From b846695730b9585369bebfbe17b3aa7570f19aee Mon Sep 17 00:00:00 2001 From: qkrehf2 <64183602+qkrehf2@users.noreply.github.com> Date: Sat, 5 Dec 2020 12:54:58 +0900 Subject: [PATCH 01/27] Update ko_kr.json --- .../resources/assets/create/lang/ko_kr.json | 1429 ++++++++++++----- 1 file changed, 987 insertions(+), 442 deletions(-) diff --git a/src/main/resources/assets/create/lang/ko_kr.json b/src/main/resources/assets/create/lang/ko_kr.json index 8c6015f33..febbc0968 100644 --- a/src/main/resources/assets/create/lang/ko_kr.json +++ b/src/main/resources/assets/create/lang/ko_kr.json @@ -1,189 +1,113 @@ - -// Korean translated by qkrehf2. -// If you noticed any problems with translation, please email to qkrehf2ggwp@gmail.com -// Please email me when you want to modify translations. :D + "_": "->------------------------] Game Elements [------------------------<-", -// 이 번역은 qkrehf2가 번역했습니다. -// 번역에 문제가 있다면, qkrehf2ggwp@gmail.com으로 메일 보내주세요. -// 이 번역본을 수정하거나 다른 용도로 쓰고 싶다면, 역시 저에게 메일 주세요. 감사합니다. - { +// Stone Blocks - "_comment": "-------------------------] GAME ELEMENTS [------------------------------------------------", - - "item.create.wand_of_symmetry": "대칭의 지팡이", - "item.create.handheld_blockzapper": "휴대용 블럭발사기", - "item.create.handheld_worldshaper": "휴대용 세계편집기", - "item.create.tree_fertilizer": "나무 비료", - "item.create.empty_schematic": "빈 청사진", - "item.create.andesite_alloy": "안산암 합금", - "item.create.chromatic_compound": "색채 혼합물", - "item.create.shadow_steel": "그림자 강철", - "item.create.schematic_and_quill": "청사진과 깃펜", - "item.create.schematic": "청사진", - "item.create.belt_connector": "기계식 벨트", - "item.create.goggles": "엔지니어의 고글", - "item.create.filter": "필터 틀", - "item.create.attribute_filter": "속성 필터 틀", - "item.create.rose_quartz": "장밋빛 석영", - "item.create.polished_rose_quartz": "윤나는 장밋빛 석영", - "item.create.refined_radiance": "정제된 광채", - "item.create.iron_sheet": "철 판", - "item.create.gold_sheet": "금 판", - "item.create.lapis_plate": "청금석 판", - "item.create.obsidian_dust": "흑요석 가루", - "item.create.propeller": "프로펠러", - "item.create.whisk": "혼합기", - "item.create.brass_hand": "황동 손", - "item.create.crafter_slot_cover": "작업대 슬롯 덮개", - "item.create.zinc_handle": "아연 도구 손잡이", - "item.create.flour": "밀가루", - "item.create.dough": "반죽", - "item.create.wrench": "렌치", - "item.create.deforester": "산림파괴자", - "item.create.crushed_iron": "분쇄된 철", - "item.create.crushed_gold": "분쇄된 금", - "item.create.sand_paper": "사포", - "item.create.red_sand_paper": "붉은 사포", - - "item.create.brass_ingot": "황동 주괴", - "item.create.brass_sheet": "황동 판", - "item.create.brass_nugget": "황동 조각", - "item.create.crushed_brass": "분쇄된 황동", - "item.create.zinc_ingot": "아연 주괴", - "item.create.zinc_nugget": "아연 조각", - "item.create.crushed_zinc": "분쇄된 아연", - "item.create.copper_sheet": "구리 판", - "item.create.copper_ingot": "구리 주괴", - "item.create.copper_nugget": "구리 조각", - "item.create.crushed_copper": "분쇄된 구리", - - "item.create.electron_tube": "전지 튜브", - "item.create.integrated_circuit": "집적 회로", - - "item.create.blazing_pickaxe": "타오르는 곡괭이", - "item.create.blazing_shovel": "타오르는 삽", - "item.create.blazing_axe": "타오르는 도끼", - "item.create.blazing_sword": "타오르는 대검", - - "item.create.shadow_steel_pickaxe": "그림자 강철 곡괭이", - "item.create.shadow_steel_mattock": "그림자 강철 야전삽", - "item.create.shadow_steel_sword": "그림자 강철 검", - - "item.create.rose_quartz_pickaxe": "화려한 석영 곡괭이", - "item.create.rose_quartz_shovel": "화려한 석영 삽", - "item.create.rose_quartz_axe": "화려한 석영 도끼", - "item.create.rose_quartz_sword": "화려한 석영 검", - - "block.create.copper_ore": "구리 광석", - "block.create.copper_block": "구리 블럭", - "block.create.copper_shingles": "구리 판자", - "block.create.zinc_ore": "아연 광석", - "block.create.zinc_block": "아연 블럭", - "block.create.brass_block": "황동 블럭", - - "block.create.andesite_casing": "안산암 케이스", - "block.create.brass_casing": "황동 케이스", - "block.create.copper_casing": "구리 케이스", - - "block.create.cogwheel": "톱나버퀴", - "block.create.large_cogwheel": "큰 톱니바퀴", - "block.create.turntable": "돌림판", - "block.create.gearbox": "기어박스", - "block.create.gearshift": "기어쉬프트", - "block.create.clutch": "클러치", - "block.create.shaft": "축", - "block.create.encased_belt": "덮힌 벨트", - "block.create.encased_shaft": "덮힌 축", - "block.create.encased_fan": "덮힌 환풍기", - "block.create.adjustable_pulley": "덮힌 벨트 변속기", - "block.create.nozzle": "노즐", - "block.create.hand_crank": "핸드 크랭크", - "block.create.cuckoo_clock": "뻐꾸기 시계", - "block.create.creative_motor": "모터", - "block.create.belt": "컨베이어 벨트", - "block.create.millstone": "맷돌", - "block.create.crushing_wheel": "분쇄 휠", - "block.create.mechanical_drill": "드릴", - "block.create.portable_storage_interface": "이동식 저장소 인터페이스", - "block.create.mechanical_harvester": "수확기", - "block.create.mechanical_saw": "톱", - "block.create.water_wheel": "물레방아", - "block.create.mechanical_press": "압착기", - "block.create.mechanical_mixer": "믹서", - "block.create.deployer": "배포기", - "block.create.basin": "대야", - "block.create.mechanical_crafter": "기계식 조합기", - "block.create.flywheel": "플라이휠", - "block.create.furnace_engine": "화로 엔진", - "block.create.speedometer": "속도 계측기", - "block.create.stressometer": "피로도 계측기", - "block.create.cart_assembler": "카트 조립기", - "block.create.analog_lever": "아날로그 레버", - "block.create.rotation_speed_controller": "회전 속도 컨트롤러", - - "block.create.sticky_mechanical_piston": "끈끈이 기계식 피스톤", - "block.create.mechanical_piston": "기계식 피스톤", - "block.create.mechanical_piston_head": "기계식 피스톤 머리", - "block.create.piston_extension_pole": "피스톤 연장 축", - "block.create.mechanical_bearing": "베어링", - "block.create.clockwork_bearing": "시계 베어링", - "block.create.rope_pulley": "밧줄 도르래", - "block.create.rope": "밧줄", - "block.create.pulley_magnet": "도르래 자석", - "block.create.linear_chassis": "직선 섀시", - "block.create.radial_chassis": "원형 섀시", - - "block.create.redstone_contact": "동형 감지기", - "block.create.redstone_link": "레드스톤 링크", - "block.create.stockpile_switch": "수량 스위치", - "block.create.adjustable_crate": "가변 창고", - "block.create.extractor": "추출기", - "block.create.funnel": "깔대기", - "block.create.linked_extractor": "무선 추출기", - "block.create.transposer": "트랜스포저", - "block.create.linked_transposer": "무선 트랜스포저", - "block.create.pulse_repeater": "펄스 리피터", - "block.create.adjustable_pulse_repeater": "가변 펄스 리피터", - "block.create.powered_latch": "레드스톤 걸쇠", - "block.create.powered_toggle_latch": "레드스톤 토글 걸쇠", - "block.create.adjustable_repeater": "가변 리피터", - "block.create.belt_observer": "벨트 감지기", - "block.create.belt_tunnel": "컨베이어 벨트 터널", - "block.create.sequenced_gearshift": "순서 기어쉬프트", - - "block.create.tiled_glass": "타일 유리", - "block.create.framed_glass": "큰 유리", - "block.create.vertical_framed_glass": "수직 유리", - "block.create.horizontal_framed_glass": "수평 유리", - "block.create.oak_glass": "참나무 유리창", - "block.create.spruce_glass": "가문비나무 유리창", - "block.create.birch_glass": "자작나무 유리창", - "block.create.jungle_glass": "정글나무 유리창", - "block.create.dark_oak_glass": "짙은 참나무 유리창", - "block.create.acacia_glass": "아카시아 유리창", - "block.create.iron_glass": "화려한 금속창", - - "block.create.tiled_glass_pane": "타일 유리판", - "block.create.framed_glass_pane": "큰 유리판", - "block.create.vertical_framed_glass_pane": "수직 유리판", - "block.create.horizontal_framed_glass_pane": "수평 유리판", - "block.create.oak_glass_pane": "참나무 유리판", - "block.create.spruce_glass_pane": "가문비나무 유리판", - "block.create.birch_glass_pane": "자작나무 유리판", - "block.create.jungle_glass_pane": "정글나무 유리판", - "block.create.dark_oak_glass_pane": "짙은 참나무 유리판", - "block.create.acacia_glass_pane": "아카시아나무 유리판 ", - "block.create.iron_glass_pane": "화려한 금속 유리판", - - "block.create.window_in_a_block": "유리판이 낀 블럭", "block.create.andesite_bricks": "안산안 벽돌", - "block.create.andesite_layers": "층이있는 안산암", - "block.create.diorite_bricks": "섬록암 벽돌", - "block.create.diorite_layers": "층이 있는 섬록암", - "block.create.granite_bricks": "화강암 벽돌", - "block.create.granite_layers": "층이 있는 화강암", + "block.create.layered_andesite": "층이있는 안산암", + "block.create.andesite_bricks": "안산암 벽돌", + "block.create.andesite_bricks_slab": "안산암 벽돌 반 블록", + "block.create.andesite_bricks_stairs": "안산암 벽돌 계단", + "block.create.andesite_bricks_wall": "안산암 벽돌 담장", + "block.create.andesite_cobblestone": "안산암 조약돌", + "block.create.andesite_cobblestone_slab": "안산암 조약돌 반 블록", + "block.create.andesite_cobblestone_stairs": "안산암 조약돌 계단", + "block.create.andesite_cobblestone_wall": "안산암 조약돌 담장", + "block.create.andesite_pillar": "안산암 기둥", + "block.create.fancy_andesite_bricks": "장식된 안산암 벽돌", + "block.create.fancy_andesite_bricks_slab": "장식된 안산암 벽돌 반 블록", + "block.create.fancy_andesite_bricks_stairs": "장식된 안산암 벽돌 계단", + "block.create.fancy_andesite_bricks_wall": "장식된 안산암 벽돌 담장", + "block.create.mossy_andesite": "이끼낀 안산암", + "block.create.overgrown_andesite": "이끼로 뒤덮힌 안산암", + "block.create.paved_andesite": "포장된 안산암", + "block.create.paved_andesite_slab": "포장된 안산암 반 블록", + "block.create.paved_andesite_stairs": "포장된 안산암 계단", + "block.create.paved_andesite_wall": "포장된 안산암 담장", + "block.create.dark_scoria": "짙은 스코리아", + "block.create.polished_dark_scoria": "윤나는 짙은 스코리아", + "block.create.dark_scoria_tiles": "짙은 스코리아 타일", + "block.create.dark_scoria_tiles_stairs": "짙은 스코리아 타일 계단", + "block.create.dark_scoria_tiles_slab": "짙은 스코리아 타일 반 블록", + "block.create.dark_scoria_bricks": "짙은 스코리아 벽돌", + "block.create.dark_scoria_bricks_stairs": "짙은 스코리아 벽돌 계단", + "block.create.dark_scoria_bricks_slab": "짙은 스코리아 벽돌 반 블록", + "block.create.dark_scoria_bricks_wall": "짙은 스코리아 벽돌 담장", + "block.create.chiseled_dark_scoria": "조각된 짙은 스코리아", + "block.create.dark_scoria_cobblestone": "짙은 스코리아 조약돌", + "block.create.dark_scoria_cobblestone_slab": "짙은 스코리아 조약돌 반 블록", + "block.create.dark_scoria_cobblestone_stairs": "짙은 스코리아 조약돌 계단", + "block.create.dark_scoria_cobblestone_wall": "짙은 스코리아 조약돌 담장", + "block.create.fancy_dark_scoria_bricks": "장식된 짙은 스코리아 벽돌", + "block.create.fancy_dark_scoria_bricks_slab": "장식된 짙은 스코리아 벽돌 반 블록", + "block.create.fancy_dark_scoria_bricks_stairs": "장식된 짙은 스코리아 벽돌 계단", + "block.create.fancy_dark_scoria_bricks_wall": "장식된 짙은 스코리아 벽돌 담장", + "block.create.layered_dark_scoria": "층이 있는 짙은 스코리아", + "block.create.mossy_dark_scoria": "이끼 낀 짙은 스코리아", + "block.create.overgrown_dark_scoria": "이끼가 뒤덮힌 짙은 스코리아", + "block.create.paved_dark_scoria": "포장된 짙은 스코리아", + "block.create.paved_dark_scoria_slab": "포장된 스코리아 반 블록", + "block.create.paved_dark_scoria_stairs": "포장된 짙은 스코리 계단", + "block.create.paved_dark_scoria_wall": "포장된 짙은 스코리아 담장", + "block.create.polished_dark_scoria": "윤나는 짙은 스코리아", + "block.create.polished_dark_scoria_slab": "윤나는 짙은 스코리아 반 블록", + "block.create.polished_dark_scoria_stairs": "윤나는 짙은 스코리아 계단", + "block.create.polished_dark_scoria_wall": "윤나는 짙은 스코리아 담장", + "block.create.dark_scoria_pillar": "짙은 스코리아 기둥", + + "block.create.diorite_bricks": "섬록암 벽돌", + "block.create.diorite_bricks_slab": "섬록암 벽돌 반 블록", + "block.create.diorite_bricks_stairs": "섬록암 벽돌 계단", + "block.create.diorite_bricks_wall": "섬록암 벽돌 담장", + "block.create.diorite_cobblestone": "섬록암 조약돌", + "block.create.diorite_cobblestone_slab": "섬록암 조약돌 반 블록", + "block.create.diorite_cobblestone_stairs": "섬록암 조약돌 계단", + "block.create.diorite_cobblestone_wall": "섬록암 조약돌 담장", + "block.create.diorite_pillar": "섬록암 기둥", + "block.create.fancy_diorite_bricks": "장식된 섬록암 벽돌", + "block.create.fancy_diorite_bricks_slab": "장식된 섬록암 벽돌 반 블록", + "block.create.fancy_diorite_bricks_stairs": "장식된 섬록암 벽돌 계단", + "block.create.fancy_diorite_bricks_wall": "장식된 섬록암 벽돌 담장", + "block.create.layered_diorite": "층이 있는 섬록암", + "block.create.mossy_diorite": "이끼 낀 섬록암", + "block.create.overgrown_diorite": "이끼로 뒤덮힌 섬록암", + "block.create.paved_diorite": "포장된 섬록암", + "block.create.paved_diorite_slab": "포장된 섬록암 반 블록", + "block.create.paved_diorite_stairs": "포장된 섬록암 계단", + "block.create.paved_diorite_wall": "포장된 섬록암 담장", + + "block.create.dolomite_pillar": "백운암 기둥", + "block.create.dolomite": "백운암", + "block.create.dolomite_stairs": "백운암 계단", + "block.create.dolomite_wall": "백운암 담장", + "block.create.dolomite_slab": "백운암 반 블록", + "block.create.dolomite_bricks": "백운암 벽돌", + "block.create.dolomite_bricks_wall": "백운암 벽돌 담장", + "block.create.dolomite_bricks_stairs": "백운암 벽돌 계단", + "block.create.dolomite_bricks_slab": "백운암 벽돌 반 블록", + "block.create.polished_dolomite": "윤나는 백운암", + "block.create.layered_dolomite": "층이 있는 백운암", + "block.create.dolomite_cobblestone": "백운암 조약돌", + "block.create.dolomite_cobblestone_slab": "백운암 조약돌 반 블록", + "block.create.dolomite_cobblestone_stairs": "백운암 조약돌 계단", + "block.create.dolomite_cobblestone_wall": "백운암 조약돌 담장", + "block.create.fancy_dolomite_bricks": "장식된 백운암 벽돌", + "block.create.fancy_dolomite_bricks_slab": "장식된 백운암 벽돌 반 블록", + "block.create.fancy_dolomite_bricks_stairs": "장식된 백운암 벽돌 계단", + "block.create.fancy_dolomite_bricks_wall": "장식된 백운암 벽돌 담장", + "block.create.paved_dolomite": "포장된 백운암", + "block.create.paved_dolomite_slab": "포장된 백운암 반 블록", + "block.create.paved_dolomite_stairs": "포장된 백운암 계단", + "block.create.paved_dolomite_wall": "포장된 백운암 담장", + "block.create.polished_dolomite_slab": "윤나는 백운암 반 블록", + "block.create.polished_dolomite_stairs": "윤나는 백운암 계단", + "block.create.polished_dolomite_wall": "윤나는 백운암 담장", + "block.create.chiseled_dolomite": "조각된 백운암", + "block.create.mossy_dolomite": "이끼낀 백운암", + "block.create.overgrown_dolomite": "이끼로 뒤덮힌 백운암", + "block.create.dolomite_pillar": "백운암 기둥", + "block.create.gabbro": "반려암", "block.create.gabbro_stairs": "반려암 계단", "block.create.gabbro_slab": "반려암 반 블록", @@ -198,7 +122,49 @@ "block.create.indented_gabbro_slab": "반려암 겹 반 블록", "block.create.slightly_mossy_gabbro_bricks": "이끼 낀 반려암 벽돌", "block.create.mossy_gabbro_bricks": "이끼로 뒤덮힌 반려암 벽돌", - "block.create.gabbro_layers": "층이 있는 반려암", + "block.create.chiseled_gabbro": "조각된 반려암", + "block.create.fancy_gabbro_bricks": "장식된 반려암 벽돌", + "block.create.fancy_gabbro_bricks_slab": "장식된 반려암 벽돌 반 블록", + "block.create.fancy_gabbro_bricks_stairs": "장식된 반려암 벽돌 계단", + "block.create.fancy_gabbro_bricks_wall": "장식된 반려암 벽돌 담장", + "block.create.gabbro_cobblestone": "반려암 조약돌", + "block.create.gabbro_cobblestone_slab": "반려암 조약돌 반 블록", + "block.create.gabbro_cobblestone_stairs": "반려암 조약돌 계단", + "block.create.gabbro_cobblestone_wall": "반려암 조약돌 담장", + "block.create.layered_gabbro": "층이 있는 반려암", + "block.create.mossy_gabbro": "이끼낀 반려암", + "block.create.overgrown_gabbro": "이끼로 뒤덮힌 반려암", + "block.create.paved_gabbro": "포장된 반려암", + "block.create.paved_gabbro_slab": "포장된 반려암 반 블록", + "block.create.paved_gabbro_stairs": "포장된 반려암 계단", + "block.create.paved_gabbro_wall": "포장된 반려암 담장", + "block.create.polished_gabbro": "윤나는 반려암", + "block.create.polished_gabbro_slab": "윤나는 반려암 반 블록", + "block.create.polished_gabbro_stairs": "윤나는 반려암 계단", + "block.create.polished_gabbro_wall": "윤나는 반려암 담장", + "block.create.gabbro_bricks_slab": "반려암 벽돌 반 블록", + "block.create.gabbro_pillar": "반려암 기둥", + + "block.create.granite_bricks": "화강암 벽돌", + "block.create.layered_granite": "층이 있는 화강암", + "block.create.fancy_granite_bricks": "장식된 화강암 벽돌", + "block.create.fancy_granite_bricks_slab": "장식된 화강암 벽돌 반 블록", + "block.create.fancy_granite_bricks_stairs": "장식된 화강암 벽돌 계단", + "block.create.fancy_granite_bricks_wall": "장식된 화강암 벽돌 담장", + "block.create.granite_bricks_slab": "화강함 벽돌 반 블록", + "block.create.granite_bricks_stairs": "화강함 벽돌 계단", + "block.create.granite_bricks_wall": "화강함 벽돌 담장", + "block.create.granite_cobblestone": "화강암 조약돌", + "block.create.granite_cobblestone_slab": "화강암 조약돌 반 블록", + "block.create.granite_cobblestone_stairs": "화강암 조약돌 계단", + "block.create.granite_cobblestone_wall": "화강암 조약돌 담장", + "block.create.granite_pillar": "화강암 기둥", + "block.create.mossy_granite": "이끼 낀 화강암 벽돌", + "block.create.overgrown_granite": "이끼로 뒤덮힌 화강암 벽돌", + "block.create.paved_granite": "포장된 화강암", + "block.create.paved_granite_slab": "포장된 화강암 반 블록", + "block.create.paved_granite_stairs": "포장된 화강암 계단", + "block.create.paved_granite_wall": "포장된 화강암 담장", "block.create.weathered_limestone": "풍화된 석회암", "block.create.weathered_limestone_stairs": "풍화된 석회암 계단", @@ -211,19 +177,24 @@ "block.create.weathered_limestone_bricks_wall": "풍화된 석회암 벽돌 담장", "block.create.weathered_limestone_bricks_slab": "풍화된 석회암 벽돌 반 블록", "block.create.weathered_limestone_pillar": "풍화된 석회암 기둥", - "block.create.weathered_limestone_layers": "층이 있는 석회암", - - "block.create.dolomite_pillar": "백운암 기둥", - "block.create.dolomite": "백운암", - "block.create.dolomite_stairs": "백운암 계단", - "block.create.dolomite_wall": "백운암 담장", - "block.create.dolomite_slab": "백운암 반 블록", - "block.create.dolomite_bricks": "백운암 벽돌", - "block.create.dolomite_bricks_wall": "백운암 벽돌 담장", - "block.create.dolomite_bricks_stairs": "백운암 벽돌 계단", - "block.create.dolomite_bricks_slab": "백운암 벽돌 반 블록", - "block.create.polished_dolomite": "윤나는 백운암", - "block.create.dolomite_layers": "층이 있는 백운암", + "block.create.layered_weathered_limestone": "층이 있는 풍화된 석회암", + "block.create.chiseled_weathered_limestone": "조각된 풍화된 석회암", + "block.create.fancy_weathered_limestone_bricks": "장식된 풍화된 석회암 벽돌", + "block.create.fancy_weathered_limestone_bricks_slab": "장식된 풍화된 석회암 벽돌 반 블록", + "block.create.fancy_weathered_limestone_bricks_stairs": "장식된 풍화된 석회암 벽돌 계단", + "block.create.fancy_weathered_limestone_bricks_wall": "장식된 풍화된 석회암 벽돌 담장", + "block.create.mossy_weathered_limestone": "이끼 낀 풍화된 석회암", + "block.create.overgrown_weathered_limestone": "이끼로 뒤덮힌 풍화된 석회암", + "block.create.paved_weathered_limestone": "포장된 풍화된 석회암", + "block.create.paved_weathered_limestone_slab": "포장된 풍화된 석회암 반 블록", + "block.create.paved_weathered_limestone_stairs": "포장된 풍화된 석회암 계단", + "block.create.paved_weathered_limestone_wall": "포장된 풍화된 석회암 담장", + "block.create.polished_weathered_limestone_stairs": "윤나는 풍화된 석회암 계단", + "block.create.polished_weathered_limestone_wall": "윤나는 풍화된 석회암 담장", + "block.create.weathered_limestone_cobblestone": "풍화된 석회암 조약돌", + "block.create.weathered_limestone_cobblestone_slab": "풍화된 석회암 조약돌 반 블록", + "block.create.weathered_limestone_cobblestone_stairs": "풍화된 석회암 조약돌 계단", + "block.create.weathered_limestone_cobblestone_wall": "풍화된 석회암 조약돌 담장", "block.create.limesand": "석회모래", "block.create.limestone": "석회암", @@ -237,8 +208,25 @@ "block.create.polished_limestone": "윤나는 석회암", "block.create.polished_limestone_slab": "윤나는 석회암 반 블록", "block.create.limestone_pillar": "석회암 기둥", - "block.create.limestone_layers": "층이 있는 석회암", - + "block.create.layered_limestone": "층이 있는 석회암", + "block.create.chiseled_limestone": "조각된 석회암", + "block.create.fancy_limestone_bricks": "장식된 석회암 벽돌", + "block.create.fancy_limestone_bricks_slab": "장식된 석회암 벽돌 반 블록", + "block.create.fancy_limestone_bricks_stairs": "장식된 석회암 벽돌 계단", + "block.create.fancy_limestone_bricks_wall": "장식된 석회암 벽돌 담장", + "block.create.mossy_limestone": "이끼 낀 석회암", + "block.create.overgrown_limestone": "이끼로 뒤덮힌 석회암", + "block.create.paved_limestone": "포장된 석회암", + "block.create.paved_limestone_slab": "포장된 석회암 반 블록", + "block.create.paved_limestone_stairs": "포장된 석회암 계단", + "block.create.paved_limestone_wall": "포장된 석회암 담장", + "block.create.polished_limestone_stairs": "윤나는 석회암 계단", + "block.create.polished_limestone_wall": "윤나는 석회암 담장", + "block.create.limestone_cobblestone": "석회암 조약돌", + "block.create.limestone_cobblestone_slab": "석회암 조약돌 반 블록", + "block.create.limestone_cobblestone_stairs": "석회암 조약돌 계단", + "block.create.limestone_cobblestone_wall": "석회암 조약돌 담장", + "block.create.natural_scoria": "자연 스코리아", "block.create.scoria": "스코리아", "block.create.scoria_stairs": "스코리아 계단", @@ -248,55 +236,459 @@ "block.create.polished_scoria": "윤나는 스코리아", "block.create.polished_scoria_slab": "윤나는 스코리아 반 블록", "block.create.scoria_pillar": "스코리아 기둥", - "block.create.scoria_layers": "층이 있는 스코리아", + "block.create.layered_scoria": "층이 있는 스코리아", + "block.create.chiseled_scoria": "조각된 스코리아", + "block.create.fancy_scoria_bricks": "장식된 스코리아 벽돌", + "block.create.fancy_scoria_bricks_slab": "장식된 스코리아 벽돌 반 블록", + "block.create.fancy_scoria_bricks_stairs": "장식된 스코리아 벽돌 계단", + "block.create.fancy_scoria_bricks_wall": "장식된 스코리아 벽돌 담장", + "block.create.mossy_scoria": "이끼 낀 스코리아", + "block.create.overgrown_scoria": "이끼로 뒤덮힌 스코리아", + "block.create.paved_scoria": "포장된 스코리아", + "block.create.paved_scoria_slab": "포장된 스코리아 반 블록", + "block.create.paved_scoria_stairs": "포장된 스코리아 계단", + "block.create.paved_scoria_wall": "포장된 스코리아 담장", + "block.create.polished_scoria_stairs": "윤나는 스코리아 계단", + "block.create.polished_scoria_wall": "윤나는 스코리아 담장", + "block.create.scoria_cobblestone": "스코리아 조약돌", + "block.create.scoria_cobblestone_slab": "스코리아 조약돌 반 블록", + "block.create.scoria_cobblestone_stairs": "스코리아 조약돌 계단", + "block.create.scoria_cobblestone_wall": "스코리아 조약돌 담장", + "block.create.scoria_bricks_slab": "스코리아 벽돌 반 블록", + "block.create.scoria_bricks_stairs": "스코리아 벽돌 계단", + "block.create.scoria_bricks_wall": "스코리아 벽돌 담장", + + "block.create.weathered_limestone": "풍화된 석회암", + "block.create.weathered_limestone_stairs": "풍화된 석회암 계단", + "block.create.weathered_limestone_wall": "풍화된 석회암 담장", + "block.create.weathered_limestone_slab": "풍화된 석회암 반 블록", + "block.create.polished_weathered_limestone": "윤나는 풍화된 석회암", + "block.create.polished_weathered_limestone_slab": "윤나는 풍화된 석회암 반 블록", + "block.create.weathered_limestone_bricks": "풍화된 석회암 벽돌", + "block.create.weathered_limestone_bricks_stairs": "풍화된 석회암 벽돌 계단", + "block.create.weathered_limestone_bricks_wall": "풍화된 석회암 벽돌 담장", + "block.create.weathered_limestone_bricks_slab": "풍화된 석회암 벽돌 반 블록", + "block.create.weathered_limestone_pillar": "풍화된 석회암 기둥", + "block.create.layered_weathered_limestone": "층이 있는 풍화된 석회암", + "block.create.chiseled_weathered_limestone": "조각된 풍화된 석회암", + "block.create.fancy_weathered_limestone_bricks": "장식된 풍화된 석회암 벽돌", + "block.create.fancy_weathered_limestone_bricks_slab": "장식된 풍화된 석회암 벽돌 반 블록", + "block.create.fancy_weathered_limestone_bricks_stairs": "장식된 풍화된 석회암 벽돌 계단", + "block.create.fancy_weathered_limestone_bricks_wall": "장식된 풍화된 석회암 벽돌 담장", + "block.create.mossy_weathered_limestone": "이끼 낀 풍화된 석회암", + "block.create.overgrown_weathered_limestone": "이끼로 뒤덮힌 풍화된 석회암", + "block.create.paved_weathered_limestone": "포장된 풍화된 석회암", + "block.create.paved_weathered_limestone_slab": "포장된 풍화된 석회암 반 블록", + "block.create.paved_weathered_limestone_stairs": "포장된 풍화된 석회암 계단", + "block.create.paved_weathered_limestone_wall": "포장된 풍화된 석회암 담장", + "block.create.polished_weathered_limestone_stairs": "윤나는 풍화된 석회암 계단", + "block.create.polished_weathered_limestone_wall": "윤나는 풍화된 석회암 담장", + "block.create.weathered_limestone_cobblestone": "풍화된 석회암 조약돌", + "block.create.weathered_limestone_cobblestone_slab": "풍화된 석회암 조약돌 반 블록", + "block.create.weathered_limestone_cobblestone_stairs": "풍화된 석회암 조약돌 계단", + "block.create.weathered_limestone_cobblestone_wall": "풍화된 석회암 조약돌 담장", + + +// Glass Blocks + "block.create.tiled_glass": "타일 유리", + "block.create.framed_glass": "큰 유리", + "block.create.vertical_framed_glass": "수직 유리", + "block.create.horizontal_framed_glass": "수평 유리", + "block.create.oak_window": "참나무 유리창", + "block.create.spruce_window": "가문비나무 유리창", + "block.create.birch_window": "자작나무 유리창", + "block.create.jungle_window": "정글나무 유리창", + "block.create.dark_oak_window": "짙은 참나무 유리창", + "block.create.acacia_window": "아카시아 유리창", + "block.create.ornate_iron_window": "장식된 철 유리창", - "block.create.dark_scoria": "짙은 스코리아", - "block.create.polished_dark_scoria": "윤나는 짙은 스코리아", - "block.create.dark_scoria_tiles": "짙은 스코리아 타일", - "block.create.dark_scoria_tiles_stairs": "짙은 스코리아 타일 계단", - "block.create.dark_scoria_tiles_slab": "짙은 스코리아 타일 반 블록", - "block.create.dark_scoria_bricks": "짙은 스코리아 벽돌", - "block.create.dark_scoria_bricks_stairs": "짙은 스코리아 벽돌 계단", - "block.create.dark_scoria_bricks_slab": "짙은 스코리아 벽돌 반 블록", - "block.create.dark_scoria_bricks_wall": "짙은 스코리아 벽돌 담장", - "block.create.schematicannon": "청사진 대포", + "block.create.tiled_glass_pane": "타일 유리판", + "block.create.framed_glass_pane": "큰 유리판", + "block.create.vertical_framed_glass_pane": "수직 유리판", + "block.create.horizontal_framed_glass_pane": "수평 유리판", + "block.create.oak_window_pane": "참나무 유리판", + "block.create.spruce_window_pane": "가문비나무 유리판", + "block.create.birch_window_pane": "자작나무 유리판", + "block.create.jungle_window_pane": "정글나무 유리판", + "block.create.dark_oak_window_pane": "짙은 참나무 유리판", + "block.create.acacia_window_pane": "아카시아나무 유리판 ", + "block.create.ornate_iron_window_pane": "장식된 철 유리판", + +// Seat Blocks + "block.create.black_seat": "검은색 좌석", + "block.create.blue_seat": "파란색 좌석", + "block.create.brown_seat": "갈색 좌석", + "block.create.cyan_seat": "청록색 좌석", + "block.create.gray_seat": "회색 좌석", + "block.create.green_seat": "초록색 좌석", + "block.create.light_gray_seat": "회백색 좌석", + "block.create.lime_seat": "연두색 좌석", + "block.create.light_blue_seat": "하늘색 좌석", + "block.create.magenta_seat": "자홍색 좌석", + "block.create.orange_seat": "주황색 좌석", + "block.create.pink_seat": "분홍색 좌석", + "block.create.red_seat": "빨간색 좌석", + "block.create.white_seat": "하얀색 좌석", + "block.create.yellow_seat": "노란색 좌석", + "block.create.purple_seat": "보라색 좌석", + +// Valve Handles + "block.create.copper_valve_handle": "구리 밸브 손잡이", + "block.create.black_valve_handle": "검은색 밸브 손잡이", + "block.create.blue_valve_handle": "파란색 밸브 손잡이", + "block.create.brown_valve_handle": "갈색 밸브 손잡이", + "block.create.cyan_valve_handle": "청록색 밸브 손잡이", + "block.create.gray_valve_handle": "회색 밸브 손잡이", + "block.create.green_valve_handle": "초록색 밸브 손잡이", + "block.create.light_blue_valve_handle": "하늘색 밸브 손잡이", + "block.create.light_gray_valve_handle": "회백색 밸브 손잡이", + "block.create.lime_valve_handle": "연두색 밸브 손잡이", + "block.create.magenta_valve_handle": "자홍색 밸브 손잡이", + "block.create.orange_valve_handle": "주황색 밸브 손잡이", + "block.create.pink_valve_handle": "분홍색 밸브 손잡이", + "block.create.red_valve_handle": "빨간색 밸브 손잡이", + "block.create.white_valve_handle": "하얀색 밸브 손잡이", + "block.create.yellow_valve_handle": "노란색 밸브 손잡이", + "block.create.purple_valve_handle": "보라색 밸브 손잡이", +//Fluid + "block.create.encased_fluid_pipe": "구리 케이스를 씌운 파이프", + "block.create.fluid_pipe": "액체 파이프", + "block.create.fluid_tank": "액체 탱크", + "block.create.fluid_valve": "액체 밸브", + "block.create.glass_fluid_pipe": "액체 파이프", + "block.create.mechanical_pump": "펌프", + "block.create.smart_fluid_pipe": "스마트 액체 파이프", + "block.create.creative_fluid_tank": "크리에이티브 탱크", + +//Sail + "block.create.sail_frame": "풍차 날개 프레임", + "block.create.black_sail": "검은색 날개", + "block.create.blue_sail": "파란색 날개", + "block.create.brown_sail": "갈색 날개", + "block.create.cyan_sail": "청록색 날개", + "block.create.gray_sail": "회색 날개", + "block.create.green_sail": "초록색 날개", + "block.create.light_blue_sail": "하늘색 날개", + "block.create.light_gray_sail": "회백색 날개", + "block.create.lime_sail": "연두색 날개", + "block.create.magenta_sail": "자홍색 날개", + "block.create.orange_sail": "주황색 날개", + "block.create.pink_sail": "분홍색 날개", + "block.create.purple_sail": "보라색 날개", + "block.create.red_sail": "빨간색 날개", + "block.create.white_sail": "하얀색 날개", + "block.create.yellow_sail": "노란색 날개", + +//cogwheel + "block.create.creative_motor": "크리에이티브 모터", + "block.create.encased_fan": "덮힌 선풍기", + "block.create.flywheel": "플라이휠", + "block.create.furnace_engine": "화로 엔진", + "block.create.cogwheel": "톱니바퀴", + "block.create.encased_belt": "덮힌 벨트", + "block.create.encased_shaft": "덮힌 축", + "block.create.belt": "컨베이어 벨트", + "block.create.adjustable_pulley": "덮힌 벨트 변속기", + "block.create.gearbox": "수평 기어박스", + "block.create.gearshift": "기어쉬프트", + "block.create.hand_crank": "핸드 크랭크", + "block.create.large_cogwheel": "큰 톱니바퀴", + "block.create.rotation_speed_controller": "회전 속도 컨트롤러", + "block.create.shaft": "축", + "block.create.speedometer": "속도 계측기", + "block.create.stressometer": "피로도 계측기", + "block.create.water_wheel": "물레방아", + "item.create.belt_connector": "기계식 벨트", + "item.create.vertical_gearbox": "수직 기어박스", + "block.create.clutch": "클러치", + "block.create.windmill_bearing": "풍차 베어링", +//contraption + "block.create.cart_assembler": "카트 조립기", + "block.create.linear_chassis": "어두운 직선 섀시", + "block.create.mechanical_arm": "기계 팔", + "block.create.mechanical_bearing": "베어링", + "block.create.mechanical_crafter": "기계식 조합기", + "block.create.mechanical_drill": "드릴", + "block.create.mechanical_harvester": "수확기", + "block.create.mechanical_mixer": "믹서", + "block.create.mechanical_piston": "기계식 피스톤", + "block.create.mechanical_piston_head": "기계식 피스톤 머리", + "block.create.mechanical_plough": "쟁기", + "block.create.mechanical_press": "압착기", + "block.create.mechanical_saw": "톱", + "block.create.millstone": "맷돌", + "block.create.minecart_anchor": "광산 수레 정박기", + "block.create.mysterious_cuckoo_clock": "뻐꾸기 시계?", + "block.create.crushing_wheel": "분쇄 휠", + "block.create.crushing_wheel_controller": "분쇄 휠 컨트롤러", + "block.create.cuckoo_clock": "뻐꾸기 시계", + "block.create.clockwork_bearing": "시계 베어링", + "block.create.deployer": "배포기", + "block.create.nozzle": "노즐", + "block.create.blaze_burner": "블레이즈 버너", + "block.create.brass_belt_funnel": "황동 깔대기", + "block.create.brass_block": "황동 블럭", + "block.create.brass_casing": "황동 케이스", + "block.create.brass_funnel": "황동 깔대기", + "block.create.brass_tunnel": "황동 터널", + "block.create.pulley_magnet": "도르래 자석", + "block.create.radial_chassis": "원형 섀시", + "block.create.secondary_linear_chassis": "밝은 직선 섀시", + "block.create.sequenced_gearshift": "순서 기어쉬프트", + "block.create.piston_extension_pole": "피스톤 연장 축", + "block.create.portable_fluid_interface": "이동식 액체 인터페이스", + "block.create.portable_storage_interface": "이동식 아이템 인터페이스", + "block.create.content_observer": "정보 감지기", + "block.create.chute": "슈트", + "block.create.basin": "대야", + "block.create.depot": "아이템 거치대", + "block.create.adjustable_crate": "가변 창고", + "block.create.nixie_tube": "디지털 표시증", + "block.create.rope": "밧줄", + "block.create.rope_pulley": "밧줄 도르래", + "block.create.hose_pulley": "호스 도르래", + "block.create.item_drain": "아이템 배수구", "block.create.schematic_table": "청사진 테이블", - "block.create.creative_crate": "청사진 대포 지원기", + "block.create.schematicannon": "청사진 대포", + "block.create.spout": "수도꼭지", + "block.create.sticky_mechanical_piston": "끈끈이 기계식 피스톤", + "block.create.turntable": "돌림판", + "entity.create.contraption": "장치", + "entity.create.seat": "좌석", + "entity.create.stationary_contraption": "고정된 장치", + "entity.create.super_glue": "강력 접착제", + "fluid.create.flowing_potion": "물약", + "block.create.andesite_casing": "안산암 케이스", + "block.create.andesite_funnel": "안산암 깔대기", + "block.create.andesite_belt_funnel": "안산암 깔대기", + "block.create.andesite_tunnel": "안산암 터널", + "block.create.reinforced_rail": "강화된 레일", + "item.create.attribute_filter": "속성 필터 틀", + "item.create.furnace_minecart_contraption": "화로가 실린 광산 수레 장치", + "item.create.chest_minecart_contraption": "상자가 실린 광산 수레 장치", + "item.create.minecart_contraption": "광산 수레 장치", + "item.create.minecart_coupling": "광산 수레 커플링", + "block.create.andesite_encased_shaft": "안산암 케이스를 씌운 축", + "block.create.brass_encased_shaft": "황동 케이스를 씌운 축", - "block.create.cocoa_log": "코코아 정글 나무 원목", - "_comment": "-------------------------] UI & MESSAGES [------------------------------------------------", +//redstone + "block.create.powered_latch": "레드스톤 걸쇠", + "block.create.powered_toggle_latch": "레드스톤 토글 걸쇠", + "block.create.pulse_repeater": "펄스 리피터", + "block.create.redstone_contact": "동형 감지기", + "block.create.redstone_link": "레드스톤 링크", + "block.create.adjustable_pulse_repeater": "가변 펄스 리피터", + "block.create.adjustable_repeater": "가변 리피터", + "block.create.analog_lever": "아날로그 레버", + "block.create.stockpile_switch": "수량 스위치", + "block.create.controller_rail": "방향 레일", + + +//tool + "block.create.creative_crate": "크리에이티브 창고", + "item.create.deforester": "산림파괴자", + "item.create.extendo_grip": "외장형 연장 팔", + "item.create.handheld_blockzapper": "휴대용 블럭발사기", + "item.create.handheld_worldshaper": "휴대용 세계편집기", + "item.create.goggles": "엔지니어의 고글", + "item.create.red_sand_paper": "붉은 사포", + "item.create.sand_paper": "사포", + "item.create.schematic": "청사진", + "item.create.schematic_and_quill": "청사진과 깃펜", + "item.create.empty_schematic": "빈 청사진", + + "block.create.copper_block": "구리 블럭", + "block.create.copper_casing": "구리 케이스", + "block.create.copper_ore": "구리 광석", + "block.create.copper_shingles": "구리 판자", + "block.create.copper_tiles": "구리 타일", + "block.create.refined_radiance_casing": "빛나는 케이스", + "block.create.shadow_steel_casing": "그림자 케이스", + "block.create.zinc_block": "아연 블럭", + "block.create.zinc_ore": "아연 광석", + "item.create.andesite_alloy": "안산암 합금", + "item.create.blaze_cake": "블레이즈 케이크", + "item.create.brass_hand": "황동 손", + "item.create.brass_ingot": "황동 주괴", + "item.create.brass_nugget": "황동 조각", + "item.create.brass_sheet": "황동 판", + "item.create.chromatic_compound": "색채 혼합물", + "item.create.cinder_flour": "잿가루", + "item.create.copper_ingot": "구리 주괴", + "item.create.copper_nugget": "구리 조각", + "item.create.copper_sheet": "구리 판", + "item.create.crafter_slot_cover": "작업대 슬롯 덮개", + "item.create.crushed_brass": "분쇄된 황동", + "item.create.crushed_copper_ore": "분쇄된 구리 광석", + "item.create.crushed_gold_ore": "분쇄된 금 광석", + "item.create.crushed_iron_ore": "분쇄된 철 광석", + "item.create.crushed_zinc_ore": "분쇄된 아연 광석", + "item.create.dough": "반죽", + "item.create.electron_tube": "전지 튜브", + "item.create.empty_blaze_burner": "빈 블레이즈 버너", + "item.create.filter": "필터 틀", + "item.create.golden_sheet": "금 판", + "item.create.integrated_circuit": "집적 회로", + "item.create.iron_sheet": "철 판", + "item.create.lapis_sheet": "청금석 판", + "item.create.polished_rose_quartz": "윤나는 장밋빛 석영", + "item.create.powdered_obsidian": "흑요석 가루", + "item.create.propeller": "프로펠러", + "item.create.refined_radiance": "정제된 광채", + "item.create.rose_quartz": "장밋빛 석영", + "item.create.shadow_steel": "그림자 강철", + "item.create.super_glue": "강력 접착제", + "item.create.tree_fertilizer": "나무 비료", + "item.create.wand_of_symmetry": "대칭의 지팡이", + "item.create.wheat_flour": "밀가루", + "item.create.whisk": "혼합기", + "item.create.wrench": "렌치", + "item.create.zinc_ingot": "아연 주괴", + "item.create.zinc_nugget": "아연 조각", + "block.create.metal_bracket": "금속 지지대", + "block.create.wooden_bracket": "나무 지지대", + "block.create.lit_blaze_burner": "불타는 빈 블레이즈 버너", + + "_": "->------------------------] Advancements [------------------------<-", + + "advancement.create.root": "Create모드에 어서오세요", + "advancement.create.root.desc": "멋진 장치들을 만들 시간입니다!", + "advancement.create.andesite_alloy": "합금..?", + "advancement.create.andesite_alloy.desc": "합금이라 볼 수 있나..?", + + "advancement.create.its_alive": "시험 가동", + "advancement.create.its_alive.desc": "당신의 첫 장치가 움직이는 것을 보세요.", + "advancement.create.shifting_gears": "기어 변환", + "advancement.create.shifting_gears.desc": "크기가 다른 톱니바퀴를 연결함으로써 장치의 속도를 바꿀 수 있습니다.", + "advancement.create.overstressed": "과부화", + "advancement.create.overstressed.desc": "직접 물리법칙을 경험해보세요.", + "advancement.create.belt": "공장 가동", + "advancement.create.belt.desc": "두 축에 컨베이어 벨트를 이으세요.", + "advancement.create.wrench": "곡괭이여 잘 있거라", + "advancement.create.wrench.desc": "당신의 장치 건설을 도와줄 렌치를 만드세요.", + "advancement.create.goggles": "피로돋보기", + "advancement.create.goggles.desc": "부품들에 대한 자세한 정보를 가져다 줄 고글울 만드세요.", + "advancement.create.speedometer": "근데 얼마나 빨라?", + "advancement.create.speedometer.desc": "속도 계측기를 가동하세요. 고글을 통해 수치가 얼마나 되는지 보세요.", + "advancement.create.stressometer": "근데 얼마나 피로해?", + "advancement.create.stressometer.desc": "피로도 계측기를 가동하세요. 고글을 통해 수치가 얼마나 되는지 보세요.", + + "advancement.create.water_wheel": "수력 동력화", + "advancement.create.water_wheel.desc": "물레방아를 설치하고 회전하게 만드세요!", + "advancement.create.lava_wheel": "불레방아", + "advancement.create.lava_wheel.desc": "이게 뭐죠?", + "advancement.create.millstone": "나만의 작은 분쇄기", + "advancement.create.millstone.desc": "멧돌을 설치하고 가동시키세요.", + "advancement.create.andesite_casing": "안산암 시대", + "advancement.create.andesite_casing.desc": "안산암, 나무를 이용하여 기본 케이스를 만드세요.", + "advancement.create.mechanical_drill": "굴착기 가동", + "advancement.create.mechanical_drill.desc": "드릴을 설치하고 가동시키세요.", + "advancement.create.press": "'깡!'", + "advancement.create.press.desc": "프레스를 만들고 금속 판을 만들어보세요.", + "advancement.create.polished_rose_quartz": "장밋빛 다이아몬드", + "advancement.create.polished_rose_quartz.desc": "장밋빛 석영을 투명해지도록 열심히 사포질하세요.", + "advancement.create.electron_tube": "삐삑-", + "advancement.create.electron_tube.desc": "전지 튜브를 만드세요. 다른 장치들에 유용합니다.", + "advancement.create.mechanical_saw": "벌목기 가동", + "advancement.create.mechanical_saw.desc": "톱을 설치하고 가동시키세요.", + "advancement.create.basin": "대야 시스템", + "advancement.create.basin.desc": "대야를 설치하고 아이템을 던져보세요.", + "advancement.create.mixer": "섞고 돌리고 섞고", + "advancement.create.mixer.desc": "대야 위에 믹서를 설치하고, 가동시켜 재료를 만드세요.", + "advancement.create.compact": "자동 압축", + "advancement.create.compact.desc": "대야와 압착기를 이용하서 아이템을 압축시키세요.", + + "advancement.create.expert_lane_1": "고급 안산암 테크", + "advancement.create.expert_lane_1.desc": "현재 제작 중", + + "advancement.create.brass": "진짜 합금", + "advancement.create.brass.desc": "구리와 아연을 가지고 황동을 만드세요.", + "advancement.create.brass_casing": "황동기 시대", + "advancement.create.brass_casing.desc": "새롭게 얻은 황동과 나무를 가지고 업그레이드된 케이스를 만드세요.", + "advancement.create.copper_casing": "구리 시대", + "advancement.create.copper_casing.desc": "구리 판을 이용해 구리 케이스를 만드세요.", + + "advancement.create.crafter": "자동 조합", + "advancement.create.crafter.desc": "기계식 조합기를 설치하고 가동시키세요.", + "advancement.create.deployer": "찌르고, 설치하고, 공격!", + "advancement.create.deployer.desc": "당신의 분신, 배포기를 설치하고 가동시키세요.", + "advancement.create.fist_bump": "하이파이브!", + "advancement.create.fist_bump.desc": "두 배포기를 서로 부딫치게 하세요.", + "advancement.create.crushing_wheel": "한 쌍의 거인들", + "advancement.create.crushing_wheel.desc": "더 많은 재료를 더 효율적으로 갈 분쇄 휠을 만드세요.", + "advancement.create.mechanical_arm": "기계식 끌어다 놓기", + "advancement.create.mechanical_arm.desc": "기계 팔을 조합하고, 입력부와 출력부를 정하고, 설치한 다음 돌리세요. 그리고 그것이 작동하는 것을 보세요.", + "advancement.create.musical_arm": "볼륨 최대로!", + "advancement.create.musical_arm.desc": "기계 팔이 주크박스를 작동시키는 것을 보세요.", + + "advancement.create.chromatic_compound": "양극성 재료", + "advancement.create.chromatic_compound.desc": "색채 혼합물를 만드세요.", + "advancement.create.shadow_steel": "공허를 받아들이다", + "advancement.create.shadow_steel.desc": "무의 금속, 그림자 강철을 생성하세요.", + "advancement.create.refined_radiance": "빛으로 제련되다", + "advancement.create.refined_radiance.desc": "강력한 색채 물질, 정제된 빛을 생성하세요.", + + "advancement.create.extendo_grip": "띠요오옹!", + "advancement.create.extendo_grip.desc": "외장형 연장 팔을 드세요.", + "advancement.create.dual_extendo_grip": "궁극의 띠용!", + "advancement.create.dual_extendo_grip.desc": "쌍으로 외장형 연장 팔을 들어 인간을 뛰어넘은 사거리를 가지세요.", + + "advancement.create.zapper": "나는 스타일있게 건축해", + "advancement.create.zapper.desc": "당신의 건축을 도와줄 멋진 레이저 건, 휴대용 블럭발사기를 만드세요.", + "advancement.create.upgraded_zapper": "화려한 빛이 날 감싸네", + "advancement.create.upgraded_zapper.desc": "완전히 업그레이드된 휴대용 블럭발사기를 만들고 써보세요.", + "advancement.create.wand_of_symmetry": "빛나는 건축", + "advancement.create.wand_of_symmetry.desc": "대칭의 지팡이를 만드세요.", + "advancement.create.deforester": "빛나는 벌목", + "advancement.create.deforester.desc": "산림파괴자를 만들고, 숲에게 작별인사를 하세요.", + + "advancement.create.eob": "End of Beta", + "advancement.create.eob.desc": "이후 업데이트를 기다려주세요. 번역:qkrehf2 <3", + + "_": "->------------------------] UI & Messages [------------------------<-", + + "itemGroup.create.base": "Create", + "itemGroup.create.palettes": "Create 팔레트", "death.attack.create.crush": "%1$s이(가) 분쇄 휠에 의해 가공되었습니다", - "death.attack.create.fan_fire": "%1$s이(가) 뜨거운 바람으로 타버렸습니다", - "death.attack.create.fan_lava": "%1$s이(가) 용암 바람으로 타버렸습니다", + "death.attack.create.fan_fire": "%1$s이(가) 뜨거운 바람에 의해 익어버렸습니다", + "death.attack.create.fan_lava": "%1$s이(가) 용암 바람으로 구워졌습니다", "death.attack.create.mechanical_drill": "%1$s이(가) 드릴에 관통당했습니다", "death.attack.create.mechanical_saw": "%1$s이(가) 톱날에 반으로 갈라져 죽었습니다", - "create.block.deployer.damage_source_name": "순수한 배포기", - "death.attack.create.curse_polish": "%1$s이(가) 저주받은 아이템을 닦다가 죽었습니다", "death.attack.create.cuckoo_clock_explosion": "%1$s이(가) 조작된 뻐꾸기 시계에 의해 폭파당했습니다", + "create.block.deployer.damage_source_name": "배포기", + "create.block.cart_assembler.invalid": "카트조립기를 레일 위에 설치하세요", + "create.recipe.crushing": "분쇄", "create.recipe.milling": "맷돌질", - "create.recipe.splashing": "세척", - "create.recipe.splashing.fan": "물과 환풍기", - "create.recipe.smokingViaFan": "훈연", - "create.recipe.smokingViaFan.fan": "불과 환풍기", - "create.recipe.blastingViaFan": "제련", - "create.recipe.blastingViaFan.fan": "용암과 환풍기", + "create.recipe.fan_washing": "세척", + "create.recipe.fan_washing.fan": "물과 선풍기", + "create.recipe.fan_smoking": "훈연", + "create.recipe.fan_smoking.fan": "불과 선풍기", + "create.recipe.fan_blasting": "제련", + "create.recipe.fan_blasting.fan": "용암과 선풍기", "create.recipe.pressing": "압착", "create.recipe.mixing": "혼합", + "create.recipe.automatic_shapeless": "유동적 자동 조합", + "create.recipe.automatic_brewing": "자동 양조", "create.recipe.packing": "압축", - "create.recipe.mechanical_sawing": "제재", + "create.recipe.automatic_packing": "자동 압축", + "create.recipe.sawing": "제재", "create.recipe.mechanical_crafting": "기계 조합", + "create.recipe.automatic_shaped": "고정형 자동 조합", "create.recipe.block_cutting": "블럭 절단", - "create.recipe.blockzapperUpgrade": "휴대용 블럭발사기 업그레이드", + "create.recipe.blockzapper_upgrade": "휴대용 블럭발사기 업그레이드", "create.recipe.sandpaper_polishing": "사포 연마", "create.recipe.mystery_conversion": "?", - "create.recipe.processing.catalyst": "촉매", + "create.recipe.spout_filling": "수도꼭지", + "create.recipe.draining": "배수", "create.recipe.processing.chance": "%1$s%% 확률", - "create.recipe.processing.chanceToReturn": "%1$s%% 확률로 반환", + "create.recipe.heat_requirement.none": "열이 필요하지 않음", + "create.recipe.heat_requirement.heated": "고온으로 가열됨", + "create.recipe.heat_requirement.superheated": "초고온으로 가열됨", "create.generic.range": "범위", "create.generic.radius": "반지름", @@ -311,6 +703,9 @@ "create.generic.unit.rpm": "RPM", "create.generic.unit.stress": "su", "create.generic.unit.degrees": "°", + "create.generic.unit.millibuckets": "%1$smB", + "create.generic.clockwise": "시계 방향", + "create.generic.counter_clockwise": "시계 반대 방향", "create.action.scroll": "스크롤하세요", "create.action.confirm": "확인", @@ -327,15 +722,15 @@ "create.gui.scrollInput.scrollToAdjustAmount": "스크롤로 수량 조절하기", "create.gui.scrollInput.scrollToSelect": "스크롤로 선택", "create.gui.scrollInput.shiftScrollsFaster": "쉬프트-스크롤로 빨리 수정하기", - "create.gui.toolmenu.focusKey": "[%1$s]를 눌러 세부정보 보기", "create.gui.toolmenu.cycle": "스크롤로 순환", - "create.gui.symmetryWand.mirrorType": "반사", "create.gui.symmetryWand.orientation": "방위", + "create.symmetry.mirror.plane": "거울 모드", "create.symmetry.mirror.doublePlane": "사각형 모드", "create.symmetry.mirror.triplePlane": "팔각형 모드", + "create.orientation.orthogonal": "수직으로", "create.orientation.diagonal": "대각선으로", "create.orientation.horizontal": "수평으로", @@ -352,10 +747,9 @@ "create.gui.blockzapper.pattern.solid": "원형", "create.gui.blockzapper.pattern.checkered": "체스판", "create.gui.blockzapper.pattern.inversecheckered": "반전된 체스판", - "create.gui.blockzapper.pattern.chance25": "램덤으로 25% 채우기", - "create.gui.blockzapper.pattern.chance50": "램덤으로 50% 채우기", + "create.gui.blockzapper.pattern.chance25": "랜덤으로 25% 채우기", + "create.gui.blockzapper.pattern.chance50": "랜덤으로 50% 채우기", "create.gui.blockzapper.pattern.chance75": "랜덤으로 75% 채우기", - "create.gui.terrainzapper.title": "휴대용 세계편집기", "create.gui.terrainzapper.placement": "설치방식", "create.gui.terrainzapper.placement.merged": "선택한 블럭에", @@ -372,6 +766,7 @@ "create.gui.terrainzapper.tool.clear": "지우기", "create.gui.terrainzapper.tool.overlay": "덮어씌우기", "create.gui.terrainzapper.tool.flatten": "평탄화", + "create.terrainzapper.shiftRightClickToSet": "쉬프트-우클릭으로 모양 설정하기", "create.blockzapper.usingBlock": "현재 블럭: %1$s", @@ -387,44 +782,56 @@ "create.blockzapper.leftClickToSet": "좌클릭으로 블럭 설정하기", "create.blockzapper.empty": "블럭이 없습니다!", + "create.minecart_coupling.two_couplings_max": "광산 수레는 최대 2개의 커플링만 가질 수 있습니다", + "create.minecart_coupling.unloaded": "열차 일부분이 로딩되지 않은 청크에 있는 것 같습니다", + "create.minecart_coupling.no_loops": "커플링은 반복할 수 없습니다", + "create.minecart_coupling.removed": "광산 수레에서 모든 커플링을 제거했습니다.", + "create.minecart_coupling.too_far": "광산 수레들이 너무 멀리 떨어져 있습니다", + "create.contraptions.movement_mode": "이동 설정", - "create.contraptions.movement_mode.move_place": "멈췄을때 항상 블럭 설치하기", - "create.contraptions.movement_mode.move_place_returned": "멈췄을떄 최초 위치에서만 블럭 설치하기", - "create.contraptions.movement_mode.move_never_place": "멈춰도 블럭 설치하지 않기", - "create.contraptions.movement_mode.rotate_place": "멈췄을때 항상 블럭 설치하기", - "create.contraptions.movement_mode.rotate_place_returned": "멈췄을떄 최초 각도에서만 블럭 설치하기", - "create.contraptions.movement_mode.rotate_never_place": "멈춰도 블럭 설치하지 않기", - + "create.contraptions.movement_mode.move_place": "멈췄을때 항상 블럭을 설치함", + "create.contraptions.movement_mode.move_place_returned": "멈췄을떄 최초 위치에서만 블럭을 설치함", + "create.contraptions.movement_mode.move_never_place": "멈춰도 블럭을 설치하지 않음", + "create.contraptions.movement_mode.rotate_place": "멈췄을때 항상 블럭을 설치함", + "create.contraptions.movement_mode.rotate_place_returned": "멈췄을떄 최초 위치에서만 블럭을 설치함", + "create.contraptions.movement_mode.rotate_never_place": "멈춰도 블럭을 설치하지 않음", + "create.contraptions.cart_movement_mode": "수레 장치 이동 설정", + "create.contraptions.cart_movement_mode.rotate": "장치가 항상 전방을 향함", + "create.contraptions.cart_movement_mode.rotate_paused": "수레가 회전할때 장치 행동을 멈춤", + "create.contraptions.cart_movement_mode.rotation_locked": "장치가 회전하지 않음", + "create.contraptions.windmill.rotation_direction": "회전 방향", + "create.contraptions.clockwork.clock_hands": "시계 바늘", + "create.contraptions.clockwork.hour_first": "시 바늘 먼저", + "create.contraptions.clockwork.minute_first": "분 바늘 먼저", + "create.contraptions.clockwork.hour_first_24": "24시간 바늘 먼저", + "create.logistics.filter": "필터", + "create.logistics.recipe_filter": "조합법 필터", + "create.logistics.fluid_filter": "액체 필터", "create.logistics.firstFrequency": "주파수. #1", "create.logistics.secondFrequency": "주파수. #2", + "create.logistics.filter.apply": "%1$s에 필터 저장됨", + "create.logistics.filter.apply_click_again": "%1$s에 필터 저장됨 / 다시 눌러 수량 복사하기", + "create.logistics.filter.apply_count": "필터에 추출 횟수를 적용했습니다.", "create.gui.goggles.generator_stats": "발전 상태:", "create.gui.goggles.kinetic_stats": "가동 상태:", "create.gui.goggles.at_current_speed": "현재 속도", "create.gui.goggles.base_value": "기본 수치", - "create.gui.gauge.info_header": "게이지 정보:", "create.gui.speedometer.title": "회전 속도", "create.gui.stressometer.title": "네트워크 부하", "create.gui.stressometer.capacity": "용량", "create.gui.stressometer.overstressed": "과부하됨", "create.gui.stressometer.no_rotation": "회전없음", - "create.gui.contraptions.not_fast_enough": "이 %1$s은(는) 작동하기에 _회전 속도_가 _부족합니다_", - "create.gui.contraptions.network_overstressed": "이 장치는 _과부하_되었습니다. _높은 피로도_ 용량을 가진 발전기를 추가로 설치하거나 장치 _속도_를 _늦추세요_.", - + "create.gui.contraptions.network_overstressed": "_과부하!_ _높은 피로도_ _용량_을 가진 발전기를 추가로 설치하거나 장치 _속도_를 _늦추세요_.", "create.gui.adjustable_crate.title": "가변 창고 ", "create.gui.adjustable_crate.storageSpace": "저장 공간", - "create.gui.stockpile_switch.title": "수량 스위치", - "create.gui.stockpile_switch.lowerLimit": "최소 신호 유지수량", - "create.gui.stockpile_switch.upperLimit": "최초 신호 발동수량", - "create.gui.stockpile_switch.startAt": "다음 수량에 신호 주기", - "create.gui.stockpile_switch.startAbove": "다음 수량이상일떄 신호 주기", - "create.gui.stockpile_switch.stopAt": "다음 수량에 신호 멈추기", - "create.gui.stockpile_switch.stopBelow": "다음 수량이하일때 신호 멈추기", - + "create.gui.stockpile_switch.invert_signal": "신호 반전", + "create.gui.stockpile_switch.move_to_lower_at": "최소 신호 발동 비율:%1$s%%", + "create.gui.stockpile_switch.move_to_upper_at": "최소 신호 유지 비율:%1$s%%", "create.gui.sequenced_gearshift.title": "순서 기어쉬프트", "create.gui.sequenced_gearshift.instruction": "설명", "create.gui.sequenced_gearshift.instruction.turn_angle": "회전", @@ -445,7 +852,8 @@ "create.schematicAndQuill.secondPos": "두번째 위치 지정됨.", "create.schematicAndQuill.noTarget": "[Ctrl]을 눌러 공기 블럭을 선택하기.", "create.schematicAndQuill.abort": "위치 제거됨.", - "create.schematicAndQuill.prompt": "청사진의 제목을 작성하기:", + "create.schematicAndQuill.title": "청사진 이름", + "create.schematicAndQuill.convert": "저장하고 바로 설치하기", "create.schematicAndQuill.fallbackName": "내 청사진", "create.schematicAndQuill.saved": "%1$s로 저장됨", @@ -460,14 +868,12 @@ "create.schematic.mirror.none": "없음", "create.schematic.mirror.frontBack": "전-후", "create.schematic.mirror.leftRight": "좌-우", - "create.schematic.tool.deploy": "전개", "create.schematic.tool.move": "X/Z좌표 이동", "create.schematic.tool.movey": "Y좌표 이동", "create.schematic.tool.rotate": "회전", "create.schematic.tool.print": "설치", "create.schematic.tool.flip": "뒤집기", - "create.schematic.tool.deploy.description.0": "구조물을 해당 위치로 고정합니다.", "create.schematic.tool.deploy.description.1": "땅에다 우클릭으로 설치합니다.", "create.schematic.tool.deploy.description.2": "[Ctrl]을 눌러 플레이어-청사진의 거리를 설정합니다.", @@ -498,26 +904,29 @@ "create.schematics.maxAllowedSize": "최대 청사진 파일 크기는:", "create.gui.schematicTable.title": "청사진 테이블", + "create.gui.schematicTable.refresh": "파일 새로고침", + "create.gui.schematicTable.open_folder": "폴더 열기", "create.gui.schematicTable.availableSchematics": "이용가능한 청사진", "create.gui.schematicTable.noSchematics": "저장된 청사진 없음", "create.gui.schematicTable.uploading": "업로딩 중...", "create.gui.schematicTable.finished": "업로드 완료!", - "create.gui.schematicannon.title": "청사진 대포", - "create.gui.schematicannon.settingsTitle": "설치 설정", "create.gui.schematicannon.listPrinter": "재료 목록 프린터", "create.gui.schematicannon.gunpowderLevel": "화약 용량 %1$s%%", "create.gui.schematicannon.shotsRemaining": "남은 발포 수 : %1$s", "create.gui.schematicannon.shotsRemainingWithBackup": "화약 여분: %1$s", "create.gui.schematicannon.optionEnabled": "현재 활성화 됨", "create.gui.schematicannon.optionDisabled": "현재 비활성화 됨", + "create.gui.schematicannon.showOptions": "대포 설치 설정 열기", "create.gui.schematicannon.option.dontReplaceSolid": "온전한 블럭을 대체하지 않음", "create.gui.schematicannon.option.replaceWithSolid": "온전한 블럭을 재료로 대체함", "create.gui.schematicannon.option.replaceWithAny": "온전한 블럭을 아무 재료로 대체함", "create.gui.schematicannon.option.replaceWithEmpty": "온전한 블럭을 공기로 채움", "create.gui.schematicannon.option.skipMissing": "부족한 블럭을 무시하고 진행", "create.gui.schematicannon.option.skipTileEntities": "타일 엔티티를 보호", - + "create.gui.schematicannon.slot.gunpowder": "화약을 넣어 대포 연료를 채우세요", + "create.gui.schematicannon.slot.listPrinter": "책을 넣어 건축 재료 체크리스트를 인쇄하세요", + "create.gui.schematicannon.slot.schematic": "여기에 청사진을 넣으세요. 건설 구역이 설정되어 있어야 합니다.", "create.gui.schematicannon.option.skipMissing.description": "만약 대포가 설치에 필요한 블럭을 찾지 못할 경우,건너뛰고 다음 블럭 설치를 진행합니다.", "create.gui.schematicannon.option.skipTileEntities.description": "대포가 상세정보가 든 상자같은 타일 엔티티 설치를 무시합니다.", "create.gui.schematicannon.option.dontReplaceSolid.description": "대포가 작업구역의 온전한 블럭을 대체하지 않습니다.", @@ -542,81 +951,127 @@ "create.schematicannon.status.schematicInvalid": "청사진 없음", "create.schematicannon.status.schematicNotPlaced": "청사진이 전개되지 않음", "create.schematicannon.status.schematicExpired": "청사진 파일이 제거됨", - - "create.gui.filter.deny_list": "블랙리스트", - "create.gui.filter.deny_list.description": "위 목록에 맞지않는 아이템이면 통과합니다. 빈 블랙리스트는 모두 통과시킵니다.", - "create.gui.filter.allow_list": "화이트리스트", - "create.gui.filter.allow_list.description": "위 목록에 맞는 아이템이면 통과합니다. 빈 화이트리스트는 모두 통과시키지 않습니다.", + + "create.gui.filter.blacklist": "블랙리스트", + "create.gui.filter.blacklist.description": "위 목록에 맞지않는 아이템이면 통과합니다. 빈 블랙리스트는 모두 통과시킵니다.", + "create.gui.filter.whitelist": "화이트리스트", + "create.gui.filter.whitelist.description": "위 목록에 맞는 아이템이면 통과합니다. 빈 화이트리스트는 모두 통과시키지 않습니다.", "create.gui.filter.respect_data": "상세정보 일치", "create.gui.filter.respect_data.description": "위 목록 아이템의 내구도, 마법부여, 그리고 다른 NBT와 일치할 때 통과시킵니다.", "create.gui.filter.ignore_data": "상세정보 무시", "create.gui.filter.ignore_data.description": "상세정보와 상관없이 아이템 종류만 일치한다면 통과시킵니다.", - + "create.item_attributes.placeable": "설치할 수 있음", + "create.item_attributes.placeable.inverted": "설치할 수 없음", "create.item_attributes.consumable": "먹을 수 있음", + "create.item_attributes.consumable.inverted": "먹을 수 없음", "create.item_attributes.smeltable": "구워질 수 있음", + "create.item_attributes.smeltable.inverted": "구워질 수 없음", "create.item_attributes.washable": "세척될 수 있음", + "create.item_attributes.washable.inverted": "세척될 수 없음", "create.item_attributes.smokable": "훈연될 수 있음", + "create.item_attributes.smokable.inverted": "훈연될 수 없음", + "create.item_attributes.crushable": "분쇄될 수 있음", + "create.item_attributes.crushable.inverted": "분쇄될 수 없음", "create.item_attributes.blastable": "용광로에 녹일 수 있음", + "create.item_attributes.blastable.inverted": "용광로에 녹일 수 없음", "create.item_attributes.enchanted": "마법부여됨", + "create.item_attributes.enchanted.inverted": "마법부여되지 않음", "create.item_attributes.damaged": "내구도가 닮", + "create.item_attributes.damaged.inverted": "내구도가 닳지 않음", "create.item_attributes.badly_damaged": "심각하게 내구도가 닮", + "create.item_attributes.badly_damaged.inverted": "심각하게 내구도가 닳지 않음", "create.item_attributes.not_stackable": "겹쳐질 수 없음", + "create.item_attributes.not_stackable.inverted": "겹쳐질 수 있음", "create.item_attributes.equipable": "장착할 수 있음", + "create.item_attributes.equipable.inverted": "장착할 수 없음", "create.item_attributes.furnace_fuel": "화로 연료로 쓸 수 있음", + "create.item_attributes.furnace_fuel.inverted": "화로 연료로 쓸 수 없음", "create.item_attributes.in_tag": "%1$s로 등록됨", + "create.item_attributes.in_tag.inverted": "%1$s로 등록되지 않음", "create.item_attributes.in_item_group": "%1$s탭에 속함", - "create.item_attributes.added_by": "%1$s가 추가함", - + "create.item_attributes.in_item_group.inverted": "%1$s탭에 속함", + "create.item_attributes.added_by": "%1$s모드가 추가함", + "create.item_attributes.added_by.inverted": "%1$s모드가 추가하지 않음", + "create.gui.attribute_filter.no_selected_attributes": "속성이 선택되지 않음", "create.gui.attribute_filter.selected_attributes": "선택된 속성:", - "create.gui.attribute_filter.allow_list_disjunctive": "화이트리스트 (최소)", - "create.gui.attribute_filter.allow_list_disjunctive.description": "아이템이 선택된 속성 중 하나라도 가지고 있다면 통과시킵니다.", - "create.gui.attribute_filter.allow_list_conjunctive": "화이트리스트 (모두)", - "create.gui.attribute_filter.allow_list_conjunctive.description": "아이템이 선택된 속성 모두를 가지고 있어야 통과시킵니다.", - "create.gui.attribute_filter.deny_list": "블랙리스트", - "create.gui.attribute_filter.deny_list.description": "아이템이 선택된 속성이 없다면 통과시킵니다.", + "create.gui.attribute_filter.add_attribute": "리스트에 속성을 추가합니다", + "create.gui.attribute_filter.add_inverted_attribute": "리스트에 반대 속성을 추가합니다.", + "create.gui.attribute_filter.whitelist_disjunctive": "화이트리스트 (최소)", + "create.gui.attribute_filter.whitelist_disjunctive.description": "아이템이 선택된 속성 중 하나라도 가지고 있다면 통과시킵니다.", + "create.gui.attribute_filter.whitelist_conjunctive": "화이트리스트 (모두)", + "create.gui.attribute_filter.whitelist_conjunctive.description": "아이템이 선택된 속성 모두를 가지고 있어야 통과시킵니다.", + "create.gui.attribute_filter.blacklist": "블랙리스트", + "create.gui.attribute_filter.blacklist.description": "아이템이 선택된 속성이 없다면 통과시킵니다.", "create.gui.attribute_filter.add_reference_item": "참고할 아이템을 추가하기", "create.tooltip.holdKey": "[%1$s]를 눌러 설명보기", "create.tooltip.holdKeyOrKey": "[%1$s] 또는 [%2$s]를 눌러 설명보기", "create.tooltip.keyShift": "Shift", "create.tooltip.keyCtrl": "Ctrl", - "create.tooltip.speedRequirement": "회전속도 요구: %1$s", "create.tooltip.speedRequirement.none": "없음", "create.tooltip.speedRequirement.medium": "보통", "create.tooltip.speedRequirement.high": "빠름", - "create.tooltip.stressImpact": "피로도 부하: %1$s", "create.tooltip.stressImpact.low": "낮음", "create.tooltip.stressImpact.medium": "보통", "create.tooltip.stressImpact.high": "높음", "create.tooltip.stressImpact.overstressed": "과부하됨", - "create.tooltip.capacityProvided": "피로도 용량: %1$s", "create.tooltip.capacityProvided.low": "적음", "create.tooltip.capacityProvided.medium": "보통", "create.tooltip.capacityProvided.high": "큼", "create.tooltip.capacityProvided.asGenerator": "(발전기로써)", - "create.tooltip.generationSpeed" : "%1$s %2$s만큼 발전함", - + "create.tooltip.generationSpeed": "%1$s %2$s만큼 발전함", "create.tooltip.analogStrength": "레드스톤 출력: %1$s/15", - "create.tooltip.wip": "WIP", - "create.tooltip.workInProgress": "Work in progress!", - - "create.tooltip.randomWipDescription0": "Please keep this item away from children.", - "create.tooltip.randomWipDescription1": "A baby panda dies every time you use this item. Every. Time.", - "create.tooltip.randomWipDescription2": "Use at your own risk.", - "create.tooltip.randomWipDescription3": "This is not the item you are looking for, *finger-wiggles* please disperse.", - "create.tooltip.randomWipDescription4": "This item will self-destruct in 10 seconds. 10, 9, 8...", - "create.tooltip.randomWipDescription5": "Believe me, it's useless.", - "create.tooltip.randomWipDescription6": "By using this item, you hereby consent to our disclaimer and agree to its terms.", - "create.tooltip.randomWipDescription7": "This one maybe isn't for you. What about that one?", - "create.tooltip.randomWipDescription8": "Use it and regret your decision immediately.", + "create.mechanical_arm.extract_from": "%1$s에서 아이템을 가져감", + "create.mechanical_arm.deposit_to": "%1$s에 아이템을 넣음", + "create.mechanical_arm.summary": "이 기계 팔은 %1$s개의 입력부와 %2$s개의 출력부를 가졌습니다.", + "create.mechanical_arm.points_outside_range": "%1$s개의 상호작용 포인트가 거리제한으로 인해 삭제되었습니다.", - "create.mechanical_mixer.min_ingredients": "최소 재료 종류", + "create.logistics.when_multiple_outputs_available": "다수의 아웃풋이 존재할 때", + + "create.mechanical_arm.selection_mode.round_robin": "순서대로 옮김", + "create.mechanical_arm.selection_mode.forced_round_robin": "순서대로 옮김(강제적)", + "create.mechanical_arm.selection_mode.prefer_first": "첫 포인트 우선", + + "create.tunnel.selection_mode.split": "분리", + "create.tunnel.selection_mode.forced_split": "강제 분리", + "create.tunnel.selection_mode.round_robin": "순차적 배분", + "create.tunnel.selection_mode.forced_round_robin": "강제 순차적 배분", + "create.tunnel.selection_mode.prefer_nearest": "가까운 곳 선호", + "create.tunnel.selection_mode.randomize": "랜덤", + "create.tunnel.selection_mode.synchronize": "인풋 동기화", + + "create.tooltip.chute.header": "슈트 정보", + "create.tooltip.chute.items_move_down": "아이템이 아래로 이동합니다.", + "create.tooltip.chute.items_move_up": "아이템이 위로 이동합니다.", + "create.tooltip.chute.no_fans_attached": "선풍기가 부착되지 않음", + "create.tooltip.chute.fans_push_up": "선풍기가 아래에서 밈", + "create.tooltip.chute.fans_push_down": "선풍기가 위에서 밈", + "create.tooltip.chute.fans_pull_up": "선풍기가 위에서 당김", + "create.tooltip.chute.fans_pull_down": "선풍기가 아래에서 당김", + + "create.hint.mechanical_arm_no_targets.title": "목표 없음", + "create.hint.mechanical_arm_no_targets": "이 _기계 팔_은 _목표_가 설정되지 않은 것 같습니다. _기계 팔을 손에 들고_ 벨트, 아이템 거치대, 깔대기를 _우클릭_하여 목표로 지정하세요.", + "create.hint.horizontal_funnel.title": "깔대기가 수평임", + "create.hint.horizontal_funnel": "깔대기는 더이상 아이템을 _직접_ 이동시킬 수 없습니다. _벨트나 아이템 거치대_위에 깔대기를 설치하여 아이템을 이동시키세요.", + "create.hint.upward_funnel.title": "깔대기가 위를 바라보고 있음", + "create.hint.upward_funnel": "_기계 팔_, 선풍기가 부착된 _슈트_를 이용하거나, 혹은 아이템이 _던져져야만_ 이동시킬 수 있습니다. 아이템을 _수직으로_ 옮기고 싶다면 _슈트_를 사용해보세요.", + "create.hint.empty_bearing.title": "베어링 업데이트_", + "create.hint.empty_bearing": "_맨 손_으로 베어링을 _우클릭_하여 구조물을 _부착_하세요.", + + "create.gui.config.overlay1": "UNLOCALIZED: Hi :)", + "create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay", + "create.gui.config.overlay3": "UNLOCALIZED: Click or drag with your mouse", + "create.gui.config.overlay4": "UNLOCALIZED: to move this preview", + "create.gui.config.overlay5": "UNLOCALIZED: Press ESC to exit this screen", + "create.gui.config.overlay6": "UNLOCALIZED: and save the new position", + "create.gui.config.overlay7": "UNLOCALIZED: Run /create overlay reset", + "create.gui.config.overlay8": "UNLOCALIZED: to reset to the default position", "create.command.killTPSCommand": "killtps", "create.command.killTPSCommand.status.slowed_by.0": "[Create]: Server tick is currently slowed by %s ms :o", @@ -626,47 +1081,6 @@ "create.command.killTPSCommand.status.usage.1": "[Create]: use /killtps start to artificially slow down the server tick", "create.command.killTPSCommand.argument.tickTime": "tickTime", - "advancement.create:root": "처음부터 Create하기!", - "advancement.create:root.desc": "멋진 장치들을 만들 시간이야!", - "advancement.create:andesite_alloy": "이게.. 합금..?", - "advancement.create:andesite_alloy.desc": "Create모드는 조금 이상한 아이템이 있습니다. 안산암 합금이 그 중 하나죠.", - "advancement.create:andesite_casing": "안산암 시대", - "advancement.create:andesite_casing.desc": "안산암, 나무를 이용하여 기본 케이스를 만드세요.", - "advancement.create:crushing_wheel": "한 쌍의 거인들", - "advancement.create:crushing_wheel.desc": "재료들을 갈 분쇄 휠을 만드세요.", - "advancement.create:rotation": "움직인다!", - "advancement.create:rotation.desc": "당신의 첫 장치가 움직이는 것을 보세요.", - "advancement.create:overstressed": "과부화!", - "advancement.create:overstressed.desc": "직접 물리법칙을 경험해보세요.", - "advancement.create:sand_paper": "힘세고 강한 윤내기", - "advancement.create:sand_paper.desc": "사포를 만들고 재료를 윤내세요.", - "advancement.create:polished_rose_quartz": "분홍빛 다이아몬드", - "advancement.create:polished_rose_quartz.desc": "장밋빛 석영을 반대편까지 보이도록 열심히 사포질하세요.", - "advancement.create:sand_paper_secret": "사포, 사포, 사포!", - "advancement.create:sand_paper_secret.desc": "당신의 사포로 사포를 사포질 하세요!", - "advancement.create:press": "'깡!'", - "advancement.create:press.desc": "압착기를 만들고 판을 찍으세요.", - "advancement.create:mixer": "섞고 돌리고 섞고", - "advancement.create:mixer.desc": "믹서를 만드세요.", - "advancement.create:brass": "진짜 합금", - "advancement.create:brass.desc": "구리와 아연을 가지고 황동을 만드세요.", - "advancement.create:brass_casing": "황동기 시대", - "advancement.create:brass_casing.desc": "새롭게 얻은 황동과 나무를 가지고 업그레이드된 케이스를 만드세요.", - "advancement.create:deployer": "찌르고, 설치하고, 공격!", - "advancement.create:deployer.desc": "완벽한 당신의 분신, 배포기를 만드세요.", - "advancement.create:deployer_secret": "Pound It, Bro!", - "advancement.create:deployer_secret.desc": "두 배포기의 주먹을 부딫치세요.", - "advancement.create:chromatic_compound": "양극성 재료", - "advancement.create:chromatic_compound.desc": "색채 혼합물를 만드세요.", - "advancement.create:shadow_steel": "공허를 받아들여라", - "advancement.create:shadow_steel.desc": "무의 금속, 그림자 강철을 생성하세요.", - "advancement.create:refined_radiance": "빛과 질서", - "advancement.create:refined_radiance.desc": "색이 하나로 합쳐진 정제된 빛을 생성하세요.", - "advancement.create:refined_radiance_secret": "빛줄기로 제련되다", - "advancement.create:refined_radiance_secret.desc": "정제된 광채를 만들 대체제를 찾아보세요.", - "advancement.create:speed_secret": "?", - "advancement.create:speed_secret.desc": "속도 계측기가 정확히 69RPM에 도달하는걸 보세요.", - "create.subtitle.schematicannon_launch_block": "청사진 대포가 발포함", "create.subtitle.schematicannon_finish": "청사진 대포가 끝남", "create.subtitle.slime_added": "슬라임이 철퍽거림", @@ -676,8 +1090,11 @@ "create.subtitle.blockzapper_confirm": "확인 효과음", "create.subtitle.blockzapper_deny": "취소 효과음", "create.subtitle.block_funnel_eat": "깔때기가 흡입함", + "create.subtitle.blaze_munch": "블레이즈가 행복하게 섭취함", + + + "_": "->------------------------] Item Descriptions [------------------------<-", - "_comment": "-------------------------] ITEM DESCRIPTIONS [------------------------------------------------", "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", "item.create.example_item.tooltip.summary": "A brief description of the item. _Underscores_ highlight a term.", "item.create.example_item.tooltip.condition1": "When this", @@ -687,8 +1104,131 @@ "item.create.example_item.tooltip.control1": "When Ctrl pressed", "item.create.example_item.tooltip.action1": "These controls are displayed.", + "block.create.andesite_casing.tooltip": "안산암 케이스", + "block.create.andesite_casing.tooltip.summary": "다양한 용도로 쓰일 수 있는 단순한 기계 케이스입니다. 장식용으로 써도 무방합니다.", + "block.create.andesite_casing.tooltip.condition1": "벨트에 사용할 때", + "block.create.andesite_casing.tooltip.behaviour1": "벨트에 안산암 케이스를 씌워 _강화시킵니다._ _강화된_ 벨트는 _터널_ 설치를 지원하고, _슈트_가 곧바로 _아이템_을 가져가도록 지원합니다.", + + "block.create.andesite_funnel.tooltip": "안산암 깔대기", + "block.create.andesite_funnel.tooltip.summary": "아이템을 _받아들여_ 부착된 _아이템_ _저장소_에 넣습니다. _레드스톤_ _신호_로 중지시킬 수 있습니다.", + "block.create.andesite_funnel.tooltip.condition1": "아이템 저장소에 사용할 때", + "block.create.andesite_funnel.tooltip.behaviour1": "_깔대기_에 던져진 아이템들은 부착된 _상자_, _벨트_, _슈트_와 같은 아이템 저장소에 넣어집니다.", + "block.create.andesite_funnel.tooltip.condition2": "벨트 위에 설치되었을 때", + "block.create.andesite_funnel.tooltip.behaviour2": "_벨트에_ 의해 가동되는 _깔대기_는 부착된 아이템 저장소으로 _아이템을_ _넣거나_, 저장소에서 _빼올_ 수 있습니다.", + + "block.create.andesite_tunnel.tooltip": "안산암 터널", + "block.create.andesite_tunnel.tooltip.summary": "벨트의 안전한 _덮개_이며, 벨트로 인한 구멍을 메울 훌륭한 수단입니다.", + "block.create.andesite_tunnel.tooltip.control1": "측면에서 렌치로 우클릭", + "block.create.andesite_tunnel.tooltip.action1": "터널에 창문이 존재할경우, _창문_ _셔터_를 조정합니다.", + + "block.create.brass_funnel.tooltip": "황동 깔대기", + "block.create.brass_funnel.tooltip.summary": "아이템을 _받아들여_ 부착된 _아이템_ _저장소_에 넣습니다. _레드스톤_ _신호_로 중지시킬 수 있습니다. 필터도 넣을 수 있습니다!", + "block.create.brass_funnel.tooltip.condition1": "아이템 저장소에 사용할 때", + "block.create.brass_funnel.tooltip.behaviour1": "_깔대기_에 던져진 아이템들은 부착된 _상자_, _벨트_, _슈트_와 같은 아이템 저장소에 넣어집니다.", + "block.create.brass_funnel.tooltip.condition2": "벨트 위에 설치되었을 때", + "block.create.brass_funnel.tooltip.behaviour2": "_벨트에_ 의해 가동되는 _깔대기_는 부착된 아이템 저장소으로 _아이템을_ _넣거나_, 저장소에서 _빼올_ 수 있습니다.", + + "block.create.brass_tunnel.tooltip": "황동 터널", + "block.create.brass_tunnel.tooltip.summary": "벨트에 다양한 _필터링_, _분리_ 기능을 탑재해줄 _황동_ _터널_입니다.", + "block.create.brass_tunnel.tooltip.condition1": "측면에 순서대로 설치했을 때", + "block.create.brass_tunnel.tooltip.behaviour1": "_서로_ _연결된_ 황동 터널은 한 벨트의 아이템을 _다른_ _벨트로_ 옮길 수 있습니다.", + "block.create.brass_tunnel.tooltip.condition2": "필터링", + "block.create.brass_tunnel.tooltip.behaviour2": "_황동_ _터널_은 _입력_, _출력_의 필터를 설정할 수 있습니다. 터널 출력 필터에 _허용되지_ _않은_ 아이템은, _연결된_ _다른_ 터널 출력부로 옮겨집니다.", + "block.create.brass_tunnel.tooltip.condition3": "분리", + "block.create.brass_tunnel.tooltip.behaviour3": "_황동_ _터널_은 _연결된_ _벨트_에 아이템이 다양하게 _분배되도록_ 설정할 수 있습니다.", + "block.create.brass_tunnel.tooltip.control1": "측면에서 렌치로 우클릭", + "block.create.brass_tunnel.tooltip.action1": "터널에 창문이 존재할경우, _창문_ _셔터_를 조정합니다.", + "block.create.brass_tunnel.tooltip.control2": "상면에서 렌치로 우클릭", + "block.create.brass_tunnel.tooltip.action2": "연결된 _터널_의 분리 방식을 바꿉니다.", + + "block.create.copper_casing.tooltip": "구리 케이스", + "block.create.copper_casing.tooltip.summary": "다양한 용도로 쓰일 수 있는 견고한 기계 케이스입니다. 장식용으로 써도 무방합니다.", + "block.create.copper_casing.tooltip.condition1": "액체 파이프에 사용할 때", + "block.create.copper_casing.tooltip.behaviour1": "_액체_ _파이프_를 구리 케이스로 _덮습니다._ 파이프가 벽을 뚫고 지나갈 때 유용합니다.", + + "block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE", + "block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.", + + "block.create.copper_valve_handle.tooltip": "구리 밸브 손잡이", + "block.create.copper_valve_handle.tooltip.summary": "_플레이어의_ _상호작용_이 필요한 정확한 _회전력_의 _근원_입니다. 피곤해지지 않도록 주의하세요!", + "block.create.copper_valve_handle.tooltip.condition1": "사용할 때", + "block.create.copper_valve_handle.tooltip.behaviour1": "연결된 장치에 _회전력_을 _제공_합니다. 웅크리면 _반대로_ 회전시킵니다.", + + "block.create.fluid_pipe.tooltip": "FLUID PIPE", + "block.create.fluid_pipe.tooltip.summary": "_액체_를 수송시킬 때 쓰입니다. 액체를 옮기려면 _펌프_가 필요합니다.", + "block.create.fluid_pipe.tooltip.condition1": "액체 수송", + "block.create.fluid_pipe.tooltip.behaviour1": "_탱크_와 _대야_같은 _액체_ _저장소_에 연결할 수 있습니다. 노출된 파이프 구멍은 액체를 _흡입, 배출_할 수 있습니다. 누수에 주의하세요!", + "block.create.fluid_pipe.tooltip.control1": "렌치로 우클릭", + "block.create.fluid_pipe.tooltip.action1": "가능하면 파이프에 창문을 설치합니다.", + + "block.create.fluid_tank.tooltip": "FLUID TANK", + "block.create.fluid_tank.tooltip.summary": "당신이 좋아하는 _액체_를 모두 _저장_하세요.", + "block.create.fluid_tank.tooltip.control1": "렌치로 우클릭", + "block.create.fluid_tank.tooltip.action1": "창문 설정을 변경합니다.", + + "block.create.fluid_valve.tooltip": "FLUID VALVE", + "block.create.fluid_valve.tooltip.summary": "파이프 속 액체의 흐름을 멈춥니다.", + "block.create.fluid_valve.tooltip.condition1": "설정가능한 흐름", + "block.create.fluid_valve.tooltip.behaviour1": "_회전력_은 밸브를 닫게만들어, 액체의 흐름을 _중지_시킵니다. _반대_ _방향의_ 회전력은 밸브를 다시 엽니다.", + + "block.create.Mechanical_pump.tooltip": "MECHANICAL PUMP", + "block.create.Mechanical_pump.tooltip.summary": "_회전력_을 가지고 액체를 파이프에서 _움직일_ _수_ _있게_ 합니다.", + "block.create.Mechanical_pump.tooltip.condition1": "액체의 흐름", + "block.create.Mechanical_pump.tooltip.behaviour1": "_회전력_이 파이프 안의 _액체_를 _움직이게_ 하는 압력을 발생시킵니다. 회전력의 방향을 _반전_시켜, 액체의 흐름을 _바꿀_ _수_ 있습니다.", + "block.create.Mechanical_pump.tooltip.control1": "렌치로 우클릭", + "block.create.Mechanical_pump.tooltip.action1": "_펌프_의 방향을 반전시켜, 흐름의 _기본_ _방향_을 바꿉니다.", + + "block.create.smart_fluid_pipe.tooltip": "SMART FLUID PIPE", + "block.create.smart_fluid_pipe.tooltip.summary": "_필터_가 있는 액체 파이프입니다. 어떤 액체가 지나갈 수 있는지 _특정_할 수 있습니다.", + "block.create.smart_fluid_pipe.tooltip.control1": " ~ ", + "block.create.smart_fluid_pipe.tooltip.action1": "~ ", + + "block.create.spout.tooltip": "SPOUT", + "block.create.spout.tooltip.summary": "액체 용기를 _리필_해주는 펌프입니다.", + "block.create.spout.tooltip.condition1": "액체 수송", + "block.create.spout.tooltip.behaviour1": "양동이나 물병같이 _액체를_ _담는_ _용기_가 아래에 있다면, 수도꼭지는 _자신이_ _가진_ _액체_로 채웁니다.", + "block.create.spout.tooltip.condition2": "액체 자동화", + "block.create.spout.tooltip.behaviour2": "수도꼭지가 _벨트_나 _아이템 거치대_위에 설치되어있다면, 아래를 지나가는 액체 용기와 _자동으로_ 반응합니다.", + + "block.create.mechanical_arm.tooltip": "MECHANICAL ARM", + "block.create.mechanical_arm.tooltip.summary": "_아이템_ 재배치를 위한 _고급_ _장치_입니다.", + "block.create.mechanical_arm.tooltip.condition1": "아이템 이동", + "block.create.mechanical_arm.tooltip.behaviour1": "_벨트_, _아이템 거치대_, _깔대기_, _기계_ _조합기_와 같은 접근가능한 인벤토리에서 아이템을 _가져오거나_ _놓을_ 수 있습니다., such as _Belts_, _Depots_, _Funnels_ and _Mechanical_ _Crafters_.", + "block.create.mechanical_arm.tooltip.control1": "손에 있을 때", + "block.create.mechanical_arm.tooltip.action1": "_접근가능한_ _인벤토리_에 우클릭해서 기계 팔이 아이템을 _가져갈_ _곳_을 설정합니다. 한번 더 우클릭하여 아이템을 _놓을_ _곳_을 설정합니다.", + "block.create.mechanical_arm.tooltip.control2": "렌치를 들고 스크롤", + "block.create.mechanical_arm.tooltip.action2": "_기계_ _팔_이 아이템을 _놓을_ _패턴_을 설정합니다.", + + "block.create.copper_valve_handle.tooltip": "구리 밸브 손잡이", + "block.create.copper_valve_handle.tooltip.summary": "_플레이어의_ _상호작용_이 필요한 정확한 _회전력_의 _근원_입니다. 피곤해지지 않도록 주의하세요!", + "block.create.copper_valve_handle.tooltip.condition1": "사용할 때", + "block.create.copper_valve_handle.tooltip.behaviour1": "연결된 장치에 _회전력_을 _제공_합니다. 웅크리면 _반대로_ 회전시킵니다.", + + "block.create.seat.tooltip": "SEAT", + "block.create.seat.tooltip.summary": "앉아서 드라이브를 즐기세요! _움직이는 장치_에 _플레이어_를 _고정_시킵니다. 가구용으로도 좋습니다! 다양한 색깔이 존재합니다.", + "block.create.seat.tooltip.control1": "좌석에 우클릭", + "block.create.seat.tooltip.action1": "플레이어가 좌석에 _앉습니다_. _왼쪽 쉬프트_를 눌러 좌석에서 _일어섭니다_.", + + "block.create.chute.tooltip": "슈트", + "block.create.chute.tooltip.summary": "아이템을 받아들이고 _수직으로_ 수송합니다. _아이템_ _저장소_에서 아이템을 뺴오거나 넣을 수 있습니다.", + "block.create.chute.tooltip.control1": "선풍기 바람을 받을 때", + "block.create.chute.tooltip.action1": "_선풍기_ _바람_을 받은 _슈트_는 아이템을 _위로_ 수송하거나, _벨트_, _아이템 거치대_에서 아이템을 빨아들일 수 있습니다", + + "block.create.depot.tooltip": "아이템 거치대", + "block.create.depot.tooltip.summary": "아이템을 _간편하게_ 두기에 좋은 블럭입니다. 몇몇 장치에 상호작용 포인트를 제공합니다.", + "block.create.depot.tooltip.control1": "우클릭", + "block.create.depot.tooltip.action1": "_아이템 거치대_에서 아이템을 두거나 가져옵니다. _벨트_에 작용하는 블럭, 장치도 _아이템 거치대_와 작용합니다.", + + "item.create.blaze_cake.tooltip": "블레이즈 케이크", + "item.create.blaze_cake.tooltip.summary": "열심히 일하는 _블레이즈_ _버너_의 식사입니다. 그들을 더 화끈하게 해주세요!", + + "item.create.empty_blaze_burner.tooltip": "EMPTY BLAZE BURNER", + "item.create.empty_blaze_burner.tooltip.summary": "불타는 친구를 위한 작은 집입니다. 그들을 _좋은 곳_에 쓸 수 있을 겁니다.", + "item.create.empty_blaze_burner.tooltip.condition1": "블레이즈나 블레이즈 스포너에 사용했을 때", + "item.create.empty_blaze_burner.tooltip.behaviour1": "블레이즈를 _포획_합니다.", + "item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND", - "item.create.wand_of_symmetry.tooltip.summary": "설정된 반사 모드에 따라 블럭 설치를 똑같이 재현합니다.", + "item.create.wand_of_symmetry.tooltip.summary": "설정된 반사 모드에 따라 블럭 설치를 _똑같이_ _재현_합니다.", "item.create.wand_of_symmetry.tooltip.condition1": "단축바에 있을 때", "item.create.wand_of_symmetry.tooltip.behaviour1": "활성화 유지", "item.create.wand_of_symmetry.tooltip.control1": "땅에다 우클릭", @@ -706,7 +1246,7 @@ "item.create.handheld_blockzapper.tooltip.action2": "해당 위치에 설정된 블럭으로 설치하거나 교체합니다.", "item.create.handheld_blockzapper.tooltip.control3": "웅크린 상태에서 우클릭", "item.create.handheld_blockzapper.tooltip.action3": "_설정_ _창_을 엽니다.", - + "item.create.handheld_worldshaper.tooltip": "HANDHELD WORLDSHAPER", "item.create.handheld_worldshaper.tooltip.summary": "_지형경관_을 만들 때 좋은 간편한 도구입니다.", "item.create.handheld_worldshaper.tooltip.control1": "블럭을 보고 좌클릭", @@ -720,43 +1260,43 @@ "item.create.tree_fertilizer.tooltip.summary": "일반적인 나무 종류들의 성장을 촉진시킬 강력한 미네랄의 혼합물입니다.", "item.create.tree_fertilizer.tooltip.condition1": "묘목에 사용했을 때", "item.create.tree_fertilizer.tooltip.behaviour1": "묘목을 주위 공간과 _상관없이_ 성장시킵니다.", - + "item.create.deforester.tooltip": "DEFORESTER", "item.create.deforester.tooltip.summary": "수 초 만에 나무를 쓰러뜨리는 _경이로운_ _도끼_입니다.", - + + "item.create.extendo_grip.tooltip": "EXTENDO GRIP", + "item.create.extendo_grip.tooltip.summary": "띠요오옹! 사용자의 _사거리_를 늘려줍니다.", + "item.create.extendo_grip.tooltip.condition1": "다른 손에 있을 때", + "item.create.extendo_grip.tooltip.behaviour1": "_기존_ _손_에있는 아이템의 사거리를 늘립니다.", + "item.create.filter.tooltip": "FILTER", "item.create.filter.tooltip.summary": "장치의 _입력_과 _출력_을 필터 _아이템_ 목록에 따라 정확하게 _조정_합니다.", "item.create.filter.tooltip.condition1": "필터 슬롯에 있을 때", "item.create.filter.tooltip.behaviour1": "필터 _설정_에 따라 아이템 흐름을 _조정_합니다.", "item.create.filter.tooltip.condition2": "우클릭", "item.create.filter.tooltip.behaviour2": "_설정_ _창_을 엽니다.", - + "item.create.attribute_filter.tooltip": "ATTRIBUTE FILTER", "item.create.attribute_filter.tooltip.summary": "장치의 _입력_과 _출력_을 필터 _속성_ 목록에 따라 정확하게 _조정_합니다.", "item.create.attribute_filter.tooltip.condition1": "필터 슬롯에 있을 때", "item.create.attribute_filter.tooltip.behaviour1": "필터 _설정_에 따라 아이템 흐름을 _조정_합니다.", "item.create.attribute_filter.tooltip.condition2": "우클릭", "item.create.attribute_filter.tooltip.behaviour2": "_설정_ _창_을 엽니다.", - - "block.create.cocoa_log.tooltip": "COCOA LOG", - "block.create.cocoa_log.tooltip.summary": "코코아 콩 _자동화_를 더 쉽게 해줄 정글 나무 원목입니다.", - "block.create.cocoa_log.tooltip.condition1": "성장했을 때", - "block.create.cocoa_log.tooltip.behaviour1": "모든 면에 코코아 콩을 생성합니다.", "item.create.empty_schematic.tooltip": "EMPTY SCHEMATIC", "item.create.empty_schematic.tooltip.summary": "조합 재료로 쓰이거나 청사진 테이블에서 청사진을 불러올 때 쓰입니다.", "item.create.schematic.tooltip": "SCHEMATIC", - "item.create.schematic.tooltip.summary": "세계에 구조물을 홀로그램으로 불러와 지정하고 설치합니다. 지정된 홀로그램은 청사진 대포의 작업 영역이 됩니다.", + "item.create.schematic.tooltip.summary": "세계에 구조물을 _홀로그램으로_ 불러와 지정하고 설치합니다. 지정된 홀로그램은 _청사진_ _대포_의 _작업_ _영역_이 됩니다.", "item.create.schematic.tooltip.condition1": "들고 있을 떄", - "item.create.schematic.tooltip.behaviour1": "UI의 도구로 변경/설치 할 수 있습니다.", + "item.create.schematic.tooltip.behaviour1": "UI의 도구로 _변경/설치_ 할 수 있습니다.", "item.create.schematic.tooltip.control1": "웅크린 상태에서 우클릭", "item.create.schematic.tooltip.action1": "정확한 _좌표_ 입력을 위한 창을 엽니다.", "item.create.schematic_and_quill.tooltip": "SCHEMATIC AND QUILL", - "item.create.schematic_and_quill.tooltip.summary": "세계에 있는 구조물을 .nbt 파일로 저장할 때 쓰입니다.", + "item.create.schematic_and_quill.tooltip.summary": "세계에 있는 구조물을 _.nbt파일_로 저장할 때 쓰입니다.", "item.create.schematic_and_quill.tooltip.condition1": "1단계", - "item.create.schematic_and_quill.tooltip.behaviour1": "두 모서리를 우클릭으로 선택하세요.", + "item.create.schematic_and_quill.tooltip.behaviour1": "_두_ _모서리_를 우클릭으로 선택하세요.", "item.create.schematic_and_quill.tooltip.condition2": "2단계", "item.create.schematic_and_quill.tooltip.behaviour2": "면을 바라보고 _Ctrl-스크롤_하여 크기를 조정하세요. 우클릭을 다시 하면 저장됩니다.", "item.create.schematic_and_quill.tooltip.control1": "우클릭", @@ -766,11 +1306,8 @@ "item.create.schematic_and_quill.tooltip.control3": "웅크린 상태에서 우클릭", "item.create.schematic_and_quill.tooltip.action3": "선택 영역을 리셋하고 _삭제_합니다.", - "block.create.creative_crate.tooltip": "CREATIVE CRATE", - "block.create.creative_crate.tooltip.summary": "옆 _청사진 대포_에 _무한한_ 재료를 공급합니다.", - "block.create.schematicannon.tooltip": "SCHEMATICANNON", - "block.create.schematicannon.tooltip.summary": "장착된 청사진을 바탕으로 블럭들을 발포합니다. 화약을 연료로 사용하고 주변 인벤토리 공간에서 아이템을 사용합니다.", + "block.create.schematicannon.tooltip.summary": "장착된 청사진을 바탕으로 블럭들을 _발포_합니다. _화약_을 연료로 사용하고 주변 인벤토리 공간에서 아이템을 사용합니다.", "block.create.schematicannon.tooltip.control1": "우클릭", "block.create.schematicannon.tooltip.action1": "창을 엽니다.", @@ -792,7 +1329,7 @@ "block.create.encased_shaft.tooltip.summary": "_일직선_으로 _회전_을 전달합니다. _벽을_ _넘어_ 회전을 보낼 때 유용합니다.", "block.create.gearbox.tooltip": "GEARBOX", - "block.create.gearbox.tooltip.summary": "_전후좌우_ / _상하전후_로 회전을 보냅니다. 한번 더 조합해서 설정을 바꿀 수 있습니다.", + "block.create.gearbox.tooltip.summary": "_전후좌우_로 회전을 보냅니다. 한번 더 조합해서 설정을 바꿀 수 있습니다.", "block.create.gearshift.tooltip": "GEARSHIFT", "block.create.gearshift.tooltip.summary": "연결된 축의 회전 방향을 _변경_합니다.", @@ -800,15 +1337,15 @@ "block.create.gearshift.tooltip.behaviour1": "_출력_ 회전 방향을 _반전_시킵니다.", "block.create.clutch.tooltip": "CLUTCH", - "block.create.clutch.tooltip.summary": "연결된 축의 회전을 끄고 킬 수 있습니다.", + "block.create.clutch.tooltip.summary": "연결된 축의 회전을 _끄고_ _킬_ 수 있습니다.", "block.create.clutch.tooltip.condition1": "레드스톤 신호를 받았을 때", - "block.create.clutch.tooltip.behaviour1": "출력 방향 회전을 멈춥니다.", + "block.create.clutch.tooltip.behaviour1": "출력 방향 회전을 _멈춥니다_.", "block.create.encased_belt.tooltip": "ENCASED_BELT", "block.create.encased_belt.tooltip.summary": "연결된 다른 _덮힌 벨트_에 회전을 _연결_합니다.", "block.create.encased_belt.tooltip.condition1": "축에 연결 되었을 때", "block.create.encased_belt.tooltip.behaviour1": "연결된 축, 기어, 장치들은 _같은_ _회전_ _속도_와 _방향_을 가집니다. 같은 방향으로 _맞대지_ _않아도_ _됩니다_.", - + "block.create.adjustable_pulley.tooltip": "ANALOG BELT PULLEY", "block.create.adjustable_pulley.tooltip.summary": "덮힌 벨트와 같은 역할을 가집니다. 또한 입/출력 부분에 설치하고 레드스톤 신호 세기에 따라 _회전_ _속도_를 _조정_할 수 있습니다.", "block.create.adjustable_pulley.tooltip.condition1": "레드스톤 신호 설정", @@ -822,12 +1359,12 @@ "item.create.belt_connector.tooltip.action2": "첫번째 벨트 설정을 초기화합니다.", "item.create.goggles.tooltip": "GOGGLES", - "item.create.goggles.tooltip.summary": "장치 정보를 착용자의 시야에 띄어주는 안경입니다.", + "item.create.goggles.tooltip.summary": "_장치 정보_를 착용자의 시야에 띄어주는 안경입니다.", "item.create.goggles.tooltip.condition1": "장착했을 때", "item.create.goggles.tooltip.behaviour1": "해당 장치의 _속도_, _피로도_, _용량_을 레벨에 따라 에 따라 색상 UI를 보여줍니다.", "item.create.goggles.tooltip.condition2": "계측기를 바라볼 때", "item.create.goggles.tooltip.behaviour2": "계측기가 연결된 네트워크의 _속도_나 _스트레스_의 자세한 정보를 보여줍니다.", - + "item.create.wrench.tooltip": "WRENCH", "item.create.wrench.tooltip.summary": "장치 구성에 유용한 도구입니다. 장치를 _회전_, _설정_, _해체_하는 데 쓰입니다.", "item.create.wrench.tooltip.control1": "장치에 우클릭", @@ -842,7 +1379,7 @@ "block.create.water_wheel.tooltip.summary": "인접한 _물의_ _흐름_에서 얻은 회전을 제공합니다.", "block.create.encased_fan.tooltip": "ENCASED FAN", - "block.create.encased_fan.tooltip.summary": "회전력을 바람으로 전환합니다. 다양한 용도로 사용 가능합니다.", + "block.create.encased_fan.tooltip.summary": "회전력을 _바람으로_ 전환합니다. 다양한 용도로 사용 가능합니다.", "block.create.encased_fan.tooltip.condition1": "레드스톤 신호를 받을 때", "block.create.encased_fan.tooltip.behaviour1": "장치 아래의 _열_을 _회전력_으로 _바꾸어_ 제공합니다. 날개가 아래를 바라보아야 합니다.", "block.create.encased_fan.tooltip.condition2": "돌려질 때", @@ -852,12 +1389,12 @@ "block.create.nozzle.tooltip": "NOZZLE", "block.create.nozzle.tooltip.summary": "덮힌 환풍기 _앞_에 붙여 환풍기의 효과를 _전방_으로 _확대_합니다.", - + "block.create.hand_crank.tooltip": "HAND CRANK", - "block.create.hand_crank.tooltip.summary": "간단한 회전력의 원천입니다. 플레이어의 _상호작용_이 필요합니다.", + "block.create.hand_crank.tooltip.summary": "간단한 회전력의 근원입니다. 플레이어의 _상호작용_이 필요합니다.", "block.create.hand_crank.tooltip.condition1": "사용될 때", "block.create.hand_crank.tooltip.behaviour1": "연결된 장치에 _회전력_을 _제공_합니다. 웅크리면 _반대로_ 회전시킵니다.", - + "block.create.cuckoo_clock.tooltip": "CUCKOO CLOCK", "block.create.cuckoo_clock.tooltip.summary": "_시간의_ _흐름_을 알고 공간을 _꾸미는_ 데 좋은 공예품입니다.", "block.create.cuckoo_clock.tooltip.condition1": "회전할 때", @@ -865,7 +1402,7 @@ "block.create.turntable.tooltip": "TURNTABLE", "block.create.turntable.tooltip.summary": "_회전력_으로 _멀미_를 일으킵니다.", - + "block.create.millstone.tooltip": "MILLSTONE", "block.create.millstone.tooltip.summary": "투입된 _재료_를 _가는_ 데 좋은 장치입니다. 측면 톱니바퀴나 바닥에 축을 이어 작동합니다. 결과물은 직접 빼내야 합니다.", "block.create.millstone.tooltip.condition1": "회전 할 때", @@ -884,23 +1421,37 @@ "block.create.mechanical_press.tooltip.behaviour1": "_아래 있는_ 아이템을 누르기 시작합니다.", "block.create.mechanical_press.tooltip.condition2": "컨베이어 벨트 위에 있을 때", "block.create.mechanical_press.tooltip.behaviour2": "_자동으로_ 벨트 위를 지나가는 아이템을 누릅니다.", - "block.create.mechanical_mixer.tooltip.condition3": "대야 위에 있을 때", - "block.create.mechanical_mixer.tooltip.behaviour3": "필요한 재료들이 _들어올_ _때마다_ 아이템을 _압축_시킵니다.", - + "block.create.mechanical_press.tooltip.condition3": "대야 위에 있을 때", + "block.create.mechanical_press.tooltip.behaviour3": "필요한 재료들이 _들어올_ _때마다_ 아이템을 _압축_시킵니다.", + "block.create.basin.tooltip": "BASIN", "block.create.basin.tooltip.summary": "믹서나 압착기와 같이 쓰이는 간편한 _아이템_ _저장소_입니다. 레드스톤 비교기와 호환됩니다.", - + + "block.create.blaze_burner.tooltip": "BLAZE HEATER", + "block.create.blaze_burner.tooltip.summary": "길들인 _블레이즈_를 통해 _대야_를 달구는 블록입니다.", + "block.create.blaze_burner.tooltip.condition1": "블레이즈나 블레이즈 스포너에 사용할 때", + "block.create.blaze_burner.tooltip.behaviour1": "블레이즈를 _가둡니다_.", + "block.create.blaze_burner.tooltip.condition2": "대야 아래 설치 할 때", + "block.create.blaze_burner.tooltip.behaviour2": "대야를 이용한 조합법에 _열_을 제공합니다.", + "block.create.blaze_burner.tooltip.condition3": "연료가 블레이즈 버너에 사용되었을 때", + "block.create.blaze_burner.tooltip.behaviour3": "_불타는_ _시간_을 화로 연료로 사용되는 시간만큼 늘립니다. _특별한_ _연료_로 최고 화력을 얻으세요.", + + "block.create.reinforced_rail.tooltip": "REINFORCED RAIL", + "block.create.reinforced_rail.tooltip.summary": "목재로 안정된 레일입니다. _지지대_가 _필요하지_ _않습니다_.", + "block.create.mechanical_mixer.tooltip": "MECHANICAL MIXER", "block.create.mechanical_mixer.tooltip.summary": "아래있는 아이템을 조합할 혼합기입니다. _지속적인_ _회전력_과 한 칸 아래에 _대야_가 필요합니다.", "block.create.mechanical_mixer.tooltip.condition1": "대야 위에 있을 때", "block.create.mechanical_mixer.tooltip.behaviour1": "모든 필요한 아이템이 준비될 때마다 대야 안의 아이템을 섞기 시작합니다.", - "block.create.mechanical_mixer.tooltip.condition2": "렌치를 사용할 때", - "block.create.mechanical_mixer.tooltip.behaviour2": "필요한 조합법의 _최소_ _재료_ _종류_를 설정합니다. 이는 적은 재료로 _원치_ _않은_ _조합법_이 작동되는 것을 막습니다.", + "block.create.mechanical_mixer.tooltip.control1": "레드스톤 신호를 받았을 때", + "block.create.mechanical_mixer.tooltip.action1": "믹서를 멈춥니다. 재료를 _처음_ 조합할 때 유요합니다.", "block.create.mechanical_crafter.tooltip": "MECHANICAL CRAFTER", "block.create.mechanical_crafter.tooltip.summary": "모든 조합법을 _자동화_할 장치입니다. 조합법대로 여러개를 _격자_로 설치하고, 화살표를 돌려 _한_ _곳으로_ _모이게_ 설정해야합니다.", "block.create.mechanical_crafter.tooltip.condition1": "회전할 때", "block.create.mechanical_crafter.tooltip.behaviour1": "모든 조합칸에 있는 아이템들을 조합하기 시작합니다.", + "block.create.mechanical_crafter.tooltip.condition2": "레드스톤 신호를 받을 때", + "block.create.mechanical_crafter.tooltip.behaviour2": "_현재_ _격자_ 안에 있는 아이템들로 _조합_을 _강제로_ 시도합니다.", "block.create.mechanical_crafter.tooltip.control1": "전면을 렌치로 조정할 때", "block.create.mechanical_crafter.tooltip.action1": "각 기계식 조합기의 아이템 이동 방향을 설정합니다. 모든 조합기의 방향은 _하나의_ _최종_ _조합기_로 이동해야하며, 최종 조합기는 조합기 _바깥으로_ 아이템을 운송해야합니다.", "block.create.mechanical_crafter.tooltip.control2": "측면/후면에서 렌치로 조정할 때", @@ -910,29 +1461,29 @@ "block.create.furnace_engine.tooltip.summary": "_화로의_ _작동_을 필요로 하는 강력한 회전 동력원입니다.", "block.create.furnace_engine.tooltip.condition1": "작동하는 화로에 붙였을 때", "block.create.furnace_engine.tooltip.behaviour1": "붙어있는(한칸 띄어져있는) _플라이휠_에 동력을 공급합니다. _용광로_는 _두_ _배_의 화력을 냅니다.", - + "block.create.flywheel.tooltip": "FLYWHEEL", "block.create.flywheel.tooltip.summary": "붙어있는 _화로_ _엔진_에서 생산된 힘을 안정시키고 _동력화_하는 거대한 금속 바퀴입니다. 화로 엔진으로부터 _한_ _칸_ _떨어져_ 설치해야 합니다.", "block.create.flywheel.tooltip.condition1": "작동하는 엔진에 붙었을 때", "block.create.flywheel.tooltip.behaviour1": "엔진의 힘에 따라 연결된 장치에 _회전력_을 제공합니다.", - + "block.create.portable_storage_interface.tooltip": "PORTABLE STORAGE INTERFACE", "block.create.portable_storage_interface.tooltip.summary": "움직이는 피스톤, 베어링, 수레, 밧줄 도르래의 인벤토리에서 _아이템을_ _교환하는_ 휴대용 장치입니다.", "block.create.portable_storage_interface.tooltip.condition1": "움직일 때", "block.create.portable_storage_interface.tooltip.behaviour1": "고정된 트랜스포저의 _방향에_ _따라_ 아이템을 _주거나_ _받습니다_. 아이템이 이동하는 동안 움직이는 기기는 _멈춥니다_.", - + "block.create.rotation_speed_controller.tooltip": "ROTATION SPEED CONTROLLER", "block.create.rotation_speed_controller.tooltip.summary": "해당 톱니바퀴의 속도를 _변경_할 수 있는 컨트롤러입니다.", "block.create.rotation_speed_controller.tooltip.condition1": "큰 톱니바퀴와 연결되었을 때", "block.create.rotation_speed_controller.tooltip.behaviour1": "들어오는 회전력을 받아, 대상의 속도를 변경합니다. _큰_ _톱니바퀴_가 컨트롤러 위에 있어야합니다.", "block.create.mechanical_piston.tooltip": "MECHANICAL PISTON", - "block.create.mechanical_piston.tooltip.summary": "피스톤의 업그레이드 버전입니다. 회전력을 사용해 연결된 구조물을 옮깁니다. _피스톤_ _연장_ _축_을 후면에 붙여 이 장치의 사거리를 늘이거나 줄일 수 있습니다. 축이 없다면 움직이지 않습니다. _섀시_나 _슬라임_ _블럭_을 붙여 일직선의 블럭들을 움직일 수 있습니다.", + "block.create.mechanical_piston.tooltip.summary": "_피스톤_의 업그레이드 버전입니다. 회전력을 사용해 연결된 구조물을 옮깁니다. _피스톤_ _연장_ _축_을 후면에 붙여 이 장치의 사거리를 늘이거나 줄일 수 있습니다. 축이 없다면 움직이지 않습니다. _섀시_나 _슬라임_ _블럭_을 붙여 일직선의 블럭들을 움직일 수 있습니다.", "block.create.mechanical_piston.tooltip.condition1": "회전될 때", "block.create.mechanical_piston.tooltip.behaviour1": "붙어있는 구조물을 움직이기 시작합니다. 속도와 방향은 들어오는 회전 속도와 방향에 따라 달라집니다.", "block.create.sticky_mechanical_piston.tooltip": "STICKY MECHANICAL PISTON", - "block.create.sticky_mechanical_piston.tooltip.summary": "끈끈이 피스톤의 업그레이드 버전입니다. 회전력을 사용해 연결된 구조물을 옮깁니다. _피스톤_ _연장_ _축_을 후면에 붙여 이 장치의 사거리를 늘이거나 줄일 수 있습니다. 축이 없다면 움직이지 않습니다. _섀시_나 _슬라임_ _블럭_을 붙여 일직선의 블럭들을 움직일 수 있습니다.", + "block.create.sticky_mechanical_piston.tooltip.summary": "_끈끈이 피스톤_의 업그레이드 버전입니다. 회전력을 사용해 연결된 구조물을 옮깁니다. _피스톤_ _연장_ _축_을 후면에 붙여 이 장치의 사거리를 늘이거나 줄일 수 있습니다. 축이 없다면 움직이지 않습니다. _섀시_나 _슬라임_ _블럭_을 붙여 일직선의 블럭들을 움직일 수 있습니다.", "block.create.sticky_mechanical_piston.tooltip.condition1": "회전될 때", "block.create.sticky_mechanical_piston.tooltip.behaviour1": "붙어있는 구조물을 움직이기 시작합니다. 속도와 방향은 들어오는 회전 속도와 방향에 따라 달라집니다.", @@ -947,31 +1498,37 @@ "block.create.mechanical_bearing.tooltip.behaviour1": "연결된 블럭들을 돌리기 시작합니다. _섀시_나 _슬라임_ _블럭_을 이용해 더 많은 블럭을 움직이세요.", "block.create.mechanical_bearing.tooltip.condition2": "레드스톤 신호를 받을 때", "block.create.mechanical_bearing.tooltip.behaviour2": "붙어있는 구조물의 회전을 이용하여 회전력을 제공합니다. 구조물은 _날개_에 적합한 블럭이 포함되어야합니다. (현재는 _아무_ _양털_이나 가능합니다).", - + "block.create.clockwork_bearing.tooltip": "CLOCKWORK BEARING", "block.create.clockwork_bearing.tooltip.summary": "현재 _인게임_ _시간_을 알려주는 _시침_, _분침_을 돌리는 업그레이드된 베어링입니다.", "block.create.clockwork_bearing.tooltip.condition1": "회전될 때", "block.create.clockwork_bearing.tooltip.behaviour1": "현재 시간에 맞춰 연결된 구조물을 _시침_으로써 돌리기 시작합니다. _다른_ _종류의_ _섀시_가 있다면, _분침_처럼 돌립니다.", - + "block.create.sequenced_gearshift.tooltip": "SEQUENCED GEARSHIFT", "block.create.sequenced_gearshift.tooltip.summary": "연속으로 5개의 회전 명령을 내릴 수 있는 _프로그램이_ _가능한_ 장치입니다. 이것으로 베어링, 피스톤, 도르래의 움직임과 타이밍을 정할 수 있습니다. 빠른 속력에는 부정확해질 수 있습니다.", "block.create.sequenced_gearshift.tooltip.condition1": "레드스톤 신호를 받을 때", "block.create.sequenced_gearshift.tooltip.behaviour1": "입력 속도에 따른 프로그램된 명령들을 수행하기 시작합니다.", "block.create.sequenced_gearshift.tooltip.condition2": "우클릭했을 때", "block.create.sequenced_gearshift.tooltip.behaviour2": "설정 창을 엽니다.", - + "block.create.cart_assembler.tooltip": "CART ASSEMBLER", - "block.create.cart_assembler.tooltip.summary": "지나가는 _광산_ _수레_에 연결된 구조물을 붙입니다.", - "block.create.cart_assembler.tooltip.condition1": "레드스톤 신호를 받을 때", - "block.create.cart_assembler.tooltip.behaviour1": "지나가는 광산 수레에 장착된 구조물을 분리시키고 조립기에 다시 설치합니다.", - + "block.create.cart_assembler.tooltip.summary": "레일 위에 설치되었을 때, 지나가는 _광산_ _수레_에 연결된 구조물을 _설치/해체_합니다.", + "block.create.cart_assembler.tooltip.condition1": "레일 위에 설치되었을 때", + "block.create.cart_assembler.tooltip.behaviour1": "신호를 받았을 때 _조립_하고, 그렇지 않으면 _해체_합니다.", + "block.create.cart_assembler.tooltip.condition2": "전동 레일 위에 설치되었을 때", + "block.create.cart_assembler.tooltip.behaviour2": "신호를 받았을 때 _조립_하고 _가속_하지만, 그렇지 않으면 _해체_하고 _멈춥니다_.", + "block.create.cart_assembler.tooltip.condition3": "탐지 레일 위에 설치되었을 때", + "block.create.cart_assembler.tooltip.behaviour3": "해체된 수레를 _조립_하고, 조립된 수레를 _해체_합니다.", + "block.create.cart_assembler.tooltip.condition4": "활성화 레일 위에 설치되었을 때", + "block.create.cart_assembler.tooltip.behaviour4": "신호를 받았을 때 _해체_합니다.", + "block.create.rope_pulley.tooltip": "ROPE PULLEY", "block.create.rope_pulley.tooltip.summary": "_수직으로_ 붙은 구조물을 움직입니다. _섀시_나 _슬라임_ _블럭_을 붙여 일직선의 블럭들을 움직일 수 있습니다.", "block.create.rope_pulley.tooltip.condition1": "회전될 때", "block.create.rope_pulley.tooltip.behaviour1": "연결된 구조물을 움직이기 시작합니다. 속도와 방향은 들어오는 회전 속도, 방향에 따라 다릅니다.", "block.create.linear_chassis.tooltip": "TRANSLATION CHASSIS", - "block.create.linear_chassis.tooltip.summary": "연결된 구조물의 이동을 위한 베이스 블럭입니다.", + "block.create.linear_chassis.tooltip.summary": "연결된 구조물의 이동을 _도와주는_ 베이스 블럭입니다.", "block.create.linear_chassis.tooltip.condition1": "움직일 때", "block.create.linear_chassis.tooltip.behaviour1": "섀시의 _기둥_ _방향_으로 붙어있는 모든 블럭들을 같은 방향으로 옮깁니다. 블럭들은 섀시가 끈끈할 때만 당겨집니다 ([Ctrl]를 누르세요).", "block.create.linear_chassis.tooltip.condition2": "렌치로 조정할 때", @@ -979,8 +1536,11 @@ "block.create.linear_chassis.tooltip.control1": "슬라임 볼로 우클릭", "block.create.linear_chassis.tooltip.action1": "대상 면을 끈끈하게 만듭니다. 당겨질 때, 섀시는 연결된 _모든_ _블럭_을 움직이는 방향에 상관없이 당깁니다.", + "block.create.secondary_linear_chassis.tooltip": "SECONDARY LINEAR CHASSIS", + "block.create.secondary_linear_chassis.tooltip.summary": "다른 타입의 직선 섀시와 _이어지지_ _않는_ 두번째 종류의 직선 섀시입니다.", + "block.create.radial_chassis.tooltip": "ROTATION CHASSIS", - "block.create.radial_chassis.tooltip.summary": "연결된 구조물의 이동을 위한 베이스 블럭입니다.", + "block.create.radial_chassis.tooltip.summary": "연결된 구조물의 이동을 _도와주는_ 베이스 블럭입니다.", "block.create.radial_chassis.tooltip.condition1": "움직일 때", "block.create.radial_chassis.tooltip.behaviour1": "섀시의 _원_ _방향_으로 붙어있는 모든 블럭들을 같은 방향으로 옮깁니다. 블럭들이 섀시가 끈끈한 면에 붙어있을 때만 움직입니다 ([Ctrl]를 누르세요).", "block.create.radial_chassis.tooltip.condition2": "렌치로 조정할 때", @@ -1000,6 +1560,11 @@ "block.create.mechanical_harvester.tooltip.condition1": "움직일 때", "block.create.mechanical_harvester.tooltip.behaviour1": "칼날에 닿는 모두 자란 작물을 수확하고 최초 성장 상태로 변경합니다.", + "block.create.mechanical_plough.tooltip": "MECHANICAL PLOUGH", + "block.create.mechanical_plough.tooltip.summary": "다양한 용도로 쓸 수 있는 _쟁기_입니다. 기계식 피스톤, 베어링이나 기계식 피스톤으로 움직여집니다.", + "block.create.mechanical_plough.tooltip.condition1": "움직일 때", + "block.create.mechanical_plough.tooltip.behaviour1": "횃불, 눈, 레일 등 _통과되는_ 블럭들을 부숩니다. 엔티티를 _해치지_ _않습니다_. _괭이_를 사용한 것처럼 땅도 갑니다.", + "block.create.mechanical_saw.tooltip": "MECHANICAL mechanical_saw", "block.create.mechanical_saw.tooltip.summary": "효율적인 _벌목_과 블럭을 _제재_하는데 적합합니다. 베어링이나 기계식 피스톤으로 움직여집니다.", "block.create.mechanical_saw.tooltip.condition1": "위를 바라볼 때", @@ -1027,6 +1592,11 @@ "block.create.redstone_link.tooltip.control2": "웅크린 상태에서 우클릭", "block.create.redstone_link.tooltip.action2": "수신/발신 모드로 바꿉니다.", + "block.create.nixie_tube.tooltip": "NIXIE TUBE", + "block.create.nixie_tube.tooltip.summary": "0에서 15 사이의 _레드스톤_ _신호_를 나타내는 멋진 표시등입니다.", + "block.create.nixie_tube.tooltip.condition1": "레드스톤 신호를 받을 때", + "block.create.nixie_tube.tooltip.behaviour1": "_현재_ 레드스톤 _신호_ _세기_를 표시합니다.", + "block.create.redstone_contact.tooltip": "REDSTONE redstone_contact", "block.create.redstone_contact.tooltip.summary": "_한_ _쌍_이 _서로_ _바라보고_ 있을 때 레드스톤 신호를 보냅니다. 베어링이나 기계식 피스톤으로 움직여집니다.", "block.create.redstone_contact.tooltip.condition1": "다른 동형 감지기를 맞댈 때", @@ -1039,23 +1609,10 @@ "block.create.adjustable_crate.tooltip.control1": "우클릭 했을 때", "block.create.adjustable_crate.tooltip.action1": "창을 엽니다.", - "block.create.extractor.tooltip": "EXTRACTOR", - "block.create.extractor.tooltip.summary": "_연결된_ _인벤토리_로부터 아이템을 꺼내 땅에 떨어뜨립니다. 공간이 비지 않았다면 아이템을 떨어뜨리지 않습니다. 개수/필터를 설정 가능합니다.", - "block.create.extractor.tooltip.condition1": "레드스톤 신호를 받았을 때", - "block.create.extractor.tooltip.behaviour1": "추출기를 _멈춥니다_.", - "block.create.extractor.tooltip.condition2": "움직이는 벨트에 연결되었을 때", - "block.create.extractor.tooltip.behaviour2": "추출기는 _황동_ _케이스_가 장착된 _벨트_에서 아이템을 빼낼 수 있습니다. 추출기가 막혔을 때는, 벨트가 _멈춥니다_.", - "block.create.extractor.tooltip.control1": "필터 슬롯을 우클릭할 때", - "block.create.extractor.tooltip.action1": "현재 들고있는 아이템의 개수 혹은 필터 틀로 필터를 정합니다. 추출기는 필터 설정에 맞춰 아이템을 빼낼 것입니다.", - - "block.create.transposer.tooltip": "TRANSPOSER", - "block.create.transposer.tooltip.summary": "연결된 인벤토리로부터 대상 인벤토리로 아이템을 _바로_ _이동_시킵니다. 개수/필터를 설정 가능합니다.", - "block.create.transposer.tooltip.condition1": "레드스톤 신호를 받았을 때", - "block.create.transposer.tooltip.behaviour1": "트랜스포저를 _멈춥니다_.", - "block.create.transposer.tooltip.condition2": "움직이는 벨트에 연결되었을 때", - "block.create.transposer.tooltip.behaviour2": "트랜스포저는 _황동_ _케이스_가 장착된 _벨트_에서 아이템을 빼낼 수 있습니다. 추출기가 막혔을 때는, 벨트가 _멈춥니다_.", - "block.create.transposer.tooltip.control1": "필터 슬롯을 우클릭할 때", - "block.create.transposer.tooltip.action1": "현재 들고있는 아이템의 개수 혹은 필터 틀로 필터를 정합니다. 트랜스포저는 필터 설정에 맞춰 아이템을 빼낼 것입니다.", + "block.create.creative_crate.tooltip": "THE ENDLESS CRATE", + "block.create.creative_crate.tooltip.summary": "이 상자는 아무 아이템을 _무한히_ 저장합니다. 청사진 대포 옆에 놓을 시 준비물을 _모두_ 공급합니다.", + "block.create.creative_crate.tooltip.condition1": "필터에 아이템을 설정할 시", + "block.create.creative_crate.tooltip.behaviour1": "선택된 아이템을 _무한정_으로 _빼낼_ 수 있습니다. 대신 _들어간_ 아이템은 _삭제_됩니다.", "block.create.deployer.tooltip": "DEPLOYER", "block.create.deployer.tooltip.summary": " _때리고_, _사용하고_ _작동시킵니다_. 이 장치는 _플레이어_를 가능한 한 _흉내내려할_ _것입니다_. 주변 인벤토리에서 아이템을 쓰거나 넣을 수 있습니다. 필터로 사용하는 아이템을 설정할 수 있습니다.", @@ -1064,29 +1621,6 @@ "block.create.deployer.tooltip.condition2": "렌치로 우클릭", "block.create.deployer.tooltip.behaviour2": "_펀치_ _모드_로 바꿉니다. 이 상태에서는 배포기가 아이템을 가지고 _부수거나_ _때리려고_ 할 것입니다.", - "block.create.linked_extractor.tooltip": "LINKED EXTRACTOR", - "block.create.linked_extractor.tooltip.summary": "_연결된_ _인벤토리_로부터 아이템을 꺼내 땅에 떨어뜨립니다. 공간이 비지 않았다면 아이템을 떨어뜨리지 않습니다. 개수/필터를 설정 가능합니다. 레드스톤 링크를 통해 _무선으로_ 컨트롤 될 수 있습니다.", - "block.create.linked_extractor.tooltip.condition1": "레드스톤 링크 신호를 받았을 때", - "block.create.linked_extractor.tooltip.behaviour1": "추출기를 _멈춥니다_.", - "block.create.linked_extractor.tooltip.control1": "필터 슬롯을 우클릭할 때", - "block.create.linked_extractor.tooltip.action1": "현재 들고있는 아이템의 개수 혹은 필터 틀로 필터를 정합니다. 추출기는 필터 설정에 맞춰 아이템을 빼낼 것입니다.", - "block.create.linked_extractor.tooltip.control2": "아이템을 들고 주파수 슬롯을 우클릭", - "block.create.linked_extractor.tooltip.action2": "그 아이템으로 주파수를 설정합니다. _같은_ _주파수_의 레드스톤 링크가 신호를 보낸다면, 추출기는 멈출 것입니다.", - - "block.create.linked_transposer.tooltip": "LINKED TRANSPOSER", - "block.create.linked_transposer.tooltip.summary": "연결된 인벤토리로부터 대상 인벤토리로 아이템을 _바로_ _이동_시킵니다. 개수/필터를 설정 가능합니다. 레드스톤 링크를 통해 _무선으로_ 컨트롤 될 수 있습니다.", - "block.create.linked_transposer.tooltip.condition1": "레드스톤 링크 신호를 받았을 때", - "block.create.linked_transposer.tooltip.behaviour1": "트랜스포저를 _멈춥니다_.", - "block.create.linked_transposer.tooltip.control1": "필터 슬롯을 우클릭할 때", - "block.create.linked_transposer.tooltip.action1": "현재 들고있는 아이템의 개수 혹은 필터 틀로 필터를 정합니다. 트랜스포저는 필터 설정에 맞춰 아이템을 빼낼 것입니다.", - "block.create.linked_transposer.tooltip.control2": "아이템을 들고 주파수 슬롯을 우클릭", - "block.create.linked_transposer.tooltip.action2": "그 아이템으로 주파수를 설정합니다. _같은_ _주파수_의 레드스톤 링크가 신호를 보낸다면, 트랜스포저는 멈출 것입니다.", - - "block.create.funnel.tooltip": "FUNNEL", - "block.create.funnel.tooltip.summary": "들어오는 아이템을 가능하면 _연결된_ _인벤토리_에 넣습니다. _벨트_ _위_의 아이템도 끌어올 수 있습니다.", - "block.create.funnel.tooltip.condition1": "움직이는 벨트위에 있을 때", - "block.create.funnel.tooltip.behaviour1": "_벨트_의 _중간_, _끝부분_에서 아이템을 끌어올 수 있습니다. 중간에 설치된 깔때기가 _정체_되었을 땐, 벨트가 _멈춥니다_.", - "block.create.belt_tunnel.tooltip": "BELT TUNNEL", "block.create.belt_tunnel.tooltip.summary": "벽을 통과하는 컨베이어 벨트를 _꾸미는_ 옵션 중 하나입니다. 벨트는 _황동_ _케이스_가 장착되어 있어야합니다. 터널은 다른 벨트 라인의 터널과 _동기화_되어 모든 터널이 _같은_ _타이밍_에 아이템을 들어오게 만들 수 있습니다. [Ctrl를 누르세요]", "block.create.belt_tunnel.tooltip.control1": "전면에 렌치로 우클릭", @@ -1115,51 +1649,62 @@ "block.create.adjustable_repeater.tooltip": "FLEX REPEATER", "block.create.adjustable_repeater.tooltip.summary": "최대 30분까지 _딜레이_를 설정할 수 있는 업그레이드된 _레드스톤_ _리피터_입니다.", - + "block.create.adjustable_pulse_repeater.tooltip": "FLEX PULSE REPEATER", "block.create.adjustable_pulse_repeater.tooltip.summary": "최대 30분까지 _딜레이_를 설정할 수 있는 _펄스_ _리피터_입니다.", - + "block.create.analog_lever.tooltip": "ANALOG LEVER", "block.create.analog_lever.tooltip.summary": "레드스톤 _신호_ _세기_를 자세히 _조정_할 수 있는 레버입니다.", - + "block.create.powered_toggle_latch.tooltip": "POWERED TOGGLE LATCH", "block.create.powered_toggle_latch.tooltip.summary": "레드스톤 신호로 끄고 켤 수 있는 _레버_입니다.", - + "block.create.powered_latch.tooltip": "POWERED LATCH", "block.create.powered_latch.tooltip.summary": "레드스톤 신호로 컨트롤 할 수 있는 _레버_입니다. 후면에서 들어오는 신호는 레버를 키고, 측면에서 들어오는 신호는 레버를 초기화합니다.", - + "block.create.speedometer.tooltip": "SPEEDOMETER", "block.create.speedometer.tooltip.summary": "연결된 장치의 _회전_ _속도_를 _계측_하고 _나타냅니다_. 레드스톤 비교기와 호환됩니다.", "block.create.speedometer.tooltip.condition1": "회전될 때", "block.create.speedometer.tooltip.behaviour1": "속도에 따라 색깔을 나타냅니다. _초록색_은 _느림_을, _파랑색_은 _보통_, _보라색_은 _빠른_ _속도_를 나타냅니다. 몇몇 장치들은 작동하기 위해 일정수준 이상의 속도가 필요합니다.", - + "block.create.stressometer.tooltip": "STRESSOMETER", "block.create.stressometer.tooltip.summary": "연결된 네트워크의 _전체_ _피로도_ _수치_를 _계측_하고 _나타냅니다_. 레드스톤 비교기와 호환됩니다.", "block.create.stressometer.tooltip.condition1": "회전될 때", "block.create.stressometer.tooltip.behaviour1": "피로도에 따라 색깔을 나타냅니다. _과부화된_ _네트워크_는 움직이는 것을 멈춥니다. 과부하는 네트워크에 _추가_ _피로도_ _용량_을 가진 장치를 설치하면 해결됩니다. ", - - "tool.create.sand_paper.tooltip": "SAND PAPER", - "tool.create.sand_paper.tooltip.summary": "재료를 _사포질_ 하기위한 거친 종이입니다. 배포기를 통해 자동으로 쓰일 수 있습니다.", - "tool.create.sand_paper.tooltip.condition1": "사용할 때", - "tool.create.sand_paper.tooltip.behaviour1": "_반대_ _손_에 있는, 혹은 _바닥에_ _있는_ 아이템을 사포질 합니다.", + + "item.create.sand_paper.tooltip": "SAND PAPER", + "item.create.sand_paper.tooltip.summary": "재료들을 _윤내는 데_ 쓰이는 거친 종이입니다. 배포기가 자동으로 쓸 수 있습니다.", + "item.create.sand_paper.tooltip.condition1": "사용할 때", + "item.create.sand_paper.tooltip.behaviour1": "_다른 손_에있는 아이템과 _바닥에 있는 아이템_을 윤냅니다.", + + "item.create.super_glue.tooltip": "SUPER GLUE", + "item.create.super_glue.tooltip.summary": "블럭 사이에 풀칠하면, 절대 떨어지지 않습니다.", + "item.create.super_glue.tooltip.condition1": "사용했을 때", + "item.create.super_glue.tooltip.behaviour1": "선택한 블럭의 면을 _끈끈하게_ 만듭니다. 끈끈한 면에 붙은 다른 블럭은 기계식 피스톤, 베어링 등에 _같이_ _움직이게_ 됩니다.", + "item.create.super_glue.tooltip.condition2": "다른 손에 들고 있을 때", + "item.create.super_glue.tooltip.behaviour2": "블럭을 설치할 때 그것이 _설치된_ _곳_에 _자동으로_ 풀칠합니다.", "item.create.refined_radiance.tooltip": "REFINED RADIANCE", "item.create.refined_radiance.tooltip.summary": "_흡수된_ _빛_으로 제련된 색채 혼합물입니다.", - + "item.create.shadow_steel.tooltip": "SHADOW STEEL", "item.create.shadow_steel.tooltip.summary": "_공허_에서 제련된 색채 혼합물입니다.", - + "item.create.crafter_slot_cover.tooltip": "SLOT COVER", "item.create.crafter_slot_cover.tooltip.summary": "기계 조합기에서 _빈_ _슬롯_을 표시하기 위해 쓰입니다. 조합기들은 정사각형 모양을 형성할 필요는 없습니다. 재료가 서로 대각선인 조합법이있을 때 유용합니다.", - - "tool.create.shadow_steel.tooltip": "SHADOW STEEL TOOLS", - "tool.create.shadow_steel.tooltip.summary": "블럭, 엔티티에서 나오는 아이템을 _없애버리는_ 빠르고 강력한 도구입니다. _약탈_ 마법부여에 따라 몬스터은 _더_ _많은_ _경험치_를 줍니다.", - - "tool.create.blazing.tooltip": "BLAZING TOOLS", - "tool.create.blazing.tooltip.summary": "이 도구는 블럭을 _녹이고_ 몬스터에게 _불_을 붙입니다. _지옥_에서는 내구도가 닳지 않습니다.", - - "tool.create.rose_quartz.tooltip": "ROSE QUARTZ TOOLS", - "tool.create.rose_quartz.tooltip.summary": "이 도구를 사용하면 _도구의_ _사거리_와 _다른_ _손_ _사거리_가 증가합니다.", - - "itemGroup.create": "Create" + + "create.tooltip.wip": "WIP", + "create.tooltip.workInProgress": "Work in progress!", + "create.tooltip.randomWipDescription0": "Please keep this item away from children.", + "create.tooltip.randomWipDescription1": "A baby panda dies every time you use this item. Every. Time.", + "create.tooltip.randomWipDescription2": "Use at your own risk.", + "create.tooltip.randomWipDescription3": "This is not the item you are looking for, *finger-wiggles* please disperse.", + "create.tooltip.randomWipDescription4": "This item will self-destruct in 10 seconds. 10, 9, 8...", + "create.tooltip.randomWipDescription5": "Believe me, it's useless.", + "create.tooltip.randomWipDescription6": "By using this item, you hereby consent to our disclaimer and agree to its terms.", + "create.tooltip.randomWipDescription7": "This one maybe isn't for you. What about that one?", + "create.tooltip.randomWipDescription8": "Use it and regret your decision immediately.", + + "_": "Thank you for translating Create!" + } From 7fb89c36fa3c4438515398a1cbd37712267006ce Mon Sep 17 00:00:00 2001 From: qkrehf2 <64183602+qkrehf2@users.noreply.github.com> Date: Sat, 5 Dec 2020 13:33:42 +0900 Subject: [PATCH 02/27] Update ko_kr.json --- .../resources/assets/create/lang/ko_kr.json | 34 ++++++++++++------- 1 file changed, 21 insertions(+), 13 deletions(-) diff --git a/src/main/resources/assets/create/lang/ko_kr.json b/src/main/resources/assets/create/lang/ko_kr.json index febbc0968..b5ab260e9 100644 --- a/src/main/resources/assets/create/lang/ko_kr.json +++ b/src/main/resources/assets/create/lang/ko_kr.json @@ -458,7 +458,6 @@ "entity.create.seat": "좌석", "entity.create.stationary_contraption": "고정된 장치", "entity.create.super_glue": "강력 접착제", - "fluid.create.flowing_potion": "물약", "block.create.andesite_casing": "안산암 케이스", "block.create.andesite_funnel": "안산암 깔대기", "block.create.andesite_belt_funnel": "안산암 깔대기", @@ -551,25 +550,34 @@ "block.create.wooden_bracket": "나무 지지대", "block.create.lit_blaze_burner": "불타는 빈 블레이즈 버너", + "block.create.chocolate": "초콜릿", + "block.create.honey": "꿀", + "fluid.create.chocolate": "초콜릿", + "fluid.create.honey": "꿀", + "fluid.create.milk": "우유", + "fluid.create.potion": "포션", + "fluid.create.tea": "건축가의 차", + "item.create.chocolate_bucket": "초콜릿 양동이", + "item.create.honey_bucket": "꿀 양동이", "_": "->------------------------] Advancements [------------------------<-", "advancement.create.root": "Create모드에 어서오세요", "advancement.create.root.desc": "멋진 장치들을 만들 시간입니다!", "advancement.create.andesite_alloy": "합금..?", - "advancement.create.andesite_alloy.desc": "합금이라 볼 수 있나..?", + "advancement.create.andesite_alloy.desc": "암석으로도 합금을 만들 수 있나요?", - "advancement.create.its_alive": "시험 가동", + "advancement.create.its_alive": "돌아간다!", "advancement.create.its_alive.desc": "당신의 첫 장치가 움직이는 것을 보세요.", "advancement.create.shifting_gears": "기어 변환", - "advancement.create.shifting_gears.desc": "크기가 다른 톱니바퀴를 연결함으로써 장치의 속도를 바꿀 수 있습니다.", + "advancement.create.shifting_gears.desc": "크기가 다른 톱니바퀴를 연결하여 장치의 속도를 바꿀 수 있습니다.", "advancement.create.overstressed": "과부화", - "advancement.create.overstressed.desc": "직접 물리법칙을 경험해보세요.", + "advancement.create.overstressed.desc": "직접 피로도의 한계를 경험해보세요.", "advancement.create.belt": "공장 가동", "advancement.create.belt.desc": "두 축에 컨베이어 벨트를 이으세요.", "advancement.create.wrench": "곡괭이여 잘 있거라", "advancement.create.wrench.desc": "당신의 장치 건설을 도와줄 렌치를 만드세요.", "advancement.create.goggles": "피로돋보기", - "advancement.create.goggles.desc": "부품들에 대한 자세한 정보를 가져다 줄 고글울 만드세요.", + "advancement.create.goggles.desc": "장치에 대한 운동 정보를 가져다 줄 고글울 만드세요.", "advancement.create.speedometer": "근데 얼마나 빨라?", "advancement.create.speedometer.desc": "속도 계측기를 가동하세요. 고글을 통해 수치가 얼마나 되는지 보세요.", "advancement.create.stressometer": "근데 얼마나 피로해?", @@ -582,7 +590,7 @@ "advancement.create.millstone": "나만의 작은 분쇄기", "advancement.create.millstone.desc": "멧돌을 설치하고 가동시키세요.", "advancement.create.andesite_casing": "안산암 시대", - "advancement.create.andesite_casing.desc": "안산암, 나무를 이용하여 기본 케이스를 만드세요.", + "advancement.create.andesite_casing.desc": "안산암과 나무를 이용하여 기본 케이스를 만드세요.", "advancement.create.mechanical_drill": "굴착기 가동", "advancement.create.mechanical_drill.desc": "드릴을 설치하고 가동시키세요.", "advancement.create.press": "'깡!'", @@ -590,7 +598,7 @@ "advancement.create.polished_rose_quartz": "장밋빛 다이아몬드", "advancement.create.polished_rose_quartz.desc": "장밋빛 석영을 투명해지도록 열심히 사포질하세요.", "advancement.create.electron_tube": "삐삑-", - "advancement.create.electron_tube.desc": "전지 튜브를 만드세요. 다른 장치들에 유용합니다.", + "advancement.create.electron_tube.desc": "전지 튜브를 만드세요. 발전된 장치들에 쓰입니다.", "advancement.create.mechanical_saw": "벌목기 가동", "advancement.create.mechanical_saw.desc": "톱을 설치하고 가동시키세요.", "advancement.create.basin": "대야 시스템", @@ -598,7 +606,7 @@ "advancement.create.mixer": "섞고 돌리고 섞고", "advancement.create.mixer.desc": "대야 위에 믹서를 설치하고, 가동시켜 재료를 만드세요.", "advancement.create.compact": "자동 압축", - "advancement.create.compact.desc": "대야와 압착기를 이용하서 아이템을 압축시키세요.", + "advancement.create.compact.desc": "대야와 압착기를 이용하서 아이템을 섞어보세요.", "advancement.create.expert_lane_1": "고급 안산암 테크", "advancement.create.expert_lane_1.desc": "현재 제작 중", @@ -645,7 +653,7 @@ "advancement.create.deforester.desc": "산림파괴자를 만들고, 숲에게 작별인사를 하세요.", "advancement.create.eob": "End of Beta", - "advancement.create.eob.desc": "이후 업데이트를 기다려주세요. 번역:qkrehf2 <3", + "advancement.create.eob.desc": "이후 업데이트를 기다려주세요. <3", "_": "->------------------------] UI & Messages [------------------------<-", @@ -672,7 +680,7 @@ "create.recipe.fan_blasting.fan": "용암과 선풍기", "create.recipe.pressing": "압착", "create.recipe.mixing": "혼합", - "create.recipe.automatic_shapeless": "유동적 자동 조합", + "create.recipe.automatic_shapeless": "유동형 자동 조합", "create.recipe.automatic_brewing": "자동 양조", "create.recipe.packing": "압축", "create.recipe.automatic_packing": "자동 압축", @@ -681,9 +689,9 @@ "create.recipe.automatic_shaped": "고정형 자동 조합", "create.recipe.block_cutting": "블럭 절단", "create.recipe.blockzapper_upgrade": "휴대용 블럭발사기 업그레이드", - "create.recipe.sandpaper_polishing": "사포 연마", + "create.recipe.sandpaper_polishing": "사포질", "create.recipe.mystery_conversion": "?", - "create.recipe.spout_filling": "수도꼭지", + "create.recipe.spout_filling": "채우기", "create.recipe.draining": "배수", "create.recipe.processing.chance": "%1$s%% 확률", "create.recipe.heat_requirement.none": "열이 필요하지 않음", From d9a6e23719bf14f86627c4f6fecebc8d4f5dfd00 Mon Sep 17 00:00:00 2001 From: qkrehf2 <64183602+qkrehf2@users.noreply.github.com> Date: Wed, 9 Dec 2020 15:37:36 +0900 Subject: [PATCH 03/27] Updating for better translation 12/09 --- .../resources/assets/create/lang/ko_kr.json | 79 +++++++++---------- 1 file changed, 39 insertions(+), 40 deletions(-) diff --git a/src/main/resources/assets/create/lang/ko_kr.json b/src/main/resources/assets/create/lang/ko_kr.json index b5ab260e9..d71957cdf 100644 --- a/src/main/resources/assets/create/lang/ko_kr.json +++ b/src/main/resources/assets/create/lang/ko_kr.json @@ -382,15 +382,15 @@ //cogwheel "block.create.creative_motor": "크리에이티브 모터", - "block.create.encased_fan": "덮힌 선풍기", + "block.create.encased_fan": "선풍기", "block.create.flywheel": "플라이휠", "block.create.furnace_engine": "화로 엔진", "block.create.cogwheel": "톱니바퀴", - "block.create.encased_belt": "덮힌 벨트", - "block.create.encased_shaft": "덮힌 축", + "block.create.encased_belt": "케이스를 씌운 벨트", + "block.create.encased_shaft": "케이스를 씌운 축", "block.create.belt": "컨베이어 벨트", - "block.create.adjustable_pulley": "덮힌 벨트 변속기", - "block.create.gearbox": "수평 기어박스", + "block.create.adjustable_pulley": "벨트 변속기", + "block.create.gearbox": "기어박스", "block.create.gearshift": "기어쉬프트", "block.create.hand_crank": "핸드 크랭크", "block.create.large_cogwheel": "큰 톱니바퀴", @@ -518,7 +518,7 @@ "item.create.copper_ingot": "구리 주괴", "item.create.copper_nugget": "구리 조각", "item.create.copper_sheet": "구리 판", - "item.create.crafter_slot_cover": "작업대 슬롯 덮개", + "item.create.crafter_slot_cover": "조합기 슬롯 덮개", "item.create.crushed_brass": "분쇄된 황동", "item.create.crushed_copper_ore": "분쇄된 구리 광석", "item.create.crushed_gold_ore": "분쇄된 금 광석", @@ -566,7 +566,7 @@ "advancement.create.andesite_alloy": "합금..?", "advancement.create.andesite_alloy.desc": "암석으로도 합금을 만들 수 있나요?", - "advancement.create.its_alive": "돌아간다!", + "advancement.create.its_alive": "살아 움직이는", "advancement.create.its_alive.desc": "당신의 첫 장치가 움직이는 것을 보세요.", "advancement.create.shifting_gears": "기어 변환", "advancement.create.shifting_gears.desc": "크기가 다른 톱니바퀴를 연결하여 장치의 속도를 바꿀 수 있습니다.", @@ -575,9 +575,9 @@ "advancement.create.belt": "공장 가동", "advancement.create.belt.desc": "두 축에 컨베이어 벨트를 이으세요.", "advancement.create.wrench": "곡괭이여 잘 있거라", - "advancement.create.wrench.desc": "당신의 장치 건설을 도와줄 렌치를 만드세요.", + "advancement.create.wrench.desc": "당신의 장치 설계를 도와줄 렌치를 만드세요.", "advancement.create.goggles": "피로돋보기", - "advancement.create.goggles.desc": "장치에 대한 운동 정보를 가져다 줄 고글울 만드세요.", + "advancement.create.goggles.desc": "장치에 대한 운동 정보를 가져다 줄 고글을 만드세요.", "advancement.create.speedometer": "근데 얼마나 빨라?", "advancement.create.speedometer.desc": "속도 계측기를 가동하세요. 고글을 통해 수치가 얼마나 되는지 보세요.", "advancement.create.stressometer": "근데 얼마나 피로해?", @@ -586,7 +586,7 @@ "advancement.create.water_wheel": "수력 동력화", "advancement.create.water_wheel.desc": "물레방아를 설치하고 회전하게 만드세요!", "advancement.create.lava_wheel": "불레방아", - "advancement.create.lava_wheel.desc": "이게 뭐죠?", + "advancement.create.lava_wheel.desc": "이건 일어나지 않았어야 하는데...", "advancement.create.millstone": "나만의 작은 분쇄기", "advancement.create.millstone.desc": "멧돌을 설치하고 가동시키세요.", "advancement.create.andesite_casing": "안산암 시대", @@ -597,7 +597,7 @@ "advancement.create.press.desc": "프레스를 만들고 금속 판을 만들어보세요.", "advancement.create.polished_rose_quartz": "장밋빛 다이아몬드", "advancement.create.polished_rose_quartz.desc": "장밋빛 석영을 투명해지도록 열심히 사포질하세요.", - "advancement.create.electron_tube": "삐삑-", + "advancement.create.electron_tube": "삐빅-", "advancement.create.electron_tube.desc": "전지 튜브를 만드세요. 발전된 장치들에 쓰입니다.", "advancement.create.mechanical_saw": "벌목기 가동", "advancement.create.mechanical_saw.desc": "톱을 설치하고 가동시키세요.", @@ -680,13 +680,13 @@ "create.recipe.fan_blasting.fan": "용암과 선풍기", "create.recipe.pressing": "압착", "create.recipe.mixing": "혼합", - "create.recipe.automatic_shapeless": "유동형 자동 조합", + "create.recipe.automatic_shapeless": "무형 자동 조합", "create.recipe.automatic_brewing": "자동 양조", "create.recipe.packing": "압축", "create.recipe.automatic_packing": "자동 압축", "create.recipe.sawing": "제재", "create.recipe.mechanical_crafting": "기계 조합", - "create.recipe.automatic_shaped": "고정형 자동 조합", + "create.recipe.automatic_shaped": "유형 자동 조합", "create.recipe.block_cutting": "블럭 절단", "create.recipe.blockzapper_upgrade": "휴대용 블럭발사기 업그레이드", "create.recipe.sandpaper_polishing": "사포질", @@ -809,8 +809,8 @@ "create.contraptions.cart_movement_mode.rotation_locked": "장치가 회전하지 않음", "create.contraptions.windmill.rotation_direction": "회전 방향", "create.contraptions.clockwork.clock_hands": "시계 바늘", - "create.contraptions.clockwork.hour_first": "시 바늘 먼저", - "create.contraptions.clockwork.minute_first": "분 바늘 먼저", + "create.contraptions.clockwork.hour_first": "시침 먼저", + "create.contraptions.clockwork.minute_first": "분침 먼저", "create.contraptions.clockwork.hour_first_24": "24시간 바늘 먼저", "create.logistics.filter": "필터", @@ -822,9 +822,9 @@ "create.logistics.filter.apply_click_again": "%1$s에 필터 저장됨 / 다시 눌러 수량 복사하기", "create.logistics.filter.apply_count": "필터에 추출 횟수를 적용했습니다.", - "create.gui.goggles.generator_stats": "발전 상태:", + "create.gui.goggles.generator_stats": "발동 상태:", "create.gui.goggles.kinetic_stats": "가동 상태:", - "create.gui.goggles.at_current_speed": "현재 속도", + "create.gui.goggles.at_current_speed": "현재 에너지량", "create.gui.goggles.base_value": "기본 수치", "create.gui.gauge.info_header": "게이지 정보:", "create.gui.speedometer.title": "회전 속도", @@ -833,7 +833,7 @@ "create.gui.stressometer.overstressed": "과부하됨", "create.gui.stressometer.no_rotation": "회전없음", "create.gui.contraptions.not_fast_enough": "이 %1$s은(는) 작동하기에 _회전 속도_가 _부족합니다_", - "create.gui.contraptions.network_overstressed": "_과부하!_ _높은 피로도_ _용량_을 가진 발전기를 추가로 설치하거나 장치 _속도_를 _늦추세요_.", + "create.gui.contraptions.network_overstressed": "_과부하!_ _높은 피로도_ _용량_을 가진 발전기를 추가로 설치하거나 _장치 속도_를 _늦추세요_.", "create.gui.adjustable_crate.title": "가변 창고 ", "create.gui.adjustable_crate.storageSpace": "저장 공간", "create.gui.stockpile_switch.title": "수량 스위치", @@ -914,7 +914,7 @@ "create.gui.schematicTable.title": "청사진 테이블", "create.gui.schematicTable.refresh": "파일 새로고침", "create.gui.schematicTable.open_folder": "폴더 열기", - "create.gui.schematicTable.availableSchematics": "이용가능한 청사진", + "create.gui.schematicTable.availableSchematics": "사용가능한 청사진", "create.gui.schematicTable.noSchematics": "저장된 청사진 없음", "create.gui.schematicTable.uploading": "업로딩 중...", "create.gui.schematicTable.finished": "업로드 완료!", @@ -1040,8 +1040,7 @@ "create.mechanical_arm.summary": "이 기계 팔은 %1$s개의 입력부와 %2$s개의 출력부를 가졌습니다.", "create.mechanical_arm.points_outside_range": "%1$s개의 상호작용 포인트가 거리제한으로 인해 삭제되었습니다.", - "create.logistics.when_multiple_outputs_available": "다수의 아웃풋이 존재할 때", - + "create.logistics.when_multiple_outputs_available": "다수의 입력부가 존재할 때", "create.mechanical_arm.selection_mode.round_robin": "순서대로 옮김", "create.mechanical_arm.selection_mode.forced_round_robin": "순서대로 옮김(강제적)", "create.mechanical_arm.selection_mode.prefer_first": "첫 포인트 우선", @@ -1052,7 +1051,7 @@ "create.tunnel.selection_mode.forced_round_robin": "강제 순차적 배분", "create.tunnel.selection_mode.prefer_nearest": "가까운 곳 선호", "create.tunnel.selection_mode.randomize": "랜덤", - "create.tunnel.selection_mode.synchronize": "인풋 동기화", + "create.tunnel.selection_mode.synchronize": "입력부 동기화", "create.tooltip.chute.header": "슈트 정보", "create.tooltip.chute.items_move_down": "아이템이 아래로 이동합니다.", @@ -1115,13 +1114,13 @@ "block.create.andesite_casing.tooltip": "안산암 케이스", "block.create.andesite_casing.tooltip.summary": "다양한 용도로 쓰일 수 있는 단순한 기계 케이스입니다. 장식용으로 써도 무방합니다.", "block.create.andesite_casing.tooltip.condition1": "벨트에 사용할 때", - "block.create.andesite_casing.tooltip.behaviour1": "벨트에 안산암 케이스를 씌워 _강화시킵니다._ _강화된_ 벨트는 _터널_ 설치를 지원하고, _슈트_가 곧바로 _아이템_을 가져가도록 지원합니다.", + "block.create.andesite_casing.tooltip.behaviour1": "벨트에 안산암 케이스를 씌워 _강화시킵니다._ _강화된_ 벨트는 _터널_ 설치를 지원하고, _슈트_가 _아이템_을 가져가도록 지원합니다.", "block.create.andesite_funnel.tooltip": "안산암 깔대기", "block.create.andesite_funnel.tooltip.summary": "아이템을 _받아들여_ 부착된 _아이템_ _저장소_에 넣습니다. _레드스톤_ _신호_로 중지시킬 수 있습니다.", "block.create.andesite_funnel.tooltip.condition1": "아이템 저장소에 사용할 때", "block.create.andesite_funnel.tooltip.behaviour1": "_깔대기_에 던져진 아이템들은 부착된 _상자_, _벨트_, _슈트_와 같은 아이템 저장소에 넣어집니다.", - "block.create.andesite_funnel.tooltip.condition2": "벨트 위에 설치되었을 때", + "block.create.andesite_funnel.tooltip.condition2": "벨트에 사용할 때", "block.create.andesite_funnel.tooltip.behaviour2": "_벨트에_ 의해 가동되는 _깔대기_는 부착된 아이템 저장소으로 _아이템을_ _넣거나_, 저장소에서 _빼올_ 수 있습니다.", "block.create.andesite_tunnel.tooltip": "안산암 터널", @@ -1133,15 +1132,15 @@ "block.create.brass_funnel.tooltip.summary": "아이템을 _받아들여_ 부착된 _아이템_ _저장소_에 넣습니다. _레드스톤_ _신호_로 중지시킬 수 있습니다. 필터도 넣을 수 있습니다!", "block.create.brass_funnel.tooltip.condition1": "아이템 저장소에 사용할 때", "block.create.brass_funnel.tooltip.behaviour1": "_깔대기_에 던져진 아이템들은 부착된 _상자_, _벨트_, _슈트_와 같은 아이템 저장소에 넣어집니다.", - "block.create.brass_funnel.tooltip.condition2": "벨트 위에 설치되었을 때", + "block.create.brass_funnel.tooltip.condition2": "벨트에 사용할 때", "block.create.brass_funnel.tooltip.behaviour2": "_벨트에_ 의해 가동되는 _깔대기_는 부착된 아이템 저장소으로 _아이템을_ _넣거나_, 저장소에서 _빼올_ 수 있습니다.", "block.create.brass_tunnel.tooltip": "황동 터널", - "block.create.brass_tunnel.tooltip.summary": "벨트에 다양한 _필터링_, _분리_ 기능을 탑재해줄 _황동_ _터널_입니다.", + "block.create.brass_tunnel.tooltip.summary": "벨트에 다양한 _필터링_, _분리_ 기능을 탑재해줄 _황동 터널_입니다.", "block.create.brass_tunnel.tooltip.condition1": "측면에 순서대로 설치했을 때", - "block.create.brass_tunnel.tooltip.behaviour1": "_서로_ _연결된_ 황동 터널은 한 벨트의 아이템을 _다른_ _벨트로_ 옮길 수 있습니다.", + "block.create.brass_tunnel.tooltip.behaviour1": "_서로_ _연결된_ 황동 터널은 한 벨트의 아이템을 _다른 벨트로_ 옮길 수 있습니다.", "block.create.brass_tunnel.tooltip.condition2": "필터링", - "block.create.brass_tunnel.tooltip.behaviour2": "_황동_ _터널_은 _입력_, _출력_의 필터를 설정할 수 있습니다. 터널 출력 필터에 _허용되지_ _않은_ 아이템은, _연결된_ _다른_ 터널 출력부로 옮겨집니다.", + "block.create.brass_tunnel.tooltip.behaviour2": "_황동 터널_은 _입력_, _출력_필터를 설정할 수 있습니다. 터널 출력 필터에 _허용되지_ _않은_ 아이템은, _연결된_ _다른_ 터널로 옮겨집니다.", "block.create.brass_tunnel.tooltip.condition3": "분리", "block.create.brass_tunnel.tooltip.behaviour3": "_황동_ _터널_은 _연결된_ _벨트_에 아이템이 다양하게 _분배되도록_ 설정할 수 있습니다.", "block.create.brass_tunnel.tooltip.control1": "측면에서 렌치로 우클릭", @@ -1154,11 +1153,11 @@ "block.create.copper_casing.tooltip.condition1": "액체 파이프에 사용할 때", "block.create.copper_casing.tooltip.behaviour1": "_액체_ _파이프_를 구리 케이스로 _덮습니다._ 파이프가 벽을 뚫고 지나갈 때 유용합니다.", - "block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE", - "block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.", + "block.create.encased_fluid_pipe.tooltip": "ENCASED FLUID PIPE", + "block.create.encased_fluid_pipe.tooltip.summary": "_구리 케이스_를 씌운 액체 파이프입니다.", "block.create.copper_valve_handle.tooltip": "구리 밸브 손잡이", - "block.create.copper_valve_handle.tooltip.summary": "_플레이어의_ _상호작용_이 필요한 정확한 _회전력_의 _근원_입니다. 피곤해지지 않도록 주의하세요!", + "block.create.copper_valve_handle.tooltip.summary": "_플레이어의_ _상호작용_이 필요한 정확한 _회전력_의 _근원_입니다. 근육통 주의하세요!", "block.create.copper_valve_handle.tooltip.condition1": "사용할 때", "block.create.copper_valve_handle.tooltip.behaviour1": "연결된 장치에 _회전력_을 _제공_합니다. 웅크리면 _반대로_ 회전시킵니다.", @@ -1228,7 +1227,7 @@ "block.create.depot.tooltip.action1": "_아이템 거치대_에서 아이템을 두거나 가져옵니다. _벨트_에 작용하는 블럭, 장치도 _아이템 거치대_와 작용합니다.", "item.create.blaze_cake.tooltip": "블레이즈 케이크", - "item.create.blaze_cake.tooltip.summary": "열심히 일하는 _블레이즈_ _버너_의 식사입니다. 그들을 더 화끈하게 해주세요!", + "item.create.blaze_cake.tooltip.summary": "열심히 일하는 _블레이즈_ _버너_의 식사입니다. 그들을 더 화끈하게 만드세요!", "item.create.empty_blaze_burner.tooltip": "EMPTY BLAZE BURNER", "item.create.empty_blaze_burner.tooltip.summary": "불타는 친구를 위한 작은 집입니다. 그들을 _좋은 곳_에 쓸 수 있을 겁니다.", @@ -1270,7 +1269,7 @@ "item.create.tree_fertilizer.tooltip.behaviour1": "묘목을 주위 공간과 _상관없이_ 성장시킵니다.", "item.create.deforester.tooltip": "DEFORESTER", - "item.create.deforester.tooltip.summary": "수 초 만에 나무를 쓰러뜨리는 _경이로운_ _도끼_입니다.", + "item.create.deforester.tooltip.summary": "수 초 만에 나무를 쓰러뜨리는 _놀라운_ _도끼_입니다.", "item.create.extendo_grip.tooltip": "EXTENDO GRIP", "item.create.extendo_grip.tooltip.summary": "띠요오옹! 사용자의 _사거리_를 늘려줍니다.", @@ -1278,14 +1277,14 @@ "item.create.extendo_grip.tooltip.behaviour1": "_기존_ _손_에있는 아이템의 사거리를 늘립니다.", "item.create.filter.tooltip": "FILTER", - "item.create.filter.tooltip.summary": "장치의 _입력_과 _출력_을 필터 _아이템_ 목록에 따라 정확하게 _조정_합니다.", + "item.create.filter.tooltip.summary": "장치의 _입력_과 _출력_을 필터 _아이템_ 목록에 따라 _조정_합니다.", "item.create.filter.tooltip.condition1": "필터 슬롯에 있을 때", "item.create.filter.tooltip.behaviour1": "필터 _설정_에 따라 아이템 흐름을 _조정_합니다.", "item.create.filter.tooltip.condition2": "우클릭", "item.create.filter.tooltip.behaviour2": "_설정_ _창_을 엽니다.", "item.create.attribute_filter.tooltip": "ATTRIBUTE FILTER", - "item.create.attribute_filter.tooltip.summary": "장치의 _입력_과 _출력_을 필터 _속성_ 목록에 따라 정확하게 _조정_합니다.", + "item.create.attribute_filter.tooltip.summary": "장치의 _입력_과 _출력_을 필터 _속성_ 목록에 따라 _조정_합니다.", "item.create.attribute_filter.tooltip.condition1": "필터 슬롯에 있을 때", "item.create.attribute_filter.tooltip.behaviour1": "필터 _설정_에 따라 아이템 흐름을 _조정_합니다.", "item.create.attribute_filter.tooltip.condition2": "우클릭", @@ -1350,12 +1349,12 @@ "block.create.clutch.tooltip.behaviour1": "출력 방향 회전을 _멈춥니다_.", "block.create.encased_belt.tooltip": "ENCASED_BELT", - "block.create.encased_belt.tooltip.summary": "연결된 다른 _덮힌 벨트_에 회전을 _연결_합니다.", + "block.create.encased_belt.tooltip.summary": "다른 _케이스를 씌운 벨트_에 회전을 _연결_합니다.", "block.create.encased_belt.tooltip.condition1": "축에 연결 되었을 때", "block.create.encased_belt.tooltip.behaviour1": "연결된 축, 기어, 장치들은 _같은_ _회전_ _속도_와 _방향_을 가집니다. 같은 방향으로 _맞대지_ _않아도_ _됩니다_.", "block.create.adjustable_pulley.tooltip": "ANALOG BELT PULLEY", - "block.create.adjustable_pulley.tooltip.summary": "덮힌 벨트와 같은 역할을 가집니다. 또한 입/출력 부분에 설치하고 레드스톤 신호 세기에 따라 _회전_ _속도_를 _조정_할 수 있습니다.", + "block.create.adjustable_pulley.tooltip.summary": "케이스를 씌운 벨트와 같은 역할을 가집니다. 또한 입/출력 부분에 설치하고 레드스톤 신호 세기에 따라 _회전_ _속도_를 _조정_할 수 있습니다.", "block.create.adjustable_pulley.tooltip.condition1": "레드스톤 신호 설정", "block.create.adjustable_pulley.tooltip.behaviour1": "_입력_ 부분에 설치하면 출력 회전 속도를 _낮추고_ (최대 0.5배), _출력_ 부분에 설치하면 출력 회전 속도를 _증가시킵니다_ (최대 2배).", @@ -1399,7 +1398,7 @@ "block.create.nozzle.tooltip.summary": "덮힌 환풍기 _앞_에 붙여 환풍기의 효과를 _전방_으로 _확대_합니다.", "block.create.hand_crank.tooltip": "HAND CRANK", - "block.create.hand_crank.tooltip.summary": "간단한 회전력의 근원입니다. 플레이어의 _상호작용_이 필요합니다.", + "block.create.hand_crank.tooltip.summary": "간단한 회전력을 제공합니다. 플레이어의 _상호작용_이 필요합니다.", "block.create.hand_crank.tooltip.condition1": "사용될 때", "block.create.hand_crank.tooltip.behaviour1": "연결된 장치에 _회전력_을 _제공_합니다. 웅크리면 _반대로_ 회전시킵니다.", @@ -1618,7 +1617,7 @@ "block.create.adjustable_crate.tooltip.action1": "창을 엽니다.", "block.create.creative_crate.tooltip": "THE ENDLESS CRATE", - "block.create.creative_crate.tooltip.summary": "이 상자는 아무 아이템을 _무한히_ 저장합니다. 청사진 대포 옆에 놓을 시 준비물을 _모두_ 공급합니다.", + "block.create.creative_crate.tooltip.summary": "이 상자는 아무 아이템을 _무한히_ 저장합니다. 청사진 대포 옆에 놓을 시 준비물을 _전부_ 공급합니다.", "block.create.creative_crate.tooltip.condition1": "필터에 아이템을 설정할 시", "block.create.creative_crate.tooltip.behaviour1": "선택된 아이템을 _무한정_으로 _빼낼_ 수 있습니다. 대신 _들어간_ 아이템은 _삭제_됩니다.", @@ -1627,7 +1626,7 @@ "block.create.deployer.tooltip.condition1": "회전될 때", "block.create.deployer.tooltip.behaviour1": "팔을 늘려 한 칸앞에 있는 공간에서 행동합니다.", "block.create.deployer.tooltip.condition2": "렌치로 우클릭", - "block.create.deployer.tooltip.behaviour2": "_펀치_ _모드_로 바꿉니다. 이 상태에서는 배포기가 아이템을 가지고 _부수거나_ _때리려고_ 할 것입니다.", + "block.create.deployer.tooltip.behaviour2": "_공격_ _모드_로 바꿉니다. 이 상태에서는 배포기가 아이템을 가지고 _부수거나_ _때리려고_ 할 것입니다.", "block.create.belt_tunnel.tooltip": "BELT TUNNEL", "block.create.belt_tunnel.tooltip.summary": "벽을 통과하는 컨베이어 벨트를 _꾸미는_ 옵션 중 하나입니다. 벨트는 _황동_ _케이스_가 장착되어 있어야합니다. 터널은 다른 벨트 라인의 터널과 _동기화_되어 모든 터널이 _같은_ _타이밍_에 아이템을 들어오게 만들 수 있습니다. [Ctrl를 누르세요]", From 6bdaa3d3e8fe27b8a8c9a25a406c3469bff999db Mon Sep 17 00:00:00 2001 From: qkrehf2 <64183602+qkrehf2@users.noreply.github.com> Date: Sat, 12 Dec 2020 23:46:16 +0900 Subject: [PATCH 04/27] Update ko_kr.json --- src/main/resources/assets/create/lang/ko_kr.json | 16 ++++++++++++++-- 1 file changed, 14 insertions(+), 2 deletions(-) diff --git a/src/main/resources/assets/create/lang/ko_kr.json b/src/main/resources/assets/create/lang/ko_kr.json index d71957cdf..281cd51bd 100644 --- a/src/main/resources/assets/create/lang/ko_kr.json +++ b/src/main/resources/assets/create/lang/ko_kr.json @@ -386,10 +386,10 @@ "block.create.flywheel": "플라이휠", "block.create.furnace_engine": "화로 엔진", "block.create.cogwheel": "톱니바퀴", - "block.create.encased_belt": "케이스를 씌운 벨트", + "block.create.encased_chain_drive": "케이스를 씌운 축", "block.create.encased_shaft": "케이스를 씌운 축", "block.create.belt": "컨베이어 벨트", - "block.create.adjustable_pulley": "벨트 변속기", + "block.create.adjustable_chain_gearshift": "벨트 변속기", "block.create.gearbox": "기어박스", "block.create.gearshift": "기어쉬프트", "block.create.hand_crank": "핸드 크랭크", @@ -1111,6 +1111,18 @@ "item.create.example_item.tooltip.control1": "When Ctrl pressed", "item.create.example_item.tooltip.action1": "These controls are displayed.", + "block.create.andesite_encased_shaft.tooltip": "안산암 케이스 축", + "block.create.andesite_encased_shaft.tooltip.summary": "_크리에이티브_ _전용_ 아이템입니다. 축에 _안산암 케이스_를 씌운 것입니다. 케이스는 소모되지 않습니다.", + + "block.create.brass_encased_shaft.tooltip": "황동 케이스 축", + "block.create.brass_encased_shaft.tooltip.summary": "_크리에이티브_ _전용_ 아이템입니다. 축에 _황동 케이스_를 씌운 것입니다. 케이스는 소모되지 않습니다.", + + "block.create.wooden_bracket.tooltip": "나무 지지대", + "block.create.wooden_bracket.tooltip.summary": "나무를 이용해 _축, 톱니바퀴, 파이프_를 꾸며보세요.", + + "block.create.metal_bracket.tooltip": "금속 지지대", + "block.create.metal_bracket.tooltip.summary": "금속을 이용해 _축, 톱니바퀴, 파이프_를 꾸며보세요.", + "block.create.andesite_casing.tooltip": "안산암 케이스", "block.create.andesite_casing.tooltip.summary": "다양한 용도로 쓰일 수 있는 단순한 기계 케이스입니다. 장식용으로 써도 무방합니다.", "block.create.andesite_casing.tooltip.condition1": "벨트에 사용할 때", From 144005059ca0472a9a89bdd7dcbac7c8139025b2 Mon Sep 17 00:00:00 2001 From: qkrehf2 <64183602+qkrehf2@users.noreply.github.com> Date: Mon, 14 Dec 2020 17:27:31 +0900 Subject: [PATCH 05/27] Moreee Updates for KR --- .../resources/assets/create/lang/ko_kr.json | 224 +++++++++++------- 1 file changed, 133 insertions(+), 91 deletions(-) diff --git a/src/main/resources/assets/create/lang/ko_kr.json b/src/main/resources/assets/create/lang/ko_kr.json index 281cd51bd..7cb8feb35 100644 --- a/src/main/resources/assets/create/lang/ko_kr.json +++ b/src/main/resources/assets/create/lang/ko_kr.json @@ -509,6 +509,7 @@ "block.create.zinc_ore": "아연 광석", "item.create.andesite_alloy": "안산암 합금", "item.create.blaze_cake": "블레이즈 케이크", + "item.create.blaze_cake_base": "블레이즈 케이크 틀", "item.create.brass_hand": "황동 손", "item.create.brass_ingot": "황동 주괴", "item.create.brass_nugget": "황동 조각", @@ -1124,16 +1125,16 @@ "block.create.metal_bracket.tooltip.summary": "금속을 이용해 _축, 톱니바퀴, 파이프_를 꾸며보세요.", "block.create.andesite_casing.tooltip": "안산암 케이스", - "block.create.andesite_casing.tooltip.summary": "다양한 용도로 쓰일 수 있는 단순한 기계 케이스입니다. 장식용으로 써도 무방합니다.", - "block.create.andesite_casing.tooltip.condition1": "벨트에 사용할 때", - "block.create.andesite_casing.tooltip.behaviour1": "벨트에 안산암 케이스를 씌워 _강화시킵니다._ _강화된_ 벨트는 _터널_ 설치를 지원하고, _슈트_가 _아이템_을 가져가도록 지원합니다.", + "block.create.andesite_casing.tooltip.summary": "다양한 용도로 쓰일 수 있는 단순한 기계 케이스입니다. 장식용으로 써도 무방합니다. _축_이나 _벨트_에 _씌울 수 있습니다_.", "block.create.andesite_funnel.tooltip": "안산암 깔대기", - "block.create.andesite_funnel.tooltip.summary": "아이템을 _받아들여_ 부착된 _아이템_ _저장소_에 넣습니다. _레드스톤_ _신호_로 중지시킬 수 있습니다.", - "block.create.andesite_funnel.tooltip.condition1": "아이템 저장소에 사용할 때", - "block.create.andesite_funnel.tooltip.behaviour1": "_깔대기_에 던져진 아이템들은 부착된 _상자_, _벨트_, _슈트_와 같은 아이템 저장소에 넣어집니다.", - "block.create.andesite_funnel.tooltip.condition2": "벨트에 사용할 때", - "block.create.andesite_funnel.tooltip.behaviour2": "_벨트에_ 의해 가동되는 _깔대기_는 부착된 아이템 저장소으로 _아이템을_ _넣거나_, 저장소에서 _빼올_ 수 있습니다.", + "block.create.andesite_funnel.tooltip.summary": "저장소간 아이템을 옮기는 일반적인 아이템 수송장치입니다. _레드스톤_ _신호_로 조정할 수 있습니다.", + "block.create.andesite_funnel.tooltip.condition1": "일반적인 사용처", + "block.create.andesite_funnel.tooltip.behaviour1": "_열린 면_은 _앞_에 있는 아이템을 가져오고 깔대기 _반대편_에 있는 _아이템 저장소_에 _옮겨 넣습니다_.", + "block.create.andesite_funnel.tooltip.condition2": "벨트, 아이템 거치대 등에 설치할 때", + "block.create.andesite_funnel.tooltip.behaviour2": "_장착된 장치_에 있는 아이템을 _가져가거나_, 반대편에서 아이템을 _가져옵니다_. 렌치를 이용하여 깔대기의 _방향_을 조정할 수 있습니다.", + "block.create.andesite_funnel.tooltip.condition3": "두 저장소사이에 수직으로 설치할 때", + "block.create.andesite_funnel.tooltip.behaviour3": "_아이템 칸이 없는_ 호퍼처럼 아이템을 _아래로_ 옮깁니다.", "block.create.andesite_tunnel.tooltip": "안산암 터널", "block.create.andesite_tunnel.tooltip.summary": "벨트의 안전한 _덮개_이며, 벨트로 인한 구멍을 메울 훌륭한 수단입니다.", @@ -1141,11 +1142,13 @@ "block.create.andesite_tunnel.tooltip.action1": "터널에 창문이 존재할경우, _창문_ _셔터_를 조정합니다.", "block.create.brass_funnel.tooltip": "황동 깔대기", - "block.create.brass_funnel.tooltip.summary": "아이템을 _받아들여_ 부착된 _아이템_ _저장소_에 넣습니다. _레드스톤_ _신호_로 중지시킬 수 있습니다. 필터도 넣을 수 있습니다!", - "block.create.brass_funnel.tooltip.condition1": "아이템 저장소에 사용할 때", - "block.create.brass_funnel.tooltip.behaviour1": "_깔대기_에 던져진 아이템들은 부착된 _상자_, _벨트_, _슈트_와 같은 아이템 저장소에 넣어집니다.", - "block.create.brass_funnel.tooltip.condition2": "벨트에 사용할 때", - "block.create.brass_funnel.tooltip.behaviour2": "_벨트에_ 의해 가동되는 _깔대기_는 부착된 아이템 저장소으로 _아이템을_ _넣거나_, 저장소에서 _빼올_ 수 있습니다.", + "block.create.brass_funnel.tooltip.summary": "저장소간 아이템을 옮기는 일반적인 아이템 수송장치입니다. _레드스톤_ _신호_로 조정할 수 있습니다. 필터도 넣을 수 있습니다.", + "block.create.brass_funnel.tooltip.condition1": "일반적인 사용처", + "block.create.brass_funnel.tooltip.behaviour1": "_열린 면_은 _앞_에 있는 아이템을 가져오고 깔대기 _반대편_에 있는 _아이템 저장소_에 _옮겨 넣습니다_.", + "block.create.brass_funnel.tooltip.condition2": "벨트, 아이템 거치대 등에 설치할 때", + "block.create.brass_funnel.tooltip.behaviour2": "_장착된 장치_에 있는 아이템을 _가져가거나_, 반대편에서 아이템을 _가져옵니다_. 렌치를 이용하여 깔대기의 _방향_을 조정할 수 있습니다.", + "block.create.brass_funnel.tooltip.condition3": "두 저장소사이에 수직으로 설치할 때", + "block.create.brass_funnel.tooltip.behaviour3": "_아이템 칸이 없는_ 호퍼처럼 아이템을 _아래로_ 옮깁니다.", "block.create.brass_tunnel.tooltip": "황동 터널", "block.create.brass_tunnel.tooltip.summary": "벨트에 다양한 _필터링_, _분리_ 기능을 탑재해줄 _황동 터널_입니다.", @@ -1163,7 +1166,7 @@ "block.create.copper_casing.tooltip": "구리 케이스", "block.create.copper_casing.tooltip.summary": "다양한 용도로 쓰일 수 있는 견고한 기계 케이스입니다. 장식용으로 써도 무방합니다.", "block.create.copper_casing.tooltip.condition1": "액체 파이프에 사용할 때", - "block.create.copper_casing.tooltip.behaviour1": "_액체_ _파이프_를 구리 케이스로 _덮습니다._ 파이프가 벽을 뚫고 지나갈 때 유용합니다.", + "block.create.copper_casing.tooltip.behaviour1": "_액체_ _파이프_를 구리 케이스로 _덮습니다._ 케이스를 씌운 파이프는 _연결이 고정_되어, 다른 파이프와 상호작용하지 않습니다.", "block.create.encased_fluid_pipe.tooltip": "ENCASED FLUID PIPE", "block.create.encased_fluid_pipe.tooltip.summary": "_구리 케이스_를 씌운 액체 파이프입니다.", @@ -1180,27 +1183,47 @@ "block.create.fluid_pipe.tooltip.control1": "렌치로 우클릭", "block.create.fluid_pipe.tooltip.action1": "가능하면 파이프에 창문을 설치합니다.", + + "block.create.hose_pulley.tooltip": "HOSE PULLEY", + "block.create.hose_pulley.tooltip.summary": "세계에 _많은 양_의 액체를 _배출_하거나 _흡수_하는데 쓰입니다.", + "block.create.hose_pulley.tooltip.condition1": "동력을 받을 때", + "block.create.hose_pulley.tooltip.behaviour1": "호스를 올리거나 내립니다. _호스의 위치_로 액체를 _채우거나 빼낼_ 높이가 정해집니다.", + "block.create.hose_pulley.tooltip.condition2": "액체가 도르래에 흡수될 때", + "block.create.hose_pulley.tooltip.behaviour2": "_호스 끝의 높이_에서 액체 블럭을 _흡수_하기 시작합니다. _매우 많은 양의 액체_는 무한으로 간주됩니다.", + "block.create.hose_pulley.tooltip.condition3": "액체가 도르래에서 배출 될 때", + "block.create.hose_pulley.tooltip.behaviour3": "_호스 끝의 높이_에서 액체를 _채우기_ 시작합니다.", + "block.create.fluid_tank.tooltip": "FLUID TANK", - "block.create.fluid_tank.tooltip.summary": "당신이 좋아하는 _액체_를 모두 _저장_하세요.", - "block.create.fluid_tank.tooltip.control1": "렌치로 우클릭", - "block.create.fluid_tank.tooltip.action1": "창문 설정을 변경합니다.", + "block.create.fluid_tank.tooltip.summary": "당신이 좋아하는 _액체_를 모두 _저장_하세요. 넓이와 높이를 조정할 수 있습니다.", + "block.create.fluid_tank.tooltip.condition1": "렌치로 우클릭", + "block.create.fluid_tank.tooltip.behaviour1": "창문 설정을 변경합니다.", + + "block.create.creative_fluid_tank.tooltip": "CREATIVE FLUID TANK", + "block.create.creative_fluid_tank.tooltip.summary": "이 액체 탱크는 모든 액체를 _무한정 복제_합니다. 넓이와 높이를 조정할 수 있습니다.", + "block.create.creative_fluid_tank.tooltip.condition1": "탱크에 액체가 들어있을 때", + "block.create.creative_fluid_tank.tooltip.behaviour1": "이 탱크에서 추출되는 액체는 _무한정 공급_됩니다. 이 탱크에 들어가는 액체는 _사라집니다_.", + "block.create.creative_fluid_tank.tooltip.condition2": "렌치로 우클릭", + "block.create.creative_fluid_tank.tooltip.behaviour2": "창문 설정을 변경합니다.", "block.create.fluid_valve.tooltip": "FLUID VALVE", "block.create.fluid_valve.tooltip.summary": "파이프 속 액체의 흐름을 멈춥니다.", "block.create.fluid_valve.tooltip.condition1": "설정가능한 흐름", "block.create.fluid_valve.tooltip.behaviour1": "_회전력_은 밸브를 닫게만들어, 액체의 흐름을 _중지_시킵니다. _반대_ _방향의_ 회전력은 밸브를 다시 엽니다.", - "block.create.Mechanical_pump.tooltip": "MECHANICAL PUMP", - "block.create.Mechanical_pump.tooltip.summary": "_회전력_을 가지고 액체를 파이프에서 _움직일_ _수_ _있게_ 합니다.", - "block.create.Mechanical_pump.tooltip.condition1": "액체의 흐름", - "block.create.Mechanical_pump.tooltip.behaviour1": "_회전력_이 파이프 안의 _액체_를 _움직이게_ 하는 압력을 발생시킵니다. 회전력의 방향을 _반전_시켜, 액체의 흐름을 _바꿀_ _수_ 있습니다.", - "block.create.Mechanical_pump.tooltip.control1": "렌치로 우클릭", - "block.create.Mechanical_pump.tooltip.action1": "_펌프_의 방향을 반전시켜, 흐름의 _기본_ _방향_을 바꿉니다.", + "block.create.mechanical_pump.tooltip": "MECHANICAL PUMP", + "block.create.mechanical_pump.tooltip.summary": "_회전력_을 가지고 액체를 파이프에서 _움직일_ _수_ _있게_ 합니다. 양방향 최대 범위가 있습니다. (기본설정은 16블럭)", + "block.create.mechanical_pump.tooltip.condition1": "액체의 흐름", + "block.create.mechanical_pump.tooltip.behaviour1": "_회전력_이 파이프 안의 _액체_를 _움직이게_ 하는 압력을 발생시킵니다. 회전력의 방향을 _반전_시켜, 액체의 흐름을 _바꿀_ _수_ 있습니다.", + "block.create.mechanical_pump.tooltip.control1": "렌치로 우클릭", + "block.create.mechanical_pump.tooltip.action1": "_펌프_의 방향을 반전시켜, 흐름의 _기본_ _방향_을 바꿉니다.", "block.create.smart_fluid_pipe.tooltip": "SMART FLUID PIPE", "block.create.smart_fluid_pipe.tooltip.summary": "_필터_가 있는 액체 파이프입니다. 어떤 액체가 지나갈 수 있는지 _특정_할 수 있습니다.", - "block.create.smart_fluid_pipe.tooltip.control1": " ~ ", - "block.create.smart_fluid_pipe.tooltip.action1": "~ ", + "block.create.smart_fluid_pipe.tooltip.condition1": "액체가 흘러들어올 때", + "block.create.smart_fluid_pipe.tooltip.behaviour1": "_필터에 맞지 않는_ 액체는 멈춥니다.", + "block.create.smart_fluid_pipe.tooltip.condition2": "액체 용기에 접해있을 때", + "block.create.smart_fluid_pipe.tooltip.behaviour2": "_필터에 맞는_ 액체만 빼냅니다.", + "block.create.spout.tooltip": "SPOUT", "block.create.spout.tooltip.summary": "액체 용기를 _리필_해주는 펌프입니다.", @@ -1209,6 +1232,11 @@ "block.create.spout.tooltip.condition2": "액체 자동화", "block.create.spout.tooltip.behaviour2": "수도꼭지가 _벨트_나 _아이템 거치대_위에 설치되어있다면, 아래를 지나가는 액체 용기와 _자동으로_ 반응합니다.", + "block.create.item_drain.tooltip": "ITEM DRAIN", + "block.create.item_drain.tooltip.summary": "액체 용기를 _비우기위해_ 철창을 붙인 아이템 거치대입니다.", + "block.create.item_drain.tooltip.condition1": "액체 수송", + "block.create.item_drain.tooltip.behaviour1": "_양동이나 병같은_ 액체 용기가 옆에서 들어오면, 배수구는 자신의 용기에 액체를 _쏟아낼_ 것입니다. 아이템은 반대편으로 배출됩니다.", + "block.create.mechanical_arm.tooltip": "MECHANICAL ARM", "block.create.mechanical_arm.tooltip.summary": "_아이템_ 재배치를 위한 _고급_ _장치_입니다.", "block.create.mechanical_arm.tooltip.condition1": "아이템 이동", @@ -1225,18 +1253,18 @@ "block.create.seat.tooltip": "SEAT", "block.create.seat.tooltip.summary": "앉아서 드라이브를 즐기세요! _움직이는 장치_에 _플레이어_를 _고정_시킵니다. 가구용으로도 좋습니다! 다양한 색깔이 존재합니다.", - "block.create.seat.tooltip.control1": "좌석에 우클릭", - "block.create.seat.tooltip.action1": "플레이어가 좌석에 _앉습니다_. _왼쪽 쉬프트_를 눌러 좌석에서 _일어섭니다_.", + "block.create.seat.tooltip.condition1": "좌석에 우클릭", + "block.create.seat.tooltip.behaviour1": "플레이어가 좌석에 _앉습니다_. _왼쪽 쉬프트_를 눌러 좌석에서 _일어섭니다_.", "block.create.chute.tooltip": "슈트", - "block.create.chute.tooltip.summary": "아이템을 받아들이고 _수직으로_ 수송합니다. _아이템_ _저장소_에서 아이템을 뺴오거나 넣을 수 있습니다.", - "block.create.chute.tooltip.control1": "선풍기 바람을 받을 때", - "block.create.chute.tooltip.action1": "_선풍기_ _바람_을 받은 _슈트_는 아이템을 _위로_ 수송하거나, _벨트_, _아이템 거치대_에서 아이템을 빨아들일 수 있습니다", + "block.create.chute.tooltip.summary": "아이템을 _수직, 대각선으로_ 수송합니다. _아이템_ _저장소_에서 아이템을 뺴오거나 넣을 수 있습니다. _호퍼나 벨트_로 슈트의 옆면과 연결할 수 있습니다.", + "block.create.chute.tooltip.condition1": "선풍기 바람을 받을 때", + "block.create.chute.tooltip.behaviour1": "_선풍기_ _바람_을 받은 슈트는 아이템을 _위로_ 수송하거나, _벨트_, _아이템 거치대_에서 아이템을 빨아들일 수 있습니다", "block.create.depot.tooltip": "아이템 거치대", "block.create.depot.tooltip.summary": "아이템을 _간편하게_ 두기에 좋은 블럭입니다. 몇몇 장치에 상호작용 포인트를 제공합니다.", - "block.create.depot.tooltip.control1": "우클릭", - "block.create.depot.tooltip.action1": "_아이템 거치대_에서 아이템을 두거나 가져옵니다. _벨트_에 작용하는 블럭, 장치도 _아이템 거치대_와 작용합니다.", + "block.create.depot.tooltip.condition1": "우클릭", + "block.create.depot.tooltip.behaviour1": "_아이템 거치대_에서 아이템을 두거나 가져옵니다. _벨트_에 작용하는 블럭, 장치도 _아이템 거치대_와 작용합니다.", "item.create.blaze_cake.tooltip": "블레이즈 케이크", "item.create.blaze_cake.tooltip.summary": "열심히 일하는 _블레이즈_ _버너_의 식사입니다. 그들을 더 화끈하게 만드세요!", @@ -1360,15 +1388,19 @@ "block.create.clutch.tooltip.condition1": "레드스톤 신호를 받았을 때", "block.create.clutch.tooltip.behaviour1": "출력 방향 회전을 _멈춥니다_.", - "block.create.encased_belt.tooltip": "ENCASED_BELT", - "block.create.encased_belt.tooltip.summary": "다른 _케이스를 씌운 벨트_에 회전을 _연결_합니다.", - "block.create.encased_belt.tooltip.condition1": "축에 연결 되었을 때", - "block.create.encased_belt.tooltip.behaviour1": "연결된 축, 기어, 장치들은 _같은_ _회전_ _속도_와 _방향_을 가집니다. 같은 방향으로 _맞대지_ _않아도_ _됩니다_.", + "block.create.encased_chain_drive.tooltip": "ENCASED_CHAIN_DRIVE", + "block.create.encased_chain_drive.tooltip.summary": "회전을 _직선으로_, 또는 다른 _케이스를 씌운 벨트_로 전달합니다. 이 블럭들은 축이 없는 면에 붙일 때 서로 연결됩니다. 방향이 일치할 필요는 없습니다.", + "block.create.encased_chain_drive.tooltip.condition1": "연결되었을 때", + "block.create.encased_chain_drive.tooltip.behaviour1": "연결된 블럭들은 이 축과 같은 회전속도와 방얗을 가집니다." "block.create.adjustable_pulley.tooltip": "ANALOG BELT PULLEY", "block.create.adjustable_pulley.tooltip.summary": "케이스를 씌운 벨트와 같은 역할을 가집니다. 또한 입/출력 부분에 설치하고 레드스톤 신호 세기에 따라 _회전_ _속도_를 _조정_할 수 있습니다.", "block.create.adjustable_pulley.tooltip.condition1": "레드스톤 신호 설정", "block.create.adjustable_pulley.tooltip.behaviour1": "_입력_ 부분에 설치하면 출력 회전 속도를 _낮추고_ (최대 0.5배), _출력_ 부분에 설치하면 출력 회전 속도를 _증가시킵니다_ (최대 2배).", + "block.create.adjustable_chain_gearshift.tooltip": "ADJUSTABLE CHAIN GEARSHIFT", + "block.create.adjustable_chain_gearshift.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. _Analog_ _redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.", + "block.create.adjustable_chain_gearshift.tooltip.condition1": "UNLOCALIZED: Redstone Control", + "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Without_ a signal, adjacent chain drives will relay the _same_ _speed._ With a _full_ _strength_ signal, adjacent chain drives will relay exactly _twice_ _its_ _speed._ Anything inbetween will give results between 1-2x its speed.", "item.create.belt_connector.tooltip": "BELT CONNECTOR", "item.create.belt_connector.tooltip.summary": "두 개 이상의 _축_을 벨트로 연결할 수 있습니다. 연결된 축들은 _모두_ _같은_ _속도_와 _방향_을 가집니다. 벨트는 _아이템_이나 _엔티티_를 _옮길_ _수_ _있습니다_.", @@ -1445,15 +1477,15 @@ "block.create.basin.tooltip": "BASIN", "block.create.basin.tooltip.summary": "믹서나 압착기와 같이 쓰이는 간편한 _아이템_ _저장소_입니다. 레드스톤 비교기와 호환됩니다.", + "block.create.basin.tooltip.condition1": "자동 배출", + "block.create.basin.tooltip.behaviour1": "벨트, 다른 대야, 아이템 거치대, 아이템 배수구와 같은 열린 인벤토리가 대야 아래 있다면, 아이템/액체 조합 결과가 자동으로 옮겨집니다. 자동화에 유용합니다.", "block.create.blaze_burner.tooltip": "BLAZE HEATER", - "block.create.blaze_burner.tooltip.summary": "길들인 _블레이즈_를 통해 _대야_를 달구는 블록입니다.", - "block.create.blaze_burner.tooltip.condition1": "블레이즈나 블레이즈 스포너에 사용할 때", - "block.create.blaze_burner.tooltip.behaviour1": "블레이즈를 _가둡니다_.", - "block.create.blaze_burner.tooltip.condition2": "대야 아래 설치 할 때", - "block.create.blaze_burner.tooltip.behaviour2": "대야를 이용한 조합법에 _열_을 제공합니다.", - "block.create.blaze_burner.tooltip.condition3": "연료가 블레이즈 버너에 사용되었을 때", - "block.create.blaze_burner.tooltip.behaviour3": "_불타는_ _시간_을 화로 연료로 사용되는 시간만큼 늘립니다. _특별한_ _연료_로 최고 화력을 얻으세요.", + "block.create.blaze_burner.tooltip.summary": "길들인 _블레이즈_를 통해 _대야_를 달구는 블록입니다." + "block.create.blaze_burner.tooltip.condition1": "대야 아래 설치 할 때", + "block.create.blaze_burner.tooltip.behaviour1": "대야를 이용한 조합법에 _열_을 제공합니다.", + "block.create.blaze_burner.tooltip.condition2": "연료가 블레이즈 버너에 사용되었을 때", + "block.create.blaze_burner.tooltip.behaviour2": "_불타는_ _시간_을 화로 연료로 사용되는 시간만큼 늘립니다. _특별한_ _연료_로 최고 화력을 얻으세요.", "block.create.reinforced_rail.tooltip": "REINFORCED RAIL", "block.create.reinforced_rail.tooltip.summary": "목재로 안정된 레일입니다. _지지대_가 _필요하지_ _않습니다_.", @@ -1487,9 +1519,18 @@ "block.create.flywheel.tooltip.behaviour1": "엔진의 힘에 따라 연결된 장치에 _회전력_을 제공합니다.", "block.create.portable_storage_interface.tooltip": "PORTABLE STORAGE INTERFACE", - "block.create.portable_storage_interface.tooltip.summary": "움직이는 피스톤, 베어링, 수레, 밧줄 도르래의 인벤토리에서 _아이템을_ _교환하는_ 휴대용 장치입니다.", + "block.create.portable_storage_interface.tooltip.summary": "움직이는 피스톤, 베어링, 수레, 밧줄 도르래에서 _아이템을_ _교환하는 장치입니다. 