mirror of
https://github.com/Creators-of-Create/Create.git
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Port changes to 1.16
This commit is contained in:
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df5008e7fd
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@ -132,7 +132,7 @@ fc652317e03b57c76e23a805da16a28d15254029 assets/create/blockstates/fancy_scoria_
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fc9ac0a7e7191b93516719455a17177fa6524ecc assets/create/blockstates/fancy_weathered_limestone_bricks_slab.json
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fc9ac0a7e7191b93516719455a17177fa6524ecc assets/create/blockstates/fancy_weathered_limestone_bricks_slab.json
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b2a7c321b1795f20e7433f81a55ce4683de081b8 assets/create/blockstates/fancy_weathered_limestone_bricks_stairs.json
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b2a7c321b1795f20e7433f81a55ce4683de081b8 assets/create/blockstates/fancy_weathered_limestone_bricks_stairs.json
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8e532856c3c2b4e4e59c65a2a81a694e35d14658 assets/create/blockstates/fancy_weathered_limestone_bricks_wall.json
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8e532856c3c2b4e4e59c65a2a81a694e35d14658 assets/create/blockstates/fancy_weathered_limestone_bricks_wall.json
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3d97226b5e8d8f70ed08e45e78db1faf78d5e28b assets/create/blockstates/fluid_pipe.json
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5ba9fc9e7b29c76040329367cfb45affdd473404 assets/create/blockstates/fluid_pipe.json
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f0eaab18e16c4f3f65ebf3b55b08f0dc445720fe assets/create/blockstates/fluid_tank.json
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f0eaab18e16c4f3f65ebf3b55b08f0dc445720fe assets/create/blockstates/fluid_tank.json
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5408d92ab02af86539ac42971d4033545970bb3a assets/create/blockstates/fluid_valve.json
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5408d92ab02af86539ac42971d4033545970bb3a assets/create/blockstates/fluid_valve.json
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e9da1794b6ece7f9aa8bcb43d42c23a55446133b assets/create/blockstates/flywheel.json
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e9da1794b6ece7f9aa8bcb43d42c23a55446133b assets/create/blockstates/flywheel.json
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@ -312,7 +312,7 @@ e8b0a401c10d1ba67ed71ba31bd5f9bc28571b65 assets/create/blockstates/powered_toggl
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469e430d96cb0a5e1aaf6b7cc5d401d488c9e600 assets/create/blockstates/pulse_repeater.json
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469e430d96cb0a5e1aaf6b7cc5d401d488c9e600 assets/create/blockstates/pulse_repeater.json
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92957119abd5fbcca36a113b2a80255fd70fc303 assets/create/blockstates/purple_seat.json
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92957119abd5fbcca36a113b2a80255fd70fc303 assets/create/blockstates/purple_seat.json
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61035f8afe75ff7bbd291da5d8690bcbebe679eb assets/create/blockstates/purple_valve_handle.json
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61035f8afe75ff7bbd291da5d8690bcbebe679eb assets/create/blockstates/purple_valve_handle.json
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143d66a7262ccd29f36784d6b064d4a13ba374b6 assets/create/blockstates/radial_chassis.json
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5d1b30c2bab556f57c78e7780fd445b08f541a50 assets/create/blockstates/radial_chassis.json
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da1b08387af7afa0855ee8d040f620c01f20660a assets/create/blockstates/red_seat.json
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da1b08387af7afa0855ee8d040f620c01f20660a assets/create/blockstates/red_seat.json
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722fc77bbf387af8a4016e42cbf9501d2b968881 assets/create/blockstates/red_valve_handle.json
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722fc77bbf387af8a4016e42cbf9501d2b968881 assets/create/blockstates/red_valve_handle.json
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8929677f2cc5354aa19ef182af69f9f0b41eb242 assets/create/blockstates/redstone_contact.json
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8929677f2cc5354aa19ef182af69f9f0b41eb242 assets/create/blockstates/redstone_contact.json
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@ -368,16 +368,16 @@ a3a11524cd3515fc01d905767b4b7ea782adaf03 assets/create/blockstates/yellow_seat.j
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7f39521b211441f5c3e06d60c5978cebe16cacfb assets/create/blockstates/zinc_block.json
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7f39521b211441f5c3e06d60c5978cebe16cacfb assets/create/blockstates/zinc_block.json
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b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json
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b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json
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c113d0a180880243538e9b1c3019c863df3fbdc1 assets/create/lang/en_ud.json
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c113d0a180880243538e9b1c3019c863df3fbdc1 assets/create/lang/en_ud.json
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ee39bea21ca57e7b61f1af0d609d63cbbf8c8425 assets/create/lang/en_us.json
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2fb3d9c9ba6abdecc765cb789ed248a3732d21b4 assets/create/lang/en_us.json
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233e7fae9df99bcb79d3e08f57e6d5e02bdf49ad assets/create/lang/unfinished/de_de.json
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8cdaa5cf60560475055e46190616e0b215e8a899 assets/create/lang/unfinished/de_de.json
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d56a40fa6097af1badd3ab24bbcfa191ea5074ca assets/create/lang/unfinished/fr_fr.json
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cb09edb58ba48c514a4a70ef9bb7117252b5eb2d assets/create/lang/unfinished/fr_fr.json
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1945bf0aebfc97e6f2ee1ac7e4dd754e7fd19fa5 assets/create/lang/unfinished/it_it.json
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17856b4bdbc8fe08c342e876f9fd249ce80dbc2b assets/create/lang/unfinished/it_it.json
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3f76057ebb1c0e9a5c285fb79c1ef72ddec83a32 assets/create/lang/unfinished/ja_jp.json
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482f3d41c6531881c38e1b115a1b24f61de6aaef assets/create/lang/unfinished/ja_jp.json
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504d30d63a19e117c51be32f16c778bc1a7114c7 assets/create/lang/unfinished/ko_kr.json
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66cc3a9966522f0699b1f3e06bf130326376a82d assets/create/lang/unfinished/ko_kr.json
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654efcd49befcac96bd632e65f0a36247bd0fc2e assets/create/lang/unfinished/nl_nl.json
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4e66916c75d8e65dd3ff2c12b53e80d622bac4c0 assets/create/lang/unfinished/nl_nl.json
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2c0f9c853b85a47b91877cd7b89faddc918f0170 assets/create/lang/unfinished/pt_br.json
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7b7e538539be7cb6adc7dd09c37ae7153c680210 assets/create/lang/unfinished/pt_br.json
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7193bf2573473b3fa8ffd7c8a6dd58ce069201a7 assets/create/lang/unfinished/ru_ru.json
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89d5586e37d293fb2b565ff49aa5e20e82fe0b0e assets/create/lang/unfinished/ru_ru.json
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28b75a0dd8c021a7e385b3479b91b1edd47f13f4 assets/create/lang/unfinished/zh_cn.json
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6f9e1dcef331957aef3d8e01152ef736943e2586 assets/create/lang/unfinished/zh_cn.json
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487a511a01b2a4531fb672f917922312db78f958 assets/create/models/block/acacia_window.json
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487a511a01b2a4531fb672f917922312db78f958 assets/create/models/block/acacia_window.json
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b48060cba1a382f373a05bf0039054053eccf076 assets/create/models/block/acacia_window_pane_noside.json
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b48060cba1a382f373a05bf0039054053eccf076 assets/create/models/block/acacia_window_pane_noside.json
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3066db1bf03cffa1a9c7fbacf47ae586632f4eb3 assets/create/models/block/acacia_window_pane_noside_alt.json
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3066db1bf03cffa1a9c7fbacf47ae586632f4eb3 assets/create/models/block/acacia_window_pane_noside_alt.json
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@ -60,10 +60,10 @@
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},
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},
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{
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{
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"when": {
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"when": {
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"down": "false",
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"north": "true",
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"up": "true",
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"up": "true",
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"south": "false"
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"down": "false",
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"south": "false",
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"north": "true"
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},
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},
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"apply": {
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"apply": {
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"model": "create:block/fluid_pipe/lu_x"
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"model": "create:block/fluid_pipe/lu_x"
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@ -71,10 +71,10 @@
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},
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},
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{
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{
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"when": {
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"when": {
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"down": "false",
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"north": "false",
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"up": "true",
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"up": "true",
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"south": "true"
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"down": "false",
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"south": "true",
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"north": "false"
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},
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},
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"apply": {
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"apply": {
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"model": "create:block/fluid_pipe/ru_x"
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"model": "create:block/fluid_pipe/ru_x"
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@ -82,10 +82,10 @@
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},
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},
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{
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"when": {
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"when": {
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"down": "true",
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"north": "true",
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"up": "false",
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"up": "false",
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"south": "false"
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"down": "true",
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"south": "false",
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"north": "true"
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"apply": {
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"apply": {
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"model": "create:block/fluid_pipe/ld_x"
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"model": "create:block/fluid_pipe/ld_x"
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},
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"when": {
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"down": "true",
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"north": "false",
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"up": "false",
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"up": "false",
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"south": "true"
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"down": "true",
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"north": "false"
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},
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"apply": {
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"apply": {
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"model": "create:block/fluid_pipe/rd_x"
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"model": "create:block/fluid_pipe/rd_x"
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},
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"down": "true",
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"north": "false",
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"up": "true",
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"south": "false"
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"apply": {
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"model": "create:block/fluid_pipe/ud_x"
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"when": {
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"south": "false"
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"apply": {
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"model": "create:block/fluid_pipe/ud_x"
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"apply": {
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"model": "create:block/fluid_pipe/ud_x"
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"model": "create:block/fluid_pipe/lr_x"
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"apply": {
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"model": "create:block/fluid_pipe/lu_y"
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"model": "create:block/fluid_pipe/ud_y"
|
"model": "create:block/fluid_pipe/ud_y"
|
||||||
@ -259,9 +259,9 @@
|
|||||||
{
|
{
|
||||||
"when": {
|
"when": {
|
||||||
"west": "true",
|
"west": "true",
|
||||||
"east": "true",
|
"south": "false",
|
||||||
"north": "false",
|
"north": "false",
|
||||||
"south": "false"
|
"east": "true"
|
||||||
},
|
},
|
||||||
"apply": {
|
"apply": {
|
||||||
"model": "create:block/fluid_pipe/lr_y"
|
"model": "create:block/fluid_pipe/lr_y"
|
||||||
@ -270,9 +270,9 @@
|
|||||||
{
|
{
|
||||||
"when": {
|
"when": {
|
||||||
"west": "true",
|
"west": "true",
|
||||||
"east": "false",
|
"south": "false",
|
||||||
"north": "false",
|
"north": "false",
|
||||||
"south": "false"
|
"east": "false"
|
||||||
},
|
},
|
||||||
"apply": {
|
"apply": {
|
||||||
"model": "create:block/fluid_pipe/lr_y"
|
"model": "create:block/fluid_pipe/lr_y"
|
||||||
@ -281,9 +281,9 @@
|
|||||||
{
|
{
|
||||||
"when": {
|
"when": {
|
||||||
"west": "false",
|
"west": "false",
|
||||||
"east": "true",
|
"south": "false",
|
||||||
"north": "false",
|
"north": "false",
|
||||||
"south": "false"
|
"east": "true"
|
||||||
},
|
},
|
||||||
"apply": {
|
"apply": {
|
||||||
"model": "create:block/fluid_pipe/lr_y"
|
"model": "create:block/fluid_pipe/lr_y"
|
||||||
@ -292,9 +292,9 @@
|
|||||||
{
|
{
|
||||||
"when": {
|
"when": {
|
||||||
"west": "false",
|
"west": "false",
|
||||||
"east": "false",
|
"south": "false",
|
||||||
