diff --git a/changelog.md b/changelog.md index 6dda60e1d8..970baa8f4c 100644 --- a/changelog.md +++ b/changelog.md @@ -1,35 +1,104 @@ ------------------------------------------------------ Create 6.0.0 ------------------------------------------------------ +_Now using Flywheel 1.0_ + Additions -- Example +- Chain conveyor +- Item hatch +- Packager and Re-packager +- Cardboard packages +- Package frogport +- Package postbox +- Stock link +- Stock ticker +- Redstone requester +- Factory gauge +- Table cloths and covers +- Pulse timer +- Desk bell +- Pulp and the cardboard ingredient +- Cardboard armor set +- Cardboard sword +- Package filter +- Cardboard block +- Cherry and bamboo windows +- Industrial iron window +- Weathered iron block and windows -Changes -- Bumped the default max rope length to 384 -- Set vault capacity limit to 2048 slots to prevent people from OOM-ing themselves if they set the capacity too high +Art +- Palette and model updates to all copper-based components +- Rope and hose pulley motion now uses a scrolling texture +- Increased vertical size of train and contraption controls to a full block +- Updates to display and redstone links +- Updates to metal sheet items +- Copper roof blocks now use connected textures +- Added missing shaft detail to the backtank armor +- Updates to various UI screens and components +- Bars and window item models are now consistent with vanilla + + +Gameplay +- Redstone links are now andesite tier +- All links now use a new ingredient item, the transmitter +- New advancement chain for high logistics components +- New ponder scenes and category for high logistics components +- Depots can now be used as storage blocks on contraptions +- Brass tunnels now try to distribute an item more quickly when it first arrives +- Brass tunnels now always prefer filtered sides over non-filtered sides +- Added train schedule instructions for delivering or retrieving packages +- Basins no longer limit to 16 items per slot +- Mechanical crafters waste less time on empty animation frames +- In common cobblegen scenarios, stationary drills now skip breaking blocks and just insert the result items into open inventories directly below +- Held clipboards can now copy entries from other in-world clipboards +- Metal ladders no longer require a wall if another ladder block is above them +- Bells assembled to elevator contraptions now activate when arriving at a floor +- Sliding doors placed in front of contraption-mounted sliding doors now open and clost automatically +- Fully outlined text on filter slots for better readability +- Added recipes where cardboard substitutes leather +- Play at most 4 steam engine sounds at once per side of a boiler +- Increased default max rope length to 384 +- Implemented a system for generating certain recipes at runtime to improve mod compat +- Boiler gauge now disappears when blocks are clipping into it +- Added a keybind that opens a radial menu for rotating blocks with the wrench + Bug Fixes -- Fix certain blocks messing up the order scheduled ticks (#7141) -- Fix unbreakable superglue not being usable (#6253) -- Fix update suppression (#7176) -- Fix comparator output of depots ignoring the items max stack size (#7179) -- Fix deployers retaining the damage attribute of their last held weapon (#4870) -- Fix an exploit allowing people to create clipboards that execute commands (#7218) -- Fix redstone links not updating their redstone output when they've been taken out of receiver mode (#7226) -- Fix rare crash related to sliding doors (#6184) +- Deployers can no longer take a seat +- Fixed contraptions keeping pressure plates and tripwires activated +- Steam engine placement assist now shows a normal shaft +- Fixed schedule screen not showing tooltips in the entry editor +- Fixed tracks creating signal block intersections despite being in different dimensions +- Fixed non-effect fans resetting processed belt items +- Fixed mechanical saw considering scaffolding as leaves +- Fixed entity name display source not working for players on signs +- Fixed certain blocks messing up the order scheduled ticks (#7141) +- Fixed unbreakable superglue not being usable (#6253) +- Fixed update suppression (#7176) +- Fixed comparator output of depots ignoring the items' max stack size (#7179) +- Fixed deployers retaining the damage attribute of their last held weapon (#4870) +- Fixed an exploit allowing people to create clipboards that execute commands (#7218) +- Fixed redstone links not updating their redstone output when they've been taken out of receiver mode (#7226) +- Fixed rare crash related to sliding doors (#6184) - Verify that schematics are gzip-encoded before trying to read from them (#6087) - Added workaround for create_tracks.dat getting corrupted during crashes, the mod will try to restore the old track data stored in the create_tracks.dat_old file if the current one is corrupted -- Fix contraptions triggering pressure plates and tripwires (#7255) -- Fix ConditionContext nbt in trains containing a large number of empty tags -- Fix deployers not placing fish from fish buckets (#3705) -- Fix gasses not being visible in basins and item drains (#7236) +- Fixed ConditionContext nbt in trains containing a large number of empty tags +- Fixed deployers not placing fish from fish buckets (#3705) +- Fixed gasses not being visible in basins and item drains (#7236) +- Set vault capacity config limit to 2048 slots +- Fixed InventorySorter able to take items from ghost/filter inventories +- Fixed typo in better end compat recipe +- FTB buttons no longer show in create screens -Art Changes -- Example API Changes +- Versioning change: `major.minor.patch`, starting with `6.0.0` +- Ponder is now a separate library mod. It comes shipped with the create jar. +- Added `#create:chain_rideable` to mark items as valid for riding a chain with +- Added `#create:invalid_for_track_paving` for items +- New API for custom storage block behaviour on contraptions. For simple cases, create provides the `#create:simple_mounted_storage` and `#create:chest_mounted_storage` block tags. - Removed LangMerger and related classes - Implemented an api to allow mods to register schematic requirements, partial safe nbt and contraption transforms without implementing interfaces (#4702) - Add a method that developers can override to change the icon in goggle tooltips -- Refactored Item Attributes types, Fan processing types and Arm interaction points, all 3 now use proper registries +- Refactored Item Attributes types, Fan processing types and Arm interaction points, all 3 now use registries diff --git a/src/main/resources/assets/create/textures/item/package_filter.png b/src/main/resources/assets/create/textures/item/package_filter.png index e0e02c6a4e..40cfdbd580 100644 Binary files a/src/main/resources/assets/create/textures/item/package_filter.png and b/src/main/resources/assets/create/textures/item/package_filter.png differ