두 인터페이스는 _서로 마주보고_ _1-2블럭_ 떨어져있어야 합니다.", "block.create.portable_storage_interface.tooltip.condition1": "움직일 때", - "block.create.portable_storage_interface.tooltip.behaviour1": "고정된 트랜스포저의 _방향에_ _따라_ 아이템을 _주거나_ _받습니다_. 아이템이 이동하는 동안 움직이는 기기는 _멈춥니다_.", + "block.create.portable_storage_interface.tooltip.behaviour1": "_고정된 인터페이스_와 아이템을 주고 받습니다. 고정된 인터페이스에 아이템을 수송하는 것은 움직이는 장치와 직접 수송하는 것과 같습니다. 아이템이 이동하는 동안 움직이는 장치는 _멈춥니다_.", + "block.create.portable_storage_interface.tooltip.condition2": "레드스톤 신호를 받을 때", + "block.create.portable_storage_interface.tooltip.behaviour2": "활성화된 연결을 _해제_합니다.", + + "block.create.portable_fluid_interface.tooltip": "PORTABLE FLUID INTERFACE", + "block.create.portable_fluid_interface.tooltip.summary": "움직이는 피스톤, 베어링, 수레, 밧줄 도르래에서 _액체를_ _교환하는_ 휴대용 장치입니다. 두 인터페이스는 _서로 마주보고_ _1-2블럭_ 떨어져있어야 합니다.", + "block.create.portable_fluid_interface.tooltip.condition1": "움직일 때", + "block.create.portable_fluid_interface.tooltip.behaviour1": "_고정된 인터페이스_와 액체를 주고 받습니다. 고정된 인터페이스에 액체를 수송하는 것은 움직이는 장치에 직접 수송하는 것과 같습니다. 액체가 이동하는 동안 움직이는 장치는 _멈춥니다_", + "block.create.portable_fluid_interface.tooltip.condition2": "레드스톤 신호를 받을 때", + "block.create.portable_fluid_interface.tooltip.behaviour2": "활성화된 연결을 _해제_합니다.", "block.create.rotation_speed_controller.tooltip": "ROTATION SPEED CONTROLLER", "block.create.rotation_speed_controller.tooltip.summary": "해당 톱니바퀴의 속도를 _변경_할 수 있는 컨트롤러입니다.", @@ -1501,11 +1542,6 @@ "block.create.mechanical_piston.tooltip.condition1": "회전될 때", "block.create.mechanical_piston.tooltip.behaviour1": "붙어있는 구조물을 움직이기 시작합니다. 속도와 방향은 들어오는 회전 속도와 방향에 따라 달라집니다.", - "block.create.sticky_mechanical_piston.tooltip": "STICKY MECHANICAL PISTON", - "block.create.sticky_mechanical_piston.tooltip.summary": "_끈끈이 피스톤_의 업그레이드 버전입니다. 회전력을 사용해 연결된 구조물을 옮깁니다. _피스톤_ _연장_ _축_을 후면에 붙여 이 장치의 사거리를 늘이거나 줄일 수 있습니다. 축이 없다면 움직이지 않습니다. _섀시_나 _슬라임_ _블럭_을 붙여 일직선의 블럭들을 움직일 수 있습니다.", - "block.create.sticky_mechanical_piston.tooltip.condition1": "회전될 때", - "block.create.sticky_mechanical_piston.tooltip.behaviour1": "붙어있는 구조물을 움직이기 시작합니다. 속도와 방향은 들어오는 회전 속도와 방향에 따라 달라집니다.", - "block.create.piston_extension_pole.tooltip": "PISTON POLE", "block.create.piston_extension_pole.tooltip.summary": "기계식 피스톤의 _사거리_를 늘려줍니다.", "block.create.piston_extension_pole.tooltip.condition1": "기계식 피스톤에 연결했을 때", @@ -1515,8 +1551,19 @@ "block.create.mechanical_bearing.tooltip.summary": "큰 구조물을 _회전_시키거나 _바람으로부터_ 회전력을 얻습니다.", "block.create.mechanical_bearing.tooltip.condition1": "회전될 때", "block.create.mechanical_bearing.tooltip.behaviour1": "연결된 블럭들을 돌리기 시작합니다. _섀시_나 _슬라임_ _블럭_을 이용해 더 많은 블럭을 움직이세요.", - "block.create.mechanical_bearing.tooltip.condition2": "레드스톤 신호를 받을 때", - "block.create.mechanical_bearing.tooltip.behaviour2": "붙어있는 구조물의 회전을 이용하여 회전력을 제공합니다. 구조물은 _날개_에 적합한 블럭이 포함되어야합니다. (현재는 _아무_ _양털_이나 가능합니다).", + + "block.create.windmill_bearing.tooltip": "WINDMILL BEARING", + "block.create.windmill_bearing.tooltip.summary": "_바람_을 _회전력으로 바꾸는 데_ 사용됩니다. 당신의 디자인을 붙이고 도는 걸 감사하세요!", + "block.create.windmill_bearing.tooltip.condition1": "우클릭했을 때", + "block.create.windmill_bearing.tooltip.behaviour1": "_붙여진 구조물_의 _회전_으로 얻어진 회전력을 제공합니다. 구조물은 _날개_나 _양털_을 포함해야합니다. _섀시, 슬라임볼, 강력 접착제_를 이용하여 여러 블럭을 움직여보세요.", + + "block.create.sail_frame.tooltip": "SAIL FRAME", + "block.create.sail_frame.tooltip.summary": "유용한 건축 블럭이며, _풍차 베어링_에 달아 동력을 만들 수도 있습니다.", + + "block.create.white_sail.tooltip": "SAIL", + "block.create.white_sail.tooltip.summary": "유용한 건축 블럭이며, _풍차 베어링_에 달아 동력을 만들 수도 있습니다. 다양한 색깔이 있습니다.", + "block.create.white_sail.tooltip.condition1": "염료를 들고 우클릭", + "block.create.white_sail.tooltip.behaviour1": "날개의 색깔을 바꿉니다.", "block.create.clockwork_bearing.tooltip": "CLOCKWORK BEARING", "block.create.clockwork_bearing.tooltip.summary": "현재 _인게임_ _시간_을 알려주는 _시침_, _분침_을 돌리는 업그레이드된 베어링입니다.", @@ -1532,14 +1579,16 @@ "block.create.cart_assembler.tooltip": "CART ASSEMBLER", "block.create.cart_assembler.tooltip.summary": "레일 위에 설치되었을 때, 지나가는 _광산_ _수레_에 연결된 구조물을 _설치/해체_합니다.", - "block.create.cart_assembler.tooltip.condition1": "레일 위에 설치되었을 때", - "block.create.cart_assembler.tooltip.behaviour1": "신호를 받았을 때 _조립_하고, 그렇지 않으면 _해체_합니다.", - "block.create.cart_assembler.tooltip.condition2": "전동 레일 위에 설치되었을 때", - "block.create.cart_assembler.tooltip.behaviour2": "신호를 받았을 때 _조립_하고 _가속_하지만, 그렇지 않으면 _해체_하고 _멈춥니다_.", - "block.create.cart_assembler.tooltip.condition3": "탐지 레일 위에 설치되었을 때", - "block.create.cart_assembler.tooltip.behaviour3": "해체된 수레를 _조립_하고, 조립된 수레를 _해체_합니다.", - "block.create.cart_assembler.tooltip.condition4": "활성화 레일 위에 설치되었을 때", - "block.create.cart_assembler.tooltip.behaviour4": "신호를 받았을 때 _해체_합니다.", + "block.create.cart_assembler.tooltip.condition2": "기차 장치", + "block.create.cart_assembler.tooltip.behaviour2": "구조물로 연결된 두 카트 조립기는 모두 수레를 가지고 있을 때 _구조물로 두 수레를 연결_합니다. 구조물은 _광산 수레 커플링_과 유사하게 기능합니다.", + "block.create.cart_assembler.tooltip.control1": "레일 위에 설치되었을 때", + "block.create.cart_assembler.tooltip.action1": "신호를 받았을 때 _조립_하고, 아니라면 _해체_합니다.", + "block.create.cart_assembler.tooltip.control2": "전동 레일 위에 설치되었을 때", + "block.create.cart_assembler.tooltip.action2": "신호를 받았을 때 _조립_하고 _가속_하지만, 아니라면 _해체_하고 _멈춥니다_.", + "block.create.cart_assembler.tooltip.control3": "탐지 레일 위에 설치되었을 때", + "block.create.cart_assembler.tooltip.action3": "해체된 수레를 _조립_하고, 조립된 수레를 _해체_합니다.", + "block.create.cart_assembler.tooltip.control4": "활성화 레일 위에 설치되었을 때", + "block.create.cart_assembler.tooltip.action4": "신호를 받았을 때 _해체_합니다.", "block.create.rope_pulley.tooltip": "ROPE PULLEY", "block.create.rope_pulley.tooltip.summary": "_수직으로_ 붙은 구조물을 움직입니다. _섀시_나 _슬라임_ _블럭_을 붙여 일직선의 블럭들을 움직일 수 있습니다.", @@ -1594,13 +1643,12 @@ "block.create.mechanical_saw.tooltip.behaviour3": "톱이 만나는 모든 나무를 벱니다.", "block.create.stockpile_switch.tooltip": "stockpile_switch", - "block.create.stockpile_switch.tooltip.summary": "붙어있는 _저장소_에 _여유_ _공간_을 기반으로 레드스톤 신호를 보냅니다.", - "block.create.stockpile_switch.tooltip.condition1": "_최소_ _경계_보다 낮을 경우", - "block.create.stockpile_switch.tooltip.behaviour1": "레드스톤 신호를 보내지 않습니다.", - "block.create.stockpile_switch.tooltip.condition2": "_최초_ _경계_보다 높을 경우", - "block.create.stockpile_switch.tooltip.behaviour2": "최소 경계에 다시 도달할 때까지 레드스톤 신호를 보냅니다.", - "block.create.stockpile_switch.tooltip.control1": "우클릭했을 때", - "block.create.stockpile_switch.tooltip.action1": "설정 창을 엽니다.", + "block.create.stockpile_switch.tooltip.summary": "붙어있는 _저장소_에 들어있는 아이템을 기반으로 레드스톤 신호를 보냅니다. 필터도 제공됩니다. _비교기_와 반대로, 수량 스위치는 신호가 반전되는 _임계점_을 조절할 수 있습니다.", + "block.create.stockpile_switch.tooltip.condition1": "우클릭 할 때", + "block.create.stockpile_switch.tooltip.behaviour1": "UI를 엽니다.", + + "block.create.content_observer.tooltip": "CONTENT OBSERVER", + "block.create.content_observer.tooltip.summary": "저장소나 벨트의 아이템을 등록된 _필터_를 이용해 _탐지_합니다. _인벤토리, 벨트, 슈트_ 안에 해당 아이템을 탐지하는 동안, 레드스톤 신호를 보냅니다. _깔대기_가 해당 아이템을 수송하면, _1틱_의 레드스톤 신호를 보냅니다.", "block.create.redstone_link.tooltip": "REDSTONE LINK", "block.create.redstone_link.tooltip.summary": "_무선_ 레드스톤 단말기입니다. 아무 아이템으로 두 개의 _주파수_를 설정할 수 있습니다. 통신거리는 제한되어 있지만, 그래도 충분히 넓습니다.", @@ -1612,9 +1660,11 @@ "block.create.redstone_link.tooltip.action2": "수신/발신 모드로 바꿉니다.", "block.create.nixie_tube.tooltip": "NIXIE TUBE", - "block.create.nixie_tube.tooltip.summary": "0에서 15 사이의 _레드스톤_ _신호_를 나타내는 멋진 표시등입니다.", + "block.create.nixie_tube.tooltip.summary": "숫자와 문자를 나타내는 멋진 표시등입니다.", "block.create.nixie_tube.tooltip.condition1": "레드스톤 신호를 받을 때", "block.create.nixie_tube.tooltip.behaviour1": "_현재_ 레드스톤 _신호_ _세기_를 표시합니다.", + "block.create.nixie_tube.tooltip.condition2": "이름표를 사용할 때", + "block.create.nixie_tube.tooltip.behaviour2": "한 줄로 놓인 표시등에 _문자_를 표시합니다.", "block.create.redstone_contact.tooltip": "REDSTONE redstone_contact", "block.create.redstone_contact.tooltip.summary": "_한_ _쌍_이 _서로_ _바라보고_ 있을 때 레드스톤 신호를 보냅니다. 베어링이나 기계식 피스톤으로 움직여집니다.", @@ -1634,34 +1684,16 @@ "block.create.creative_crate.tooltip.behaviour1": "선택된 아이템을 _무한정_으로 _빼낼_ 수 있습니다. 대신 _들어간_ 아이템은 _삭제_됩니다.", "block.create.deployer.tooltip": "DEPLOYER", - "block.create.deployer.tooltip.summary": " _때리고_, _사용하고_ _작동시킵니다_. 이 장치는 _플레이어_를 가능한 한 _흉내내려할_ _것입니다_. 주변 인벤토리에서 아이템을 쓰거나 넣을 수 있습니다. 필터로 사용하는 아이템을 설정할 수 있습니다.", + "block.create.deployer.tooltip.summary": " _때리고_, _사용하고_ _작동시킵니다_. 이 장치는 _플레이어_를 가능한 한 _흉내내려할_ _것입니다_. 주변 인벤토리에서 아이템을 쓰거나 넣을 수 있습니다.", "block.create.deployer.tooltip.condition1": "회전될 때", "block.create.deployer.tooltip.behaviour1": "팔을 늘려 한 칸앞에 있는 공간에서 행동합니다.", - "block.create.deployer.tooltip.condition2": "렌치로 우클릭", + "block.create.deployer.tooltip.condition2": "렌치로 우클릭할 때", "block.create.deployer.tooltip.behaviour2": "_공격_ _모드_로 바꿉니다. 이 상태에서는 배포기가 아이템을 가지고 _부수거나_ _때리려고_ 할 것입니다.", - - "block.create.belt_tunnel.tooltip": "BELT TUNNEL", - "block.create.belt_tunnel.tooltip.summary": "벽을 통과하는 컨베이어 벨트를 _꾸미는_ 옵션 중 하나입니다. 벨트는 _황동_ _케이스_가 장착되어 있어야합니다. 터널은 다른 벨트 라인의 터널과 _동기화_되어 모든 터널이 _같은_ _타이밍_에 아이템을 들어오게 만들 수 있습니다. [Ctrl를 누르세요]", - "block.create.belt_tunnel.tooltip.control1": "전면에 렌치로 우클릭", - "block.create.belt_tunnel.tooltip.action1": "동기화 모드를 킵니다. 동기화된 터널은 다른 동기화된 터널들이 아이템을 인식할 때까지 아이템을 통과시키지 않습니다.", - "block.create.belt_tunnel.tooltip.control2": "륵면을 우클릭", - "block.create.belt_tunnel.tooltip.action2": "터널 측면에 창문이 있다면 창문 셔터를 조절합니다.", + "block.create.deployer.tooltip.condition3": "필터를 설정했을 때", + "block.create.deployer.tooltip.behaviour3": "_필터_에 맞지 않는 아이템은 사용하지 않습니다. 필터에 맞지 않는 아이템은 빼내거나 넣을 수 없습니다.", "block.create.brass_casing.tooltip": "BRASS CASING", - "block.create.brass_casing.tooltip.summary": "다양한 용도가 있는 단단한 기계 케이스입니다. 꾸미는 용도로도 사용 가능합니다.", - "block.create.brass_casing.tooltip.condition1": "컨베이어 벨트에 사용할 때", - "block.create.brass_casing.tooltip.behaviour1": "벨트 밑 부분에 황동 케이스를 씌웁니다. 이 상태에선 _벨트_ _터널_, _추출기_, _깔대기_, _트랜스포저_를 벨트 _측면_, _바닥면_에 연결할 수 있습니다.", - - "block.create.belt_observer.tooltip": "BELT OBSERVER", - "block.create.belt_observer.tooltip.summary": "컨베이어 벨트위를 _지나가는_ _엔티티_나 _아이템_을 감지합니다. 렌치를 이용해 _감지시_ _행동_을 바꿉니다. 필터를 설정할 수 있습니다.", - "block.create.belt_observer.tooltip.condition1": "감지 모드", - "block.create.belt_observer.tooltip.behaviour1": "감지기 앞에 아이템이 _지나가는_ _동안_ 레드스톤 신호를 줍니다.", - "block.create.belt_observer.tooltip.condition2": "펄스 모드", - "block.create.belt_observer.tooltip.behaviour2": "감지기 앞에 아이템이 _지나갈_ _때_ 레드스톤 신호를 _1틱_ 줍니다.", - "block.create.belt_observer.tooltip.condition3": "사출 모드", - "block.create.belt_observer.tooltip.behaviour3": "옆으로 아이템을 _밀어냅니다_. 벨트나 밀어내는 공간이 _정체_되어 있다면, 아이템은 감지기 앞에서 _멈춥니다_.", - "block.create.belt_observer.tooltip.condition4": "분리 모드", - "block.create.belt_observer.tooltip.behaviour4": "아이템의 _수_를 _반으로_ _나누어_ 반은 벨트 옆으로 내보냅니다.", + "block.create.brass_casing.tooltip.summary": "다양한 용도로 쓰일 수 있는 단단한 기계 케이스입니다. 장식용으로 써도 무방합니다. _축_이나 _벨트_에 _씌울 수 있습니다_.", "block.create.pulse_repeater.tooltip": "PULSE REPEATER", "block.create.pulse_repeater.tooltip.summary": "_1틱_의 레드스톤 신호를 보내는 간단한 리피터입니다.", @@ -1681,6 +1713,11 @@ "block.create.powered_latch.tooltip": "POWERED LATCH", "block.create.powered_latch.tooltip.summary": "레드스톤 신호로 컨트롤 할 수 있는 _레버_입니다. 후면에서 들어오는 신호는 레버를 키고, 측면에서 들어오는 신호는 레버를 초기화합니다.", + "block.create.controller_rail.tooltip": "CONTROLLER RAIL", + "block.create.controller_rail.tooltip.summary": "_광산 수레_의 _이동속도_를 _세밀하게_ _조정_할 수 있는 _양방향_ _전동 레일_입니다.", + "block.create.controller_rail.tooltip.condition1": "레드스톤 신호를 받을 때", + "block.create.controller_rail.tooltip.behaviour1": "신호 세기에 따라 지나가는 수레를 가속,감속합니다. 레드스톤 신호는 다른 방향 레일에도 전달됩니다. 두 방향레일에 다른 세기를 전달하면 중간 레일들은 두 세기 사이의 신호를 받습니다.", + "block.create.speedometer.tooltip": "SPEEDOMETER", "block.create.speedometer.tooltip.summary": "연결된 장치의 _회전_ _속도_를 _계측_하고 _나타냅니다_. 레드스톤 비교기와 호환됩니다.", "block.create.speedometer.tooltip.condition1": "회전될 때", @@ -1709,6 +1746,11 @@ "item.create.shadow_steel.tooltip": "SHADOW STEEL", "item.create.shadow_steel.tooltip.summary": "_공허_에서 제련된 색채 혼합물입니다.", + "item.create.minecart_coupling.tooltip": "MINECART COUPLING", + "item.create.minecart_coupling.tooltip.summary": "당신의 모든 _수레들을 이어 _멋진 _기차_를 만들어보세요.", + "item.create.minecart_coupling.tooltip.condition1": "광산 수레에 사용할 때", + "item.create.minecart_coupling.tooltip.behaviour1": "_두 수레를 묶어_ 이동할 때 고정된 _거리를 유지하게_ 합니다.", + "item.create.crafter_slot_cover.tooltip": "SLOT COVER", "item.create.crafter_slot_cover.tooltip.summary": "기계 조합기에서 _빈_ _슬롯_을 표시하기 위해 쓰입니다. 조합기들은 정사각형 모양을 형성할 필요는 없습니다. 재료가 서로 대각선인 조합법이있을 때 유용합니다.", From 814c13a8cd6c00640f9f99a5bf94e7f7da5e9ec6 Mon Sep 17 00:00:00 2001 From: qkrehf2 <64183602+qkrehf2@users.noreply.github.com> Date: Wed, 16 Dec 2020 15:21:59 +0900 Subject: [PATCH 06/27] Update ko_kr.json advancement translation --- .../resources/assets/create/lang/ko_kr.json | 126 ++++++++++++++---- 1 file changed, 99 insertions(+), 27 deletions(-) diff --git a/src/main/resources/assets/create/lang/ko_kr.json b/src/main/resources/assets/create/lang/ko_kr.json index 7cb8feb35..4dd48f925 100644 --- a/src/main/resources/assets/create/lang/ko_kr.json +++ b/src/main/resources/assets/create/lang/ko_kr.json @@ -427,10 +427,10 @@ "block.create.deployer": "배포기", "block.create.nozzle": "노즐", "block.create.blaze_burner": "블레이즈 버너", - "block.create.brass_belt_funnel": "황동 깔대기", + "block.create.brass_belt_funnel": "황동 깔때기", "block.create.brass_block": "황동 블럭", "block.create.brass_casing": "황동 케이스", - "block.create.brass_funnel": "황동 깔대기", + "block.create.brass_funnel": "황동 깔때기", "block.create.brass_tunnel": "황동 터널", "block.create.pulley_magnet": "도르래 자석", "block.create.radial_chassis": "원형 섀시", @@ -459,8 +459,8 @@ "entity.create.stationary_contraption": "고정된 장치", "entity.create.super_glue": "강력 접착제", "block.create.andesite_casing": "안산암 케이스", - "block.create.andesite_funnel": "안산암 깔대기", - "block.create.andesite_belt_funnel": "안산암 깔대기", + "block.create.andesite_funnel": "안산암 깔때기", + "block.create.andesite_belt_funnel": "안산암 깔때기", "block.create.andesite_tunnel": "안산암 터널", "block.create.reinforced_rail": "강화된 레일", "item.create.attribute_filter": "속성 필터 틀", @@ -573,8 +573,28 @@ "advancement.create.shifting_gears.desc": "크기가 다른 톱니바퀴를 연결하여 장치의 속도를 바꿀 수 있습니다.", "advancement.create.overstressed": "과부화", "advancement.create.overstressed.desc": "직접 피로도의 한계를 경험해보세요.", - "advancement.create.belt": "공장 가동", + "advancement.create.belt": "켈프 드라이브", "advancement.create.belt.desc": "두 축에 컨베이어 벨트를 이으세요.", + "advancement.create.tunnel": "엄폐!", + "advancement.create.tunnel.desc": "터널을 이용해 벨트를 꾸며보세요.", + "advancement.create.splitter_tunnel": "분할 정복 알고리즘", + "advancement.create.splitter_tunnel.desc": "여러 황동 터널을 이용하여 분리기를 만드세요.", + "advancement.create.chute": "쏟아져 내려와", + "advancement.create.chute.desc": "수직 벨트역할을 하는 슈트를 설치하세요.", + "advancement.create.upward_chute": "공중 납치", + "advancement.create.upward_chute.desc": "아이템이 바람을 받은 슈트안에서 날아가는 것을 보세요.", + "advancement.create.belt_funnel": "펄럭거리는 깔기", + "advancement.create.belt_funnel.desc": "깔때기를 벨트나 아이템 거치대에 설치하여 특별한 모양을 만들어 보세요.", + "advancement.create.belt_funnel_kiss": "깔때기는 어떻게 태어나?", + "advancement.create.belt_funnel_kiss.desc": "두 벨트 깔때기를 만나게하세요. 쪽!", + "advancement.create.fan": "바람의 힘을 느껴라", + "advancement.create.fan.desc": "선풍기 바람을 느껴보세요.", + "advancement.create.fan_lava": "지열 난방기", + "advancement.create.fan_lava.desc": "아이템을 녹이는 바람을 느껴보세요.", + "advancement.create.fan_water": "축축한 세척", + "advancement.create.fan_water.desc": "아이템을 씻는 바람을 느껴보세요.", + "advancement.create.fan_smoke": "기계 풀무", + "advancement.create.fan_smoke.desc": "아이템을 굽는 바람을 느껴보세요.", "advancement.create.wrench": "곡괭이여 잘 있거라", "advancement.create.wrench.desc": "당신의 장치 설계를 도와줄 렌치를 만드세요.", "advancement.create.goggles": "피로돋보기", @@ -583,13 +603,24 @@ "advancement.create.speedometer.desc": "속도 계측기를 가동하세요. 고글을 통해 수치가 얼마나 되는지 보세요.", "advancement.create.stressometer": "근데 얼마나 피로해?", "advancement.create.stressometer.desc": "피로도 계측기를 가동하세요. 고글을 통해 수치가 얼마나 되는지 보세요.", - - "advancement.create.water_wheel": "수력 동력화", + "advancement.create.aesthetics": "짠! 예술!", + "advancement.create.aesthetics.desc": "축, 파이프, 톱니바퀴에 지지대를 설치하세요.", + "advancement.create.reinforced": "짠! 강화!", + "advancement.create.reinforced.desc": "축, 파이프, 벨트에 적절한 케이스를 씌우세요.", + "advancement.create.water_wheel": "수력 동력화", "advancement.create.water_wheel.desc": "물레방아를 설치하고 회전하게 만드세요!", + "advancement.create.chocolate_wheel": "초콜릿방아r", + "advancement.create.chocolate_wheel.desc": "녹은 초콜릿으로 물레방아를 돌리세요.", "advancement.create.lava_wheel": "불레방아", "advancement.create.lava_wheel.desc": "이건 일어나지 않았어야 하는데...", + "advancement.create.cuckoo": "잘자...", + "advancement.create.cuckoo.desc": "뻐꾸기 시계가 잘 시간을 알리는 것을 관찰하세요.", "advancement.create.millstone": "나만의 작은 분쇄기", "advancement.create.millstone.desc": "멧돌을 설치하고 가동시키세요.", + "advancement.create.windmill": "선선한 바람", + "advancement.create.windmill.desc": "풍차 베어링을 작동시키세요.", + "advancement.create.maxed_windmill": "강한 바람", + "advancement.create.maxed_windmill.desc": "풍차 베어링을 최대 속력으로 작동시키세요.", "advancement.create.andesite_casing": "안산암 시대", "advancement.create.andesite_casing.desc": "안산암과 나무를 이용하여 기본 케이스를 만드세요.", "advancement.create.mechanical_drill": "굴착기 가동", @@ -606,11 +637,10 @@ "advancement.create.basin.desc": "대야를 설치하고 아이템을 던져보세요.", "advancement.create.mixer": "섞고 돌리고 섞고", "advancement.create.mixer.desc": "대야 위에 믹서를 설치하고, 가동시켜 재료를 만드세요.", + "advancement.create.blaze_burner": "살아있는 불", + "advancement.create.blaze_burner.desc": "블레이즈 버너를 얻으세요.", "advancement.create.compact": "자동 압축", "advancement.create.compact.desc": "대야와 압착기를 이용하서 아이템을 섞어보세요.", - - "advancement.create.expert_lane_1": "고급 안산암 테크", - "advancement.create.expert_lane_1.desc": "현재 제작 중", "advancement.create.brass": "진짜 합금", "advancement.create.brass.desc": "구리와 아연을 가지고 황동을 만드세요.", @@ -618,27 +648,69 @@ "advancement.create.brass_casing.desc": "새롭게 얻은 황동과 나무를 가지고 업그레이드된 케이스를 만드세요.", "advancement.create.copper_casing": "구리 시대", "advancement.create.copper_casing.desc": "구리 판을 이용해 구리 케이스를 만드세요.", - + "advancement.create.spout": "쪼르록", + "advancement.create.spout.desc": "수도꼭지가 아이템에 액체를 채우는 것을 보세요.", + "advancement.create.spout_potion": "대규모 양조", + "advancement.create.spout_potion.desc": "수도꼭지가 병에 포션을 채우는 것을 보세요.", + "advancement.create.chocolate": "상상의 세계", + "advancement.create.chocolate.desc": "양동이에 녹은 초콜릿을 채우세요.", + "advancement.create.item_drain": "회전 배수", + "advancement.create.item_drain.desc": "아이템 배수구가 액체를 비우는 것을 보세요.", + "advancement.create.chained_item_drain": "구른다!", + "advancement.create.chained_item_drain.desc": "아이템이 여러 배수구 위를 굴러가는 것을 보세요.", + "advancement.create.glass_pipe": "액체 엿보기", + "advancement.create.glass_pipe.desc": "액체가 창이 달린 파이프를 지나는 것을 보세요. 직선 파이프에 렌치로 우클릭하면 창문이 생깁니다.", + "advancement.create.pipe_collision": "액체를 만나게하지 마세요!", + "advancement.create.pipe_collision.desc": "파이프 안에서 두 액체를 만나게 하세요.", + "advancement.create.pipe_spill": "누출 사고", + "advancement.create.pipe_spill.desc": "파이프 끝을 열어 액체가 밖으로 나오는 것을 보세요.", + "advancement.create.hose_pulley": "공업 펌프", + "advancement.create.hose_pulley.desc": "호스 도르래를 사용하여 액체를 채우거나 빨아들이세요.", + "advancement.create.infinite_water": "바다를 흡수하다", + "advancement.create.infinite_water.desc": "무한으로 인식되는 물 웅덩이에서 물을 끌어올리세요.", + "advancement.create.infinite_lava": "세계의 핵을 흡수하다", + "advancement.create.infinite_lava.desc": "무한으로 인식되는 용암 웅덩이에서 용암을 끌어올리세요.", + "advancement.create.infinite_chocolate": "상상 속에 잠기다", + "advancement.create.infinite_chocolate.desc": "무한으로 인식되는 초콜릿 웅덩이에서 초콜릿을 끌어올리세요..", + "advancement.create.crafter": "자동 조합", "advancement.create.crafter.desc": "기계식 조합기를 설치하고 가동시키세요.", + "advancement.create.clockwork_bearing": "시계 제작", + "advancement.create.clockwork_bearing.desc": "시계 베어링에 구조물을 달고 작동시키세요.", + "advancement.create.nixie_tube": "스타일있게 표시하기", + "advancement.create.nixie_tube.desc": "디지털 표시등을 얻고 설치하세요.", "advancement.create.deployer": "찌르고, 설치하고, 공격!", "advancement.create.deployer.desc": "당신의 분신, 배포기를 설치하고 가동시키세요.", "advancement.create.fist_bump": "하이파이브!", "advancement.create.fist_bump.desc": "두 배포기를 서로 부딫치게 하세요.", "advancement.create.crushing_wheel": "한 쌍의 거인들", "advancement.create.crushing_wheel.desc": "더 많은 재료를 더 효율적으로 갈 분쇄 휠을 만드세요.", - "advancement.create.mechanical_arm": "기계식 끌어다 놓기", + "advancement.create.speed_controller": "엔지니어들이 이 장치를 싫어합니다", + "advancement.create.speed_controller.desc": "궁극의 회전속도 변경장치, 회전 속도 컨트롤러를 설치하세요.", + "advancement.create.flywheel": "공장의 심장", + "advancement.create.flywheel.desc": "화로엔진에 플라이휠을 연결하세요.", + "advancement.create.overstress_flywheel": "정말 높은 피로", + "advancement.create.overstress_flywheel.desc": "화로 엔진을 과부하하세요.", + "advancement.create.integrated_circuit": "복잡한 계산", + "advancement.create.integrated_circuit.desc": "집적 회로를 제작하세요.", + "advancement.create.mechanical_arm": "할일이 많아!", "advancement.create.mechanical_arm.desc": "기계 팔을 조합하고, 입력부와 출력부를 정하고, 설치한 다음 돌리세요. 그리고 그것이 작동하는 것을 보세요.", "advancement.create.musical_arm": "볼륨 최대로!", "advancement.create.musical_arm.desc": "기계 팔이 주크박스를 작동시키는 것을 보세요.", - + "advancement.create.arm_many_targets": "정리를 할 수 있는 정도의 능력", + "advancement.create.arm_many_targets.desc": "기계 팔에 10개 이상의 출력부를 설정하세요.", + "advancement.create.arm_blaze_burner": "연료를 줄 수 있는 정도의 능력", + "advancement.create.arm_blaze_burner.desc": "기계 팔이 블레이즈 버너에 연료를 넣도록 하세요.", "advancement.create.chromatic_compound": "양극성 재료", "advancement.create.chromatic_compound.desc": "색채 혼합물를 만드세요.", "advancement.create.shadow_steel": "공허를 받아들이다", "advancement.create.shadow_steel.desc": "무의 금속, 그림자 강철을 생성하세요.", "advancement.create.refined_radiance": "빛으로 제련되다", "advancement.create.refined_radiance.desc": "강력한 색채 물질, 정제된 빛을 생성하세요.", - + "advancement.create.chromatic_age": "양극 시대", + "advancement.create.chromatic_age.desc": "빛과 어둠의 케이스를 제작하세요.", + "advancement.create.blaze_cake": "설탕 러시", + "advancement.create.blaze_cake.desc": "블레이즈 버너에게 줄 특별한 케이크를 만드세요.", "advancement.create.extendo_grip": "띠요오옹!", "advancement.create.extendo_grip.desc": "외장형 연장 팔을 드세요.", "advancement.create.dual_extendo_grip": "궁극의 띠용!", @@ -1064,10 +1136,10 @@ "create.tooltip.chute.fans_pull_down": "선풍기가 아래에서 당김", "create.hint.mechanical_arm_no_targets.title": "목표 없음", - "create.hint.mechanical_arm_no_targets": "이 _기계 팔_은 _목표_가 설정되지 않은 것 같습니다. _기계 팔을 손에 들고_ 벨트, 아이템 거치대, 깔대기를 _우클릭_하여 목표로 지정하세요.", - "create.hint.horizontal_funnel.title": "깔대기가 수평임", - "create.hint.horizontal_funnel": "깔대기는 더이상 아이템을 _직접_ 이동시킬 수 없습니다. _벨트나 아이템 거치대_위에 깔대기를 설치하여 아이템을 이동시키세요.", - "create.hint.upward_funnel.title": "깔대기가 위를 바라보고 있음", + "create.hint.mechanical_arm_no_targets": "이 _기계 팔_은 _목표_가 설정되지 않은 것 같습니다. _기계 팔을 손에 들고_ 벨트, 아이템 거치대, 깔때기를 _우클릭_하여 목표로 지정하세요.", + "create.hint.horizontal_funnel.title": "깔때기가 수평임", + "create.hint.horizontal_funnel": "깔때기는 더이상 아이템을 _직접_ 이동시킬 수 없습니다. _벨트나 아이템 거치대_위에 깔때기를 설치하여 아이템을 이동시키세요.", + "create.hint.upward_funnel.title": "깔때기가 위를 바라보고 있음", "create.hint.upward_funnel": "_기계 팔_, 선풍기가 부착된 _슈트_를 이용하거나, 혹은 아이템이 _던져져야만_ 이동시킬 수 있습니다. 아이템을 _수직으로_ 옮기고 싶다면 _슈트_를 사용해보세요.", "create.hint.empty_bearing.title": "베어링 업데이트_", "create.hint.empty_bearing": "_맨 손_으로 베어링을 _우클릭_하여 구조물을 _부착_하세요.", @@ -1127,12 +1199,12 @@ "block.create.andesite_casing.tooltip": "안산암 케이스", "block.create.andesite_casing.tooltip.summary": "다양한 용도로 쓰일 수 있는 단순한 기계 케이스입니다. 장식용으로 써도 무방합니다. _축_이나 _벨트_에 _씌울 수 있습니다_.", - "block.create.andesite_funnel.tooltip": "안산암 깔대기", + "block.create.andesite_funnel.tooltip": "안산암 깔때기", "block.create.andesite_funnel.tooltip.summary": "저장소간 아이템을 옮기는 일반적인 아이템 수송장치입니다. _레드스톤_ _신호_로 조정할 수 있습니다.", "block.create.andesite_funnel.tooltip.condition1": "일반적인 사용처", - "block.create.andesite_funnel.tooltip.behaviour1": "_열린 면_은 _앞_에 있는 아이템을 가져오고 깔대기 _반대편_에 있는 _아이템 저장소_에 _옮겨 넣습니다_.", + "block.create.andesite_funnel.tooltip.behaviour1": "_열린 면_은 _앞_에 있는 아이템을 가져오고 깔때기 _반대편_에 있는 _아이템 저장소_에 _옮겨 넣습니다_.", "block.create.andesite_funnel.tooltip.condition2": "벨트, 아이템 거치대 등에 설치할 때", - "block.create.andesite_funnel.tooltip.behaviour2": "_장착된 장치_에 있는 아이템을 _가져가거나_, 반대편에서 아이템을 _가져옵니다_. 렌치를 이용하여 깔대기의 _방향_을 조정할 수 있습니다.", + "block.create.andesite_funnel.tooltip.behaviour2": "_장착된 장치_에 있는 아이템을 _가져가거나_, 반대편에서 아이템을 _가져옵니다_. 렌치를 이용하여 깔때기의 _방향_을 조정할 수 있습니다.", "block.create.andesite_funnel.tooltip.condition3": "두 저장소사이에 수직으로 설치할 때", "block.create.andesite_funnel.tooltip.behaviour3": "_아이템 칸이 없는_ 호퍼처럼 아이템을 _아래로_ 옮깁니다.", @@ -1141,12 +1213,12 @@ "block.create.andesite_tunnel.tooltip.control1": "측면에서 렌치로 우클릭", "block.create.andesite_tunnel.tooltip.action1": "터널에 창문이 존재할경우, _창문_ _셔터_를 조정합니다.", - "block.create.brass_funnel.tooltip": "황동 깔대기", + "block.create.brass_funnel.tooltip": "황동 깔기", "block.create.brass_funnel.tooltip.summary": "저장소간 아이템을 옮기는 일반적인 아이템 수송장치입니다. _레드스톤_ _신호_로 조정할 수 있습니다. 필터도 넣을 수 있습니다.", "block.create.brass_funnel.tooltip.condition1": "일반적인 사용처", - "block.create.brass_funnel.tooltip.behaviour1": "_열린 면_은 _앞_에 있는 아이템을 가져오고 깔대기 _반대편_에 있는 _아이템 저장소_에 _옮겨 넣습니다_.", + "block.create.brass_funnel.tooltip.behaviour1": "_열린 면_은 _앞_에 있는 아이템을 가져오고 깔때기 _반대편_에 있는 _아이템 저장소_에 _옮겨 넣습니다_.", "block.create.brass_funnel.tooltip.condition2": "벨트, 아이템 거치대 등에 설치할 때", - "block.create.brass_funnel.tooltip.behaviour2": "_장착된 장치_에 있는 아이템을 _가져가거나_, 반대편에서 아이템을 _가져옵니다_. 렌치를 이용하여 깔대기의 _방향_을 조정할 수 있습니다.", + "block.create.brass_funnel.tooltip.behaviour2": "_장착된 장치_에 있는 아이템을 _가져가거나_, 반대편에서 아이템을 _가져옵니다_. 렌치를 이용하여 깔때기의 _방향_을 조정할 수 있습니다.", "block.create.brass_funnel.tooltip.condition3": "두 저장소사이에 수직으로 설치할 때", "block.create.brass_funnel.tooltip.behaviour3": "_아이템 칸이 없는_ 호퍼처럼 아이템을 _아래로_ 옮깁니다.", @@ -1240,7 +1312,7 @@ "block.create.mechanical_arm.tooltip": "MECHANICAL ARM", "block.create.mechanical_arm.tooltip.summary": "_아이템_ 재배치를 위한 _고급_ _장치_입니다.", "block.create.mechanical_arm.tooltip.condition1": "아이템 이동", - "block.create.mechanical_arm.tooltip.behaviour1": "_벨트_, _아이템 거치대_, _깔대기_, _기계_ _조합기_와 같은 접근가능한 인벤토리에서 아이템을 _가져오거나_ _놓을_ 수 있습니다., such as _Belts_, _Depots_, _Funnels_ and _Mechanical_ _Crafters_.", + "block.create.mechanical_arm.tooltip.behaviour1": "_벨트_, _아이템 거치대_, _깔기_, _기계_ _조합기_와 같은 접근가능한 인벤토리에서 아이템을 _가져오거나_ _놓을_ 수 있습니다., such as _Belts_, _Depots_, _Funnels_ and _Mechanical_ _Crafters_.", "block.create.mechanical_arm.tooltip.control1": "손에 있을 때", "block.create.mechanical_arm.tooltip.action1": "_접근가능한_ _인벤토리_에 우클릭해서 기계 팔이 아이템을 _가져갈_ _곳_을 설정합니다. 한번 더 우클릭하여 아이템을 _놓을_ _곳_을 설정합니다.", "block.create.mechanical_arm.tooltip.control2": "렌치를 들고 스크롤", @@ -1391,7 +1463,7 @@ "block.create.encased_chain_drive.tooltip": "ENCASED_CHAIN_DRIVE", "block.create.encased_chain_drive.tooltip.summary": "회전을 _직선으로_, 또는 다른 _케이스를 씌운 벨트_로 전달합니다. 이 블럭들은 축이 없는 면에 붙일 때 서로 연결됩니다. 방향이 일치할 필요는 없습니다.", "block.create.encased_chain_drive.tooltip.condition1": "연결되었을 때", - "block.create.encased_chain_drive.tooltip.behaviour1": "연결된 블럭들은 이 축과 같은 회전속도와 방얗을 가집니다." + "block.create.encased_chain_drive.tooltip.behaviour1": "연결된 블럭들은 이 축과 같은 회전속도와 방얗을 가집니다.", "block.create.adjustable_pulley.tooltip": "ANALOG BELT PULLEY", "block.create.adjustable_pulley.tooltip.summary": "케이스를 씌운 벨트와 같은 역할을 가집니다. 또한 입/출력 부분에 설치하고 레드스톤 신호 세기에 따라 _회전_ _속도_를 _조정_할 수 있습니다.", @@ -1481,7 +1553,7 @@ "block.create.basin.tooltip.behaviour1": "벨트, 다른 대야, 아이템 거치대, 아이템 배수구와 같은 열린 인벤토리가 대야 아래 있다면, 아이템/액체 조합 결과가 자동으로 옮겨집니다. 자동화에 유용합니다.", "block.create.blaze_burner.tooltip": "BLAZE HEATER", - "block.create.blaze_burner.tooltip.summary": "길들인 _블레이즈_를 통해 _대야_를 달구는 블록입니다." + "block.create.blaze_burner.tooltip.summary": "길들인 _블레이즈_를 통해 _대야_를 달구는 블록입니다.", "block.create.blaze_burner.tooltip.condition1": "대야 아래 설치 할 때", "block.create.blaze_burner.tooltip.behaviour1": "대야를 이용한 조합법에 _열_을 제공합니다.", "block.create.blaze_burner.tooltip.condition2": "연료가 블레이즈 버너에 사용되었을 때", From b47ff875a3536966d9cba6cdc5b4e9197ef9dd40 Mon Sep 17 00:00:00 2001 From: qkrehf2 <64183602+qkrehf2@users.noreply.github.com> Date: Fri, 18 Dec 2020 12:44:13 +0900 Subject: [PATCH 07/27] Update ko_kr.json --- src/main/resources/assets/create/lang/ko_kr.json | 1 + 1 file changed, 1 insertion(+) diff --git a/src/main/resources/assets/create/lang/ko_kr.json b/src/main/resources/assets/create/lang/ko_kr.json index 4dd48f925..f33885707 100644 --- a/src/main/resources/assets/create/lang/ko_kr.json +++ b/src/main/resources/assets/create/lang/ko_kr.json @@ -907,6 +907,7 @@ "create.gui.stressometer.no_rotation": "회전없음", "create.gui.contraptions.not_fast_enough": "이 %1$s은(는) 작동하기에 _회전 속도_가 _부족합니다_", "create.gui.contraptions.network_overstressed": "_과부하!_ _높은 피로도_ _용량_을 가진 발전기를 추가로 설치하거나 _장치 속도_를 _늦추세요_.", + "create.gui.goggles.contraptions.unmovable_block": "움직일 수 없는 블럭: (%d, %d, %d)의 \"%s\"", "create.gui.adjustable_crate.title": "가변 창고 ", "create.gui.adjustable_crate.storageSpace": "저장 공간", "create.gui.stockpile_switch.title": "수량 스위치", From 5dedaebc2e12ae59903e3e29b7d7ebdff5dc381f Mon Sep 17 00:00:00 2001 From: qkrehf2 <64183602+qkrehf2@users.noreply.github.com> Date: Fri, 18 Dec 2020 23:53:01 +0900 Subject: [PATCH 08/27] Update ko_kr.json yummy translation --- src/main/resources/assets/create/lang/ko_kr.json | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/main/resources/assets/create/lang/ko_kr.json b/src/main/resources/assets/create/lang/ko_kr.json index f33885707..4f507b800 100644 --- a/src/main/resources/assets/create/lang/ko_kr.json +++ b/src/main/resources/assets/create/lang/ko_kr.json @@ -558,6 +558,8 @@ "fluid.create.milk": "우유", "fluid.create.potion": "포션", "fluid.create.tea": "건축가의 차", + "item.create.builders_tea": "건축가의 차", + "item.create.bar_of_chocolate": "초콜릿 바", "item.create.chocolate_bucket": "초콜릿 양동이", "item.create.honey_bucket": "꿀 양동이", "_": "->------------------------] Advancements [------------------------<-", @@ -1812,6 +1814,9 @@ "item.create.super_glue.tooltip.behaviour1": "선택한 블럭의 면을 _끈끈하게_ 만듭니다. 끈끈한 면에 붙은 다른 블럭은 기계식 피스톤, 베어링 등에 _같이_ _움직이게_ 됩니다.", "item.create.super_glue.tooltip.condition2": "다른 손에 들고 있을 때", "item.create.super_glue.tooltip.behaviour2": "블럭을 설치할 때 그것이 _설치된_ _곳_에 _자동으로_ 풀칠합니다.", + + "item.create.builders_tea.tooltip": "BUILDERS TEA", + "item.create.builders_tea.tooltip.summary": "하루를 시작하기에 좋은 음료입니다. _배부르며 새로운 영감_을 줍니다.", "item.create.refined_radiance.tooltip": "REFINED RADIANCE", "item.create.refined_radiance.tooltip.summary": "_흡수된_ _빛_으로 제련된 색채 혼합물입니다.", From d4196df04088fe8f1f83efee63f02a22ab11887c Mon Sep 17 00:00:00 2001 From: qkrehf2 <64183602+qkrehf2@users.noreply.github.com> Date: Sat, 19 Dec 2020 12:24:24 +0900 Subject: [PATCH 09/27] Translation Final yay 0.3 updates --- .../resources/assets/create/lang/ko_kr.json | 41 +++++++++---------- 1 file changed, 19 insertions(+), 22 deletions(-) diff --git a/src/main/resources/assets/create/lang/ko_kr.json b/src/main/resources/assets/create/lang/ko_kr.json index 4f507b800..5c5c29506 100644 --- a/src/main/resources/assets/create/lang/ko_kr.json +++ b/src/main/resources/assets/create/lang/ko_kr.json @@ -4,7 +4,7 @@ // Stone Blocks "block.create.andesite_bricks": "안산안 벽돌", - "block.create.layered_andesite": "층이있는 안산암", + "block.create.layered_andesite": "층이 있는 안산암", "block.create.andesite_bricks": "안산암 벽돌", "block.create.andesite_bricks_slab": "안산암 벽돌 반 블록", "block.create.andesite_bricks_stairs": "안산암 벽돌 계단", @@ -18,7 +18,7 @@ "block.create.fancy_andesite_bricks_slab": "장식된 안산암 벽돌 반 블록", "block.create.fancy_andesite_bricks_stairs": "장식된 안산암 벽돌 계단", "block.create.fancy_andesite_bricks_wall": "장식된 안산암 벽돌 담장", - "block.create.mossy_andesite": "이끼낀 안산암", + "block.create.mossy_andesite": "이끼 낀 안산암", "block.create.overgrown_andesite": "이끼로 뒤덮힌 안산암", "block.create.paved_andesite": "포장된 안산암", "block.create.paved_andesite_slab": "포장된 안산암 반 블록", @@ -105,7 +105,7 @@ "block.create.polished_dolomite_wall": "윤나는 백운암 담장", "block.create.chiseled_dolomite": "조각된 백운암", "block.create.mossy_dolomite": "이끼낀 백운암", - "block.create.overgrown_dolomite": "이끼로 뒤덮힌 백운암", + "block.create.overgrown_dolomite": "이끼로 뒤덮힌 백운암", "block.create.dolomite_pillar": "백운암 기둥", "block.create.gabbro": "반려암", @@ -611,7 +611,7 @@ "advancement.create.reinforced.desc": "축, 파이프, 벨트에 적절한 케이스를 씌우세요.", "advancement.create.water_wheel": "수력 동력화", "advancement.create.water_wheel.desc": "물레방아를 설치하고 회전하게 만드세요!", - "advancement.create.chocolate_wheel": "초콜릿방아r", + "advancement.create.chocolate_wheel": "초콜릿방아", "advancement.create.chocolate_wheel.desc": "녹은 초콜릿으로 물레방아를 돌리세요.", "advancement.create.lava_wheel": "불레방아", "advancement.create.lava_wheel.desc": "이건 일어나지 않았어야 하는데...", @@ -1107,7 +1107,7 @@ "create.tooltip.capacityProvided.low": "적음", "create.tooltip.capacityProvided.medium": "보통", "create.tooltip.capacityProvided.high": "큼", - "create.tooltip.capacityProvided.asGenerator": "(발전기로써)", + "create.tooltip.capacityProvided.asGenerator": "", "create.tooltip.generationSpeed": "%1$s %2$s만큼 발전함", "create.tooltip.analogStrength": "레드스톤 출력: %1$s/15", @@ -1315,7 +1315,7 @@ "block.create.mechanical_arm.tooltip": "MECHANICAL ARM", "block.create.mechanical_arm.tooltip.summary": "_아이템_ 재배치를 위한 _고급_ _장치_입니다.", "block.create.mechanical_arm.tooltip.condition1": "아이템 이동", - "block.create.mechanical_arm.tooltip.behaviour1": "_벨트_, _아이템 거치대_, _깔기_, _기계_ _조합기_와 같은 접근가능한 인벤토리에서 아이템을 _가져오거나_ _놓을_ 수 있습니다., such as _Belts_, _Depots_, _Funnels_ and _Mechanical_ _Crafters_.", + "block.create.mechanical_arm.tooltip.behaviour1": "_벨트_, _아이템 거치대_, _깔때기_, _기계_ _조합기_와 같은 접근가능한 인벤토리에서 아이템을 _가져오거나_ _놓을_ 수 있습니다.", "block.create.mechanical_arm.tooltip.control1": "손에 있을 때", "block.create.mechanical_arm.tooltip.action1": "_접근가능한_ _인벤토리_에 우클릭해서 기계 팔이 아이템을 _가져갈_ _곳_을 설정합니다. 한번 더 우클릭하여 아이템을 _놓을_ _곳_을 설정합니다.", "block.create.mechanical_arm.tooltip.control2": "렌치를 들고 스크롤", @@ -1468,14 +1468,10 @@ "block.create.encased_chain_drive.tooltip.condition1": "연결되었을 때", "block.create.encased_chain_drive.tooltip.behaviour1": "연결된 블럭들은 이 축과 같은 회전속도와 방얗을 가집니다.", - "block.create.adjustable_pulley.tooltip": "ANALOG BELT PULLEY", - "block.create.adjustable_pulley.tooltip.summary": "케이스를 씌운 벨트와 같은 역할을 가집니다. 또한 입/출력 부분에 설치하고 레드스톤 신호 세기에 따라 _회전_ _속도_를 _조정_할 수 있습니다.", - "block.create.adjustable_pulley.tooltip.condition1": "레드스톤 신호 설정", - "block.create.adjustable_pulley.tooltip.behaviour1": "_입력_ 부분에 설치하면 출력 회전 속도를 _낮추고_ (최대 0.5배), _출력_ 부분에 설치하면 출력 회전 속도를 _증가시킵니다_ (최대 2배).", "block.create.adjustable_chain_gearshift.tooltip": "ADJUSTABLE CHAIN GEARSHIFT", - "block.create.adjustable_chain_gearshift.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. _Analog_ _redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.", - "block.create.adjustable_chain_gearshift.tooltip.condition1": "UNLOCALIZED: Redstone Control", - "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Without_ a signal, adjacent chain drives will relay the _same_ _speed._ With a _full_ _strength_ signal, adjacent chain drives will relay exactly _twice_ _its_ _speed._ Anything inbetween will give results between 1-2x its speed.", + "block.create.adjustable_chain_gearshift.tooltip.summary": "케이스를 씌운 벨트와 같은 역할을 가집니다. 또한 레드스톤 신호 세기에 따라 _회전_ _속도_를 _조정_할 수 있습니다.", + "block.create.adjustable_chain_gearshift.tooltip.condition1": "레드스톤 신호 설정", + "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "신호가 없다면, 인접한 벨트의 회전속도는 그대로 유지 됩니다. 최대 신호라면, 회전 속도가 정확히 2배가 됩니다. 중간 신호는 회전 속도를 1~2배 증가시킬 것입니다.", "item.create.belt_connector.tooltip": "BELT CONNECTOR", "item.create.belt_connector.tooltip.summary": "두 개 이상의 _축_을 벨트로 연결할 수 있습니다. 연결된 축들은 _모두_ _같은_ _속도_와 _방향_을 가집니다. 벨트는 _아이템_이나 _엔티티_를 _옮길_ _수_ _있습니다_.", @@ -1594,16 +1590,16 @@ "block.create.flywheel.tooltip.behaviour1": "엔진의 힘에 따라 연결된 장치에 _회전력_을 제공합니다.", "block.create.portable_storage_interface.tooltip": "PORTABLE STORAGE INTERFACE", - "block.create.portable_storage_interface.tooltip.summary": "움직이는 피스톤, 베어링, 수레, 밧줄 도르래에서 _아이템을_ _교환하는 장치입니다. 두 인터페이스는 _서로 마주보고_ _1-2블럭_ 떨어져있어야 합니다.", + "block.create.portable_storage_interface.tooltip.summary": "움직이는 피스톤, 베어링, 수레, 밧줄 도르래에서 _아이템을_ _교환하는_ 장치입니다. 두 인터페이스는 _서로 마주보고_ _1-2블럭_ 떨어져있어야 합니다.", "block.create.portable_storage_interface.tooltip.condition1": "움직일 때", - "block.create.portable_storage_interface.tooltip.behaviour1": "_고정된 인터페이스_와 아이템을 주고 받습니다. 고정된 인터페이스에 아이템을 수송하는 것은 움직이는 장치와 직접 수송하는 것과 같습니다. 아이템이 이동하는 동안 움직이는 장치는 _멈춥니다_.", + "block.create.portable_storage_interface.tooltip.behaviour1": "_고정된 인터페이스_와 아이템을 주고 받습니다. 고정된 인터페이스에 아이템을 수송하는 것은 _움직이는 장치와 직접 수송하는 것_과 같습니다. 아이템이 이동하는 동안 움직이는 장치는 _멈춥니다_.", "block.create.portable_storage_interface.tooltip.condition2": "레드스톤 신호를 받을 때", "block.create.portable_storage_interface.tooltip.behaviour2": "활성화된 연결을 _해제_합니다.", "block.create.portable_fluid_interface.tooltip": "PORTABLE FLUID INTERFACE", "block.create.portable_fluid_interface.tooltip.summary": "움직이는 피스톤, 베어링, 수레, 밧줄 도르래에서 _액체를_ _교환하는_ 휴대용 장치입니다. 두 인터페이스는 _서로 마주보고_ _1-2블럭_ 떨어져있어야 합니다.", "block.create.portable_fluid_interface.tooltip.condition1": "움직일 때", - "block.create.portable_fluid_interface.tooltip.behaviour1": "_고정된 인터페이스_와 액체를 주고 받습니다. 고정된 인터페이스에 액체를 수송하는 것은 움직이는 장치에 직접 수송하는 것과 같습니다. 액체가 이동하는 동안 움직이는 장치는 _멈춥니다_", + "block.create.portable_fluid_interface.tooltip.behaviour1": "_고정된 인터페이스_와 액체를 주고 받습니다. 고정된 인터페이스에 액체를 수송하는 것은 _움직이는 장치에 직접 수송하는 것_과 같습니다. 액체가 이동하는 동안 움직이는 장치는 _멈춥니다_", "block.create.portable_fluid_interface.tooltip.condition2": "레드스톤 신호를 받을 때", "block.create.portable_fluid_interface.tooltip.behaviour2": "활성화된 연결을 _해제_합니다.", @@ -1653,9 +1649,11 @@ "block.create.sequenced_gearshift.tooltip.behaviour2": "설정 창을 엽니다.", "block.create.cart_assembler.tooltip": "CART ASSEMBLER", - "block.create.cart_assembler.tooltip.summary": "레일 위에 설치되었을 때, 지나가는 _광산_ _수레_에 연결된 구조물을 _설치/해체_합니다.", + "block.create.cart_assembler.tooltip.summary": "레일 위에 설치되었을 때, 지나가는 _광산_ _수레_에 연결된 구조물을 _설치/해체_합니다. [Ctrl]키를 눌러 레일 종류에 따른 작동 방법을 알아보세요.", + "block.create.cart_assembler.tooltip.condition1": "단일 수레 장치", + "block.create.cart_assembler.tooltip.behaviour1": "_한 조립기_만 있다면, 구조물은 _한 수레에만_ 연결됩니다. _렌치_를 이용해 _특정 회전 동작_을 설정하세요.", "block.create.cart_assembler.tooltip.condition2": "기차 장치", - "block.create.cart_assembler.tooltip.behaviour2": "구조물로 연결된 두 카트 조립기는 모두 수레를 가지고 있을 때 _구조물로 두 수레를 연결_합니다. 구조물은 _광산 수레 커플링_과 유사하게 기능합니다.", + "block.create.cart_assembler.tooltip.behaviour2": "_구조물로 연결된_ 두 카트 조립기는 _모두_ 수레를 가지고 있을 때 _구조물로 두 수레를 연결_합니다. 구조물은 _광산 수레 커플링_과 유사하게 기능합니다.", "block.create.cart_assembler.tooltip.control1": "레일 위에 설치되었을 때", "block.create.cart_assembler.tooltip.action1": "신호를 받았을 때 _조립_하고, 아니라면 _해체_합니다.", "block.create.cart_assembler.tooltip.control2": "전동 레일 위에 설치되었을 때", @@ -1675,7 +1673,7 @@ "block.create.linear_chassis.tooltip.condition1": "움직일 때", "block.create.linear_chassis.tooltip.behaviour1": "섀시의 _기둥_ _방향_으로 붙어있는 모든 블럭들을 같은 방향으로 옮깁니다. 블럭들은 섀시가 끈끈할 때만 당겨집니다 ([Ctrl]를 누르세요).", "block.create.linear_chassis.tooltip.condition2": "렌치로 조정할 때", - "block.create.linear_chassis.tooltip.behaviour2": "대상 섀시의 사거리를 조정합니다. 또는 CTRL을 눌러 인접한 모든 섀시의 사거리를 조정합니다.", + "block.create.linear_chassis.tooltip.behaviour2": "대상 섀시의 _사거리_를 조정합니다. 또는 CTRL을 눌러 인접한 모든 섀시의 사거리를 조정합니다.", "block.create.linear_chassis.tooltip.control1": "슬라임 볼로 우클릭", "block.create.linear_chassis.tooltip.action1": "대상 면을 끈끈하게 만듭니다. 당겨질 때, 섀시는 연결된 _모든_ _블럭_을 움직이는 방향에 상관없이 당깁니다.", @@ -1687,7 +1685,7 @@ "block.create.radial_chassis.tooltip.condition1": "움직일 때", "block.create.radial_chassis.tooltip.behaviour1": "섀시의 _원_ _방향_으로 붙어있는 모든 블럭들을 같은 방향으로 옮깁니다. 블럭들이 섀시가 끈끈한 면에 붙어있을 때만 움직입니다 ([Ctrl]를 누르세요).", "block.create.radial_chassis.tooltip.condition2": "렌치로 조정할 때", - "block.create.radial_chassis.tooltip.behaviour2": "대상 섀시의 사거리를 조정합니다. 또는 CTRL을 눌러 인접한 모든 섀시의 사거리를 조정합니다.", + "block.create.radial_chassis.tooltip.behaviour2": "대상 섀시의 _사거리_를 조정합니다. 또는 CTRL을 눌러 인접한 모든 섀시의 사거리를 조정합니다.", "block.create.radial_chassis.tooltip.control1": "슬라임 볼로 우클릭", "block.create.radial_chassis.tooltip.action1": "대상 면을 끈끈하게 만듭니다. 당겨질 때, 끈끈한 면에 붙은 _모든_ _블럭_을 움직이게 합니다", @@ -1791,7 +1789,7 @@ "block.create.controller_rail.tooltip": "CONTROLLER RAIL", "block.create.controller_rail.tooltip.summary": "_광산 수레_의 _이동속도_를 _세밀하게_ _조정_할 수 있는 _양방향_ _전동 레일_입니다.", "block.create.controller_rail.tooltip.condition1": "레드스톤 신호를 받을 때", - "block.create.controller_rail.tooltip.behaviour1": "신호 세기에 따라 지나가는 수레를 가속,감속합니다. 레드스톤 신호는 다른 방향 레일에도 전달됩니다. 두 방향레일에 다른 세기를 전달하면 중간 레일들은 두 세기 사이의 신호를 받습니다.", + "block.create.controller_rail.tooltip.behaviour1": "_신호 세기에 따라_ 지나가는 수레를 _가속, 감속_합니다. 레드스톤 신호는 다른 방향 레일에도 전달됩니다. 두 방향레일에 다른 세기를 전달하면 중간 레일들은 두 세기 사이의 신호를 받습니다.", "block.create.speedometer.tooltip": "SPEEDOMETER", "block.create.speedometer.tooltip.summary": "연결된 장치의 _회전_ _속도_를 _계측_하고 _나타냅니다_. 레드스톤 비교기와 호환됩니다.", @@ -1845,5 +1843,4 @@ "create.tooltip.randomWipDescription8": "Use it and regret your decision immediately.", "_": "Thank you for translating Create!" - } From efe01af06b351cc153b63e34335ba04eeb85a8a6 Mon Sep 17 00:00:00 2001 From: qkrehf2 <64183602+qkrehf2@users.noreply.github.com> Date: Sun, 20 Dec 2020 00:39:03 +0900 Subject: [PATCH 10/27] Fixed syntax error + { --- .../resources/assets/create/lang/ko_kr.json | 19 ++++--------------- 1 file changed, 4 insertions(+), 15 deletions(-) diff --git a/src/main/resources/assets/create/lang/ko_kr.json b/src/main/resources/assets/create/lang/ko_kr.json index 5c5c29506..ed78ef898 100644 --- a/src/main/resources/assets/create/lang/ko_kr.json +++ b/src/main/resources/assets/create/lang/ko_kr.json @@ -1,8 +1,6 @@ +{ "_": "->------------------------] Game Elements [------------------------<-", - -// Stone Blocks - "block.create.andesite_bricks": "안산안 벽돌", "block.create.layered_andesite": "층이 있는 안산암", "block.create.andesite_bricks": "안산암 벽돌", @@ -288,8 +286,6 @@ "block.create.weathered_limestone_cobblestone_stairs": "풍화된 석회암 조약돌 계단", "block.create.weathered_limestone_cobblestone_wall": "풍화된 석회암 조약돌 담장", - -// Glass Blocks "block.create.tiled_glass": "타일 유리", "block.create.framed_glass": "큰 유리", "block.create.vertical_framed_glass": "수직 유리", @@ -315,7 +311,6 @@ "block.create.acacia_window_pane": "아카시아나무 유리판 ", "block.create.ornate_iron_window_pane": "장식된 철 유리판", -// Seat Blocks "block.create.black_seat": "검은색 좌석", "block.create.blue_seat": "파란색 좌석", "block.create.brown_seat": "갈색 좌석", @@ -333,7 +328,6 @@ "block.create.yellow_seat": "노란색 좌석", "block.create.purple_seat": "보라색 좌석", -// Valve Handles "block.create.copper_valve_handle": "구리 밸브 손잡이", "block.create.black_valve_handle": "검은색 밸브 손잡이", "block.create.blue_valve_handle": "파란색 밸브 손잡이", @@ -351,7 +345,7 @@ "block.create.white_valve_handle": "하얀색 밸브 손잡이", "block.create.yellow_valve_handle": "노란색 밸브 손잡이", "block.create.purple_valve_handle": "보라색 밸브 손잡이", -//Fluid + "block.create.encased_fluid_pipe": "구리 케이스를 씌운 파이프", "block.create.fluid_pipe": "액체 파이프", "block.create.fluid_tank": "액체 탱크", @@ -361,7 +355,6 @@ "block.create.smart_fluid_pipe": "스마트 액체 파이프", "block.create.creative_fluid_tank": "크리에이티브 탱크", -//Sail "block.create.sail_frame": "풍차 날개 프레임", "block.create.black_sail": "검은색 날개", "block.create.blue_sail": "파란색 날개", @@ -380,7 +373,6 @@ "block.create.white_sail": "하얀색 날개", "block.create.yellow_sail": "노란색 날개", -//cogwheel "block.create.creative_motor": "크리에이티브 모터", "block.create.encased_fan": "선풍기", "block.create.flywheel": "플라이휠", @@ -403,7 +395,7 @@ "item.create.vertical_gearbox": "수직 기어박스", "block.create.clutch": "클러치", "block.create.windmill_bearing": "풍차 베어링", -//contraption + "block.create.cart_assembler": "카트 조립기", "block.create.linear_chassis": "어두운 직선 섀시", "block.create.mechanical_arm": "기계 팔", @@ -471,8 +463,6 @@ "block.create.andesite_encased_shaft": "안산암 케이스를 씌운 축", "block.create.brass_encased_shaft": "황동 케이스를 씌운 축", - -//redstone "block.create.powered_latch": "레드스톤 걸쇠", "block.create.powered_toggle_latch": "레드스톤 토글 걸쇠", "block.create.pulse_repeater": "펄스 리피터", @@ -484,8 +474,6 @@ "block.create.stockpile_switch": "수량 스위치", "block.create.controller_rail": "방향 레일", - -//tool "block.create.creative_crate": "크리에이티브 창고", "item.create.deforester": "산림파괴자", "item.create.extendo_grip": "외장형 연장 팔", @@ -562,6 +550,7 @@ "item.create.bar_of_chocolate": "초콜릿 바", "item.create.chocolate_bucket": "초콜릿 양동이", "item.create.honey_bucket": "꿀 양동이", + "_": "->------------------------] Advancements [------------------------<-", "advancement.create.root": "Create모드에 어서오세요", From eafd1e91693a22604b6340e534fb281cf06654bb Mon Sep 17 00:00:00 2001 From: qkrehf2 <64183602+qkrehf2@users.noreply.github.com> Date: Sun, 20 Dec 2020 01:22:33 +0900 Subject: [PATCH 11/27] Deleted duplicated words --- .../resources/assets/create/lang/ko_kr.json | 32 +------------------ 1 file changed, 1 insertion(+), 31 deletions(-) diff --git a/src/main/resources/assets/create/lang/ko_kr.json b/src/main/resources/assets/create/lang/ko_kr.json index ed78ef898..2dfa5a722 100644 --- a/src/main/resources/assets/create/lang/ko_kr.json +++ b/src/main/resources/assets/create/lang/ko_kr.json @@ -164,36 +164,6 @@ "block.create.paved_granite_stairs": "포장된 화강암 계단", "block.create.paved_granite_wall": "포장된 화강암 담장", - "block.create.weathered_limestone": "풍화된 석회암", - "block.create.weathered_limestone_stairs": "풍화된 석회암 계단", - "block.create.weathered_limestone_wall": "풍화된 석회암 담장", - "block.create.weathered_limestone_slab": "풍화된 석회암 반 블록", - "block.create.polished_weathered_limestone": "윤나는 풍화된 석회암", - "block.create.polished_weathered_limestone_slab": "윤나는 풍화된 석회암 반 블록", - "block.create.weathered_limestone_bricks": "풍화된 석회암 벽돌", - "block.create.weathered_limestone_bricks_stairs": "풍화된 석회암 벽돌 계단", - "block.create.weathered_limestone_bricks_wall": "풍화된 석회암 벽돌 담장", - "block.create.weathered_limestone_bricks_slab": "풍화된 석회암 벽돌 반 블록", - "block.create.weathered_limestone_pillar": "풍화된 석회암 기둥", - "block.create.layered_weathered_limestone": "층이 있는 풍화된 석회암", - "block.create.chiseled_weathered_limestone": "조각된 풍화된 석회암", - "block.create.fancy_weathered_limestone_bricks": "장식된 풍화된 석회암 벽돌", - "block.create.fancy_weathered_limestone_bricks_slab": "장식된 풍화된 석회암 벽돌 반 블록", - "block.create.fancy_weathered_limestone_bricks_stairs": "장식된 풍화된 석회암 벽돌 계단", - "block.create.fancy_weathered_limestone_bricks_wall": "장식된 풍화된 석회암 벽돌 담장", - "block.create.mossy_weathered_limestone": "이끼 낀 풍화된 석회암", - "block.create.overgrown_weathered_limestone": "이끼로 뒤덮힌 풍화된 석회암", - "block.create.paved_weathered_limestone": "포장된 풍화된 석회암", - "block.create.paved_weathered_limestone_slab": "포장된 풍화된 석회암 반 블록", - "block.create.paved_weathered_limestone_stairs": "포장된 풍화된 석회암 계단", - "block.create.paved_weathered_limestone_wall": "포장된 풍화된 석회암 담장", - "block.create.polished_weathered_limestone_stairs": "윤나는 풍화된 석회암 계단", - "block.create.polished_weathered_limestone_wall": "윤나는 풍화된 석회암 담장", - "block.create.weathered_limestone_cobblestone": "풍화된 석회암 조약돌", - "block.create.weathered_limestone_cobblestone_slab": "풍화된 석회암 조약돌 반 블록", - "block.create.weathered_limestone_cobblestone_stairs": "풍화된 석회암 조약돌 계단", - "block.create.weathered_limestone_cobblestone_wall": "풍화된 석회암 조약돌 담장", - "block.create.limesand": "석회모래", "block.create.limestone": "석회암", "block.create.limestone_stairs": "석회암 계단", @@ -1803,7 +1773,7 @@ "item.create.super_glue.tooltip.behaviour2": "블럭을 설치할 때 그것이 _설치된_ _곳_에 _자동으로_ 풀칠합니다.", "item.create.builders_tea.tooltip": "BUILDERS TEA", - "item.create.builders_tea.tooltip.summary": "하루를 시작하기에 좋은 음료입니다. _배부르며 새로운 영감_을 줍니다.", + "item.create.builders_tea.tooltip.summary": "하루를 시작하기에 좋은 음료입니다. _ 새로운 영감_을 줍니다.", "item.create.refined_radiance.tooltip": "REFINED RADIANCE", "item.create.refined_radiance.tooltip.summary": "_흡수된_ _빛_으로 제련된 색채 혼합물입니다.", From 01602c8e7733e26fe15847dac22cec82ff432487 Mon Sep 17 00:00:00 2001 From: Snownee Date: Thu, 24 Dec 2020 18:15:36 +0800 Subject: [PATCH 12/27] Fix: Honey block don't have same ability as slime block (#576) --- .../components/structureMovement/Contraption.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java b/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java index d390ef680..a38f76173 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java +++ b/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java @@ -297,14 +297,14 @@ public abstract class Contraption { Map superglue = SuperGlueHandler.gatherGlue(world, pos); // Slime blocks and super glue drag adjacent blocks if possible - boolean isSlimeBlock = state.getBlock() instanceof SlimeBlock; + boolean isStickyBlock = state.isStickyBlock(); for (Direction offset : Iterate.directions) { BlockPos offsetPos = pos.offset(offset); BlockState blockState = world.getBlockState(offsetPos); if (isAnchoringBlockAt(offsetPos)) continue; if (!movementAllowed(world, offsetPos)) { - if (offset == forcedDirection && isSlimeBlock) + if (offset == forcedDirection && isStickyBlock) return false; continue; } @@ -315,7 +315,7 @@ public abstract class Contraption { BlockMovementTraits.isBlockAttachedTowards(world, offsetPos, blockState, offset.getOpposite()); boolean brittle = BlockMovementTraits.isBrittle(blockState); - if (!wasVisited && ((isSlimeBlock && !brittle) || blockAttachedTowardsFace || faceHasGlue)) + if (!wasVisited && ((isStickyBlock && !brittle) || blockAttachedTowardsFace || faceHasGlue)) frontier.add(offsetPos); if (faceHasGlue) addGlue(superglue.get(offset)); From 13cc4324ca50026db4e32ab664deb8fabb1044a7 Mon Sep 17 00:00:00 2001 From: Snownee Date: Thu, 24 Dec 2020 18:57:54 +0800 Subject: [PATCH 13/27] Delete file that at wrong place --- ko_kr.json | 1415 ---------------------------------------------------- 1 file changed, 1415 deletions(-) delete mode 100644 ko_kr.json diff --git a/ko_kr.json b/ko_kr.json deleted file mode 100644 index 5ecf8fc09..000000000 --- a/ko_kr.json +++ /dev/null @@ -1,1415 +0,0 @@ - - { - - "_comment": "-------------------------] GAME ELEMENTS [------------------------------------------------", - - "item.create.wand_of_symmetry": "대칭의 지팡이", - "item.create.handheld_blockzapper": "휴대용 블럭발사기", - "item.create.handheld_worldshaper": "휴대용 세계편집기", - "item.create.tree_fertilizer": "나무 비료", - "item.create.empty_schematic": "빈 청사진", - "item.create.andesite_alloy": "안산암 합금", - "item.create.chromatic_compound": "색채 혼합물", - "item.create.shadow_steel": "그림자 강철", - "item.create.schematic_and_quill": "청사진과 깃펜", - "item.create.schematic": "청사진", - "item.create.belt_connector": "기계식 벨트", - "item.create.goggles": "엔지니어의 고글", - "item.create.filter": "필터 틀", - "item.create.attribute_filter": "속성 필터 틀", - "item.create.rose_quartz": "장밋빛 석영", - "item.create.polished_rose_quartz": "윤나는 장밋빛 석영", - "item.create.refined_radiance": "정제된 광채", - "item.create.iron_sheet": "철 판", - "item.create.golden_sheet": "금 판", - "item.create.lapis_sheet": "청금석 판", - "item.create.powdered_obsidian": "흑요석 가루", - "item.create.propeller": "프로펠러", - "item.create.whisk": "혼합기", - "item.create.brass_hand": "황동 손", - "item.create.crafter_slot_cover": "작업대 슬롯 덮개", - "item.create.zinc_handle": "아연 도구 손잡이", - "item.create.extendo_grip": "외장형 연장 팔 ", - - "item.create.wheat_flour": "밀가루", - "item.create.dough": "반죽", - "item.create.wrench": "렌치", - "item.create.deforester": "산림파괴자", - "item.create.sand_paper": "사포", - "item.create.red_sand_paper": "붉은 사포", - "item.create.super_glue": "강력 접착제", - "item.create.minecart_contraption": "장치가 실린 광산 수레", - "item.create.crushed_brass": "분쇄된 황동", - "item.create.crushed_copper_ore": "분쇄된 구리 광석", - "item.create.crushed_gold_ore": "분쇄된 금 광석", - "item.create.crushed_iron_ore": "분쇄된 철 광석", - "item.create.crushed_zinc_ore": "분쇄된 아연 광석", - - "item.create.brass_ingot": "황동 주괴", - "item.create.brass_sheet": "황동 판", - "item.create.brass_nugget": "황동 조각", - "item.create.zinc_ingot": "아연 주괴", - "item.create.zinc_nugget": "아연 조각", - "item.create.copper_sheet": "구리 판", - "item.create.copper_ingot": "구리 주괴", - "item.create.copper_nugget": "구리 조각", - - "item.create.electron_tube": "전지 튜브", - "item.create.integrated_circuit": "집적 회로", - - "block.create.copper_ore": "구리 광석", - "block.create.copper_block": "구리 블럭", - "block.create.copper_shingles": "구리 판자", - "block.create.zinc_ore": "아연 광석", - "block.create.zinc_block": "아연 블럭", - "block.create.brass_block": "황동 블럭", - - "block.create.andesite_casing": "안산암 케이스", - "block.create.brass_casing": "황동 케이스", - "block.create.copper_casing": "구리 케이스", - - "block.create.cogwheel": "톱나바퀴", - "block.create.large_cogwheel": "큰 톱니바퀴", - "block.create.turntable": "돌림판", - "block.create.gearbox": "수평 기어박스", - "item.create.vertical_gearbox": "수직 기어박스", - "block.create.gearshift": "기어쉬프트", - "block.create.clutch": "클러치", - "block.create.shaft": "축", - "block.create.encased_belt": "덮힌 벨트", - "block.create.encased_shaft": "덮힌 축", - "block.create.encased_fan": "덮힌 환풍기", - "block.create.adjustable_pulley": "덮힌 벨트 변속기", - "block.create.nozzle": "노즐", - "block.create.hand_crank": "핸드 크랭크", - "block.create.cuckoo_clock": "뻐꾸기 시계", - "block.create.creative_motor": "모터", - "block.create.belt": "컨베이어 벨트", - "block.create.millstone": "맷돌", - "block.create.crushing_wheel": "분쇄 휠", - "block.create.mechanical_drill": "드릴", - "block.create.portable_storage_interface": "이동식 저장소 인터페이스", - "block.create.mechanical_harvester": "수확기", - "block.create.mechanical_plough": "쟁기", - "block.create.mechanical_saw": "톱", - "block.create.water_wheel": "물레방아", - "block.create.mechanical_press": "프레스", - "block.create.mechanical_mixer": "믹서", - "block.create.deployer": "배포기", - "block.create.basin": "대야", - "block.create.mechanical_crafter": "기계식 조합기", - "block.create.flywheel": "플라이휠", - "block.create.furnace_engine": "화로 엔진", - "block.create.speedometer": "속도 계측기", - "block.create.stressometer": "피로도 계측기", - "block.create.cart_assembler": "카트 조립기", - "block.create.analog_lever": "아날로그 레버", - "block.create.rotation_speed_controller": "회전 속도 컨트롤러", - "block.create.nixie_tube": "디지털 표시등", - - "block.create.sticky_mechanical_piston": "끈끈이 기계식 피스톤", - "block.create.mechanical_piston": "기계식 피스톤", - "block.create.mechanical_piston_head": "기계식 피스톤 머리", - "block.create.piston_extension_pole": "피스톤 연장 축", - "block.create.mechanical_bearing": "베어링", - "block.create.clockwork_bearing": "시계 베어링", - "block.create.rope_pulley": "밧줄 도르래", - "block.create.rope": "밧줄", - "block.create.pulley_magnet": "도르래 자석", - "block.create.linear_chassis": "어두운 직선 섀시", - "block.create.secondary_linear_chassis": "밝은 직선 섀시", - "block.create.radial_chassis": "원형 섀시", - - "block.create.redstone_contact": "동형 감지기", - "block.create.redstone_link": "레드스톤 링크", - "block.create.stockpile_switch": "수량 스위치", - "block.create.adjustable_crate": "가변 창고", - "block.create.creative_crate": "크리에이티브 창고", - "block.create.extractor": "추출기", - "block.create.funnel": "깔대기", - "block.create.linked_extractor": "무선 추출기", - "block.create.transposer": "트랜스포저", - "block.create.linked_transposer": "무선 트랜스포저", - "block.create.pulse_repeater": "펄스 리피터", - "block.create.adjustable_pulse_repeater": "가변 펄스 리피터", - "block.create.powered_latch": "레드스톤 걸쇠", - "block.create.powered_toggle_latch": "레드스톤 토글 걸쇠", - "block.create.adjustable_repeater": "가변 리피터", - "block.create.belt_observer": "벨트 감지기", - "block.create.belt_tunnel": "컨베이어 벨트 터널", - "block.create.sequenced_gearshift": "순서 기어쉬프트", - - "block.create.tiled_glass": "타일 유리", - "block.create.framed_glass": "큰 유리", - "block.create.vertical_framed_glass": "수직 유리", - "block.create.horizontal_framed_glass": "수평 유리", - "block.create.oak_window": "참나무 유리창", - "block.create.spruce_window": "가문비나무 유리창", - "block.create.birch_window": "자작나무 유리창", - "block.create.jungle_window": "정글나무 유리창", - "block.create.dark_oak_window": "짙은 참나무 유리창", - "block.create.acacia_window": "아카시아 유리창", - "block.create.ornate_iron_window": "장식된 철 유리창", - - - "block.create.tiled_glass_pane": "타일 유리판", - "block.create.framed_glass_pane": "큰 유리판", - "block.create.vertical_framed_glass_pane": "수직 유리판", - "block.create.horizontal_framed_glass_pane": "수평 유리판", - "block.create.oak_window_pane": "참나무 유리판", - "block.create.spruce_window_pane": "가문비나무 유리판", - "block.create.birch_window_pane": "자작나무 유리판", - "block.create.jungle_window_pane": "정글나무 유리판", - "block.create.dark_oak_window_pane": "짙은 참나무 유리판", - "block.create.acacia_window_pane": "아카시아나무 유리판 ", - "block.create.ornate_iron_window_pane": "장식된 철 유리판", - - "block.create.window_in_a_block": "유리판이 낀 블럭", - - "block.create.andesite_bricks": "안산안 벽돌", - "block.create.layered_andesite": "층이있는 안산암", - "block.create.andesite_bricks": "안산암 벽돌", - "block.create.andesite_bricks_slab": "안산암 벽돌 반 블록", - "block.create.andesite_bricks_stairs": "안산암 벽돌 계단", - "block.create.andesite_bricks_wall": "안산암 벽돌 담장", - "block.create.andesite_cobblestone": "안산암 조약돌", - "block.create.andesite_cobblestone_slab": "안산암 조약돌 반 블록", - "block.create.andesite_cobblestone_stairs": "안산암 조약돌 계단", - "block.create.andesite_cobblestone_wall": "안산암 조약돌 담장", - "block.create.andesite_pillar": "안산암 기둥", - "block.create.fancy_andesite_bricks": "장식된 안산암 벽돌", - "block.create.fancy_andesite_bricks_slab": "장식된 안산암 벽돌 반 블록", - "block.create.fancy_andesite_bricks_stairs": "장식된 안산암 벽돌 계단", - "block.create.fancy_andesite_bricks_wall": "장식된 안산암 벽돌 담장", - "block.create.mossy_andesite": "이끼낀 안산암", - "block.create.overgrown_andesite": "이끼로 뒤덮힌 안산암", - "block.create.paved_andesite": "포장된 안산암", - "block.create.paved_andesite_slab": "포장된 안산암 반 블록", - "block.create.paved_andesite_stairs": "포장된 안산암 계단", - "block.create.paved_andesite_wall": "포장된 안산암 담장", - - "block.create.diorite_bricks": "섬록암 벽돌", - "block.create.diorite_bricks_slab": "섬록암 벽돌 반 블록", - "block.create.diorite_bricks_stairs": "섬록암 벽돌 계단", - "block.create.diorite_bricks_wall": "섬록암 벽돌 담장", - "block.create.diorite_cobblestone": "섬록암 조약돌", - "block.create.diorite_cobblestone_slab": "섬록암 조약돌 반 블록", - "block.create.diorite_cobblestone_stairs": "섬록암 조약돌 계단", - "block.create.diorite_cobblestone_wall": "섬록암 조약돌 담장", - "block.create.diorite_pillar": "섬록암 기둥", - "block.create.fancy_diorite_bricks": "장식된 섬록암 벽돌", - "block.create.fancy_diorite_bricks_slab": "장식된 섬록암 벽돌 반 블록", - "block.create.fancy_diorite_bricks_stairs": "장식된 섬록암 벽돌 계단", - "block.create.fancy_diorite_bricks_wall": "장식된 섬록암 벽돌 담장", - "block.create.layered_diorite": "층이 있는 섬록암", - "block.create.mossy_diorite": "이끼 낀 섬록암", - "block.create.overgrown_diorite": "이끼로 뒤덮힌 섬록암", - "block.create.paved_diorite": "포장된 섬록암", - "block.create.paved_diorite_slab": "포장된 섬록암 반 블록", - "block.create.paved_diorite_stairs": "포장된 섬록암 계단", - "block.create.paved_diorite_wall": "포장된 섬록암 담장", - - "block.create.granite_bricks": "화강암 벽돌", - "block.create.layered_granite": "층이 있는 화강암", - "block.create.fancy_granite_bricks": "장식된 화강암 벽돌", - "block.create.fancy_granite_bricks_slab": "장식된 화강암 벽돌 반 블록", - "block.create.fancy_granite_bricks_stairs": "장식된 화강암 벽돌 계단", - "block.create.fancy_granite_bricks_wall": "장식된 화강암 벽돌 담장", - "block.create.granite_bricks_slab": "화강함 벽돌 반 블록", - "block.create.granite_bricks_stairs": "화강함 벽돌 계단", - "block.create.granite_bricks_wall": "화강함 벽돌 담장", - "block.create.granite_cobblestone": "화강암 조약돌", - "block.create.granite_cobblestone_slab": "화강암 조약돌 반 블록", - "block.create.granite_cobblestone_stairs": "화강암 조약돌 계단", - "block.create.granite_cobblestone_wall": "화강암 조약돌 담장", - "block.create.granite_pillar": "화강암 기둥", - "block.create.mossy_granite": "이끼 낀 화강암 벽돌", - "block.create.overgrown_granite": "이끼로 뒤덮힌 화강암 벽돌", - "block.create.paved_granite": "포장된 화강암", - "block.create.paved_granite_slab": "포장된 화강암 반 블록", - "block.create.paved_granite_stairs": "포장된 화강암 계단", - "block.create.paved_granite_wall": "포장된 화강암 담장", - - "block.create.gabbro": "반려암", - "block.create.gabbro_stairs": "반려암 계단", - "block.create.gabbro_slab": "반려암 반 블록", - "block.create.gabbro_wall": "반려암 담장", - "block.create.polished_gabbro": "윤나는 반려암", - "block.create.gabbro_bricks": "반려암 벽돌", - "block.create.gabbro_bricks_stairs": "반려암 벽돌 계단", - "block.create.gabbro_bricks_wall": "반려암 벽돌 담장", - "block.create.paved_gabbro_bricks": "포장된 반려암 벽돌", - "block.create.paved_gabbro_bricks_slab": "포장된 반려암 벽돌 반 블록", - "block.create.indented_gabbro": "반려암 겹 타일", - "block.create.indented_gabbro_slab": "반려암 겹 반 블록", - "block.create.slightly_mossy_gabbro_bricks": "이끼 낀 반려암 벽돌", - "block.create.mossy_gabbro_bricks": "이끼로 뒤덮힌 반려암 벽돌", - "block.create.chiseled_gabbro": "조각된 반려암", - "block.create.fancy_gabbro_bricks": "장식된 반려암 벽돌", - "block.create.fancy_gabbro_bricks_slab": "장식된 반려암 벽돌 반 블록", - "block.create.fancy_gabbro_bricks_stairs": "장식된 반려암 벽돌 계단", - "block.create.fancy_gabbro_bricks_wall": "장식된 반려암 벽돌 담장", - "block.create.gabbro_cobblestone": "반려암 조약돌", - "block.create.gabbro_cobblestone_slab": "반려암 조약돌 반 블록", - "block.create.gabbro_cobblestone_stairs": "반려암 조약돌 계단", - "block.create.gabbro_cobblestone_wall": "반려암 조약돌 담장", - "block.create.layered_gabbro": "층이 있는 반려암", - "block.create.mossy_gabbro": "이끼낀 반려암", - "block.create.overgrown_gabbro": "이끼로 뒤덮힌 반려암", - "block.create.paved_gabbro": "포장된 반려암", - "block.create.paved_gabbro_slab": "포장된 반려암 반 블록", - "block.create.paved_gabbro_stairs": "포장된 반려암 계단", - "block.create.paved_gabbro_wall": "포장된 반려암 담장", - "block.create.polished_gabbro": "윤나는 반려암", - "block.create.polished_gabbro_slab": "윤나는 반려암 반 블록", - "block.create.polished_gabbro_stairs": "윤나는 반려암 계단", - "block.create.polished_gabbro_wall": "윤나는 반려암 담장", - "block.create.gabbro_bricks_slab": "반려암 벽돌 반 블록", - "block.create.gabbro_pillar": "반려암 기둥", - - "block.create.weathered_limestone": "풍화된 석회암", - "block.create.weathered_limestone_stairs": "풍화된 석회암 계단", - "block.create.weathered_limestone_wall": "풍화된 석회암 담장", - "block.create.weathered_limestone_slab": "풍화된 석회암 반 블록", - "block.create.polished_weathered_limestone": "윤나는 풍화된 석회암", - "block.create.polished_weathered_limestone_slab": "윤나는 풍화된 석회암 반 블록", - "block.create.weathered_limestone_bricks": "풍화된 석회암 벽돌", - "block.create.weathered_limestone_bricks_stairs": "풍화된 석회암 벽돌 계단", - "block.create.weathered_limestone_bricks_wall": "풍화된 석회암 벽돌 담장", - "block.create.weathered_limestone_bricks_slab": "풍화된 석회암 벽돌 반 블록", - "block.create.weathered_limestone_pillar": "풍화된 석회암 기둥", - "block.create.layered_weathered_limestone": "층이 있는 풍화된 석회암", - "block.create.chiseled_weathered_limestone": "조각된 풍화된 석회암", - "block.create.fancy_weathered_limestone_bricks": "장식된 풍화된 석회암 벽돌", - "block.create.fancy_weathered_limestone_bricks_slab": "장식된 풍화된 석회암 벽돌 반 블록", - "block.create.fancy_weathered_limestone_bricks_stairs": "장식된 풍화된 석회암 벽돌 계단", - "block.create.fancy_weathered_limestone_bricks_wall": "장식된 풍화된 석회암 벽돌 담장", - "block.create.mossy_weathered_limestone": "이끼 낀 풍화된 석회암", - "block.create.overgrown_weathered_limestone": "이끼로 뒤덮힌 풍화된 석회암", - "block.create.paved_weathered_limestone": "포장된 풍화된 석회암", - "block.create.paved_weathered_limestone_slab": "포장된 풍화된 석회암 반 블록", - "block.create.paved_weathered_limestone_stairs": "포장된 풍화된 석회암 계단", - "block.create.paved_weathered_limestone_wall": "포장된 풍화된 석회암 담장", - "block.create.polished_weathered_limestone_stairs": "윤나는 풍화된 석회암 계단", - "block.create.polished_weathered_limestone_wall": "윤나는 풍화된 석회암 담장", - "block.create.weathered_limestone_cobblestone": "풍화된 석회암 조약돌", - "block.create.weathered_limestone_cobblestone_slab": "풍화된 석회암 조약돌 반 블록", - "block.create.weathered_limestone_cobblestone_stairs": "풍화된 석회암 조약돌 계단", - "block.create.weathered_limestone_cobblestone_wall": "풍화된 석회암 조약돌 담장", - - "block.create.dolomite_pillar": "백운암 기둥", - "block.create.dolomite": "백운암", - "block.create.dolomite_stairs": "백운암 계단", - "block.create.dolomite_wall": "백운암 담장", - "block.create.dolomite_slab": "백운암 반 블록", - "block.create.dolomite_bricks": "백운암 벽돌", - "block.create.dolomite_bricks_wall": "백운암 벽돌 담장", - "block.create.dolomite_bricks_stairs": "백운암 벽돌 계단", - "block.create.dolomite_bricks_slab": "백운암 벽돌 반 블록", - "block.create.polished_dolomite": "윤나는 백운암", - "block.create.layered_dolomite": "층이 있는 백운암", - "block.create.dolomite_cobblestone": "백운암 조약돌", - "block.create.dolomite_cobblestone_slab": "백운암 조약돌 반 블록", - "block.create.dolomite_cobblestone_stairs": "백운암 조약돌 계단", - "block.create.dolomite_cobblestone_wall": "백운암 조약돌 담장", - "block.create.fancy_dolomite_bricks": "장식된 백운암 벽돌", - "block.create.fancy_dolomite_bricks_slab": "장식된 백운암 벽돌 반 블록", - "block.create.fancy_dolomite_bricks_stairs": "장식된 백운암 벽돌 계단", - "block.create.fancy_dolomite_bricks_wall": "장식된 백운암 벽돌 담장", - "block.create.paved_dolomite": "포장된 백운암", - "block.create.paved_dolomite_slab": "포장된 백운암 반 블록", - "block.create.paved_dolomite_stairs": "포장된 백운암 계단", - "block.create.paved_dolomite_wall": "포장된 백운암 담장", - "block.create.polished_dolomite_slab": "윤나는 백운암 반 블록", - "block.create.polished_dolomite_stairs": "윤나는 백운암 계단", - "block.create.polished_dolomite_wall": "윤나는 백운암 담장", - "block.create.chiseled_dolomite": "조각된 백운암", - "block.create.mossy_dolomite": "이끼낀 백운암", - "block.create.overgrown_dolomite": "이끼로 뒤덮힌 백운암", - - "block.create.limesand": "석회모래", - "block.create.limestone": "석회암", - "block.create.limestone_stairs": "석회암 계단", - "block.create.limestone_slab": "석회암 반 블록", - "block.create.limestone_wall": "석회암 담장", - "block.create.limestone_bricks": "석회암 벽돌", - "block.create.limestone_bricks_stairs": "석회암 벽돌 계단", - "block.create.limestone_bricks_slab": "석회암 벽돌 반 블록", - "block.create.limestone_bricks_wall": "석회암 벽돌 담장", - "block.create.polished_limestone": "윤나는 석회암", - "block.create.polished_limestone_slab": "윤나는 석회암 반 블록", - "block.create.limestone_pillar": "석회암 기둥", - "block.create.layered_limestone": "층이 있는 석회암", - "block.create.chiseled_limestone": "조각된 석회암", - "block.create.fancy_limestone_bricks": "장식된 석회암 벽돌", - "block.create.fancy_limestone_bricks_slab": "장식된 석회암 벽돌 반 블록", - "block.create.fancy_limestone_bricks_stairs": "장식된 석회암 벽돌 계단", - "block.create.fancy_limestone_bricks_wall": "장식된 석회암 벽돌 담장", - "block.create.mossy_limestone": "이끼 낀 석회암", - "block.create.overgrown_limestone": "이끼로 뒤덮힌 석회암", - "block.create.paved_limestone": "포장된 석회암", - "block.create.paved_limestone_slab": "포장된 석회암 반 블록", - "block.create.paved_limestone_stairs": "포장된 석회암 계단", - "block.create.paved_limestone_wall": "포장된 석회암 담장", - "block.create.polished_limestone_stairs": "윤나는 석회암 계단", - "block.create.polished_limestone_wall": "윤나는 석회암 담장", - "block.create.limestone_cobblestone": "석회암 조약돌", - "block.create.limestone_cobblestone_slab": "석회암 조약돌 반 블록", - "block.create.limestone_cobblestone_stairs": "석회암 조약돌 계단", - "block.create.limestone_cobblestone_wall": "석회암 조약돌 담장", - - - "block.create.natural_scoria": "자연 스코리아", - "block.create.scoria": "스코리아", - "block.create.scoria_stairs": "스코리아 계단", - "block.create.scoria_slab": "스코리아 반 블록", - "block.create.scoria_wall": "스코리아 담장", - "block.create.scoria_bricks": "스코리아 벽돌", - "block.create.polished_scoria": "윤나는 스코리아", - "block.create.polished_scoria_slab": "윤나는 스코리아 반 블록", - "block.create.scoria_pillar": "스코리아 기둥", - "block.create.layered_scoria": "층이 있는 스코리아", - "block.create.chiseled_scoria": "조각된 스코리아", - "block.create.fancy_scoria_bricks": "장식된 스코리아 벽돌", - "block.create.fancy_scoria_bricks_slab": "장식된 스코리아 벽돌 반 블록", - "block.create.fancy_scoria_bricks_stairs": "장식된 스코리아 벽돌 계단", - "block.create.fancy_scoria_bricks_wall": "장식된 스코리아 벽돌 담장", - "block.create.mossy_scoria": "이끼 낀 스코리아", - "block.create.overgrown_scoria": "이끼로 뒤덮힌 스코리아", - "block.create.paved_scoria": "포장된 스코리아", - "block.create.paved_scoria_slab": "포장된 스코리아 반 블록", - "block.create.paved_scoria_stairs": "포장된 스코리아 계단", - "block.create.paved_scoria_wall": "포장된 스코리아 담장", - "block.create.polished_scoria_stairs": "윤나는 스코리아 계단", - "block.create.polished_scoria_wall": "윤나는 스코리아 담장", - "block.create.scoria_cobblestone": "스코리아 조약돌", - "block.create.scoria_cobblestone_slab": "스코리아 조약돌 반 블록", - "block.create.scoria_cobblestone_stairs": "스코리아 조약돌 계단", - "block.create.scoria_cobblestone_wall": "스코리아 조약돌 담장", - "block.create.scoria_bricks_slab": "스코리아 벽돌 반 블록", - "block.create.scoria_bricks_stairs": "스코리아 벽돌 계단", - "block.create.scoria_bricks_wall": "스코리아 벽돌 담장", - - "block.create.dark_scoria": "짙은 스코리아", - "block.create.polished_dark_scoria": "윤나는 짙은 스코리아", - "block.create.dark_scoria_tiles": "짙은 스코리아 타일", - "block.create.dark_scoria_tiles_stairs": "짙은 스코리아 타일 계단", - "block.create.dark_scoria_tiles_slab": "짙은 스코리아 타일 반 블록", - "block.create.dark_scoria_bricks": "짙은 스코리아 벽돌", - "block.create.dark_scoria_bricks_stairs": "짙은 스코리아 벽돌 계단", - "block.create.dark_scoria_bricks_slab": "짙은 스코리아 벽돌 반 블록", - "block.create.dark_scoria_bricks_wall": "짙은 스코리아 벽돌 담장", - "block.create.chiseled_dark_scoria": "조각된 짙은 스코리아", - "block.create.dark_scoria_cobblestone": "짙은 스코리아 조약돌", - "block.create.dark_scoria_cobblestone_slab": "짙은 스코리아 조약돌 반 블록", - "block.create.dark_scoria_cobblestone_stairs": "짙은 스코리아 조약돌 계단", - "block.create.dark_scoria_cobblestone_wall": "짙은 스코리아 조약돌 담장", - "block.create.fancy_dark_scoria_bricks": "장식된 짙은 스코리아 벽돌", - "block.create.fancy_dark_scoria_bricks_slab": "장식된 짙은 스코리아 벽돌 반 블록", - "block.create.fancy_dark_scoria_bricks_stairs": "장식된 짙은 스코리아 벽돌 계단", - "block.create.fancy_dark_scoria_bricks_wall": "장식된 짙은 스코리아 벽돌 담장", - "block.create.layered_dark_scoria": "층이 있는 짙은 스코리아", - "block.create.mossy_dark_scoria": "이끼 낀 짙은 스코리아", - "block.create.overgrown_dark_scoria": "이끼가 뒤덮힌 짙은 스코리아", - "block.create.paved_dark_scoria": "포장된 짙은 스코리아", - "block.create.paved_dark_scoria_slab": "포장된 스코리아 반 블록", - "block.create.paved_dark_scoria_stairs": "포장된 짙은 스코리 계단", - "block.create.paved_dark_scoria_wall": "포장된 짙은 스코리아 담장", - "block.create.polished_dark_scoria": "윤나는 짙은 스코리아", - "block.create.polished_dark_scoria_slab": "윤나는 짙은 스코리아 반 블록", - "block.create.polished_dark_scoria_stairs": "윤나는 짙은 스코리아 계단", - "block.create.polished_dark_scoria_wall": "윤나는 짙은 스코리아 담장", - "block.create.dark_scoria_pillar": "짙은 스코리아 기둥", - - "block.create.schematicannon": "청사진 대포", - "block.create.schematic_table": "청사진 테이블", - - "block.create.cocoa_log": "코코아 정글 나무 원목", - - "entity.create.contraption": "움직이는 장치", - "entity.create.stationary_contraption": "고정된 장치", - "entity.create.super_glue": "강력 접착제", - - "_comment": "-------------------------] UI & MESSAGES [------------------------------------------------", - - "death.attack.create.crush": "%1$s이(가) 분쇄 휠에 의해 가공되었습니다", - "death.attack.create.fan_fire": "%1$s이(가) 뜨거운 바람에 의해 익었습니다", - "death.attack.create.fan_lava": "%1$s이(가) 용암 바람에 의해 구워졌습니다", - "death.attack.create.mechanical_drill": "%1$s이(가) 드릴에 관통당했습니다", - "death.attack.create.mechanical_saw": "%1$s이(가) 톱날에 반으로 갈라져 죽었습니다", - "create.block.deployer.damage_source_name": "순수한 배포기", - "death.attack.create.cuckoo_clock_explosion": "%1$s이(가) 조작된 뻐꾸기 시계에 의해 폭파당했습니다", - - "create.recipe.crushing": "분쇄", - "create.recipe.milling": "맷돌질", - "create.recipe.splashing": "세척", - "create.recipe.splashing.fan": "물과 환풍기", - "create.recipe.smokingViaFan": "훈연", - "create.recipe.smokingViaFan.fan": "불과 환풍기", - "create.recipe.blastingViaFan": "제련", - "create.recipe.blastingViaFan.fan": "용암과 환풍기", - "create.recipe.pressing": "압착", - "create.recipe.mixing": "혼합", - "create.recipe.packing": "압축", - "create.recipe.mechanical_sawing": "제재", - "create.recipe.mechanical_crafting": "기계 조합", - "create.recipe.block_cutting": "블럭 절단", - "create.recipe.blockzapperUpgrade": "휴대용 블럭발사기 업그레이드", - "create.recipe.sandpaper_polishing": "사포 연마", - "create.recipe.mystery_conversion": "?", - "create.recipe.processing.catalyst": "촉매", - "create.recipe.processing.chance": "%1$s%% 확률", - "create.recipe.processing.chanceToReturn": "%1$s%% 확률로 반환", - - "create.generic.range": "범위", - "create.generic.radius": "반지름", - "create.generic.width": "폭", - "create.generic.height": "높이", - "create.generic.length": "길이", - "create.generic.speed": "속도", - "create.generic.delay": "딜레이", - "create.generic.unit.ticks": "틱", - "create.generic.unit.seconds": "초", - "create.generic.unit.minutes": "분", - "create.generic.unit.rpm": "RPM", - "create.generic.unit.stress": "su", - "create.generic.unit.degrees": "°", - - "create.action.scroll": "스크롤하세요", - "create.action.confirm": "확인", - "create.action.abort": "중단", - "create.action.saveToFile": "저장", - "create.action.discard": "삭제", - - "create.keyinfo.toolmenu": "메뉴 세부정보 보기", - "create.keyinfo.scrollup": "Simulate Mousewheel Up (inworld)", - "create.keyinfo.scrolldown": "Simulate Mousewheel Down (inworld)", - - "create.gui.scrollInput.defaultTitle": "옵션을 선택하세요:", - "create.gui.scrollInput.scrollToModify": "스크롤로 수정하기", - "create.gui.scrollInput.scrollToAdjustAmount": "스크롤로 수량 조절하기", - "create.gui.scrollInput.scrollToSelect": "스크롤로 선택", - "create.gui.scrollInput.shiftScrollsFaster": "쉬프트-스크롤로 빨리 수정하기", - - "create.gui.toolmenu.focusKey": "[%1$s]를 눌러 세부정보 보기", - "create.gui.toolmenu.cycle": "스크롤로 순환", - - "create.gui.symmetryWand.mirrorType": "반사", - "create.gui.symmetryWand.orientation": "방위", - "create.symmetry.mirror.plane": "거울 모드", - "create.symmetry.mirror.doublePlane": "사각형 모드", - "create.symmetry.mirror.triplePlane": "팔각형 모드", - "create.orientation.orthogonal": "수직으로", - "create.orientation.diagonal": "대각선으로", - "create.orientation.horizontal": "수평으로", - "create.orientation.alongZ": "Z좌표를 따라", - "create.orientation.alongX": "X좌표를 따라", - - "create.gui.blockzapper.title": "휴대용 블럭발사기", - "create.gui.blockzapper.replaceMode": "대체 모드", - "create.gui.blockzapper.searchDiagonal": "대각선을 따라", - "create.gui.blockzapper.searchFuzzy": "물질 경계 무시", - "create.gui.blockzapper.range": "범위", - "create.gui.blockzapper.needsUpgradedAmplifier": "업그레이드가 필요합니다", - "create.gui.blockzapper.patternSection": "패턴 설정", - "create.gui.blockzapper.pattern.solid": "원형", - "create.gui.blockzapper.pattern.checkered": "체스판", - "create.gui.blockzapper.pattern.inversecheckered": "반전된 체스판", - "create.gui.blockzapper.pattern.chance25": "램덤으로 25% 채우기", - "create.gui.blockzapper.pattern.chance50": "램덤으로 50% 채우기", - "create.gui.blockzapper.pattern.chance75": "랜덤으로 75% 채우기", - - "create.gui.terrainzapper.title": "휴대용 세계편집기", - "create.gui.terrainzapper.placement": "설치방식", - "create.gui.terrainzapper.placement.merged": "선택한 블럭에", - "create.gui.terrainzapper.placement.attached": "선택한 블럭 옆에", - "create.gui.terrainzapper.placement.inserted": "선택한 블럭 안에", - "create.gui.terrainzapper.brush": "브러쉬", - "create.gui.terrainzapper.brush.cuboid": "정육면체", - "create.gui.terrainzapper.brush.sphere": "구", - "create.gui.terrainzapper.brush.cylinder": "원통", - "create.gui.terrainzapper.tool": "도구", - "create.gui.terrainzapper.tool.fill": "채우기", - "create.gui.terrainzapper.tool.place": "설치", - "create.gui.terrainzapper.tool.replace": "대체", - "create.gui.terrainzapper.tool.clear": "지우기", - "create.gui.terrainzapper.tool.overlay": "덮어씌우기", - "create.gui.terrainzapper.tool.flatten": "평탄화", - "create.terrainzapper.shiftRightClickToSet": "쉬프트-우클릭으로 모양 설정하기", - - "create.blockzapper.usingBlock": "현재 블럭: %1$s", - "create.blockzapper.componentUpgrades": "부품 업그레이드:", - "create.blockzapper.component.body": "몸통", - "create.blockzapper.component.amplifier": "증폭기", - "create.blockzapper.component.accelerator": "가속기", - "create.blockzapper.component.retriever": "회수기", - "create.blockzapper.component.scope": "스코프", - "create.blockzapper.componentTier.none": "없음", - "create.blockzapper.componentTier.brass": "황동", - "create.blockzapper.componentTier.chromatic": "혼돈의 결정체", - "create.blockzapper.leftClickToSet": "좌클릭으로 블럭 설정하기", - "create.blockzapper.empty": "블럭이 없습니다!", - - "create.contraptions.movement_mode": "이동 설정", - "create.contraptions.movement_mode.move_place": "멈췄을때 항상 블럭을 설치함", - "create.contraptions.movement_mode.move_place_returned": "멈췄을떄 최초 위치에서만 블럭을 설치함", - "create.contraptions.movement_mode.move_never_place": "멈춰도 블럭을 설치하지 않음", - "create.contraptions.movement_mode.rotate_place": "멈췄을때 항상 블럭을 설치함", - "create.contraptions.movement_mode.rotate_place_returned": "멈췄을떄 최초 위치에서만 블럭을 설치함", - "create.contraptions.movement_mode.rotate_never_place": "멈춰도 블럭을 설치하지 않음", - "create.contraptions.cart_movement_mode": "수레 장치 이동 설정", - "create.contraptions.cart_movement_mode.rotate": "장치가 항상 전방을 향함", - "create.contraptions.cart_movement_mode.rotate_paused": "수레가 회전할때 장치 행동을 멈춤", - "create.contraptions.cart_movement_mode.rotation_locked": "장치가 회전하지 않음", - - "create.logistics.filter": "필터", - "create.logistics.firstFrequency": "주파수. #1", - "create.logistics.secondFrequency": "주파수. #2", - - "create.gui.goggles.generator_stats": "발전 상태:", - "create.gui.goggles.kinetic_stats": "가동 상태:", - "create.gui.goggles.at_current_speed": "현재 속도", - "create.gui.goggles.base_value": "기본 수치", - - "create.gui.gauge.info_header": "게이지 정보:", - "create.gui.speedometer.title": "회전 속도", - "create.gui.stressometer.title": "네트워크 부하", - "create.gui.stressometer.capacity": "용량", - "create.gui.stressometer.overstressed": "과부하됨", - "create.gui.stressometer.no_rotation": "회전없음", - - "create.gui.contraptions.not_fast_enough": "이 %1$s은(는) 작동하기에 _회전 속도_가 _부족합니다_", - "create.gui.contraptions.network_overstressed": "이 장치는 _과부하_되었습니다. _높은 피로도_ 용량을 가진 발전기를 추가로 설치하거나 장치 _속도_를 _늦추세요_.", - - "create.gui.adjustable_crate.title": "가변 창고 ", - "create.gui.adjustable_crate.storageSpace": "저장 공간", - - "create.gui.stockpile_switch.title": "수량 스위치", - "create.gui.stockpile_switch.lowerLimit": "최소 신호 유지수량", - "create.gui.stockpile_switch.upperLimit": "최초 신호 발동수량", - "create.gui.stockpile_switch.startAt": "다음 수량에 신호 주기", - "create.gui.stockpile_switch.startAbove": "다음 수량이상일떄 신호 주기", - "create.gui.stockpile_switch.stopAt": "다음 수량에 신호 멈추기", - "create.gui.stockpile_switch.stopBelow": "다음 수량이하일때 신호 멈추기", - - "create.gui.sequenced_gearshift.title": "순서 기어쉬프트", - "create.gui.sequenced_gearshift.instruction": "설명", - "create.gui.sequenced_gearshift.instruction.turn_angle": "회전", - "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "각도", - "create.gui.sequenced_gearshift.instruction.turn_distance": "피스톤", - "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "거리", - "create.gui.sequenced_gearshift.instruction.wait": "정지", - "create.gui.sequenced_gearshift.instruction.wait.duration": "지속시간", - "create.gui.sequenced_gearshift.instruction.end": "마침", - "create.gui.sequenced_gearshift.speed": "속도, 방향", - "create.gui.sequenced_gearshift.speed.forward": "입력된 속도, 그대로 회전", - "create.gui.sequenced_gearshift.speed.forward_fast": "입력된 속도의 2배, 그대로 회전", - "create.gui.sequenced_gearshift.speed.back": "입력된 속도, 반대로 회전", - "create.gui.sequenced_gearshift.speed.back_fast": "입력된 속도의 2배, 반대로 회전", - - "create.schematicAndQuill.dimensions": "청사진 크기: %1$sx%2$sx%3$s", - "create.schematicAndQuill.firstPos": "첫번쨰 위치 지정됨.", - "create.schematicAndQuill.secondPos": "두번째 위치 지정됨.", - "create.schematicAndQuill.noTarget": "[Ctrl]을 눌러 공기 블럭을 선택하기.", - "create.schematicAndQuill.abort": "위치 제거됨.", - "create.schematicAndQuill.prompt": "청사진의 제목을 작성하기:", - "create.schematicAndQuill.fallbackName": "내 청사진", - "create.schematicAndQuill.saved": "%1$s로 저장됨", - - "create.schematic.invalid": "[!] 없는 아이템 - 청사진 테이블을 이용하세요", - "create.schematic.position": "위치", - "create.schematic.rotation": "회전", - "create.schematic.rotation.none": "없음", - "create.schematic.rotation.cw90": "90도 시계방향 회전", - "create.schematic.rotation.cw180": "180도 시계방향 회전", - "create.schematic.rotation.cw270": "270도 시계방향 회전", - "create.schematic.mirror": "거울", - "create.schematic.mirror.none": "없음", - "create.schematic.mirror.frontBack": "전-후", - "create.schematic.mirror.leftRight": "좌-우", - - "create.schematic.tool.deploy": "전개", - "create.schematic.tool.move": "X/Z좌표 이동", - "create.schematic.tool.movey": "Y좌표 이동", - "create.schematic.tool.rotate": "회전", - "create.schematic.tool.print": "설치", - "create.schematic.tool.flip": "뒤집기", - - "create.schematic.tool.deploy.description.0": "구조물을 해당 위치로 고정합니다.", - "create.schematic.tool.deploy.description.1": "땅에다 우클릭으로 설치합니다.", - "create.schematic.tool.deploy.description.2": "[Ctrl]을 눌러 플레이어-청사진의 거리를 설정합니다.", - "create.schematic.tool.deploy.description.3": "[Ctrl]-스크롤로 거리를 조정합니다.", - "create.schematic.tool.move.description.0": "청사진을 수평 이동시킵니다.", - "create.schematic.tool.move.description.1": "청사진을 보고 [CTRL]-스크롤로 밉니다.", - "create.schematic.tool.move.description.2": "", - "create.schematic.tool.move.description.3": "", - "create.schematic.tool.movey.description.0": "청사진을 수직 이동시킵니다.", - "create.schematic.tool.movey.description.1": "청사진을 보고 [CTRL]-스크롤로 밉니다.", - "create.schematic.tool.movey.description.2": "", - "create.schematic.tool.movey.description.3": "", - "create.schematic.tool.rotate.description.0": "청사진을 돌립니다.", - "create.schematic.tool.rotate.description.1": "[CTRL]-스크롤로 90도 돌립니다.", - "create.schematic.tool.rotate.description.2": "", - "create.schematic.tool.rotate.description.3": "", - "create.schematic.tool.print.description.0": "구조물을 즉시 설치합니다.", - "create.schematic.tool.print.description.1": "[우클릭]으로 현재 지점에 설치를 허가합니다.", - "create.schematic.tool.print.description.2": "이 도구는 크리에이티브 모드 전용입니다.", - "create.schematic.tool.print.description.3": "", - "create.schematic.tool.flip.description.0": "당신이 보는 면으로 청사진을 뒤집습니다.", - "create.schematic.tool.flip.description.1": "청사진을 보고 [CTRL]-스크롤로 뒤집습니다.", - "create.schematic.tool.flip.description.2": "", - "create.schematic.tool.flip.description.3": "", - - "create.schematics.synchronizing": "동기화 중...", - "create.schematics.uploadTooLarge": "청사진이 너무 큽니다!.", - "create.schematics.maxAllowedSize": "최대 청사진 파일 크기는:", - - "create.gui.schematicTable.title": "청사진 테이블", - "create.gui.schematicTable.availableSchematics": "이용가능한 청사진", - "create.gui.schematicTable.noSchematics": "저장된 청사진 없음", - "create.gui.schematicTable.uploading": "업로딩 중...", - "create.gui.schematicTable.finished": "업로드 완료!", - - "create.gui.schematicannon.title": "청사진 대포", - "create.gui.schematicannon.settingsTitle": "설치 설정", - "create.gui.schematicannon.listPrinter": "재료 목록 프린터", - "create.gui.schematicannon.gunpowderLevel": "화약 용량 %1$s%%", - "create.gui.schematicannon.shotsRemaining": "남은 발포 수 : %1$s", - "create.gui.schematicannon.shotsRemainingWithBackup": "화약 여분: %1$s", - "create.gui.schematicannon.optionEnabled": "현재 활성화 됨", - "create.gui.schematicannon.optionDisabled": "현재 비활성화 됨", - "create.gui.schematicannon.option.dontReplaceSolid": "온전한 블럭을 대체하지 않음", - "create.gui.schematicannon.option.replaceWithSolid": "온전한 블럭을 재료로 대체함", - "create.gui.schematicannon.option.replaceWithAny": "온전한 블럭을 아무 재료로 대체함", - "create.gui.schematicannon.option.replaceWithEmpty": "온전한 블럭을 공기로 채움", - "create.gui.schematicannon.option.skipMissing": "부족한 블럭을 무시하고 진행", - "create.gui.schematicannon.option.skipTileEntities": "타일 엔티티를 보호", - - "create.gui.schematicannon.option.skipMissing.description": "만약 대포가 설치에 필요한 블럭을 찾지 못할 경우,건너뛰고 다음 블럭 설치를 진행합니다.", - "create.gui.schematicannon.option.skipTileEntities.description": "대포가 상자같은 타일 엔티티 설치를 무시합니다.", - "create.gui.schematicannon.option.dontReplaceSolid.description": "대포가 작업구역의 온전한 블럭을 대체하지 않습니다.", - "create.gui.schematicannon.option.replaceWithSolid.description": "대포가 작업구역의 온전한 블럭을 대포가 가진 재료로 대체합니다.", - "create.gui.schematicannon.option.replaceWithAny.description": "대포가 작업구역의 온전한 블럭을 대포가 가진 어떠한 재료로든 대체합니다.", - "create.gui.schematicannon.option.replaceWithEmpty.description": "대포가 작업구역의 블럭들을 제거하고 공기로 채웁니다.", - - "create.schematicannon.status.idle": "휴식", - "create.schematicannon.status.ready": "준비됨", - "create.schematicannon.status.running": "가동 중", - "create.schematicannon.status.finished": "완료", - "create.schematicannon.status.paused": "멈춤", - "create.schematicannon.status.stopped": "중단됨", - "create.schematicannon.status.noGunpowder": "화약이 부족함", - "create.schematicannon.status.targetNotLoaded": "블럭이 준비되지 않음", - "create.schematicannon.status.targetOutsideRange": "목표가 너무 멀리 떨어져 있습니다.", - "create.schematicannon.status.searching": "검색 중", - "create.schematicannon.status.skipping": "건너뛰는 중", - "create.schematicannon.status.missingBlock": "부족한 블럭:", - "create.schematicannon.status.placing": "설치 중", - "create.schematicannon.status.clearing": "블럭을 제거하는 중", - "create.schematicannon.status.schematicInvalid": "청사진 없음", - "create.schematicannon.status.schematicNotPlaced": "청사진이 전개되지 않음", - "create.schematicannon.status.schematicExpired": "청사진 파일이 제거됨", - - "create.gui.filter.blacklist": "블랙리스트", - "create.gui.filter.blacklist.description": "위 목록에 맞지 않는 아이템이면 통과합니다. 빈 블랙리스트는 모두 통과시킵니다.", - "create.gui.filter.whitelist": "화이트리스트", - "create.gui.filter.whitelist.description": "위 목록에 맞는 아이템이면 통과합니다. 빈 화이트리스트는 모두 통과시키지 않습니다.", - "create.gui.filter.respect_data": "상세정보 일치", - "create.gui.filter.respect_data.description": "위 목록 아이템의 내구도, 마법부여, 그리고 다른 NBT와 일치할 때 통과시킵니다.", - "create.gui.filter.ignore_data": "상세정보 무시", - "create.gui.filter.ignore_data.description": "상세정보와 상관없이 아이템 종류만 일치한다면 통과시킵니다.", - - "create.item_attributes.placeable": "설치할 수 있음", - "create.item_attributes.consumable": "먹을 수 있음", - "create.item_attributes.smeltable": "구워질 수 있음", - "create.item_attributes.washable": "세척될 수 있음", - "create.item_attributes.smokable": "훈연될 수 있음", - "create.item_attributes.blastable": "용광로에 녹일 수 있음", - "create.item_attributes.enchanted": "마법부여됨", - "create.item_attributes.damaged": "내구도가 닮", - "create.item_attributes.badly_damaged": "심각하게 내구도가 닮", - "create.item_attributes.not_stackable": "겹쳐질 수 없음", - "create.item_attributes.equipable": "장착할 수 있음", - "create.item_attributes.furnace_fuel": "화로 연료로 쓸 수 있음", - "create.item_attributes.in_tag": "%1$s로 등록됨", - "create.item_attributes.in_item_group": "%1$s탭에 속함", - "create.item_attributes.added_by": "%1$s가 추가함", - - "create.gui.attribute_filter.no_selected_attributes": "속성이 선택되지 않음", - "create.gui.attribute_filter.selected_attributes": "선택된 속성:", - "create.gui.attribute_filter.whitelist_disjunctive": "화이트리스트 (최소)", - "create.gui.attribute_filter.whitelist_disjunctive.description": "아이템이 선택된 속성 중 하나라도 가지고 있다면 통과시킵니다.", - "create.gui.attribute_filter.whitelist_conjunctive": "화이트리스트 (모두)", - "create.gui.attribute_filter.whitelist_conjunctive.description": "아이템이 선택된 속성 모두를 가지고 있어야 통과시킵니다.", - "create.gui.attribute_filter.blacklist": "블랙리스트", - "create.gui.attribute_filter.blacklist.description": "아이템이 선택된 속성이 없다면 통과시킵니다.", - "create.gui.attribute_filter.add_reference_item": "참고할 아이템을 추가하기", - - "create.tooltip.holdKey": "[%1$s]를 눌러 설명보기", - "create.tooltip.holdKeyOrKey": "[%1$s] 또는 [%2$s]를 눌러 설명보기", - "create.tooltip.keyShift": "Shift", - "create.tooltip.keyCtrl": "Ctrl", - - "create.tooltip.speedRequirement": "회전속도 요구: %1$s", - "create.tooltip.speedRequirement.none": "없음", - "create.tooltip.speedRequirement.medium": "보통", - "create.tooltip.speedRequirement.high": "빠름", - - "create.tooltip.stressImpact": "피로도 부하: %1$s", - "create.tooltip.stressImpact.low": "낮음", - "create.tooltip.stressImpact.medium": "보통", - "create.tooltip.stressImpact.high": "높음", - "create.tooltip.stressImpact.overstressed": "과부하됨", - - "create.tooltip.capacityProvided": "피로도 용량: %1$s", - "create.tooltip.capacityProvided.low": "적음", - "create.tooltip.capacityProvided.medium": "보통", - "create.tooltip.capacityProvided.high": "큼", - "create.tooltip.capacityProvided.asGenerator": "(발전기로써)", - "create.tooltip.generationSpeed" : "%1$s %2$s만큼 발전함", - - "create.tooltip.analogStrength": "레드스톤 출력: %1$s/15", - - "create.tooltip.wip": "WIP", - "create.tooltip.workInProgress": "Work in progress!", - - "create.tooltip.randomWipDescription0": "Please keep this item away from children.", - "create.tooltip.randomWipDescription1": "A baby panda dies every time you use this item. Every. Time.", - "create.tooltip.randomWipDescription2": "Use at your own risk.", - "create.tooltip.randomWipDescription3": "This is not the item you are looking for, *finger-wiggles* please disperse.", - "create.tooltip.randomWipDescription4": "This item will self-destruct in 10 seconds. 10, 9, 8...", - "create.tooltip.randomWipDescription5": "Believe me, it's useless.", - "create.tooltip.randomWipDescription6": "By using this item, you hereby consent to our disclaimer and agree to its terms.", - "create.tooltip.randomWipDescription7": "This one maybe isn't for you. What about that one?", - "create.tooltip.randomWipDescription8": "Use it and regret your decision immediately.", - - "create.mechanical_mixer.min_ingredients": "최소 재료 종류", - - "create.command.killTPSCommand": "killtps", - "create.command.killTPSCommand.status.slowed_by.0": "[Create]: Server tick is currently slowed by %s ms :o", - "create.command.killTPSCommand.status.slowed_by.1": "[Create]: Server tick is slowed by %s ms now >:)", - "create.command.killTPSCommand.status.slowed_by.2": "[Create]: Server tick is back to regular speed :D", - "create.command.killTPSCommand.status.usage.0": "[Create]: use /killtps stop to bring back server tick to regular speed", - "create.command.killTPSCommand.status.usage.1": "[Create]: use /killtps start to artificially slow down the server tick", - "create.command.killTPSCommand.argument.tickTime": "tickTime", - - "advancement.create.root": "Create모드에 어서오세요", - "advancement.create.root.desc": "멋진 장치들을 만들 시간입니다!", - "advancement.create.andesite_alloy": "이게.. 합금..?", - "advancement.create.andesite_alloy.desc": "합금이라 볼 수 있나..?.", - - "advancement.create.its_alive": "움직인다!", - "advancement.create.its_alive.desc": "당신의 첫 장치가 움직이는 것을 보세요.", - "advancement.create.shifting_gears": "기어 변환", - "advancement.create.shifting_gears.desc": "크기가 다른 톱니바퀴를 이음으로써 장치의 속도를 바꿀 수 있습니다.", - "advancement.create.overstressed": "과부화", - "advancement.create.overstressed.desc": "직접 물리법칙을 경험해보세요.", - "advancement.create.belt": "공장 가동", - "advancement.create.belt.desc": "두 축에 컨베이어 벨트를 이으세요.", - "advancement.create.wrench": "제 3의 팔", - "advancement.create.wrench.desc": "당신의 장치 건설을 도와줄 렌치를 만드세요.", - "advancement.create.goggles": "피로돋보기", - "advancement.create.goggles.desc": "부품들에 대한 자세한 정보를 가져다 줄 고글울 만드세요.", - "advancement.create.speedometer": "근데 얼마나 빨라?", - "advancement.create.speedometer.desc": "속도 계측기를 가동하세요. 고글을 통해 수치가 얼마나 되는지 보세요.", - "advancement.create.stressometer": "근데 얼마나 피로해?", - "advancement.create.stressometer.desc": "피로도 계측기를 가동하세요. 고글을 통해 수치가 얼마나 되는지 보세요.", - - "advancement.create.water_wheel": "수력 동력화", - "advancement.create.water_wheel.desc": "물레방아를 설치하고 회전하게 만드세요!", - "advancement.create.lava_wheel": "불레방아", - "advancement.create.lava_wheel.desc": "이건 일어나지 않아야 하는데...", - "advancement.create.millstone": "나만의 작은 분쇄기", - "advancement.create.millstone.desc": "멧돌을 설치하고 가동시키세요.", - "advancement.create.andesite_casing": "안산암 시대", - "advancement.create.andesite_casing.desc": "안산암, 나무를 이용하여 기본 케이스를 만드세요.", - "advancement.create.mechanical_drill": "굴착기 가동", - "advancement.create.mechanical_drill.desc": "드릴을 설치하고 가동시키세요.", - "advancement.create.press": "'깡!'", - "advancement.create.press.desc": "프레스를 만들고 금속 판을 만들어보세요.", - "advancement.create.polished_rose_quartz": "분홍빛 다이아몬드", - "advancement.create.polished_rose_quartz.desc": "장밋빛 석영을 반대편까지 보이도록 열심히 사포질하세요.", - "advancement.create.electron_tube": "삐-뿌", - "advancement.create.electron_tube.desc": "전지 튜브를 만드세요. 다른 장치들에 유용할겁니다.", - "advancement.create.mechanical_saw": "벌목기 가동", - "advancement.create.mechanical_saw.desc": "톱을 설치하고 가동시키세요.", - "advancement.create.basin": "대야 시스템", - "advancement.create.basin.desc": "대야를 설치하고 아이템을 던져보세요.", - "advancement.create.mixer": "섞고 돌리고 섞고", - "advancement.create.mixer.desc": "대야 위에 믹서를 설치하고, 가동시켜 재료를 만드세요.", - "advancement.create.compact": "자동 압축", - "advancement.create.compact.desc": "대야와 프레스를 이용하서 아이템을 압축시키세요.", - - "advancement.create.expert_lane_1": "고급 안산암 테크", - "advancement.create.expert_lane_1.desc": "현재 제작 중", - - "advancement.create.brass": "진짜 합금", - "advancement.create.brass.desc": "구리와 아연을 가지고 황동을 만드세요.", - "advancement.create.brass_casing": "황동기 시대", - "advancement.create.brass_casing.desc": "새롭게 얻은 황동과 나무를 가지고 업그레이드된 케이스를 만드세요.", - "advancement.create.copper_casing": "구리 시대", - "advancement.create.copper_casing.desc": "구리 판을 이용해 구리 케이스를 만드세요.", - - "advancement.create.crafter": "자동 조합", - "advancement.create.crafter.desc": "기계식 조합기를 설치하고 가동시키세요.", - "advancement.create.deployer": "찌르고, 설치하고, 공격!", - "advancement.create.deployer.desc": "당신의 분신, 배포기를 설치하고 가동시키세요.", - "advancement.create.fist_bump": "하이파이브!", - "advancement.create.fist_bump.desc": "두 배포기를 서로 부딫치게 하세요.", - "advancement.create.crushing_wheel": "한 쌍의 거인들", - "advancement.create.crushing_wheel.desc": "더 많은 재료를 더 효율적으로 갈 분쇄 휠을 만드세요.", - - "advancement.create.chromatic_compound": "양극성 재료", - "advancement.create.chromatic_compound.desc": "색채 혼합물를 만드세요.", - "advancement.create.shadow_steel": "공허를 받아들여라", - "advancement.create.shadow_steel.desc": "무의 금속, 그림자 강철을 생성하세요.", - "advancement.create.refined_radiance": "빛과 질서", - "advancement.create.refined_radiance.desc": "강력한 색채 물질, 정제된 빛을 생성하세요.", - - "advancement.create.extendo_grip": "띠요오옹!", - "advancement.create.extendo_grip.desc": "외장형 연장 팔을 드세요.", - "advancement.create.dual_extendo_grip": "궁극의 띠용!", - "advancement.create.dual_extendo_grip.desc": "쌍으로 외장형 연장 팔을 들어 인간을 뛰어넘은 사거리를 가지세요.", - - "advancement.create.zapper": "나는 스타일있게 건축해", - "advancement.create.zapper.desc": "당신의 건축을 도와줄 멋진 레이저 건, 휴대용 블럭발사기를 만드세요.", - "advancement.create.upgraded_zapper": "화려한 빛이 날 감싸네", - "advancement.create.upgraded_zapper.desc": "완전히 업그레이드된 휴대용 블럭발사기를 만들고 써보세요.", - "advancement.create.symmetry_wand": "빛나는 거울", - "advancement.create.symmetry_wand.desc": "대칭의 지팡이를 만드세요.", - "advancement.create.deforester": "빛나는 벌목", - "advancement.create.deforester.desc": "산림파괴자를 만들고, 숲에게 작별인사를 하세요.", - - "advancement.create.eob": "End of Beta", - "advancement.create.eob.desc": "이후 업데이트를 기다려주세요. 번역:qkrehf2 <3", - - "create.subtitle.schematicannon_launch_block": "청사진 대포가 발포함", - "create.subtitle.schematicannon_finish": "청사진 대포가 끝남", - "create.subtitle.slime_added": "슬라임이 철퍽거림", - "create.subtitle.mechanical_press_activation": "프레스가 가동됨", - "create.subtitle.mechanical_press_item_break": "금속이 부딫힘", - "create.subtitle.blockzapper_place": "블럭이 순간이동됨", - "create.subtitle.blockzapper_confirm": "확인 효과음", - "create.subtitle.blockzapper_deny": "취소 효과음", - "create.subtitle.block_funnel_eat": "깔때기가 흡입함", - - "_comment": "-------------------------] ITEM DESCRIPTIONS [------------------------------------------------", - - "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", - "item.create.example_item.tooltip.summary": "A brief description of the item. _Underscores_ highlight a term.", - "item.create.example_item.tooltip.condition1": "When this", - "item.create.example_item.tooltip.behaviour1": "Then this item does this. (behaviours show on shift)", - "item.create.example_item.tooltip.condition2": "And When this", - "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", - "item.create.example_item.tooltip.control1": "When Ctrl pressed", - "item.create.example_item.tooltip.action1": "These controls are displayed.", - - "item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND", - "item.create.wand_of_symmetry.tooltip.summary": "설정된 반사 모드에 따라 블럭 설치를 똑같이 재현합니다.", - "item.create.wand_of_symmetry.tooltip.condition1": "단축바에 있을 때", - "item.create.wand_of_symmetry.tooltip.behaviour1": "활성화 유지", - "item.create.wand_of_symmetry.tooltip.control1": "땅에다 우클릭", - "item.create.wand_of_symmetry.tooltip.action1": "거울을 _생성하거나_ _옮깁니다_.", - "item.create.wand_of_symmetry.tooltip.control2": "공중에 우클릭", - "item.create.wand_of_symmetry.tooltip.action2": "활성화된 거을을 _제거합니다_.", - "item.create.wand_of_symmetry.tooltip.control3": "웅크린 상태에서 우클릭", - "item.create.wand_of_symmetry.tooltip.action3": "_설정_ _창_을 엽니다.", - - "item.create.handheld_blockzapper.tooltip": "BLOCKZAPPER", - "item.create.handheld_blockzapper.tooltip.summary": "멀리있는 블럭을 교체, 설치하는 놀라운 도구입니다.", - "item.create.handheld_blockzapper.tooltip.control1": "블럭을 보고 좌클릭", - "item.create.handheld_blockzapper.tooltip.action1": "이 도구로 설치할 블럭을 설정합니다.", - "item.create.handheld_blockzapper.tooltip.control2": "블럭을 보고 우클릭", - "item.create.handheld_blockzapper.tooltip.action2": "해당 위치에 설정된 블럭으로 설치하거나 교체합니다.", - "item.create.handheld_blockzapper.tooltip.control3": "웅크린 상태에서 우클릭", - "item.create.handheld_blockzapper.tooltip.action3": "_설정_ _창_을 엽니다.", - - "item.create.handheld_worldshaper.tooltip": "HANDHELD WORLDSHAPER", - "item.create.handheld_worldshaper.tooltip.summary": "_지형경관_을 만들 때 좋은 간편한 도구입니다.", - "item.create.handheld_worldshaper.tooltip.control1": "블럭을 보고 좌클릭", - "item.create.handheld_worldshaper.tooltip.action1": "이 도구로 설치할 블럭을 설정합니다.", - "item.create.handheld_worldshaper.tooltip.control2": "블럭을 보고 우클릭", - "item.create.handheld_worldshaper.tooltip.action2": "해당 위치에 설정된 _브러쉬_ 와 _도구_를 적용합니다.", - "item.create.handheld_worldshaper.tooltip.control3": "웅크린 상태에서 우클릭", - "item.create.handheld_worldshaper.tooltip.action3": "_설정_ _창_을 엽니다.", - - "item.create.tree_fertilizer.tooltip": "TREE FERTILIZER", - "item.create.tree_fertilizer.tooltip.summary": "일반적인 나무 종류들의 성장을 촉진시킬 강력한 미네랄의 혼합물입니다.", - "item.create.tree_fertilizer.tooltip.condition1": "묘목에 사용했을 때", - "item.create.tree_fertilizer.tooltip.behaviour1": "묘목을 주위 공간과 _상관없이_ 성장시킵니다.", - - "item.create.deforester.tooltip": "DEFORESTER", - "item.create.deforester.tooltip.summary": "수 초 만에 나무를 쓰러뜨리는 _경이로운_ _도끼_입니다.", - - "item.create.extendo_grip.tooltip": "EXTENDO GRIP", - "item.create.extendo_grip.tooltip.summary": "띠용! 사용자의 사용 사거리를 크게 증가 시킵니다.", - "item.create.extendo_grip.tooltip.condition1": "다른 손에 있을 때", - "item.create.extendo_grip.tooltip.behaviour1": "반대 손의 아이템의 사용 사거리를 늘립니다.", - - "item.create.filter.tooltip": "FILTER", - "item.create.filter.tooltip.summary": "장치의 _입력_과 _출력_을 필터 _아이템_ 목록에 따라 정확하게 _조정_합니다.", - "item.create.filter.tooltip.condition1": "필터 슬롯에 있을 때", - "item.create.filter.tooltip.behaviour1": "필터 _설정_에 따라 아이템 흐름을 _조정_합니다.", - "item.create.filter.tooltip.condition2": "우클릭", - "item.create.filter.tooltip.behaviour2": "_설정_ _창_을 엽니다.", - - "item.create.attribute_filter.tooltip": "ATTRIBUTE FILTER", - "item.create.attribute_filter.tooltip.summary": "장치의 _입력_과 _출력_을 필터 _속성_ 목록에 따라 정확하게 _조정_합니다.", - "item.create.attribute_filter.tooltip.condition1": "필터 슬롯에 있을 때", - "item.create.attribute_filter.tooltip.behaviour1": "필터 _설정_에 따라 아이템 흐름을 _조정_합니다.", - "item.create.attribute_filter.tooltip.condition2": "우클릭", - "item.create.attribute_filter.tooltip.behaviour2": "_설정_ _창_을 엽니다.", - - "block.create.cocoa_log.tooltip": "COCOA LOG", - "block.create.cocoa_log.tooltip.summary": "코코아 콩 _자동화_를 더 쉽게 해줄 정글 나무 원목입니다.", - "block.create.cocoa_log.tooltip.condition1": "성장했을 때", - "block.create.cocoa_log.tooltip.behaviour1": "모든 면에 코코아 콩을 생성합니다.", - - "item.create.empty_schematic.tooltip": "EMPTY SCHEMATIC", - "item.create.empty_schematic.tooltip.summary": "조합 재료로 쓰이거나 청사진 테이블에서 청사진을 불러올 때 쓰입니다.", - - "item.create.schematic.tooltip": "SCHEMATIC", - "item.create.schematic.tooltip.summary": "세계에 구조물을 홀로그램으로 불러와 지정하고 설치합니다. 지정된 홀로그램은 청사진 대포의 작업 영역이 됩니다.", - "item.create.schematic.tooltip.condition1": "들고 있을 떄", - "item.create.schematic.tooltip.behaviour1": "UI의 도구로 변경/설치 할 수 있습니다.", - "item.create.schematic.tooltip.control1": "웅크린 상태에서 우클릭", - "item.create.schematic.tooltip.action1": "정확한 _좌표_ 입력을 위한 창을 엽니다.", - - "item.create.schematic_and_quill.tooltip": "SCHEMATIC AND QUILL", - "item.create.schematic_and_quill.tooltip.summary": "세계에 있는 구조물을 .nbt 파일로 저장할 때 쓰입니다.", - "item.create.schematic_and_quill.tooltip.condition1": "1단계", - "item.create.schematic_and_quill.tooltip.behaviour1": "두 모서리를 우클릭으로 선택하세요.", - "item.create.schematic_and_quill.tooltip.condition2": "2단계", - "item.create.schematic_and_quill.tooltip.behaviour2": "면을 바라보고 _Ctrl-스크롤_하여 크기를 조정하세요. 우클릭을 다시 하면 저장됩니다.", - "item.create.schematic_and_quill.tooltip.control1": "우클릭", - "item.create.schematic_and_quill.tooltip.action1": "모서리 선택 / 저장 확인", - "item.create.schematic_and_quill.tooltip.control2": "Ctrl를 누르고 있을 때", - "item.create.schematic_and_quill.tooltip.action2": "_Scroll_를 이용하여 거리를 조정합니다.", - "item.create.schematic_and_quill.tooltip.control3": "웅크린 상태에서 우클릭", - "item.create.schematic_and_quill.tooltip.action3": "선택 영역을 리셋하고 _삭제_합니다.", - - "block.create.schematicannon.tooltip": "SCHEMATICANNON", - "block.create.schematicannon.tooltip.summary": "장착된 청사진을 바탕으로 블럭들을 발포합니다. 화약을 연료로 사용하고 주변 인벤토리 공간에서 아이템을 사용합니다.", - "block.create.schematicannon.tooltip.control1": "우클릭", - "block.create.schematicannon.tooltip.action1": "창을 엽니다.", - - "block.create.schematic_table.tooltip": "SCHEMATIC TABLE", - "block.create.schematic_table.tooltip.summary": "_빈_ _청사진_에 저장된 청사진을 불러옵니다.", - "block.create.schematic_table.tooltip.condition1": "빈 청사진을 넣을 때", - "block.create.schematic_table.tooltip.behaviour1": "Schematics 폴더에서 선택한 파일을 업로드합니다.", - - "block.create.shaft.tooltip": "SHAFT", - "block.create.shaft.tooltip.summary": "_일직선_으로 _회전_을 전달합니다.", - - "block.create.cogwheel.tooltip": "COGWHEEL", - "block.create.cogwheel.tooltip.summary": " _일직선_이나 _옆_ _톱니바퀴_로 _회전_을 _전달_합니다.", - - "block.create.large_cogwheel.tooltip": "LARGE COGWHEEL", - "block.create.large_cogwheel.tooltip.summary": "큰 톱니바퀴입니다. 작은 톱니바퀴와 맞물렸을때, _회전 속도_가 _변합니다_.", - - "block.create.encased_shaft.tooltip": "ENCASED SHAFT", - "block.create.encased_shaft.tooltip.summary": "_일직선_으로 _회전_을 전달합니다. _벽을_ _넘어_ 회전을 보낼 때 유용합니다.", - - "block.create.gearbox.tooltip": "GEARBOX", - "block.create.gearbox.tooltip.summary": "_전후좌우_로 회전을 보냅니다. 한번 더 조합해서 설정을 바꿀 수 있습니다.", - - "item.create.vertical_gearbox.tooltip": " VERTICAL GEARBOX", - "item.create.vertical_gearbox.tooltip.summary": "_상하좌우_로 회전을 보냅니다. 한번 더 조합해서 설정을 바꿀 수 있습니다.", - - "block.create.gearshift.tooltip": "GEARSHIFT", - "block.create.gearshift.tooltip.summary": "연결된 축의 회전 방향을 _변경_합니다.", - "block.create.gearshift.tooltip.condition1": "레드스톤 신호를 받았을 때", - "block.create.gearshift.tooltip.behaviour1": "_출력_ 회전 방향을 _반전_시킵니다.", - - "block.create.clutch.tooltip": "CLUTCH", - "block.create.clutch.tooltip.summary": "연결된 축의 회전을 끄고 킬 수 있습니다.", - "block.create.clutch.tooltip.condition1": "레드스톤 신호를 받았을 때", - "block.create.clutch.tooltip.behaviour1": "출력 방향 회전을 멈춥니다.", - - "block.create.encased_belt.tooltip": "ENCASED_BELT", - "block.create.encased_belt.tooltip.summary": "연결된 다른 _덮힌 벨트_에 회전을 _연결_합니다.", - "block.create.encased_belt.tooltip.condition1": "축에 연결 되었을 때", - "block.create.encased_belt.tooltip.behaviour1": "연결된 축, 기어, 장치들은 _같은_ _회전_ _속도_와 _방향_을 가집니다. 같은 방향으로 _맞대지_ _않아도_ _됩니다_.", - - "block.create.adjustable_pulley.tooltip": "ANALOG BELT PULLEY", - "block.create.adjustable_pulley.tooltip.summary": "덮힌 벨트와 같은 역할을 가집니다. 또한 입/출력 부분에 설치하고 레드스톤 신호 세기에 따라 _회전_ _속도_를 _조정_할 수 있습니다.", - "block.create.adjustable_pulley.tooltip.condition1": "레드스톤 신호 설정", - "block.create.adjustable_pulley.tooltip.behaviour1": "_입력_ 부분에 설치하면 출력 회전 속도를 _낮추고_ (최대 0.5배), _출력_ 부분에 설치하면 출력 회전 속도를 _증가시킵니다_ (최대 2배).", - - "item.create.belt_connector.tooltip": "BELT CONNECTOR", - "item.create.belt_connector.tooltip.summary": "두 개 이상의 _축_을 벨트로 연결할 수 있습니다. 연결된 축들은 _모두_ _같은_ _속도_와 _방향_을 가집니다. 벨트는 _아이템_이나 _엔티티_를 _옮길_ _수_ _있습니다_.", - "item.create.belt_connector.tooltip.control1": "축에다 우클릭", - "item.create.belt_connector.tooltip.action1": "첫번째 벨트 끝부분을 설정합니다. 두번째 축은 반드시 _수평_이나 _수직_, _대각선_ 방향에 있는 축에 연결해야합니다.", - "item.create.belt_connector.tooltip.control2": "웅크린 상태에서 우클릭", - "item.create.belt_connector.tooltip.action2": "첫번째 벨트 설정을 초기화합니다.", - - "item.create.goggles.tooltip": "GOGGLES", - "item.create.goggles.tooltip.summary": "장치 정보를 착용자의 시야에 띄어주는 안경입니다.", - "item.create.goggles.tooltip.condition1": "장착했을 때", - "item.create.goggles.tooltip.behaviour1": "해당 장치의 _속도_, _피로도_, _용량_을 레벨에 따라 에 따라 색상 UI를 보여줍니다.", - "item.create.goggles.tooltip.condition2": "계측기를 바라볼 때", - "item.create.goggles.tooltip.behaviour2": "계측기가 연결된 네트워크의 _속도_나 _스트레스_의 자세한 정보를 보여줍니다.", - - "item.create.wrench.tooltip": "WRENCH", - "item.create.wrench.tooltip.summary": "장치 구성에 유용한 도구입니다. 장치를 _회전_, _설정_, _해체_하는 데 쓰입니다.", - "item.create.wrench.tooltip.control1": "장치에 우클릭", - "item.create.wrench.tooltip.action1": "사용자가 바라보는 _면으로_ 혹은 _반대로_ 장치를 돌립니다.", - "item.create.wrench.tooltip.control2": "웅크린 상태에서 우클릭", - "item.create.wrench.tooltip.action2": "_장치_를 _해체_하고 _즉시_ _인벤토리_로 넣습니다.", - - "block.create.creative_motor.tooltip": "CREATIVE MOTOR", - "block.create.creative_motor.tooltip.summary": "회전 속도를 _조정_할 수 있는 장치입니다.", - - "block.create.water_wheel.tooltip": "WATER WHEEL", - "block.create.water_wheel.tooltip.summary": "인접한 _물의_ _흐름_에서 얻은 회전을 제공합니다.", - - "block.create.encased_fan.tooltip": "ENCASED FAN", - "block.create.encased_fan.tooltip.summary": "회전력을 바람으로 전환합니다. 다양한 용도로 사용 가능합니다.", - "block.create.encased_fan.tooltip.condition1": "레드스톤 신호를 받을 때", - "block.create.encased_fan.tooltip.behaviour1": "장치 아래의 _열_을 _회전력_으로 _바꾸어_ 제공합니다. 날개가 아래를 바라보아야 합니다.", - "block.create.encased_fan.tooltip.condition2": "돌려질 때", - "block.create.encased_fan.tooltip.behaviour2": "들어오는 회적 속도에 따라 엔티티를 밀거나 당깁니다.", - "block.create.encased_fan.tooltip.condition3": "특정 블럭을 통해 바람을 보낼 때", - "block.create.encased_fan.tooltip.behaviour3": "공기 흐름에 _액체_ 혹은 _불꽃_ 효과가 _추가_됩니다. 이는 아이템을 _공정_하는데 쓰일 수 있습니다.", - - "block.create.nozzle.tooltip": "NOZZLE", - "block.create.nozzle.tooltip.summary": "덮힌 환풍기 _앞_에 붙여 환풍기의 효과를 _전방_으로 _확대_합니다.", - - "block.create.hand_crank.tooltip": "HAND CRANK", - "block.create.hand_crank.tooltip.summary": "간단한 회전력의 원천입니다. 플레이어의 _상호작용_이 필요합니다.", - "block.create.hand_crank.tooltip.condition1": "사용될 때", - "block.create.hand_crank.tooltip.behaviour1": "연결된 장치에 _회전력_을 _제공_합니다. 웅크리면 _반대로_ 회전시킵니다.", - - "block.create.cuckoo_clock.tooltip": "CUCKOO CLOCK", - "block.create.cuckoo_clock.tooltip.summary": "_시간의_ _흐름_을 알고 공간을 _꾸미는_ 데 좋은 공예품입니다.", - "block.create.cuckoo_clock.tooltip.condition1": "회전할 때", - "block.create.cuckoo_clock.tooltip.behaviour1": "현재 시각을 보여주고 하루에 두 번 울립니다. 점심과 플레이어가 바로 잘 수 있는 저녁에 울립니다.", - - "block.create.turntable.tooltip": "TURNTABLE", - "block.create.turntable.tooltip.summary": "_회전력_으로 _멀미_를 일으킵니다.", - - "block.create.millstone.tooltip": "MILLSTONE", - "block.create.millstone.tooltip.summary": "투입된 _재료_를 _가는_ 데 좋은 장치입니다. 측면 톱니바퀴나 바닥에 축을 이어 작동합니다. 결과물은 직접 빼내야 합니다.", - "block.create.millstone.tooltip.condition1": "회전 할 때", - "block.create.millstone.tooltip.behaviour1": "옆이나 위에서 투입된 아이템을 _맷돌질_합니다.", - "block.create.millstone.tooltip.condition2": "우클릭할때", - "block.create.millstone.tooltip.behaviour2": "결과물을 직접 꺼냅니다.", - - "block.create.crushing_wheel.tooltip": "CRUSHING WHEEL", - "block.create.crushing_wheel.tooltip.summary": "모든 것을 _부숴버리는_ 큰 바퀴입니다.", - "block.create.crushing_wheel.tooltip.condition1": "다른 분쇄 휠과 붙어있을 때", - "block.create.crushing_wheel.tooltip.behaviour1": "다양한 것을 _분쇄_하는 분쇄 기계를 형성합니다. 휠의 이빨이 _같은_ _속력_으로, _반대_ _방향_으로 맞물려야합니다.", - - "block.create.mechanical_press.tooltip": "MECHANICAL PRESS", - "block.create.mechanical_press.tooltip.summary": "아래있는 아이템을 _눌러버리는_ 힘센 피스톤입니다. _지속적인_ _회전력_이 필요합니다.", - "block.create.mechanical_press.tooltip.condition1": "레드스톤 신호를 받았을 때", - "block.create.mechanical_press.tooltip.behaviour1": "_아래 있는_ 아이템을 누르기 시작합니다.", - "block.create.mechanical_press.tooltip.condition2": "컨베이어 벨트 위에 있을 때", - "block.create.mechanical_press.tooltip.behaviour2": "_자동으로_ 벨트 위를 지나가는 아이템을 누릅니다.", - "block.create.mechanical_press.tooltip.condition3": "대야 위에 있을 때", - "block.create.mechanical_press.tooltip.behaviour3": "필요한 재료들이 _들어올_ _때마다_ 아이템을 _압축_시킵니다.", - - "block.create.basin.tooltip": "BASIN", - "block.create.basin.tooltip.summary": "믹서나 프레스와 같이 쓰이는 간편한 _아이템_ _저장소_입니다. 레드스톤 비교기와 호환됩니다.", - - "block.create.mechanical_mixer.tooltip": "MECHANICAL MIXER", - "block.create.mechanical_mixer.tooltip.summary": "아래있는 아이템을 조합할 혼합기입니다. _지속적인_ _회전력_과 한 칸 아래에 _대야_가 필요합니다.", - "block.create.mechanical_mixer.tooltip.condition1": "대야 위에 있을 때", - "block.create.mechanical_mixer.tooltip.behaviour1": "모든 필요한 아이템이 준비될 때마다 대야 안의 아이템을 섞기 시작합니다.", - "block.create.mechanical_mixer.tooltip.condition2": "렌치를 사용할 때", - "block.create.mechanical_mixer.tooltip.behaviour2": "필요한 조합법의 _최소_ _재료_ _종류_를 설정합니다. 이는 적은 재료로 _원치_ _않은_ _조합법_이 작동되는 것을 막습니다.", - - "block.create.mechanical_crafter.tooltip": "MECHANICAL CRAFTER", - "block.create.mechanical_crafter.tooltip.summary": "모든 조합법을 _자동화_할 장치입니다. 조합법대로 여러개를 _격자_로 설치하고, 화살표를 돌려 _한_ _곳으로_ _모이게_ 설정해야합니다.", - "block.create.mechanical_crafter.tooltip.condition1": "회전할 때", - "block.create.mechanical_crafter.tooltip.behaviour1": "모든 조합칸에 있는 아이템들을 조합하기 시작합니다.", - "block.create.mechanical_crafter.tooltip.control1": "전면을 렌치로 조정할 때", - "block.create.mechanical_crafter.tooltip.action1": "각 기계식 조합기의 아이템 이동 방향을 설정합니다. 모든 조합기의 방향은 _하나의_ _최종_ _조합기_로 이동해야하며, 최종 조합기는 조합기 _바깥으로_ 아이템을 운송해야합니다.", - "block.create.mechanical_crafter.tooltip.control2": "측면/후면에서 렌치로 조정할 때", - "block.create.mechanical_crafter.tooltip.action2": "인접한 조합기와 입력 공간을 _연결_합니다. 이를 통해 일일히 아이템을 넣는 노력을 줄일 수 있습니다.", - - "block.create.furnace_engine.tooltip": "FURNACE ENGINE", - "block.create.furnace_engine.tooltip.summary": "_화로의_ _작동_을 필요로 하는 강력한 회전 동력원입니다.", - "block.create.furnace_engine.tooltip.condition1": "작동하는 화로에 붙였을 때", - "block.create.furnace_engine.tooltip.behaviour1": "붙어있는(한칸 띄어져있는) _플라이휠_에 동력을 공급합니다. _용광로_는 _두_ _배_의 화력을 냅니다.", - - "block.create.flywheel.tooltip": "FLYWHEEL", - "block.create.flywheel.tooltip.summary": "붙어있는 _화로_ _엔진_에서 생산된 힘을 안정시키고 _동력화_하는 거대한 금속 바퀴입니다. 화로 엔진으로부터 _한_ _칸_ _떨어져_ 설치해야 합니다.", - "block.create.flywheel.tooltip.condition1": "작동하는 엔진에 붙었을 때", - "block.create.flywheel.tooltip.behaviour1": "엔진의 힘에 따라 연결된 장치에 _회전력_을 제공합니다.", - - "block.create.portable_storage_interface.tooltip": "PORTABLE STORAGE INTERFACE", - "block.create.portable_storage_interface.tooltip.summary": "움직이는 피스톤, 베어링, 수레, 밧줄 도르래의 인벤토리에서 _아이템을_ _교환하는_ 휴대용 장치입니다.", - "block.create.portable_storage_interface.tooltip.condition1": "움직일 때", - "block.create.portable_storage_interface.tooltip.behaviour1": "고정된 트랜스포저의 _방향에_ _따라_ 아이템을 _주거나_ _받습니다_. 아이템이 이동하는 동안 움직이는 기기는 _멈춥니다_.", - - "block.create.rotation_speed_controller.tooltip": "ROTATION SPEED CONTROLLER", - "block.create.rotation_speed_controller.tooltip.summary": "해당 톱니바퀴의 속도를 _변경_할 수 있는 컨트롤러입니다.", - "block.create.rotation_speed_controller.tooltip.condition1": "큰 톱니바퀴와 연결되었을 때", - "block.create.rotation_speed_controller.tooltip.behaviour1": "들어오는 회전력을 받아, 대상의 속도를 변경합니다. _큰_ _톱니바퀴_가 컨트롤러 위에 있어야합니다.", - - "block.create.mechanical_piston.tooltip": "MECHANICAL PISTON", - "block.create.mechanical_piston.tooltip.summary": "피스톤의 업그레이드 버전입니다. 회전력을 사용해 연결된 구조물을 옮깁니다. _피스톤_ _연장_ _축_을 후면에 붙여 이 장치의 사거리를 늘이거나 줄일 수 있습니다. 축이 없다면 움직이지 않습니다. _섀시_나 _슬라임_ _블럭_을 붙여 일직선의 블럭들을 움직일 수 있습니다.", - "block.create.mechanical_piston.tooltip.condition1": "회전될 때", - "block.create.mechanical_piston.tooltip.behaviour1": "붙어있는 구조물을 움직이기 시작합니다. 속도와 방향은 들어오는 회전 속도와 방향에 따라 달라집니다.", - - "block.create.sticky_mechanical_piston.tooltip": "STICKY MECHANICAL PISTON", - "block.create.sticky_mechanical_piston.tooltip.summary": "끈끈이 피스톤의 업그레이드 버전입니다. 회전력을 사용해 연결된 구조물을 옮깁니다. _피스톤_ _연장_ _축_을 후면에 붙여 이 장치의 사거리를 늘이거나 줄일 수 있습니다. 축이 없다면 움직이지 않습니다. _섀시_나 _슬라임_ _블럭_을 붙여 일직선의 블럭들을 움직일 수 있습니다.", - "block.create.sticky_mechanical_piston.tooltip.condition1": "회전될 때", - "block.create.sticky_mechanical_piston.tooltip.behaviour1": "붙어있는 구조물을 움직이기 시작합니다. 속도와 방향은 들어오는 회전 속도와 방향에 따라 달라집니다.", - - "block.create.piston_extension_pole.tooltip": "PISTON POLE", - "block.create.piston_extension_pole.tooltip.summary": "기계식 피스톤의 _사거리_를 늘려줍니다.", - "block.create.piston_extension_pole.tooltip.condition1": "기계식 피스톤에 연결했을 때", - "block.create.piston_extension_pole.tooltip.behaviour1": "피스톤의 사거리를 한 블럭 늘립니다.", - - "block.create.mechanical_bearing.tooltip": "MECHANICAL BEARING", - "block.create.mechanical_bearing.tooltip.summary": "큰 구조물을 _회전_시키거나 _바람으로부터_ 회전력을 얻습니다.", - "block.create.mechanical_bearing.tooltip.condition1": "회전될 때", - "block.create.mechanical_bearing.tooltip.behaviour1": "연결된 블럭들을 돌리기 시작합니다. _섀시_나 _슬라임_ _블럭_을 이용해 더 많은 블럭을 움직이세요.", - "block.create.mechanical_bearing.tooltip.condition2": "레드스톤 신호를 받을 때", - "block.create.mechanical_bearing.tooltip.behaviour2": "붙어있는 구조물의 회전을 이용하여 회전력을 제공합니다. 구조물은 _날개_에 적합한 블럭이 포함되어야합니다. (현재는 _아무_ _양털_이나 가능합니다).", - - "block.create.clockwork_bearing.tooltip": "CLOCKWORK BEARING", - "block.create.clockwork_bearing.tooltip.summary": "현재 _인게임_ _시간_을 알려주는 _시침_, _분침_을 돌리는 업그레이드된 베어링입니다.", - "block.create.clockwork_bearing.tooltip.condition1": "회전될 때", - "block.create.clockwork_bearing.tooltip.behaviour1": "현재 시간에 맞춰 연결된 구조물을 _시침_으로써 돌리기 시작합니다. _다른_ _종류의_ _섀시_가 있다면, _분침_처럼 돌립니다.", - - "block.create.sequenced_gearshift.tooltip": "SEQUENCED GEARSHIFT", - "block.create.sequenced_gearshift.tooltip.summary": "연속으로 5개의 회전 명령을 내릴 수 있는 _프로그램이_ _가능한_ 장치입니다. 이것으로 베어링, 피스톤, 도르래의 움직임과 타이밍을 정할 수 있습니다. 빠른 속력에는 부정확해질 수 있습니다.", - "block.create.sequenced_gearshift.tooltip.condition1": "레드스톤 신호를 받을 때", - "block.create.sequenced_gearshift.tooltip.behaviour1": "입력 속도에 따른 프로그램된 명령들을 수행하기 시작합니다.", - "block.create.sequenced_gearshift.tooltip.condition2": "우클릭했을 때", - "block.create.sequenced_gearshift.tooltip.behaviour2": "설정 창을 엽니다.", - - "block.create.cart_assembler.tooltip": "CART ASSEMBLER", - "block.create.cart_assembler.tooltip.summary": "레일 위에 설치되었을 때, 지나가는 _광산_ _수레_에 연결된 구조물을 _설치/해체_합니다.", - "block.create.cart_assembler.tooltip.condition1": "레일 위에 설치되었을 때", - "block.create.cart_assembler.tooltip.behaviour1": "신호를 받았을 때 _조립_하고, 그렇지 않으면 _해체_합니다.", - "block.create.cart_assembler.tooltip.condition2": "전동 레일 위에 설치되었을 때", - "block.create.cart_assembler.tooltip.behaviour2": "신호를 받았을 때 _조립_하고 _가속_하지만, 그렇지 않으면 _해체_하고 _멈춥니다_.", - "block.create.cart_assembler.tooltip.condition3": "탐지 레일 위에 설치되었을 때", - "block.create.cart_assembler.tooltip.behaviour3": "해체된 수레를 _조립_하고, 조립된 수레를 _해체_합니다.", - "block.create.cart_assembler.tooltip.condition4": "활성화 레일 위에 설치되었을 때", - "block.create.cart_assembler.tooltip.behaviour4": "신호를 받았을 때 _해체_합니다.", - - "block.create.rope_pulley.tooltip": "ROPE PULLEY", - "block.create.rope_pulley.tooltip.summary": "_수직으로_ 붙은 구조물을 움직입니다. _섀시_나 _슬라임_ _블럭_을 붙여 일직선의 블럭들을 움직일 수 있습니다.", - "block.create.rope_pulley.tooltip.condition1": "회전될 때", - "block.create.rope_pulley.tooltip.behaviour1": "연결된 구조물을 움직이기 시작합니다. 속도와 방향은 들어오는 회전 속도, 방향에 따라 다릅니다.", - - "block.create.linear_chassis.tooltip": "TRANSLATION CHASSIS", - "block.create.linear_chassis.tooltip.summary": "연결된 구조물의 이동을 위한 베이스 블럭입니다.", - "block.create.linear_chassis.tooltip.condition1": "움직일 때", - "block.create.linear_chassis.tooltip.behaviour1": "섀시의 _기둥_ _방향_으로 붙어있는 모든 블럭들을 같은 방향으로 옮깁니다. 블럭들은 섀시가 끈끈할 때만 당겨집니다 ([Ctrl]를 누르세요).", - "block.create.linear_chassis.tooltip.condition2": "렌치로 조정할 때", - "block.create.linear_chassis.tooltip.behaviour2": "대상 섀시의 사거리를 조정합니다. 또는 CTRL을 눌러 인접한 모든 섀시의 사거리를 조정합니다.", - "block.create.linear_chassis.tooltip.control1": "슬라임 볼로 우클릭", - "block.create.linear_chassis.tooltip.action1": "대상 면을 끈끈하게 만듭니다. 당겨질 때, 섀시는 연결된 _모든_ _블럭_을 움직이는 방향에 상관없이 당깁니다.", - - "block.create.radial_chassis.tooltip": "ROTATION CHASSIS", - "block.create.radial_chassis.tooltip.summary": "연결된 구조물의 이동을 위한 베이스 블럭입니다.", - "block.create.radial_chassis.tooltip.condition1": "움직일 때", - "block.create.radial_chassis.tooltip.behaviour1": "섀시의 _원_ _방향_으로 붙어있는 모든 블럭들을 같은 방향으로 옮깁니다. 블럭들이 섀시가 끈끈한 면에 붙어있을 때만 움직입니다 ([Ctrl]를 누르세요).", - "block.create.radial_chassis.tooltip.condition2": "렌치로 조정할 때", - "block.create.radial_chassis.tooltip.behaviour2": "대상 섀시의 사거리를 조정합니다. 또는 CTRL을 눌러 인접한 모든 섀시의 사거리를 조정합니다.", - "block.create.radial_chassis.tooltip.control1": "슬라임 볼로 우클릭", - "block.create.radial_chassis.tooltip.action1": "대상 면을 끈끈하게 만듭니다. 당겨질 때, 끈끈한 면에 붙은 _모든_ _블럭_을 움직이게 합니다", - - "block.create.mechanical_drill.tooltip": "MECHANICAL mechanical_drill", - "block.create.mechanical_drill.tooltip.summary": "블럭을 _파괴하는_ 데 적합한 장치입니다. 베어링이나 기계식 피스톤으로 움직여집니다.", - "block.create.mechanical_drill.tooltip.condition1": "회전될 때", - "block.create.mechanical_drill.tooltip.behaviour1": "고정되어 블럭을 부숩니다. 또한 해당영역의 엔티티에게 피해를 줍니다.", - "block.create.mechanical_drill.tooltip.condition2": "움직일 때", - "block.create.mechanical_drill.tooltip.behaviour2": "드릴이 부딫히는 모든 블럭을 부숩니다.", - - "block.create.mechanical_harvester.tooltip": "MECHANICAL mechanical_harvester", - "block.create.mechanical_harvester.tooltip.summary": "중간 크기의 작물 자동화에 적합한 _작물_ _수확기_입니다. 베어링이나 기계식 피스톤으로 움직여집니다.", - "block.create.mechanical_harvester.tooltip.condition1": "움직일 때", - "block.create.mechanical_harvester.tooltip.behaviour1": "칼날에 닿는 모두 자란 작물을 수확하고 _최초_ _성장_ 상태로 변경합니다.", - - "block.create.mechanical_plough.tooltip": "MECHANICAL PLOUGH", - "block.create.mechanical_plough.tooltip.summary": "다양한 용도로 쓸 수 있는 쟁기입니다. 기계식 피스톤, 베어링이나 기계식 피스톤으로 움직여집니다.", - "block.create.mechanical_plough.tooltip.condition1": "움직일 때", - "block.create.mechanical_plough.tooltip.behaviour1": "횃불, 눈, 레일 등 _통과되는_ 블럭들을 부숩니다. 엔티티를 _해치지_ _않습니다_. _괭이_를 사용한 것처럼 땅도 갑니다.", - - "block.create.mechanical_saw.tooltip": "MECHANICAL mechanical_saw", - "block.create.mechanical_saw.tooltip.summary": "효율적인 _벌목_과 블럭을 _제재_하는데 적합합니다. 베어링이나 기계식 피스톤으로 움직여집니다.", - "block.create.mechanical_saw.tooltip.condition1": "위를 바라볼 때", - "block.create.mechanical_saw.tooltip.behaviour1": "_제재_와 _석재_ _절단_ 조합법을 떨어진/투입된 아이템에 적용합니다. 결과물이 여러 종류고 필터가 적용이 되지 않았다면, 결과물은 _목록_ _순서_대로 배출됩니다.", - "block.create.mechanical_saw.tooltip.condition2": "옆을 바라볼 때", - "block.create.mechanical_saw.tooltip.behaviour2": "앞에 있는 원목을 자릅니다. 나무의 원목이라면, 나무가 쓰러지면서 아이템을 떨굽니다.", - "block.create.mechanical_saw.tooltip.condition3": "움직일 때", - "block.create.mechanical_saw.tooltip.behaviour3": "톱이 만나는 모든 나무를 벱니다.", - - "block.create.stockpile_switch.tooltip": "stockpile_switch", - "block.create.stockpile_switch.tooltip.summary": "붙어있는 _저장소_에 _여유_ _공간_을 기반으로 레드스톤 신호를 보냅니다.", - "block.create.stockpile_switch.tooltip.condition1": "_최소_ _경계_보다 낮을 경우", - "block.create.stockpile_switch.tooltip.behaviour1": "레드스톤 신호를 보내지 않습니다.", - "block.create.stockpile_switch.tooltip.condition2": "_최초_ _경계_보다 높을 경우", - "block.create.stockpile_switch.tooltip.behaviour2": "최소 경계에 다시 도달할 때까지 레드스톤 신호를 보냅니다.", - "block.create.stockpile_switch.tooltip.control1": "우클릭했을 때", - "block.create.stockpile_switch.tooltip.action1": "설정 창을 엽니다.", - - "block.create.redstone_link.tooltip": "REDSTONE LINK", - "block.create.redstone_link.tooltip.summary": "_무선_ 레드스톤 단말기입니다. 아무 아이템으로 두 개의 _주파수_를 설정할 수 있습니다. 통신거리는 제한되어 있지만, 그래도 충분히 넓습니다.", - "block.create.redstone_link.tooltip.condition1": "신호를 줄 때", - "block.create.redstone_link.tooltip.behaviour1": "같은 주파주의 다른 단말기에서 레드스톤 신호를 받습니다.", - "block.create.redstone_link.tooltip.control1": "아이템을 들고 우클릭", - "block.create.redstone_link.tooltip.action1": "그 아이템으로 주파수를 설정합니다. 주파수는 최대 두가지 아이템 조합으로 이룰 수 있습니다.", - "block.create.redstone_link.tooltip.control2": "웅크린 상태에서 우클릭", - "block.create.redstone_link.tooltip.action2": "수신/발신 모드로 바꿉니다.", - - "block.create.nixie_tube.tooltip": "NIXIE TUBE", - "block.create.nixie_tube.tooltip.summary": "0에서 15 사이의 _레드스톤_ _신호_를 나타내는 멋진 표시등입니다.", - "block.create.nixie_tube.tooltip.condition1": "레드스톤 신호를 받을 때", - "block.create.nixie_tube.tooltip.behaviour1": "_현재_ 레드스톤 _신호_ _세기_를 표시합니다.", - - "block.create.redstone_contact.tooltip": "REDSTONE redstone_contact", - "block.create.redstone_contact.tooltip.summary": "_한_ _쌍_이 _서로_ _바라보고_ 있을 때 레드스톤 신호를 보냅니다. 베어링이나 기계식 피스톤으로 움직여집니다.", - "block.create.redstone_contact.tooltip.condition1": "다른 동형 감지기를 맞댈 때", - "block.create.redstone_contact.tooltip.behaviour1": "레드스톤 신호를 보냅니다.", - "block.create.redstone_contact.tooltip.condition2": "움직일 때", - "block.create.redstone_contact.tooltip.behaviour2": "지나가는 모든 고정된 동형 감지기를 작동시킵니다.", - - "block.create.adjustable_crate.tooltip": "ADJUSTABLE CRATE", - "block.create.adjustable_crate.tooltip.summary": "이 저장소는 용량을 _직접_ _정할_ 수 있습니다. 아무아이템이나 최대 16스택씩 담을 수 있습니다. 레드스톤 비교기와 호환됩니다.", - "block.create.adjustable_crate.tooltip.control1": "우클릭 했을 때", - "block.create.adjustable_crate.tooltip.action1": "창을 엽니다.", - - "block.create.creative_crate.tooltip": "THE ENDLESS CRATE", - "block.create.creative_crate.tooltip.summary": "이 상자는 아무 아이템을 _무한히_ 저장합니다. 청사진 대포 옆에 놓을 시 준비물을 _모두_ 공급합니다.", - "block.create.creative_crate.tooltip.condition1": "필터에 아이템을 설정할 시", - "block.create.creative_crate.tooltip.behaviour1": "선택된 아이템을 _무한정_으로 _빼낼_ 수 있습니다. 대신 _들어간_ 아이템은 _삭제_됩니다.", - - "block.create.extractor.tooltip": "EXTRACTOR", - "block.create.extractor.tooltip.summary": "_연결된_ _인벤토리_로부터 아이템을 꺼내 땅에 떨어뜨립니다. 공간이 비지 않았다면 아이템을 떨어뜨리지 않습니다. 개수/필터를 설정 가능합니다.", - "block.create.extractor.tooltip.condition1": "레드스톤 신호를 받았을 때", - "block.create.extractor.tooltip.behaviour1": "추출기를 _멈춥니다_.", - "block.create.extractor.tooltip.condition2": "움직이는 벨트에 연결되었을 때", - "block.create.extractor.tooltip.behaviour2": "추출기는 _황동_ _케이스_가 장착된 _벨트_에서 아이템을 빼낼 수 있습니다. 추출기가 막혔을 때는, 벨트가 _멈춥니다_.", - "block.create.extractor.tooltip.control1": "필터 슬롯을 우클릭할 때", - "block.create.extractor.tooltip.action1": "현재 들고있는 아이템의 개수 혹은 필터 틀로 필터를 정합니다. 추출기는 필터 설정에 맞춰 아이템을 빼낼 것입니다.", - - "block.create.transposer.tooltip": "TRANSPOSER", - "block.create.transposer.tooltip.summary": "연결된 인벤토리로부터 대상 인벤토리로 아이템을 _바로_ _이동_시킵니다. 개수/필터를 설정 가능합니다.", - "block.create.transposer.tooltip.condition1": "레드스톤 신호를 받았을 때", - "block.create.transposer.tooltip.behaviour1": "트랜스포저를 _멈춥니다_.", - "block.create.transposer.tooltip.condition2": "움직이는 벨트에 연결되었을 때", - "block.create.transposer.tooltip.behaviour2": "트랜스포저는 _황동_ _케이스_가 장착된 _벨트_에서 아이템을 빼낼 수 있습니다. 추출기가 막혔을 때는, 벨트가 _멈춥니다_.", - "block.create.transposer.tooltip.control1": "필터 슬롯을 우클릭할 때", - "block.create.transposer.tooltip.action1": "현재 들고있는 아이템의 개수 혹은 필터 틀로 필터를 정합니다. 트랜스포저는 필터 설정에 맞춰 아이템을 빼낼 것입니다.", - - "block.create.deployer.tooltip": "DEPLOYER", - "block.create.deployer.tooltip.summary": " _때리고_, _사용하고_ _작동시킵니다_. 이 장치는 _플레이어_를 가능한 한 _흉내내려할_ _것입니다_. 주변 인벤토리에서 아이템을 쓰거나 넣을 수 있습니다. 필터로 사용하는 아이템을 설정할 수 있습니다.", - "block.create.deployer.tooltip.condition1": "회전될 때", - "block.create.deployer.tooltip.behaviour1": "팔을 늘려 한 칸앞에 있는 공간에서 행동합니다.", - "block.create.deployer.tooltip.condition2": "렌치로 우클릭", - "block.create.deployer.tooltip.behaviour2": "_펀치_ _모드_로 바꿉니다. 이 상태에서는 배포기가 아이템을 가지고 _부수거나_ _때리려고_ 할 것입니다.", - - "block.create.linked_extractor.tooltip": "LINKED EXTRACTOR", - "block.create.linked_extractor.tooltip.summary": "_연결된_ _인벤토리_로부터 아이템을 꺼내 땅에 떨어뜨립니다. 공간이 비지 않았다면 아이템을 떨어뜨리지 않습니다. 개수/필터를 설정 가능합니다. 레드스톤 링크를 통해 _무선으로_ 컨트롤 될 수 있습니다.", - "block.create.linked_extractor.tooltip.condition1": "레드스톤 링크 신호를 받았을 때", - "block.create.linked_extractor.tooltip.behaviour1": "추출기를 _멈춥니다_.", - "block.create.linked_extractor.tooltip.control1": "필터 슬롯을 우클릭할 때", - "block.create.linked_extractor.tooltip.action1": "현재 들고있는 아이템의 개수 혹은 필터 틀로 필터를 정합니다. 추출기는 필터 설정에 맞춰 아이템을 빼낼 것입니다.", - "block.create.linked_extractor.tooltip.control2": "아이템을 들고 주파수 슬롯을 우클릭", - "block.create.linked_extractor.tooltip.action2": "그 아이템으로 주파수를 설정합니다. _같은_ _주파수_의 레드스톤 링크가 신호를 보낸다면, 추출기는 멈출 것입니다.", - - "block.create.linked_transposer.tooltip": "LINKED TRANSPOSER", - "block.create.linked_transposer.tooltip.summary": "연결된 인벤토리로부터 대상 인벤토리로 아이템을 _바로_ _이동_시킵니다. 개수/필터를 설정 가능합니다. 레드스톤 링크를 통해 _무선으로_ 컨트롤 될 수 있습니다.", - "block.create.linked_transposer.tooltip.condition1": "레드스톤 링크 신호를 받았을 때", - "block.create.linked_transposer.tooltip.behaviour1": "트랜스포저를 _멈춥니다_.", - "block.create.linked_transposer.tooltip.control1": "필터 슬롯을 우클릭할 때", - "block.create.linked_transposer.tooltip.action1": "현재 들고있는 아이템의 개수 혹은 필터 틀로 필터를 정합니다. 트랜스포저는 필터 설정에 맞춰 아이템을 빼낼 것입니다.", - "block.create.linked_transposer.tooltip.control2": "아이템을 들고 주파수 슬롯을 우클릭", - "block.create.linked_transposer.tooltip.action2": "그 아이템으로 주파수를 설정합니다. _같은_ _주파수_의 레드스톤 링크가 신호를 보낸다면, 트랜스포저는 멈출 것입니다.", - - "block.create.funnel.tooltip": "FUNNEL", - "block.create.funnel.tooltip.summary": "들어오는 아이템을 가능하면 _연결된_ _인벤토리_에 넣습니다. _벨트_ _위_의 아이템도 끌어올 수 있습니다.", - "block.create.funnel.tooltip.condition1": "움직이는 벨트위에 있을 때", - "block.create.funnel.tooltip.behaviour1": "_벨트_의 _중간_, _끝부분_에서 아이템을 끌어올 수 있습니다. 중간에 설치된 깔때기가 _정체_되었을 땐, 벨트가 _멈춥니다_.", - - "block.create.belt_tunnel.tooltip": "BELT TUNNEL", - "block.create.belt_tunnel.tooltip.summary": "벽을 통과하는 컨베이어 벨트를 _꾸미는_ 옵션 중 하나입니다. 벨트는 _황동_ _케이스_가 장착되어 있어야합니다. 터널은 다른 벨트 라인의 터널과 _동기화_되어 모든 터널이 _같은_ _타이밍_에 아이템을 들어오게 만들 수 있습니다. [Ctrl를 누르세요]", - "block.create.belt_tunnel.tooltip.control1": "전면에 렌치로 우클릭", - "block.create.belt_tunnel.tooltip.action1": "동기화 모드를 킵니다. 동기화된 터널은 다른 동기화된 터널들이 아이템을 인식할 때까지 아이템을 통과시키지 않습니다.", - "block.create.belt_tunnel.tooltip.control2": "륵면을 우클릭", - "block.create.belt_tunnel.tooltip.action2": "터널 측면에 창문이 있다면 창문 셔터를 조절합니다.", - - "block.create.brass_casing.tooltip": "BRASS CASING", - "block.create.brass_casing.tooltip.summary": "다양한 용도가 있는 단단한 기계 케이스입니다. 꾸미는 용도로도 사용 가능합니다.", - "block.create.brass_casing.tooltip.condition1": "컨베이어 벨트에 사용할 때", - "block.create.brass_casing.tooltip.behaviour1": "벨트 밑 부분에 황동 케이스를 씌웁니다. 이 상태에선 _벨트_ _터널_, _추출기_, _깔대기_, _트랜스포저_를 벨트 _측면_, _바닥면_에 연결할 수 있습니다.", - - "block.create.belt_observer.tooltip": "BELT OBSERVER", - "block.create.belt_observer.tooltip.summary": "컨베이어 벨트위를 _지나가는_ _엔티티_나 _아이템_을 감지합니다. 렌치를 이용해 _감지시_ _행동_을 바꿉니다. 필터를 설정할 수 있습니다.", - "block.create.belt_observer.tooltip.condition1": "감지 모드", - "block.create.belt_observer.tooltip.behaviour1": "감지기 앞에 아이템이 _지나가는_ _동안_ 레드스톤 신호를 줍니다.", - "block.create.belt_observer.tooltip.condition2": "펄스 모드", - "block.create.belt_observer.tooltip.behaviour2": "감지기 앞에 아이템이 _지나갈_ _때_ 레드스톤 신호를 _1틱_ 줍니다.", - "block.create.belt_observer.tooltip.condition3": "사출 모드", - "block.create.belt_observer.tooltip.behaviour3": "옆으로 아이템을 _밀어냅니다_. 벨트나 밀어내는 공간이 _정체_되어 있다면, 아이템은 감지기 앞에서 _멈춥니다_.", - "block.create.belt_observer.tooltip.condition4": "분리 모드", - "block.create.belt_observer.tooltip.behaviour4": "아이템의 _수_를 _반으로_ _나누어_ 반은 벨트 옆으로 내보냅니다.", - - "block.create.pulse_repeater.tooltip": "PULSE REPEATER", - "block.create.pulse_repeater.tooltip.summary": "_1틱_의 레드스톤 신호를 보내는 간단한 리피터입니다.", - - "block.create.adjustable_repeater.tooltip": "FLEX REPEATER", - "block.create.adjustable_repeater.tooltip.summary": "최대 30분까지 _딜레이_를 설정할 수 있는 업그레이드된 _레드스톤_ _리피터_입니다.", - - "block.create.adjustable_pulse_repeater.tooltip": "FLEX PULSE REPEATER", - "block.create.adjustable_pulse_repeater.tooltip.summary": "최대 30분까지 _딜레이_를 설정할 수 있는 _펄스_ _리피터_입니다.", - - "block.create.analog_lever.tooltip": "ANALOG LEVER", - "block.create.analog_lever.tooltip.summary": "레드스톤 _신호_ _세기_를 자세히 _조정_할 수 있는 레버입니다.", - - "block.create.powered_toggle_latch.tooltip": "POWERED TOGGLE LATCH", - "block.create.powered_toggle_latch.tooltip.summary": "레드스톤 신호로 끄고 켤 수 있는 _레버_입니다.", - - "block.create.powered_latch.tooltip": "POWERED LATCH", - "block.create.powered_latch.tooltip.summary": "레드스톤 신호로 컨트롤 할 수 있는 _레버_입니다. 후면에서 들어오는 신호는 레버를 키고, 측면에서 들어오는 신호는 레버를 초기화합니다.", - - "block.create.speedometer.tooltip": "SPEEDOMETER", - "block.create.speedometer.tooltip.summary": "연결된 장치의 _회전_ _속도_를 _계측_하고 _나타냅니다_. 레드스톤 비교기와 호환됩니다.", - "block.create.speedometer.tooltip.condition1": "회전될 때", - "block.create.speedometer.tooltip.behaviour1": "속도에 따라 색깔을 나타냅니다. _초록색_은 _느림_을, _파랑색_은 _보통_, _보라색_은 _빠른_ _속도_를 나타냅니다. 몇몇 장치들은 작동하기 위해 일정수준 이상의 속도가 필요합니다.", - - "block.create.stressometer.tooltip": "STRESSOMETER", - "block.create.stressometer.tooltip.summary": "연결된 네트워크의 _전체_ _피로도_ _수치_를 _계측_하고 _나타냅니다_. 레드스톤 비교기와 호환됩니다.", - "block.create.stressometer.tooltip.condition1": "회전될 때", - "block.create.stressometer.tooltip.behaviour1": "피로도에 따라 색깔을 나타냅니다. _과부화된_ _네트워크_는 움직이는 것을 멈춥니다. 과부하는 네트워크에 _추가_ _피로도_ _용량_을 가진 장치를 설치하면 해결됩니다. ", - - "tool.create.sand_paper.tooltip": "SAND PAPER", - "tool.create.sand_paper.tooltip.summary": "재료를 _사포질_ 하기위한 거친 종이입니다. 배포기를 통해 자동으로 쓰일 수 있습니다.", - "tool.create.sand_paper.tooltip.condition1": "사용할 때", - "tool.create.sand_paper.tooltip.behaviour1": "_반대_ _손_에 있는, 혹은 _바닥에_ _있는_ 아이템을 사포질 합니다.", - - "item.create.super_glue.tooltip": "SUPER GLUE", - "item.create.super_glue.tooltip.summary": "블럭 사이에 풀칠하면, 절대 떨어지지 않습니다.", - "item.create.super_glue.tooltip.condition1": "사용했을 때", - "item.create.super_glue.tooltip.behaviour1": "선택한 블럭의 면을 _끈끈하게_ 만듭니다. 끈끈한 면에 붙은 다른 블럭은 기계식 피스톤, 베어링 등에 _같이_ _움직이게_ 됩니다.", - "item.create.super_glue.tooltip.condition2": "다른 손에 들고 있을 때", - "item.create.super_glue.tooltip.behaviour2": "블럭을 설치할 때 그것이 _설치된_ _곳_에 _자동으로_ 풀칠합니다.", - - "item.create.refined_radiance.tooltip": "REFINED RADIANCE", - "item.create.refined_radiance.tooltip.summary": "_흡수된_ _빛_으로 제련된 색채 혼합물입니다.", - - "item.create.shadow_steel.tooltip": "SHADOW STEEL", - "item.create.shadow_steel.tooltip.summary": "_공허_에서 제련된 색채 혼합물입니다.", - - "item.create.crafter_slot_cover.tooltip": "SLOT COVER", - "item.create.crafter_slot_cover.tooltip.summary": "기계 조합기에서 _빈_ _슬롯_을 표시하기 위해 쓰입니다. 조합기들은 정사각형 모양을 형성할 필요는 없습니다. 