"north": "false",
|
"north": "false",
|
||||||
"south": "false"
|
"east": "false"
|
||||||
},
|
},
|
||||||
"apply": {
|
"apply": {
|
||||||
"model": "create:block/fluid_pipe/none_y"
|
"model": "create:block/fluid_pipe/none_y"
|
||||||
@ -302,10 +302,10 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"when": {
|
"when": {
|
||||||
|
"up": "true",
|
||||||
"west": "false",
|
"west": "false",
|
||||||
"down": "false",
|
"down": "false",
|
||||||
"east": "true",
|
"east": "true"
|
||||||
"up": "true"
|
|
||||||
},
|
},
|
||||||
"apply": {
|
"apply": {
|
||||||
"model": "create:block/fluid_pipe/lu_z"
|
"model": "create:block/fluid_pipe/lu_z"
|
||||||
@ -313,10 +313,10 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"when": {
|
"when": {
|
||||||
|
"up": "true",
|
||||||
"west": "true",
|
"west": "true",
|
||||||
"down": "false",
|
"down": "false",
|
||||||
"east": "false",
|
"east": "false"
|
||||||
"up": "true"
|
|
||||||
},
|
},
|
||||||
"apply": {
|
"apply": {
|
||||||
"model": "create:block/fluid_pipe/ru_z"
|
"model": "create:block/fluid_pipe/ru_z"
|
||||||
@ -324,10 +324,10 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"when": {
|
"when": {
|
||||||
|
"up": "false",
|
||||||
"west": "false",
|
"west": "false",
|
||||||
"down": "true",
|
"down": "true",
|
||||||
"east": "true",
|
"east": "true"
|
||||||
"up": "false"
|
|
||||||
},
|
},
|
||||||
"apply": {
|
"apply": {
|
||||||
"model": "create:block/fluid_pipe/ld_z"
|
"model": "create:block/fluid_pipe/ld_z"
|
||||||
@ -335,10 +335,10 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"when": {
|
"when": {
|
||||||
|
"up": "false",
|
||||||
"west": "true",
|
"west": "true",
|
||||||
"down": "true",
|
"down": "true",
|
||||||
"east": "false",
|
"east": "false"
|
||||||
"up": "false"
|
|
||||||
},
|
},
|
||||||
"apply": {
|
"apply": {
|
||||||
"model": "create:block/fluid_pipe/rd_z"
|
"model": "create:block/fluid_pipe/rd_z"
|
||||||
@ -346,10 +346,10 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"when": {
|
"when": {
|
||||||
|
"up": "true",
|
||||||
"west": "false",
|
"west": "false",
|
||||||
"down": "true",
|
"down": "true",
|
||||||
"east": "false",
|
"east": "false"
|
||||||
"up": "true"
|
|
||||||
},
|
},
|
||||||
"apply": {
|
"apply": {
|
||||||
"model": "create:block/fluid_pipe/ud_z"
|
"model": "create:block/fluid_pipe/ud_z"
|
||||||
@ -357,10 +357,10 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"when": {
|
"when": {
|
||||||
|
"up": "true",
|
||||||
"west": "false",
|
"west": "false",
|
||||||
"down": "false",
|
"down": "false",
|
||||||
"east": "false",
|
"east": "false"
|
||||||
"up": "true"
|
|
||||||
},
|
},
|
||||||
"apply": {
|
"apply": {
|
||||||
"model": "create:block/fluid_pipe/ud_z"
|
"model": "create:block/fluid_pipe/ud_z"
|
||||||
@ -368,10 +368,10 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"when": {
|
"when": {
|
||||||
|
"up": "false",
|
||||||
"west": "false",
|
"west": "false",
|
||||||
"down": "true",
|
"down": "true",
|
||||||
"east": "false",
|
"east": "false"
|
||||||
"up": "false"
|
|
||||||
},
|
},
|
||||||
"apply": {
|
"apply": {
|
||||||
"model": "create:block/fluid_pipe/ud_z"
|
"model": "create:block/fluid_pipe/ud_z"
|
||||||
@ -379,10 +379,10 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"when": {
|
"when": {
|
||||||
|
"up": "false",
|
||||||
"west": "true",
|
"west": "true",
|
||||||
"down": "false",
|
"down": "false",
|
||||||
"east": "true",
|
"east": "true"
|
||||||
"up": "false"
|
|
||||||
},
|
},
|
||||||
"apply": {
|
"apply": {
|
||||||
"model": "create:block/fluid_pipe/lr_z"
|
"model": "create:block/fluid_pipe/lr_z"
|
||||||
@ -390,10 +390,10 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"when": {
|
"when": {
|
||||||
|
"up": "false",
|
||||||
"west": "false",
|
"west": "false",
|
||||||
"down": "false",
|
"down": "false",
|
||||||
"east": "true",
|
"east": "true"
|
||||||
"up": "false"
|
|
||||||
},
|
},
|
||||||
"apply": {
|
"apply": {
|
||||||
"model": "create:block/fluid_pipe/lr_z"
|
"model": "create:block/fluid_pipe/lr_z"
|
||||||
@ -401,10 +401,10 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"when": {
|
"when": {
|
||||||
|
"up": "false",
|
||||||
"west": "true",
|
"west": "true",
|
||||||
"down": "false",
|
"down": "false",
|
||||||
"east": "false",
|
"east": "false"
|
||||||
"up": "false"
|
|
||||||
},
|
},
|
||||||
"apply": {
|
"apply": {
|
||||||
"model": "create:block/fluid_pipe/lr_z"
|
"model": "create:block/fluid_pipe/lr_z"
|
||||||
@ -412,10 +412,10 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"when": {
|
"when": {
|
||||||
|
"up": "false",
|
||||||
"west": "false",
|
"west": "false",
|
||||||
"down": "false",
|
"down": "false",
|
||||||
"east": "false",
|
"east": "false"
|
||||||
"up": "false"
|
|
||||||
},
|
},
|
||||||
"apply": {
|
"apply": {
|
||||||
"model": "create:block/fluid_pipe/none_z"
|
"model": "create:block/fluid_pipe/none_z"
|
||||||
|
@ -149,8 +149,8 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"when": {
|
"when": {
|
||||||
"sticky_north": "true",
|
"axis": "x",
|
||||||
"axis": "x"
|
"sticky_north": "true"
|
||||||
},
|
},
|
||||||
"apply": {
|
"apply": {
|
||||||
"model": "create:block/radial_chassis_side_x_sticky"
|
"model": "create:block/radial_chassis_side_x_sticky"
|
||||||
@ -158,8 +158,8 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"when": {
|
"when": {
|
||||||
"sticky_north": "true",
|
"axis": "y",
|
||||||
"axis": "y"
|
"sticky_north": "true"
|
||||||
},
|
},
|
||||||
"apply": {
|
"apply": {
|
||||||
"model": "create:block/radial_chassis_side_y_sticky",
|
"model": "create:block/radial_chassis_side_y_sticky",
|
||||||
@ -168,8 +168,8 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"when": {
|
"when": {
|
||||||
"sticky_north": "true",
|
"axis": "z",
|
||||||
"axis": "z"
|
"sticky_north": "true"
|
||||||
},
|
},
|
||||||
"apply": {
|
"apply": {
|
||||||
"model": "create:block/radial_chassis_side_x_sticky",
|
"model": "create:block/radial_chassis_side_x_sticky",
|
||||||
@ -178,8 +178,8 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"when": {
|
"when": {
|
||||||
"sticky_north": "false",
|
"axis": "x",
|
||||||
"axis": "x"
|
"sticky_north": "false"
|
||||||
},
|
},
|
||||||
"apply": {
|
"apply": {
|
||||||
"model": "create:block/radial_chassis_side_x"
|
"model": "create:block/radial_chassis_side_x"
|
||||||
@ -187,8 +187,8 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"when": {
|
"when": {
|
||||||
"sticky_north": "false",
|
"axis": "y",
|
||||||
"axis": "y"
|
"sticky_north": "false"
|
||||||
},
|
},
|
||||||
"apply": {
|
"apply": {
|
||||||
"model": "create:block/radial_chassis_side_y",
|
"model": "create:block/radial_chassis_side_y",
|
||||||
@ -197,8 +197,8 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"when": {
|
"when": {
|
||||||
"sticky_north": "false",
|
"axis": "z",
|
||||||
"axis": "z"
|
"sticky_north": "false"
|
||||||
},
|
},
|
||||||
"apply": {
|
"apply": {
|
||||||
"model": "create:block/radial_chassis_side_x",
|
"model": "create:block/radial_chassis_side_x",
|
||||||
|
@ -441,44 +441,44 @@
|
|||||||
"advancement.create.andesite_alloy.desc": "Create's materials have weird names, Andesite Alloy is one of them.",
|
"advancement.create.andesite_alloy.desc": "Create's materials have weird names, Andesite Alloy is one of them.",
|
||||||
"advancement.create.its_alive": "It's Alive!",
|
"advancement.create.its_alive": "It's Alive!",
|
||||||
"advancement.create.its_alive.desc": "Watch your first kinetic component spin.",
|
"advancement.create.its_alive.desc": "Watch your first kinetic component spin.",
|
||||||
"advancement.create.shifting_gears": "Shifting Gear",
|
"advancement.create.shifting_gears": "Shifting Gears",
|
||||||
"advancement.create.shifting_gears.desc": "Connect a large to a small cogwheel allowing you to change the speed of your contraption.",
|
"advancement.create.shifting_gears.desc": "Connect a Large Cogwheel to a Small Cogwheel, allowing you to change the speed of your contraption.",
|
||||||
"advancement.create.overstressed": "Overstressed",
|
"advancement.create.overstressed": "Overstressed",
|
||||||
"advancement.create.overstressed.desc": "Experience the limits of stress firsthand.",
|
"advancement.create.overstressed.desc": "Experience the limits of stress firsthand.",
|
||||||
"advancement.create.belt": "Convey it all",
|
"advancement.create.belt": "Convey It All",
|
||||||
"advancement.create.belt.desc": "Connect two shafts with a Mechanical Belt.",
|
"advancement.create.belt.desc": "Connect two shafts with a Mechanical Belt.",
|
||||||
"advancement.create.wrench": "Configure Conveniently",
|
"advancement.create.wrench": "Configure Conveniently",
|
||||||
"advancement.create.wrench.desc": "Create a Wrench to aid you in building your contraptions.",
|
"advancement.create.wrench.desc": "Create a Wrench to aid you in building your contraptions.",
|
||||||
"advancement.create.goggles": "Stress-o-vision",
|
"advancement.create.goggles": "Stress-O-Vision",
|
||||||
"advancement.create.goggles.desc": "Create some goggles to aid you in getting more kinetic information for components.",
|
"advancement.create.goggles.desc": "Create some Engineer's Goggles to aid you in getting more kinetic information from components.",
|
||||||
"advancement.create.speedometer": "But how fast exactly?",
|
"advancement.create.speedometer": "But How Fast Exactly?",
|
||||||
"advancement.create.speedometer.desc": "Place and power a Speedometer. Look at it through your goggles to read its exact value.",
|
"advancement.create.speedometer.desc": "Place and power a Speedometer. Look at it through your goggles to read its exact value.",
|
||||||
"advancement.create.stressometer": "But how stressed exactly?",
|
"advancement.create.stressometer": "But How Stressed Exactly?",
|
||||||
"advancement.create.stressometer.desc": "Place and power a Stressometer. Look at it through your goggles to read its exact value.",
|
"advancement.create.stressometer.desc": "Place and power a Stressometer. Look at it through your goggles to read its exact value.",
|
||||||
"advancement.create.water_wheel": "Harnessing Hydraulics",
|
"advancement.create.water_wheel": "Harnessing Hydraulics",
|
||||||
"advancement.create.water_wheel.desc": "Place a Water Wheel and try getting it to spin!",
|
"advancement.create.water_wheel.desc": "Place a Water Wheel and try getting it to spin!",
|
||||||
"advancement.create.lava_wheel": "Magma Wheel",
|
"advancement.create.lava_wheel": "Magma Wheel",
|
||||||
"advancement.create.lava_wheel.desc": "This shouldn't have worked.",
|
"advancement.create.lava_wheel.desc": "This shouldn't have worked.",
|
||||||
"advancement.create.millstone": "Pocket Crusher",
|
"advancement.create.millstone": "Pocket Crusher",
|
||||||
"advancement.create.millstone.desc": "Place and power a Millstone",
|
"advancement.create.millstone.desc": "Place and power a Millstone.",
|
||||||
"advancement.create.andesite_casing": "The Andesite Age",
|
"advancement.create.andesite_casing": "The Andesite Age",
|
||||||
"advancement.create.andesite_casing.desc": "Use some Andesite Alloy and Wood to create a basic Casing.",
|
"advancement.create.andesite_casing.desc": "Use some Andesite Alloy and Wood to create a basic Casing.",
|
||||||
"advancement.create.mechanical_drill": "Stationary breakers",
|
"advancement.create.mechanical_drill": "Stationary Breakers",
|
||||||
"advancement.create.mechanical_drill.desc": "Place and power a Mechanical mechanical_drill",
|
"advancement.create.mechanical_drill.desc": "Place and power a Mechanical Drill.",
|
||||||
"advancement.create.press": "Press goes 'Bonk!'",
|
"advancement.create.press": "Press Goes 'Bonk!'",
|
||||||
"advancement.create.press.desc": "Power a Mechanical Press and use it to create some Plates.",
|
"advancement.create.press.desc": "Power a Mechanical Press and use it to create some Sheets.",
|
||||||
"advancement.create.polished_rose_quartz": "Pink Diamonds",
|
"advancement.create.polished_rose_quartz": "Pink Diamonds",
|
||||||
"advancement.create.polished_rose_quartz.desc": "Use a piece of sand paper to polish Rose Quartz until it becomes transparent.",
|
"advancement.create.polished_rose_quartz.desc": "Use a piece of Sand Paper to polish Rose Quartz until it becomes transparent.",
|
||||||
"advancement.create.electron_tube": "Beep boop",
|
"advancement.create.electron_tube": "Beep Boop",
|
||||||
"advancement.create.electron_tube.desc": "Make some Electron Tubes, useful in crafting less primitive machinery.",
|
"advancement.create.electron_tube.desc": "Make some Electron Tubes, useful in crafting less primitive machinery.",
|
||||||
"advancement.create.mechanical_saw": "Stationary Chopping",
|
"advancement.create.mechanical_saw": "Stationary Chopping",
|
||||||
"advancement.create.mechanical_saw.desc": "Place and power a Mechanical Saw",
|
"advancement.create.mechanical_saw.desc": "Place and power a Mechanical Saw.",
|
||||||
"advancement.create.basin": "Basin Operation",
|
"advancement.create.basin": "Basin Operation",
|
||||||
"advancement.create.basin.desc": "Place a basin and try throwing items into it.",
|
"advancement.create.basin.desc": "Place a Basin and try throwing items into it.",
|
||||||
"advancement.create.mixer": "Mixin' it Up",
|
"advancement.create.mixer": "Mixin' It Up",
|
||||||
"advancement.create.mixer.desc": "Place a Mechanical Mixer above the basin, power it, and start mixing some ingredients.",
|
"advancement.create.mixer.desc": "Place a Mechanical Mixer above the Basin, power it, and start mixing some ingredients.",
|
||||||
"advancement.create.compact": "Automated Compacting",
|
"advancement.create.compact": "Automated Compacting",
|
||||||
"advancement.create.compact.desc": "Use a press and a basin to compact some items.",
|
"advancement.create.compact.desc": "Use a Press and a Basin to compact some items.",
|
||||||
"advancement.create.expert_lane_1": "The Andesite Expert Lane",
|
"advancement.create.expert_lane_1": "The Andesite Expert Lane",
|
||||||
"advancement.create.expert_lane_1.desc": "Work in Progress",
|
"advancement.create.expert_lane_1.desc": "Work in Progress",
|
||||||
"advancement.create.brass": "An Actual Alloy",
|
"advancement.create.brass": "An Actual Alloy",
|
||||||
@ -486,14 +486,14 @@
|
|||||||
"advancement.create.brass_casing": "The Brass Age",
|
"advancement.create.brass_casing": "The Brass Age",
|
||||||
"advancement.create.brass_casing.desc": "Use newly obtained Brass and some Wood to create a more advanced Casing.",
|
"advancement.create.brass_casing.desc": "Use newly obtained Brass and some Wood to create a more advanced Casing.",
|
||||||
"advancement.create.copper_casing": "The Copper Age",
|
"advancement.create.copper_casing": "The Copper Age",
|
||||||
"advancement.create.copper_casing.desc": "Use some copper sheets to create Copper Casing.",
|
"advancement.create.copper_casing.desc": "Use some Copper Sheets and Wood to create some Copper Casings.",
|
||||||
"advancement.create.crafter": "Automated Assembly",
|
"advancement.create.crafter": "Automated Assembly",
|
||||||
"advancement.create.crafter.desc": "Place and power some Mechanical Crafters",
|
"advancement.create.crafter.desc": "Place and power some Mechanical Crafters.",
|
||||||
"advancement.create.deployer": "Poke, Place, and Attack",
|
"advancement.create.deployer": "Poke, Place, and Attack",
|
||||||
"advancement.create.deployer.desc": "Place and power a Deployer, the perfect reflection of yourself.",
|
"advancement.create.deployer.desc": "Place and power a Deployer, the perfect reflection of yourself.",
|
||||||
"advancement.create.mechanical_arm": "Mechanical Grab'n'Drop",
|
"advancement.create.mechanical_arm": "Mechanical Grab'n'Drop",
|
||||||
"advancement.create.mechanical_arm.desc": "Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch it do all the work for you.",
|
"advancement.create.mechanical_arm.desc": "Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.",
|
||||||
"advancement.create.musical_arm": "Play me my Theme Tune!",
|
"advancement.create.musical_arm": "Play Me My Theme Tune!",
|
||||||
"advancement.create.musical_arm.desc": "Watch a Mechanical Arm operate your Jukebox.",
|
"advancement.create.musical_arm.desc": "Watch a Mechanical Arm operate your Jukebox.",
|
||||||
"advancement.create.fist_bump": "Pound It, Bro!",
|
"advancement.create.fist_bump": "Pound It, Bro!",
|
||||||
"advancement.create.fist_bump.desc": "Make two Deployers fist-bump.",
|
"advancement.create.fist_bump.desc": "Make two Deployers fist-bump.",
|
||||||
@ -505,7 +505,7 @@
|
|||||||
"advancement.create.shadow_steel.desc": "Create Shadow Steel, a metal bar of nothingness.",
|
"advancement.create.shadow_steel.desc": "Create Shadow Steel, a metal bar of nothingness.",
|
||||||
"advancement.create.refined_radiance": "Bright and Inspiring",
|
"advancement.create.refined_radiance": "Bright and Inspiring",
|
||||||
"advancement.create.refined_radiance.desc": "Create Refined Radiance, a powerful chromatic substance.",
|
"advancement.create.refined_radiance.desc": "Create Refined Radiance, a powerful chromatic substance.",
|
||||||
"advancement.create.zapper": "Building with style",
|
"advancement.create.zapper": "Building With Style",
|
||||||
"advancement.create.zapper.desc": "Craft a Blockzapper. A radiant laser gun that helps you build.",
|
"advancement.create.zapper.desc": "Craft a Blockzapper. A radiant laser gun that helps you build.",
|
||||||
"advancement.create.upgraded_zapper": "Radiant Overdrive",
|
"advancement.create.upgraded_zapper": "Radiant Overdrive",
|
||||||
"advancement.create.upgraded_zapper.desc": "Create and activate a fully upgraded Blockzapper.",
|
"advancement.create.upgraded_zapper.desc": "Create and activate a fully upgraded Blockzapper.",
|
||||||
|
@ -442,44 +442,44 @@
|
|||||||
"advancement.create.andesite_alloy.desc": "UNLOCALIZED: Create's materials have weird names, Andesite Alloy is one of them.",
|
"advancement.create.andesite_alloy.desc": "UNLOCALIZED: Create's materials have weird names, Andesite Alloy is one of them.",
|
||||||
"advancement.create.its_alive": "UNLOCALIZED: It's Alive!",
|
"advancement.create.its_alive": "UNLOCALIZED: It's Alive!",
|
||||||
"advancement.create.its_alive.desc": "UNLOCALIZED: Watch your first kinetic component spin.",
|
"advancement.create.its_alive.desc": "UNLOCALIZED: Watch your first kinetic component spin.",
|
||||||
"advancement.create.shifting_gears": "UNLOCALIZED: Shifting Gear",
|
"advancement.create.shifting_gears": "UNLOCALIZED: Shifting Gears",
|
||||||
"advancement.create.shifting_gears.desc": "UNLOCALIZED: Connect a large to a small cogwheel allowing you to change the speed of your contraption.",
|
"advancement.create.shifting_gears.desc": "UNLOCALIZED: Connect a Large Cogwheel to a Small Cogwheel, allowing you to change the speed of your contraption.",
|
||||||
"advancement.create.overstressed": "UNLOCALIZED: Overstressed",
|
"advancement.create.overstressed": "UNLOCALIZED: Overstressed",
|
||||||
"advancement.create.overstressed.desc": "UNLOCALIZED: Experience the limits of stress firsthand.",
|
"advancement.create.overstressed.desc": "UNLOCALIZED: Experience the limits of stress firsthand.",
|
||||||
"advancement.create.belt": "UNLOCALIZED: Convey it all",
|
"advancement.create.belt": "UNLOCALIZED: Convey It All",
|
||||||
"advancement.create.belt.desc": "UNLOCALIZED: Connect two shafts with a Mechanical Belt.",
|
"advancement.create.belt.desc": "UNLOCALIZED: Connect two shafts with a Mechanical Belt.",
|
||||||
"advancement.create.wrench": "UNLOCALIZED: Configure Conveniently",
|
"advancement.create.wrench": "UNLOCALIZED: Configure Conveniently",
|
||||||
"advancement.create.wrench.desc": "UNLOCALIZED: Create a Wrench to aid you in building your contraptions.",
|
"advancement.create.wrench.desc": "UNLOCALIZED: Create a Wrench to aid you in building your contraptions.",
|
||||||
"advancement.create.goggles": "UNLOCALIZED: Stress-o-vision",
|
"advancement.create.goggles": "UNLOCALIZED: Stress-O-Vision",
|
||||||
"advancement.create.goggles.desc": "UNLOCALIZED: Create some goggles to aid you in getting more kinetic information for components.",
|
"advancement.create.goggles.desc": "UNLOCALIZED: Create some Engineer's Goggles to aid you in getting more kinetic information from components.",
|
||||||
"advancement.create.speedometer": "UNLOCALIZED: But how fast exactly?",
|
"advancement.create.speedometer": "UNLOCALIZED: But How Fast Exactly?",
|
||||||
"advancement.create.speedometer.desc": "UNLOCALIZED: Place and power a Speedometer. Look at it through your goggles to read its exact value.",
|
"advancement.create.speedometer.desc": "UNLOCALIZED: Place and power a Speedometer. Look at it through your goggles to read its exact value.",
|
||||||
"advancement.create.stressometer": "UNLOCALIZED: But how stressed exactly?",
|
"advancement.create.stressometer": "UNLOCALIZED: But How Stressed Exactly?",
|
||||||
"advancement.create.stressometer.desc": "UNLOCALIZED: Place and power a Stressometer. Look at it through your goggles to read its exact value.",
|
"advancement.create.stressometer.desc": "UNLOCALIZED: Place and power a Stressometer. Look at it through your goggles to read its exact value.",
|
||||||
"advancement.create.water_wheel": "UNLOCALIZED: Harnessing Hydraulics",
|
"advancement.create.water_wheel": "UNLOCALIZED: Harnessing Hydraulics",
|
||||||
"advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and try getting it to spin!",
|
"advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and try getting it to spin!",
|
||||||
"advancement.create.lava_wheel": "UNLOCALIZED: Magma Wheel",
|
"advancement.create.lava_wheel": "UNLOCALIZED: Magma Wheel",
|
||||||
"advancement.create.lava_wheel.desc": "UNLOCALIZED: This shouldn't have worked.",
|
"advancement.create.lava_wheel.desc": "UNLOCALIZED: This shouldn't have worked.",
|
||||||
"advancement.create.millstone": "UNLOCALIZED: Pocket Crusher",
|
"advancement.create.millstone": "UNLOCALIZED: Pocket Crusher",
|
||||||
"advancement.create.millstone.desc": "UNLOCALIZED: Place and power a Millstone",
|
"advancement.create.millstone.desc": "UNLOCALIZED: Place and power a Millstone.",
|
||||||
"advancement.create.andesite_casing": "UNLOCALIZED: The Andesite Age",
|
"advancement.create.andesite_casing": "UNLOCALIZED: The Andesite Age",
|
||||||
"advancement.create.andesite_casing.desc": "UNLOCALIZED: Use some Andesite Alloy and Wood to create a basic Casing.",
|
"advancement.create.andesite_casing.desc": "UNLOCALIZED: Use some Andesite Alloy and Wood to create a basic Casing.",
|
||||||
"advancement.create.mechanical_drill": "UNLOCALIZED: Stationary breakers",
|
"advancement.create.mechanical_drill": "UNLOCALIZED: Stationary Breakers",
|
||||||
"advancement.create.mechanical_drill.desc": "UNLOCALIZED: Place and power a Mechanical mechanical_drill",
|
"advancement.create.mechanical_drill.desc": "UNLOCALIZED: Place and power a Mechanical Drill.",
|
||||||
"advancement.create.press": "UNLOCALIZED: Press goes 'Bonk!'",
|
"advancement.create.press": "UNLOCALIZED: Press Goes 'Bonk!'",
|
||||||
"advancement.create.press.desc": "UNLOCALIZED: Power a Mechanical Press and use it to create some Plates.",
|
"advancement.create.press.desc": "UNLOCALIZED: Power a Mechanical Press and use it to create some Sheets.",
|
||||||
"advancement.create.polished_rose_quartz": "UNLOCALIZED: Pink Diamonds",
|
"advancement.create.polished_rose_quartz": "UNLOCALIZED: Pink Diamonds",
|
||||||
"advancement.create.polished_rose_quartz.desc": "UNLOCALIZED: Use a piece of sand paper to polish Rose Quartz until it becomes transparent.",
|
"advancement.create.polished_rose_quartz.desc": "UNLOCALIZED: Use a piece of Sand Paper to polish Rose Quartz until it becomes transparent.",
|
||||||
"advancement.create.electron_tube": "UNLOCALIZED: Beep boop",
|
"advancement.create.electron_tube": "UNLOCALIZED: Beep Boop",
|
||||||
"advancement.create.electron_tube.desc": "UNLOCALIZED: Make some Electron Tubes, useful in crafting less primitive machinery.",
|
"advancement.create.electron_tube.desc": "UNLOCALIZED: Make some Electron Tubes, useful in crafting less primitive machinery.",
|
||||||
"advancement.create.mechanical_saw": "UNLOCALIZED: Stationary Chopping",
|
"advancement.create.mechanical_saw": "UNLOCALIZED: Stationary Chopping",
|
||||||
"advancement.create.mechanical_saw.desc": "UNLOCALIZED: Place and power a Mechanical Saw",
|
"advancement.create.mechanical_saw.desc": "UNLOCALIZED: Place and power a Mechanical Saw.",
|
||||||
"advancement.create.basin": "UNLOCALIZED: Basin Operation",
|
"advancement.create.basin": "UNLOCALIZED: Basin Operation",
|
||||||
"advancement.create.basin.desc": "UNLOCALIZED: Place a basin and try throwing items into it.",
|
"advancement.create.basin.desc": "UNLOCALIZED: Place a Basin and try throwing items into it.",
|
||||||
"advancement.create.mixer": "UNLOCALIZED: Mixin' it Up",
|
"advancement.create.mixer": "UNLOCALIZED: Mixin' It Up",
|
||||||
"advancement.create.mixer.desc": "UNLOCALIZED: Place a Mechanical Mixer above the basin, power it, and start mixing some ingredients.",
|
"advancement.create.mixer.desc": "UNLOCALIZED: Place a Mechanical Mixer above the Basin, power it, and start mixing some ingredients.",
|
||||||
"advancement.create.compact": "UNLOCALIZED: Automated Compacting",
|
"advancement.create.compact": "UNLOCALIZED: Automated Compacting",
|
||||||
"advancement.create.compact.desc": "UNLOCALIZED: Use a press and a basin to compact some items.",
|
"advancement.create.compact.desc": "UNLOCALIZED: Use a Press and a Basin to compact some items.",
|
||||||
"advancement.create.expert_lane_1": "UNLOCALIZED: The Andesite Expert Lane",
|
"advancement.create.expert_lane_1": "UNLOCALIZED: The Andesite Expert Lane",
|
||||||
"advancement.create.expert_lane_1.desc": "UNLOCALIZED: Work in Progress",
|
"advancement.create.expert_lane_1.desc": "UNLOCALIZED: Work in Progress",
|
||||||
"advancement.create.brass": "UNLOCALIZED: An Actual Alloy",
|
"advancement.create.brass": "UNLOCALIZED: An Actual Alloy",
|
||||||
@ -487,14 +487,14 @@
|
|||||||
"advancement.create.brass_casing": "UNLOCALIZED: The Brass Age",
|
"advancement.create.brass_casing": "UNLOCALIZED: The Brass Age",
|
||||||
"advancement.create.brass_casing.desc": "UNLOCALIZED: Use newly obtained Brass and some Wood to create a more advanced Casing.",
|
"advancement.create.brass_casing.desc": "UNLOCALIZED: Use newly obtained Brass and some Wood to create a more advanced Casing.",
|
||||||
"advancement.create.copper_casing": "UNLOCALIZED: The Copper Age",
|
"advancement.create.copper_casing": "UNLOCALIZED: The Copper Age",
|
||||||
"advancement.create.copper_casing.desc": "UNLOCALIZED: Use some copper sheets to create Copper Casing.",
|
"advancement.create.copper_casing.desc": "UNLOCALIZED: Use some Copper Sheets and Wood to create some Copper Casings.",
|
||||||
"advancement.create.crafter": "UNLOCALIZED: Automated Assembly",
|
"advancement.create.crafter": "UNLOCALIZED: Automated Assembly",
|
||||||
"advancement.create.crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters",
|
"advancement.create.crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters.",
|
||||||
"advancement.create.deployer": "UNLOCALIZED: Poke, Place, and Attack",
|
"advancement.create.deployer": "UNLOCALIZED: Poke, Place, and Attack",
|
||||||
"advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself.",
|
"advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself.",
|
||||||
"advancement.create.mechanical_arm": "UNLOCALIZED: Mechanical Grab'n'Drop",
|
"advancement.create.mechanical_arm": "UNLOCALIZED: Mechanical Grab'n'Drop",
|
||||||
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch it do all the work for you.",
|
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.",
|
||||||
"advancement.create.musical_arm": "UNLOCALIZED: Play me my Theme Tune!",
|
"advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!",
|
||||||
"advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.",
|
"advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.",
|
||||||
"advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!",
|
"advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!",
|
||||||
"advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump.",
|
"advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump.",
|
||||||
@ -506,7 +506,7 @@
|
|||||||
"advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.",
|
"advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.",
|
||||||
"advancement.create.refined_radiance": "UNLOCALIZED: Bright and Inspiring",
|
"advancement.create.refined_radiance": "UNLOCALIZED: Bright and Inspiring",
|
||||||
"advancement.create.refined_radiance.desc": "UNLOCALIZED: Create Refined Radiance, a powerful chromatic substance.",
|
"advancement.create.refined_radiance.desc": "UNLOCALIZED: Create Refined Radiance, a powerful chromatic substance.",
|
||||||
"advancement.create.zapper": "UNLOCALIZED: Building with style",
|
"advancement.create.zapper": "UNLOCALIZED: Building With Style",
|
||||||
"advancement.create.zapper.desc": "UNLOCALIZED: Craft a Blockzapper. A radiant laser gun that helps you build.",
|
"advancement.create.zapper.desc": "UNLOCALIZED: Craft a Blockzapper. A radiant laser gun that helps you build.",
|
||||||
"advancement.create.upgraded_zapper": "UNLOCALIZED: Radiant Overdrive",
|
"advancement.create.upgraded_zapper": "UNLOCALIZED: Radiant Overdrive",
|
||||||
"advancement.create.upgraded_zapper.desc": "UNLOCALIZED: Create and activate a fully upgraded Blockzapper.",
|
"advancement.create.upgraded_zapper.desc": "UNLOCALIZED: Create and activate a fully upgraded Blockzapper.",
|
||||||
|
@ -442,44 +442,44 @@
|
|||||||
"advancement.create.andesite_alloy.desc": "UNLOCALIZED: Create's materials have weird names, Andesite Alloy is one of them.",
|
"advancement.create.andesite_alloy.desc": "UNLOCALIZED: Create's materials have weird names, Andesite Alloy is one of them.",
|
||||||
"advancement.create.its_alive": "UNLOCALIZED: It's Alive!",
|
"advancement.create.its_alive": "UNLOCALIZED: It's Alive!",
|
||||||
"advancement.create.its_alive.desc": "UNLOCALIZED: Watch your first kinetic component spin.",
|
"advancement.create.its_alive.desc": "UNLOCALIZED: Watch your first kinetic component spin.",
|
||||||
"advancement.create.shifting_gears": "UNLOCALIZED: Shifting Gear",
|
"advancement.create.shifting_gears": "UNLOCALIZED: Shifting Gears",
|
||||||
"advancement.create.shifting_gears.desc": "UNLOCALIZED: Connect a large to a small cogwheel allowing you to change the speed of your contraption.",
|
"advancement.create.shifting_gears.desc": "UNLOCALIZED: Connect a Large Cogwheel to a Small Cogwheel, allowing you to change the speed of your contraption.",
|
||||||
"advancement.create.overstressed": "UNLOCALIZED: Overstressed",
|
"advancement.create.overstressed": "UNLOCALIZED: Overstressed",
|
||||||
"advancement.create.overstressed.desc": "UNLOCALIZED: Experience the limits of stress firsthand.",
|
"advancement.create.overstressed.desc": "UNLOCALIZED: Experience the limits of stress firsthand.",
|
||||||
"advancement.create.belt": "UNLOCALIZED: Convey it all",
|
"advancement.create.belt": "UNLOCALIZED: Convey It All",
|
||||||
"advancement.create.belt.desc": "UNLOCALIZED: Connect two shafts with a Mechanical Belt.",
|
"advancement.create.belt.desc": "UNLOCALIZED: Connect two shafts with a Mechanical Belt.",
|
||||||
"advancement.create.wrench": "UNLOCALIZED: Configure Conveniently",
|
"advancement.create.wrench": "UNLOCALIZED: Configure Conveniently",
|
||||||
"advancement.create.wrench.desc": "UNLOCALIZED: Create a Wrench to aid you in building your contraptions.",
|
"advancement.create.wrench.desc": "UNLOCALIZED: Create a Wrench to aid you in building your contraptions.",
|
||||||
"advancement.create.goggles": "UNLOCALIZED: Stress-o-vision",
|
"advancement.create.goggles": "UNLOCALIZED: Stress-O-Vision",
|
||||||
"advancement.create.goggles.desc": "UNLOCALIZED: Create some goggles to aid you in getting more kinetic information for components.",
|
"advancement.create.goggles.desc": "UNLOCALIZED: Create some Engineer's Goggles to aid you in getting more kinetic information from components.",
|
||||||
"advancement.create.speedometer": "UNLOCALIZED: But how fast exactly?",
|
"advancement.create.speedometer": "UNLOCALIZED: But How Fast Exactly?",
|
||||||
"advancement.create.speedometer.desc": "UNLOCALIZED: Place and power a Speedometer. Look at it through your goggles to read its exact value.",
|
"advancement.create.speedometer.desc": "UNLOCALIZED: Place and power a Speedometer. Look at it through your goggles to read its exact value.",
|
||||||
"advancement.create.stressometer": "UNLOCALIZED: But how stressed exactly?",
|
"advancement.create.stressometer": "UNLOCALIZED: But How Stressed Exactly?",
|
||||||
"advancement.create.stressometer.desc": "UNLOCALIZED: Place and power a Stressometer. Look at it through your goggles to read its exact value.",
|
"advancement.create.stressometer.desc": "UNLOCALIZED: Place and power a Stressometer. Look at it through your goggles to read its exact value.",
|
||||||
"advancement.create.water_wheel": "UNLOCALIZED: Harnessing Hydraulics",
|
"advancement.create.water_wheel": "UNLOCALIZED: Harnessing Hydraulics",
|
||||||
"advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and try getting it to spin!",