재료가 서로 대각선인 조합법이있을 때 유용합니다.", - - "tool.create.shadow_steel.tooltip": "SHADOW STEEL TOOLS", - "tool.create.shadow_steel.tooltip.summary": "블럭, 엔티티에서 나오는 아이템을 _없애버리는_ 빠르고 강력한 도구입니다. _약탈_ 마법부여에 따라 몬스터은 _더_ _많은_ _경험치_를 줍니다.", - - "tool.create.blazing.tooltip": "BLAZING TOOLS", - "tool.create.blazing.tooltip.summary": "이 도구는 블럭을 _녹이고_ 몬스터에게 _불_을 붙입니다. _지옥_에서는 내구도가 닳지 않습니다.", - - "tool.create.rose_quartz.tooltip": "ROSE QUARTZ TOOLS", - "tool.create.rose_quartz.tooltip.summary": "이 도구를 사용하면 _도구의_ _사거리_와 _다른_ _손_ _사거리_가 증가합니다.", - - "itemGroup.create": "Create" -} From 0cc6fe1de7faa887f26bc046232fe7c83d3a4204 Mon Sep 17 00:00:00 2001 From: Snownee Date: Thu, 24 Dec 2020 21:27:26 +0800 Subject: [PATCH 14/27] Fix liquid tank contents not being rendered (#588) --- .../contraptions/fluids/tank/FluidTankRenderer.java | 5 +++++ .../contraptions/fluids/tank/FluidTankTileEntity.java | 11 ++++++++++- 2 files changed, 15 insertions(+), 1 deletion(-) diff --git a/src/main/java/com/simibubi/create/content/contraptions/fluids/tank/FluidTankRenderer.java b/src/main/java/com/simibubi/create/content/contraptions/fluids/tank/FluidTankRenderer.java index 25531875b..2818b3a6f 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/fluids/tank/FluidTankRenderer.java +++ b/src/main/java/com/simibubi/create/content/contraptions/fluids/tank/FluidTankRenderer.java @@ -68,4 +68,9 @@ public class FluidTankRenderer extends SafeTileEntityRenderer Date: Thu, 24 Dec 2020 23:56:27 +0800 Subject: [PATCH 15/27] Solution to #571 --- .../resources/assets/create/lang/en_us.json | 352 +++++++++--------- .../simibubi/create/events/ClientEvents.java | 4 +- .../create/foundation/item/TooltipHelper.java | 81 ++-- .../assets/create/lang/default/tooltips.json | 352 +++++++++--------- 4 files changed, 403 insertions(+), 386 deletions(-) diff --git a/src/generated/resources/assets/create/lang/en_us.json b/src/generated/resources/assets/create/lang/en_us.json index 0322679d9..a501c4056 100644 --- a/src/generated/resources/assets/create/lang/en_us.json +++ b/src/generated/resources/assets/create/lang/en_us.json @@ -1136,68 +1136,68 @@ "item.create.example_item.tooltip.action1": "These controls are displayed.", "block.create.andesite_encased_shaft.tooltip": "ANDESITE ENCASED SHAFT", - "block.create.andesite_encased_shaft.tooltip.summary": "_Creative_ _only_ item. Encase shafts _in-world_ using _Andesite_ _Casing_. Casing blocks will not be consumed.", + "block.create.andesite_encased_shaft.tooltip.summary": "_Creative only_ item. Encase shafts _in-world_ using _Andesite Casing_. Casing blocks will not be consumed.", "block.create.brass_encased_shaft.tooltip": "BRASS ENCASED SHAFT", - "block.create.brass_encased_shaft.tooltip.summary": "_Creative_ _only_ item. Encase shafts _in-world_ using _Brass_ _Casing_. Casing blocks will not be consumed.", + "block.create.brass_encased_shaft.tooltip.summary": "_Creative only_ item. Encase shafts _in-world_ using _Brass Casing_. Casing blocks will not be consumed.", "block.create.wooden_bracket.tooltip": "WOODEN BRACKET", - "block.create.wooden_bracket.tooltip.summary": "_Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.", + "block.create.wooden_bracket.tooltip.summary": "_Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.", "block.create.metal_bracket.tooltip": "METAL BRACKET", - "block.create.metal_bracket.tooltip.summary": "_Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.", + "block.create.metal_bracket.tooltip.summary": "_Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.", "block.create.andesite_casing.tooltip": "ANDESITE CASING", - "block.create.andesite_casing.tooltip.summary": "Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase_ _Shafts_ and _Mechanical_ _Belts._", + "block.create.andesite_casing.tooltip.summary": "Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase Shafts_ and _Mechanical Belts._", "block.create.andesite_funnel.tooltip": "ANDESITE FUNNEL", - "block.create.andesite_funnel.tooltip.summary": "A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_.", + "block.create.andesite_funnel.tooltip.summary": "A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone signal_.", "block.create.andesite_funnel.tooltip.condition1": "General Behaviour", - "block.create.andesite_funnel.tooltip.behaviour1": "The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", + "block.create.andesite_funnel.tooltip.behaviour1": "The _open face_ will _collect ground items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", "block.create.andesite_funnel.tooltip.condition2": "When mounted on belts, depots and similar", - "block.create.andesite_funnel.tooltip.behaviour2": "_Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", + "block.create.andesite_funnel.tooltip.behaviour2": "_Collects_ or _Places_ items onto the mounted component, from or to the _inventory behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", "block.create.andesite_funnel.tooltip.condition3": "When vertically between two inventories", "block.create.andesite_funnel.tooltip.behaviour3": "Will _transfer_ items _downward_, much like a buffer-less hopper.", "block.create.andesite_tunnel.tooltip": "ANDESITE TUNNEL", "block.create.andesite_tunnel.tooltip.summary": "A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.", "block.create.andesite_tunnel.tooltip.control1": "R-Click with Wrench on Side", - "block.create.andesite_tunnel.tooltip.action1": "_Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + "block.create.andesite_tunnel.tooltip.action1": "_Adjusts window shutters_ if the tunnel has a window on that face.", "block.create.brass_funnel.tooltip": "BRASS FUNNEL", - "block.create.brass_funnel.tooltip.summary": "A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_. Comes with a handy _filter_.", + "block.create.brass_funnel.tooltip.summary": "A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone signal_. Comes with a handy _filter_.", "block.create.brass_funnel.tooltip.condition1": "General Behaviour", - "block.create.brass_funnel.tooltip.behaviour1": "The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", + "block.create.brass_funnel.tooltip.behaviour1": "The _open face_ will _collect ground items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", "block.create.brass_funnel.tooltip.condition2": "When mounted on belts, depots and similar", - "block.create.brass_funnel.tooltip.behaviour2": "_Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", + "block.create.brass_funnel.tooltip.behaviour2": "_Collects_ or _Places_ items onto the mounted component, from or to the _inventory behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", "block.create.brass_funnel.tooltip.condition3": "When vertically between two inventories", "block.create.brass_funnel.tooltip.behaviour3": "Will _transfer_ items _downward_, much like a buffer-less hopper.", "block.create.brass_tunnel.tooltip": "BRASS TUNNEL", - "block.create.brass_tunnel.tooltip.summary": "_Brass_ _Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", + "block.create.brass_tunnel.tooltip.summary": "_Brass Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", "block.create.brass_tunnel.tooltip.condition1": "When placed side by side", - "block.create.brass_tunnel.tooltip.behaviour1": "_Brass_ _Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", + "block.create.brass_tunnel.tooltip.behaviour1": "_Brass Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", "block.create.brass_tunnel.tooltip.condition2": "Filtering", - "block.create.brass_tunnel.tooltip.behaviour2": "_Brass_ _Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.", + "block.create.brass_tunnel.tooltip.behaviour2": "_Brass Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.", "block.create.brass_tunnel.tooltip.condition3": "Splitting", - "block.create.brass_tunnel.tooltip.behaviour3": "_Brass_ _Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.", + "block.create.brass_tunnel.tooltip.behaviour3": "_Brass Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.", "block.create.brass_tunnel.tooltip.control1": "R-Click with Wrench on Side", - "block.create.brass_tunnel.tooltip.action1": "_Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + "block.create.brass_tunnel.tooltip.action1": "_Adjusts window shutters_ if the tunnel has a window on that face.", "block.create.brass_tunnel.tooltip.control2": "Scroll with Wrench on Top", "block.create.brass_tunnel.tooltip.action2": "Change the splitting method of connected _Tunnels_.", "block.create.copper_casing.tooltip": "COPPER CASING", "block.create.copper_casing.tooltip.summary": "Robust machine casing with a variety of uses. Safe for decoration.", "block.create.copper_casing.tooltip.condition1": "When used on Fluid Pipe", - "block.create.copper_casing.tooltip.behaviour1": "_Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Encased Fluid pipes will _lock_ _their_ _connections_ in place, no longer reacting to changes to neighbouring pipes.", + "block.create.copper_casing.tooltip.behaviour1": "_Encases_ the _Fluid Pipe_ with the _Copper Casing_. Encased Fluid pipes will _lock their connections_ in place, no longer reacting to changes to neighbouring pipes.", "block.create.encased_fluid_pipe.tooltip": "ENCASED FLUID PIPE", - "block.create.encased_fluid_pipe.tooltip.summary": "A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.", + "block.create.encased_fluid_pipe.tooltip.summary": "A _Fluid Pipe_ encased with the _Copper Casing_.", "block.create.copper_valve_handle.tooltip": "COPPER VALVE HANDLE", - "block.create.copper_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.copper_valve_handle.tooltip.summary": "A precise _source_ of _Rotational Force_ that requires the interaction of players. Be careful not to wear yourself out!", "block.create.copper_valve_handle.tooltip.condition1": "When Used", - "block.create.copper_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + "block.create.copper_valve_handle.tooltip.behaviour1": "Provides _Rotational Force_ to an attached contraption. _Sneak to reverse_ the rotation.", "block.create.seat.tooltip": "SEAT", "block.create.seat.tooltip.summary": "Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.", @@ -1205,7 +1205,7 @@ "block.create.seat.tooltip.behaviour1": "Sits the player on the _Seat_. Press L-shift to leave the _Seat_.", "block.create.chute.tooltip": "CHUTE", - "block.create.chute.tooltip.summary": "_Collect_ and transport items vertically or diagonally. Can both take and place items into _item_ _containers_. You can also interact with chutes from the side using _hoppers_ or _mounted_ _funnels_.", + "block.create.chute.tooltip.summary": "_Collect_ and transport items vertically or diagonally. Can both take and place items into _item containers_. You can also interact with chutes from the side using _hoppers_ or _mounted funnels_.", "block.create.chute.tooltip.condition1": "When powered by a fan", "block.create.chute.tooltip.behaviour1": "_Fan_ powered chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.", @@ -1215,7 +1215,7 @@ "block.create.depot.tooltip.behaviour1": "Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.", "item.create.blaze_cake.tooltip": "BLAZE CAKE", - "item.create.blaze_cake.tooltip.summary": "A Delicious treat for your hard-working _Blaze_ _Burners_. Gets them all fired up!", + "item.create.blaze_cake.tooltip.summary": "A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!", "item.create.empty_blaze_burner.tooltip": "EMPTY BLAZE BURNER", "item.create.empty_blaze_burner.tooltip.summary": "A little iron home for your fiery friends. I'm sure you could put them to good use.", @@ -1223,20 +1223,20 @@ "item.create.empty_blaze_burner.tooltip.behaviour1": "_Captures_ a Blaze in the item", "block.create.fluid_pipe.tooltip": "FLUID PIPE", - "block.create.fluid_pipe.tooltip.summary": "Used for moving _fluids_ around. Needs a _Mechanical_ _Pump_ to get the _fluid_ moving.", + "block.create.fluid_pipe.tooltip.summary": "Used for moving _fluids_ around. Needs a _Mechanical Pump_ to get the _fluid_ moving.", "block.create.fluid_pipe.tooltip.condition1": "Fluid Transfer", - "block.create.fluid_pipe.tooltip.behaviour1": "Can connect to _fluid_ _containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!", + "block.create.fluid_pipe.tooltip.behaviour1": "Can connect to _fluid containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!", "block.create.fluid_pipe.tooltip.control1": "Right-clicked with Wrench", "block.create.fluid_pipe.tooltip.action1": "Places a window on the pipe if available", "block.create.hose_pulley.tooltip": "HOSE PULLEY", - "block.create.hose_pulley.tooltip.summary": "Used for _placing_ or _draining_ large _fluid_ _bodies_ in the world.", + "block.create.hose_pulley.tooltip.summary": "Used for _placing_ or _draining_ large _fluid bodies_ in the world.", "block.create.hose_pulley.tooltip.condition1": "When Powered by Kinetics", - "block.create.hose_pulley.tooltip.behaviour1": "_Raises_ or _Lowers_ the hose, location of the hose determines up to which _height_ _extraction_ or _filling_ will act.", + "block.create.hose_pulley.tooltip.behaviour1": "_Raises_ or _Lowers_ the hose, location of the hose determines up to which _height extraction_ or _filling_ will act.", "block.create.hose_pulley.tooltip.condition2": "When Fluids pulled from Pulley", - "block.create.hose_pulley.tooltip.behaviour2": "Starts _taking_ _fluid_ blocks from the body the hose end was lowered into. Very _large_ _bodies_ of fluids will be _considered_ _infinite_.", + "block.create.hose_pulley.tooltip.behaviour2": "Starts _taking fluid_ blocks from the body the hose end was lowered into. Very _large bodies_ of fluids will be _considered infinite_.", "block.create.hose_pulley.tooltip.condition3": "When Fluids pushed to Pulley", - "block.create.hose_pulley.tooltip.behaviour3": "Starts _filling_ _fluid_ into the world _up_ _to_ the _hose_ ends' _height_.", + "block.create.hose_pulley.tooltip.behaviour3": "Starts _filling fluid_ into the world _up to_ the _hose_ ends' _height_.", "block.create.fluid_tank.tooltip": "FLUID TANK", "block.create.fluid_tank.tooltip.summary": "_Stores_ all your favourite _fluids_. Scales in width and height.", @@ -1244,51 +1244,51 @@ "block.create.fluid_tank.tooltip.behaviour1": "Changes the optional window", "block.create.creative_fluid_tank.tooltip": "CREATIVE FLUID TANK", - "block.create.creative_fluid_tank.tooltip.summary": "This _Fluid_ _Tank_ allows infinite replication of any Fluid. Scales in width and height.", + "block.create.creative_fluid_tank.tooltip.summary": "This _Fluid Tank_ allows infinite replication of any Fluid. Scales in width and height.", "block.create.creative_fluid_tank.tooltip.condition1": "When Fluid in Tank", - "block.create.creative_fluid_tank.tooltip.behaviour1": "Anything _extracting_ from this tank will provide an _endless_ _supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._", + "block.create.creative_fluid_tank.tooltip.behaviour1": "Anything _extracting_ from this tank will provide an _endless supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._", "block.create.creative_fluid_tank.tooltip.condition2": "Right-clicked with Wrench", "block.create.creative_fluid_tank.tooltip.behaviour2": "Changes the optional window", "block.create.fluid_valve.tooltip": "FLUID VALVE", "block.create.fluid_valve.tooltip.summary": "Halts the flow of fluid down a pipe.", "block.create.fluid_valve.tooltip.condition1": "Controllable flow", - "block.create.fluid_valve.tooltip.behaviour1": "Applied _rotational_ _force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational_ _force_ to re-open the valve.", + "block.create.fluid_valve.tooltip.behaviour1": "Applied _rotational force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational force_ to re-open the valve.", "block.create.mechanical_pump.tooltip": "MECHANICAL PUMP", - "block.create.mechanical_pump.tooltip.summary": "Takes _rotational_ _force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)", + "block.create.mechanical_pump.tooltip.summary": "Takes _rotational force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)", "block.create.mechanical_pump.tooltip.condition1": "Fluid Flow", - "block.create.mechanical_pump.tooltip.behaviour1": "Applied _rotational_ _force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational_ _force_ to switch the direction that the _fluid_ flows.", + "block.create.mechanical_pump.tooltip.behaviour1": "Applied _rotational force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational force_ to switch the direction that the _fluid_ flows.", "block.create.mechanical_pump.tooltip.control1": "Right-clicked with Wrench", "block.create.mechanical_pump.tooltip.action1": "Reverses the direction of the _pump_, switching the default direction of the flow", "block.create.smart_fluid_pipe.tooltip": "SMART FLUID PIPE", - "block.create.smart_fluid_pipe.tooltip.summary": "A _fluid_ _pipe_ with a filter. Can specify which _fluids_ pass through.", + "block.create.smart_fluid_pipe.tooltip.summary": "A _fluid pipe_ with a filter. Can specify which _fluids_ pass through.", "block.create.smart_fluid_pipe.tooltip.condition1": "When Fluids are pushed into it", "block.create.smart_fluid_pipe.tooltip.behaviour1": "Smart pipes receiving fluid that does not match its filter will block the flow.", "block.create.smart_fluid_pipe.tooltip.condition2": "When adjacent to fluid container", "block.create.smart_fluid_pipe.tooltip.behaviour2": "Smart pipes _starting_ a _flow_ from any container will only extract fluids that _match_ its _filter._", "block.create.spout.tooltip": "SPOUT", - "block.create.spout.tooltip.summary": "An injector for refilling your _fluid_ _items._", + "block.create.spout.tooltip.summary": "An injector for refilling your _fluid items._", "block.create.spout.tooltip.condition1": "Fluid Transfer", - "block.create.spout.tooltip.behaviour1": "When a _fluid_ _container_ _item_ such as a _bucket_ or _bottle_ is placed underneath, the spout will attempt to refill it with it's own stored _fluid_.", + "block.create.spout.tooltip.behaviour1": "When a _fluid container item_ such as a _bucket_ or _bottle_ is placed underneath, the spout will attempt to refill it with it's own stored _fluid_.", "block.create.spout.tooltip.condition2": "Fluid Automation", - "block.create.spout.tooltip.behaviour2": "The spout placed above a _belt_ or _depot_ will react automatically with a _fluid_ _container_ _item_ that passes beneath it.", + "block.create.spout.tooltip.behaviour2": "The spout placed above a _belt_ or _depot_ will react automatically with a _fluid container item_ that passes beneath it.", "block.create.item_drain.tooltip": "ITEM DRAIN", - "block.create.item_drain.tooltip.summary": "A grated depot for emptying your _fluid_ _items._", + "block.create.item_drain.tooltip.summary": "A grated depot for emptying your _fluid items._", "block.create.item_drain.tooltip.condition1": "Fluid Transfer", - "block.create.item_drain.tooltip.behaviour1": "When a _fluid_ _container_ _item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid_ _container_. The item will then be ejected on the opposite side.", + "block.create.item_drain.tooltip.behaviour1": "When a _fluid container item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid container_. The item will then be ejected on the opposite side.", "block.create.mechanical_arm.tooltip": "MECHANICAL ARM", "block.create.mechanical_arm.tooltip.summary": "Advanced contraption for re-locating _items_.", "block.create.mechanical_arm.tooltip.condition1": "Item Transfer", - "block.create.mechanical_arm.tooltip.behaviour1": "Can take or place items into any _accessible_ _inventory_, such as _Belts_, _Depots_, _Funnels_ and _Mechanical_ _Crafters_.", + "block.create.mechanical_arm.tooltip.behaviour1": "Can take or place items into any _accessible inventory_, such as _Belts_, _Depots_, _Funnels_ and _Mechanical Crafters_.", "block.create.mechanical_arm.tooltip.control1": "While in Hand", - "block.create.mechanical_arm.tooltip.action1": "Right-Click an _accessible_ _item_ _inventory_ to set it as a _source_ for the _Mechanical_ _Arm_. Right-click twice to set it as the _destination_.", + "block.create.mechanical_arm.tooltip.action1": "Right-Click an _accessible item inventory_ to set it as a _source_ for the _Mechanical Arm_. Right-click twice to set it as the _destination_.", "block.create.mechanical_arm.tooltip.control2": "Scroll with Wrench", - "block.create.mechanical_arm.tooltip.action2": "Sets the ordering behaviour for _items_ output by the _mechanical_ _Arm_.", + "block.create.mechanical_arm.tooltip.action2": "Sets the ordering behaviour for _items_ output by the _mechanical Arm_.", "item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND", "item.create.wand_of_symmetry.tooltip.summary": "Perfectly mirrors Block placement across configured planes.", @@ -1299,7 +1299,7 @@ "item.create.wand_of_symmetry.tooltip.control2": "R-Click in the Air", "item.create.wand_of_symmetry.tooltip.action2": "_Removes_ the active Mirror", "item.create.wand_of_symmetry.tooltip.control3": "R-Click while Sneaking", - "item.create.wand_of_symmetry.tooltip.action3": "Opens the _Configuration_ _Interface_", + "item.create.wand_of_symmetry.tooltip.action3": "Opens the _Configuration Interface_", "item.create.handheld_blockzapper.tooltip": "BLOCKZAPPER", "item.create.handheld_blockzapper.tooltip.summary": "Novel gadget for placing or exchanging blocks at a distance.", @@ -1308,46 +1308,46 @@ "item.create.handheld_blockzapper.tooltip.control2": "R-Click at Block", "item.create.handheld_blockzapper.tooltip.action2": "_Places_ or _Replaces_ the targeted block.", "item.create.handheld_blockzapper.tooltip.control3": "R-Click while Sneaking", - "item.create.handheld_blockzapper.tooltip.action3": "Opens the _Configuration_ _Interface_.", + "item.create.handheld_blockzapper.tooltip.action3": "Opens the _Configuration Interface_.", "item.create.handheld_worldshaper.tooltip": "HANDHELD WORLDSHAPER", - "item.create.handheld_worldshaper.tooltip.summary": "Handy tool for creating _landscapes_ and _terrain_ _features_.", + "item.create.handheld_worldshaper.tooltip.summary": "Handy tool for creating _landscapes_ and _terrain features_.", "item.create.handheld_worldshaper.tooltip.control1": "L-Click at Block", "item.create.handheld_worldshaper.tooltip.action1": "Sets blocks placed by the tool to the targeted block.", "item.create.handheld_worldshaper.tooltip.control2": "R-Click at Block", "item.create.handheld_worldshaper.tooltip.action2": "Applies the currently selected _Brush_ and _Tool_ at the targeted location.", "item.create.handheld_worldshaper.tooltip.control3": "R-Click while Sneaking", - "item.create.handheld_worldshaper.tooltip.action3": "Opens the _Configuration_ _Interface_", + "item.create.handheld_worldshaper.tooltip.action3": "Opens the _Configuration Interface_", "item.create.tree_fertilizer.tooltip": "TREE FERTILIZER", "item.create.tree_fertilizer.tooltip.summary": "A powerful combination of minerals suitable for speeding up the growth of common tree types.", "item.create.tree_fertilizer.tooltip.condition1": "When used on a Sapling", - "item.create.tree_fertilizer.tooltip.behaviour1": "Grows Trees _regardless_ of their _spacing_ _conditions_", + "item.create.tree_fertilizer.tooltip.behaviour1": "Grows Trees _regardless_ of their _spacing conditions_", "item.create.deforester.tooltip": "DEFORESTER", - "item.create.deforester.tooltip.summary": "A _radiant_ _axe_ able to chop down trees in a split second.", + "item.create.deforester.tooltip.summary": "A _radiant axe_ able to chop down trees in a split second.", "item.create.extendo_grip.tooltip": "EXTENDO GRIP", - "item.create.extendo_grip.tooltip.summary": "Boioioing! Greatly _increases_ _reach_ _distance_ of the wielder.", + "item.create.extendo_grip.tooltip.summary": "Boioioing! Greatly _increases reach distance_ of the wielder.", "item.create.extendo_grip.tooltip.condition1": "When in Off-Hand", - "item.create.extendo_grip.tooltip.behaviour1": "Increases _reach_ _distance_ of items used in the _Main-Hand_.", + "item.create.extendo_grip.tooltip.behaviour1": "Increases _reach distance_ of items used in the _Main-Hand_.", "item.create.filter.tooltip": "FILTER", - "item.create.filter.tooltip.summary": "_Controls_ _outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set_ _of_ _items_ or several _nested_ _filters_.", + "item.create.filter.tooltip.summary": "_Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of items_ or several _nested filters_.", "item.create.filter.tooltip.condition1": "When in filter slot", "item.create.filter.tooltip.behaviour1": "_Controls_ item flow according to its _configuration_.", "item.create.filter.tooltip.condition2": "When R-Clicked", - "item.create.filter.tooltip.behaviour2": "Opens the _configuration_ _interface_.", + "item.create.filter.tooltip.behaviour2": "Opens the _configuration interface_.", "item.create.attribute_filter.tooltip": "ATTRIBUTE FILTER", - "item.create.attribute_filter.tooltip.summary": "_Controls_ _outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set_ _of_ item _attributes_ and _categories_.", + "item.create.attribute_filter.tooltip.summary": "_Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of_ item _attributes_ and _categories_.", "item.create.attribute_filter.tooltip.condition1": "When in filter slot", "item.create.attribute_filter.tooltip.behaviour1": "_Controls_ item flow according to its _configuration_.", "item.create.attribute_filter.tooltip.condition2": "When R-Clicked", - "item.create.attribute_filter.tooltip.behaviour2": "Opens the _configuration_ _interface_.", + "item.create.attribute_filter.tooltip.behaviour2": "Opens the _configuration interface_.", "item.create.empty_schematic.tooltip": "EMPTY SCHEMATIC", - "item.create.empty_schematic.tooltip.summary": "Used as a recipe ingredient and for writing at the _Schematic_ _Table_.", + "item.create.empty_schematic.tooltip.summary": "Used as a recipe ingredient and for writing at the _Schematic Table_.", "item.create.schematic.tooltip": "SCHEMATIC", "item.create.schematic.tooltip.summary": "Holds a structure to be positioned and placed into the world. Position the Hologram as desired and use a _Schematicannon_ to build it.", @@ -1375,24 +1375,24 @@ "block.create.schematicannon.tooltip.action1": "Opens the _Interface_", "block.create.schematic_table.tooltip": "SCHEMATIC TABLE", - "block.create.schematic_table.tooltip.summary": "Writes saved Schematics onto an _Empty_ _Schematic_.", + "block.create.schematic_table.tooltip.summary": "Writes saved Schematics onto an _Empty Schematic_.", "block.create.schematic_table.tooltip.condition1": "When given an Empty Schematic", "block.create.schematic_table.tooltip.behaviour1": "Uploads a chosen File from your Schematics Folder.", "block.create.shaft.tooltip": "SHAFT", - "block.create.shaft.tooltip.summary": "_Relays_ _Rotation_ in a straight line.", + "block.create.shaft.tooltip.summary": "_Relays Rotation_ in a straight line.", "block.create.cogwheel.tooltip": "COGWHEEL", - "block.create.cogwheel.tooltip.summary": "_Relays_ _Rotation_ in a straight line, and to adjacent _Cogwheels_.", + "block.create.cogwheel.tooltip.summary": "_Relays Rotation_ in a straight line, and to adjacent _Cogwheels_.", "block.create.large_cogwheel.tooltip": "LARGE COGWHEEL", - "block.create.large_cogwheel.tooltip.summary": "A larger version of the _Cogwheel_, allowing for _change_ in _Rotation_ _Speed_ when connected to its smaller Counterpart.", + "block.create.large_cogwheel.tooltip.summary": "A larger version of the _Cogwheel_, allowing for _change_ in _Rotation Speed_ when connected to its smaller Counterpart.", "block.create.encased_shaft.tooltip": "ENCASED SHAFT", - "block.create.encased_shaft.tooltip.summary": "_Relays_ _Rotation_ in a straight line. Suitable for propagating Rotation through Walls.", + "block.create.encased_shaft.tooltip.summary": "_Relays Rotation_ in a straight line. Suitable for propagating Rotation through Walls.", "block.create.gearbox.tooltip": "GEARBOX", - "block.create.gearbox.tooltip.summary": "_Relays_ _Rotation_ in _four_ _directions_ Reverses straight connections.", + "block.create.gearbox.tooltip.summary": "_Relays Rotation_ in _four directions_ Reverses straight connections.", "block.create.gearshift.tooltip": "GEARSHIFT", "block.create.gearshift.tooltip.summary": "A control to toggle rotation direction for connected shafts.", @@ -1405,369 +1405,369 @@ "block.create.clutch.tooltip.behaviour1": "_Stops_ conveying rotation to the other side.", "block.create.encased_chain_drive.tooltip": "ENCASED_CHAIN_DRIVE", - "block.create.encased_chain_drive.tooltip.summary": "_Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.", + "block.create.encased_chain_drive.tooltip.summary": "_Relays Rotation_ in a straight line and to adjacent _Encased Chain Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.", "block.create.encased_chain_drive.tooltip.condition1": "When Connected", - "block.create.encased_chain_drive.tooltip.behaviour1": "Attached Blocks will relay _rotation_ _speed_ and direction of this component.", + "block.create.encased_chain_drive.tooltip.behaviour1": "Attached Blocks will relay _rotation speed_ and direction of this component.", "block.create.adjustable_chain_gearshift.tooltip": "ADJUSTABLE CHAIN GEARSHIFT", - "block.create.adjustable_chain_gearshift.tooltip.summary": "_Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. _Analog_ _redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.", + "block.create.adjustable_chain_gearshift.tooltip.summary": "_Relays Rotation_ in a straight line and to adjacent _Encased Chain Drives_. _Analog redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.", "block.create.adjustable_chain_gearshift.tooltip.condition1": "Redstone Control", - "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "_Without_ a signal, adjacent chain drives will relay the _same_ _speed._ With a _full_ _strength_ signal, adjacent chain drives will relay exactly _twice_ _its_ _speed._ Anything inbetween will give results between 1-2x its speed.", + "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "_Without_ a signal, adjacent chain drives will relay the _same speed._ With a _full strength_ signal, adjacent chain drives will relay exactly _twice its speed._ Anything inbetween will give results between 1-2x its speed.", "item.create.belt_connector.tooltip": "BELT CONNECTOR", - "item.create.belt_connector.tooltip.summary": "Connects two or more _Shafts_ with a _Mechanical_ _Belt_. Connected shafts will have the exact same rotation speed and direction. The Belt can act as a _Conveyor_ for _Items_ and _Entities_.", + "item.create.belt_connector.tooltip.summary": "Connects two or more _Shafts_ with a _Mechanical Belt_. Connected shafts will have the exact same rotation speed and direction. The Belt can act as a _Conveyor_ for _Items_ and _Entities_.", "item.create.belt_connector.tooltip.control1": "R-Clicked on Shaft", - "item.create.belt_connector.tooltip.action1": "Selects the shaft as one pulley of the Belt. Both selected Shafts have to _line_ _up_ either _Vertically_, _Horizontally_, or _Diagonally_ toward the Belt's Direction.", + "item.create.belt_connector.tooltip.action1": "Selects the shaft as one pulley of the Belt. Both selected Shafts have to _line up_ either _Vertically_, _Horizontally_, or _Diagonally_ toward the Belt's Direction.", "item.create.belt_connector.tooltip.control2": "R-Click while Sneaking", "item.create.belt_connector.tooltip.action2": "_Resets_ the first selected position for the Belt.", "item.create.goggles.tooltip": "GOGGLES", - "item.create.goggles.tooltip.summary": "A pair of glasses to augment your vision with useful _kinetic_ _information_.", + "item.create.goggles.tooltip.summary": "A pair of glasses to augment your vision with useful _kinetic information_.", "item.create.goggles.tooltip.condition1": "When worn", - "item.create.goggles.tooltip.behaviour1": "Shows _colored_ _indicators_ corresponding to the _Speed_ _Level_ of a placed kinetic component as well as _Stress_ _Impact_ and _Capacity_ of individual components.", + "item.create.goggles.tooltip.behaviour1": "Shows _colored indicators_ corresponding to the _Speed Level_ of a placed kinetic component as well as _Stress Impact_ and _Capacity_ of individual components.", "item.create.goggles.tooltip.condition2": "When looking at gauge", "item.create.goggles.tooltip.behaviour2": "Shows detailed information about _Speed_ or _Stress_ of the network to which the gauge is connected.", "item.create.wrench.tooltip": "WRENCH", "item.create.wrench.tooltip.summary": "A useful tool for working on kinetic contraptions. Can be used to _Rotate_, _Dismantle_ and to _Configure_ components.", "item.create.wrench.tooltip.control1": "Right-Click a kinetic block", - "item.create.wrench.tooltip.action1": "_Rotates_ _components_ toward or away from the face with which you interacted.", + "item.create.wrench.tooltip.action1": "_Rotates components_ toward or away from the face with which you interacted.", "item.create.wrench.tooltip.control2": "R-Click while Sneaking", - "item.create.wrench.tooltip.action2": "_Disassembles_ _Kinetic_ _components_ and places them back in _your_ _inventory_.", + "item.create.wrench.tooltip.action2": "_Disassembles Kinetic components_ and places them back in _your inventory_.", "block.create.creative_motor.tooltip": "CREATIVE MOTOR", - "block.create.creative_motor.tooltip.summary": "A configurable source of _Rotational_ _Force_.", + "block.create.creative_motor.tooltip.summary": "A configurable source of _Rotational Force_.", "block.create.water_wheel.tooltip": "WATER WHEEL", - "block.create.water_wheel.tooltip.summary": "Provides _Rotational_ _Force_ taken from adjacent _Water_ _Currents_.", + "block.create.water_wheel.tooltip.summary": "Provides _Rotational Force_ taken from adjacent _Water Currents_.", "block.create.encased_fan.tooltip": "ENCASED FAN", - "block.create.encased_fan.tooltip.summary": "Converts _Rotational_ _Force_ to _Air_ _Currents_ and back. Has a variety of uses.", + "block.create.encased_fan.tooltip.summary": "Converts _Rotational Force_ to _Air Currents_ and back. Has a variety of uses.", "block.create.encased_fan.tooltip.condition1": "When Powered by Redstone", - "block.create.encased_fan.tooltip.behaviour1": "Provides _rotational_ _force_ from any _heat_ _sources_ immediately below itself. The fan has to be facing down.", + "block.create.encased_fan.tooltip.behaviour1": "Provides _rotational force_ from any _heat sources_ immediately below itself. The fan has to be facing down.", "block.create.encased_fan.tooltip.condition2": "When Powered by Kinetics", "block.create.encased_fan.tooltip.behaviour2": "_Pushes_ or _Pulls_ Entities, depending on the incoming Rotation speed.", "block.create.encased_fan.tooltip.condition3": "When blowing through special blocks", - "block.create.encased_fan.tooltip.behaviour3": "_Liquids_ and _Fire_ particles are emitted into the air flow. This can be used to _process_ _items_.", + "block.create.encased_fan.tooltip.behaviour3": "_Liquids_ and _Fire_ particles are emitted into the air flow. This can be used to _process items_.", "block.create.nozzle.tooltip": "NOZZLE", - "block.create.nozzle.tooltip.summary": "Attach to the front of an _Encased_ _Fan_ to distribute its effect on Entities in _all_ _directions_.", + "block.create.nozzle.tooltip.summary": "Attach to the front of an _Encased Fan_ to distribute its effect on Entities in _all directions_.", "block.create.hand_crank.tooltip": "HAND CRANK", - "block.create.hand_crank.tooltip.summary": "A simple _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.hand_crank.tooltip.summary": "A simple _source_ of _Rotational Force_ that requires the interaction of players. Be careful not to wear yourself out!", "block.create.hand_crank.tooltip.condition1": "When Used", - "block.create.hand_crank.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + "block.create.hand_crank.tooltip.behaviour1": "Provides _Rotational Force_ to an attached contraption. _Sneak to reverse_ the rotation.", "block.create.cuckoo_clock.tooltip": "CUCKOO CLOCK", - "block.create.cuckoo_clock.tooltip.summary": "Fine craftsmanship for _decorating_ a space and _keeping_ _track_ _of_ _time_.", + "block.create.cuckoo_clock.tooltip.summary": "Fine craftsmanship for _decorating_ a space and _keeping track of time_.", "block.create.cuckoo_clock.tooltip.condition1": "When Powered by Kinetics", - "block.create.cuckoo_clock.tooltip.behaviour1": "Shows the _current_ _time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players_ _can_ _sleep_.", + "block.create.cuckoo_clock.tooltip.behaviour1": "Shows the _current time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players can sleep_.", "block.create.turntable.tooltip": "TURNTABLE", - "block.create.turntable.tooltip.summary": "Turns _Rotational_ _Force_ into refined Motion Sickness.", + "block.create.turntable.tooltip.summary": "Turns _Rotational Force_ into refined Motion Sickness.", "block.create.millstone.tooltip": "MILLSTONE", "block.create.millstone.tooltip.summary": "A kinetic component suitable for _grinding_ inserted _materials_. Can be powered by an adjacent cogwheel or by connecting to the shaft at the bottom. Results have to be extracted from the component.", "block.create.millstone.tooltip.condition1": "When Powered by Kinetics", - "block.create.millstone.tooltip.behaviour1": "Starts applying _milling_ _recipes_ to any items inserted from the side or the top of the block.", + "block.create.millstone.tooltip.behaviour1": "Starts applying _milling recipes_ to any items inserted from the side or the top of the block.", "block.create.millstone.tooltip.condition2": "When R-Clicked", "block.create.millstone.tooltip.behaviour2": "Collects the outputs manually.", "block.create.crushing_wheel.tooltip": "CRUSHING WHEEL", - "block.create.crushing_wheel.tooltip.summary": "Large rotatable wheels that _break_ _down_ anything.", + "block.create.crushing_wheel.tooltip.summary": "Large rotatable wheels that _break down_ anything.", "block.create.crushing_wheel.tooltip.condition1": "When attached to other Crushing Wheel", - "block.create.crushing_wheel.tooltip.behaviour1": "Forms a crushing machine for processing a variety of things. The Wheels' teeth have to connect and moving with the _same_ _speed_ in _opposite_ _directions_.", + "block.create.crushing_wheel.tooltip.behaviour1": "Forms a crushing machine for processing a variety of things. The Wheels' teeth have to connect and moving with the _same speed_ in _opposite directions_.", "block.create.mechanical_press.tooltip": "MECHANICAL PRESS", - "block.create.mechanical_press.tooltip.summary": "A forceful piston for compressing items beneath it. Requires constant _Rotational_ _Force_.", + "block.create.mechanical_press.tooltip.summary": "A forceful piston for compressing items beneath it. Requires constant _Rotational Force_.", "block.create.mechanical_press.tooltip.condition1": "When Powered by Redstone", "block.create.mechanical_press.tooltip.behaviour1": "_Starts_ to compress items dropped below it.", "block.create.mechanical_press.tooltip.condition2": "When Above a Mechanical Belt", "block.create.mechanical_press.tooltip.behaviour2": "_Automatically_ compresses bypassing items on the Belt.", "block.create.mechanical_press.tooltip.condition3": "When above Basin", - "block.create.mechanical_press.tooltip.behaviour3": "Starts to _compact_ _items_ in the basin whenever all necessary ingredients are present.", + "block.create.mechanical_press.tooltip.behaviour3": "Starts to _compact items_ in the basin whenever all necessary ingredients are present.", "block.create.basin.tooltip": "BASIN", - "block.create.basin.tooltip.summary": "A handy _item_ _container_ used in processing with the _Mechanical_ _Mixer_ and the _Mechanical_ _Press_. Supports _Redstone_ _Comparators_. Comes with a handy filter, specifying which items should be created in this Basin.", + "block.create.basin.tooltip.summary": "A handy _item container_ used in processing with the _Mechanical Mixer_ and the _Mechanical Press_. Supports _Redstone Comparators_. Comes with a handy filter, specifying which items should be created in this Basin.", "block.create.basin.tooltip.condition1": "Auto-Output", - "block.create.basin.tooltip.behaviour1": "When _open_ _inventories_ such as belts, other basins, depots, item drains and others are _below_ _one_ _side_ of a basin, they will automatically receive any _item/fluid_ _outputs_ created in the basin. This is useful for automation.", + "block.create.basin.tooltip.behaviour1": "When _open inventories_ such as belts, other basins, depots, item drains and others are _below one side_ of a basin, they will automatically receive any _item/fluid outputs_ created in the basin. This is useful for automation.", "block.create.blaze_burner.tooltip": "BLAZE BURNER", "block.create.blaze_burner.tooltip.summary": "A block to heat a basin when housing a tamed blaze.", "block.create.blaze_burner.tooltip.condition1": "When placed below a basin", "block.create.blaze_burner.tooltip.behaviour1": "Provides _heat_ to basin recipes.", "block.create.blaze_burner.tooltip.condition2": "When fuel is used on the blaze heater", - "block.create.blaze_burner.tooltip.behaviour2": "Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze_ _Cake_ for high temperatures.", + "block.create.blaze_burner.tooltip.behaviour2": "Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze Cake_ for high temperatures.", "block.create.reinforced_rail.tooltip": "REINFORCED RAIL", - "block.create.reinforced_rail.tooltip.summary": "A timber stabilized rail, _does_ _not_ _need_ _supports_.", + "block.create.reinforced_rail.tooltip.summary": "A timber stabilized rail, _does not need supports_.", "block.create.mechanical_mixer.tooltip": "MECHANICAL MIXER", - "block.create.mechanical_mixer.tooltip.summary": "A kinetic whisk for applying any shapeless crafting recipes to items beneath it. Requires constant _Rotational_ _Force_ and a _Basin_ placed below (with a gap in between).", + "block.create.mechanical_mixer.tooltip.summary": "A kinetic whisk for applying any shapeless crafting recipes to items beneath it. Requires constant _Rotational Force_ and a _Basin_ placed below (with a gap in between).", "block.create.mechanical_mixer.tooltip.condition1": "When above Basin", "block.create.mechanical_mixer.tooltip.behaviour1": "Starts to mix items in the basin whenever all necessary ingredients are present. To prevent unwanted recipes, use the filter slot on the basin or cut the rotational force until all desired ingredients have been added.", "block.create.mechanical_crafter.tooltip": "MECHANICAL CRAFTER", - "block.create.mechanical_crafter.tooltip.summary": "A kinetic assembler for _automating_ any _shaped_ _crafting_ recipe. Place _multiple_ _in_ _a_ _grid_ corresponding to your recipe, and _arrange_ _their_ _belts_ to create a _flow_ that exits the grid on one of the crafters.", + "block.create.mechanical_crafter.tooltip.summary": "A kinetic assembler for _automating_ any _shaped crafting_ recipe. Place _multiple in a grid_ corresponding to your recipe, and _arrange their belts_ to create a _flow_ that exits the grid on one of the crafters.", "block.create.mechanical_crafter.tooltip.condition1": "When Powered by Kinetics", - "block.create.mechanical_crafter.tooltip.behaviour1": "_Starts_ _the_ _crafting_ _process_ as soon as _all_ _crafters_ in the grid have been _given_ _an_ _item_.", + "block.create.mechanical_crafter.tooltip.behaviour1": "_Starts the crafting process_ as soon as _all crafters_ in the grid have been _given an item_.", "block.create.mechanical_crafter.tooltip.condition2": "On Redstone Pulse", - "block.create.mechanical_crafter.tooltip.behaviour2": "_Forces_ the start of the _crafting_ _process_ with all currently given _items_ in the grid.", + "block.create.mechanical_crafter.tooltip.behaviour2": "_Forces_ the start of the _crafting process_ with all currently given _items_ in the grid.", "block.create.mechanical_crafter.tooltip.control1": "When Wrenched at Front", - "block.create.mechanical_crafter.tooltip.action1": "_Cycles_ _the_ _direction_ an individual crafter _moves_ _its_ _items_ towards. To form a working grid, _arrange_ _the_ _belts_ _in_ _a_ _flow_ which moves all items towards a final crafter. The final crafter must _point_ _away_ from the grid.", + "block.create.mechanical_crafter.tooltip.action1": "_Cycles the direction_ an individual crafter _moves its items_ towards. To form a working grid, _arrange the belts in a flow_ which moves all items towards a final crafter. The final crafter must _point away_ from the grid.", "block.create.mechanical_crafter.tooltip.control2": "When Wrenched at back", - "block.create.mechanical_crafter.tooltip.action2": "_Connects_ the _input_ _inventory_ of adjacent crafters. Use this to _combine_ _slots_ in the crafting grid and _save_ _on_ _input_ _work_.", + "block.create.mechanical_crafter.tooltip.action2": "_Connects_ the _input inventory_ of adjacent crafters. Use this to _combine slots_ in the crafting grid and _save on input work_.", "block.create.furnace_engine.tooltip": "FURNACE ENGINE", - "block.create.furnace_engine.tooltip.summary": "A powerful source of _Rotational_ _Power_ that requires a _running_ _furnace_ to work.", + "block.create.furnace_engine.tooltip.summary": "A powerful source of _Rotational Power_ that requires a _running furnace_ to work.", "block.create.furnace_engine.tooltip.condition1": "When Attached to Lit Furnace", - "block.create.furnace_engine.tooltip.behaviour1": "_Starts_ _powering_ a _Flywheel_ placed in front of it (1m apart). Use a Blast Furnace for higher speeds.", + "block.create.furnace_engine.tooltip.behaviour1": "_Starts powering_ a _Flywheel_ placed in front of it (1m apart). Use a Blast Furnace for higher speeds.", "block.create.flywheel.tooltip": "FLYWHEEL", - "block.create.flywheel.tooltip.summary": "A large metal wheel to _harness_ _and_ _stabilize_ generated force by an _attached_ _Engine_. Flywheels connect to engines if they are _1m_ _apart_ and at a _90°_ _Angle_ from each other.", + "block.create.flywheel.tooltip.summary": "A large metal wheel to _harness and stabilize_ generated force by an _attached Engine_. Flywheels connect to engines if they are _1m apart_ and at a _90° Angle_ from each other.", "block.create.flywheel.tooltip.condition1": "When Attached to Running Engine", - "block.create.flywheel.tooltip.behaviour1": "Provides _Rotational_ _Force_ to a connected contraption based on the generator's strength and speed.", + "block.create.flywheel.tooltip.behaviour1": "Provides _Rotational Force_ to a connected contraption based on the generator's strength and speed.", "block.create.portable_storage_interface.tooltip": "PORTABLE STORAGE INTERFACE", - "block.create.portable_storage_interface.tooltip.summary": "A portable interchange point for _moving_ _items_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face_ _each_ _other_ and be spaced _1-2_ _blocks_ _apart_.", + "block.create.portable_storage_interface.tooltip.summary": "A portable interchange point for _moving items_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.", "block.create.portable_storage_interface.tooltip.condition1": "While Moving", - "block.create.portable_storage_interface.tooltip.behaviour1": "Interacts with stationary _portable_ _storage_ _interfaces_ to transfer items to or from the contraption. Components inserting into or extracting from the _Stationary_ _Interface_ will interact with the inventories on the contraption _directly._ The structure will briefly stall as items are exchanged.", + "block.create.portable_storage_interface.tooltip.behaviour1": "Interacts with stationary _portable storage interfaces_ to transfer items to or from the contraption. Components inserting into or extracting from the _Stationary Interface_ will interact with the inventories on the contraption _directly._ The structure will briefly stall as items are exchanged.", "block.create.portable_storage_interface.tooltip.condition2": "When Powered by Redstone", "block.create.portable_storage_interface.tooltip.behaviour2": "_Disengages_ any active connection immediately.", "block.create.portable_fluid_interface.tooltip": "PORTABLE FLUID INTERFACE", - "block.create.portable_fluid_interface.tooltip.summary": "A portable interchange point for _moving_ _fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face_ _each_ _other_ and be spaced _1-2_ _blocks_ _apart_.", + "block.create.portable_fluid_interface.tooltip.summary": "A portable interchange point for _moving fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.", "block.create.portable_fluid_interface.tooltip.condition1": "While Moving", - "block.create.portable_fluid_interface.tooltip.behaviour1": "Interacts with stationary _portable_ _storage_ _interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary_ _Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.", + "block.create.portable_fluid_interface.tooltip.behaviour1": "Interacts with stationary _portable storage interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.", "block.create.portable_fluid_interface.tooltip.condition2": "When Powered by Redstone", "block.create.portable_fluid_interface.tooltip.behaviour2": "_Disengages_ any active connection immediately.", "block.create.rotation_speed_controller.tooltip": "ROTATION SPEED CONTROLLER", - "block.create.rotation_speed_controller.tooltip.summary": "A _configurable_ _relay_ able to speed up or slow down the target component to any desired speed.", + "block.create.rotation_speed_controller.tooltip.summary": "A _configurable relay_ able to speed up or slow down the target component to any desired speed.", "block.create.rotation_speed_controller.tooltip.condition1": "When Attached to Large Cogwheel", - "block.create.rotation_speed_controller.tooltip.behaviour1": "Relays incoming rotational force to the wheel, trying to _match_ the _speed_ it is configured to target. The _cogwheel_ has to be _attached_ _on_ _top_ of the controller.", + "block.create.rotation_speed_controller.tooltip.behaviour1": "Relays incoming rotational force to the wheel, trying to _match_ the _speed_ it is configured to target. The _cogwheel_ has to be _attached on top_ of the controller.", "block.create.mechanical_piston.tooltip": "MECHANICAL PISTON", - "block.create.mechanical_piston.tooltip.summary": "A more advanced version of the _Piston._ It uses _Rotational_ _Force_ to precisely move structures in front of it. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single line of blocks.", + "block.create.mechanical_piston.tooltip.summary": "A more advanced version of the _Piston._ It uses _Rotational Force_ to precisely move structures in front of it. _Piston Extension Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Chassis_ or _Slime Blocks_ to move more than a single line of blocks.", "block.create.mechanical_piston.tooltip.condition1": "When Powered by Kinetics", "block.create.mechanical_piston.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to incoming Rotation Speed.", "block.create.piston_extension_pole.tooltip": "PISTON POLE", - "block.create.piston_extension_pole.tooltip.summary": "Extends the range of _Mechanical_ _Pistons_.", + "block.create.piston_extension_pole.tooltip.summary": "Extends the range of _Mechanical Pistons_.", "block.create.piston_extension_pole.tooltip.condition1": "When attached to Mechanical Piston", "block.create.piston_extension_pole.tooltip.behaviour1": "Extends a piston's range by 1 block", "block.create.mechanical_bearing.tooltip": "MECHANICAL BEARING", - "block.create.mechanical_bearing.tooltip.summary": "Used for rotating _larger_ _structures_ with rotational force.", + "block.create.mechanical_bearing.tooltip.summary": "Used for rotating _larger structures_ with rotational force.", "block.create.mechanical_bearing.tooltip.condition1": "When Powered by Kinetics", - "block.create.mechanical_bearing.tooltip.behaviour1": "Starts rotating attached blocks. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.", + "block.create.mechanical_bearing.tooltip.behaviour1": "Starts rotating attached blocks. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.", "block.create.windmill_bearing.tooltip": "WINDMILL BEARING", - "block.create.windmill_bearing.tooltip.summary": "Used for harnessing _Rotational_ _Force_ from wind. Attach your own design and watch it spin!", + "block.create.windmill_bearing.tooltip.summary": "Used for harnessing _Rotational Force_ from wind. Attach your own design and watch it spin!", "block.create.windmill_bearing.tooltip.condition1": "When Right-clicked", - "block.create.windmill_bearing.tooltip.behaviour1": "Starts providing _Rotational_ _Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail_ _Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.", + "block.create.windmill_bearing.tooltip.behaviour1": "Starts providing _Rotational Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.", "block.create.sail_frame.tooltip": "SAIL FRAME", - "block.create.sail_frame.tooltip.summary": "A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_.", + "block.create.sail_frame.tooltip.summary": "A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill Bearing_.", "block.create.white_sail.tooltip": "SAIL", - "block.create.white_sail.tooltip.summary": "A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_. Comes in a variety of colours.", + "block.create.white_sail.tooltip.summary": "A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill Bearing_. Comes in a variety of colours.", "block.create.white_sail.tooltip.condition1": "When Right-clicked with Dye", "block.create.white_sail.tooltip.behaviour1": "Changes color of the sail.", "block.create.clockwork_bearing.tooltip": "CLOCKWORK BEARING", - "block.create.clockwork_bearing.tooltip.summary": "An advanced version of the _Mechanical_ _Bearing_ for rotating up to two _clock_ _hands_ according to current _in-game_ _time_.", + "block.create.clockwork_bearing.tooltip.summary": "An advanced version of the _Mechanical Bearing_ for rotating up to two _clock hands_ according to current _in-game time_.", "block.create.clockwork_bearing.tooltip.condition1": "When Powered by Kinetics", - "block.create.clockwork_bearing.tooltip.behaviour1": "Starts rotating the attached Structure towards the _current_ _hour_. If an independent second structure exists in front of the first one, it will serve as the _minute_ _hand_.", + "block.create.clockwork_bearing.tooltip.behaviour1": "Starts rotating the attached Structure towards the _current hour_. If an independent second structure exists in front of the first one, it will serve as the _minute hand_.", "block.create.sequenced_gearshift.tooltip": "SEQUENCED GEARSHIFT", - "block.create.sequenced_gearshift.tooltip.summary": "A _programmable_ _utility_ _component,_ which can change its _rotational_ _through-put_ according to up to _5_ _consecutive_ _instructions._ Use this to power Mechanical Bearings, Pistons or Pulleys with more control over timing and speed. May become less precise at higher speeds.", + "block.create.sequenced_gearshift.tooltip.summary": "A _programmable utility component,_ which can change its _rotational through-put_ according to up to _5 consecutive instructions._ Use this to power Mechanical Bearings, Pistons or Pulleys with more control over timing and speed. May become less precise at higher speeds.", "block.create.sequenced_gearshift.tooltip.condition1": "When Powered by Redstone", - "block.create.sequenced_gearshift.tooltip.behaviour1": "_Starts_ _executing_ programmed instructions based on the input speed.", + "block.create.sequenced_gearshift.tooltip.behaviour1": "_Starts executing_ programmed instructions based on the input speed.", "block.create.sequenced_gearshift.tooltip.condition2": "When R-Clicked", - "block.create.sequenced_gearshift.tooltip.behaviour2": "Opens the _configuration_ _interface._", + "block.create.sequenced_gearshift.tooltip.behaviour2": "Opens the _configuration interface._", "block.create.cart_assembler.tooltip": "CART ASSEMBLER", "block.create.cart_assembler.tooltip.summary": "When placed on a _Rail_, can _assemble_ and _disassemble_ moving structures onto passing minecarts. Refer to [Ctrl] for rail type specific behaviour.", "block.create.cart_assembler.tooltip.condition1": "Single Cart Contraptions", - "block.create.cart_assembler.tooltip.behaviour1": "With a _single_ assember, structures will anchor and rotate on a _single_ _minecart_. Use a _wrench_ to specify desired _rotation_ _behaviour_.", + "block.create.cart_assembler.tooltip.behaviour1": "With a _single_ assember, structures will anchor and rotate on a _single minecart_. Use a _wrench_ to specify desired _rotation behaviour_.", "block.create.cart_assembler.tooltip.condition2": "Carriage Contraptions", - "block.create.cart_assembler.tooltip.behaviour2": "Two cart assembers _connected_ _by_ a _structure_ will, once both contain a minecart, connect those carts with a _contraption_ _mounted_ _between_ the _two_ of them. The structure will behave similarly to a _Minecart_ _Coupling_.", + "block.create.cart_assembler.tooltip.behaviour2": "Two cart assembers _connected by_ a _structure_ will, once both contain a minecart, connect those carts with a _contraption mounted between_ the _two_ of them. The structure will behave similarly to a _Minecart Coupling_.", "block.create.cart_assembler.tooltip.control1": "When placed above Rail", - "block.create.cart_assembler.tooltip.action1": "_Assembles_ onto passing carts _when_ _powered_, _disassembles_ them otherwise.", + "block.create.cart_assembler.tooltip.action1": "_Assembles_ onto passing carts _when powered_, _disassembles_ them otherwise.", "block.create.cart_assembler.tooltip.control2": "When placed above Powered Rail", - "block.create.cart_assembler.tooltip.action2": "Assembles and _accelerates_ carts _when_ _powered_, disassembles and _holds_ them otherwise.", + "block.create.cart_assembler.tooltip.action2": "Assembles and _accelerates_ carts _when powered_, disassembles and _holds_ them otherwise.", "block.create.cart_assembler.tooltip.control3": "When placed above Detector Rail", - "block.create.cart_assembler.tooltip.action3": "_Assembles_ _unassembled_ carts, _disassembles_ _assembled_ carts.", + "block.create.cart_assembler.tooltip.action3": "_Assembles unassembled_ carts, _disassembles assembled_ carts.", "block.create.cart_assembler.tooltip.control4": "When placed above Activator Rail", "block.create.cart_assembler.tooltip.action4": "_Disassembles_ carts when powered.", "block.create.rope_pulley.tooltip": "ROPE PULLEY", - "block.create.rope_pulley.tooltip.summary": "Moves attached _blocks_ and _structures_ _vertically_. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.", + "block.create.rope_pulley.tooltip.summary": "Moves attached _blocks_ and _structures vertically_. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.", "block.create.rope_pulley.tooltip.condition1": "When Powered by Kinetics", "block.create.rope_pulley.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.", "block.create.linear_chassis.tooltip": "LINEAR CHASSIS", "block.create.linear_chassis.tooltip.summary": "A configurable base block connecting structures for movement.", "block.create.linear_chassis.tooltip.condition1": "When Moved", - "block.create.linear_chassis.tooltip.behaviour1": "_Moves_ all _attached_ _Chassis_ with the same orientation, and a column of Blocks within its range. Blocks will only be pulled if the chassis' face is _Sticky_ (See [Ctrl]).", + "block.create.linear_chassis.tooltip.behaviour1": "_Moves_ all _attached Chassis_ with the same orientation, and a column of Blocks within its range. Blocks will only be pulled if the chassis' face is _Sticky_ (See [Ctrl]).", "block.create.linear_chassis.tooltip.condition2": "With Wrench", "block.create.linear_chassis.tooltip.behaviour2": "Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.", "block.create.linear_chassis.tooltip.control1": "When R-Clicked with Slime Ball", "block.create.linear_chassis.tooltip.action1": "Makes the clicked face _Sticky_. When moved, the chassis will _pull_ attached Blocks, regardless of movement direction.", "block.create.secondary_linear_chassis.tooltip": "SECONDARY LINEAR CHASSIS", - "block.create.secondary_linear_chassis.tooltip.summary": "A second type of _Linear_ _Chassis_ that does not connect to the other.", + "block.create.secondary_linear_chassis.tooltip.summary": "A second type of _Linear Chassis_ that does not connect to the other.", "block.create.radial_chassis.tooltip": "ROTATION CHASSIS", "block.create.radial_chassis.tooltip.summary": "A configurable base block connecting structures for movement.", "block.create.radial_chassis.tooltip.condition1": "When Moved", - "block.create.radial_chassis.tooltip.behaviour1": "_Moves_ all _attached_ _Chassis_ in a column, and a cylinder of blocks around itself. Blocks around it are only moved when they are within range and attached to a sticky side (See [Ctrl]).", + "block.create.radial_chassis.tooltip.behaviour1": "_Moves_ all _attached Chassis_ in a column, and a cylinder of blocks around itself. Blocks around it are only moved when they are within range and attached to a sticky side (See [Ctrl]).", "block.create.radial_chassis.tooltip.condition2": "With Wrench", "block.create.radial_chassis.tooltip.behaviour2": "Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.", "block.create.radial_chassis.tooltip.control1": "When R-Clicked with Slime Ball", "block.create.radial_chassis.tooltip.action1": "Makes the clicked face _Sticky_. When Chassis move, all designated blocks attached to the sticky side are moved with it.", "block.create.mechanical_drill.tooltip": "MECHANICAL DRILL", - "block.create.mechanical_drill.tooltip.summary": "A mechanical device suitable for _breaking_ _blocks_. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.", + "block.create.mechanical_drill.tooltip.summary": "A mechanical device suitable for _breaking blocks_. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.", "block.create.mechanical_drill.tooltip.condition1": "When Powered by Kinetics", - "block.create.mechanical_drill.tooltip.behaviour1": "Acts as a _stationary_ Block Breaker. Also _hurts_ _entities_ in its effective area.", + "block.create.mechanical_drill.tooltip.behaviour1": "Acts as a _stationary_ Block Breaker. Also _hurts entities_ in its effective area.", "block.create.mechanical_drill.tooltip.condition2": "While Moving", "block.create.mechanical_drill.tooltip.behaviour2": "Breaks Blocks with which the drill collides.", "block.create.mechanical_harvester.tooltip": "MECHANICAL HARVESTER", - "block.create.mechanical_harvester.tooltip.summary": "A mechanical plant cutter suitable for medium scale crop automation. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.", + "block.create.mechanical_harvester.tooltip.summary": "A mechanical plant cutter suitable for medium scale crop automation. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.", "block.create.mechanical_harvester.tooltip.condition1": "While Moving", - "block.create.mechanical_harvester.tooltip.behaviour1": "_Harvests_ all _mature_ _crops_ which which the blade collides and reset them to their initial growth state.", + "block.create.mechanical_harvester.tooltip.behaviour1": "_Harvests_ all _mature crops_ which which the blade collides and reset them to their initial growth state.", "block.create.mechanical_plough.tooltip": "MECHANICAL PLOUGH", - "block.create.mechanical_plough.tooltip.summary": "A mechanical plough has a variety of uses. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.", + "block.create.mechanical_plough.tooltip.summary": "A mechanical plough has a variety of uses. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.", "block.create.mechanical_plough.tooltip.condition1": "While Moving", - "block.create.mechanical_plough.tooltip.behaviour1": "_Breaks_ _blocks_ which _cannot_ _be_ _collided_ with, such as torches, tracks or snow layers. _Applies_ its _motion_ to _entities_ without hurting them. _Tills_ _soil_ _blocks_ as though a Hoe would be used on them.", + "block.create.mechanical_plough.tooltip.behaviour1": "_Breaks blocks_ which _cannot be collided_ with, such as torches, tracks or snow layers. _Applies_ its _motion_ to _entities_ without hurting them. _Tills soil blocks_ as though a Hoe would be used on them.", "block.create.mechanical_saw.tooltip": "MECHANICAL SAW", - "block.create.mechanical_saw.tooltip.summary": "Suitable for _cutting_ _trees_ effectively and for _cutting_ _blocks_ into their carpentered counterparts. It is movable using _Mechanical_ _Pistons_ or _Bearings_.", + "block.create.mechanical_saw.tooltip.summary": "Suitable for _cutting trees_ effectively and for _cutting blocks_ into their carpentered counterparts. It is movable using _Mechanical Pistons_ or _Bearings_.", "block.create.mechanical_saw.tooltip.condition1": "When facing up", - "block.create.mechanical_saw.tooltip.behaviour1": "Applies _Sawing_ and _Stonecutting_ _Recipes_ to items dropped onto or inserted into it. When multiple outputs are possible, it cycles through them unless a _filter_ is assigned.", + "block.create.mechanical_saw.tooltip.behaviour1": "Applies _Sawing_ and _Stonecutting Recipes_ to items dropped onto or inserted into it. When multiple outputs are possible, it cycles through them unless a _filter_ is assigned.", "block.create.mechanical_saw.tooltip.condition2": "When facing horizontally", - "block.create.mechanical_saw.tooltip.behaviour2": "_Breaks_ _logs_ in front of it. If the log supported a tree on its own, the _tree_ _will_ _collapse_ away from the saw.", + "block.create.mechanical_saw.tooltip.behaviour2": "_Breaks logs_ in front of it. If the log supported a tree on its own, the _tree will collapse_ away from the saw.", "block.create.mechanical_saw.tooltip.condition3": "While Moving", "block.create.mechanical_saw.tooltip.behaviour3": "_Cuts_ all _Trees_ with which the saw collides.", "block.create.stockpile_switch.tooltip": "STOCKPILE SWITCH", - "block.create.stockpile_switch.tooltip.summary": "Toggles a Redstone signal based on the amount of _Stored_ _Items_ in the attached Container. Comes with a handy filter. As opposed to a _Comparator,_ the _Stockpile_ _Switch_ allows configuration of _thresholds,_ at which signals are inverted.", + "block.create.stockpile_switch.tooltip.summary": "Toggles a Redstone signal based on the amount of _Stored Items_ in the attached Container. Comes with a handy filter. As opposed to a _Comparator,_ the _Stockpile Switch_ allows configuration of _thresholds,_ at which signals are inverted.", "block.create.stockpile_switch.tooltip.condition1": "When R-Clicked", - "block.create.stockpile_switch.tooltip.behaviour1": "Opens the _Configuration_ _Interface_.", + "block.create.stockpile_switch.tooltip.behaviour1": "Opens the _Configuration Interface_.", "block.create.content_observer.tooltip": "CONTENT OBSERVER", - "block.create.content_observer.tooltip.summary": "_Detects_ _Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute_ _contains_ a matching item, this component will emit a _Redstone_ _Signal_. When an observed _funnel_ _transfers_ a matching item, this component will emit a _Redstone_ _Pulse_.", + "block.create.content_observer.tooltip.summary": "_Detects Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute contains_ a matching item, this component will emit a _Redstone Signal_. When an observed _funnel transfers_ a matching item, this component will emit a _Redstone Pulse_.", "block.create.redstone_link.tooltip": "REDSTONE LINK", - "block.create.redstone_link.tooltip.summary": "Endpoints for _Wireless_ _Redstone_ connections. Can be assigned _Frequencies_ using any item. Signal range is limited, though reasonably far.", + "block.create.redstone_link.tooltip.summary": "Endpoints for _Wireless Redstone_ connections. Can be assigned _Frequencies_ using any item. Signal range is limited, though reasonably far.", "block.create.redstone_link.tooltip.condition1": "When Powered", "block.create.redstone_link.tooltip.behaviour1": "Receiving Links of the same _Frequency_ will produce a Redstone signal.", "block.create.redstone_link.tooltip.control1": "When R-Clicked with an Item", - "block.create.redstone_link.tooltip.action1": "Sets the _Frequency_ to that item. A total of _two_ _different_ _items_ can be used in combination for defining a Frequency.", + "block.create.redstone_link.tooltip.action1": "Sets the _Frequency_ to that item. A total of _two different items_ can be used in combination for defining a Frequency.", "block.create.redstone_link.tooltip.control2": "When R-Clicked while Sneaking", "block.create.redstone_link.tooltip.action2": "Toggles between _Receiver_ and _Transmitter_ Mode.", "block.create.nixie_tube.tooltip": "NIXIE TUBE", - "block.create.nixie_tube.tooltip.summary": "A fancy redstone-powered _Number_ and _Text_ _Display_.", + "block.create.nixie_tube.tooltip.summary": "A fancy redstone-powered _Number_ and _Text Display_.", "block.create.nixie_tube.tooltip.condition1": "When Powered", - "block.create.nixie_tube.tooltip.behaviour1": "Shows the current redstone _Signal_ _Strength_ as its displayed value.", + "block.create.nixie_tube.tooltip.behaviour1": "Shows the current redstone _Signal Strength_ as its displayed value.", "block.create.nixie_tube.tooltip.condition2": "With Name Tag", - "block.create.nixie_tube.tooltip.behaviour2": "Display _contents_ of your _name_ _tag_ with several nixie tubes _arranged_ in a _line_.", + "block.create.nixie_tube.tooltip.behaviour2": "Display _contents_ of your _name tag_ with several nixie tubes _arranged_ in a _line_.", "block.create.redstone_contact.tooltip": "REDSTONE CONTACT", - "block.create.redstone_contact.tooltip.summary": "Only emits redstone power in pairs. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.", + "block.create.redstone_contact.tooltip.summary": "Only emits redstone power in pairs. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.", "block.create.redstone_contact.tooltip.condition1": "When facing other Contact", - "block.create.redstone_contact.tooltip.behaviour1": "Provides a _Redstone_ _Signal_.", + "block.create.redstone_contact.tooltip.behaviour1": "Provides a _Redstone Signal_.", "block.create.redstone_contact.tooltip.condition2": "While Moving", "block.create.redstone_contact.tooltip.behaviour2": "Triggers all stationary contacts it passes.", "block.create.adjustable_crate.tooltip": "ADJUSTABLE CRATE", - "block.create.adjustable_crate.tooltip.summary": "This _Item_ _Container_ allows Manual control over its capacity. It can hold up to _16_ _Stacks_ of any Item. Supports _Redstone_ _Comparators_.", + "block.create.adjustable_crate.tooltip.summary": "This _Item Container_ allows Manual control over its capacity. It can hold up to _16 Stacks_ of any Item. Supports _Redstone Comparators_.", "block.create.adjustable_crate.tooltip.control1": "When R-Clicked", "block.create.adjustable_crate.tooltip.action1": "Opens the _Interface_.", "block.create.creative_crate.tooltip": "THE ENDLESS CRATE", - "block.create.creative_crate.tooltip.summary": "This _Storage_ _Container_ allows infinite replication of any item. Place next to a _Schematicannon_ to remove any material requirements.", + "block.create.creative_crate.tooltip.summary": "This _Storage Container_ allows infinite replication of any item. Place next to a _Schematicannon_ to remove any material requirements.", "block.create.creative_crate.tooltip.condition1": "When Item in Filter Slot", - "block.create.creative_crate.tooltip.behaviour1": "Anything _extracting_ from this container will provide an _endless_ _supply_ of the item specified. Items _inserted_ into this crate will be _voided._", + "block.create.creative_crate.tooltip.behaviour1": "Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._", "block.create.deployer.tooltip": "DEPLOYER", - "block.create.deployer.tooltip.summary": "_Punches_, _Uses_, and _Activates_. This machine will try to _imitate_ a _player_ as a much as possible. Can _Take_ and _Deposit_ _items_ to its own _Inventory_. Held items have to be _inserted_ and _extracted_ from the block directly.", + "block.create.deployer.tooltip.summary": "_Punches_, _Uses_, and _Activates_. This machine will try to _imitate_ a _player_ as a much as possible. Can _Take_ and _Deposit items_ to its own _Inventory_. Held items have to be _inserted_ and _extracted_ from the block directly.", "block.create.deployer.tooltip.condition1": "When Powered by Kinetics", - "block.create.deployer.tooltip.behaviour1": "Extends its arm and _activates_ in the block space _2m_ _ahead_ of itself.", + "block.create.deployer.tooltip.behaviour1": "Extends its arm and _activates_ in the block space _2m ahead_ of itself.", "block.create.deployer.tooltip.condition2": "R-Clicked with Wrench", - "block.create.deployer.tooltip.behaviour2": "Toggles punch mode. In _punch_ _mode_, the Deployer will attempt to use its item to _break_ _blocks_ or _hurt_ _entities_.", + "block.create.deployer.tooltip.behaviour2": "Toggles punch mode. In _punch mode_, the Deployer will attempt to use its item to _break blocks_ or _hurt entities_.", "block.create.deployer.tooltip.condition3": "When Filter assigned", "block.create.deployer.tooltip.behaviour3": "Deployer will not activate unless held item _matches_ the _filter._ Items not matching cannot be inserted; Held items matching the filter cannot be extracted.", "block.create.brass_casing.tooltip": "BRASS CASING", - "block.create.brass_casing.tooltip.summary": "Sturdy machine casing with a variety of uses. Safe for decoration. Can be used to _encase_ _Shafts_ and _Mechanical_ _Belts._", + "block.create.brass_casing.tooltip.summary": "Sturdy machine casing with a variety of uses. Safe for decoration. Can be used to _encase Shafts_ and _Mechanical Belts._", "block.create.pulse_repeater.tooltip": "PULSE REPEATER", - "block.create.pulse_repeater.tooltip.summary": "A simple circuit for cutting passing redstone signals to a length of _1_ _tick_.", + "block.create.pulse_repeater.tooltip.summary": "A simple circuit for cutting passing redstone signals to a length of _1 tick_.", "block.create.adjustable_repeater.tooltip": "FLEX REPEATER", - "block.create.adjustable_repeater.tooltip.summary": "An advanced _Redstone_ _Repeater_ with a _configurable_ _Delay_ up to 30 Minutes.", + "block.create.adjustable_repeater.tooltip.summary": "An advanced _Redstone Repeater_ with a _configurable Delay_ up to 30 Minutes.", "block.create.adjustable_pulse_repeater.tooltip": "FLEX PULSE REPEATER", - "block.create.adjustable_pulse_repeater.tooltip.summary": "A _Pulse_ _Repeater_ with a _configurable_ _Delay_ up to 30 Minutes.", + "block.create.adjustable_pulse_repeater.tooltip.summary": "A _Pulse Repeater_ with a _configurable Delay_ up to 30 Minutes.", "block.create.analog_lever.tooltip": "ANALOG LEVER", - "block.create.analog_lever.tooltip.summary": "A lever with more _precise_ _control_ over its emitted _signal_ _strength_.", + "block.create.analog_lever.tooltip.summary": "A lever with more _precise control_ over its emitted _signal strength_.", "block.create.powered_toggle_latch.tooltip": "POWERED TOGGLE LATCH", - "block.create.powered_toggle_latch.tooltip.summary": "A lever that can be toggled by a _Redstone_ _Pulse_.", + "block.create.powered_toggle_latch.tooltip.summary": "A lever that can be toggled by a _Redstone Pulse_.", "block.create.powered_latch.tooltip": "POWERED LATCH", - "block.create.powered_latch.tooltip.summary": "A lever that can be controlled by _Redstone_ _Signals_. A signal on the _back_ _enables_ it, a signal from the _side_ _will_ _reset_ it.", + "block.create.powered_latch.tooltip.summary": "A lever that can be controlled by _Redstone Signals_. A signal on the _back enables_ it, a signal from the _side will reset_ it.", "block.create.controller_rail.tooltip": "CONTROLLER RAIL", - "block.create.controller_rail.tooltip.summary": "A _uni-directional_ _powered_ _rail_ capable of _fine_ _control_ over a minecarts' _movement_ _speed_.", + "block.create.controller_rail.tooltip.summary": "A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.", "block.create.controller_rail.tooltip.condition1": "When Powered by Redstone", - "block.create.controller_rail.tooltip.behaviour1": "_Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal_ _strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.", + "block.create.controller_rail.tooltip.behaviour1": "_Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.", "block.create.speedometer.tooltip": "SPEEDOMETER", - "block.create.speedometer.tooltip.summary": "Measures and displays the _rotational_ _speed_ of attached kinetic components. Supports _Redstone_ _Comparators_.", + "block.create.speedometer.tooltip.summary": "Measures and displays the _rotational speed_ of attached kinetic components. Supports _Redstone Comparators_.", "block.create.speedometer.tooltip.condition1": "When Powered by Kinetics", "block.create.speedometer.tooltip.behaviour1": "Indicates a color corresponding to the level of speed. _Green_ indicates Slow, _Blue_ Moderate and _Purple_ Fast rotation. Some mechanical components require a sufficient level of speed to work properly.", "block.create.stressometer.tooltip": "STRESSOMETER", - "block.create.stressometer.tooltip.summary": "Measures and displays the _overall_ _stress_ of the attached kinetic network. Supports _Redstone_ _Comparators_.", + "block.create.stressometer.tooltip.summary": "Measures and displays the _overall stress_ of the attached kinetic network. Supports _Redstone Comparators_.", "block.create.stressometer.tooltip.condition1": "When Powered by Kinetics", - "block.create.stressometer.tooltip.behaviour1": "Indicates a color corresponding to the level of stress. _Over-stressed_ _networks_ will cease to move. Stress can be relieved by adding more _rotational_ _sources_ to the network.", + "block.create.stressometer.tooltip.behaviour1": "Indicates a color corresponding to the level of stress. _Over-stressed networks_ will cease to move. Stress can be relieved by adding more _rotational sources_ to the network.", "item.create.sand_paper.tooltip": "SAND PAPER", - "item.create.sand_paper.tooltip.summary": "A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", + "item.create.sand_paper.tooltip.summary": "A rough paper that can be used to _polish materials_. Can be automatically applied using the Deployer.", "item.create.sand_paper.tooltip.condition1": "When Used", - "item.create.sand_paper.tooltip.behaviour1": "Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking_ _at_ _them_", + "item.create.sand_paper.tooltip.behaviour1": "Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_", "item.create.super_glue.tooltip": "SUPER GLUE", "item.create.super_glue.tooltip.summary": "Glue a block to another, and they will forever be inseparable.", "item.create.super_glue.tooltip.condition1": "When Used", - "item.create.super_glue.tooltip.behaviour1": "Makes the _clicked_ _face_ of a block _sticky_. Blocks attached to sticky faces will be _dragged_ _along_ when moved by _mechanical_ _pistons_, _bearings_ and other controllers.", + "item.create.super_glue.tooltip.behaviour1": "Makes the _clicked face_ of a block _sticky_. Blocks attached to sticky faces will be _dragged along_ when moved by _mechanical pistons_, _bearings_ and other controllers.", "item.create.super_glue.tooltip.condition2": "When Held in Offhand", - "item.create.super_glue.tooltip.behaviour2": "_Automatically_ _attaches_ blocks placed from the main hand to the _side_ they were _placed_ _against._", + "item.create.super_glue.tooltip.behaviour2": "_Automatically attaches_ blocks placed from the main hand to the _side_ they were _placed against._", "item.create.builders_tea.tooltip": "BUILDERS TEA", "item.create.builders_tea.tooltip.summary": "The perfect drink to get the day started- _Motivating_ and _Saturating._", "item.create.refined_radiance.tooltip": "REFINED RADIANCE", - "item.create.refined_radiance.tooltip.summary": "A Chromatic material forged from _absorbed_ _light_.", + "item.create.refined_radiance.tooltip.summary": "A Chromatic material forged from _absorbed light_.", "item.create.shadow_steel.tooltip": "SHADOW STEEL", - "item.create.shadow_steel.tooltip.summary": "A Chromatic material forged _in_ _the_ _void_.", + "item.create.shadow_steel.tooltip.summary": "A Chromatic material forged _in the void_.", "item.create.minecart_coupling.tooltip": "MINECART COUPLING", - "item.create.minecart_coupling.tooltip.summary": "_Chains_ all your _Minecarts_ or _Carriage_ _Contraptions_ together to form a majestic Train.", + "item.create.minecart_coupling.tooltip.summary": "_Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.", "item.create.minecart_coupling.tooltip.condition1": "When Used on Minecart", - "item.create.minecart_coupling.tooltip.behaviour1": "_Couples_ two Minecarts together, attempting to keep them at a _constant_ _distance_ while moving.", + "item.create.minecart_coupling.tooltip.behaviour1": "_Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.", "item.create.crafter_slot_cover.tooltip": "SLOT COVER", - "item.create.crafter_slot_cover.tooltip.summary": "Used to mark a _Mechanical_ _Crafter_ as an empty slot in a recipe. Crafters do not necessarily have to form a full square grid. This is useful when there are recipes where _ingredients_ _are_ _diagonal_ to each other.", + "item.create.crafter_slot_cover.tooltip.summary": "Used to mark a _Mechanical Crafter_ as an empty slot in a recipe. Crafters do not necessarily have to form a full square grid. This is useful when there are recipes where _ingredients are diagonal_ to each other.", "create.tooltip.wip": "WIP", "create.tooltip.workInProgress": "Work in progress!", diff --git a/src/main/java/com/simibubi/create/events/ClientEvents.java b/src/main/java/com/simibubi/create/events/ClientEvents.java index 6ab2abeaf..e3399d191 100644 --- a/src/main/java/com/simibubi/create/events/ClientEvents.java +++ b/src/main/java/com/simibubi/create/events/ClientEvents.java @@ -146,7 +146,7 @@ public class ClientEvents { public static void addToItemTooltip(ItemTooltipEvent event) { if (!AllConfigs.CLIENT.tooltips.get()) return; - if (Minecraft.getInstance().player == null) + if (event.getPlayer() == null) return; ItemStack stack = event.getItemStack(); @@ -155,7 +155,7 @@ public class ClientEvents { if (!translationKey.startsWith(itemPrefix) && !translationKey.startsWith(blockPrefix)) return; - if (TooltipHelper.hasTooltip(stack)) { + if (TooltipHelper.hasTooltip(stack, event.getPlayer())) { List itemTooltip = event.getToolTip(); List toolTip = new ArrayList<>(); toolTip.add(itemTooltip.remove(0)); diff --git a/src/main/java/com/simibubi/create/foundation/item/TooltipHelper.java b/src/main/java/com/simibubi/create/foundation/item/TooltipHelper.java index c4d6b40af..94d292b7a 100644 --- a/src/main/java/com/simibubi/create/foundation/item/TooltipHelper.java +++ b/src/main/java/com/simibubi/create/foundation/item/TooltipHelper.java @@ -4,12 +4,15 @@ import static net.minecraft.util.text.TextFormatting.DARK_GRAY; import static net.minecraft.util.text.TextFormatting.GOLD; import static net.minecraft.util.text.TextFormatting.GRAY; +import java.text.BreakIterator; import java.util.ArrayList; import java.util.HashMap; +import java.util.LinkedList; import java.util.List; import java.util.Map; import java.util.function.Supplier; +import com.google.common.base.Strings; import com.mojang.bridge.game.Language; import com.simibubi.create.AllItems; import com.simibubi.create.content.AllSections; @@ -21,8 +24,9 @@ import com.simibubi.create.foundation.item.ItemDescription.Palette; import com.simibubi.create.foundation.utility.Lang; import net.minecraft.client.Minecraft; -import net.minecraft.client.entity.player.ClientPlayerEntity; +import net.minecraft.client.gui.FontRenderer; import net.minecraft.client.resources.I18n; +import net.minecraft.entity.player.PlayerEntity; import net.minecraft.inventory.EquipmentSlotType; import net.minecraft.item.BlockItem; import net.minecraft.item.Item; @@ -30,10 +34,11 @@ import net.minecraft.item.ItemStack; import net.minecraft.item.TieredItem; import net.minecraft.util.IItemProvider; import net.minecraft.util.text.TextFormatting; +import net.minecraftforge.client.MinecraftForgeClient; public class TooltipHelper { - public static final int maxCharsPerLine = 35; + public static final int maxWidthPerLine = 200; public static final Map cachedTooltips = new HashMap<>(); public static Language cachedLanguage; private static boolean gogglesMode; @@ -70,40 +75,54 @@ public class TooltipHelper { public static List cutString(String s, TextFormatting defaultColor, TextFormatting highlightColor, int indent) { - String lineStart = defaultColor.toString(); - for (int i = 0; i < indent; i++) - lineStart += " "; - // Apply markup String markedUp = s.replaceAll("_([^_]+)_", highlightColor + "$1" + defaultColor); - String[] words = markedUp.split(" "); - List lines = new ArrayList<>(); - StringBuilder currentLine = new StringBuilder(lineStart); - String word; - boolean firstWord = true; - boolean lastWord; - - // Apply hard wrap - for (int i = 0; i < words.length; i++) { - word = words[i]; - lastWord = i == words.length - 1; - - if (!lastWord && !firstWord && currentLine.length() + word.length() > maxCharsPerLine) { - lines.add(currentLine.toString()); - currentLine = new StringBuilder(lineStart); - firstWord = true; - } - - currentLine.append((firstWord ? "" : " ") + word); - firstWord = false; + // Split words + List words = new LinkedList<>(); + BreakIterator iterator = BreakIterator.getLineInstance(MinecraftForgeClient.getLocale()); + iterator.setText(markedUp); + int start = iterator.first(); + for (int end = iterator.next(); end != BreakIterator.DONE; start = end, end = iterator.next()) { + String word = markedUp.substring(start, end); + words.add(word); } - if (!firstWord) { + // Apply hard wrap + FontRenderer font = Minecraft.getInstance().fontRenderer; + List lines = new LinkedList<>(); + StringBuilder currentLine = new StringBuilder(); + int width = 0; + for (String word : words) { + int newWidth = font.getStringWidth(word); + if (width + newWidth > maxWidthPerLine) { + if (width > 0) { + String line = currentLine.toString(); + lines.add(line); + currentLine = new StringBuilder(); + width = 0; + } else { + lines.add(word); + continue; + } + } + currentLine.append(word); + width += newWidth; + } + if (width > 0) { lines.add(currentLine.toString()); } - return lines; + // Format + String lineStart = Strings.repeat(" ", indent); + List formattedLines = new ArrayList<>(lines.size()); + String format = defaultColor.toString(); + for (String line : lines) { + String formattedLine = format + lineStart + line; + formattedLines.add(formattedLine); + format = TextFormatting.getFormatString(formattedLine); + } + return formattedLines; } private static void checkLocale() { @@ -116,12 +135,10 @@ public class TooltipHelper { } } - public static boolean hasTooltip(ItemStack stack) { + public static boolean hasTooltip(ItemStack stack, PlayerEntity player) { checkLocale(); - ClientPlayerEntity player = Minecraft.getInstance().player; - boolean hasGlasses = - player != null && AllItems.GOGGLES.isIn(player.getItemStackFromSlot(EquipmentSlotType.HEAD)); + boolean hasGlasses = AllItems.GOGGLES.isIn(player.getItemStackFromSlot(EquipmentSlotType.HEAD)); if (hasGlasses != gogglesMode) { gogglesMode = hasGlasses; diff --git a/src/main/resources/assets/create/lang/default/tooltips.json b/src/main/resources/assets/create/lang/default/tooltips.json index 0cf4630f9..2eae1ce0c 100644 --- a/src/main/resources/assets/create/lang/default/tooltips.json +++ b/src/main/resources/assets/create/lang/default/tooltips.json @@ -10,68 +10,68 @@ "item.create.example_item.tooltip.action1": "These controls are displayed.", "block.create.andesite_encased_shaft.tooltip": "ANDESITE ENCASED SHAFT", - "block.create.andesite_encased_shaft.tooltip.summary": "_Creative_ _only_ item. Encase shafts _in-world_ using _Andesite_ _Casing_. Casing blocks will not be consumed.", + "block.create.andesite_encased_shaft.tooltip.summary": "_Creative only_ item. Encase shafts _in-world_ using _Andesite Casing_. Casing blocks will not be consumed.", "block.create.brass_encased_shaft.tooltip": "BRASS ENCASED SHAFT", - "block.create.brass_encased_shaft.tooltip.summary": "_Creative_ _only_ item. Encase shafts _in-world_ using _Brass_ _Casing_. Casing blocks will not be consumed.", + "block.create.brass_encased_shaft.tooltip.summary": "_Creative only_ item. Encase shafts _in-world_ using _Brass Casing_. Casing blocks will not be consumed.", "block.create.wooden_bracket.tooltip": "WOODEN BRACKET", - "block.create.wooden_bracket.tooltip.summary": "_Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.", + "block.create.wooden_bracket.tooltip.summary": "_Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.", "block.create.metal_bracket.tooltip": "METAL BRACKET", - "block.create.metal_bracket.tooltip.summary": "_Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.", + "block.create.metal_bracket.tooltip.summary": "_Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.", "block.create.andesite_casing.tooltip": "ANDESITE CASING", - "block.create.andesite_casing.tooltip.summary": "Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase_ _Shafts_ and _Mechanical_ _Belts._", + "block.create.andesite_casing.tooltip.summary": "Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase Shafts_ and _Mechanical Belts._", "block.create.andesite_funnel.tooltip": "ANDESITE FUNNEL", - "block.create.andesite_funnel.tooltip.summary": "A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_.", + "block.create.andesite_funnel.tooltip.summary": "A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone signal_.", "block.create.andesite_funnel.tooltip.condition1": "General Behaviour", - "block.create.andesite_funnel.tooltip.behaviour1": "The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", + "block.create.andesite_funnel.tooltip.behaviour1": "The _open face_ will _collect ground items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", "block.create.andesite_funnel.tooltip.condition2": "When mounted on belts, depots and similar", - "block.create.andesite_funnel.tooltip.behaviour2": "_Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", + "block.create.andesite_funnel.tooltip.behaviour2": "_Collects_ or _Places_ items onto the mounted component, from or to the _inventory behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", "block.create.andesite_funnel.tooltip.condition3": "When vertically between two inventories", "block.create.andesite_funnel.tooltip.behaviour3": "Will _transfer_ items _downward_, much like a buffer-less hopper.", "block.create.andesite_tunnel.tooltip": "ANDESITE TUNNEL", "block.create.andesite_tunnel.tooltip.summary": "A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.", "block.create.andesite_tunnel.tooltip.control1": "R-Click with Wrench on Side", - "block.create.andesite_tunnel.tooltip.action1": "_Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + "block.create.andesite_tunnel.tooltip.action1": "_Adjusts window shutters_ if the tunnel has a window on that face.", "block.create.brass_funnel.tooltip": "BRASS FUNNEL", - "block.create.brass_funnel.tooltip.summary": "A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_. Comes with a handy _filter_.", + "block.create.brass_funnel.tooltip.summary": "A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone signal_. Comes with a handy _filter_.", "block.create.brass_funnel.tooltip.condition1": "General Behaviour", - "block.create.brass_funnel.tooltip.behaviour1": "The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", + "block.create.brass_funnel.tooltip.behaviour1": "The _open face_ will _collect ground items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", "block.create.brass_funnel.tooltip.condition2": "When mounted on belts, depots and similar", - "block.create.brass_funnel.tooltip.behaviour2": "_Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", + "block.create.brass_funnel.tooltip.behaviour2": "_Collects_ or _Places_ items onto the mounted component, from or to the _inventory behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", "block.create.brass_funnel.tooltip.condition3": "When vertically between two inventories", "block.create.brass_funnel.tooltip.behaviour3": "Will _transfer_ items _downward_, much like a buffer-less hopper.", "block.create.brass_tunnel.tooltip": "BRASS TUNNEL", - "block.create.brass_tunnel.tooltip.summary": "_Brass_ _Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", + "block.create.brass_tunnel.tooltip.summary": "_Brass Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", "block.create.brass_tunnel.tooltip.condition1": "When placed side by side", - "block.create.brass_tunnel.tooltip.behaviour1": "_Brass_ _Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", + "block.create.brass_tunnel.tooltip.behaviour1": "_Brass Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", "block.create.brass_tunnel.tooltip.condition2": "Filtering", - "block.create.brass_tunnel.tooltip.behaviour2": "_Brass_ _Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.", + "block.create.brass_tunnel.tooltip.behaviour2": "_Brass Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.", "block.create.brass_tunnel.tooltip.condition3": "Splitting", - "block.create.brass_tunnel.tooltip.behaviour3": "_Brass_ _Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.", + "block.create.brass_tunnel.tooltip.behaviour3": "_Brass Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.", "block.create.brass_tunnel.tooltip.control1": "R-Click with Wrench on Side", - "block.create.brass_tunnel.tooltip.action1": "_Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + "block.create.brass_tunnel.tooltip.action1": "_Adjusts window shutters_ if the tunnel has a window on that face.", "block.create.brass_tunnel.tooltip.control2": "Scroll with Wrench on Top", "block.create.brass_tunnel.tooltip.action2": "Change the splitting method of connected _Tunnels_.", "block.create.copper_casing.tooltip": "COPPER CASING", "block.create.copper_casing.tooltip.summary": "Robust machine casing with a variety of uses. Safe for decoration.", "block.create.copper_casing.tooltip.condition1": "When used on Fluid Pipe", - "block.create.copper_casing.tooltip.behaviour1": "_Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Encased Fluid pipes will _lock_ _their_ _connections_ in place, no longer reacting to changes to neighbouring pipes.", + "block.create.copper_casing.tooltip.behaviour1": "_Encases_ the _Fluid Pipe_ with the _Copper Casing_. Encased Fluid pipes will _lock their connections_ in place, no longer reacting to changes to neighbouring pipes.", "block.create.encased_fluid_pipe.tooltip": "ENCASED FLUID PIPE", - "block.create.encased_fluid_pipe.tooltip.summary": "A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.", + "block.create.encased_fluid_pipe.tooltip.summary": "A _Fluid Pipe_ encased with the _Copper Casing_.", "block.create.copper_valve_handle.tooltip": "COPPER VALVE HANDLE", - "block.create.copper_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.copper_valve_handle.tooltip.summary": "A precise _source_ of _Rotational Force_ that requires the interaction of players. Be careful not to wear yourself out!", "block.create.copper_valve_handle.tooltip.condition1": "When Used", - "block.create.copper_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + "block.create.copper_valve_handle.tooltip.behaviour1": "Provides _Rotational Force_ to an attached contraption. _Sneak to reverse_ the rotation.", "block.create.seat.tooltip": "SEAT", "block.create.seat.tooltip.summary": "Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.", @@ -79,7 +79,7 @@ "block.create.seat.tooltip.behaviour1": "Sits the player on the _Seat_. Press L-shift to leave the _Seat_.", "block.create.chute.tooltip": "CHUTE", - "block.create.chute.tooltip.summary": "_Collect_ and transport items vertically or diagonally. Can both take and place items into _item_ _containers_. You can also interact with chutes from the side using _hoppers_ or _mounted_ _funnels_.", + "block.create.chute.tooltip.summary": "_Collect_ and transport items vertically or diagonally. Can both take and place items into _item containers_. You can also interact with chutes from the side using _hoppers_ or _mounted funnels_.", "block.create.chute.tooltip.condition1": "When powered by a fan", "block.create.chute.tooltip.behaviour1": "_Fan_ powered chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.", @@ -89,7 +89,7 @@ "block.create.depot.tooltip.behaviour1": "Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.", "item.create.blaze_cake.tooltip": "BLAZE CAKE", - "item.create.blaze_cake.tooltip.summary": "A Delicious treat for your hard-working _Blaze_ _Burners_. Gets them all fired up!", + "item.create.blaze_cake.tooltip.summary": "A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!", "item.create.empty_blaze_burner.tooltip": "EMPTY BLAZE BURNER", "item.create.empty_blaze_burner.tooltip.summary": "A little iron home for your fiery friends. I'm sure you could put them to good use.", @@ -97,20 +97,20 @@ "item.create.empty_blaze_burner.tooltip.behaviour1": "_Captures_ a Blaze in the item", "block.create.fluid_pipe.tooltip": "FLUID PIPE", - "block.create.fluid_pipe.tooltip.summary": "Used for moving _fluids_ around. Needs a _Mechanical_ _Pump_ to get the _fluid_ moving.", + "block.create.fluid_pipe.tooltip.summary": "Used for moving _fluids_ around. Needs a _Mechanical Pump_ to get the _fluid_ moving.", "block.create.fluid_pipe.tooltip.condition1": "Fluid Transfer", - "block.create.fluid_pipe.tooltip.behaviour1": "Can connect to _fluid_ _containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!", + "block.create.fluid_pipe.tooltip.behaviour1": "Can connect to _fluid containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!", "block.create.fluid_pipe.tooltip.control1": "Right-clicked with Wrench", "block.create.fluid_pipe.tooltip.action1": "Places a window on the pipe if available", "block.create.hose_pulley.tooltip": "HOSE PULLEY", - "block.create.hose_pulley.tooltip.summary": "Used for _placing_ or _draining_ large _fluid_ _bodies_ in the world.", + "block.create.hose_pulley.tooltip.summary": "Used for _placing_ or _draining_ large _fluid bodies_ in the world.", "block.create.hose_pulley.tooltip.condition1": "When Powered by Kinetics", - "block.create.hose_pulley.tooltip.behaviour1": "_Raises_ or _Lowers_ the hose, location of the hose determines up to which _height_ _extraction_ or _filling_ will act.", + "block.create.hose_pulley.tooltip.behaviour1": "_Raises_ or _Lowers_ the hose, location of the hose determines up to which _height extraction_ or _filling_ will act.", "block.create.hose_pulley.tooltip.condition2": "When Fluids pulled from Pulley", - "block.create.hose_pulley.tooltip.behaviour2": "Starts _taking_ _fluid_ blocks from the body the hose end was lowered into. Very _large_ _bodies_ of fluids will be _considered_ _infinite_.", + "block.create.hose_pulley.tooltip.behaviour2": "Starts _taking fluid_ blocks from the body the hose end was lowered into. Very _large bodies_ of fluids will be _considered infinite_.", "block.create.hose_pulley.tooltip.condition3": "When Fluids pushed to Pulley", - "block.create.hose_pulley.tooltip.behaviour3": "Starts _filling_ _fluid_ into the world _up_ _to_ the _hose_ ends' _height_.", + "block.create.hose_pulley.tooltip.behaviour3": "Starts _filling fluid_ into the world _up to_ the _hose_ ends' _height_.", "block.create.fluid_tank.tooltip": "FLUID TANK", "block.create.fluid_tank.tooltip.summary": "_Stores_ all your favourite _fluids_. Scales in width and height.", @@ -118,51 +118,51 @@ "block.create.fluid_tank.tooltip.behaviour1": "Changes the optional window", "block.create.creative_fluid_tank.tooltip": "CREATIVE FLUID TANK", - "block.create.creative_fluid_tank.tooltip.summary": "This _Fluid_ _Tank_ allows infinite replication of any Fluid. Scales in width and height.", + "block.create.creative_fluid_tank.tooltip.summary": "This _Fluid Tank_ allows infinite replication of any Fluid. Scales in width and height.", "block.create.creative_fluid_tank.tooltip.condition1": "When Fluid in Tank", - "block.create.creative_fluid_tank.tooltip.behaviour1": "Anything _extracting_ from this tank will provide an _endless_ _supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._", + "block.create.creative_fluid_tank.tooltip.behaviour1": "Anything _extracting_ from this tank will provide an _endless supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._", "block.create.creative_fluid_tank.tooltip.condition2": "Right-clicked with Wrench", "block.create.creative_fluid_tank.tooltip.behaviour2": "Changes the optional window", "block.create.fluid_valve.tooltip": "FLUID VALVE", "block.create.fluid_valve.tooltip.summary": "Halts the flow of fluid down a pipe.", "block.create.fluid_valve.tooltip.condition1": "Controllable flow", - "block.create.fluid_valve.tooltip.behaviour1": "Applied _rotational_ _force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational_ _force_ to re-open the valve.", + "block.create.fluid_valve.tooltip.behaviour1": "Applied _rotational force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational force_ to re-open the valve.", "block.create.mechanical_pump.tooltip": "MECHANICAL PUMP", - "block.create.mechanical_pump.tooltip.summary": "Takes _rotational_ _force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)", + "block.create.mechanical_pump.tooltip.summary": "Takes _rotational force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)", "block.create.mechanical_pump.tooltip.condition1": "Fluid Flow", - "block.create.mechanical_pump.tooltip.behaviour1": "Applied _rotational_ _force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational_ _force_ to switch the direction that the _fluid_ flows.", + "block.create.mechanical_pump.tooltip.behaviour1": "Applied _rotational force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational force_ to switch the direction that the _fluid_ flows.", "block.create.mechanical_pump.tooltip.control1": "Right-clicked with Wrench", "block.create.mechanical_pump.tooltip.action1": "Reverses the direction of the _pump_, switching the default direction of the flow", "block.create.smart_fluid_pipe.tooltip": "SMART FLUID PIPE", - "block.create.smart_fluid_pipe.tooltip.summary": "A _fluid_ _pipe_ with a filter. Can specify which _fluids_ pass through.", + "block.create.smart_fluid_pipe.tooltip.summary": "A _fluid pipe_ with a filter. Can specify which _fluids_ pass through.", "block.create.smart_fluid_pipe.tooltip.condition1": "When Fluids are pushed into it", "block.create.smart_fluid_pipe.tooltip.behaviour1": "Smart pipes receiving fluid that does not match its filter will block the flow.", "block.create.smart_fluid_pipe.tooltip.condition2": "When adjacent to fluid container", "block.create.smart_fluid_pipe.tooltip.behaviour2": "Smart pipes _starting_ a _flow_ from any container will only extract fluids that _match_ its _filter._", "block.create.spout.tooltip": "SPOUT", - "block.create.spout.tooltip.summary": "An injector for refilling your _fluid_ _items._", + "block.create.spout.tooltip.summary": "An injector for refilling your _fluid items._", "block.create.spout.tooltip.condition1": "Fluid Transfer", - "block.create.spout.tooltip.behaviour1": "When a _fluid_ _container_ _item_ such as a _bucket_ or _bottle_ is placed underneath, the spout will attempt to refill it with it's own stored _fluid_.", + "block.create.spout.tooltip.behaviour1": "When a _fluid container item_ such as a _bucket_ or _bottle_ is placed underneath, the spout will attempt to refill it with it's own stored _fluid_.", "block.create.spout.tooltip.condition2": "Fluid Automation", - "block.create.spout.tooltip.behaviour2": "The spout placed above a _belt_ or _depot_ will react automatically with a _fluid_ _container_ _item_ that passes beneath it.", + "block.create.spout.tooltip.behaviour2": "The spout placed above a _belt_ or _depot_ will react automatically with a _fluid container item_ that passes beneath it.", "block.create.item_drain.tooltip": "ITEM DRAIN", - "block.create.item_drain.tooltip.summary": "A grated depot for emptying your _fluid_ _items._", + "block.create.item_drain.tooltip.summary": "A grated depot for emptying your _fluid items._", "block.create.item_drain.tooltip.condition1": "Fluid Transfer", - "block.create.item_drain.tooltip.behaviour1": "When a _fluid_ _container_ _item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid_ _container_. The item will then be ejected on the opposite side.", + "block.create.item_drain.tooltip.behaviour1": "When a _fluid container item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid container_. The item will then be ejected on the opposite side.", "block.create.mechanical_arm.tooltip": "MECHANICAL ARM", "block.create.mechanical_arm.tooltip.summary": "Advanced contraption for re-locating _items_.", "block.create.mechanical_arm.tooltip.condition1": "Item Transfer", - "block.create.mechanical_arm.tooltip.behaviour1": "Can take or place items into any _accessible_ _inventory_, such as _Belts_, _Depots_, _Funnels_ and _Mechanical_ _Crafters_.", + "block.create.mechanical_arm.tooltip.behaviour1": "Can take or place items into any _accessible inventory_, such as _Belts_, _Depots_, _Funnels_ and _Mechanical Crafters_.", "block.create.mechanical_arm.tooltip.control1": "While in Hand", - "block.create.mechanical_arm.tooltip.action1": "Right-Click an _accessible_ _item_ _inventory_ to set it as a _source_ for the _Mechanical_ _Arm_. Right-click twice to set it as the _destination_.", + "block.create.mechanical_arm.tooltip.action1": "Right-Click an _accessible item inventory_ to set it as a _source_ for the _Mechanical Arm_. Right-click twice to set it as the _destination_.", "block.create.mechanical_arm.tooltip.control2": "Scroll with Wrench", - "block.create.mechanical_arm.tooltip.action2": "Sets the ordering behaviour for _items_ output by the _mechanical_ _Arm_.", + "block.create.mechanical_arm.tooltip.action2": "Sets the ordering behaviour for _items_ output by the _mechanical Arm_.", "item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND", "item.create.wand_of_symmetry.tooltip.summary": "Perfectly mirrors Block placement across configured planes.", @@ -173,7 +173,7 @@ "item.create.wand_of_symmetry.tooltip.control2": "R-Click in the Air", "item.create.wand_of_symmetry.tooltip.action2": "_Removes_ the active Mirror", "item.create.wand_of_symmetry.tooltip.control3": "R-Click while Sneaking", - "item.create.wand_of_symmetry.tooltip.action3": "Opens the _Configuration_ _Interface_", + "item.create.wand_of_symmetry.tooltip.action3": "Opens the _Configuration Interface_", "item.create.handheld_blockzapper.tooltip": "BLOCKZAPPER", "item.create.handheld_blockzapper.tooltip.summary": "Novel gadget for placing or exchanging blocks at a distance.", @@ -182,46 +182,46 @@ "item.create.handheld_blockzapper.tooltip.control2": "R-Click at Block", "item.create.handheld_blockzapper.tooltip.action2": "_Places_ or _Replaces_ the targeted block.", "item.create.handheld_blockzapper.tooltip.control3": "R-Click while Sneaking", - "item.create.handheld_blockzapper.tooltip.action3": "Opens the _Configuration_ _Interface_.", + "item.create.handheld_blockzapper.tooltip.action3": "Opens the _Configuration Interface_.", "item.create.handheld_worldshaper.tooltip": "HANDHELD WORLDSHAPER", - "item.create.handheld_worldshaper.tooltip.summary": "Handy tool for creating _landscapes_ and _terrain_ _features_.", + "item.create.handheld_worldshaper.tooltip.summary": "Handy tool for creating _landscapes_ and _terrain features_.", "item.create.handheld_worldshaper.tooltip.control1": "L-Click at Block", "item.create.handheld_worldshaper.tooltip.action1": "Sets blocks placed by the tool to the targeted block.", "item.create.handheld_worldshaper.tooltip.control2": "R-Click at Block", "item.create.handheld_worldshaper.tooltip.action2": "Applies the currently selected _Brush_ and _Tool_ at the targeted location.", "item.create.handheld_worldshaper.tooltip.control3": "R-Click while Sneaking", - "item.create.handheld_worldshaper.tooltip.action3": "Opens the _Configuration_ _Interface_", + "item.create.handheld_worldshaper.tooltip.action3": "Opens the _Configuration Interface_", "item.create.tree_fertilizer.tooltip": "TREE FERTILIZER", "item.create.tree_fertilizer.tooltip.summary": "A powerful combination of minerals suitable for speeding up the growth of common tree types.", "item.create.tree_fertilizer.tooltip.condition1": "When used on a Sapling", - "item.create.tree_fertilizer.tooltip.behaviour1": "Grows Trees _regardless_ of their _spacing_ _conditions_", + "item.create.tree_fertilizer.tooltip.behaviour1": "Grows Trees _regardless_ of their _spacing conditions_", "item.create.deforester.tooltip": "DEFORESTER", - "item.create.deforester.tooltip.summary": "A _radiant_ _axe_ able to chop down trees in a split second.", + "item.create.deforester.tooltip.summary": "A _radiant axe_ able to chop down trees in a split second.", "item.create.extendo_grip.tooltip": "EXTENDO GRIP", - "item.create.extendo_grip.tooltip.summary": "Boioioing! Greatly _increases_ _reach_ _distance_ of the wielder.", + "item.create.extendo_grip.tooltip.summary": "Boioioing! Greatly _increases reach distance_ of the wielder.", "item.create.extendo_grip.tooltip.condition1": "When in Off-Hand", - "item.create.extendo_grip.tooltip.behaviour1": "Increases _reach_ _distance_ of items used in the _Main-Hand_.", + "item.create.extendo_grip.tooltip.behaviour1": "Increases _reach distance_ of items used in the _Main-Hand_.", "item.create.filter.tooltip": "FILTER", - "item.create.filter.tooltip.summary": "_Controls_ _outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set_ _of_ _items_ or several _nested_ _filters_.", + "item.create.filter.tooltip.summary": "_Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of items_ or several _nested filters_.", "item.create.filter.tooltip.condition1": "When in filter slot", "item.create.filter.tooltip.behaviour1": "_Controls_ item flow according to its _configuration_.", "item.create.filter.tooltip.condition2": "When R-Clicked", - "item.create.filter.tooltip.behaviour2": "Opens the _configuration_ _interface_.", + "item.create.filter.tooltip.behaviour2": "Opens the _configuration interface_.", "item.create.attribute_filter.tooltip": "ATTRIBUTE FILTER", - "item.create.attribute_filter.tooltip.summary": "_Controls_ _outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set_ _of_ item _attributes_ and _categories_.", + "item.create.attribute_filter.tooltip.summary": "_Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of_ item _attributes_ and _categories_.", "item.create.attribute_filter.tooltip.condition1": "When in filter slot", "item.create.attribute_filter.tooltip.behaviour1": "_Controls_ item flow according to its _configuration_.", "item.create.attribute_filter.tooltip.condition2": "When R-Clicked", - "item.create.attribute_filter.tooltip.behaviour2": "Opens the _configuration_ _interface_.", + "item.create.attribute_filter.tooltip.behaviour2": "Opens the _configuration interface_.", "item.create.empty_schematic.tooltip": "EMPTY SCHEMATIC", - "item.create.empty_schematic.tooltip.summary": "Used as a recipe ingredient and for writing at the _Schematic_ _Table_.", + "item.create.empty_schematic.tooltip.summary": "Used as a recipe ingredient and for writing at the _Schematic Table_.", "item.create.schematic.tooltip": "SCHEMATIC", "item.create.schematic.tooltip.summary": "Holds a structure to be positioned and placed into the world. Position the Hologram as desired and use a _Schematicannon_ to build it.", @@ -249,24 +249,24 @@ "block.create.schematicannon.tooltip.action1": "Opens the _Interface_", "block.create.schematic_table.tooltip": "SCHEMATIC TABLE", - "block.create.schematic_table.tooltip.summary": "Writes saved Schematics onto an _Empty_ _Schematic_.", + "block.create.schematic_table.tooltip.summary": "Writes saved Schematics onto an _Empty Schematic_.", "block.create.schematic_table.tooltip.condition1": "When given an Empty Schematic", "block.create.schematic_table.tooltip.behaviour1": "Uploads a chosen File from your Schematics Folder.", "block.create.shaft.tooltip": "SHAFT", - "block.create.shaft.tooltip.summary": "_Relays_ _Rotation_ in a straight line.", + "block.create.shaft.tooltip.summary": "_Relays Rotation_ in a straight line.", "block.create.cogwheel.tooltip": "COGWHEEL", - "block.create.cogwheel.tooltip.summary": "_Relays_ _Rotation_ in a straight line, and to adjacent _Cogwheels_.", + "block.create.cogwheel.tooltip.summary": "_Relays Rotation_ in a straight line, and to adjacent _Cogwheels_.", "block.create.large_cogwheel.tooltip": "LARGE COGWHEEL", - "block.create.large_cogwheel.tooltip.summary": "A larger version of the _Cogwheel_, allowing for _change_ in _Rotation_ _Speed_ when connected to its smaller Counterpart.", + "block.create.large_cogwheel.tooltip.summary": "A larger version of the _Cogwheel_, allowing for _change_ in _Rotation Speed_ when connected to its smaller Counterpart.", "block.create.encased_shaft.tooltip": "ENCASED SHAFT", - "block.create.encased_shaft.tooltip.summary": "_Relays_ _Rotation_ in a straight line. Suitable for propagating Rotation through Walls.", + "block.create.encased_shaft.tooltip.summary": "_Relays Rotation_ in a straight line. Suitable for propagating Rotation through Walls.", "block.create.gearbox.tooltip": "GEARBOX", - "block.create.gearbox.tooltip.summary": "_Relays_ _Rotation_ in _four_ _directions_ Reverses straight connections.", + "block.create.gearbox.tooltip.summary": "_Relays Rotation_ in _four directions_ Reverses straight connections.", "block.create.gearshift.tooltip": "GEARSHIFT", "block.create.gearshift.tooltip.summary": "A control to toggle rotation direction for connected shafts.", @@ -279,369 +279,369 @@ "block.create.clutch.tooltip.behaviour1": "_Stops_ conveying rotation to the other side.", "block.create.encased_chain_drive.tooltip": "ENCASED_CHAIN_DRIVE", - "block.create.encased_chain_drive.tooltip.summary": "_Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.", + "block.create.encased_chain_drive.tooltip.summary": "_Relays Rotation_ in a straight line and to adjacent _Encased Chain Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.", "block.create.encased_chain_drive.tooltip.condition1": "When Connected", - "block.create.encased_chain_drive.tooltip.behaviour1": "Attached Blocks will relay _rotation_ _speed_ and direction of this component.", + "block.create.encased_chain_drive.tooltip.behaviour1": "Attached Blocks will relay _rotation speed_ and direction of this component.", "block.create.adjustable_chain_gearshift.tooltip": "ADJUSTABLE CHAIN GEARSHIFT", - "block.create.adjustable_chain_gearshift.tooltip.summary": "_Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. _Analog_ _redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.", + "block.create.adjustable_chain_gearshift.tooltip.summary": "_Relays Rotation_ in a straight line and to adjacent _Encased Chain Drives_. _Analog redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.", "block.create.adjustable_chain_gearshift.tooltip.condition1": "Redstone Control", - "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "_Without_ a signal, adjacent chain drives will relay the _same_ _speed._ With a _full_ _strength_ signal, adjacent chain drives will relay exactly _twice_ _its_ _speed._ Anything inbetween will give results between 1-2x its speed.", + "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "_Without_ a signal, adjacent chain drives will relay the _same speed._ With a _full strength_ signal, adjacent chain drives will relay exactly _twice its speed._ Anything inbetween will give results between 1-2x its speed.", "item.create.belt_connector.tooltip": "BELT CONNECTOR", - "item.create.belt_connector.tooltip.summary": "Connects two or more _Shafts_ with a _Mechanical_ _Belt_. Connected shafts will have the exact same rotation speed and direction. The Belt can act as a _Conveyor_ for _Items_ and _Entities_.", + "item.create.belt_connector.tooltip.summary": "Connects two or more _Shafts_ with a _Mechanical Belt_. Connected shafts will have the exact same rotation speed and direction. The Belt can act as a _Conveyor_ for _Items_ and _Entities_.", "item.create.belt_connector.tooltip.control1": "R-Clicked on Shaft", - "item.create.belt_connector.tooltip.action1": "Selects the shaft as one pulley of the Belt. Both selected Shafts have to _line_ _up_ either _Vertically_, _Horizontally_, or _Diagonally_ toward the Belt's Direction.", + "item.create.belt_connector.tooltip.action1": "Selects the shaft as one pulley of the Belt. Both selected Shafts have to _line up_ either _Vertically_, _Horizontally_, or _Diagonally_ toward the Belt's Direction.", "item.create.belt_connector.tooltip.control2": "R-Click while Sneaking", "item.create.belt_connector.tooltip.action2": "_Resets_ the first selected position for the Belt.", "item.create.goggles.tooltip": "GOGGLES", - "item.create.goggles.tooltip.summary": "A pair of glasses to augment your vision with useful _kinetic_ _information_.", + "item.create.goggles.tooltip.summary": "A pair of glasses to augment your vision with useful _kinetic information_.", "item.create.goggles.tooltip.condition1": "When worn", - "item.create.goggles.tooltip.behaviour1": "Shows _colored_ _indicators_ corresponding to the _Speed_ _Level_ of a placed kinetic component as well as _Stress_ _Impact_ and _Capacity_ of individual components.", + "item.create.goggles.tooltip.behaviour1": "Shows _colored indicators_ corresponding to the _Speed Level_ of a placed kinetic component as well as _Stress Impact_ and _Capacity_ of individual components.", "item.create.goggles.tooltip.condition2": "When looking at gauge", "item.create.goggles.tooltip.behaviour2": "Shows detailed information about _Speed_ or _Stress_ of the network to which the gauge is connected.", "item.create.wrench.tooltip": "WRENCH", "item.create.wrench.tooltip.summary": "A useful tool for working on kinetic contraptions. Can be used to _Rotate_, _Dismantle_ and to _Configure_ components.", "item.create.wrench.tooltip.control1": "Right-Click a kinetic block", - "item.create.wrench.tooltip.action1": "_Rotates_ _components_ toward or away from the face with which you interacted.", + "item.create.wrench.tooltip.action1": "_Rotates components_ toward or away from the face with which you interacted.", "item.create.wrench.tooltip.control2": "R-Click while Sneaking", - "item.create.wrench.tooltip.action2": "_Disassembles_ _Kinetic_ _components_ and places them back in _your_ _inventory_.", + "item.create.wrench.tooltip.action2": "_Disassembles Kinetic components_ and places them back in _your inventory_.", "block.create.creative_motor.tooltip": "CREATIVE MOTOR", - "block.create.creative_motor.tooltip.summary": "A configurable source of _Rotational_ _Force_.", + "block.create.creative_motor.tooltip.summary": "A configurable source of _Rotational Force_.", "block.create.water_wheel.tooltip": "WATER WHEEL", - "block.create.water_wheel.tooltip.summary": "Provides _Rotational_ _Force_ taken from adjacent _Water_ _Currents_.", + "block.create.water_wheel.tooltip.summary": "Provides _Rotational Force_ taken from adjacent _Water Currents_.", "block.create.encased_fan.tooltip": "ENCASED FAN", - "block.create.encased_fan.tooltip.summary": "Converts _Rotational_ _Force_ to _Air_ _Currents_ and back. Has a variety of uses.", + "block.create.encased_fan.tooltip.summary": "Converts _Rotational Force_ to _Air Currents_ and back. Has a variety of uses.", "block.create.encased_fan.tooltip.condition1": "When Powered by Redstone", - "block.create.encased_fan.tooltip.behaviour1": "Provides _rotational_ _force_ from any _heat_ _sources_ immediately below itself. The fan has to be facing down.", + "block.create.encased_fan.tooltip.behaviour1": "Provides _rotational force_ from any _heat sources_ immediately below itself. The fan has to be facing down.", "block.create.encased_fan.tooltip.condition2": "When Powered by Kinetics", "block.create.encased_fan.tooltip.behaviour2": "_Pushes_ or _Pulls_ Entities, depending on the incoming Rotation speed.", "block.create.encased_fan.tooltip.condition3": "When blowing through special blocks", - "block.create.encased_fan.tooltip.behaviour3": "_Liquids_ and _Fire_ particles are emitted into the air flow. This can be used to _process_ _items_.", + "block.create.encased_fan.tooltip.behaviour3": "_Liquids_ and _Fire_ particles are emitted into the air flow. This can be used to _process items_.", "block.create.nozzle.tooltip": "NOZZLE", - "block.create.nozzle.tooltip.summary": "Attach to the front of an _Encased_ _Fan_ to distribute its effect on Entities in _all_ _directions_.", + "block.create.nozzle.tooltip.summary": "Attach to the front of an _Encased Fan_ to distribute its effect on Entities in _all directions_.", "block.create.hand_crank.tooltip": "HAND CRANK", - "block.create.hand_crank.tooltip.summary": "A simple _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.hand_crank.tooltip.summary": "A simple _source_ of _Rotational Force_ that requires the interaction of players. Be careful not to wear yourself out!", "block.create.hand_crank.tooltip.condition1": "When Used", - "block.create.hand_crank.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + "block.create.hand_crank.tooltip.behaviour1": "Provides _Rotational Force_ to an attached contraption. _Sneak to reverse_ the rotation.", "block.create.cuckoo_clock.tooltip": "CUCKOO CLOCK", - "block.create.cuckoo_clock.tooltip.summary": "Fine craftsmanship for _decorating_ a space and _keeping_ _track_ _of_ _time_.", + "block.create.cuckoo_clock.tooltip.summary": "Fine craftsmanship for _decorating_ a space and _keeping track of time_.", "block.create.cuckoo_clock.tooltip.condition1": "When Powered by Kinetics", - "block.create.cuckoo_clock.tooltip.behaviour1": "Shows the _current_ _time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players_ _can_ _sleep_.", + "block.create.cuckoo_clock.tooltip.behaviour1": "Shows the _current time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players can sleep_.", "block.create.turntable.tooltip": "TURNTABLE", - "block.create.turntable.tooltip.summary": "Turns _Rotational_ _Force_ into refined Motion Sickness.", + "block.create.turntable.tooltip.summary": "Turns _Rotational Force_ into refined Motion Sickness.", "block.create.millstone.tooltip": "MILLSTONE", "block.create.millstone.tooltip.summary": "A kinetic component suitable for _grinding_ inserted _materials_. Can be powered by an adjacent cogwheel or by connecting to the shaft at the bottom. Results have to be extracted from the component.", "block.create.millstone.tooltip.condition1": "When Powered by Kinetics", - "block.create.millstone.tooltip.behaviour1": "Starts applying _milling_ _recipes_ to any items inserted from the side or the top of the block.", + "block.create.millstone.tooltip.behaviour1": "Starts applying _milling recipes_ to any items inserted from the side or the top of the block.", "block.create.millstone.tooltip.condition2": "When R-Clicked", "block.create.millstone.tooltip.behaviour2": "Collects the outputs manually.", "block.create.crushing_wheel.tooltip": "CRUSHING WHEEL", - "block.create.crushing_wheel.tooltip.summary": "Large rotatable wheels that _break_ _down_ anything.", + "block.create.crushing_wheel.tooltip.summary": "Large rotatable wheels that _break down_ anything.", "block.create.crushing_wheel.tooltip.condition1": "When attached to other Crushing Wheel", - "block.create.crushing_wheel.tooltip.behaviour1": "Forms a crushing machine for processing a variety of things. The Wheels' teeth have to connect and moving with the _same_ _speed_ in _opposite_ _directions_.", + "block.create.crushing_wheel.tooltip.behaviour1": "Forms a crushing machine for processing a variety of things. The Wheels' teeth have to connect and moving with the _same speed_ in _opposite directions_.", "block.create.mechanical_press.tooltip": "MECHANICAL PRESS", - "block.create.mechanical_press.tooltip.summary": "A forceful piston for compressing items beneath it. Requires constant _Rotational_ _Force_.", + "block.create.mechanical_press.tooltip.summary": "A forceful piston for compressing items beneath it. Requires constant _Rotational Force_.", "block.create.mechanical_press.tooltip.condition1": "When Powered by Redstone", "block.create.mechanical_press.tooltip.behaviour1": "_Starts_ to compress items dropped below it.", "block.create.mechanical_press.tooltip.condition2": "When Above a Mechanical Belt", "block.create.mechanical_press.tooltip.behaviour2": "_Automatically_ compresses bypassing items on the Belt.", "block.create.mechanical_press.tooltip.condition3": "When above Basin", - "block.create.mechanical_press.tooltip.behaviour3": "Starts to _compact_ _items_ in the basin whenever all necessary ingredients are present.", + "block.create.mechanical_press.tooltip.behaviour3": "Starts to _compact items_ in the basin whenever all necessary ingredients are present.", "block.create.basin.tooltip": "BASIN", - "block.create.basin.tooltip.summary": "A handy _item_ _container_ used in processing with the _Mechanical_ _Mixer_ and the _Mechanical_ _Press_. Supports _Redstone_ _Comparators_. Comes with a handy filter, specifying which items should be created in this Basin.", + "block.create.basin.tooltip.summary": "A handy _item container_ used in processing with the _Mechanical Mixer_ and the _Mechanical Press_. Supports _Redstone Comparators_. Comes with a handy filter, specifying which items should be created in this Basin.", "block.create.basin.tooltip.condition1": "Auto-Output", - "block.create.basin.tooltip.behaviour1": "When _open_ _inventories_ such as belts, other basins, depots, item drains and others are _below_ _one_ _side_ of a basin, they will automatically receive any _item/fluid_ _outputs_ created in the basin. This is useful for automation.", + "block.create.basin.tooltip.behaviour1": "When _open inventories_ such as belts, other basins, depots, item drains and others are _below one side_ of a basin, they will automatically receive any _item/fluid outputs_ created in the basin. This is useful for automation.", "block.create.blaze_burner.tooltip": "BLAZE BURNER", "block.create.blaze_burner.tooltip.summary": "A block to heat a basin when housing a tamed blaze.", "block.create.blaze_burner.tooltip.condition1": "When placed below a basin", "block.create.blaze_burner.tooltip.behaviour1": "Provides _heat_ to basin recipes.", "block.create.blaze_burner.tooltip.condition2": "When fuel is used on the blaze heater", - "block.create.blaze_burner.tooltip.behaviour2": "Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze_ _Cake_ for high temperatures.", + "block.create.blaze_burner.tooltip.behaviour2": "Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze Cake_ for high temperatures.", "block.create.reinforced_rail.tooltip": "REINFORCED RAIL", - "block.create.reinforced_rail.tooltip.summary": "A timber stabilized rail, _does_ _not_ _need_ _supports_.", + "block.create.reinforced_rail.tooltip.summary": "A timber stabilized rail, _does not need supports_.", "block.create.mechanical_mixer.tooltip": "MECHANICAL MIXER", - "block.create.mechanical_mixer.tooltip.summary": "A kinetic whisk for applying any shapeless crafting recipes to items beneath it. Requires constant _Rotational_ _Force_ and a _Basin_ placed below (with a gap in between).", + "block.create.mechanical_mixer.tooltip.summary": "A kinetic whisk for applying any shapeless crafting recipes to items beneath it. Requires constant _Rotational Force_ and a _Basin_ placed below (with a gap in between).", "block.create.mechanical_mixer.tooltip.condition1": "When above Basin", "block.create.mechanical_mixer.tooltip.behaviour1": "Starts to mix items in the basin whenever all necessary ingredients are present. To prevent unwanted recipes, use the filter slot on the basin or cut the rotational force until all desired ingredients have been added.", "block.create.mechanical_crafter.tooltip": "MECHANICAL CRAFTER", - "block.create.mechanical_crafter.tooltip.summary": "A kinetic assembler for _automating_ any _shaped_ _crafting_ recipe. Place _multiple_ _in_ _a_ _grid_ corresponding to your recipe, and _arrange_ _their_ _belts_ to create a _flow_ that exits the grid on one of the crafters.", + "block.create.mechanical_crafter.tooltip.summary": "A kinetic assembler for _automating_ any _shaped crafting_ recipe. Place _multiple in a grid_ corresponding to your recipe, and _arrange their belts_ to create a _flow_ that exits the grid on one of the crafters.", "block.create.mechanical_crafter.tooltip.condition1": "When Powered by Kinetics", - "block.create.mechanical_crafter.tooltip.behaviour1": "_Starts_ _the_ _crafting_ _process_ as soon as _all_ _crafters_ in the grid have been _given_ _an_ _item_.", + "block.create.mechanical_crafter.tooltip.behaviour1": "_Starts the crafting process_ as soon as _all crafters_ in the grid have been _given an item_.", "block.create.mechanical_crafter.tooltip.condition2": "On Redstone Pulse", - "block.create.mechanical_crafter.tooltip.behaviour2": "_Forces_ the start of the _crafting_ _process_ with all currently given _items_ in the grid.", + "block.create.mechanical_crafter.tooltip.behaviour2": "_Forces_ the start of the _crafting process_ with all currently given _items_ in the grid.", "block.create.mechanical_crafter.tooltip.control1": "When Wrenched at Front", - "block.create.mechanical_crafter.tooltip.action1": "_Cycles_ _the_ _direction_ an individual crafter _moves_ _its_ _items_ towards. To form a working grid, _arrange_ _the_ _belts_ _in_ _a_ _flow_ which moves all items towards a final crafter. The final crafter must _point_ _away_ from the grid.", + "block.create.mechanical_crafter.tooltip.action1": "_Cycles the direction_ an individual crafter _moves its items_ towards. To form a working grid, _arrange the belts in a flow_ which moves all items towards a final crafter. The final crafter must _point away_ from the grid.", "block.create.mechanical_crafter.tooltip.control2": "When Wrenched at back", - "block.create.mechanical_crafter.tooltip.action2": "_Connects_ the _input_ _inventory_ of adjacent crafters. Use this to _combine_ _slots_ in the crafting grid and _save_ _on_ _input_ _work_.", + "block.create.mechanical_crafter.tooltip.action2": "_Connects_ the _input inventory_ of adjacent crafters. Use this to _combine slots_ in the crafting grid and _save on input work_.", "block.create.furnace_engine.tooltip": "FURNACE ENGINE", - "block.create.furnace_engine.tooltip.summary": "A powerful source of _Rotational_ _Power_ that requires a _running_ _furnace_ to work.", + "block.create.furnace_engine.tooltip.summary": "A powerful source of _Rotational Power_ that requires a _running furnace_ to work.", "block.create.furnace_engine.tooltip.condition1": "When Attached to Lit Furnace", - "block.create.furnace_engine.tooltip.behaviour1": "_Starts_ _powering_ a _Flywheel_ placed in front of it (1m apart). Use a Blast Furnace for higher speeds.", + "block.create.furnace_engine.tooltip.behaviour1": "_Starts powering_ a _Flywheel_ placed in front of it (1m apart). Use a Blast Furnace for higher speeds.", "block.create.flywheel.tooltip": "FLYWHEEL", - "block.create.flywheel.tooltip.summary": "A large metal wheel to _harness_ _and_ _stabilize_ generated force by an _attached_ _Engine_. Flywheels connect to engines if they are _1m_ _apart_ and at a _90\u00B0_ _Angle_ from each other.", + "block.create.flywheel.tooltip.summary": "A large metal wheel to _harness and stabilize_ generated force by an _attached Engine_. Flywheels connect to engines if they are _1m apart_ and at a _90\u00B0 Angle_ from each other.", "block.create.flywheel.tooltip.condition1": "When Attached to Running Engine", - "block.create.flywheel.tooltip.behaviour1": "Provides _Rotational_ _Force_ to a connected contraption based on the generator's strength and speed.", + "block.create.flywheel.tooltip.behaviour1": "Provides _Rotational Force_ to a connected contraption based on the generator's strength and speed.", "block.create.portable_storage_interface.tooltip": "PORTABLE STORAGE INTERFACE", - "block.create.portable_storage_interface.tooltip.summary": "A portable interchange point for _moving_ _items_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face_ _each_ _other_ and be spaced _1-2_ _blocks_ _apart_.", + "block.create.portable_storage_interface.tooltip.summary": "A portable interchange point for _moving items_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.", "block.create.portable_storage_interface.tooltip.condition1": "While Moving", - "block.create.portable_storage_interface.tooltip.behaviour1": "Interacts with stationary _portable_ _storage_ _interfaces_ to transfer items to or from the contraption. Components inserting into or extracting from the _Stationary_ _Interface_ will interact with the inventories on the contraption _directly._ The structure will briefly stall as items are exchanged.", + "block.create.portable_storage_interface.tooltip.behaviour1": "Interacts with stationary _portable storage interfaces_ to transfer items to or from the contraption. Components inserting into or extracting from the _Stationary Interface_ will interact with the inventories on the contraption _directly._ The structure will briefly stall as items are exchanged.", "block.create.portable_storage_interface.tooltip.condition2": "When Powered by Redstone", "block.create.portable_storage_interface.tooltip.behaviour2": "_Disengages_ any active connection immediately.", "block.create.portable_fluid_interface.tooltip": "PORTABLE FLUID INTERFACE", - "block.create.portable_fluid_interface.tooltip.summary": "A portable interchange point for _moving_ _fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face_ _each_ _other_ and be spaced _1-2_ _blocks_ _apart_.", + "block.create.portable_fluid_interface.tooltip.summary": "A portable interchange point for _moving fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.", "block.create.portable_fluid_interface.tooltip.condition1": "While Moving", - "block.create.portable_fluid_interface.tooltip.behaviour1": "Interacts with stationary _portable_ _storage_ _interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary_ _Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.", + "block.create.portable_fluid_interface.tooltip.behaviour1": "Interacts with stationary _portable storage interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.", "block.create.portable_fluid_interface.tooltip.condition2": "When Powered by Redstone", "block.create.portable_fluid_interface.tooltip.behaviour2": "_Disengages_ any active connection immediately.", "block.create.rotation_speed_controller.tooltip": "ROTATION SPEED CONTROLLER", - "block.create.rotation_speed_controller.tooltip.summary": "A _configurable_ _relay_ able to speed up or slow down the target component to any desired speed.", + "block.create.rotation_speed_controller.tooltip.summary": "A _configurable relay_ able to speed up or slow down the target component to any desired speed.", "block.create.rotation_speed_controller.tooltip.condition1": "When Attached to Large Cogwheel", - "block.create.rotation_speed_controller.tooltip.behaviour1": "Relays incoming rotational force to the wheel, trying to _match_ the _speed_ it is configured to target. The _cogwheel_ has to be _attached_ _on_ _top_ of the controller.", + "block.create.rotation_speed_controller.tooltip.behaviour1": "Relays incoming rotational force to the wheel, trying to _match_ the _speed_ it is configured to target. The _cogwheel_ has to be _attached on top_ of the controller.", "block.create.mechanical_piston.tooltip": "MECHANICAL PISTON", - "block.create.mechanical_piston.tooltip.summary": "A more advanced version of the _Piston._ It uses _Rotational_ _Force_ to precisely move structures in front of it. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single line of blocks.", + "block.create.mechanical_piston.tooltip.summary": "A more advanced version of the _Piston._ It uses _Rotational Force_ to precisely move structures in front of it. _Piston Extension Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Chassis_ or _Slime Blocks_ to move more than a single line of blocks.", "block.create.mechanical_piston.tooltip.condition1": "When Powered by Kinetics", "block.create.mechanical_piston.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to incoming Rotation Speed.", "block.create.piston_extension_pole.tooltip": "PISTON POLE", - "block.create.piston_extension_pole.tooltip.summary": "Extends the range of _Mechanical_ _Pistons_.", + "block.create.piston_extension_pole.tooltip.summary": "Extends the range of _Mechanical Pistons_.", "block.create.piston_extension_pole.tooltip.condition1": "When attached to Mechanical Piston", "block.create.piston_extension_pole.tooltip.behaviour1": "Extends a piston's range by 1 block", "block.create.mechanical_bearing.tooltip": "MECHANICAL BEARING", - "block.create.mechanical_bearing.tooltip.summary": "Used for rotating _larger_ _structures_ with rotational force.", + "block.create.mechanical_bearing.tooltip.summary": "Used for rotating _larger structures_ with rotational force.", "block.create.mechanical_bearing.tooltip.condition1": "When Powered by Kinetics", - "block.create.mechanical_bearing.tooltip.behaviour1": "Starts rotating attached blocks. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.", + "block.create.mechanical_bearing.tooltip.behaviour1": "Starts rotating attached blocks. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.", "block.create.windmill_bearing.tooltip": "WINDMILL BEARING", - "block.create.windmill_bearing.tooltip.summary": "Used for harnessing _Rotational_ _Force_ from wind. Attach your own design and watch it spin!", + "block.create.windmill_bearing.tooltip.summary": "Used for harnessing _Rotational Force_ from wind. Attach your own design and watch it spin!", "block.create.windmill_bearing.tooltip.condition1": "When Right-clicked", - "block.create.windmill_bearing.tooltip.behaviour1": "Starts providing _Rotational_ _Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail_ _Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.", + "block.create.windmill_bearing.tooltip.behaviour1": "Starts providing _Rotational Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.", "block.create.sail_frame.tooltip": "SAIL FRAME", - "block.create.sail_frame.tooltip.summary": "A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_.", + "block.create.sail_frame.tooltip.summary": "A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill Bearing_.", "block.create.white_sail.tooltip": "SAIL", - "block.create.white_sail.tooltip.summary": "A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_. Comes in a variety of colours.", + "block.create.white_sail.tooltip.summary": "A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill Bearing_. Comes in a variety of colours.", "block.create.white_sail.tooltip.condition1": "When Right-clicked with Dye", "block.create.white_sail.tooltip.behaviour1": "Changes color of the sail.", "block.create.clockwork_bearing.tooltip": "CLOCKWORK BEARING", - "block.create.clockwork_bearing.tooltip.summary": "An advanced version of the _Mechanical_ _Bearing_ for rotating up to two _clock_ _hands_ according to current _in-game_ _time_.", + "block.create.clockwork_bearing.tooltip.summary": "An advanced version of the _Mechanical Bearing_ for rotating up to two _clock hands_ according to current _in-game time_.", "block.create.clockwork_bearing.tooltip.condition1": "When Powered by Kinetics", - "block.create.clockwork_bearing.tooltip.behaviour1": "Starts rotating the attached Structure towards the _current_ _hour_. If an independent second structure exists in front of the first one, it will serve as the _minute_ _hand_.", + "block.create.clockwork_bearing.tooltip.behaviour1": "Starts rotating the attached Structure towards the _current hour_. If an independent second structure exists in front of the first one, it will serve as the _minute hand_.", "block.create.sequenced_gearshift.tooltip": "SEQUENCED GEARSHIFT", - "block.create.sequenced_gearshift.tooltip.summary": "A _programmable_ _utility_ _component,_ which can change its _rotational_ _through-put_ according to up to _5_ _consecutive_ _instructions._ Use this to power Mechanical Bearings, Pistons or Pulleys with more control over timing and speed. May become less precise at higher speeds.", + "block.create.sequenced_gearshift.tooltip.summary": "A _programmable utility component,_ which can change its _rotational through-put_ according to up to _5 consecutive instructions._ Use this to power Mechanical Bearings, Pistons or Pulleys with more control over timing and speed. May become less precise at higher speeds.", "block.create.sequenced_gearshift.tooltip.condition1": "When Powered by Redstone", - "block.create.sequenced_gearshift.tooltip.behaviour1": "_Starts_ _executing_ programmed instructions based on the input speed.", + "block.create.sequenced_gearshift.tooltip.behaviour1": "_Starts executing_ programmed instructions based on the input speed.", "block.create.sequenced_gearshift.tooltip.condition2": "When R-Clicked", - "block.create.sequenced_gearshift.tooltip.behaviour2": "Opens the _configuration_ _interface._", + "block.create.sequenced_gearshift.tooltip.behaviour2": "Opens the _configuration interface._", "block.create.cart_assembler.tooltip": "CART ASSEMBLER", "block.create.cart_assembler.tooltip.summary": "When placed on a _Rail_, can _assemble_ and _disassemble_ moving structures onto passing minecarts. Refer to [Ctrl] for rail type specific behaviour.", "block.create.cart_assembler.tooltip.condition1": "Single Cart Contraptions", - "block.create.cart_assembler.tooltip.behaviour1": "With a _single_ assember, structures will anchor and rotate on a _single_ _minecart_. Use a _wrench_ to specify desired _rotation_ _behaviour_.", + "block.create.cart_assembler.tooltip.behaviour1": "With a _single_ assember, structures will anchor and rotate on a _single minecart_. Use a _wrench_ to specify desired _rotation behaviour_.", "block.create.cart_assembler.tooltip.condition2": "Carriage Contraptions", - "block.create.cart_assembler.tooltip.behaviour2": "Two cart assembers _connected_ _by_ a _structure_ will, once both contain a minecart, connect those carts with a _contraption_ _mounted_ _between_ the _two_ of them. The structure will behave similarly to a _Minecart_ _Coupling_.", + "block.create.cart_assembler.tooltip.behaviour2": "Two cart assembers _connected by_ a _structure_ will, once both contain a minecart, connect those carts with a _contraption mounted between_ the _two_ of them. The structure will behave similarly to a _Minecart Coupling_.", "block.create.cart_assembler.tooltip.control1": "When placed above Rail", - "block.create.cart_assembler.tooltip.action1": "_Assembles_ onto passing carts _when_ _powered_, _disassembles_ them otherwise.", + "block.create.cart_assembler.tooltip.action1": "_Assembles_ onto passing carts _when powered_, _disassembles_ them otherwise.", "block.create.cart_assembler.tooltip.control2": "When placed above Powered Rail", - "block.create.cart_assembler.tooltip.action2": "Assembles and _accelerates_ carts _when_ _powered_, disassembles and _holds_ them otherwise.", + "block.create.cart_assembler.tooltip.action2": "Assembles and _accelerates_ carts _when powered_, disassembles and _holds_ them otherwise.", "block.create.cart_assembler.tooltip.control3": "When placed above Detector Rail", - "block.create.cart_assembler.tooltip.action3": "_Assembles_ _unassembled_ carts, _disassembles_ _assembled_ carts.", + "block.create.cart_assembler.tooltip.action3": "_Assembles unassembled_ carts, _disassembles assembled_ carts.", "block.create.cart_assembler.tooltip.control4": "When placed above Activator Rail", "block.create.cart_assembler.tooltip.action4": "_Disassembles_ carts when powered.", "block.create.rope_pulley.tooltip": "ROPE PULLEY", - "block.create.rope_pulley.tooltip.summary": "Moves attached _blocks_ and _structures_ _vertically_. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.", + "block.create.rope_pulley.tooltip.summary": "Moves attached _blocks_ and _structures vertically_. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.", "block.create.rope_pulley.tooltip.condition1": "When Powered by Kinetics", "block.create.rope_pulley.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.", "block.create.linear_chassis.tooltip": "LINEAR CHASSIS", "block.create.linear_chassis.tooltip.summary": "A configurable base block connecting structures for movement.", "block.create.linear_chassis.tooltip.condition1": "When Moved", - "block.create.linear_chassis.tooltip.behaviour1": "_Moves_ all _attached_ _Chassis_ with the same orientation, and a column of Blocks within its range. Blocks will only be pulled if the chassis' face is _Sticky_ (See [Ctrl]).", + "block.create.linear_chassis.tooltip.behaviour1": "_Moves_ all _attached Chassis_ with the same orientation, and a column of Blocks within its range. Blocks will only be pulled if the chassis' face is _Sticky_ (See [Ctrl]).", "block.create.linear_chassis.tooltip.condition2": "With Wrench", "block.create.linear_chassis.tooltip.behaviour2": "Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.", "block.create.linear_chassis.tooltip.control1": "When R-Clicked with Slime Ball", "block.create.linear_chassis.tooltip.action1": "Makes the clicked face _Sticky_. When moved, the chassis will _pull_ attached Blocks, regardless of movement direction.", "block.create.secondary_linear_chassis.tooltip": "SECONDARY LINEAR CHASSIS", - "block.create.secondary_linear_chassis.tooltip.summary": "A second type of _Linear_ _Chassis_ that does not connect to the other.", + "block.create.secondary_linear_chassis.tooltip.summary": "A second type of _Linear Chassis_ that does not connect to the other.", "block.create.radial_chassis.tooltip": "ROTATION CHASSIS", "block.create.radial_chassis.tooltip.summary": "A configurable base block connecting structures for movement.", "block.create.radial_chassis.tooltip.condition1": "When Moved", - "block.create.radial_chassis.tooltip.behaviour1": "_Moves_ all _attached_ _Chassis_ in a column, and a cylinder of blocks around itself. Blocks around it are only moved when they are within range and attached to a sticky side (See [Ctrl]).", + "block.create.radial_chassis.tooltip.behaviour1": "_Moves_ all _attached Chassis_ in a column, and a cylinder of blocks around itself. Blocks around it are only moved when they are within range and attached to a sticky side (See [Ctrl]).", "block.create.radial_chassis.tooltip.condition2": "With Wrench", "block.create.radial_chassis.tooltip.behaviour2": "Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.", "block.create.radial_chassis.tooltip.control1": "When R-Clicked with Slime Ball", "block.create.radial_chassis.tooltip.action1": "Makes the clicked face _Sticky_. When Chassis move, all designated blocks attached to the sticky side are moved with it.", "block.create.mechanical_drill.tooltip": "MECHANICAL DRILL", - "block.create.mechanical_drill.tooltip.summary": "A mechanical device suitable for _breaking_ _blocks_. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.", + "block.create.mechanical_drill.tooltip.summary": "A mechanical device suitable for _breaking blocks_. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.", "block.create.mechanical_drill.tooltip.condition1": "When Powered by Kinetics", - "block.create.mechanical_drill.tooltip.behaviour1": "Acts as a _stationary_ Block Breaker. Also _hurts_ _entities_ in its effective area.", + "block.create.mechanical_drill.tooltip.behaviour1": "Acts as a _stationary_ Block Breaker. Also _hurts entities_ in its effective area.", "block.create.mechanical_drill.tooltip.condition2": "While Moving", "block.create.mechanical_drill.tooltip.behaviour2": "Breaks Blocks with which the drill collides.", "block.create.mechanical_harvester.tooltip": "MECHANICAL HARVESTER", - "block.create.mechanical_harvester.tooltip.summary": "A mechanical plant cutter suitable for medium scale crop automation. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.", + "block.create.mechanical_harvester.tooltip.summary": "A mechanical plant cutter suitable for medium scale crop automation. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.", "block.create.mechanical_harvester.tooltip.condition1": "While Moving", - "block.create.mechanical_harvester.tooltip.behaviour1": "_Harvests_ all _mature_ _crops_ which which the blade collides and reset them to their initial growth state.", + "block.create.mechanical_harvester.tooltip.behaviour1": "_Harvests_ all _mature crops_ which which the blade collides and reset them to their initial growth state.", "block.create.mechanical_plough.tooltip": "MECHANICAL PLOUGH", - "block.create.mechanical_plough.tooltip.summary": "A mechanical plough has a variety of uses. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.", + "block.create.mechanical_plough.tooltip.summary": "A mechanical plough has a variety of uses. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.", "block.create.mechanical_plough.tooltip.condition1": "While Moving", - "block.create.mechanical_plough.tooltip.behaviour1": "_Breaks_ _blocks_ which _cannot_ _be_ _collided_ with, such as torches, tracks or snow layers. _Applies_ its _motion_ to _entities_ without hurting them. _Tills_ _soil_ _blocks_ as though a Hoe would be used on them.", + "block.create.mechanical_plough.tooltip.behaviour1": "_Breaks blocks_ which _cannot be collided_ with, such as torches, tracks or snow layers. _Applies_ its _motion_ to _entities_ without hurting them. _Tills soil blocks_ as though a Hoe would be used on them.", "block.create.mechanical_saw.tooltip": "MECHANICAL SAW", - "block.create.mechanical_saw.tooltip.summary": "Suitable for _cutting_ _trees_ effectively and for _cutting_ _blocks_ into their carpentered counterparts. It is movable using _Mechanical_ _Pistons_ or _Bearings_.", + "block.create.mechanical_saw.tooltip.summary": "Suitable for _cutting trees_ effectively and for _cutting blocks_ into their carpentered counterparts. It is movable using _Mechanical Pistons_ or _Bearings_.", "block.create.mechanical_saw.tooltip.condition1": "When facing up", - "block.create.mechanical_saw.tooltip.behaviour1": "Applies _Sawing_ and _Stonecutting_ _Recipes_ to items dropped onto or inserted into it. When multiple outputs are possible, it cycles through them unless a _filter_ is assigned.", + "block.create.mechanical_saw.tooltip.behaviour1": "Applies _Sawing_ and _Stonecutting Recipes_ to items dropped onto or inserted into it. When multiple outputs are possible, it cycles through them unless a _filter_ is assigned.", "block.create.mechanical_saw.tooltip.condition2": "When facing horizontally", - "block.create.mechanical_saw.tooltip.behaviour2": "_Breaks_ _logs_ in front of it. If the log supported a tree on its own, the _tree_ _will_ _collapse_ away from the saw.", + "block.create.mechanical_saw.tooltip.behaviour2": "_Breaks logs_ in front of it. If the log supported a tree on its own, the _tree will collapse_ away from the saw.", "block.create.mechanical_saw.tooltip.condition3": "While Moving", "block.create.mechanical_saw.tooltip.behaviour3": "_Cuts_ all _Trees_ with which the saw collides.", "block.create.stockpile_switch.tooltip": "STOCKPILE SWITCH", - "block.create.stockpile_switch.tooltip.summary": "Toggles a Redstone signal based on the amount of _Stored_ _Items_ in the attached Container. Comes with a handy filter. As opposed to a _Comparator,_ the _Stockpile_ _Switch_ allows configuration of _thresholds,_ at which signals are inverted.", + "block.create.stockpile_switch.tooltip.summary": "Toggles a Redstone signal based on the amount of _Stored Items_ in the attached Container. Comes with a handy filter. As opposed to a _Comparator,_ the _Stockpile Switch_ allows configuration of _thresholds,_ at which signals are inverted.", "block.create.stockpile_switch.tooltip.condition1": "When R-Clicked", - "block.create.stockpile_switch.tooltip.behaviour1": "Opens the _Configuration_ _Interface_.", + "block.create.stockpile_switch.tooltip.behaviour1": "Opens the _Configuration Interface_.", "block.create.content_observer.tooltip": "CONTENT OBSERVER", - "block.create.content_observer.tooltip.summary": "_Detects_ _Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute_ _contains_ a matching item, this component will emit a _Redstone_ _Signal_. When an observed _funnel_ _transfers_ a matching item, this component will emit a _Redstone_ _Pulse_.", + "block.create.content_observer.tooltip.summary": "_Detects Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute contains_ a matching item, this component will emit a _Redstone Signal_. When an observed _funnel transfers_ a matching item, this component will emit a _Redstone Pulse_.", "block.create.redstone_link.tooltip": "REDSTONE LINK", - "block.create.redstone_link.tooltip.summary": "Endpoints for _Wireless_ _Redstone_ connections. Can be assigned _Frequencies_ using any item. Signal range is limited, though reasonably far.", + "block.create.redstone_link.tooltip.summary": "Endpoints for _Wireless Redstone_ connections. Can be assigned _Frequencies_ using any item. Signal range is limited, though reasonably far.", "block.create.redstone_link.tooltip.condition1": "When Powered", "block.create.redstone_link.tooltip.behaviour1": "Receiving Links of the same _Frequency_ will produce a Redstone signal.", "block.create.redstone_link.tooltip.control1": "When R-Clicked with an Item", - "block.create.redstone_link.tooltip.action1": "Sets the _Frequency_ to that item. A total of _two_ _different_ _items_ can be used in combination for defining a Frequency.", + "block.create.redstone_link.tooltip.action1": "Sets the _Frequency_ to that item. A total of _two different items_ can be used in combination for defining a Frequency.", "block.create.redstone_link.tooltip.control2": "When R-Clicked while Sneaking", "block.create.redstone_link.tooltip.action2": "Toggles between _Receiver_ and _Transmitter_ Mode.", "block.create.nixie_tube.tooltip": "NIXIE TUBE", - "block.create.nixie_tube.tooltip.summary": "A fancy redstone-powered _Number_ and _Text_ _Display_.", + "block.create.nixie_tube.tooltip.summary": "A fancy redstone-powered _Number_ and _Text Display_.", "block.create.nixie_tube.tooltip.condition1": "When Powered", - "block.create.nixie_tube.tooltip.behaviour1": "Shows the current redstone _Signal_ _Strength_ as its displayed value.", + "block.create.nixie_tube.tooltip.behaviour1": "Shows the current redstone _Signal Strength_ as its displayed value.", "block.create.nixie_tube.tooltip.condition2": "With Name Tag", - "block.create.nixie_tube.tooltip.behaviour2": "Display _contents_ of your _name_ _tag_ with several nixie tubes _arranged_ in a _line_.", + "block.create.nixie_tube.tooltip.behaviour2": "Display _contents_ of your _name tag_ with several nixie tubes _arranged_ in a _line_.", "block.create.redstone_contact.tooltip": "REDSTONE CONTACT", - "block.create.redstone_contact.tooltip.summary": "Only emits redstone power in pairs. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.", + "block.create.redstone_contact.tooltip.summary": "Only emits redstone power in pairs. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.", "block.create.redstone_contact.tooltip.condition1": "When facing other Contact", - "block.create.redstone_contact.tooltip.behaviour1": "Provides a _Redstone_ _Signal_.", + "block.create.redstone_contact.tooltip.behaviour1": "Provides a _Redstone Signal_.", "block.create.redstone_contact.tooltip.condition2": "While Moving", "block.create.redstone_contact.tooltip.behaviour2": "Triggers all stationary contacts it passes.", "block.create.adjustable_crate.tooltip": "ADJUSTABLE CRATE", - "block.create.adjustable_crate.tooltip.summary": "This _Item_ _Container_ allows Manual control over its capacity. It can hold up to _16_ _Stacks_ of any Item. Supports _Redstone_ _Comparators_.", + "block.create.adjustable_crate.tooltip.summary": "This _Item Container_ allows Manual control over its capacity. It can hold up to _16 Stacks_ of any Item. Supports _Redstone Comparators_.", "block.create.adjustable_crate.tooltip.control1": "When R-Clicked", "block.create.adjustable_crate.tooltip.action1": "Opens the _Interface_.", "block.create.creative_crate.tooltip": "THE ENDLESS CRATE", - "block.create.creative_crate.tooltip.summary": "This _Storage_ _Container_ allows infinite replication of any item. Place next to a _Schematicannon_ to remove any material requirements.", + "block.create.creative_crate.tooltip.summary": "This _Storage Container_ allows infinite replication of any item. Place next to a _Schematicannon_ to remove any material requirements.", "block.create.creative_crate.tooltip.condition1": "When Item in Filter Slot", - "block.create.creative_crate.tooltip.behaviour1": "Anything _extracting_ from this container will provide an _endless_ _supply_ of the item specified. Items _inserted_ into this crate will be _voided._", + "block.create.creative_crate.tooltip.behaviour1": "Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._", "block.create.deployer.tooltip": "DEPLOYER", - "block.create.deployer.tooltip.summary": "_Punches_, _Uses_, and _Activates_. This machine will try to _imitate_ a _player_ as a much as possible. Can _Take_ and _Deposit_ _items_ to its own _Inventory_. Held items have to be _inserted_ and _extracted_ from the block directly.", + "block.create.deployer.tooltip.summary": "_Punches_, _Uses_, and _Activates_. This machine will try to _imitate_ a _player_ as a much as possible. Can _Take_ and _Deposit items_ to its own _Inventory_. Held items have to be _inserted_ and _extracted_ from the block directly.", "block.create.deployer.tooltip.condition1": "When Powered by Kinetics", - "block.create.deployer.tooltip.behaviour1": "Extends its arm and _activates_ in the block space _2m_ _ahead_ of itself.", + "block.create.deployer.tooltip.behaviour1": "Extends its arm and _activates_ in the block space _2m ahead_ of itself.", "block.create.deployer.tooltip.condition2": "R-Clicked with Wrench", - "block.create.deployer.tooltip.behaviour2": "Toggles punch mode. In _punch_ _mode_, the Deployer will attempt to use its item to _break_ _blocks_ or _hurt_ _entities_.", + "block.create.deployer.tooltip.behaviour2": "Toggles punch mode. In _punch mode_, the Deployer will attempt to use its item to _break blocks_ or _hurt entities_.", "block.create.deployer.tooltip.condition3": "When Filter assigned", "block.create.deployer.tooltip.behaviour3": "Deployer will not activate unless held item _matches_ the _filter._ Items not matching cannot be inserted; Held items matching the filter cannot be extracted.", "block.create.brass_casing.tooltip": "BRASS CASING", - "block.create.brass_casing.tooltip.summary": "Sturdy machine casing with a variety of uses. Safe for decoration. Can be used to _encase_ _Shafts_ and _Mechanical_ _Belts._", + "block.create.brass_casing.tooltip.summary": "Sturdy machine casing with a variety of uses. Safe for decoration. Can be used to _encase Shafts_ and _Mechanical Belts._", "block.create.pulse_repeater.tooltip": "PULSE REPEATER", - "block.create.pulse_repeater.tooltip.summary": "A simple circuit for cutting passing redstone signals to a length of _1_ _tick_.", + "block.create.pulse_repeater.tooltip.summary": "A simple circuit for cutting passing redstone signals to a length of _1 tick_.", "block.create.adjustable_repeater.tooltip": "FLEX REPEATER", - "block.create.adjustable_repeater.tooltip.summary": "An advanced _Redstone_ _Repeater_ with a _configurable_ _Delay_ up to 30 Minutes.", + "block.create.adjustable_repeater.tooltip.summary": "An advanced _Redstone Repeater_ with a _configurable Delay_ up to 30 Minutes.", "block.create.adjustable_pulse_repeater.tooltip": "FLEX PULSE REPEATER", - "block.create.adjustable_pulse_repeater.tooltip.summary": "A _Pulse_ _Repeater_ with a _configurable_ _Delay_ up to 30 Minutes.", + "block.create.adjustable_pulse_repeater.tooltip.summary": "A _Pulse Repeater_ with a _configurable Delay_ up to 30 Minutes.", "block.create.analog_lever.tooltip": "ANALOG LEVER", - "block.create.analog_lever.tooltip.summary": "A lever with more _precise_ _control_ over its emitted _signal_ _strength_.", + "block.create.analog_lever.tooltip.summary": "A lever with more _precise control_ over its emitted _signal strength_.", "block.create.powered_toggle_latch.tooltip": "POWERED TOGGLE LATCH", - "block.create.powered_toggle_latch.tooltip.summary": "A lever that can be toggled by a _Redstone_ _Pulse_.", + "block.create.powered_toggle_latch.tooltip.summary": "A lever that can be toggled by a _Redstone Pulse_.", "block.create.powered_latch.tooltip": "POWERED LATCH", - "block.create.powered_latch.tooltip.summary": "A lever that can be controlled by _Redstone_ _Signals_. A signal on the _back_ _enables_ it, a signal from the _side_ _will_ _reset_ it.", + "block.create.powered_latch.tooltip.summary": "A lever that can be controlled by _Redstone Signals_. A signal on the _back enables_ it, a signal from the _side will reset_ it.", "block.create.controller_rail.tooltip": "CONTROLLER RAIL", - "block.create.controller_rail.tooltip.summary": "A _uni-directional_ _powered_ _rail_ capable of _fine_ _control_ over a minecarts' _movement_ _speed_.", + "block.create.controller_rail.tooltip.summary": "A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.", "block.create.controller_rail.tooltip.condition1": "When Powered by Redstone", - "block.create.controller_rail.tooltip.behaviour1": "_Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal_ _strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.", + "block.create.controller_rail.tooltip.behaviour1": "_Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.", "block.create.speedometer.tooltip": "SPEEDOMETER", - "block.create.speedometer.tooltip.summary": "Measures and displays the _rotational_ _speed_ of attached kinetic components. Supports _Redstone_ _Comparators_.", + "block.create.speedometer.tooltip.summary": "Measures and displays the _rotational speed_ of attached kinetic components. Supports _Redstone Comparators_.", "block.create.speedometer.tooltip.condition1": "When Powered by Kinetics", "block.create.speedometer.tooltip.behaviour1": "Indicates a color corresponding to the level of speed. _Green_ indicates Slow, _Blue_ Moderate and _Purple_ Fast rotation. Some mechanical components require a sufficient level of speed to work properly.", "block.create.stressometer.tooltip": "STRESSOMETER", - "block.create.stressometer.tooltip.summary": "Measures and displays the _overall_ _stress_ of the attached kinetic network. Supports _Redstone_ _Comparators_.", + "block.create.stressometer.tooltip.summary": "Measures and displays the _overall stress_ of the attached kinetic network. Supports _Redstone Comparators_.", "block.create.stressometer.tooltip.condition1": "When Powered by Kinetics", - "block.create.stressometer.tooltip.behaviour1": "Indicates a color corresponding to the level of stress. _Over-stressed_ _networks_ will cease to move. Stress can be relieved by adding more _rotational_ _sources_ to the network.", + "block.create.stressometer.tooltip.behaviour1": "Indicates a color corresponding to the level of stress. _Over-stressed networks_ will cease to move. Stress can be relieved by adding more _rotational sources_ to the network.", "item.create.sand_paper.tooltip": "SAND PAPER", - "item.create.sand_paper.tooltip.summary": "A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", + "item.create.sand_paper.tooltip.summary": "A rough paper that can be used to _polish materials_. Can be automatically applied using the Deployer.", "item.create.sand_paper.tooltip.condition1": "When Used", - "item.create.sand_paper.tooltip.behaviour1": "Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking_ _at_ _them_", + "item.create.sand_paper.tooltip.behaviour1": "Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_", "item.create.super_glue.tooltip": "SUPER GLUE", "item.create.super_glue.tooltip.summary": "Glue a block to another, and they will forever be inseparable.", "item.create.super_glue.tooltip.condition1": "When Used", - "item.create.super_glue.tooltip.behaviour1": "Makes the _clicked_ _face_ of a block _sticky_. Blocks attached to sticky faces will be _dragged_ _along_ when moved by _mechanical_ _pistons_, _bearings_ and other controllers.", + "item.create.super_glue.tooltip.behaviour1": "Makes the _clicked face_ of a block _sticky_. Blocks attached to sticky faces will be _dragged along_ when moved by _mechanical pistons_, _bearings_ and other controllers.", "item.create.super_glue.tooltip.condition2": "When Held in Offhand", - "item.create.super_glue.tooltip.behaviour2": "_Automatically_ _attaches_ blocks placed from the main hand to the _side_ they were _placed_ _against._", + "item.create.super_glue.tooltip.behaviour2": "_Automatically attaches_ blocks placed from the main hand to the _side_ they were _placed against._", "item.create.builders_tea.tooltip": "BUILDERS TEA", "item.create.builders_tea.tooltip.summary": "The perfect drink to get the day started- _Motivating_ and _Saturating._", "item.create.refined_radiance.tooltip": "REFINED RADIANCE", - "item.create.refined_radiance.tooltip.summary": "A Chromatic material forged from _absorbed_ _light_.", + "item.create.refined_radiance.tooltip.summary": "A Chromatic material forged from _absorbed light_.", "item.create.shadow_steel.tooltip": "SHADOW STEEL", - "item.create.shadow_steel.tooltip.summary": "A Chromatic material forged _in_ _the_ _void_.", + "item.create.shadow_steel.tooltip.summary": "A Chromatic material forged _in the void_.", "item.create.minecart_coupling.tooltip": "MINECART COUPLING", - "item.create.minecart_coupling.tooltip.summary": "_Chains_ all your _Minecarts_ or _Carriage_ _Contraptions_ together to form a majestic Train.", + "item.create.minecart_coupling.tooltip.summary": "_Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.", "item.create.minecart_coupling.tooltip.condition1": "When Used on Minecart", - "item.create.minecart_coupling.tooltip.behaviour1": "_Couples_ two Minecarts together, attempting to keep them at a _constant_ _distance_ while moving.", + "item.create.minecart_coupling.tooltip.behaviour1": "_Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.", "item.create.crafter_slot_cover.tooltip": "SLOT COVER", - "item.create.crafter_slot_cover.tooltip.summary": "Used to mark a _Mechanical_ _Crafter_ as an empty slot in a recipe. Crafters do not necessarily have to form a full square grid. This is useful when there are recipes where _ingredients_ _are_ _diagonal_ to each other.", + "item.create.crafter_slot_cover.tooltip.summary": "Used to mark a _Mechanical Crafter_ as an empty slot in a recipe. Crafters do not necessarily have to form a full square grid. This is useful when there are recipes where _ingredients are diagonal_ to each other.", "create.tooltip.wip": "WIP", "create.tooltip.workInProgress": "Work in progress!", From bc74108933d3af7ea321f559cda37325114f2217 Mon Sep 17 00:00:00 2001 From: qkrehf2 <64183602+qkrehf2@users.noreply.github.com> Date: Fri, 25 Dec 2020 18:03:02 +0900 Subject: [PATCH 16/27] Fixed Typo Ko_Kr I was busy for holidays,, so now I can fix translation --- .../resources/assets/create/lang/ko_kr.json | 154 +++++++++--------- 1 file changed, 77 insertions(+), 77 deletions(-) diff --git a/src/main/resources/assets/create/lang/ko_kr.json b/src/main/resources/assets/create/lang/ko_kr.json index 2dfa5a722..85d98928c 100644 --- a/src/main/resources/assets/create/lang/ko_kr.json +++ b/src/main/resources/assets/create/lang/ko_kr.json @@ -390,7 +390,7 @@ "block.create.nozzle": "노즐", "block.create.blaze_burner": "블레이즈 버너", "block.create.brass_belt_funnel": "황동 깔때기", - "block.create.brass_block": "황동 블럭", + "block.create.brass_block": "황동 블록", "block.create.brass_casing": "황동 케이스", "block.create.brass_funnel": "황동 깔때기", "block.create.brass_tunnel": "황동 터널", @@ -447,7 +447,7 @@ "block.create.creative_crate": "크리에이티브 창고", "item.create.deforester": "산림파괴자", "item.create.extendo_grip": "외장형 연장 팔", - "item.create.handheld_blockzapper": "휴대용 블럭발사기", + "item.create.handheld_blockzapper": "휴대용 블록발사기", "item.create.handheld_worldshaper": "휴대용 세계편집기", "item.create.goggles": "엔지니어의 고글", "item.create.red_sand_paper": "붉은 사포", @@ -456,14 +456,14 @@ "item.create.schematic_and_quill": "청사진과 깃펜", "item.create.empty_schematic": "빈 청사진", - "block.create.copper_block": "구리 블럭", + "block.create.copper_block": "구리 블록", "block.create.copper_casing": "구리 케이스", "block.create.copper_ore": "구리 광석", "block.create.copper_shingles": "구리 판자", "block.create.copper_tiles": "구리 타일", "block.create.refined_radiance_casing": "빛나는 케이스", "block.create.shadow_steel_casing": "그림자 케이스", - "block.create.zinc_block": "아연 블럭", + "block.create.zinc_block": "아연 블", "block.create.zinc_ore": "아연 광석", "item.create.andesite_alloy": "안산암 합금", "item.create.blaze_cake": "블레이즈 케이크", @@ -678,9 +678,9 @@ "advancement.create.dual_extendo_grip.desc": "쌍으로 외장형 연장 팔을 들어 인간을 뛰어넘은 사거리를 가지세요.", "advancement.create.zapper": "나는 스타일있게 건축해", - "advancement.create.zapper.desc": "당신의 건축을 도와줄 멋진 레이저 건, 휴대용 블럭발사기를 만드세요.", + "advancement.create.zapper.desc": "당신의 건축을 도와줄 멋진 레이저 건, 휴대용 블록발사기를 만드세요.", "advancement.create.upgraded_zapper": "화려한 빛이 날 감싸네", - "advancement.create.upgraded_zapper.desc": "완전히 업그레이드된 휴대용 블럭발사기를 만들고 써보세요.", + "advancement.create.upgraded_zapper.desc": "완전히 업그레이드된 휴대용 블록발사기를 만들고 써보세요.", "advancement.create.wand_of_symmetry": "빛나는 건축", "advancement.create.wand_of_symmetry.desc": "대칭의 지팡이를 만드세요.", "advancement.create.deforester": "빛나는 벌목", @@ -721,8 +721,8 @@ "create.recipe.sawing": "제재", "create.recipe.mechanical_crafting": "기계 조합", "create.recipe.automatic_shaped": "유형 자동 조합", - "create.recipe.block_cutting": "블럭 절단", - "create.recipe.blockzapper_upgrade": "휴대용 블럭발사기 업그레이드", + "create.recipe.block_cutting": "블 절단", + "create.recipe.blockzapper_upgrade": "휴대용 블록발사기 업그레이드", "create.recipe.sandpaper_polishing": "사포질", "create.recipe.mystery_conversion": "?", "create.recipe.spout_filling": "채우기", @@ -779,7 +779,7 @@ "create.orientation.alongZ": "Z좌표를 따라", "create.orientation.alongX": "X좌표를 따라", - "create.gui.blockzapper.title": "휴대용 블럭발사기", + "create.gui.blockzapper.title": "휴대용 블록발사기", "create.gui.blockzapper.replaceMode": "대체 모드", "create.gui.blockzapper.searchDiagonal": "대각선을 따라", "create.gui.blockzapper.searchFuzzy": "물질 경계 무시", @@ -794,9 +794,9 @@ "create.gui.blockzapper.pattern.chance75": "랜덤으로 75% 채우기", "create.gui.terrainzapper.title": "휴대용 세계편집기", "create.gui.terrainzapper.placement": "설치방식", - "create.gui.terrainzapper.placement.merged": "선택한 블럭에", - "create.gui.terrainzapper.placement.attached": "선택한 블럭 옆에", - "create.gui.terrainzapper.placement.inserted": "선택한 블럭 안에", + "create.gui.terrainzapper.placement.merged": "선택한 블록에", + "create.gui.terrainzapper.placement.attached": "선택한 블록 옆에", + "create.gui.terrainzapper.placement.inserted": "선택한 블록 안에", "create.gui.terrainzapper.brush": "브러쉬", "create.gui.terrainzapper.brush.cuboid": "정육면체", "create.gui.terrainzapper.brush.sphere": "구", @@ -811,7 +811,7 @@ "create.terrainzapper.shiftRightClickToSet": "쉬프트-우클릭으로 모양 설정하기", - "create.blockzapper.usingBlock": "현재 블럭: %1$s", + "create.blockzapper.usingBlock": "현재 블록: %1$s", "create.blockzapper.componentUpgrades": "부품 업그레이드:", "create.blockzapper.component.body": "몸통", "create.blockzapper.component.amplifier": "증폭기", @@ -821,8 +821,8 @@ "create.blockzapper.componentTier.none": "없음", "create.blockzapper.componentTier.brass": "황동", "create.blockzapper.componentTier.chromatic": "혼돈의 결정체", - "create.blockzapper.leftClickToSet": "좌클릭으로 블럭 설정하기", - "create.blockzapper.empty": "블럭이 없습니다!", + "create.blockzapper.leftClickToSet": "좌클릭으로 블록 설정하기", + "create.blockzapper.empty": "블록이 없습니다!", "create.minecart_coupling.two_couplings_max": "광산 수레는 최대 2개의 커플링만 가질 수 있습니다", "create.minecart_coupling.unloaded": "열차 일부분이 로딩되지 않은 청크에 있는 것 같습니다", @@ -831,12 +831,12 @@ "create.minecart_coupling.too_far": "광산 수레들이 너무 멀리 떨어져 있습니다", "create.contraptions.movement_mode": "이동 설정", - "create.contraptions.movement_mode.move_place": "멈췄을때 항상 블럭을 설치함", - "create.contraptions.movement_mode.move_place_returned": "멈췄을떄 최초 위치에서만 블럭을 설치함", - "create.contraptions.movement_mode.move_never_place": "멈춰도 블럭을 설치하지 않음", - "create.contraptions.movement_mode.rotate_place": "멈췄을때 항상 블럭을 설치함", - "create.contraptions.movement_mode.rotate_place_returned": "멈췄을떄 최초 위치에서만 블럭을 설치함", - "create.contraptions.movement_mode.rotate_never_place": "멈춰도 블럭을 설치하지 않음", + "create.contraptions.movement_mode.move_place": "멈췄을때 항상 블록을 설치함", + "create.contraptions.movement_mode.move_place_returned": "멈췄을떄 최초 위치에서만 블록을 설치함", + "create.contraptions.movement_mode.move_never_place": "멈춰도 블록을 설치하지 않음", + "create.contraptions.movement_mode.rotate_place": "멈췄을때 항상 블록을 설치함", + "create.contraptions.movement_mode.rotate_place_returned": "멈췄을떄 최초 위치에서만 블록을 설치함", + "create.contraptions.movement_mode.rotate_never_place": "멈춰도 블을 설치하지 않음", "create.contraptions.cart_movement_mode": "수레 장치 이동 설정", "create.contraptions.cart_movement_mode.rotate": "장치가 항상 전방을 향함", "create.contraptions.cart_movement_mode.rotate_paused": "수레가 회전할때 장치 행동을 멈춤", @@ -868,7 +868,7 @@ "create.gui.stressometer.no_rotation": "회전없음", "create.gui.contraptions.not_fast_enough": "이 %1$s은(는) 작동하기에 _회전 속도_가 _부족합니다_", "create.gui.contraptions.network_overstressed": "_과부하!_ _높은 피로도_ _용량_을 가진 발전기를 추가로 설치하거나 _장치 속도_를 _늦추세요_.", - "create.gui.goggles.contraptions.unmovable_block": "움직일 수 없는 블럭: (%d, %d, %d)의 \"%s\"", + "create.gui.goggles.contraptions.unmovable_block": "움직일 수 없는 블: (%d, %d, %d)의 \"%s\"", "create.gui.adjustable_crate.title": "가변 창고 ", "create.gui.adjustable_crate.storageSpace": "저장 공간", "create.gui.stockpile_switch.title": "수량 스위치", @@ -893,7 +893,7 @@ "create.schematicAndQuill.dimensions": "청사진 크기: %1$sx%2$sx%3$s", "create.schematicAndQuill.firstPos": "첫번쨰 위치 지정됨.", "create.schematicAndQuill.secondPos": "두번째 위치 지정됨.", - "create.schematicAndQuill.noTarget": "[Ctrl]을 눌러 공기 블럭을 선택하기.", + "create.schematicAndQuill.noTarget": "[Ctrl]을 눌러 공기 블을 선택하기.", "create.schematicAndQuill.abort": "위치 제거됨.", "create.schematicAndQuill.title": "청사진 이름", "create.schematicAndQuill.convert": "저장하고 바로 설치하기", @@ -961,21 +961,21 @@ "create.gui.schematicannon.optionEnabled": "현재 활성화 됨", "create.gui.schematicannon.optionDisabled": "현재 비활성화 됨", "create.gui.schematicannon.showOptions": "대포 설치 설정 열기", - "create.gui.schematicannon.option.dontReplaceSolid": "온전한 블럭을 대체하지 않음", - "create.gui.schematicannon.option.replaceWithSolid": "온전한 블럭을 재료로 대체함", - "create.gui.schematicannon.option.replaceWithAny": "온전한 블럭을 아무 재료로 대체함", - "create.gui.schematicannon.option.replaceWithEmpty": "온전한 블럭을 공기로 채움", - "create.gui.schematicannon.option.skipMissing": "부족한 블럭을 무시하고 진행", + "create.gui.schematicannon.option.dontReplaceSolid": "온전한 블록을 대체하지 않음", + "create.gui.schematicannon.option.replaceWithSolid": "온전한 블록을 재료로 대체함", + "create.gui.schematicannon.option.replaceWithAny": "온전한 블록을 아무 재료로 대체함", + "create.gui.schematicannon.option.replaceWithEmpty": "온전한 블록을 공기로 채움", + "create.gui.schematicannon.option.skipMissing": "부족한 블록을 무시하고 진행", "create.gui.schematicannon.option.skipTileEntities": "타일 엔티티를 보호", "create.gui.schematicannon.slot.gunpowder": "화약을 넣어 대포 연료를 채우세요", "create.gui.schematicannon.slot.listPrinter": "책을 넣어 건축 재료 체크리스트를 인쇄하세요", "create.gui.schematicannon.slot.schematic": "여기에 청사진을 넣으세요. 건설 구역이 설정되어 있어야 합니다.", - "create.gui.schematicannon.option.skipMissing.description": "만약 대포가 설치에 필요한 블럭을 찾지 못할 경우,건너뛰고 다음 블럭 설치를 진행합니다.", + "create.gui.schematicannon.option.skipMissing.description": "만약 대포가 설치에 필요한 블록을 찾지 못할 경우,건너뛰고 다음 블록 설치를 진행합니다.", "create.gui.schematicannon.option.skipTileEntities.description": "대포가 상세정보가 든 상자같은 타일 엔티티 설치를 무시합니다.", - "create.gui.schematicannon.option.dontReplaceSolid.description": "대포가 작업구역의 온전한 블럭을 대체하지 않습니다.", - "create.gui.schematicannon.option.replaceWithSolid.description": "대포가 작업구역의 온전한 블럭을 대포가 가진 재료로 대체합니다.", - "create.gui.schematicannon.option.replaceWithAny.description": "대포가 작업구역의 온전한 블럭을 대포가 가진 어떠한 재료로든 대체합니다.", - "create.gui.schematicannon.option.replaceWithEmpty.description": "대포가 작업구역의 블럭들을 제거하고 공기로 채웁니다.", + "create.gui.schematicannon.option.dontReplaceSolid.description": "대포가 작업구역의 온전한 블록을 대체하지 않습니다.", + "create.gui.schematicannon.option.replaceWithSolid.description": "대포가 작업구역의 온전한 블록을 대포가 가진 재료로 대체합니다.", + "create.gui.schematicannon.option.replaceWithAny.description": "대포가 작업구역의 온전한 블록을 대포가 가진 어떠한 재료로든 대체합니다.", + "create.gui.schematicannon.option.replaceWithEmpty.description": "대포가 작업구역의 블록들을 제거하고 공기로 채웁니다.", "create.schematicannon.status.idle": "휴식", "create.schematicannon.status.ready": "준비됨", @@ -984,13 +984,13 @@ "create.schematicannon.status.paused": "멈춤", "create.schematicannon.status.stopped": "중단됨", "create.schematicannon.status.noGunpowder": "화약이 부족함", - "create.schematicannon.status.targetNotLoaded": "블럭이 준비되지 않음", + "create.schematicannon.status.targetNotLoaded": "블록이 준비되지 않음", "create.schematicannon.status.targetOutsideRange": "목표가 너무 멀리 떨어져 있습니다.", "create.schematicannon.status.searching": "검색 중", "create.schematicannon.status.skipping": "건너뛰는 중", - "create.schematicannon.status.missingBlock": "부족한 블럭:", + "create.schematicannon.status.missingBlock": "부족한 블록:", "create.schematicannon.status.placing": "설치 중", - "create.schematicannon.status.clearing": "블럭을 제거하는 중", + "create.schematicannon.status.clearing": "블록을 제거하는 중", "create.schematicannon.status.schematicInvalid": "청사진 없음", "create.schematicannon.status.schematicNotPlaced": "청사진이 전개되지 않음", "create.schematicannon.status.schematicExpired": "청사진 파일이 제거됨", @@ -1128,7 +1128,7 @@ "create.subtitle.slime_added": "슬라임이 철퍽거림", "create.subtitle.mechanical_press_activation": "압착기가 가동됨", "create.subtitle.mechanical_press_item_break": "금속이 부딫힘", - "create.subtitle.blockzapper_place": "블럭이 순간이동됨", + "create.subtitle.blockzapper_place": "블이 순간이동됨", "create.subtitle.blockzapper_confirm": "확인 효과음", "create.subtitle.blockzapper_deny": "취소 효과음", "create.subtitle.block_funnel_eat": "깔때기가 흡입함", @@ -1223,7 +1223,7 @@ "block.create.hose_pulley.tooltip.condition1": "동력을 받을 때", "block.create.hose_pulley.tooltip.behaviour1": "호스를 올리거나 내립니다. _호스의 위치_로 액체를 _채우거나 빼낼_ 높이가 정해집니다.", "block.create.hose_pulley.tooltip.condition2": "액체가 도르래에 흡수될 때", - "block.create.hose_pulley.tooltip.behaviour2": "_호스 끝의 높이_에서 액체 블럭을 _흡수_하기 시작합니다. _매우 많은 양의 액체_는 무한으로 간주됩니다.", + "block.create.hose_pulley.tooltip.behaviour2": "_호스 끝의 높이_에서 액체 블록을 _흡수_하기 시작합니다. _매우 많은 양의 액체_는 무한으로 간주됩니다.", "block.create.hose_pulley.tooltip.condition3": "액체가 도르래에서 배출 될 때", "block.create.hose_pulley.tooltip.behaviour3": "_호스 끝의 높이_에서 액체를 _채우기_ 시작합니다.", @@ -1245,7 +1245,7 @@ "block.create.fluid_valve.tooltip.behaviour1": "_회전력_은 밸브를 닫게만들어, 액체의 흐름을 _중지_시킵니다. _반대_ _방향의_ 회전력은 밸브를 다시 엽니다.", "block.create.mechanical_pump.tooltip": "MECHANICAL PUMP", - "block.create.mechanical_pump.tooltip.summary": "_회전력_을 가지고 액체를 파이프에서 _움직일_ _수_ _있게_ 합니다. 양방향 최대 범위가 있습니다. (기본설정은 16블럭)", + "block.create.mechanical_pump.tooltip.summary": "_회전력_을 가지고 액체를 파이프에서 _움직일_ _수_ _있게_ 합니다. 양방향 최대 범위가 있습니다. (기본설정은 16블)", "block.create.mechanical_pump.tooltip.condition1": "액체의 흐름", "block.create.mechanical_pump.tooltip.behaviour1": "_회전력_이 파이프 안의 _액체_를 _움직이게_ 하는 압력을 발생시킵니다. 회전력의 방향을 _반전_시켜, 액체의 흐름을 _바꿀_ _수_ 있습니다.", "block.create.mechanical_pump.tooltip.control1": "렌치로 우클릭", @@ -1296,9 +1296,9 @@ "block.create.chute.tooltip.behaviour1": "_선풍기_ _바람_을 받은 슈트는 아이템을 _위로_ 수송하거나, _벨트_, _아이템 거치대_에서 아이템을 빨아들일 수 있습니다", "block.create.depot.tooltip": "아이템 거치대", - "block.create.depot.tooltip.summary": "아이템을 _간편하게_ 두기에 좋은 블럭입니다. 몇몇 장치에 상호작용 포인트를 제공합니다.", + "block.create.depot.tooltip.summary": "아이템을 _간편하게_ 두기에 좋은 블록입니다. 몇몇 장치에 상호작용 포인트를 제공합니다.", "block.create.depot.tooltip.condition1": "우클릭", - "block.create.depot.tooltip.behaviour1": "_아이템 거치대_에서 아이템을 두거나 가져옵니다. _벨트_에 작용하는 블럭, 장치도 _아이템 거치대_와 작용합니다.", + "block.create.depot.tooltip.behaviour1": "_아이템 거치대_에서 아이템을 두거나 가져옵니다. _벨트_에 작용하는 블록, 장치도 _아이템 거치대_와 작용합니다.", "item.create.blaze_cake.tooltip": "블레이즈 케이크", "item.create.blaze_cake.tooltip.summary": "열심히 일하는 _블레이즈_ _버너_의 식사입니다. 그들을 더 화끈하게 만드세요!", @@ -1309,7 +1309,7 @@ "item.create.empty_blaze_burner.tooltip.behaviour1": "블레이즈를 _포획_합니다.", "item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND", - "item.create.wand_of_symmetry.tooltip.summary": "설정된 반사 모드에 따라 블럭 설치를 _똑같이_ _재현_합니다.", + "item.create.wand_of_symmetry.tooltip.summary": "설정된 반사 모드에 따라 블록 설치를 _똑같이_ _재현_합니다.", "item.create.wand_of_symmetry.tooltip.condition1": "단축바에 있을 때", "item.create.wand_of_symmetry.tooltip.behaviour1": "활성화 유지", "item.create.wand_of_symmetry.tooltip.control1": "땅에다 우클릭", @@ -1320,19 +1320,19 @@ "item.create.wand_of_symmetry.tooltip.action3": "_설정_ _창_을 엽니다.", "item.create.handheld_blockzapper.tooltip": "BLOCKZAPPER", - "item.create.handheld_blockzapper.tooltip.summary": "멀리있는 블럭을 교체, 설치하는 놀라운 도구입니다.", - "item.create.handheld_blockzapper.tooltip.control1": "블럭을 보고 좌클릭", - "item.create.handheld_blockzapper.tooltip.action1": "이 도구로 설치할 블럭을 설정합니다.", - "item.create.handheld_blockzapper.tooltip.control2": "블럭을 보고 우클릭", - "item.create.handheld_blockzapper.tooltip.action2": "해당 위치에 설정된 블럭으로 설치하거나 교체합니다.", + "item.create.handheld_blockzapper.tooltip.summary": "멀리있는 블록을 교체, 설치하는 놀라운 도구입니다.", + "item.create.handheld_blockzapper.tooltip.control1": "블록을 보고 좌클릭", + "item.create.handheld_blockzapper.tooltip.action1": "이 도구로 설치할 블록을 설정합니다.", + "item.create.handheld_blockzapper.tooltip.control2": "블록을 보고 우클릭", + "item.create.handheld_blockzapper.tooltip.action2": "해당 위치에 설정된 블록으로 설치하거나 교체합니다.", "item.create.handheld_blockzapper.tooltip.control3": "웅크린 상태에서 우클릭", "item.create.handheld_blockzapper.tooltip.action3": "_설정_ _창_을 엽니다.", "item.create.handheld_worldshaper.tooltip": "HANDHELD WORLDSHAPER", "item.create.handheld_worldshaper.tooltip.summary": "_지형경관_을 만들 때 좋은 간편한 도구입니다.", - "item.create.handheld_worldshaper.tooltip.control1": "블럭을 보고 좌클릭", - "item.create.handheld_worldshaper.tooltip.action1": "이 도구로 설치할 블럭을 설정합니다.", - "item.create.handheld_worldshaper.tooltip.control2": "블럭을 보고 우클릭", + "item.create.handheld_worldshaper.tooltip.control1": "블록을 보고 좌클릭", + "item.create.handheld_worldshaper.tooltip.action1": "이 도구로 설치할 블록을 설정합니다.", + "item.create.handheld_worldshaper.tooltip.control2": "블을 보고 우클릭", "item.create.handheld_worldshaper.tooltip.action2": "해당 위치에 설정된 _브러쉬_ 와 _도구_를 적용합니다.", "item.create.handheld_worldshaper.tooltip.control3": "웅크린 상태에서 우클릭", "item.create.handheld_worldshaper.tooltip.action3": "_설정_ _창_을 엽니다.", @@ -1388,7 +1388,7 @@ "item.create.schematic_and_quill.tooltip.action3": "선택 영역을 리셋하고 _삭제_합니다.", "block.create.schematicannon.tooltip": "SCHEMATICANNON", - "block.create.schematicannon.tooltip.summary": "장착된 청사진을 바탕으로 블럭들을 _발포_합니다. _화약_을 연료로 사용하고 주변 인벤토리 공간에서 아이템을 사용합니다.", + "block.create.schematicannon.tooltip.summary": "장착된 청사진을 바탕으로 블들을 _발포_합니다. _화약_을 연료로 사용하고 주변 인벤토리 공간에서 아이템을 사용합니다.", "block.create.schematicannon.tooltip.control1": "우클릭", "block.create.schematicannon.tooltip.action1": "창을 엽니다.", @@ -1423,9 +1423,9 @@ "block.create.clutch.tooltip.behaviour1": "출력 방향 회전을 _멈춥니다_.", "block.create.encased_chain_drive.tooltip": "ENCASED_CHAIN_DRIVE", - "block.create.encased_chain_drive.tooltip.summary": "회전을 _직선으로_, 또는 다른 _케이스를 씌운 벨트_로 전달합니다. 이 블럭들은 축이 없는 면에 붙일 때 서로 연결됩니다. 방향이 일치할 필요는 없습니다.", + "block.create.encased_chain_drive.tooltip.summary": "회전을 _직선으로_, 또는 다른 _케이스를 씌운 벨트_로 전달합니다. 이 블록들은 축이 없는 면에 붙일 때 서로 연결됩니다. 방향이 일치할 필요는 없습니다.", "block.create.encased_chain_drive.tooltip.condition1": "연결되었을 때", - "block.create.encased_chain_drive.tooltip.behaviour1": "연결된 블럭들은 이 축과 같은 회전속도와 방얗을 가집니다.", + "block.create.encased_chain_drive.tooltip.behaviour1": "연결된 블들은 이 축과 같은 회전속도와 방얗을 가집니다.", "block.create.adjustable_chain_gearshift.tooltip": "ADJUSTABLE CHAIN GEARSHIFT", "block.create.adjustable_chain_gearshift.tooltip.summary": "케이스를 씌운 벨트와 같은 역할을 가집니다. 또한 레드스톤 신호 세기에 따라 _회전_ _속도_를 _조정_할 수 있습니다.", @@ -1465,7 +1465,7 @@ "block.create.encased_fan.tooltip.behaviour1": "장치 아래의 _열_을 _회전력_으로 _바꾸어_ 제공합니다. 날개가 아래를 바라보아야 합니다.", "block.create.encased_fan.tooltip.condition2": "돌려질 때", "block.create.encased_fan.tooltip.behaviour2": "들어오는 회적 속도에 따라 엔티티를 밀거나 당깁니다.", - "block.create.encased_fan.tooltip.condition3": "특정 블럭을 통해 바람을 보낼 때", + "block.create.encased_fan.tooltip.condition3": "특정 블을 통해 바람을 보낼 때", "block.create.encased_fan.tooltip.behaviour3": "공기 흐름에 _액체_ 혹은 _불꽃_ 효과가 _추가_됩니다. 이는 아이템을 _공정_하는데 쓰일 수 있습니다.", "block.create.nozzle.tooltip": "NOZZLE", @@ -1549,14 +1549,14 @@ "block.create.flywheel.tooltip.behaviour1": "엔진의 힘에 따라 연결된 장치에 _회전력_을 제공합니다.", "block.create.portable_storage_interface.tooltip": "PORTABLE STORAGE INTERFACE", - "block.create.portable_storage_interface.tooltip.summary": "움직이는 피스톤, 베어링, 수레, 밧줄 도르래에서 _아이템을_ _교환하는_ 장치입니다. 두 인터페이스는 _서로 마주보고_ _1-2블럭_ 떨어져있어야 합니다.", + "block.create.portable_storage_interface.tooltip.summary": "움직이는 피스톤, 베어링, 수레, 밧줄 도르래에서 _아이템을_ _교환하는_ 장치입니다. 두 인터페이스는 _서로 마주보고_ _1-2블록_ 떨어져있어야 합니다.", "block.create.portable_storage_interface.tooltip.condition1": "움직일 때", "block.create.portable_storage_interface.tooltip.behaviour1": "_고정된 인터페이스_와 아이템을 주고 받습니다. 고정된 인터페이스에 아이템을 수송하는 것은 _움직이는 장치와 직접 수송하는 것_과 같습니다. 아이템이 이동하는 동안 움직이는 장치는 _멈춥니다_.", "block.create.portable_storage_interface.tooltip.condition2": "레드스톤 신호를 받을 때", "block.create.portable_storage_interface.tooltip.behaviour2": "활성화된 연결을 _해제_합니다.", "block.create.portable_fluid_interface.tooltip": "PORTABLE FLUID INTERFACE", - "block.create.portable_fluid_interface.tooltip.summary": "움직이는 피스톤, 베어링, 수레, 밧줄 도르래에서 _액체를_ _교환하는_ 휴대용 장치입니다. 두 인터페이스는 _서로 마주보고_ _1-2블럭_ 떨어져있어야 합니다.", + "block.create.portable_fluid_interface.tooltip.summary": "움직이는 피스톤, 베어링, 수레, 밧줄 도르래에서 _액체를_ _교환하는_ 휴대용 장치입니다. 두 인터페이스는 _서로 마주보고_ _1-2블록_ 떨어져있어야 합니다.", "block.create.portable_fluid_interface.tooltip.condition1": "움직일 때", "block.create.portable_fluid_interface.tooltip.behaviour1": "_고정된 인터페이스_와 액체를 주고 받습니다. 고정된 인터페이스에 액체를 수송하는 것은 _움직이는 장치에 직접 수송하는 것_과 같습니다. 액체가 이동하는 동안 움직이는 장치는 _멈춥니다_", "block.create.portable_fluid_interface.tooltip.condition2": "레드스톤 신호를 받을 때", @@ -1568,30 +1568,30 @@ "block.create.rotation_speed_controller.tooltip.behaviour1": "들어오는 회전력을 받아, 대상의 속도를 변경합니다. _큰_ _톱니바퀴_가 컨트롤러 위에 있어야합니다.", "block.create.mechanical_piston.tooltip": "MECHANICAL PISTON", - "block.create.mechanical_piston.tooltip.summary": "_피스톤_의 업그레이드 버전입니다. 회전력을 사용해 연결된 구조물을 옮깁니다. _피스톤_ _연장_ _축_을 후면에 붙여 이 장치의 사거리를 늘이거나 줄일 수 있습니다. 축이 없다면 움직이지 않습니다. _섀시_나 _슬라임_ _블럭_을 붙여 일직선의 블럭들을 움직일 수 있습니다.", + "block.create.mechanical_piston.tooltip.summary": "_피스톤_의 업그레이드 버전입니다. 회전력을 사용해 연결된 구조물을 옮깁니다. _피스톤_ _연장_ _축_을 후면에 붙여 이 장치의 사거리를 늘이거나 줄일 수 있습니다. 축이 없다면 움직이지 않습니다. _섀시_나 _슬라임_ _블록_을 붙여 일직선의 블록들을 움직일 수 있습니다.", "block.create.mechanical_piston.tooltip.condition1": "회전될 때", "block.create.mechanical_piston.tooltip.behaviour1": "붙어있는 구조물을 움직이기 시작합니다. 속도와 방향은 들어오는 회전 속도와 방향에 따라 달라집니다.", "block.create.piston_extension_pole.tooltip": "PISTON POLE", "block.create.piston_extension_pole.tooltip.summary": "기계식 피스톤의 _사거리_를 늘려줍니다.", "block.create.piston_extension_pole.tooltip.condition1": "기계식 피스톤에 연결했을 때", - "block.create.piston_extension_pole.tooltip.behaviour1": "피스톤의 사거리를 한 블럭 늘립니다.", + "block.create.piston_extension_pole.tooltip.behaviour1": "피스톤의 사거리를 한 블록 늘립니다.", "block.create.mechanical_bearing.tooltip": "MECHANICAL BEARING", "block.create.mechanical_bearing.tooltip.summary": "큰 구조물을 _회전_시키거나 _바람으로부터_ 회전력을 얻습니다.", "block.create.mechanical_bearing.tooltip.condition1": "회전될 때", - "block.create.mechanical_bearing.tooltip.behaviour1": "연결된 블럭들을 돌리기 시작합니다. _섀시_나 _슬라임_ _블럭_을 이용해 더 많은 블럭을 움직이세요.", + "block.create.mechanical_bearing.tooltip.behaviour1": "연결된 블록들을 돌리기 시작합니다. _섀시_나 _슬라임_ _블록_을 이용해 더 많은 블록을 움직이세요.", "block.create.windmill_bearing.tooltip": "WINDMILL BEARING", "block.create.windmill_bearing.tooltip.summary": "_바람_을 _회전력으로 바꾸는 데_ 사용됩니다. 당신의 디자인을 붙이고 도는 걸 감사하세요!", "block.create.windmill_bearing.tooltip.condition1": "우클릭했을 때", - "block.create.windmill_bearing.tooltip.behaviour1": "_붙여진 구조물_의 _회전_으로 얻어진 회전력을 제공합니다. 구조물은 _날개_나 _양털_을 포함해야합니다. _섀시, 슬라임볼, 강력 접착제_를 이용하여 여러 블럭을 움직여보세요.", + "block.create.windmill_bearing.tooltip.behaviour1": "_붙여진 구조물_의 _회전_으로 얻어진 회전력을 제공합니다. 구조물은 _날개_나 _양털_을 포함해야합니다. _섀시, 슬라임볼, 강력 접착제_를 이용하여 여러 블록을 움직여보세요.", "block.create.sail_frame.tooltip": "SAIL FRAME", - "block.create.sail_frame.tooltip.summary": "유용한 건축 블럭이며, _풍차 베어링_에 달아 동력을 만들 수도 있습니다.", + "block.create.sail_frame.tooltip.summary": "유용한 건축 블록이며, _풍차 베어링_에 달아 동력을 만들 수도 있습니다.", "block.create.white_sail.tooltip": "SAIL", - "block.create.white_sail.tooltip.summary": "유용한 건축 블럭이며, _풍차 베어링_에 달아 동력을 만들 수도 있습니다. 다양한 색깔이 있습니다.", + "block.create.white_sail.tooltip.summary": "유용한 건축 블이며, _풍차 베어링_에 달아 동력을 만들 수도 있습니다. 다양한 색깔이 있습니다.", "block.create.white_sail.tooltip.condition1": "염료를 들고 우클릭", "block.create.white_sail.tooltip.behaviour1": "날개의 색깔을 바꿉니다.", @@ -1623,37 +1623,37 @@ "block.create.cart_assembler.tooltip.action4": "신호를 받았을 때 _해체_합니다.", "block.create.rope_pulley.tooltip": "ROPE PULLEY", - "block.create.rope_pulley.tooltip.summary": "_수직으로_ 붙은 구조물을 움직입니다. _섀시_나 _슬라임_ _블럭_을 붙여 일직선의 블럭들을 움직일 수 있습니다.", + "block.create.rope_pulley.tooltip.summary": "_수직으로_ 붙은 구조물을 움직입니다. _섀시_나 _슬라임_ _블록_을 붙여 일직선의 블록들을 움직일 수 있습니다.", "block.create.rope_pulley.tooltip.condition1": "회전될 때", "block.create.rope_pulley.tooltip.behaviour1": "연결된 구조물을 움직이기 시작합니다. 속도와 방향은 들어오는 회전 속도, 방향에 따라 다릅니다.", "block.create.linear_chassis.tooltip": "TRANSLATION CHASSIS", - "block.create.linear_chassis.tooltip.summary": "연결된 구조물의 이동을 _도와주는_ 베이스 블럭입니다.", + "block.create.linear_chassis.tooltip.summary": "연결된 구조물의 이동을 _도와주는_ 베이스 블록입니다.", "block.create.linear_chassis.tooltip.condition1": "움직일 때", - "block.create.linear_chassis.tooltip.behaviour1": "섀시의 _기둥_ _방향_으로 붙어있는 모든 블럭들을 같은 방향으로 옮깁니다. 블럭들은 섀시가 끈끈할 때만 당겨집니다 ([Ctrl]를 누르세요).", + "block.create.linear_chassis.tooltip.behaviour1": "섀시의 _기둥_ _방향_으로 붙어있는 모든 블록들을 같은 방향으로 옮깁니다. 블록들은 섀시가 끈끈할 때만 당겨집니다 ([Ctrl]를 누르세요).", "block.create.linear_chassis.tooltip.condition2": "렌치로 조정할 때", "block.create.linear_chassis.tooltip.behaviour2": "대상 섀시의 _사거리_를 조정합니다. 또는 CTRL을 눌러 인접한 모든 섀시의 사거리를 조정합니다.", "block.create.linear_chassis.tooltip.control1": "슬라임 볼로 우클릭", - "block.create.linear_chassis.tooltip.action1": "대상 면을 끈끈하게 만듭니다. 당겨질 때, 섀시는 연결된 _모든_ _블럭_을 움직이는 방향에 상관없이 당깁니다.", + "block.create.linear_chassis.tooltip.action1": "대상 면을 끈끈하게 만듭니다. 당겨질 때, 섀시는 연결된 _모든_ _블록_을 움직이는 방향에 상관없이 당깁니다.", "block.create.secondary_linear_chassis.tooltip": "SECONDARY LINEAR CHASSIS", "block.create.secondary_linear_chassis.tooltip.summary": "다른 타입의 직선 섀시와 _이어지지_ _않는_ 두번째 종류의 직선 섀시입니다.", "block.create.radial_chassis.tooltip": "ROTATION CHASSIS", - "block.create.radial_chassis.tooltip.summary": "연결된 구조물의 이동을 _도와주는_ 베이스 블럭입니다.", + "block.create.radial_chassis.tooltip.summary": "연결된 구조물의 이동을 _도와주는_ 베이스 블록입니다.", "block.create.radial_chassis.tooltip.condition1": "움직일 때", - "block.create.radial_chassis.tooltip.behaviour1": "섀시의 _원_ _방향_으로 붙어있는 모든 블럭들을 같은 방향으로 옮깁니다. 블럭들이 섀시가 끈끈한 면에 붙어있을 때만 움직입니다 ([Ctrl]를 누르세요).", + "block.create.radial_chassis.tooltip.behaviour1": "섀시의 _원_ _방향_으로 붙어있는 모든 블록들을 같은 방향으로 옮깁니다. 블록들이 섀시가 끈끈한 면에 붙어있을 때만 움직입니다 ([Ctrl]를 누르세요).", "block.create.radial_chassis.tooltip.condition2": "렌치로 조정할 때", "block.create.radial_chassis.tooltip.behaviour2": "대상 섀시의 _사거리_를 조정합니다. 또는 CTRL을 눌러 인접한 모든 섀시의 사거리를 조정합니다.", "block.create.radial_chassis.tooltip.control1": "슬라임 볼로 우클릭", - "block.create.radial_chassis.tooltip.action1": "대상 면을 끈끈하게 만듭니다. 당겨질 때, 끈끈한 면에 붙은 _모든_ _블럭_을 움직이게 합니다", + "block.create.radial_chassis.tooltip.action1": "대상 면을 끈끈하게 만듭니다. 당겨질 때, 끈끈한 면에 붙은 _모든_ _블록_을 움직이게 합니다", "block.create.mechanical_drill.tooltip": "MECHANICAL mechanical_drill", - "block.create.mechanical_drill.tooltip.summary": "블럭을 _파괴하는_ 데 적합한 장치입니다. 베어링이나 기계식 피스톤으로 움직여집니다.", + "block.create.mechanical_drill.tooltip.summary": "블록을 _파괴하는_ 데 적합한 장치입니다. 베어링이나 기계식 피스톤으로 움직여집니다.", "block.create.mechanical_drill.tooltip.condition1": "회전될 때", - "block.create.mechanical_drill.tooltip.behaviour1": "고정되어 블럭을 부숩니다. 또한 해당영역의 엔티티에게 피해를 줍니다.", + "block.create.mechanical_drill.tooltip.behaviour1": "고정되어 블록을 부숩니다. 또한 해당영역의 엔티티에게 피해를 줍니다.", "block.create.mechanical_drill.tooltip.condition2": "움직일 때", - "block.create.mechanical_drill.tooltip.behaviour2": "드릴이 부딫히는 모든 블럭을 부숩니다.", + "block.create.mechanical_drill.tooltip.behaviour2": "드릴이 부딫히는 모든 블록을 부숩니다.", "block.create.mechanical_harvester.tooltip": "MECHANICAL mechanical_harvester", "block.create.mechanical_harvester.tooltip.summary": "중간 크기의 작물 자동화에 적합한 _작물_ _수확기_입니다. 베어링이나 기계식 피스톤으로 움직여집니다.", @@ -1663,10 +1663,10 @@ "block.create.mechanical_plough.tooltip": "MECHANICAL PLOUGH", "block.create.mechanical_plough.tooltip.summary": "다양한 용도로 쓸 수 있는 _쟁기_입니다. 기계식 피스톤, 베어링이나 기계식 피스톤으로 움직여집니다.", "block.create.mechanical_plough.tooltip.condition1": "움직일 때", - "block.create.mechanical_plough.tooltip.behaviour1": "횃불, 눈, 레일 등 _통과되는_ 블럭들을 부숩니다. 엔티티를 _해치지_ _않습니다_. _괭이_를 사용한 것처럼 땅도 갑니다.", + "block.create.mechanical_plough.tooltip.behaviour1": "횃불, 눈, 레일 등 _통과되는_ 블록들을 부숩니다. 엔티티를 _해치지_ _않습니다_. _괭이_를 사용한 것처럼 땅도 갑니다.", "block.create.mechanical_saw.tooltip": "MECHANICAL mechanical_saw", - "block.create.mechanical_saw.tooltip.summary": "효율적인 _벌목_과 블럭을 _제재_하는데 적합합니다. 베어링이나 기계식 피스톤으로 움직여집니다.", + "block.create.mechanical_saw.tooltip.summary": "효율적인 _벌목_과 블록을 _제재_하는데 적합합니다. 베어링이나 기계식 피스톤으로 움직여집니다.", "block.create.mechanical_saw.tooltip.condition1": "위를 바라볼 때", "block.create.mechanical_saw.tooltip.behaviour1": "_제재_와 _석재_ _절단_ 조합법을 떨어진/투입된 아이템에 적용합니다. 결과물이 여러 종류고 필터가 적용이 되지 않았다면, 결과물은 _목록_ _순서_대로 배출됩니다.", "block.create.mechanical_saw.tooltip.condition2": "옆을 바라볼 때", @@ -1766,11 +1766,11 @@ "item.create.sand_paper.tooltip.behaviour1": "_다른 손_에있는 아이템과 _바닥에 있는 아이템_을 윤냅니다.", "item.create.super_glue.tooltip": "SUPER GLUE", - "item.create.super_glue.tooltip.summary": "블럭 사이에 풀칠하면, 절대 떨어지지 않습니다.", + "item.create.super_glue.tooltip.summary": "블록 사이에 풀칠하면, 절대 떨어지지 않습니다.", "item.create.super_glue.tooltip.condition1": "사용했을 때", - "item.create.super_glue.tooltip.behaviour1": "선택한 블럭의 면을 _끈끈하게_ 만듭니다. 끈끈한 면에 붙은 다른 블럭은 기계식 피스톤, 베어링 등에 _같이_ _움직이게_ 됩니다.", + "item.create.super_glue.tooltip.behaviour1": "선택한 블록의 면을 _끈끈하게_ 만듭니다. 끈끈한 면에 붙은 다른 블록은 기계식 피스톤, 베어링 등에 _같이_ _움직이게_ 됩니다.", "item.create.super_glue.tooltip.condition2": "다른 손에 들고 있을 때", - "item.create.super_glue.tooltip.behaviour2": "블럭을 설치할 때 그것이 _설치된_ _곳_에 _자동으로_ 풀칠합니다.", + "item.create.super_glue.tooltip.behaviour2": "블록을 설치할 때 그것이 _설치된_ _곳_에 _자동으로_ 풀칠합니다.", "item.create.builders_tea.tooltip": "BUILDERS TEA", "item.create.builders_tea.tooltip.summary": "하루를 시작하기에 좋은 음료입니다. _ 새로운 영감_을 줍니다.", From 388b3d907633086a0be395741a1cd8bcdd13f9d0 Mon Sep 17 00:00:00 2001 From: qkrehf2 <64183602+qkrehf2@users.noreply.github.com> Date: Fri, 25 Dec 2020 18:11:54 +0900 Subject: [PATCH 17/27] Nevermine the past fix. This is the right one --- .../resources/assets/create/lang/ko_kr.json | 20 +++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/src/main/resources/assets/create/lang/ko_kr.json b/src/main/resources/assets/create/lang/ko_kr.json index 85d98928c..3e8843be4 100644 --- a/src/main/resources/assets/create/lang/ko_kr.json +++ b/src/main/resources/assets/create/lang/ko_kr.json @@ -836,7 +836,7 @@ "create.contraptions.movement_mode.move_never_place": "멈춰도 블록을 설치하지 않음", "create.contraptions.movement_mode.rotate_place": "멈췄을때 항상 블록을 설치함", "create.contraptions.movement_mode.rotate_place_returned": "멈췄을떄 최초 위치에서만 블록을 설치함", - "create.contraptions.movement_mode.rotate_never_place": "멈춰도 블을 설치하지 않음", + "create.contraptions.movement_mode.rotate_never_place": "멈춰도 블록을 설치하지 않음", "create.contraptions.cart_movement_mode": "수레 장치 이동 설정", "create.contraptions.cart_movement_mode.rotate": "장치가 항상 전방을 향함", "create.contraptions.cart_movement_mode.rotate_paused": "수레가 회전할때 장치 행동을 멈춤", @@ -868,7 +868,7 @@ "create.gui.stressometer.no_rotation": "회전없음", "create.gui.contraptions.not_fast_enough": "이 %1$s은(는) 작동하기에 _회전 속도_가 _부족합니다_", "create.gui.contraptions.network_overstressed": "_과부하!_ _높은 피로도_ _용량_을 가진 발전기를 추가로 설치하거나 _장치 속도_를 _늦추세요_.", - "create.gui.goggles.contraptions.unmovable_block": "움직일 수 없는 블: (%d, %d, %d)의 \"%s\"", + "create.gui.goggles.contraptions.unmovable_block": "움직일 수 없는 블록: (%d, %d, %d)의 \"%s\"", "create.gui.adjustable_crate.title": "가변 창고 ", "create.gui.adjustable_crate.storageSpace": "저장 공간", "create.gui.stockpile_switch.title": "수량 스위치", @@ -893,7 +893,7 @@ "create.schematicAndQuill.dimensions": "청사진 크기: %1$sx%2$sx%3$s", "create.schematicAndQuill.firstPos": "첫번쨰 위치 지정됨.", "create.schematicAndQuill.secondPos": "두번째 위치 지정됨.", - "create.schematicAndQuill.noTarget": "[Ctrl]을 눌러 공기 블을 선택하기.", + "create.schematicAndQuill.noTarget": "[Ctrl]을 눌러 공기 블록을 선택하기.", "create.schematicAndQuill.abort": "위치 제거됨.", "create.schematicAndQuill.title": "청사진 이름", "create.schematicAndQuill.convert": "저장하고 바로 설치하기", @@ -1128,7 +1128,7 @@ "create.subtitle.slime_added": "슬라임이 철퍽거림", "create.subtitle.mechanical_press_activation": "압착기가 가동됨", "create.subtitle.mechanical_press_item_break": "금속이 부딫힘", - "create.subtitle.blockzapper_place": "블이 순간이동됨", + "create.subtitle.blockzapper_place": "블록이 순간이동됨", "create.subtitle.blockzapper_confirm": "확인 효과음", "create.subtitle.blockzapper_deny": "취소 효과음", "create.subtitle.block_funnel_eat": "깔때기가 흡입함", @@ -1245,7 +1245,7 @@ "block.create.fluid_valve.tooltip.behaviour1": "_회전력_은 밸브를 닫게만들어, 액체의 흐름을 _중지_시킵니다. _반대_ _방향의_ 회전력은 밸브를 다시 엽니다.", "block.create.mechanical_pump.tooltip": "MECHANICAL PUMP", - "block.create.mechanical_pump.tooltip.summary": "_회전력_을 가지고 액체를 파이프에서 _움직일_ _수_ _있게_ 합니다. 양방향 최대 범위가 있습니다. (기본설정은 16블)", + "block.create.mechanical_pump.tooltip.summary": "_회전력_을 가지고 액체를 파이프에서 _움직일_ _수_ _있게_ 합니다. 양방향 최대 범위가 있습니다. (기본설정은 16블록)", "block.create.mechanical_pump.tooltip.condition1": "액체의 흐름", "block.create.mechanical_pump.tooltip.behaviour1": "_회전력_이 파이프 안의 _액체_를 _움직이게_ 하는 압력을 발생시킵니다. 회전력의 방향을 _반전_시켜, 액체의 흐름을 _바꿀_ _수_ 있습니다.", "block.create.mechanical_pump.tooltip.control1": "렌치로 우클릭", @@ -1332,7 +1332,7 @@ "item.create.handheld_worldshaper.tooltip.summary": "_지형경관_을 만들 때 좋은 간편한 도구입니다.", "item.create.handheld_worldshaper.tooltip.control1": "블록을 보고 좌클릭", "item.create.handheld_worldshaper.tooltip.action1": "이 도구로 설치할 블록을 설정합니다.", - "item.create.handheld_worldshaper.tooltip.control2": "블을 보고 우클릭", + "item.create.handheld_worldshaper.tooltip.control2": "블록을 보고 우클릭", "item.create.handheld_worldshaper.tooltip.action2": "해당 위치에 설정된 _브러쉬_ 와 _도구_를 적용합니다.", "item.create.handheld_worldshaper.tooltip.control3": "웅크린 상태에서 우클릭", "item.create.handheld_worldshaper.tooltip.action3": "_설정_ _창_을 엽니다.", @@ -1388,7 +1388,7 @@ "item.create.schematic_and_quill.tooltip.action3": "선택 영역을 리셋하고 _삭제_합니다.", "block.create.schematicannon.tooltip": "SCHEMATICANNON", - "block.create.schematicannon.tooltip.summary": "장착된 청사진을 바탕으로 블들을 _발포_합니다. _화약_을 연료로 사용하고 주변 인벤토리 공간에서 아이템을 사용합니다.", + "block.create.schematicannon.tooltip.summary": "장착된 청사진을 바탕으로 블록들을 _발포_합니다. _화약_을 연료로 사용하고 주변 인벤토리 공간에서 아이템을 사용합니다.", "block.create.schematicannon.tooltip.control1": "우클릭", "block.create.schematicannon.tooltip.action1": "창을 엽니다.", @@ -1425,7 +1425,7 @@ "block.create.encased_chain_drive.tooltip": "ENCASED_CHAIN_DRIVE", "block.create.encased_chain_drive.tooltip.summary": "회전을 _직선으로_, 또는 다른 _케이스를 씌운 벨트_로 전달합니다. 이 블록들은 축이 없는 면에 붙일 때 서로 연결됩니다. 방향이 일치할 필요는 없습니다.", "block.create.encased_chain_drive.tooltip.condition1": "연결되었을 때", - "block.create.encased_chain_drive.tooltip.behaviour1": "연결된 블들은 이 축과 같은 회전속도와 방얗을 가집니다.", + "block.create.encased_chain_drive.tooltip.behaviour1": "연결된 블록들은 이 축과 같은 회전속도와 방얗을 가집니다.", "block.create.adjustable_chain_gearshift.tooltip": "ADJUSTABLE CHAIN GEARSHIFT", "block.create.adjustable_chain_gearshift.tooltip.summary": "케이스를 씌운 벨트와 같은 역할을 가집니다. 또한 레드스톤 신호 세기에 따라 _회전_ _속도_를 _조정_할 수 있습니다.", @@ -1465,7 +1465,7 @@ "block.create.encased_fan.tooltip.behaviour1": "장치 아래의 _열_을 _회전력_으로 _바꾸어_ 제공합니다. 날개가 아래를 바라보아야 합니다.", "block.create.encased_fan.tooltip.condition2": "돌려질 때", "block.create.encased_fan.tooltip.behaviour2": "들어오는 회적 속도에 따라 엔티티를 밀거나 당깁니다.", - "block.create.encased_fan.tooltip.condition3": "특정 블을 통해 바람을 보낼 때", + "block.create.encased_fan.tooltip.condition3": "특정 블록을 통해 바람을 보낼 때", "block.create.encased_fan.tooltip.behaviour3": "공기 흐름에 _액체_ 혹은 _불꽃_ 효과가 _추가_됩니다. 이는 아이템을 _공정_하는데 쓰일 수 있습니다.", "block.create.nozzle.tooltip": "NOZZLE", @@ -1591,7 +1591,7 @@ "block.create.sail_frame.tooltip.summary": "유용한 건축 블록이며, _풍차 베어링_에 달아 동력을 만들 수도 있습니다.", "block.create.white_sail.tooltip": "SAIL", - "block.create.white_sail.tooltip.summary": "유용한 건축 블이며, _풍차 베어링_에 달아 동력을 만들 수도 있습니다. 다양한 색깔이 있습니다.", + "block.create.white_sail.tooltip.summary": "유용한 건축 블록이며, _풍차 베어링_에 달아 동력을 만들 수도 있습니다. 다양한 색깔이 있습니다.", "block.create.white_sail.tooltip.condition1": "염료를 들고 우클릭", "block.create.white_sail.tooltip.behaviour1": "날개의 색깔을 바꿉니다.", From 6df81c8272e4b533c75eaeeff4314c2d4db042b1 Mon Sep 17 00:00:00 2001 From: Snownee Date: Fri, 25 Dec 2020 17:34:45 +0800 Subject: [PATCH 18/27] Fix belt funnel disappearing on contraption --- .../components/structureMovement/Contraption.java | 14 +++++++------- .../structureMovement/TranslatingContraption.java | 3 +-- 2 files changed, 8 insertions(+), 9 deletions(-) diff --git a/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java b/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java index a38f76173..2f6c162b0 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java +++ b/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java @@ -59,7 +59,6 @@ import net.minecraft.block.ChestBlock; import net.minecraft.block.DoorBlock; import net.minecraft.block.IWaterLoggable; import net.minecraft.block.PressurePlateBlock; -import net.minecraft.block.SlimeBlock; import net.minecraft.entity.Entity; import net.minecraft.fluid.Fluids; import net.minecraft.fluid.IFluidState; @@ -713,7 +712,7 @@ public abstract class Contraption { return nbt; } - public void removeBlocksFromWorld(IWorld world, BlockPos offset) { + public void removeBlocksFromWorld(World world, BlockPos offset) { storage.values() .forEach(MountedStorage::removeStorageFromWorld); fluidStorage.values() @@ -727,8 +726,7 @@ public abstract class Contraption { if (brittles != BlockMovementTraits.isBrittle(block.state)) continue; - BlockPos add = block.pos.add(anchor) - .add(offset); + BlockPos add = block.pos.add(anchor).add(offset); if (customBlockRemoval(world, add, block.state)) continue; BlockState oldState = world.getBlockState(add); @@ -737,9 +735,7 @@ public abstract class Contraption { iterator.remove(); world.getWorld() .removeTileEntity(add); - int flags = 67; - if (blockIn instanceof DoorBlock) - flags = flags | 32 | 16; + int flags = BlockFlags.IS_MOVING | BlockFlags.NO_NEIGHBOR_DROPS | BlockFlags.UPDATE_NEIGHBORS; if (blockIn instanceof IWaterLoggable && oldState.has(BlockStateProperties.WATERLOGGED) && oldState.get(BlockStateProperties.WATERLOGGED) .booleanValue()) { @@ -749,6 +745,10 @@ public abstract class Contraption { world.setBlockState(add, Blocks.AIR.getDefaultState(), flags); } } + for (BlockInfo block : blocks.values()) { + BlockPos add = block.pos.add(anchor).add(offset); + world.markAndNotifyBlock(add, null, block.state, Blocks.AIR.getDefaultState(), BlockFlags.IS_MOVING | BlockFlags.DEFAULT); + } } public void addBlocksToWorld(World world, StructureTransform transform) { diff --git a/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/TranslatingContraption.java b/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/TranslatingContraption.java index 3f605dbb7..7e473df3b 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/TranslatingContraption.java +++ b/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/TranslatingContraption.java @@ -7,7 +7,6 @@ import java.util.Set; import net.minecraft.util.Direction; import net.minecraft.util.Direction.Axis; import net.minecraft.util.math.BlockPos; -import net.minecraft.world.IWorld; import net.minecraft.world.World; import net.minecraft.world.gen.feature.template.Template.BlockInfo; @@ -40,7 +39,7 @@ public abstract class TranslatingContraption extends Contraption { } @Override - public void removeBlocksFromWorld(IWorld world, BlockPos offset) { + public void removeBlocksFromWorld(World world, BlockPos offset) { int count = blocks.size(); super.removeBlocksFromWorld(world, offset); if (count != blocks.size()) { From 49b5e4957e1101b6dd7285f09fbd3f983983deeb Mon Sep 17 00:00:00 2001 From: Snownee Date: Fri, 25 Dec 2020 18:04:35 +0800 Subject: [PATCH 19/27] Fix a typo --- src/generated/resources/data/create/tags/blocks/safe_nbt.json | 1 - src/main/java/com/simibubi/create/AllBlocks.java | 1 - 2 files changed, 2 deletions(-) diff --git a/src/generated/resources/data/create/tags/blocks/safe_nbt.json b/src/generated/resources/data/create/tags/blocks/safe_nbt.json index cd67c1292..78c06756f 100644 --- a/src/generated/resources/data/create/tags/blocks/safe_nbt.json +++ b/src/generated/resources/data/create/tags/blocks/safe_nbt.json @@ -5,7 +5,6 @@ "create:creative_fluid_tank", "create:mechanical_piston", "create:sticky_mechanical_piston", - "create:mechanical_piston_head", "create:windmill_bearing", "create:mechanical_bearing", "create:clockwork_bearing", diff --git a/src/main/java/com/simibubi/create/AllBlocks.java b/src/main/java/com/simibubi/create/AllBlocks.java index 0f0f6994b..561fff183 100644 --- a/src/main/java/com/simibubi/create/AllBlocks.java +++ b/src/main/java/com/simibubi/create/AllBlocks.java @@ -674,7 +674,6 @@ public class AllBlocks { public static final BlockEntry MECHANICAL_PISTON_HEAD = REGISTRATE.block("mechanical_piston_head", MechanicalPistonHeadBlock::new) .initialProperties(() -> Blocks.PISTON_HEAD) - .tag(AllBlockTags.SAFE_NBT.tag) .loot((p, b) -> p.registerDropping(b, PISTON_EXTENSION_POLE.get())) .blockstate((c, p) -> BlockStateGen.directionalBlockIgnoresWaterlogged(c, p, state -> p.models() .getExistingFile(p.modLoc("block/mechanical_piston/" + state.get(MechanicalPistonHeadBlock.TYPE) From 111b63a3c72e6485d3a4da452651d7717bd0b3ec Mon Sep 17 00:00:00 2001 From: TUsama <1716976420@qq.com> Date: Fri, 25 Dec 2020 22:41:51 +0800 Subject: [PATCH 20/27] 0.3 CHS translation Co-Authored-By: gloomybanana <29054038+gloomybanana@users.noreply.github.com> Co-Authored-By: Snownee <16059084+Snownee@users.noreply.github.com> Co-Authored-By: MacrousHyucen <69157544+MacrousHyucen@users.noreply.github.com> Co-Authored-By: StarFish <56152035+Imbarainbow@users.noreply.github.com> --- .../resources/assets/create/lang/zh_cn.json | 1448 +++++++++++------ 1 file changed, 949 insertions(+), 499 deletions(-) diff --git a/src/main/resources/assets/create/lang/zh_cn.json b/src/main/resources/assets/create/lang/zh_cn.json index 93395e84f..32904c908 100644 --- a/src/main/resources/assets/create/lang/zh_cn.json +++ b/src/main/resources/assets/create/lang/zh_cn.json @@ -4,11 +4,12 @@ "block.create.acacia_window": "金合欢窗户", "block.create.acacia_window_pane": "金合欢窗户板", + "block.create.adjustable_chain_gearshift": "可调节链式传动箱", "block.create.adjustable_crate": "可调节板条箱", - "block.create.adjustable_pulley": "可调节连携齿轮箱", "block.create.adjustable_pulse_repeater": "可调节脉冲中继器", "block.create.adjustable_repeater": "可调节中继器", "block.create.analog_lever": "可调节拉杆", + "block.create.andesite_belt_funnel": "安山岩传送带漏斗", "block.create.andesite_bricks": "安山岩砖", "block.create.andesite_bricks_slab": "安山岩砖台阶", "block.create.andesite_bricks_stairs": "安山岩砖楼梯", @@ -18,15 +19,30 @@ "block.create.andesite_cobblestone_slab": "安山岩圆石台阶", "block.create.andesite_cobblestone_stairs": "安山岩圆石楼梯", "block.create.andesite_cobblestone_wall": "安山岩圆石墙", + "block.create.andesite_encased_shaft": "安山传动杆箱", + "block.create.andesite_funnel": "安山岩漏斗", "block.create.andesite_pillar": "竖纹安山岩", + "block.create.andesite_tunnel": "安山岩隧道", "block.create.basin": "工作盆", "block.create.belt": "传送带", - "block.create.belt_observer": "传送带侦测器", - "block.create.belt_tunnel": "传送带隧道", "block.create.birch_window": "白桦窗户", "block.create.birch_window_pane": "白桦窗户板", + "block.create.black_sail": "黑色风帆", + "block.create.black_seat": "黑色坐垫", + "block.create.black_valve_handle": "黑色阀门手轮", + "block.create.blaze_burner": "烈焰人燃烧室", + "block.create.blue_sail": "蓝色风帆", + "block.create.blue_seat": "蓝色坐垫", + "block.create.blue_valve_handle": "蓝色阀门手轮", + "block.create.brass_belt_funnel": "黄铜传送带漏斗", "block.create.brass_block": "黄铜块", "block.create.brass_casing": "黄铜机壳", + "block.create.brass_encased_shaft": "黄铜传动杆箱", + "block.create.brass_funnel": "黄铜漏斗", + "block.create.brass_tunnel": "黄铜隧道", + "block.create.brown_sail": "棕色风帆", + "block.create.brown_seat": "棕色坐垫", + "block.create.brown_valve_handle": "棕色阀门手轮", "block.create.cart_assembler": "矿车装配站", "block.create.chiseled_dark_scoria": "錾制深色熔渣", "block.create.chiseled_dolomite": "錾制白云岩", @@ -34,18 +50,30 @@ "block.create.chiseled_limestone": "錾制石灰岩", "block.create.chiseled_scoria": "錾制熔渣", "block.create.chiseled_weathered_limestone": "錾制风化石灰岩", + "block.create.chocolate": "巧克力", + "block.create.chute": "溜槽", "block.create.clockwork_bearing": "时钟轴承", "block.create.clutch": "离合器", "block.create.cogwheel": "齿轮", + "block.create.content_observer": "物品侦测器", + "block.create.controller_rail": "控制铁轨", "block.create.copper_block": "铜块", "block.create.copper_casing": "铜机壳", "block.create.copper_ore": "铜矿石", - "block.create.copper_shingles": "铜瓦", + "block.create.copper_shingles": "铜砖块", + "block.create.copper_tiles": "铜砖块", + "block.create.copper_valve_handle": "铜阀门手轮", "block.create.creative_crate": "创造板条箱", + "block.create.creative_fluid_tank": "创造流体储罐", "block.create.creative_motor": "创造马达", + "block.create.crimson_window": "赤红窗户", + "block.create.crimson_window_pane": "赤红窗户板", "block.create.crushing_wheel": "粉碎轮", "block.create.crushing_wheel_controller": "粉碎轮控制器", "block.create.cuckoo_clock": "布谷鸟闹钟", + "block.create.cyan_sail": "青色风帆", + "block.create.cyan_seat": "青色坐垫", + "block.create.cyan_valve_handle": "青色阀门手轮", "block.create.dark_oak_window": "深色橡木窗户", "block.create.dark_oak_window_pane": "深色橡木窗户板", "block.create.dark_scoria": "深色熔渣", @@ -59,6 +87,7 @@ "block.create.dark_scoria_cobblestone_wall": "深色熔渣圆石墙", "block.create.dark_scoria_pillar": "竖纹深色熔渣", "block.create.deployer": "机械手", + "block.create.depot": "置物台", "block.create.diorite_bricks": "闪长岩砖", "block.create.diorite_bricks_slab": "闪长岩砖台阶", "block.create.diorite_bricks_stairs": "闪长岩砖楼梯", @@ -78,10 +107,9 @@ "block.create.dolomite_cobblestone_stairs": "白云岩圆石楼梯", "block.create.dolomite_cobblestone_wall": "白云岩圆石墙", "block.create.dolomite_pillar": "竖纹白云岩", - "block.create.encased_belt": "连携齿轮箱", + "block.create.encased_chain_drive": "链式传动箱", "block.create.encased_fan": "鼓风机", - "block.create.encased_shaft": "齿轮箱", - "block.create.extractor": "提取器", + "block.create.encased_fluid_pipe": "流体管道箱", "block.create.fancy_andesite_bricks": "方纹安山岩砖", "block.create.fancy_andesite_bricks_slab": "方纹安山岩砖台阶", "block.create.fancy_andesite_bricks_stairs": "方纹安山岩砖楼梯", @@ -118,10 +146,12 @@ "block.create.fancy_weathered_limestone_bricks_slab": "方纹风化石灰岩砖台阶", "block.create.fancy_weathered_limestone_bricks_stairs": "方纹风化石灰岩砖楼梯", "block.create.fancy_weathered_limestone_bricks_wall": "方纹风化石灰岩砖墙", + "block.create.fluid_pipe": "流体管道", + "block.create.fluid_tank": "流体储罐", + "block.create.fluid_valve": "流体阀门", "block.create.flywheel": "飞轮", "block.create.framed_glass": "边框玻璃", "block.create.framed_glass_pane": "边框玻璃板", - "block.create.funnel": "漏斗", "block.create.furnace_engine": "熔炼引擎", "block.create.gabbro": "辉长岩", "block.create.gabbro_bricks": "辉长岩砖", @@ -134,7 +164,8 @@ "block.create.gabbro_cobblestone_wall": "辉长岩圆石墙", "block.create.gabbro_pillar": "竖纹辉长岩", "block.create.gearbox": "十字齿轮箱", - "block.create.gearshift": "红石齿轮箱", + "block.create.gearshift": "换挡齿轮箱", + "block.create.glass_fluid_pipe": "玻璃流体管道", "block.create.granite_bricks": "花岗岩砖", "block.create.granite_bricks_slab": "花岗岩砖台阶", "block.create.granite_bricks_stairs": "花岗岩砖楼梯", @@ -144,9 +175,18 @@ "block.create.granite_cobblestone_stairs": "花岗岩圆石楼梯", "block.create.granite_cobblestone_wall": "花岗岩圆石墙", "block.create.granite_pillar": "竖纹花岗岩", + "block.create.gray_sail": "灰色风帆", + "block.create.gray_seat": "灰色坐垫", + "block.create.gray_valve_handle": "灰色阀门手轮", + "block.create.green_sail": "绿色风帆", + "block.create.green_seat": "绿色坐垫", + "block.create.green_valve_handle": "绿色阀门手轮", "block.create.hand_crank": "手摇曲柄", + "block.create.honey": "蜂蜜", "block.create.horizontal_framed_glass": "竖直边框玻璃", "block.create.horizontal_framed_glass_pane": "竖直边框玻璃板", + "block.create.hose_pulley": "软管滑轮", + "block.create.item_drain": "分液池", "block.create.jungle_window": "丛林窗户", "block.create.jungle_window_pane": "丛林窗户板", "block.create.large_cogwheel": "大齿轮", @@ -159,6 +199,15 @@ "block.create.layered_limestone": "层叠石灰岩", "block.create.layered_scoria": "层叠熔渣", "block.create.layered_weathered_limestone": "层叠风化石灰岩", + "block.create.light_blue_sail": "淡蓝色风帆", + "block.create.light_blue_seat": "淡蓝色坐垫", + "block.create.light_blue_valve_handle": "淡蓝色阀门手轮", + "block.create.light_gray_sail": "淡灰色风帆", + "block.create.light_gray_seat": "淡灰色坐垫", + "block.create.light_gray_valve_handle": "淡灰色阀门手轮", + "block.create.lime_sail": "黄绿色风帆", + "block.create.lime_seat": "黄绿色坐垫", + "block.create.lime_valve_handle": "黄绿色阀门手轮", "block.create.limesand": "石灰沙", "block.create.limestone": "石灰岩", "block.create.limestone_bricks": "石灰岩砖", @@ -171,10 +220,13 @@ "block.create.limestone_cobblestone_wall": "石灰岩圆石墙", "block.create.limestone_pillar": "竖纹石灰岩", "block.create.linear_chassis": "机壳底盘", - "block.create.linked_extractor": "无线提取器", - "block.create.linked_transposer": "无线传输器", + "block.create.lit_blaze_burner": "烈焰人燃烧室(已点燃)", + "block.create.magenta_sail": "品红色风帆", + "block.create.magenta_seat": "品红色坐垫", + "block.create.magenta_valve_handle": "品红色阀门手轮", + "block.create.mechanical_arm": "动力臂", "block.create.mechanical_bearing": "动力轴承", - "block.create.mechanical_crafter": "动力制造器", + "block.create.mechanical_crafter": "动力合成器", "block.create.mechanical_drill": "动力钻头", "block.create.mechanical_harvester": "动力收割机", "block.create.mechanical_mixer": "动力搅拌器", @@ -182,7 +234,9 @@ "block.create.mechanical_piston_head": "动力活塞头", "block.create.mechanical_plough": "动力犁", "block.create.mechanical_press": "动力辊压机", + "block.create.mechanical_pump": "动力泵", "block.create.mechanical_saw": "动力切割机", + "block.create.metal_bracket": "金属支架", "block.create.millstone": "石磨", "block.create.minecart_anchor": "矿车锚", "block.create.mossy_andesite": "生苔安山岩", @@ -200,6 +254,9 @@ "block.create.nozzle": "分散网", "block.create.oak_window": "橡木窗户", "block.create.oak_window_pane": "橡木窗户板", + "block.create.orange_sail": "橙色风帆", + "block.create.orange_seat": "橙色坐垫", + "block.create.orange_valve_handle": "橙色阀门手轮", "block.create.ornate_iron_window": "华丽铁窗户", "block.create.ornate_iron_window_pane": "华丽铁窗户板", "block.create.overgrown_andesite": "生草安山岩", @@ -247,6 +304,9 @@ "block.create.paved_weathered_limestone_slab": "风化石灰岩铺路石台阶", "block.create.paved_weathered_limestone_stairs": "风化石灰岩铺路石楼梯", "block.create.paved_weathered_limestone_wall": "风化石灰岩铺路石墙", + "block.create.pink_sail": "粉红色风帆", + "block.create.pink_seat": "粉红色坐垫", + "block.create.pink_valve_handle": "粉红色阀门手轮", "block.create.piston_extension_pole": "活塞杆", "block.create.polished_dark_scoria": "磨制深色熔渣", "block.create.polished_dark_scoria_slab": "磨制深色熔渣台阶", @@ -272,17 +332,27 @@ "block.create.polished_weathered_limestone_slab": "磨制风化石灰岩台阶", "block.create.polished_weathered_limestone_stairs": "磨制风化石灰岩楼梯", "block.create.polished_weathered_limestone_wall": "磨制风化石灰岩墙", + "block.create.portable_fluid_interface": "移动式流体接口", "block.create.portable_storage_interface": "移动式存储接口", "block.create.powered_latch": "锁存器", "block.create.powered_toggle_latch": "T触发器", - "block.create.pulley_magnet": "传送带磁铁", + "block.create.pulley_magnet": "滑轮磁铁", "block.create.pulse_repeater": "脉冲中继器", + "block.create.purple_sail": "紫色风帆", + "block.create.purple_seat": "紫色坐垫", + "block.create.purple_valve_handle": "紫色阀门手轮", "block.create.radial_chassis": "旋转底盘", - "block.create.redstone_contact": "信号检测器", + "block.create.red_sail": "红色风帆", + "block.create.red_seat": "红色坐垫", + "block.create.red_valve_handle": "红色阀门手轮", + "block.create.redstone_contact": "接触式红石信号发生器", "block.create.redstone_link": "无限红石信号终端", + "block.create.refined_radiance_casing": "光辉机壳", + "block.create.reinforced_rail": "强化铁轨", "block.create.rope": "绳索", "block.create.rope_pulley": "绳索滑轮", "block.create.rotation_speed_controller": "转速控制器", + "block.create.sail_frame": "风帆框架", "block.create.schematic_table": "蓝图桌", "block.create.schematicannon": "蓝图加农炮", "block.create.scoria": "熔渣", @@ -297,24 +367,23 @@ "block.create.scoria_pillar": "竖纹熔渣", "block.create.secondary_linear_chassis": "机壳底盘2号", "block.create.sequenced_gearshift": "可编程齿轮箱", + "block.create.shadow_steel_casing": "暗影机壳", "block.create.shaft": "传动杆", + "block.create.smart_fluid_pipe": "智能流体管道", "block.create.speedometer": "速度表", + "block.create.spout": "注液器", "block.create.spruce_window": "云杉窗户", "block.create.spruce_window_pane": "云杉窗户板", "block.create.sticky_mechanical_piston": "粘性动力活塞", - "block.create.stockpile_switch": "存储检测器", + "block.create.stockpile_switch": "存量检测器", "block.create.stressometer": "应力表", "block.create.tiled_glass": "十字玻璃窗", - "block.create.tiled_glass_pane": "十字玻璃窗板", - "block.create.transposer": "传输器", + "block.create.tiled_glass_pane": "十字玻璃窗户板", "block.create.turntable": "转盘", - "block.create.vertical_extractor": "竖直提取器", "block.create.vertical_framed_glass": "竖直边框玻璃", "block.create.vertical_framed_glass_pane": "竖直边框玻璃板", - "block.create.vertical_funnel": "竖直漏斗", - "block.create.vertical_linked_extractor": "竖直无限提取器", - "block.create.vertical_linked_transposer": "竖直无线传输器", - "block.create.vertical_transposer": "竖直传输器", + "block.create.warped_window": "诡异木窗户", + "block.create.warped_window_pane": "诡异木窗户板", "block.create.water_wheel": "水车", "block.create.weathered_limestone": "风化石灰岩", "block.create.weathered_limestone_bricks": "风化石灰岩砖", @@ -326,33 +395,65 @@ "block.create.weathered_limestone_cobblestone_stairs": "风化石灰岩圆石楼梯", "block.create.weathered_limestone_cobblestone_wall": "风化石灰岩圆石墙", "block.create.weathered_limestone_pillar": "竖纹风化石灰岩", + "block.create.white_sail": "白色风帆", + "block.create.white_seat": "白色坐垫", + "block.create.white_valve_handle": "白色阀门手轮", + "block.create.windmill_bearing": "风车轴承", + "block.create.wooden_bracket": "木质支架", + "block.create.yellow_sail": "黄色风帆", + "block.create.yellow_seat": "黄色坐垫", + "block.create.yellow_valve_handle": "黄色阀门手轮", "block.create.zinc_block": "锌块", "block.create.zinc_ore": "锌矿石", "entity.create.contraption": "结构", + "entity.create.seat": "坐垫", "entity.create.stationary_contraption": "固定结构", "entity.create.super_glue": "强力胶", + "fluid.create.chocolate": "巧克力", + "fluid.create.honey": "蜂蜜", + "fluid.create.milk": "牛奶", + "fluid.create.potion": "药水", + "fluid.create.tea": "茶", + "item.create.andesite_alloy": "安山合金", "item.create.attribute_filter": "属性过滤器", + "item.create.bar_of_chocolate": "巧克力棒棒", "item.create.belt_connector": "传送带", + "item.create.blaze_cake": "熔岩蛋糕", + "item.create.blaze_cake_base": "熔岩蛋糕胚", "item.create.brass_hand": "黄铜手部零件", "item.create.brass_ingot": "黄铜锭", "item.create.brass_nugget": "黄铜粒", "item.create.brass_sheet": "黄铜板", + "item.create.builders_tea": "建造工茶饮", + "item.create.chest_minecart_contraption": "装配过的动力矿车", + "item.create.chocolate_bucket": "巧克力桶", "item.create.chromatic_compound": "异彩化合物", + "item.create.cinder_flour": "下界面粉", "item.create.copper_ingot": "铜锭", "item.create.copper_nugget": "铜粒", "item.create.copper_sheet": "铜板", - "item.create.crafter_slot_cover": "制造器盖板", + "item.create.crafter_slot_cover": "合成器盖板", + "item.create.crushed_aluminum_ore": "粉碎铝矿石", "item.create.crushed_brass": "粉碎黄铜", "item.create.crushed_copper_ore": "粉碎铜矿石", "item.create.crushed_gold_ore": "粉碎金矿石", "item.create.crushed_iron_ore": "粉碎铁矿石", + "item.create.crushed_lead_ore": "粉碎铅矿石", + "item.create.crushed_nickel_ore": "粉碎镍矿石", + "item.create.crushed_osmium_ore": "粉碎锇矿石", + "item.create.crushed_platinum_ore": "粉碎铂矿石", + "item.create.crushed_quicksilver_ore": "粉碎水银矿石", + "item.create.crushed_silver_ore": "粉碎银矿石", + "item.create.crushed_tin_ore": "粉碎锡矿石", + "item.create.crushed_uranium_ore": "粉碎铀矿石", "item.create.crushed_zinc_ore": "粉碎锌矿石", "item.create.deforester": "树林毁灭者", "item.create.dough": "面团", "item.create.electron_tube": "电子管", + "item.create.empty_blaze_burner": "空的烈焰人燃烧室", "item.create.empty_schematic": "空白蓝图", "item.create.extendo_grip": "伸缩机械手", "item.create.filter": "过滤器", @@ -361,10 +462,12 @@ "item.create.golden_sheet": "金板", "item.create.handheld_blockzapper": "手持式方块放置器", "item.create.handheld_worldshaper": "手持式环境塑形器", + "item.create.honey_bucket": "蜂蜜桶", "item.create.integrated_circuit": "集成电路板", "item.create.iron_sheet": "铁板", "item.create.lapis_sheet": "青金石板", "item.create.minecart_contraption": "装配过的矿车", + "item.create.minecart_coupling": "矿车连轴器", "item.create.polished_rose_quartz": "磨制玫瑰石英", "item.create.powdered_obsidian": "黑曜石粉末", "item.create.propeller": "扇叶", @@ -374,7 +477,7 @@ "item.create.sand_paper": "砂纸", "item.create.schematic": "蓝图", "item.create.schematic_and_quill": "蓝图与笔", - "item.create.shadow_steel": "暗影金属", + "item.create.shadow_steel": "暗影钢", "item.create.super_glue": "强力胶", "item.create.tree_fertilizer": "树木肥料", "item.create.vertical_gearbox": "竖直十字齿轮箱", @@ -393,34 +496,66 @@ "advancement.create.andesite_alloy": "原始人类的合金替代品", "advancement.create.andesite_alloy.desc": "机械动力有着许多的材料和合金,但由于技术有限,原始的人类暂时们只能制作出安山合金", "advancement.create.its_alive": "鲜活的机械生命", - "advancement.create.its_alive.desc": "首次激活齿轮结构的旋转.", + "advancement.create.its_alive.desc": "首次激活齿轮结构的旋转。", "advancement.create.shifting_gears": "换挡,加速,起飞!", - "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上, 机械结构的转速将会翻倍", - "advancement.create.overstressed": "超载", - "advancement.create.overstressed.desc": "首次使能量网络超载.", + "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,机械结构的转速将会翻倍", + "advancement.create.overstressed": "过载", + "advancement.create.overstressed.desc": "首次使能量网络超载。", "advancement.create.belt": "大批流水作业", "advancement.create.belt.desc": "用传送带连接两个传动杆", + "advancement.create.tunnel": "掩护!", + "advancement.create.tunnel.desc": "用隧道修饰您的传送带。", + "advancement.create.splitter_tunnel": "分而治之", + "advancement.create.splitter_tunnel.desc": "用黄铜隧道设计一个分流器。", + "advancement.create.chute": "轰然倒塌", + "advancement.create.chute.desc": "放置一个溜槽(垂直版本的传送带)。", + "advancement.create.upward_chute": "空中劫持", + "advancement.create.upward_chute.desc": "目睹抛出的物品飞入带风扇的溜槽。", + "advancement.create.belt_funnel": "漏斗的垂帘", + "advancement.create.belt_funnel.desc": "将侧向漏斗放在传送带或置物台的顶部,以创建特殊结构。", + "advancement.create.belt_funnel_kiss": "鹦鹉和襟翼", + "advancement.create.belt_funnel_kiss.desc": "使两个安装在传送带上的漏斗接吻。", + "advancement.create.fan": "动力气枪", + "advancement.create.fan.desc": "飘在鼓风机吹出的气流上", + "advancement.create.fan_lava": "地热空间加热器", + "advancement.create.fan_lava.desc": "感受熔炼物品的气流。", + "advancement.create.fan_water": "奇怪的洗涤", + "advancement.create.fan_water.desc": "被洗涤的气流所吸引。", + "advancement.create.fan_smoke": "动力波纹管", + "advancement.create.fan_smoke.desc": "感受烟熏气流。", "advancement.create.wrench": "细节调整", "advancement.create.wrench.desc": "做出一个方便调整方块的扳手", - "advancement.create.goggles": "目力工程师", + "advancement.create.goggles": "应力,一目了然", "advancement.create.goggles.desc": "做出一个能看到机器动能信息的工程师护目镜", "advancement.create.speedometer": "精密的速度控制", "advancement.create.speedometer.desc": "放置一个速度表,并且带上工程师护目镜来读取速度数据", "advancement.create.stressometer": "精密的应力控制", "advancement.create.stressometer.desc": "放置一个应力表,并且带上工程师护目镜来读取应力数据", + "advancement.create.aesthetics": "繁荣,美学!", + "advancement.create.aesthetics.desc": "将支架放在传动杆,管道和齿轮上。", + "advancement.create.reinforced": "Boom~加强!", + "advancement.create.reinforced.desc": "在传动杆,管道和传送带上使用机壳加固。", "advancement.create.water_wheel": "治水", "advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转", + "advancement.create.chocolate_wheel": "美味的动力源", + "advancement.create.chocolate_wheel.desc": "用融化的巧克力驱动水车。", "advancement.create.lava_wheel": "风火轮", - "advancement.create.lava_wheel.desc": "你确定岩浆能带动水车?", + "advancement.create.lava_wheel.desc": "它本不应该起作用的..。", + "advancement.create.cuckoo": "到点了吗?", + "advancement.create.cuckoo.desc": "目睹布谷鸟钟宣布就寝时间。", "advancement.create.millstone": "便携式粉碎机", "advancement.create.millstone.desc": "放置一个石磨并且为其供能", + "advancement.create.windmill": "微风拂过", + "advancement.create.windmill.desc": "组装风车。", + "advancement.create.maxed_windmill": "强风阵阵", + "advancement.create.maxed_windmill.desc": "组装最大强度的风车。", "advancement.create.andesite_casing": "安山纪元", "advancement.create.andesite_casing.desc": "使用安山合金和木头来合成一个安山机壳", "advancement.create.mechanical_drill": "坚如磐石,势如破竹", "advancement.create.mechanical_drill.desc": "放置一个动力钻头并且为其供能", "advancement.create.press": "'Duang!'", "advancement.create.press.desc": "使用辊压机来辊压一些板子", - "advancement.create.polished_rose_quartz": "粉丝钻石", + "advancement.create.polished_rose_quartz": "粉色钻石", "advancement.create.polished_rose_quartz.desc": "用砂纸将玫瑰石英打磨至透明", "advancement.create.electron_tube": "哔~~哔~~", "advancement.create.electron_tube.desc": "制作一个可用于合成高级机器的电子管", @@ -430,30 +565,78 @@ "advancement.create.basin.desc": "放置一个工作盆,并且往里面放些东西", "advancement.create.mixer": "均匀搅拌", "advancement.create.mixer.desc": "将搅拌机放在工作盆上方,并且使其搅拌盆内物品", + "advancement.create.blaze_burner": "活着的壁炉", + "advancement.create.blaze_burner.desc": "获得一个烈焰人燃烧室。", "advancement.create.compact": "快乐压缩", "advancement.create.compact.desc": "使用辊压机在工作盆中压缩一些物品", - "advancement.create.expert_lane_1": "安山岩专家", - "advancement.create.expert_lane_1.desc": "工作进行中", "advancement.create.brass": "真正的合金", - "advancement.create.brass.desc": "使用碎锌和碎铜来制作碎黄铜", + "advancement.create.brass.desc": "使用粉碎锌矿石和粉碎铜矿石来制作粉碎黄铜", "advancement.create.brass_casing": "黄铜纪元", "advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜机壳", "advancement.create.copper_casing": "铜纪元", "advancement.create.copper_casing.desc": "使用铜和木头制作一个铜制机壳", + "advancement.create.spout": "窜稀", + "advancement.create.spout.desc": "观察注液器灌满物品。", + "advancement.create.spout_potion": "全球啤酒厂", + "advancement.create.spout_potion.desc": "观察注液器注入药水到玻璃瓶。", + "advancement.create.chocolate": "梦里的世界", + "advancement.create.chocolate.desc": "获取一桶熔融巧克力。", + "advancement.create.item_drain": "滚筒排水", + "advancement.create.item_drain.desc": "观察流体物品被分液池抽空。", + "advancement.create.chained_item_drain": "让它摇滚!", + "advancement.create.chained_item_drain.desc": "看着物品横穿多个链状分液池。", + "advancement.create.glass_pipe": "偷窥流体", + "advancement.create.glass_pipe.desc": "透过窗户观察流体在管道中流淌。使用扳手可打开直线流体管道的窗户。", + "advancement.create.pipe_collision": "永不交叉的溪流!", + "advancement.create.pipe_collision.desc": "观察两种流体在您的管网中汇合", + "advancement.create.pipe_spill": "漏水啦!", + "advancement.create.pipe_spill.desc": "观察管道的开口端将流体排放到世界。", + "advancement.create.hose_pulley": "工业泄漏", + "advancement.create.hose_pulley.desc": "放下一个软管滑轮,观察它排干或充满液体。", + "advancement.create.infinite_water": "排干海洋", + "advancement.create.infinite_water.desc": "从足以被认为是无限的水源中抽水。", + "advancement.create.infinite_lava": "汲取行星的核心", + "advancement.create.infinite_lava.desc": "从广阔的熔岩湖中抽出熔岩。", + "advancement.create.infinite_chocolate": "淹没在想象中", + "advancement.create.infinite_chocolate.desc": "从广阔的巧克力海中抽出巧克力。", "advancement.create.crafter": "自动化流水作业", "advancement.create.crafter.desc": "放置一些机械合成台并且为其供能", + "advancement.create.clockwork_bearing": "时差", + "advancement.create.clockwork_bearing.desc": "组装安装在发条轴承上的结构。", + "advancement.create.nixie_tube": "风格的迹象", + "advancement.create.nixie_tube.desc": "获取并放下一对辉光管。", "advancement.create.deployer": "我就指着你了咋地?", "advancement.create.deployer.desc": "放置并且功能一个机械手。这可是你右手的完美复制品", + "advancement.create.speed_controller": "工程师讨厌他!", + "advancement.create.speed_controller.desc": "放置一个转速控制器,这是换档的终极装置。", + "advancement.create.flywheel": "工厂之心", + "advancement.create.flywheel.desc": "将引擎成功连接到飞轮。", + "advancement.create.overstress_flywheel": "压力过大", + "advancement.create.overstress_flywheel.desc": "过载熔炉引擎。", + "advancement.create.integrated_circuit": "复杂的运算", + "advancement.create.integrated_circuit.desc": "组装集成电路。", + "advancement.create.mechanical_arm": "忙碌的手!", + "advancement.create.mechanical_arm.desc": "制作机械臂,选择输入和输出,放下并赋予它动力; 然后看着它为您完成所有工作。", + "advancement.create.musical_arm": "没人能在我的BGM里打败我!", + "advancement.create.musical_arm.desc": "使用动力臂播放唱片。", + "advancement.create.arm_many_targets": "你是要累死我吗?", + "advancement.create.arm_many_targets.desc": "配置一个有十个或更多输出位置的机械臂。", + "advancement.create.arm_blaze_burner": "燃烧吧!烈焰人!", + "advancement.create.arm_blaze_burner.desc": "指导机械臂给烈焰人燃烧室投食。", "advancement.create.fist_bump": "来碰个拳,哥们~", - "advancement.create.fist_bump.desc": "使两个机械臂互相碰拳", + "advancement.create.fist_bump.desc": "使两个机械手互相碰拳", "advancement.create.crushing_wheel": "一对大家伙", "advancement.create.crushing_wheel.desc": "制作一些能更快粉碎物品的粉碎轮", + "advancement.create.blaze_cake": "糖份超标", + "advancement.create.blaze_cake.desc": "给烈焰人燃烧室烤一份特别蛋糕。", "advancement.create.chromatic_compound": "两极材料", "advancement.create.chromatic_compound.desc": "制作一个异彩化合物", "advancement.create.shadow_steel": "虚空归来的宝石", - "advancement.create.shadow_steel.desc": "制作一些暗影金属", + "advancement.create.shadow_steel.desc": "制作一些暗影钢", "advancement.create.refined_radiance": "闪耀着洁白的圣光", "advancement.create.refined_radiance.desc": "制作一个光辉石", + "advancement.create.chromatic_age": "缤纷纪元", + "advancement.create.chromatic_age.desc": "创造出光与影的机壳。", "advancement.create.zapper": "讲究的建筑师", "advancement.create.zapper.desc": "制作一个非常方便的手持方块放置器", "advancement.create.upgraded_zapper": "来自异世界的超频", @@ -461,13 +644,13 @@ "advancement.create.wand_of_symmetry": "简单的镜面几何学", "advancement.create.wand_of_symmetry.desc": "制作一个对称法杖", "advancement.create.deforester": "超时空砍伐", - "advancement.create.deforester.desc": "制作一个森林毁灭者, 然后跟你后院的树林说再见吧", + "advancement.create.deforester.desc": "制作一个森林毁灭者,然后跟你后院的树林说再见吧", "advancement.create.extendo_grip": "biu biu biu!", "advancement.create.extendo_grip.desc": "拿到一个伸缩机械手", "advancement.create.dual_extendo_grip": "biu——biu——biu——", - "advancement.create.dual_extendo_grip.desc": "双持伸缩机械手加长距离", + "advancement.create.dual_extendo_grip.desc": "双持伸缩机械手进一步加长触碰距离", "advancement.create.eob": "Beta版结束", - "advancement.create.eob.desc": "期待未来会有更多的内容. <3", + "advancement.create.eob.desc": "期待未来会有更多的内容。<3", "_": "->------------------------] UI & Messages [------------------------<-", @@ -475,35 +658,43 @@ "itemGroup.create.base": "机械动力", "itemGroup.create.palettes": "机械动力建筑方块", - "death.attack.create.crush": "%1$s 被压扁了", - "death.attack.create.fan_fire": "%1$s 试图接受热风的洗礼", - "death.attack.create.fan_lava": "%1$s 在接受热风的洗礼中欲火焚身", - "death.attack.create.mechanical_drill": "%1$s 被钻头钻的坏掉了", - "death.attack.create.mechanical_saw": "%1$s 被圆锯切成了两截", + "death.attack.create.crush": "%1$s被压扁了", + "death.attack.create.fan_fire": "%1$s试图接受热风的洗礼", + "death.attack.create.fan_lava": "%1$s在接受热风的洗礼中欲火焚身", + "death.attack.create.mechanical_drill": "%1$s被钻头钻的坏掉了", + "death.attack.create.mechanical_saw": "%1$s被圆锯切成了两截", "death.attack.create.cuckoo_clock_explosion": "%1$s 被布谷鸟钟炸得粉身碎骨", - "create.block.deployer.damage_source_name": "二五仔机械臂", + "create.block.deployer.damage_source_name": "二五仔机械手", + "create.block.cart_assembler.invalid": "将您的矿车装备器放在铁轨上", "create.recipe.crushing": "粉碎", "create.recipe.milling": "研磨", - "create.recipe.splashing": "洗涤", - "create.recipe.splashing.fan": "在鼓风机前方倒水", - "create.recipe.smokingViaFan": "烟熏", - "create.recipe.smokingViaFan.fan": "在鼓风机前方点火", - "create.recipe.blastingViaFan": "冶炼", - "create.recipe.blastingViaFan.fan": "在鼓风机前方倒岩浆", + "create.recipe.fan_washing": "批量洗涤", + "create.recipe.fan_washing.fan": "在水后放置鼓风机", + "create.recipe.fan_smoking": "批量烟熏", + "create.recipe.fan_smoking.fan": "在火焰后放置鼓风机", + "create.recipe.fan_blasting": "批量熔炼", + "create.recipe.fan_blasting.fan": "在熔岩后放置鼓风机", "create.recipe.pressing": "金属压片", "create.recipe.mixing": "混合搅拌", + "create.recipe.automatic_shapeless": "自动搅拌", + "create.recipe.automatic_brewing": "自动酿造", "create.recipe.packing": "压块塑形", - "create.recipe.mechanical_sawing": "木材切割", + "create.recipe.automatic_packing": "自动打包", + "create.recipe.sawing": "板材切割", "create.recipe.mechanical_crafting": "自动合成", + "create.recipe.automatic_shaped": "自动合成", "create.recipe.block_cutting": "方块切割", - "create.recipe.blockzapperUpgrade": "手持式方块放置器", - "create.recipe.sandpaper_polishing": "砂纸抛光", - "create.recipe.mystery_conversion": "化合物变异", - "create.recipe.processing.catalyst": "催化剂", - "create.recipe.processing.chance": "%1$s%% 概率", - "create.recipe.processing.chanceToReturn": "%1$s%% 概率返还", + "create.recipe.blockzapper_upgrade": "手持式方块放置器", + "create.recipe.sandpaper_polishing": "砂纸打磨", + "create.recipe.mystery_conversion": "神秘转化", + "create.recipe.spout_filling": "注液", + "create.recipe.draining": "分液", + "create.recipe.processing.chance":"%1$s%%概率", + "create.recipe.heat_requirement.none": "无需加热", + "create.recipe.heat_requirement.heated": "加热", + "create.recipe.heat_requirement.superheated": "超级加热", "create.generic.range": "范围", "create.generic.radius": "半径", @@ -518,17 +709,20 @@ "create.generic.unit.rpm": "RPM", "create.generic.unit.stress": "su", "create.generic.unit.degrees": "°", - + "create.generic.unit.millibuckets":"%1$smB", + "create.generic.clockwise": "顺时针方向", + "create.generic.counter_clockwise": "逆时针方向", + "create.action.scroll": "滚轮", "create.action.confirm": "确认", "create.action.abort": "退出", "create.action.saveToFile": "保存", - "create.action.discard": "丢弃", - + "create.action.discard": "放弃", + "create.keyinfo.toolmenu": "工具菜单", "create.keyinfo.scrollup": "(游戏中)向上鼠标滚轮", "create.keyinfo.scrolldown": "(游戏中)向下鼠标滚轮", - + "create.gui.scrollInput.defaultTitle": "选择一个选项:", "create.gui.scrollInput.scrollToModify": "滚动修改", "create.gui.scrollInput.scrollToAdjustAmount": "滚动修改数量", @@ -538,6 +732,7 @@ "create.gui.toolmenu.cycle": "[SCROLL] 循环", "create.gui.symmetryWand.mirrorType": "镜子类型", "create.gui.symmetryWand.orientation": "方向", + "create.symmetry.mirror.plane": "镜像", "create.symmetry.mirror.doublePlane": "矩形", "create.symmetry.mirror.triplePlane": "八角", @@ -547,13 +742,13 @@ "create.orientation.horizontal": "水平", "create.orientation.alongZ": "以z轴对齐", "create.orientation.alongX": "以x轴对齐", - + "create.gui.blockzapper.title": "手持式方块放置机", "create.gui.blockzapper.replaceMode": "替换模式", - "create.gui.blockzapper.searchDiagonal": "根据对角线", - "create.gui.blockzapper.searchFuzzy": "忽视边界", - "create.gui.blockzapper.range": "扩散范围", - "create.gui.blockzapper.needsUpgradedAmplifier": "需要升级扩散器", + "create.gui.blockzapper.searchDiagonal": "对角线延伸", + "create.gui.blockzapper.searchFuzzy": "忽视种类分界", + "create.gui.blockzapper.range": "延伸范围", + "create.gui.blockzapper.needsUpgradedAmplifier": "需要升级范围扩大器", "create.gui.blockzapper.patternSection": "模式", "create.gui.blockzapper.pattern.solid": "实心", "create.gui.blockzapper.pattern.checkered": "棋盘", @@ -580,19 +775,25 @@ "create.terrainzapper.shiftRightClickToSet": "Shift+鼠标右键 以设置塑形类型", - "create.blockzapper.usingBlock": "使用: %1$s", + "create.blockzapper.usingBlock": "使用:%1$s", "create.blockzapper.componentUpgrades": "组件升级:", - "create.blockzapper.component.body": "机体", - "create.blockzapper.component.amplifier": "增大", - "create.blockzapper.component.accelerator": "加速", - "create.blockzapper.component.retriever": "寻回", - "create.blockzapper.component.scope": "范围", + "create.blockzapper.component.body": "放置器机体", + "create.blockzapper.component.amplifier": "范围扩大器", + "create.blockzapper.component.accelerator": "射击加速器", + "create.blockzapper.component.retriever": "物品回捡器", + "create.blockzapper.component.scope": "距离观察镜", "create.blockzapper.componentTier.none": "无", - "create.blockzapper.componentTier.blazebrass": "烈焰合金", - "create.blockzapper.componentTier.choruschrome": "紫颂合金", - "create.blockzapper.leftClickToSet": "左键点击方块以设定方块", + "create.blockzapper.componentTier.brass": "黄铜", + "create.blockzapper.componentTier.chromatic": "异彩化合物", + "create.blockzapper.leftClickToSet": "左键点击方块以设定方块种类", "create.blockzapper.empty": "方块不足!", - + + "create.minecart_coupling.two_couplings_max": "矿车无法被连接两个以上的矿车连轴器", + "create.minecart_coupling.unloaded": "有一部分火车存在于未加载区块中", + "create.minecart_coupling.no_loops": "矿车连轴器不能连成一个环", + "create.minecart_coupling.removed": "从矿车上移除所有矿车连轴器", + "create.minecart_coupling.too_far": "矿车距离你太远了", + "create.contraptions.movement_mode": "运动模式", "create.contraptions.movement_mode.move_place": "停止时总是实体化方块", "create.contraptions.movement_mode.move_place_returned": "停止时只在初始位置实体化方块", @@ -604,32 +805,39 @@ "create.contraptions.cart_movement_mode.rotate": "结构与矿车保持相同方向", "create.contraptions.cart_movement_mode.rotate_paused": "矿车转向时机器停止工作", "create.contraptions.cart_movement_mode.rotation_locked": "结构方向保持不变", - + "create.contraptions.windmill.rotation_direction": "旋转方向", + "create.contraptions.clockwork.clock_hands": "钟表指针", + "create.contraptions.clockwork.hour_first": "时针优先", + "create.contraptions.clockwork.minute_first": "分针优先", + "create.contraptions.clockwork.hour_first_24": "24小时制优先", + "create.logistics.filter": "过滤器", + "create.logistics.recipe_filter": "配方过滤器", + "create.logistics.fluid_filter": "流体过滤器", "create.logistics.firstFrequency": "频道. #1", "create.logistics.secondFrequency": "频道. #2", - + "create.logistics.filter.apply": "将过滤器应用于%1$s。", + "create.logistics.filter.apply_click_again": "将过滤器应用于%1$s,再次点击以复制数量。", + "create.logistics.filter.apply_count": "应用提取计数过滤。", + "create.gui.goggles.generator_stats": "产能器状态:", - "create.gui.goggles.kinetic_stats": "动能状态:", + "create.gui.goggles.kinetic_stats": "动力学状态:", "create.gui.goggles.at_current_speed": "当前速度应力值", "create.gui.goggles.base_value": "应力基础值", "create.gui.gauge.info_header": "仪表信息:", "create.gui.speedometer.title": "旋转速度", "create.gui.stressometer.title": "网络应力", - "create.gui.stressometer.capacity": "剩余应力", - "create.gui.stressometer.overstressed": "超载", + "create.gui.stressometer.capacity": "剩余应力量", + "create.gui.stressometer.overstressed": "应力过载", "create.gui.stressometer.no_rotation": "无旋转", - "create.gui.contraptions.not_fast_enough": "显然 %1$s 没有足够的转速.", - "create.gui.contraptions.network_overstressed": "显然装置过载,减速高应力消耗的装置或者添加更多动力", + "create.gui.contraptions.not_fast_enough": "显然%1$s 没有达到足够的工作转速。", + "create.gui.contraptions.network_overstressed": "显然装置过载,减速高应力消耗的装置或者添加更多应力", "create.gui.adjustable_crate.title": "板条箱", - "create.gui.adjustable_crate.storageSpace": "储存空间", + "create.gui.adjustable_crate.storageSpace": "储存空间", "create.gui.stockpile_switch.title": "储存开关", - "create.gui.stockpile_switch.lowerLimit": "阈值下限", - "create.gui.stockpile_switch.upperLimit": "阈值上限", - "create.gui.stockpile_switch.startAt": "启动信号", - "create.gui.stockpile_switch.startAbove": "给予红石信号当容量大于", - "create.gui.stockpile_switch.stopAt": "停止信号", - "create.gui.stockpile_switch.stopBelow": "停止红石信号当容量小于", + "create.gui.stockpile_switch.invert_signal": "反转信号", + "create.gui.stockpile_switch.move_to_lower_at": "移至下线%1$s%%", + "create.gui.stockpile_switch.move_to_upper_at": "移至上线%1$s%%", "create.gui.sequenced_gearshift.title": "可编程齿轮箱", "create.gui.sequenced_gearshift.instruction": "指令", "create.gui.sequenced_gearshift.instruction.turn_angle": "旋转", @@ -639,22 +847,23 @@ "create.gui.sequenced_gearshift.instruction.wait": "等待", "create.gui.sequenced_gearshift.instruction.wait.duration": "间隔", "create.gui.sequenced_gearshift.instruction.end": "停止", - "create.gui.sequenced_gearshift.speed": "速度, 速度方向", - "create.gui.sequenced_gearshift.speed.forward": "一倍速, 正向", - "create.gui.sequenced_gearshift.speed.forward_fast": "两倍速, 正向", - "create.gui.sequenced_gearshift.speed.back": "一倍速, 反向", - "create.gui.sequenced_gearshift.speed.back_fast": "两倍速, 反向", - - "create.schematicAndQuill.dimensions": "蓝图尺寸: %1$sx%2$sx%3$s", - "create.schematicAndQuill.firstPos": "第一个位置.", - "create.schematicAndQuill.secondPos": "第二个位置.", - "create.schematicAndQuill.noTarget": "按住Ctrl选择空气方块.", - "create.schematicAndQuill.abort": "删除选择.", - "create.schematicAndQuill.prompt": "输入蓝图的名称:", + "create.gui.sequenced_gearshift.speed": "速度,速度方向", + "create.gui.sequenced_gearshift.speed.forward": "一倍速,正向", + "create.gui.sequenced_gearshift.speed.forward_fast": "两倍速,正向", + "create.gui.sequenced_gearshift.speed.back": "一倍速,反向", + "create.gui.sequenced_gearshift.speed.back_fast": "两倍速,反向", + + "create.schematicAndQuill.dimensions": "蓝图尺寸:%1$sx%2$sx%3$s", + "create.schematicAndQuill.firstPos": "第一个位置。", + "create.schematicAndQuill.secondPos": "第二个位置。", + "create.schematicAndQuill.noTarget": "按住Ctrl选择空气方块。", + "create.schematicAndQuill.abort": "删除选择。", + "create.schematicAndQuill.title": "蓝图名:", + "create.schematicAndQuill.convert": "立即保存并部署", "create.schematicAndQuill.fallbackName": "我的蓝图", - "create.schematicAndQuill.saved": "另存为 %1$s", - - "create.schematic.invalid": "[!] 无效的项目", + "create.schematicAndQuill.saved": "另存为%1$s", + + "create.schematic.invalid":"[!] 无效的项目", "create.schematic.position": "位置", "create.schematic.rotation": "旋转", "create.schematic.rotation.none": "无", @@ -671,61 +880,66 @@ "create.schematic.tool.rotate": "旋转", "create.schematic.tool.print": "打印", "create.schematic.tool.flip": "翻转", - "create.schematic.tool.deploy.description.0": "将结构移到某个位置.", - "create.schematic.tool.deploy.description.1": "在地面上单击鼠标右键以放置.", - "create.schematic.tool.deploy.description.2": "按住Ctrl以固定距离选择.", - "create.schematic.tool.deploy.description.3": "按住Ctrl鼠标滚动更改距离.", + "create.schematic.tool.deploy.description.0": "将结构移到某个位置。", + "create.schematic.tool.deploy.description.1": "在地面上单击鼠标右键以放置。", + "create.schematic.tool.deploy.description.2": "按住Ctrl以固定距离选择。", + "create.schematic.tool.deploy.description.3": "按住Ctrl鼠标滚动更改距离。", "create.schematic.tool.move.description.0": "水平移动蓝图", - "create.schematic.tool.move.description.1": "选定蓝图,然后按住Ctrl鼠标滚动移动.", - "create.schematic.tool.move.description.2": "", - "create.schematic.tool.move.description.3": "", + "create.schematic.tool.move.description.1": "选定蓝图,然后按住Ctrl鼠标滚动移动。", + "create.schematic.tool.move.description.2":"", + "create.schematic.tool.move.description.3":"", "create.schematic.tool.movey.description.0": "垂直移动蓝图", "create.schematic.tool.movey.description.1": "按住Ctrl鼠标滚动上下移动", - "create.schematic.tool.movey.description.2": "", - "create.schematic.tool.movey.description.3": "", - "create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图.", + "create.schematic.tool.movey.description.2":"", + "create.schematic.tool.movey.description.3":"", + "create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图。", "create.schematic.tool.rotate.description.1": "按住Ctrl鼠标滚动旋转90度", - "create.schematic.tool.rotate.description.2": "", - "create.schematic.tool.rotate.description.3": "", + "create.schematic.tool.rotate.description.2":"", + "create.schematic.tool.rotate.description.3":"", "create.schematic.tool.print.description.0": "立即将结构放置在世界上", - "create.schematic.tool.print.description.1": "右键单机确认当前位置.", - "create.schematic.tool.print.description.2": "该工具仅适用于创造模式.", - "create.schematic.tool.print.description.3": "", - "create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图.", - "create.schematic.tool.flip.description.1": "指向蓝图,然后按住Ctrl鼠标滚动将其翻转.", - "create.schematic.tool.flip.description.2": "", - "create.schematic.tool.flip.description.3": "", - - "create.schematics.synchronizing": "正在同步...", + "create.schematic.tool.print.description.1": "右键单机确认当前位置。", + "create.schematic.tool.print.description.2": "该工具仅适用于创造模式。", + "create.schematic.tool.print.description.3":"", + "create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图。", + "create.schematic.tool.flip.description.1": "指向蓝图,然后按住Ctrl鼠标滚动将其翻转。", + "create.schematic.tool.flip.description.2":"", + "create.schematic.tool.flip.description.3":"", + + "create.schematics.synchronizing": "正在同步..", "create.schematics.uploadTooLarge": "你的蓝图太大", "create.schematics.maxAllowedSize": "允许的最大蓝图文件大小为:", - + + "create.gui.schematicTable.refresh": "刷新文件", + "create.gui.schematicTable.open_folder": "打开文件夹", "create.gui.schematicTable.title": "蓝图桌", "create.gui.schematicTable.availableSchematics": "可用蓝图", "create.gui.schematicTable.noSchematics": "没有保存的蓝图", "create.gui.schematicTable.uploading": "正在上传...", "create.gui.schematicTable.finished": "上传完成!", "create.gui.schematicannon.title": "蓝图加农炮", - "create.gui.schematicannon.settingsTitle": "放置设置", "create.gui.schematicannon.listPrinter": "物品清单打印机", - "create.gui.schematicannon.gunpowderLevel": "火药 %1$s%%", - "create.gui.schematicannon.shotsRemaining": "发射进度: %1$s", - "create.gui.schematicannon.shotsRemainingWithBackup": "备份: %1$s", + "create.gui.schematicannon.gunpowderLevel": "火药%1$s%%", + "create.gui.schematicannon.shotsRemaining": "发射进度:%1$s", + "create.gui.schematicannon.shotsRemainingWithBackup": "备份:%1$s", "create.gui.schematicannon.optionEnabled": "当前启用", "create.gui.schematicannon.optionDisabled": "当前禁用", + "create.gui.schematicannon.showOptions": "显示蓝图加农炮设置", "create.gui.schematicannon.option.dontReplaceSolid": "不要替换方块", "create.gui.schematicannon.option.replaceWithSolid": "用固体方块替换工作区域内的方块", "create.gui.schematicannon.option.replaceWithAny": "用任何方块替换工作区域内的方块", "create.gui.schematicannon.option.replaceWithEmpty": "用空气替换工作区域内的方块", "create.gui.schematicannon.option.skipMissing": "绕过缺少的方块", "create.gui.schematicannon.option.skipTileEntities": "保护存储方块", - "create.gui.schematicannon.option.skipMissing.description": "如果缺失材料, 蓝图大炮将忽略当前缺失材料并且使用其他已有材料继续工作", - "create.gui.schematicannon.option.skipTileEntities.description": "蓝图将避免更换存储方块,如箱子.", - "create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内的任何固体方块.", + "create.gui.schematicannon.slot.gunpowder": "向蓝图加农炮添加火药以提供动力", + "create.gui.schematicannon.slot.listPrinter": "在此处放置书以打印蓝图所需的材料清单", + "create.gui.schematicannon.slot.schematic": "在此处添加你的蓝图,务必确保其已经被部署在了特点位置", + "create.gui.schematicannon.option.skipMissing.description": "如果缺失材料,蓝图大炮将忽略当前缺失材料并且使用其他已有材料继续工作", + "create.gui.schematicannon.option.skipTileEntities.description": "蓝图将避免更换存储方块,如箱子。", + "create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内的任何固体方块。", "create.gui.schematicannon.option.replaceWithSolid.description": "蓝图加农炮会使用所提供的固体方块来替换工作区域内的其他固体方块", "create.gui.schematicannon.option.replaceWithAny.description": "蓝图加农炮会使用任何所提供的方块来替换工作区域内的固体方块", - "create.gui.schematicannon.option.replaceWithEmpty.description": "蓝图加农炮将清理和替换工作区域内所有原本的方块.", - + "create.gui.schematicannon.option.replaceWithEmpty.description": "蓝图加农炮将清理和替换工作区域内所有原本的方块。", + "create.schematicannon.status.idle": "闲置", "create.schematicannon.status.ready": "准备", "create.schematicannon.status.running": "运行", @@ -745,6 +959,7 @@ "create.schematicannon.status.schematicExpired": "蓝图文件已过期", "create.materialChecklist": "材料清单", + "create.materialChecklist.blocksNotLoaded": "*免责声明* \n\n由于未加载相关区块,材料清单可能不正确。", "create.gui.filter.deny_list": "黑名单", "create.gui.filter.deny_list.description": "只通过不在黑名单中的物品,如果黑名单为空,所有物品都可以通过", @@ -754,60 +969,149 @@ "create.gui.filter.respect_data.description": "只有物品的耐久、附魔等其他属性相同时才可以匹配", "create.gui.filter.ignore_data": "忽视物品属性", "create.gui.filter.ignore_data.description": "匹配时忽视物品的耐久、附魔等其他属性", - + "create.item_attributes.placeable": "可放置", + "create.item_attributes.placeable.inverted": "不可放置", "create.item_attributes.consumable": "可食用", + "create.item_attributes.consumable.inverted": "不可食用", "create.item_attributes.smeltable": "可被熔炉烧制", + "create.item_attributes.smeltable.inverted": "不可被熔炉烧制", "create.item_attributes.washable": "可被筛洗", + "create.item_attributes.washable.inverted": "不可被筛洗", "create.item_attributes.smokable": "可被烟熏", + "create.item_attributes.smokable.inverted": "不可被烟熏", + "create.item_attributes.crushable": "可被粉碎", + "create.item_attributes.crushable.inverted": "不可被粉碎", "create.item_attributes.blastable": "可被高炉冶炼", + "create.item_attributes.blastable.inverted": "不可被高炉冶炼", "create.item_attributes.enchanted": "已被附魔", + "create.item_attributes.enchanted.inverted": "未被附魔", "create.item_attributes.damaged": "已损坏", + "create.item_attributes.damaged.inverted": "未损坏", "create.item_attributes.badly_damaged": "严重受损", + "create.item_attributes.badly_damaged.inverted": "未严重受损", "create.item_attributes.not_stackable": "无法堆叠", + "create.item_attributes.not_stackable.inverted": "可堆叠", "create.item_attributes.equipable": "可装备", + "create.item_attributes.equipable.inverted": "不可装备", "create.item_attributes.furnace_fuel": "是燃料", + "create.item_attributes.furnace_fuel.inverted": "不是燃料", "create.item_attributes.in_tag": "标签是%1$s", - "create.item_attributes.in_item_group": "属于 %1$s", + "create.item_attributes.in_tag.inverted": "标签不是%1$s", + "create.item_attributes.in_item_group": "属于%1$s", + "create.item_attributes.in_item_group.inverted": "不属于%1$s", "create.item_attributes.added_by": "由%1$s添加", - + "create.item_attributes.added_by.inverted": "不是由%1$s添加", + "create.item_attributes.has_enchant": "有附魔效果%1$s", + "create.item_attributes.has_enchant.inverted": "没有附魔效果%1$s", + "create.item_attributes.has_fluid": "包含%1$s", + "create.item_attributes.has_fluid.inverted": "不包含%1$s", + "create.item_attributes.has_name": "有自定义名称%1$s", + "create.item_attributes.has_name.inverted": "没有自定义名称%1$s", + "create.item_attributes.book_author": "由%1$s编写", + "create.item_attributes.book_author.inverted": "未由%1$s编写", + "create.item_attributes.book_copy_original": "是原创的", + "create.item_attributes.book_copy_original.inverted": "不是原创的", + "create.item_attributes.book_copy_first": "是第一代拷贝", + "create.item_attributes.book_copy_first.inverted": "不是第一代拷贝", + "create.item_attributes.book_copy_second": "是第二代拷贝", + "create.item_attributes.book_copy_second.inverted": "不是第二代拷贝", + "create.item_attributes.book_copy_tattered": "是一片狼藉", + "create.item_attributes.book_copy_tattered.inverted": "不是一片狼藉", + "create.item_attributes.astralsorcery_crystal": "具有晶体属性%1$s", + "create.item_attributes.astralsorcery_crystal.inverted": "不具有晶体属性%1$s", + "create.item_attributes.astralsorcery_constellation": "与%1$s调谐", + "create.item_attributes.astralsorcery_constellation.inverted": "未与%1$s调谐", + "create.item_attributes.astralsorcery_perk_gem": "具有特殊属性%1$s", + "create.item_attributes.astralsorcery_perk_gem.inverted": "不具有特殊属性%1$s", + "create.item_attributes.astralsorcery_amulet": "提升%1$s", + "create.item_attributes.astralsorcery_amulet.inverted": "不提升%1$s", + "create.gui.attribute_filter.no_selected_attributes": "没有标记任何属性", "create.gui.attribute_filter.selected_attributes": "已选择的属性:", - "create.gui.attribute_filter.allow_list_disjunctive": "任意匹配白名单 (任何)", + "create.gui.attribute_filter.add_attribute": "向列表中添加属性", + "create.gui.attribute_filter.add_inverted_attribute": "向列表中添加相反属性", + "create.gui.attribute_filter.allow_list_disjunctive": "任意匹配白名单(任何)", "create.gui.attribute_filter.allow_list_disjunctive.description": "只要有其中一项属性符合,就可以通过", - "create.gui.attribute_filter.allow_list_conjunctive": "全匹配白名单 (所有)", + "create.gui.attribute_filter.allow_list_conjunctive": "全匹配白名单(全部)", "create.gui.attribute_filter.allow_list_conjunctive.description": "只有所有属性都匹配才可以通过", "create.gui.attribute_filter.deny_list": "黑名单", "create.gui.attribute_filter.deny_list.description": "只要没有上述属性,就可以通过", "create.gui.attribute_filter.add_reference_item": "添加参考物品", - + "create.tooltip.holdKey": "按住 [%1$s]", "create.tooltip.holdKeyOrKey": "按住 [%1$s] 或 [%2$s]", "create.tooltip.keyShift": "Shift", "create.tooltip.keyCtrl": "Ctrl", - "create.tooltip.speedRequirement": "需求速度: %1$s", + "create.tooltip.speedRequirement": "需求速度:%1$s", "create.tooltip.speedRequirement.none": "无", - "create.tooltip.speedRequirement.medium": "适当的", - "create.tooltip.speedRequirement.high": "飞快的", - "create.tooltip.stressImpact": "应力消耗: %1$s", + "create.tooltip.speedRequirement.medium": "适当", + "create.tooltip.speedRequirement.high": "快", + "create.tooltip.stressImpact": "应力消耗:%1$s", "create.tooltip.stressImpact.low": "低", "create.tooltip.stressImpact.medium": "中", "create.tooltip.stressImpact.high": "高", "create.tooltip.stressImpact.overstressed": "过载", - "create.tooltip.capacityProvided": "应力生产量: %1$s", + "create.tooltip.capacityProvided": "应力生产量:%1$s", "create.tooltip.capacityProvided.low": "小", "create.tooltip.capacityProvided.medium": "中", "create.tooltip.capacityProvided.high": "大", - "create.tooltip.capacityProvided.asGenerator": "(作为产能器)", - "create.tooltip.generationSpeed": "产生 %1$s %2$s", - "create.tooltip.analogStrength": "调节强度: %1$s/15", + "create.tooltip.capacityProvided.asGenerator":"(作为发生器)", + "create.tooltip.generationSpeed": "产生%1$s %2$s", + "create.tooltip.analogStrength": "调节强度:%1$s/15", - "create.mechanical_mixer.min_ingredients": "最少物品种类数", + "create.mechanical_arm.extract_from": "从%1$s 拿取物品", + "create.mechanical_arm.deposit_to": "向%1$s 存储物品", + "create.mechanical_arm.summary": "动力臂有%1$s 输入以及 %2$s 输出。", + "create.mechanical_arm.points_outside_range":"%1$s 由于距离限制,选定的交互点被移除。", + + "create.logistics.when_multiple_outputs_available": "当多个输出可用时", + + "create.mechanical_arm.selection_mode.round_robin": "轮询调度", + "create.mechanical_arm.selection_mode.forced_round_robin": "强制轮询调度", + "create.mechanical_arm.selection_mode.prefer_first": "第一目标优先", + + "create.tunnel.selection_mode.split": "分摊", + "create.tunnel.selection_mode.forced_split": "强制分摊", + "create.tunnel.selection_mode.round_robin": "轮询调度", + "create.tunnel.selection_mode.forced_round_robin": "强制轮询调度", + "create.tunnel.selection_mode.prefer_nearest": "最近优先", + "create.tunnel.selection_mode.randomize": "随机", + "create.tunnel.selection_mode.synchronize": "同步输入", + + "create.tooltip.chute.header": "溜槽信息", + "create.tooltip.chute.items_move_down": "物品下行移动", + "create.tooltip.chute.items_move_up": "物品上行移动", + "create.tooltip.chute.no_fans_attached": "未安装鼓风机", + "create.tooltip.chute.fans_push_up": "鼓风机从下方进行推动", + "create.tooltip.chute.fans_push_down": "鼓风机从上方进行推动", + "create.tooltip.chute.fans_pull_up": "鼓风机从下方进行吸引", + "create.tooltip.chute.fans_pull_down": "鼓风机从上方进行吸引", + + "create.hint.mechanical_arm_no_targets.title": "没有目标", + "create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配任何_目标_。在手持机械臂的同时,右键选取传送带、置物台、漏斗或其他设备来设置目标。", + "create.hint.horizontal_funnel.title": "水平漏斗", + "create.hint.horizontal_funnel": "无法_直接_在两库存间移动物品。试着使用传送带或者置物台来从库存中提取物品。", + "create.hint.upward_funnel.title": "漏斗向上", + "create.hint.upward_funnel": "只可以传送由_动力臂_,鼓风机驱动的_溜槽_或者被投掷的物品。试着做一些溜槽来垂直运输物品。", + "create.hint.empty_bearing.title": "更新轴承", + "create.hint.empty_bearing": "_空手右键_轴承来_添加_你新建造的结构。", + "create.hint.full_deployer.title": "机械手物品溢出", + "create.hint.full_deployer": "_机械手_包含_过剩的物品_需要被_提取._使用_料斗,__漏斗_或其他方法将溢出释放出来。", + + "create.gui.config.overlay1": "Hi :)", + "create.gui.config.overlay2": "这是一个实例层", + "create.gui.config.overlay3": "点击拖拽你的鼠标", + "create.gui.config.overlay4": "来将它移动到前方", + "create.gui.config.overlay5": "ESC退出当前界面", + "create.gui.config.overlay6": "并保存新的位置", + "create.gui.config.overlay7": "输入/create overlay reset", + "create.gui.config.overlay8": "重置到默认位置", "create.command.killTPSCommand": "killtps", "create.command.killTPSCommand.status.slowed_by.0": "[Create]: 服务器每秒tick速被降低为 %s ms :o", "create.command.killTPSCommand.status.slowed_by.1": "[Create]: 服务器现在每秒tick速被降低为 >:)", - "create.command.killTPSCommand.status.slowed_by.2": "[Create]: 服务器现在不卡了, TPS正常 :D", + "create.command.killTPSCommand.status.slowed_by.2": "[Create]: 服务器现在不卡了,TPS正常 :D", "create.command.killTPSCommand.status.usage.0": "[Create]: 用 /killtps stop 来让服务器的TPS速度变回正常", "create.command.killTPSCommand.status.usage.1": "[Create]: 用 /killtps start 来手动降低服务器TPS速度", "create.command.killTPSCommand.argument.tickTime": "tickTime", @@ -821,40 +1125,196 @@ "create.subtitle.blockzapper_confirm": "选择方块", "create.subtitle.blockzapper_deny": "放置失败", "create.subtitle.block_funnel_eat": "漏斗吞食", + "create.subtitle.blaze_munch": "烈焰人开心地咀嚼着", "_": "->------------------------] Item Descriptions [------------------------<-", "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", - "item.create.example_item.tooltip.summary": "A brief description of the item. _Underscores_ highlight a term.", + "item.create.example_item.tooltip.summary": "A brief description of the item._Underscores_highlight a term.", "item.create.example_item.tooltip.condition1": "When this", - "item.create.example_item.tooltip.behaviour1": "Then this item does this. (behaviours show on shift)", + "item.create.example_item.tooltip.behaviour1": "Then this item does this。(behaviours show on shift)", "item.create.example_item.tooltip.condition2": "And When this", "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", "item.create.example_item.tooltip.control1": "When Ctrl pressed", "item.create.example_item.tooltip.action1": "These controls are displayed.", - "item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND", - "item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块放置与破坏", + "block.create.andesite_encased_shaft.tooltip": "安山传动杆箱", + "block.create.andesite_encased_shaft.tooltip.summary": "_创造模式_物品。用安山机壳包裹世界中的传动杆,机壳不会被消耗。", + + "block.create.brass_encased_shaft.tooltip": "黄铜传动杆箱", + "block.create.brass_encased_shaft.tooltip.summary": "_创造模式_物品。用黄铜机壳包裹世界中的传动杆,机壳不会被消耗。", + + "block.create.wooden_bracket.tooltip": "木质支架", + "block.create.wooden_bracket.tooltip.summary": "舒适的木质材料,用于装饰_传动杆_,_齿轮_和_管道_。", + + "block.create.metal_bracket.tooltip": "金属支架", + "block.create.metal_bracket.tooltip.summary": "坚固的工业材料,用于装饰_传动杆_,_齿轮_和_管道_。", + + "block.create.andesite_casing.tooltip": "安山机壳", + "block.create.andesite_casing.tooltip.summary": "具有多种用途的简单机壳,可用于加固并装饰_传动杆_,_传送带_", + + "block.create.andesite_funnel.tooltip": "安山漏斗", + "block.create.andesite_funnel.tooltip.summary": "一种常用的传输设备,配合各种物流结构传输物品,可由_红石信号_控制。", + "block.create.andesite_funnel.tooltip.condition1": "一般形态", + "block.create.andesite_funnel.tooltip.behaviour1": "开口的面会吸收面前的_掉落物_,并_传输_到它所附着的_容器_里。", + "block.create.andesite_funnel.tooltip.condition2": "装配在传送带、置物台等结构上时,会转化为贴片形态", + "block.create.andesite_funnel.tooltip.behaviour2": "从容器中向传送带、置物台放置物品,或从中收集物品到容器中。", + "block.create.andesite_funnel.tooltip.condition3": "垂直放置于两个容器之间时", + "block.create.andesite_funnel.tooltip.behaviour3": "仅向下垂直传输物品,类似一个没有缓冲槽的漏斗。", + + "block.create.andesite_tunnel.tooltip": "安山隧道", + "block.create.andesite_tunnel.tooltip.summary": "传送带的保护隧道,能让你的传送路线优雅地穿过墙壁。", + "block.create.andesite_tunnel.tooltip.control1": "扳手右键侧面时", + "block.create.andesite_tunnel.tooltip.action1": "如果传送带隧道串联的数量达到三个或以上,可在位于中间的隧道侧面上开启关闭百叶窗。", + + "block.create.brass_funnel.tooltip": "黄铜漏斗", + "block.create.brass_funnel.tooltip.summary": "一种常用的传输设备,配合各种物流结构传输物品,可由_红石信号_控制,并附带过滤插槽", + "block.create.brass_funnel.tooltip.condition1": "一般形态", + "block.create.brass_funnel.tooltip.behaviour1": "开口的面会吸收面前的_掉落物_,并_传输_到它所附着的_容器_里。", + "block.create.brass_funnel.tooltip.condition2": "装配在传送带、置物台等结构上时", + "block.create.brass_funnel.tooltip.behaviour2": "从容器中向传送带、置物台放置物品,或从中收集物品到容器中。", + "block.create.brass_funnel.tooltip.condition3": "垂直放置于两个容器之间时", + "block.create.brass_funnel.tooltip.behaviour3": "向下垂直传输物品,类似一个没有缓冲槽的漏斗。", + + "block.create.brass_tunnel.tooltip": "黄铜隧道", + "block.create.brass_tunnel.tooltip.summary": "_黄铜隧道_拥有_过滤_,_分流_传送带上物品的功能。", + "block.create.brass_tunnel.tooltip.condition1": "当它们_并排放置_时", + "block.create.brass_tunnel.tooltip.behaviour1": "紧挨着的_黄铜隧道_可以让传送带路线上穿过的物品_重定向_到与其并排的传送带路线上。", + "block.create.brass_tunnel.tooltip.condition2": "过滤", + "block.create.brass_tunnel.tooltip.behaviour2": "_黄铜隧道_的_输入_方向和_输出_方向都带有过滤插槽。如果进入的物品不满足隧道输出端的过滤条件,则该物品会从并排的其他隧道出口传出。", + "block.create.brass_tunnel.tooltip.condition3": "分流", + "block.create.brass_tunnel.tooltip.behaviour3": "_黄铜隧道_可以为并排的传送带路线提供多个物品分流的方案。", + "block.create.brass_tunnel.tooltip.control1": "扳手右键侧面时", + "block.create.brass_tunnel.tooltip.action1": "如果传送带隧道串联的数量达到三个或以上,可在位于中间的隧道侧面上开启关闭百叶窗。", + "block.create.brass_tunnel.tooltip.control2": "手持扳手在隧道顶部滚动鼠标滚轮", + "block.create.brass_tunnel.tooltip.action2": "更改_隧道_的分流模式。", + + "block.create.copper_casing.tooltip": "铜机壳", + "block.create.copper_casing.tooltip.summary": "具有多种用途的坚固机壳,可用于装饰。", + "block.create.copper_casing.tooltip.condition1": "在流体管道上使用时", + "block.create.copper_casing.tooltip.behaviour1": "将管道包裹进机壳,加壳的管道会与临近的管道区分开来,防止它们自动连接到一起。", + + "block.create.encased_fluid_pipe.tooltip": "流体管道箱", + "block.create.encased_fluid_pipe.tooltip.summary": "用铜机壳加固后的流体管道。", + + "block.create.copper_valve_handle.tooltip": "铜阀门手轮", + "block.create.copper_valve_handle.tooltip.summary": "精确的动力来源,需要玩家手动操作。注意不要让自己太累!", + "block.create.copper_valve_handle.tooltip.condition1": "右键使用时", + "block.create.copper_valve_handle.tooltip.behaviour1": "为连接的设备提供动力。潜行状态下反向旋转。", + + "block.create.seat.tooltip": "坐垫", + "block.create.seat.tooltip.summary": "坐下来享受旅程吧!坐垫将会把玩家固定在一个移动装置上。也可以用来作为居家装饰,毕竟他有许多颜色。", + "block.create.seat.tooltip.condition1": "右键坐垫", + "block.create.seat.tooltip.behaviour1": "会使得玩家坐在_坐垫_上,L-Shift可离开_坐垫_。", + + "block.create.chute.tooltip": "溜槽", + "block.create.chute.tooltip.summary": "用于_收集_物品并_垂直运输_它们。可以从_容器_中抽取也可向_容器_输入。它的侧面可以被_漏斗_、_装配的安山岩漏斗_和_装配的黄铜漏斗_等传输设备交互", + "block.create.chute.tooltip.condition1": "当被上方的鼓风机通风时", + "block.create.chute.tooltip.behaviour1": "由_鼓风机_驱动的_溜槽_可由下向上传输_物品_,可以从_置物台_或者_传送带_上吸取物品。", + + "block.create.depot.tooltip": "置物台", + "block.create.depot.tooltip.summary": "一个方便的放置物品的地方。它为多台机器提供了一个交互点", + "block.create.depot.tooltip.condition1": "右键置物台", + "block.create.depot.tooltip.behaviour1": "可以在_置物台_放置或取出物品。可以与_传送带_交互的方块或装置也可以与_置物台_交互。", + + "item.create.blaze_cake.tooltip": "熔岩蛋糕", + "item.create.blaze_cake.tooltip.summary": "对辛勤劳作的_烈焰人_的美味款待。让他们兴奋起来吧!", + + "item.create.empty_blaze_burner.tooltip": "空的烈焰人燃烧室", + "item.create.empty_blaze_burner.tooltip.summary": "你火热的朋友的一个小小的铁质的家。我相信你会好好利用他们的!", + "item.create.empty_blaze_burner.tooltip.condition1": "当对着烈焰人或烈焰人刷怪笼使用时", + "item.create.empty_blaze_burner.tooltip.behaviour1": "即可_捕获_烈焰人", + + "block.create.fluid_pipe.tooltip": "流体管道", + "block.create.fluid_pipe.tooltip.summary": "用于传输_流体_。需要一个_动力泵_来提供压强。", + "block.create.fluid_pipe.tooltip.condition1": "转移流体", + "block.create.fluid_pipe.tooltip.behaviour1": "可以与_流体容器_如_储罐_或_工作盆_相连_。裸露的_管道_末端也可以排放或抽取流体。注意别漏水了!", + "block.create.fluid_pipe.tooltip.control1": "使用扳手右键", + "block.create.fluid_pipe.tooltip.action1": "如果可能的话,在管道侧面开启/关闭窗口。", + + "block.create.hose_pulley.tooltip": "软管滑轮", + "block.create.hose_pulley.tooltip.summary": "用于在_世界_中放置或排放大量的液体。", + "block.create.hose_pulley.tooltip.condition1": "接入动力时", + "block.create.hose_pulley.tooltip.behaviour1": "升高或降低软管,软管的位置决定了抽取或填充液体的高度。", + "block.create.hose_pulley.tooltip.condition2": "当软管滑轮抽取流体时", + "block.create.hose_pulley.tooltip.behaviour2": "开始从软管末端将其从中取出_流体方块_。巨大的流体湖将被认定是_无限_的", + "block.create.hose_pulley.tooltip.condition3": "当流体从软管滑轮中排出时", + "block.create.hose_pulley.tooltip.behaviour3": "开始向世界填充流体,直到达到_软管末端_的高度。", + + "block.create.fluid_tank.tooltip": "流体储罐", + "block.create.fluid_tank.tooltip.summary": "_存储_任意_流体_", + "block.create.fluid_tank.tooltip.condition1": "使用扳手右键", + "block.create.fluid_tank.tooltip.behaviour1": "改变可选窗口", + + "block.create.creative_fluid_tank.tooltip": "创造流体储罐", + "block.create.creative_fluid_tank.tooltip.summary": "此流体储罐能够_无限的复制_任何流体。", + "block.create.creative_fluid_tank.tooltip.condition1": "罐中装有流体时", + "block.create.creative_fluid_tank.tooltip.behaviour1": "任意的_流体提取设备_能够从中提取无穷无尽的指定流体,流体的导入功能同时也会无效。", + "block.create.creative_fluid_tank.tooltip.condition2": "扳手右击时", + "block.create.creative_fluid_tank.tooltip.behaviour2": "打开关闭窗户", + + "block.create.fluid_valve.tooltip": "流体阀门", + "block.create.fluid_valve.tooltip.summary": "阻止流体沿管道向前流动。", + "block.create.fluid_valve.tooltip.condition1": "控制流量", + "block.create.fluid_valve.tooltip.behaviour1": "施加的_旋转力_将迫使阀门关闭,从而阻止流体流动。_逆转旋转方向_以重新打开阀门。", + + "block.create.mechanical_pump.tooltip": "动力泵", + "block.create.mechanical_pump.tooltip.summary": "_接入动力_,能迫使流体_沿管道指定方向移动_。在两个方向上都有_最大的作用范围_。(默认为16个方块距离)", + "block.create.mechanical_pump.tooltip.condition1": "流体流向", + "block.create.mechanical_pump.tooltip.behaviour1": "_接入动力_后会产生压力,迫使流体通过管道。_反转动力_的方向以切换流体_流向_。", + "block.create.mechanical_pump.tooltip.control1": "扳手右键时", + "block.create.mechanical_pump.tooltip.action1": "反转泵的方向,从而改变默认的流体流向", + + "block.create.smart_fluid_pipe.tooltip": "智能流体管道", + "block.create.smart_fluid_pipe.tooltip.summary": "带有过滤器的_流体管道_。可以指定通过哪个_流体_。", + "block.create.smart_fluid_pipe.tooltip.condition1": "当流体进入时", + "block.create.smart_fluid_pipe.tooltip.behaviour1": "进入的流体与_过滤器_不匹配时,智能管道将_阻止_其通过。", + "block.create.smart_fluid_pipe.tooltip.condition2": "与_流体容器相邻_时", + "block.create.smart_fluid_pipe.tooltip.behaviour2": "从_任何容器_开始流动的_智能管道_只会抽取与其过滤器匹配的流体。", + + "block.create.spout.tooltip": "注液器", + "block.create.spout.tooltip.summary": "一种用于_装罐_的机器。", + "block.create.spout.tooltip.condition1": "流体传输", + "block.create.spout.tooltip.behaviour1": "当下方放置类似_玻璃瓶_,_桶_这样的流体容器物品时,注液器将试图将自身存储的液体注入到下方的_流体容器物品_中。", + "block.create.spout.tooltip.condition2": "流体自动化", + "block.create.spout.tooltip.behaviour2": "注液器位于_传送带_或者_置物台_上方时,将自动为流水线上的_流体容器物品_进行_注入_。", + + "block.create.item_drain.tooltip": "分液池", + "block.create.item_drain.tooltip.summary": "一种用于_抽空流体容器物品_的置物台", + "block.create.item_drain.tooltip.condition1": "流体传输", + "block.create.item_drain.tooltip.behaviour1": "当从侧面导入诸如_桶_或_瓶子_之类的_流体容器物品_时,_分液池_将尝试将其倒入其_自身的液体库存_中。空的_流体容器物品_将被弹出至_另一侧_。", + + "block.create.mechanical_arm.tooltip": "动力臂", + "block.create.mechanical_arm.tooltip.summary": "移动_物品_的高级装置", + "block.create.mechanical_arm.tooltip.condition1": "转移物品", + "block.create.mechanical_arm.tooltip.behaviour1": "可以从任意_可够到的设备_中拿取或放置物品,比如说_传送带_,_置物台_,_漏斗_以及_动力合成器_。", + "block.create.mechanical_arm.tooltip.control1": "手持时", + "block.create.mechanical_arm.tooltip.action1": "右键单击一个_可获取的容器_来将其设置为_动力臂_的_输入端_。右键双击将其设置为_动力臂_的_输出端_。", + "block.create.mechanical_arm.tooltip.control2": "手持扳手滚动滚轮", + "block.create.mechanical_arm.tooltip.action2": "调整_动力臂_输出物品时的调度模式。", + + "item.create.wand_of_symmetry.tooltip": "对称法杖", + "item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块放置于破坏", "item.create.wand_of_symmetry.tooltip.condition1": "当在热键栏时", "item.create.wand_of_symmetry.tooltip.behaviour1": "持续进行镜面复制", "item.create.wand_of_symmetry.tooltip.control1": "当右键地面时", "item.create.wand_of_symmetry.tooltip.action1": "_创建_或_移动_镜子", "item.create.wand_of_symmetry.tooltip.control2": "当右键空气时", - "item.create.wand_of_symmetry.tooltip.action2": "_删除_ 镜子", + "item.create.wand_of_symmetry.tooltip.action2": "_删除_镜子", "item.create.wand_of_symmetry.tooltip.control3": "当潜行右键时", "item.create.wand_of_symmetry.tooltip.action3": "打开_gui界面_", - "item.create.handheld_blockzapper.tooltip": "BLOCKZAPPER", - "item.create.handheld_blockzapper.tooltip.summary": "新颖的小工具,可以远距离放置或更换方块.", + "item.create.handheld_blockzapper.tooltip": "手持式方块放置器", + "item.create.handheld_blockzapper.tooltip.summary": "新颖的小工具,可以远距离放置或更换方块。", "item.create.handheld_blockzapper.tooltip.control1": "当左键方块时", - "item.create.handheld_blockzapper.tooltip.action1": "设定放置此方块.", + "item.create.handheld_blockzapper.tooltip.action1": "设定放置此方块。", "item.create.handheld_blockzapper.tooltip.control2": "当右键方块时", - "item.create.handheld_blockzapper.tooltip.action2": "_放置_或_替换_ 目标方块.", + "item.create.handheld_blockzapper.tooltip.action2": "_放置_或_替换_目标方块。", "item.create.handheld_blockzapper.tooltip.control3": "当潜行右键时", "item.create.handheld_blockzapper.tooltip.action3": "打开_gui界面_", - "item.create.handheld_worldshaper.tooltip": "HANDHELD WORLDSHAPER", + "item.create.handheld_worldshaper.tooltip": "手持式环境塑形器", "item.create.handheld_worldshaper.tooltip.summary": "_创造_大陆和山脉的手持工具", "item.create.handheld_worldshaper.tooltip.control1": "当左键方块时", "item.create.handheld_worldshaper.tooltip.action1": "设定放置此方块", @@ -863,301 +1323,336 @@ "item.create.handheld_worldshaper.tooltip.control3": "当潜行右键时", "item.create.handheld_worldshaper.tooltip.action3": "打开工具的_gui界面_", - "item.create.tree_fertilizer.tooltip": "TREE FERTILIZER", + "item.create.tree_fertilizer.tooltip": "树木肥料", "item.create.tree_fertilizer.tooltip.summary": "适用于常见树木的快速肥料", "item.create.tree_fertilizer.tooltip.condition1": "在树苗上使用时", - "item.create.tree_fertilizer.tooltip.behaviour1": "无论_生长时间_多少,直接长大", + "item.create.tree_fertilizer.tooltip.behaviour1": "无论_生长时间_多少,直接长大", - "item.create.deforester.tooltip": "DEFORESTER", + "item.create.deforester.tooltip": "树林毁灭者", "item.create.deforester.tooltip.summary": "_树林毁灭者_,能够瞬间砍倒一棵树", - "item.create.extendo_grip.tooltip": "EXTENDO GRIP", - "item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加了_使用者的_触碰距离_.", + "item.create.extendo_grip.tooltip": "伸缩机械手", + "item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加了_使用者的_触碰距离_。", "item.create.extendo_grip.tooltip.condition1": "放置于副手栏时", - "item.create.extendo_grip.tooltip.behaviour1": "大幅增加_主手_的触碰距离,与_主手_的伸缩机械手携同使用,可进一步增加_触碰距离_.", + "item.create.extendo_grip.tooltip.behaviour1": "大幅增加_主手_的触碰距离,与_主手_的伸缩机械手携同使用,可进一步增加_触碰距离_。", - "item.create.filter.tooltip": "FILTER", - "item.create.filter.tooltip.summary": "将物品更精确地进行_筛选分类_, 可以同时_筛选_多个物品或者将已标记的_过滤器_放在另一个_过滤器_里_嵌套_使用.", - "item.create.filter.tooltip.condition1": "当处于_过滤器_槽中", - "item.create.filter.tooltip.behaviour1": "根据_过滤器_的配置,_控制_物品流经过滤器", + "item.create.filter.tooltip": "过滤器", + "item.create.filter.tooltip.summary": "将物品更精确地进行_筛选分类_,可以同时_筛选_多个物品或者将已标记的_过滤器_放在另一个_过滤器_里_嵌套_使用。", + "item.create.filter.tooltip.condition1": "放置于过滤插槽中时", + "item.create.filter.tooltip.behaviour1": "根据_过滤器_的配置,来_决定_物品是否能够通过", "item.create.filter.tooltip.condition2": "当右键时", "item.create.filter.tooltip.behaviour2": "打开_配置面板_", - "item.create.attribute_filter.tooltip": "ATTRIBUTE FILTER", - "item.create.attribute_filter.tooltip.summary": "比起普通过滤器, _属性过滤器_可以根据不同物品的_属性_来进行过滤", - "item.create.attribute_filter.tooltip.condition1": "当处于_过滤器_槽中", - "item.create.attribute_filter.tooltip.behaviour1": "根据_过滤器的_配置,_控制_物品流经过滤器", + "item.create.attribute_filter.tooltip": "属性过滤器", + "item.create.attribute_filter.tooltip.summary": "比起普通过滤器,_属性过滤器_可以根据不同物品的_属性_来进行过滤", + "item.create.attribute_filter.tooltip.condition1": "放置于过滤插槽中时", + "item.create.attribute_filter.tooltip.behaviour1": "根据_过滤器_的配置,来_决定_物品是否能够通过", "item.create.attribute_filter.tooltip.condition2": "当右键时", "item.create.attribute_filter.tooltip.behaviour2": "打开_配置面板_", - "item.create.empty_schematic.tooltip": "EMPTY SCHEMATIC", + "item.create.empty_schematic.tooltip": "空白蓝图", "item.create.empty_schematic.tooltip.summary": "可作为合成材料或在_蓝图桌_使用", - "item.create.schematic.tooltip": "SCHEMATIC", - "item.create.schematic.tooltip.summary": "可以放置在世界中的结构,根据需要放置全息图,并使用_蓝图加农炮_进行构建.", + "item.create.schematic.tooltip": "蓝图", + "item.create.schematic.tooltip.summary": "将工程结构的_全息图_放置于_世界中_,并使用_蓝图加农炮_进行构建。", "item.create.schematic.tooltip.condition1": "当全息图存在时", - "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具定位", + "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具调整位置", "item.create.schematic.tooltip.control1": "当潜行右键时", - "item.create.schematic.tooltip.action1": "打开一个用于输入_精确坐标_的界面.", + "item.create.schematic.tooltip.action1": "打开一个用于输入_精确坐标_的界面。", - "item.create.schematic_and_quill.tooltip": "SCHEMATIC AND QUILL", - "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到.nbt文件.", + "item.create.schematic_and_quill.tooltip": "蓝图与笔", + "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到.nbt文件。", "item.create.schematic_and_quill.tooltip.condition1": "第一步", "item.create.schematic_and_quill.tooltip.behaviour1": "手持蓝图与右键旋转两个点", "item.create.schematic_and_quill.tooltip.condition2": "第二步", - "item.create.schematic_and_quill.tooltip.behaviour2": "按住Ctrl鼠标滚轮选择选区大小,右键空白处保存.", + "item.create.schematic_and_quill.tooltip.behaviour2": "按住Ctrl鼠标滚轮选择选区大小,右键空白处保存。", "item.create.schematic_and_quill.tooltip.control1": "右键", "item.create.schematic_and_quill.tooltip.action1": "选取点/确认保存", "item.create.schematic_and_quill.tooltip.control2": "按住Ctrl鼠标滚轮", "item.create.schematic_and_quill.tooltip.action2": "在_空中_选择点滚动以调整距离。", "item.create.schematic_and_quill.tooltip.control3": "当潜行右键时", - "item.create.schematic_and_quill.tooltip.action3": "_重置_并删除选区.", + "item.create.schematic_and_quill.tooltip.action3": "_重置_并删除选区。", - "block.create.schematicannon.tooltip": "SCHEMATICANNON", - "block.create.schematicannon.tooltip.summary": "通过发射方块以在世界中重新构建已部署的_全息图_,使用相邻箱子中的物品及_火药_作为燃料.", + "block.create.schematicannon.tooltip": "蓝图加农炮", + "block.create.schematicannon.tooltip.summary": "通过发射方块以在世界中重新构建已部署的_全息图_,使用相邻箱子中的物品及_火药_作为燃料。", "block.create.schematicannon.tooltip.control1": "当右键时", "block.create.schematicannon.tooltip.action1": "打开_gui界面_", - "block.create.schematic_table.tooltip": "SCHEMATIC TABLE", + "block.create.schematic_table.tooltip": "蓝图桌", "block.create.schematic_table.tooltip.summary": "将保存的蓝图图写入_空白蓝图_", "block.create.schematic_table.tooltip.condition1": "放入空白蓝图时", "block.create.schematic_table.tooltip.behaviour1": "从Schematics文件夹上传所选文件", - "block.create.shaft.tooltip": "SHAFT", - "block.create.shaft.tooltip.summary": "将_旋转动能_进行直线传递.", + "block.create.shaft.tooltip": "传动杆", + "block.create.shaft.tooltip.summary": "将_旋转动能_进行直线传递。", - "block.create.cogwheel.tooltip": "COGWHEEL", + "block.create.cogwheel.tooltip": "齿轮", "block.create.cogwheel.tooltip.summary": "将_旋转动能_进行直线传递,或者传递到邻近的_齿轮_上", - - "block.create.large_cogwheel.tooltip": "LARGE COGWHEEL", - "block.create.large_cogwheel.tooltip.summary": "大号齿轮传动结构,连接到_小号齿轮_时改变其_转速_.", - - "block.create.encased_shaft.tooltip": "ENCASED SHAFT", - "block.create.encased_shaft.tooltip.summary": "将_旋转动能_进行直线传递,其方块体积使其在穿过墙体时更加_美观_.", - - "block.create.gearbox.tooltip": "GEARBOX", - "block.create.gearbox.tooltip.summary": "十字传动旋转结构,同时将直线旋转方向_反转_.", - "item.create.vertical_gearbox.tooltip": " VERTICAL GEARBOX", - "item.create.vertical_gearbox.tooltip.summary": "_竖直_版本的_十字传动_结构", + "block.create.large_cogwheel.tooltip": "大齿轮", + "block.create.large_cogwheel.tooltip.summary": "大号齿轮传动结构,连接到_小号齿轮_时改变其_转速_。", - "block.create.gearshift.tooltip": "GEARSHIFT", - "block.create.gearshift.tooltip.summary": "用于动能控制_旋转方向_的开关.", + "block.create.encased_shaft.tooltip": "传动杆箱", + "block.create.encased_shaft.tooltip.summary": "将_旋转动能_进行直线传递,其方块体积使其在穿过墙体时更加_美观_。", + + "block.create.gearbox.tooltip": "十字齿轮箱", + "block.create.gearbox.tooltip.summary": "十字传动旋转结构,同时将直线旋转方向_反转_。", + + "block.create.gearshift.tooltip": "换挡齿轮箱", + "block.create.gearshift.tooltip.summary": "用于反转传动杆_旋转方向_的开关。", "block.create.gearshift.tooltip.condition1": "当提供红石信号时", - "block.create.gearshift.tooltip.behaviour1": "_更改_旋转方向.", - - "block.create.clutch.tooltip": "CLUTCH", - "block.create.clutch.tooltip.summary": "传动开关装置.", + "block.create.gearshift.tooltip.behaviour1": "_更改_旋转方向。", + + "block.create.clutch.tooltip": "离合器", + "block.create.clutch.tooltip.summary": "传动开关装置。", "block.create.clutch.tooltip.condition1": "当提供红石信号时", - "block.create.clutch.tooltip.behaviour1": "_停止_另一侧的旋转.", - - "block.create.encased_belt.tooltip": "ENCASED_BELT", - "block.create.encased_belt.tooltip.summary": "将_旋转动能_进行直线传递,或者传递到临近的_连携齿轮箱_.", - "block.create.encased_belt.tooltip.condition1": "连接到其他传动或装置时", - "block.create.encased_belt.tooltip.behaviour1": "将具有完全相同的转速和方向.", - - "block.create.adjustable_pulley.tooltip": "ANALOG BELT PULLEY", - "block.create.adjustable_pulley.tooltip.summary": "将_旋转动能_进行直线传递,或者传递到临近的_连携齿轮箱_.当方块接收到信号时旋转速度将会改变.", - "block.create.adjustable_pulley.tooltip.condition1": "当提供不同红石信号强度时", - "block.create.adjustable_pulley.tooltip.behaviour1": "如果没有红石信号_不会加速_,最强的红石信号将会提升至_两倍速_", - - "item.create.belt_connector.tooltip": "BELT CONNECTOR", - "item.create.belt_connector.tooltip.summary": "用_传送带_连接两个_传动杆_,连接的传动杆将具有完全相同的转速和方向.传送带可以_传输实体_和_物品_.", + "block.create.clutch.tooltip.behaviour1": " _停止_ 另一侧的旋转。", + + "block.create.encased_chain_drive.tooltip": "链式传动箱", + "block.create.encased_chain_drive.tooltip.summary": "将动能_链式传递_给侧面相贴的_链式传动箱_,呈_直线_放置形成链式传动箱组,它们的朝向不必一致。", + "block.create.encased_chain_drive.tooltip.condition1": "互相连接时", + "block.create.encased_chain_drive.tooltip.behaviour1": "_链式传动箱组_中的_链式传动箱_将以相同的速度旋转。", + + "block.create.adjustable_chain_gearshift.tooltip": "可调节链式传动箱", + "block.create.adjustable_chain_gearshift.tooltip.summary": "将动能_链式传递_给侧面相贴的_链式传动箱_,呈_直线_放置形成链式传动箱组,可通过_红石信号_改变其内部主齿轮的半径大小从而提高其耦合齿轮的_转速_,进而提高其_连携_的其它_链式传动箱_的_转速_。", + "block.create.adjustable_chain_gearshift.tooltip.condition1": "红石控制", + "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "没有红石信号时,_链式传动箱组_中的_链式传动箱_将以相同的速度旋转。红石信号拉满时,_链式传动箱组_中除自身以外的_链式传动箱_将以两倍的速度旋转。介于两者之间的任何结果都将使其速度提高1-2倍。", + + "item.create.belt_connector.tooltip": "传送带", + "item.create.belt_connector.tooltip.summary": "用_传送带_连接两个_传动杆_,连接的传动杆将具有完全相同的转速和方向。传送带可以_传输实体_和_物品_。", "item.create.belt_connector.tooltip.control1": "当右键传动杆时", - "item.create.belt_connector.tooltip.action1": "选择传动杆作为传送带的传输点,选定的两个传动杆都必须相互_垂直_,_水平_或_对角平齐_.", + "item.create.belt_connector.tooltip.action1": "选择传动杆作为传送带的传输点,选定的两个传动杆都必须相互_垂直_,_水平_或_对角平齐_。", "item.create.belt_connector.tooltip.control2": "当潜行右键时", "item.create.belt_connector.tooltip.action2": "_重置_传送带的第一个选定位置", - - "item.create.goggles.tooltip": "GOGGLES", - "item.create.goggles.tooltip.summary": "一副特殊的眼镜,能够让你看见 _动能_ 的信息.", + + "item.create.goggles.tooltip": "工程师护目镜", + "item.create.goggles.tooltip.summary": "一副特殊的眼镜,能够让你看见_动能_的信息。", "item.create.goggles.tooltip.condition1": "当装备时", "item.create.goggles.tooltip.behaviour1": "将会展示单个动能元件的_速度_、_应力_等信息", "item.create.goggles.tooltip.condition2": "当看向仪表时", - "item.create.goggles.tooltip.behaviour2": "将会展示仪表连接网络的_速度_、_应力_等信息.", - - "item.create.wrench.tooltip": "WRENCH", - "item.create.wrench.tooltip.summary": "一种有用的工具,能够调整_动能_的_方向_、_配置_等.", + "item.create.goggles.tooltip.behaviour2": "将会展示仪表连接网络的_速度_、_应力_等信息。", + + "item.create.wrench.tooltip": "扳手", + "item.create.wrench.tooltip.summary": "一种常用的工具,能够调整_动能_的_方向_、_配置_等。", "item.create.wrench.tooltip.control1": "当右键点击_动能元件_时", "item.create.wrench.tooltip.action1": "以点击的面为轴心_旋转_点击的方块", "item.create.wrench.tooltip.control2": "当潜行右键时", - "item.create.wrench.tooltip.action2": "将物品_取下_并移动到你的背包中.", - - "block.create.creative_motor.tooltip": "CREATIVE MOTOR", + "item.create.wrench.tooltip.action2": "将物品_取下_并移动到你的背包中。", + + "block.create.creative_motor.tooltip": "创造马达", "block.create.creative_motor.tooltip.summary": "可以配置的_无限动力_来源", - - "block.create.water_wheel.tooltip": "WATER WHEEL", - "block.create.water_wheel.tooltip.summary": "从相邻的流水中获得动力", - - "block.create.encased_fan.tooltip": "ENCASED FAN", - "block.create.encased_fan.tooltip.summary": "有多种用途,主要可以将_动力_和_风力_进行互相转换.", + + "block.create.water_wheel.tooltip": "水车", + "block.create.water_wheel.tooltip.summary": "从相邻的流动水中获得动力", + + "block.create.encased_fan.tooltip": "鼓风机", + "block.create.encased_fan.tooltip.summary": "有多种用途,主要可以将_动力_和_风力_进行互相转换。", "block.create.encased_fan.tooltip.condition1": "当被红石信号激活后", - "block.create.encased_fan.tooltip.behaviour1": "可将鼓风机下方的_热能_(火, 岩浆等)转化成_动能_, 需要将鼓风机向下摆放", - "block.create.encased_fan.tooltip.condition2": "当旋转时", - "block.create.encased_fan.tooltip.behaviour2": "根据旋转方向_推动_或者_吸引_实体,强度和速度取决于给予的动力.", - "block.create.encased_fan.tooltip.condition3": "当气流通过火,水,岩浆时", - "block.create.encased_fan.tooltip.behaviour3": "在_被吹出_的水,火,岩浆粒子中放置物品会获得相应产物(_建议配合jei查看_).", + "block.create.encased_fan.tooltip.behaviour1": "可将鼓风机下方的_热能_(火、熔岩等)转化成_动能_,需要将鼓风机向下摆放", + "block.create.encased_fan.tooltip.condition2": "接入动力时", + "block.create.encased_fan.tooltip.behaviour2": "根据旋转方向_推动_或者_吸引_实体,强度和速度取决于给予的动力。", + "block.create.encased_fan.tooltip.condition3": "当气流通过火、水、熔岩时", + "block.create.encased_fan.tooltip.behaviour3": "在_被吹出_的水,火,熔岩粒子中放置物品会获得相应产物(_建议配合jei查看_)。", - "block.create.nozzle.tooltip": "NOZZLE", - "block.create.nozzle.tooltip.summary": "依附在鼓风机上,能够将鼓风机的风到_分散_各个方向.", - - "block.create.hand_crank.tooltip": "HAND CRANK", - "block.create.hand_crank.tooltip.summary": "一种简单的旋转能源,需要_人工转动_.", + "block.create.nozzle.tooltip": "分散网", + "block.create.nozzle.tooltip.summary": "依附在鼓风机上,能够将鼓风机的效果_分散_各个方向。", + + "block.create.hand_crank.tooltip": "手摇曲柄", + "block.create.hand_crank.tooltip.summary": "一种简单的动力源,需要_人工转动_,注意不要让自己太累!", "block.create.hand_crank.tooltip.condition1": "当使用时", - "block.create.hand_crank.tooltip.behaviour1": "向依附的结构提供动力,_潜行_时将会提供_反向_的旋转动力", - - "block.create.cuckoo_clock.tooltip": "CUCKOO CLOCK", - "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够记录时间", - "block.create.cuckoo_clock.tooltip.condition1": "当旋转时", - "block.create.cuckoo_clock.tooltip.behaviour1": "显示 _当前时间_ 并且一天会咕咕_两次_.中午咕咕一次, 黄昏可以睡觉的时候咕咕一次 ", - - "block.create.turntable.tooltip": "TURNTABLE", - "block.create.turntable.tooltip.summary": "让旋转动力给你带来一场刺激的旋转风车体验.", - - "block.create.millstone.tooltip": "MILLSTONE", - "block.create.millstone.tooltip.summary": "一个能_研磨物品_的动能装置, 可以被临近的_齿轮_供能, 或者可以在底部用传动杆供能, 成品必须被提取出石磨", + "block.create.hand_crank.tooltip.behaviour1": "向依附的结构提供动力,_潜行_时将会提供_反向_的旋转动力", + + "block.create.cuckoo_clock.tooltip": "布谷鸟闹钟", + "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够记录时间", + "block.create.cuckoo_clock.tooltip.condition1": "接入动力时", + "block.create.cuckoo_clock.tooltip.behaviour1": "显示_当前时间_并且一天会咕咕_两次_。中午咕咕一次,黄昏可以睡觉的时候咕咕一次 ", + + "block.create.turntable.tooltip": "转盘", + "block.create.turntable.tooltip.summary": "让旋转动力给你带来一场刺激的旋转风车体验。", + + "block.create.millstone.tooltip": "石磨", + "block.create.millstone.tooltip.summary": "一个能_研磨物品_的动能装置,可以被临近的_齿轮_供能,或者可以在底部用传动杆供能,成品必须被提取出石磨", "block.create.millstone.tooltip.condition1": "当旋转运作时", - "block.create.millstone.tooltip.behaviour1": "开始根据 _研磨配方_ 来处理物品.", + "block.create.millstone.tooltip.behaviour1": "开始根据_研磨配方_来处理物品。", "block.create.millstone.tooltip.condition2": "当右键时", - "block.create.millstone.tooltip.behaviour2": "手动取出研磨后的成品.", + "block.create.millstone.tooltip.behaviour2": "手动取出研磨后的成品。", - "block.create.crushing_wheel.tooltip": "CRUSHING WHEEL", - "block.create.crushing_wheel.tooltip.summary": "一对能够粉碎一切的粉碎轮。向两个粉碎轮提供向内且相反的转速来工作", + "block.create.crushing_wheel.tooltip": "粉碎轮", + "block.create.crushing_wheel.tooltip.summary": "一对能够_粉碎一切_的粉碎轮。向两个粉碎轮提供_向内_且_相反的转速_后开始工作", "block.create.crushing_wheel.tooltip.condition1": "当两个粉碎轮一起运作时", - "block.create.crushing_wheel.tooltip.behaviour1": "粉碎物品并获得相应产物(建议配合jei查看)", - - "block.create.mechanical_press.tooltip": "MECHANICAL PRESS", - "block.create.mechanical_press.tooltip.summary": "一个强力的活塞式机器,用于压制其下方的物品.", - "block.create.mechanical_press.tooltip.condition1": "当提供红石信号时", - "block.create.mechanical_press.tooltip.behaviour1": "_压制_其下方的物品.", - "block.create.mechanical_press.tooltip.condition2": "在传送带上方时", - "block.create.mechanical_press.tooltip.behaviour2": "_自动压缩_经过传送带的物品.", - "block.create.mechanical_mixer.tooltip.condition3": "当下方是_工作盆_时", - "block.create.mechanical_mixer.tooltip.behaviour3": "只要盆中有必要的物品,就会将物品_压缩塑形_.", - - "block.create.basin.tooltip": "BASIN", - "block.create.basin.tooltip.summary": "一种方便的_物品容器_,常常用于_辊压机_和_搅拌机_,可以被_红石比较器_检测", - - "block.create.mechanical_mixer.tooltip": "MECHANICAL MIXER", - "block.create.mechanical_mixer.tooltip.summary": "一种能够动态进行搅拌的机器,需要恒定且够快的速度,并且下方需要放置_工作盆_(中间需要一格高)", - "block.create.mechanical_mixer.tooltip.condition1": "当位于工作盆上方", - "block.create.mechanical_mixer.tooltip.behaviour1": "只要_工作盆_中有必要的物品,就会将物品进行搅拌", - "block.create.mechanical_mixer.tooltip.condition2": "当使用扳手时", - "block.create.mechanical_mixer.tooltip.behaviour2": "_配置_配方中物品合成所需的最小数目,通过这个配置能够_避免不需要_的、相似的配方", + "block.create.crushing_wheel.tooltip.behaviour1": "_粉碎物品_并获得相应产物(建议配合jei查看)", - "block.create.mechanical_crafter.tooltip": "MECHANICAL CRAFTER", - "block.create.mechanical_crafter.tooltip.summary": "一种依靠_动能_的_自动_合成台。根据想要合成物品的_合成表_来摆放_相应数量_的机械制造机,并且用扳手调整物品在制造机里的_传动方向_以让他们合在一起后被输出", - "block.create.mechanical_crafter.tooltip.condition1": "当旋转时", - "block.create.mechanical_crafter.tooltip.behaviour1": "当机器中_所有_的物品槽有物品时,将会启动所有的制造机来工作.", + "block.create.mechanical_press.tooltip": "动力辊压机", + "block.create.mechanical_press.tooltip.summary": "一个强力的活塞式机器,用于压制其下方的物品。", + "block.create.mechanical_press.tooltip.condition1": "当提供_红石信号_时", + "block.create.mechanical_press.tooltip.behaviour1": "_压制_其下方的物品。", + "block.create.mechanical_press.tooltip.condition2": "在传送带上方时", + "block.create.mechanical_press.tooltip.behaviour2": "_自动压缩_经过传送带的物品。", + "block.create.mechanical_press.tooltip.condition3": "在_工作盆_上方时", + "block.create.mechanical_press.tooltip.behaviour3": "开始_压缩_配方中允许压缩的物品。", + + "block.create.basin.tooltip": "工作盆", + "block.create.basin.tooltip.summary": "一种方便的_物品容器_,常常与_辊压机_和_搅拌机_配合使用,可以被_红石比较器_检测", + "block.create.basin.tooltip.condition1": "自动输出", + "block.create.basin.tooltip.behaviour1": "当裸露的容器(例如传送带,其他的工作盆,置物台等)位于工作盆的一侧下方时,它们将自动接收在工作盆中产出的任何物品/流体并输出。这对自动化很有帮助。", + + "block.create.blaze_burner.tooltip": "烈焰人燃烧室", + "block.create.blaze_burner.tooltip.summary": "一个用于加热_工作盆_的设备,由烈焰人来驱动。", + "block.create.blaze_burner.tooltip.condition1": "放置于工作盆下方时", + "block.create.blaze_burner.tooltip.behaviour1": "为工作盆配方_提供热量_。", + "block.create.blaze_burner.tooltip.condition2": "对烈焰加热器使用可燃物时", + "block.create.blaze_burner.tooltip.behaviour2": "_消耗_可燃物,并根据该物品在_熔炉中的燃烧时间_来延长_烈焰加热器的燃烧时间_,使用_熔岩蛋糕_投喂将提供_更高的温度_。", + + "block.create.reinforced_rail.tooltip": "强化铁轨", + "block.create.reinforced_rail.tooltip.summary": "牢固稳定的铁轨,不需要_方块支撑_。", + + "block.create.mechanical_mixer.tooltip": "动力搅拌器", + "block.create.mechanical_mixer.tooltip.summary": "一种能够动态进行搅拌的机器,需要稳定且足够快的转速,并且下方需要放置_工作盆_(中间需要一格高)", + "block.create.mechanical_mixer.tooltip.condition1": "当位于工作盆上方", + "block.create.mechanical_mixer.tooltip.behaviour1": "只要_工作盆_中有满足配方的物品,将自动进行搅拌", + "block.create.mechanical_mixer.tooltip.control1": "被红石激活时", + "block.create.mechanical_mixer.tooltip.action1": "停止搅拌,试用于紧急时刻!", + + "block.create.mechanical_crafter.tooltip": "动力合成器", + "block.create.mechanical_crafter.tooltip.summary": "一种依靠_动能_的_自动_合成台。