|
"advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and try getting it to spin!",
|
||||||
"advancement.create.lava_wheel": "UNLOCALIZED: Magma Wheel",
|
"advancement.create.lava_wheel": "UNLOCALIZED: Magma Wheel",
|
||||||
"advancement.create.lava_wheel.desc": "UNLOCALIZED: This shouldn't have worked.",
|
"advancement.create.lava_wheel.desc": "UNLOCALIZED: This shouldn't have worked.",
|
||||||
"advancement.create.millstone": "UNLOCALIZED: Pocket Crusher",
|
"advancement.create.millstone": "UNLOCALIZED: Pocket Crusher",
|
||||||
"advancement.create.millstone.desc": "UNLOCALIZED: Place and power a Millstone",
|
"advancement.create.millstone.desc": "UNLOCALIZED: Place and power a Millstone.",
|
||||||
"advancement.create.andesite_casing": "UNLOCALIZED: The Andesite Age",
|
"advancement.create.andesite_casing": "UNLOCALIZED: The Andesite Age",
|
||||||
"advancement.create.andesite_casing.desc": "UNLOCALIZED: Use some Andesite Alloy and Wood to create a basic Casing.",
|
"advancement.create.andesite_casing.desc": "UNLOCALIZED: Use some Andesite Alloy and Wood to create a basic Casing.",
|
||||||
"advancement.create.mechanical_drill": "UNLOCALIZED: Stationary breakers",
|
"advancement.create.mechanical_drill": "UNLOCALIZED: Stationary Breakers",
|
||||||
"advancement.create.mechanical_drill.desc": "UNLOCALIZED: Place and power a Mechanical mechanical_drill",
|
"advancement.create.mechanical_drill.desc": "UNLOCALIZED: Place and power a Mechanical Drill.",
|
||||||
"advancement.create.press": "UNLOCALIZED: Press goes 'Bonk!'",
|
"advancement.create.press": "UNLOCALIZED: Press Goes 'Bonk!'",
|
||||||
"advancement.create.press.desc": "UNLOCALIZED: Power a Mechanical Press and use it to create some Plates.",
|
"advancement.create.press.desc": "UNLOCALIZED: Power a Mechanical Press and use it to create some Sheets.",
|
||||||
"advancement.create.polished_rose_quartz": "UNLOCALIZED: Pink Diamonds",
|
"advancement.create.polished_rose_quartz": "UNLOCALIZED: Pink Diamonds",
|
||||||
"advancement.create.polished_rose_quartz.desc": "UNLOCALIZED: Use a piece of sand paper to polish Rose Quartz until it becomes transparent.",
|
"advancement.create.polished_rose_quartz.desc": "UNLOCALIZED: Use a piece of Sand Paper to polish Rose Quartz until it becomes transparent.",
|
||||||
"advancement.create.electron_tube": "UNLOCALIZED: Beep boop",
|
"advancement.create.electron_tube": "UNLOCALIZED: Beep Boop",
|
||||||
"advancement.create.electron_tube.desc": "UNLOCALIZED: Make some Electron Tubes, useful in crafting less primitive machinery.",
|
"advancement.create.electron_tube.desc": "UNLOCALIZED: Make some Electron Tubes, useful in crafting less primitive machinery.",
|
||||||
"advancement.create.mechanical_saw": "UNLOCALIZED: Stationary Chopping",
|
"advancement.create.mechanical_saw": "UNLOCALIZED: Stationary Chopping",
|
||||||
"advancement.create.mechanical_saw.desc": "UNLOCALIZED: Place and power a Mechanical Saw",
|
"advancement.create.mechanical_saw.desc": "UNLOCALIZED: Place and power a Mechanical Saw.",
|
||||||
"advancement.create.basin": "UNLOCALIZED: Basin Operation",
|
"advancement.create.basin": "UNLOCALIZED: Basin Operation",
|
||||||
"advancement.create.basin.desc": "UNLOCALIZED: Place a basin and try throwing items into it.",
|
"advancement.create.basin.desc": "UNLOCALIZED: Place a Basin and try throwing items into it.",
|
||||||
"advancement.create.mixer": "UNLOCALIZED: Mixin' it Up",
|
"advancement.create.mixer": "UNLOCALIZED: Mixin' It Up",
|
||||||
"advancement.create.mixer.desc": "UNLOCALIZED: Place a Mechanical Mixer above the basin, power it, and start mixing some ingredients.",
|
"advancement.create.mixer.desc": "UNLOCALIZED: Place a Mechanical Mixer above the Basin, power it, and start mixing some ingredients.",
|
||||||
"advancement.create.compact": "UNLOCALIZED: Automated Compacting",
|
"advancement.create.compact": "UNLOCALIZED: Automated Compacting",
|
||||||
"advancement.create.compact.desc": "UNLOCALIZED: Use a press and a basin to compact some items.",
|
"advancement.create.compact.desc": "UNLOCALIZED: Use a Press and a Basin to compact some items.",
|
||||||
"advancement.create.expert_lane_1": "UNLOCALIZED: The Andesite Expert Lane",
|
"advancement.create.expert_lane_1": "UNLOCALIZED: The Andesite Expert Lane",
|
||||||
"advancement.create.expert_lane_1.desc": "UNLOCALIZED: Work in Progress",
|
"advancement.create.expert_lane_1.desc": "UNLOCALIZED: Work in Progress",
|
||||||
"advancement.create.brass": "UNLOCALIZED: An Actual Alloy",
|
"advancement.create.brass": "UNLOCALIZED: An Actual Alloy",
|
||||||
@ -487,14 +487,14 @@
|
|||||||
"advancement.create.brass_casing": "UNLOCALIZED: The Brass Age",
|
"advancement.create.brass_casing": "UNLOCALIZED: The Brass Age",
|
||||||
"advancement.create.brass_casing.desc": "UNLOCALIZED: Use newly obtained Brass and some Wood to create a more advanced Casing.",
|
"advancement.create.brass_casing.desc": "UNLOCALIZED: Use newly obtained Brass and some Wood to create a more advanced Casing.",
|
||||||
"advancement.create.copper_casing": "UNLOCALIZED: The Copper Age",
|
"advancement.create.copper_casing": "UNLOCALIZED: The Copper Age",
|
||||||
"advancement.create.copper_casing.desc": "UNLOCALIZED: Use some copper sheets to create Copper Casing.",
|
"advancement.create.copper_casing.desc": "UNLOCALIZED: Use some Copper Sheets and Wood to create some Copper Casings.",
|
||||||
"advancement.create.crafter": "UNLOCALIZED: Automated Assembly",
|
"advancement.create.crafter": "UNLOCALIZED: Automated Assembly",
|
||||||
"advancement.create.crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters",
|
"advancement.create.crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters.",
|
||||||
"advancement.create.deployer": "UNLOCALIZED: Poke, Place, and Attack",
|
"advancement.create.deployer": "UNLOCALIZED: Poke, Place, and Attack",
|
||||||
"advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself.",
|
"advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself.",
|
||||||
"advancement.create.mechanical_arm": "UNLOCALIZED: Mechanical Grab'n'Drop",
|
"advancement.create.mechanical_arm": "UNLOCALIZED: Mechanical Grab'n'Drop",
|
||||||
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch it do all the work for you.",
|
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.",
|
||||||
"advancement.create.musical_arm": "UNLOCALIZED: Play me my Theme Tune!",
|
"advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!",
|
||||||
"advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.",
|
"advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.",
|
||||||
"advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!",
|
"advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!",
|
||||||
"advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump.",
|
"advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump.",
|
||||||
@ -506,7 +506,7 @@
|
|||||||
"advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.",
|
"advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.",
|
||||||
"advancement.create.refined_radiance": "UNLOCALIZED: Bright and Inspiring",
|
"advancement.create.refined_radiance": "UNLOCALIZED: Bright and Inspiring",
|
||||||
"advancement.create.refined_radiance.desc": "UNLOCALIZED: Create Refined Radiance, a powerful chromatic substance.",
|
"advancement.create.refined_radiance.desc": "UNLOCALIZED: Create Refined Radiance, a powerful chromatic substance.",
|
||||||
"advancement.create.zapper": "UNLOCALIZED: Building with style",
|
"advancement.create.zapper": "UNLOCALIZED: Building With Style",
|
||||||
"advancement.create.zapper.desc": "UNLOCALIZED: Craft a Blockzapper. A radiant laser gun that helps you build.",
|
"advancement.create.zapper.desc": "UNLOCALIZED: Craft a Blockzapper. A radiant laser gun that helps you build.",
|
||||||
"advancement.create.upgraded_zapper": "UNLOCALIZED: Radiant Overdrive",
|
"advancement.create.upgraded_zapper": "UNLOCALIZED: Radiant Overdrive",
|
||||||
"advancement.create.upgraded_zapper.desc": "UNLOCALIZED: Create and activate a fully upgraded Blockzapper.",
|
"advancement.create.upgraded_zapper.desc": "UNLOCALIZED: Create and activate a fully upgraded Blockzapper.",
|
||||||
|
@ -442,44 +442,44 @@
|
|||||||
"advancement.create.andesite_alloy.desc": "UNLOCALIZED: Create's materials have weird names, Andesite Alloy is one of them.",
|
"advancement.create.andesite_alloy.desc": "UNLOCALIZED: Create's materials have weird names, Andesite Alloy is one of them.",
|
||||||
"advancement.create.its_alive": "UNLOCALIZED: It's Alive!",
|
"advancement.create.its_alive": "UNLOCALIZED: It's Alive!",
|
||||||
"advancement.create.its_alive.desc": "UNLOCALIZED: Watch your first kinetic component spin.",
|
"advancement.create.its_alive.desc": "UNLOCALIZED: Watch your first kinetic component spin.",
|
||||||
"advancement.create.shifting_gears": "UNLOCALIZED: Shifting Gear",
|
"advancement.create.shifting_gears": "UNLOCALIZED: Shifting Gears",
|
||||||
"advancement.create.shifting_gears.desc": "UNLOCALIZED: Connect a large to a small cogwheel allowing you to change the speed of your contraption.",
|
"advancement.create.shifting_gears.desc": "UNLOCALIZED: Connect a Large Cogwheel to a Small Cogwheel, allowing you to change the speed of your contraption.",
|
||||||
"advancement.create.overstressed": "UNLOCALIZED: Overstressed",
|
"advancement.create.overstressed": "UNLOCALIZED: Overstressed",
|
||||||
"advancement.create.overstressed.desc": "UNLOCALIZED: Experience the limits of stress firsthand.",
|
"advancement.create.overstressed.desc": "UNLOCALIZED: Experience the limits of stress firsthand.",
|
||||||
"advancement.create.belt": "UNLOCALIZED: Convey it all",
|
"advancement.create.belt": "UNLOCALIZED: Convey It All",
|
||||||
"advancement.create.belt.desc": "UNLOCALIZED: Connect two shafts with a Mechanical Belt.",
|
"advancement.create.belt.desc": "UNLOCALIZED: Connect two shafts with a Mechanical Belt.",
|
||||||
"advancement.create.wrench": "UNLOCALIZED: Configure Conveniently",
|
"advancement.create.wrench": "UNLOCALIZED: Configure Conveniently",
|
||||||
"advancement.create.wrench.desc": "UNLOCALIZED: Create a Wrench to aid you in building your contraptions.",
|
"advancement.create.wrench.desc": "UNLOCALIZED: Create a Wrench to aid you in building your contraptions.",
|
||||||
"advancement.create.goggles": "UNLOCALIZED: Stress-o-vision",
|
"advancement.create.goggles": "UNLOCALIZED: Stress-O-Vision",
|
||||||
"advancement.create.goggles.desc": "UNLOCALIZED: Create some goggles to aid you in getting more kinetic information for components.",
|
"advancement.create.goggles.desc": "UNLOCALIZED: Create some Engineer's Goggles to aid you in getting more kinetic information from components.",
|
||||||
"advancement.create.speedometer": "UNLOCALIZED: But how fast exactly?",
|
"advancement.create.speedometer": "UNLOCALIZED: But How Fast Exactly?",
|
||||||
"advancement.create.speedometer.desc": "UNLOCALIZED: Place and power a Speedometer. Look at it through your goggles to read its exact value.",
|
"advancement.create.speedometer.desc": "UNLOCALIZED: Place and power a Speedometer. Look at it through your goggles to read its exact value.",
|
||||||
"advancement.create.stressometer": "UNLOCALIZED: But how stressed exactly?",
|
"advancement.create.stressometer": "UNLOCALIZED: But How Stressed Exactly?",
|
||||||
"advancement.create.stressometer.desc": "UNLOCALIZED: Place and power a Stressometer. Look at it through your goggles to read its exact value.",
|
"advancement.create.stressometer.desc": "UNLOCALIZED: Place and power a Stressometer. Look at it through your goggles to read its exact value.",
|
||||||
"advancement.create.water_wheel": "UNLOCALIZED: Harnessing Hydraulics",
|
"advancement.create.water_wheel": "UNLOCALIZED: Harnessing Hydraulics",
|
||||||
"advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and try getting it to spin!",
|
"advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and try getting it to spin!",
|
||||||
"advancement.create.lava_wheel": "UNLOCALIZED: Magma Wheel",
|
"advancement.create.lava_wheel": "UNLOCALIZED: Magma Wheel",
|
||||||
"advancement.create.lava_wheel.desc": "UNLOCALIZED: This shouldn't have worked.",
|
"advancement.create.lava_wheel.desc": "UNLOCALIZED: This shouldn't have worked.",
|
||||||
"advancement.create.millstone": "UNLOCALIZED: Pocket Crusher",
|
"advancement.create.millstone": "UNLOCALIZED: Pocket Crusher",
|
||||||
"advancement.create.millstone.desc": "UNLOCALIZED: Place and power a Millstone",
|
"advancement.create.millstone.desc": "UNLOCALIZED: Place and power a Millstone.",
|
||||||
"advancement.create.andesite_casing": "UNLOCALIZED: The Andesite Age",
|
"advancement.create.andesite_casing": "UNLOCALIZED: The Andesite Age",
|
||||||
"advancement.create.andesite_casing.desc": "UNLOCALIZED: Use some Andesite Alloy and Wood to create a basic Casing.",
|
"advancement.create.andesite_casing.desc": "UNLOCALIZED: Use some Andesite Alloy and Wood to create a basic Casing.",
|
||||||
"advancement.create.mechanical_drill": "UNLOCALIZED: Stationary breakers",
|
"advancement.create.mechanical_drill": "UNLOCALIZED: Stationary Breakers",
|
||||||
"advancement.create.mechanical_drill.desc": "UNLOCALIZED: Place and power a Mechanical mechanical_drill",
|
"advancement.create.mechanical_drill.desc": "UNLOCALIZED: Place and power a Mechanical Drill.",
|
||||||
"advancement.create.press": "UNLOCALIZED: Press goes 'Bonk!'",
|
"advancement.create.press": "UNLOCALIZED: Press Goes 'Bonk!'",
|
||||||
"advancement.create.press.desc": "UNLOCALIZED: Power a Mechanical Press and use it to create some Plates.",
|
"advancement.create.press.desc": "UNLOCALIZED: Power a Mechanical Press and use it to create some Sheets.",
|
||||||
"advancement.create.polished_rose_quartz": "UNLOCALIZED: Pink Diamonds",
|
"advancement.create.polished_rose_quartz": "UNLOCALIZED: Pink Diamonds",
|
||||||
"advancement.create.polished_rose_quartz.desc": "UNLOCALIZED: Use a piece of sand paper to polish Rose Quartz until it becomes transparent.",
|
"advancement.create.polished_rose_quartz.desc": "UNLOCALIZED: Use a piece of Sand Paper to polish Rose Quartz until it becomes transparent.",
|
||||||
"advancement.create.electron_tube": "UNLOCALIZED: Beep boop",
|
"advancement.create.electron_tube": "UNLOCALIZED: Beep Boop",
|
||||||
"advancement.create.electron_tube.desc": "UNLOCALIZED: Make some Electron Tubes, useful in crafting less primitive machinery.",
|
"advancement.create.electron_tube.desc": "UNLOCALIZED: Make some Electron Tubes, useful in crafting less primitive machinery.",
|
||||||
"advancement.create.mechanical_saw": "UNLOCALIZED: Stationary Chopping",
|
"advancement.create.mechanical_saw": "UNLOCALIZED: Stationary Chopping",
|
||||||
"advancement.create.mechanical_saw.desc": "UNLOCALIZED: Place and power a Mechanical Saw",
|
"advancement.create.mechanical_saw.desc": "UNLOCALIZED: Place and power a Mechanical Saw.",
|
||||||
"advancement.create.basin": "UNLOCALIZED: Basin Operation",
|
"advancement.create.basin": "UNLOCALIZED: Basin Operation",
|
||||||
"advancement.create.basin.desc": "UNLOCALIZED: Place a basin and try throwing items into it.",
|
"advancement.create.basin.desc": "UNLOCALIZED: Place a Basin and try throwing items into it.",
|
||||||
"advancement.create.mixer": "UNLOCALIZED: Mixin' it Up",
|
"advancement.create.mixer": "UNLOCALIZED: Mixin' It Up",
|
||||||
"advancement.create.mixer.desc": "UNLOCALIZED: Place a Mechanical Mixer above the basin, power it, and start mixing some ingredients.",
|
"advancement.create.mixer.desc": "UNLOCALIZED: Place a Mechanical Mixer above the Basin, power it, and start mixing some ingredients.",
|
||||||
"advancement.create.compact": "UNLOCALIZED: Automated Compacting",
|
"advancement.create.compact": "UNLOCALIZED: Automated Compacting",
|
||||||
"advancement.create.compact.desc": "UNLOCALIZED: Use a press and a basin to compact some items.",
|
"advancement.create.compact.desc": "UNLOCALIZED: Use a Press and a Basin to compact some items.",
|
||||||
"advancement.create.expert_lane_1": "UNLOCALIZED: The Andesite Expert Lane",
|
"advancement.create.expert_lane_1": "UNLOCALIZED: The Andesite Expert Lane",
|
||||||
"advancement.create.expert_lane_1.desc": "UNLOCALIZED: Work in Progress",
|
"advancement.create.expert_lane_1.desc": "UNLOCALIZED: Work in Progress",
|
||||||
"advancement.create.brass": "UNLOCALIZED: An Actual Alloy",
|
"advancement.create.brass": "UNLOCALIZED: An Actual Alloy",
|
||||||
@ -487,14 +487,14 @@
|
|||||||
"advancement.create.brass_casing": "UNLOCALIZED: The Brass Age",
|
"advancement.create.brass_casing": "UNLOCALIZED: The Brass Age",
|
||||||
"advancement.create.brass_casing.desc": "UNLOCALIZED: Use newly obtained Brass and some Wood to create a more advanced Casing.",
|
"advancement.create.brass_casing.desc": "UNLOCALIZED: Use newly obtained Brass and some Wood to create a more advanced Casing.",
|
||||||
"advancement.create.copper_casing": "UNLOCALIZED: The Copper Age",
|
"advancement.create.copper_casing": "UNLOCALIZED: The Copper Age",
|
||||||
"advancement.create.copper_casing.desc": "UNLOCALIZED: Use some copper sheets to create Copper Casing.",
|
"advancement.create.copper_casing.desc": "UNLOCALIZED: Use some Copper Sheets and Wood to create some Copper Casings.",
|
||||||
"advancement.create.crafter": "UNLOCALIZED: Automated Assembly",
|
"advancement.create.crafter": "UNLOCALIZED: Automated Assembly",
|
||||||
"advancement.create.crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters",
|
"advancement.create.crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters.",
|
||||||
"advancement.create.deployer": "UNLOCALIZED: Poke, Place, and Attack",
|
"advancement.create.deployer": "UNLOCALIZED: Poke, Place, and Attack",
|
||||||
"advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself.",
|
"advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself.",
|
||||||
"advancement.create.mechanical_arm": "UNLOCALIZED: Mechanical Grab'n'Drop",
|
"advancement.create.mechanical_arm": "UNLOCALIZED: Mechanical Grab'n'Drop",
|
||||||
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch it do all the work for you.",
|
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.",
|
||||||
"advancement.create.musical_arm": "UNLOCALIZED: Play me my Theme Tune!",
|
"advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!",
|
||||||
"advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.",
|
"advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.",
|
||||||
"advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!",
|
"advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!",
|
||||||
"advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump.",
|
"advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump.",
|
||||||
@ -506,7 +506,7 @@
|
|||||||
"advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.",
|
"advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.",
|
||||||
"advancement.create.refined_radiance": "UNLOCALIZED: Bright and Inspiring",
|
"advancement.create.refined_radiance": "UNLOCALIZED: Bright and Inspiring",
|
||||||
"advancement.create.refined_radiance.desc": "UNLOCALIZED: Create Refined Radiance, a powerful chromatic substance.",
|
"advancement.create.refined_radiance.desc": "UNLOCALIZED: Create Refined Radiance, a powerful chromatic substance.",
|
||||||
"advancement.create.zapper": "UNLOCALIZED: Building with style",
|
"advancement.create.zapper": "UNLOCALIZED: Building With Style",
|
||||||
"advancement.create.zapper.desc": "UNLOCALIZED: Craft a Blockzapper. A radiant laser gun that helps you build.",
|
"advancement.create.zapper.desc": "UNLOCALIZED: Craft a Blockzapper. A radiant laser gun that helps you build.",
|
||||||
"advancement.create.upgraded_zapper": "UNLOCALIZED: Radiant Overdrive",
|
"advancement.create.upgraded_zapper": "UNLOCALIZED: Radiant Overdrive",
|
||||||
"advancement.create.upgraded_zapper.desc": "UNLOCALIZED: Create and activate a fully upgraded Blockzapper.",
|
"advancement.create.upgraded_zapper.desc": "UNLOCALIZED: Create and activate a fully upgraded Blockzapper.",
|
||||||
|
@ -442,44 +442,44 @@
|
|||||||
"advancement.create.andesite_alloy.desc": "UNLOCALIZED: Create's materials have weird names, Andesite Alloy is one of them.",
|
"advancement.create.andesite_alloy.desc": "UNLOCALIZED: Create's materials have weird names, Andesite Alloy is one of them.",
|
||||||
"advancement.create.its_alive": "UNLOCALIZED: It's Alive!",
|
"advancement.create.its_alive": "UNLOCALIZED: It's Alive!",
|
||||||
"advancement.create.its_alive.desc": "UNLOCALIZED: Watch your first kinetic component spin.",
|
"advancement.create.its_alive.desc": "UNLOCALIZED: Watch your first kinetic component spin.",
|
||||||
"advancement.create.shifting_gears": "UNLOCALIZED: Shifting Gear",
|
"advancement.create.shifting_gears": "UNLOCALIZED: Shifting Gears",
|
||||||
"advancement.create.shifting_gears.desc": "UNLOCALIZED: Connect a large to a small cogwheel allowing you to change the speed of your contraption.",
|
"advancement.create.shifting_gears.desc": "UNLOCALIZED: Connect a Large Cogwheel to a Small Cogwheel, allowing you to change the speed of your contraption.",
|
||||||
"advancement.create.overstressed": "UNLOCALIZED: Overstressed",
|
"advancement.create.overstressed": "UNLOCALIZED: Overstressed",
|
||||||
"advancement.create.overstressed.desc": "UNLOCALIZED: Experience the limits of stress firsthand.",
|
"advancement.create.overstressed.desc": "UNLOCALIZED: Experience the limits of stress firsthand.",
|
||||||
"advancement.create.belt": "UNLOCALIZED: Convey it all",
|
"advancement.create.belt": "UNLOCALIZED: Convey It All",
|
||||||
"advancement.create.belt.desc": "UNLOCALIZED: Connect two shafts with a Mechanical Belt.",
|
"advancement.create.belt.desc": "UNLOCALIZED: Connect two shafts with a Mechanical Belt.",
|
||||||
"advancement.create.wrench": "UNLOCALIZED: Configure Conveniently",
|
"advancement.create.wrench": "UNLOCALIZED: Configure Conveniently",
|
||||||
"advancement.create.wrench.desc": "UNLOCALIZED: Create a Wrench to aid you in building your contraptions.",
|
"advancement.create.wrench.desc": "UNLOCALIZED: Create a Wrench to aid you in building your contraptions.",
|
||||||
"advancement.create.goggles": "UNLOCALIZED: Stress-o-vision",
|
"advancement.create.goggles": "UNLOCALIZED: Stress-O-Vision",
|
||||||
"advancement.create.goggles.desc": "UNLOCALIZED: Create some goggles to aid you in getting more kinetic information for components.",
|
"advancement.create.goggles.desc": "UNLOCALIZED: Create some Engineer's Goggles to aid you in getting more kinetic information from components.",
|
||||||
"advancement.create.speedometer": "UNLOCALIZED: But how fast exactly?",
|
"advancement.create.speedometer": "UNLOCALIZED: But How Fast Exactly?",
|
||||||
"advancement.create.speedometer.desc": "UNLOCALIZED: Place and power a Speedometer. Look at it through your goggles to read its exact value.",
|
"advancement.create.speedometer.desc": "UNLOCALIZED: Place and power a Speedometer. Look at it through your goggles to read its exact value.",
|
||||||
"advancement.create.stressometer": "UNLOCALIZED: But how stressed exactly?",
|
"advancement.create.stressometer": "UNLOCALIZED: But How Stressed Exactly?",
|
||||||
"advancement.create.stressometer.desc": "UNLOCALIZED: Place and power a Stressometer. Look at it through your goggles to read its exact value.",
|
"advancement.create.stressometer.desc": "UNLOCALIZED: Place and power a Stressometer. Look at it through your goggles to read its exact value.",
|
||||||
"advancement.create.water_wheel": "UNLOCALIZED: Harnessing Hydraulics",
|
"advancement.create.water_wheel": "UNLOCALIZED: Harnessing Hydraulics",
|
||||||
"advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and try getting it to spin!",
|
"advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and try getting it to spin!",
|
||||||
"advancement.create.lava_wheel": "UNLOCALIZED: Magma Wheel",
|
"advancement.create.lava_wheel": "UNLOCALIZED: Magma Wheel",
|
||||||
"advancement.create.lava_wheel.desc": "UNLOCALIZED: This shouldn't have worked.",
|
"advancement.create.lava_wheel.desc": "UNLOCALIZED: This shouldn't have worked.",
|
||||||
"advancement.create.millstone": "UNLOCALIZED: Pocket Crusher",
|
"advancement.create.millstone": "UNLOCALIZED: Pocket Crusher",
|
||||||
"advancement.create.millstone.desc": "UNLOCALIZED: Place and power a Millstone",
|
"advancement.create.millstone.desc": "UNLOCALIZED: Place and power a Millstone.",
|
||||||
"advancement.create.andesite_casing": "UNLOCALIZED: The Andesite Age",
|
"advancement.create.andesite_casing": "UNLOCALIZED: The Andesite Age",
|
||||||
"advancement.create.andesite_casing.desc": "UNLOCALIZED: Use some Andesite Alloy and Wood to create a basic Casing.",
|
"advancement.create.andesite_casing.desc": "UNLOCALIZED: Use some Andesite Alloy and Wood to create a basic Casing.",
|
||||||
"advancement.create.mechanical_drill": "UNLOCALIZED: Stationary breakers",
|
"advancement.create.mechanical_drill": "UNLOCALIZED: Stationary Breakers",
|
||||||
"advancement.create.mechanical_drill.desc": "UNLOCALIZED: Place and power a Mechanical mechanical_drill",
|
"advancement.create.mechanical_drill.desc": "UNLOCALIZED: Place and power a Mechanical Drill.",
|
||||||
"advancement.create.press": "UNLOCALIZED: Press goes 'Bonk!'",
|
"advancement.create.press": "UNLOCALIZED: Press Goes 'Bonk!'",
|
||||||
"advancement.create.press.desc": "UNLOCALIZED: Power a Mechanical Press and use it to create some Plates.",
|
"advancement.create.press.desc": "UNLOCALIZED: Power a Mechanical Press and use it to create some Sheets.",
|
||||||
"advancement.create.polished_rose_quartz": "UNLOCALIZED: Pink Diamonds",
|
"advancement.create.polished_rose_quartz": "UNLOCALIZED: Pink Diamonds",
|
||||||
"advancement.create.polished_rose_quartz.desc": "UNLOCALIZED: Use a piece of sand paper to polish Rose Quartz until it becomes transparent.",
|
"advancement.create.polished_rose_quartz.desc": "UNLOCALIZED: Use a piece of Sand Paper to polish Rose Quartz until it becomes transparent.",
|
||||||
"advancement.create.electron_tube": "UNLOCALIZED: Beep boop",
|
"advancement.create.electron_tube": "UNLOCALIZED: Beep Boop",
|
||||||
"advancement.create.electron_tube.desc": "UNLOCALIZED: Make some Electron Tubes, useful in crafting less primitive machinery.",
|
"advancement.create.electron_tube.desc": "UNLOCALIZED: Make some Electron Tubes, useful in crafting less primitive machinery.",
|
||||||
"advancement.create.mechanical_saw": "UNLOCALIZED: Stationary Chopping",
|
"advancement.create.mechanical_saw": "UNLOCALIZED: Stationary Chopping",
|
||||||
"advancement.create.mechanical_saw.desc": "UNLOCALIZED: Place and power a Mechanical Saw",
|
"advancement.create.mechanical_saw.desc": "UNLOCALIZED: Place and power a Mechanical Saw.",
|
||||||
"advancement.create.basin": "UNLOCALIZED: Basin Operation",
|
"advancement.create.basin": "UNLOCALIZED: Basin Operation",
|
||||||
"advancement.create.basin.desc": "UNLOCALIZED: Place a basin and try throwing items into it.",
|
"advancement.create.basin.desc": "UNLOCALIZED: Place a Basin and try throwing items into it.",
|
||||||
"advancement.create.mixer": "UNLOCALIZED: Mixin' it Up",
|
"advancement.create.mixer": "UNLOCALIZED: Mixin' It Up",
|
||||||
"advancement.create.mixer.desc": "UNLOCALIZED: Place a Mechanical Mixer above the basin, power it, and start mixing some ingredients.",
|
"advancement.create.mixer.desc": "UNLOCALIZED: Place a Mechanical Mixer above the Basin, power it, and start mixing some ingredients.",
|
||||||
"advancement.create.compact": "UNLOCALIZED: Automated Compacting",
|
"advancement.create.compact": "UNLOCALIZED: Automated Compacting",
|
||||||
"advancement.create.compact.desc": "UNLOCALIZED: Use a press and a basin to compact some items.",
|
"advancement.create.compact.desc": "UNLOCALIZED: Use a Press and a Basin to compact some items.",
|
||||||
"advancement.create.expert_lane_1": "UNLOCALIZED: The Andesite Expert Lane",
|
"advancement.create.expert_lane_1": "UNLOCALIZED: The Andesite Expert Lane",
|
||||||
"advancement.create.expert_lane_1.desc": "UNLOCALIZED: Work in Progress",
|
"advancement.create.expert_lane_1.desc": "UNLOCALIZED: Work in Progress",
|
||||||
"advancement.create.brass": "UNLOCALIZED: An Actual Alloy",
|
"advancement.create.brass": "UNLOCALIZED: An Actual Alloy",
|
||||||
@ -487,14 +487,14 @@
|
|||||||
"advancement.create.brass_casing": "UNLOCALIZED: The Brass Age",
|
"advancement.create.brass_casing": "UNLOCALIZED: The Brass Age",
|
||||||
"advancement.create.brass_casing.desc": "UNLOCALIZED: Use newly obtained Brass and some Wood to create a more advanced Casing.",
|
"advancement.create.brass_casing.desc": "UNLOCALIZED: Use newly obtained Brass and some Wood to create a more advanced Casing.",
|
||||||
"advancement.create.copper_casing": "UNLOCALIZED: The Copper Age",
|
"advancement.create.copper_casing": "UNLOCALIZED: The Copper Age",
|
||||||
"advancement.create.copper_casing.desc": "UNLOCALIZED: Use some copper sheets to create Copper Casing.",
|
"advancement.create.copper_casing.desc": "UNLOCALIZED: Use some Copper Sheets and Wood to create some Copper Casings.",
|
||||||
"advancement.create.crafter": "UNLOCALIZED: Automated Assembly",
|
"advancement.create.crafter": "UNLOCALIZED: Automated Assembly",
|
||||||
"advancement.create.crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters",
|
"advancement.create.crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters.",
|
||||||
"advancement.create.deployer": "UNLOCALIZED: Poke, Place, and Attack",
|
"advancement.create.deployer": "UNLOCALIZED: Poke, Place, and Attack",
|
||||||
"advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself.",
|
"advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself.",
|
||||||
"advancement.create.mechanical_arm": "UNLOCALIZED: Mechanical Grab'n'Drop",
|
"advancement.create.mechanical_arm": "UNLOCALIZED: Mechanical Grab'n'Drop",
|
||||||
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch it do all the work for you.",
|
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.",
|
||||||
"advancement.create.musical_arm": "UNLOCALIZED: Play me my Theme Tune!",
|
"advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!",
|
||||||
"advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.",
|
"advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.",
|
||||||
"advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!",
|
"advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!",
|
||||||
"advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump.",
|
"advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump.",
|
||||||
@ -506,7 +506,7 @@
|
|||||||
"advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.",
|
"advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.",
|
||||||
"advancement.create.refined_radiance": "UNLOCALIZED: Bright and Inspiring",
|
"advancement.create.refined_radiance": "UNLOCALIZED: Bright and Inspiring",
|
||||||
"advancement.create.refined_radiance.desc": "UNLOCALIZED: Create Refined Radiance, a powerful chromatic substance.",
|
"advancement.create.refined_radiance.desc": "UNLOCALIZED: Create Refined Radiance, a powerful chromatic substance.",
|
||||||
"advancement.create.zapper": "UNLOCALIZED: Building with style",
|
"advancement.create.zapper": "UNLOCALIZED: Building With Style",
|
||||||
"advancement.create.zapper.desc": "UNLOCALIZED: Craft a Blockzapper. A radiant laser gun that helps you build.",
|
"advancement.create.zapper.desc": "UNLOCALIZED: Craft a Blockzapper. A radiant laser gun that helps you build.",
|
||||||
"advancement.create.upgraded_zapper": "UNLOCALIZED: Radiant Overdrive",
|
"advancement.create.upgraded_zapper": "UNLOCALIZED: Radiant Overdrive",
|
||||||
"advancement.create.upgraded_zapper.desc": "UNLOCALIZED: Create and activate a fully upgraded Blockzapper.",
|
"advancement.create.upgraded_zapper.desc": "UNLOCALIZED: Create and activate a fully upgraded Blockzapper.",
|
||||||
|
@ -442,44 +442,44 @@
|
|||||||
"advancement.create.andesite_alloy.desc": "UNLOCALIZED: Create's materials have weird names, Andesite Alloy is one of them.",
|
"advancement.create.andesite_alloy.desc": "UNLOCALIZED: Create's materials have weird names, Andesite Alloy is one of them.",
|
||||||
"advancement.create.its_alive": "UNLOCALIZED: It's Alive!",
|
"advancement.create.its_alive": "UNLOCALIZED: It's Alive!",
|
||||||
"advancement.create.its_alive.desc": "UNLOCALIZED: Watch your first kinetic component spin.",
|
"advancement.create.its_alive.desc": "UNLOCALIZED: Watch your first kinetic component spin.",
|
||||||
"advancement.create.shifting_gears": "UNLOCALIZED: Shifting Gear",
|
"advancement.create.shifting_gears": "UNLOCALIZED: Shifting Gears",
|
||||||
"advancement.create.shifting_gears.desc": "UNLOCALIZED: Connect a large to a small cogwheel allowing you to change the speed of your contraption.",
|
"advancement.create.shifting_gears.desc": "UNLOCALIZED: Connect a Large Cogwheel to a Small Cogwheel, allowing you to change the speed of your contraption.",
|
||||||
"advancement.create.overstressed": "UNLOCALIZED: Overstressed",
|
"advancement.create.overstressed": "UNLOCALIZED: Overstressed",
|
||||||
"advancement.create.overstressed.desc": "UNLOCALIZED: Experience the limits of stress firsthand.",