根据想要合成的物品的_合成表尺寸_来摆放_相应数量_的动力合成器,并且用扳手调整物品在合成器里的_传动方向_以让他们收束在一起合成并输出", + "block.create.mechanical_crafter.tooltip.condition1": "接入动力时", + "block.create.mechanical_crafter.tooltip.behaviour1": "当机器中_所有_的物品槽有物品时,将会启动所有的合成器来工作。", "block.create.mechanical_crafter.tooltip.condition2": "被红石激活时", "block.create.mechanical_crafter.tooltip.behaviour2": "强制启动当前网格中所有给定的_材料_的_合成_", "block.create.mechanical_crafter.tooltip.control1": "当在机器前方使用扳手时", - "block.create.mechanical_crafter.tooltip.action1": "将会改变物品移动的方向. 要合成一个物品,所有原料必须被_移动到一起_,并且在阵列的_外缘_被弹出机器", + "block.create.mechanical_crafter.tooltip.action1": "将会改变物品移动的方向。要合成一个物品,所有原料必须被_移动到一起_,并且在阵列的_外缘_被弹出机器", "block.create.mechanical_crafter.tooltip.control2": "当侧方或者后方使用扳手时", - "block.create.mechanical_crafter.tooltip.action2": "连接相邻的制造机的物品栏,这样_相同_的物品就会自动进入所有相互连接的制造机", + "block.create.mechanical_crafter.tooltip.action2": "连接相邻的合成器的物品栏,这样_相同_的物品就会自动进入所有相互连接的合成器", - "block.create.furnace_engine.tooltip": "FURNACE ENGINE", - "block.create.furnace_engine.tooltip.summary": "一种强力的_旋转动能_的来源,但是需要_正在工作_的_熔炉_(三种熔炉都可以)", + "block.create.furnace_engine.tooltip": "熔炉引擎", + "block.create.furnace_engine.tooltip.summary": "一种强力的_旋转动能_的来源,但是需要_正在工作_的_熔炉_(三种熔炉都可以)", "block.create.furnace_engine.tooltip.condition1": "当连接正在燃烧的熔炉", - "block.create.furnace_engine.tooltip.behaviour1": "将会带动_相连_的_飞轮_(需要间隔一格),用高炉速度更快", - - "block.create.flywheel.tooltip": "FLYWHEEL", - "block.create.flywheel.tooltip.summary": "一种大型的金属轮, 能将_熔炉引擎_提供的动能稳定化输出, 需要与_熔炉引擎_间隔一个方块", - "block.create.flywheel.tooltip.condition1": "当连接正在输出的_熔炉引擎_", - "block.create.flywheel.tooltip.behaviour1": "将会提供相应的_旋转动能_.", - - "block.create.portable_storage_interface.tooltip": "PORTABLE STORAGE INTERFACE", - "block.create.portable_storage_interface.tooltip.summary": "一种便携的_物品接口_,能够将移动的结构中的物品进行交互移动", - "block.create.portable_storage_interface.tooltip.condition1": "当处于移动时", - "block.create.portable_storage_interface.tooltip.behaviour1": "与固定的_传输器_交互. 会根据传输器的方向进行输出或者输入物品。 移动结构在传输物品的时候会短暂地停下", - - "block.create.rotation_speed_controller.tooltip": "ROTATION SPEED CONTROLLER", - "block.create.rotation_speed_controller.tooltip.summary": "一个可以变换所连接齿轮旋转速度的元件", - "block.create.rotation_speed_controller.tooltip.condition1": "当连接大齿轮时", - "block.create.rotation_speed_controller.tooltip.behaviour1": "将输入的旋转动能改变速度后,传递给连接的大齿轮,连接的大齿轮要放在上方.", - - "block.create.mechanical_piston.tooltip": "MECHANICAL PISTON", - "block.create.mechanical_piston.tooltip.summary": "活塞的高级版本,使用_旋转动能_精确地移动其连接的方块,背面可放置活塞杆延长活塞范围,没有活塞杆将不会工作,使用_底盘_或者_粘液块_可以移动多行方块.", - "block.create.mechanical_piston.tooltip.condition1": "推拉活塞时", - "block.create.mechanical_piston.tooltip.behaviour1": "活塞的速度和方向与所接受转速的大小以及方向相关.", - - "block.create.sticky_mechanical_piston.tooltip": "STICKY MECHANICAL PISTON", - "block.create.sticky_mechanical_piston.tooltip.summary": "粘性活塞的高级版本,使用_旋转动能_精确移动其粘贴的方块,背面可放置活塞杆延长活塞范围,没有活塞杆将不会工作,使用_底盘_或者_粘液块_可以移动多行方块.", - "block.create.sticky_mechanical_piston.tooltip.condition1": "推拉活塞时", - "block.create.sticky_mechanical_piston.tooltip.behaviour1": "活塞的速度和方向与所接受转速的大小以及方向相关.", + "block.create.furnace_engine.tooltip.behaviour1": "将会带动_相连_的_飞轮_(需要间隔一格),用高炉速度更快", - "block.create.piston_extension_pole.tooltip": "PISTON POLE", + "block.create.flywheel.tooltip": "飞轮", + "block.create.flywheel.tooltip.summary": "一种大型的金属轮,能将_熔炉引擎_提供的动能稳定化输出,需要与_熔炉引擎_间隔一个方块", + "block.create.flywheel.tooltip.condition1": "当连接正在输出的_熔炉引擎_", + "block.create.flywheel.tooltip.behaviour1": "将会提供相应的_旋转动能_。", + + "block.create.portable_storage_interface.tooltip": "移动存储接口", + "block.create.portable_storage_interface.tooltip.summary": "为动力活塞、装配矿车、旋转轴承、滑轮_等移动结构_设计的_物流接口_,_移动结构_和_固定结构_之间的物品交换站,两个接口会面时将_自动对接_,接口必须彼此面对且彼此隔开1-2个方块。", + "block.create.portable_storage_interface.tooltip.condition1": "装配在移动结构上时", + "block.create.portable_storage_interface.tooltip.behaviour1": "移动到能够满足与_固定结构_上的_移动式存储接口_对接的条件后,移动结构会_短暂地停下_,开始对接,并直接与_移动结构上的_存储容器_交互,进行物品的_输入输出_。", + "block.create.portable_storage_interface.tooltip.condition2": "被红石激活时", + "block.create.portable_storage_interface.tooltip.behaviour2": "立即断开任何活动连接。", + + "block.create.portable_fluid_interface.tooltip": "移动流体接口", + "block.create.portable_fluid_interface.tooltip.summary": "为动力活塞、装配矿车、旋转轴承、滑轮_等移动结构_设计的_流体接口_,_移动结构_和_固定结构_之间的流体交换站,两个会面的接口必须彼此面对且彼此隔开1-2个方块。", + "block.create.portable_fluid_interface.tooltip.condition1": "装配在移动结构上时", + "block.create.portable_fluid_interface.tooltip.behaviour1": "移动到能够满足与_固定结构_上的_移动式流体接口_对接的条件后,移动结构会_短暂地停下_,开始对接,并直接与_移动结构上的_流体储罐_交互,进行流体的_导入导出_。", + "block.create.portable_fluid_interface.tooltip.condition2": "被红石激活时", + "block.create.portable_fluid_interface.tooltip.behaviour2": "立即断开任何活动的连接。", + + "block.create.rotation_speed_controller.tooltip": "转速控制器", + "block.create.rotation_speed_controller.tooltip.summary": "一个可以变换所连接齿轮旋转速度的元件", + "block.create.rotation_speed_controller.tooltip.condition1": "接入大齿轮时", + "block.create.rotation_speed_controller.tooltip.behaviour1": "通过_鼠标滚轮_调整接入动力的_转速_,传递给连接的_大齿轮_,连接的大齿轮需要放置在其上方。", + + "block.create.mechanical_piston.tooltip": "动力活塞", + "block.create.mechanical_piston.tooltip.summary": "活塞的高级版本,使用_旋转动能_精确地移动其连接的方块,背面可放置活塞杆延长活塞范围,没有活塞杆将不会工作,使用_底盘_或者_粘液块_可以移动多行方块。", + "block.create.mechanical_piston.tooltip.condition1": "推拉活塞时", + "block.create.mechanical_piston.tooltip.behaviour1": "活塞的_速度_和_方向_与所接受_转速_的_大小_以及_方向_相关。", + + "block.create.piston_extension_pole.tooltip": "活塞杆", "block.create.piston_extension_pole.tooltip.summary": "用于增加_动力活塞_的移动范围", "block.create.piston_extension_pole.tooltip.condition1": "当连接到动力活塞时", "block.create.piston_extension_pole.tooltip.behaviour1": "活塞的移动范围将扩大", - "block.create.mechanical_bearing.tooltip": "MECHANICAL BEARING", - "block.create.mechanical_bearing.tooltip.summary": "用于建造大型的旋转结构,或者反之转换_风能_为_旋转能_.", - "block.create.mechanical_bearing.tooltip.condition1": "当旋转时", - "block.create.mechanical_bearing.tooltip.behaviour1": "使用_粘液块_或者_底盘_来驱动更多方块", - "block.create.mechanical_bearing.tooltip.condition2": "给予红石信号时", - "block.create.mechanical_bearing.tooltip.behaviour2": "开始旋转并为连接的传动方块提供动力(此结构需使用_羊毛_建造).", - - "block.create.clockwork_bearing.tooltip": "CLOCKWORK BEARING", - "block.create.clockwork_bearing.tooltip.summary": "一种高级的机械轴承,可以根据当前游戏内时间旋转两个不同的指针", - "block.create.clockwork_bearing.tooltip.condition1": "当旋转时", - "block.create.clockwork_bearing.tooltip.behaviour1": "旋转第一个连接的结构作为时针,第二个连接的结构作为分针", - - "block.create.sequenced_gearshift.tooltip": "SEQUENCED GEARSHIFT", - "block.create.sequenced_gearshift.tooltip.summary": "一种可编程的组件,可以根据内部的指令改变旋转的_方向_,_速度_,以及_距离_。 此组件可以有效配合活塞和轴承等使用。最高可让其按_顺序_执行_5条指令_。条高速旋转时可能会变得不精确。", - "block.create.sequenced_gearshift.tooltip.condition1": "当给予红石信号时", - "block.create.sequenced_gearshift.tooltip.behaviour1": "在输入旋转动能的情况下,执行指令.", - "block.create.sequenced_gearshift.tooltip.condition2": "当右键时", - "block.create.sequenced_gearshift.tooltip.behaviour2": "将打开配置_配置界面_", + "block.create.mechanical_bearing.tooltip": "动力轴承", + "block.create.mechanical_bearing.tooltip.summary": "由动力驱动,根据动力的方向旋转,用于建造大型的旋转结构。", + "block.create.mechanical_bearing.tooltip.condition1": "接入动力时", + "block.create.mechanical_bearing.tooltip.behaviour1": "前方的旋转盘将带动_粘液块_或者_底盘_来驱动更多方块一同旋转。", - "block.create.cart_assembler.tooltip": "CART ASSEMBLER", + "block.create.windmill_bearing.tooltip": "风车轴承", + "block.create.windmill_bearing.tooltip.summary": "借助_风的力量_创造_动力_。用您独特的设计拼接它并让它旋转!", + "block.create.windmill_bearing.tooltip.condition1": "右键时", + "block.create.windmill_bearing.tooltip.behaviour1": "启动轴承,提供由其_附加结构_的旋转产生的动力。结构必须包括合适的_风帆_或_羊毛_。使用_机壳地盘_,_粘液块_或_强力胶_可以带动更多方块旋转。", + + "block.create.sail_frame.tooltip": "风帆框架", + "block.create.sail_frame.tooltip.summary": "可用于_组装风车_的结构方块,不俗的动力来源。", + + "block.create.white_sail.tooltip": "风帆", + "block.create.white_sail.tooltip.summary": "可用于_组装风车_的结构方块,不俗的动力来源,有多种颜色。", + "block.create.white_sail.tooltip.condition1": "使用染料右键时", + "block.create.white_sail.tooltip.behaviour1": "改变颜色。", + + "block.create.clockwork_bearing.tooltip": "时钟轴承", + "block.create.clockwork_bearing.tooltip.summary": "一种高级的机械轴承,可以根据当前游戏内时间旋转两个不同的指针", + "block.create.clockwork_bearing.tooltip.condition1": "接入动力时", + "block.create.clockwork_bearing.tooltip.behaviour1": "旋转第一个连接的结构作为时针,第二个连接的结构作为分针", + + "block.create.sequenced_gearshift.tooltip": "可编程齿轮箱", + "block.create.sequenced_gearshift.tooltip.summary": "一种可编程的组件,可以根据内部的指令设计旋转的_方向_,_速度_,以及_距离_。此组件可以有效配合活塞和轴承等使用。最高可让其按_顺序_执行_5条指令_。条高速旋转时可能会变得不精确。", + "block.create.sequenced_gearshift.tooltip.condition1": "当给予红石信号时", + "block.create.sequenced_gearshift.tooltip.behaviour1": "在接入动能的情况下,执行指令。", + "block.create.sequenced_gearshift.tooltip.condition2": "当右键时", + "block.create.sequenced_gearshift.tooltip.behaviour2": "将打开_配置界面_", + + "block.create.cart_assembler.tooltip": "矿车装配站", "block.create.cart_assembler.tooltip.summary": "将连接当前方块的结构连接在_矿车_上", "block.create.cart_assembler.tooltip.condition1": "当被红石信号激活时", "block.create.cart_assembler.tooltip.behaviour1": "将装配站上连接的结构组装到矿车上,并送矿车上路", "block.create.cart_assembler.tooltip.condition2": "没有红石信号时", - "block.create.cart_assembler.tooltip.behaviour2": "将经过的矿车上的结构_实体化_,并停住矿车.", + "block.create.cart_assembler.tooltip.behaviour2": "将经过的矿车上的结构_实体化_,并停住矿车。", + "block.create.cart_assembler.tooltip.control1": "放置于轨道上时", + "block.create.cart_assembler.tooltip.action1": "红石激活时_装配_经过的矿车,未激活时_卸载_经过的矿车。", + "block.create.cart_assembler.tooltip.control2": "放置于充能铁轨上时", + "block.create.cart_assembler.tooltip.action2": "红石激活时_装配_并加速矿车,未激活时_卸载_并停住经过的矿车。", + "block.create.cart_assembler.tooltip.control3": "放置在探测铁轨上时", + "block.create.cart_assembler.tooltip.action3": "_装配_未装配过的矿车,_卸载_装配过的矿车。", + "block.create.cart_assembler.tooltip.control4": "放置在激活铁轨上时", + "block.create.cart_assembler.tooltip.action4": "红石激活时_卸载_矿车。", - "block.create.rope_pulley.tooltip": "ROPE PULLEY", - "block.create.rope_pulley.tooltip.summary": "移动绳索相连的结构. 使用_底盘_或者_粘液块_来移动多行方块", - "block.create.rope_pulley.tooltip.condition1": "当旋转时", - "block.create.rope_pulley.tooltip.behaviour1": "根据输入的转速的大小以及方向,移动链接的结构.", + "block.create.rope_pulley.tooltip": "绳索滑轮", + "block.create.rope_pulley.tooltip.summary": "移动绳索相连的结构。使用_底盘_或者_粘液块_来移动多行方块", + "block.create.rope_pulley.tooltip.condition1": "接入动力时", + "block.create.rope_pulley.tooltip.behaviour1": "根据输入的转速的大小以及方向,移动链接的结构。", - "block.create.linear_chassis.tooltip": "TRANSLATION CHASSIS", + "block.create.linear_chassis.tooltip": "机壳底盘", "block.create.linear_chassis.tooltip.summary": "一种可配置的_底盘_。这种底盘可以将多个方块连接起来组合成_大型结构_", "block.create.linear_chassis.tooltip.condition1": "被移动时", - "block.create.linear_chassis.tooltip.behaviour1": "移动所有_并排_的_机壳底盘_。如果底盘上涂了_粘液球_,那么其范围内一条直线的方块都会被_黏附移动_(详情见Ctrl).", + "block.create.linear_chassis.tooltip.behaviour1": "移动所有_并排_的_机壳底盘_。如果底盘上涂了_粘液球_,那么其范围内一条直线的方块都会被_黏附移动_(详情见Ctrl)。", "block.create.linear_chassis.tooltip.condition2": "当使用扳手时", - "block.create.linear_chassis.tooltip.behaviour2": "通过_鼠标滚轮_来配置连接的方块的范围.按住_Ctrl_时滚动滚轮可以同时配置相连的其他底盘.", + "block.create.linear_chassis.tooltip.behaviour2": "通过_鼠标滚轮_来配置连接的方块的范围。按住_Ctrl_时滚动滚轮可以同时配置相连的其他底盘。", "block.create.linear_chassis.tooltip.control1": "当用粘液球右键时", - "block.create.linear_chassis.tooltip.action1": "变为_粘性机壳底盘_. 所有工作范围内与其相连的方块会与其_一同移动_", + "block.create.linear_chassis.tooltip.action1": "变为_粘性机壳底盘_。所有工作范围内与其相连的方块会与其_一同移动_", - "block.create.radial_chassis.tooltip": "ROTATION CHASSIS", + "block.create.secondary_linear_chassis.tooltip": "机壳底盘2号", + "block.create.secondary_linear_chassis.tooltip.summary": "第二种_机壳底盘_,不会与第一种机壳底盘互相连接。", + + "block.create.radial_chassis.tooltip": "旋转底盘", "block.create.radial_chassis.tooltip.summary": "一种可配置的底盘。这种底盘可以将多个方块连接起来组合成_大型结构_", - "block.create.radial_chassis.tooltip.condition1": "当旋转时", - "block.create.radial_chassis.tooltip.behaviour1": "所有_竖排_的_旋转底盘_会互相粘连移动,并且每个涂了_粘液球_的底盘都会带动其工作半径内的方块(详情见Ctrl).", + "block.create.radial_chassis.tooltip.condition1": "当被旋转时", + "block.create.radial_chassis.tooltip.behaviour1": "所有_竖排_的_旋转底盘_会互相粘连移动,并且每个涂了_粘液球_的底盘都会带动其工作半径内的方块(详情见Ctrl)。", "block.create.radial_chassis.tooltip.condition2": "当使用扳手时", - "block.create.radial_chassis.tooltip.behaviour2": "配置连接的方块的半径.按住_Ctrl_可以同时配置相连的其他底盘.", + "block.create.radial_chassis.tooltip.behaviour2": "配置连接的方块的半径。按住_Ctrl_可以同时配置相连的其他底盘。", "block.create.radial_chassis.tooltip.control1": "当用粘液球右键时", - "block.create.radial_chassis.tooltip.action1": "变为_粘性旋转底盘_.所有工作范围内与其相连的方块会与其_一同移动_.", + "block.create.radial_chassis.tooltip.action1": "变为_粘性旋转底盘_。所有工作范围内与其相连的方块会与其_一同移动_。", - "block.create.mechanical_drill.tooltip": "MECHANICAL mechanical_drill", - "block.create.mechanical_drill.tooltip.summary": "用于_破坏方块_的装置,可以被_动力活塞_和_动力轴承_等带动", + "block.create.mechanical_drill.tooltip": "动力钻头", + "block.create.mechanical_drill.tooltip.summary": "用于_破坏方块_的装置,可以被_动力活塞_和_动力轴承_等移动设备带动", "block.create.mechanical_drill.tooltip.condition1": "被供能时", - "block.create.mechanical_drill.tooltip.behaviour1": "_原地_破坏正前方的方块,且_伤害_在一定范围内生物及玩家.", + "block.create.mechanical_drill.tooltip.behaviour1": "_原地_破坏正前方的方块,且_伤害_在一定范围内生物及玩家。", "block.create.mechanical_drill.tooltip.condition2": "当移动时", - "block.create.mechanical_drill.tooltip.behaviour2": "横向或纵向破坏其所_碰到_的方块.", + "block.create.mechanical_drill.tooltip.behaviour2": "横向或纵向沿路破坏其所_碰到_的方块。", - "block.create.mechanical_harvester.tooltip": "MECHANICAL mechanical_harvester", - "block.create.mechanical_harvester.tooltip.summary": "适用于中型作物自动化的收割机,可以被_动力活塞_和_动力轴承_等带动.", + "block.create.mechanical_harvester.tooltip": "动力收割机", + "block.create.mechanical_harvester.tooltip.summary": "适用于中型作物自动化的收割机,可以被_动力活塞_和_动力轴承_等带动。", "block.create.mechanical_harvester.tooltip.condition1": "当移动时", - "block.create.mechanical_harvester.tooltip.behaviour1": "收割机移动至成熟作物,收割作物并将作物变为初始生长状态.", + "block.create.mechanical_harvester.tooltip.behaviour1": "收割机移动至成熟作物,收割作物并将作物变为初始生长状态。", - "block.create.mechanical_plough.tooltip": "MECHANICAL mechanical_plough", - "block.create.mechanical_plough.tooltip.summary": "犁是一个非常有用的多功能方块, 它可以被 _动力活塞_ 和 _动力轴承_ 等带动", + "block.create.mechanical_plough.tooltip": "动力犁", + "block.create.mechanical_plough.tooltip.summary": "犁是一个非常有用的多功能方块,它可以被_动力活塞_和_动力轴承_等带动", "block.create.mechanical_plough.tooltip.condition1": "当移动时", - "block.create.mechanical_plough.tooltip.behaviour1": "可以打掉无碰撞体积的一些_附着方块_,比如火把和雪等. 可以在不伤害实体的情况下移动它们. 能像_锄头_一样翻土耕田.", + "block.create.mechanical_plough.tooltip.behaviour1": "可以打掉无碰撞体积的一些_附着方块_,比如火把和雪等。可以在不伤害实体的情况下移动它们。能像_锄头_一样翻土耕田。", - "block.create.mechanical_saw.tooltip": "MECHANICAL mechanical_saw", - "block.create.mechanical_saw.tooltip.summary": "可以用于砍树,也可以用于切割方块,可以被_动力活塞_和_动力轴承_等带动", + "block.create.mechanical_saw.tooltip": "动力切割机", + "block.create.mechanical_saw.tooltip.summary": "可以用于砍树,也可以用于切割方块,可以被_动力活塞_和_动力轴承_等带动", "block.create.mechanical_saw.tooltip.condition1": "当向上放置时", "block.create.mechanical_saw.tooltip.behaviour1": "可以切割各种物品(建议配合jei查看)", "block.create.mechanical_saw.tooltip.condition2": "当方向在水平面时", @@ -1165,178 +1660,133 @@ "block.create.mechanical_saw.tooltip.condition3": "当移动时", "block.create.mechanical_saw.tooltip.behaviour3": "将会砍倒碰撞到的树木", - "block.create.stockpile_switch.tooltip": "stockpile_switch", - "block.create.stockpile_switch.tooltip.summary": "根据连接的容器_存储空间_的占用情况切换红石信号强度.", - "block.create.stockpile_switch.tooltip.condition1": "低于下限时", - "block.create.stockpile_switch.tooltip.behaviour1": "停止提供红石信号", - "block.create.stockpile_switch.tooltip.condition2": "超过上限时", - "block.create.stockpile_switch.tooltip.behaviour2": "开始提供红石信号,直到再次到达下限.", - "block.create.stockpile_switch.tooltip.control1": "当右键方块时", - "block.create.stockpile_switch.tooltip.action1": "打开配置面板", + "block.create.stockpile_switch.tooltip": "存量检测器", + "block.create.stockpile_switch.tooltip.summary": "根据连接的容器_存储空间_的占用情况切换红石信号强度。", + "block.create.stockpile_switch.tooltip.condition1": "低于_下线_或高于_上线_时", + "block.create.stockpile_switch.tooltip.behaviour1": "提供红石信号", - "block.create.redstone_link.tooltip": "REDSTONE LINK", - "block.create.redstone_link.tooltip.summary": "无线红石信号终端,可以使用任何物品编辑终端频道. 虽然距离有限,但是也挺远的.", + "block.create.content_observer.tooltip": "物品侦测器", + "block.create.content_observer.tooltip.summary": "检测_容器_和_传送带_中过滤器匹配的物品。当观察到包含匹配的物品时,此组件将发出_红石信号_。当观察到的漏斗_转移匹配的物品_时,此组件将发出_红石脉冲_。", + + "block.create.redstone_link.tooltip": "无限红石信号终端", + "block.create.redstone_link.tooltip.summary": "无线红石信号终端,可以使用_任何物品_编辑终端_频道_。虽然距离有限,但是也挺远的。", "block.create.redstone_link.tooltip.condition1": "当启用时", - "block.create.redstone_link.tooltip.behaviour1": "接收相同频道提供的红石信号.", + "block.create.redstone_link.tooltip.behaviour1": "接收相同_频道_提供的_红石信号_。", "block.create.redstone_link.tooltip.control1": "当手持方块右键方块时", - "block.create.redstone_link.tooltip.action1": "手持任意物品为其设置频道,可以组合两个物品.", + "block.create.redstone_link.tooltip.action1": "手持_任意物品_为其设置_频道_,可以使用两种物品组合设置_频道_。", "block.create.redstone_link.tooltip.control2": "当潜行右键时", - "block.create.redstone_link.tooltip.action2": "在终端模式和接收模式之间切换.", + "block.create.redstone_link.tooltip.action2": "在_发射模式_和_接收模式_之间切换。", - "block.create.nixie_tube.tooltip": "NIXIE TUBE", - "block.create.nixie_tube.tooltip.summary": "一个花里胡哨的红石强度显示器,范围:0到15。", + "block.create.nixie_tube.tooltip": "辉光管", + "block.create.nixie_tube.tooltip.summary": "一个花里胡哨的_红石强度_显示器,范围:0到15。", "block.create.nixie_tube.tooltip.condition1": "被红石激活时", "block.create.nixie_tube.tooltip.behaviour1": "直观的显示当前红石型号的强度", + "block.create.nixie_tube.tooltip.condition2": "被命名牌命名时", + "block.create.nixie_tube.tooltip.behaviour2": "显示_命名牌内容_,名称过长时需要_沿直线排列_多个辉光管。", - "block.create.redstone_contact.tooltip": "REDSTONE CONTACT", - "block.create.redstone_contact.tooltip.summary": "一种用于高级红石装置的设备. 只能两两工作. 可以被_动力活塞_和_动力轴承_等带动", + "block.create.redstone_contact.tooltip": "接触式红石信号发生器", + "block.create.redstone_contact.tooltip.summary": "一种用于高级红石装置的设备。只能两两工作。可以被_动力活塞_和_动力轴承_等带动", "block.create.redstone_contact.tooltip.condition1": "当正对面放置也放置_相互朝向_的接触信号发生器时", - "block.create.redstone_contact.tooltip.behaviour1": "提供_红石信号_.", + "block.create.redstone_contact.tooltip.behaviour1": "提供_红石信号_。", "block.create.redstone_contact.tooltip.condition2": "当移动时", - "block.create.redstone_contact.tooltip.behaviour2": "如果接触到其他信号发生器,使其发出红石信号.", + "block.create.redstone_contact.tooltip.behaviour2": "如果接触到其他信号发生器,使其发出红石信号。", - "block.create.adjustable_crate.tooltip": "ADJUSTABLE CRATE", - "block.create.adjustable_crate.tooltip.summary": "该箱子允许对其容量进行调整,最大可以容纳_16组_物品.", - "block.create.adjustable_crate.tooltip.control1": "当右键方块时", + "block.create.adjustable_crate.tooltip": "可调节板条箱", + "block.create.adjustable_crate.tooltip.summary": "该箱子支持玩家对其容量进行调整,最大可以容纳_16组_物品。", + "block.create.adjustable_crate.tooltip.control1": "当右键时", "block.create.adjustable_crate.tooltip.action1": "打开箱子", - "block.create.creative_crate.tooltip": "THE ENDLESS CRATE", - "block.create.creative_crate.tooltip.summary": "这个容器可以给临近的 _蓝图大炮_ 提供无限物品以及燃料 (创造专用物品)", + "block.create.creative_crate.tooltip": "创造板条箱", + "block.create.creative_crate.tooltip.summary": "这个容器可以给临近的_蓝图大炮_提供无限物品以及燃料 (创造专用物品)", "block.create.creative_crate.tooltip.condition1": "当标记了物品时", "block.create.creative_crate.tooltip.behaviour1": "容器将会从虚空中提供_无限量_的标记物品,并且任何放置到容器中的物品都会被_送入虚空_", - "block.create.extractor.tooltip": "EXTRACTOR", - "block.create.extractor.tooltip.summary": "从连接的_容器_里自动将物品_输出_到外面,如果前方已经有物品,则在物品被移动前不会继续输出. 可以设置_白名单过滤_.", - "block.create.extractor.tooltip.condition1": "当提供红石信号时", - "block.create.extractor.tooltip.behaviour1": "_暂停_自动输出", - "block.create.extractor.tooltip.condition2": "放置在传送带上时", - "block.create.extractor.tooltip.behaviour2": "当传送带被_黄铜机壳_加固时,使用提取器可以将传送带上的物品_提取_出来. 当提取器堵塞时,传送带将会停下.", - "block.create.extractor.tooltip.control1": "当右键过滤框时", - "block.create.extractor.tooltip.action1": "将当前持有的_物品数量_的物品设置为物品_过滤白名单_,且输出此_数量_的物品.", - - "block.create.transposer.tooltip": "TRANSPOSER", - "block.create.transposer.tooltip.summary": "将过滤框_白名单_中的物品_传输_到指定的容器.", - "block.create.transposer.tooltip.condition1": "当给予红石信号时", - "block.create.transposer.tooltip.behaviour1": "_暂停_传输.", - "block.create.transposer.tooltip.condition2": "放置在传送带上时", - "block.create.transposer.tooltip.behaviour2": "当传送带被_黄铜机壳_加固时,使用_传输器_可以将传送带上的物品_提取_出来. 当传输器堵塞时,传送带将会停下.", - "block.create.transposer.tooltip.control1": "当右键过滤框时", - "block.create.transposer.tooltip.action1": "将当前持有的_物品数量_的物品设置为物品_过滤白名单_,且输出此_数量_的物品.", - - "block.create.deployer.tooltip": "DEPLOYER", - "block.create.deployer.tooltip.summary": "它是一个_机械手_,将尽可能_模仿玩家_的行为,也能将方块从容器中取出并_放置_. 可以设置_白名单_.", - "block.create.deployer.tooltip.condition1": "被供能时", - "block.create.deployer.tooltip.behaviour1": "机械手可以最多伸长_两个方块_的距离", - "block.create.deployer.tooltip.condition2": "当使用扳手时", - "block.create.deployer.tooltip.behaviour2": "将会启用拳头模式,在拳头模式之下,机械臂将会试图使用手中的物品_破坏方块_,或者_攻击实体_.", - - "block.create.linked_extractor.tooltip": "LINKED EXTRACTOR", - "block.create.linked_extractor.tooltip.summary": "从连接的_容器_里自动将物品_输出_到外面,如果前方已经有物品,则在物品被移动前不会继续输出. 可以设置_白名单过滤_.可以使用_无线红石信号终端_控制.", - "block.create.linked_extractor.tooltip.condition1": "当无线红石信号激活时", - "block.create.linked_extractor.tooltip.behaviour1": "_暂停_输出物品", - "block.create.linked_extractor.tooltip.control1": "右键过滤框时", - "block.create.linked_extractor.tooltip.action1": "将当前持有的_物品数量_的物品设置为物品_过滤白名单_,且输出此_数量_的物品.", - "block.create.linked_extractor.tooltip.control2": "当右键提取器侧面的频道框时", - "block.create.linked_extractor.tooltip.action2": "手持任意物品为其设置_频道_,将接收_无线红石终端_相应频道,可以用两个物品来组合标记频道.", - - "block.create.linked_transposer.tooltip": "LINKED TRANSPOSER", - "block.create.linked_transposer.tooltip.summary": "将过滤框_白名单_中的物品_传输_到指定的容器.能够使用_无线红石信号终端_控制", - "block.create.linked_transposer.tooltip.condition1": "当无线红石信号触发时", - "block.create.linked_transposer.tooltip.behaviour1": "暂停传输", - "block.create.linked_transposer.tooltip.control1": "当右键过滤框时", - "block.create.linked_transposer.tooltip.action1": "将当前持有的_物品数量_的物品设置为物品_过滤白名单_,且输出此_数量_的物品.", - "block.create.linked_transposer.tooltip.control2": "当右键传输器侧面的频道框时", - "block.create.linked_transposer.tooltip.action2": "手持任意物品为其设置_频道_,将接收_无线红石终端_相应频道,可以用两个物品来组合标记频道.", + "block.create.deployer.tooltip": "机械手", + "block.create.deployer.tooltip.summary": "它是一个尽可能_模仿玩家_的行为的_机械手_,自带一个物品_缓存区_,可以由漏斗、动力臂等输入设备为其提供物品,并带有过滤插槽", + "block.create.deployer.tooltip.condition1": "接入动能时", + "block.create.deployer.tooltip.behaviour1": "机械手可伸长_两个方块_的距离,取出_缓存区_的物品并使用。", + "block.create.deployer.tooltip.condition2": "当使用扳手右键时", + "block.create.deployer.tooltip.behaviour2": "启用拳头模式,在拳头模式之下,机械手将会试图使用手中的物品_破坏方块_,或者_攻击实体_。", + "block.create.deployer.tooltip.condition3": "配有_过滤器_时", + "block.create.deployer.tooltip.behaviour3": "当_缓存区_的物品与过滤器匹配,机械手才会取出并使用,不匹配的物品_无法从外部输入_到机械手的_缓存区_中;_缓存区_中与过滤器匹配的物品_无法被提取_。", - "block.create.funnel.tooltip": "FUNNEL", - "block.create.funnel.tooltip.summary": "接收传送带上的物品到_连接的容器_,必须放置在_正对_传送带的_方向_及_高度_.", - "block.create.funnel.tooltip.condition1": "提取传送带物品", - "block.create.funnel.tooltip.behaviour1": "位于黄铜机壳加固的传送带_边上_或者_末端_时,传送带漏斗可以将物品从传送带上_拿出_. 传动带漏斗阻塞时_不会阻塞_传送带.", + "block.create.brass_casing.tooltip": "黄铜机壳", + "block.create.brass_casing.tooltip.summary": "一种坚固的机壳,有多种用途。", - "block.create.belt_tunnel.tooltip": "BELT TUNNEL", - "block.create.belt_tunnel.tooltip.summary": "这是一种美观的方块,能够让_传送带_穿过墙壁时更美观, 但是传送带必须被黄铜机壳包装才能在上方放置此方块. 如果启动了_同步模式_,且旁边有_传送带隧道_时, 将会等待其他所有传送带隧道的物品_一起通过_. [Ctrl]", - "block.create.belt_tunnel.tooltip.control1": "当使用扳手右键前面时", - "block.create.belt_tunnel.tooltip.action1": "启动_同步模式_, 同步模式下,只有临近的_所有_同步模式的传送带隧道都有物品时才会_一齐通过_", - "block.create.belt_tunnel.tooltip.control2": "当使用扳手右键侧面时", - "block.create.belt_tunnel.tooltip.action2": "如果传送带隧道有_小窗口_,调整其窗口内的_遮帘高度_", + "block.create.pulse_repeater.tooltip": "可调节脉冲中继器", + "block.create.pulse_repeater.tooltip.summary": "一个简单的电路元件,将通过的红石信号变为1tick。", - "block.create.brass_casing.tooltip": "BRASS CASING", - "block.create.brass_casing.tooltip.summary": "一种坚固的机壳,有多种用处.", - "block.create.brass_casing.tooltip.condition1": "当被使用在传送带上时", - "block.create.brass_casing.tooltip.behaviour1": "当传送带上装配有黄铜机壳时,可以在传送带上安装_传送带隧道_、_提取器_、_传输器_、_传送带漏斗_等物品", + "block.create.adjustable_repeater.tooltip": "可调节中继器", + "block.create.adjustable_repeater.tooltip.summary": "高级中继器,最大可设置30分钟延迟", - "block.create.belt_observer.tooltip": "BELT OBSERVER", - "block.create.belt_observer.tooltip.summary": "检测_传送带_上经过侦测器的物品、实体. 使用_扳手_将可以修改它的模式. 非物品实体总会以观测模式经行侦测. 可进行物品标记", - "block.create.belt_observer.tooltip.condition1": "观测模式", - "block.create.belt_observer.tooltip.behaviour1": "当观测到传送带上有_匹配的物品_或者实体时,将会提供_红石信号_", - "block.create.belt_observer.tooltip.condition2": "脉冲模式", - "block.create.belt_observer.tooltip.behaviour2": "当侦测器中心线_匹配_到物品时,将会发出_红石脉冲_", - "block.create.belt_observer.tooltip.condition3": "转移模式", - "block.create.belt_observer.tooltip.behaviour3": "将_匹配的物品_转移至侦测器前方的传送带. 如果目标位置被堵塞,物品将会_停下_等待转移.", - "block.create.belt_observer.tooltip.condition4": "均分模式", - "block.create.belt_observer.tooltip.behaviour4": "将匹配的物品_分成两部分_,一半的物品被传送到前方的传送带.", - - "block.create.pulse_repeater.tooltip": "PULSE REPEATER", - "block.create.pulse_repeater.tooltip.summary": "一个简单的电路元件,将通过的红石信号变为1tick.", - - "block.create.adjustable_repeater.tooltip": "FLEX REPEATER", - "block.create.adjustable_repeater.tooltip.summary": "高级中继器,最大可设置30分钟延迟", - - "block.create.adjustable_pulse_repeater.tooltip": "FLEX PULSE REPEATER", + "block.create.adjustable_pulse_repeater.tooltip": "可调节脉冲中继器", "block.create.adjustable_pulse_repeater.tooltip.summary": "一种单次1tick的红石脉冲器,可以调节延时至30min", - "block.create.analog_lever.tooltip": "ANALOG LEVER", - "block.create.analog_lever.tooltip.summary": "一种可以调节任意信号强度的推杆.", + "block.create.analog_lever.tooltip": "可调节拉杆", + "block.create.analog_lever.tooltip.summary": "一种可以调节任意信号强度的推杆。", - "block.create.powered_toggle_latch.tooltip": "POWERED TOGGLE LATCH", - "block.create.powered_toggle_latch.tooltip.summary": "一种拉杆,在红石电路中可以用作t触发器.", + "block.create.powered_toggle_latch.tooltip": "T触发器", + "block.create.powered_toggle_latch.tooltip.summary": "一种拉杆,在红石电路中可以用作t触发器。", - "block.create.powered_latch.tooltip": "POWERED LATCH", - "block.create.powered_latch.tooltip.summary": "一种拉杆,在红石电路中用作锁存器,从后方输入将会启用这个拉杆,从侧边输入将会重置这个拉杆.", + "block.create.powered_latch.tooltip": "锁存器", + "block.create.powered_latch.tooltip.summary": "一种拉杆,在红石电路中用作锁存器,从后方输入将会启用这个拉杆,从侧边输入将会重置这个拉杆。", - "block.create.speedometer.tooltip": "SPEEDOMETER", - "block.create.speedometer.tooltip.summary": "测量并展示连接网络的旋转速度,支持使用红石比较器", + "block.create.controller_rail.tooltip": "控制铁轨", + "block.create.controller_rail.tooltip.summary": "单向电动导轨,能够精细控制矿车的移动速度。", + "block.create.controller_rail.tooltip.condition1": "被红石激活时", + "block.create.controller_rail.tooltip.behaviour1": "根据信号强度_加速_或_减速_经过的矿车。将红石强度传播到相邻的控制铁轨。", + + "block.create.speedometer.tooltip": "速度表", + "block.create.speedometer.tooltip.summary": "测量并展示连接网络的旋转速度,支持使用红石比较器", "block.create.speedometer.tooltip.condition1": "接入动力时", - "block.create.speedometer.tooltip.behaviour1": "将会用颜色展示速度的大小,绿-慢、蓝-中、紫-快.", + "block.create.speedometer.tooltip.behaviour1": "将会用颜色展示速度的大小,绿-慢、蓝-中、紫-快。", - "block.create.stressometer.tooltip": "STRESSOMETER", - "block.create.stressometer.tooltip.summary": "测量并展示连接网络的应力值,支持红石比较器", + "block.create.stressometer.tooltip": "应力表", + "block.create.stressometer.tooltip.summary": "测量并展示连接网络的应力值,支持红石比较器", "block.create.stressometer.tooltip.condition1": "接入动力时", - "block.create.stressometer.tooltip.behaviour1": "将会用颜色展示承受的应力. 如果网络过载则会瘫痪,必须减少机器或者增加动力", + "block.create.stressometer.tooltip.behaviour1": "将会用颜色展示承受的应力。如果网络过载则会瘫痪,必须减少机器或者增加动力", - "tool.create.sand_paper.tooltip": "SAND PAPER", - "tool.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸, 可以用机械臂来实现自动化.", - "tool.create.sand_paper.tooltip.condition1": "当使用时", - "tool.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品", - - "item.create.super_glue.tooltip": "SUPER GLUE", + "item.create.sand_paper.tooltip": "红砂纸", + "item.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸,可以用_机械手_来实现自动化。", + "item.create.sand_paper.tooltip.condition1": "使用时", + "item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品。", + + "item.create.super_glue.tooltip": "强力胶", "item.create.super_glue.tooltip.summary": "让两个方块互相_粘黏_,他们会一直因此相爱到永远", "item.create.super_glue.tooltip.condition1": "右键使用时", "item.create.super_glue.tooltip.behaviour1": "有强力胶的方块的_那一面_会变得有粘性。和此面相邻的方块在被_动力活塞_或者_动力轴承_等方块驱动的时候会被一同带动", "item.create.super_glue.tooltip.condition2": "在副手上时", "item.create.super_glue.tooltip.behaviour2": "主手放置的方块会被_直接_黏在所放置的方块上", - - "item.create.refined_radiance.tooltip": "REFINED RADIANCE", - "item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料.", - - "item.create.shadow_steel.tooltip": "SHADOW STEEL", - "item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料.", - "item.create.crafter_slot_cover.tooltip": "SLOT COVER", - "item.create.crafter_slot_cover.tooltip.summary": "用来标记_机械制造机_以不放入物品. 在制造与桶类似的斜向合成表时非常有用.", + "item.create.builders_tea.tooltip": "建造工茶饮", + "item.create.builders_tea.tooltip.summary": "神清气爽的一天,从这杯完美茶饮开始。回复_饥饿值_并获得_急迫_效果。", + + "item.create.refined_radiance.tooltip": "光辉石", + "item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料。", + + "item.create.shadow_steel.tooltip": "暗影钢", + "item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料。", + + "item.create.minecart_coupling.tooltip": "矿车连轴器", + "item.create.minecart_coupling.tooltip.summary": "将多个_矿车_或运输结构链接在一起,构成雄伟的火车。", + "item.create.minecart_coupling.tooltip.condition1": "作用与矿车时", + "item.create.minecart_coupling.tooltip.behaviour1": "将两个矿车耦合在一起,在移动时将它们保持_恒定的距离_。", + + "item.create.crafter_slot_cover.tooltip": "合成器盖板", + "item.create.crafter_slot_cover.tooltip.summary": "用来标记_动力合成器_以不放入物品。在制造与桶类似的斜向合成表时非常有用。", "create.tooltip.wip": "WIP", - "create.tooltip.workInProgress": "工作进行中!", + "create.tooltip.workInProgress": "这东西还没有做完!", "create.tooltip.randomWipDescription0": "别把这玩意给熊孩子", - "create.tooltip.randomWipDescription1": "每一次使用这个物品都会伤害一只无辜的小猫, 所以没有使用就没有伤害。别!用!", + "create.tooltip.randomWipDescription1": "每次你使用这个东西,都会让一只无辜的熊猫丢掉性命,每!一!次!", "create.tooltip.randomWipDescription2": "使用后果自负", - "create.tooltip.randomWipDescription3": "(摇手指)这可不是你在找的物品, 走开吧", - "create.tooltip.randomWipDescription4": "自爆模式已启动,10,9,8...", - "create.tooltip.randomWipDescription5": "这玩意真的没用, 我骗你干嘛", - "create.tooltip.randomWipDescription6": "如果你使用这个东西, 那么本作者与它造成的任何后果没有责任.", - "create.tooltip.randomWipDescription7": "这玩意不是给你用的, 换个吧", - "create.tooltip.randomWipDescription8": "试试就逝世", + "create.tooltip.randomWipDescription3": "(摇手指)这可不是你在找的物品,走开吧", + "create.tooltip.randomWipDescription4": "自爆模式已启动,10,9,8..。", + "create.tooltip.randomWipDescription5": "相信我,你现在已经没有回头路了。", + "create.tooltip.randomWipDescription6": "如果你使用这个东西,那么本作者与它造成的任何后果没有责任。", + "create.tooltip.randomWipDescription7": "这玩意不是给你用的,换个吧", + "create.tooltip.randomWipDescription8": "试试就逝世。", - "_": "谢谢您翻译机械动力!(不用谢不用谢2333)" + "_": "Thank you for translating Create!" } From 788f92705d129750df18f93a9ca35277e3bafafc Mon Sep 17 00:00:00 2001 From: simibubi <31564874+simibubi@users.noreply.github.com> Date: Sun, 27 Dec 2020 23:09:19 +0100 Subject: [PATCH 21/27] Why are we still here - Added chocolate and tea fluid tag #580 - Fixed item drain accepting stacks of items to empty - Fixed basins mistakingly ignoring recipes with 4 or 9 equal ingredients - Fixed schematicannon not able to place glass pipes, encased pipes, belt funnels and encased shafts - Fixed race condition with other mods registering spawn eggs - Belts no longer consume dye - Tweaked placement constraints and control of cogwheels - Chocolate and honey buckets can no longer stack - Minecarts can now collide with non-mounted contraptions - Attempted some optimizations to contraption lighting --- gradle.properties | 2 +- src/generated/resources/.cache/cache | 28 +- .../assets/create/blockstates/fluid_pipe.json | 132 +- .../create/blockstates/radial_chassis.json | 48 +- .../assets/create/lang/unfinished/de_de.json | 272 +-- .../assets/create/lang/unfinished/fr_fr.json | 162 +- .../assets/create/lang/unfinished/it_it.json | 160 +- .../assets/create/lang/unfinished/ja_jp.json | 160 +- .../assets/create/lang/unfinished/ko_kr.json | 1832 ++++++++--------- .../assets/create/lang/unfinished/nl_nl.json | 260 +-- .../assets/create/lang/unfinished/pt_br.json | 272 +-- .../assets/create/lang/unfinished/ru_ru.json | 134 +- .../assets/create/lang/unfinished/zh_cn.json | 1672 +++++++-------- .../data/forge/tags/fluids/chocolate.json | 7 + .../resources/data/forge/tags/fluids/tea.json | 7 + .../java/com/simibubi/create/AllFluids.java | 8 + .../dispenser/DispenserMovementBehaviour.java | 6 + .../IMovedDispenseItemBehaviour.java | 233 ++- .../mixer/MechanicalMixerTileEntity.java | 4 +- .../AbstractContraptionEntity.java | 3 +- .../fluids/actors/ItemDrainItemHandler.java | 12 +- .../fluids/actors/ItemDrainTileEntity.java | 13 +- .../fluids/pipes/EncasedPipeBlock.java | 9 +- .../fluids/pipes/GlassFluidPipeBlock.java | 10 +- .../contraptions/relays/belt/BeltBlock.java | 17 - .../relays/elementary/CogWheelBlock.java | 7 + .../relays/encased/EncasedShaftBlock.java | 9 +- .../block/funnel/BeltFunnelBlock.java | 9 +- .../block/SchematicannonTileEntity.java | 8 +- .../foundation/utility/SuperByteBuffer.java | 61 +- 30 files changed, 2830 insertions(+), 2727 deletions(-) create mode 100644 src/generated/resources/data/forge/tags/fluids/chocolate.json create mode 100644 src/generated/resources/data/forge/tags/fluids/tea.json diff --git a/gradle.properties b/gradle.properties index 14cb1efe7..1c23e4f1c 100644 --- a/gradle.properties +++ b/gradle.properties @@ -4,7 +4,7 @@ org.gradle.jvmargs=-Xmx3G org.gradle.daemon=false # mod version info -mod_version=0.3 +mod_version=0.3c minecraft_version=1.15.2 forge_version=31.2.31 diff --git a/src/generated/resources/.cache/cache b/src/generated/resources/.cache/cache index 1afe22820..2d84f9f0c 100644 --- a/src/generated/resources/.cache/cache +++ b/src/generated/resources/.cache/cache @@ -140,7 +140,7 @@ de8a40b7daf1497d5aecee47a43b3e0b1d030b00 assets/create/blockstates/fancy_scoria_ fc9ac0a7e7191b93516719455a17177fa6524ecc assets/create/blockstates/fancy_weathered_limestone_bricks_slab.json b2a7c321b1795f20e7433f81a55ce4683de081b8 assets/create/blockstates/fancy_weathered_limestone_bricks_stairs.json 6372fe02ba0065acb0758121c45a15a1a8fdc5de assets/create/blockstates/fancy_weathered_limestone_bricks_wall.json -3d97226b5e8d8f70ed08e45e78db1faf78d5e28b assets/create/blockstates/fluid_pipe.json +499aade14db59f62b46e8a266998feb41e1922a1 assets/create/blockstates/fluid_pipe.json f0eaab18e16c4f3f65ebf3b55b08f0dc445720fe assets/create/blockstates/fluid_tank.json 5408d92ab02af86539ac42971d4033545970bb3a assets/create/blockstates/fluid_valve.json e9da1794b6ece7f9aa8bcb43d42c23a55446133b assets/create/blockstates/flywheel.json @@ -335,7 +335,7 @@ e8b0a401c10d1ba67ed71ba31bd5f9bc28571b65 assets/create/blockstates/powered_toggl d06cd9a1101b18d306a786320aab12018b1325d6 assets/create/blockstates/purple_sail.json 92957119abd5fbcca36a113b2a80255fd70fc303 assets/create/blockstates/purple_seat.json 61035f8afe75ff7bbd291da5d8690bcbebe679eb assets/create/blockstates/purple_valve_handle.json -4439fc83a8c7370ab44b211a3fd48abde20a4728 assets/create/blockstates/radial_chassis.json +9e7ea57c58889fa0021e3c4f19da3f763108399f assets/create/blockstates/radial_chassis.json 45877c4d90a7185c2f304edbd67379d800920439 assets/create/blockstates/red_sail.json da1b08387af7afa0855ee8d040f620c01f20660a assets/create/blockstates/red_seat.json 722fc77bbf387af8a4016e42cbf9501d2b968881 assets/create/blockstates/red_valve_handle.json @@ -398,16 +398,16 @@ a3a11524cd3515fc01d905767b4b7ea782adaf03 assets/create/blockstates/yellow_seat.j 7f39521b211441f5c3e06d60c5978cebe16cacfb assets/create/blockstates/zinc_block.json b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json ff5ca8ad030f1dd58a05c2fef2c3788292db5bd1 assets/create/lang/en_ud.json -f4afb75e34386ca90b9187b00431a81f9557a309 assets/create/lang/en_us.json -62f1ce5fb7f78624b92d81718034bd86c297c2e1 assets/create/lang/unfinished/de_de.json -de5e7b1e29f7b584127cb8398aa4554eab29062c assets/create/lang/unfinished/fr_fr.json -b67b9c4eb8ce7e56efcfab943ec7f1b8058562aa assets/create/lang/unfinished/it_it.json -03a13265f3a46fdb751522463c31bf4d223e64bd assets/create/lang/unfinished/ja_jp.json -a521809218f3b912a43e9b3117109ec90fa99b11 assets/create/lang/unfinished/ko_kr.json -0af91529291914b74a9f48775a04237d0120fdb2 assets/create/lang/unfinished/nl_nl.json -b6cf2964f92f32095f068429c21573c4e8f1a16a assets/create/lang/unfinished/pt_br.json -489b9666905cff09824711d36b66dbc0f63d249f assets/create/lang/unfinished/ru_ru.json -7e761b5ec7ae8ae920e176942880c64c2c2f6d24 assets/create/lang/unfinished/zh_cn.json +211b6a54a5e9eca29d4112aeb98796b250bd1ac7 assets/create/lang/en_us.json +0ffb102de8e43fb20a7efbd5887e01f6708642a1 assets/create/lang/unfinished/de_de.json +f1ae1b2b0e4b686bdee17cf357fb999462a90a56 assets/create/lang/unfinished/fr_fr.json +8634445232b6492effe3c790a6a6abdfc606d8c1 assets/create/lang/unfinished/it_it.json +c7ba4d035c7382b9c1f9dc0f4f310a1714b59fea assets/create/lang/unfinished/ja_jp.json +e484dee6af6788321928691164ae8b78a827afd4 assets/create/lang/unfinished/ko_kr.json +8bcf3a906818d89ebc9abb7ba35889d9ddc4ed32 assets/create/lang/unfinished/nl_nl.json +015c286766cf66b8482f08636b6c2ab5924d2bf6 assets/create/lang/unfinished/pt_br.json +7e337a8928f40aa29c69682b26190c134adbddb1 assets/create/lang/unfinished/ru_ru.json +9e5e9e4583543468ad3f7fe16c12dcfbad68d8cb assets/create/lang/unfinished/zh_cn.json 846200eb548d3bfa2e77b41039de159b4b6cfb45 assets/create/models/block/acacia_window.json 1930fa3a3c98d53dd19e4ee7f55bc27fd47aa281 assets/create/models/block/acacia_window_pane_noside.json 1763ea2c9b981d187f5031ba608f3d5d3be3986a assets/create/models/block/acacia_window_pane_noside_alt.json @@ -3484,7 +3484,7 @@ d3fdb8ece6cb072a93ddb64a0baad5ac952117a4 data/create/recipes/weathered_limestone eedf31af7134d03656c5fa57229982f9c5bed07c data/create/tags/blocks/brittle.json 13b55d6e905a02403d2e95e9ba2357f99c5f2241 data/create/tags/blocks/fan_heaters.json 3bc64e3a1e7980237435b1770a9ba2102d57fcd4 data/create/tags/blocks/fan_transparent.json -c5439249176a869a6d1537da46922d6f6c0c2186 data/create/tags/blocks/safe_nbt.json +745a82505a68a6482407d87374e356781406ab46 data/create/tags/blocks/safe_nbt.json c9ac7e3e5ec18554e7184168d65e9b8e44ef5610 data/create/tags/blocks/sails.json 6cdeeac1689f7b5bfd9bc40b462143d8eaf3ad0b data/create/tags/blocks/seats.json 50936b211d94167a35ec78c89954082a336b6269 data/create/tags/blocks/valve_handles.json @@ -3503,8 +3503,10 @@ d5ea262a0f5fb210612d22521818e26cf08e591a data/forge/tags/blocks/ores/zinc.json ff1900963bc4cd8ceffa78d58ef1952ceacb2fb7 data/forge/tags/blocks/storage_blocks/brass.json f6c8f34ceb475546dba5cc6ff288863ea795d20b data/forge/tags/blocks/storage_blocks/copper.json 7f71a774800111e50b42de0e6159ed2d2a807d32 data/forge/tags/blocks/storage_blocks/zinc.json +6b73c57912934d09233ad2966110968a6109f2c9 data/forge/tags/fluids/chocolate.json 391c9b2be5740aea943a8a5fe27eb327e2d973b0 data/forge/tags/fluids/honey.json aa729fedc4fcca0f0a18bf7b00075af06bf5357f data/forge/tags/fluids/milk.json +d6a4e4fe1204b718010543a28a9b9ec4e0977bd7 data/forge/tags/fluids/tea.json d9ffc62a496946fc4848934e7c0a6e917337f8be data/forge/tags/items/beacon_payment.json 05ca51cdc60a5e109b5a0e3b782de13d34ebcb24 data/forge/tags/items/cobblestone.json 16bcb8fcbe9170c2c11f1ca8d99d8b36cd812bbd data/forge/tags/items/glass/colorless.json diff --git a/src/generated/resources/assets/create/blockstates/fluid_pipe.json b/src/generated/resources/assets/create/blockstates/fluid_pipe.json index a4cffcde7..a8a9a60dc 100644 --- a/src/generated/resources/assets/create/blockstates/fluid_pipe.json +++ b/src/generated/resources/assets/create/blockstates/fluid_pipe.json @@ -60,10 +60,10 @@ }, { "when": { - "down": "false", + "south": "false", "north": "true", - "up": "true", - "south": "false" + "down": "false", + "up": "true" }, "apply": { "model": "create:block/fluid_pipe/lu_x" @@ -71,10 +71,10 @@ }, { "when": { - "down": "false", + "south": "true", "north": "false", - "up": "true", - "south": "true" + "down": "false", + "up": "true" }, "apply": { "model": "create:block/fluid_pipe/ru_x" @@ -82,10 +82,10 @@ }, { "when": { - "down": "true", + "south": "false", "north": "true", - "up": "false", - "south": "false" + "down": "true", + "up": "false" }, "apply": { "model": "create:block/fluid_pipe/ld_x" @@ -93,10 +93,10 @@ }, { "when": { - "down": "true", + "south": "true", "north": "false", - "up": "false", - "south": "true" + "down": "true", + "up": "false" }, "apply": { "model": "create:block/fluid_pipe/rd_x" @@ -104,10 +104,10 @@ }, { "when": { + "south": "false", + "north": "false", "down": "true", - "north": "false", - "up": "true", - "south": "false" + "up": "true" }, "apply": { "model": "create:block/fluid_pipe/ud_x" @@ -115,10 +115,10 @@ }, { "when": { + "south": "false", + "north": "false", "down": "false", - "north": "false", - "up": "true", - "south": "false" + "up": "true" }, "apply": { "model": "create:block/fluid_pipe/ud_x" @@ -126,10 +126,10 @@ }, { "when": { + "south": "false", + "north": "false", "down": "true", - "north": "false", - "up": "false", - "south": "false" + "up": "false" }, "apply": { "model": "create:block/fluid_pipe/ud_x" @@ -137,10 +137,10 @@ }, { "when": { - "down": "false", + "south": "true", "north": "true", - "up": "false", - "south": "true" + "down": "false", + "up": "false" }, "apply": { "model": "create:block/fluid_pipe/lr_x" @@ -148,10 +148,10 @@ }, { "when": { - "down": "false", + "south": "false", "north": "true", - "up": "false", - "south": "false" + "down": "false", + "up": "false" }, "apply": { "model": "create:block/fluid_pipe/lr_x" @@ -159,10 +159,10 @@ }, { "when": { - "down": "false", + "south": "true", "north": "false", - "up": "false", - "south": "true" + "down": "false", + "up": "false" }, "apply": { "model": "create:block/fluid_pipe/lr_x" @@ -170,10 +170,10 @@ }, { "when": { - "down": "false", + "south": "false", "north": "false", - "up": "false", - "south": "false" + "down": "false", + "up": "false" }, "apply": { "model": "create:block/fluid_pipe/none_x" @@ -181,10 +181,10 @@ }, { "when": { + "south": "true", "west": "true", - "east": "false", "north": "false", - "south": "true" + "east": "false" }, "apply": { "model": "create:block/fluid_pipe/lu_y" @@ -192,10 +192,10 @@ }, { "when": { + "south": "true", "west": "false", - "east": "true", "north": "false", - "south": "true" + "east": "true" }, "apply": { "model": "create:block/fluid_pipe/ru_y" @@ -203,10 +203,10 @@ }, { "when": { + "south": "false", "west": "true", - "east": "false", "north": "true", - "south": "false" + "east": "false" }, "apply": { "model": "create:block/fluid_pipe/ld_y" @@ -214,10 +214,10 @@ }, { "when": { + "south": "false", "west": "false", - "east": "true", "north": "true", - "south": "false" + "east": "true" }, "apply": { "model": "create:block/fluid_pipe/rd_y" @@ -225,10 +225,10 @@ }, { "when": { + "south": "true", "west": "false", - "east": "false", "north": "true", - "south": "true" + "east": "false" }, "apply": { "model": "create:block/fluid_pipe/ud_y" @@ -236,10 +236,10 @@ }, { "when": { + "south": "true", "west": "false", - "east": "false", "north": "false", - "south": "true" + "east": "false" }, "apply": { "model": "create:block/fluid_pipe/ud_y" @@ -247,10 +247,10 @@ }, { "when": { + "south": "false", "west": "false", - "east": "false", "north": "true", - "south": "false" + "east": "false" }, "apply": { "model": "create:block/fluid_pipe/ud_y" @@ -258,10 +258,10 @@ }, { "when": { + "south": "false", "west": "true", - "east": "true", "north": "false", - "south": "false" + "east": "true" }, "apply": { "model": "create:block/fluid_pipe/lr_y" @@ -269,10 +269,10 @@ }, { "when": { + "south": "false", "west": "true", - "east": "false", "north": "false", - "south": "false" + "east": "false" }, "apply": { "model": "create:block/fluid_pipe/lr_y" @@ -280,10 +280,10 @@ }, { "when": { + "south": "false", "west": "false", - "east": "true", "north": "false", - "south": "false" + "east": "true" }, "apply": { "model": "create:block/fluid_pipe/lr_y" @@ -291,10 +291,10 @@ }, { "when": { + "south": "false", "west": "false", - "east": "false", "north": "false", - "south": "false" + "east": "false" }, "apply": { "model": "create:block/fluid_pipe/none_y" @@ -303,8 +303,8 @@ { "when": { "west": "false", - "down": "false", "east": "true", + "down": "false", "up": "true" }, "apply": { @@ -314,8 +314,8 @@ { "when": { "west": "true", - "down": "false", "east": "false", + "down": "false", "up": "true" }, "apply": { @@ -325,8 +325,8 @@ { "when": { "west": "false", - "down": "true", "east": "true", + "down": "true", "up": "false" }, "apply": { @@ -336,8 +336,8 @@ { "when": { "west": "true", - "down": "true", "east": "false", + "down": "true", "up": "false" }, "apply": { @@ -347,8 +347,8 @@ { "when": { "west": "false", - "down": "true", "east": "false", + "down": "true", "up": "true" }, "apply": { @@ -358,8 +358,8 @@ { "when": { "west": "false", - "down": "false", "east": "false", + "down": "false", "up": "true" }, "apply": { @@ -369,8 +369,8 @@ { "when": { "west": "false", - "down": "true", "east": "false", + "down": "true", "up": "false" }, "apply": { @@ -380,8 +380,8 @@ { "when": { "west": "true", - "down": "false", "east": "true", + "down": "false", "up": "false" }, "apply": { @@ -391,8 +391,8 @@ { "when": { "west": "false", - "down": "false", "east": "true", + "down": "false", "up": "false" }, "apply": { @@ -402,8 +402,8 @@ { "when": { "west": "true", - "down": "false", "east": "false", + "down": "false", "up": "false" }, "apply": { @@ -413,8 +413,8 @@ { "when": { "west": "false", - "down": "false", "east": "false", + "down": "false", "up": "false" }, "apply": { diff --git a/src/generated/resources/assets/create/blockstates/radial_chassis.json b/src/generated/resources/assets/create/blockstates/radial_chassis.json index 8bd829ffc..899486339 100644 --- a/src/generated/resources/assets/create/blockstates/radial_chassis.json +++ b/src/generated/resources/assets/create/blockstates/radial_chassis.json @@ -29,8 +29,8 @@ }, { "when": { - "axis": "x", - "sticky_south": "true" + "sticky_south": "true", + "axis": "x" }, "apply": { "model": "create:block/radial_chassis_side_x_sticky", @@ -39,8 +39,8 @@ }, { "when": { - "axis": "y", - "sticky_south": "true" + "sticky_south": "true", + "axis": "y" }, "apply": { "model": "create:block/radial_chassis_side_y_sticky" @@ -48,8 +48,8 @@ }, { "when": { - "axis": "z", - "sticky_south": "true" + "sticky_south": "true", + "axis": "z" }, "apply": { "model": "create:block/radial_chassis_side_x_sticky", @@ -59,8 +59,8 @@ }, { "when": { - "axis": "x", - "sticky_south": "false" + "sticky_south": "false", + "axis": "x" }, "apply": { "model": "create:block/radial_chassis_side_x", @@ -69,8 +69,8 @@ }, { "when": { - "axis": "y", - "sticky_south": "false" + "sticky_south": "false", + "axis": "y" }, "apply": { "model": "create:block/radial_chassis_side_y" @@ -78,8 +78,8 @@ }, { "when": { - "axis": "z", - "sticky_south": "false" + "sticky_south": "false", + "axis": "z" }, "apply": { "model": "create:block/radial_chassis_side_x", @@ -207,8 +207,8 @@ }, { "when": { - "axis": "x", - "sticky_east": "true" + "sticky_east": "true", + "axis": "x" }, "apply": { "model": "create:block/radial_chassis_side_x_sticky", @@ -217,8 +217,8 @@ }, { "when": { - "axis": "y", - "sticky_east": "true" + "sticky_east": "true", + "axis": "y" }, "apply": { "model": "create:block/radial_chassis_side_y_sticky", @@ -227,8 +227,8 @@ }, { "when": { - "axis": "z", - "sticky_east": "true" + "sticky_east": "true", + "axis": "z" }, "apply": { "model": "create:block/radial_chassis_side_z_sticky" @@ -236,8 +236,8 @@ }, { "when": { - "axis": "x", - "sticky_east": "false" + "sticky_east": "false", + "axis": "x" }, "apply": { "model": "create:block/radial_chassis_side_x", @@ -246,8 +246,8 @@ }, { "when": { - "axis": "y", - "sticky_east": "false" + "sticky_east": "false", + "axis": "y" }, "apply": { "model": "create:block/radial_chassis_side_y", @@ -256,8 +256,8 @@ }, { "when": { - "axis": "z", - "sticky_east": "false" + "sticky_east": "false", + "axis": "z" }, "apply": { "model": "create:block/radial_chassis_side_z" diff --git a/src/generated/resources/assets/create/lang/unfinished/de_de.json b/src/generated/resources/assets/create/lang/unfinished/de_de.json index f35495d36..bcc9c6352 100644 --- a/src/generated/resources/assets/create/lang/unfinished/de_de.json +++ b/src/generated/resources/assets/create/lang/unfinished/de_de.json @@ -1137,68 +1137,68 @@ "item.create.example_item.tooltip.action1": "wird diese Steuerung gezeigt.", "block.create.andesite_encased_shaft.tooltip": "UNLOCALIZED: ANDESITE ENCASED SHAFT", - "block.create.andesite_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative_ _only_ item. Encase shafts _in-world_ using _Andesite_ _Casing_. Casing blocks will not be consumed.", + "block.create.andesite_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative only_ item. Encase shafts _in-world_ using _Andesite Casing_. Casing blocks will not be consumed.", "block.create.brass_encased_shaft.tooltip": "UNLOCALIZED: BRASS ENCASED SHAFT", - "block.create.brass_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative_ _only_ item. Encase shafts _in-world_ using _Brass_ _Casing_. Casing blocks will not be consumed.", + "block.create.brass_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative only_ item. Encase shafts _in-world_ using _Brass Casing_. Casing blocks will not be consumed.", "block.create.wooden_bracket.tooltip": "UNLOCALIZED: WOODEN BRACKET", - "block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.", + "block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.", "block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET", - "block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.", + "block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.", "block.create.andesite_casing.tooltip": "UNLOCALIZED: ANDESITE CASING", - "block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase_ _Shafts_ and _Mechanical_ _Belts._", + "block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase Shafts_ and _Mechanical Belts._", "block.create.andesite_funnel.tooltip": "UNLOCALIZED: ANDESITE FUNNEL", - "block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_.", + "block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone signal_.", "block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour", - "block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", + "block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open face_ will _collect ground items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", "block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar", - "block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", + "block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", "block.create.andesite_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories", "block.create.andesite_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.", "block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL", "block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.", "block.create.andesite_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", - "block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + "block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts window shutters_ if the tunnel has a window on that face.", "block.create.brass_funnel.tooltip": "UNLOCALIZED: BRASS FUNNEL", - "block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_. Comes with a handy _filter_.", + "block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone signal_. Comes with a handy _filter_.", "block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour", - "block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", + "block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open face_ will _collect ground items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", "block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar", - "block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", + "block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", "block.create.brass_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories", "block.create.brass_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.", "block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL", - "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass_ _Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", + "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", "block.create.brass_tunnel.tooltip.condition1": "UNLOCALIZED: When placed side by side", - "block.create.brass_tunnel.tooltip.behaviour1": "UNLOCALIZED: _Brass_ _Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", + "block.create.brass_tunnel.tooltip.behaviour1": "UNLOCALIZED: _Brass Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", "block.create.brass_tunnel.tooltip.condition2": "UNLOCALIZED: Filtering", - "block.create.brass_tunnel.tooltip.behaviour2": "UNLOCALIZED: _Brass_ _Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.", + "block.create.brass_tunnel.tooltip.behaviour2": "UNLOCALIZED: _Brass Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.", "block.create.brass_tunnel.tooltip.condition3": "UNLOCALIZED: Splitting", - "block.create.brass_tunnel.tooltip.behaviour3": "UNLOCALIZED: _Brass_ _Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.", + "block.create.brass_tunnel.tooltip.behaviour3": "UNLOCALIZED: _Brass Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.", "block.create.brass_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", - "block.create.brass_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + "block.create.brass_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts window shutters_ if the tunnel has a window on that face.", "block.create.brass_tunnel.tooltip.control2": "UNLOCALIZED: Scroll with Wrench on Top", "block.create.brass_tunnel.tooltip.action2": "UNLOCALIZED: Change the splitting method of connected _Tunnels_.", "block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING", "block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.", "block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe", - "block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Encased Fluid pipes will _lock_ _their_ _connections_ in place, no longer reacting to changes to neighbouring pipes.", + "block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid Pipe_ with the _Copper Casing_. Encased Fluid pipes will _lock their connections_ in place, no longer reacting to changes to neighbouring pipes.", "block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE", - "block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.", + "block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid Pipe_ encased with the _Copper Casing_.", "block.create.copper_valve_handle.tooltip": "UNLOCALIZED: COPPER VALVE HANDLE", - "block.create.copper_valve_handle.tooltip.summary": "UNLOCALIZED: A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.copper_valve_handle.tooltip.summary": "UNLOCALIZED: A precise _source_ of _Rotational Force_ that requires the interaction of players. Be careful not to wear yourself out!", "block.create.copper_valve_handle.tooltip.condition1": "UNLOCALIZED: When Used", - "block.create.copper_valve_handle.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + "block.create.copper_valve_handle.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational Force_ to an attached contraption. _Sneak to reverse_ the rotation.", "block.create.seat.tooltip": "UNLOCALIZED: SEAT", "block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.", @@ -1206,7 +1206,7 @@ "block.create.seat.tooltip.behaviour1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.", "block.create.chute.tooltip": "UNLOCALIZED: CHUTE", - "block.create.chute.tooltip.summary": "UNLOCALIZED: _Collect_ and transport items vertically or diagonally. Can both take and place items into _item_ _containers_. You can also interact with chutes from the side using _hoppers_ or _mounted_ _funnels_.", + "block.create.chute.tooltip.summary": "UNLOCALIZED: _Collect_ and transport items vertically or diagonally. Can both take and place items into _item containers_. You can also interact with chutes from the side using _hoppers_ or _mounted funnels_.", "block.create.chute.tooltip.condition1": "UNLOCALIZED: When powered by a fan", "block.create.chute.tooltip.behaviour1": "UNLOCALIZED: _Fan_ powered chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.", @@ -1216,7 +1216,7 @@ "block.create.depot.tooltip.behaviour1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.", "item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE", - "item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze_ _Burners_. Gets them all fired up!", + "item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!", "item.create.empty_blaze_burner.tooltip": "UNLOCALIZED: EMPTY BLAZE BURNER", "item.create.empty_blaze_burner.tooltip.summary": "UNLOCALIZED: A little iron home for your fiery friends. I'm sure you could put them to good use.", @@ -1224,20 +1224,20 @@ "item.create.empty_blaze_burner.tooltip.behaviour1": "UNLOCALIZED: _Captures_ a Blaze in the item", "block.create.fluid_pipe.tooltip": "UNLOCALIZED: FLUID PIPE", - "block.create.fluid_pipe.tooltip.summary": "UNLOCALIZED: Used for moving _fluids_ around. Needs a _Mechanical_ _Pump_ to get the _fluid_ moving.", + "block.create.fluid_pipe.tooltip.summary": "UNLOCALIZED: Used for moving _fluids_ around. Needs a _Mechanical Pump_ to get the _fluid_ moving.", "block.create.fluid_pipe.tooltip.condition1": "UNLOCALIZED: Fluid Transfer", - "block.create.fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Can connect to _fluid_ _containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!", + "block.create.fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Can connect to _fluid containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!", "block.create.fluid_pipe.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench", "block.create.fluid_pipe.tooltip.action1": "UNLOCALIZED: Places a window on the pipe if available", "block.create.hose_pulley.tooltip": "UNLOCALIZED: HOSE PULLEY", - "block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid_ _bodies_ in the world.", + "block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid bodies_ in the world.", "block.create.hose_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.hose_pulley.tooltip.behaviour1": "UNLOCALIZED: _Raises_ or _Lowers_ the hose, location of the hose determines up to which _height_ _extraction_ or _filling_ will act.", + "block.create.hose_pulley.tooltip.behaviour1": "UNLOCALIZED: _Raises_ or _Lowers_ the hose, location of the hose determines up to which _height extraction_ or _filling_ will act.", "block.create.hose_pulley.tooltip.condition2": "UNLOCALIZED: When Fluids pulled from Pulley", - "block.create.hose_pulley.tooltip.behaviour2": "UNLOCALIZED: Starts _taking_ _fluid_ blocks from the body the hose end was lowered into. Very _large_ _bodies_ of fluids will be _considered_ _infinite_.", + "block.create.hose_pulley.tooltip.behaviour2": "UNLOCALIZED: Starts _taking fluid_ blocks from the body the hose end was lowered into. Very _large bodies_ of fluids will be _considered infinite_.", "block.create.hose_pulley.tooltip.condition3": "UNLOCALIZED: When Fluids pushed to Pulley", - "block.create.hose_pulley.tooltip.behaviour3": "UNLOCALIZED: Starts _filling_ _fluid_ into the world _up_ _to_ the _hose_ ends' _height_.", + "block.create.hose_pulley.tooltip.behaviour3": "UNLOCALIZED: Starts _filling fluid_ into the world _up to_ the _hose_ ends' _height_.", "block.create.fluid_tank.tooltip": "UNLOCALIZED: FLUID TANK", "block.create.fluid_tank.tooltip.summary": "UNLOCALIZED: _Stores_ all your favourite _fluids_. Scales in width and height.", @@ -1245,51 +1245,51 @@ "block.create.fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Changes the optional window", "block.create.creative_fluid_tank.tooltip": "UNLOCALIZED: CREATIVE FLUID TANK", - "block.create.creative_fluid_tank.tooltip.summary": "UNLOCALIZED: This _Fluid_ _Tank_ allows infinite replication of any Fluid. Scales in width and height.", + "block.create.creative_fluid_tank.tooltip.summary": "UNLOCALIZED: This _Fluid Tank_ allows infinite replication of any Fluid. Scales in width and height.", "block.create.creative_fluid_tank.tooltip.condition1": "UNLOCALIZED: When Fluid in Tank", - "block.create.creative_fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this tank will provide an _endless_ _supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._", + "block.create.creative_fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this tank will provide an _endless supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._", "block.create.creative_fluid_tank.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench", "block.create.creative_fluid_tank.tooltip.behaviour2": "UNLOCALIZED: Changes the optional window", "block.create.fluid_valve.tooltip": "UNLOCALIZED: FLUID VALVE", "block.create.fluid_valve.tooltip.summary": "UNLOCALIZED: Halts the flow of fluid down a pipe.", "block.create.fluid_valve.tooltip.condition1": "UNLOCALIZED: Controllable flow", - "block.create.fluid_valve.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational_ _force_ to re-open the valve.", + "block.create.fluid_valve.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational force_ to re-open the valve.", "block.create.mechanical_pump.tooltip": "UNLOCALIZED: MECHANICAL PUMP", - "block.create.mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational_ _force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)", + "block.create.mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)", "block.create.mechanical_pump.tooltip.condition1": "UNLOCALIZED: Fluid Flow", - "block.create.mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational_ _force_ to switch the direction that the _fluid_ flows.", + "block.create.mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational force_ to switch the direction that the _fluid_ flows.", "block.create.mechanical_pump.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench", "block.create.mechanical_pump.tooltip.action1": "UNLOCALIZED: Reverses the direction of the _pump_, switching the default direction of the flow", "block.create.smart_fluid_pipe.tooltip": "UNLOCALIZED: SMART FLUID PIPE", - "block.create.smart_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _fluid_ _pipe_ with a filter. Can specify which _fluids_ pass through.", + "block.create.smart_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _fluid pipe_ with a filter. Can specify which _fluids_ pass through.", "block.create.smart_fluid_pipe.tooltip.condition1": "UNLOCALIZED: When Fluids are pushed into it", "block.create.smart_fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Smart pipes receiving fluid that does not match its filter will block the flow.", "block.create.smart_fluid_pipe.tooltip.condition2": "UNLOCALIZED: When adjacent to fluid container", "block.create.smart_fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Smart pipes _starting_ a _flow_ from any container will only extract fluids that _match_ its _filter._", "block.create.spout.tooltip": "UNLOCALIZED: SPOUT", - "block.create.spout.tooltip.summary": "UNLOCALIZED: An injector for refilling your _fluid_ _items._", + "block.create.spout.tooltip.summary": "UNLOCALIZED: An injector for refilling your _fluid items._", "block.create.spout.tooltip.condition1": "UNLOCALIZED: Fluid Transfer", - "block.create.spout.tooltip.behaviour1": "UNLOCALIZED: When a _fluid_ _container_ _item_ such as a _bucket_ or _bottle_ is placed underneath, the spout will attempt to refill it with it's own stored _fluid_.", + "block.create.spout.tooltip.behaviour1": "UNLOCALIZED: When a _fluid container item_ such as a _bucket_ or _bottle_ is placed underneath, the spout will attempt to refill it with it's own stored _fluid_.", "block.create.spout.tooltip.condition2": "UNLOCALIZED: Fluid Automation", - "block.create.spout.tooltip.behaviour2": "UNLOCALIZED: The spout placed above a _belt_ or _depot_ will react automatically with a _fluid_ _container_ _item_ that passes beneath it.", + "block.create.spout.tooltip.behaviour2": "UNLOCALIZED: The spout placed above a _belt_ or _depot_ will react automatically with a _fluid container item_ that passes beneath it.", "block.create.item_drain.tooltip": "UNLOCALIZED: ITEM DRAIN", - "block.create.item_drain.tooltip.summary": "UNLOCALIZED: A grated depot for emptying your _fluid_ _items._", + "block.create.item_drain.tooltip.summary": "UNLOCALIZED: A grated depot for emptying your _fluid items._", "block.create.item_drain.tooltip.condition1": "UNLOCALIZED: Fluid Transfer", - "block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid_ _container_ _item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid_ _container_. The item will then be ejected on the opposite side.", + "block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid container item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid container_. The item will then be ejected on the opposite side.", "block.create.mechanical_arm.tooltip": "UNLOCALIZED: MECHANICAL ARM", "block.create.mechanical_arm.tooltip.summary": "UNLOCALIZED: Advanced contraption for re-locating _items_.", "block.create.mechanical_arm.tooltip.condition1": "UNLOCALIZED: Item Transfer", - "block.create.mechanical_arm.tooltip.behaviour1": "UNLOCALIZED: Can take or place items into any _accessible_ _inventory_, such as _Belts_, _Depots_, _Funnels_ and _Mechanical_ _Crafters_.", + "block.create.mechanical_arm.tooltip.behaviour1": "UNLOCALIZED: Can take or place items into any _accessible inventory_, such as _Belts_, _Depots_, _Funnels_ and _Mechanical Crafters_.", "block.create.mechanical_arm.tooltip.control1": "UNLOCALIZED: While in Hand", - "block.create.mechanical_arm.tooltip.action1": "UNLOCALIZED: Right-Click an _accessible_ _item_ _inventory_ to set it as a _source_ for the _Mechanical_ _Arm_. Right-click twice to set it as the _destination_.", + "block.create.mechanical_arm.tooltip.action1": "UNLOCALIZED: Right-Click an _accessible item inventory_ to set it as a _source_ for the _Mechanical Arm_. Right-click twice to set it as the _destination_.", "block.create.mechanical_arm.tooltip.control2": "UNLOCALIZED: Scroll with Wrench", - "block.create.mechanical_arm.tooltip.action2": "UNLOCALIZED: Sets the ordering behaviour for _items_ output by the _mechanical_ _Arm_.", + "block.create.mechanical_arm.tooltip.action2": "UNLOCALIZED: Sets the ordering behaviour for _items_ output by the _mechanical Arm_.", "item.create.wand_of_symmetry.tooltip": "SYMMETRIESTAB", "item.create.wand_of_symmetry.tooltip.summary": "Spiegelt deine Blockplatzierung perfekt über die konfigurierten Ebenen.", @@ -1312,13 +1312,13 @@ "item.create.handheld_blockzapper.tooltip.action3": "Öffnet das _Konfigurationsmenü_", "item.create.handheld_worldshaper.tooltip": "UNLOCALIZED: HANDHELD WORLDSHAPER", - "item.create.handheld_worldshaper.tooltip.summary": "UNLOCALIZED: Handy tool for creating _landscapes_ and _terrain_ _features_.", + "item.create.handheld_worldshaper.tooltip.summary": "UNLOCALIZED: Handy tool for creating _landscapes_ and _terrain features_.", "item.create.handheld_worldshaper.tooltip.control1": "UNLOCALIZED: L-Click at Block", "item.create.handheld_worldshaper.tooltip.action1": "UNLOCALIZED: Sets blocks placed by the tool to the targeted block.", "item.create.handheld_worldshaper.tooltip.control2": "UNLOCALIZED: R-Click at Block", "item.create.handheld_worldshaper.tooltip.action2": "UNLOCALIZED: Applies the currently selected _Brush_ and _Tool_ at the targeted location.", "item.create.handheld_worldshaper.tooltip.control3": "UNLOCALIZED: R-Click while Sneaking", - "item.create.handheld_worldshaper.tooltip.action3": "UNLOCALIZED: Opens the _Configuration_ _Interface_", + "item.create.handheld_worldshaper.tooltip.action3": "UNLOCALIZED: Opens the _Configuration Interface_", "item.create.tree_fertilizer.tooltip": "BAUMDÜNGER", "item.create.tree_fertilizer.tooltip.summary": "Eine Mischung aus Mineralien, die sich für weit verbreitete Baumarten eignet", @@ -1326,26 +1326,26 @@ "item.create.tree_fertilizer.tooltip.behaviour1": "Lässt Bäume unabhängig vom Platz um sie herum wachsen", "item.create.deforester.tooltip": "UNLOCALIZED: DEFORESTER", - "item.create.deforester.tooltip.summary": "UNLOCALIZED: A _radiant_ _axe_ able to chop down trees in a split second.", + "item.create.deforester.tooltip.summary": "UNLOCALIZED: A _radiant axe_ able to chop down trees in a split second.", "item.create.extendo_grip.tooltip": "UNLOCALIZED: EXTENDO GRIP", - "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases_ _reach_ _distance_ of the wielder.", + "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder.", "item.create.extendo_grip.tooltip.condition1": "UNLOCALIZED: When in Off-Hand", - "item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach_ _distance_ of items used in the _Main-Hand_.", + "item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach distance_ of items used in the _Main-Hand_.", "item.create.filter.tooltip": "UNLOCALIZED: FILTER", - "item.create.filter.tooltip.summary": "UNLOCALIZED: _Controls_ _outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set_ _of_ _items_ or several _nested_ _filters_.", + "item.create.filter.tooltip.summary": "UNLOCALIZED: _Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of items_ or several _nested filters_.", "item.create.filter.tooltip.condition1": "UNLOCALIZED: When in filter slot", "item.create.filter.tooltip.behaviour1": "UNLOCALIZED: _Controls_ item flow according to its _configuration_.", "item.create.filter.tooltip.condition2": "UNLOCALIZED: When R-Clicked", - "item.create.filter.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration_ _interface_.", + "item.create.filter.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration interface_.", "item.create.attribute_filter.tooltip": "UNLOCALIZED: ATTRIBUTE FILTER", - "item.create.attribute_filter.tooltip.summary": "UNLOCALIZED: _Controls_ _outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set_ _of_ item _attributes_ and _categories_.", + "item.create.attribute_filter.tooltip.summary": "UNLOCALIZED: _Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of_ item _attributes_ and _categories_.", "item.create.attribute_filter.tooltip.condition1": "UNLOCALIZED: When in filter slot", "item.create.attribute_filter.tooltip.behaviour1": "UNLOCALIZED: _Controls_ item flow according to its _configuration_.", "item.create.attribute_filter.tooltip.condition2": "UNLOCALIZED: When R-Clicked", - "item.create.attribute_filter.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration_ _interface_.", + "item.create.attribute_filter.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration interface_.", "item.create.empty_schematic.tooltip": "LEERER BAUPLAN", "item.create.empty_schematic.tooltip.summary": "Wird für die Herstellung und das Schreiben auf dem _Bauplantisch_ verwendet", @@ -1406,14 +1406,14 @@ "block.create.clutch.tooltip.behaviour1": "_Stoppt_ das Weiterleiten von Rotation zur anderen Seite.", "block.create.encased_chain_drive.tooltip": "UNLOCALIZED: ENCASED_CHAIN_DRIVE", - "block.create.encased_chain_drive.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.", + "block.create.encased_chain_drive.tooltip.summary": "UNLOCALIZED: _Relays Rotation_ in a straight line and to adjacent _Encased Chain Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.", "block.create.encased_chain_drive.tooltip.condition1": "UNLOCALIZED: When Connected", - "block.create.encased_chain_drive.tooltip.behaviour1": "UNLOCALIZED: Attached Blocks will relay _rotation_ _speed_ and direction of this component.", + "block.create.encased_chain_drive.tooltip.behaviour1": "UNLOCALIZED: Attached Blocks will relay _rotation speed_ and direction of this component.", "block.create.adjustable_chain_gearshift.tooltip": "UNLOCALIZED: ADJUSTABLE CHAIN GEARSHIFT", - "block.create.adjustable_chain_gearshift.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. _Analog_ _redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.", + "block.create.adjustable_chain_gearshift.tooltip.summary": "UNLOCALIZED: _Relays Rotation_ in a straight line and to adjacent _Encased Chain Drives_. _Analog redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.", "block.create.adjustable_chain_gearshift.tooltip.condition1": "UNLOCALIZED: Redstone Control", - "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Without_ a signal, adjacent chain drives will relay the _same_ _speed._ With a _full_ _strength_ signal, adjacent chain drives will relay exactly _twice_ _its_ _speed._ Anything inbetween will give results between 1-2x its speed.", + "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Without_ a signal, adjacent chain drives will relay the _same speed._ With a _full strength_ signal, adjacent chain drives will relay exactly _twice its speed._ Anything inbetween will give results between 1-2x its speed.", "item.create.belt_connector.tooltip": "MECHANISCHER RIEMEN", "item.create.belt_connector.tooltip.summary": "Verbindet zwei _Wellen_ mit einem _Mechanischen_ _Riemen._ Verbundene Wellen haben die exakt gleiche Rotationsgeschwindigkeit und Richtung.", @@ -1423,21 +1423,21 @@ "item.create.belt_connector.tooltip.action2": "_Setzt_ die erste ausgewählte Position des Riemens _zurück._", "item.create.goggles.tooltip": "UNLOCALIZED: GOGGLES", - "item.create.goggles.tooltip.summary": "UNLOCALIZED: A pair of glasses to augment your vision with useful _kinetic_ _information_.", + "item.create.goggles.tooltip.summary": "UNLOCALIZED: A pair of glasses to augment your vision with useful _kinetic information_.", "item.create.goggles.tooltip.condition1": "UNLOCALIZED: When worn", - "item.create.goggles.tooltip.behaviour1": "UNLOCALIZED: Shows _colored_ _indicators_ corresponding to the _Speed_ _Level_ of a placed kinetic component as well as _Stress_ _Impact_ and _Capacity_ of individual components.", + "item.create.goggles.tooltip.behaviour1": "UNLOCALIZED: Shows _colored indicators_ corresponding to the _Speed Level_ of a placed kinetic component as well as _Stress Impact_ and _Capacity_ of individual components.", "item.create.goggles.tooltip.condition2": "UNLOCALIZED: When looking at gauge", "item.create.goggles.tooltip.behaviour2": "UNLOCALIZED: Shows detailed information about _Speed_ or _Stress_ of the network to which the gauge is connected.", "item.create.wrench.tooltip": "UNLOCALIZED: WRENCH", "item.create.wrench.tooltip.summary": "UNLOCALIZED: A useful tool for working on kinetic contraptions. Can be used to _Rotate_, _Dismantle_ and to _Configure_ components.", "item.create.wrench.tooltip.control1": "UNLOCALIZED: Right-Click a kinetic block", - "item.create.wrench.tooltip.action1": "UNLOCALIZED: _Rotates_ _components_ toward or away from the face with which you interacted.", + "item.create.wrench.tooltip.action1": "UNLOCALIZED: _Rotates components_ toward or away from the face with which you interacted.", "item.create.wrench.tooltip.control2": "UNLOCALIZED: R-Click while Sneaking", - "item.create.wrench.tooltip.action2": "UNLOCALIZED: _Disassembles_ _Kinetic_ _components_ and places them back in _your_ _inventory_.", + "item.create.wrench.tooltip.action2": "UNLOCALIZED: _Disassembles Kinetic components_ and places them back in _your inventory_.", "block.create.creative_motor.tooltip": "UNLOCALIZED: CREATIVE MOTOR", - "block.create.creative_motor.tooltip.summary": "UNLOCALIZED: A configurable source of _Rotational_ _Force_.", + "block.create.creative_motor.tooltip.summary": "UNLOCALIZED: A configurable source of _Rotational Force_.", "block.create.water_wheel.tooltip": "WASSERRAD", "block.create.water_wheel.tooltip.summary": "Liefert _Rotationsenergie_ von benachbarten _Wasserströmungen._", @@ -1452,17 +1452,17 @@ "block.create.encased_fan.tooltip.behaviour3": "Werden Gegenstände vor dem Block verarbeitet: _Wasser_ wäscht, _Feuer_ räuchert, und _Lava_ schmilzt den Gegenstand.", "block.create.nozzle.tooltip": "UNLOCALIZED: NOZZLE", - "block.create.nozzle.tooltip.summary": "UNLOCALIZED: Attach to the front of an _Encased_ _Fan_ to distribute its effect on Entities in _all_ _directions_.", + "block.create.nozzle.tooltip.summary": "UNLOCALIZED: Attach to the front of an _Encased Fan_ to distribute its effect on Entities in _all directions_.", "block.create.hand_crank.tooltip": "UNLOCALIZED: HAND CRANK", - "block.create.hand_crank.tooltip.summary": "UNLOCALIZED: A simple _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.hand_crank.tooltip.summary": "UNLOCALIZED: A simple _source_ of _Rotational Force_ that requires the interaction of players. Be careful not to wear yourself out!", "block.create.hand_crank.tooltip.condition1": "UNLOCALIZED: When Used", - "block.create.hand_crank.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + "block.create.hand_crank.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational Force_ to an attached contraption. _Sneak to reverse_ the rotation.", "block.create.cuckoo_clock.tooltip": "UNLOCALIZED: CUCKOO CLOCK", - "block.create.cuckoo_clock.tooltip.summary": "UNLOCALIZED: Fine craftsmanship for _decorating_ a space and _keeping_ _track_ _of_ _time_.", + "block.create.cuckoo_clock.tooltip.summary": "UNLOCALIZED: Fine craftsmanship for _decorating_ a space and _keeping track of time_.", "block.create.cuckoo_clock.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.cuckoo_clock.tooltip.behaviour1": "UNLOCALIZED: Shows the _current_ _time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players_ _can_ _sleep_.", + "block.create.cuckoo_clock.tooltip.behaviour1": "UNLOCALIZED: Shows the _current time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players can sleep_.", "block.create.turntable.tooltip": "DREHTISCH", "block.create.turntable.tooltip.summary": "Wandelt _Rotationsenergie_ in starkes Schwindelgefühl um.", @@ -1470,7 +1470,7 @@ "block.create.millstone.tooltip": "UNLOCALIZED: MILLSTONE", "block.create.millstone.tooltip.summary": "UNLOCALIZED: A kinetic component suitable for _grinding_ inserted _materials_. Can be powered by an adjacent cogwheel or by connecting to the shaft at the bottom. Results have to be extracted from the component.", "block.create.millstone.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.millstone.tooltip.behaviour1": "UNLOCALIZED: Starts applying _milling_ _recipes_ to any items inserted from the side or the top of the block.", + "block.create.millstone.tooltip.behaviour1": "UNLOCALIZED: Starts applying _milling recipes_ to any items inserted from the side or the top of the block.", "block.create.millstone.tooltip.condition2": "UNLOCALIZED: When R-Clicked", "block.create.millstone.tooltip.behaviour2": "UNLOCALIZED: Collects the outputs manually.", @@ -1486,67 +1486,67 @@ "block.create.mechanical_press.tooltip.condition2": "Wenn über einem Mechanischem Riemen", "block.create.mechanical_press.tooltip.behaviour2": "Presst _automatisch_ alle auf dem Riemen vorbeigeführten Gegenstände zusammen.", "block.create.mechanical_press.tooltip.condition3": "UNLOCALIZED: When above Basin", - "block.create.mechanical_press.tooltip.behaviour3": "UNLOCALIZED: Starts to _compact_ _items_ in the basin whenever all necessary ingredients are present.", + "block.create.mechanical_press.tooltip.behaviour3": "UNLOCALIZED: Starts to _compact items_ in the basin whenever all necessary ingredients are present.", "block.create.basin.tooltip": "UNLOCALIZED: BASIN", - "block.create.basin.tooltip.summary": "UNLOCALIZED: A handy _item_ _container_ used in processing with the _Mechanical_ _Mixer_ and the _Mechanical_ _Press_. Supports _Redstone_ _Comparators_. Comes with a handy filter, specifying which items should be created in this Basin.", + "block.create.basin.tooltip.summary": "UNLOCALIZED: A handy _item container_ used in processing with the _Mechanical Mixer_ and the _Mechanical Press_. Supports _Redstone Comparators_. Comes with a handy filter, specifying which items should be created in this Basin.", "block.create.basin.tooltip.condition1": "UNLOCALIZED: Auto-Output", - "block.create.basin.tooltip.behaviour1": "UNLOCALIZED: When _open_ _inventories_ such as belts, other basins, depots, item drains and others are _below_ _one_ _side_ of a basin, they will automatically receive any _item/fluid_ _outputs_ created in the basin. This is useful for automation.", + "block.create.basin.tooltip.behaviour1": "UNLOCALIZED: When _open inventories_ such as belts, other basins, depots, item drains and others are _below one side_ of a basin, they will automatically receive any _item/fluid outputs_ created in the basin. This is useful for automation.", "block.create.blaze_burner.tooltip": "UNLOCALIZED: BLAZE BURNER", "block.create.blaze_burner.tooltip.summary": "UNLOCALIZED: A block to heat a basin when housing a tamed blaze.", "block.create.blaze_burner.tooltip.condition1": "UNLOCALIZED: When placed below a basin", "block.create.blaze_burner.tooltip.behaviour1": "UNLOCALIZED: Provides _heat_ to basin recipes.", "block.create.blaze_burner.tooltip.condition2": "UNLOCALIZED: When fuel is used on the blaze heater", - "block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze_ _Cake_ for high temperatures.", + "block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze Cake_ for high temperatures.", "block.create.reinforced_rail.tooltip": "UNLOCALIZED: REINFORCED RAIL", - "block.create.reinforced_rail.tooltip.summary": "UNLOCALIZED: A timber stabilized rail, _does_ _not_ _need_ _supports_.", + "block.create.reinforced_rail.tooltip.summary": "UNLOCALIZED: A timber stabilized rail, _does not need supports_.", "block.create.mechanical_mixer.tooltip": "UNLOCALIZED: MECHANICAL MIXER", - "block.create.mechanical_mixer.tooltip.summary": "UNLOCALIZED: A kinetic whisk for applying any shapeless crafting recipes to items beneath it. Requires constant _Rotational_ _Force_ and a _Basin_ placed below (with a gap in between).", + "block.create.mechanical_mixer.tooltip.summary": "UNLOCALIZED: A kinetic whisk for applying any shapeless crafting recipes to items beneath it. Requires constant _Rotational Force_ and a _Basin_ placed below (with a gap in between).", "block.create.mechanical_mixer.tooltip.condition1": "UNLOCALIZED: When above Basin", "block.create.mechanical_mixer.tooltip.behaviour1": "UNLOCALIZED: Starts to mix items in the basin whenever all necessary ingredients are present. To prevent unwanted recipes, use the filter slot on the basin or cut the rotational force until all desired ingredients have been added.", "block.create.mechanical_crafter.tooltip": "UNLOCALIZED: MECHANICAL CRAFTER", - "block.create.mechanical_crafter.tooltip.summary": "UNLOCALIZED: A kinetic assembler for _automating_ any _shaped_ _crafting_ recipe. Place _multiple_ _in_ _a_ _grid_ corresponding to your recipe, and _arrange_ _their_ _belts_ to create a _flow_ that exits the grid on one of the crafters.", + "block.create.mechanical_crafter.tooltip.summary": "UNLOCALIZED: A kinetic assembler for _automating_ any _shaped crafting_ recipe. Place _multiple in a grid_ corresponding to your recipe, and _arrange their belts_ to create a _flow_ that exits the grid on one of the crafters.", "block.create.mechanical_crafter.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.mechanical_crafter.tooltip.behaviour1": "UNLOCALIZED: _Starts_ _the_ _crafting_ _process_ as soon as _all_ _crafters_ in the grid have been _given_ _an_ _item_.", + "block.create.mechanical_crafter.tooltip.behaviour1": "UNLOCALIZED: _Starts the crafting process_ as soon as _all crafters_ in the grid have been _given an item_.", "block.create.mechanical_crafter.tooltip.condition2": "UNLOCALIZED: On Redstone Pulse", - "block.create.mechanical_crafter.tooltip.behaviour2": "UNLOCALIZED: _Forces_ the start of the _crafting_ _process_ with all currently given _items_ in the grid.", + "block.create.mechanical_crafter.tooltip.behaviour2": "UNLOCALIZED: _Forces_ the start of the _crafting process_ with all currently given _items_ in the grid.", "block.create.mechanical_crafter.tooltip.control1": "UNLOCALIZED: When Wrenched at Front", - "block.create.mechanical_crafter.tooltip.action1": "UNLOCALIZED: _Cycles_ _the_ _direction_ an individual crafter _moves_ _its_ _items_ towards. To form a working grid, _arrange_ _the_ _belts_ _in_ _a_ _flow_ which moves all items towards a final crafter. The final crafter must _point_ _away_ from the grid.", + "block.create.mechanical_crafter.tooltip.action1": "UNLOCALIZED: _Cycles the direction_ an individual crafter _moves its items_ towards. To form a working grid, _arrange the belts in a flow_ which moves all items towards a final crafter. The final crafter must _point away_ from the grid.", "block.create.mechanical_crafter.tooltip.control2": "UNLOCALIZED: When Wrenched at back", - "block.create.mechanical_crafter.tooltip.action2": "UNLOCALIZED: _Connects_ the _input_ _inventory_ of adjacent crafters. Use this to _combine_ _slots_ in the crafting grid and _save_ _on_ _input_ _work_.", + "block.create.mechanical_crafter.tooltip.action2": "UNLOCALIZED: _Connects_ the _input inventory_ of adjacent crafters. Use this to _combine slots_ in the crafting grid and _save on input work_.", "block.create.furnace_engine.tooltip": "UNLOCALIZED: FURNACE ENGINE", - "block.create.furnace_engine.tooltip.summary": "UNLOCALIZED: A powerful source of _Rotational_ _Power_ that requires a _running_ _furnace_ to work.", + "block.create.furnace_engine.tooltip.summary": "UNLOCALIZED: A powerful source of _Rotational Power_ that requires a _running furnace_ to work.", "block.create.furnace_engine.tooltip.condition1": "UNLOCALIZED: When Attached to Lit Furnace", - "block.create.furnace_engine.tooltip.behaviour1": "UNLOCALIZED: _Starts_ _powering_ a _Flywheel_ placed in front of it (1m apart). Use a Blast Furnace for higher speeds.", + "block.create.furnace_engine.tooltip.behaviour1": "UNLOCALIZED: _Starts powering_ a _Flywheel_ placed in front of it (1m apart). Use a Blast Furnace for higher speeds.", "block.create.flywheel.tooltip": "UNLOCALIZED: FLYWHEEL", - "block.create.flywheel.tooltip.summary": "UNLOCALIZED: A large metal wheel to _harness_ _and_ _stabilize_ generated force by an _attached_ _Engine_. Flywheels connect to engines if they are _1m_ _apart_ and at a _90°_ _Angle_ from each other.", + "block.create.flywheel.tooltip.summary": "UNLOCALIZED: A large metal wheel to _harness and stabilize_ generated force by an _attached Engine_. Flywheels connect to engines if they are _1m apart_ and at a _90° Angle_ from each other.", "block.create.flywheel.tooltip.condition1": "UNLOCALIZED: When Attached to Running Engine", - "block.create.flywheel.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational_ _Force_ to a connected contraption based on the generator's strength and speed.", + "block.create.flywheel.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational Force_ to a connected contraption based on the generator's strength and speed.", "block.create.portable_storage_interface.tooltip": "UNLOCALIZED: PORTABLE STORAGE INTERFACE", - "block.create.portable_storage_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving_ _items_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face_ _each_ _other_ and be spaced _1-2_ _blocks_ _apart_.", + "block.create.portable_storage_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving items_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.", "block.create.portable_storage_interface.tooltip.condition1": "UNLOCALIZED: While Moving", - "block.create.portable_storage_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable_ _storage_ _interfaces_ to transfer items to or from the contraption. Components inserting into or extracting from the _Stationary_ _Interface_ will interact with the inventories on the contraption _directly._ The structure will briefly stall as items are exchanged.", + "block.create.portable_storage_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable storage interfaces_ to transfer items to or from the contraption. Components inserting into or extracting from the _Stationary Interface_ will interact with the inventories on the contraption _directly._ The structure will briefly stall as items are exchanged.", "block.create.portable_storage_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone", "block.create.portable_storage_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.", "block.create.portable_fluid_interface.tooltip": "UNLOCALIZED: PORTABLE FLUID INTERFACE", - "block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving_ _fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face_ _each_ _other_ and be spaced _1-2_ _blocks_ _apart_.", + "block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.", "block.create.portable_fluid_interface.tooltip.condition1": "UNLOCALIZED: While Moving", - "block.create.portable_fluid_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable_ _storage_ _interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary_ _Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.", + "block.create.portable_fluid_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable storage interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.", "block.create.portable_fluid_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone", "block.create.portable_fluid_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.", "block.create.rotation_speed_controller.tooltip": "UNLOCALIZED: ROTATION SPEED CONTROLLER", - "block.create.rotation_speed_controller.tooltip.summary": "UNLOCALIZED: A _configurable_ _relay_ able to speed up or slow down the target component to any desired speed.", + "block.create.rotation_speed_controller.tooltip.summary": "UNLOCALIZED: A _configurable relay_ able to speed up or slow down the target component to any desired speed.", "block.create.rotation_speed_controller.tooltip.condition1": "UNLOCALIZED: When Attached to Large Cogwheel", - "block.create.rotation_speed_controller.tooltip.behaviour1": "UNLOCALIZED: Relays incoming rotational force to the wheel, trying to _match_ the _speed_ it is configured to target. The _cogwheel_ has to be _attached_ _on_ _top_ of the controller.", + "block.create.rotation_speed_controller.tooltip.behaviour1": "UNLOCALIZED: Relays incoming rotational force to the wheel, trying to _match_ the _speed_ it is configured to target. The _cogwheel_ has to be _attached on top_ of the controller.", "block.create.mechanical_piston.tooltip": "MECHANISCHER KOLBEN", "block.create.mechanical_piston.tooltip.summary": "Eine fortgeschrittene Version des _Kolbens,_ welcher _Rotationsenergie_ benutzt, um verbundene Strukturen präzise zu bewegen. _Kolben-Pleuelverlängerungen_ auf der Hinterseite bestimmen die _Reichweite_ des Kolbens. Ohne Verlängerungen bewegt sich dieser nicht. Verwende ein _Schubgerüst,_ um mehr als nur eine Reihe von Blöcken zu bewegen.", @@ -1564,47 +1564,47 @@ "block.create.mechanical_bearing.tooltip.behaviour1": "Fängt an, angeschlossene _Drehgerüste_ und an ihnen angebrachte Blöcke zu drehen.", "block.create.windmill_bearing.tooltip": "UNLOCALIZED: WINDMILL BEARING", - "block.create.windmill_bearing.tooltip.summary": "UNLOCALIZED: Used for harnessing _Rotational_ _Force_ from wind. Attach your own design and watch it spin!", + "block.create.windmill_bearing.tooltip.summary": "UNLOCALIZED: Used for harnessing _Rotational Force_ from wind. Attach your own design and watch it spin!", "block.create.windmill_bearing.tooltip.condition1": "UNLOCALIZED: When Right-clicked", - "block.create.windmill_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts providing _Rotational_ _Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail_ _Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.", + "block.create.windmill_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts providing _Rotational Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.", "block.create.sail_frame.tooltip": "UNLOCALIZED: SAIL FRAME", - "block.create.sail_frame.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_.", + "block.create.sail_frame.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill Bearing_.", "block.create.white_sail.tooltip": "UNLOCALIZED: SAIL", - "block.create.white_sail.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_. Comes in a variety of colours.", + "block.create.white_sail.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill Bearing_. Comes in a variety of colours.", "block.create.white_sail.tooltip.condition1": "UNLOCALIZED: When Right-clicked with Dye", "block.create.white_sail.tooltip.behaviour1": "UNLOCALIZED: Changes color of the sail.", "block.create.clockwork_bearing.tooltip": "UNLOCALIZED: CLOCKWORK BEARING", - "block.create.clockwork_bearing.tooltip.summary": "UNLOCALIZED: An advanced version of the _Mechanical_ _Bearing_ for rotating up to two _clock_ _hands_ according to current _in-game_ _time_.", + "block.create.clockwork_bearing.tooltip.summary": "UNLOCALIZED: An advanced version of the _Mechanical Bearing_ for rotating up to two _clock hands_ according to current _in-game time_.", "block.create.clockwork_bearing.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.clockwork_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts rotating the attached Structure towards the _current_ _hour_. If an independent second structure exists in front of the first one, it will serve as the _minute_ _hand_.", + "block.create.clockwork_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts rotating the attached Structure towards the _current hour_. If an independent second structure exists in front of the first one, it will serve as the _minute hand_.", "block.create.sequenced_gearshift.tooltip": "UNLOCALIZED: SEQUENCED GEARSHIFT", - "block.create.sequenced_gearshift.tooltip.summary": "UNLOCALIZED: A _programmable_ _utility_ _component,_ which can change its _rotational_ _through-put_ according to up to _5_ _consecutive_ _instructions._ Use this to power Mechanical Bearings, Pistons or Pulleys with more control over timing and speed. May become less precise at higher speeds.", + "block.create.sequenced_gearshift.tooltip.summary": "UNLOCALIZED: A _programmable utility component,_ which can change its _rotational through-put_ according to up to _5 consecutive instructions._ Use this to power Mechanical Bearings, Pistons or Pulleys with more control over timing and speed. May become less precise at higher speeds.", "block.create.sequenced_gearshift.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone", - "block.create.sequenced_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Starts_ _executing_ programmed instructions based on the input speed.", + "block.create.sequenced_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Starts executing_ programmed instructions based on the input speed.", "block.create.sequenced_gearshift.tooltip.condition2": "UNLOCALIZED: When R-Clicked", - "block.create.sequenced_gearshift.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration_ _interface._", + "block.create.sequenced_gearshift.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration interface._", "block.create.cart_assembler.tooltip": "UNLOCALIZED: CART ASSEMBLER", "block.create.cart_assembler.tooltip.summary": "UNLOCALIZED: When placed on a _Rail_, can _assemble_ and _disassemble_ moving structures onto passing minecarts. Refer to [Ctrl] for rail type specific behaviour.", "block.create.cart_assembler.tooltip.condition1": "UNLOCALIZED: Single Cart Contraptions", - "block.create.cart_assembler.tooltip.behaviour1": "UNLOCALIZED: With a _single_ assember, structures will anchor and rotate on a _single_ _minecart_. Use a _wrench_ to specify desired _rotation_ _behaviour_.", + "block.create.cart_assembler.tooltip.behaviour1": "UNLOCALIZED: With a _single_ assember, structures will anchor and rotate on a _single minecart_. Use a _wrench_ to specify desired _rotation behaviour_.", "block.create.cart_assembler.tooltip.condition2": "UNLOCALIZED: Carriage Contraptions", - "block.create.cart_assembler.tooltip.behaviour2": "UNLOCALIZED: Two cart assembers _connected_ _by_ a _structure_ will, once both contain a minecart, connect those carts with a _contraption_ _mounted_ _between_ the _two_ of them. The structure will behave similarly to a _Minecart_ _Coupling_.", + "block.create.cart_assembler.tooltip.behaviour2": "UNLOCALIZED: Two cart assembers _connected by_ a _structure_ will, once both contain a minecart, connect those carts with a _contraption mounted between_ the _two_ of them. The structure will behave similarly to a _Minecart Coupling_.", "block.create.cart_assembler.tooltip.control1": "UNLOCALIZED: When placed above Rail", - "block.create.cart_assembler.tooltip.action1": "UNLOCALIZED: _Assembles_ onto passing carts _when_ _powered_, _disassembles_ them otherwise.", + "block.create.cart_assembler.tooltip.action1": "UNLOCALIZED: _Assembles_ onto passing carts _when powered_, _disassembles_ them otherwise.", "block.create.cart_assembler.tooltip.control2": "UNLOCALIZED: When placed above Powered Rail", - "block.create.cart_assembler.tooltip.action2": "UNLOCALIZED: Assembles and _accelerates_ carts _when_ _powered_, disassembles and _holds_ them otherwise.", + "block.create.cart_assembler.tooltip.action2": "UNLOCALIZED: Assembles and _accelerates_ carts _when powered_, disassembles and _holds_ them otherwise.", "block.create.cart_assembler.tooltip.control3": "UNLOCALIZED: When placed above Detector Rail", - "block.create.cart_assembler.tooltip.action3": "UNLOCALIZED: _Assembles_ _unassembled_ carts, _disassembles_ _assembled_ carts.", + "block.create.cart_assembler.tooltip.action3": "UNLOCALIZED: _Assembles unassembled_ carts, _disassembles assembled_ carts.", "block.create.cart_assembler.tooltip.control4": "UNLOCALIZED: When placed above Activator Rail", "block.create.cart_assembler.tooltip.action4": "UNLOCALIZED: _Disassembles_ carts when powered.", "block.create.rope_pulley.tooltip": "UNLOCALIZED: ROPE PULLEY", - "block.create.rope_pulley.tooltip.summary": "UNLOCALIZED: Moves attached _blocks_ and _structures_ _vertically_. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.", + "block.create.rope_pulley.tooltip.summary": "UNLOCALIZED: Moves attached _blocks_ and _structures vertically_. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.", "block.create.rope_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", "block.create.rope_pulley.tooltip.behaviour1": "UNLOCALIZED: Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.", @@ -1618,7 +1618,7 @@ "block.create.linear_chassis.tooltip.action1": "Lässt die Oberfläche _klebrig_ werden. Wenn der Kolben zurückgezogen wird, _zieht_ das Gerüst alle verbundenen Blöcke _zurück_ in seine Spalte und innerhalb der konfigurierten Reichweite.", "block.create.secondary_linear_chassis.tooltip": "UNLOCALIZED: SECONDARY LINEAR CHASSIS", - "block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear_ _Chassis_ that does not connect to the other.", + "block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear Chassis_ that does not connect to the other.", "block.create.radial_chassis.tooltip": "DREHGERÜST", "block.create.radial_chassis.tooltip.summary": "Wird für das Drehen von Strukturen mit dem _Mechanischem_ _Lager_ benutzt.", @@ -1642,16 +1642,16 @@ "block.create.mechanical_harvester.tooltip.behaviour1": "Werden alle _reifen_ _Pflanzen_ _geerntet_, die die Klinge treffen, und auf ihren anfänglichen Wachstumszustand zurückgesetzt.", "block.create.mechanical_plough.tooltip": "UNLOCALIZED: MECHANICAL PLOUGH", - "block.create.mechanical_plough.tooltip.summary": "UNLOCALIZED: A mechanical plough has a variety of uses. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.", + "block.create.mechanical_plough.tooltip.summary": "UNLOCALIZED: A mechanical plough has a variety of uses. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.", "block.create.mechanical_plough.tooltip.condition1": "UNLOCALIZED: While Moving", - "block.create.mechanical_plough.tooltip.behaviour1": "UNLOCALIZED: _Breaks_ _blocks_ which _cannot_ _be_ _collided_ with, such as torches, tracks or snow layers. _Applies_ its _motion_ to _entities_ without hurting them. _Tills_ _soil_ _blocks_ as though a Hoe would be used on them.", + "block.create.mechanical_plough.tooltip.behaviour1": "UNLOCALIZED: _Breaks blocks_ which _cannot be collided_ with, such as torches, tracks or snow layers. _Applies_ its _motion_ to _entities_ without hurting them. _Tills soil blocks_ as though a Hoe would be used on them.", "block.create.mechanical_saw.tooltip": "UNLOCALIZED: MECHANICAL SAW", - "block.create.mechanical_saw.tooltip.summary": "UNLOCALIZED: Suitable for _cutting_ _trees_ effectively and for _cutting_ _blocks_ into their carpentered counterparts. It is movable using _Mechanical_ _Pistons_ or _Bearings_.", + "block.create.mechanical_saw.tooltip.summary": "UNLOCALIZED: Suitable for _cutting trees_ effectively and for _cutting blocks_ into their carpentered counterparts. It is movable using _Mechanical Pistons_ or _Bearings_.", "block.create.mechanical_saw.tooltip.condition1": "UNLOCALIZED: When facing up", - "block.create.mechanical_saw.tooltip.behaviour1": "UNLOCALIZED: Applies _Sawing_ and _Stonecutting_ _Recipes_ to items dropped onto or inserted into it. When multiple outputs are possible, it cycles through them unless a _filter_ is assigned.", + "block.create.mechanical_saw.tooltip.behaviour1": "UNLOCALIZED: Applies _Sawing_ and _Stonecutting Recipes_ to items dropped onto or inserted into it. When multiple outputs are possible, it cycles through them unless a _filter_ is assigned.", "block.create.mechanical_saw.tooltip.condition2": "UNLOCALIZED: When facing horizontally", - "block.create.mechanical_saw.tooltip.behaviour2": "UNLOCALIZED: _Breaks_ _logs_ in front of it. If the log supported a tree on its own, the _tree_ _will_ _collapse_ away from the saw.", + "block.create.mechanical_saw.tooltip.behaviour2": "UNLOCALIZED: _Breaks logs_ in front of it. If the log supported a tree on its own, the _tree will collapse_ away from the saw.", "block.create.mechanical_saw.tooltip.condition3": "UNLOCALIZED: While Moving", "block.create.mechanical_saw.tooltip.behaviour3": "UNLOCALIZED: _Cuts_ all _Trees_ with which the saw collides.", @@ -1661,7 +1661,7 @@ "block.create.stockpile_switch.tooltip.behaviour1": "Wird das Redstone-Signal ausgeschaltet.", "block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER", - "block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects_ _Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute_ _contains_ a matching item, this component will emit a _Redstone_ _Signal_. When an observed _funnel_ _transfers_ a matching item, this component will emit a _Redstone_ _Pulse_.", + "block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute contains_ a matching item, this component will emit a _Redstone Signal_. When an observed _funnel transfers_ a matching item, this component will emit a _Redstone Pulse_.", "block.create.redstone_link.tooltip": "REDSTONE-VERBINDUNG", "block.create.redstone_link.tooltip.summary": "Endpunkte für _Drahtlose_ _Redstone-Verbindungen._ Mithilfe von Gegenständen kann die Frequenz eingestellt werden. Signalreichweite ist begrenzt, aber angemessen.", @@ -1673,11 +1673,11 @@ "block.create.redstone_link.tooltip.action2": "Schaltet zwischen _Empfänger-_ und _Transmittermodus_ um.", "block.create.nixie_tube.tooltip": "UNLOCALIZED: NIXIE TUBE", - "block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ and _Text_ _Display_.", + "block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ and _Text Display_.", "block.create.nixie_tube.tooltip.condition1": "UNLOCALIZED: When Powered", - "block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal_ _Strength_ as its displayed value.", + "block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal Strength_ as its displayed value.", "block.create.nixie_tube.tooltip.condition2": "UNLOCALIZED: With Name Tag", - "block.create.nixie_tube.tooltip.behaviour2": "UNLOCALIZED: Display _contents_ of your _name_ _tag_ with several nixie tubes _arranged_ in a _line_.", + "block.create.nixie_tube.tooltip.behaviour2": "UNLOCALIZED: Display _contents_ of your _name tag_ with several nixie tubes _arranged_ in a _line_.", "block.create.redstone_contact.tooltip": "REDSTONE-KONTAKT", "block.create.redstone_contact.tooltip.summary": "Ein einfaches Gerät für fortgeschrittene Redstone-Apparate.", @@ -1694,19 +1694,19 @@ "block.create.creative_crate.tooltip": "BAUPLANKANONENMACHER", "block.create.creative_crate.tooltip.summary": "Stellt einen unendlichen Vorrat an Blöcken für benachbarte _Bauplaenkanonen_ bereit.", "block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot", - "block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless_ _supply_ of the item specified. Items _inserted_ into this crate will be _voided._", + "block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._", "block.create.deployer.tooltip": "UNLOCALIZED: DEPLOYER", - "block.create.deployer.tooltip.summary": "UNLOCALIZED: _Punches_, _Uses_, and _Activates_. This machine will try to _imitate_ a _player_ as a much as possible. Can _Take_ and _Deposit_ _items_ to its own _Inventory_. Held items have to be _inserted_ and _extracted_ from the block directly.", + "block.create.deployer.tooltip.summary": "UNLOCALIZED: _Punches_, _Uses_, and _Activates_. This machine will try to _imitate_ a _player_ as a much as possible. Can _Take_ and _Deposit items_ to its own _Inventory_. Held items have to be _inserted_ and _extracted_ from the block directly.", "block.create.deployer.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.deployer.tooltip.behaviour1": "UNLOCALIZED: Extends its arm and _activates_ in the block space _2m_ _ahead_ of itself.", + "block.create.deployer.tooltip.behaviour1": "UNLOCALIZED: Extends its arm and _activates_ in the block space _2m ahead_ of itself.", "block.create.deployer.tooltip.condition2": "UNLOCALIZED: R-Clicked with Wrench", - "block.create.deployer.tooltip.behaviour2": "UNLOCALIZED: Toggles punch mode. In _punch_ _mode_, the Deployer will attempt to use its item to _break_ _blocks_ or _hurt_ _entities_.", + "block.create.deployer.tooltip.behaviour2": "UNLOCALIZED: Toggles punch mode. In _punch mode_, the Deployer will attempt to use its item to _break blocks_ or _hurt entities_.", "block.create.deployer.tooltip.condition3": "UNLOCALIZED: When Filter assigned", "block.create.deployer.tooltip.behaviour3": "UNLOCALIZED: Deployer will not activate unless held item _matches_ the _filter._ Items not matching cannot be inserted; Held items matching the filter cannot be extracted.", "block.create.brass_casing.tooltip": "UNLOCALIZED: BRASS CASING", - "block.create.brass_casing.tooltip.summary": "UNLOCALIZED: Sturdy machine casing with a variety of uses. Safe for decoration. Can be used to _encase_ _Shafts_ and _Mechanical_ _Belts._", + "block.create.brass_casing.tooltip.summary": "UNLOCALIZED: Sturdy machine casing with a variety of uses. Safe for decoration. Can be used to _encase Shafts_ and _Mechanical Belts._", "block.create.pulse_repeater.tooltip": "PULSIERENDER VERSTÄRKER", "block.create.pulse_repeater.tooltip.summary": "Ein einfacher Schaltkreis, um durchgehende Redstone-Signale auf eine Länge von _1_ _tick_ zu reduzieren.", @@ -1715,60 +1715,60 @@ "block.create.adjustable_repeater.tooltip.summary": "Ein fortgeschrittener _Redstone-Verstärker_ mit einer _konfigurierbaren_ _Verzögerung_ von bis zu 30 Minuten.", "block.create.adjustable_pulse_repeater.tooltip": "UNLOCALIZED: FLEX PULSE REPEATER", - "block.create.adjustable_pulse_repeater.tooltip.summary": "UNLOCALIZED: A _Pulse_ _Repeater_ with a _configurable_ _Delay_ up to 30 Minutes.", + "block.create.adjustable_pulse_repeater.tooltip.summary": "UNLOCALIZED: A _Pulse Repeater_ with a _configurable Delay_ up to 30 Minutes.", "block.create.analog_lever.tooltip": "UNLOCALIZED: ANALOG LEVER", - "block.create.analog_lever.tooltip.summary": "UNLOCALIZED: A lever with more _precise_ _control_ over its emitted _signal_ _strength_.", + "block.create.analog_lever.tooltip.summary": "UNLOCALIZED: A lever with more _precise control_ over its emitted _signal strength_.", "block.create.powered_toggle_latch.tooltip": "UNLOCALIZED: POWERED TOGGLE LATCH", - "block.create.powered_toggle_latch.tooltip.summary": "UNLOCALIZED: A lever that can be toggled by a _Redstone_ _Pulse_.", + "block.create.powered_toggle_latch.tooltip.summary": "UNLOCALIZED: A lever that can be toggled by a _Redstone Pulse_.", "block.create.powered_latch.tooltip": "UNLOCALIZED: POWERED LATCH", - "block.create.powered_latch.tooltip.summary": "UNLOCALIZED: A lever that can be controlled by _Redstone_ _Signals_. A signal on the _back_ _enables_ it, a signal from the _side_ _will_ _reset_ it.", + "block.create.powered_latch.tooltip.summary": "UNLOCALIZED: A lever that can be controlled by _Redstone Signals_. A signal on the _back enables_ it, a signal from the _side will reset_ it.", "block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL", - "block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional_ _powered_ _rail_ capable of _fine_ _control_ over a minecarts' _movement_ _speed_.", + "block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.", "block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone", - "block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal_ _strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.", + "block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.", "block.create.speedometer.tooltip": "UNLOCALIZED: SPEEDOMETER", - "block.create.speedometer.tooltip.summary": "UNLOCALIZED: Measures and displays the _rotational_ _speed_ of attached kinetic components. Supports _Redstone_ _Comparators_.", + "block.create.speedometer.tooltip.summary": "UNLOCALIZED: Measures and displays the _rotational speed_ of attached kinetic components. Supports _Redstone Comparators_.", "block.create.speedometer.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", "block.create.speedometer.tooltip.behaviour1": "UNLOCALIZED: Indicates a color corresponding to the level of speed. _Green_ indicates Slow, _Blue_ Moderate and _Purple_ Fast rotation. Some mechanical components require a sufficient level of speed to work properly.", "block.create.stressometer.tooltip": "UNLOCALIZED: STRESSOMETER", - "block.create.stressometer.tooltip.summary": "UNLOCALIZED: Measures and displays the _overall_ _stress_ of the attached kinetic network. Supports _Redstone_ _Comparators_.", + "block.create.stressometer.tooltip.summary": "UNLOCALIZED: Measures and displays the _overall stress_ of the attached kinetic network. Supports _Redstone Comparators_.", "block.create.stressometer.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.stressometer.tooltip.behaviour1": "UNLOCALIZED: Indicates a color corresponding to the level of stress. _Over-stressed_ _networks_ will cease to move. Stress can be relieved by adding more _rotational_ _sources_ to the network.", + "block.create.stressometer.tooltip.behaviour1": "UNLOCALIZED: Indicates a color corresponding to the level of stress. _Over-stressed networks_ will cease to move. Stress can be relieved by adding more _rotational sources_ to the network.", "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", - "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", + "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish materials_. Can be automatically applied using the Deployer.", "item.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used", - "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking_ _at_ _them_", + "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_", "item.create.super_glue.tooltip": "UNLOCALIZED: SUPER GLUE", "item.create.super_glue.tooltip.summary": "UNLOCALIZED: Glue a block to another, and they will forever be inseparable.", "item.create.super_glue.tooltip.condition1": "UNLOCALIZED: When Used", - "item.create.super_glue.tooltip.behaviour1": "UNLOCALIZED: Makes the _clicked_ _face_ of a block _sticky_. Blocks attached to sticky faces will be _dragged_ _along_ when moved by _mechanical_ _pistons_, _bearings_ and other controllers.", + "item.create.super_glue.tooltip.behaviour1": "UNLOCALIZED: Makes the _clicked face_ of a block _sticky_. Blocks attached to sticky faces will be _dragged along_ when moved by _mechanical pistons_, _bearings_ and other controllers.", "item.create.super_glue.tooltip.condition2": "UNLOCALIZED: When Held in Offhand", - "item.create.super_glue.tooltip.behaviour2": "UNLOCALIZED: _Automatically_ _attaches_ blocks placed from the main hand to the _side_ they were _placed_ _against._", + "item.create.super_glue.tooltip.behaviour2": "UNLOCALIZED: _Automatically attaches_ blocks placed from the main hand to the _side_ they were _placed against._", "item.create.builders_tea.tooltip": "UNLOCALIZED: BUILDERS TEA", "item.create.builders_tea.tooltip.summary": "UNLOCALIZED: The perfect drink to get the day started- _Motivating_ and _Saturating._", "item.create.refined_radiance.tooltip": "UNLOCALIZED: REFINED RADIANCE", - "item.create.refined_radiance.tooltip.summary": "UNLOCALIZED: A Chromatic material forged from _absorbed_ _light_.", + "item.create.refined_radiance.tooltip.summary": "UNLOCALIZED: A Chromatic material forged from _absorbed light_.", "item.create.shadow_steel.tooltip": "UNLOCALIZED: SHADOW STEEL", - "item.create.shadow_steel.tooltip.summary": "UNLOCALIZED: A Chromatic material forged _in_ _the_ _void_.", + "item.create.shadow_steel.tooltip.summary": "UNLOCALIZED: A Chromatic material forged _in the void_.", "item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING", - "item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage_ _Contraptions_ together to form a majestic Train.", + "item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.", "item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart", - "item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant_ _distance_ while moving.", + "item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.", "item.create.crafter_slot_cover.tooltip": "UNLOCALIZED: SLOT COVER", - "item.create.crafter_slot_cover.tooltip.summary": "UNLOCALIZED: Used to mark a _Mechanical_ _Crafter_ as an empty slot in a recipe. Crafters do not necessarily have to form a full square grid. This is useful when there are recipes where _ingredients_ _are_ _diagonal_ to each other.", + "item.create.crafter_slot_cover.tooltip.summary": "UNLOCALIZED: Used to mark a _Mechanical Crafter_ as an empty slot in a recipe. Crafters do not necessarily have to form a full square grid. This is useful when there are recipes where _ingredients are diagonal_ to each other.", "create.tooltip.wip": "UNLOCALIZED: WIP", "create.tooltip.workInProgress": "UNLOCALIZED: Work in progress!", diff --git a/src/generated/resources/assets/create/lang/unfinished/fr_fr.json b/src/generated/resources/assets/create/lang/unfinished/fr_fr.json index 11735fec4..67345a2ab 100644 --- a/src/generated/resources/assets/create/lang/unfinished/fr_fr.json +++ b/src/generated/resources/assets/create/lang/unfinished/fr_fr.json @@ -1137,68 +1137,68 @@ "item.create.example_item.tooltip.action1": "Ces commandes sont affichées.", "block.create.andesite_encased_shaft.tooltip": "UNLOCALIZED: ANDESITE ENCASED SHAFT", - "block.create.andesite_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative_ _only_ item. Encase shafts _in-world_ using _Andesite_ _Casing_. Casing blocks will not be consumed.", + "block.create.andesite_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative only_ item. Encase shafts _in-world_ using _Andesite Casing_. Casing blocks will not be consumed.", "block.create.brass_encased_shaft.tooltip": "UNLOCALIZED: BRASS ENCASED SHAFT", - "block.create.brass_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative_ _only_ item. Encase shafts _in-world_ using _Brass_ _Casing_. Casing blocks will not be consumed.", + "block.create.brass_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative only_ item. Encase shafts _in-world_ using _Brass Casing_. Casing blocks will not be consumed.", "block.create.wooden_bracket.tooltip": "UNLOCALIZED: WOODEN BRACKET", - "block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.", + "block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.", "block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET", - "block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.", + "block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.", "block.create.andesite_casing.tooltip": "UNLOCALIZED: ANDESITE CASING", - "block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase_ _Shafts_ and _Mechanical_ _Belts._", + "block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase Shafts_ and _Mechanical Belts._", "block.create.andesite_funnel.tooltip": "UNLOCALIZED: ANDESITE FUNNEL", - "block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_.", + "block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone signal_.", "block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour", - "block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", + "block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open face_ will _collect ground items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", "block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar", - "block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", + "block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", "block.create.andesite_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories", "block.create.andesite_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.", "block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL", "block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.", "block.create.andesite_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", - "block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + "block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts window shutters_ if the tunnel has a window on that face.", "block.create.brass_funnel.tooltip": "UNLOCALIZED: BRASS FUNNEL", - "block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_. Comes with a handy _filter_.", + "block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone signal_. Comes with a handy _filter_.", "block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour", - "block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", + "block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open face_ will _collect ground items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", "block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar", - "block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", + "block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", "block.create.brass_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories", "block.create.brass_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.", "block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL", - "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass_ _Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", + "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", "block.create.brass_tunnel.tooltip.condition1": "UNLOCALIZED: When placed side by side", - "block.create.brass_tunnel.tooltip.behaviour1": "UNLOCALIZED: _Brass_ _Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", + "block.create.brass_tunnel.tooltip.behaviour1": "UNLOCALIZED: _Brass Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", "block.create.brass_tunnel.tooltip.condition2": "UNLOCALIZED: Filtering", - "block.create.brass_tunnel.tooltip.behaviour2": "UNLOCALIZED: _Brass_ _Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.", + "block.create.brass_tunnel.tooltip.behaviour2": "UNLOCALIZED: _Brass Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.", "block.create.brass_tunnel.tooltip.condition3": "UNLOCALIZED: Splitting", - "block.create.brass_tunnel.tooltip.behaviour3": "UNLOCALIZED: _Brass_ _Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.", + "block.create.brass_tunnel.tooltip.behaviour3": "UNLOCALIZED: _Brass Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.", "block.create.brass_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", - "block.create.brass_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + "block.create.brass_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts window shutters_ if the tunnel has a window on that face.", "block.create.brass_tunnel.tooltip.control2": "UNLOCALIZED: Scroll with Wrench on Top", "block.create.brass_tunnel.tooltip.action2": "UNLOCALIZED: Change the splitting method of connected _Tunnels_.", "block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING", "block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.", "block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe", - "block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Encased Fluid pipes will _lock_ _their_ _connections_ in place, no longer reacting to changes to neighbouring pipes.", + "block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid Pipe_ with the _Copper Casing_. Encased Fluid pipes will _lock their connections_ in place, no longer reacting to changes to neighbouring pipes.", "block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE", - "block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.", + "block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid Pipe_ encased with the _Copper Casing_.", "block.create.copper_valve_handle.tooltip": "UNLOCALIZED: COPPER VALVE HANDLE", - "block.create.copper_valve_handle.tooltip.summary": "UNLOCALIZED: A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.copper_valve_handle.tooltip.summary": "UNLOCALIZED: A precise _source_ of _Rotational Force_ that requires the interaction of players. Be careful not to wear yourself out!", "block.create.copper_valve_handle.tooltip.condition1": "UNLOCALIZED: When Used", - "block.create.copper_valve_handle.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + "block.create.copper_valve_handle.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational Force_ to an attached contraption. _Sneak to reverse_ the rotation.", "block.create.seat.tooltip": "UNLOCALIZED: SEAT", "block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.", @@ -1206,7 +1206,7 @@ "block.create.seat.tooltip.behaviour1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.", "block.create.chute.tooltip": "UNLOCALIZED: CHUTE", - "block.create.chute.tooltip.summary": "UNLOCALIZED: _Collect_ and transport items vertically or diagonally. Can both take and place items into _item_ _containers_. You can also interact with chutes from the side using _hoppers_ or _mounted_ _funnels_.", + "block.create.chute.tooltip.summary": "UNLOCALIZED: _Collect_ and transport items vertically or diagonally. Can both take and place items into _item containers_. You can also interact with chutes from the side using _hoppers_ or _mounted funnels_.", "block.create.chute.tooltip.condition1": "UNLOCALIZED: When powered by a fan", "block.create.chute.tooltip.behaviour1": "UNLOCALIZED: _Fan_ powered chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.", @@ -1216,7 +1216,7 @@ "block.create.depot.tooltip.behaviour1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.", "item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE", - "item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze_ _Burners_. Gets them all fired up!", + "item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!", "item.create.empty_blaze_burner.tooltip": "UNLOCALIZED: EMPTY BLAZE BURNER", "item.create.empty_blaze_burner.tooltip.summary": "UNLOCALIZED: A little iron home for your fiery friends. I'm sure you could put them to good use.", @@ -1224,20 +1224,20 @@ "item.create.empty_blaze_burner.tooltip.behaviour1": "UNLOCALIZED: _Captures_ a Blaze in the item", "block.create.fluid_pipe.tooltip": "UNLOCALIZED: FLUID PIPE", - "block.create.fluid_pipe.tooltip.summary": "UNLOCALIZED: Used for moving _fluids_ around. Needs a _Mechanical_ _Pump_ to get the _fluid_ moving.", + "block.create.fluid_pipe.tooltip.summary": "UNLOCALIZED: Used for moving _fluids_ around. Needs a _Mechanical Pump_ to get the _fluid_ moving.", "block.create.fluid_pipe.tooltip.condition1": "UNLOCALIZED: Fluid Transfer", - "block.create.fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Can connect to _fluid_ _containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!", + "block.create.fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Can connect to _fluid containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!", "block.create.fluid_pipe.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench", "block.create.fluid_pipe.tooltip.action1": "UNLOCALIZED: Places a window on the pipe if available", "block.create.hose_pulley.tooltip": "UNLOCALIZED: HOSE PULLEY", - "block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid_ _bodies_ in the world.", + "block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid bodies_ in the world.", "block.create.hose_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.hose_pulley.tooltip.behaviour1": "UNLOCALIZED: _Raises_ or _Lowers_ the hose, location of the hose determines up to which _height_ _extraction_ or _filling_ will act.", + "block.create.hose_pulley.tooltip.behaviour1": "UNLOCALIZED: _Raises_ or _Lowers_ the hose, location of the hose determines up to which _height extraction_ or _filling_ will act.", "block.create.hose_pulley.tooltip.condition2": "UNLOCALIZED: When Fluids pulled from Pulley", - "block.create.hose_pulley.tooltip.behaviour2": "UNLOCALIZED: Starts _taking_ _fluid_ blocks from the body the hose end was lowered into. Very _large_ _bodies_ of fluids will be _considered_ _infinite_.", + "block.create.hose_pulley.tooltip.behaviour2": "UNLOCALIZED: Starts _taking fluid_ blocks from the body the hose end was lowered into. Very _large bodies_ of fluids will be _considered infinite_.", "block.create.hose_pulley.tooltip.condition3": "UNLOCALIZED: When Fluids pushed to Pulley", - "block.create.hose_pulley.tooltip.behaviour3": "UNLOCALIZED: Starts _filling_ _fluid_ into the world _up_ _to_ the _hose_ ends' _height_.", + "block.create.hose_pulley.tooltip.behaviour3": "UNLOCALIZED: Starts _filling fluid_ into the world _up to_ the _hose_ ends' _height_.", "block.create.fluid_tank.tooltip": "UNLOCALIZED: FLUID TANK", "block.create.fluid_tank.tooltip.summary": "UNLOCALIZED: _Stores_ all your favourite _fluids_. Scales in width and height.", @@ -1245,51 +1245,51 @@ "block.create.fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Changes the optional window", "block.create.creative_fluid_tank.tooltip": "UNLOCALIZED: CREATIVE FLUID TANK", - "block.create.creative_fluid_tank.tooltip.summary": "UNLOCALIZED: This _Fluid_ _Tank_ allows infinite replication of any Fluid. Scales in width and height.", + "block.create.creative_fluid_tank.tooltip.summary": "UNLOCALIZED: This _Fluid Tank_ allows infinite replication of any Fluid. Scales in width and height.", "block.create.creative_fluid_tank.tooltip.condition1": "UNLOCALIZED: When Fluid in Tank", - "block.create.creative_fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this tank will provide an _endless_ _supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._", + "block.create.creative_fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this tank will provide an _endless supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._", "block.create.creative_fluid_tank.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench", "block.create.creative_fluid_tank.tooltip.behaviour2": "UNLOCALIZED: Changes the optional window", "block.create.fluid_valve.tooltip": "UNLOCALIZED: FLUID VALVE", "block.create.fluid_valve.tooltip.summary": "UNLOCALIZED: Halts the flow of fluid down a pipe.", "block.create.fluid_valve.tooltip.condition1": "UNLOCALIZED: Controllable flow", - "block.create.fluid_valve.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational_ _force_ to re-open the valve.", + "block.create.fluid_valve.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational force_ to re-open the valve.", "block.create.mechanical_pump.tooltip": "UNLOCALIZED: MECHANICAL PUMP", - "block.create.mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational_ _force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)", + "block.create.mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)", "block.create.mechanical_pump.tooltip.condition1": "UNLOCALIZED: Fluid Flow", - "block.create.mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational_ _force_ to switch the direction that the _fluid_ flows.", + "block.create.mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational force_ to switch the direction that the _fluid_ flows.", "block.create.mechanical_pump.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench", "block.create.mechanical_pump.tooltip.action1": "UNLOCALIZED: Reverses the direction of the _pump_, switching the default direction of the flow", "block.create.smart_fluid_pipe.tooltip": "UNLOCALIZED: SMART FLUID PIPE", - "block.create.smart_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _fluid_ _pipe_ with a filter. Can specify which _fluids_ pass through.", + "block.create.smart_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _fluid pipe_ with a filter. Can specify which _fluids_ pass through.", "block.create.smart_fluid_pipe.tooltip.condition1": "UNLOCALIZED: When Fluids are pushed into it", "block.create.smart_fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Smart pipes receiving fluid that does not match its filter will block the flow.", "block.create.smart_fluid_pipe.tooltip.condition2": "UNLOCALIZED: When adjacent to fluid container", "block.create.smart_fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Smart pipes _starting_ a _flow_ from any container will only extract fluids that _match_ its _filter._", "block.create.spout.tooltip": "UNLOCALIZED: SPOUT", - "block.create.spout.tooltip.summary": "UNLOCALIZED: An injector for refilling your _fluid_ _items._", + "block.create.spout.tooltip.summary": "UNLOCALIZED: An injector for refilling your _fluid items._", "block.create.spout.tooltip.condition1": "UNLOCALIZED: Fluid Transfer", - "block.create.spout.tooltip.behaviour1": "UNLOCALIZED: When a _fluid_ _container_ _item_ such as a _bucket_ or _bottle_ is placed underneath, the spout will attempt to refill it with it's own stored _fluid_.", + "block.create.spout.tooltip.behaviour1": "UNLOCALIZED: When a _fluid container item_ such as a _bucket_ or _bottle_ is placed underneath, the spout will attempt to refill it with it's own stored _fluid_.", "block.create.spout.tooltip.condition2": "UNLOCALIZED: Fluid Automation", - "block.create.spout.tooltip.behaviour2": "UNLOCALIZED: The spout placed above a _belt_ or _depot_ will react automatically with a _fluid_ _container_ _item_ that passes beneath it.", + "block.create.spout.tooltip.behaviour2": "UNLOCALIZED: The spout placed above a _belt_ or _depot_ will react automatically with a _fluid container item_ that passes beneath it.", "block.create.item_drain.tooltip": "UNLOCALIZED: ITEM DRAIN", - "block.create.item_drain.tooltip.summary": "UNLOCALIZED: A grated depot for emptying your _fluid_ _items._", + "block.create.item_drain.tooltip.summary": "UNLOCALIZED: A grated depot for emptying your _fluid items._", "block.create.item_drain.tooltip.condition1": "UNLOCALIZED: Fluid Transfer", - "block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid_ _container_ _item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid_ _container_. The item will then be ejected on the opposite side.", + "block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid container item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid container_. The item will then be ejected on the opposite side.", "block.create.mechanical_arm.tooltip": "UNLOCALIZED: MECHANICAL ARM", "block.create.mechanical_arm.tooltip.summary": "UNLOCALIZED: Advanced contraption for re-locating _items_.", "block.create.mechanical_arm.tooltip.condition1": "UNLOCALIZED: Item Transfer", - "block.create.mechanical_arm.tooltip.behaviour1": "UNLOCALIZED: Can take or place items into any _accessible_ _inventory_, such as _Belts_, _Depots_, _Funnels_ and _Mechanical_ _Crafters_.", + "block.create.mechanical_arm.tooltip.behaviour1": "UNLOCALIZED: Can take or place items into any _accessible inventory_, such as _Belts_, _Depots_, _Funnels_ and _Mechanical Crafters_.", "block.create.mechanical_arm.tooltip.control1": "UNLOCALIZED: While in Hand", - "block.create.mechanical_arm.tooltip.action1": "UNLOCALIZED: Right-Click an _accessible_ _item_ _inventory_ to set it as a _source_ for the _Mechanical_ _Arm_. Right-click twice to set it as the _destination_.", + "block.create.mechanical_arm.tooltip.action1": "UNLOCALIZED: Right-Click an _accessible item inventory_ to set it as a _source_ for the _Mechanical Arm_. Right-click twice to set it as the _destination_.", "block.create.mechanical_arm.tooltip.control2": "UNLOCALIZED: Scroll with Wrench", - "block.create.mechanical_arm.tooltip.action2": "UNLOCALIZED: Sets the ordering behaviour for _items_ output by the _mechanical_ _Arm_.", + "block.create.mechanical_arm.tooltip.action2": "UNLOCALIZED: Sets the ordering behaviour for _items_ output by the _mechanical Arm_.", "item.create.wand_of_symmetry.tooltip": "BÂTON DE SYMÉTRIE", "item.create.wand_of_symmetry.tooltip.summary": "Reflète parfaitement le placement des blocs sur les plans configurés.", @@ -1329,9 +1329,9 @@ "item.create.deforester.tooltip.summary": "Une _hache_ _rayonnante_ capable d'abattre des arbres en une fraction de seconde.", "item.create.extendo_grip.tooltip": "UNLOCALIZED: EXTENDO GRIP", - "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases_ _reach_ _distance_ of the wielder.", + "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder.", "item.create.extendo_grip.tooltip.condition1": "UNLOCALIZED: When in Off-Hand", - "item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach_ _distance_ of items used in the _Main-Hand_.", + "item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach distance_ of items used in the _Main-Hand_.", "item.create.filter.tooltip": "FILTRE", "item.create.filter.tooltip.summary": "_Contrôle_ les _sorties_ et _entrées_ de dispositifs logistiques avec plus de _précision_, en les comparant à un _ensemble_ _d'objets_ ou à plusieurs _filtres_ _imbriqués_.", @@ -1406,14 +1406,14 @@ "block.create.clutch.tooltip.behaviour1": "_Arrête_ de transmettre la rotation de l'autre côté.", "block.create.encased_chain_drive.tooltip": "UNLOCALIZED: ENCASED_CHAIN_DRIVE", - "block.create.encased_chain_drive.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.", + "block.create.encased_chain_drive.tooltip.summary": "UNLOCALIZED: _Relays Rotation_ in a straight line and to adjacent _Encased Chain Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.", "block.create.encased_chain_drive.tooltip.condition1": "UNLOCALIZED: When Connected", - "block.create.encased_chain_drive.tooltip.behaviour1": "UNLOCALIZED: Attached Blocks will relay _rotation_ _speed_ and direction of this component.", + "block.create.encased_chain_drive.tooltip.behaviour1": "UNLOCALIZED: Attached Blocks will relay _rotation speed_ and direction of this component.", "block.create.adjustable_chain_gearshift.tooltip": "UNLOCALIZED: ADJUSTABLE CHAIN GEARSHIFT", - "block.create.adjustable_chain_gearshift.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. _Analog_ _redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.", + "block.create.adjustable_chain_gearshift.tooltip.summary": "UNLOCALIZED: _Relays Rotation_ in a straight line and to adjacent _Encased Chain Drives_. _Analog redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.", "block.create.adjustable_chain_gearshift.tooltip.condition1": "UNLOCALIZED: Redstone Control", - "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Without_ a signal, adjacent chain drives will relay the _same_ _speed._ With a _full_ _strength_ signal, adjacent chain drives will relay exactly _twice_ _its_ _speed._ Anything inbetween will give results between 1-2x its speed.", + "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Without_ a signal, adjacent chain drives will relay the _same speed._ With a _full strength_ signal, adjacent chain drives will relay exactly _twice its speed._ Anything inbetween will give results between 1-2x its speed.", "item.create.belt_connector.tooltip": "CONNECTEUR DE TAPIS ROULANTS", "item.create.belt_connector.tooltip.summary": "Connecte deux _arbres_ ou plus à un _tapis_ _roulant_ _mécanique_. Les arbres connectés auront exactement la même vitesse et le même sens de rotation. La ceinture peut agir comme un _convoyeur_ pour _objets_ et _entités_.", @@ -1470,7 +1470,7 @@ "block.create.millstone.tooltip": "UNLOCALIZED: MILLSTONE", "block.create.millstone.tooltip.summary": "UNLOCALIZED: A kinetic component suitable for _grinding_ inserted _materials_. Can be powered by an adjacent cogwheel or by connecting to the shaft at the bottom. Results have to be extracted from the component.", "block.create.millstone.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.millstone.tooltip.behaviour1": "UNLOCALIZED: Starts applying _milling_ _recipes_ to any items inserted from the side or the top of the block.", + "block.create.millstone.tooltip.behaviour1": "UNLOCALIZED: Starts applying _milling recipes_ to any items inserted from the side or the top of the block.", "block.create.millstone.tooltip.condition2": "UNLOCALIZED: When R-Clicked", "block.create.millstone.tooltip.behaviour2": "UNLOCALIZED: Collects the outputs manually.", @@ -1486,22 +1486,22 @@ "block.create.mechanical_press.tooltip.condition2": "Lorsqu'au-dessus d'un tapis roulant mécanique", "block.create.mechanical_press.tooltip.behaviour2": "Compresse _Automatiquement_ les éléments passant sur le tapis roulant.", "block.create.mechanical_press.tooltip.condition3": "UNLOCALIZED: When above Basin", - "block.create.mechanical_press.tooltip.behaviour3": "UNLOCALIZED: Starts to _compact_ _items_ in the basin whenever all necessary ingredients are present.", + "block.create.mechanical_press.tooltip.behaviour3": "UNLOCALIZED: Starts to _compact items_ in the basin whenever all necessary ingredients are present.", "block.create.basin.tooltip": "BASSIN", "block.create.basin.tooltip.summary": "Un _objet_ _conteneur_ pratique utilisé dans le traitement avec le _mixeur_ _mécanique_ et la _presse_ _mecanique_. Prend en charge les _comparateur_ _de_ _redstone_.", "block.create.basin.tooltip.condition1": "UNLOCALIZED: Auto-Output", - "block.create.basin.tooltip.behaviour1": "UNLOCALIZED: When _open_ _inventories_ such as belts, other basins, depots, item drains and others are _below_ _one_ _side_ of a basin, they will automatically receive any _item/fluid_ _outputs_ created in the basin. This is useful for automation.", + "block.create.basin.tooltip.behaviour1": "UNLOCALIZED: When _open inventories_ such as belts, other basins, depots, item drains and others are _below one side_ of a basin, they will automatically receive any _item/fluid outputs_ created in the basin. This is useful for automation.", "block.create.blaze_burner.tooltip": "UNLOCALIZED: BLAZE BURNER", "block.create.blaze_burner.tooltip.summary": "UNLOCALIZED: A block to heat a basin when housing a tamed blaze.", "block.create.blaze_burner.tooltip.condition1": "UNLOCALIZED: When placed below a basin", "block.create.blaze_burner.tooltip.behaviour1": "UNLOCALIZED: Provides _heat_ to basin recipes.", "block.create.blaze_burner.tooltip.condition2": "UNLOCALIZED: When fuel is used on the blaze heater", - "block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze_ _Cake_ for high temperatures.", + "block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze Cake_ for high temperatures.", "block.create.reinforced_rail.tooltip": "UNLOCALIZED: REINFORCED RAIL", - "block.create.reinforced_rail.tooltip.summary": "UNLOCALIZED: A timber stabilized rail, _does_ _not_ _need_ _supports_.", + "block.create.reinforced_rail.tooltip.summary": "UNLOCALIZED: A timber stabilized rail, _does not need supports_.", "block.create.mechanical_mixer.tooltip": "MIXEUR MÉCANIQUE", "block.create.mechanical_mixer.tooltip.summary": "Un fouet cinétique pour appliquer toutes les recettes d'artisanat informes aux objets en dessous. Nécessite une _force_ _de_ _rotation_ constant et un _bassin_ placé en dessous (avec un espace entre les deux).", @@ -1513,7 +1513,7 @@ "block.create.mechanical_crafter.tooltip.condition1": "Lorsque tourné", "block.create.mechanical_crafter.tooltip.behaviour1": "_Démarre_ _le_ _processus_ _d'artisanat_ dès que _tous_ les _établis_ dans la grille ont _reçu_ _un_ _objet_.", "block.create.mechanical_crafter.tooltip.condition2": "UNLOCALIZED: On Redstone Pulse", - "block.create.mechanical_crafter.tooltip.behaviour2": "UNLOCALIZED: _Forces_ the start of the _crafting_ _process_ with all currently given _items_ in the grid.", + "block.create.mechanical_crafter.tooltip.behaviour2": "UNLOCALIZED: _Forces_ the start of the _crafting process_ with all currently given _items_ in the grid.", "block.create.mechanical_crafter.tooltip.control1": "Lorsqu'utilisation de la clé à l'avant", "block.create.mechanical_crafter.tooltip.action1": "_Fait_ _défiler_ _la_ _direction_ dans laquelle un établi individuel _déplace_ _ses_ _objets_. Pour former une grille de travail, disposer les _tapis_ _roulants_ _dans_ _un_ _flux_ qui déplace tous les articles vers un établi final. Le dernier artisan doit _pointer_ _autrepart_ de la grille.", "block.create.mechanical_crafter.tooltip.control2": "Lorsqu'utilisation de la clé à l'arrière", @@ -1537,9 +1537,9 @@ "block.create.portable_storage_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.", "block.create.portable_fluid_interface.tooltip": "UNLOCALIZED: PORTABLE FLUID INTERFACE", - "block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving_ _fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face_ _each_ _other_ and be spaced _1-2_ _blocks_ _apart_.", + "block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.", "block.create.portable_fluid_interface.tooltip.condition1": "UNLOCALIZED: While Moving", - "block.create.portable_fluid_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable_ _storage_ _interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary_ _Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.", + "block.create.portable_fluid_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable storage interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.", "block.create.portable_fluid_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone", "block.create.portable_fluid_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.", @@ -1564,15 +1564,15 @@ "block.create.mechanical_bearing.tooltip.behaviour1": "Démarre les blocs attachés en rotation. Utilisez un _châssis_ ou _bloc_ _de_ _slime_ pour déplacer plus d'un seul bloc.", "block.create.windmill_bearing.tooltip": "UNLOCALIZED: WINDMILL BEARING", - "block.create.windmill_bearing.tooltip.summary": "UNLOCALIZED: Used for harnessing _Rotational_ _Force_ from wind. Attach your own design and watch it spin!", + "block.create.windmill_bearing.tooltip.summary": "UNLOCALIZED: Used for harnessing _Rotational Force_ from wind. Attach your own design and watch it spin!", "block.create.windmill_bearing.tooltip.condition1": "UNLOCALIZED: When Right-clicked", - "block.create.windmill_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts providing _Rotational_ _Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail_ _Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.", + "block.create.windmill_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts providing _Rotational Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.", "block.create.sail_frame.tooltip": "UNLOCALIZED: SAIL FRAME", - "block.create.sail_frame.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_.", + "block.create.sail_frame.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill Bearing_.", "block.create.white_sail.tooltip": "UNLOCALIZED: SAIL", - "block.create.white_sail.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_. Comes in a variety of colours.", + "block.create.white_sail.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill Bearing_. Comes in a variety of colours.", "block.create.white_sail.tooltip.condition1": "UNLOCALIZED: When Right-clicked with Dye", "block.create.white_sail.tooltip.behaviour1": "UNLOCALIZED: Changes color of the sail.", @@ -1593,13 +1593,13 @@ "block.create.cart_assembler.tooltip.condition1": "Lorsqu'alimenté par de la redstone", "block.create.cart_assembler.tooltip.behaviour1": "_Démonte_ les structures montées un _chariot_ _passant_ et les remet dans le monde.", "block.create.cart_assembler.tooltip.condition2": "UNLOCALIZED: Carriage Contraptions", - "block.create.cart_assembler.tooltip.behaviour2": "UNLOCALIZED: Two cart assembers _connected_ _by_ a _structure_ will, once both contain a minecart, connect those carts with a _contraption_ _mounted_ _between_ the _two_ of them. The structure will behave similarly to a _Minecart_ _Coupling_.", + "block.create.cart_assembler.tooltip.behaviour2": "UNLOCALIZED: Two cart assembers _connected by_ a _structure_ will, once both contain a minecart, connect those carts with a _contraption mounted between_ the _two_ of them. The structure will behave similarly to a _Minecart Coupling_.", "block.create.cart_assembler.tooltip.control1": "UNLOCALIZED: When placed above Rail", - "block.create.cart_assembler.tooltip.action1": "UNLOCALIZED: _Assembles_ onto passing carts _when_ _powered_, _disassembles_ them otherwise.", + "block.create.cart_assembler.tooltip.action1": "UNLOCALIZED: _Assembles_ onto passing carts _when powered_, _disassembles_ them otherwise.", "block.create.cart_assembler.tooltip.control2": "UNLOCALIZED: When placed above Powered Rail", - "block.create.cart_assembler.tooltip.action2": "UNLOCALIZED: Assembles and _accelerates_ carts _when_ _powered_, disassembles and _holds_ them otherwise.", + "block.create.cart_assembler.tooltip.action2": "UNLOCALIZED: Assembles and _accelerates_ carts _when powered_, disassembles and _holds_ them otherwise.", "block.create.cart_assembler.tooltip.control3": "UNLOCALIZED: When placed above Detector Rail", - "block.create.cart_assembler.tooltip.action3": "UNLOCALIZED: _Assembles_ _unassembled_ carts, _disassembles_ _assembled_ carts.", + "block.create.cart_assembler.tooltip.action3": "UNLOCALIZED: _Assembles unassembled_ carts, _disassembles assembled_ carts.", "block.create.cart_assembler.tooltip.control4": "UNLOCALIZED: When placed above Activator Rail", "block.create.cart_assembler.tooltip.action4": "UNLOCALIZED: _Disassembles_ carts when powered.", @@ -1618,7 +1618,7 @@ "block.create.linear_chassis.tooltip.action1": "Rends la face _collante_. Lorsque déplace, le châssis va _tirer_ les blocs attachés, quelle que soit la direction du mouvement.", "block.create.secondary_linear_chassis.tooltip": "UNLOCALIZED: SECONDARY LINEAR CHASSIS", - "block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear_ _Chassis_ that does not connect to the other.", + "block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear Chassis_ that does not connect to the other.", "block.create.radial_chassis.tooltip": "CHÂSSIS DE ROTATION", "block.create.radial_chassis.tooltip.summary": "Un bloc de base configurable reliant les structures pour le mouvement.", @@ -1642,9 +1642,9 @@ "block.create.mechanical_harvester.tooltip.behaviour1": "_Récolte_ toutes les _cultures_ _matures_ que la lame entre en touche et les remet à leur état de croissance initial.", "block.create.mechanical_plough.tooltip": "UNLOCALIZED: MECHANICAL PLOUGH", - "block.create.mechanical_plough.tooltip.summary": "UNLOCALIZED: A mechanical plough has a variety of uses. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.", + "block.create.mechanical_plough.tooltip.summary": "UNLOCALIZED: A mechanical plough has a variety of uses. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.", "block.create.mechanical_plough.tooltip.condition1": "UNLOCALIZED: While Moving", - "block.create.mechanical_plough.tooltip.behaviour1": "UNLOCALIZED: _Breaks_ _blocks_ which _cannot_ _be_ _collided_ with, such as torches, tracks or snow layers. _Applies_ its _motion_ to _entities_ without hurting them. _Tills_ _soil_ _blocks_ as though a Hoe would be used on them.", + "block.create.mechanical_plough.tooltip.behaviour1": "UNLOCALIZED: _Breaks blocks_ which _cannot be collided_ with, such as torches, tracks or snow layers. _Applies_ its _motion_ to _entities_ without hurting them. _Tills soil blocks_ as though a Hoe would be used on them.", "block.create.mechanical_saw.tooltip": "SCIE MÉCANIQUE", "block.create.mechanical_saw.tooltip.summary": "Convient pour _couper_ des _arbres_ efficacement et pour _tailler_ des _blocs_ dans leurs homologues menuisés. Il est déplaceable à l'aide de _pistons_ _mécaniques_ ou _roulements_.", @@ -1661,7 +1661,7 @@ "block.create.stockpile_switch.tooltip.behaviour1": "Arrête de fournir de _l'énergie_", "block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER", - "block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects_ _Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute_ _contains_ a matching item, this component will emit a _Redstone_ _Signal_. When an observed _funnel_ _transfers_ a matching item, this component will emit a _Redstone_ _Pulse_.", + "block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute contains_ a matching item, this component will emit a _Redstone Signal_. When an observed _funnel transfers_ a matching item, this component will emit a _Redstone Pulse_.", "block.create.redstone_link.tooltip": "LIAISON REDSTONE", "block.create.redstone_link.tooltip.summary": "Points de terminaison pour les connexions de _redstone_ _sans-fil_. Peut être attribué des _fréquences_ en utilisant n'importe quel objet. La portée du signal est limitée, quoique raisonnablement loin.", @@ -1673,11 +1673,11 @@ "block.create.redstone_link.tooltip.action2": "TBascule entre le mode _receveur_ et _transmetteur_.", "block.create.nixie_tube.tooltip": "UNLOCALIZED: NIXIE TUBE", - "block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ and _Text_ _Display_.", + "block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ and _Text Display_.", "block.create.nixie_tube.tooltip.condition1": "UNLOCALIZED: When Powered", - "block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal_ _Strength_ as its displayed value.", + "block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal Strength_ as its displayed value.", "block.create.nixie_tube.tooltip.condition2": "UNLOCALIZED: With Name Tag", - "block.create.nixie_tube.tooltip.behaviour2": "UNLOCALIZED: Display _contents_ of your _name_ _tag_ with several nixie tubes _arranged_ in a _line_.", + "block.create.nixie_tube.tooltip.behaviour2": "UNLOCALIZED: Display _contents_ of your _name tag_ with several nixie tubes _arranged_ in a _line_.", "block.create.redstone_contact.tooltip": "redstone_contact REDSTONE", "block.create.redstone_contact.tooltip.summary": "N'émet de l'énergie que par paires. Il est mobile avec _pistons_ _mécaniques_ ou _roulements_.", @@ -1694,7 +1694,7 @@ "block.create.creative_crate.tooltip": "CAISSE CRÉATIVE", "block.create.creative_crate.tooltip.summary": "Fournit une réserve infinie de blocs aux _Schémacanons_ adjacents.", "block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot", - "block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless_ _supply_ of the item specified. Items _inserted_ into this crate will be _voided._", + "block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._", "block.create.deployer.tooltip": "DÉPLOYEUR", "block.create.deployer.tooltip.summary": "_Frappe_, _utilise_ et _active_. Cette machine essaiera _d'imiter_ un _joueur_ autant que possible. Peut _prendre_ et _déposer_ des _objets_ dans _l'inventaire_ adjacent. Peut être affecté à une pile d'éléments en tant que _filtre_.", @@ -1727,9 +1727,9 @@ "block.create.powered_latch.tooltip.summary": "Un levier qui peut être contrôlé par un _signal_ _de_ _redstone_. Un signal sur _l'arrière_ _l'active_, un signal sur le _côté_ _va_ _le_ _réinitialiser_.", "block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL", - "block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional_ _powered_ _rail_ capable of _fine_ _control_ over a minecarts' _movement_ _speed_.", + "block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.", "block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone", - "block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal_ _strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.", + "block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.", "block.create.speedometer.tooltip": "COMPTEUR DE VITESSE", "block.create.speedometer.tooltip.summary": "Mesure et affiche la _ vitesse de rotation _ des composants cinétiques attachés. Prend en charge les _comparateurs_ _de_ _redstone_.", @@ -1742,16 +1742,16 @@ "block.create.stressometer.tooltip.behaviour1": "Indique une couleur correspondant au niveau de contrainte. Les _réseaux_ _surchargés_ cesseront de bouger. Le stress peut être soulagé en ajoutant plus de _sources_ _rotationnelles_ au réseau.", "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", - "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", + "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish materials_. Can be automatically applied using the Deployer.", "item.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used", - "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking_ _at_ _them_", + "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_", "item.create.super_glue.tooltip": "UNLOCALIZED: SUPER GLUE", "item.create.super_glue.tooltip.summary": "UNLOCALIZED: Glue a block to another, and they will forever be inseparable.", "item.create.super_glue.tooltip.condition1": "UNLOCALIZED: When Used", - "item.create.super_glue.tooltip.behaviour1": "UNLOCALIZED: Makes the _clicked_ _face_ of a block _sticky_. Blocks attached to sticky faces will be _dragged_ _along_ when moved by _mechanical_ _pistons_, _bearings_ and other controllers.", + "item.create.super_glue.tooltip.behaviour1": "UNLOCALIZED: Makes the _clicked face_ of a block _sticky_. Blocks attached to sticky faces will be _dragged along_ when moved by _mechanical pistons_, _bearings_ and other controllers.", "item.create.super_glue.tooltip.condition2": "UNLOCALIZED: When Held in Offhand", - "item.create.super_glue.tooltip.behaviour2": "UNLOCALIZED: _Automatically_ _attaches_ blocks placed from the main hand to the _side_ they were _placed_ _against._", + "item.create.super_glue.tooltip.behaviour2": "UNLOCALIZED: _Automatically attaches_ blocks placed from the main hand to the _side_ they were _placed against._", "item.create.builders_tea.tooltip": "UNLOCALIZED: BUILDERS TEA", "item.create.builders_tea.tooltip.summary": "UNLOCALIZED: The perfect drink to get the day started- _Motivating_ and _Saturating._", @@ -1763,9 +1763,9 @@ "item.create.shadow_steel.tooltip.summary": "Un matériau chromatique forgé _dans_ _le_ _néant_.", "item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING", - "item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage_ _Contraptions_ together to form a majestic Train.", + "item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.", "item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart", - "item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant_ _distance_ while moving.", + "item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.", "item.create.crafter_slot_cover.tooltip": "COUVERCLE D'EMPLACEMENT", "item.create.crafter_slot_cover.tooltip.summary": "Utilisé pour marquer un _établi_ _mécanique_ comme un emplacement vide dans une recette. Les établis ne doivent pas nécessairement former une grille carrée complète. C'est utile quand il y a des recettes où les _ingredients_ _sont_ _en_ _diagonale_ les uns aux autres.", diff --git a/src/generated/resources/assets/create/lang/unfinished/it_it.json b/src/generated/resources/assets/create/lang/unfinished/it_it.json index 7c49fc5c9..f92be8e9f 100644 --- a/src/generated/resources/assets/create/lang/unfinished/it_it.json +++ b/src/generated/resources/assets/create/lang/unfinished/it_it.json @@ -1137,68 +1137,68 @@ "item.create.example_item.tooltip.action1": "Questi controlli vengono visualizzati.", "block.create.andesite_encased_shaft.tooltip": "UNLOCALIZED: ANDESITE ENCASED SHAFT", - "block.create.andesite_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative_ _only_ item. Encase shafts _in-world_ using _Andesite_ _Casing_. Casing blocks will not be consumed.", + "block.create.andesite_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative only_ item. Encase shafts _in-world_ using _Andesite Casing_. Casing blocks will not be consumed.", "block.create.brass_encased_shaft.tooltip": "UNLOCALIZED: BRASS ENCASED SHAFT", - "block.create.brass_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative_ _only_ item. Encase shafts _in-world_ using _Brass_ _Casing_. Casing blocks will not be consumed.", + "block.create.brass_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative only_ item. Encase shafts _in-world_ using _Brass Casing_. Casing blocks will not be consumed.", "block.create.wooden_bracket.tooltip": "UNLOCALIZED: WOODEN BRACKET", - "block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.", + "block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.", "block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET", - "block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.", + "block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.", "block.create.andesite_casing.tooltip": "UNLOCALIZED: ANDESITE CASING", - "block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase_ _Shafts_ and _Mechanical_ _Belts._", + "block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase Shafts_ and _Mechanical Belts._", "block.create.andesite_funnel.tooltip": "UNLOCALIZED: ANDESITE FUNNEL", - "block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_.", + "block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone signal_.", "block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour", - "block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", + "block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open face_ will _collect ground items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", "block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar", - "block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", + "block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", "block.create.andesite_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories", "block.create.andesite_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.", "block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL", "block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.", "block.create.andesite_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", - "block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + "block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts window shutters_ if the tunnel has a window on that face.", "block.create.brass_funnel.tooltip": "UNLOCALIZED: BRASS FUNNEL", - "block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_. Comes with a handy _filter_.", + "block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone signal_. Comes with a handy _filter_.", "block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour", - "block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", + "block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open face_ will _collect ground items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", "block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar", - "block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", + "block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", "block.create.brass_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories", "block.create.brass_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.", "block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL", - "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass_ _Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", + "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", "block.create.brass_tunnel.tooltip.condition1": "UNLOCALIZED: When placed side by side", - "block.create.brass_tunnel.tooltip.behaviour1": "UNLOCALIZED: _Brass_ _Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", + "block.create.brass_tunnel.tooltip.behaviour1": "UNLOCALIZED: _Brass Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", "block.create.brass_tunnel.tooltip.condition2": "UNLOCALIZED: Filtering", - "block.create.brass_tunnel.tooltip.behaviour2": "UNLOCALIZED: _Brass_ _Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.", + "block.create.brass_tunnel.tooltip.behaviour2": "UNLOCALIZED: _Brass Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.", "block.create.brass_tunnel.tooltip.condition3": "UNLOCALIZED: Splitting", - "block.create.brass_tunnel.tooltip.behaviour3": "UNLOCALIZED: _Brass_ _Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.", + "block.create.brass_tunnel.tooltip.behaviour3": "UNLOCALIZED: _Brass Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.", "block.create.brass_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", - "block.create.brass_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + "block.create.brass_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts window shutters_ if the tunnel has a window on that face.", "block.create.brass_tunnel.tooltip.control2": "UNLOCALIZED: Scroll with Wrench on Top", "block.create.brass_tunnel.tooltip.action2": "UNLOCALIZED: Change the splitting method of connected _Tunnels_.", "block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING", "block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.", "block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe", - "block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Encased Fluid pipes will _lock_ _their_ _connections_ in place, no longer reacting to changes to neighbouring pipes.", + "block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid Pipe_ with the _Copper Casing_. Encased Fluid pipes will _lock their connections_ in place, no longer reacting to changes to neighbouring pipes.", "block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE", - "block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.", + "block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid Pipe_ encased with the _Copper Casing_.", "block.create.copper_valve_handle.tooltip": "UNLOCALIZED: COPPER VALVE HANDLE", - "block.create.copper_valve_handle.tooltip.summary": "UNLOCALIZED: A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.copper_valve_handle.tooltip.summary": "UNLOCALIZED: A precise _source_ of _Rotational Force_ that requires the interaction of players. Be careful not to wear yourself out!", "block.create.copper_valve_handle.tooltip.condition1": "UNLOCALIZED: When Used", - "block.create.copper_valve_handle.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + "block.create.copper_valve_handle.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational Force_ to an attached contraption. _Sneak to reverse_ the rotation.", "block.create.seat.tooltip": "UNLOCALIZED: SEAT", "block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.", @@ -1206,7 +1206,7 @@ "block.create.seat.tooltip.behaviour1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.", "block.create.chute.tooltip": "UNLOCALIZED: CHUTE", - "block.create.chute.tooltip.summary": "UNLOCALIZED: _Collect_ and transport items vertically or diagonally. Can both take and place items into _item_ _containers_. You can also interact with chutes from the side using _hoppers_ or _mounted_ _funnels_.", + "block.create.chute.tooltip.summary": "UNLOCALIZED: _Collect_ and transport items vertically or diagonally. Can both take and place items into _item containers_. You can also interact with chutes from the side using _hoppers_ or _mounted funnels_.", "block.create.chute.tooltip.condition1": "UNLOCALIZED: When powered by a fan", "block.create.chute.tooltip.behaviour1": "UNLOCALIZED: _Fan_ powered chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.", @@ -1216,7 +1216,7 @@ "block.create.depot.tooltip.behaviour1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.", "item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE", - "item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze_ _Burners_. Gets them all fired up!", + "item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!", "item.create.empty_blaze_burner.tooltip": "UNLOCALIZED: EMPTY BLAZE BURNER", "item.create.empty_blaze_burner.tooltip.summary": "UNLOCALIZED: A little iron home for your fiery friends. I'm sure you could put them to good use.", @@ -1224,20 +1224,20 @@ "item.create.empty_blaze_burner.tooltip.behaviour1": "UNLOCALIZED: _Captures_ a Blaze in the item", "block.create.fluid_pipe.tooltip": "UNLOCALIZED: FLUID PIPE", - "block.create.fluid_pipe.tooltip.summary": "UNLOCALIZED: Used for moving _fluids_ around. Needs a _Mechanical_ _Pump_ to get the _fluid_ moving.", + "block.create.fluid_pipe.tooltip.summary": "UNLOCALIZED: Used for moving _fluids_ around. Needs a _Mechanical Pump_ to get the _fluid_ moving.", "block.create.fluid_pipe.tooltip.condition1": "UNLOCALIZED: Fluid Transfer", - "block.create.fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Can connect to _fluid_ _containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!", + "block.create.fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Can connect to _fluid containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!", "block.create.fluid_pipe.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench", "block.create.fluid_pipe.tooltip.action1": "UNLOCALIZED: Places a window on the pipe if available", "block.create.hose_pulley.tooltip": "UNLOCALIZED: HOSE PULLEY", - "block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid_ _bodies_ in the world.", + "block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid bodies_ in the world.", "block.create.hose_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.hose_pulley.tooltip.behaviour1": "UNLOCALIZED: _Raises_ or _Lowers_ the hose, location of the hose determines up to which _height_ _extraction_ or _filling_ will act.", + "block.create.hose_pulley.tooltip.behaviour1": "UNLOCALIZED: _Raises_ or _Lowers_ the hose, location of the hose determines up to which _height extraction_ or _filling_ will act.", "block.create.hose_pulley.tooltip.condition2": "UNLOCALIZED: When Fluids pulled from Pulley", - "block.create.hose_pulley.tooltip.behaviour2": "UNLOCALIZED: Starts _taking_ _fluid_ blocks from the body the hose end was lowered into. Very _large_ _bodies_ of fluids will be _considered_ _infinite_.", + "block.create.hose_pulley.tooltip.behaviour2": "UNLOCALIZED: Starts _taking fluid_ blocks from the body the hose end was lowered into. Very _large bodies_ of fluids will be _considered infinite_.", "block.create.hose_pulley.tooltip.condition3": "UNLOCALIZED: When Fluids pushed to Pulley", - "block.create.hose_pulley.tooltip.behaviour3": "UNLOCALIZED: Starts _filling_ _fluid_ into the world _up_ _to_ the _hose_ ends' _height_.", + "block.create.hose_pulley.tooltip.behaviour3": "UNLOCALIZED: Starts _filling fluid_ into the world _up to_ the _hose_ ends' _height_.", "block.create.fluid_tank.tooltip": "UNLOCALIZED: FLUID TANK", "block.create.fluid_tank.tooltip.summary": "UNLOCALIZED: _Stores_ all your favourite _fluids_. Scales in width and height.", @@ -1245,51 +1245,51 @@ "block.create.fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Changes the optional window", "block.create.creative_fluid_tank.tooltip": "UNLOCALIZED: CREATIVE FLUID TANK", - "block.create.creative_fluid_tank.tooltip.summary": "UNLOCALIZED: This _Fluid_ _Tank_ allows infinite replication of any Fluid. Scales in width and height.", + "block.create.creative_fluid_tank.tooltip.summary": "UNLOCALIZED: This _Fluid Tank_ allows infinite replication of any Fluid. Scales in width and height.", "block.create.creative_fluid_tank.tooltip.condition1": "UNLOCALIZED: When Fluid in Tank", - "block.create.creative_fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this tank will provide an _endless_ _supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._", + "block.create.creative_fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this tank will provide an _endless supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._", "block.create.creative_fluid_tank.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench", "block.create.creative_fluid_tank.tooltip.behaviour2": "UNLOCALIZED: Changes the optional window", "block.create.fluid_valve.tooltip": "UNLOCALIZED: FLUID VALVE", "block.create.fluid_valve.tooltip.summary": "UNLOCALIZED: Halts the flow of fluid down a pipe.", "block.create.fluid_valve.tooltip.condition1": "UNLOCALIZED: Controllable flow", - "block.create.fluid_valve.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational_ _force_ to re-open the valve.", + "block.create.fluid_valve.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational force_ to re-open the valve.", "block.create.mechanical_pump.tooltip": "UNLOCALIZED: MECHANICAL PUMP", - "block.create.mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational_ _force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)", + "block.create.mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)", "block.create.mechanical_pump.tooltip.condition1": "UNLOCALIZED: Fluid Flow", - "block.create.mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational_ _force_ to switch the direction that the _fluid_ flows.", + "block.create.mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational force_ to switch the direction that the _fluid_ flows.", "block.create.mechanical_pump.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench", "block.create.mechanical_pump.tooltip.action1": "UNLOCALIZED: Reverses the direction of the _pump_, switching the default direction of the flow", "block.create.smart_fluid_pipe.tooltip": "UNLOCALIZED: SMART FLUID PIPE", - "block.create.smart_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _fluid_ _pipe_ with a filter. Can specify which _fluids_ pass through.", + "block.create.smart_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _fluid pipe_ with a filter. Can specify which _fluids_ pass through.", "block.create.smart_fluid_pipe.tooltip.condition1": "UNLOCALIZED: When Fluids are pushed into it", "block.create.smart_fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Smart pipes receiving fluid that does not match its filter will block the flow.", "block.create.smart_fluid_pipe.tooltip.condition2": "UNLOCALIZED: When adjacent to fluid container", "block.create.smart_fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Smart pipes _starting_ a _flow_ from any container will only extract fluids that _match_ its _filter._", "block.create.spout.tooltip": "UNLOCALIZED: SPOUT", - "block.create.spout.tooltip.summary": "UNLOCALIZED: An injector for refilling your _fluid_ _items._", + "block.create.spout.tooltip.summary": "UNLOCALIZED: An injector for refilling your _fluid items._", "block.create.spout.tooltip.condition1": "UNLOCALIZED: Fluid Transfer", - "block.create.spout.tooltip.behaviour1": "UNLOCALIZED: When a _fluid_ _container_ _item_ such as a _bucket_ or _bottle_ is placed underneath, the spout will attempt to refill it with it's own stored _fluid_.", + "block.create.spout.tooltip.behaviour1": "UNLOCALIZED: When a _fluid container item_ such as a _bucket_ or _bottle_ is placed underneath, the spout will attempt to refill it with it's own stored _fluid_.", "block.create.spout.tooltip.condition2": "UNLOCALIZED: Fluid Automation", - "block.create.spout.tooltip.behaviour2": "UNLOCALIZED: The spout placed above a _belt_ or _depot_ will react automatically with a _fluid_ _container_ _item_ that passes beneath it.", + "block.create.spout.tooltip.behaviour2": "UNLOCALIZED: The spout placed above a _belt_ or _depot_ will react automatically with a _fluid container item_ that passes beneath it.", "block.create.item_drain.tooltip": "UNLOCALIZED: ITEM DRAIN", - "block.create.item_drain.tooltip.summary": "UNLOCALIZED: A grated depot for emptying your _fluid_ _items._", + "block.create.item_drain.tooltip.summary": "UNLOCALIZED: A grated depot for emptying your _fluid items._", "block.create.item_drain.tooltip.condition1": "UNLOCALIZED: Fluid Transfer", - "block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid_ _container_ _item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid_ _container_. The item will then be ejected on the opposite side.", + "block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid container item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid container_. The item will then be ejected on the opposite side.", "block.create.mechanical_arm.tooltip": "UNLOCALIZED: MECHANICAL ARM", "block.create.mechanical_arm.tooltip.summary": "UNLOCALIZED: Advanced contraption for re-locating _items_.", "block.create.mechanical_arm.tooltip.condition1": "UNLOCALIZED: Item Transfer", - "block.create.mechanical_arm.tooltip.behaviour1": "UNLOCALIZED: Can take or place items into any _accessible_ _inventory_, such as _Belts_, _Depots_, _Funnels_ and _Mechanical_ _Crafters_.", + "block.create.mechanical_arm.tooltip.behaviour1": "UNLOCALIZED: Can take or place items into any _accessible inventory_, such as _Belts_, _Depots_, _Funnels_ and _Mechanical Crafters_.", "block.create.mechanical_arm.tooltip.control1": "UNLOCALIZED: While in Hand", - "block.create.mechanical_arm.tooltip.action1": "UNLOCALIZED: Right-Click an _accessible_ _item_ _inventory_ to set it as a _source_ for the _Mechanical_ _Arm_. Right-click twice to set it as the _destination_.", + "block.create.mechanical_arm.tooltip.action1": "UNLOCALIZED: Right-Click an _accessible item inventory_ to set it as a _source_ for the _Mechanical Arm_. Right-click twice to set it as the _destination_.", "block.create.mechanical_arm.tooltip.control2": "UNLOCALIZED: Scroll with Wrench", - "block.create.mechanical_arm.tooltip.action2": "UNLOCALIZED: Sets the ordering behaviour for _items_ output by the _mechanical_ _Arm_.", + "block.create.mechanical_arm.tooltip.action2": "UNLOCALIZED: Sets the ordering behaviour for _items_ output by the _mechanical Arm_.", "item.create.wand_of_symmetry.tooltip": "ASTA DI SIMETRIA", "item.create.wand_of_symmetry.tooltip.summary": "Rispecchia perfettamente il posizionamento dei blocchi su piani configurati.", @@ -1329,9 +1329,9 @@ "item.create.deforester.tooltip.summary": "Un' _ascia_ _radiante_ in grado di abbattere alberi in una frazione di secondo.", "item.create.extendo_grip.tooltip": "UNLOCALIZED: EXTENDO GRIP", - "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases_ _reach_ _distance_ of the wielder.", + "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder.", "item.create.extendo_grip.tooltip.condition1": "UNLOCALIZED: When in Off-Hand", - "item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach_ _distance_ of items used in the _Main-Hand_.", + "item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach distance_ of items used in the _Main-Hand_.", "item.create.filter.tooltip": "FILTRO", "item.create.filter.tooltip.summary": "_Controlla_ _gli_ _output_ e gli _input_ dei dispositivi logistici con maggiore _precisione_, confrontandoli con una _serie_ _di_ _oggetti_ o diversi _filtri_ _nidificati_.", @@ -1406,14 +1406,14 @@ "block.create.clutch.tooltip.behaviour1": "_Interrompe_ il trasferimento della rotazione dall'altro lato.", "block.create.encased_chain_drive.tooltip": "UNLOCALIZED: ENCASED_CHAIN_DRIVE", - "block.create.encased_chain_drive.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.", + "block.create.encased_chain_drive.tooltip.summary": "UNLOCALIZED: _Relays Rotation_ in a straight line and to adjacent _Encased Chain Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.", "block.create.encased_chain_drive.tooltip.condition1": "UNLOCALIZED: When Connected", - "block.create.encased_chain_drive.tooltip.behaviour1": "UNLOCALIZED: Attached Blocks will relay _rotation_ _speed_ and direction of this component.", + "block.create.encased_chain_drive.tooltip.behaviour1": "UNLOCALIZED: Attached Blocks will relay _rotation speed_ and direction of this component.", "block.create.adjustable_chain_gearshift.tooltip": "UNLOCALIZED: ADJUSTABLE CHAIN GEARSHIFT", - "block.create.adjustable_chain_gearshift.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. _Analog_ _redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.", + "block.create.adjustable_chain_gearshift.tooltip.summary": "UNLOCALIZED: _Relays Rotation_ in a straight line and to adjacent _Encased Chain Drives_. _Analog redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.", "block.create.adjustable_chain_gearshift.tooltip.condition1": "UNLOCALIZED: Redstone Control", - "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Without_ a signal, adjacent chain drives will relay the _same_ _speed._ With a _full_ _strength_ signal, adjacent chain drives will relay exactly _twice_ _its_ _speed._ Anything inbetween will give results between 1-2x its speed.", + "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Without_ a signal, adjacent chain drives will relay the _same speed._ With a _full strength_ signal, adjacent chain drives will relay exactly _twice its speed._ Anything inbetween will give results between 1-2x its speed.", "item.create.belt_connector.tooltip": "NASTRO MECCANICO", "item.create.belt_connector.tooltip.summary": "Collega due o più _Alberi_ con un _Nastro_ _Meccanico_. Gli alberi collegati avranno la stessa velocità e direzione di rotazione esatte. Il Nastro può fungere da _Trasportatore_ per _Oggetti_ ed _Entità_.", @@ -1486,22 +1486,22 @@ "block.create.mechanical_press.tooltip.condition2": "Quando sopra a un Nastro Meccanico", "block.create.mechanical_press.tooltip.behaviour2": "Comprime _Automaticamente_ gli oggetti che passano sul Nastro.", "block.create.mechanical_press.tooltip.condition3": "UNLOCALIZED: When above Basin", - "block.create.mechanical_press.tooltip.behaviour3": "UNLOCALIZED: Starts to _compact_ _items_ in the basin whenever all necessary ingredients are present.", + "block.create.mechanical_press.tooltip.behaviour3": "UNLOCALIZED: Starts to _compact items_ in the basin whenever all necessary ingredients are present.", "block.create.basin.tooltip": "BACINELLA", "block.create.basin.tooltip.summary": "Un pratico _contenitore_ _di_ _oggetti_ utilizzato nella lavorazione con il _Miscelatore_ _Meccanico_ e la _Pressa_ _Meccanica_. Supporta i _Comparatori_ _Redstone_.", "block.create.basin.tooltip.condition1": "UNLOCALIZED: Auto-Output", - "block.create.basin.tooltip.behaviour1": "UNLOCALIZED: When _open_ _inventories_ such as belts, other basins, depots, item drains and others are _below_ _one_ _side_ of a basin, they will automatically receive any _item/fluid_ _outputs_ created in the basin. This is useful for automation.", + "block.create.basin.tooltip.behaviour1": "UNLOCALIZED: When _open inventories_ such as belts, other basins, depots, item drains and others are _below one side_ of a basin, they will automatically receive any _item/fluid outputs_ created in the basin. This is useful for automation.", "block.create.blaze_burner.tooltip": "UNLOCALIZED: BLAZE BURNER", "block.create.blaze_burner.tooltip.summary": "UNLOCALIZED: A block to heat a basin when housing a tamed blaze.", "block.create.blaze_burner.tooltip.condition1": "UNLOCALIZED: When placed below a basin", "block.create.blaze_burner.tooltip.behaviour1": "UNLOCALIZED: Provides _heat_ to basin recipes.", "block.create.blaze_burner.tooltip.condition2": "UNLOCALIZED: When fuel is used on the blaze heater", - "block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze_ _Cake_ for high temperatures.", + "block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze Cake_ for high temperatures.", "block.create.reinforced_rail.tooltip": "UNLOCALIZED: REINFORCED RAIL", - "block.create.reinforced_rail.tooltip.summary": "UNLOCALIZED: A timber stabilized rail, _does_ _not_ _need_ _supports_.", + "block.create.reinforced_rail.tooltip.summary": "UNLOCALIZED: A timber stabilized rail, _does not need supports_.", "block.create.mechanical_mixer.tooltip": "MISCELATORE MECCANICO", "block.create.mechanical_mixer.tooltip.summary": "Una frusta cinetica per applicare qualsiasi ricetta di creazione informe agli oggetti sottostanti. Richiede una _Forza_ _di_ _Rotazione_ costante e una _Bacinella_ posizionata sotto (con uno spazio in mezzo).", @@ -1513,7 +1513,7 @@ "block.create.mechanical_crafter.tooltip.condition1": "Quando ruotato", "block.create.mechanical_crafter.tooltip.behaviour1": "_Inizia_ _il_ _processo_ _di_ _creazione_ non appena a tutti i costruttori della griglia è stato assegnato un oggetto.", "block.create.mechanical_crafter.tooltip.condition2": "UNLOCALIZED: On Redstone Pulse", - "block.create.mechanical_crafter.tooltip.behaviour2": "UNLOCALIZED: _Forces_ the start of the _crafting_ _process_ with all currently given _items_ in the grid.", + "block.create.mechanical_crafter.tooltip.behaviour2": "UNLOCALIZED: _Forces_ the start of the _crafting process_ with all currently given _items_ in the grid.", "block.create.mechanical_crafter.tooltip.control1": "Quando Strappato sul Davanti", "block.create.mechanical_crafter.tooltip.action1": "_Cicla_ _la_ _direzione_ verso cui un singolo costruttore _sposta_ _i_ _suoi_ _oggetti_. Per formare una griglia di lavoro, _disporre_ _i_ _nastri_ _in_ _un_ _flusso_ che sposta tutti gli oggetti verso il costruttore finale. Il costruttore finale deve puntare lontano dalla griglia.", "block.create.mechanical_crafter.tooltip.control2": "Quando Strappato sul Dietro", @@ -1537,9 +1537,9 @@ "block.create.portable_storage_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.", "block.create.portable_fluid_interface.tooltip": "UNLOCALIZED: PORTABLE FLUID INTERFACE", - "block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving_ _fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face_ _each_ _other_ and be spaced _1-2_ _blocks_ _apart_.", + "block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.", "block.create.portable_fluid_interface.tooltip.condition1": "UNLOCALIZED: While Moving", - "block.create.portable_fluid_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable_ _storage_ _interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary_ _Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.", + "block.create.portable_fluid_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable storage interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.", "block.create.portable_fluid_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone", "block.create.portable_fluid_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.", @@ -1564,15 +1564,15 @@ "block.create.mechanical_bearing.tooltip.behaviour1": "Inizia a ruotare i blocchi collegati. Usa _Telai_ o _Blocchi_ _di_ _Slime_ per spostare più di un singolo blocco.", "block.create.windmill_bearing.tooltip": "UNLOCALIZED: WINDMILL BEARING", - "block.create.windmill_bearing.tooltip.summary": "UNLOCALIZED: Used for harnessing _Rotational_ _Force_ from wind. Attach your own design and watch it spin!", + "block.create.windmill_bearing.tooltip.summary": "UNLOCALIZED: Used for harnessing _Rotational Force_ from wind. Attach your own design and watch it spin!", "block.create.windmill_bearing.tooltip.condition1": "UNLOCALIZED: When Right-clicked", - "block.create.windmill_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts providing _Rotational_ _Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail_ _Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.", + "block.create.windmill_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts providing _Rotational Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.", "block.create.sail_frame.tooltip": "UNLOCALIZED: SAIL FRAME", - "block.create.sail_frame.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_.", + "block.create.sail_frame.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill Bearing_.", "block.create.white_sail.tooltip": "UNLOCALIZED: SAIL", - "block.create.white_sail.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_. Comes in a variety of colours.", + "block.create.white_sail.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill Bearing_. Comes in a variety of colours.", "block.create.white_sail.tooltip.condition1": "UNLOCALIZED: When Right-clicked with Dye", "block.create.white_sail.tooltip.behaviour1": "UNLOCALIZED: Changes color of the sail.", @@ -1593,13 +1593,13 @@ "block.create.cart_assembler.tooltip.condition1": "Quando Alimentato da Redstone", "block.create.cart_assembler.tooltip.behaviour1": "Smonta le strutture montate nei _carrelli_ _da_ _miniera_ di _passaggio_ e le rimette nel mondo.", "block.create.cart_assembler.tooltip.condition2": "UNLOCALIZED: Carriage Contraptions", - "block.create.cart_assembler.tooltip.behaviour2": "UNLOCALIZED: Two cart assembers _connected_ _by_ a _structure_ will, once both contain a minecart, connect those carts with a _contraption_ _mounted_ _between_ the _two_ of them. The structure will behave similarly to a _Minecart_ _Coupling_.", + "block.create.cart_assembler.tooltip.behaviour2": "UNLOCALIZED: Two cart assembers _connected by_ a _structure_ will, once both contain a minecart, connect those carts with a _contraption mounted between_ the _two_ of them. The structure will behave similarly to a _Minecart Coupling_.", "block.create.cart_assembler.tooltip.control1": "UNLOCALIZED: When placed above Rail", - "block.create.cart_assembler.tooltip.action1": "UNLOCALIZED: _Assembles_ onto passing carts _when_ _powered_, _disassembles_ them otherwise.", + "block.create.cart_assembler.tooltip.action1": "UNLOCALIZED: _Assembles_ onto passing carts _when powered_, _disassembles_ them otherwise.", "block.create.cart_assembler.tooltip.control2": "UNLOCALIZED: When placed above Powered Rail", - "block.create.cart_assembler.tooltip.action2": "UNLOCALIZED: Assembles and _accelerates_ carts _when_ _powered_, disassembles and _holds_ them otherwise.", + "block.create.cart_assembler.tooltip.action2": "UNLOCALIZED: Assembles and _accelerates_ carts _when powered_, disassembles and _holds_ them otherwise.", "block.create.cart_assembler.tooltip.control3": "UNLOCALIZED: When placed above Detector Rail", - "block.create.cart_assembler.tooltip.action3": "UNLOCALIZED: _Assembles_ _unassembled_ carts, _disassembles_ _assembled_ carts.", + "block.create.cart_assembler.tooltip.action3": "UNLOCALIZED: _Assembles unassembled_ carts, _disassembles assembled_ carts.", "block.create.cart_assembler.tooltip.control4": "UNLOCALIZED: When placed above Activator Rail", "block.create.cart_assembler.tooltip.action4": "UNLOCALIZED: _Disassembles_ carts when powered.", @@ -1618,7 +1618,7 @@ "block.create.linear_chassis.tooltip.action1": "Crea la faccia cliccata _Appiccicosa_. Quando viene spostato, il telaio tirerà i blocchi collegati, indipendentemente dalla direzione del movimento.", "block.create.secondary_linear_chassis.tooltip": "UNLOCALIZED: SECONDARY LINEAR CHASSIS", - "block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear_ _Chassis_ that does not connect to the other.", + "block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear Chassis_ that does not connect to the other.", "block.create.radial_chassis.tooltip": "TELAIO RADIALE", "block.create.radial_chassis.tooltip.summary": "Un blocco base configurabile che collega le strutture per il movimento.", @@ -1642,9 +1642,9 @@ "block.create.mechanical_harvester.tooltip.behaviour1": "_Raccoglie_ tutte le _colture_ _mature_ con cui la lama si scontra e ripristina il loro stato iniziale di crescita.", "block.create.mechanical_plough.tooltip": "UNLOCALIZED: MECHANICAL PLOUGH", - "block.create.mechanical_plough.tooltip.summary": "UNLOCALIZED: A mechanical plough has a variety of uses. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.", + "block.create.mechanical_plough.tooltip.summary": "UNLOCALIZED: A mechanical plough has a variety of uses. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.", "block.create.mechanical_plough.tooltip.condition1": "UNLOCALIZED: While Moving", - "block.create.mechanical_plough.tooltip.behaviour1": "UNLOCALIZED: _Breaks_ _blocks_ which _cannot_ _be_ _collided_ with, such as torches, tracks or snow layers. _Applies_ its _motion_ to _entities_ without hurting them. _Tills_ _soil_ _blocks_ as though a Hoe would be used on them.", + "block.create.mechanical_plough.tooltip.behaviour1": "UNLOCALIZED: _Breaks blocks_ which _cannot be collided_ with, such as torches, tracks or snow layers. _Applies_ its _motion_ to _entities_ without hurting them. _Tills soil blocks_ as though a Hoe would be used on them.", "block.create.mechanical_saw.tooltip": "SEGA MECCANICA", "block.create.mechanical_saw.tooltip.summary": "Adatto per _tagliare_ _alberi_ in modo efficace e per _tagliare_ _blocchi_ nelle loro controparti carpentate. È mobile con _Pistoni_ o _Supporti_ _Meccanici_.", @@ -1661,7 +1661,7 @@ "block.create.stockpile_switch.tooltip.behaviour1": "Smette di fornire il _Segnale_ _Redstone_", "block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER", - "block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects_ _Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute_ _contains_ a matching item, this component will emit a _Redstone_ _Signal_. When an observed _funnel_ _transfers_ a matching item, this component will emit a _Redstone_ _Pulse_.", + "block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute contains_ a matching item, this component will emit a _Redstone Signal_. When an observed _funnel transfers_ a matching item, this component will emit a _Redstone Pulse_.", "block.create.redstone_link.tooltip": "COLLEGAMENTO REDSTONE", "block.create.redstone_link.tooltip.summary": "Endpoint per connessioni _Wireless_ _di_ _Redstone_. Le _Frequenze_ possono essere assegnate utilizzando qualsiasi oggetto. La gamma del segnale è limitata, sebbene ragionevolmente lontana.", @@ -1673,11 +1673,11 @@ "block.create.redstone_link.tooltip.action2": "Alterna tra la modalità _Ricevitore_ e _Trasmettitore_.", "block.create.nixie_tube.tooltip": "UNLOCALIZED: NIXIE TUBE", - "block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ and _Text_ _Display_.", + "block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ and _Text Display_.", "block.create.nixie_tube.tooltip.condition1": "UNLOCALIZED: When Powered", - "block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal_ _Strength_ as its displayed value.", + "block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal Strength_ as its displayed value.", "block.create.nixie_tube.tooltip.condition2": "UNLOCALIZED: With Name Tag", - "block.create.nixie_tube.tooltip.behaviour2": "UNLOCALIZED: Display _contents_ of your _name_ _tag_ with several nixie tubes _arranged_ in a _line_.", + "block.create.nixie_tube.tooltip.behaviour2": "UNLOCALIZED: Display _contents_ of your _name tag_ with several nixie tubes _arranged_ in a _line_.", "block.create.redstone_contact.tooltip": "CONTATTO REDSTONE", "block.create.redstone_contact.tooltip.summary": "Emette solo un segnale di pietrarossa in coppia. È mobile con _Pistoni_ o _Supporti_ _Meccanici_.", @@ -1694,7 +1694,7 @@ "block.create.creative_crate.tooltip": "CREATORE CANNONESCHEMATICO", "block.create.creative_crate.tooltip.summary": "Fornisce una scorta infinita di blocchi ai _Cannoneschematici_ adiacenti.", "block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot", - "block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless_ _supply_ of the item specified. Items _inserted_ into this crate will be _voided._", + "block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._", "block.create.deployer.tooltip": "INSTALLATORE", "block.create.deployer.tooltip.summary": "_Punzoni_, _Usi_ e _Attivazioni_. Questa macchina proverà a _imitare_ un _giocatore_ il più possibile. Può _Prendere_ e _depositare_ _oggetti_ nell'_Inventario_ adiacente. Può essere assegnata una pila di oggetti come _filtro_.", @@ -1727,9 +1727,9 @@ "block.create.powered_latch.tooltip.summary": "Una leva che può essere controllata dai _Segnali_ _Redstone. Un segnale sul _retro_ _la_ _abilita_, un _segnale_ _laterale_ _la_ _resetterà_ .", "block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL", - "block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional_ _powered_ _rail_ capable of _fine_ _control_ over a minecarts' _movement_ _speed_.", + "block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.", "block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone", - "block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal_ _strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.", + "block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.", "block.create.speedometer.tooltip": "TACHIMETRO", "block.create.speedometer.tooltip.summary": "Misura e visualizza la _velocità_ _di_ _rotazione_ dei componenti cinetici collegati. Supporta _Comparatori_ _Redstone_.", @@ -1742,16 +1742,16 @@ "block.create.stressometer.tooltip.behaviour1": "Indica un colore corrispondente al livello di stress. Le _reti_ _troppo_ _stressate_ cesseranno di muoversi. Lo stress può essere alleviato aggiungendo più _fonti_ _di_ _rotazione_ alla rete.", "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", - "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", + "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish materials_. Can be automatically applied using the Deployer.", "item.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used", - "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking_ _at_ _them_", + "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_", "item.create.super_glue.tooltip": "UNLOCALIZED: SUPER GLUE", "item.create.super_glue.tooltip.summary": "UNLOCALIZED: Glue a block to another, and they will forever be inseparable.", "item.create.super_glue.tooltip.condition1": "UNLOCALIZED: When Used", - "item.create.super_glue.tooltip.behaviour1": "UNLOCALIZED: Makes the _clicked_ _face_ of a block _sticky_. Blocks attached to sticky faces will be _dragged_ _along_ when moved by _mechanical_ _pistons_, _bearings_ and other controllers.", + "item.create.super_glue.tooltip.behaviour1": "UNLOCALIZED: Makes the _clicked face_ of a block _sticky_. Blocks attached to sticky faces will be _dragged along_ when moved by _mechanical pistons_, _bearings_ and other controllers.", "item.create.super_glue.tooltip.condition2": "UNLOCALIZED: When Held in Offhand", - "item.create.super_glue.tooltip.behaviour2": "UNLOCALIZED: _Automatically_ _attaches_ blocks placed from the main hand to the _side_ they were _placed_ _against._", + "item.create.super_glue.tooltip.behaviour2": "UNLOCALIZED: _Automatically attaches_ blocks placed from the main hand to the _side_ they were _placed against._", "item.create.builders_tea.tooltip": "UNLOCALIZED: BUILDERS TEA", "item.create.builders_tea.tooltip.summary": "UNLOCALIZED: The perfect drink to get the day started- _Motivating_ and _Saturating._", @@ -1763,9 +1763,9 @@ "item.create.shadow_steel.tooltip.summary": "Un Materiale Cromatico forgiato _nel_ _vuoto_.", "item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING", - "item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage_ _Contraptions_ together to form a majestic Train.", + "item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.", "item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart", - "item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant_ _distance_ while moving.", + "item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.", "item.create.crafter_slot_cover.tooltip": "RIVESTIMENTO SLOT CREAZIONE", "item.create.crafter_slot_cover.tooltip.summary": "Utilizzato per coprire uno slot vuoto in un _Costruttore_ _Meccanico_ in una ricetta. I Costruttori non devono necessariamente formare una griglia quadrata completa. Questo è utile quando ci sono ricette in cui gli _ingredienti_ _sono_ _in_ _diagonale_ tra loro.", diff --git a/src/generated/resources/assets/create/lang/unfinished/ja_jp.json b/src/generated/resources/assets/create/lang/unfinished/ja_jp.json index 3d451d58d..ad0899eb4 100644 --- a/src/generated/resources/assets/create/lang/unfinished/ja_jp.json +++ b/src/generated/resources/assets/create/lang/unfinished/ja_jp.json @@ -1137,68 +1137,68 @@ "item.create.example_item.tooltip.action1": "これらのコントロールが表示されます。", "block.create.andesite_encased_shaft.tooltip": "UNLOCALIZED: ANDESITE ENCASED SHAFT", - "block.create.andesite_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative_ _only_ item. Encase shafts _in-world_ using _Andesite_ _Casing_. Casing blocks will not be consumed.", + "block.create.andesite_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative only_ item. Encase shafts _in-world_ using _Andesite Casing_. Casing blocks will not be consumed.", "block.create.brass_encased_shaft.tooltip": "UNLOCALIZED: BRASS ENCASED SHAFT", - "block.create.brass_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative_ _only_ item. Encase shafts _in-world_ using _Brass_ _Casing_. Casing blocks will not be consumed.", + "block.create.brass_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative only_ item. Encase shafts _in-world_ using _Brass Casing_. Casing blocks will not be consumed.", "block.create.wooden_bracket.tooltip": "UNLOCALIZED: WOODEN BRACKET", - "block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.", + "block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.", "block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET", - "block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.", + "block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.", "block.create.andesite_casing.tooltip": "UNLOCALIZED: ANDESITE CASING", - "block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase_ _Shafts_ and _Mechanical_ _Belts._", + "block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase Shafts_ and _Mechanical Belts._", "block.create.andesite_funnel.tooltip": "UNLOCALIZED: ANDESITE FUNNEL", - "block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_.", + "block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone signal_.", "block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour", - "block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", + "block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open face_ will _collect ground items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", "block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar", - "block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", + "block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", "block.create.andesite_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories", "block.create.andesite_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.", "block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL", "block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.", "block.create.andesite_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", - "block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + "block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts window shutters_ if the tunnel has a window on that face.", "block.create.brass_funnel.tooltip": "UNLOCALIZED: BRASS FUNNEL", - "block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_. Comes with a handy _filter_.", + "block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone signal_. Comes with a handy _filter_.", "block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour", - "block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", + "block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open face_ will _collect ground items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", "block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar", - "block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", + "block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", "block.create.brass_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories", "block.create.brass_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.", "block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL", - "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass_ _Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", + "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", "block.create.brass_tunnel.tooltip.condition1": "UNLOCALIZED: When placed side by side", - "block.create.brass_tunnel.tooltip.behaviour1": "UNLOCALIZED: _Brass_ _Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", + "block.create.brass_tunnel.tooltip.behaviour1": "UNLOCALIZED: _Brass Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", "block.create.brass_tunnel.tooltip.condition2": "UNLOCALIZED: Filtering", - "block.create.brass_tunnel.tooltip.behaviour2": "UNLOCALIZED: _Brass_ _Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.", + "block.create.brass_tunnel.tooltip.behaviour2": "UNLOCALIZED: _Brass Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.", "block.create.brass_tunnel.tooltip.condition3": "UNLOCALIZED: Splitting", - "block.create.brass_tunnel.tooltip.behaviour3": "UNLOCALIZED: _Brass_ _Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.", + "block.create.brass_tunnel.tooltip.behaviour3": "UNLOCALIZED: _Brass Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.", "block.create.brass_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", - "block.create.brass_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + "block.create.brass_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts window shutters_ if the tunnel has a window on that face.", "block.create.brass_tunnel.tooltip.control2": "UNLOCALIZED: Scroll with Wrench on Top", "block.create.brass_tunnel.tooltip.action2": "UNLOCALIZED: Change the splitting method of connected _Tunnels_.", "block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING", "block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.", "block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe", - "block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Encased Fluid pipes will _lock_ _their_ _connections_ in place, no longer reacting to changes to neighbouring pipes.", + "block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid Pipe_ with the _Copper Casing_. Encased Fluid pipes will _lock their connections_ in place, no longer reacting to changes to neighbouring pipes.", "block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE", - "block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.", + "block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid Pipe_ encased with the _Copper Casing_.", "block.create.copper_valve_handle.tooltip": "UNLOCALIZED: COPPER VALVE HANDLE", - "block.create.copper_valve_handle.tooltip.summary": "UNLOCALIZED: A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.copper_valve_handle.tooltip.summary": "UNLOCALIZED: A precise _source_ of _Rotational Force_ that requires the interaction of players. Be careful not to wear yourself out!", "block.create.copper_valve_handle.tooltip.condition1": "UNLOCALIZED: When Used", - "block.create.copper_valve_handle.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + "block.create.copper_valve_handle.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational Force_ to an attached contraption. _Sneak to reverse_ the rotation.", "block.create.seat.tooltip": "UNLOCALIZED: SEAT", "block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.", @@ -1206,7 +1206,7 @@ "block.create.seat.tooltip.behaviour1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.", "block.create.chute.tooltip": "UNLOCALIZED: CHUTE", - "block.create.chute.tooltip.summary": "UNLOCALIZED: _Collect_ and transport items vertically or diagonally. Can both take and place items into _item_ _containers_. You can also interact with chutes from the side using _hoppers_ or _mounted_ _funnels_.", + "block.create.chute.tooltip.summary": "UNLOCALIZED: _Collect_ and transport items vertically or diagonally. Can both take and place items into _item containers_. You can also interact with chutes from the side using _hoppers_ or _mounted funnels_.", "block.create.chute.tooltip.condition1": "UNLOCALIZED: When powered by a fan", "block.create.chute.tooltip.behaviour1": "UNLOCALIZED: _Fan_ powered chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.", @@ -1216,7 +1216,7 @@ "block.create.depot.tooltip.behaviour1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.", "item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE", - "item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze_ _Burners_. Gets them all fired up!", + "item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!", "item.create.empty_blaze_burner.tooltip": "UNLOCALIZED: EMPTY BLAZE BURNER", "item.create.empty_blaze_burner.tooltip.summary": "UNLOCALIZED: A little iron home for your fiery friends. I'm sure you could put them to good use.", @@ -1224,20 +1224,20 @@ "item.create.empty_blaze_burner.tooltip.behaviour1": "UNLOCALIZED: _Captures_ a Blaze in the item", "block.create.fluid_pipe.tooltip": "UNLOCALIZED: FLUID PIPE", - "block.create.fluid_pipe.tooltip.summary": "UNLOCALIZED: Used for moving _fluids_ around. Needs a _Mechanical_ _Pump_ to get the _fluid_ moving.", + "block.create.fluid_pipe.tooltip.summary": "UNLOCALIZED: Used for moving _fluids_ around. Needs a _Mechanical Pump_ to get the _fluid_ moving.", "block.create.fluid_pipe.tooltip.condition1": "UNLOCALIZED: Fluid Transfer", - "block.create.fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Can connect to _fluid_ _containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!", + "block.create.fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Can connect to _fluid containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!", "block.create.fluid_pipe.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench", "block.create.fluid_pipe.tooltip.action1": "UNLOCALIZED: Places a window on the pipe if available", "block.create.hose_pulley.tooltip": "UNLOCALIZED: HOSE PULLEY", - "block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid_ _bodies_ in the world.", + "block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid bodies_ in the world.", "block.create.hose_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.hose_pulley.tooltip.behaviour1": "UNLOCALIZED: _Raises_ or _Lowers_ the hose, location of the hose determines up to which _height_ _extraction_ or _filling_ will act.", + "block.create.hose_pulley.tooltip.behaviour1": "UNLOCALIZED: _Raises_ or _Lowers_ the hose, location of the hose determines up to which _height extraction_ or _filling_ will act.", "block.create.hose_pulley.tooltip.condition2": "UNLOCALIZED: When Fluids pulled from Pulley", - "block.create.hose_pulley.tooltip.behaviour2": "UNLOCALIZED: Starts _taking_ _fluid_ blocks from the body the hose end was lowered into. Very _large_ _bodies_ of fluids will be _considered_ _infinite_.", + "block.create.hose_pulley.tooltip.behaviour2": "UNLOCALIZED: Starts _taking fluid_ blocks from the body the hose end was lowered into. Very _large bodies_ of fluids will be _considered infinite_.", "block.create.hose_pulley.tooltip.condition3": "UNLOCALIZED: When Fluids pushed to Pulley", - "block.create.hose_pulley.tooltip.behaviour3": "UNLOCALIZED: Starts _filling_ _fluid_ into the world _up_ _to_ the _hose_ ends' _height_.", + "block.create.hose_pulley.tooltip.behaviour3": "UNLOCALIZED: Starts _filling fluid_ into the world _up to_ the _hose_ ends' _height_.", "block.create.fluid_tank.tooltip": "UNLOCALIZED: FLUID TANK", "block.create.fluid_tank.tooltip.summary": "UNLOCALIZED: _Stores_ all your favourite _fluids_. Scales in width and height.", @@ -1245,51 +1245,51 @@ "block.create.fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Changes the optional window", "block.create.creative_fluid_tank.tooltip": "UNLOCALIZED: CREATIVE FLUID TANK", - "block.create.creative_fluid_tank.tooltip.summary": "UNLOCALIZED: This _Fluid_ _Tank_ allows infinite replication of any Fluid. Scales in width and height.", + "block.create.creative_fluid_tank.tooltip.summary": "UNLOCALIZED: This _Fluid Tank_ allows infinite replication of any Fluid. Scales in width and height.", "block.create.creative_fluid_tank.tooltip.condition1": "UNLOCALIZED: When Fluid in Tank", - "block.create.creative_fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this tank will provide an _endless_ _supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._", + "block.create.creative_fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this tank will provide an _endless supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._", "block.create.creative_fluid_tank.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench", "block.create.creative_fluid_tank.tooltip.behaviour2": "UNLOCALIZED: Changes the optional window", "block.create.fluid_valve.tooltip": "UNLOCALIZED: FLUID VALVE", "block.create.fluid_valve.tooltip.summary": "UNLOCALIZED: Halts the flow of fluid down a pipe.", "block.create.fluid_valve.tooltip.condition1": "UNLOCALIZED: Controllable flow", - "block.create.fluid_valve.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational_ _force_ to re-open the valve.", + "block.create.fluid_valve.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational force_ to re-open the valve.", "block.create.mechanical_pump.tooltip": "UNLOCALIZED: MECHANICAL PUMP", - "block.create.mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational_ _force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)", + "block.create.mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)", "block.create.mechanical_pump.tooltip.condition1": "UNLOCALIZED: Fluid Flow", - "block.create.mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational_ _force_ to switch the direction that the _fluid_ flows.", + "block.create.mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational force_ to switch the direction that the _fluid_ flows.", "block.create.mechanical_pump.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench", "block.create.mechanical_pump.tooltip.action1": "UNLOCALIZED: Reverses the direction of the _pump_, switching the default direction of the flow", "block.create.smart_fluid_pipe.tooltip": "UNLOCALIZED: SMART FLUID PIPE", - "block.create.smart_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _fluid_ _pipe_ with a filter. Can specify which _fluids_ pass through.", + "block.create.smart_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _fluid pipe_ with a filter. Can specify which _fluids_ pass through.", "block.create.smart_fluid_pipe.tooltip.condition1": "UNLOCALIZED: When Fluids are pushed into it", "block.create.smart_fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Smart pipes receiving fluid that does not match its filter will block the flow.", "block.create.smart_fluid_pipe.tooltip.condition2": "UNLOCALIZED: When adjacent to fluid container", "block.create.smart_fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Smart pipes _starting_ a _flow_ from any container will only extract fluids that _match_ its _filter._", "block.create.spout.tooltip": "UNLOCALIZED: SPOUT", - "block.create.spout.tooltip.summary": "UNLOCALIZED: An injector for refilling your _fluid_ _items._", + "block.create.spout.tooltip.summary": "UNLOCALIZED: An injector for refilling your _fluid items._", "block.create.spout.tooltip.condition1": "UNLOCALIZED: Fluid Transfer", - "block.create.spout.tooltip.behaviour1": "UNLOCALIZED: When a _fluid_ _container_ _item_ such as a _bucket_ or _bottle_ is placed underneath, the spout will attempt to refill it with it's own stored _fluid_.", + "block.create.spout.tooltip.behaviour1": "UNLOCALIZED: When a _fluid container item_ such as a _bucket_ or _bottle_ is placed underneath, the spout will attempt to refill it with it's own stored _fluid_.", "block.create.spout.tooltip.condition2": "UNLOCALIZED: Fluid Automation", - "block.create.spout.tooltip.behaviour2": "UNLOCALIZED: The spout placed above a _belt_ or _depot_ will react automatically with a _fluid_ _container_ _item_ that passes beneath it.", + "block.create.spout.tooltip.behaviour2": "UNLOCALIZED: The spout placed above a _belt_ or _depot_ will react automatically with a _fluid container item_ that passes beneath it.", "block.create.item_drain.tooltip": "UNLOCALIZED: ITEM DRAIN", - "block.create.item_drain.tooltip.summary": "UNLOCALIZED: A grated depot for emptying your _fluid_ _items._", + "block.create.item_drain.tooltip.summary": "UNLOCALIZED: A grated depot for emptying your _fluid items._", "block.create.item_drain.tooltip.condition1": "UNLOCALIZED: Fluid Transfer", - "block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid_ _container_ _item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid_ _container_. The item will then be ejected on the opposite side.", + "block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid container item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid container_. The item will then be ejected on the opposite side.", "block.create.mechanical_arm.tooltip": "UNLOCALIZED: MECHANICAL ARM", "block.create.mechanical_arm.tooltip.summary": "UNLOCALIZED: Advanced contraption for re-locating _items_.", "block.create.mechanical_arm.tooltip.condition1": "UNLOCALIZED: Item Transfer", - "block.create.mechanical_arm.tooltip.behaviour1": "UNLOCALIZED: Can take or place items into any _accessible_ _inventory_, such as _Belts_, _Depots_, _Funnels_ and _Mechanical_ _Crafters_.", + "block.create.mechanical_arm.tooltip.behaviour1": "UNLOCALIZED: Can take or place items into any _accessible inventory_, such as _Belts_, _Depots_, _Funnels_ and _Mechanical Crafters_.", "block.create.mechanical_arm.tooltip.control1": "UNLOCALIZED: While in Hand", - "block.create.mechanical_arm.tooltip.action1": "UNLOCALIZED: Right-Click an _accessible_ _item_ _inventory_ to set it as a _source_ for the _Mechanical_ _Arm_. Right-click twice to set it as the _destination_.", + "block.create.mechanical_arm.tooltip.action1": "UNLOCALIZED: Right-Click an _accessible item inventory_ to set it as a _source_ for the _Mechanical Arm_. Right-click twice to set it as the _destination_.", "block.create.mechanical_arm.tooltip.control2": "UNLOCALIZED: Scroll with Wrench", - "block.create.mechanical_arm.tooltip.action2": "UNLOCALIZED: Sets the ordering behaviour for _items_ output by the _mechanical_ _Arm_.", + "block.create.mechanical_arm.tooltip.action2": "UNLOCALIZED: Sets the ordering behaviour for _items_ output by the _mechanical Arm_.", "item.create.wand_of_symmetry.tooltip": "対称性が必要", "item.create.wand_of_symmetry.tooltip.summary": "構成されたプレーン全体のブロック配置を完全にミラーリングします。", @@ -1329,9 +1329,9 @@ "item.create.deforester.tooltip.summary": "一瞬で木を切り倒すことができる_輝く斧_。", "item.create.extendo_grip.tooltip": "UNLOCALIZED: EXTENDO GRIP", - "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases_ _reach_ _distance_ of the wielder.", + "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder.", "item.create.extendo_grip.tooltip.condition1": "UNLOCALIZED: When in Off-Hand", - "item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach_ _distance_ of items used in the _Main-Hand_.", + "item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach distance_ of items used in the _Main-Hand_.", "item.create.filter.tooltip": "フィルタ", "item.create.filter.tooltip.summary": "ロジスティックデバイスの_出力_と_入力_をより_正確_に_制御_し、_アイテムのセット_またはいくつかの_ネストされたフィルター_と照合します。", @@ -1406,14 +1406,14 @@ "block.create.clutch.tooltip.behaviour1": "反対側への回転の伝達を_停止_します。", "block.create.encased_chain_drive.tooltip": "UNLOCALIZED: ENCASED_CHAIN_DRIVE", - "block.create.encased_chain_drive.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.", + "block.create.encased_chain_drive.tooltip.summary": "UNLOCALIZED: _Relays Rotation_ in a straight line and to adjacent _Encased Chain Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.", "block.create.encased_chain_drive.tooltip.condition1": "UNLOCALIZED: When Connected", - "block.create.encased_chain_drive.tooltip.behaviour1": "UNLOCALIZED: Attached Blocks will relay _rotation_ _speed_ and direction of this component.", + "block.create.encased_chain_drive.tooltip.behaviour1": "UNLOCALIZED: Attached Blocks will relay _rotation speed_ and direction of this component.", "block.create.adjustable_chain_gearshift.tooltip": "UNLOCALIZED: ADJUSTABLE CHAIN GEARSHIFT", - "block.create.adjustable_chain_gearshift.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. _Analog_ _redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.", + "block.create.adjustable_chain_gearshift.tooltip.summary": "UNLOCALIZED: _Relays Rotation_ in a straight line and to adjacent _Encased Chain Drives_. _Analog redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.", "block.create.adjustable_chain_gearshift.tooltip.condition1": "UNLOCALIZED: Redstone Control", - "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Without_ a signal, adjacent chain drives will relay the _same_ _speed._ With a _full_ _strength_ signal, adjacent chain drives will relay exactly _twice_ _its_ _speed._ Anything inbetween will give results between 1-2x its speed.", + "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Without_ a signal, adjacent chain drives will relay the _same speed._ With a _full strength_ signal, adjacent chain drives will relay exactly _twice its speed._ Anything inbetween will give results between 1-2x its speed.", "item.create.belt_connector.tooltip": "ベルトコネクター", "item.create.belt_connector.tooltip.summary": "2つ以上の_シャフト_を_メカニカルベルト_で接続します。 接続されたシャフトの回転速度と方向はまったく同じです。 ベルトは、_アイテム_と_エンティティ_の_コンベア_として機能できます。", @@ -1486,22 +1486,22 @@ "block.create.mechanical_press.tooltip.condition2": "メカニカルベルトの上にあるとき", "block.create.mechanical_press.tooltip.behaviour2": "ベルト上のバイパスアイテムを_自動的_に圧縮します。", "block.create.mechanical_press.tooltip.condition3": "UNLOCALIZED: When above Basin", - "block.create.mechanical_press.tooltip.behaviour3": "UNLOCALIZED: Starts to _compact_ _items_ in the basin whenever all necessary ingredients are present.", + "block.create.mechanical_press.tooltip.behaviour3": "UNLOCALIZED: Starts to _compact items_ in the basin whenever all necessary ingredients are present.", "block.create.basin.tooltip": "鉢", "block.create.basin.tooltip.summary": "_メカニカルミキサー_と_メカニカルプレス_での処理に使用される便利な_アイテムの入れ物_。_レッドストーンコンパレータ_をサポートします。", "block.create.basin.tooltip.condition1": "UNLOCALIZED: Auto-Output", - "block.create.basin.tooltip.behaviour1": "UNLOCALIZED: When _open_ _inventories_ such as belts, other basins, depots, item drains and others are _below_ _one_ _side_ of a basin, they will automatically receive any _item/fluid_ _outputs_ created in the basin. This is useful for automation.", + "block.create.basin.tooltip.behaviour1": "UNLOCALIZED: When _open inventories_ such as belts, other basins, depots, item drains and others are _below one side_ of a basin, they will automatically receive any _item/fluid outputs_ created in the basin. This is useful for automation.", "block.create.blaze_burner.tooltip": "UNLOCALIZED: BLAZE BURNER", "block.create.blaze_burner.tooltip.summary": "UNLOCALIZED: A block to heat a basin when housing a tamed blaze.", "block.create.blaze_burner.tooltip.condition1": "UNLOCALIZED: When placed below a basin", "block.create.blaze_burner.tooltip.behaviour1": "UNLOCALIZED: Provides _heat_ to basin recipes.", "block.create.blaze_burner.tooltip.condition2": "UNLOCALIZED: When fuel is used on the blaze heater", - "block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze_ _Cake_ for high temperatures.", + "block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze Cake_ for high temperatures.", "block.create.reinforced_rail.tooltip": "UNLOCALIZED: REINFORCED RAIL", - "block.create.reinforced_rail.tooltip.summary": "UNLOCALIZED: A timber stabilized rail, _does_ _not_ _need_ _supports_.", + "block.create.reinforced_rail.tooltip.summary": "UNLOCALIZED: A timber stabilized rail, _does not need supports_.", "block.create.mechanical_mixer.tooltip": "メカニカルミキサー", "block.create.mechanical_mixer.tooltip.summary": "その下のアイテムに形状のない製作レシピを適用するための動力ミキサー。 一定の_回転力_と下に配置された_鉢_が必要です(間にギャップがあります)。", @@ -1513,7 +1513,7 @@ "block.create.mechanical_crafter.tooltip.condition1": "回転したとき", "block.create.mechanical_crafter.tooltip.behaviour1": "グリッド内の_すべてのクラフター_にテンプレートが_与えられる_とすぐに、_生産プロセスを開始_します。", "block.create.mechanical_crafter.tooltip.condition2": "UNLOCALIZED: On Redstone Pulse", - "block.create.mechanical_crafter.tooltip.behaviour2": "UNLOCALIZED: _Forces_ the start of the _crafting_ _process_ with all currently given _items_ in the grid.", + "block.create.mechanical_crafter.tooltip.behaviour2": "UNLOCALIZED: _Forces_ the start of the _crafting process_ with all currently given _items_ in the grid.", "block.create.mechanical_crafter.tooltip.control1": "フロントでレンチしたとき", "block.create.mechanical_crafter.tooltip.action1": "_個々の生産者が_アイテムを移動_する_方向_を循環させます。 作業グリッドを形成するには、すべてのアイテムを最終的なクラフターに向かって_移動させる流れ_に_ベルト_を配置します。 最終的なクラフターはグリッドから_離れる_方向を指さなければなりません。", "block.create.mechanical_crafter.tooltip.control2": "後ろでレンチしたとき", @@ -1537,9 +1537,9 @@ "block.create.portable_storage_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.", "block.create.portable_fluid_interface.tooltip": "UNLOCALIZED: PORTABLE FLUID INTERFACE", - "block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving_ _fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face_ _each_ _other_ and be spaced _1-2_ _blocks_ _apart_.", + "block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.", "block.create.portable_fluid_interface.tooltip.condition1": "UNLOCALIZED: While Moving", - "block.create.portable_fluid_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable_ _storage_ _interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary_ _Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.", + "block.create.portable_fluid_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable storage interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.", "block.create.portable_fluid_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone", "block.create.portable_fluid_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.", @@ -1564,15 +1564,15 @@ "block.create.mechanical_bearing.tooltip.behaviour1": "アタッチされたブロックの回転を開始します。_シャーシ_または_スライムブロック_を使用して、複数のブロックを移動します。", "block.create.windmill_bearing.tooltip": "UNLOCALIZED: WINDMILL BEARING", - "block.create.windmill_bearing.tooltip.summary": "UNLOCALIZED: Used for harnessing _Rotational_ _Force_ from wind. Attach your own design and watch it spin!", + "block.create.windmill_bearing.tooltip.summary": "UNLOCALIZED: Used for harnessing _Rotational Force_ from wind. Attach your own design and watch it spin!", "block.create.windmill_bearing.tooltip.condition1": "UNLOCALIZED: When Right-clicked", - "block.create.windmill_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts providing _Rotational_ _Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail_ _Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.", + "block.create.windmill_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts providing _Rotational Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.", "block.create.sail_frame.tooltip": "UNLOCALIZED: SAIL FRAME", - "block.create.sail_frame.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_.", + "block.create.sail_frame.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill Bearing_.", "block.create.white_sail.tooltip": "UNLOCALIZED: SAIL", - "block.create.white_sail.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_. Comes in a variety of colours.", + "block.create.white_sail.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill Bearing_. Comes in a variety of colours.", "block.create.white_sail.tooltip.condition1": "UNLOCALIZED: When Right-clicked with Dye", "block.create.white_sail.tooltip.behaviour1": "UNLOCALIZED: Changes color of the sail.", @@ -1593,13 +1593,13 @@ "block.create.cart_assembler.tooltip.condition1": "レッドストーン信号を与えたとき", "block.create.cart_assembler.tooltip.behaviour1": "_通過するカート_のマウントされた構造物を_分解_し、それらをワールドに戻します。", "block.create.cart_assembler.tooltip.condition2": "UNLOCALIZED: Carriage Contraptions", - "block.create.cart_assembler.tooltip.behaviour2": "UNLOCALIZED: Two cart assembers _connected_ _by_ a _structure_ will, once both contain a minecart, connect those carts with a _contraption_ _mounted_ _between_ the _two_ of them. The structure will behave similarly to a _Minecart_ _Coupling_.", + "block.create.cart_assembler.tooltip.behaviour2": "UNLOCALIZED: Two cart assembers _connected by_ a _structure_ will, once both contain a minecart, connect those carts with a _contraption mounted between_ the _two_ of them. The structure will behave similarly to a _Minecart Coupling_.", "block.create.cart_assembler.tooltip.control1": "UNLOCALIZED: When placed above Rail", - "block.create.cart_assembler.tooltip.action1": "UNLOCALIZED: _Assembles_ onto passing carts _when_ _powered_, _disassembles_ them otherwise.", + "block.create.cart_assembler.tooltip.action1": "UNLOCALIZED: _Assembles_ onto passing carts _when powered_, _disassembles_ them otherwise.", "block.create.cart_assembler.tooltip.control2": "UNLOCALIZED: When placed above Powered Rail", - "block.create.cart_assembler.tooltip.action2": "UNLOCALIZED: Assembles and _accelerates_ carts _when_ _powered_, disassembles and _holds_ them otherwise.", + "block.create.cart_assembler.tooltip.action2": "UNLOCALIZED: Assembles and _accelerates_ carts _when powered_, disassembles and _holds_ them otherwise.", "block.create.cart_assembler.tooltip.control3": "UNLOCALIZED: When placed above Detector Rail", - "block.create.cart_assembler.tooltip.action3": "UNLOCALIZED: _Assembles_ _unassembled_ carts, _disassembles_ _assembled_ carts.", + "block.create.cart_assembler.tooltip.action3": "UNLOCALIZED: _Assembles unassembled_ carts, _disassembles assembled_ carts.", "block.create.cart_assembler.tooltip.control4": "UNLOCALIZED: When placed above Activator Rail", "block.create.cart_assembler.tooltip.action4": "UNLOCALIZED: _Disassembles_ carts when powered.", @@ -1618,7 +1618,7 @@ "block.create.linear_chassis.tooltip.action1": "クリックした面を_粘着性_にします。 移動すると、シャーシは移動方向に関係なく、取り付けられたブロックを_引っ張り_ます。", "block.create.secondary_linear_chassis.tooltip": "UNLOCALIZED: SECONDARY LINEAR CHASSIS", - "block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear_ _Chassis_ that does not connect to the other.", + "block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear Chassis_ that does not connect to the other.", "block.create.radial_chassis.tooltip": "回転シャーシ", "block.create.radial_chassis.tooltip.summary": "移動用の構造を取り付ける構成可能なベースブロック。", @@ -1642,9 +1642,9 @@ "block.create.mechanical_harvester.tooltip.behaviour1": "ブレードが衝突する_すべての成熟した作物を収穫_し、それらを初期の成長状態にリセットします。", "block.create.mechanical_plough.tooltip": "UNLOCALIZED: MECHANICAL PLOUGH", - "block.create.mechanical_plough.tooltip.summary": "UNLOCALIZED: A mechanical plough has a variety of uses. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.", + "block.create.mechanical_plough.tooltip.summary": "UNLOCALIZED: A mechanical plough has a variety of uses. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.", "block.create.mechanical_plough.tooltip.condition1": "UNLOCALIZED: While Moving", - "block.create.mechanical_plough.tooltip.behaviour1": "UNLOCALIZED: _Breaks_ _blocks_ which _cannot_ _be_ _collided_ with, such as torches, tracks or snow layers. _Applies_ its _motion_ to _entities_ without hurting them. _Tills_ _soil_ _blocks_ as though a Hoe would be used on them.", + "block.create.mechanical_plough.tooltip.behaviour1": "UNLOCALIZED: _Breaks blocks_ which _cannot be collided_ with, such as torches, tracks or snow layers. _Applies_ its _motion_ to _entities_ without hurting them. _Tills soil blocks_ as though a Hoe would be used on them.", "block.create.mechanical_saw.tooltip": "メカニカル鋸", "block.create.mechanical_saw.tooltip.summary": "木を効果的に切断したり、大工したものにブロックを切断したりするのに適しています。 メカニカルピストンまたはベアリングを使用して移動可能です。", @@ -1661,7 +1661,7 @@ "block.create.stockpile_switch.tooltip.behaviour1": "レッドストーン信号を停止", "block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER", - "block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects_ _Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute_ _contains_ a matching item, this component will emit a _Redstone_ _Signal_. When an observed _funnel_ _transfers_ a matching item, this component will emit a _Redstone_ _Pulse_.", + "block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute contains_ a matching item, this component will emit a _Redstone Signal_. When an observed _funnel transfers_ a matching item, this component will emit a _Redstone Pulse_.", "block.create.redstone_link.tooltip": "レッドストーンリンク", "block.create.redstone_link.tooltip.summary": "_ワイヤレスレッドストーン_接続のエンドポイント。 任意のアイテムを使用して_周波数_を割り当てることができます。 信号範囲は限られていますが、かなり離れています。", @@ -1673,11 +1673,11 @@ "block.create.redstone_link.tooltip.action2": "_受信機_モードと_送信機_モードを切り替えます。", "block.create.nixie_tube.tooltip": "UNLOCALIZED: NIXIE TUBE", - "block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ and _Text_ _Display_.", + "block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ and _Text Display_.", "block.create.nixie_tube.tooltip.condition1": "UNLOCALIZED: When Powered", - "block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal_ _Strength_ as its displayed value.", + "block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal Strength_ as its displayed value.", "block.create.nixie_tube.tooltip.condition2": "UNLOCALIZED: With Name Tag", - "block.create.nixie_tube.tooltip.behaviour2": "UNLOCALIZED: Display _contents_ of your _name_ _tag_ with several nixie tubes _arranged_ in a _line_.", + "block.create.nixie_tube.tooltip.behaviour2": "UNLOCALIZED: Display _contents_ of your _name tag_ with several nixie tubes _arranged_ in a _line_.", "block.create.redstone_contact.tooltip": "レッドストーンコンタクト", "block.create.redstone_contact.tooltip.summary": "レッドストーンパワーのみをペアで放出します。 _メカニカルピストン_または_ベアリング_で移動可能です。", @@ -1694,7 +1694,7 @@ "block.create.creative_crate.tooltip": "クリエイティブクレート", "block.create.creative_crate.tooltip.summary": "隣接する概略図砲へブロックの無限に供給します。", "block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot", - "block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless_ _supply_ of the item specified. Items _inserted_ into this crate will be _voided._", + "block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._", "block.create.deployer.tooltip": "デプロイヤ", "block.create.deployer.tooltip.summary": "_パンチ_、_使用_、_有効化_。 このマシンは、_プレイヤー_をできるだけ_真似_しようとします。 隣接するインベントリの_アイテムを受け取り_、_預ける_ことができます。 _フィルター_としてアイテムスタックを割り当てることができます。", @@ -1727,9 +1727,9 @@ "block.create.powered_latch.tooltip.summary": "_レッドストーン信号_で制御できるレバー。 _背面の信号_はそれを可能にし、_側面からの信号_はそれをリセットします。", "block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL", - "block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional_ _powered_ _rail_ capable of _fine_ _control_ over a minecarts' _movement_ _speed_.", + "block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.", "block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone", - "block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal_ _strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.", + "block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.", "block.create.speedometer.tooltip": "スピードメーター", "block.create.speedometer.tooltip.summary": "接続された動力コンポーネントの_回転速度_を測定して表示します。 _レッドストーンコンパレータ_をサポートします。", @@ -1742,16 +1742,16 @@ "block.create.stressometer.tooltip.behaviour1": "応力のレベルに対応する色を示します。 _過度に応力がかかったネットワーク_は動きを止めます。 ネットワークに_回転源_を追加することで、応力を軽減できます。", "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", - "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", + "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish materials_. Can be automatically applied using the Deployer.", "item.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used", - "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking_ _at_ _them_", + "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_", "item.create.super_glue.tooltip": "UNLOCALIZED: SUPER GLUE", "item.create.super_glue.tooltip.summary": "UNLOCALIZED: Glue a block to another, and they will forever be inseparable.", "item.create.super_glue.tooltip.condition1": "UNLOCALIZED: When Used", - "item.create.super_glue.tooltip.behaviour1": "UNLOCALIZED: Makes the _clicked_ _face_ of a block _sticky_. Blocks attached to sticky faces will be _dragged_ _along_ when moved by _mechanical_ _pistons_, _bearings_ and other controllers.", + "item.create.super_glue.tooltip.behaviour1": "UNLOCALIZED: Makes the _clicked face_ of a block _sticky_. Blocks attached to sticky faces will be _dragged along_ when moved by _mechanical pistons_, _bearings_ and other controllers.", "item.create.super_glue.tooltip.condition2": "UNLOCALIZED: When Held in Offhand", - "item.create.super_glue.tooltip.behaviour2": "UNLOCALIZED: _Automatically_ _attaches_ blocks placed from the main hand to the _side_ they were _placed_ _against._", + "item.create.super_glue.tooltip.behaviour2": "UNLOCALIZED: _Automatically attaches_ blocks placed from the main hand to the _side_ they were _placed against._", "item.create.builders_tea.tooltip": "UNLOCALIZED: BUILDERS TEA", "item.create.builders_tea.tooltip.summary": "UNLOCALIZED: The perfect drink to get the day started- _Motivating_ and _Saturating._", @@ -1763,9 +1763,9 @@ "item.create.shadow_steel.tooltip.summary": "_虚無_から鍛造されたクロマティックマテリアル。", "item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING", - "item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage_ _Contraptions_ together to form a majestic Train.", + "item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.", "item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart", - "item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant_ _distance_ while moving.", + "item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.", "item.create.crafter_slot_cover.tooltip": "スロットカバー", "item.create.crafter_slot_cover.tooltip.summary": "_メカニカルクラフター_でレシピの空のスロットとしてマークするために使用されます。 クラフターは必ずしも完全な正方格子を形成する必要はありません。 これは、_成分が互いに対角線_であるレシピがある場合に役立ちます。", diff --git a/src/generated/resources/assets/create/lang/unfinished/ko_kr.json b/src/generated/resources/assets/create/lang/unfinished/ko_kr.json index e0036594f..bdfc2bc12 100644 --- a/src/generated/resources/assets/create/lang/unfinished/ko_kr.json +++ b/src/generated/resources/assets/create/lang/unfinished/ko_kr.json @@ -1,229 +1,229 @@ { - "_": "Missing Localizations: 844", + "_": "Missing Localizations: 48", "_": "->------------------------] Game Elements [------------------------<-", - "block.create.acacia_window": "UNLOCALIZED: Acacia Window", - "block.create.acacia_window_pane": "UNLOCALIZED: Acacia Window Pane", - "block.create.adjustable_chain_gearshift": "UNLOCALIZED: Adjustable Chain Gearshift", + "block.create.acacia_window": "아카시아 유리창", + "block.create.acacia_window_pane": "아카시아나무 유리판 ", + "block.create.adjustable_chain_gearshift": "벨트 변속기", "block.create.adjustable_crate": "가변 창고", "block.create.adjustable_pulse_repeater": "가변 펄스 리피터", "block.create.adjustable_repeater": "가변 리피터", "block.create.analog_lever": "아날로그 레버", - "block.create.andesite_belt_funnel": "UNLOCALIZED: Andesite Belt Funnel", - "block.create.andesite_bricks": "안산안 벽돌", - "block.create.andesite_bricks_slab": "UNLOCALIZED: Andesite Bricks Slab", - "block.create.andesite_bricks_stairs": "UNLOCALIZED: Andesite Bricks Stairs", - "block.create.andesite_bricks_wall": "UNLOCALIZED: Andesite Bricks Wall", + "block.create.andesite_belt_funnel": "안산암 깔때기", + "block.create.andesite_bricks": "안산암 벽돌", + "block.create.andesite_bricks_slab": "안산암 벽돌 반 블록", + "block.create.andesite_bricks_stairs": "안산암 벽돌 계단", + "block.create.andesite_bricks_wall": "안산암 벽돌 담장", "block.create.andesite_casing": "안산암 케이스", - "block.create.andesite_cobblestone": "UNLOCALIZED: Andesite Cobblestone", - "block.create.andesite_cobblestone_slab": "UNLOCALIZED: Andesite Cobblestone Slab", - "block.create.andesite_cobblestone_stairs": "UNLOCALIZED: Andesite Cobblestone Stairs", - "block.create.andesite_cobblestone_wall": "UNLOCALIZED: Andesite Cobblestone Wall", - "block.create.andesite_encased_shaft": "UNLOCALIZED: Andesite Encased Shaft", - "block.create.andesite_funnel": "UNLOCALIZED: Andesite Funnel", - "block.create.andesite_pillar": "UNLOCALIZED: Andesite Pillar", - "block.create.andesite_tunnel": "UNLOCALIZED: Andesite Tunnel", + "block.create.andesite_cobblestone": "안산암 조약돌", + "block.create.andesite_cobblestone_slab": "안산암 조약돌 반 블록", + "block.create.andesite_cobblestone_stairs": "안산암 조약돌 계단", + "block.create.andesite_cobblestone_wall": "안산암 조약돌 담장", + "block.create.andesite_encased_shaft": "안산암 케이스를 씌운 축", + "block.create.andesite_funnel": "안산암 깔때기", + "block.create.andesite_pillar": "안산암 기둥", + "block.create.andesite_tunnel": "안산암 터널", "block.create.basin": "대야", "block.create.belt": "컨베이어 벨트", - "block.create.birch_window": "UNLOCALIZED: Birch Window", - "block.create.birch_window_pane": "UNLOCALIZED: Birch Window Pane", - "block.create.black_sail": "UNLOCALIZED: Black Sail", - "block.create.black_seat": "UNLOCALIZED: Black Seat", - "block.create.black_valve_handle": "UNLOCALIZED: Black Valve Handle", - "block.create.blaze_burner": "UNLOCALIZED: Blaze Burner", - "block.create.blue_sail": "UNLOCALIZED: Blue Sail", - "block.create.blue_seat": "UNLOCALIZED: Blue Seat", - "block.create.blue_valve_handle": "UNLOCALIZED: Blue Valve Handle", - "block.create.brass_belt_funnel": "UNLOCALIZED: Brass Belt Funnel", - "block.create.brass_block": "황동 블럭", + "block.create.birch_window": "자작나무 유리창", + "block.create.birch_window_pane": "자작나무 유리판", + "block.create.black_sail": "검은색 날개", + "block.create.black_seat": "검은색 좌석", + "block.create.black_valve_handle": "검은색 밸브 손잡이", + "block.create.blaze_burner": "블레이즈 버너", + "block.create.blue_sail": "파란색 날개", + "block.create.blue_seat": "파란색 좌석", + "block.create.blue_valve_handle": "파란색 밸브 손잡이", + "block.create.brass_belt_funnel": "황동 깔때기", + "block.create.brass_block": "황동 블록", "block.create.brass_casing": "황동 케이스", - "block.create.brass_encased_shaft": "UNLOCALIZED: Brass Encased Shaft", - "block.create.brass_funnel": "UNLOCALIZED: Brass Funnel", - "block.create.brass_tunnel": "UNLOCALIZED: Brass Tunnel", - "block.create.brown_sail": "UNLOCALIZED: Brown Sail", - "block.create.brown_seat": "UNLOCALIZED: Brown Seat", - "block.create.brown_valve_handle": "UNLOCALIZED: Brown Valve Handle", + "block.create.brass_encased_shaft": "황동 케이스를 씌운 축", + "block.create.brass_funnel": "황동 깔때기", + "block.create.brass_tunnel": "황동 터널", + "block.create.brown_sail": "갈색 날개", + "block.create.brown_seat": "갈색 좌석", + "block.create.brown_valve_handle": "갈색 밸브 손잡이", "block.create.cart_assembler": "카트 조립기", - "block.create.chiseled_dark_scoria": "UNLOCALIZED: Chiseled Dark Scoria", - "block.create.chiseled_dolomite": "UNLOCALIZED: Chiseled Dolomite", - "block.create.chiseled_gabbro": "UNLOCALIZED: Chiseled Gabbro", - "block.create.chiseled_limestone": "UNLOCALIZED: Chiseled Limestone", - "block.create.chiseled_scoria": "UNLOCALIZED: Chiseled Scoria", - "block.create.chiseled_weathered_limestone": "UNLOCALIZED: Chiseled Weathered Limestone", - "block.create.chocolate": "UNLOCALIZED: Chocolate", - "block.create.chute": "UNLOCALIZED: Chute", + "block.create.chiseled_dark_scoria": "조각된 짙은 스코리아", + "block.create.chiseled_dolomite": "조각된 백운암", + "block.create.chiseled_gabbro": "조각된 반려암", + "block.create.chiseled_limestone": "조각된 석회암", + "block.create.chiseled_scoria": "조각된 스코리아", + "block.create.chiseled_weathered_limestone": "조각된 풍화된 석회암", + "block.create.chocolate": "초콜릿", + "block.create.chute": "슈트", "block.create.clockwork_bearing": "시계 베어링", "block.create.clutch": "클러치", - "block.create.cogwheel": "톱나버퀴", - "block.create.content_observer": "UNLOCALIZED: Content Observer", - "block.create.controller_rail": "UNLOCALIZED: Controller Rail", - "block.create.copper_block": "구리 블럭", + "block.create.cogwheel": "톱니바퀴", + "block.create.content_observer": "정보 감지기", + "block.create.controller_rail": "방향 레일", + "block.create.copper_block": "구리 블록", "block.create.copper_casing": "구리 케이스", "block.create.copper_ore": "구리 광석", "block.create.copper_shingles": "구리 판자", - "block.create.copper_tiles": "UNLOCALIZED: Copper Tiles", - "block.create.copper_valve_handle": "UNLOCALIZED: Copper Valve Handle", - "block.create.creative_crate": "청사진 대포 지원기", - "block.create.creative_fluid_tank": "UNLOCALIZED: Creative Fluid Tank", - "block.create.creative_motor": "모터", + "block.create.copper_tiles": "구리 타일", + "block.create.copper_valve_handle": "구리 밸브 손잡이", + "block.create.creative_crate": "크리에이티브 창고", + "block.create.creative_fluid_tank": "크리에이티브 탱크", + "block.create.creative_motor": "크리에이티브 모터", "block.create.crushing_wheel": "분쇄 휠", - "block.create.crushing_wheel_controller": "UNLOCALIZED: Crushing Wheel Controller", + "block.create.crushing_wheel_controller": "분쇄 휠 컨트롤러", "block.create.cuckoo_clock": "뻐꾸기 시계", - "block.create.cyan_sail": "UNLOCALIZED: Cyan Sail", - "block.create.cyan_seat": "UNLOCALIZED: Cyan Seat", - "block.create.cyan_valve_handle": "UNLOCALIZED: Cyan Valve Handle", - "block.create.dark_oak_window": "UNLOCALIZED: Dark Oak Window", - "block.create.dark_oak_window_pane": "UNLOCALIZED: Dark Oak Window Pane", + "block.create.cyan_sail": "청록색 날개", + "block.create.cyan_seat": "청록색 좌석", + "block.create.cyan_valve_handle": "청록색 밸브 손잡이", + "block.create.dark_oak_window": "짙은 참나무 유리창", + "block.create.dark_oak_window_pane": "짙은 참나무 유리판", "block.create.dark_scoria": "짙은 스코리아", "block.create.dark_scoria_bricks": "짙은 스코리아 벽돌", "block.create.dark_scoria_bricks_slab": "짙은 스코리아 벽돌 반 블록", "block.create.dark_scoria_bricks_stairs": "짙은 스코리아 벽돌 계단", "block.create.dark_scoria_bricks_wall": "짙은 스코리아 벽돌 담장", - "block.create.dark_scoria_cobblestone": "UNLOCALIZED: Dark Scoria Cobblestone", - "block.create.dark_scoria_cobblestone_slab": "UNLOCALIZED: Dark Scoria Cobblestone Slab", - "block.create.dark_scoria_cobblestone_stairs": "UNLOCALIZED: Dark Scoria Cobblestone Stairs", - "block.create.dark_scoria_cobblestone_wall": "UNLOCALIZED: Dark Scoria Cobblestone Wall", - "block.create.dark_scoria_pillar": "UNLOCALIZED: Dark Scoria Pillar", + "block.create.dark_scoria_cobblestone": "짙은 스코리아 조약돌", + "block.create.dark_scoria_cobblestone_slab": "짙은 스코리아 조약돌 반 블록", + "block.create.dark_scoria_cobblestone_stairs": "짙은 스코리아 조약돌 계단", + "block.create.dark_scoria_cobblestone_wall": "짙은 스코리아 조약돌 담장", + "block.create.dark_scoria_pillar": "짙은 스코리아 기둥", "block.create.deployer": "배포기", - "block.create.depot": "UNLOCALIZED: Depot", + "block.create.depot": "아이템 거치대", "block.create.diorite_bricks": "섬록암 벽돌", - "block.create.diorite_bricks_slab": "UNLOCALIZED: Diorite Bricks Slab", - "block.create.diorite_bricks_stairs": "UNLOCALIZED: Diorite Bricks Stairs", - "block.create.diorite_bricks_wall": "UNLOCALIZED: Diorite Bricks Wall", - "block.create.diorite_cobblestone": "UNLOCALIZED: Diorite Cobblestone", - "block.create.diorite_cobblestone_slab": "UNLOCALIZED: Diorite Cobblestone Slab", - "block.create.diorite_cobblestone_stairs": "UNLOCALIZED: Diorite Cobblestone Stairs", - "block.create.diorite_cobblestone_wall": "UNLOCALIZED: Diorite Cobblestone Wall", - "block.create.diorite_pillar": "UNLOCALIZED: Diorite Pillar", + "block.create.diorite_bricks_slab": "섬록암 벽돌 반 블록", + "block.create.diorite_bricks_stairs": "섬록암 벽돌 계단", + "block.create.diorite_bricks_wall": "섬록암 벽돌 담장", + "block.create.diorite_cobblestone": "섬록암 조약돌", + "block.create.diorite_cobblestone_slab": "섬록암 조약돌 반 블록", + "block.create.diorite_cobblestone_stairs": "섬록암 조약돌 계단", + "block.create.diorite_cobblestone_wall": "섬록암 조약돌 담장", + "block.create.diorite_pillar": "섬록암 기둥", "block.create.dolomite": "백운암", "block.create.dolomite_bricks": "백운암 벽돌", "block.create.dolomite_bricks_slab": "백운암 벽돌 반 블록", "block.create.dolomite_bricks_stairs": "백운암 벽돌 계단", "block.create.dolomite_bricks_wall": "백운암 벽돌 담장", - "block.create.dolomite_cobblestone": "UNLOCALIZED: Dolomite Cobblestone", - "block.create.dolomite_cobblestone_slab": "UNLOCALIZED: Dolomite Cobblestone Slab", - "block.create.dolomite_cobblestone_stairs": "UNLOCALIZED: Dolomite Cobblestone Stairs", - "block.create.dolomite_cobblestone_wall": "UNLOCALIZED: Dolomite Cobblestone Wall", + "block.create.dolomite_cobblestone": "백운암 조약돌", + "block.create.dolomite_cobblestone_slab": "백운암 조약돌 반 블록", + "block.create.dolomite_cobblestone_stairs": "백운암 조약돌 계단", + "block.create.dolomite_cobblestone_wall": "백운암 조약돌 담장", "block.create.dolomite_pillar": "백운암 기둥", - "block.create.encased_chain_drive": "UNLOCALIZED: Encased Chain Drive", - "block.create.encased_fan": "덮힌 환풍기", - "block.create.encased_fluid_pipe": "UNLOCALIZED: Encased Fluid Pipe", - "block.create.fancy_andesite_bricks": "UNLOCALIZED: Fancy Andesite Bricks", - "block.create.fancy_andesite_bricks_slab": "UNLOCALIZED: Fancy Andesite Bricks Slab", - "block.create.fancy_andesite_bricks_stairs": "UNLOCALIZED: Fancy Andesite Bricks Stairs", - "block.create.fancy_andesite_bricks_wall": "UNLOCALIZED: Fancy Andesite Bricks Wall", - "block.create.fancy_dark_scoria_bricks": "UNLOCALIZED: Fancy Dark Scoria Bricks", - "block.create.fancy_dark_scoria_bricks_slab": "UNLOCALIZED: Fancy Dark Scoria Bricks Slab", - "block.create.fancy_dark_scoria_bricks_stairs": "UNLOCALIZED: Fancy Dark Scoria Bricks Stairs", - "block.create.fancy_dark_scoria_bricks_wall": "UNLOCALIZED: Fancy Dark Scoria Bricks Wall", - "block.create.fancy_diorite_bricks": "UNLOCALIZED: Fancy Diorite Bricks", - "block.create.fancy_diorite_bricks_slab": "UNLOCALIZED: Fancy Diorite Bricks Slab", - "block.create.fancy_diorite_bricks_stairs": "UNLOCALIZED: Fancy Diorite Bricks Stairs", - "block.create.fancy_diorite_bricks_wall": "UNLOCALIZED: Fancy Diorite Bricks Wall", - "block.create.fancy_dolomite_bricks": "UNLOCALIZED: Fancy Dolomite Bricks", - "block.create.fancy_dolomite_bricks_slab": "UNLOCALIZED: Fancy Dolomite Bricks Slab", - "block.create.fancy_dolomite_bricks_stairs": "UNLOCALIZED: Fancy Dolomite Bricks Stairs", - "block.create.fancy_dolomite_bricks_wall": "UNLOCALIZED: Fancy Dolomite Bricks Wall", - "block.create.fancy_gabbro_bricks": "UNLOCALIZED: Fancy Gabbro Bricks", - "block.create.fancy_gabbro_bricks_slab": "UNLOCALIZED: Fancy Gabbro Bricks Slab", - "block.create.fancy_gabbro_bricks_stairs": "UNLOCALIZED: Fancy Gabbro Bricks Stairs", - "block.create.fancy_gabbro_bricks_wall": "UNLOCALIZED: Fancy Gabbro Bricks Wall", - "block.create.fancy_granite_bricks": "UNLOCALIZED: Fancy Granite Bricks", - "block.create.fancy_granite_bricks_slab": "UNLOCALIZED: Fancy Granite Bricks Slab", - "block.create.fancy_granite_bricks_stairs": "UNLOCALIZED: Fancy Granite Bricks Stairs", - "block.create.fancy_granite_bricks_wall": "UNLOCALIZED: Fancy Granite Bricks Wall", - "block.create.fancy_limestone_bricks": "UNLOCALIZED: Fancy Limestone Bricks", - "block.create.fancy_limestone_bricks_slab": "UNLOCALIZED: Fancy Limestone Bricks Slab", - "block.create.fancy_limestone_bricks_stairs": "UNLOCALIZED: Fancy Limestone Bricks Stairs", - "block.create.fancy_limestone_bricks_wall": "UNLOCALIZED: Fancy Limestone Bricks Wall", - "block.create.fancy_scoria_bricks": "UNLOCALIZED: Fancy Scoria Bricks", - "block.create.fancy_scoria_bricks_slab": "UNLOCALIZED: Fancy Scoria Bricks Slab", - "block.create.fancy_scoria_bricks_stairs": "UNLOCALIZED: Fancy Scoria Bricks Stairs", - "block.create.fancy_scoria_bricks_wall": "UNLOCALIZED: Fancy Scoria Bricks Wall", - "block.create.fancy_weathered_limestone_bricks": "UNLOCALIZED: Fancy Weathered Limestone Bricks", - "block.create.fancy_weathered_limestone_bricks_slab": "UNLOCALIZED: Fancy Weathered Limestone Bricks Slab", - "block.create.fancy_weathered_limestone_bricks_stairs": "UNLOCALIZED: Fancy Weathered Limestone Bricks Stairs", - "block.create.fancy_weathered_limestone_bricks_wall": "UNLOCALIZED: Fancy Weathered Limestone Bricks Wall", - "block.create.fluid_pipe": "UNLOCALIZED: Fluid Pipe", - "block.create.fluid_tank": "UNLOCALIZED: Fluid Tank", - "block.create.fluid_valve": "UNLOCALIZED: Fluid Valve", + "block.create.encased_chain_drive": "케이스를 씌운 축", + "block.create.encased_fan": "선풍기", + "block.create.encased_fluid_pipe": "구리 케이스를 씌운 파이프", + "block.create.fancy_andesite_bricks": "장식된 안산암 벽돌", + "block.create.fancy_andesite_bricks_slab": "장식된 안산암 벽돌 반 블록", + "block.create.fancy_andesite_bricks_stairs": "장식된 안산암 벽돌 계단", + "block.create.fancy_andesite_bricks_wall": "장식된 안산암 벽돌 담장", + "block.create.fancy_dark_scoria_bricks": "장식된 짙은 스코리아 벽돌", + "block.create.fancy_dark_scoria_bricks_slab": "장식된 짙은 스코리아 벽돌 반 블록", + "block.create.fancy_dark_scoria_bricks_stairs": "장식된 짙은 스코리아 벽돌 계단", + "block.create.fancy_dark_scoria_bricks_wall": "장식된 짙은 스코리아 벽돌 담장", + "block.create.fancy_diorite_bricks": "장식된 섬록암 벽돌", + "block.create.fancy_diorite_bricks_slab": "장식된 섬록암 벽돌 반 블록", + "block.create.fancy_diorite_bricks_stairs": "장식된 섬록암 벽돌 계단", + "block.create.fancy_diorite_bricks_wall": "장식된 섬록암 벽돌 담장", + "block.create.fancy_dolomite_bricks": "장식된 백운암 벽돌", + "block.create.fancy_dolomite_bricks_slab": "장식된 백운암 벽돌 반 블록", + "block.create.fancy_dolomite_bricks_stairs": "장식된 백운암 벽돌 계단", + "block.create.fancy_dolomite_bricks_wall": "장식된 백운암 벽돌 담장", + "block.create.fancy_gabbro_bricks": "장식된 반려암 벽돌", + "block.create.fancy_gabbro_bricks_slab": "장식된 반려암 벽돌 반 블록", + "block.create.fancy_gabbro_bricks_stairs": "장식된 반려암 벽돌 계단", + "block.create.fancy_gabbro_bricks_wall": "장식된 반려암 벽돌 담장", + "block.create.fancy_granite_bricks": "장식된 화강암 벽돌", + "block.create.fancy_granite_bricks_slab": "장식된 화강암 벽돌 반 블록", + "block.create.fancy_granite_bricks_stairs": "장식된 화강암 벽돌 계단", + "block.create.fancy_granite_bricks_wall": "장식된 화강암 벽돌 담장", + "block.create.fancy_limestone_bricks": "장식된 석회암 벽돌", + "block.create.fancy_limestone_bricks_slab": "장식된 석회암 벽돌 반 블록", + "block.create.fancy_limestone_bricks_stairs": "장식된 석회암 벽돌 계단", + "block.create.fancy_limestone_bricks_wall": "장식된 석회암 벽돌 담장", + "block.create.fancy_scoria_bricks": "장식된 스코리아 벽돌", + "block.create.fancy_scoria_bricks_slab": "장식된 스코리아 벽돌 반 블록", + "block.create.fancy_scoria_bricks_stairs": "장식된 스코리아 벽돌 계단", + "block.create.fancy_scoria_bricks_wall": "장식된 스코리아 벽돌 담장", + "block.create.fancy_weathered_limestone_bricks": "장식된 풍화된 석회암 벽돌", + "block.create.fancy_weathered_limestone_bricks_slab": "장식된 풍화된 석회암 벽돌 반 블록", + "block.create.fancy_weathered_limestone_bricks_stairs": "장식된 풍화된 석회암 벽돌 계단", + "block.create.fancy_weathered_limestone_bricks_wall": "장식된 풍화된 석회암 벽돌 담장", + "block.create.fluid_pipe": "액체 파이프", + "block.create.fluid_tank": "액체 탱크", + "block.create.fluid_valve": "액체 밸브", "block.create.flywheel": "플라이휠", "block.create.framed_glass": "큰 유리", "block.create.framed_glass_pane": "큰 유리판", "block.create.furnace_engine": "화로 엔진", "block.create.gabbro": "반려암", "block.create.gabbro_bricks": "반려암 벽돌", - "block.create.gabbro_bricks_slab": "UNLOCALIZED: Gabbro Bricks Slab", + "block.create.gabbro_bricks_slab": "반려암 벽돌 반 블록", "block.create.gabbro_bricks_stairs": "반려암 벽돌 계단", "block.create.gabbro_bricks_wall": "반려암 벽돌 담장", - "block.create.gabbro_cobblestone": "UNLOCALIZED: Gabbro Cobblestone", - "block.create.gabbro_cobblestone_slab": "UNLOCALIZED: Gabbro Cobblestone Slab", - "block.create.gabbro_cobblestone_stairs": "UNLOCALIZED: Gabbro Cobblestone Stairs", - "block.create.gabbro_cobblestone_wall": "UNLOCALIZED: Gabbro Cobblestone Wall", - "block.create.gabbro_pillar": "UNLOCALIZED: Gabbro Pillar", + "block.create.gabbro_cobblestone": "반려암 조약돌", + "block.create.gabbro_cobblestone_slab": "반려암 조약돌 반 블록", + "block.create.gabbro_cobblestone_stairs": "반려암 조약돌 계단", + "block.create.gabbro_cobblestone_wall": "반려암 조약돌 담장", + "block.create.gabbro_pillar": "반려암 기둥", "block.create.gearbox": "기어박스", "block.create.gearshift": "기어쉬프트", - "block.create.glass_fluid_pipe": "UNLOCALIZED: Glass Fluid Pipe", + "block.create.glass_fluid_pipe": "액체 파이프", "block.create.granite_bricks": "화강암 벽돌", - "block.create.granite_bricks_slab": "UNLOCALIZED: Granite Bricks Slab", - "block.create.granite_bricks_stairs": "UNLOCALIZED: Granite Bricks Stairs", - "block.create.granite_bricks_wall": "UNLOCALIZED: Granite Bricks Wall", - "block.create.granite_cobblestone": "UNLOCALIZED: Granite Cobblestone", - "block.create.granite_cobblestone_slab": "UNLOCALIZED: Granite Cobblestone Slab", - "block.create.granite_cobblestone_stairs": "UNLOCALIZED: Granite Cobblestone Stairs", - "block.create.granite_cobblestone_wall": "UNLOCALIZED: Granite Cobblestone Wall", - "block.create.granite_pillar": "UNLOCALIZED: Granite Pillar", - "block.create.gray_sail": "UNLOCALIZED: Gray Sail", - "block.create.gray_seat": "UNLOCALIZED: Gray Seat", - "block.create.gray_valve_handle": "UNLOCALIZED: Gray Valve Handle", - "block.create.green_sail": "UNLOCALIZED: Green Sail", - "block.create.green_seat": "UNLOCALIZED: Green Seat", - "block.create.green_valve_handle": "UNLOCALIZED: Green Valve Handle", + "block.create.granite_bricks_slab": "화강함 벽돌 반 블록", + "block.create.granite_bricks_stairs": "화강함 벽돌 계단", + "block.create.granite_bricks_wall": "화강함 벽돌 담장", + "block.create.granite_cobblestone": "화강암 조약돌", + "block.create.granite_cobblestone_slab": "화강암 조약돌 반 블록", + "block.create.granite_cobblestone_stairs": "화강암 조약돌 계단", + "block.create.granite_cobblestone_wall": "화강암 조약돌 담장", + "block.create.granite_pillar": "화강암 기둥", + "block.create.gray_sail": "회색 날개", + "block.create.gray_seat": "회색 좌석", + "block.create.gray_valve_handle": "회색 밸브 손잡이", + "block.create.green_sail": "초록색 날개", + "block.create.green_seat": "초록색 좌석", + "block.create.green_valve_handle": "초록색 밸브 손잡이", "block.create.hand_crank": "핸드 크랭크", - "block.create.honey": "UNLOCALIZED: Honey", + "block.create.honey": "꿀", "block.create.horizontal_framed_glass": "수평 유리", "block.create.horizontal_framed_glass_pane": "수평 유리판", - "block.create.hose_pulley": "UNLOCALIZED: Hose Pulley", - "block.create.item_drain": "UNLOCALIZED: Item Drain", - "block.create.jungle_window": "UNLOCALIZED: Jungle Window", - "block.create.jungle_window_pane": "UNLOCALIZED: Jungle Window Pane", + "block.create.hose_pulley": "호스 도르래", + "block.create.item_drain": "아이템 배수구", + "block.create.jungle_window": "정글나무 유리창", + "block.create.jungle_window_pane": "정글나무 유리판", "block.create.large_cogwheel": "큰 톱니바퀴", - "block.create.layered_andesite": "UNLOCALIZED: Layered Andesite", - "block.create.layered_dark_scoria": "UNLOCALIZED: Layered Dark Scoria", - "block.create.layered_diorite": "UNLOCALIZED: Layered Diorite", - "block.create.layered_dolomite": "UNLOCALIZED: Layered Dolomite", - "block.create.layered_gabbro": "UNLOCALIZED: Layered Gabbro", - "block.create.layered_granite": "UNLOCALIZED: Layered Granite", - "block.create.layered_limestone": "UNLOCALIZED: Layered Limestone", - "block.create.layered_scoria": "UNLOCALIZED: Layered Scoria", - "block.create.layered_weathered_limestone": "UNLOCALIZED: Layered Weathered Limestone", - "block.create.light_blue_sail": "UNLOCALIZED: Light Blue Sail", - "block.create.light_blue_seat": "UNLOCALIZED: Light Blue Seat", - "block.create.light_blue_valve_handle": "UNLOCALIZED: Light Blue Valve Handle", - "block.create.light_gray_sail": "UNLOCALIZED: Light Gray Sail", - "block.create.light_gray_seat": "UNLOCALIZED: Light Gray Seat", - "block.create.light_gray_valve_handle": "UNLOCALIZED: Light Gray Valve Handle", - "block.create.lime_sail": "UNLOCALIZED: Lime Sail", - "block.create.lime_seat": "UNLOCALIZED: Lime Seat", - "block.create.lime_valve_handle": "UNLOCALIZED: Lime Valve Handle", + "block.create.layered_andesite": "층이 있는 안산암", + "block.create.layered_dark_scoria": "층이 있는 짙은 스코리아", + "block.create.layered_diorite": "층이 있는 섬록암", + "block.create.layered_dolomite": "층이 있는 백운암", + "block.create.layered_gabbro": "층이 있는 반려암", + "block.create.layered_granite": "층이 있는 화강암", + "block.create.layered_limestone": "층이 있는 석회암", + "block.create.layered_scoria": "층이 있는 스코리아", + "block.create.layered_weathered_limestone": "층이 있는 풍화된 석회암", + "block.create.light_blue_sail": "하늘색 날개", + "block.create.light_blue_seat": "하늘색 좌석", + "block.create.light_blue_valve_handle": "하늘색 밸브 손잡이", + "block.create.light_gray_sail": "회백색 날개", + "block.create.light_gray_seat": "회백색 좌석", + "block.create.light_gray_valve_handle": "회백색 밸브 손잡이", + "block.create.lime_sail": "연두색 날개", + "block.create.lime_seat": "연두색 좌석", + "block.create.lime_valve_handle": "연두색 밸브 손잡이", "block.create.limesand": "석회모래", "block.create.limestone": "석회암", "block.create.limestone_bricks": "석회암 벽돌", "block.create.limestone_bricks_slab": "석회암 벽돌 반 블록", "block.create.limestone_bricks_stairs": "석회암 벽돌 계단", "block.create.limestone_bricks_wall": "석회암 벽돌 담장", - "block.create.limestone_cobblestone": "UNLOCALIZED: Limestone Cobblestone", - "block.create.limestone_cobblestone_slab": "UNLOCALIZED: Limestone Cobblestone Slab", - "block.create.limestone_cobblestone_stairs": "UNLOCALIZED: Limestone Cobblestone Stairs", - "block.create.limestone_cobblestone_wall": "UNLOCALIZED: Limestone Cobblestone Wall", + "block.create.limestone_cobblestone": "석회암 조약돌", + "block.create.limestone_cobblestone_slab": "석회암 조약돌 반 블록", + "block.create.limestone_cobblestone_stairs": "석회암 조약돌 계단", + "block.create.limestone_cobblestone_wall": "석회암 조약돌 담장", "block.create.limestone_pillar": "석회암 기둥", - "block.create.linear_chassis": "직선 섀시", - "block.create.lit_blaze_burner": "UNLOCALIZED: Lit Blaze Burner", - "block.create.magenta_sail": "UNLOCALIZED: Magenta Sail", - "block.create.magenta_seat": "UNLOCALIZED: Magenta Seat", - "block.create.magenta_valve_handle": "UNLOCALIZED: Magenta Valve Handle", - "block.create.mechanical_arm": "UNLOCALIZED: Mechanical Arm", + "block.create.linear_chassis": "어두운 직선 섀시", + "block.create.lit_blaze_burner": "불타는 빈 블레이즈 버너", + "block.create.magenta_sail": "자홍색 날개", + "block.create.magenta_seat": "자홍색 좌석", + "block.create.magenta_valve_handle": "자홍색 밸브 손잡이", + "block.create.mechanical_arm": "기계 팔", "block.create.mechanical_bearing": "베어링", "block.create.mechanical_crafter": "기계식 조합기", "block.create.mechanical_drill": "드릴", @@ -231,148 +231,148 @@ "block.create.mechanical_mixer": "믹서", "block.create.mechanical_piston": "기계식 피스톤", "block.create.mechanical_piston_head": "기계식 피스톤 머리", - "block.create.mechanical_plough": "UNLOCALIZED: Mechanical Plough", + "block.create.mechanical_plough": "쟁기", "block.create.mechanical_press": "압착기", - "block.create.mechanical_pump": "UNLOCALIZED: Mechanical Pump", + "block.create.mechanical_pump": "펌프", "block.create.mechanical_saw": "톱", - "block.create.metal_bracket": "UNLOCALIZED: Metal Bracket", + "block.create.metal_bracket": "금속 지지대", "block.create.millstone": "맷돌", - "block.create.minecart_anchor": "UNLOCALIZED: Minecart Anchor", - "block.create.mossy_andesite": "UNLOCALIZED: Mossy Andesite", - "block.create.mossy_dark_scoria": "UNLOCALIZED: Mossy Dark Scoria", - "block.create.mossy_diorite": "UNLOCALIZED: Mossy Diorite", - "block.create.mossy_dolomite": "UNLOCALIZED: Mossy Dolomite", - "block.create.mossy_gabbro": "UNLOCALIZED: Mossy Gabbro", - "block.create.mossy_granite": "UNLOCALIZED: Mossy Granite", - "block.create.mossy_limestone": "UNLOCALIZED: Mossy Limestone", - "block.create.mossy_scoria": "UNLOCALIZED: Mossy Scoria", - "block.create.mossy_weathered_limestone": "UNLOCALIZED: Mossy Weathered Limestone", - "block.create.mysterious_cuckoo_clock": "UNLOCALIZED: Cuckoo Clock", + "block.create.minecart_anchor": "광산 수레 정박기", + "block.create.mossy_andesite": "이끼 낀 안산암", + "block.create.mossy_dark_scoria": "이끼 낀 짙은 스코리아", + "block.create.mossy_diorite": "이끼 낀 섬록암", + "block.create.mossy_dolomite": "이끼낀 백운암", + "block.create.mossy_gabbro": "이끼낀 반려암", + "block.create.mossy_granite": "이끼 낀 화강암 벽돌", + "block.create.mossy_limestone": "이끼 낀 석회암", + "block.create.mossy_scoria": "이끼 낀 스코리아", + "block.create.mossy_weathered_limestone": "이끼 낀 풍화된 석회암", + "block.create.mysterious_cuckoo_clock": "뻐꾸기 시계?", "block.create.natural_scoria": "자연 스코리아", - "block.create.nixie_tube": "UNLOCALIZED: Nixie Tube", + "block.create.nixie_tube": "디지털 표시증", "block.create.nozzle": "노즐", - "block.create.oak_window": "UNLOCALIZED: Oak Window", - "block.create.oak_window_pane": "UNLOCALIZED: Oak Window Pane", - "block.create.orange_sail": "UNLOCALIZED: Orange Sail", - "block.create.orange_seat": "UNLOCALIZED: Orange Seat", - "block.create.orange_valve_handle": "UNLOCALIZED: Orange Valve Handle", - "block.create.ornate_iron_window": "UNLOCALIZED: Ornate Iron Window", - "block.create.ornate_iron_window_pane": "UNLOCALIZED: Ornate Iron Window Pane", - "block.create.overgrown_andesite": "UNLOCALIZED: Overgrown Andesite", - "block.create.overgrown_dark_scoria": "UNLOCALIZED: Overgrown Dark Scoria", - "block.create.overgrown_diorite": "UNLOCALIZED: Overgrown Diorite", - "block.create.overgrown_dolomite": "UNLOCALIZED: Overgrown Dolomite", - "block.create.overgrown_gabbro": "UNLOCALIZED: Overgrown Gabbro", - "block.create.overgrown_granite": "UNLOCALIZED: Overgrown Granite", - "block.create.overgrown_limestone": "UNLOCALIZED: Overgrown Limestone", - "block.create.overgrown_scoria": "UNLOCALIZED: Overgrown Scoria", - "block.create.overgrown_weathered_limestone": "UNLOCALIZED: Overgrown Weathered Limestone", - "block.create.paved_andesite": "UNLOCALIZED: Paved Andesite", - "block.create.paved_andesite_slab": "UNLOCALIZED: Paved Andesite Slab", - "block.create.paved_andesite_stairs": "UNLOCALIZED: Paved Andesite Stairs", - "block.create.paved_andesite_wall": "UNLOCALIZED: Paved Andesite Wall", - "block.create.paved_dark_scoria": "UNLOCALIZED: Paved Dark Scoria", - "block.create.paved_dark_scoria_slab": "UNLOCALIZED: Paved Dark Scoria Slab", - "block.create.paved_dark_scoria_stairs": "UNLOCALIZED: Paved Dark Scoria Stairs", - "block.create.paved_dark_scoria_wall": "UNLOCALIZED: Paved Dark Scoria Wall", - "block.create.paved_diorite": "UNLOCALIZED: Paved Diorite", - "block.create.paved_diorite_slab": "UNLOCALIZED: Paved Diorite Slab", - "block.create.paved_diorite_stairs": "UNLOCALIZED: Paved Diorite Stairs", - "block.create.paved_diorite_wall": "UNLOCALIZED: Paved Diorite Wall", - "block.create.paved_dolomite": "UNLOCALIZED: Paved Dolomite", - "block.create.paved_dolomite_slab": "UNLOCALIZED: Paved Dolomite Slab", - "block.create.paved_dolomite_stairs": "UNLOCALIZED: Paved Dolomite Stairs", - "block.create.paved_dolomite_wall": "UNLOCALIZED: Paved Dolomite Wall", - "block.create.paved_gabbro": "UNLOCALIZED: Paved Gabbro", - "block.create.paved_gabbro_slab": "UNLOCALIZED: Paved Gabbro Slab", - "block.create.paved_gabbro_stairs": "UNLOCALIZED: Paved Gabbro Stairs", - "block.create.paved_gabbro_wall": "UNLOCALIZED: Paved Gabbro Wall", - "block.create.paved_granite": "UNLOCALIZED: Paved Granite", - "block.create.paved_granite_slab": "UNLOCALIZED: Paved Granite Slab", - "block.create.paved_granite_stairs": "UNLOCALIZED: Paved Granite Stairs", - "block.create.paved_granite_wall": "UNLOCALIZED: Paved Granite Wall", - "block.create.paved_limestone": "UNLOCALIZED: Paved Limestone", - "block.create.paved_limestone_slab": "UNLOCALIZED: Paved Limestone Slab", - "block.create.paved_limestone_stairs": "UNLOCALIZED: Paved Limestone Stairs", - "block.create.paved_limestone_wall": "UNLOCALIZED: Paved Limestone Wall", - "block.create.paved_scoria": "UNLOCALIZED: Paved Scoria", - "block.create.paved_scoria_slab": "UNLOCALIZED: Paved Scoria Slab", - "block.create.paved_scoria_stairs": "UNLOCALIZED: Paved Scoria Stairs", - "block.create.paved_scoria_wall": "UNLOCALIZED: Paved Scoria Wall", - "block.create.paved_weathered_limestone": "UNLOCALIZED: Paved Weathered Limestone", - "block.create.paved_weathered_limestone_slab": "UNLOCALIZED: Paved Weathered Limestone Slab", - "block.create.paved_weathered_limestone_stairs": "UNLOCALIZED: Paved Weathered Limestone Stairs", - "block.create.paved_weathered_limestone_wall": "UNLOCALIZED: Paved Weathered Limestone Wall", - "block.create.pink_sail": "UNLOCALIZED: Pink Sail", - "block.create.pink_seat": "UNLOCALIZED: Pink Seat", - "block.create.pink_valve_handle": "UNLOCALIZED: Pink Valve Handle", + "block.create.oak_window": "참나무 유리창", + "block.create.oak_window_pane": "참나무 유리판", + "block.create.orange_sail": "주황색 날개", + "block.create.orange_seat": "주황색 좌석", + "block.create.orange_valve_handle": "주황색 밸브 손잡이", + "block.create.ornate_iron_window": "장식된 철 유리창", + "block.create.ornate_iron_window_pane": "장식된 철 유리판", + "block.create.overgrown_andesite": "이끼로 뒤덮힌 안산암", + "block.create.overgrown_dark_scoria": "이끼가 뒤덮힌 짙은 스코리아", + "block.create.overgrown_diorite": "이끼로 뒤덮힌 섬록암", + "block.create.overgrown_dolomite": "이끼로 뒤덮힌 백운암", + "block.create.overgrown_gabbro": "이끼로 뒤덮힌 반려암", + "block.create.overgrown_granite": "이끼로 뒤덮힌 화강암 벽돌", + "block.create.overgrown_limestone": "이끼로 뒤덮힌 석회암", + "block.create.overgrown_scoria": "이끼로 뒤덮힌 스코리아", + "block.create.overgrown_weathered_limestone": "이끼로 뒤덮힌 풍화된 석회암", + "block.create.paved_andesite": "포장된 안산암", + "block.create.paved_andesite_slab": "포장된 안산암 반 블록", + "block.create.paved_andesite_stairs": "포장된 안산암 계단", + "block.create.paved_andesite_wall": "포장된 안산암 담장", + "block.create.paved_dark_scoria": "포장된 짙은 스코리아", + "block.create.paved_dark_scoria_slab": "포장된 스코리아 반 블록", + "block.create.paved_dark_scoria_stairs": "포장된 짙은 스코리 계단", + "block.create.paved_dark_scoria_wall": "포장된 짙은 스코리아 담장", + "block.create.paved_diorite": "포장된 섬록암", + "block.create.paved_diorite_slab": "포장된 섬록암 반 블록", + "block.create.paved_diorite_stairs": "포장된 섬록암 계단", + "block.create.paved_diorite_wall": "포장된 섬록암 담장", + "block.create.paved_dolomite": "포장된 백운암", + "block.create.paved_dolomite_slab": "포장된 백운암 반 블록", + "block.create.paved_dolomite_stairs": "포장된 백운암 계단", + "block.create.paved_dolomite_wall": "포장된 백운암 담장", + "block.create.paved_gabbro": "포장된 반려암", + "block.create.paved_gabbro_slab": "포장된 반려암 반 블록", + "block.create.paved_gabbro_stairs": "포장된 반려암 계단", + "block.create.paved_gabbro_wall": "포장된 반려암 담장", + "block.create.paved_granite": "포장된 화강암", + "block.create.paved_granite_slab": "포장된 화강암 반 블록", + "block.create.paved_granite_stairs": "포장된 화강암 계단", + "block.create.paved_granite_wall": "포장된 화강암 담장", + "block.create.paved_limestone": "포장된 석회암", + "block.create.paved_limestone_slab": "포장된 석회암 반 블록", + "block.create.paved_limestone_stairs": "포장된 석회암 계단", + "block.create.paved_limestone_wall": "포장된 석회암 담장", + "block.create.paved_scoria": "포장된 스코리아", + "block.create.paved_scoria_slab": "포장된 스코리아 반 블록", + "block.create.paved_scoria_stairs": "포장된 스코리아 계단", + "block.create.paved_scoria_wall": "포장된 스코리아 담장", + "block.create.paved_weathered_limestone": "포장된 풍화된 석회암", + "block.create.paved_weathered_limestone_slab": "포장된 풍화된 석회암 반 블록", + "block.create.paved_weathered_limestone_stairs": "포장된 풍화된 석회암 계단", + "block.create.paved_weathered_limestone_wall": "포장된 풍화된 석회암 담장", + "block.create.pink_sail": "분홍색 날개", + "block.create.pink_seat": "분홍색 좌석", + "block.create.pink_valve_handle": "분홍색 밸브 손잡이", "block.create.piston_extension_pole": "피스톤 연장 축", "block.create.polished_dark_scoria": "윤나는 짙은 스코리아", - "block.create.polished_dark_scoria_slab": "UNLOCALIZED: Polished Dark Scoria Slab", - "block.create.polished_dark_scoria_stairs": "UNLOCALIZED: Polished Dark Scoria Stairs", - "block.create.polished_dark_scoria_wall": "UNLOCALIZED: Polished Dark Scoria Wall", + "block.create.polished_dark_scoria_slab": "윤나는 짙은 스코리아 반 블록", + "block.create.polished_dark_scoria_stairs": "윤나는 짙은 스코리아 계단", + "block.create.polished_dark_scoria_wall": "윤나는 짙은 스코리아 담장", "block.create.polished_dolomite": "윤나는 백운암", - "block.create.polished_dolomite_slab": "UNLOCALIZED: Polished Dolomite Slab", - "block.create.polished_dolomite_stairs": "UNLOCALIZED: Polished Dolomite Stairs", - "block.create.polished_dolomite_wall": "UNLOCALIZED: Polished Dolomite Wall", + "block.create.polished_dolomite_slab": "윤나는 백운암 반 블록", + "block.create.polished_dolomite_stairs": "윤나는 백운암 계단", + "block.create.polished_dolomite_wall": "윤나는 백운암 담장", "block.create.polished_gabbro": "윤나는 반려암", - "block.create.polished_gabbro_slab": "UNLOCALIZED: Polished Gabbro Slab", - "block.create.polished_gabbro_stairs": "UNLOCALIZED: Polished Gabbro Stairs", - "block.create.polished_gabbro_wall": "UNLOCALIZED: Polished Gabbro Wall", + "block.create.polished_gabbro_slab": "윤나는 반려암 반 블록", + "block.create.polished_gabbro_stairs": "윤나는 반려암 계단", + "block.create.polished_gabbro_wall": "윤나는 반려암 담장", "block.create.polished_limestone": "윤나는 석회암", "block.create.polished_limestone_slab": "윤나는 석회암 반 블록", - "block.create.polished_limestone_stairs": "UNLOCALIZED: Polished Limestone Stairs", - "block.create.polished_limestone_wall": "UNLOCALIZED: Polished Limestone Wall", + "block.create.polished_limestone_stairs": "윤나는 석회암 계단", + "block.create.polished_limestone_wall": "윤나는 석회암 담장", "block.create.polished_scoria": "윤나는 스코리아", "block.create.polished_scoria_slab": "윤나는 스코리아 반 블록", - "block.create.polished_scoria_stairs": "UNLOCALIZED: Polished Scoria Stairs", - "block.create.polished_scoria_wall": "UNLOCALIZED: Polished Scoria Wall", + "block.create.polished_scoria_stairs": "윤나는 스코리아 계단", + "block.create.polished_scoria_wall": "윤나는 스코리아 담장", "block.create.polished_weathered_limestone": "윤나는 풍화된 석회암", "block.create.polished_weathered_limestone_slab": "윤나는 풍화된 석회암 반 블록", - "block.create.polished_weathered_limestone_stairs": "UNLOCALIZED: Polished Weathered Limestone Stairs", - "block.create.polished_weathered_limestone_wall": "UNLOCALIZED: Polished Weathered Limestone Wall", - "block.create.portable_fluid_interface": "UNLOCALIZED: Portable Fluid Interface", - "block.create.portable_storage_interface": "이동식 저장소 인터페이스", + "block.create.polished_weathered_limestone_stairs": "윤나는 풍화된 석회암 계단", + "block.create.polished_weathered_limestone_wall": "윤나는 풍화된 석회암 담장", + "block.create.portable_fluid_interface": "이동식 액체 인터페이스", + "block.create.portable_storage_interface": "이동식 아이템 인터페이스", "block.create.powered_latch": "레드스톤 걸쇠", "block.create.powered_toggle_latch": "레드스톤 토글 걸쇠", "block.create.pulley_magnet": "도르래 자석", "block.create.pulse_repeater": "펄스 리피터", - "block.create.purple_sail": "UNLOCALIZED: Purple Sail", - "block.create.purple_seat": "UNLOCALIZED: Purple Seat", - "block.create.purple_valve_handle": "UNLOCALIZED: Purple Valve Handle", + "block.create.purple_sail": "보라색 날개", + "block.create.purple_seat": "보라색 좌석", + "block.create.purple_valve_handle": "보라색 밸브 손잡이", "block.create.radial_chassis": "원형 섀시", - "block.create.red_sail": "UNLOCALIZED: Red Sail", - "block.create.red_seat": "UNLOCALIZED: Red Seat", - "block.create.red_valve_handle": "UNLOCALIZED: Red Valve Handle", + "block.create.red_sail": "빨간색 날개", + "block.create.red_seat": "빨간색 좌석", + "block.create.red_valve_handle": "빨간색 밸브 손잡이", "block.create.redstone_contact": "동형 감지기", "block.create.redstone_link": "레드스톤 링크", - "block.create.refined_radiance_casing": "UNLOCALIZED: Radiant Casing", - "block.create.reinforced_rail": "UNLOCALIZED: Reinforced Rail", + "block.create.refined_radiance_casing": "빛나는 케이스", + "block.create.reinforced_rail": "강화된 레일", "block.create.rope": "밧줄", "block.create.rope_pulley": "밧줄 도르래", "block.create.rotation_speed_controller": "회전 속도 컨트롤러", - "block.create.sail_frame": "UNLOCALIZED: Sail Frame", + "block.create.sail_frame": "풍차 날개 프레임", "block.create.schematic_table": "청사진 테이블", "block.create.schematicannon": "청사진 대포", "block.create.scoria": "스코리아", "block.create.scoria_bricks": "스코리아 벽돌", - "block.create.scoria_bricks_slab": "UNLOCALIZED: Scoria Bricks Slab", - "block.create.scoria_bricks_stairs": "UNLOCALIZED: Scoria Bricks Stairs", - "block.create.scoria_bricks_wall": "UNLOCALIZED: Scoria Bricks Wall", - "block.create.scoria_cobblestone": "UNLOCALIZED: Scoria Cobblestone", - "block.create.scoria_cobblestone_slab": "UNLOCALIZED: Scoria Cobblestone Slab", - "block.create.scoria_cobblestone_stairs": "UNLOCALIZED: Scoria Cobblestone Stairs", - "block.create.scoria_cobblestone_wall": "UNLOCALIZED: Scoria Cobblestone Wall", + "block.create.scoria_bricks_slab": "스코리아 벽돌 반 블록", + "block.create.scoria_bricks_stairs": "스코리아 벽돌 계단", + "block.create.scoria_bricks_wall": "스코리아 벽돌 담장", + "block.create.scoria_cobblestone": "스코리아 조약돌", + "block.create.scoria_cobblestone_slab": "스코리아 조약돌 반 블록", + "block.create.scoria_cobblestone_stairs": "스코리아 조약돌 계단", + "block.create.scoria_cobblestone_wall": "스코리아 조약돌 담장", "block.create.scoria_pillar": "스코리아 기둥", - "block.create.secondary_linear_chassis": "UNLOCALIZED: Secondary Linear Chassis", + "block.create.secondary_linear_chassis": "밝은 직선 섀시", "block.create.sequenced_gearshift": "순서 기어쉬프트", - "block.create.shadow_steel_casing": "UNLOCALIZED: Shadow Casing", + "block.create.shadow_steel_casing": "그림자 케이스", "block.create.shaft": "축", - "block.create.smart_fluid_pipe": "UNLOCALIZED: Smart Fluid Pipe", + "block.create.smart_fluid_pipe": "스마트 액체 파이프", "block.create.speedometer": "속도 계측기", - "block.create.spout": "UNLOCALIZED: Spout", - "block.create.spruce_window": "UNLOCALIZED: Spruce Window", - "block.create.spruce_window_pane": "UNLOCALIZED: Spruce Window Pane", + "block.create.spout": "수도꼭지", + "block.create.spruce_window": "가문비나무 유리창", + "block.create.spruce_window_pane": "가문비나무 유리판", "block.create.sticky_mechanical_piston": "끈끈이 기계식 피스톤", "block.create.stockpile_switch": "수량 스위치", "block.create.stressometer": "피로도 계측기", @@ -387,57 +387,57 @@ "block.create.weathered_limestone_bricks_slab": "풍화된 석회암 벽돌 반 블록", "block.create.weathered_limestone_bricks_stairs": "풍화된 석회암 벽돌 계단", "block.create.weathered_limestone_bricks_wall": "풍화된 석회암 벽돌 담장", - "block.create.weathered_limestone_cobblestone": "UNLOCALIZED: Weathered Limestone Cobblestone", - "block.create.weathered_limestone_cobblestone_slab": "UNLOCALIZED: Weathered Limestone Cobblestone Slab", - "block.create.weathered_limestone_cobblestone_stairs": "UNLOCALIZED: Weathered Limestone Cobblestone Stairs", - "block.create.weathered_limestone_cobblestone_wall": "UNLOCALIZED: Weathered Limestone Cobblestone Wall", + "block.create.weathered_limestone_cobblestone": "풍화된 석회암 조약돌", + "block.create.weathered_limestone_cobblestone_slab": "풍화된 석회암 조약돌 반 블록", + "block.create.weathered_limestone_cobblestone_stairs": "풍화된 석회암 조약돌 계단", + "block.create.weathered_limestone_cobblestone_wall": "풍화된 석회암 조약돌 담장", "block.create.weathered_limestone_pillar": "풍화된 석회암 기둥", - "block.create.white_sail": "UNLOCALIZED: White Sail", - "block.create.white_seat": "UNLOCALIZED: White Seat", - "block.create.white_valve_handle": "UNLOCALIZED: White Valve Handle", - "block.create.windmill_bearing": "UNLOCALIZED: Windmill Bearing", - "block.create.wooden_bracket": "UNLOCALIZED: Wooden Bracket", - "block.create.yellow_sail": "UNLOCALIZED: Yellow Sail", - "block.create.yellow_seat": "UNLOCALIZED: Yellow Seat", - "block.create.yellow_valve_handle": "UNLOCALIZED: Yellow Valve Handle", - "block.create.zinc_block": "아연 블럭", + "block.create.white_sail": "하얀색 날개", + "block.create.white_seat": "하얀색 좌석", + "block.create.white_valve_handle": "하얀색 밸브 손잡이", + "block.create.windmill_bearing": "풍차 베어링", + "block.create.wooden_bracket": "나무 지지대", + "block.create.yellow_sail": "노란색 날개", + "block.create.yellow_seat": "노란색 좌석", + "block.create.yellow_valve_handle": "노란색 밸브 손잡이", + "block.create.zinc_block": "아연 블", "block.create.zinc_ore": "아연 광석", - "entity.create.contraption": "UNLOCALIZED: Contraption", - "entity.create.seat": "UNLOCALIZED: Seat", - "entity.create.stationary_contraption": "UNLOCALIZED: Stationary Contraption", - "entity.create.super_glue": "UNLOCALIZED: Super Glue", + "entity.create.contraption": "장치", + "entity.create.seat": "좌석", + "entity.create.stationary_contraption": "고정된 장치", + "entity.create.super_glue": "강력 접착제", - "fluid.create.chocolate": "UNLOCALIZED: Chocolate", - "fluid.create.honey": "UNLOCALIZED: Honey", - "fluid.create.milk": "UNLOCALIZED: Milk", - "fluid.create.potion": "UNLOCALIZED: Potion", - "fluid.create.tea": "UNLOCALIZED: Builder's Tea", + "fluid.create.chocolate": "초콜릿", + "fluid.create.honey": "꿀", + "fluid.create.milk": "우유", + "fluid.create.potion": "포션", + "fluid.create.tea": "건축가의 차", "item.create.andesite_alloy": "안산암 합금", "item.create.attribute_filter": "속성 필터 틀", - "item.create.bar_of_chocolate": "UNLOCALIZED: Bar of Chocolate", + "item.create.bar_of_chocolate": "초콜릿 바", "item.create.belt_connector": "기계식 벨트", - "item.create.blaze_cake": "UNLOCALIZED: Blaze Cake", - "item.create.blaze_cake_base": "UNLOCALIZED: Blaze Cake Base", + "item.create.blaze_cake": "블레이즈 케이크", + "item.create.blaze_cake_base": "블레이즈 케이크 틀", "item.create.brass_hand": "황동 손", "item.create.brass_ingot": "황동 주괴", "item.create.brass_nugget": "황동 조각", "item.create.brass_sheet": "황동 판", - "item.create.builders_tea": "UNLOCALIZED: Builder's Tea", - "item.create.chest_minecart_contraption": "UNLOCALIZED: Chest Minecart Contraption", - "item.create.chocolate_bucket": "UNLOCALIZED: Chocolate Bucket", + "item.create.builders_tea": "건축가의 차", + "item.create.chest_minecart_contraption": "상자가 실린 광산 수레 장치", + "item.create.chocolate_bucket": "초콜릿 양동이", "item.create.chromatic_compound": "색채 혼합물", - "item.create.cinder_flour": "UNLOCALIZED: Cinder Flour", + "item.create.cinder_flour": "잿가루", "item.create.copper_ingot": "구리 주괴", "item.create.copper_nugget": "구리 조각", "item.create.copper_sheet": "구리 판", - "item.create.crafter_slot_cover": "작업대 슬롯 덮개", + "item.create.crafter_slot_cover": "조합기 슬롯 덮개", "item.create.crushed_aluminum_ore": "UNLOCALIZED: Crushed Aluminum Ore", "item.create.crushed_brass": "분쇄된 황동", - "item.create.crushed_copper_ore": "UNLOCALIZED: Crushed Copper Ore", - "item.create.crushed_gold_ore": "UNLOCALIZED: Crushed Gold Ore", - "item.create.crushed_iron_ore": "UNLOCALIZED: Crushed Iron Ore", + "item.create.crushed_copper_ore": "분쇄된 구리 광석", + "item.create.crushed_gold_ore": "분쇄된 금 광석", + "item.create.crushed_iron_ore": "분쇄된 철 광석", "item.create.crushed_lead_ore": "UNLOCALIZED: Crushed Lead Ore", "item.create.crushed_nickel_ore": "UNLOCALIZED: Crushed Nickel Ore", "item.create.crushed_osmium_ore": "UNLOCALIZED: Crushed Osmium Ore", @@ -446,27 +446,27 @@ "item.create.crushed_silver_ore": "UNLOCALIZED: Crushed Silver Ore", "item.create.crushed_tin_ore": "UNLOCALIZED: Crushed Tin Ore", "item.create.crushed_uranium_ore": "UNLOCALIZED: Crushed Uranium Ore", - "item.create.crushed_zinc_ore": "UNLOCALIZED: Crushed Zinc Ore", + "item.create.crushed_zinc_ore": "분쇄된 아연 광석", "item.create.deforester": "산림파괴자", "item.create.dough": "반죽", "item.create.electron_tube": "전지 튜브", - "item.create.empty_blaze_burner": "UNLOCALIZED: Empty Blaze Burner", + "item.create.empty_blaze_burner": "빈 블레이즈 버너", "item.create.empty_schematic": "빈 청사진", - "item.create.extendo_grip": "UNLOCALIZED: Extendo Grip", + "item.create.extendo_grip": "외장형 연장 팔", "item.create.filter": "필터 틀", - "item.create.furnace_minecart_contraption": "UNLOCALIZED: Furnace Minecart Contraption", + "item.create.furnace_minecart_contraption": "화로가 실린 광산 수레 장치", "item.create.goggles": "엔지니어의 고글", - "item.create.golden_sheet": "UNLOCALIZED: Golden Sheet", - "item.create.handheld_blockzapper": "휴대용 블럭발사기", + "item.create.golden_sheet": "금 판", + "item.create.handheld_blockzapper": "휴대용 블록발사기", "item.create.handheld_worldshaper": "휴대용 세계편집기", - "item.create.honey_bucket": "UNLOCALIZED: Honey Bucket", + "item.create.honey_bucket": "꿀 양동이", "item.create.integrated_circuit": "집적 회로", "item.create.iron_sheet": "철 판", - "item.create.lapis_sheet": "UNLOCALIZED: Lapis Sheet", - "item.create.minecart_contraption": "UNLOCALIZED: Minecart Contraption", - "item.create.minecart_coupling": "UNLOCALIZED: Minecart Coupling", + "item.create.lapis_sheet": "청금석 판", + "item.create.minecart_contraption": "광산 수레 장치", + "item.create.minecart_coupling": "광산 수레 커플링", "item.create.polished_rose_quartz": "윤나는 장밋빛 석영", - "item.create.powdered_obsidian": "UNLOCALIZED: Powdered Obsidian", + "item.create.powdered_obsidian": "흑요석 가루", "item.create.propeller": "프로펠러", "item.create.red_sand_paper": "붉은 사포", "item.create.refined_radiance": "정제된 광채", @@ -475,11 +475,11 @@ "item.create.schematic": "청사진", "item.create.schematic_and_quill": "청사진과 깃펜", "item.create.shadow_steel": "그림자 강철", - "item.create.super_glue": "UNLOCALIZED: Super Glue", + "item.create.super_glue": "강력 접착제", "item.create.tree_fertilizer": "나무 비료", - "item.create.vertical_gearbox": "UNLOCALIZED: Vertical Gearbox", + "item.create.vertical_gearbox": "수직 기어박스", "item.create.wand_of_symmetry": "대칭의 지팡이", - "item.create.wheat_flour": "UNLOCALIZED: Wheat Flour", + "item.create.wheat_flour": "밀가루", "item.create.whisk": "혼합기", "item.create.wrench": "렌치", "item.create.zinc_ingot": "아연 주괴", @@ -488,210 +488,210 @@ "_": "->------------------------] Advancements [------------------------<-", - "advancement.create.root": "UNLOCALIZED: Welcome to Create", - "advancement.create.root.desc": "UNLOCALIZED: It's time to start building some amazing Contraptions!", - "advancement.create.andesite_alloy": "UNLOCALIZED: Alliterations Aplenty", - "advancement.create.andesite_alloy.desc": "UNLOCALIZED: Create's materials have weird names, Andesite Alloy is one of them.", - "advancement.create.its_alive": "UNLOCALIZED: It's Alive!", - "advancement.create.its_alive.desc": "UNLOCALIZED: Watch your first kinetic component spin.", - "advancement.create.shifting_gears": "UNLOCALIZED: Shifting Gears", - "advancement.create.shifting_gears.desc": "UNLOCALIZED: Connect a Large Cogwheel to a Small Cogwheel, allowing you to change the speed of your contraption.", - "advancement.create.overstressed": "UNLOCALIZED: Overstressed", - "advancement.create.overstressed.desc": "UNLOCALIZED: Experience the limits of stress firsthand.", - "advancement.create.belt": "UNLOCALIZED: Kelp Drive", - "advancement.create.belt.desc": "UNLOCALIZED: Connect two shafts with a Mechanical Belt.", - "advancement.create.tunnel": "UNLOCALIZED: Take cover!", - "advancement.create.tunnel.desc": "UNLOCALIZED: Embellish your mechanical belt with a Tunnel.", - "advancement.create.splitter_tunnel": "UNLOCALIZED: Divide and Conquer", - "advancement.create.splitter_tunnel.desc": "UNLOCALIZED: Create a splitter with a group of Brass Tunnels.", - "advancement.create.chute": "UNLOCALIZED: Tumbling down", - "advancement.create.chute.desc": "UNLOCALIZED: Place a chute, the vertical counterpart of the belt.", - "advancement.create.upward_chute": "UNLOCALIZED: Aerial Abduction", - "advancement.create.upward_chute.desc": "UNLOCALIZED: Watch a thrown item fly up into a fan-powered chute.", - "advancement.create.belt_funnel": "UNLOCALIZED: Funnels' Flappy Danglers", - "advancement.create.belt_funnel.desc": "UNLOCALIZED: Place a sideways funnel on top of a belt or depot to create a special type.", - "advancement.create.belt_funnel_kiss": "UNLOCALIZED: The Parrots and the Flaps", - "advancement.create.belt_funnel_kiss.desc": "UNLOCALIZED: Make two belt mounted funnels kiss.", - "advancement.create.fan": "UNLOCALIZED: Mechanical Airbender", - "advancement.create.fan.desc": "UNLOCALIZED: Ride the stream of air provided by an Encased Fan.", - "advancement.create.fan_lava": "UNLOCALIZED: Geothermal Space Heater", - "advancement.create.fan_lava.desc": "UNLOCALIZED: Get caught in a stream of air that smelts things.", - "advancement.create.fan_water": "UNLOCALIZED: Wacky Washing", - "advancement.create.fan_water.desc": "UNLOCALIZED: Get caught in a stream of air that washes things.", - "advancement.create.fan_smoke": "UNLOCALIZED: Mechanical Bellows", - "advancement.create.fan_smoke.desc": "UNLOCALIZED: Get caught in a stream of air that smokes items.", - "advancement.create.wrench": "UNLOCALIZED: Configure Conveniently", - "advancement.create.wrench.desc": "UNLOCALIZED: Create a Wrench to aid you in building your contraptions.", - "advancement.create.goggles": "UNLOCALIZED: Stress-O-Vision", - "advancement.create.goggles.desc": "UNLOCALIZED: Create some Engineer's Goggles to aid you in getting more kinetic information from components.", - "advancement.create.speedometer": "UNLOCALIZED: But How Fast Exactly?", - "advancement.create.speedometer.desc": "UNLOCALIZED: Place and power a Speedometer. Look at it through your goggles to read its exact value.", - "advancement.create.stressometer": "UNLOCALIZED: But How Stressed Exactly?", - "advancement.create.stressometer.desc": "UNLOCALIZED: Place and power a Stressometer. Look at it through your goggles to read its exact value.", - "advancement.create.aesthetics": "UNLOCALIZED: Boom, Aesthetics!", - "advancement.create.aesthetics.desc": "UNLOCALIZED: Place brackets on a shaft, pipe and cogwheel.", - "advancement.create.reinforced": "UNLOCALIZED: Boom, Reinforced!", - "advancement.create.reinforced.desc": "UNLOCALIZED: Use fitting casing blocks on a shaft, pipe and mechanical belt.", - "advancement.create.water_wheel": "UNLOCALIZED: Harnessing Hydraulics", - "advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and try getting it to spin!", - "advancement.create.chocolate_wheel": "UNLOCALIZED: Tasteful power", - "advancement.create.chocolate_wheel.desc": "UNLOCALIZED: Run a Water Wheel with molten Chocolate.", - "advancement.create.lava_wheel": "UNLOCALIZED: Magma Wheel", - "advancement.create.lava_wheel.desc": "UNLOCALIZED: This shouldn't have worked.", - "advancement.create.cuckoo": "UNLOCALIZED: Is it time?", - "advancement.create.cuckoo.desc": "UNLOCALIZED: Witness a cuckhoo clock announce bedtime.", - "advancement.create.millstone": "UNLOCALIZED: Pocket Crusher", - "advancement.create.millstone.desc": "UNLOCALIZED: Place and power a Millstone.", - "advancement.create.windmill": "UNLOCALIZED: A mild Breeze", - "advancement.create.windmill.desc": "UNLOCALIZED: Assemble a windmill.", - "advancement.create.maxed_windmill": "UNLOCALIZED: A strong breeze", - "advancement.create.maxed_windmill.desc": "UNLOCALIZED: Assemble a windmill of maximum strength.", - "advancement.create.andesite_casing": "UNLOCALIZED: The Andesite Age", - "advancement.create.andesite_casing.desc": "UNLOCALIZED: Use some Andesite Alloy and Wood to create a basic Casing.", - "advancement.create.mechanical_drill": "UNLOCALIZED: Stationary Breakers", - "advancement.create.mechanical_drill.desc": "UNLOCALIZED: Place and power a Mechanical Drill.", - "advancement.create.press": "UNLOCALIZED: Press Goes 'Bonk!'", - "advancement.create.press.desc": "UNLOCALIZED: Power a Mechanical Press and use it to create some Sheets.", - "advancement.create.polished_rose_quartz": "UNLOCALIZED: Pink Diamonds", - "advancement.create.polished_rose_quartz.desc": "UNLOCALIZED: Use a piece of Sand Paper to polish Rose Quartz until it becomes transparent.", - "advancement.create.electron_tube": "UNLOCALIZED: Beep Boop", - "advancement.create.electron_tube.desc": "UNLOCALIZED: Make some Electron Tubes, useful in crafting less primitive machinery.", - "advancement.create.mechanical_saw": "UNLOCALIZED: Stationary Chopping", - "advancement.create.mechanical_saw.desc": "UNLOCALIZED: Place and power a Mechanical Saw.", - "advancement.create.basin": "UNLOCALIZED: Basin Operation", - "advancement.create.basin.desc": "UNLOCALIZED: Place a Basin and try throwing items into it.", - "advancement.create.mixer": "UNLOCALIZED: Mixin' It Up", - "advancement.create.mixer.desc": "UNLOCALIZED: Place a Mechanical Mixer above the Basin, power it, and start mixing some ingredients.", - "advancement.create.blaze_burner": "UNLOCALIZED: A living Fireplace", - "advancement.create.blaze_burner.desc": "UNLOCALIZED: Obtain a Blaze Burner.", - "advancement.create.compact": "UNLOCALIZED: Automated Compacting", - "advancement.create.compact.desc": "UNLOCALIZED: Use a Press and a Basin to compact some items.", - "advancement.create.brass": "UNLOCALIZED: Actual Alloys", - "advancement.create.brass.desc": "UNLOCALIZED: Use Crushed Copper and Crushed Zinc to create some Brass.", - "advancement.create.brass_casing": "UNLOCALIZED: The Brass Age", - "advancement.create.brass_casing.desc": "UNLOCALIZED: Use newly obtained Brass and some Wood to create a more advanced Casing.", - "advancement.create.copper_casing": "UNLOCALIZED: The Copper Age", - "advancement.create.copper_casing.desc": "UNLOCALIZED: Use some Copper Sheets and Wood to create some Copper Casings.", - "advancement.create.spout": "UNLOCALIZED: Sploosh", - "advancement.create.spout.desc": "UNLOCALIZED: Watch a fluid item being filled using a spout.", - "advancement.create.spout_potion": "UNLOCALIZED: Global Brewery", - "advancement.create.spout_potion.desc": "UNLOCALIZED: Watch a spout fill a bottle with potion fluid.", - "advancement.create.chocolate": "UNLOCALIZED: A world of Imagination", - "advancement.create.chocolate.desc": "UNLOCALIZED: Obtain a bucket of Molten Chocolate.", - "advancement.create.item_drain": "UNLOCALIZED: Tumble Draining", - "advancement.create.item_drain.desc": "UNLOCALIZED: Watch a fluid item being emptied by an item drain.", - "advancement.create.chained_item_drain": "UNLOCALIZED: Let it roll!", - "advancement.create.chained_item_drain.desc": "UNLOCALIZED: Watch an item roll across several chained item drains.", - "advancement.create.glass_pipe": "UNLOCALIZED: Flow Spy", - "advancement.create.glass_pipe.desc": "UNLOCALIZED: Watch fluid propagate through a windowed fluid pipe. Straight fluid pipes become windowed when a wrench is used on them.", - "advancement.create.pipe_collision": "UNLOCALIZED: Never cross the Streams!", - "advancement.create.pipe_collision.desc": "UNLOCALIZED: Watch two fluids meet in your pipe network.", - "advancement.create.pipe_spill": "UNLOCALIZED: There's a leak!", - "advancement.create.pipe_spill.desc": "UNLOCALIZED: Watch an open end of a pipe take or place fluids into the world.", - "advancement.create.hose_pulley": "UNLOCALIZED: Industrial Spillage", - "advancement.create.hose_pulley.desc": "UNLOCALIZED: Lower a hose pulley and watch it drain or fill a body of fluid.", - "advancement.create.infinite_water": "UNLOCALIZED: Draining the Ocean", - "advancement.create.infinite_water.desc": "UNLOCALIZED: Pump from a body of Water large enough to be considered Infinite.", - "advancement.create.infinite_lava": "UNLOCALIZED: Draining the Planets' Core", - "advancement.create.infinite_lava.desc": "UNLOCALIZED: Pump from a body of Lava large enough to be considered Infinite.", - "advancement.create.infinite_chocolate": "UNLOCALIZED: Drowning in Imagination", - "advancement.create.infinite_chocolate.desc": "UNLOCALIZED: Pump from a body of Molten Chocolate large enough to be considered Infinite.", - "advancement.create.crafter": "UNLOCALIZED: Automated Assembly", - "advancement.create.crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters.", - "advancement.create.clockwork_bearing": "UNLOCALIZED: Contraption o'clock", - "advancement.create.clockwork_bearing.desc": "UNLOCALIZED: Assemble a Structure mounted on a Clockwork Bearing.", - "advancement.create.nixie_tube": "UNLOCALIZED: Signs of Style", - "advancement.create.nixie_tube.desc": "UNLOCALIZED: Obtain and place down a pair of Nixie Tubes.", - "advancement.create.deployer": "UNLOCALIZED: Poke, Place, and Attack", - "advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself.", - "advancement.create.speed_controller": "UNLOCALIZED: Engineers hate him!", - "advancement.create.speed_controller.desc": "UNLOCALIZED: Place a Rotation Speed Controller, the ultimate device for changing gear.", - "advancement.create.flywheel": "UNLOCALIZED: Heart of the Factory", - "advancement.create.flywheel.desc": "UNLOCALIZED: Successfully connect an engine to the Flywheel.", - "advancement.create.overstress_flywheel": "UNLOCALIZED: High levels of Stress", - "advancement.create.overstress_flywheel.desc": "UNLOCALIZED: Overstress a Furnace Engine.", - "advancement.create.integrated_circuit": "UNLOCALIZED: Complex Calculation", - "advancement.create.integrated_circuit.desc": "UNLOCALIZED: Assemble an Integrated Circuit.", - "advancement.create.mechanical_arm": "UNLOCALIZED: Busy Hands!", - "advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.", - "advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!", - "advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.", - "advancement.create.arm_many_targets": "UNLOCALIZED: Organize-o-Tron", - "advancement.create.arm_many_targets.desc": "UNLOCALIZED: Program a Mechanical Arm with ten or more output locations.", - "advancement.create.arm_blaze_burner": "UNLOCALIZED: Combust-o-Tron", - "advancement.create.arm_blaze_burner.desc": "UNLOCALIZED: Instruct a Mechanical Arm to feed your Blaze Burner.", - "advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!", - "advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump.", - "advancement.create.crushing_wheel": "UNLOCALIZED: A Pair of Giants", - "advancement.create.crushing_wheel.desc": "UNLOCALIZED: Create some Crushing Wheels to break down more materials more effectively.", - "advancement.create.blaze_cake": "UNLOCALIZED: Sugar Rush", - "advancement.create.blaze_cake.desc": "UNLOCALIZED: Bake your blaze burner a special cake.", - "advancement.create.chromatic_compound": "UNLOCALIZED: Bipolar Minerals", - "advancement.create.chromatic_compound.desc": "UNLOCALIZED: Create a Bar of Chromatic Compound.", - "advancement.create.shadow_steel": "UNLOCALIZED: Void Returner", - "advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.", - "advancement.create.refined_radiance": "UNLOCALIZED: Bright and Inspiring", - "advancement.create.refined_radiance.desc": "UNLOCALIZED: Create Refined Radiance, a powerful chromatic substance.", - "advancement.create.chromatic_age": "UNLOCALIZED: The Chromatic Age", - "advancement.create.chromatic_age.desc": "UNLOCALIZED: Create casing blocks of the light and dark.", - "advancement.create.zapper": "UNLOCALIZED: Building With Style", - "advancement.create.zapper.desc": "UNLOCALIZED: Craft a Blockzapper. A radiant laser gun that helps you build.", - "advancement.create.upgraded_zapper": "UNLOCALIZED: Radiant Overdrive", - "advancement.create.upgraded_zapper.desc": "UNLOCALIZED: Create and activate a fully upgraded Blockzapper.", - "advancement.create.wand_of_symmetry": "UNLOCALIZED: Radiant Mirrors", - "advancement.create.wand_of_symmetry.desc": "UNLOCALIZED: Craft a Staff of Symmetry.", - "advancement.create.deforester": "UNLOCALIZED: Radiant Chopping", - "advancement.create.deforester.desc": "UNLOCALIZED: Craft a Deforester, and say goodbye to the local forest.", - "advancement.create.extendo_grip": "UNLOCALIZED: Boioioing!", - "advancement.create.extendo_grip.desc": "UNLOCALIZED: Get hold of an Extendo Grip.", - "advancement.create.dual_extendo_grip": "UNLOCALIZED: Ultimate Boing-age", - "advancement.create.dual_extendo_grip.desc": "UNLOCALIZED: Dual wield Extendo Grips for super-human reach.", - "advancement.create.eob": "UNLOCALIZED: End of Beta", - "advancement.create.eob.desc": "UNLOCALIZED: Expect more content here in the future. <3", + "advancement.create.root": "Create모드에 어서오세요", + "advancement.create.root.desc": "멋진 장치들을 만들 시간입니다!", + "advancement.create.andesite_alloy": "합금..?", + "advancement.create.andesite_alloy.desc": "암석으로도 합금을 만들 수 있나요?", + "advancement.create.its_alive": "살아 움직이는", + "advancement.create.its_alive.desc": "당신의 첫 장치가 움직이는 것을 보세요.", + "advancement.create.shifting_gears": "기어 변환", + "advancement.create.shifting_gears.desc": "크기가 다른 톱니바퀴를 연결하여 장치의 속도를 바꿀 수 있습니다.", + "advancement.create.overstressed": "과부화", + "advancement.create.overstressed.desc": "직접 피로도의 한계를 경험해보세요.", + "advancement.create.belt": "켈프 드라이브", + "advancement.create.belt.desc": "두 축에 컨베이어 벨트를 이으세요.", + "advancement.create.tunnel": "엄폐!", + "advancement.create.tunnel.desc": "터널을 이용해 벨트를 꾸며보세요.", + "advancement.create.splitter_tunnel": "분할 정복 알고리즘", + "advancement.create.splitter_tunnel.desc": "여러 황동 터널을 이용하여 분리기를 만드세요.", + "advancement.create.chute": "쏟아져 내려와", + "advancement.create.chute.desc": "수직 벨트역할을 하는 슈트를 설치하세요.", + "advancement.create.upward_chute": "공중 납치", + "advancement.create.upward_chute.desc": "아이템이 바람을 받은 슈트안에서 날아가는 것을 보세요.", + "advancement.create.belt_funnel": "펄럭거리는 깔기", + "advancement.create.belt_funnel.desc": "깔때기를 벨트나 아이템 거치대에 설치하여 특별한 모양을 만들어 보세요.", + "advancement.create.belt_funnel_kiss": "깔때기는 어떻게 태어나?", + "advancement.create.belt_funnel_kiss.desc": "두 벨트 깔때기를 만나게하세요. 쪽!", + "advancement.create.fan": "바람의 힘을 느껴라", + "advancement.create.fan.desc": "선풍기 바람을 느껴보세요.", + "advancement.create.fan_lava": "지열 난방기", + "advancement.create.fan_lava.desc": "아이템을 녹이는 바람을 느껴보세요.", + "advancement.create.fan_water": "축축한 세척", + "advancement.create.fan_water.desc": "아이템을 씻는 바람을 느껴보세요.", + "advancement.create.fan_smoke": "기계 풀무", + "advancement.create.fan_smoke.desc": "아이템을 굽는 바람을 느껴보세요.", + "advancement.create.wrench": "곡괭이여 잘 있거라", + "advancement.create.wrench.desc": "당신의 장치 설계를 도와줄 렌치를 만드세요.", + "advancement.create.goggles": "피로돋보기", + "advancement.create.goggles.desc": "장치에 대한 운동 정보를 가져다 줄 고글을 만드세요.", + "advancement.create.speedometer": "근데 얼마나 빨라?", + "advancement.create.speedometer.desc": "속도 계측기를 가동하세요. 고글을 통해 수치가 얼마나 되는지 보세요.", + "advancement.create.stressometer": "근데 얼마나 피로해?", + "advancement.create.stressometer.desc": "피로도 계측기를 가동하세요. 고글을 통해 수치가 얼마나 되는지 보세요.", + "advancement.create.aesthetics": "짠! 예술!", + "advancement.create.aesthetics.desc": "축, 파이프, 톱니바퀴에 지지대를 설치하세요.", + "advancement.create.reinforced": "짠! 강화!", + "advancement.create.reinforced.desc": "축, 파이프, 벨트에 적절한 케이스를 씌우세요.", + "advancement.create.water_wheel": "수력 동력화", + "advancement.create.water_wheel.desc": "물레방아를 설치하고 회전하게 만드세요!", + "advancement.create.chocolate_wheel": "초콜릿방아", + "advancement.create.chocolate_wheel.desc": "녹은 초콜릿으로 물레방아를 돌리세요.", + "advancement.create.lava_wheel": "불레방아", + "advancement.create.lava_wheel.desc": "이건 일어나지 않았어야 하는데...", + "advancement.create.cuckoo": "잘자...", + "advancement.create.cuckoo.desc": "뻐꾸기 시계가 잘 시간을 알리는 것을 관찰하세요.", + "advancement.create.millstone": "나만의 작은 분쇄기", + "advancement.create.millstone.desc": "멧돌을 설치하고 가동시키세요.", + "advancement.create.windmill": "선선한 바람", + "advancement.create.windmill.desc": "풍차 베어링을 작동시키세요.", + "advancement.create.maxed_windmill": "강한 바람", + "advancement.create.maxed_windmill.desc": "풍차 베어링을 최대 속력으로 작동시키세요.", + "advancement.create.andesite_casing": "안산암 시대", + "advancement.create.andesite_casing.desc": "안산암과 나무를 이용하여 기본 케이스를 만드세요.", + "advancement.create.mechanical_drill": "굴착기 가동", + "advancement.create.mechanical_drill.desc": "드릴을 설치하고 가동시키세요.", + "advancement.create.press": "'깡!'", + "advancement.create.press.desc": "프레스를 만들고 금속 판을 만들어보세요.", + "advancement.create.polished_rose_quartz": "장밋빛 다이아몬드", + "advancement.create.polished_rose_quartz.desc": "장밋빛 석영을 투명해지도록 열심히 사포질하세요.", + "advancement.create.electron_tube": "삐빅-", + "advancement.create.electron_tube.desc": "전지 튜브를 만드세요. 발전된 장치들에 쓰입니다.", + "advancement.create.mechanical_saw": "벌목기 가동", + "advancement.create.mechanical_saw.desc": "톱을 설치하고 가동시키세요.", + "advancement.create.basin": "대야 시스템", + "advancement.create.basin.desc": "대야를 설치하고 아이템을 던져보세요.", + "advancement.create.mixer": "섞고 돌리고 섞고", + "advancement.create.mixer.desc": "대야 위에 믹서를 설치하고, 가동시켜 재료를 만드세요.", + "advancement.create.blaze_burner": "살아있는 불", + "advancement.create.blaze_burner.desc": "블레이즈 버너를 얻으세요.", + "advancement.create.compact": "자동 압축", + "advancement.create.compact.desc": "대야와 압착기를 이용하서 아이템을 섞어보세요.", + "advancement.create.brass": "진짜 합금", + "advancement.create.brass.desc": "구리와 아연을 가지고 황동을 만드세요.", + "advancement.create.brass_casing": "황동기 시대", + "advancement.create.brass_casing.desc": "새롭게 얻은 황동과 나무를 가지고 업그레이드된 케이스를 만드세요.", + "advancement.create.copper_casing": "구리 시대", + "advancement.create.copper_casing.desc": "구리 판을 이용해 구리 케이스를 만드세요.", + "advancement.create.spout": "쪼르록", + "advancement.create.spout.desc": "수도꼭지가 아이템에 액체를 채우는 것을 보세요.", + "advancement.create.spout_potion": "대규모 양조", + "advancement.create.spout_potion.desc": "수도꼭지가 병에 포션을 채우는 것을 보세요.", + "advancement.create.chocolate": "상상의 세계", + "advancement.create.chocolate.desc": "양동이에 녹은 초콜릿을 채우세요.", + "advancement.create.item_drain": "회전 배수", + "advancement.create.item_drain.desc": "아이템 배수구가 액체를 비우는 것을 보세요.", + "advancement.create.chained_item_drain": "구른다!", + "advancement.create.chained_item_drain.desc": "아이템이 여러 배수구 위를 굴러가는 것을 보세요.", + "advancement.create.glass_pipe": "액체 엿보기", + "advancement.create.glass_pipe.desc": "액체가 창이 달린 파이프를 지나는 것을 보세요. 직선 파이프에 렌치로 우클릭하면 창문이 생깁니다.", + "advancement.create.pipe_collision": "액체를 만나게하지 마세요!", + "advancement.create.pipe_collision.desc": "파이프 안에서 두 액체를 만나게 하세요.", + "advancement.create.pipe_spill": "누출 사고", + "advancement.create.pipe_spill.desc": "파이프 끝을 열어 액체가 밖으로 나오는 것을 보세요.", + "advancement.create.hose_pulley": "공업 펌프", + "advancement.create.hose_pulley.desc": "호스 도르래를 사용하여 액체를 채우거나 빨아들이세요.", + "advancement.create.infinite_water": "바다를 흡수하다", + "advancement.create.infinite_water.desc": "무한으로 인식되는 물 웅덩이에서 물을 끌어올리세요.", + "advancement.create.infinite_lava": "세계의 핵을 흡수하다", + "advancement.create.infinite_lava.desc": "무한으로 인식되는 용암 웅덩이에서 용암을 끌어올리세요.", + "advancement.create.infinite_chocolate": "상상 속에 잠기다", + "advancement.create.infinite_chocolate.desc": "무한으로 인식되는 초콜릿 웅덩이에서 초콜릿을 끌어올리세요..", + "advancement.create.crafter": "자동 조합", + "advancement.create.crafter.desc": "기계식 조합기를 설치하고 가동시키세요.", + "advancement.create.clockwork_bearing": "시계 제작", + "advancement.create.clockwork_bearing.desc": "시계 베어링에 구조물을 달고 작동시키세요.", + "advancement.create.nixie_tube": "스타일있게 표시하기", + "advancement.create.nixie_tube.desc": "디지털 표시등을 얻고 설치하세요.", + "advancement.create.deployer": "찌르고, 설치하고, 공격!", + "advancement.create.deployer.desc": "당신의 분신, 배포기를 설치하고 가동시키세요.", + "advancement.create.speed_controller": "엔지니어들이 이 장치를 싫어합니다", + "advancement.create.speed_controller.desc": "궁극의 회전속도 변경장치, 회전 속도 컨트롤러를 설치하세요.", + "advancement.create.flywheel": "공장의 심장", + "advancement.create.flywheel.desc": "화로엔진에 플라이휠을 연결하세요.", + "advancement.create.overstress_flywheel": "정말 높은 피로", + "advancement.create.overstress_flywheel.desc": "화로 엔진을 과부하하세요.", + "advancement.create.integrated_circuit": "복잡한 계산", + "advancement.create.integrated_circuit.desc": "집적 회로를 제작하세요.", + "advancement.create.mechanical_arm": "할일이 많아!", + "advancement.create.mechanical_arm.desc": "기계 팔을 조합하고, 입력부와 출력부를 정하고, 설치한 다음 돌리세요. 그리고 그것이 작동하는 것을 보세요.", + "advancement.create.musical_arm": "볼륨 최대로!", + "advancement.create.musical_arm.desc": "기계 팔이 주크박스를 작동시키는 것을 보세요.", + "advancement.create.arm_many_targets": "정리를 할 수 있는 정도의 능력", + "advancement.create.arm_many_targets.desc": "기계 팔에 10개 이상의 출력부를 설정하세요.", + "advancement.create.arm_blaze_burner": "연료를 줄 수 있는 정도의 능력", + "advancement.create.arm_blaze_burner.desc": "기계 팔이 블레이즈 버너에 연료를 넣도록 하세요.", + "advancement.create.fist_bump": "하이파이브!", + "advancement.create.fist_bump.desc": "두 배포기를 서로 부딫치게 하세요.", + "advancement.create.crushing_wheel": "한 쌍의 거인들", + "advancement.create.crushing_wheel.desc": "더 많은 재료를 더 효율적으로 갈 분쇄 휠을 만드세요.", + "advancement.create.blaze_cake": "설탕 러시", + "advancement.create.blaze_cake.desc": "블레이즈 버너에게 줄 특별한 케이크를 만드세요.", + "advancement.create.chromatic_compound": "양극성 재료", + "advancement.create.chromatic_compound.desc": "색채 혼합물를 만드세요.", + "advancement.create.shadow_steel": "공허를 받아들이다", + "advancement.create.shadow_steel.desc": "무의 금속, 그림자 강철을 생성하세요.", + "advancement.create.refined_radiance": "빛으로 제련되다", + "advancement.create.refined_radiance.desc": "강력한 색채 물질, 정제된 빛을 생성하세요.", + "advancement.create.chromatic_age": "양극 시대", + "advancement.create.chromatic_age.desc": "빛과 어둠의 케이스를 제작하세요.", + "advancement.create.zapper": "나는 스타일있게 건축해", + "advancement.create.zapper.desc": "당신의 건축을 도와줄 멋진 레이저 건, 휴대용 블록발사기를 만드세요.", + "advancement.create.upgraded_zapper": "화려한 빛이 날 감싸네", + "advancement.create.upgraded_zapper.desc": "완전히 업그레이드된 휴대용 블록발사기를 만들고 써보세요.", + "advancement.create.wand_of_symmetry": "빛나는 건축", + "advancement.create.wand_of_symmetry.desc": "대칭의 지팡이를 만드세요.", + "advancement.create.deforester": "빛나는 벌목", + "advancement.create.deforester.desc": "산림파괴자를 만들고, 숲에게 작별인사를 하세요.", + "advancement.create.extendo_grip": "띠요오옹!", + "advancement.create.extendo_grip.desc": "외장형 연장 팔을 드세요.", + "advancement.create.dual_extendo_grip": "궁극의 띠용!", + "advancement.create.dual_extendo_grip.desc": "쌍으로 외장형 연장 팔을 들어 인간을 뛰어넘은 사거리를 가지세요.", + "advancement.create.eob": "End of Beta", + "advancement.create.eob.desc": "이후 업데이트를 기다려주세요. <3", "_": "->------------------------] UI & Messages [------------------------<-", - "itemGroup.create.base": "UNLOCALIZED: Create", - "itemGroup.create.palettes": "UNLOCALIZED: Create Palettes", + "itemGroup.create.base": "Create", + "itemGroup.create.palettes": "Create 팔레트", "death.attack.create.crush": "%1$s이(가) 분쇄 휠에 의해 가공되었습니다", - "death.attack.create.fan_fire": "%1$s이(가) 뜨거운 바람으로 타버렸습니다", - "death.attack.create.fan_lava": "%1$s이(가) 용암 바람으로 타버렸습니다", + "death.attack.create.fan_fire": "%1$s이(가) 뜨거운 바람에 의해 익어버렸습니다", + "death.attack.create.fan_lava": "%1$s이(가) 용암 바람으로 구워졌습니다", "death.attack.create.mechanical_drill": "%1$s이(가) 드릴에 관통당했습니다", "death.attack.create.mechanical_saw": "%1$s이(가) 톱날에 반으로 갈라져 죽었습니다", "death.attack.create.cuckoo_clock_explosion": "%1$s이(가) 조작된 뻐꾸기 시계에 의해 폭파당했습니다", - "create.block.deployer.damage_source_name": "순수한 배포기", - "create.block.cart_assembler.invalid": "UNLOCALIZED: Place your Cart Assembler on a rail block", + "create.block.deployer.damage_source_name": "배포기", + "create.block.cart_assembler.invalid": "카트조립기를 레일 위에 설치하세요", "create.recipe.crushing": "분쇄", "create.recipe.milling": "맷돌질", - "create.recipe.fan_washing": "UNLOCALIZED: Bulk Washing", - "create.recipe.fan_washing.fan": "UNLOCALIZED: Fan behind Flowing Water", - "create.recipe.fan_smoking": "UNLOCALIZED: Bulk Smoking", - "create.recipe.fan_smoking.fan": "UNLOCALIZED: Fan behind Fire", - "create.recipe.fan_blasting": "UNLOCALIZED: Bulk Blasting", - "create.recipe.fan_blasting.fan": "UNLOCALIZED: Fan behind Lava", + "create.recipe.fan_washing": "세척", + "create.recipe.fan_washing.fan": "물과 선풍기", + "create.recipe.fan_smoking": "훈연", + "create.recipe.fan_smoking.fan": "불과 선풍기", + "create.recipe.fan_blasting": "제련", + "create.recipe.fan_blasting.fan": "용암과 선풍기", "create.recipe.pressing": "압착", "create.recipe.mixing": "혼합", - "create.recipe.automatic_shapeless": "UNLOCALIZED: Automated Shapeless Crafting", - "create.recipe.automatic_brewing": "UNLOCALIZED: Automated Brewing", + "create.recipe.automatic_shapeless": "무형 자동 조합", + "create.recipe.automatic_brewing": "자동 양조", "create.recipe.packing": "압축", - "create.recipe.automatic_packing": "UNLOCALIZED: Automated Packing", - "create.recipe.sawing": "UNLOCALIZED: Sawing", + "create.recipe.automatic_packing": "자동 압축", + "create.recipe.sawing": "제재", "create.recipe.mechanical_crafting": "기계 조합", - "create.recipe.automatic_shaped": "UNLOCALIZED: Automated Shaped Crafting", - "create.recipe.block_cutting": "블럭 절단", - "create.recipe.blockzapper_upgrade": "UNLOCALIZED: Handheld Blockzapper", - "create.recipe.sandpaper_polishing": "사포 연마", + "create.recipe.automatic_shaped": "유형 자동 조합", + "create.recipe.block_cutting": "블 절단", + "create.recipe.blockzapper_upgrade": "휴대용 블록발사기 업그레이드", + "create.recipe.sandpaper_polishing": "사포질", "create.recipe.mystery_conversion": "?", - "create.recipe.spout_filling": "UNLOCALIZED: Filling by Spout", - "create.recipe.draining": "UNLOCALIZED: Item Draining", + "create.recipe.spout_filling": "채우기", + "create.recipe.draining": "배수", "create.recipe.processing.chance": "%1$s%% 확률", - "create.recipe.heat_requirement.none": "UNLOCALIZED: No Heating Required", - "create.recipe.heat_requirement.heated": "UNLOCALIZED: Heated", - "create.recipe.heat_requirement.superheated": "UNLOCALIZED: Super-Heated", + "create.recipe.heat_requirement.none": "열이 필요하지 않음", + "create.recipe.heat_requirement.heated": "고온으로 가열됨", + "create.recipe.heat_requirement.superheated": "초고온으로 가열됨", "create.generic.range": "범위", "create.generic.radius": "반지름", @@ -706,9 +706,9 @@ "create.generic.unit.rpm": "RPM", "create.generic.unit.stress": "su", "create.generic.unit.degrees": "°", - "create.generic.unit.millibuckets": "UNLOCALIZED: %1$smB", - "create.generic.clockwise": "UNLOCALIZED: Clockwise", - "create.generic.counter_clockwise": "UNLOCALIZED: Counter-Clockwise", + "create.generic.unit.millibuckets": "%1$smB", + "create.generic.clockwise": "시계 방향", + "create.generic.counter_clockwise": "시계 반대 방향", "create.action.scroll": "스크롤하세요", "create.action.confirm": "확인", @@ -740,7 +740,7 @@ "create.orientation.alongZ": "Z좌표를 따라", "create.orientation.alongX": "X좌표를 따라", - "create.gui.blockzapper.title": "휴대용 블럭발사기", + "create.gui.blockzapper.title": "휴대용 블록발사기", "create.gui.blockzapper.replaceMode": "대체 모드", "create.gui.blockzapper.searchDiagonal": "대각선을 따라", "create.gui.blockzapper.searchFuzzy": "물질 경계 무시", @@ -750,14 +750,14 @@ "create.gui.blockzapper.pattern.solid": "원형", "create.gui.blockzapper.pattern.checkered": "체스판", "create.gui.blockzapper.pattern.inversecheckered": "반전된 체스판", - "create.gui.blockzapper.pattern.chance25": "램덤으로 25% 채우기", - "create.gui.blockzapper.pattern.chance50": "램덤으로 50% 채우기", + "create.gui.blockzapper.pattern.chance25": "랜덤으로 25% 채우기", + "create.gui.blockzapper.pattern.chance50": "랜덤으로 50% 채우기", "create.gui.blockzapper.pattern.chance75": "랜덤으로 75% 채우기", "create.gui.terrainzapper.title": "휴대용 세계편집기", "create.gui.terrainzapper.placement": "설치방식", - "create.gui.terrainzapper.placement.merged": "선택한 블럭에", - "create.gui.terrainzapper.placement.attached": "선택한 블럭 옆에", - "create.gui.terrainzapper.placement.inserted": "선택한 블럭 안에", + "create.gui.terrainzapper.placement.merged": "선택한 블록에", + "create.gui.terrainzapper.placement.attached": "선택한 블록 옆에", + "create.gui.terrainzapper.placement.inserted": "선택한 블록 안에", "create.gui.terrainzapper.brush": "브러쉬", "create.gui.terrainzapper.brush.cuboid": "정육면체", "create.gui.terrainzapper.brush.sphere": "구", @@ -772,7 +772,7 @@ "create.terrainzapper.shiftRightClickToSet": "쉬프트-우클릭으로 모양 설정하기", - "create.blockzapper.usingBlock": "현재 블럭: %1$s", + "create.blockzapper.usingBlock": "현재 블록: %1$s", "create.blockzapper.componentUpgrades": "부품 업그레이드:", "create.blockzapper.component.body": "몸통", "create.blockzapper.component.amplifier": "증폭기", @@ -782,44 +782,44 @@ "create.blockzapper.componentTier.none": "없음", "create.blockzapper.componentTier.brass": "황동", "create.blockzapper.componentTier.chromatic": "혼돈의 결정체", - "create.blockzapper.leftClickToSet": "좌클릭으로 블럭 설정하기", - "create.blockzapper.empty": "블럭이 없습니다!", + "create.blockzapper.leftClickToSet": "좌클릭으로 블록 설정하기", + "create.blockzapper.empty": "블록이 없습니다!", - "create.minecart_coupling.two_couplings_max": "UNLOCALIZED: Minecarts cannot have more than two couplings each", - "create.minecart_coupling.unloaded": "UNLOCALIZED: Parts of your train seem to be in unloaded chunks", - "create.minecart_coupling.no_loops": "UNLOCALIZED: Couplings cannot form a loop", - "create.minecart_coupling.removed": "UNLOCALIZED: Removed all couplings from minecart", - "create.minecart_coupling.too_far": "UNLOCALIZED: Minecarts are too far apart", + "create.minecart_coupling.two_couplings_max": "광산 수레는 최대 2개의 커플링만 가질 수 있습니다", + "create.minecart_coupling.unloaded": "열차 일부분이 로딩되지 않은 청크에 있는 것 같습니다", + "create.minecart_coupling.no_loops": "커플링은 반복할 수 없습니다", + "create.minecart_coupling.removed": "광산 수레에서 모든 커플링을 제거했습니다.", + "create.minecart_coupling.too_far": "광산 수레들이 너무 멀리 떨어져 있습니다", "create.contraptions.movement_mode": "이동 설정", - "create.contraptions.movement_mode.move_place": "멈췄을때 항상 블럭 설치하기", - "create.contraptions.movement_mode.move_place_returned": "멈췄을떄 최초 위치에서만 블럭 설치하기", - "create.contraptions.movement_mode.move_never_place": "멈춰도 블럭 설치하지 않기", - "create.contraptions.movement_mode.rotate_place": "멈췄을때 항상 블럭 설치하기", - "create.contraptions.movement_mode.rotate_place_returned": "멈췄을떄 최초 각도에서만 블럭 설치하기", - "create.contraptions.movement_mode.rotate_never_place": "멈춰도 블럭 설치하지 않기", - "create.contraptions.cart_movement_mode": "UNLOCALIZED: Cart Movement Mode", - "create.contraptions.cart_movement_mode.rotate": "UNLOCALIZED: Always face toward motion", - "create.contraptions.cart_movement_mode.rotate_paused": "UNLOCALIZED: Pause actors while rotating", - "create.contraptions.cart_movement_mode.rotation_locked": "UNLOCALIZED: Lock rotation", - "create.contraptions.windmill.rotation_direction": "UNLOCALIZED: Rotation Direction", - "create.contraptions.clockwork.clock_hands": "UNLOCALIZED: Clock Hands", - "create.contraptions.clockwork.hour_first": "UNLOCALIZED: Hour hand first", - "create.contraptions.clockwork.minute_first": "UNLOCALIZED: Minute hand first", - "create.contraptions.clockwork.hour_first_24": "UNLOCALIZED: 24-Hour hand first", + "create.contraptions.movement_mode.move_place": "멈췄을때 항상 블록을 설치함", + "create.contraptions.movement_mode.move_place_returned": "멈췄을떄 최초 위치에서만 블록을 설치함", + "create.contraptions.movement_mode.move_never_place": "멈춰도 블록을 설치하지 않음", + "create.contraptions.movement_mode.rotate_place": "멈췄을때 항상 블록을 설치함", + "create.contraptions.movement_mode.rotate_place_returned": "멈췄을떄 최초 위치에서만 블록을 설치함", + "create.contraptions.movement_mode.rotate_never_place": "멈춰도 블록을 설치하지 않음", + "create.contraptions.cart_movement_mode": "수레 장치 이동 설정", + "create.contraptions.cart_movement_mode.rotate": "장치가 항상 전방을 향함", + "create.contraptions.cart_movement_mode.rotate_paused": "수레가 회전할때 장치 행동을 멈춤", + "create.contraptions.cart_movement_mode.rotation_locked": "장치가 회전하지 않음", + "create.contraptions.windmill.rotation_direction": "회전 방향", + "create.contraptions.clockwork.clock_hands": "시계 바늘", + "create.contraptions.clockwork.hour_first": "시침 먼저", + "create.contraptions.clockwork.minute_first": "분침 먼저", + "create.contraptions.clockwork.hour_first_24": "24시간 바늘 먼저", "create.logistics.filter": "필터", - "create.logistics.recipe_filter": "UNLOCALIZED: Recipe Filter", - "create.logistics.fluid_filter": "UNLOCALIZED: Fluid Filter", + "create.logistics.recipe_filter": "조합법 필터", + "create.logistics.fluid_filter": "액체 필터", "create.logistics.firstFrequency": "주파수. #1", "create.logistics.secondFrequency": "주파수. #2", - "create.logistics.filter.apply": "UNLOCALIZED: Applied filter to %1$s.", - "create.logistics.filter.apply_click_again": "UNLOCALIZED: Applied filter to %1$s, click again to copy the amount.", - "create.logistics.filter.apply_count": "UNLOCALIZED: Applied extraction count to filter.", + "create.logistics.filter.apply": "%1$s에 필터 저장됨", + "create.logistics.filter.apply_click_again": "%1$s에 필터 저장됨 / 다시 눌러 수량 복사하기", + "create.logistics.filter.apply_count": "필터에 추출 횟수를 적용했습니다.", - "create.gui.goggles.generator_stats": "발전 상태:", + "create.gui.goggles.generator_stats": "발동 상태:", "create.gui.goggles.kinetic_stats": "가동 상태:", - "create.gui.goggles.at_current_speed": "현재 속도", + "create.gui.goggles.at_current_speed": "현재 에너지량", "create.gui.goggles.pole_length": "UNLOCALIZED: Pole Length:", "create.gui.gauge.info_header": "게이지 정보:", "create.gui.speedometer.title": "회전 속도", @@ -828,13 +828,13 @@ "create.gui.stressometer.overstressed": "과부하됨", "create.gui.stressometer.no_rotation": "회전없음", "create.gui.contraptions.not_fast_enough": "이 %1$s은(는) 작동하기에 _회전 속도_가 _부족합니다_", - "create.gui.contraptions.network_overstressed": "이 장치는 _과부하_되었습니다. _높은 피로도_ 용량을 가진 발전기를 추가로 설치하거나 장치 _속도_를 _늦추세요_.", + "create.gui.contraptions.network_overstressed": "_과부하!_ _높은 피로도_ _용량_을 가진 발전기를 추가로 설치하거나 _장치 속도_를 _늦추세요_.", "create.gui.adjustable_crate.title": "가변 창고 ", "create.gui.adjustable_crate.storageSpace": "저장 공간", "create.gui.stockpile_switch.title": "수량 스위치", - "create.gui.stockpile_switch.invert_signal": "UNLOCALIZED: Invert Signal", - "create.gui.stockpile_switch.move_to_lower_at": "UNLOCALIZED: Move to lower lane at %1$s%%", - "create.gui.stockpile_switch.move_to_upper_at": "UNLOCALIZED: Move to upper lane at %1$s%%", + "create.gui.stockpile_switch.invert_signal": "신호 반전", + "create.gui.stockpile_switch.move_to_lower_at": "최소 신호 발동 비율:%1$s%%", + "create.gui.stockpile_switch.move_to_upper_at": "최소 신호 유지 비율:%1$s%%", "create.gui.sequenced_gearshift.title": "순서 기어쉬프트", "create.gui.sequenced_gearshift.instruction": "설명", "create.gui.sequenced_gearshift.instruction.turn_angle": "회전", @@ -853,10 +853,10 @@ "create.schematicAndQuill.dimensions": "청사진 크기: %1$sx%2$sx%3$s", "create.schematicAndQuill.firstPos": "첫번쨰 위치 지정됨.", "create.schematicAndQuill.secondPos": "두번째 위치 지정됨.", - "create.schematicAndQuill.noTarget": "[Ctrl]을 눌러 공기 블럭을 선택하기.", + "create.schematicAndQuill.noTarget": "[Ctrl]을 눌러 공기 블록을 선택하기.", "create.schematicAndQuill.abort": "위치 제거됨.", - "create.schematicAndQuill.title": "UNLOCALIZED: Schematic Name:", - "create.schematicAndQuill.convert": "UNLOCALIZED: Save and Deploy Immediately", + "create.schematicAndQuill.title": "청사진 이름", + "create.schematicAndQuill.convert": "저장하고 바로 설치하기", "create.schematicAndQuill.fallbackName": "내 청사진", "create.schematicAndQuill.saved": "%1$s로 저장됨", @@ -906,10 +906,10 @@ "create.schematics.uploadTooLarge": "청사진이 너무 큽니다!.", "create.schematics.maxAllowedSize": "최대 청사진 파일 크기는:", - "create.gui.schematicTable.refresh": "UNLOCALIZED: Refresh Files", - "create.gui.schematicTable.open_folder": "UNLOCALIZED: Open Folder", + "create.gui.schematicTable.refresh": "파일 새로고침", + "create.gui.schematicTable.open_folder": "폴더 열기", "create.gui.schematicTable.title": "청사진 테이블", - "create.gui.schematicTable.availableSchematics": "이용가능한 청사진", + "create.gui.schematicTable.availableSchematics": "사용가능한 청사진", "create.gui.schematicTable.noSchematics": "저장된 청사진 없음", "create.gui.schematicTable.uploading": "업로딩 중...", "create.gui.schematicTable.finished": "업로드 완료!", @@ -920,22 +920,22 @@ "create.gui.schematicannon.shotsRemainingWithBackup": "화약 여분: %1$s", "create.gui.schematicannon.optionEnabled": "현재 활성화 됨", "create.gui.schematicannon.optionDisabled": "현재 비활성화 됨", - "create.gui.schematicannon.showOptions": "UNLOCALIZED: Show Printer Settings", - "create.gui.schematicannon.option.dontReplaceSolid": "온전한 블럭을 대체하지 않음", - "create.gui.schematicannon.option.replaceWithSolid": "온전한 블럭을 재료로 대체함", - "create.gui.schematicannon.option.replaceWithAny": "온전한 블럭을 아무 재료로 대체함", - "create.gui.schematicannon.option.replaceWithEmpty": "온전한 블럭을 공기로 채움", - "create.gui.schematicannon.option.skipMissing": "부족한 블럭을 무시하고 진행", + "create.gui.schematicannon.showOptions": "대포 설치 설정 열기", + "create.gui.schematicannon.option.dontReplaceSolid": "온전한 블록을 대체하지 않음", + "create.gui.schematicannon.option.replaceWithSolid": "온전한 블록을 재료로 대체함", + "create.gui.schematicannon.option.replaceWithAny": "온전한 블록을 아무 재료로 대체함", + "create.gui.schematicannon.option.replaceWithEmpty": "온전한 블록을 공기로 채움", + "create.gui.schematicannon.option.skipMissing": "부족한 블록을 무시하고 진행", "create.gui.schematicannon.option.skipTileEntities": "타일 엔티티를 보호", - "create.gui.schematicannon.slot.gunpowder": "UNLOCALIZED: Add gunpowder to fuel the cannon", - "create.gui.schematicannon.slot.listPrinter": "UNLOCALIZED: Place books here to print a Checklist for your Schematic", - "create.gui.schematicannon.slot.schematic": "UNLOCALIZED: Add your Schematic here. Make sure it is deployed at a specific location.", - "create.gui.schematicannon.option.skipMissing.description": "만약 대포가 설치에 필요한 블럭을 찾지 못할 경우,건너뛰고 다음 블럭 설치를 진행합니다.", + "create.gui.schematicannon.slot.gunpowder": "화약을 넣어 대포 연료를 채우세요", + "create.gui.schematicannon.slot.listPrinter": "책을 넣어 건축 재료 체크리스트를 인쇄하세요", + "create.gui.schematicannon.slot.schematic": "여기에 청사진을 넣으세요. 건설 구역이 설정되어 있어야 합니다.", + "create.gui.schematicannon.option.skipMissing.description": "만약 대포가 설치에 필요한 블록을 찾지 못할 경우,건너뛰고 다음 블록 설치를 진행합니다.", "create.gui.schematicannon.option.skipTileEntities.description": "대포가 상세정보가 든 상자같은 타일 엔티티 설치를 무시합니다.", - "create.gui.schematicannon.option.dontReplaceSolid.description": "대포가 작업구역의 온전한 블럭을 대체하지 않습니다.", - "create.gui.schematicannon.option.replaceWithSolid.description": "대포가 작업구역의 온전한 블럭을 대포가 가진 재료로 대체합니다.", - "create.gui.schematicannon.option.replaceWithAny.description": "대포가 작업구역의 온전한 블럭을 대포가 가진 어떠한 재료로든 대체합니다.", - "create.gui.schematicannon.option.replaceWithEmpty.description": "대포가 작업구역의 블럭들을 제거하고 공기로 채웁니다.", + "create.gui.schematicannon.option.dontReplaceSolid.description": "대포가 작업구역의 온전한 블록을 대체하지 않습니다.", + "create.gui.schematicannon.option.replaceWithSolid.description": "대포가 작업구역의 온전한 블록을 대포가 가진 재료로 대체합니다.", + "create.gui.schematicannon.option.replaceWithAny.description": "대포가 작업구역의 온전한 블록을 대포가 가진 어떠한 재료로든 대체합니다.", + "create.gui.schematicannon.option.replaceWithEmpty.description": "대포가 작업구역의 블록들을 제거하고 공기로 채웁니다.", "create.schematicannon.status.idle": "휴식", "create.schematicannon.status.ready": "준비됨", @@ -944,13 +944,13 @@ "create.schematicannon.status.paused": "멈춤", "create.schematicannon.status.stopped": "중단됨", "create.schematicannon.status.noGunpowder": "화약이 부족함", - "create.schematicannon.status.targetNotLoaded": "블럭이 준비되지 않음", + "create.schematicannon.status.targetNotLoaded": "블록이 준비되지 않음", "create.schematicannon.status.targetOutsideRange": "목표가 너무 멀리 떨어져 있습니다.", "create.schematicannon.status.searching": "검색 중", "create.schematicannon.status.skipping": "건너뛰는 중", - "create.schematicannon.status.missingBlock": "부족한 블럭:", + "create.schematicannon.status.missingBlock": "부족한 블록:", "create.schematicannon.status.placing": "설치 중", - "create.schematicannon.status.clearing": "블럭을 제거하는 중", + "create.schematicannon.status.clearing": "블록을 제거하는 중", "create.schematicannon.status.schematicInvalid": "청사진 없음", "create.schematicannon.status.schematicNotPlaced": "청사진이 전개되지 않음", "create.schematicannon.status.schematicExpired": "청사진 파일이 제거됨", @@ -958,47 +958,47 @@ "create.materialChecklist": "UNLOCALIZED: Material Checklist", "create.materialChecklist.blocksNotLoaded": "UNLOCALIZED: * Disclaimer *\n\nMaterial List may be inaccurate due to relevant chunks not being loaded.", - "create.gui.filter.deny_list": "블랙리스트", - "create.gui.filter.deny_list.description": "위 목록에 맞지않는 아이템이면 통과합니다. 빈 블랙리스트는 모두 통과시킵니다.", - "create.gui.filter.allow_list": "화이트리스트", - "create.gui.filter.allow_list.description": "위 목록에 맞는 아이템이면 통과합니다. 빈 화이트리스트는 모두 통과시키지 않습니다.", + "create.gui.filter.deny_list": "UNLOCALIZED: Deny-List", + "create.gui.filter.deny_list.description": "UNLOCALIZED: Items pass if they do NOT match any of the above. An empty Deny-List accepts everything.", + "create.gui.filter.allow_list": "UNLOCALIZED: Allow-List", + "create.gui.filter.allow_list.description": "UNLOCALIZED: Items pass if they match any of the above. An empty Allow-List rejects everything.", "create.gui.filter.respect_data": "상세정보 일치", "create.gui.filter.respect_data.description": "위 목록 아이템의 내구도, 마법부여, 그리고 다른 NBT와 일치할 때 통과시킵니다.", "create.gui.filter.ignore_data": "상세정보 무시", "create.gui.filter.ignore_data.description": "상세정보와 상관없이 아이템 종류만 일치한다면 통과시킵니다.", "create.item_attributes.placeable": "설치할 수 있음", - "create.item_attributes.placeable.inverted": "UNLOCALIZED: is not placeable", + "create.item_attributes.placeable.inverted": "설치할 수 없음", "create.item_attributes.consumable": "먹을 수 있음", - "create.item_attributes.consumable.inverted": "UNLOCALIZED: cannot be eaten", + "create.item_attributes.consumable.inverted": "먹을 수 없음", "create.item_attributes.smeltable": "구워질 수 있음", - "create.item_attributes.smeltable.inverted": "UNLOCALIZED: cannot be Smelted", + "create.item_attributes.smeltable.inverted": "구워질 수 없음", "create.item_attributes.washable": "세척될 수 있음", - "create.item_attributes.washable.inverted": "UNLOCALIZED: cannot be Washed", + "create.item_attributes.washable.inverted": "세척될 수 없음", "create.item_attributes.smokable": "훈연될 수 있음", - "create.item_attributes.smokable.inverted": "UNLOCALIZED: cannot be Smoked", - "create.item_attributes.crushable": "UNLOCALIZED: can be Crushed", - "create.item_attributes.crushable.inverted": "UNLOCALIZED: cannot be Crushed", + "create.item_attributes.smokable.inverted": "훈연될 수 없음", + "create.item_attributes.crushable": "분쇄될 수 있음", + "create.item_attributes.crushable.inverted": "분쇄될 수 없음", "create.item_attributes.blastable": "용광로에 녹일 수 있음", - "create.item_attributes.blastable.inverted": "UNLOCALIZED: is not smeltable in Blast Furnace", + "create.item_attributes.blastable.inverted": "용광로에 녹일 수 없음", "create.item_attributes.enchanted": "마법부여됨", - "create.item_attributes.enchanted.inverted": "UNLOCALIZED: is unenchanted", + "create.item_attributes.enchanted.inverted": "마법부여되지 않음", "create.item_attributes.damaged": "내구도가 닮", - "create.item_attributes.damaged.inverted": "UNLOCALIZED: is not damaged", + "create.item_attributes.damaged.inverted": "내구도가 닳지 않음", "create.item_attributes.badly_damaged": "심각하게 내구도가 닮", - "create.item_attributes.badly_damaged.inverted": "UNLOCALIZED: is not heavily damaged", + "create.item_attributes.badly_damaged.inverted": "심각하게 내구도가 닳지 않음", "create.item_attributes.not_stackable": "겹쳐질 수 없음", - "create.item_attributes.not_stackable.inverted": "UNLOCALIZED: can be stacked", + "create.item_attributes.not_stackable.inverted": "겹쳐질 수 있음", "create.item_attributes.equipable": "장착할 수 있음", - "create.item_attributes.equipable.inverted": "UNLOCALIZED: cannot be equipped", + "create.item_attributes.equipable.inverted": "장착할 수 없음", "create.item_attributes.furnace_fuel": "화로 연료로 쓸 수 있음", - "create.item_attributes.furnace_fuel.inverted": "UNLOCALIZED: is not furnace fuel", + "create.item_attributes.furnace_fuel.inverted": "화로 연료로 쓸 수 없음", "create.item_attributes.in_tag": "%1$s로 등록됨", - "create.item_attributes.in_tag.inverted": "UNLOCALIZED: is not tagged %1$s", + "create.item_attributes.in_tag.inverted": "%1$s로 등록되지 않음", "create.item_attributes.in_item_group": "%1$s탭에 속함", - "create.item_attributes.in_item_group.inverted": "UNLOCALIZED: is not in group '%1$s'", - "create.item_attributes.added_by": "%1$s가 추가함", - "create.item_attributes.added_by.inverted": "UNLOCALIZED: was not added by %1$s", + "create.item_attributes.in_item_group.inverted": "%1$s탭에 속함", + "create.item_attributes.added_by": "%1$s모드가 추가함", + "create.item_attributes.added_by.inverted": "%1$s모드가 추가하지 않음", "create.item_attributes.has_enchant": "UNLOCALIZED: is enchanted with %1$s", "create.item_attributes.has_enchant.inverted": "UNLOCALIZED: is not enchanted with %1$s", "create.item_attributes.has_fluid": "UNLOCALIZED: contains %1$s", @@ -1026,14 +1026,14 @@ "create.gui.attribute_filter.no_selected_attributes": "속성이 선택되지 않음", "create.gui.attribute_filter.selected_attributes": "선택된 속성:", - "create.gui.attribute_filter.add_attribute": "UNLOCALIZED: Add attribute to List", - "create.gui.attribute_filter.add_inverted_attribute": "UNLOCALIZED: Add opposite attribute to List", - "create.gui.attribute_filter.allow_list_disjunctive": "화이트리스트 (최소)", - "create.gui.attribute_filter.allow_list_disjunctive.description": "아이템이 선택된 속성 중 하나라도 가지고 있다면 통과시킵니다.", - "create.gui.attribute_filter.allow_list_conjunctive": "화이트리스트 (모두)", - "create.gui.attribute_filter.allow_list_conjunctive.description": "아이템이 선택된 속성 모두를 가지고 있어야 통과시킵니다.", - "create.gui.attribute_filter.deny_list": "블랙리스트", - "create.gui.attribute_filter.deny_list.description": "아이템이 선택된 속성이 없다면 통과시킵니다.", + "create.gui.attribute_filter.add_attribute": "리스트에 속성을 추가합니다", + "create.gui.attribute_filter.add_inverted_attribute": "리스트에 반대 속성을 추가합니다.", + "create.gui.attribute_filter.allow_list_disjunctive": "UNLOCALIZED: Allow-List (Any)", + "create.gui.attribute_filter.allow_list_disjunctive.description": "UNLOCALIZED: Items pass if they have any of the selected attributes.", + "create.gui.attribute_filter.allow_list_conjunctive": "UNLOCALIZED: Allow-List (All)", + "create.gui.attribute_filter.allow_list_conjunctive.description": "UNLOCALIZED: Items pass only if they have ALL of the selected attributes.", + "create.gui.attribute_filter.deny_list": "UNLOCALIZED: Deny-List", + "create.gui.attribute_filter.deny_list.description": "UNLOCALIZED: Items pass if they do NOT have any of the selected attributes.", "create.gui.attribute_filter.add_reference_item": "참고할 아이템을 추가하기", "create.tooltip.holdKey": "[%1$s]를 눌러 설명보기", @@ -1053,46 +1053,46 @@ "create.tooltip.capacityProvided.low": "적음", "create.tooltip.capacityProvided.medium": "보통", "create.tooltip.capacityProvided.high": "큼", - "create.tooltip.capacityProvided.asGenerator": "(발전기로써)", + "create.tooltip.capacityProvided.asGenerator": "", "create.tooltip.generationSpeed": "%1$s %2$s만큼 발전함", "create.tooltip.analogStrength": "레드스톤 출력: %1$s/15", - "create.mechanical_arm.extract_from": "UNLOCALIZED: Take items from %1$s", - "create.mechanical_arm.deposit_to": "UNLOCALIZED: Deposit items to %1$s", - "create.mechanical_arm.summary": "UNLOCALIZED: Mechanical Arm has %1$s input(s) and %2$s output(s).", - "create.mechanical_arm.points_outside_range": "UNLOCALIZED: %1$s selected interaction point(s) removed due to range limitations.", + "create.mechanical_arm.extract_from": "%1$s에서 아이템을 가져감", + "create.mechanical_arm.deposit_to": "%1$s에 아이템을 넣음", + "create.mechanical_arm.summary": "이 기계 팔은 %1$s개의 입력부와 %2$s개의 출력부를 가졌습니다.", + "create.mechanical_arm.points_outside_range": "%1$s개의 상호작용 포인트가 거리제한으로 인해 삭제되었습니다.", - "create.logistics.when_multiple_outputs_available": "UNLOCALIZED: When Multiple Outputs Available", + "create.logistics.when_multiple_outputs_available": "다수의 입력부가 존재할 때", - "create.mechanical_arm.selection_mode.round_robin": "UNLOCALIZED: Round Robin", - "create.mechanical_arm.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin", - "create.mechanical_arm.selection_mode.prefer_first": "UNLOCALIZED: Prefer First Target", + "create.mechanical_arm.selection_mode.round_robin": "순서대로 옮김", + "create.mechanical_arm.selection_mode.forced_round_robin": "순서대로 옮김(강제적)", + "create.mechanical_arm.selection_mode.prefer_first": "첫 포인트 우선", - "create.tunnel.selection_mode.split": "UNLOCALIZED: Split", - "create.tunnel.selection_mode.forced_split": "UNLOCALIZED: Forced Split", - "create.tunnel.selection_mode.round_robin": "UNLOCALIZED: Round Robin", - "create.tunnel.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin", - "create.tunnel.selection_mode.prefer_nearest": "UNLOCALIZED: Prefer Nearest", - "create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize", - "create.tunnel.selection_mode.synchronize": "UNLOCALIZED: Synchronize Inputs", + "create.tunnel.selection_mode.split": "분리", + "create.tunnel.selection_mode.forced_split": "강제 분리", + "create.tunnel.selection_mode.round_robin": "순차적 배분", + "create.tunnel.selection_mode.forced_round_robin": "강제 순차적 배분", + "create.tunnel.selection_mode.prefer_nearest": "가까운 곳 선호", + "create.tunnel.selection_mode.randomize": "랜덤", + "create.tunnel.selection_mode.synchronize": "입력부 동기화", - "create.tooltip.chute.header": "UNLOCALIZED: Chute Information", - "create.tooltip.chute.items_move_down": "UNLOCALIZED: Items move Downward", - "create.tooltip.chute.items_move_up": "UNLOCALIZED: Items move Upward", - "create.tooltip.chute.no_fans_attached": "UNLOCALIZED: No attached fans", - "create.tooltip.chute.fans_push_up": "UNLOCALIZED: Fans push from Below", - "create.tooltip.chute.fans_push_down": "UNLOCALIZED: Fans push from Above", - "create.tooltip.chute.fans_pull_up": "UNLOCALIZED: Fans pull from Above", - "create.tooltip.chute.fans_pull_down": "UNLOCALIZED: Fans pull from Below", + "create.tooltip.chute.header": "슈트 정보", + "create.tooltip.chute.items_move_down": "아이템이 아래로 이동합니다.", + "create.tooltip.chute.items_move_up": "아이템이 위로 이동합니다.", + "create.tooltip.chute.no_fans_attached": "선풍기가 부착되지 않음", + "create.tooltip.chute.fans_push_up": "선풍기가 아래에서 밈", + "create.tooltip.chute.fans_push_down": "선풍기가 위에서 밈", + "create.tooltip.chute.fans_pull_up": "선풍기가 위에서 당김", + "create.tooltip.chute.fans_pull_down": "선풍기가 아래에서 당김", - "create.hint.mechanical_arm_no_targets.title": "UNLOCALIZED: No Targets", - "create.hint.mechanical_arm_no_targets": "UNLOCALIZED: It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.", - "create.hint.horizontal_funnel.title": "UNLOCALIZED: Horizontal Funnels", - "create.hint.horizontal_funnel": "UNLOCALIZED: cannot transfer between inventories _directly_. Try running a _Mechanical_ _Belt_ or _Depot_ below your funnel to extract items from Inventories.", - "create.hint.upward_funnel.title": "UNLOCALIZED: Funnels facing upward", - "create.hint.upward_funnel": "UNLOCALIZED: can only transfer items inserted by _Arms_, fan-powered _Chutes_, or items _thrown_ at them. Try building some _Chutes_ if you are looking to move your items _vertically_.", - "create.hint.empty_bearing.title": "UNLOCALIZED: Update Bearing", - "create.hint.empty_bearing": "UNLOCALIZED: _Right-click_ the bearing with an _empty_ _hand_ to _attach_ the structure you just built in front of it.", + "create.hint.mechanical_arm_no_targets.title": "목표 없음", + "create.hint.mechanical_arm_no_targets": "이 _기계 팔_은 _목표_가 설정되지 않은 것 같습니다. _기계 팔을 손에 들고_ 벨트, 아이템 거치대, 깔때기를 _우클릭_하여 목표로 지정하세요.", + "create.hint.horizontal_funnel.title": "깔때기가 수평임", + "create.hint.horizontal_funnel": "깔때기는 더이상 아이템을 _직접_ 이동시킬 수 없습니다. _벨트나 아이템 거치대_위에 깔때기를 설치하여 아이템을 이동시키세요.", + "create.hint.upward_funnel.title": "깔때기가 위를 바라보고 있음", + "create.hint.upward_funnel": "_기계 팔_, 선풍기가 부착된 _슈트_를 이용하거나, 혹은 아이템이 _던져져야만_ 이동시킬 수 있습니다. 아이템을 _수직으로_ 옮기고 싶다면 _슈트_를 사용해보세요.", + "create.hint.empty_bearing.title": "베어링 업데이트_", + "create.hint.empty_bearing": "_맨 손_으로 베어링을 _우클릭_하여 구조물을 _부착_하세요.", "create.hint.full_deployer.title": "UNLOCALIZED: Deployer Item Overflow", "create.hint.full_deployer": "UNLOCALIZED: It appears this _Deployer_ contains _excess_ _items_ that need to be _extracted._ Use a _hopper,_ _funnel_ or other means to free it from its overflow.", @@ -1118,11 +1118,11 @@ "create.subtitle.slime_added": "슬라임이 철퍽거림", "create.subtitle.mechanical_press_activation": "압착기가 가동됨", "create.subtitle.mechanical_press_item_break": "금속이 부딫힘", - "create.subtitle.blockzapper_place": "블럭이 순간이동됨", + "create.subtitle.blockzapper_place": "블록이 순간이동됨", "create.subtitle.blockzapper_confirm": "확인 효과음", "create.subtitle.blockzapper_deny": "취소 효과음", "create.subtitle.block_funnel_eat": "깔때기가 흡입함", - "create.subtitle.blaze_munch": "UNLOCALIZED: Blaze munches happily", + "create.subtitle.blaze_munch": "블레이즈가 행복하게 섭취함", "_": "->------------------------] Item Descriptions [------------------------<-", @@ -1136,163 +1136,163 @@ "item.create.example_item.tooltip.control1": "When Ctrl pressed", "item.create.example_item.tooltip.action1": "These controls are displayed.", - "block.create.andesite_encased_shaft.tooltip": "UNLOCALIZED: ANDESITE ENCASED SHAFT", - "block.create.andesite_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative_ _only_ item. Encase shafts _in-world_ using _Andesite_ _Casing_. Casing blocks will not be consumed.", + "block.create.andesite_encased_shaft.tooltip": "안산암 케이스 축", + "block.create.andesite_encased_shaft.tooltip.summary": "_크리에이티브_ _전용_ 아이템입니다. 축에 _안산암 케이스_를 씌운 것입니다. 케이스는 소모되지 않습니다.", - "block.create.brass_encased_shaft.tooltip": "UNLOCALIZED: BRASS ENCASED SHAFT", - "block.create.brass_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative_ _only_ item. Encase shafts _in-world_ using _Brass_ _Casing_. Casing blocks will not be consumed.", + "block.create.brass_encased_shaft.tooltip": "황동 케이스 축", + "block.create.brass_encased_shaft.tooltip.summary": "_크리에이티브_ _전용_ 아이템입니다. 축에 _황동 케이스_를 씌운 것입니다. 케이스는 소모되지 않습니다.", - "block.create.wooden_bracket.tooltip": "UNLOCALIZED: WOODEN BRACKET", - "block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.", + "block.create.wooden_bracket.tooltip": "나무 지지대", + "block.create.wooden_bracket.tooltip.summary": "나무를 이용해 _축, 톱니바퀴, 파이프_를 꾸며보세요.", - "block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET", - "block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.", + "block.create.metal_bracket.tooltip": "금속 지지대", + "block.create.metal_bracket.tooltip.summary": "금속을 이용해 _축, 톱니바퀴, 파이프_를 꾸며보세요.", - "block.create.andesite_casing.tooltip": "UNLOCALIZED: ANDESITE CASING", - "block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase_ _Shafts_ and _Mechanical_ _Belts._", + "block.create.andesite_casing.tooltip": "안산암 케이스", + "block.create.andesite_casing.tooltip.summary": "다양한 용도로 쓰일 수 있는 단순한 기계 케이스입니다. 장식용으로 써도 무방합니다. _축_이나 _벨트_에 _씌울 수 있습니다_.", - "block.create.andesite_funnel.tooltip": "UNLOCALIZED: ANDESITE FUNNEL", - "block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_.", - "block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour", - "block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", - "block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar", - "block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", - "block.create.andesite_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories", - "block.create.andesite_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.", + "block.create.andesite_funnel.tooltip": "안산암 깔때기", + "block.create.andesite_funnel.tooltip.summary": "저장소간 아이템을 옮기는 일반적인 아이템 수송장치입니다. _레드스톤_ _신호_로 조정할 수 있습니다.", + "block.create.andesite_funnel.tooltip.condition1": "일반적인 사용처", + "block.create.andesite_funnel.tooltip.behaviour1": "_열린 면_은 _앞_에 있는 아이템을 가져오고 깔때기 _반대편_에 있는 _아이템 저장소_에 _옮겨 넣습니다_.", + "block.create.andesite_funnel.tooltip.condition2": "벨트, 아이템 거치대 등에 설치할 때", + "block.create.andesite_funnel.tooltip.behaviour2": "_장착된 장치_에 있는 아이템을 _가져가거나_, 반대편에서 아이템을 _가져옵니다_. 렌치를 이용하여 깔때기의 _방향_을 조정할 수 있습니다.", + "block.create.andesite_funnel.tooltip.condition3": "두 저장소사이에 수직으로 설치할 때", + "block.create.andesite_funnel.tooltip.behaviour3": "_아이템 칸이 없는_ 호퍼처럼 아이템을 _아래로_ 옮깁니다.", - "block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL", - "block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.", - "block.create.andesite_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", - "block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + "block.create.andesite_tunnel.tooltip": "안산암 터널", + "block.create.andesite_tunnel.tooltip.summary": "벨트의 안전한 _덮개_이며, 벨트로 인한 구멍을 메울 훌륭한 수단입니다.", + "block.create.andesite_tunnel.tooltip.control1": "측면에서 렌치로 우클릭", + "block.create.andesite_tunnel.tooltip.action1": "터널에 창문이 존재할경우, _창문_ _셔터_를 조정합니다.", - "block.create.brass_funnel.tooltip": "UNLOCALIZED: BRASS FUNNEL", - "block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_. Comes with a handy _filter_.", - "block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour", - "block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", - "block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar", - "block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", - "block.create.brass_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories", - "block.create.brass_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.", + "block.create.brass_funnel.tooltip": "황동 깔기", + "block.create.brass_funnel.tooltip.summary": "저장소간 아이템을 옮기는 일반적인 아이템 수송장치입니다. _레드스톤_ _신호_로 조정할 수 있습니다. 필터도 넣을 수 있습니다.", + "block.create.brass_funnel.tooltip.condition1": "일반적인 사용처", + "block.create.brass_funnel.tooltip.behaviour1": "_열린 면_은 _앞_에 있는 아이템을 가져오고 깔때기 _반대편_에 있는 _아이템 저장소_에 _옮겨 넣습니다_.", + "block.create.brass_funnel.tooltip.condition2": "벨트, 아이템 거치대 등에 설치할 때", + "block.create.brass_funnel.tooltip.behaviour2": "_장착된 장치_에 있는 아이템을 _가져가거나_, 반대편에서 아이템을 _가져옵니다_. 렌치를 이용하여 깔때기의 _방향_을 조정할 수 있습니다.", + "block.create.brass_funnel.tooltip.condition3": "두 저장소사이에 수직으로 설치할 때", + "block.create.brass_funnel.tooltip.behaviour3": "_아이템 칸이 없는_ 호퍼처럼 아이템을 _아래로_ 옮깁니다.", - "block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL", - "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass_ _Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", - "block.create.brass_tunnel.tooltip.condition1": "UNLOCALIZED: When placed side by side", - "block.create.brass_tunnel.tooltip.behaviour1": "UNLOCALIZED: _Brass_ _Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", - "block.create.brass_tunnel.tooltip.condition2": "UNLOCALIZED: Filtering", - "block.create.brass_tunnel.tooltip.behaviour2": "UNLOCALIZED: _Brass_ _Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.", - "block.create.brass_tunnel.tooltip.condition3": "UNLOCALIZED: Splitting", - "block.create.brass_tunnel.tooltip.behaviour3": "UNLOCALIZED: _Brass_ _Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.", - "block.create.brass_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", - "block.create.brass_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", - "block.create.brass_tunnel.tooltip.control2": "UNLOCALIZED: Scroll with Wrench on Top", - "block.create.brass_tunnel.tooltip.action2": "UNLOCALIZED: Change the splitting method of connected _Tunnels_.", + "block.create.brass_tunnel.tooltip": "황동 터널", + "block.create.brass_tunnel.tooltip.summary": "벨트에 다양한 _필터링_, _분리_ 기능을 탑재해줄 _황동 터널_입니다.", + "block.create.brass_tunnel.tooltip.condition1": "측면에 순서대로 설치했을 때", + "block.create.brass_tunnel.tooltip.behaviour1": "_서로_ _연결된_ 황동 터널은 한 벨트의 아이템을 _다른 벨트로_ 옮길 수 있습니다.", + "block.create.brass_tunnel.tooltip.condition2": "필터링", + "block.create.brass_tunnel.tooltip.behaviour2": "_황동 터널_은 _입력_, _출력_필터를 설정할 수 있습니다. 터널 출력 필터에 _허용되지_ _않은_ 아이템은, _연결된_ _다른_ 터널로 옮겨집니다.", + "block.create.brass_tunnel.tooltip.condition3": "분리", + "block.create.brass_tunnel.tooltip.behaviour3": "_황동_ _터널_은 _연결된_ _벨트_에 아이템이 다양하게 _분배되도록_ 설정할 수 있습니다.", + "block.create.brass_tunnel.tooltip.control1": "측면에서 렌치로 우클릭", + "block.create.brass_tunnel.tooltip.action1": "터널에 창문이 존재할경우, _창문_ _셔터_를 조정합니다.", + "block.create.brass_tunnel.tooltip.control2": "상면에서 렌치로 우클릭", + "block.create.brass_tunnel.tooltip.action2": "연결된 _터널_의 분리 방식을 바꿉니다.", - "block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING", - "block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.", - "block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe", - "block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Encased Fluid pipes will _lock_ _their_ _connections_ in place, no longer reacting to changes to neighbouring pipes.", + "block.create.copper_casing.tooltip": "구리 케이스", + "block.create.copper_casing.tooltip.summary": "다양한 용도로 쓰일 수 있는 견고한 기계 케이스입니다. 장식용으로 써도 무방합니다.", + "block.create.copper_casing.tooltip.condition1": "액체 파이프에 사용할 때", + "block.create.copper_casing.tooltip.behaviour1": "_액체_ _파이프_를 구리 케이스로 _덮습니다._ 케이스를 씌운 파이프는 _연결이 고정_되어, 다른 파이프와 상호작용하지 않습니다.", - "block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE", - "block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.", + "block.create.encased_fluid_pipe.tooltip": "ENCASED FLUID PIPE", + "block.create.encased_fluid_pipe.tooltip.summary": "_구리 케이스_를 씌운 액체 파이프입니다.", - "block.create.copper_valve_handle.tooltip": "UNLOCALIZED: COPPER VALVE HANDLE", - "block.create.copper_valve_handle.tooltip.summary": "UNLOCALIZED: A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", - "block.create.copper_valve_handle.tooltip.condition1": "UNLOCALIZED: When Used", - "block.create.copper_valve_handle.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + "block.create.copper_valve_handle.tooltip": "구리 밸브 손잡이", + "block.create.copper_valve_handle.tooltip.summary": "_플레이어의_ _상호작용_이 필요한 정확한 _회전력_의 _근원_입니다. 피곤해지지 않도록 주의하세요!", + "block.create.copper_valve_handle.tooltip.condition1": "사용할 때", + "block.create.copper_valve_handle.tooltip.behaviour1": "연결된 장치에 _회전력_을 _제공_합니다. 웅크리면 _반대로_ 회전시킵니다.", - "block.create.seat.tooltip": "UNLOCALIZED: SEAT", - "block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.", - "block.create.seat.tooltip.condition1": "UNLOCALIZED: Right click on Seat", - "block.create.seat.tooltip.behaviour1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.", + "block.create.seat.tooltip": "SEAT", + "block.create.seat.tooltip.summary": "앉아서 드라이브를 즐기세요! _움직이는 장치_에 _플레이어_를 _고정_시킵니다. 가구용으로도 좋습니다! 다양한 색깔이 존재합니다.", + "block.create.seat.tooltip.condition1": "좌석에 우클릭", + "block.create.seat.tooltip.behaviour1": "플레이어가 좌석에 _앉습니다_. _왼쪽 쉬프트_를 눌러 좌석에서 _일어섭니다_.", - "block.create.chute.tooltip": "UNLOCALIZED: CHUTE", - "block.create.chute.tooltip.summary": "UNLOCALIZED: _Collect_ and transport items vertically or diagonally. Can both take and place items into _item_ _containers_. You can also interact with chutes from the side using _hoppers_ or _mounted_ _funnels_.", - "block.create.chute.tooltip.condition1": "UNLOCALIZED: When powered by a fan", - "block.create.chute.tooltip.behaviour1": "UNLOCALIZED: _Fan_ powered chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.", + "block.create.chute.tooltip": "슈트", + "block.create.chute.tooltip.summary": "아이템을 _수직, 대각선으로_ 수송합니다. _아이템_ _저장소_에서 아이템을 뺴오거나 넣을 수 있습니다. _호퍼나 벨트_로 슈트의 옆면과 연결할 수 있습니다.", + "block.create.chute.tooltip.condition1": "선풍기 바람을 받을 때", + "block.create.chute.tooltip.behaviour1": "_선풍기_ _바람_을 받은 슈트는 아이템을 _위로_ 수송하거나, _벨트_, _아이템 거치대_에서 아이템을 빨아들일 수 있습니다", - "block.create.depot.tooltip": "UNLOCALIZED: DEPOT", - "block.create.depot.tooltip.summary": "UNLOCALIZED: A handy location to place your _Items_. Provides an interaction point for several machines", - "block.create.depot.tooltip.condition1": "UNLOCALIZED: Right Click on Depot", - "block.create.depot.tooltip.behaviour1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.", + "block.create.depot.tooltip": "아이템 거치대", + "block.create.depot.tooltip.summary": "아이템을 _간편하게_ 두기에 좋은 블록입니다. 몇몇 장치에 상호작용 포인트를 제공합니다.", + "block.create.depot.tooltip.condition1": "우클릭", + "block.create.depot.tooltip.behaviour1": "_아이템 거치대_에서 아이템을 두거나 가져옵니다. _벨트_에 작용하는 블록, 장치도 _아이템 거치대_와 작용합니다.", - "item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE", - "item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze_ _Burners_. Gets them all fired up!", + "item.create.blaze_cake.tooltip": "블레이즈 케이크", + "item.create.blaze_cake.tooltip.summary": "열심히 일하는 _블레이즈_ _버너_의 식사입니다. 그들을 더 화끈하게 만드세요!", - "item.create.empty_blaze_burner.tooltip": "UNLOCALIZED: EMPTY BLAZE BURNER", - "item.create.empty_blaze_burner.tooltip.summary": "UNLOCALIZED: A little iron home for your fiery friends. I'm sure you could put them to good use.", - "item.create.empty_blaze_burner.tooltip.condition1": "UNLOCALIZED: When used on a Blaze or Blaze spawner", - "item.create.empty_blaze_burner.tooltip.behaviour1": "UNLOCALIZED: _Captures_ a Blaze in the item", + "item.create.empty_blaze_burner.tooltip": "EMPTY BLAZE BURNER", + "item.create.empty_blaze_burner.tooltip.summary": "불타는 친구를 위한 작은 집입니다. 그들을 _좋은 곳_에 쓸 수 있을 겁니다.", + "item.create.empty_blaze_burner.tooltip.condition1": "블레이즈나 블레이즈 스포너에 사용했을 때", + "item.create.empty_blaze_burner.tooltip.behaviour1": "블레이즈를 _포획_합니다.", - "block.create.fluid_pipe.tooltip": "UNLOCALIZED: FLUID PIPE", - "block.create.fluid_pipe.tooltip.summary": "UNLOCALIZED: Used for moving _fluids_ around. Needs a _Mechanical_ _Pump_ to get the _fluid_ moving.", - "block.create.fluid_pipe.tooltip.condition1": "UNLOCALIZED: Fluid Transfer", - "block.create.fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Can connect to _fluid_ _containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!", - "block.create.fluid_pipe.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench", - "block.create.fluid_pipe.tooltip.action1": "UNLOCALIZED: Places a window on the pipe if available", + "block.create.fluid_pipe.tooltip": "FLUID PIPE", + "block.create.fluid_pipe.tooltip.summary": "_액체_를 수송시킬 때 쓰입니다. 액체를 옮기려면 _펌프_가 필요합니다.", + "block.create.fluid_pipe.tooltip.condition1": "액체 수송", + "block.create.fluid_pipe.tooltip.behaviour1": "_탱크_와 _대야_같은 _액체_ _저장소_에 연결할 수 있습니다. 노출된 파이프 구멍은 액체를 _흡입, 배출_할 수 있습니다. 누수에 주의하세요!", + "block.create.fluid_pipe.tooltip.control1": "렌치로 우클릭", + "block.create.fluid_pipe.tooltip.action1": "가능하면 파이프에 창문을 설치합니다.", - "block.create.hose_pulley.tooltip": "UNLOCALIZED: HOSE PULLEY", - "block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid_ _bodies_ in the world.", - "block.create.hose_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.hose_pulley.tooltip.behaviour1": "UNLOCALIZED: _Raises_ or _Lowers_ the hose, location of the hose determines up to which _height_ _extraction_ or _filling_ will act.", - "block.create.hose_pulley.tooltip.condition2": "UNLOCALIZED: When Fluids pulled from Pulley", - "block.create.hose_pulley.tooltip.behaviour2": "UNLOCALIZED: Starts _taking_ _fluid_ blocks from the body the hose end was lowered into. Very _large_ _bodies_ of fluids will be _considered_ _infinite_.", - "block.create.hose_pulley.tooltip.condition3": "UNLOCALIZED: When Fluids pushed to Pulley", - "block.create.hose_pulley.tooltip.behaviour3": "UNLOCALIZED: Starts _filling_ _fluid_ into the world _up_ _to_ the _hose_ ends' _height_.", + "block.create.hose_pulley.tooltip": "HOSE PULLEY", + "block.create.hose_pulley.tooltip.summary": "세계에 _많은 양_의 액체를 _배출_하거나 _흡수_하는데 쓰입니다.", + "block.create.hose_pulley.tooltip.condition1": "동력을 받을 때", + "block.create.hose_pulley.tooltip.behaviour1": "호스를 올리거나 내립니다. _호스의 위치_로 액체를 _채우거나 빼낼_ 높이가 정해집니다.", + "block.create.hose_pulley.tooltip.condition2": "액체가 도르래에 흡수될 때", + "block.create.hose_pulley.tooltip.behaviour2": "_호스 끝의 높이_에서 액체 블록을 _흡수_하기 시작합니다. _매우 많은 양의 액체_는 무한으로 간주됩니다.", + "block.create.hose_pulley.tooltip.condition3": "액체가 도르래에서 배출 될 때", + "block.create.hose_pulley.tooltip.behaviour3": "_호스 끝의 높이_에서 액체를 _채우기_ 시작합니다.", - "block.create.fluid_tank.tooltip": "UNLOCALIZED: FLUID TANK", - "block.create.fluid_tank.tooltip.summary": "UNLOCALIZED: _Stores_ all your favourite _fluids_. Scales in width and height.", - "block.create.fluid_tank.tooltip.condition1": "UNLOCALIZED: Right-clicked with Wrench", - "block.create.fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Changes the optional window", + "block.create.fluid_tank.tooltip": "FLUID TANK", + "block.create.fluid_tank.tooltip.summary": "당신이 좋아하는 _액체_를 모두 _저장_하세요. 넓이와 높이를 조정할 수 있습니다.", + "block.create.fluid_tank.tooltip.condition1": "렌치로 우클릭", + "block.create.fluid_tank.tooltip.behaviour1": "창문 설정을 변경합니다.", - "block.create.creative_fluid_tank.tooltip": "UNLOCALIZED: CREATIVE FLUID TANK", - "block.create.creative_fluid_tank.tooltip.summary": "UNLOCALIZED: This _Fluid_ _Tank_ allows infinite replication of any Fluid. Scales in width and height.", - "block.create.creative_fluid_tank.tooltip.condition1": "UNLOCALIZED: When Fluid in Tank", - "block.create.creative_fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this tank will provide an _endless_ _supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._", - "block.create.creative_fluid_tank.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench", - "block.create.creative_fluid_tank.tooltip.behaviour2": "UNLOCALIZED: Changes the optional window", + "block.create.creative_fluid_tank.tooltip": "CREATIVE FLUID TANK", + "block.create.creative_fluid_tank.tooltip.summary": "이 액체 탱크는 모든 액체를 _무한정 복제_합니다. 넓이와 높이를 조정할 수 있습니다.", + "block.create.creative_fluid_tank.tooltip.condition1": "탱크에 액체가 들어있을 때", + "block.create.creative_fluid_tank.tooltip.behaviour1": "이 탱크에서 추출되는 액체는 _무한정 공급_됩니다. 이 탱크에 들어가는 액체는 _사라집니다_.", + "block.create.creative_fluid_tank.tooltip.condition2": "렌치로 우클릭", + "block.create.creative_fluid_tank.tooltip.behaviour2": "창문 설정을 변경합니다.", - "block.create.fluid_valve.tooltip": "UNLOCALIZED: FLUID VALVE", - "block.create.fluid_valve.tooltip.summary": "UNLOCALIZED: Halts the flow of fluid down a pipe.", - "block.create.fluid_valve.tooltip.condition1": "UNLOCALIZED: Controllable flow", - "block.create.fluid_valve.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational_ _force_ to re-open the valve.", + "block.create.fluid_valve.tooltip": "FLUID VALVE", + "block.create.fluid_valve.tooltip.summary": "파이프 속 액체의 흐름을 멈춥니다.", + "block.create.fluid_valve.tooltip.condition1": "설정가능한 흐름", + "block.create.fluid_valve.tooltip.behaviour1": "_회전력_은 밸브를 닫게만들어, 액체의 흐름을 _중지_시킵니다. _반대_ _방향의_ 회전력은 밸브를 다시 엽니다.", - "block.create.mechanical_pump.tooltip": "UNLOCALIZED: MECHANICAL PUMP", - "block.create.mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational_ _force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)", - "block.create.mechanical_pump.tooltip.condition1": "UNLOCALIZED: Fluid Flow", - "block.create.mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational_ _force_ to switch the direction that the _fluid_ flows.", - "block.create.mechanical_pump.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench", - "block.create.mechanical_pump.tooltip.action1": "UNLOCALIZED: Reverses the direction of the _pump_, switching the default direction of the flow", + "block.create.mechanical_pump.tooltip": "MECHANICAL PUMP", + "block.create.mechanical_pump.tooltip.summary": "_회전력_을 가지고 액체를 파이프에서 _움직일_ _수_ _있게_ 합니다. 양방향 최대 범위가 있습니다. (기본설정은 16블록)", + "block.create.mechanical_pump.tooltip.condition1": "액체의 흐름", + "block.create.mechanical_pump.tooltip.behaviour1": "_회전력_이 파이프 안의 _액체_를 _움직이게_ 하는 압력을 발생시킵니다. 회전력의 방향을 _반전_시켜, 액체의 흐름을 _바꿀_ _수_ 있습니다.", + "block.create.mechanical_pump.tooltip.control1": "렌치로 우클릭", + "block.create.mechanical_pump.tooltip.action1": "_펌프_의 방향을 반전시켜, 흐름의 _기본_ _방향_을 바꿉니다.", - "block.create.smart_fluid_pipe.tooltip": "UNLOCALIZED: SMART FLUID PIPE", - "block.create.smart_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _fluid_ _pipe_ with a filter. Can specify which _fluids_ pass through.", - "block.create.smart_fluid_pipe.tooltip.condition1": "UNLOCALIZED: When Fluids are pushed into it", - "block.create.smart_fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Smart pipes receiving fluid that does not match its filter will block the flow.", - "block.create.smart_fluid_pipe.tooltip.condition2": "UNLOCALIZED: When adjacent to fluid container", - "block.create.smart_fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Smart pipes _starting_ a _flow_ from any container will only extract fluids that _match_ its _filter._", + "block.create.smart_fluid_pipe.tooltip": "SMART FLUID PIPE", + "block.create.smart_fluid_pipe.tooltip.summary": "_필터_가 있는 액체 파이프입니다. 어떤 액체가 지나갈 수 있는지 _특정_할 수 있습니다.", + "block.create.smart_fluid_pipe.tooltip.condition1": "액체가 흘러들어올 때", + "block.create.smart_fluid_pipe.tooltip.behaviour1": "_필터에 맞지 않는_ 액체는 멈춥니다.", + "block.create.smart_fluid_pipe.tooltip.condition2": "액체 용기에 접해있을 때", + "block.create.smart_fluid_pipe.tooltip.behaviour2": "_필터에 맞는_ 액체만 빼냅니다.", - "block.create.spout.tooltip": "UNLOCALIZED: SPOUT", - "block.create.spout.tooltip.summary": "UNLOCALIZED: An injector for refilling your _fluid_ _items._", - "block.create.spout.tooltip.condition1": "UNLOCALIZED: Fluid Transfer", - "block.create.spout.tooltip.behaviour1": "UNLOCALIZED: When a _fluid_ _container_ _item_ such as a _bucket_ or _bottle_ is placed underneath, the spout will attempt to refill it with it's own stored _fluid_.", - "block.create.spout.tooltip.condition2": "UNLOCALIZED: Fluid Automation", - "block.create.spout.tooltip.behaviour2": "UNLOCALIZED: The spout placed above a _belt_ or _depot_ will react automatically with a _fluid_ _container_ _item_ that passes beneath it.", + "block.create.spout.tooltip": "SPOUT", + "block.create.spout.tooltip.summary": "액체 용기를 _리필_해주는 펌프입니다.", + "block.create.spout.tooltip.condition1": "액체 수송", + "block.create.spout.tooltip.behaviour1": "양동이나 물병같이 _액체를_ _담는_ _용기_가 아래에 있다면, 수도꼭지는 _자신이_ _가진_ _액체_로 채웁니다.", + "block.create.spout.tooltip.condition2": "액체 자동화", + "block.create.spout.tooltip.behaviour2": "수도꼭지가 _벨트_나 _아이템 거치대_위에 설치되어있다면, 아래를 지나가는 액체 용기와 _자동으로_ 반응합니다.", - "block.create.item_drain.tooltip": "UNLOCALIZED: ITEM DRAIN", - "block.create.item_drain.tooltip.summary": "UNLOCALIZED: A grated depot for emptying your _fluid_ _items._", - "block.create.item_drain.tooltip.condition1": "UNLOCALIZED: Fluid Transfer", - "block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid_ _container_ _item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid_ _container_. The item will then be ejected on the opposite side.", + "block.create.item_drain.tooltip": "ITEM DRAIN", + "block.create.item_drain.tooltip.summary": "액체 용기를 _비우기위해_ 철창을 붙인 아이템 거치대입니다.", + "block.create.item_drain.tooltip.condition1": "액체 수송", + "block.create.item_drain.tooltip.behaviour1": "_양동이나 병같은_ 액체 용기가 옆에서 들어오면, 배수구는 자신의 용기에 액체를 _쏟아낼_ 것입니다. 아이템은 반대편으로 배출됩니다.", - "block.create.mechanical_arm.tooltip": "UNLOCALIZED: MECHANICAL ARM", - "block.create.mechanical_arm.tooltip.summary": "UNLOCALIZED: Advanced contraption for re-locating _items_.", - "block.create.mechanical_arm.tooltip.condition1": "UNLOCALIZED: Item Transfer", - "block.create.mechanical_arm.tooltip.behaviour1": "UNLOCALIZED: Can take or place items into any _accessible_ _inventory_, such as _Belts_, _Depots_, _Funnels_ and _Mechanical_ _Crafters_.", - "block.create.mechanical_arm.tooltip.control1": "UNLOCALIZED: While in Hand", - "block.create.mechanical_arm.tooltip.action1": "UNLOCALIZED: Right-Click an _accessible_ _item_ _inventory_ to set it as a _source_ for the _Mechanical_ _Arm_. Right-click twice to set it as the _destination_.", - "block.create.mechanical_arm.tooltip.control2": "UNLOCALIZED: Scroll with Wrench", - "block.create.mechanical_arm.tooltip.action2": "UNLOCALIZED: Sets the ordering behaviour for _items_ output by the _mechanical_ _Arm_.", + "block.create.mechanical_arm.tooltip": "MECHANICAL ARM", + "block.create.mechanical_arm.tooltip.summary": "_아이템_ 재배치를 위한 _고급_ _장치_입니다.", + "block.create.mechanical_arm.tooltip.condition1": "아이템 이동", + "block.create.mechanical_arm.tooltip.behaviour1": "_벨트_, _아이템 거치대_, _깔때기_, _기계_ _조합기_와 같은 접근가능한 인벤토리에서 아이템을 _가져오거나_ _놓을_ 수 있습니다.", + "block.create.mechanical_arm.tooltip.control1": "손에 있을 때", + "block.create.mechanical_arm.tooltip.action1": "_접근가능한_ _인벤토리_에 우클릭해서 기계 팔이 아이템을 _가져갈_ _곳_을 설정합니다. 한번 더 우클릭하여 아이템을 _놓을_ _곳_을 설정합니다.", + "block.create.mechanical_arm.tooltip.control2": "렌치를 들고 스크롤", + "block.create.mechanical_arm.tooltip.action2": "_기계_ _팔_이 아이템을 _놓을_ _패턴_을 설정합니다.", "item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND", - "item.create.wand_of_symmetry.tooltip.summary": "설정된 반사 모드에 따라 블럭 설치를 똑같이 재현합니다.", + "item.create.wand_of_symmetry.tooltip.summary": "설정된 반사 모드에 따라 블록 설치를 _똑같이_ _재현_합니다.", "item.create.wand_of_symmetry.tooltip.condition1": "단축바에 있을 때", "item.create.wand_of_symmetry.tooltip.behaviour1": "활성화 유지", "item.create.wand_of_symmetry.tooltip.control1": "땅에다 우클릭", @@ -1303,19 +1303,19 @@ "item.create.wand_of_symmetry.tooltip.action3": "_설정_ _창_을 엽니다.", "item.create.handheld_blockzapper.tooltip": "BLOCKZAPPER", - "item.create.handheld_blockzapper.tooltip.summary": "멀리있는 블럭을 교체, 설치하는 놀라운 도구입니다.", - "item.create.handheld_blockzapper.tooltip.control1": "블럭을 보고 좌클릭", - "item.create.handheld_blockzapper.tooltip.action1": "이 도구로 설치할 블럭을 설정합니다.", - "item.create.handheld_blockzapper.tooltip.control2": "블럭을 보고 우클릭", - "item.create.handheld_blockzapper.tooltip.action2": "해당 위치에 설정된 블럭으로 설치하거나 교체합니다.", + "item.create.handheld_blockzapper.tooltip.summary": "멀리있는 블록을 교체, 설치하는 놀라운 도구입니다.", + "item.create.handheld_blockzapper.tooltip.control1": "블록을 보고 좌클릭", + "item.create.handheld_blockzapper.tooltip.action1": "이 도구로 설치할 블록을 설정합니다.", + "item.create.handheld_blockzapper.tooltip.control2": "블록을 보고 우클릭", + "item.create.handheld_blockzapper.tooltip.action2": "해당 위치에 설정된 블록으로 설치하거나 교체합니다.", "item.create.handheld_blockzapper.tooltip.control3": "웅크린 상태에서 우클릭", "item.create.handheld_blockzapper.tooltip.action3": "_설정_ _창_을 엽니다.", "item.create.handheld_worldshaper.tooltip": "HANDHELD WORLDSHAPER", "item.create.handheld_worldshaper.tooltip.summary": "_지형경관_을 만들 때 좋은 간편한 도구입니다.", - "item.create.handheld_worldshaper.tooltip.control1": "블럭을 보고 좌클릭", - "item.create.handheld_worldshaper.tooltip.action1": "이 도구로 설치할 블럭을 설정합니다.", - "item.create.handheld_worldshaper.tooltip.control2": "블럭을 보고 우클릭", + "item.create.handheld_worldshaper.tooltip.control1": "블록을 보고 좌클릭", + "item.create.handheld_worldshaper.tooltip.action1": "이 도구로 설치할 블록을 설정합니다.", + "item.create.handheld_worldshaper.tooltip.control2": "블록을 보고 우클릭", "item.create.handheld_worldshaper.tooltip.action2": "해당 위치에 설정된 _브러쉬_ 와 _도구_를 적용합니다.", "item.create.handheld_worldshaper.tooltip.control3": "웅크린 상태에서 우클릭", "item.create.handheld_worldshaper.tooltip.action3": "_설정_ _창_을 엽니다.", @@ -1326,22 +1326,22 @@ "item.create.tree_fertilizer.tooltip.behaviour1": "묘목을 주위 공간과 _상관없이_ 성장시킵니다.", "item.create.deforester.tooltip": "DEFORESTER", - "item.create.deforester.tooltip.summary": "수 초 만에 나무를 쓰러뜨리는 _경이로운_ _도끼_입니다.", + "item.create.deforester.tooltip.summary": "수 초 만에 나무를 쓰러뜨리는 _놀라운_ _도끼_입니다.", - "item.create.extendo_grip.tooltip": "UNLOCALIZED: EXTENDO GRIP", - "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases_ _reach_ _distance_ of the wielder.", - "item.create.extendo_grip.tooltip.condition1": "UNLOCALIZED: When in Off-Hand", - "item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach_ _distance_ of items used in the _Main-Hand_.", + "item.create.extendo_grip.tooltip": "EXTENDO GRIP", + "item.create.extendo_grip.tooltip.summary": "띠요오옹! 사용자의 _사거리_를 늘려줍니다.", + "item.create.extendo_grip.tooltip.condition1": "다른 손에 있을 때", + "item.create.extendo_grip.tooltip.behaviour1": "_기존_ _손_에있는 아이템의 사거리를 늘립니다.", "item.create.filter.tooltip": "FILTER", - "item.create.filter.tooltip.summary": "장치의 _입력_과 _출력_을 필터 _아이템_ 목록에 따라 정확하게 _조정_합니다.", + "item.create.filter.tooltip.summary": "장치의 _입력_과 _출력_을 필터 _아이템_ 목록에 따라 _조정_합니다.", "item.create.filter.tooltip.condition1": "필터 슬롯에 있을 때", "item.create.filter.tooltip.behaviour1": "필터 _설정_에 따라 아이템 흐름을 _조정_합니다.", "item.create.filter.tooltip.condition2": "우클릭", "item.create.filter.tooltip.behaviour2": "_설정_ _창_을 엽니다.", "item.create.attribute_filter.tooltip": "ATTRIBUTE FILTER", - "item.create.attribute_filter.tooltip.summary": "장치의 _입력_과 _출력_을 필터 _속성_ 목록에 따라 정확하게 _조정_합니다.", + "item.create.attribute_filter.tooltip.summary": "장치의 _입력_과 _출력_을 필터 _속성_ 목록에 따라 _조정_합니다.", "item.create.attribute_filter.tooltip.condition1": "필터 슬롯에 있을 때", "item.create.attribute_filter.tooltip.behaviour1": "필터 _설정_에 따라 아이템 흐름을 _조정_합니다.", "item.create.attribute_filter.tooltip.condition2": "우클릭", @@ -1351,16 +1351,16 @@ "item.create.empty_schematic.tooltip.summary": "조합 재료로 쓰이거나 청사진 테이블에서 청사진을 불러올 때 쓰입니다.", "item.create.schematic.tooltip": "SCHEMATIC", - "item.create.schematic.tooltip.summary": "세계에 구조물을 홀로그램으로 불러와 지정하고 설치합니다. 지정된 홀로그램은 청사진 대포의 작업 영역이 됩니다.", + "item.create.schematic.tooltip.summary": "세계에 구조물을 _홀로그램으로_ 불러와 지정하고 설치합니다. 지정된 홀로그램은 _청사진_ _대포_의 _작업_ _영역_이 됩니다.", "item.create.schematic.tooltip.condition1": "들고 있을 떄", - "item.create.schematic.tooltip.behaviour1": "UI의 도구로 변경/설치 할 수 있습니다.", + "item.create.schematic.tooltip.behaviour1": "UI의 도구로 _변경/설치_ 할 수 있습니다.", "item.create.schematic.tooltip.control1": "웅크린 상태에서 우클릭", "item.create.schematic.tooltip.action1": "정확한 _좌표_ 입력을 위한 창을 엽니다.", "item.create.schematic_and_quill.tooltip": "SCHEMATIC AND QUILL", - "item.create.schematic_and_quill.tooltip.summary": "세계에 있는 구조물을 .nbt 파일로 저장할 때 쓰입니다.", + "item.create.schematic_and_quill.tooltip.summary": "세계에 있는 구조물을 _.nbt파일_로 저장할 때 쓰입니다.", "item.create.schematic_and_quill.tooltip.condition1": "1단계", - "item.create.schematic_and_quill.tooltip.behaviour1": "두 모서리를 우클릭으로 선택하세요.", + "item.create.schematic_and_quill.tooltip.behaviour1": "_두_ _모서리_를 우클릭으로 선택하세요.", "item.create.schematic_and_quill.tooltip.condition2": "2단계", "item.create.schematic_and_quill.tooltip.behaviour2": "면을 바라보고 _Ctrl-스크롤_하여 크기를 조정하세요. 우클릭을 다시 하면 저장됩니다.", "item.create.schematic_and_quill.tooltip.control1": "우클릭", @@ -1371,7 +1371,7 @@ "item.create.schematic_and_quill.tooltip.action3": "선택 영역을 리셋하고 _삭제_합니다.", "block.create.schematicannon.tooltip": "SCHEMATICANNON", - "block.create.schematicannon.tooltip.summary": "장착된 청사진을 바탕으로 블럭들을 발포합니다. 화약을 연료로 사용하고 주변 인벤토리 공간에서 아이템을 사용합니다.", + "block.create.schematicannon.tooltip.summary": "장착된 청사진을 바탕으로 블록들을 _발포_합니다. _화약_을 연료로 사용하고 주변 인벤토리 공간에서 아이템을 사용합니다.", "block.create.schematicannon.tooltip.control1": "우클릭", "block.create.schematicannon.tooltip.action1": "창을 엽니다.", @@ -1393,7 +1393,7 @@ "block.create.encased_shaft.tooltip.summary": "_일직선_으로 _회전_을 전달합니다. _벽을_ _넘어_ 회전을 보낼 때 유용합니다.", "block.create.gearbox.tooltip": "GEARBOX", - "block.create.gearbox.tooltip.summary": "_전후좌우_ / _상하전후_로 회전을 보냅니다. 한번 더 조합해서 설정을 바꿀 수 있습니다.", + "block.create.gearbox.tooltip.summary": "_전후좌우_로 회전을 보냅니다. 한번 더 조합해서 설정을 바꿀 수 있습니다.", "block.create.gearshift.tooltip": "GEARSHIFT", "block.create.gearshift.tooltip.summary": "연결된 축의 회전 방향을 _변경_합니다.", @@ -1401,19 +1401,19 @@ "block.create.gearshift.tooltip.behaviour1": "_출력_ 회전 방향을 _반전_시킵니다.", "block.create.clutch.tooltip": "CLUTCH", - "block.create.clutch.tooltip.summary": "연결된 축의 회전을 끄고 킬 수 있습니다.", + "block.create.clutch.tooltip.summary": "연결된 축의 회전을 _끄고_ _킬_ 수 있습니다.", "block.create.clutch.tooltip.condition1": "레드스톤 신호를 받았을 때", - "block.create.clutch.tooltip.behaviour1": "출력 방향 회전을 멈춥니다.", + "block.create.clutch.tooltip.behaviour1": "출력 방향 회전을 _멈춥니다_.", - "block.create.encased_chain_drive.tooltip": "UNLOCALIZED: ENCASED_CHAIN_DRIVE", - "block.create.encased_chain_drive.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.", - "block.create.encased_chain_drive.tooltip.condition1": "UNLOCALIZED: When Connected", - "block.create.encased_chain_drive.tooltip.behaviour1": "UNLOCALIZED: Attached Blocks will relay _rotation_ _speed_ and direction of this component.", + "block.create.encased_chain_drive.tooltip": "ENCASED_CHAIN_DRIVE", + "block.create.encased_chain_drive.tooltip.summary": "회전을 _직선으로_, 또는 다른 _케이스를 씌운 벨트_로 전달합니다. 이 블록들은 축이 없는 면에 붙일 때 서로 연결됩니다. 방향이 일치할 필요는 없습니다.", + "block.create.encased_chain_drive.tooltip.condition1": "연결되었을 때", + "block.create.encased_chain_drive.tooltip.behaviour1": "연결된 블록들은 이 축과 같은 회전속도와 방얗을 가집니다.", - "block.create.adjustable_chain_gearshift.tooltip": "UNLOCALIZED: ADJUSTABLE CHAIN GEARSHIFT", - "block.create.adjustable_chain_gearshift.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. _Analog_ _redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.", - "block.create.adjustable_chain_gearshift.tooltip.condition1": "UNLOCALIZED: Redstone Control", - "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Without_ a signal, adjacent chain drives will relay the _same_ _speed._ With a _full_ _strength_ signal, adjacent chain drives will relay exactly _twice_ _its_ _speed._ Anything inbetween will give results between 1-2x its speed.", + "block.create.adjustable_chain_gearshift.tooltip": "ADJUSTABLE CHAIN GEARSHIFT", + "block.create.adjustable_chain_gearshift.tooltip.summary": "케이스를 씌운 벨트와 같은 역할을 가집니다. 또한 레드스톤 신호 세기에 따라 _회전_ _속도_를 _조정_할 수 있습니다.", + "block.create.adjustable_chain_gearshift.tooltip.condition1": "레드스톤 신호 설정", + "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "신호가 없다면, 인접한 벨트의 회전속도는 그대로 유지 됩니다. 최대 신호라면, 회전 속도가 정확히 2배가 됩니다. 중간 신호는 회전 속도를 1~2배 증가시킬 것입니다.", "item.create.belt_connector.tooltip": "BELT CONNECTOR", "item.create.belt_connector.tooltip.summary": "두 개 이상의 _축_을 벨트로 연결할 수 있습니다. 연결된 축들은 _모두_ _같은_ _속도_와 _방향_을 가집니다. 벨트는 _아이템_이나 _엔티티_를 _옮길_ _수_ _있습니다_.", @@ -1423,7 +1423,7 @@ "item.create.belt_connector.tooltip.action2": "첫번째 벨트 설정을 초기화합니다.", "item.create.goggles.tooltip": "GOGGLES", - "item.create.goggles.tooltip.summary": "장치 정보를 착용자의 시야에 띄어주는 안경입니다.", + "item.create.goggles.tooltip.summary": "_장치 정보_를 착용자의 시야에 띄어주는 안경입니다.", "item.create.goggles.tooltip.condition1": "장착했을 때", "item.create.goggles.tooltip.behaviour1": "해당 장치의 _속도_, _피로도_, _용량_을 레벨에 따라 에 따라 색상 UI를 보여줍니다.", "item.create.goggles.tooltip.condition2": "계측기를 바라볼 때", @@ -1443,19 +1443,19 @@ "block.create.water_wheel.tooltip.summary": "인접한 _물의_ _흐름_에서 얻은 회전을 제공합니다.", "block.create.encased_fan.tooltip": "ENCASED FAN", - "block.create.encased_fan.tooltip.summary": "회전력을 바람으로 전환합니다. 다양한 용도로 사용 가능합니다.", + "block.create.encased_fan.tooltip.summary": "회전력을 _바람으로_ 전환합니다. 다양한 용도로 사용 가능합니다.", "block.create.encased_fan.tooltip.condition1": "레드스톤 신호를 받을 때", "block.create.encased_fan.tooltip.behaviour1": "장치 아래의 _열_을 _회전력_으로 _바꾸어_ 제공합니다. 날개가 아래를 바라보아야 합니다.", "block.create.encased_fan.tooltip.condition2": "돌려질 때", "block.create.encased_fan.tooltip.behaviour2": "들어오는 회적 속도에 따라 엔티티를 밀거나 당깁니다.", - "block.create.encased_fan.tooltip.condition3": "특정 블럭을 통해 바람을 보낼 때", + "block.create.encased_fan.tooltip.condition3": "특정 블록을 통해 바람을 보낼 때", "block.create.encased_fan.tooltip.behaviour3": "공기 흐름에 _액체_ 혹은 _불꽃_ 효과가 _추가_됩니다. 이는 아이템을 _공정_하는데 쓰일 수 있습니다.", "block.create.nozzle.tooltip": "NOZZLE", "block.create.nozzle.tooltip.summary": "덮힌 환풍기 _앞_에 붙여 환풍기의 효과를 _전방_으로 _확대_합니다.", "block.create.hand_crank.tooltip": "HAND CRANK", - "block.create.hand_crank.tooltip.summary": "간단한 회전력의 원천입니다. 플레이어의 _상호작용_이 필요합니다.", + "block.create.hand_crank.tooltip.summary": "간단한 회전력을 제공합니다. 플레이어의 _상호작용_이 필요합니다.", "block.create.hand_crank.tooltip.condition1": "사용될 때", "block.create.hand_crank.tooltip.behaviour1": "연결된 장치에 _회전력_을 _제공_합니다. 웅크리면 _반대로_ 회전시킵니다.", @@ -1485,23 +1485,23 @@ "block.create.mechanical_press.tooltip.behaviour1": "_아래 있는_ 아이템을 누르기 시작합니다.", "block.create.mechanical_press.tooltip.condition2": "컨베이어 벨트 위에 있을 때", "block.create.mechanical_press.tooltip.behaviour2": "_자동으로_ 벨트 위를 지나가는 아이템을 누릅니다.", - "block.create.mechanical_press.tooltip.condition3": "UNLOCALIZED: When above Basin", - "block.create.mechanical_press.tooltip.behaviour3": "UNLOCALIZED: Starts to _compact_ _items_ in the basin whenever all necessary ingredients are present.", + "block.create.mechanical_press.tooltip.condition3": "대야 위에 있을 때", + "block.create.mechanical_press.tooltip.behaviour3": "필요한 재료들이 _들어올_ _때마다_ 아이템을 _압축_시킵니다.", "block.create.basin.tooltip": "BASIN", "block.create.basin.tooltip.summary": "믹서나 압착기와 같이 쓰이는 간편한 _아이템_ _저장소_입니다. 레드스톤 비교기와 호환됩니다.", - "block.create.basin.tooltip.condition1": "UNLOCALIZED: Auto-Output", - "block.create.basin.tooltip.behaviour1": "UNLOCALIZED: When _open_ _inventories_ such as belts, other basins, depots, item drains and others are _below_ _one_ _side_ of a basin, they will automatically receive any _item/fluid_ _outputs_ created in the basin. This is useful for automation.", + "block.create.basin.tooltip.condition1": "자동 배출", + "block.create.basin.tooltip.behaviour1": "벨트, 다른 대야, 아이템 거치대, 아이템 배수구와 같은 열린 인벤토리가 대야 아래 있다면, 아이템/액체 조합 결과가 자동으로 옮겨집니다. 자동화에 유용합니다.", - "block.create.blaze_burner.tooltip": "UNLOCALIZED: BLAZE BURNER", - "block.create.blaze_burner.tooltip.summary": "UNLOCALIZED: A block to heat a basin when housing a tamed blaze.", - "block.create.blaze_burner.tooltip.condition1": "UNLOCALIZED: When placed below a basin", - "block.create.blaze_burner.tooltip.behaviour1": "UNLOCALIZED: Provides _heat_ to basin recipes.", - "block.create.blaze_burner.tooltip.condition2": "UNLOCALIZED: When fuel is used on the blaze heater", - "block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze_ _Cake_ for high temperatures.", + "block.create.blaze_burner.tooltip": "BLAZE HEATER", + "block.create.blaze_burner.tooltip.summary": "길들인 _블레이즈_를 통해 _대야_를 달구는 블록입니다.", + "block.create.blaze_burner.tooltip.condition1": "대야 아래 설치 할 때", + "block.create.blaze_burner.tooltip.behaviour1": "대야를 이용한 조합법에 _열_을 제공합니다.", + "block.create.blaze_burner.tooltip.condition2": "연료가 블레이즈 버너에 사용되었을 때", + "block.create.blaze_burner.tooltip.behaviour2": "_불타는_ _시간_을 화로 연료로 사용되는 시간만큼 늘립니다. _특별한_ _연료_로 최고 화력을 얻으세요.", - "block.create.reinforced_rail.tooltip": "UNLOCALIZED: REINFORCED RAIL", - "block.create.reinforced_rail.tooltip.summary": "UNLOCALIZED: A timber stabilized rail, _does_ _not_ _need_ _supports_.", + "block.create.reinforced_rail.tooltip": "REINFORCED RAIL", + "block.create.reinforced_rail.tooltip.summary": "목재로 안정된 레일입니다. _지지대_가 _필요하지_ _않습니다_.", "block.create.mechanical_mixer.tooltip": "MECHANICAL MIXER", "block.create.mechanical_mixer.tooltip.summary": "아래있는 아이템을 조합할 혼합기입니다. _지속적인_ _회전력_과 한 칸 아래에 _대야_가 필요합니다.", @@ -1512,8 +1512,8 @@ "block.create.mechanical_crafter.tooltip.summary": "모든 조합법을 _자동화_할 장치입니다. 조합법대로 여러개를 _격자_로 설치하고, 화살표를 돌려 _한_ _곳으로_ _모이게_ 설정해야합니다.", "block.create.mechanical_crafter.tooltip.condition1": "회전할 때", "block.create.mechanical_crafter.tooltip.behaviour1": "모든 조합칸에 있는 아이템들을 조합하기 시작합니다.", - "block.create.mechanical_crafter.tooltip.condition2": "UNLOCALIZED: On Redstone Pulse", - "block.create.mechanical_crafter.tooltip.behaviour2": "UNLOCALIZED: _Forces_ the start of the _crafting_ _process_ with all currently given _items_ in the grid.", + "block.create.mechanical_crafter.tooltip.condition2": "레드스톤 신호를 받을 때", + "block.create.mechanical_crafter.tooltip.behaviour2": "_현재_ _격자_ 안에 있는 아이템들로 _조합_을 _강제로_ 시도합니다.", "block.create.mechanical_crafter.tooltip.control1": "전면을 렌치로 조정할 때", "block.create.mechanical_crafter.tooltip.action1": "각 기계식 조합기의 아이템 이동 방향을 설정합니다. 모든 조합기의 방향은 _하나의_ _최종_ _조합기_로 이동해야하며, 최종 조합기는 조합기 _바깥으로_ 아이템을 운송해야합니다.", "block.create.mechanical_crafter.tooltip.control2": "측면/후면에서 렌치로 조정할 때", @@ -1530,18 +1530,18 @@ "block.create.flywheel.tooltip.behaviour1": "엔진의 힘에 따라 연결된 장치에 _회전력_을 제공합니다.", "block.create.portable_storage_interface.tooltip": "PORTABLE STORAGE INTERFACE", - "block.create.portable_storage_interface.tooltip.summary": "움직이는 피스톤, 베어링, 수레, 밧줄 도르래의 인벤토리에서 _아이템을_ _교환하는_ 휴대용 장치입니다.", + "block.create.portable_storage_interface.tooltip.summary": "움직이는 피스톤, 베어링, 수레, 밧줄 도르래에서 _아이템을_ _교환하는_ 장치입니다. 두 인터페이스는 _서로 마주보고_ _1-2블록_ 떨어져있어야 합니다.", "block.create.portable_storage_interface.tooltip.condition1": "움직일 때", - "block.create.portable_storage_interface.tooltip.behaviour1": "고정된 트랜스포저의 _방향에_ _따라_ 아이템을 _주거나_ _받습니다_. 아이템이 이동하는 동안 움직이는 기기는 _멈춥니다_.", - "block.create.portable_storage_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone", - "block.create.portable_storage_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.", + "block.create.portable_storage_interface.tooltip.behaviour1": "_고정된 인터페이스_와 아이템을 주고 받습니다. 고정된 인터페이스에 아이템을 수송하는 것은 _움직이는 장치와 직접 수송하는 것_과 같습니다. 아이템이 이동하는 동안 움직이는 장치는 _멈춥니다_.", + "block.create.portable_storage_interface.tooltip.condition2": "레드스톤 신호를 받을 때", + "block.create.portable_storage_interface.tooltip.behaviour2": "활성화된 연결을 _해제_합니다.", - "block.create.portable_fluid_interface.tooltip": "UNLOCALIZED: PORTABLE FLUID INTERFACE", - "block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving_ _fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face_ _each_ _other_ and be spaced _1-2_ _blocks_ _apart_.", - "block.create.portable_fluid_interface.tooltip.condition1": "UNLOCALIZED: While Moving", - "block.create.portable_fluid_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable_ _storage_ _interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary_ _Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.", - "block.create.portable_fluid_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone", - "block.create.portable_fluid_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.", + "block.create.portable_fluid_interface.tooltip": "PORTABLE FLUID INTERFACE", + "block.create.portable_fluid_interface.tooltip.summary": "움직이는 피스톤, 베어링, 수레, 밧줄 도르래에서 _액체를_ _교환하는_ 휴대용 장치입니다. 두 인터페이스는 _서로 마주보고_ _1-2블록_ 떨어져있어야 합니다.", + "block.create.portable_fluid_interface.tooltip.condition1": "움직일 때", + "block.create.portable_fluid_interface.tooltip.behaviour1": "_고정된 인터페이스_와 액체를 주고 받습니다. 고정된 인터페이스에 액체를 수송하는 것은 _움직이는 장치에 직접 수송하는 것_과 같습니다. 액체가 이동하는 동안 움직이는 장치는 _멈춥니다_", + "block.create.portable_fluid_interface.tooltip.condition2": "레드스톤 신호를 받을 때", + "block.create.portable_fluid_interface.tooltip.behaviour2": "활성화된 연결을 _해제_합니다.", "block.create.rotation_speed_controller.tooltip": "ROTATION SPEED CONTROLLER", "block.create.rotation_speed_controller.tooltip.summary": "해당 톱니바퀴의 속도를 _변경_할 수 있는 컨트롤러입니다.", @@ -1549,32 +1549,32 @@ "block.create.rotation_speed_controller.tooltip.behaviour1": "들어오는 회전력을 받아, 대상의 속도를 변경합니다. _큰_ _톱니바퀴_가 컨트롤러 위에 있어야합니다.", "block.create.mechanical_piston.tooltip": "MECHANICAL PISTON", - "block.create.mechanical_piston.tooltip.summary": "피스톤의 업그레이드 버전입니다. 회전력을 사용해 연결된 구조물을 옮깁니다. _피스톤_ _연장_ _축_을 후면에 붙여 이 장치의 사거리를 늘이거나 줄일 수 있습니다. 축이 없다면 움직이지 않습니다. _섀시_나 _슬라임_ _블럭_을 붙여 일직선의 블럭들을 움직일 수 있습니다.", + "block.create.mechanical_piston.tooltip.summary": "_피스톤_의 업그레이드 버전입니다. 회전력을 사용해 연결된 구조물을 옮깁니다. _피스톤_ _연장_ _축_을 후면에 붙여 이 장치의 사거리를 늘이거나 줄일 수 있습니다. 축이 없다면 움직이지 않습니다. _섀시_나 _슬라임_ _블록_을 붙여 일직선의 블록들을 움직일 수 있습니다.", "block.create.mechanical_piston.tooltip.condition1": "회전될 때", "block.create.mechanical_piston.tooltip.behaviour1": "붙어있는 구조물을 움직이기 시작합니다. 속도와 방향은 들어오는 회전 속도와 방향에 따라 달라집니다.", "block.create.piston_extension_pole.tooltip": "PISTON POLE", "block.create.piston_extension_pole.tooltip.summary": "기계식 피스톤의 _사거리_를 늘려줍니다.", "block.create.piston_extension_pole.tooltip.condition1": "기계식 피스톤에 연결했을 때", - "block.create.piston_extension_pole.tooltip.behaviour1": "피스톤의 사거리를 한 블럭 늘립니다.", + "block.create.piston_extension_pole.tooltip.behaviour1": "피스톤의 사거리를 한 블록 늘립니다.", "block.create.mechanical_bearing.tooltip": "MECHANICAL BEARING", "block.create.mechanical_bearing.tooltip.summary": "큰 구조물을 _회전_시키거나 _바람으로부터_ 회전력을 얻습니다.", "block.create.mechanical_bearing.tooltip.condition1": "회전될 때", - "block.create.mechanical_bearing.tooltip.behaviour1": "연결된 블럭들을 돌리기 시작합니다. _섀시_나 _슬라임_ _블럭_을 이용해 더 많은 블럭을 움직이세요.", + "block.create.mechanical_bearing.tooltip.behaviour1": "연결된 블록들을 돌리기 시작합니다. _섀시_나 _슬라임_ _블록_을 이용해 더 많은 블록을 움직이세요.", - "block.create.windmill_bearing.tooltip": "UNLOCALIZED: WINDMILL BEARING", - "block.create.windmill_bearing.tooltip.summary": "UNLOCALIZED: Used for harnessing _Rotational_ _Force_ from wind. Attach your own design and watch it spin!", - "block.create.windmill_bearing.tooltip.condition1": "UNLOCALIZED: When Right-clicked", - "block.create.windmill_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts providing _Rotational_ _Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail_ _Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.", + "block.create.windmill_bearing.tooltip": "WINDMILL BEARING", + "block.create.windmill_bearing.tooltip.summary": "_바람_을 _회전력으로 바꾸는 데_ 사용됩니다. 당신의 디자인을 붙이고 도는 걸 감사하세요!", + "block.create.windmill_bearing.tooltip.condition1": "우클릭했을 때", + "block.create.windmill_bearing.tooltip.behaviour1": "_붙여진 구조물_의 _회전_으로 얻어진 회전력을 제공합니다. 구조물은 _날개_나 _양털_을 포함해야합니다. _섀시, 슬라임볼, 강력 접착제_를 이용하여 여러 블록을 움직여보세요.", - "block.create.sail_frame.tooltip": "UNLOCALIZED: SAIL FRAME", - "block.create.sail_frame.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_.", + "block.create.sail_frame.tooltip": "SAIL FRAME", + "block.create.sail_frame.tooltip.summary": "유용한 건축 블록이며, _풍차 베어링_에 달아 동력을 만들 수도 있습니다.", - "block.create.white_sail.tooltip": "UNLOCALIZED: SAIL", - "block.create.white_sail.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_. Comes in a variety of colours.", - "block.create.white_sail.tooltip.condition1": "UNLOCALIZED: When Right-clicked with Dye", - "block.create.white_sail.tooltip.behaviour1": "UNLOCALIZED: Changes color of the sail.", + "block.create.white_sail.tooltip": "SAIL", + "block.create.white_sail.tooltip.summary": "유용한 건축 블록이며, _풍차 베어링_에 달아 동력을 만들 수도 있습니다. 다양한 색깔이 있습니다.", + "block.create.white_sail.tooltip.condition1": "염료를 들고 우클릭", + "block.create.white_sail.tooltip.behaviour1": "날개의 색깔을 바꿉니다.", "block.create.clockwork_bearing.tooltip": "CLOCKWORK BEARING", "block.create.clockwork_bearing.tooltip.summary": "현재 _인게임_ _시간_을 알려주는 _시침_, _분침_을 돌리는 업그레이드된 베어링입니다.", @@ -1589,65 +1589,65 @@ "block.create.sequenced_gearshift.tooltip.behaviour2": "설정 창을 엽니다.", "block.create.cart_assembler.tooltip": "CART ASSEMBLER", - "block.create.cart_assembler.tooltip.summary": "지나가는 _광산_ _수레_에 연결된 구조물을 붙입니다.", - "block.create.cart_assembler.tooltip.condition1": "레드스톤 신호를 받을 때", - "block.create.cart_assembler.tooltip.behaviour1": "지나가는 광산 수레에 장착된 구조물을 분리시키고 조립기에 다시 설치합니다.", - "block.create.cart_assembler.tooltip.condition2": "UNLOCALIZED: Carriage Contraptions", - "block.create.cart_assembler.tooltip.behaviour2": "UNLOCALIZED: Two cart assembers _connected_ _by_ a _structure_ will, once both contain a minecart, connect those carts with a _contraption_ _mounted_ _between_ the _two_ of them. The structure will behave similarly to a _Minecart_ _Coupling_.", - "block.create.cart_assembler.tooltip.control1": "UNLOCALIZED: When placed above Rail", - "block.create.cart_assembler.tooltip.action1": "UNLOCALIZED: _Assembles_ onto passing carts _when_ _powered_, _disassembles_ them otherwise.", - "block.create.cart_assembler.tooltip.control2": "UNLOCALIZED: When placed above Powered Rail", - "block.create.cart_assembler.tooltip.action2": "UNLOCALIZED: Assembles and _accelerates_ carts _when_ _powered_, disassembles and _holds_ them otherwise.", - "block.create.cart_assembler.tooltip.control3": "UNLOCALIZED: When placed above Detector Rail", - "block.create.cart_assembler.tooltip.action3": "UNLOCALIZED: _Assembles_ _unassembled_ carts, _disassembles_ _assembled_ carts.", - "block.create.cart_assembler.tooltip.control4": "UNLOCALIZED: When placed above Activator Rail", - "block.create.cart_assembler.tooltip.action4": "UNLOCALIZED: _Disassembles_ carts when powered.", + "block.create.cart_assembler.tooltip.summary": "레일 위에 설치되었을 때, 지나가는 _광산_ _수레_에 연결된 구조물을 _설치/해체_합니다. [Ctrl]키를 눌러 레일 종류에 따른 작동 방법을 알아보세요.", + "block.create.cart_assembler.tooltip.condition1": "단일 수레 장치", + "block.create.cart_assembler.tooltip.behaviour1": "_한 조립기_만 있다면, 구조물은 _한 수레에만_ 연결됩니다. _렌치_를 이용해 _특정 회전 동작_을 설정하세요.", + "block.create.cart_assembler.tooltip.condition2": "기차 장치", + "block.create.cart_assembler.tooltip.behaviour2": "_구조물로 연결된_ 두 카트 조립기는 _모두_ 수레를 가지고 있을 때 _구조물로 두 수레를 연결_합니다. 구조물은 _광산 수레 커플링_과 유사하게 기능합니다.", + "block.create.cart_assembler.tooltip.control1": "레일 위에 설치되었을 때", + "block.create.cart_assembler.tooltip.action1": "신호를 받았을 때 _조립_하고, 아니라면 _해체_합니다.", + "block.create.cart_assembler.tooltip.control2": "전동 레일 위에 설치되었을 때", + "block.create.cart_assembler.tooltip.action2": "신호를 받았을 때 _조립_하고 _가속_하지만, 아니라면 _해체_하고 _멈춥니다_.", + "block.create.cart_assembler.tooltip.control3": "탐지 레일 위에 설치되었을 때", + "block.create.cart_assembler.tooltip.action3": "해체된 수레를 _조립_하고, 조립된 수레를 _해체_합니다.", + "block.create.cart_assembler.tooltip.control4": "활성화 레일 위에 설치되었을 때", + "block.create.cart_assembler.tooltip.action4": "신호를 받았을 때 _해체_합니다.", "block.create.rope_pulley.tooltip": "ROPE PULLEY", - "block.create.rope_pulley.tooltip.summary": "_수직으로_ 붙은 구조물을 움직입니다. _섀시_나 _슬라임_ _블럭_을 붙여 일직선의 블럭들을 움직일 수 있습니다.", + "block.create.rope_pulley.tooltip.summary": "_수직으로_ 붙은 구조물을 움직입니다. _섀시_나 _슬라임_ _블록_을 붙여 일직선의 블록들을 움직일 수 있습니다.", "block.create.rope_pulley.tooltip.condition1": "회전될 때", "block.create.rope_pulley.tooltip.behaviour1": "연결된 구조물을 움직이기 시작합니다. 속도와 방향은 들어오는 회전 속도, 방향에 따라 다릅니다.", "block.create.linear_chassis.tooltip": "TRANSLATION CHASSIS", - "block.create.linear_chassis.tooltip.summary": "연결된 구조물의 이동을 위한 베이스 블럭입니다.", + "block.create.linear_chassis.tooltip.summary": "연결된 구조물의 이동을 _도와주는_ 베이스 블록입니다.", "block.create.linear_chassis.tooltip.condition1": "움직일 때", - "block.create.linear_chassis.tooltip.behaviour1": "섀시의 _기둥_ _방향_으로 붙어있는 모든 블럭들을 같은 방향으로 옮깁니다. 블럭들은 섀시가 끈끈할 때만 당겨집니다 ([Ctrl]를 누르세요).", + "block.create.linear_chassis.tooltip.behaviour1": "섀시의 _기둥_ _방향_으로 붙어있는 모든 블록들을 같은 방향으로 옮깁니다. 블록들은 섀시가 끈끈할 때만 당겨집니다 ([Ctrl]를 누르세요).", "block.create.linear_chassis.tooltip.condition2": "렌치로 조정할 때", - "block.create.linear_chassis.tooltip.behaviour2": "대상 섀시의 사거리를 조정합니다. 또는 CTRL을 눌러 인접한 모든 섀시의 사거리를 조정합니다.", + "block.create.linear_chassis.tooltip.behaviour2": "대상 섀시의 _사거리_를 조정합니다. 또는 CTRL을 눌러 인접한 모든 섀시의 사거리를 조정합니다.", "block.create.linear_chassis.tooltip.control1": "슬라임 볼로 우클릭", - "block.create.linear_chassis.tooltip.action1": "대상 면을 끈끈하게 만듭니다. 당겨질 때, 섀시는 연결된 _모든_ _블럭_을 움직이는 방향에 상관없이 당깁니다.", + "block.create.linear_chassis.tooltip.action1": "대상 면을 끈끈하게 만듭니다. 당겨질 때, 섀시는 연결된 _모든_ _블록_을 움직이는 방향에 상관없이 당깁니다.", - "block.create.secondary_linear_chassis.tooltip": "UNLOCALIZED: SECONDARY LINEAR CHASSIS", - "block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear_ _Chassis_ that does not connect to the other.", + "block.create.secondary_linear_chassis.tooltip": "SECONDARY LINEAR CHASSIS", + "block.create.secondary_linear_chassis.tooltip.summary": "다른 타입의 직선 섀시와 _이어지지_ _않는_ 두번째 종류의 직선 섀시입니다.", "block.create.radial_chassis.tooltip": "ROTATION CHASSIS", - "block.create.radial_chassis.tooltip.summary": "연결된 구조물의 이동을 위한 베이스 블럭입니다.", + "block.create.radial_chassis.tooltip.summary": "연결된 구조물의 이동을 _도와주는_ 베이스 블록입니다.", "block.create.radial_chassis.tooltip.condition1": "움직일 때", - "block.create.radial_chassis.tooltip.behaviour1": "섀시의 _원_ _방향_으로 붙어있는 모든 블럭들을 같은 방향으로 옮깁니다. 블럭들이 섀시가 끈끈한 면에 붙어있을 때만 움직입니다 ([Ctrl]를 누르세요).", + "block.create.radial_chassis.tooltip.behaviour1": "섀시의 _원_ _방향_으로 붙어있는 모든 블록들을 같은 방향으로 옮깁니다. 블록들이 섀시가 끈끈한 면에 붙어있을 때만 움직입니다 ([Ctrl]를 누르세요).", "block.create.radial_chassis.tooltip.condition2": "렌치로 조정할 때", - "block.create.radial_chassis.tooltip.behaviour2": "대상 섀시의 사거리를 조정합니다. 또는 CTRL을 눌러 인접한 모든 섀시의 사거리를 조정합니다.", + "block.create.radial_chassis.tooltip.behaviour2": "대상 섀시의 _사거리_를 조정합니다. 또는 CTRL을 눌러 인접한 모든 섀시의 사거리를 조정합니다.", "block.create.radial_chassis.tooltip.control1": "슬라임 볼로 우클릭", - "block.create.radial_chassis.tooltip.action1": "대상 면을 끈끈하게 만듭니다. 당겨질 때, 끈끈한 면에 붙은 _모든_ _블럭_을 움직이게 합니다", + "block.create.radial_chassis.tooltip.action1": "대상 면을 끈끈하게 만듭니다. 당겨질 때, 끈끈한 면에 붙은 _모든_ _블록_을 움직이게 합니다", "block.create.mechanical_drill.tooltip": "MECHANICAL mechanical_drill", - "block.create.mechanical_drill.tooltip.summary": "블럭을 _파괴하는_ 데 적합한 장치입니다. 베어링이나 기계식 피스톤으로 움직여집니다.", + "block.create.mechanical_drill.tooltip.summary": "블록을 _파괴하는_ 데 적합한 장치입니다. 베어링이나 기계식 피스톤으로 움직여집니다.", "block.create.mechanical_drill.tooltip.condition1": "회전될 때", - "block.create.mechanical_drill.tooltip.behaviour1": "고정되어 블럭을 부숩니다. 또한 해당영역의 엔티티에게 피해를 줍니다.", + "block.create.mechanical_drill.tooltip.behaviour1": "고정되어 블록을 부숩니다. 또한 해당영역의 엔티티에게 피해를 줍니다.", "block.create.mechanical_drill.tooltip.condition2": "움직일 때", - "block.create.mechanical_drill.tooltip.behaviour2": "드릴이 부딫히는 모든 블럭을 부숩니다.", + "block.create.mechanical_drill.tooltip.behaviour2": "드릴이 부딫히는 모든 블록을 부숩니다.", "block.create.mechanical_harvester.tooltip": "MECHANICAL mechanical_harvester", "block.create.mechanical_harvester.tooltip.summary": "중간 크기의 작물 자동화에 적합한 _작물_ _수확기_입니다. 베어링이나 기계식 피스톤으로 움직여집니다.", "block.create.mechanical_harvester.tooltip.condition1": "움직일 때", "block.create.mechanical_harvester.tooltip.behaviour1": "칼날에 닿는 모두 자란 작물을 수확하고 최초 성장 상태로 변경합니다.", - "block.create.mechanical_plough.tooltip": "UNLOCALIZED: MECHANICAL PLOUGH", - "block.create.mechanical_plough.tooltip.summary": "UNLOCALIZED: A mechanical plough has a variety of uses. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.", - "block.create.mechanical_plough.tooltip.condition1": "UNLOCALIZED: While Moving", - "block.create.mechanical_plough.tooltip.behaviour1": "UNLOCALIZED: _Breaks_ _blocks_ which _cannot_ _be_ _collided_ with, such as torches, tracks or snow layers. _Applies_ its _motion_ to _entities_ without hurting them. _Tills_ _soil_ _blocks_ as though a Hoe would be used on them.", + "block.create.mechanical_plough.tooltip": "MECHANICAL PLOUGH", + "block.create.mechanical_plough.tooltip.summary": "다양한 용도로 쓸 수 있는 _쟁기_입니다. 기계식 피스톤, 베어링이나 기계식 피스톤으로 움직여집니다.", + "block.create.mechanical_plough.tooltip.condition1": "움직일 때", + "block.create.mechanical_plough.tooltip.behaviour1": "횃불, 눈, 레일 등 _통과되는_ 블록들을 부숩니다. 엔티티를 _해치지_ _않습니다_. _괭이_를 사용한 것처럼 땅도 갑니다.", "block.create.mechanical_saw.tooltip": "MECHANICAL mechanical_saw", - "block.create.mechanical_saw.tooltip.summary": "효율적인 _벌목_과 블럭을 _제재_하는데 적합합니다. 베어링이나 기계식 피스톤으로 움직여집니다.", + "block.create.mechanical_saw.tooltip.summary": "효율적인 _벌목_과 블록을 _제재_하는데 적합합니다. 베어링이나 기계식 피스톤으로 움직여집니다.", "block.create.mechanical_saw.tooltip.condition1": "위를 바라볼 때", "block.create.mechanical_saw.tooltip.behaviour1": "_제재_와 _석재_ _절단_ 조합법을 떨어진/투입된 아이템에 적용합니다. 결과물이 여러 종류고 필터가 적용이 되지 않았다면, 결과물은 _목록_ _순서_대로 배출됩니다.", "block.create.mechanical_saw.tooltip.condition2": "옆을 바라볼 때", @@ -1656,12 +1656,12 @@ "block.create.mechanical_saw.tooltip.behaviour3": "톱이 만나는 모든 나무를 벱니다.", "block.create.stockpile_switch.tooltip": "stockpile_switch", - "block.create.stockpile_switch.tooltip.summary": "붙어있는 _저장소_에 _여유_ _공간_을 기반으로 레드스톤 신호를 보냅니다.", - "block.create.stockpile_switch.tooltip.condition1": "_최소_ _경계_보다 낮을 경우", - "block.create.stockpile_switch.tooltip.behaviour1": "레드스톤 신호를 보내지 않습니다.", + "block.create.stockpile_switch.tooltip.summary": "붙어있는 _저장소_에 들어있는 아이템을 기반으로 레드스톤 신호를 보냅니다. 필터도 제공됩니다. _비교기_와 반대로, 수량 스위치는 신호가 반전되는 _임계점_을 조절할 수 있습니다.", + "block.create.stockpile_switch.tooltip.condition1": "우클릭 할 때", + "block.create.stockpile_switch.tooltip.behaviour1": "UI를 엽니다.", - "block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER", - "block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects_ _Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute_ _contains_ a matching item, this component will emit a _Redstone_ _Signal_. When an observed _funnel_ _transfers_ a matching item, this component will emit a _Redstone_ _Pulse_.", + "block.create.content_observer.tooltip": "CONTENT OBSERVER", + "block.create.content_observer.tooltip.summary": "저장소나 벨트의 아이템을 등록된 _필터_를 이용해 _탐지_합니다. _인벤토리, 벨트, 슈트_ 안에 해당 아이템을 탐지하는 동안, 레드스톤 신호를 보냅니다. _깔대기_가 해당 아이템을 수송하면, _1틱_의 레드스톤 신호를 보냅니다.", "block.create.redstone_link.tooltip": "REDSTONE LINK", "block.create.redstone_link.tooltip.summary": "_무선_ 레드스톤 단말기입니다. 아무 아이템으로 두 개의 _주파수_를 설정할 수 있습니다. 통신거리는 제한되어 있지만, 그래도 충분히 넓습니다.", @@ -1672,12 +1672,12 @@ "block.create.redstone_link.tooltip.control2": "웅크린 상태에서 우클릭", "block.create.redstone_link.tooltip.action2": "수신/발신 모드로 바꿉니다.", - "block.create.nixie_tube.tooltip": "UNLOCALIZED: NIXIE TUBE", - "block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ and _Text_ _Display_.", - "block.create.nixie_tube.tooltip.condition1": "UNLOCALIZED: When Powered", - "block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal_ _Strength_ as its displayed value.", - "block.create.nixie_tube.tooltip.condition2": "UNLOCALIZED: With Name Tag", - "block.create.nixie_tube.tooltip.behaviour2": "UNLOCALIZED: Display _contents_ of your _name_ _tag_ with several nixie tubes _arranged_ in a _line_.", + "block.create.nixie_tube.tooltip": "NIXIE TUBE", + "block.create.nixie_tube.tooltip.summary": "숫자와 문자를 나타내는 멋진 표시등입니다.", + "block.create.nixie_tube.tooltip.condition1": "레드스톤 신호를 받을 때", + "block.create.nixie_tube.tooltip.behaviour1": "_현재_ 레드스톤 _신호_ _세기_를 표시합니다.", + "block.create.nixie_tube.tooltip.condition2": "이름표를 사용할 때", + "block.create.nixie_tube.tooltip.behaviour2": "한 줄로 놓인 표시등에 _문자_를 표시합니다.", "block.create.redstone_contact.tooltip": "REDSTONE redstone_contact", "block.create.redstone_contact.tooltip.summary": "_한_ _쌍_이 _서로_ _바라보고_ 있을 때 레드스톤 신호를 보냅니다. 베어링이나 기계식 피스톤으로 움직여집니다.", @@ -1691,22 +1691,22 @@ "block.create.adjustable_crate.tooltip.control1": "우클릭 했을 때", "block.create.adjustable_crate.tooltip.action1": "창을 엽니다.", - "block.create.creative_crate.tooltip": "CREATIVE CRATE", - "block.create.creative_crate.tooltip.summary": "옆 _청사진 대포_에 _무한한_ 재료를 공급합니다.", - "block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot", - "block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless_ _supply_ of the item specified. Items _inserted_ into this crate will be _voided._", + "block.create.creative_crate.tooltip": "THE ENDLESS CRATE", + "block.create.creative_crate.tooltip.summary": "이 상자는 아무 아이템을 _무한히_ 저장합니다. 청사진 대포 옆에 놓을 시 준비물을 _전부_ 공급합니다.", + "block.create.creative_crate.tooltip.condition1": "필터에 아이템을 설정할 시", + "block.create.creative_crate.tooltip.behaviour1": "선택된 아이템을 _무한정_으로 _빼낼_ 수 있습니다. 대신 _들어간_ 아이템은 _삭제_됩니다.", "block.create.deployer.tooltip": "DEPLOYER", - "block.create.deployer.tooltip.summary": " _때리고_, _사용하고_ _작동시킵니다_. 이 장치는 _플레이어_를 가능한 한 _흉내내려할_ _것입니다_. 주변 인벤토리에서 아이템을 쓰거나 넣을 수 있습니다. 필터로 사용하는 아이템을 설정할 수 있습니다.", + "block.create.deployer.tooltip.summary": " _때리고_, _사용하고_ _작동시킵니다_. 이 장치는 _플레이어_를 가능한 한 _흉내내려할_ _것입니다_. 주변 인벤토리에서 아이템을 쓰거나 넣을 수 있습니다.", "block.create.deployer.tooltip.condition1": "회전될 때", "block.create.deployer.tooltip.behaviour1": "팔을 늘려 한 칸앞에 있는 공간에서 행동합니다.", - "block.create.deployer.tooltip.condition2": "렌치로 우클릭", - "block.create.deployer.tooltip.behaviour2": "_펀치_ _모드_로 바꿉니다. 이 상태에서는 배포기가 아이템을 가지고 _부수거나_ _때리려고_ 할 것입니다.", - "block.create.deployer.tooltip.condition3": "UNLOCALIZED: When Filter assigned", - "block.create.deployer.tooltip.behaviour3": "UNLOCALIZED: Deployer will not activate unless held item _matches_ the _filter._ Items not matching cannot be inserted; Held items matching the filter cannot be extracted.", + "block.create.deployer.tooltip.condition2": "렌치로 우클릭할 때", + "block.create.deployer.tooltip.behaviour2": "_공격_ _모드_로 바꿉니다. 이 상태에서는 배포기가 아이템을 가지고 _부수거나_ _때리려고_ 할 것입니다.", + "block.create.deployer.tooltip.condition3": "필터를 설정했을 때", + "block.create.deployer.tooltip.behaviour3": "_필터_에 맞지 않는 아이템은 사용하지 않습니다. 필터에 맞지 않는 아이템은 빼내거나 넣을 수 없습니다.", "block.create.brass_casing.tooltip": "BRASS CASING", - "block.create.brass_casing.tooltip.summary": "다양한 용도가 있는 단단한 기계 케이스입니다. 꾸미는 용도로도 사용 가능합니다.", + "block.create.brass_casing.tooltip.summary": "다양한 용도로 쓰일 수 있는 단단한 기계 케이스입니다. 장식용으로 써도 무방합니다. _축_이나 _벨트_에 _씌울 수 있습니다_.", "block.create.pulse_repeater.tooltip": "PULSE REPEATER", "block.create.pulse_repeater.tooltip.summary": "_1틱_의 레드스톤 신호를 보내는 간단한 리피터입니다.", @@ -1726,10 +1726,10 @@ "block.create.powered_latch.tooltip": "POWERED LATCH", "block.create.powered_latch.tooltip.summary": "레드스톤 신호로 컨트롤 할 수 있는 _레버_입니다. 후면에서 들어오는 신호는 레버를 키고, 측면에서 들어오는 신호는 레버를 초기화합니다.", - "block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL", - "block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional_ _powered_ _rail_ capable of _fine_ _control_ over a minecarts' _movement_ _speed_.", - "block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone", - "block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal_ _strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.", + "block.create.controller_rail.tooltip": "CONTROLLER RAIL", + "block.create.controller_rail.tooltip.summary": "_광산 수레_의 _이동속도_를 _세밀하게_ _조정_할 수 있는 _양방향_ _전동 레일_입니다.", + "block.create.controller_rail.tooltip.condition1": "레드스톤 신호를 받을 때", + "block.create.controller_rail.tooltip.behaviour1": "_신호 세기에 따라_ 지나가는 수레를 _가속, 감속_합니다. 레드스톤 신호는 다른 방향 레일에도 전달됩니다. 두 방향레일에 다른 세기를 전달하면 중간 레일들은 두 세기 사이의 신호를 받습니다.", "block.create.speedometer.tooltip": "SPEEDOMETER", "block.create.speedometer.tooltip.summary": "연결된 장치의 _회전_ _속도_를 _계측_하고 _나타냅니다_. 레드스톤 비교기와 호환됩니다.", @@ -1741,20 +1741,20 @@ "block.create.stressometer.tooltip.condition1": "회전될 때", "block.create.stressometer.tooltip.behaviour1": "피로도에 따라 색깔을 나타냅니다. _과부화된_ _네트워크_는 움직이는 것을 멈춥니다. 과부하는 네트워크에 _추가_ _피로도_ _용량_을 가진 장치를 설치하면 해결됩니다. ", - "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", - "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", - "item.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used", - "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking_ _at_ _them_", + "item.create.sand_paper.tooltip": "SAND PAPER", + "item.create.sand_paper.tooltip.summary": "재료들을 _윤내는 데_ 쓰이는 거친 종이입니다. 배포기가 자동으로 쓸 수 있습니다.", + "item.create.sand_paper.tooltip.condition1": "사용할 때", + "item.create.sand_paper.tooltip.behaviour1": "_다른 손_에있는 아이템과 _바닥에 있는 아이템_을 윤냅니다.", - "item.create.super_glue.tooltip": "UNLOCALIZED: SUPER GLUE", - "item.create.super_glue.tooltip.summary": "UNLOCALIZED: Glue a block to another, and they will forever be inseparable.", - "item.create.super_glue.tooltip.condition1": "UNLOCALIZED: When Used", - "item.create.super_glue.tooltip.behaviour1": "UNLOCALIZED: Makes the _clicked_ _face_ of a block _sticky_. Blocks attached to sticky faces will be _dragged_ _along_ when moved by _mechanical_ _pistons_, _bearings_ and other controllers.", - "item.create.super_glue.tooltip.condition2": "UNLOCALIZED: When Held in Offhand", - "item.create.super_glue.tooltip.behaviour2": "UNLOCALIZED: _Automatically_ _attaches_ blocks placed from the main hand to the _side_ they were _placed_ _against._", + "item.create.super_glue.tooltip": "SUPER GLUE", + "item.create.super_glue.tooltip.summary": "블록 사이에 풀칠하면, 절대 떨어지지 않습니다.", + "item.create.super_glue.tooltip.condition1": "사용했을 때", + "item.create.super_glue.tooltip.behaviour1": "선택한 블록의 면을 _끈끈하게_ 만듭니다. 끈끈한 면에 붙은 다른 블록은 기계식 피스톤, 베어링 등에 _같이_ _움직이게_ 됩니다.", + "item.create.super_glue.tooltip.condition2": "다른 손에 들고 있을 때", + "item.create.super_glue.tooltip.behaviour2": "블록을 설치할 때 그것이 _설치된_ _곳_에 _자동으로_ 풀칠합니다.", - "item.create.builders_tea.tooltip": "UNLOCALIZED: BUILDERS TEA", - "item.create.builders_tea.tooltip.summary": "UNLOCALIZED: The perfect drink to get the day started- _Motivating_ and _Saturating._", + "item.create.builders_tea.tooltip": "BUILDERS TEA", + "item.create.builders_tea.tooltip.summary": "하루를 시작하기에 좋은 음료입니다. _ 새로운 영감_을 줍니다.", "item.create.refined_radiance.tooltip": "REFINED RADIANCE", "item.create.refined_radiance.tooltip.summary": "_흡수된_ _빛_으로 제련된 색채 혼합물입니다.", @@ -1762,10 +1762,10 @@ "item.create.shadow_steel.tooltip": "SHADOW STEEL", "item.create.shadow_steel.tooltip.summary": "_공허_에서 제련된 색채 혼합물입니다.", - "item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING", - "item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage_ _Contraptions_ together to form a majestic Train.", - "item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart", - "item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant_ _distance_ while moving.", + "item.create.minecart_coupling.tooltip": "MINECART COUPLING", + "item.create.minecart_coupling.tooltip.summary": "당신의 모든 _수레들을 이어 _멋진 _기차_를 만들어보세요.", + "item.create.minecart_coupling.tooltip.condition1": "광산 수레에 사용할 때", + "item.create.minecart_coupling.tooltip.behaviour1": "_두 수레를 묶어_ 이동할 때 고정된 _거리를 유지하게_ 합니다.", "item.create.crafter_slot_cover.tooltip": "SLOT COVER", "item.create.crafter_slot_cover.tooltip.summary": "기계 조합기에서 _빈_ _슬롯_을 표시하기 위해 쓰입니다. 조합기들은 정사각형 모양을 형성할 필요는 없습니다. 재료가 서로 대각선인 조합법이있을 때 유용합니다.", diff --git a/src/generated/resources/assets/create/lang/unfinished/nl_nl.json b/src/generated/resources/assets/create/lang/unfinished/nl_nl.json index a2b885227..83c50646e 100644 --- a/src/generated/resources/assets/create/lang/unfinished/nl_nl.json +++ b/src/generated/resources/assets/create/lang/unfinished/nl_nl.json @@ -1137,68 +1137,68 @@ "item.create.example_item.tooltip.action1": "These controls are displayed.", "block.create.andesite_encased_shaft.tooltip": "UNLOCALIZED: ANDESITE ENCASED SHAFT", - "block.create.andesite_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative_ _only_ item. Encase shafts _in-world_ using _Andesite_ _Casing_. Casing blocks will not be consumed.", + "block.create.andesite_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative only_ item. Encase shafts _in-world_ using _Andesite Casing_. Casing blocks will not be consumed.", "block.create.brass_encased_shaft.tooltip": "UNLOCALIZED: BRASS ENCASED SHAFT", - "block.create.brass_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative_ _only_ item. Encase shafts _in-world_ using _Brass_ _Casing_. Casing blocks will not be consumed.", + "block.create.brass_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative only_ item. Encase shafts _in-world_ using _Brass Casing_. Casing blocks will not be consumed.", "block.create.wooden_bracket.tooltip": "UNLOCALIZED: WOODEN BRACKET", - "block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.", + "block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.", "block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET", - "block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.", + "block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.", "block.create.andesite_casing.tooltip": "UNLOCALIZED: ANDESITE CASING", - "block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase_ _Shafts_ and _Mechanical_ _Belts._", + "block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase Shafts_ and _Mechanical Belts._", "block.create.andesite_funnel.tooltip": "UNLOCALIZED: ANDESITE FUNNEL", - "block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_.", + "block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone signal_.", "block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour", - "block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", + "block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open face_ will _collect ground items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", "block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar", - "block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", + "block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", "block.create.andesite_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories", "block.create.andesite_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.", "block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL", "block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.", "block.create.andesite_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", - "block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + "block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts window shutters_ if the tunnel has a window on that face.", "block.create.brass_funnel.tooltip": "UNLOCALIZED: BRASS FUNNEL", - "block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_. Comes with a handy _filter_.", + "block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone signal_. Comes with a handy _filter_.", "block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour", - "block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", + "block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open face_ will _collect ground items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", "block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar", - "block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", + "block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", "block.create.brass_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories", "block.create.brass_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.", "block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL", - "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass_ _Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", + "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", "block.create.brass_tunnel.tooltip.condition1": "UNLOCALIZED: When placed side by side", - "block.create.brass_tunnel.tooltip.behaviour1": "UNLOCALIZED: _Brass_ _Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", + "block.create.brass_tunnel.tooltip.behaviour1": "UNLOCALIZED: _Brass Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", "block.create.brass_tunnel.tooltip.condition2": "UNLOCALIZED: Filtering", - "block.create.brass_tunnel.tooltip.behaviour2": "UNLOCALIZED: _Brass_ _Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.", + "block.create.brass_tunnel.tooltip.behaviour2": "UNLOCALIZED: _Brass Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.", "block.create.brass_tunnel.tooltip.condition3": "UNLOCALIZED: Splitting", - "block.create.brass_tunnel.tooltip.behaviour3": "UNLOCALIZED: _Brass_ _Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.", + "block.create.brass_tunnel.tooltip.behaviour3": "UNLOCALIZED: _Brass Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.", "block.create.brass_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", - "block.create.brass_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + "block.create.brass_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts window shutters_ if the tunnel has a window on that face.", "block.create.brass_tunnel.tooltip.control2": "UNLOCALIZED: Scroll with Wrench on Top", "block.create.brass_tunnel.tooltip.action2": "UNLOCALIZED: Change the splitting method of connected _Tunnels_.", "block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING", "block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.", "block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe", - "block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Encased Fluid pipes will _lock_ _their_ _connections_ in place, no longer reacting to changes to neighbouring pipes.", + "block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid Pipe_ with the _Copper Casing_. Encased Fluid pipes will _lock their connections_ in place, no longer reacting to changes to neighbouring pipes.", "block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE", - "block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.", + "block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid Pipe_ encased with the _Copper Casing_.", "block.create.copper_valve_handle.tooltip": "UNLOCALIZED: COPPER VALVE HANDLE", - "block.create.copper_valve_handle.tooltip.summary": "UNLOCALIZED: A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.copper_valve_handle.tooltip.summary": "UNLOCALIZED: A precise _source_ of _Rotational Force_ that requires the interaction of players. Be careful not to wear yourself out!", "block.create.copper_valve_handle.tooltip.condition1": "UNLOCALIZED: When Used", - "block.create.copper_valve_handle.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + "block.create.copper_valve_handle.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational Force_ to an attached contraption. _Sneak to reverse_ the rotation.", "block.create.seat.tooltip": "UNLOCALIZED: SEAT", "block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.", @@ -1206,7 +1206,7 @@ "block.create.seat.tooltip.behaviour1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.", "block.create.chute.tooltip": "UNLOCALIZED: CHUTE", - "block.create.chute.tooltip.summary": "UNLOCALIZED: _Collect_ and transport items vertically or diagonally. Can both take and place items into _item_ _containers_. You can also interact with chutes from the side using _hoppers_ or _mounted_ _funnels_.", + "block.create.chute.tooltip.summary": "UNLOCALIZED: _Collect_ and transport items vertically or diagonally. Can both take and place items into _item containers_. You can also interact with chutes from the side using _hoppers_ or _mounted funnels_.", "block.create.chute.tooltip.condition1": "UNLOCALIZED: When powered by a fan", "block.create.chute.tooltip.behaviour1": "UNLOCALIZED: _Fan_ powered chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.", @@ -1216,7 +1216,7 @@ "block.create.depot.tooltip.behaviour1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.", "item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE", - "item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze_ _Burners_. Gets them all fired up!", + "item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!", "item.create.empty_blaze_burner.tooltip": "UNLOCALIZED: EMPTY BLAZE BURNER", "item.create.empty_blaze_burner.tooltip.summary": "UNLOCALIZED: A little iron home for your fiery friends. I'm sure you could put them to good use.", @@ -1224,20 +1224,20 @@ "item.create.empty_blaze_burner.tooltip.behaviour1": "UNLOCALIZED: _Captures_ a Blaze in the item", "block.create.fluid_pipe.tooltip": "UNLOCALIZED: FLUID PIPE", - "block.create.fluid_pipe.tooltip.summary": "UNLOCALIZED: Used for moving _fluids_ around. Needs a _Mechanical_ _Pump_ to get the _fluid_ moving.", + "block.create.fluid_pipe.tooltip.summary": "UNLOCALIZED: Used for moving _fluids_ around. Needs a _Mechanical Pump_ to get the _fluid_ moving.", "block.create.fluid_pipe.tooltip.condition1": "UNLOCALIZED: Fluid Transfer", - "block.create.fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Can connect to _fluid_ _containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!", + "block.create.fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Can connect to _fluid containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!", "block.create.fluid_pipe.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench", "block.create.fluid_pipe.tooltip.action1": "UNLOCALIZED: Places a window on the pipe if available", "block.create.hose_pulley.tooltip": "UNLOCALIZED: HOSE PULLEY", - "block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid_ _bodies_ in the world.", + "block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid bodies_ in the world.", "block.create.hose_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.hose_pulley.tooltip.behaviour1": "UNLOCALIZED: _Raises_ or _Lowers_ the hose, location of the hose determines up to which _height_ _extraction_ or _filling_ will act.", + "block.create.hose_pulley.tooltip.behaviour1": "UNLOCALIZED: _Raises_ or _Lowers_ the hose, location of the hose determines up to which _height extraction_ or _filling_ will act.", "block.create.hose_pulley.tooltip.condition2": "UNLOCALIZED: When Fluids pulled from Pulley", - "block.create.hose_pulley.tooltip.behaviour2": "UNLOCALIZED: Starts _taking_ _fluid_ blocks from the body the hose end was lowered into. Very _large_ _bodies_ of fluids will be _considered_ _infinite_.", + "block.create.hose_pulley.tooltip.behaviour2": "UNLOCALIZED: Starts _taking fluid_ blocks from the body the hose end was lowered into. Very _large bodies_ of fluids will be _considered infinite_.", "block.create.hose_pulley.tooltip.condition3": "UNLOCALIZED: When Fluids pushed to Pulley", - "block.create.hose_pulley.tooltip.behaviour3": "UNLOCALIZED: Starts _filling_ _fluid_ into the world _up_ _to_ the _hose_ ends' _height_.", + "block.create.hose_pulley.tooltip.behaviour3": "UNLOCALIZED: Starts _filling fluid_ into the world _up to_ the _hose_ ends' _height_.", "block.create.fluid_tank.tooltip": "UNLOCALIZED: FLUID TANK", "block.create.fluid_tank.tooltip.summary": "UNLOCALIZED: _Stores_ all your favourite _fluids_. Scales in width and height.", @@ -1245,51 +1245,51 @@ "block.create.fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Changes the optional window", "block.create.creative_fluid_tank.tooltip": "UNLOCALIZED: CREATIVE FLUID TANK", - "block.create.creative_fluid_tank.tooltip.summary": "UNLOCALIZED: This _Fluid_ _Tank_ allows infinite replication of any Fluid. Scales in width and height.", + "block.create.creative_fluid_tank.tooltip.summary": "UNLOCALIZED: This _Fluid Tank_ allows infinite replication of any Fluid. Scales in width and height.", "block.create.creative_fluid_tank.tooltip.condition1": "UNLOCALIZED: When Fluid in Tank", - "block.create.creative_fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this tank will provide an _endless_ _supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._", + "block.create.creative_fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this tank will provide an _endless supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._", "block.create.creative_fluid_tank.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench", "block.create.creative_fluid_tank.tooltip.behaviour2": "UNLOCALIZED: Changes the optional window", "block.create.fluid_valve.tooltip": "UNLOCALIZED: FLUID VALVE", "block.create.fluid_valve.tooltip.summary": "UNLOCALIZED: Halts the flow of fluid down a pipe.", "block.create.fluid_valve.tooltip.condition1": "UNLOCALIZED: Controllable flow", - "block.create.fluid_valve.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational_ _force_ to re-open the valve.", + "block.create.fluid_valve.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational force_ to re-open the valve.", "block.create.mechanical_pump.tooltip": "UNLOCALIZED: MECHANICAL PUMP", - "block.create.mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational_ _force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)", + "block.create.mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)", "block.create.mechanical_pump.tooltip.condition1": "UNLOCALIZED: Fluid Flow", - "block.create.mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational_ _force_ to switch the direction that the _fluid_ flows.", + "block.create.mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational force_ to switch the direction that the _fluid_ flows.", "block.create.mechanical_pump.