|
"advancement.create.overstressed.desc": "UNLOCALIZED: Experience the limits of stress firsthand.",
|
||||||
"advancement.create.belt": "UNLOCALIZED: Convey it all",
|
"advancement.create.belt": "UNLOCALIZED: Convey It All",
|
||||||
"advancement.create.belt.desc": "UNLOCALIZED: Connect two shafts with a Mechanical Belt.",
|
"advancement.create.belt.desc": "UNLOCALIZED: Connect two shafts with a Mechanical Belt.",
|
||||||
"advancement.create.wrench": "UNLOCALIZED: Configure Conveniently",
|
"advancement.create.wrench": "UNLOCALIZED: Configure Conveniently",
|
||||||
"advancement.create.wrench.desc": "UNLOCALIZED: Create a Wrench to aid you in building your contraptions.",
|
"advancement.create.wrench.desc": "UNLOCALIZED: Create a Wrench to aid you in building your contraptions.",
|
||||||
"advancement.create.goggles": "UNLOCALIZED: Stress-o-vision",
|
"advancement.create.goggles": "UNLOCALIZED: Stress-O-Vision",
|
||||||
"advancement.create.goggles.desc": "UNLOCALIZED: Create some goggles to aid you in getting more kinetic information for components.",
|
"advancement.create.goggles.desc": "UNLOCALIZED: Create some Engineer's Goggles to aid you in getting more kinetic information from components.",
|
||||||
"advancement.create.speedometer": "UNLOCALIZED: But how fast exactly?",
|
"advancement.create.speedometer": "UNLOCALIZED: But How Fast Exactly?",
|
||||||
"advancement.create.speedometer.desc": "UNLOCALIZED: Place and power a Speedometer. Look at it through your goggles to read its exact value.",
|
"advancement.create.speedometer.desc": "UNLOCALIZED: Place and power a Speedometer. Look at it through your goggles to read its exact value.",
|
||||||
"advancement.create.stressometer": "UNLOCALIZED: But how stressed exactly?",
|
"advancement.create.stressometer": "UNLOCALIZED: But How Stressed Exactly?",
|
||||||
"advancement.create.stressometer.desc": "UNLOCALIZED: Place and power a Stressometer. Look at it through your goggles to read its exact value.",
|
"advancement.create.stressometer.desc": "UNLOCALIZED: Place and power a Stressometer. Look at it through your goggles to read its exact value.",
|
||||||
"advancement.create.water_wheel": "UNLOCALIZED: Harnessing Hydraulics",
|
"advancement.create.water_wheel": "UNLOCALIZED: Harnessing Hydraulics",
|
||||||
"advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and try getting it to spin!",
|
"advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and try getting it to spin!",
|
||||||
"advancement.create.lava_wheel": "UNLOCALIZED: Magma Wheel",
|
"advancement.create.lava_wheel": "UNLOCALIZED: Magma Wheel",
|
||||||
"advancement.create.lava_wheel.desc": "UNLOCALIZED: This shouldn't have worked.",
|
"advancement.create.lava_wheel.desc": "UNLOCALIZED: This shouldn't have worked.",
|
||||||
"advancement.create.millstone": "UNLOCALIZED: Pocket Crusher",
|
"advancement.create.millstone": "UNLOCALIZED: Pocket Crusher",
|
||||||
"advancement.create.millstone.desc": "UNLOCALIZED: Place and power a Millstone",
|
"advancement.create.millstone.desc": "UNLOCALIZED: Place and power a Millstone.",
|
||||||
"advancement.create.andesite_casing": "UNLOCALIZED: The Andesite Age",
|
"advancement.create.andesite_casing": "UNLOCALIZED: The Andesite Age",
|
||||||
"advancement.create.andesite_casing.desc": "UNLOCALIZED: Use some Andesite Alloy and Wood to create a basic Casing.",
|
"advancement.create.andesite_casing.desc": "UNLOCALIZED: Use some Andesite Alloy and Wood to create a basic Casing.",
|
||||||
"advancement.create.mechanical_drill": "UNLOCALIZED: Stationary breakers",
|
"advancement.create.mechanical_drill": "UNLOCALIZED: Stationary Breakers",
|
||||||
"advancement.create.mechanical_drill.desc": "UNLOCALIZED: Place and power a Mechanical mechanical_drill",
|
"advancement.create.mechanical_drill.desc": "UNLOCALIZED: Place and power a Mechanical Drill.",
|
||||||
"advancement.create.press": "UNLOCALIZED: Press goes 'Bonk!'",
|
"advancement.create.press": "UNLOCALIZED: Press Goes 'Bonk!'",
|
||||||
"advancement.create.press.desc": "UNLOCALIZED: Power a Mechanical Press and use it to create some Plates.",
|
"advancement.create.press.desc": "UNLOCALIZED: Power a Mechanical Press and use it to create some Sheets.",
|
||||||
"advancement.create.polished_rose_quartz": "UNLOCALIZED: Pink Diamonds",
|
"advancement.create.polished_rose_quartz": "UNLOCALIZED: Pink Diamonds",
|
||||||
"advancement.create.polished_rose_quartz.desc": "UNLOCALIZED: Use a piece of sand paper to polish Rose Quartz until it becomes transparent.",
|
"advancement.create.polished_rose_quartz.desc": "UNLOCALIZED: Use a piece of Sand Paper to polish Rose Quartz until it becomes transparent.",
|
||||||
"advancement.create.electron_tube": "UNLOCALIZED: Beep boop",
|
"advancement.create.electron_tube": "UNLOCALIZED: Beep Boop",
|
||||||
"advancement.create.electron_tube.desc": "UNLOCALIZED: Make some Electron Tubes, useful in crafting less primitive machinery.",
|
"advancement.create.electron_tube.desc": "UNLOCALIZED: Make some Electron Tubes, useful in crafting less primitive machinery.",
|
||||||
"advancement.create.mechanical_saw": "UNLOCALIZED: Stationary Chopping",
|
"advancement.create.mechanical_saw": "UNLOCALIZED: Stationary Chopping",
|
||||||
"advancement.create.mechanical_saw.desc": "UNLOCALIZED: Place and power a Mechanical Saw",
|
"advancement.create.mechanical_saw.desc": "UNLOCALIZED: Place and power a Mechanical Saw.",
|
||||||
"advancement.create.basin": "UNLOCALIZED: Basin Operation",
|
"advancement.create.basin": "UNLOCALIZED: Basin Operation",
|
||||||
"advancement.create.basin.desc": "UNLOCALIZED: Place a basin and try throwing items into it.",
|
"advancement.create.basin.desc": "UNLOCALIZED: Place a Basin and try throwing items into it.",
|
||||||
"advancement.create.mixer": "UNLOCALIZED: Mixin' it Up",
|
"advancement.create.mixer": "UNLOCALIZED: Mixin' It Up",
|
||||||
"advancement.create.mixer.desc": "UNLOCALIZED: Place a Mechanical Mixer above the basin, power it, and start mixing some ingredients.",
|
"advancement.create.mixer.desc": "UNLOCALIZED: Place a Mechanical Mixer above the Basin, power it, and start mixing some ingredients.",
|
||||||
"advancement.create.compact": "UNLOCALIZED: Automated Compacting",
|
"advancement.create.compact": "UNLOCALIZED: Automated Compacting",
|
||||||
"advancement.create.compact.desc": "UNLOCALIZED: Use a press and a basin to compact some items.",
|
"advancement.create.compact.desc": "UNLOCALIZED: Use a Press and a Basin to compact some items.",
|
||||||
"advancement.create.expert_lane_1": "UNLOCALIZED: The Andesite Expert Lane",
|
"advancement.create.expert_lane_1": "UNLOCALIZED: The Andesite Expert Lane",
|
||||||
"advancement.create.expert_lane_1.desc": "UNLOCALIZED: Work in Progress",
|
"advancement.create.expert_lane_1.desc": "UNLOCALIZED: Work in Progress",
|
||||||
"advancement.create.brass": "UNLOCALIZED: An Actual Alloy",
|
"advancement.create.brass": "UNLOCALIZED: An Actual Alloy",
|
||||||
@ -487,14 +487,14 @@
|
|||||||
"advancement.create.brass_casing": "UNLOCALIZED: The Brass Age",
|
"advancement.create.brass_casing": "UNLOCALIZED: The Brass Age",
|
||||||
"advancement.create.brass_casing.desc": "UNLOCALIZED: Use newly obtained Brass and some Wood to create a more advanced Casing.",
|
"advancement.create.brass_casing.desc": "UNLOCALIZED: Use newly obtained Brass and some Wood to create a more advanced Casing.",
|
||||||
"advancement.create.copper_casing": "UNLOCALIZED: The Copper Age",
|
"advancement.create.copper_casing": "UNLOCALIZED: The Copper Age",
|
||||||
"advancement.create.copper_casing.desc": "UNLOCALIZED: Use some copper sheets to create Copper Casing.",
|
"advancement.create.copper_casing.desc": "UNLOCALIZED: Use some Copper Sheets and Wood to create some Copper Casings.",
|
||||||
"advancement.create.crafter": "UNLOCALIZED: Automated Assembly",
|
"advancement.create.crafter": "UNLOCALIZED: Automated Assembly",
|
||||||
"advancement.create.crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters",
|
"advancement.create.crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters.",
|
||||||
"advancement.create.deployer": "UNLOCALIZED: Poke, Place, and Attack",
|
"advancement.create.deployer": "UNLOCALIZED: Poke, Place, and Attack",
|
||||||
"advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself.",
|
"advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself.",
|
||||||
"advancement.create.mechanical_arm": "UNLOCALIZED: Mechanical Grab'n'Drop",
|
"advancement.create.mechanical_arm": "UNLOCALIZED: Mechanical Grab'n'Drop",
|
||||||
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch it do all the work for you.",
|
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.",
|
||||||
"advancement.create.musical_arm": "UNLOCALIZED: Play me my Theme Tune!",
|
"advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!",
|
||||||
"advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.",
|
"advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.",
|
||||||
"advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!",
|
"advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!",
|
||||||
"advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump.",
|
"advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump.",
|
||||||
@ -506,7 +506,7 @@
|
|||||||
"advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.",
|
"advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.",
|
||||||
"advancement.create.refined_radiance": "UNLOCALIZED: Bright and Inspiring",
|
"advancement.create.refined_radiance": "UNLOCALIZED: Bright and Inspiring",
|
||||||
"advancement.create.refined_radiance.desc": "UNLOCALIZED: Create Refined Radiance, a powerful chromatic substance.",
|
"advancement.create.refined_radiance.desc": "UNLOCALIZED: Create Refined Radiance, a powerful chromatic substance.",
|
||||||
"advancement.create.zapper": "UNLOCALIZED: Building with style",
|
"advancement.create.zapper": "UNLOCALIZED: Building With Style",
|
||||||
"advancement.create.zapper.desc": "UNLOCALIZED: Craft a Blockzapper. A radiant laser gun that helps you build.",
|
"advancement.create.zapper.desc": "UNLOCALIZED: Craft a Blockzapper. A radiant laser gun that helps you build.",
|
||||||
"advancement.create.upgraded_zapper": "UNLOCALIZED: Radiant Overdrive",
|
"advancement.create.upgraded_zapper": "UNLOCALIZED: Radiant Overdrive",
|
||||||
"advancement.create.upgraded_zapper.desc": "UNLOCALIZED: Create and activate a fully upgraded Blockzapper.",
|
"advancement.create.upgraded_zapper.desc": "UNLOCALIZED: Create and activate a fully upgraded Blockzapper.",
|
||||||
|
@ -442,44 +442,44 @@
|
|||||||
"advancement.create.andesite_alloy.desc": "UNLOCALIZED: Create's materials have weird names, Andesite Alloy is one of them.",
|
"advancement.create.andesite_alloy.desc": "UNLOCALIZED: Create's materials have weird names, Andesite Alloy is one of them.",
|
||||||
"advancement.create.its_alive": "UNLOCALIZED: It's Alive!",
|
"advancement.create.its_alive": "UNLOCALIZED: It's Alive!",
|
||||||
"advancement.create.its_alive.desc": "UNLOCALIZED: Watch your first kinetic component spin.",
|
"advancement.create.its_alive.desc": "UNLOCALIZED: Watch your first kinetic component spin.",
|
||||||
"advancement.create.shifting_gears": "UNLOCALIZED: Shifting Gear",
|
"advancement.create.shifting_gears": "UNLOCALIZED: Shifting Gears",
|
||||||
"advancement.create.shifting_gears.desc": "UNLOCALIZED: Connect a large to a small cogwheel allowing you to change the speed of your contraption.",
|
"advancement.create.shifting_gears.desc": "UNLOCALIZED: Connect a Large Cogwheel to a Small Cogwheel, allowing you to change the speed of your contraption.",
|
||||||
"advancement.create.overstressed": "UNLOCALIZED: Overstressed",
|
"advancement.create.overstressed": "UNLOCALIZED: Overstressed",
|
||||||
"advancement.create.overstressed.desc": "UNLOCALIZED: Experience the limits of stress firsthand.",
|
"advancement.create.overstressed.desc": "UNLOCALIZED: Experience the limits of stress firsthand.",
|
||||||
"advancement.create.belt": "UNLOCALIZED: Convey it all",
|
"advancement.create.belt": "UNLOCALIZED: Convey It All",
|
||||||
"advancement.create.belt.desc": "UNLOCALIZED: Connect two shafts with a Mechanical Belt.",
|
"advancement.create.belt.desc": "UNLOCALIZED: Connect two shafts with a Mechanical Belt.",
|
||||||
"advancement.create.wrench": "UNLOCALIZED: Configure Conveniently",
|
"advancement.create.wrench": "UNLOCALIZED: Configure Conveniently",
|
||||||
"advancement.create.wrench.desc": "UNLOCALIZED: Create a Wrench to aid you in building your contraptions.",
|
"advancement.create.wrench.desc": "UNLOCALIZED: Create a Wrench to aid you in building your contraptions.",
|
||||||
"advancement.create.goggles": "UNLOCALIZED: Stress-o-vision",
|
"advancement.create.goggles": "UNLOCALIZED: Stress-O-Vision",
|
||||||
"advancement.create.goggles.desc": "UNLOCALIZED: Create some goggles to aid you in getting more kinetic information for components.",
|
"advancement.create.goggles.desc": "UNLOCALIZED: Create some Engineer's Goggles to aid you in getting more kinetic information from components.",
|
||||||
"advancement.create.speedometer": "UNLOCALIZED: But how fast exactly?",
|
"advancement.create.speedometer": "UNLOCALIZED: But How Fast Exactly?",
|
||||||
"advancement.create.speedometer.desc": "UNLOCALIZED: Place and power a Speedometer. Look at it through your goggles to read its exact value.",
|
"advancement.create.speedometer.desc": "UNLOCALIZED: Place and power a Speedometer. Look at it through your goggles to read its exact value.",
|
||||||
"advancement.create.stressometer": "UNLOCALIZED: But how stressed exactly?",
|
"advancement.create.stressometer": "UNLOCALIZED: But How Stressed Exactly?",
|
||||||
"advancement.create.stressometer.desc": "UNLOCALIZED: Place and power a Stressometer. Look at it through your goggles to read its exact value.",
|
"advancement.create.stressometer.desc": "UNLOCALIZED: Place and power a Stressometer. Look at it through your goggles to read its exact value.",
|
||||||
"advancement.create.water_wheel": "UNLOCALIZED: Harnessing Hydraulics",
|
"advancement.create.water_wheel": "UNLOCALIZED: Harnessing Hydraulics",
|
||||||
"advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and try getting it to spin!",
|
"advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and try getting it to spin!",
|
||||||
"advancement.create.lava_wheel": "UNLOCALIZED: Magma Wheel",
|
"advancement.create.lava_wheel": "UNLOCALIZED: Magma Wheel",
|
||||||
"advancement.create.lava_wheel.desc": "UNLOCALIZED: This shouldn't have worked.",
|
"advancement.create.lava_wheel.desc": "UNLOCALIZED: This shouldn't have worked.",
|
||||||
"advancement.create.millstone": "UNLOCALIZED: Pocket Crusher",
|
"advancement.create.millstone": "UNLOCALIZED: Pocket Crusher",
|
||||||
"advancement.create.millstone.desc": "UNLOCALIZED: Place and power a Millstone",
|
"advancement.create.millstone.desc": "UNLOCALIZED: Place and power a Millstone.",
|
||||||
"advancement.create.andesite_casing": "UNLOCALIZED: The Andesite Age",
|
"advancement.create.andesite_casing": "UNLOCALIZED: The Andesite Age",
|
||||||
"advancement.create.andesite_casing.desc": "UNLOCALIZED: Use some Andesite Alloy and Wood to create a basic Casing.",
|
"advancement.create.andesite_casing.desc": "UNLOCALIZED: Use some Andesite Alloy and Wood to create a basic Casing.",
|
||||||
"advancement.create.mechanical_drill": "UNLOCALIZED: Stationary breakers",
|
"advancement.create.mechanical_drill": "UNLOCALIZED: Stationary Breakers",
|
||||||
"advancement.create.mechanical_drill.desc": "UNLOCALIZED: Place and power a Mechanical mechanical_drill",
|
"advancement.create.mechanical_drill.desc": "UNLOCALIZED: Place and power a Mechanical Drill.",
|
||||||
"advancement.create.press": "UNLOCALIZED: Press goes 'Bonk!'",
|
"advancement.create.press": "UNLOCALIZED: Press Goes 'Bonk!'",
|
||||||
"advancement.create.press.desc": "UNLOCALIZED: Power a Mechanical Press and use it to create some Plates.",
|
"advancement.create.press.desc": "UNLOCALIZED: Power a Mechanical Press and use it to create some Sheets.",
|
||||||
"advancement.create.polished_rose_quartz": "UNLOCALIZED: Pink Diamonds",
|
"advancement.create.polished_rose_quartz": "UNLOCALIZED: Pink Diamonds",
|
||||||
"advancement.create.polished_rose_quartz.desc": "UNLOCALIZED: Use a piece of sand paper to polish Rose Quartz until it becomes transparent.",
|
"advancement.create.polished_rose_quartz.desc": "UNLOCALIZED: Use a piece of Sand Paper to polish Rose Quartz until it becomes transparent.",
|
||||||
"advancement.create.electron_tube": "UNLOCALIZED: Beep boop",
|
"advancement.create.electron_tube": "UNLOCALIZED: Beep Boop",
|
||||||
"advancement.create.electron_tube.desc": "UNLOCALIZED: Make some Electron Tubes, useful in crafting less primitive machinery.",
|
"advancement.create.electron_tube.desc": "UNLOCALIZED: Make some Electron Tubes, useful in crafting less primitive machinery.",
|
||||||
"advancement.create.mechanical_saw": "UNLOCALIZED: Stationary Chopping",
|
"advancement.create.mechanical_saw": "UNLOCALIZED: Stationary Chopping",
|
||||||
"advancement.create.mechanical_saw.desc": "UNLOCALIZED: Place and power a Mechanical Saw",
|
"advancement.create.mechanical_saw.desc": "UNLOCALIZED: Place and power a Mechanical Saw.",
|
||||||
"advancement.create.basin": "UNLOCALIZED: Basin Operation",
|
"advancement.create.basin": "UNLOCALIZED: Basin Operation",
|
||||||
"advancement.create.basin.desc": "UNLOCALIZED: Place a basin and try throwing items into it.",
|
"advancement.create.basin.desc": "UNLOCALIZED: Place a Basin and try throwing items into it.",
|
||||||
"advancement.create.mixer": "UNLOCALIZED: Mixin' it Up",
|
"advancement.create.mixer": "UNLOCALIZED: Mixin' It Up",
|
||||||
"advancement.create.mixer.desc": "UNLOCALIZED: Place a Mechanical Mixer above the basin, power it, and start mixing some ingredients.",
|
"advancement.create.mixer.desc": "UNLOCALIZED: Place a Mechanical Mixer above the Basin, power it, and start mixing some ingredients.",
|
||||||
"advancement.create.compact": "UNLOCALIZED: Automated Compacting",
|
"advancement.create.compact": "UNLOCALIZED: Automated Compacting",
|
||||||
"advancement.create.compact.desc": "UNLOCALIZED: Use a press and a basin to compact some items.",
|
"advancement.create.compact.desc": "UNLOCALIZED: Use a Press and a Basin to compact some items.",
|
||||||
"advancement.create.expert_lane_1": "UNLOCALIZED: The Andesite Expert Lane",
|
"advancement.create.expert_lane_1": "UNLOCALIZED: The Andesite Expert Lane",
|
||||||
"advancement.create.expert_lane_1.desc": "UNLOCALIZED: Work in Progress",
|
"advancement.create.expert_lane_1.desc": "UNLOCALIZED: Work in Progress",
|
||||||
"advancement.create.brass": "UNLOCALIZED: An Actual Alloy",
|
"advancement.create.brass": "UNLOCALIZED: An Actual Alloy",
|
||||||
@ -487,14 +487,14 @@
|
|||||||
"advancement.create.brass_casing": "UNLOCALIZED: The Brass Age",
|
"advancement.create.brass_casing": "UNLOCALIZED: The Brass Age",
|
||||||
"advancement.create.brass_casing.desc": "UNLOCALIZED: Use newly obtained Brass and some Wood to create a more advanced Casing.",
|
"advancement.create.brass_casing.desc": "UNLOCALIZED: Use newly obtained Brass and some Wood to create a more advanced Casing.",
|
||||||
"advancement.create.copper_casing": "UNLOCALIZED: The Copper Age",
|
"advancement.create.copper_casing": "UNLOCALIZED: The Copper Age",
|
||||||
"advancement.create.copper_casing.desc": "UNLOCALIZED: Use some copper sheets to create Copper Casing.",
|
"advancement.create.copper_casing.desc": "UNLOCALIZED: Use some Copper Sheets and Wood to create some Copper Casings.",
|
||||||
"advancement.create.crafter": "UNLOCALIZED: Automated Assembly",
|
"advancement.create.crafter": "UNLOCALIZED: Automated Assembly",
|
||||||
"advancement.create.crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters",
|
"advancement.create.crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters.",
|
||||||
"advancement.create.deployer": "UNLOCALIZED: Poke, Place, and Attack",
|
"advancement.create.deployer": "UNLOCALIZED: Poke, Place, and Attack",
|
||||||
"advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself.",
|
"advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself.",
|
||||||
"advancement.create.mechanical_arm": "UNLOCALIZED: Mechanical Grab'n'Drop",
|
"advancement.create.mechanical_arm": "UNLOCALIZED: Mechanical Grab'n'Drop",
|
||||||
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch it do all the work for you.",
|
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.",
|
||||||
"advancement.create.musical_arm": "UNLOCALIZED: Play me my Theme Tune!",
|
"advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!",
|
||||||
"advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.",
|
"advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.",
|
||||||
"advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!",
|
"advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!",
|
||||||
"advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump.",
|
"advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump.",
|
||||||
@ -506,7 +506,7 @@
|
|||||||
"advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.",
|
"advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.",
|
||||||
"advancement.create.refined_radiance": "UNLOCALIZED: Bright and Inspiring",
|
"advancement.create.refined_radiance": "UNLOCALIZED: Bright and Inspiring",
|
||||||
"advancement.create.refined_radiance.desc": "UNLOCALIZED: Create Refined Radiance, a powerful chromatic substance.",
|
"advancement.create.refined_radiance.desc": "UNLOCALIZED: Create Refined Radiance, a powerful chromatic substance.",
|
||||||
"advancement.create.zapper": "UNLOCALIZED: Building with style",
|
"advancement.create.zapper": "UNLOCALIZED: Building With Style",
|
||||||
"advancement.create.zapper.desc": "UNLOCALIZED: Craft a Blockzapper. A radiant laser gun that helps you build.",
|
"advancement.create.zapper.desc": "UNLOCALIZED: Craft a Blockzapper. A radiant laser gun that helps you build.",
|
||||||
"advancement.create.upgraded_zapper": "UNLOCALIZED: Radiant Overdrive",
|
"advancement.create.upgraded_zapper": "UNLOCALIZED: Radiant Overdrive",
|
||||||
"advancement.create.upgraded_zapper.desc": "UNLOCALIZED: Create and activate a fully upgraded Blockzapper.",
|
"advancement.create.upgraded_zapper.desc": "UNLOCALIZED: Create and activate a fully upgraded Blockzapper.",
|
||||||
|
@ -442,44 +442,44 @@
|
|||||||
"advancement.create.andesite_alloy.desc": "UNLOCALIZED: Create's materials have weird names, Andesite Alloy is one of them.",
|
"advancement.create.andesite_alloy.desc": "UNLOCALIZED: Create's materials have weird names, Andesite Alloy is one of them.",
|
||||||
"advancement.create.its_alive": "UNLOCALIZED: It's Alive!",
|
"advancement.create.its_alive": "UNLOCALIZED: It's Alive!",
|
||||||
"advancement.create.its_alive.desc": "UNLOCALIZED: Watch your first kinetic component spin.",
|
"advancement.create.its_alive.desc": "UNLOCALIZED: Watch your first kinetic component spin.",
|
||||||
"advancement.create.shifting_gears": "UNLOCALIZED: Shifting Gear",
|
"advancement.create.shifting_gears": "UNLOCALIZED: Shifting Gears",
|
||||||
"advancement.create.shifting_gears.desc": "UNLOCALIZED: Connect a large to a small cogwheel allowing you to change the speed of your contraption.",
|
"advancement.create.shifting_gears.desc": "UNLOCALIZED: Connect a Large Cogwheel to a Small Cogwheel, allowing you to change the speed of your contraption.",
|
||||||
"advancement.create.overstressed": "UNLOCALIZED: Overstressed",
|
"advancement.create.overstressed": "UNLOCALIZED: Overstressed",
|
||||||
"advancement.create.overstressed.desc": "UNLOCALIZED: Experience the limits of stress firsthand.",
|
"advancement.create.overstressed.desc": "UNLOCALIZED: Experience the limits of stress firsthand.",
|
||||||
"advancement.create.belt": "UNLOCALIZED: Convey it all",
|
"advancement.create.belt": "UNLOCALIZED: Convey It All",
|
||||||
"advancement.create.belt.desc": "UNLOCALIZED: Connect two shafts with a Mechanical Belt.",
|
"advancement.create.belt.desc": "UNLOCALIZED: Connect two shafts with a Mechanical Belt.",
|
||||||
"advancement.create.wrench": "UNLOCALIZED: Configure Conveniently",
|
"advancement.create.wrench": "UNLOCALIZED: Configure Conveniently",
|
||||||
"advancement.create.wrench.desc": "UNLOCALIZED: Create a Wrench to aid you in building your contraptions.",
|
"advancement.create.wrench.desc": "UNLOCALIZED: Create a Wrench to aid you in building your contraptions.",
|
||||||
"advancement.create.goggles": "UNLOCALIZED: Stress-o-vision",
|
"advancement.create.goggles": "UNLOCALIZED: Stress-O-Vision",
|
||||||
"advancement.create.goggles.desc": "UNLOCALIZED: Create some goggles to aid you in getting more kinetic information for components.",
|
"advancement.create.goggles.desc": "UNLOCALIZED: Create some Engineer's Goggles to aid you in getting more kinetic information from components.",
|
||||||
"advancement.create.speedometer": "UNLOCALIZED: But how fast exactly?",
|
"advancement.create.speedometer": "UNLOCALIZED: But How Fast Exactly?",
|
||||||
"advancement.create.speedometer.desc": "UNLOCALIZED: Place and power a Speedometer. Look at it through your goggles to read its exact value.",
|
"advancement.create.speedometer.desc": "UNLOCALIZED: Place and power a Speedometer. Look at it through your goggles to read its exact value.",
|
||||||
"advancement.create.stressometer": "UNLOCALIZED: But how stressed exactly?",
|
"advancement.create.stressometer": "UNLOCALIZED: But How Stressed Exactly?",
|
||||||
"advancement.create.stressometer.desc": "UNLOCALIZED: Place and power a Stressometer. Look at it through your goggles to read its exact value.",
|
"advancement.create.stressometer.desc": "UNLOCALIZED: Place and power a Stressometer. Look at it through your goggles to read its exact value.",
|
||||||
"advancement.create.water_wheel": "UNLOCALIZED: Harnessing Hydraulics",
|
"advancement.create.water_wheel": "UNLOCALIZED: Harnessing Hydraulics",
|
||||||
"advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and try getting it to spin!",
|
"advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and try getting it to spin!",
|
||||||
"advancement.create.lava_wheel": "UNLOCALIZED: Magma Wheel",
|
"advancement.create.lava_wheel": "UNLOCALIZED: Magma Wheel",
|
||||||
"advancement.create.lava_wheel.desc": "UNLOCALIZED: This shouldn't have worked.",
|
"advancement.create.lava_wheel.desc": "UNLOCALIZED: This shouldn't have worked.",
|
||||||
"advancement.create.millstone": "UNLOCALIZED: Pocket Crusher",
|
"advancement.create.millstone": "UNLOCALIZED: Pocket Crusher",
|
||||||
"advancement.create.millstone.desc": "UNLOCALIZED: Place and power a Millstone",
|
"advancement.create.millstone.desc": "UNLOCALIZED: Place and power a Millstone.",
|
||||||
"advancement.create.andesite_casing": "UNLOCALIZED: The Andesite Age",
|
"advancement.create.andesite_casing": "UNLOCALIZED: The Andesite Age",
|
||||||
"advancement.create.andesite_casing.desc": "UNLOCALIZED: Use some Andesite Alloy and Wood to create a basic Casing.",
|
"advancement.create.andesite_casing.desc": "UNLOCALIZED: Use some Andesite Alloy and Wood to create a basic Casing.",
|
||||||
"advancement.create.mechanical_drill": "UNLOCALIZED: Stationary breakers",
|
"advancement.create.mechanical_drill": "UNLOCALIZED: Stationary Breakers",
|
||||||
"advancement.create.mechanical_drill.desc": "UNLOCALIZED: Place and power a Mechanical mechanical_drill",
|
"advancement.create.mechanical_drill.desc": "UNLOCALIZED: Place and power a Mechanical Drill.",
|
||||||
"advancement.create.press": "UNLOCALIZED: Press goes 'Bonk!'",
|
"advancement.create.press": "UNLOCALIZED: Press Goes 'Bonk!'",
|
||||||
"advancement.create.press.desc": "UNLOCALIZED: Power a Mechanical Press and use it to create some Plates.",
|
"advancement.create.press.desc": "UNLOCALIZED: Power a Mechanical Press and use it to create some Sheets.",
|
||||||
"advancement.create.polished_rose_quartz": "UNLOCALIZED: Pink Diamonds",
|
"advancement.create.polished_rose_quartz": "UNLOCALIZED: Pink Diamonds",
|
||||||
"advancement.create.polished_rose_quartz.desc": "UNLOCALIZED: Use a piece of sand paper to polish Rose Quartz until it becomes transparent.",
|
"advancement.create.polished_rose_quartz.desc": "UNLOCALIZED: Use a piece of Sand Paper to polish Rose Quartz until it becomes transparent.",
|
||||||
"advancement.create.electron_tube": "UNLOCALIZED: Beep boop",
|
"advancement.create.electron_tube": "UNLOCALIZED: Beep Boop",
|
||||||
"advancement.create.electron_tube.desc": "UNLOCALIZED: Make some Electron Tubes, useful in crafting less primitive machinery.",
|
"advancement.create.electron_tube.desc": "UNLOCALIZED: Make some Electron Tubes, useful in crafting less primitive machinery.",
|
||||||
"advancement.create.mechanical_saw": "UNLOCALIZED: Stationary Chopping",
|
"advancement.create.mechanical_saw": "UNLOCALIZED: Stationary Chopping",
|
||||||
"advancement.create.mechanical_saw.desc": "UNLOCALIZED: Place and power a Mechanical Saw",
|
"advancement.create.mechanical_saw.desc": "UNLOCALIZED: Place and power a Mechanical Saw.",
|
||||||
"advancement.create.basin": "UNLOCALIZED: Basin Operation",
|
"advancement.create.basin": "UNLOCALIZED: Basin Operation",
|
||||||
"advancement.create.basin.desc": "UNLOCALIZED: Place a basin and try throwing items into it.",
|
"advancement.create.basin.desc": "UNLOCALIZED: Place a Basin and try throwing items into it.",
|
||||||
"advancement.create.mixer": "UNLOCALIZED: Mixin' it Up",
|
"advancement.create.mixer": "UNLOCALIZED: Mixin' It Up",
|
||||||
"advancement.create.mixer.desc": "UNLOCALIZED: Place a Mechanical Mixer above the basin, power it, and start mixing some ingredients.",
|
"advancement.create.mixer.desc": "UNLOCALIZED: Place a Mechanical Mixer above the Basin, power it, and start mixing some ingredients.",
|
||||||
"advancement.create.compact": "UNLOCALIZED: Automated Compacting",
|
"advancement.create.compact": "UNLOCALIZED: Automated Compacting",
|
||||||
"advancement.create.compact.desc": "UNLOCALIZED: Use a press and a basin to compact some items.",
|
"advancement.create.compact.desc": "UNLOCALIZED: Use a Press and a Basin to compact some items.",
|
||||||
"advancement.create.expert_lane_1": "UNLOCALIZED: The Andesite Expert Lane",
|
"advancement.create.expert_lane_1": "UNLOCALIZED: The Andesite Expert Lane",
|
||||||
"advancement.create.expert_lane_1.desc": "UNLOCALIZED: Work in Progress",
|
"advancement.create.expert_lane_1.desc": "UNLOCALIZED: Work in Progress",
|
||||||
"advancement.create.brass": "UNLOCALIZED: An Actual Alloy",
|
"advancement.create.brass": "UNLOCALIZED: An Actual Alloy",
|
||||||
@ -487,14 +487,14 @@
|
|||||||
"advancement.create.brass_casing": "UNLOCALIZED: The Brass Age",
|
"advancement.create.brass_casing": "UNLOCALIZED: The Brass Age",
|
||||||
"advancement.create.brass_casing.desc": "UNLOCALIZED: Use newly obtained Brass and some Wood to create a more advanced Casing.",
|
"advancement.create.brass_casing.desc": "UNLOCALIZED: Use newly obtained Brass and some Wood to create a more advanced Casing.",
|
||||||
"advancement.create.copper_casing": "UNLOCALIZED: The Copper Age",
|
"advancement.create.copper_casing": "UNLOCALIZED: The Copper Age",
|
||||||
"advancement.create.copper_casing.desc": "UNLOCALIZED: Use some copper sheets to create Copper Casing.",
|
"advancement.create.copper_casing.desc": "UNLOCALIZED: Use some Copper Sheets and Wood to create some Copper Casings.",
|
||||||
"advancement.create.crafter": "UNLOCALIZED: Automated Assembly",
|
"advancement.create.crafter": "UNLOCALIZED: Automated Assembly",
|
||||||
"advancement.create.crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters",
|
"advancement.create.crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters.",
|
||||||
"advancement.create.deployer": "UNLOCALIZED: Poke, Place, and Attack",
|
"advancement.create.deployer": "UNLOCALIZED: Poke, Place, and Attack",
|
||||||
"advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself.",
|
"advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself.",
|
||||||
"advancement.create.mechanical_arm": "UNLOCALIZED: Mechanical Grab'n'Drop",
|
"advancement.create.mechanical_arm": "UNLOCALIZED: Mechanical Grab'n'Drop",
|
||||||
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch it do all the work for you.",
|
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.",
|
||||||
"advancement.create.musical_arm": "UNLOCALIZED: Play me my Theme Tune!",
|
"advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!",
|
||||||
"advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.",
|
"advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.",
|
||||||
"advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!",
|
"advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!",
|
||||||
"advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump.",
|
"advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump.",
|
||||||
@ -506,7 +506,7 @@
|
|||||||
"advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.",
|
"advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.",
|
||||||
"advancement.create.refined_radiance": "UNLOCALIZED: Bright and Inspiring",
|
"advancement.create.refined_radiance": "UNLOCALIZED: Bright and Inspiring",
|
||||||
"advancement.create.refined_radiance.desc": "UNLOCALIZED: Create Refined Radiance, a powerful chromatic substance.",
|
"advancement.create.refined_radiance.desc": "UNLOCALIZED: Create Refined Radiance, a powerful chromatic substance.",
|
||||||
"advancement.create.zapper": "UNLOCALIZED: Building with style",
|
"advancement.create.zapper": "UNLOCALIZED: Building With Style",
|
||||||
"advancement.create.zapper.desc": "UNLOCALIZED: Craft a Blockzapper. A radiant laser gun that helps you build.",
|
"advancement.create.zapper.desc": "UNLOCALIZED: Craft a Blockzapper. A radiant laser gun that helps you build.",
|
||||||
"advancement.create.upgraded_zapper": "UNLOCALIZED: Radiant Overdrive",
|
"advancement.create.upgraded_zapper": "UNLOCALIZED: Radiant Overdrive",
|
||||||
"advancement.create.upgraded_zapper.desc": "UNLOCALIZED: Create and activate a fully upgraded Blockzapper.",
|
"advancement.create.upgraded_zapper.desc": "UNLOCALIZED: Create and activate a fully upgraded Blockzapper.",
|
||||||
|
@ -442,44 +442,44 @@
|
|||||||
"advancement.create.andesite_alloy.desc": "UNLOCALIZED: Create's materials have weird names, Andesite Alloy is one of them.",
|
"advancement.create.andesite_alloy.desc": "UNLOCALIZED: Create's materials have weird names, Andesite Alloy is one of them.",
|
||||||
"advancement.create.its_alive": "UNLOCALIZED: It's Alive!",
|
"advancement.create.its_alive": "UNLOCALIZED: It's Alive!",
|
||||||
"advancement.create.its_alive.desc": "UNLOCALIZED: Watch your first kinetic component spin.",
|
"advancement.create.its_alive.desc": "UNLOCALIZED: Watch your first kinetic component spin.",
|
||||||
"advancement.create.shifting_gears": "UNLOCALIZED: Shifting Gear",
|
"advancement.create.shifting_gears": "UNLOCALIZED: Shifting Gears",
|
||||||
"advancement.create.shifting_gears.desc": "UNLOCALIZED: Connect a large to a small cogwheel allowing you to change the speed of your contraption.",
|
"advancement.create.shifting_gears.desc": "UNLOCALIZED: Connect a Large Cogwheel to a Small Cogwheel, allowing you to change the speed of your contraption.",
|
||||||
"advancement.create.overstressed": "UNLOCALIZED: Overstressed",
|
"advancement.create.overstressed": "UNLOCALIZED: Overstressed",
|
||||||
"advancement.create.overstressed.desc": "UNLOCALIZED: Experience the limits of stress firsthand.",
|
"advancement.create.overstressed.desc": "UNLOCALIZED: Experience the limits of stress firsthand.",
|
||||||
"advancement.create.belt": "UNLOCALIZED: Convey it all",
|
"advancement.create.belt": "UNLOCALIZED: Convey It All",
|
||||||
"advancement.create.belt.desc": "UNLOCALIZED: Connect two shafts with a Mechanical Belt.",
|
"advancement.create.belt.desc": "UNLOCALIZED: Connect two shafts with a Mechanical Belt.",
|
||||||
"advancement.create.wrench": "UNLOCALIZED: Configure Conveniently",
|
"advancement.create.wrench": "UNLOCALIZED: Configure Conveniently",
|
||||||
"advancement.create.wrench.desc": "UNLOCALIZED: Create a Wrench to aid you in building your contraptions.",
|
"advancement.create.wrench.desc": "UNLOCALIZED: Create a Wrench to aid you in building your contraptions.",
|
||||||
"advancement.create.goggles": "UNLOCALIZED: Stress-o-vision",
|
"advancement.create.goggles": "UNLOCALIZED: Stress-O-Vision",
|
||||||
"advancement.create.goggles.desc": "UNLOCALIZED: Create some goggles to aid you in getting more kinetic information for components.",
|
"advancement.create.goggles.desc": "UNLOCALIZED: Create some Engineer's Goggles to aid you in getting more kinetic information from components.",
|
||||||
"advancement.create.speedometer": "UNLOCALIZED: But how fast exactly?",
|
"advancement.create.speedometer": "UNLOCALIZED: But How Fast Exactly?",
|
||||||
"advancement.create.speedometer.desc": "UNLOCALIZED: Place and power a Speedometer. Look at it through your goggles to read its exact value.",
|
"advancement.create.speedometer.desc": "UNLOCALIZED: Place and power a Speedometer. Look at it through your goggles to read its exact value.",
|
||||||
"advancement.create.stressometer": "UNLOCALIZED: But how stressed exactly?",
|
"advancement.create.stressometer": "UNLOCALIZED: But How Stressed Exactly?",
|
||||||
"advancement.create.stressometer.desc": "UNLOCALIZED: Place and power a Stressometer. Look at it through your goggles to read its exact value.",
|
"advancement.create.stressometer.desc": "UNLOCALIZED: Place and power a Stressometer. Look at it through your goggles to read its exact value.",
|
||||||
"advancement.create.water_wheel": "UNLOCALIZED: Harnessing Hydraulics",
|
"advancement.create.water_wheel": "UNLOCALIZED: Harnessing Hydraulics",
|
||||||
"advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and try getting it to spin!",
|
"advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and try getting it to spin!",
|
||||||
"advancement.create.lava_wheel": "UNLOCALIZED: Magma Wheel",
|
"advancement.create.lava_wheel": "UNLOCALIZED: Magma Wheel",
|
||||||
"advancement.create.lava_wheel.desc": "UNLOCALIZED: This shouldn't have worked.",
|
"advancement.create.lava_wheel.desc": "UNLOCALIZED: This shouldn't have worked.",
|
||||||
"advancement.create.millstone": "UNLOCALIZED: Pocket Crusher",
|
"advancement.create.millstone": "UNLOCALIZED: Pocket Crusher",
|
||||||
"advancement.create.millstone.desc": "UNLOCALIZED: Place and power a Millstone",
|
"advancement.create.millstone.desc": "UNLOCALIZED: Place and power a Millstone.",
|
||||||
"advancement.create.andesite_casing": "UNLOCALIZED: The Andesite Age",
|
"advancement.create.andesite_casing": "UNLOCALIZED: The Andesite Age",
|
||||||
"advancement.create.andesite_casing.desc": "UNLOCALIZED: Use some Andesite Alloy and Wood to create a basic Casing.",
|
"advancement.create.andesite_casing.desc": "UNLOCALIZED: Use some Andesite Alloy and Wood to create a basic Casing.",
|
||||||
"advancement.create.mechanical_drill": "UNLOCALIZED: Stationary breakers",
|
"advancement.create.mechanical_drill": "UNLOCALIZED: Stationary Breakers",
|
||||||
"advancement.create.mechanical_drill.desc": "UNLOCALIZED: Place and power a Mechanical mechanical_drill",
|
"advancement.create.mechanical_drill.desc": "UNLOCALIZED: Place and power a Mechanical Drill.",
|
||||||
"advancement.create.press": "UNLOCALIZED: Press goes 'Bonk!'",
|
"advancement.create.press": "UNLOCALIZED: Press Goes 'Bonk!'",
|
||||||
"advancement.create.press.desc": "UNLOCALIZED: Power a Mechanical Press and use it to create some Plates.",
|
"advancement.create.press.desc": "UNLOCALIZED: Power a Mechanical Press and use it to create some Sheets.",
|
||||||
"advancement.create.polished_rose_quartz": "UNLOCALIZED: Pink Diamonds",
|
"advancement.create.polished_rose_quartz": "UNLOCALIZED: Pink Diamonds",
|
||||||
"advancement.create.polished_rose_quartz.desc": "UNLOCALIZED: Use a piece of sand paper to polish Rose Quartz until it becomes transparent.",
|
"advancement.create.polished_rose_quartz.desc": "UNLOCALIZED: Use a piece of Sand Paper to polish Rose Quartz until it becomes transparent.",
|
||||||
"advancement.create.electron_tube": "UNLOCALIZED: Beep boop",
|
"advancement.create.electron_tube": "UNLOCALIZED: Beep Boop",
|
||||||
"advancement.create.electron_tube.desc": "UNLOCALIZED: Make some Electron Tubes, useful in crafting less primitive machinery.",
|
"advancement.create.electron_tube.desc": "UNLOCALIZED: Make some Electron Tubes, useful in crafting less primitive machinery.",
|
||||||
"advancement.create.mechanical_saw": "UNLOCALIZED: Stationary Chopping",
|
"advancement.create.mechanical_saw": "UNLOCALIZED: Stationary Chopping",
|
||||||
"advancement.create.mechanical_saw.desc": "UNLOCALIZED: Place and power a Mechanical Saw",
|
"advancement.create.mechanical_saw.desc": "UNLOCALIZED: Place and power a Mechanical Saw.",
|
||||||
"advancement.create.basin": "UNLOCALIZED: Basin Operation",
|
"advancement.create.basin": "UNLOCALIZED: Basin Operation",
|
||||||
"advancement.create.basin.desc": "UNLOCALIZED: Place a basin and try throwing items into it.",
|
"advancement.create.basin.desc": "UNLOCALIZED: Place a Basin and try throwing items into it.",
|
||||||
"advancement.create.mixer": "UNLOCALIZED: Mixin' it Up",
|
"advancement.create.mixer": "UNLOCALIZED: Mixin' It Up",
|
||||||
"advancement.create.mixer.desc": "UNLOCALIZED: Place a Mechanical Mixer above the basin, power it, and start mixing some ingredients.",
|
"advancement.create.mixer.desc": "UNLOCALIZED: Place a Mechanical Mixer above the Basin, power it, and start mixing some ingredients.",
|
||||||
"advancement.create.compact": "UNLOCALIZED: Automated Compacting",
|
"advancement.create.compact": "UNLOCALIZED: Automated Compacting",
|
||||||
"advancement.create.compact.desc": "UNLOCALIZED: Use a press and a basin to compact some items.",
|
"advancement.create.compact.desc": "UNLOCALIZED: Use a Press and a Basin to compact some items.",
|
||||||
"advancement.create.expert_lane_1": "UNLOCALIZED: The Andesite Expert Lane",
|
"advancement.create.expert_lane_1": "UNLOCALIZED: The Andesite Expert Lane",
|
||||||
"advancement.create.expert_lane_1.desc": "UNLOCALIZED: Work in Progress",
|
"advancement.create.expert_lane_1.desc": "UNLOCALIZED: Work in Progress",
|
||||||
"advancement.create.brass": "UNLOCALIZED: An Actual Alloy",
|
"advancement.create.brass": "UNLOCALIZED: An Actual Alloy",
|
||||||
@ -487,14 +487,14 @@
|
|||||||
"advancement.create.brass_casing": "UNLOCALIZED: The Brass Age",
|
"advancement.create.brass_casing": "UNLOCALIZED: The Brass Age",
|
||||||
"advancement.create.brass_casing.desc": "UNLOCALIZED: Use newly obtained Brass and some Wood to create a more advanced Casing.",
|
"advancement.create.brass_casing.desc": "UNLOCALIZED: Use newly obtained Brass and some Wood to create a more advanced Casing.",
|
||||||
"advancement.create.copper_casing": "UNLOCALIZED: The Copper Age",
|
"advancement.create.copper_casing": "UNLOCALIZED: The Copper Age",
|
||||||
"advancement.create.copper_casing.desc": "UNLOCALIZED: Use some copper sheets to create Copper Casing.",
|
"advancement.create.copper_casing.desc": "UNLOCALIZED: Use some Copper Sheets and Wood to create some Copper Casings.",
|
||||||
"advancement.create.crafter": "UNLOCALIZED: Automated Assembly",
|
"advancement.create.crafter": "UNLOCALIZED: Automated Assembly",
|
||||||
"advancement.create.crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters",
|
"advancement.create.crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters.",
|
||||||
"advancement.create.deployer": "UNLOCALIZED: Poke, Place, and Attack",
|
"advancement.create.deployer": "UNLOCALIZED: Poke, Place, and Attack",
|
||||||
"advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself.",
|
"advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself.",
|
||||||
"advancement.create.mechanical_arm": "UNLOCALIZED: Mechanical Grab'n'Drop",
|
"advancement.create.mechanical_arm": "UNLOCALIZED: Mechanical Grab'n'Drop",
|
||||||
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch it do all the work for you.",
|
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.",
|
||||||
"advancement.create.musical_arm": "UNLOCALIZED: Play me my Theme Tune!",
|
"advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!",
|
||||||
"advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.",
|
"advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.",
|
||||||
"advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!",
|
"advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!",
|
||||||
"advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump.",
|
"advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump.",
|
||||||
@ -506,7 +506,7 @@
|
|||||||
"advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.",
|
"advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.",
|
||||||
"advancement.create.refined_radiance": "UNLOCALIZED: Bright and Inspiring",
|
"advancement.create.refined_radiance": "UNLOCALIZED: Bright and Inspiring",
|
||||||
"advancement.create.refined_radiance.desc": "UNLOCALIZED: Create Refined Radiance, a powerful chromatic substance.",
|
"advancement.create.refined_radiance.desc": "UNLOCALIZED: Create Refined Radiance, a powerful chromatic substance.",
|
||||||
"advancement.create.zapper": "UNLOCALIZED: Building with style",
|
"advancement.create.zapper": "UNLOCALIZED: Building With Style",
|
||||||
"advancement.create.zapper.desc": "UNLOCALIZED: Craft a Blockzapper. A radiant laser gun that helps you build.",
|
"advancement.create.zapper.desc": "UNLOCALIZED: Craft a Blockzapper. A radiant laser gun that helps you build.",
|
||||||
"advancement.create.upgraded_zapper": "UNLOCALIZED: Radiant Overdrive",
|
"advancement.create.upgraded_zapper": "UNLOCALIZED: Radiant Overdrive",
|
||||||
"advancement.create.upgraded_zapper.desc": "UNLOCALIZED: Create and activate a fully upgraded Blockzapper.",
|
"advancement.create.upgraded_zapper.desc": "UNLOCALIZED: Create and activate a fully upgraded Blockzapper.",
|
||||||
|
@ -493,8 +493,8 @@
|
|||||||
"advancement.create.deployer": "我就指着你了咋地?",
|
"advancement.create.deployer": "我就指着你了咋地?",
|
||||||
"advancement.create.deployer.desc": "放置并且功能一个机械手。这可是你右手的完美复制品",
|
"advancement.create.deployer.desc": "放置并且功能一个机械手。这可是你右手的完美复制品",
|
||||||
"advancement.create.mechanical_arm": "UNLOCALIZED: Mechanical Grab'n'Drop",
|
"advancement.create.mechanical_arm": "UNLOCALIZED: Mechanical Grab'n'Drop",
|
||||||
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch it do all the work for you.",
|
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.",
|
||||||
"advancement.create.musical_arm": "UNLOCALIZED: Play me my Theme Tune!",
|
"advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!",
|
||||||
"advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.",
|
"advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.",
|
||||||
"advancement.create.fist_bump": "来碰个拳,哥们~",
|
"advancement.create.fist_bump": "来碰个拳,哥们~",
|
||||||
"advancement.create.fist_bump.desc": "使两个机械臂互相碰拳",
|
"advancement.create.fist_bump.desc": "使两个机械臂互相碰拳",
|
||||||
|
@ -517,7 +517,7 @@ public class AllBlocks {
|
|||||||
|
|
||||||
static {
|
static {
|
||||||
for (DyeColor colour : DyeColor.values()) {
|
for (DyeColor colour : DyeColor.values()) {
|
||||||
String colourName = colour.getName();
|
String colourName = colour.getString();
|
||||||
DYED_VALVE_HANDLES[colour.ordinal()] =
|
DYED_VALVE_HANDLES[colour.ordinal()] =
|
||||||
REGISTRATE.block(colourName + "_valve_handle", ValveHandleBlock::dyed)
|
REGISTRATE.block(colourName + "_valve_handle", ValveHandleBlock::dyed)
|
||||||
.transform(BuilderTransformers.valveHandle(colour))
|
.transform(BuilderTransformers.valveHandle(colour))
|
||||||
|
@ -255,9 +255,9 @@ public abstract class ArmInteractionPoint {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
Vec3d getInteractionPositionVector() {
|
Vector3d getInteractionPositionVector() {
|
||||||
return super.getInteractionPositionVector()
|
return super.getInteractionPositionVector()
|
||||||
.add(new Vec3d(getInteractionDirection().getDirectionVec()).scale(.65f));
|
.add(Vector3d.of(getInteractionDirection().getDirectionVec()).scale(.65f));
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@ -312,9 +312,9 @@ public abstract class ArmInteractionPoint {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
Vec3d getInteractionPositionVector() {
|
Vector3d getInteractionPositionVector() {
|
||||||
return super.getInteractionPositionVector()
|
return super.getInteractionPositionVector()
|
||||||
.add(new Vec3d(getInteractionDirection().getDirectionVec()).scale(.5f));
|
.add(Vector3d.of(getInteractionDirection().getDirectionVec()).scale(.5f));
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -54,7 +54,7 @@ public class BuilderTransformers {
|
|||||||
@Nullable DyeColor color) {
|
@Nullable DyeColor color) {
|
||||||
return b -> b.initialProperties(SharedProperties::softMetal)
|
return b -> b.initialProperties(SharedProperties::softMetal)
|
||||||
.blockstate((c, p) -> {
|
.blockstate((c, p) -> {
|
||||||
String variant = color == null ? "copper" : color.getName();
|
String variant = color == null ? "copper" : color.getString();
|
||||||
p.directionalBlock(c.get(), p.models()
|
p.directionalBlock(c.get(), p.models()
|
||||||
.withExistingParent(variant + "_valve_handle", p.modLoc("block/valve_handle"))
|
.withExistingParent(variant + "_valve_handle", p.modLoc("block/valve_handle"))
|
||||||
.texture("3", p.modLoc("block/valve_handle/valve_handle_" + variant)));
|
.texture("3", p.modLoc("block/valve_handle/valve_handle_" + variant)));
|
||||||
|
Loading…
Reference in New Issue
Block a user