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench", "block.create.mechanical_pump.tooltip.action1": "UNLOCALIZED: Reverses the direction of the _pump_, switching the default direction of the flow", "block.create.smart_fluid_pipe.tooltip": "UNLOCALIZED: SMART FLUID PIPE", - "block.create.smart_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _fluid_ _pipe_ with a filter. Can specify which _fluids_ pass through.", + "block.create.smart_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _fluid pipe_ with a filter. Can specify which _fluids_ pass through.", "block.create.smart_fluid_pipe.tooltip.condition1": "UNLOCALIZED: When Fluids are pushed into it", "block.create.smart_fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Smart pipes receiving fluid that does not match its filter will block the flow.", "block.create.smart_fluid_pipe.tooltip.condition2": "UNLOCALIZED: When adjacent to fluid container", "block.create.smart_fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Smart pipes _starting_ a _flow_ from any container will only extract fluids that _match_ its _filter._", "block.create.spout.tooltip": "UNLOCALIZED: SPOUT", - "block.create.spout.tooltip.summary": "UNLOCALIZED: An injector for refilling your _fluid_ _items._", + "block.create.spout.tooltip.summary": "UNLOCALIZED: An injector for refilling your _fluid items._", "block.create.spout.tooltip.condition1": "UNLOCALIZED: Fluid Transfer", - "block.create.spout.tooltip.behaviour1": "UNLOCALIZED: When a _fluid_ _container_ _item_ such as a _bucket_ or _bottle_ is placed underneath, the spout will attempt to refill it with it's own stored _fluid_.", + "block.create.spout.tooltip.behaviour1": "UNLOCALIZED: When a _fluid container item_ such as a _bucket_ or _bottle_ is placed underneath, the spout will attempt to refill it with it's own stored _fluid_.", "block.create.spout.tooltip.condition2": "UNLOCALIZED: Fluid Automation", - "block.create.spout.tooltip.behaviour2": "UNLOCALIZED: The spout placed above a _belt_ or _depot_ will react automatically with a _fluid_ _container_ _item_ that passes beneath it.", + "block.create.spout.tooltip.behaviour2": "UNLOCALIZED: The spout placed above a _belt_ or _depot_ will react automatically with a _fluid container item_ that passes beneath it.", "block.create.item_drain.tooltip": "UNLOCALIZED: ITEM DRAIN", - "block.create.item_drain.tooltip.summary": "UNLOCALIZED: A grated depot for emptying your _fluid_ _items._", + "block.create.item_drain.tooltip.summary": "UNLOCALIZED: A grated depot for emptying your _fluid items._", "block.create.item_drain.tooltip.condition1": "UNLOCALIZED: Fluid Transfer", - "block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid_ _container_ _item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid_ _container_. The item will then be ejected on the opposite side.", + "block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid container item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid container_. The item will then be ejected on the opposite side.", "block.create.mechanical_arm.tooltip": "UNLOCALIZED: MECHANICAL ARM", "block.create.mechanical_arm.tooltip.summary": "UNLOCALIZED: Advanced contraption for re-locating _items_.", "block.create.mechanical_arm.tooltip.condition1": "UNLOCALIZED: Item Transfer", - "block.create.mechanical_arm.tooltip.behaviour1": "UNLOCALIZED: Can take or place items into any _accessible_ _inventory_, such as _Belts_, _Depots_, _Funnels_ and _Mechanical_ _Crafters_.", + "block.create.mechanical_arm.tooltip.behaviour1": "UNLOCALIZED: Can take or place items into any _accessible inventory_, such as _Belts_, _Depots_, _Funnels_ and _Mechanical Crafters_.", "block.create.mechanical_arm.tooltip.control1": "UNLOCALIZED: While in Hand", - "block.create.mechanical_arm.tooltip.action1": "UNLOCALIZED: Right-Click an _accessible_ _item_ _inventory_ to set it as a _source_ for the _Mechanical_ _Arm_. Right-click twice to set it as the _destination_.", + "block.create.mechanical_arm.tooltip.action1": "UNLOCALIZED: Right-Click an _accessible item inventory_ to set it as a _source_ for the _Mechanical Arm_. Right-click twice to set it as the _destination_.", "block.create.mechanical_arm.tooltip.control2": "UNLOCALIZED: Scroll with Wrench", - "block.create.mechanical_arm.tooltip.action2": "UNLOCALIZED: Sets the ordering behaviour for _items_ output by the _mechanical_ _Arm_.", + "block.create.mechanical_arm.tooltip.action2": "UNLOCALIZED: Sets the ordering behaviour for _items_ output by the _mechanical Arm_.", "item.create.wand_of_symmetry.tooltip": "SYMMETRIE STAF", "item.create.wand_of_symmetry.tooltip.summary": "Spiegelt uw blokplaatsing perfect over de geconfigureerde vlakken.", @@ -1312,13 +1312,13 @@ "item.create.handheld_blockzapper.tooltip.action3": "Opent de _Configuratie_ _Interface_", "item.create.handheld_worldshaper.tooltip": "UNLOCALIZED: HANDHELD WORLDSHAPER", - "item.create.handheld_worldshaper.tooltip.summary": "UNLOCALIZED: Handy tool for creating _landscapes_ and _terrain_ _features_.", + "item.create.handheld_worldshaper.tooltip.summary": "UNLOCALIZED: Handy tool for creating _landscapes_ and _terrain features_.", "item.create.handheld_worldshaper.tooltip.control1": "UNLOCALIZED: L-Click at Block", "item.create.handheld_worldshaper.tooltip.action1": "UNLOCALIZED: Sets blocks placed by the tool to the targeted block.", "item.create.handheld_worldshaper.tooltip.control2": "UNLOCALIZED: R-Click at Block", "item.create.handheld_worldshaper.tooltip.action2": "UNLOCALIZED: Applies the currently selected _Brush_ and _Tool_ at the targeted location.", "item.create.handheld_worldshaper.tooltip.control3": "UNLOCALIZED: R-Click while Sneaking", - "item.create.handheld_worldshaper.tooltip.action3": "UNLOCALIZED: Opens the _Configuration_ _Interface_", + "item.create.handheld_worldshaper.tooltip.action3": "UNLOCALIZED: Opens the _Configuration Interface_", "item.create.tree_fertilizer.tooltip": "BOOM MEST", "item.create.tree_fertilizer.tooltip.summary": "Een krachtige combinatie van mineralen geschikt voor de meest voorkomende typen bomen.", @@ -1326,26 +1326,26 @@ "item.create.tree_fertilizer.tooltip.behaviour1": "Groeit bomen onafhankelijk van beschikbare ruimte", "item.create.deforester.tooltip": "UNLOCALIZED: DEFORESTER", - "item.create.deforester.tooltip.summary": "UNLOCALIZED: A _radiant_ _axe_ able to chop down trees in a split second.", + "item.create.deforester.tooltip.summary": "UNLOCALIZED: A _radiant axe_ able to chop down trees in a split second.", "item.create.extendo_grip.tooltip": "UNLOCALIZED: EXTENDO GRIP", - "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases_ _reach_ _distance_ of the wielder.", + "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder.", "item.create.extendo_grip.tooltip.condition1": "UNLOCALIZED: When in Off-Hand", - "item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach_ _distance_ of items used in the _Main-Hand_.", + "item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach distance_ of items used in the _Main-Hand_.", "item.create.filter.tooltip": "UNLOCALIZED: FILTER", - "item.create.filter.tooltip.summary": "UNLOCALIZED: _Controls_ _outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set_ _of_ _items_ or several _nested_ _filters_.", + "item.create.filter.tooltip.summary": "UNLOCALIZED: _Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of items_ or several _nested filters_.", "item.create.filter.tooltip.condition1": "UNLOCALIZED: When in filter slot", "item.create.filter.tooltip.behaviour1": "UNLOCALIZED: _Controls_ item flow according to its _configuration_.", "item.create.filter.tooltip.condition2": "UNLOCALIZED: When R-Clicked", - "item.create.filter.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration_ _interface_.", + "item.create.filter.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration interface_.", "item.create.attribute_filter.tooltip": "UNLOCALIZED: ATTRIBUTE FILTER", - "item.create.attribute_filter.tooltip.summary": "UNLOCALIZED: _Controls_ _outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set_ _of_ item _attributes_ and _categories_.", + "item.create.attribute_filter.tooltip.summary": "UNLOCALIZED: _Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of_ item _attributes_ and _categories_.", "item.create.attribute_filter.tooltip.condition1": "UNLOCALIZED: When in filter slot", "item.create.attribute_filter.tooltip.behaviour1": "UNLOCALIZED: _Controls_ item flow according to its _configuration_.", "item.create.attribute_filter.tooltip.condition2": "UNLOCALIZED: When R-Clicked", - "item.create.attribute_filter.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration_ _interface_.", + "item.create.attribute_filter.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration interface_.", "item.create.empty_schematic.tooltip": "LEGE BOUWTEKENING", "item.create.empty_schematic.tooltip.summary": "Bruikbaar als ingredient in recepten en voor het schrijven aan de _BOUWTEKENING_ _TAFEL._", @@ -1406,14 +1406,14 @@ "block.create.clutch.tooltip.behaviour1": "_Stopt_ met het doorgeven van kracht aan de andere kant.", "block.create.encased_chain_drive.tooltip": "UNLOCALIZED: ENCASED_CHAIN_DRIVE", - "block.create.encased_chain_drive.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.", + "block.create.encased_chain_drive.tooltip.summary": "UNLOCALIZED: _Relays Rotation_ in a straight line and to adjacent _Encased Chain Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.", "block.create.encased_chain_drive.tooltip.condition1": "UNLOCALIZED: When Connected", - "block.create.encased_chain_drive.tooltip.behaviour1": "UNLOCALIZED: Attached Blocks will relay _rotation_ _speed_ and direction of this component.", + "block.create.encased_chain_drive.tooltip.behaviour1": "UNLOCALIZED: Attached Blocks will relay _rotation speed_ and direction of this component.", "block.create.adjustable_chain_gearshift.tooltip": "UNLOCALIZED: ADJUSTABLE CHAIN GEARSHIFT", - "block.create.adjustable_chain_gearshift.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. _Analog_ _redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.", + "block.create.adjustable_chain_gearshift.tooltip.summary": "UNLOCALIZED: _Relays Rotation_ in a straight line and to adjacent _Encased Chain Drives_. _Analog redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.", "block.create.adjustable_chain_gearshift.tooltip.condition1": "UNLOCALIZED: Redstone Control", - "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Without_ a signal, adjacent chain drives will relay the _same_ _speed._ With a _full_ _strength_ signal, adjacent chain drives will relay exactly _twice_ _its_ _speed._ Anything inbetween will give results between 1-2x its speed.", + "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Without_ a signal, adjacent chain drives will relay the _same speed._ With a _full strength_ signal, adjacent chain drives will relay exactly _twice its speed._ Anything inbetween will give results between 1-2x its speed.", "item.create.belt_connector.tooltip": "TRANSPORTBAND CONNECTOR", "item.create.belt_connector.tooltip.summary": "Verbind twee _Drijfassen_ met een _Mechanische_ _Transportband._ Verbonden drijfassen zullen dezelfde rotatiesneheid en richting hebben. De Transportband kan ook Entiteiten transporteren", @@ -1432,12 +1432,12 @@ "item.create.wrench.tooltip": "UNLOCALIZED: WRENCH", "item.create.wrench.tooltip.summary": "UNLOCALIZED: A useful tool for working on kinetic contraptions. Can be used to _Rotate_, _Dismantle_ and to _Configure_ components.", "item.create.wrench.tooltip.control1": "UNLOCALIZED: Right-Click a kinetic block", - "item.create.wrench.tooltip.action1": "UNLOCALIZED: _Rotates_ _components_ toward or away from the face with which you interacted.", + "item.create.wrench.tooltip.action1": "UNLOCALIZED: _Rotates components_ toward or away from the face with which you interacted.", "item.create.wrench.tooltip.control2": "UNLOCALIZED: R-Click while Sneaking", - "item.create.wrench.tooltip.action2": "UNLOCALIZED: _Disassembles_ _Kinetic_ _components_ and places them back in _your_ _inventory_.", + "item.create.wrench.tooltip.action2": "UNLOCALIZED: _Disassembles Kinetic components_ and places them back in _your inventory_.", "block.create.creative_motor.tooltip": "UNLOCALIZED: CREATIVE MOTOR", - "block.create.creative_motor.tooltip.summary": "UNLOCALIZED: A configurable source of _Rotational_ _Force_.", + "block.create.creative_motor.tooltip.summary": "UNLOCALIZED: A configurable source of _Rotational Force_.", "block.create.water_wheel.tooltip": "WATERRAD", "block.create.water_wheel.tooltip.summary": "Bied _Rotatiekracht_ van naastgelegen _water_ _stromen._", @@ -1452,17 +1452,17 @@ "block.create.encased_fan.tooltip.behaviour3": "_Vloeitstoffen_ en _Vuur_ zenden deeltjes uit in de luchtstroom. Dit kan gebruikt worden om _objecten_ te _verwerken_", "block.create.nozzle.tooltip": "UNLOCALIZED: NOZZLE", - "block.create.nozzle.tooltip.summary": "UNLOCALIZED: Attach to the front of an _Encased_ _Fan_ to distribute its effect on Entities in _all_ _directions_.", + "block.create.nozzle.tooltip.summary": "UNLOCALIZED: Attach to the front of an _Encased Fan_ to distribute its effect on Entities in _all directions_.", "block.create.hand_crank.tooltip": "UNLOCALIZED: HAND CRANK", - "block.create.hand_crank.tooltip.summary": "UNLOCALIZED: A simple _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.hand_crank.tooltip.summary": "UNLOCALIZED: A simple _source_ of _Rotational Force_ that requires the interaction of players. Be careful not to wear yourself out!", "block.create.hand_crank.tooltip.condition1": "UNLOCALIZED: When Used", - "block.create.hand_crank.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + "block.create.hand_crank.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational Force_ to an attached contraption. _Sneak to reverse_ the rotation.", "block.create.cuckoo_clock.tooltip": "UNLOCALIZED: CUCKOO CLOCK", - "block.create.cuckoo_clock.tooltip.summary": "UNLOCALIZED: Fine craftsmanship for _decorating_ a space and _keeping_ _track_ _of_ _time_.", + "block.create.cuckoo_clock.tooltip.summary": "UNLOCALIZED: Fine craftsmanship for _decorating_ a space and _keeping track of time_.", "block.create.cuckoo_clock.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.cuckoo_clock.tooltip.behaviour1": "UNLOCALIZED: Shows the _current_ _time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players_ _can_ _sleep_.", + "block.create.cuckoo_clock.tooltip.behaviour1": "UNLOCALIZED: Shows the _current time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players can sleep_.", "block.create.turntable.tooltip": "DRAAISCHIJF", "block.create.turntable.tooltip.summary": "Verandert _Rotatiekracht_ in verfijnde bewegingsziekte.", @@ -1470,7 +1470,7 @@ "block.create.millstone.tooltip": "UNLOCALIZED: MILLSTONE", "block.create.millstone.tooltip.summary": "UNLOCALIZED: A kinetic component suitable for _grinding_ inserted _materials_. Can be powered by an adjacent cogwheel or by connecting to the shaft at the bottom. Results have to be extracted from the component.", "block.create.millstone.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.millstone.tooltip.behaviour1": "UNLOCALIZED: Starts applying _milling_ _recipes_ to any items inserted from the side or the top of the block.", + "block.create.millstone.tooltip.behaviour1": "UNLOCALIZED: Starts applying _milling recipes_ to any items inserted from the side or the top of the block.", "block.create.millstone.tooltip.condition2": "UNLOCALIZED: When R-Clicked", "block.create.millstone.tooltip.behaviour2": "UNLOCALIZED: Collects the outputs manually.", @@ -1486,22 +1486,22 @@ "block.create.mechanical_press.tooltip.condition2": "Wanneer boven een Transportband Connector", "block.create.mechanical_press.tooltip.behaviour2": "Perst _Automatisch_ langskomende objecten op de transportband.", "block.create.mechanical_press.tooltip.condition3": "UNLOCALIZED: When above Basin", - "block.create.mechanical_press.tooltip.behaviour3": "UNLOCALIZED: Starts to _compact_ _items_ in the basin whenever all necessary ingredients are present.", + "block.create.mechanical_press.tooltip.behaviour3": "UNLOCALIZED: Starts to _compact items_ in the basin whenever all necessary ingredients are present.", "block.create.basin.tooltip": "UNLOCALIZED: BASIN", - "block.create.basin.tooltip.summary": "UNLOCALIZED: A handy _item_ _container_ used in processing with the _Mechanical_ _Mixer_ and the _Mechanical_ _Press_. Supports _Redstone_ _Comparators_. Comes with a handy filter, specifying which items should be created in this Basin.", + "block.create.basin.tooltip.summary": "UNLOCALIZED: A handy _item container_ used in processing with the _Mechanical Mixer_ and the _Mechanical Press_. Supports _Redstone Comparators_. Comes with a handy filter, specifying which items should be created in this Basin.", "block.create.basin.tooltip.condition1": "UNLOCALIZED: Auto-Output", - "block.create.basin.tooltip.behaviour1": "UNLOCALIZED: When _open_ _inventories_ such as belts, other basins, depots, item drains and others are _below_ _one_ _side_ of a basin, they will automatically receive any _item/fluid_ _outputs_ created in the basin. This is useful for automation.", + "block.create.basin.tooltip.behaviour1": "UNLOCALIZED: When _open inventories_ such as belts, other basins, depots, item drains and others are _below one side_ of a basin, they will automatically receive any _item/fluid outputs_ created in the basin. This is useful for automation.", "block.create.blaze_burner.tooltip": "UNLOCALIZED: BLAZE BURNER", "block.create.blaze_burner.tooltip.summary": "UNLOCALIZED: A block to heat a basin when housing a tamed blaze.", "block.create.blaze_burner.tooltip.condition1": "UNLOCALIZED: When placed below a basin", "block.create.blaze_burner.tooltip.behaviour1": "UNLOCALIZED: Provides _heat_ to basin recipes.", "block.create.blaze_burner.tooltip.condition2": "UNLOCALIZED: When fuel is used on the blaze heater", - "block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze_ _Cake_ for high temperatures.", + "block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze Cake_ for high temperatures.", "block.create.reinforced_rail.tooltip": "UNLOCALIZED: REINFORCED RAIL", - "block.create.reinforced_rail.tooltip.summary": "UNLOCALIZED: A timber stabilized rail, _does_ _not_ _need_ _supports_.", + "block.create.reinforced_rail.tooltip.summary": "UNLOCALIZED: A timber stabilized rail, _does not need supports_.", "block.create.mechanical_mixer.tooltip": "MECHANISCHE MIXER", "block.create.mechanical_mixer.tooltip.summary": "Een kinetische garde voor het toepassen van vormloze recepten op objecten eronder. Vereist constante _Rotatiekracht_ en een _Bekken_ hieronder geplaatst (met een tussenruimte).", @@ -1509,44 +1509,44 @@ "block.create.mechanical_mixer.tooltip.behaviour1": "Begint objecten in het bekken te mengen wanneer alle benodigde ingrediënten aanwezig zijn.", "block.create.mechanical_crafter.tooltip": "UNLOCALIZED: MECHANICAL CRAFTER", - "block.create.mechanical_crafter.tooltip.summary": "UNLOCALIZED: A kinetic assembler for _automating_ any _shaped_ _crafting_ recipe. Place _multiple_ _in_ _a_ _grid_ corresponding to your recipe, and _arrange_ _their_ _belts_ to create a _flow_ that exits the grid on one of the crafters.", + "block.create.mechanical_crafter.tooltip.summary": "UNLOCALIZED: A kinetic assembler for _automating_ any _shaped crafting_ recipe. Place _multiple in a grid_ corresponding to your recipe, and _arrange their belts_ to create a _flow_ that exits the grid on one of the crafters.", "block.create.mechanical_crafter.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.mechanical_crafter.tooltip.behaviour1": "UNLOCALIZED: _Starts_ _the_ _crafting_ _process_ as soon as _all_ _crafters_ in the grid have been _given_ _an_ _item_.", + "block.create.mechanical_crafter.tooltip.behaviour1": "UNLOCALIZED: _Starts the crafting process_ as soon as _all crafters_ in the grid have been _given an item_.", "block.create.mechanical_crafter.tooltip.condition2": "UNLOCALIZED: On Redstone Pulse", - "block.create.mechanical_crafter.tooltip.behaviour2": "UNLOCALIZED: _Forces_ the start of the _crafting_ _process_ with all currently given _items_ in the grid.", + "block.create.mechanical_crafter.tooltip.behaviour2": "UNLOCALIZED: _Forces_ the start of the _crafting process_ with all currently given _items_ in the grid.", "block.create.mechanical_crafter.tooltip.control1": "UNLOCALIZED: When Wrenched at Front", - "block.create.mechanical_crafter.tooltip.action1": "UNLOCALIZED: _Cycles_ _the_ _direction_ an individual crafter _moves_ _its_ _items_ towards. To form a working grid, _arrange_ _the_ _belts_ _in_ _a_ _flow_ which moves all items towards a final crafter. The final crafter must _point_ _away_ from the grid.", + "block.create.mechanical_crafter.tooltip.action1": "UNLOCALIZED: _Cycles the direction_ an individual crafter _moves its items_ towards. To form a working grid, _arrange the belts in a flow_ which moves all items towards a final crafter. The final crafter must _point away_ from the grid.", "block.create.mechanical_crafter.tooltip.control2": "UNLOCALIZED: When Wrenched at back", - "block.create.mechanical_crafter.tooltip.action2": "UNLOCALIZED: _Connects_ the _input_ _inventory_ of adjacent crafters. Use this to _combine_ _slots_ in the crafting grid and _save_ _on_ _input_ _work_.", + "block.create.mechanical_crafter.tooltip.action2": "UNLOCALIZED: _Connects_ the _input inventory_ of adjacent crafters. Use this to _combine slots_ in the crafting grid and _save on input work_.", "block.create.furnace_engine.tooltip": "UNLOCALIZED: FURNACE ENGINE", - "block.create.furnace_engine.tooltip.summary": "UNLOCALIZED: A powerful source of _Rotational_ _Power_ that requires a _running_ _furnace_ to work.", + "block.create.furnace_engine.tooltip.summary": "UNLOCALIZED: A powerful source of _Rotational Power_ that requires a _running furnace_ to work.", "block.create.furnace_engine.tooltip.condition1": "UNLOCALIZED: When Attached to Lit Furnace", - "block.create.furnace_engine.tooltip.behaviour1": "UNLOCALIZED: _Starts_ _powering_ a _Flywheel_ placed in front of it (1m apart). Use a Blast Furnace for higher speeds.", + "block.create.furnace_engine.tooltip.behaviour1": "UNLOCALIZED: _Starts powering_ a _Flywheel_ placed in front of it (1m apart). Use a Blast Furnace for higher speeds.", "block.create.flywheel.tooltip": "UNLOCALIZED: FLYWHEEL", - "block.create.flywheel.tooltip.summary": "UNLOCALIZED: A large metal wheel to _harness_ _and_ _stabilize_ generated force by an _attached_ _Engine_. Flywheels connect to engines if they are _1m_ _apart_ and at a _90°_ _Angle_ from each other.", + "block.create.flywheel.tooltip.summary": "UNLOCALIZED: A large metal wheel to _harness and stabilize_ generated force by an _attached Engine_. Flywheels connect to engines if they are _1m apart_ and at a _90° Angle_ from each other.", "block.create.flywheel.tooltip.condition1": "UNLOCALIZED: When Attached to Running Engine", - "block.create.flywheel.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational_ _Force_ to a connected contraption based on the generator's strength and speed.", + "block.create.flywheel.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational Force_ to a connected contraption based on the generator's strength and speed.", "block.create.portable_storage_interface.tooltip": "UNLOCALIZED: PORTABLE STORAGE INTERFACE", - "block.create.portable_storage_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving_ _items_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face_ _each_ _other_ and be spaced _1-2_ _blocks_ _apart_.", + "block.create.portable_storage_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving items_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.", "block.create.portable_storage_interface.tooltip.condition1": "UNLOCALIZED: While Moving", - "block.create.portable_storage_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable_ _storage_ _interfaces_ to transfer items to or from the contraption. Components inserting into or extracting from the _Stationary_ _Interface_ will interact with the inventories on the contraption _directly._ The structure will briefly stall as items are exchanged.", + "block.create.portable_storage_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable storage interfaces_ to transfer items to or from the contraption. Components inserting into or extracting from the _Stationary Interface_ will interact with the inventories on the contraption _directly._ The structure will briefly stall as items are exchanged.", "block.create.portable_storage_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone", "block.create.portable_storage_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.", "block.create.portable_fluid_interface.tooltip": "UNLOCALIZED: PORTABLE FLUID INTERFACE", - "block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving_ _fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face_ _each_ _other_ and be spaced _1-2_ _blocks_ _apart_.", + "block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.", "block.create.portable_fluid_interface.tooltip.condition1": "UNLOCALIZED: While Moving", - "block.create.portable_fluid_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable_ _storage_ _interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary_ _Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.", + "block.create.portable_fluid_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable storage interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.", "block.create.portable_fluid_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone", "block.create.portable_fluid_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.", "block.create.rotation_speed_controller.tooltip": "UNLOCALIZED: ROTATION SPEED CONTROLLER", - "block.create.rotation_speed_controller.tooltip.summary": "UNLOCALIZED: A _configurable_ _relay_ able to speed up or slow down the target component to any desired speed.", + "block.create.rotation_speed_controller.tooltip.summary": "UNLOCALIZED: A _configurable relay_ able to speed up or slow down the target component to any desired speed.", "block.create.rotation_speed_controller.tooltip.condition1": "UNLOCALIZED: When Attached to Large Cogwheel", - "block.create.rotation_speed_controller.tooltip.behaviour1": "UNLOCALIZED: Relays incoming rotational force to the wheel, trying to _match_ the _speed_ it is configured to target. The _cogwheel_ has to be _attached_ _on_ _top_ of the controller.", + "block.create.rotation_speed_controller.tooltip.behaviour1": "UNLOCALIZED: Relays incoming rotational force to the wheel, trying to _match_ the _speed_ it is configured to target. The _cogwheel_ has to be _attached on top_ of the controller.", "block.create.mechanical_piston.tooltip": "MECHANISCHE ZUIGER", "block.create.mechanical_piston.tooltip.summary": "Een meer geavanceerde versie van de _Zuiger,_ die _Rotatiekracht_ gebruikt om gekoppelde constructies nauwkeurig te verplaatsen. _Zuiger_ _Verlgenpaalen_ aan de achterzijde definiëren het _Bereik_ van dit apparaat. Zonder verlengingen zal de zuiger niet bewegen. Gebruik _Lineaar_ _Frame_ om meer dan een enkele rij blokken te verplaatsen.", @@ -1564,47 +1564,47 @@ "block.create.mechanical_bearing.tooltip.behaviour1": "Begint fysiek gekoppelde _ROTATIE_ _FRAME_ te roteren inclusief hun gekoppelde blokken respectievelijk.", "block.create.windmill_bearing.tooltip": "UNLOCALIZED: WINDMILL BEARING", - "block.create.windmill_bearing.tooltip.summary": "UNLOCALIZED: Used for harnessing _Rotational_ _Force_ from wind. Attach your own design and watch it spin!", + "block.create.windmill_bearing.tooltip.summary": "UNLOCALIZED: Used for harnessing _Rotational Force_ from wind. Attach your own design and watch it spin!", "block.create.windmill_bearing.tooltip.condition1": "UNLOCALIZED: When Right-clicked", - "block.create.windmill_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts providing _Rotational_ _Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail_ _Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.", + "block.create.windmill_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts providing _Rotational Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.", "block.create.sail_frame.tooltip": "UNLOCALIZED: SAIL FRAME", - "block.create.sail_frame.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_.", + "block.create.sail_frame.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill Bearing_.", "block.create.white_sail.tooltip": "UNLOCALIZED: SAIL", - "block.create.white_sail.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_. Comes in a variety of colours.", + "block.create.white_sail.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill Bearing_. Comes in a variety of colours.", "block.create.white_sail.tooltip.condition1": "UNLOCALIZED: When Right-clicked with Dye", "block.create.white_sail.tooltip.behaviour1": "UNLOCALIZED: Changes color of the sail.", "block.create.clockwork_bearing.tooltip": "UNLOCALIZED: CLOCKWORK BEARING", - "block.create.clockwork_bearing.tooltip.summary": "UNLOCALIZED: An advanced version of the _Mechanical_ _Bearing_ for rotating up to two _clock_ _hands_ according to current _in-game_ _time_.", + "block.create.clockwork_bearing.tooltip.summary": "UNLOCALIZED: An advanced version of the _Mechanical Bearing_ for rotating up to two _clock hands_ according to current _in-game time_.", "block.create.clockwork_bearing.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.clockwork_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts rotating the attached Structure towards the _current_ _hour_. If an independent second structure exists in front of the first one, it will serve as the _minute_ _hand_.", + "block.create.clockwork_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts rotating the attached Structure towards the _current hour_. If an independent second structure exists in front of the first one, it will serve as the _minute hand_.", "block.create.sequenced_gearshift.tooltip": "UNLOCALIZED: SEQUENCED GEARSHIFT", - "block.create.sequenced_gearshift.tooltip.summary": "UNLOCALIZED: A _programmable_ _utility_ _component,_ which can change its _rotational_ _through-put_ according to up to _5_ _consecutive_ _instructions._ Use this to power Mechanical Bearings, Pistons or Pulleys with more control over timing and speed. May become less precise at higher speeds.", + "block.create.sequenced_gearshift.tooltip.summary": "UNLOCALIZED: A _programmable utility component,_ which can change its _rotational through-put_ according to up to _5 consecutive instructions._ Use this to power Mechanical Bearings, Pistons or Pulleys with more control over timing and speed. May become less precise at higher speeds.", "block.create.sequenced_gearshift.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone", - "block.create.sequenced_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Starts_ _executing_ programmed instructions based on the input speed.", + "block.create.sequenced_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Starts executing_ programmed instructions based on the input speed.", "block.create.sequenced_gearshift.tooltip.condition2": "UNLOCALIZED: When R-Clicked", - "block.create.sequenced_gearshift.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration_ _interface._", + "block.create.sequenced_gearshift.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration interface._", "block.create.cart_assembler.tooltip": "UNLOCALIZED: CART ASSEMBLER", "block.create.cart_assembler.tooltip.summary": "UNLOCALIZED: When placed on a _Rail_, can _assemble_ and _disassemble_ moving structures onto passing minecarts. Refer to [Ctrl] for rail type specific behaviour.", "block.create.cart_assembler.tooltip.condition1": "UNLOCALIZED: Single Cart Contraptions", - "block.create.cart_assembler.tooltip.behaviour1": "UNLOCALIZED: With a _single_ assember, structures will anchor and rotate on a _single_ _minecart_. Use a _wrench_ to specify desired _rotation_ _behaviour_.", + "block.create.cart_assembler.tooltip.behaviour1": "UNLOCALIZED: With a _single_ assember, structures will anchor and rotate on a _single minecart_. Use a _wrench_ to specify desired _rotation behaviour_.", "block.create.cart_assembler.tooltip.condition2": "UNLOCALIZED: Carriage Contraptions", - "block.create.cart_assembler.tooltip.behaviour2": "UNLOCALIZED: Two cart assembers _connected_ _by_ a _structure_ will, once both contain a minecart, connect those carts with a _contraption_ _mounted_ _between_ the _two_ of them. The structure will behave similarly to a _Minecart_ _Coupling_.", + "block.create.cart_assembler.tooltip.behaviour2": "UNLOCALIZED: Two cart assembers _connected by_ a _structure_ will, once both contain a minecart, connect those carts with a _contraption mounted between_ the _two_ of them. The structure will behave similarly to a _Minecart Coupling_.", "block.create.cart_assembler.tooltip.control1": "UNLOCALIZED: When placed above Rail", - "block.create.cart_assembler.tooltip.action1": "UNLOCALIZED: _Assembles_ onto passing carts _when_ _powered_, _disassembles_ them otherwise.", + "block.create.cart_assembler.tooltip.action1": "UNLOCALIZED: _Assembles_ onto passing carts _when powered_, _disassembles_ them otherwise.", "block.create.cart_assembler.tooltip.control2": "UNLOCALIZED: When placed above Powered Rail", - "block.create.cart_assembler.tooltip.action2": "UNLOCALIZED: Assembles and _accelerates_ carts _when_ _powered_, disassembles and _holds_ them otherwise.", + "block.create.cart_assembler.tooltip.action2": "UNLOCALIZED: Assembles and _accelerates_ carts _when powered_, disassembles and _holds_ them otherwise.", "block.create.cart_assembler.tooltip.control3": "UNLOCALIZED: When placed above Detector Rail", - "block.create.cart_assembler.tooltip.action3": "UNLOCALIZED: _Assembles_ _unassembled_ carts, _disassembles_ _assembled_ carts.", + "block.create.cart_assembler.tooltip.action3": "UNLOCALIZED: _Assembles unassembled_ carts, _disassembles assembled_ carts.", "block.create.cart_assembler.tooltip.control4": "UNLOCALIZED: When placed above Activator Rail", "block.create.cart_assembler.tooltip.action4": "UNLOCALIZED: _Disassembles_ carts when powered.", "block.create.rope_pulley.tooltip": "UNLOCALIZED: ROPE PULLEY", - "block.create.rope_pulley.tooltip.summary": "UNLOCALIZED: Moves attached _blocks_ and _structures_ _vertically_. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.", + "block.create.rope_pulley.tooltip.summary": "UNLOCALIZED: Moves attached _blocks_ and _structures vertically_. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.", "block.create.rope_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", "block.create.rope_pulley.tooltip.behaviour1": "UNLOCALIZED: Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.", @@ -1618,7 +1618,7 @@ "block.create.linear_chassis.tooltip.action1": "Maakt het geklikte vlak _Kleverig._ Wanneer de Zuiger zich terugtrekt, zal het frame alle bevestigde blokken in zijn kolom en binnen het geconfigureerde bereik _terugtrekken._", "block.create.secondary_linear_chassis.tooltip": "UNLOCALIZED: SECONDARY LINEAR CHASSIS", - "block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear_ _Chassis_ that does not connect to the other.", + "block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear Chassis_ that does not connect to the other.", "block.create.radial_chassis.tooltip": "ROTATIE FRAME", "block.create.radial_chassis.tooltip.summary": "Vereist voor het roten van structeren met de _Mechanisch_ _Lager._ ", @@ -1642,16 +1642,16 @@ "block.create.mechanical_harvester.tooltip.behaviour1": "_Oogst_ alle _Rijpe_ _Planten_ dat het mes raakt aan en zet ze terug naar hun oorspronkelijke staat van groei.", "block.create.mechanical_plough.tooltip": "UNLOCALIZED: MECHANICAL PLOUGH", - "block.create.mechanical_plough.tooltip.summary": "UNLOCALIZED: A mechanical plough has a variety of uses. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.", + "block.create.mechanical_plough.tooltip.summary": "UNLOCALIZED: A mechanical plough has a variety of uses. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.", "block.create.mechanical_plough.tooltip.condition1": "UNLOCALIZED: While Moving", - "block.create.mechanical_plough.tooltip.behaviour1": "UNLOCALIZED: _Breaks_ _blocks_ which _cannot_ _be_ _collided_ with, such as torches, tracks or snow layers. _Applies_ its _motion_ to _entities_ without hurting them. _Tills_ _soil_ _blocks_ as though a Hoe would be used on them.", + "block.create.mechanical_plough.tooltip.behaviour1": "UNLOCALIZED: _Breaks blocks_ which _cannot be collided_ with, such as torches, tracks or snow layers. _Applies_ its _motion_ to _entities_ without hurting them. _Tills soil blocks_ as though a Hoe would be used on them.", "block.create.mechanical_saw.tooltip": "UNLOCALIZED: MECHANICAL SAW", - "block.create.mechanical_saw.tooltip.summary": "UNLOCALIZED: Suitable for _cutting_ _trees_ effectively and for _cutting_ _blocks_ into their carpentered counterparts. It is movable using _Mechanical_ _Pistons_ or _Bearings_.", + "block.create.mechanical_saw.tooltip.summary": "UNLOCALIZED: Suitable for _cutting trees_ effectively and for _cutting blocks_ into their carpentered counterparts. It is movable using _Mechanical Pistons_ or _Bearings_.", "block.create.mechanical_saw.tooltip.condition1": "UNLOCALIZED: When facing up", - "block.create.mechanical_saw.tooltip.behaviour1": "UNLOCALIZED: Applies _Sawing_ and _Stonecutting_ _Recipes_ to items dropped onto or inserted into it. When multiple outputs are possible, it cycles through them unless a _filter_ is assigned.", + "block.create.mechanical_saw.tooltip.behaviour1": "UNLOCALIZED: Applies _Sawing_ and _Stonecutting Recipes_ to items dropped onto or inserted into it. When multiple outputs are possible, it cycles through them unless a _filter_ is assigned.", "block.create.mechanical_saw.tooltip.condition2": "UNLOCALIZED: When facing horizontally", - "block.create.mechanical_saw.tooltip.behaviour2": "UNLOCALIZED: _Breaks_ _logs_ in front of it. If the log supported a tree on its own, the _tree_ _will_ _collapse_ away from the saw.", + "block.create.mechanical_saw.tooltip.behaviour2": "UNLOCALIZED: _Breaks logs_ in front of it. If the log supported a tree on its own, the _tree will collapse_ away from the saw.", "block.create.mechanical_saw.tooltip.condition3": "UNLOCALIZED: While Moving", "block.create.mechanical_saw.tooltip.behaviour3": "UNLOCALIZED: _Cuts_ all _Trees_ with which the saw collides.", @@ -1661,7 +1661,7 @@ "block.create.stockpile_switch.tooltip.behaviour1": "Stopt met het aanbieden van _Redstone_ _Kracht_", "block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER", - "block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects_ _Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute_ _contains_ a matching item, this component will emit a _Redstone_ _Signal_. When an observed _funnel_ _transfers_ a matching item, this component will emit a _Redstone_ _Pulse_.", + "block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute contains_ a matching item, this component will emit a _Redstone Signal_. When an observed _funnel transfers_ a matching item, this component will emit a _Redstone Pulse_.", "block.create.redstone_link.tooltip": "REDSTONE BRUG", "block.create.redstone_link.tooltip.summary": "Eindpunten voor _Draadloze_ _Redstone-verbindingen._ Kan met elk object _Frequencies_ worden toegewezen. Signaalbereik is beperkt, maar redelijk ver.", @@ -1673,11 +1673,11 @@ "block.create.redstone_link.tooltip.action2": "Schakelt tussen _ontvanger_ en _zender_modus.", "block.create.nixie_tube.tooltip": "UNLOCALIZED: NIXIE TUBE", - "block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ and _Text_ _Display_.", + "block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ and _Text Display_.", "block.create.nixie_tube.tooltip.condition1": "UNLOCALIZED: When Powered", - "block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal_ _Strength_ as its displayed value.", + "block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal Strength_ as its displayed value.", "block.create.nixie_tube.tooltip.condition2": "UNLOCALIZED: With Name Tag", - "block.create.nixie_tube.tooltip.behaviour2": "UNLOCALIZED: Display _contents_ of your _name_ _tag_ with several nixie tubes _arranged_ in a _line_.", + "block.create.nixie_tube.tooltip.behaviour2": "UNLOCALIZED: Display _contents_ of your _name tag_ with several nixie tubes _arranged_ in a _line_.", "block.create.redstone_contact.tooltip": "REDSTONE redstone_contact", "block.create.redstone_contact.tooltip.summary": "A simple device for advanced Redstone Apparaten.", @@ -1694,19 +1694,19 @@ "block.create.creative_crate.tooltip": "CREATIEF KRAT", "block.create.creative_crate.tooltip.summary": "Bied een eindloze vooraad blokken aan een aangeloten _Bouwtekeningkannon_", "block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot", - "block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless_ _supply_ of the item specified. Items _inserted_ into this crate will be _voided._", + "block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._", "block.create.deployer.tooltip": "UNLOCALIZED: DEPLOYER", - "block.create.deployer.tooltip.summary": "UNLOCALIZED: _Punches_, _Uses_, and _Activates_. This machine will try to _imitate_ a _player_ as a much as possible. Can _Take_ and _Deposit_ _items_ to its own _Inventory_. Held items have to be _inserted_ and _extracted_ from the block directly.", + "block.create.deployer.tooltip.summary": "UNLOCALIZED: _Punches_, _Uses_, and _Activates_. This machine will try to _imitate_ a _player_ as a much as possible. Can _Take_ and _Deposit items_ to its own _Inventory_. Held items have to be _inserted_ and _extracted_ from the block directly.", "block.create.deployer.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.deployer.tooltip.behaviour1": "UNLOCALIZED: Extends its arm and _activates_ in the block space _2m_ _ahead_ of itself.", + "block.create.deployer.tooltip.behaviour1": "UNLOCALIZED: Extends its arm and _activates_ in the block space _2m ahead_ of itself.", "block.create.deployer.tooltip.condition2": "UNLOCALIZED: R-Clicked with Wrench", - "block.create.deployer.tooltip.behaviour2": "UNLOCALIZED: Toggles punch mode. In _punch_ _mode_, the Deployer will attempt to use its item to _break_ _blocks_ or _hurt_ _entities_.", + "block.create.deployer.tooltip.behaviour2": "UNLOCALIZED: Toggles punch mode. In _punch mode_, the Deployer will attempt to use its item to _break blocks_ or _hurt entities_.", "block.create.deployer.tooltip.condition3": "UNLOCALIZED: When Filter assigned", "block.create.deployer.tooltip.behaviour3": "UNLOCALIZED: Deployer will not activate unless held item _matches_ the _filter._ Items not matching cannot be inserted; Held items matching the filter cannot be extracted.", "block.create.brass_casing.tooltip": "UNLOCALIZED: BRASS CASING", - "block.create.brass_casing.tooltip.summary": "UNLOCALIZED: Sturdy machine casing with a variety of uses. Safe for decoration. Can be used to _encase_ _Shafts_ and _Mechanical_ _Belts._", + "block.create.brass_casing.tooltip.summary": "UNLOCALIZED: Sturdy machine casing with a variety of uses. Safe for decoration. Can be used to _encase Shafts_ and _Mechanical Belts._", "block.create.pulse_repeater.tooltip": "PULSE VERSTERKER", "block.create.pulse_repeater.tooltip.summary": "Een eenvoudig circuit voor het knippen van passerende redstone-signalen tot een lengte van _1_ _tick._", @@ -1715,21 +1715,21 @@ "block.create.adjustable_repeater.tooltip.summary": "Een geavanceerde _Redstone_ _Verserker_ met een _configurable_ _Delay_ tot 30 minuten.", "block.create.adjustable_pulse_repeater.tooltip": "UNLOCALIZED: FLEX PULSE REPEATER", - "block.create.adjustable_pulse_repeater.tooltip.summary": "UNLOCALIZED: A _Pulse_ _Repeater_ with a _configurable_ _Delay_ up to 30 Minutes.", + "block.create.adjustable_pulse_repeater.tooltip.summary": "UNLOCALIZED: A _Pulse Repeater_ with a _configurable Delay_ up to 30 Minutes.", "block.create.analog_lever.tooltip": "UNLOCALIZED: ANALOG LEVER", - "block.create.analog_lever.tooltip.summary": "UNLOCALIZED: A lever with more _precise_ _control_ over its emitted _signal_ _strength_.", + "block.create.analog_lever.tooltip.summary": "UNLOCALIZED: A lever with more _precise control_ over its emitted _signal strength_.", "block.create.powered_toggle_latch.tooltip": "UNLOCALIZED: POWERED TOGGLE LATCH", - "block.create.powered_toggle_latch.tooltip.summary": "UNLOCALIZED: A lever that can be toggled by a _Redstone_ _Pulse_.", + "block.create.powered_toggle_latch.tooltip.summary": "UNLOCALIZED: A lever that can be toggled by a _Redstone Pulse_.", "block.create.powered_latch.tooltip": "UNLOCALIZED: POWERED LATCH", - "block.create.powered_latch.tooltip.summary": "UNLOCALIZED: A lever that can be controlled by _Redstone_ _Signals_. A signal on the _back_ _enables_ it, a signal from the _side_ _will_ _reset_ it.", + "block.create.powered_latch.tooltip.summary": "UNLOCALIZED: A lever that can be controlled by _Redstone Signals_. A signal on the _back enables_ it, a signal from the _side will reset_ it.", "block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL", - "block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional_ _powered_ _rail_ capable of _fine_ _control_ over a minecarts' _movement_ _speed_.", + "block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.", "block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone", - "block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal_ _strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.", + "block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.", "block.create.speedometer.tooltip": "SNELHEIDSMETER", "block.create.speedometer.tooltip.summary": "Meet en toont de _Rotatiesnelheid_ van gekoppelde kinetische componenten.", @@ -1742,33 +1742,33 @@ "block.create.stressometer.tooltip.behaviour1": "Geeft een kleur aan die overeenkomt met het stressniveau. _Overbelaste_ _netwerken_ zullen niet meer bewegen. Stress kan worden verlicht door meer _Rotatie_ _bronnen_ toe te voegen aan het netwerk.", "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", - "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", + "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish materials_. Can be automatically applied using the Deployer.", "item.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used", - "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking_ _at_ _them_", + "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_", "item.create.super_glue.tooltip": "UNLOCALIZED: SUPER GLUE", "item.create.super_glue.tooltip.summary": "UNLOCALIZED: Glue a block to another, and they will forever be inseparable.", "item.create.super_glue.tooltip.condition1": "UNLOCALIZED: When Used", - "item.create.super_glue.tooltip.behaviour1": "UNLOCALIZED: Makes the _clicked_ _face_ of a block _sticky_. Blocks attached to sticky faces will be _dragged_ _along_ when moved by _mechanical_ _pistons_, _bearings_ and other controllers.", + "item.create.super_glue.tooltip.behaviour1": "UNLOCALIZED: Makes the _clicked face_ of a block _sticky_. Blocks attached to sticky faces will be _dragged along_ when moved by _mechanical pistons_, _bearings_ and other controllers.", "item.create.super_glue.tooltip.condition2": "UNLOCALIZED: When Held in Offhand", - "item.create.super_glue.tooltip.behaviour2": "UNLOCALIZED: _Automatically_ _attaches_ blocks placed from the main hand to the _side_ they were _placed_ _against._", + "item.create.super_glue.tooltip.behaviour2": "UNLOCALIZED: _Automatically attaches_ blocks placed from the main hand to the _side_ they were _placed against._", "item.create.builders_tea.tooltip": "UNLOCALIZED: BUILDERS TEA", "item.create.builders_tea.tooltip.summary": "UNLOCALIZED: The perfect drink to get the day started- _Motivating_ and _Saturating._", "item.create.refined_radiance.tooltip": "UNLOCALIZED: REFINED RADIANCE", - "item.create.refined_radiance.tooltip.summary": "UNLOCALIZED: A Chromatic material forged from _absorbed_ _light_.", + "item.create.refined_radiance.tooltip.summary": "UNLOCALIZED: A Chromatic material forged from _absorbed light_.", "item.create.shadow_steel.tooltip": "UNLOCALIZED: SHADOW STEEL", - "item.create.shadow_steel.tooltip.summary": "UNLOCALIZED: A Chromatic material forged _in_ _the_ _void_.", + "item.create.shadow_steel.tooltip.summary": "UNLOCALIZED: A Chromatic material forged _in the void_.", "item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING", - "item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage_ _Contraptions_ together to form a majestic Train.", + "item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.", "item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart", - "item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant_ _distance_ while moving.", + "item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.", "item.create.crafter_slot_cover.tooltip": "UNLOCALIZED: SLOT COVER", - "item.create.crafter_slot_cover.tooltip.summary": "UNLOCALIZED: Used to mark a _Mechanical_ _Crafter_ as an empty slot in a recipe. Crafters do not necessarily have to form a full square grid. This is useful when there are recipes where _ingredients_ _are_ _diagonal_ to each other.", + "item.create.crafter_slot_cover.tooltip.summary": "UNLOCALIZED: Used to mark a _Mechanical Crafter_ as an empty slot in a recipe. Crafters do not necessarily have to form a full square grid. This is useful when there are recipes where _ingredients are diagonal_ to each other.", "create.tooltip.wip": "WIP", "create.tooltip.workInProgress": "Work in progress!", diff --git a/src/generated/resources/assets/create/lang/unfinished/pt_br.json b/src/generated/resources/assets/create/lang/unfinished/pt_br.json index 6b2428d76..2afee1718 100644 --- a/src/generated/resources/assets/create/lang/unfinished/pt_br.json +++ b/src/generated/resources/assets/create/lang/unfinished/pt_br.json @@ -1137,68 +1137,68 @@ "item.create.example_item.tooltip.action1": "These controls are displayed.", "block.create.andesite_encased_shaft.tooltip": "UNLOCALIZED: ANDESITE ENCASED SHAFT", - "block.create.andesite_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative_ _only_ item. Encase shafts _in-world_ using _Andesite_ _Casing_. Casing blocks will not be consumed.", + "block.create.andesite_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative only_ item. Encase shafts _in-world_ using _Andesite Casing_. Casing blocks will not be consumed.", "block.create.brass_encased_shaft.tooltip": "UNLOCALIZED: BRASS ENCASED SHAFT", - "block.create.brass_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative_ _only_ item. Encase shafts _in-world_ using _Brass_ _Casing_. Casing blocks will not be consumed.", + "block.create.brass_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative only_ item. Encase shafts _in-world_ using _Brass Casing_. Casing blocks will not be consumed.", "block.create.wooden_bracket.tooltip": "UNLOCALIZED: WOODEN BRACKET", - "block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.", + "block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.", "block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET", - "block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.", + "block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.", "block.create.andesite_casing.tooltip": "UNLOCALIZED: ANDESITE CASING", - "block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase_ _Shafts_ and _Mechanical_ _Belts._", + "block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase Shafts_ and _Mechanical Belts._", "block.create.andesite_funnel.tooltip": "UNLOCALIZED: ANDESITE FUNNEL", - "block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_.", + "block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone signal_.", "block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour", - "block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", + "block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open face_ will _collect ground items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", "block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar", - "block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", + "block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", "block.create.andesite_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories", "block.create.andesite_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.", "block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL", "block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.", "block.create.andesite_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", - "block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + "block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts window shutters_ if the tunnel has a window on that face.", "block.create.brass_funnel.tooltip": "UNLOCALIZED: BRASS FUNNEL", - "block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_. Comes with a handy _filter_.", + "block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone signal_. Comes with a handy _filter_.", "block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour", - "block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", + "block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open face_ will _collect ground items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", "block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar", - "block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", + "block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", "block.create.brass_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories", "block.create.brass_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.", "block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL", - "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass_ _Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", + "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", "block.create.brass_tunnel.tooltip.condition1": "UNLOCALIZED: When placed side by side", - "block.create.brass_tunnel.tooltip.behaviour1": "UNLOCALIZED: _Brass_ _Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", + "block.create.brass_tunnel.tooltip.behaviour1": "UNLOCALIZED: _Brass Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", "block.create.brass_tunnel.tooltip.condition2": "UNLOCALIZED: Filtering", - "block.create.brass_tunnel.tooltip.behaviour2": "UNLOCALIZED: _Brass_ _Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.", + "block.create.brass_tunnel.tooltip.behaviour2": "UNLOCALIZED: _Brass Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.", "block.create.brass_tunnel.tooltip.condition3": "UNLOCALIZED: Splitting", - "block.create.brass_tunnel.tooltip.behaviour3": "UNLOCALIZED: _Brass_ _Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.", + "block.create.brass_tunnel.tooltip.behaviour3": "UNLOCALIZED: _Brass Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.", "block.create.brass_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", - "block.create.brass_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + "block.create.brass_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts window shutters_ if the tunnel has a window on that face.", "block.create.brass_tunnel.tooltip.control2": "UNLOCALIZED: Scroll with Wrench on Top", "block.create.brass_tunnel.tooltip.action2": "UNLOCALIZED: Change the splitting method of connected _Tunnels_.", "block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING", "block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.", "block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe", - "block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Encased Fluid pipes will _lock_ _their_ _connections_ in place, no longer reacting to changes to neighbouring pipes.", + "block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid Pipe_ with the _Copper Casing_. Encased Fluid pipes will _lock their connections_ in place, no longer reacting to changes to neighbouring pipes.", "block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE", - "block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.", + "block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid Pipe_ encased with the _Copper Casing_.", "block.create.copper_valve_handle.tooltip": "UNLOCALIZED: COPPER VALVE HANDLE", - "block.create.copper_valve_handle.tooltip.summary": "UNLOCALIZED: A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.copper_valve_handle.tooltip.summary": "UNLOCALIZED: A precise _source_ of _Rotational Force_ that requires the interaction of players. Be careful not to wear yourself out!", "block.create.copper_valve_handle.tooltip.condition1": "UNLOCALIZED: When Used", - "block.create.copper_valve_handle.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + "block.create.copper_valve_handle.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational Force_ to an attached contraption. _Sneak to reverse_ the rotation.", "block.create.seat.tooltip": "UNLOCALIZED: SEAT", "block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.", @@ -1206,7 +1206,7 @@ "block.create.seat.tooltip.behaviour1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.", "block.create.chute.tooltip": "UNLOCALIZED: CHUTE", - "block.create.chute.tooltip.summary": "UNLOCALIZED: _Collect_ and transport items vertically or diagonally. Can both take and place items into _item_ _containers_. You can also interact with chutes from the side using _hoppers_ or _mounted_ _funnels_.", + "block.create.chute.tooltip.summary": "UNLOCALIZED: _Collect_ and transport items vertically or diagonally. Can both take and place items into _item containers_. You can also interact with chutes from the side using _hoppers_ or _mounted funnels_.", "block.create.chute.tooltip.condition1": "UNLOCALIZED: When powered by a fan", "block.create.chute.tooltip.behaviour1": "UNLOCALIZED: _Fan_ powered chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.", @@ -1216,7 +1216,7 @@ "block.create.depot.tooltip.behaviour1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.", "item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE", - "item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze_ _Burners_. Gets them all fired up!", + "item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!", "item.create.empty_blaze_burner.tooltip": "UNLOCALIZED: EMPTY BLAZE BURNER", "item.create.empty_blaze_burner.tooltip.summary": "UNLOCALIZED: A little iron home for your fiery friends. I'm sure you could put them to good use.", @@ -1224,20 +1224,20 @@ "item.create.empty_blaze_burner.tooltip.behaviour1": "UNLOCALIZED: _Captures_ a Blaze in the item", "block.create.fluid_pipe.tooltip": "UNLOCALIZED: FLUID PIPE", - "block.create.fluid_pipe.tooltip.summary": "UNLOCALIZED: Used for moving _fluids_ around. Needs a _Mechanical_ _Pump_ to get the _fluid_ moving.", + "block.create.fluid_pipe.tooltip.summary": "UNLOCALIZED: Used for moving _fluids_ around. Needs a _Mechanical Pump_ to get the _fluid_ moving.", "block.create.fluid_pipe.tooltip.condition1": "UNLOCALIZED: Fluid Transfer", - "block.create.fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Can connect to _fluid_ _containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!", + "block.create.fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Can connect to _fluid containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!", "block.create.fluid_pipe.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench", "block.create.fluid_pipe.tooltip.action1": "UNLOCALIZED: Places a window on the pipe if available", "block.create.hose_pulley.tooltip": "UNLOCALIZED: HOSE PULLEY", - "block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid_ _bodies_ in the world.", + "block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid bodies_ in the world.", "block.create.hose_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.hose_pulley.tooltip.behaviour1": "UNLOCALIZED: _Raises_ or _Lowers_ the hose, location of the hose determines up to which _height_ _extraction_ or _filling_ will act.", + "block.create.hose_pulley.tooltip.behaviour1": "UNLOCALIZED: _Raises_ or _Lowers_ the hose, location of the hose determines up to which _height extraction_ or _filling_ will act.", "block.create.hose_pulley.tooltip.condition2": "UNLOCALIZED: When Fluids pulled from Pulley", - "block.create.hose_pulley.tooltip.behaviour2": "UNLOCALIZED: Starts _taking_ _fluid_ blocks from the body the hose end was lowered into. Very _large_ _bodies_ of fluids will be _considered_ _infinite_.", + "block.create.hose_pulley.tooltip.behaviour2": "UNLOCALIZED: Starts _taking fluid_ blocks from the body the hose end was lowered into. Very _large bodies_ of fluids will be _considered infinite_.", "block.create.hose_pulley.tooltip.condition3": "UNLOCALIZED: When Fluids pushed to Pulley", - "block.create.hose_pulley.tooltip.behaviour3": "UNLOCALIZED: Starts _filling_ _fluid_ into the world _up_ _to_ the _hose_ ends' _height_.", + "block.create.hose_pulley.tooltip.behaviour3": "UNLOCALIZED: Starts _filling fluid_ into the world _up to_ the _hose_ ends' _height_.", "block.create.fluid_tank.tooltip": "UNLOCALIZED: FLUID TANK", "block.create.fluid_tank.tooltip.summary": "UNLOCALIZED: _Stores_ all your favourite _fluids_. Scales in width and height.", @@ -1245,51 +1245,51 @@ "block.create.fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Changes the optional window", "block.create.creative_fluid_tank.tooltip": "UNLOCALIZED: CREATIVE FLUID TANK", - "block.create.creative_fluid_tank.tooltip.summary": "UNLOCALIZED: This _Fluid_ _Tank_ allows infinite replication of any Fluid. Scales in width and height.", + "block.create.creative_fluid_tank.tooltip.summary": "UNLOCALIZED: This _Fluid Tank_ allows infinite replication of any Fluid. Scales in width and height.", "block.create.creative_fluid_tank.tooltip.condition1": "UNLOCALIZED: When Fluid in Tank", - "block.create.creative_fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this tank will provide an _endless_ _supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._", + "block.create.creative_fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this tank will provide an _endless supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._", "block.create.creative_fluid_tank.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench", "block.create.creative_fluid_tank.tooltip.behaviour2": "UNLOCALIZED: Changes the optional window", "block.create.fluid_valve.tooltip": "UNLOCALIZED: FLUID VALVE", "block.create.fluid_valve.tooltip.summary": "UNLOCALIZED: Halts the flow of fluid down a pipe.", "block.create.fluid_valve.tooltip.condition1": "UNLOCALIZED: Controllable flow", - "block.create.fluid_valve.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational_ _force_ to re-open the valve.", + "block.create.fluid_valve.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational force_ to re-open the valve.", "block.create.mechanical_pump.tooltip": "UNLOCALIZED: MECHANICAL PUMP", - "block.create.mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational_ _force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)", + "block.create.mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)", "block.create.mechanical_pump.tooltip.condition1": "UNLOCALIZED: Fluid Flow", - "block.create.mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational_ _force_ to switch the direction that the _fluid_ flows.", + "block.create.mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational force_ to switch the direction that the _fluid_ flows.", "block.create.mechanical_pump.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench", "block.create.mechanical_pump.tooltip.action1": "UNLOCALIZED: Reverses the direction of the _pump_, switching the default direction of the flow", "block.create.smart_fluid_pipe.tooltip": "UNLOCALIZED: SMART FLUID PIPE", - "block.create.smart_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _fluid_ _pipe_ with a filter. Can specify which _fluids_ pass through.", + "block.create.smart_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _fluid pipe_ with a filter. Can specify which _fluids_ pass through.", "block.create.smart_fluid_pipe.tooltip.condition1": "UNLOCALIZED: When Fluids are pushed into it", "block.create.smart_fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Smart pipes receiving fluid that does not match its filter will block the flow.", "block.create.smart_fluid_pipe.tooltip.condition2": "UNLOCALIZED: When adjacent to fluid container", "block.create.smart_fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Smart pipes _starting_ a _flow_ from any container will only extract fluids that _match_ its _filter._", "block.create.spout.tooltip": "UNLOCALIZED: SPOUT", - "block.create.spout.tooltip.summary": "UNLOCALIZED: An injector for refilling your _fluid_ _items._", + "block.create.spout.tooltip.summary": "UNLOCALIZED: An injector for refilling your _fluid items._", "block.create.spout.tooltip.condition1": "UNLOCALIZED: Fluid Transfer", - "block.create.spout.tooltip.behaviour1": "UNLOCALIZED: When a _fluid_ _container_ _item_ such as a _bucket_ or _bottle_ is placed underneath, the spout will attempt to refill it with it's own stored _fluid_.", + "block.create.spout.tooltip.behaviour1": "UNLOCALIZED: When a _fluid container item_ such as a _bucket_ or _bottle_ is placed underneath, the spout will attempt to refill it with it's own stored _fluid_.", "block.create.spout.tooltip.condition2": "UNLOCALIZED: Fluid Automation", - "block.create.spout.tooltip.behaviour2": "UNLOCALIZED: The spout placed above a _belt_ or _depot_ will react automatically with a _fluid_ _container_ _item_ that passes beneath it.", + "block.create.spout.tooltip.behaviour2": "UNLOCALIZED: The spout placed above a _belt_ or _depot_ will react automatically with a _fluid container item_ that passes beneath it.", "block.create.item_drain.tooltip": "UNLOCALIZED: ITEM DRAIN", - "block.create.item_drain.tooltip.summary": "UNLOCALIZED: A grated depot for emptying your _fluid_ _items._", + "block.create.item_drain.tooltip.summary": "UNLOCALIZED: A grated depot for emptying your _fluid items._", "block.create.item_drain.tooltip.condition1": "UNLOCALIZED: Fluid Transfer", - "block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid_ _container_ _item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid_ _container_. The item will then be ejected on the opposite side.", + "block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid container item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid container_. The item will then be ejected on the opposite side.", "block.create.mechanical_arm.tooltip": "UNLOCALIZED: MECHANICAL ARM", "block.create.mechanical_arm.tooltip.summary": "UNLOCALIZED: Advanced contraption for re-locating _items_.", "block.create.mechanical_arm.tooltip.condition1": "UNLOCALIZED: Item Transfer", - "block.create.mechanical_arm.tooltip.behaviour1": "UNLOCALIZED: Can take or place items into any _accessible_ _inventory_, such as _Belts_, _Depots_, _Funnels_ and _Mechanical_ _Crafters_.", + "block.create.mechanical_arm.tooltip.behaviour1": "UNLOCALIZED: Can take or place items into any _accessible inventory_, such as _Belts_, _Depots_, _Funnels_ and _Mechanical Crafters_.", "block.create.mechanical_arm.tooltip.control1": "UNLOCALIZED: While in Hand", - "block.create.mechanical_arm.tooltip.action1": "UNLOCALIZED: Right-Click an _accessible_ _item_ _inventory_ to set it as a _source_ for the _Mechanical_ _Arm_. Right-click twice to set it as the _destination_.", + "block.create.mechanical_arm.tooltip.action1": "UNLOCALIZED: Right-Click an _accessible item inventory_ to set it as a _source_ for the _Mechanical Arm_. Right-click twice to set it as the _destination_.", "block.create.mechanical_arm.tooltip.control2": "UNLOCALIZED: Scroll with Wrench", - "block.create.mechanical_arm.tooltip.action2": "UNLOCALIZED: Sets the ordering behaviour for _items_ output by the _mechanical_ _Arm_.", + "block.create.mechanical_arm.tooltip.action2": "UNLOCALIZED: Sets the ordering behaviour for _items_ output by the _mechanical Arm_.", "item.create.wand_of_symmetry.tooltip": "VARINHA DE SIMETRIA", "item.create.wand_of_symmetry.tooltip.summary": "Espelhar perfeitamente a colocação de blocos nos planos configurados.", @@ -1312,13 +1312,13 @@ "item.create.handheld_blockzapper.tooltip.action3": "Abre _Interface_ de _Configuração_", "item.create.handheld_worldshaper.tooltip": "UNLOCALIZED: HANDHELD WORLDSHAPER", - "item.create.handheld_worldshaper.tooltip.summary": "UNLOCALIZED: Handy tool for creating _landscapes_ and _terrain_ _features_.", + "item.create.handheld_worldshaper.tooltip.summary": "UNLOCALIZED: Handy tool for creating _landscapes_ and _terrain features_.", "item.create.handheld_worldshaper.tooltip.control1": "UNLOCALIZED: L-Click at Block", "item.create.handheld_worldshaper.tooltip.action1": "UNLOCALIZED: Sets blocks placed by the tool to the targeted block.", "item.create.handheld_worldshaper.tooltip.control2": "UNLOCALIZED: R-Click at Block", "item.create.handheld_worldshaper.tooltip.action2": "UNLOCALIZED: Applies the currently selected _Brush_ and _Tool_ at the targeted location.", "item.create.handheld_worldshaper.tooltip.control3": "UNLOCALIZED: R-Click while Sneaking", - "item.create.handheld_worldshaper.tooltip.action3": "UNLOCALIZED: Opens the _Configuration_ _Interface_", + "item.create.handheld_worldshaper.tooltip.action3": "UNLOCALIZED: Opens the _Configuration Interface_", "item.create.tree_fertilizer.tooltip": "FERTILIZANTE DE ARVORE", "item.create.tree_fertilizer.tooltip.summary": "Uma combinação poderosa de minerais para tipos comuns de arvores", @@ -1326,26 +1326,26 @@ "item.create.tree_fertilizer.tooltip.behaviour1": "Cresce Arvores independentemente das suas Regras de espaço", "item.create.deforester.tooltip": "UNLOCALIZED: DEFORESTER", - "item.create.deforester.tooltip.summary": "UNLOCALIZED: A _radiant_ _axe_ able to chop down trees in a split second.", + "item.create.deforester.tooltip.summary": "UNLOCALIZED: A _radiant axe_ able to chop down trees in a split second.", "item.create.extendo_grip.tooltip": "UNLOCALIZED: EXTENDO GRIP", - "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases_ _reach_ _distance_ of the wielder.", + "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder.", "item.create.extendo_grip.tooltip.condition1": "UNLOCALIZED: When in Off-Hand", - "item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach_ _distance_ of items used in the _Main-Hand_.", + "item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach distance_ of items used in the _Main-Hand_.", "item.create.filter.tooltip": "UNLOCALIZED: FILTER", - "item.create.filter.tooltip.summary": "UNLOCALIZED: _Controls_ _outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set_ _of_ _items_ or several _nested_ _filters_.", + "item.create.filter.tooltip.summary": "UNLOCALIZED: _Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of items_ or several _nested filters_.", "item.create.filter.tooltip.condition1": "UNLOCALIZED: When in filter slot", "item.create.filter.tooltip.behaviour1": "UNLOCALIZED: _Controls_ item flow according to its _configuration_.", "item.create.filter.tooltip.condition2": "UNLOCALIZED: When R-Clicked", - "item.create.filter.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration_ _interface_.", + "item.create.filter.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration interface_.", "item.create.attribute_filter.tooltip": "UNLOCALIZED: ATTRIBUTE FILTER", - "item.create.attribute_filter.tooltip.summary": "UNLOCALIZED: _Controls_ _outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set_ _of_ item _attributes_ and _categories_.", + "item.create.attribute_filter.tooltip.summary": "UNLOCALIZED: _Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of_ item _attributes_ and _categories_.", "item.create.attribute_filter.tooltip.condition1": "UNLOCALIZED: When in filter slot", "item.create.attribute_filter.tooltip.behaviour1": "UNLOCALIZED: _Controls_ item flow according to its _configuration_.", "item.create.attribute_filter.tooltip.condition2": "UNLOCALIZED: When R-Clicked", - "item.create.attribute_filter.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration_ _interface_.", + "item.create.attribute_filter.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration interface_.", "item.create.empty_schematic.tooltip": "ESQUEMA VAZIO", "item.create.empty_schematic.tooltip.summary": "Usado como ingrediente em receitas e para escrever na _Mesa_ _de_ _Esquematizar_", @@ -1406,14 +1406,14 @@ "block.create.clutch.tooltip.behaviour1": "_Para_ de prover rotação para o outro lado.", "block.create.encased_chain_drive.tooltip": "UNLOCALIZED: ENCASED_CHAIN_DRIVE", - "block.create.encased_chain_drive.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.", + "block.create.encased_chain_drive.tooltip.summary": "UNLOCALIZED: _Relays Rotation_ in a straight line and to adjacent _Encased Chain Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.", "block.create.encased_chain_drive.tooltip.condition1": "UNLOCALIZED: When Connected", - "block.create.encased_chain_drive.tooltip.behaviour1": "UNLOCALIZED: Attached Blocks will relay _rotation_ _speed_ and direction of this component.", + "block.create.encased_chain_drive.tooltip.behaviour1": "UNLOCALIZED: Attached Blocks will relay _rotation speed_ and direction of this component.", "block.create.adjustable_chain_gearshift.tooltip": "UNLOCALIZED: ADJUSTABLE CHAIN GEARSHIFT", - "block.create.adjustable_chain_gearshift.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. _Analog_ _redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.", + "block.create.adjustable_chain_gearshift.tooltip.summary": "UNLOCALIZED: _Relays Rotation_ in a straight line and to adjacent _Encased Chain Drives_. _Analog redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.", "block.create.adjustable_chain_gearshift.tooltip.condition1": "UNLOCALIZED: Redstone Control", - "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Without_ a signal, adjacent chain drives will relay the _same_ _speed._ With a _full_ _strength_ signal, adjacent chain drives will relay exactly _twice_ _its_ _speed._ Anything inbetween will give results between 1-2x its speed.", + "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Without_ a signal, adjacent chain drives will relay the _same speed._ With a _full strength_ signal, adjacent chain drives will relay exactly _twice its speed._ Anything inbetween will give results between 1-2x its speed.", "item.create.belt_connector.tooltip": "ESTEIRA MECÂNICA", "item.create.belt_connector.tooltip.summary": "Conecta dois _Eixos_ com uma _Esteira_ _Mecânica._ Eixos conectados irá ter exatamente a mesma velocidade e direção de rotação. A Esteira pode atuar como um _Transporte_ para _Entidades._", @@ -1423,21 +1423,21 @@ "item.create.belt_connector.tooltip.action2": "_Cancela_ a seleção da Posição para a Esteira", "item.create.goggles.tooltip": "UNLOCALIZED: GOGGLES", - "item.create.goggles.tooltip.summary": "UNLOCALIZED: A pair of glasses to augment your vision with useful _kinetic_ _information_.", + "item.create.goggles.tooltip.summary": "UNLOCALIZED: A pair of glasses to augment your vision with useful _kinetic information_.", "item.create.goggles.tooltip.condition1": "UNLOCALIZED: When worn", - "item.create.goggles.tooltip.behaviour1": "UNLOCALIZED: Shows _colored_ _indicators_ corresponding to the _Speed_ _Level_ of a placed kinetic component as well as _Stress_ _Impact_ and _Capacity_ of individual components.", + "item.create.goggles.tooltip.behaviour1": "UNLOCALIZED: Shows _colored indicators_ corresponding to the _Speed Level_ of a placed kinetic component as well as _Stress Impact_ and _Capacity_ of individual components.", "item.create.goggles.tooltip.condition2": "UNLOCALIZED: When looking at gauge", "item.create.goggles.tooltip.behaviour2": "UNLOCALIZED: Shows detailed information about _Speed_ or _Stress_ of the network to which the gauge is connected.", "item.create.wrench.tooltip": "UNLOCALIZED: WRENCH", "item.create.wrench.tooltip.summary": "UNLOCALIZED: A useful tool for working on kinetic contraptions. Can be used to _Rotate_, _Dismantle_ and to _Configure_ components.", "item.create.wrench.tooltip.control1": "UNLOCALIZED: Right-Click a kinetic block", - "item.create.wrench.tooltip.action1": "UNLOCALIZED: _Rotates_ _components_ toward or away from the face with which you interacted.", + "item.create.wrench.tooltip.action1": "UNLOCALIZED: _Rotates components_ toward or away from the face with which you interacted.", "item.create.wrench.tooltip.control2": "UNLOCALIZED: R-Click while Sneaking", - "item.create.wrench.tooltip.action2": "UNLOCALIZED: _Disassembles_ _Kinetic_ _components_ and places them back in _your_ _inventory_.", + "item.create.wrench.tooltip.action2": "UNLOCALIZED: _Disassembles Kinetic components_ and places them back in _your inventory_.", "block.create.creative_motor.tooltip": "UNLOCALIZED: CREATIVE MOTOR", - "block.create.creative_motor.tooltip.summary": "UNLOCALIZED: A configurable source of _Rotational_ _Force_.", + "block.create.creative_motor.tooltip.summary": "UNLOCALIZED: A configurable source of _Rotational Force_.", "block.create.water_wheel.tooltip": "RODA DE ÁGUA", "block.create.water_wheel.tooltip.summary": "Prove _Força_ _Rotacional_ tirada de _Correntes_ de _Água_ próximas.", @@ -1452,17 +1452,17 @@ "block.create.encased_fan.tooltip.behaviour3": "Processa itens na frente do Bloco: _Água_ alva, _Fogo_ defuma, e _Lava_ derrete o ingrediente.", "block.create.nozzle.tooltip": "UNLOCALIZED: NOZZLE", - "block.create.nozzle.tooltip.summary": "UNLOCALIZED: Attach to the front of an _Encased_ _Fan_ to distribute its effect on Entities in _all_ _directions_.", + "block.create.nozzle.tooltip.summary": "UNLOCALIZED: Attach to the front of an _Encased Fan_ to distribute its effect on Entities in _all directions_.", "block.create.hand_crank.tooltip": "UNLOCALIZED: HAND CRANK", - "block.create.hand_crank.tooltip.summary": "UNLOCALIZED: A simple _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.hand_crank.tooltip.summary": "UNLOCALIZED: A simple _source_ of _Rotational Force_ that requires the interaction of players. Be careful not to wear yourself out!", "block.create.hand_crank.tooltip.condition1": "UNLOCALIZED: When Used", - "block.create.hand_crank.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + "block.create.hand_crank.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational Force_ to an attached contraption. _Sneak to reverse_ the rotation.", "block.create.cuckoo_clock.tooltip": "UNLOCALIZED: CUCKOO CLOCK", - "block.create.cuckoo_clock.tooltip.summary": "UNLOCALIZED: Fine craftsmanship for _decorating_ a space and _keeping_ _track_ _of_ _time_.", + "block.create.cuckoo_clock.tooltip.summary": "UNLOCALIZED: Fine craftsmanship for _decorating_ a space and _keeping track of time_.", "block.create.cuckoo_clock.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.cuckoo_clock.tooltip.behaviour1": "UNLOCALIZED: Shows the _current_ _time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players_ _can_ _sleep_.", + "block.create.cuckoo_clock.tooltip.behaviour1": "UNLOCALIZED: Shows the _current time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players can sleep_.", "block.create.turntable.tooltip": "MESA GIRATÓRIA", "block.create.turntable.tooltip.summary": "Muda a _Força_ _Rotacional_ em uma forma refinada de Enjoo.", @@ -1470,7 +1470,7 @@ "block.create.millstone.tooltip": "UNLOCALIZED: MILLSTONE", "block.create.millstone.tooltip.summary": "UNLOCALIZED: A kinetic component suitable for _grinding_ inserted _materials_. Can be powered by an adjacent cogwheel or by connecting to the shaft at the bottom. Results have to be extracted from the component.", "block.create.millstone.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.millstone.tooltip.behaviour1": "UNLOCALIZED: Starts applying _milling_ _recipes_ to any items inserted from the side or the top of the block.", + "block.create.millstone.tooltip.behaviour1": "UNLOCALIZED: Starts applying _milling recipes_ to any items inserted from the side or the top of the block.", "block.create.millstone.tooltip.condition2": "UNLOCALIZED: When R-Clicked", "block.create.millstone.tooltip.behaviour2": "UNLOCALIZED: Collects the outputs manually.", @@ -1486,67 +1486,67 @@ "block.create.mechanical_press.tooltip.condition2": "Quando Sobre uma Esteira Mecânica", "block.create.mechanical_press.tooltip.behaviour2": "_Automaticamente_ comprime itens que passando na Esteira.", "block.create.mechanical_press.tooltip.condition3": "UNLOCALIZED: When above Basin", - "block.create.mechanical_press.tooltip.behaviour3": "UNLOCALIZED: Starts to _compact_ _items_ in the basin whenever all necessary ingredients are present.", + "block.create.mechanical_press.tooltip.behaviour3": "UNLOCALIZED: Starts to _compact items_ in the basin whenever all necessary ingredients are present.", "block.create.basin.tooltip": "UNLOCALIZED: BASIN", - "block.create.basin.tooltip.summary": "UNLOCALIZED: A handy _item_ _container_ used in processing with the _Mechanical_ _Mixer_ and the _Mechanical_ _Press_. Supports _Redstone_ _Comparators_. Comes with a handy filter, specifying which items should be created in this Basin.", + "block.create.basin.tooltip.summary": "UNLOCALIZED: A handy _item container_ used in processing with the _Mechanical Mixer_ and the _Mechanical Press_. Supports _Redstone Comparators_. Comes with a handy filter, specifying which items should be created in this Basin.", "block.create.basin.tooltip.condition1": "UNLOCALIZED: Auto-Output", - "block.create.basin.tooltip.behaviour1": "UNLOCALIZED: When _open_ _inventories_ such as belts, other basins, depots, item drains and others are _below_ _one_ _side_ of a basin, they will automatically receive any _item/fluid_ _outputs_ created in the basin. This is useful for automation.", + "block.create.basin.tooltip.behaviour1": "UNLOCALIZED: When _open inventories_ such as belts, other basins, depots, item drains and others are _below one side_ of a basin, they will automatically receive any _item/fluid outputs_ created in the basin. This is useful for automation.", "block.create.blaze_burner.tooltip": "UNLOCALIZED: BLAZE BURNER", "block.create.blaze_burner.tooltip.summary": "UNLOCALIZED: A block to heat a basin when housing a tamed blaze.", "block.create.blaze_burner.tooltip.condition1": "UNLOCALIZED: When placed below a basin", "block.create.blaze_burner.tooltip.behaviour1": "UNLOCALIZED: Provides _heat_ to basin recipes.", "block.create.blaze_burner.tooltip.condition2": "UNLOCALIZED: When fuel is used on the blaze heater", - "block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze_ _Cake_ for high temperatures.", + "block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze Cake_ for high temperatures.", "block.create.reinforced_rail.tooltip": "UNLOCALIZED: REINFORCED RAIL", - "block.create.reinforced_rail.tooltip.summary": "UNLOCALIZED: A timber stabilized rail, _does_ _not_ _need_ _supports_.", + "block.create.reinforced_rail.tooltip.summary": "UNLOCALIZED: A timber stabilized rail, _does not need supports_.", "block.create.mechanical_mixer.tooltip": "UNLOCALIZED: MECHANICAL MIXER", - "block.create.mechanical_mixer.tooltip.summary": "UNLOCALIZED: A kinetic whisk for applying any shapeless crafting recipes to items beneath it. Requires constant _Rotational_ _Force_ and a _Basin_ placed below (with a gap in between).", + "block.create.mechanical_mixer.tooltip.summary": "UNLOCALIZED: A kinetic whisk for applying any shapeless crafting recipes to items beneath it. Requires constant _Rotational Force_ and a _Basin_ placed below (with a gap in between).", "block.create.mechanical_mixer.tooltip.condition1": "UNLOCALIZED: When above Basin", "block.create.mechanical_mixer.tooltip.behaviour1": "UNLOCALIZED: Starts to mix items in the basin whenever all necessary ingredients are present. To prevent unwanted recipes, use the filter slot on the basin or cut the rotational force until all desired ingredients have been added.", "block.create.mechanical_crafter.tooltip": "UNLOCALIZED: MECHANICAL CRAFTER", - "block.create.mechanical_crafter.tooltip.summary": "UNLOCALIZED: A kinetic assembler for _automating_ any _shaped_ _crafting_ recipe. Place _multiple_ _in_ _a_ _grid_ corresponding to your recipe, and _arrange_ _their_ _belts_ to create a _flow_ that exits the grid on one of the crafters.", + "block.create.mechanical_crafter.tooltip.summary": "UNLOCALIZED: A kinetic assembler for _automating_ any _shaped crafting_ recipe. Place _multiple in a grid_ corresponding to your recipe, and _arrange their belts_ to create a _flow_ that exits the grid on one of the crafters.", "block.create.mechanical_crafter.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.mechanical_crafter.tooltip.behaviour1": "UNLOCALIZED: _Starts_ _the_ _crafting_ _process_ as soon as _all_ _crafters_ in the grid have been _given_ _an_ _item_.", + "block.create.mechanical_crafter.tooltip.behaviour1": "UNLOCALIZED: _Starts the crafting process_ as soon as _all crafters_ in the grid have been _given an item_.", "block.create.mechanical_crafter.tooltip.condition2": "UNLOCALIZED: On Redstone Pulse", - "block.create.mechanical_crafter.tooltip.behaviour2": "UNLOCALIZED: _Forces_ the start of the _crafting_ _process_ with all currently given _items_ in the grid.", + "block.create.mechanical_crafter.tooltip.behaviour2": "UNLOCALIZED: _Forces_ the start of the _crafting process_ with all currently given _items_ in the grid.", "block.create.mechanical_crafter.tooltip.control1": "UNLOCALIZED: When Wrenched at Front", - "block.create.mechanical_crafter.tooltip.action1": "UNLOCALIZED: _Cycles_ _the_ _direction_ an individual crafter _moves_ _its_ _items_ towards. To form a working grid, _arrange_ _the_ _belts_ _in_ _a_ _flow_ which moves all items towards a final crafter. The final crafter must _point_ _away_ from the grid.", + "block.create.mechanical_crafter.tooltip.action1": "UNLOCALIZED: _Cycles the direction_ an individual crafter _moves its items_ towards. To form a working grid, _arrange the belts in a flow_ which moves all items towards a final crafter. The final crafter must _point away_ from the grid.", "block.create.mechanical_crafter.tooltip.control2": "UNLOCALIZED: When Wrenched at back", - "block.create.mechanical_crafter.tooltip.action2": "UNLOCALIZED: _Connects_ the _input_ _inventory_ of adjacent crafters. Use this to _combine_ _slots_ in the crafting grid and _save_ _on_ _input_ _work_.", + "block.create.mechanical_crafter.tooltip.action2": "UNLOCALIZED: _Connects_ the _input inventory_ of adjacent crafters. Use this to _combine slots_ in the crafting grid and _save on input work_.", "block.create.furnace_engine.tooltip": "UNLOCALIZED: FURNACE ENGINE", - "block.create.furnace_engine.tooltip.summary": "UNLOCALIZED: A powerful source of _Rotational_ _Power_ that requires a _running_ _furnace_ to work.", + "block.create.furnace_engine.tooltip.summary": "UNLOCALIZED: A powerful source of _Rotational Power_ that requires a _running furnace_ to work.", "block.create.furnace_engine.tooltip.condition1": "UNLOCALIZED: When Attached to Lit Furnace", - "block.create.furnace_engine.tooltip.behaviour1": "UNLOCALIZED: _Starts_ _powering_ a _Flywheel_ placed in front of it (1m apart). Use a Blast Furnace for higher speeds.", + "block.create.furnace_engine.tooltip.behaviour1": "UNLOCALIZED: _Starts powering_ a _Flywheel_ placed in front of it (1m apart). Use a Blast Furnace for higher speeds.", "block.create.flywheel.tooltip": "UNLOCALIZED: FLYWHEEL", - "block.create.flywheel.tooltip.summary": "UNLOCALIZED: A large metal wheel to _harness_ _and_ _stabilize_ generated force by an _attached_ _Engine_. Flywheels connect to engines if they are _1m_ _apart_ and at a _90°_ _Angle_ from each other.", + "block.create.flywheel.tooltip.summary": "UNLOCALIZED: A large metal wheel to _harness and stabilize_ generated force by an _attached Engine_. Flywheels connect to engines if they are _1m apart_ and at a _90° Angle_ from each other.", "block.create.flywheel.tooltip.condition1": "UNLOCALIZED: When Attached to Running Engine", - "block.create.flywheel.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational_ _Force_ to a connected contraption based on the generator's strength and speed.", + "block.create.flywheel.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational Force_ to a connected contraption based on the generator's strength and speed.", "block.create.portable_storage_interface.tooltip": "UNLOCALIZED: PORTABLE STORAGE INTERFACE", - "block.create.portable_storage_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving_ _items_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face_ _each_ _other_ and be spaced _1-2_ _blocks_ _apart_.", + "block.create.portable_storage_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving items_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.", "block.create.portable_storage_interface.tooltip.condition1": "UNLOCALIZED: While Moving", - "block.create.portable_storage_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable_ _storage_ _interfaces_ to transfer items to or from the contraption. Components inserting into or extracting from the _Stationary_ _Interface_ will interact with the inventories on the contraption _directly._ The structure will briefly stall as items are exchanged.", + "block.create.portable_storage_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable storage interfaces_ to transfer items to or from the contraption. Components inserting into or extracting from the _Stationary Interface_ will interact with the inventories on the contraption _directly._ The structure will briefly stall as items are exchanged.", "block.create.portable_storage_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone", "block.create.portable_storage_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.", "block.create.portable_fluid_interface.tooltip": "UNLOCALIZED: PORTABLE FLUID INTERFACE", - "block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving_ _fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face_ _each_ _other_ and be spaced _1-2_ _blocks_ _apart_.", + "block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.", "block.create.portable_fluid_interface.tooltip.condition1": "UNLOCALIZED: While Moving", - "block.create.portable_fluid_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable_ _storage_ _interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary_ _Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.", + "block.create.portable_fluid_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable storage interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.", "block.create.portable_fluid_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone", "block.create.portable_fluid_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.", "block.create.rotation_speed_controller.tooltip": "UNLOCALIZED: ROTATION SPEED CONTROLLER", - "block.create.rotation_speed_controller.tooltip.summary": "UNLOCALIZED: A _configurable_ _relay_ able to speed up or slow down the target component to any desired speed.", + "block.create.rotation_speed_controller.tooltip.summary": "UNLOCALIZED: A _configurable relay_ able to speed up or slow down the target component to any desired speed.", "block.create.rotation_speed_controller.tooltip.condition1": "UNLOCALIZED: When Attached to Large Cogwheel", - "block.create.rotation_speed_controller.tooltip.behaviour1": "UNLOCALIZED: Relays incoming rotational force to the wheel, trying to _match_ the _speed_ it is configured to target. The _cogwheel_ has to be _attached_ _on_ _top_ of the controller.", + "block.create.rotation_speed_controller.tooltip.behaviour1": "UNLOCALIZED: Relays incoming rotational force to the wheel, trying to _match_ the _speed_ it is configured to target. The _cogwheel_ has to be _attached on top_ of the controller.", "block.create.mechanical_piston.tooltip": "PISTÃO MECÂNICO", "block.create.mechanical_piston.tooltip.summary": "Uma verão melhorada do _Pistão,_ usando _Força_ _Rotacional_ para mover estruturas de forma precisa. _Varas_ de _Extensão_ do _Pistão_ na traseira definem o _Alcance_ deste Dispositivo. Sem extensões o pistão não se move. Use __Chassis_ de _Translado_ para mover mais de uma linha de blocos.", @@ -1564,47 +1564,47 @@ "block.create.mechanical_bearing.tooltip.behaviour1": "Começa a rotacionar _Chassis_ de _Rotação_ conectados e blocos conectados a eles.", "block.create.windmill_bearing.tooltip": "UNLOCALIZED: WINDMILL BEARING", - "block.create.windmill_bearing.tooltip.summary": "UNLOCALIZED: Used for harnessing _Rotational_ _Force_ from wind. Attach your own design and watch it spin!", + "block.create.windmill_bearing.tooltip.summary": "UNLOCALIZED: Used for harnessing _Rotational Force_ from wind. Attach your own design and watch it spin!", "block.create.windmill_bearing.tooltip.condition1": "UNLOCALIZED: When Right-clicked", - "block.create.windmill_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts providing _Rotational_ _Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail_ _Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.", + "block.create.windmill_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts providing _Rotational Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.", "block.create.sail_frame.tooltip": "UNLOCALIZED: SAIL FRAME", - "block.create.sail_frame.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_.", + "block.create.sail_frame.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill Bearing_.", "block.create.white_sail.tooltip": "UNLOCALIZED: SAIL", - "block.create.white_sail.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_. Comes in a variety of colours.", + "block.create.white_sail.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill Bearing_. Comes in a variety of colours.", "block.create.white_sail.tooltip.condition1": "UNLOCALIZED: When Right-clicked with Dye", "block.create.white_sail.tooltip.behaviour1": "UNLOCALIZED: Changes color of the sail.", "block.create.clockwork_bearing.tooltip": "UNLOCALIZED: CLOCKWORK BEARING", - "block.create.clockwork_bearing.tooltip.summary": "UNLOCALIZED: An advanced version of the _Mechanical_ _Bearing_ for rotating up to two _clock_ _hands_ according to current _in-game_ _time_.", + "block.create.clockwork_bearing.tooltip.summary": "UNLOCALIZED: An advanced version of the _Mechanical Bearing_ for rotating up to two _clock hands_ according to current _in-game time_.", "block.create.clockwork_bearing.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.clockwork_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts rotating the attached Structure towards the _current_ _hour_. If an independent second structure exists in front of the first one, it will serve as the _minute_ _hand_.", + "block.create.clockwork_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts rotating the attached Structure towards the _current hour_. If an independent second structure exists in front of the first one, it will serve as the _minute hand_.", "block.create.sequenced_gearshift.tooltip": "UNLOCALIZED: SEQUENCED GEARSHIFT", - "block.create.sequenced_gearshift.tooltip.summary": "UNLOCALIZED: A _programmable_ _utility_ _component,_ which can change its _rotational_ _through-put_ according to up to _5_ _consecutive_ _instructions._ Use this to power Mechanical Bearings, Pistons or Pulleys with more control over timing and speed. May become less precise at higher speeds.", + "block.create.sequenced_gearshift.tooltip.summary": "UNLOCALIZED: A _programmable utility component,_ which can change its _rotational through-put_ according to up to _5 consecutive instructions._ Use this to power Mechanical Bearings, Pistons or Pulleys with more control over timing and speed. May become less precise at higher speeds.", "block.create.sequenced_gearshift.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone", - "block.create.sequenced_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Starts_ _executing_ programmed instructions based on the input speed.", + "block.create.sequenced_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Starts executing_ programmed instructions based on the input speed.", "block.create.sequenced_gearshift.tooltip.condition2": "UNLOCALIZED: When R-Clicked", - "block.create.sequenced_gearshift.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration_ _interface._", + "block.create.sequenced_gearshift.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration interface._", "block.create.cart_assembler.tooltip": "UNLOCALIZED: CART ASSEMBLER", "block.create.cart_assembler.tooltip.summary": "UNLOCALIZED: When placed on a _Rail_, can _assemble_ and _disassemble_ moving structures onto passing minecarts. Refer to [Ctrl] for rail type specific behaviour.", "block.create.cart_assembler.tooltip.condition1": "UNLOCALIZED: Single Cart Contraptions", - "block.create.cart_assembler.tooltip.behaviour1": "UNLOCALIZED: With a _single_ assember, structures will anchor and rotate on a _single_ _minecart_. Use a _wrench_ to specify desired _rotation_ _behaviour_.", + "block.create.cart_assembler.tooltip.behaviour1": "UNLOCALIZED: With a _single_ assember, structures will anchor and rotate on a _single minecart_. Use a _wrench_ to specify desired _rotation behaviour_.", "block.create.cart_assembler.tooltip.condition2": "UNLOCALIZED: Carriage Contraptions", - "block.create.cart_assembler.tooltip.behaviour2": "UNLOCALIZED: Two cart assembers _connected_ _by_ a _structure_ will, once both contain a minecart, connect those carts with a _contraption_ _mounted_ _between_ the _two_ of them. The structure will behave similarly to a _Minecart_ _Coupling_.", + "block.create.cart_assembler.tooltip.behaviour2": "UNLOCALIZED: Two cart assembers _connected by_ a _structure_ will, once both contain a minecart, connect those carts with a _contraption mounted between_ the _two_ of them. The structure will behave similarly to a _Minecart Coupling_.", "block.create.cart_assembler.tooltip.control1": "UNLOCALIZED: When placed above Rail", - "block.create.cart_assembler.tooltip.action1": "UNLOCALIZED: _Assembles_ onto passing carts _when_ _powered_, _disassembles_ them otherwise.", + "block.create.cart_assembler.tooltip.action1": "UNLOCALIZED: _Assembles_ onto passing carts _when powered_, _disassembles_ them otherwise.", "block.create.cart_assembler.tooltip.control2": "UNLOCALIZED: When placed above Powered Rail", - "block.create.cart_assembler.tooltip.action2": "UNLOCALIZED: Assembles and _accelerates_ carts _when_ _powered_, disassembles and _holds_ them otherwise.", + "block.create.cart_assembler.tooltip.action2": "UNLOCALIZED: Assembles and _accelerates_ carts _when powered_, disassembles and _holds_ them otherwise.", "block.create.cart_assembler.tooltip.control3": "UNLOCALIZED: When placed above Detector Rail", - "block.create.cart_assembler.tooltip.action3": "UNLOCALIZED: _Assembles_ _unassembled_ carts, _disassembles_ _assembled_ carts.", + "block.create.cart_assembler.tooltip.action3": "UNLOCALIZED: _Assembles unassembled_ carts, _disassembles assembled_ carts.", "block.create.cart_assembler.tooltip.control4": "UNLOCALIZED: When placed above Activator Rail", "block.create.cart_assembler.tooltip.action4": "UNLOCALIZED: _Disassembles_ carts when powered.", "block.create.rope_pulley.tooltip": "UNLOCALIZED: ROPE PULLEY", - "block.create.rope_pulley.tooltip.summary": "UNLOCALIZED: Moves attached _blocks_ and _structures_ _vertically_. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.", + "block.create.rope_pulley.tooltip.summary": "UNLOCALIZED: Moves attached _blocks_ and _structures vertically_. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.", "block.create.rope_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", "block.create.rope_pulley.tooltip.behaviour1": "UNLOCALIZED: Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.", @@ -1618,7 +1618,7 @@ "block.create.linear_chassis.tooltip.action1": "Torna a face clicada _Grudenta._ Quando o pistão volta, o chassis irá _puxar_ _junto_ todos os Blocos conectados na sua coluna e no Alcance configurado.", "block.create.secondary_linear_chassis.tooltip": "UNLOCALIZED: SECONDARY LINEAR CHASSIS", - "block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear_ _Chassis_ that does not connect to the other.", + "block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear Chassis_ that does not connect to the other.", "block.create.radial_chassis.tooltip": "CHASSIS DE ROTAÇÃO", "block.create.radial_chassis.tooltip.summary": "Nessário para rotacionar estruturas om um _Rolamento_ _Mecânico._ ", @@ -1642,16 +1642,16 @@ "block.create.mechanical_harvester.tooltip.behaviour1": "_Colhe_ todas as _safra_ _madura_ que a lâmina passar sobre, e os retorna a estado de crescimento inicial.", "block.create.mechanical_plough.tooltip": "UNLOCALIZED: MECHANICAL PLOUGH", - "block.create.mechanical_plough.tooltip.summary": "UNLOCALIZED: A mechanical plough has a variety of uses. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.", + "block.create.mechanical_plough.tooltip.summary": "UNLOCALIZED: A mechanical plough has a variety of uses. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.", "block.create.mechanical_plough.tooltip.condition1": "UNLOCALIZED: While Moving", - "block.create.mechanical_plough.tooltip.behaviour1": "UNLOCALIZED: _Breaks_ _blocks_ which _cannot_ _be_ _collided_ with, such as torches, tracks or snow layers. _Applies_ its _motion_ to _entities_ without hurting them. _Tills_ _soil_ _blocks_ as though a Hoe would be used on them.", + "block.create.mechanical_plough.tooltip.behaviour1": "UNLOCALIZED: _Breaks blocks_ which _cannot be collided_ with, such as torches, tracks or snow layers. _Applies_ its _motion_ to _entities_ without hurting them. _Tills soil blocks_ as though a Hoe would be used on them.", "block.create.mechanical_saw.tooltip": "UNLOCALIZED: MECHANICAL SAW", - "block.create.mechanical_saw.tooltip.summary": "UNLOCALIZED: Suitable for _cutting_ _trees_ effectively and for _cutting_ _blocks_ into their carpentered counterparts. It is movable using _Mechanical_ _Pistons_ or _Bearings_.", + "block.create.mechanical_saw.tooltip.summary": "UNLOCALIZED: Suitable for _cutting trees_ effectively and for _cutting blocks_ into their carpentered counterparts. It is movable using _Mechanical Pistons_ or _Bearings_.", "block.create.mechanical_saw.tooltip.condition1": "UNLOCALIZED: When facing up", - "block.create.mechanical_saw.tooltip.behaviour1": "UNLOCALIZED: Applies _Sawing_ and _Stonecutting_ _Recipes_ to items dropped onto or inserted into it. When multiple outputs are possible, it cycles through them unless a _filter_ is assigned.", + "block.create.mechanical_saw.tooltip.behaviour1": "UNLOCALIZED: Applies _Sawing_ and _Stonecutting Recipes_ to items dropped onto or inserted into it. When multiple outputs are possible, it cycles through them unless a _filter_ is assigned.", "block.create.mechanical_saw.tooltip.condition2": "UNLOCALIZED: When facing horizontally", - "block.create.mechanical_saw.tooltip.behaviour2": "UNLOCALIZED: _Breaks_ _logs_ in front of it. If the log supported a tree on its own, the _tree_ _will_ _collapse_ away from the saw.", + "block.create.mechanical_saw.tooltip.behaviour2": "UNLOCALIZED: _Breaks logs_ in front of it. If the log supported a tree on its own, the _tree will collapse_ away from the saw.", "block.create.mechanical_saw.tooltip.condition3": "UNLOCALIZED: While Moving", "block.create.mechanical_saw.tooltip.behaviour3": "UNLOCALIZED: _Cuts_ all _Trees_ with which the saw collides.", @@ -1661,7 +1661,7 @@ "block.create.stockpile_switch.tooltip.behaviour1": "Para de enviar _Sinal_ de _Redstone_", "block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER", - "block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects_ _Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute_ _contains_ a matching item, this component will emit a _Redstone_ _Signal_. When an observed _funnel_ _transfers_ a matching item, this component will emit a _Redstone_ _Pulse_.", + "block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute contains_ a matching item, this component will emit a _Redstone Signal_. When an observed _funnel transfers_ a matching item, this component will emit a _Redstone Pulse_.", "block.create.redstone_link.tooltip": "CONEXÃO DE REDSTONE", "block.create.redstone_link.tooltip.summary": "Saida para conexões _Redstone_ _Sem-Fio._ Pode ter _Frequências_ usando qualquer item. Distancia do Sinal é limitada, mas resoavelmente justa.", @@ -1673,11 +1673,11 @@ "block.create.redstone_link.tooltip.action2": "Muda entre Modo _Receptor_ e _Transmissor_ .", "block.create.nixie_tube.tooltip": "UNLOCALIZED: NIXIE TUBE", - "block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ and _Text_ _Display_.", + "block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ and _Text Display_.", "block.create.nixie_tube.tooltip.condition1": "UNLOCALIZED: When Powered", - "block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal_ _Strength_ as its displayed value.", + "block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal Strength_ as its displayed value.", "block.create.nixie_tube.tooltip.condition2": "UNLOCALIZED: With Name Tag", - "block.create.nixie_tube.tooltip.behaviour2": "UNLOCALIZED: Display _contents_ of your _name_ _tag_ with several nixie tubes _arranged_ in a _line_.", + "block.create.nixie_tube.tooltip.behaviour2": "UNLOCALIZED: Display _contents_ of your _name tag_ with several nixie tubes _arranged_ in a _line_.", "block.create.redstone_contact.tooltip": "CONTATO DE REDSTONE", "block.create.redstone_contact.tooltip.summary": "Um dispositivo simples para Mecanimos de Redstone avançados.", @@ -1694,19 +1694,19 @@ "block.create.creative_crate.tooltip": "CRIATIVADOR ESQUEMAANNON", "block.create.creative_crate.tooltip.summary": "Provê um suprimento infinito de blocos para _Esquemaannons_ próximos", "block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot", - "block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless_ _supply_ of the item specified. Items _inserted_ into this crate will be _voided._", + "block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._", "block.create.deployer.tooltip": "UNLOCALIZED: DEPLOYER", - "block.create.deployer.tooltip.summary": "UNLOCALIZED: _Punches_, _Uses_, and _Activates_. This machine will try to _imitate_ a _player_ as a much as possible. Can _Take_ and _Deposit_ _items_ to its own _Inventory_. Held items have to be _inserted_ and _extracted_ from the block directly.", + "block.create.deployer.tooltip.summary": "UNLOCALIZED: _Punches_, _Uses_, and _Activates_. This machine will try to _imitate_ a _player_ as a much as possible. Can _Take_ and _Deposit items_ to its own _Inventory_. Held items have to be _inserted_ and _extracted_ from the block directly.", "block.create.deployer.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.deployer.tooltip.behaviour1": "UNLOCALIZED: Extends its arm and _activates_ in the block space _2m_ _ahead_ of itself.", + "block.create.deployer.tooltip.behaviour1": "UNLOCALIZED: Extends its arm and _activates_ in the block space _2m ahead_ of itself.", "block.create.deployer.tooltip.condition2": "UNLOCALIZED: R-Clicked with Wrench", - "block.create.deployer.tooltip.behaviour2": "UNLOCALIZED: Toggles punch mode. In _punch_ _mode_, the Deployer will attempt to use its item to _break_ _blocks_ or _hurt_ _entities_.", + "block.create.deployer.tooltip.behaviour2": "UNLOCALIZED: Toggles punch mode. In _punch mode_, the Deployer will attempt to use its item to _break blocks_ or _hurt entities_.", "block.create.deployer.tooltip.condition3": "UNLOCALIZED: When Filter assigned", "block.create.deployer.tooltip.behaviour3": "UNLOCALIZED: Deployer will not activate unless held item _matches_ the _filter._ Items not matching cannot be inserted; Held items matching the filter cannot be extracted.", "block.create.brass_casing.tooltip": "UNLOCALIZED: BRASS CASING", - "block.create.brass_casing.tooltip.summary": "UNLOCALIZED: Sturdy machine casing with a variety of uses. Safe for decoration. Can be used to _encase_ _Shafts_ and _Mechanical_ _Belts._", + "block.create.brass_casing.tooltip.summary": "UNLOCALIZED: Sturdy machine casing with a variety of uses. Safe for decoration. Can be used to _encase Shafts_ and _Mechanical Belts._", "block.create.pulse_repeater.tooltip": "REPETIDOR DE PULSO", "block.create.pulse_repeater.tooltip.summary": "Um circuito simples para cortar pulsos de Redstone até um comprimento de _1_ _tick._", @@ -1715,60 +1715,60 @@ "block.create.adjustable_repeater.tooltip.summary": "Um um _Repetidor_ de _Redstone_ avançado com um _Delay_ _configurável_ de até 30 Minutos.", "block.create.adjustable_pulse_repeater.tooltip": "UNLOCALIZED: FLEX PULSE REPEATER", - "block.create.adjustable_pulse_repeater.tooltip.summary": "UNLOCALIZED: A _Pulse_ _Repeater_ with a _configurable_ _Delay_ up to 30 Minutes.", + "block.create.adjustable_pulse_repeater.tooltip.summary": "UNLOCALIZED: A _Pulse Repeater_ with a _configurable Delay_ up to 30 Minutes.", "block.create.analog_lever.tooltip": "UNLOCALIZED: ANALOG LEVER", - "block.create.analog_lever.tooltip.summary": "UNLOCALIZED: A lever with more _precise_ _control_ over its emitted _signal_ _strength_.", + "block.create.analog_lever.tooltip.summary": "UNLOCALIZED: A lever with more _precise control_ over its emitted _signal strength_.", "block.create.powered_toggle_latch.tooltip": "UNLOCALIZED: POWERED TOGGLE LATCH", - "block.create.powered_toggle_latch.tooltip.summary": "UNLOCALIZED: A lever that can be toggled by a _Redstone_ _Pulse_.", + "block.create.powered_toggle_latch.tooltip.summary": "UNLOCALIZED: A lever that can be toggled by a _Redstone Pulse_.", "block.create.powered_latch.tooltip": "UNLOCALIZED: POWERED LATCH", - "block.create.powered_latch.tooltip.summary": "UNLOCALIZED: A lever that can be controlled by _Redstone_ _Signals_. A signal on the _back_ _enables_ it, a signal from the _side_ _will_ _reset_ it.", + "block.create.powered_latch.tooltip.summary": "UNLOCALIZED: A lever that can be controlled by _Redstone Signals_. A signal on the _back enables_ it, a signal from the _side will reset_ it.", "block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL", - "block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional_ _powered_ _rail_ capable of _fine_ _control_ over a minecarts' _movement_ _speed_.", + "block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.", "block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone", - "block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal_ _strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.", + "block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.", "block.create.speedometer.tooltip": "UNLOCALIZED: SPEEDOMETER", - "block.create.speedometer.tooltip.summary": "UNLOCALIZED: Measures and displays the _rotational_ _speed_ of attached kinetic components. Supports _Redstone_ _Comparators_.", + "block.create.speedometer.tooltip.summary": "UNLOCALIZED: Measures and displays the _rotational speed_ of attached kinetic components. Supports _Redstone Comparators_.", "block.create.speedometer.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", "block.create.speedometer.tooltip.behaviour1": "UNLOCALIZED: Indicates a color corresponding to the level of speed. _Green_ indicates Slow, _Blue_ Moderate and _Purple_ Fast rotation. Some mechanical components require a sufficient level of speed to work properly.", "block.create.stressometer.tooltip": "UNLOCALIZED: STRESSOMETER", - "block.create.stressometer.tooltip.summary": "UNLOCALIZED: Measures and displays the _overall_ _stress_ of the attached kinetic network. Supports _Redstone_ _Comparators_.", + "block.create.stressometer.tooltip.summary": "UNLOCALIZED: Measures and displays the _overall stress_ of the attached kinetic network. Supports _Redstone Comparators_.", "block.create.stressometer.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.stressometer.tooltip.behaviour1": "UNLOCALIZED: Indicates a color corresponding to the level of stress. _Over-stressed_ _networks_ will cease to move. Stress can be relieved by adding more _rotational_ _sources_ to the network.", + "block.create.stressometer.tooltip.behaviour1": "UNLOCALIZED: Indicates a color corresponding to the level of stress. _Over-stressed networks_ will cease to move. Stress can be relieved by adding more _rotational sources_ to the network.", "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", - "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", + "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish materials_. Can be automatically applied using the Deployer.", "item.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used", - "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking_ _at_ _them_", + "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_", "item.create.super_glue.tooltip": "UNLOCALIZED: SUPER GLUE", "item.create.super_glue.tooltip.summary": "UNLOCALIZED: Glue a block to another, and they will forever be inseparable.", "item.create.super_glue.tooltip.condition1": "UNLOCALIZED: When Used", - "item.create.super_glue.tooltip.behaviour1": "UNLOCALIZED: Makes the _clicked_ _face_ of a block _sticky_. Blocks attached to sticky faces will be _dragged_ _along_ when moved by _mechanical_ _pistons_, _bearings_ and other controllers.", + "item.create.super_glue.tooltip.behaviour1": "UNLOCALIZED: Makes the _clicked face_ of a block _sticky_. Blocks attached to sticky faces will be _dragged along_ when moved by _mechanical pistons_, _bearings_ and other controllers.", "item.create.super_glue.tooltip.condition2": "UNLOCALIZED: When Held in Offhand", - "item.create.super_glue.tooltip.behaviour2": "UNLOCALIZED: _Automatically_ _attaches_ blocks placed from the main hand to the _side_ they were _placed_ _against._", + "item.create.super_glue.tooltip.behaviour2": "UNLOCALIZED: _Automatically attaches_ blocks placed from the main hand to the _side_ they were _placed against._", "item.create.builders_tea.tooltip": "UNLOCALIZED: BUILDERS TEA", "item.create.builders_tea.tooltip.summary": "UNLOCALIZED: The perfect drink to get the day started- _Motivating_ and _Saturating._", "item.create.refined_radiance.tooltip": "UNLOCALIZED: REFINED RADIANCE", - "item.create.refined_radiance.tooltip.summary": "UNLOCALIZED: A Chromatic material forged from _absorbed_ _light_.", + "item.create.refined_radiance.tooltip.summary": "UNLOCALIZED: A Chromatic material forged from _absorbed light_.", "item.create.shadow_steel.tooltip": "UNLOCALIZED: SHADOW STEEL", - "item.create.shadow_steel.tooltip.summary": "UNLOCALIZED: A Chromatic material forged _in_ _the_ _void_.", + "item.create.shadow_steel.tooltip.summary": "UNLOCALIZED: A Chromatic material forged _in the void_.", "item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING", - "item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage_ _Contraptions_ together to form a majestic Train.", + "item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.", "item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart", - "item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant_ _distance_ while moving.", + "item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.", "item.create.crafter_slot_cover.tooltip": "UNLOCALIZED: SLOT COVER", - "item.create.crafter_slot_cover.tooltip.summary": "UNLOCALIZED: Used to mark a _Mechanical_ _Crafter_ as an empty slot in a recipe. Crafters do not necessarily have to form a full square grid. This is useful when there are recipes where _ingredients_ _are_ _diagonal_ to each other.", + "item.create.crafter_slot_cover.tooltip.summary": "UNLOCALIZED: Used to mark a _Mechanical Crafter_ as an empty slot in a recipe. Crafters do not necessarily have to form a full square grid. This is useful when there are recipes where _ingredients are diagonal_ to each other.", "create.tooltip.wip": "UNLOCALIZED: WIP", "create.tooltip.workInProgress": "UNLOCALIZED: Work in progress!", diff --git a/src/generated/resources/assets/create/lang/unfinished/ru_ru.json b/src/generated/resources/assets/create/lang/unfinished/ru_ru.json index f067dc7a9..2de728f54 100644 --- a/src/generated/resources/assets/create/lang/unfinished/ru_ru.json +++ b/src/generated/resources/assets/create/lang/unfinished/ru_ru.json @@ -1137,68 +1137,68 @@ "item.create.example_item.tooltip.action1": "These controls are displayed.", "block.create.andesite_encased_shaft.tooltip": "UNLOCALIZED: ANDESITE ENCASED SHAFT", - "block.create.andesite_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative_ _only_ item. Encase shafts _in-world_ using _Andesite_ _Casing_. Casing blocks will not be consumed.", + "block.create.andesite_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative only_ item. Encase shafts _in-world_ using _Andesite Casing_. Casing blocks will not be consumed.", "block.create.brass_encased_shaft.tooltip": "UNLOCALIZED: BRASS ENCASED SHAFT", - "block.create.brass_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative_ _only_ item. Encase shafts _in-world_ using _Brass_ _Casing_. Casing blocks will not be consumed.", + "block.create.brass_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative only_ item. Encase shafts _in-world_ using _Brass Casing_. Casing blocks will not be consumed.", "block.create.wooden_bracket.tooltip": "UNLOCALIZED: WOODEN BRACKET", - "block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.", + "block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.", "block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET", - "block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.", + "block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.", "block.create.andesite_casing.tooltip": "UNLOCALIZED: ANDESITE CASING", - "block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase_ _Shafts_ and _Mechanical_ _Belts._", + "block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase Shafts_ and _Mechanical Belts._", "block.create.andesite_funnel.tooltip": "UNLOCALIZED: ANDESITE FUNNEL", - "block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_.", + "block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone signal_.", "block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour", - "block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", + "block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open face_ will _collect ground items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", "block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar", - "block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", + "block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", "block.create.andesite_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories", "block.create.andesite_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.", "block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL", "block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.", "block.create.andesite_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", - "block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + "block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts window shutters_ if the tunnel has a window on that face.", "block.create.brass_funnel.tooltip": "UNLOCALIZED: BRASS FUNNEL", - "block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_. Comes with a handy _filter_.", + "block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone signal_. Comes with a handy _filter_.", "block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour", - "block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", + "block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open face_ will _collect ground items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", "block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar", - "block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", + "block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", "block.create.brass_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories", "block.create.brass_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.", "block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL", - "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass_ _Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", + "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", "block.create.brass_tunnel.tooltip.condition1": "UNLOCALIZED: When placed side by side", - "block.create.brass_tunnel.tooltip.behaviour1": "UNLOCALIZED: _Brass_ _Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", + "block.create.brass_tunnel.tooltip.behaviour1": "UNLOCALIZED: _Brass Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", "block.create.brass_tunnel.tooltip.condition2": "UNLOCALIZED: Filtering", - "block.create.brass_tunnel.tooltip.behaviour2": "UNLOCALIZED: _Brass_ _Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.", + "block.create.brass_tunnel.tooltip.behaviour2": "UNLOCALIZED: _Brass Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.", "block.create.brass_tunnel.tooltip.condition3": "UNLOCALIZED: Splitting", - "block.create.brass_tunnel.tooltip.behaviour3": "UNLOCALIZED: _Brass_ _Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.", + "block.create.brass_tunnel.tooltip.behaviour3": "UNLOCALIZED: _Brass Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.", "block.create.brass_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", - "block.create.brass_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + "block.create.brass_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts window shutters_ if the tunnel has a window on that face.", "block.create.brass_tunnel.tooltip.control2": "UNLOCALIZED: Scroll with Wrench on Top", "block.create.brass_tunnel.tooltip.action2": "UNLOCALIZED: Change the splitting method of connected _Tunnels_.", "block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING", "block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.", "block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe", - "block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Encased Fluid pipes will _lock_ _their_ _connections_ in place, no longer reacting to changes to neighbouring pipes.", + "block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid Pipe_ with the _Copper Casing_. Encased Fluid pipes will _lock their connections_ in place, no longer reacting to changes to neighbouring pipes.", "block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE", - "block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.", + "block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid Pipe_ encased with the _Copper Casing_.", "block.create.copper_valve_handle.tooltip": "UNLOCALIZED: COPPER VALVE HANDLE", - "block.create.copper_valve_handle.tooltip.summary": "UNLOCALIZED: A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.copper_valve_handle.tooltip.summary": "UNLOCALIZED: A precise _source_ of _Rotational Force_ that requires the interaction of players. Be careful not to wear yourself out!", "block.create.copper_valve_handle.tooltip.condition1": "UNLOCALIZED: When Used", - "block.create.copper_valve_handle.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + "block.create.copper_valve_handle.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational Force_ to an attached contraption. _Sneak to reverse_ the rotation.", "block.create.seat.tooltip": "UNLOCALIZED: SEAT", "block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.", @@ -1206,7 +1206,7 @@ "block.create.seat.tooltip.behaviour1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.", "block.create.chute.tooltip": "UNLOCALIZED: CHUTE", - "block.create.chute.tooltip.summary": "UNLOCALIZED: _Collect_ and transport items vertically or diagonally. Can both take and place items into _item_ _containers_. You can also interact with chutes from the side using _hoppers_ or _mounted_ _funnels_.", + "block.create.chute.tooltip.summary": "UNLOCALIZED: _Collect_ and transport items vertically or diagonally. Can both take and place items into _item containers_. You can also interact with chutes from the side using _hoppers_ or _mounted funnels_.", "block.create.chute.tooltip.condition1": "UNLOCALIZED: When powered by a fan", "block.create.chute.tooltip.behaviour1": "UNLOCALIZED: _Fan_ powered chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.", @@ -1216,7 +1216,7 @@ "block.create.depot.tooltip.behaviour1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.", "item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE", - "item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze_ _Burners_. Gets them all fired up!", + "item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!", "item.create.empty_blaze_burner.tooltip": "UNLOCALIZED: EMPTY BLAZE BURNER", "item.create.empty_blaze_burner.tooltip.summary": "UNLOCALIZED: A little iron home for your fiery friends. I'm sure you could put them to good use.", @@ -1224,20 +1224,20 @@ "item.create.empty_blaze_burner.tooltip.behaviour1": "UNLOCALIZED: _Captures_ a Blaze in the item", "block.create.fluid_pipe.tooltip": "UNLOCALIZED: FLUID PIPE", - "block.create.fluid_pipe.tooltip.summary": "UNLOCALIZED: Used for moving _fluids_ around. Needs a _Mechanical_ _Pump_ to get the _fluid_ moving.", + "block.create.fluid_pipe.tooltip.summary": "UNLOCALIZED: Used for moving _fluids_ around. Needs a _Mechanical Pump_ to get the _fluid_ moving.", "block.create.fluid_pipe.tooltip.condition1": "UNLOCALIZED: Fluid Transfer", - "block.create.fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Can connect to _fluid_ _containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!", + "block.create.fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Can connect to _fluid containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!", "block.create.fluid_pipe.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench", "block.create.fluid_pipe.tooltip.action1": "UNLOCALIZED: Places a window on the pipe if available", "block.create.hose_pulley.tooltip": "UNLOCALIZED: HOSE PULLEY", - "block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid_ _bodies_ in the world.", + "block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid bodies_ in the world.", "block.create.hose_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.hose_pulley.tooltip.behaviour1": "UNLOCALIZED: _Raises_ or _Lowers_ the hose, location of the hose determines up to which _height_ _extraction_ or _filling_ will act.", + "block.create.hose_pulley.tooltip.behaviour1": "UNLOCALIZED: _Raises_ or _Lowers_ the hose, location of the hose determines up to which _height extraction_ or _filling_ will act.", "block.create.hose_pulley.tooltip.condition2": "UNLOCALIZED: When Fluids pulled from Pulley", - "block.create.hose_pulley.tooltip.behaviour2": "UNLOCALIZED: Starts _taking_ _fluid_ blocks from the body the hose end was lowered into. Very _large_ _bodies_ of fluids will be _considered_ _infinite_.", + "block.create.hose_pulley.tooltip.behaviour2": "UNLOCALIZED: Starts _taking fluid_ blocks from the body the hose end was lowered into. Very _large bodies_ of fluids will be _considered infinite_.", "block.create.hose_pulley.tooltip.condition3": "UNLOCALIZED: When Fluids pushed to Pulley", - "block.create.hose_pulley.tooltip.behaviour3": "UNLOCALIZED: Starts _filling_ _fluid_ into the world _up_ _to_ the _hose_ ends' _height_.", + "block.create.hose_pulley.tooltip.behaviour3": "UNLOCALIZED: Starts _filling fluid_ into the world _up to_ the _hose_ ends' _height_.", "block.create.fluid_tank.tooltip": "UNLOCALIZED: FLUID TANK", "block.create.fluid_tank.tooltip.summary": "UNLOCALIZED: _Stores_ all your favourite _fluids_. Scales in width and height.", @@ -1245,51 +1245,51 @@ "block.create.fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Changes the optional window", "block.create.creative_fluid_tank.tooltip": "UNLOCALIZED: CREATIVE FLUID TANK", - "block.create.creative_fluid_tank.tooltip.summary": "UNLOCALIZED: This _Fluid_ _Tank_ allows infinite replication of any Fluid. Scales in width and height.", + "block.create.creative_fluid_tank.tooltip.summary": "UNLOCALIZED: This _Fluid Tank_ allows infinite replication of any Fluid. Scales in width and height.", "block.create.creative_fluid_tank.tooltip.condition1": "UNLOCALIZED: When Fluid in Tank", - "block.create.creative_fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this tank will provide an _endless_ _supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._", + "block.create.creative_fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this tank will provide an _endless supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._", "block.create.creative_fluid_tank.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench", "block.create.creative_fluid_tank.tooltip.behaviour2": "UNLOCALIZED: Changes the optional window", "block.create.fluid_valve.tooltip": "UNLOCALIZED: FLUID VALVE", "block.create.fluid_valve.tooltip.summary": "UNLOCALIZED: Halts the flow of fluid down a pipe.", "block.create.fluid_valve.tooltip.condition1": "UNLOCALIZED: Controllable flow", - "block.create.fluid_valve.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational_ _force_ to re-open the valve.", + "block.create.fluid_valve.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational force_ to re-open the valve.", "block.create.mechanical_pump.tooltip": "UNLOCALIZED: MECHANICAL PUMP", - "block.create.mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational_ _force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)", + "block.create.mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)", "block.create.mechanical_pump.tooltip.condition1": "UNLOCALIZED: Fluid Flow", - "block.create.mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational_ _force_ to switch the direction that the _fluid_ flows.", + "block.create.mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational force_ to switch the direction that the _fluid_ flows.", "block.create.mechanical_pump.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench", "block.create.mechanical_pump.tooltip.action1": "UNLOCALIZED: Reverses the direction of the _pump_, switching the default direction of the flow", "block.create.smart_fluid_pipe.tooltip": "UNLOCALIZED: SMART FLUID PIPE", - "block.create.smart_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _fluid_ _pipe_ with a filter. Can specify which _fluids_ pass through.", + "block.create.smart_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _fluid pipe_ with a filter. Can specify which _fluids_ pass through.", "block.create.smart_fluid_pipe.tooltip.condition1": "UNLOCALIZED: When Fluids are pushed into it", "block.create.smart_fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Smart pipes receiving fluid that does not match its filter will block the flow.", "block.create.smart_fluid_pipe.tooltip.condition2": "UNLOCALIZED: When adjacent to fluid container", "block.create.smart_fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Smart pipes _starting_ a _flow_ from any container will only extract fluids that _match_ its _filter._", "block.create.spout.tooltip": "UNLOCALIZED: SPOUT", - "block.create.spout.tooltip.summary": "UNLOCALIZED: An injector for refilling your _fluid_ _items._", + "block.create.spout.tooltip.summary": "UNLOCALIZED: An injector for refilling your _fluid items._", "block.create.spout.tooltip.condition1": "UNLOCALIZED: Fluid Transfer", - "block.create.spout.tooltip.behaviour1": "UNLOCALIZED: When a _fluid_ _container_ _item_ such as a _bucket_ or _bottle_ is placed underneath, the spout will attempt to refill it with it's own stored _fluid_.", + "block.create.spout.tooltip.behaviour1": "UNLOCALIZED: When a _fluid container item_ such as a _bucket_ or _bottle_ is placed underneath, the spout will attempt to refill it with it's own stored _fluid_.", "block.create.spout.tooltip.condition2": "UNLOCALIZED: Fluid Automation", - "block.create.spout.tooltip.behaviour2": "UNLOCALIZED: The spout placed above a _belt_ or _depot_ will react automatically with a _fluid_ _container_ _item_ that passes beneath it.", + "block.create.spout.tooltip.behaviour2": "UNLOCALIZED: The spout placed above a _belt_ or _depot_ will react automatically with a _fluid container item_ that passes beneath it.", "block.create.item_drain.tooltip": "UNLOCALIZED: ITEM DRAIN", - "block.create.item_drain.tooltip.summary": "UNLOCALIZED: A grated depot for emptying your _fluid_ _items._", + "block.create.item_drain.tooltip.summary": "UNLOCALIZED: A grated depot for emptying your _fluid items._", "block.create.item_drain.tooltip.condition1": "UNLOCALIZED: Fluid Transfer", - "block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid_ _container_ _item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid_ _container_. The item will then be ejected on the opposite side.", + "block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid container item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid container_. The item will then be ejected on the opposite side.", "block.create.mechanical_arm.tooltip": "UNLOCALIZED: MECHANICAL ARM", "block.create.mechanical_arm.tooltip.summary": "UNLOCALIZED: Advanced contraption for re-locating _items_.", "block.create.mechanical_arm.tooltip.condition1": "UNLOCALIZED: Item Transfer", - "block.create.mechanical_arm.tooltip.behaviour1": "UNLOCALIZED: Can take or place items into any _accessible_ _inventory_, such as _Belts_, _Depots_, _Funnels_ and _Mechanical_ _Crafters_.", + "block.create.mechanical_arm.tooltip.behaviour1": "UNLOCALIZED: Can take or place items into any _accessible inventory_, such as _Belts_, _Depots_, _Funnels_ and _Mechanical Crafters_.", "block.create.mechanical_arm.tooltip.control1": "UNLOCALIZED: While in Hand", - "block.create.mechanical_arm.tooltip.action1": "UNLOCALIZED: Right-Click an _accessible_ _item_ _inventory_ to set it as a _source_ for the _Mechanical_ _Arm_. Right-click twice to set it as the _destination_.", + "block.create.mechanical_arm.tooltip.action1": "UNLOCALIZED: Right-Click an _accessible item inventory_ to set it as a _source_ for the _Mechanical Arm_. Right-click twice to set it as the _destination_.", "block.create.mechanical_arm.tooltip.control2": "UNLOCALIZED: Scroll with Wrench", - "block.create.mechanical_arm.tooltip.action2": "UNLOCALIZED: Sets the ordering behaviour for _items_ output by the _mechanical_ _Arm_.", + "block.create.mechanical_arm.tooltip.action2": "UNLOCALIZED: Sets the ordering behaviour for _items_ output by the _mechanical Arm_.", "item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND", "item.create.wand_of_symmetry.tooltip.summary": "Идеально отражает размещаемые блоки по настроенным плоскостям.", @@ -1406,14 +1406,14 @@ "block.create.clutch.tooltip.behaviour1": "_Прекращает_ передачу вращения на другую сторону.", "block.create.encased_chain_drive.tooltip": "UNLOCALIZED: ENCASED_CHAIN_DRIVE", - "block.create.encased_chain_drive.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.", + "block.create.encased_chain_drive.tooltip.summary": "UNLOCALIZED: _Relays Rotation_ in a straight line and to adjacent _Encased Chain Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.", "block.create.encased_chain_drive.tooltip.condition1": "UNLOCALIZED: When Connected", - "block.create.encased_chain_drive.tooltip.behaviour1": "UNLOCALIZED: Attached Blocks will relay _rotation_ _speed_ and direction of this component.", + "block.create.encased_chain_drive.tooltip.behaviour1": "UNLOCALIZED: Attached Blocks will relay _rotation speed_ and direction of this component.", "block.create.adjustable_chain_gearshift.tooltip": "UNLOCALIZED: ADJUSTABLE CHAIN GEARSHIFT", - "block.create.adjustable_chain_gearshift.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. _Analog_ _redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.", + "block.create.adjustable_chain_gearshift.tooltip.summary": "UNLOCALIZED: _Relays Rotation_ in a straight line and to adjacent _Encased Chain Drives_. _Analog redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.", "block.create.adjustable_chain_gearshift.tooltip.condition1": "UNLOCALIZED: Redstone Control", - "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Without_ a signal, adjacent chain drives will relay the _same_ _speed._ With a _full_ _strength_ signal, adjacent chain drives will relay exactly _twice_ _its_ _speed._ Anything inbetween will give results between 1-2x its speed.", + "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Without_ a signal, adjacent chain drives will relay the _same speed._ With a _full strength_ signal, adjacent chain drives will relay exactly _twice its speed._ Anything inbetween will give results between 1-2x its speed.", "item.create.belt_connector.tooltip": "BELT CONNECTOR", "item.create.belt_connector.tooltip.summary": "Соединяет _2_ _Вала_ с помощью _механического_ _ремня_._ Соединённые валы будут иметь одинаковые _скорость_ и _направление_ _вращения._ Лента может служить как _конвейер_ для _транспортировки._", @@ -1491,14 +1491,14 @@ "block.create.basin.tooltip": "BASIN", "block.create.basin.tooltip.summary": "Удобный _контейнер_ _для_ _предметов_, используемый при обработке _механическим_ _смешивателем_ и _механическим прессом_. Поддерживает компараторы.", "block.create.basin.tooltip.condition1": "UNLOCALIZED: Auto-Output", - "block.create.basin.tooltip.behaviour1": "UNLOCALIZED: When _open_ _inventories_ such as belts, other basins, depots, item drains and others are _below_ _one_ _side_ of a basin, they will automatically receive any _item/fluid_ _outputs_ created in the basin. This is useful for automation.", + "block.create.basin.tooltip.behaviour1": "UNLOCALIZED: When _open inventories_ such as belts, other basins, depots, item drains and others are _below one side_ of a basin, they will automatically receive any _item/fluid outputs_ created in the basin. This is useful for automation.", "block.create.blaze_burner.tooltip": "UNLOCALIZED: BLAZE BURNER", "block.create.blaze_burner.tooltip.summary": "UNLOCALIZED: A block to heat a basin when housing a tamed blaze.", "block.create.blaze_burner.tooltip.condition1": "UNLOCALIZED: When placed below a basin", "block.create.blaze_burner.tooltip.behaviour1": "UNLOCALIZED: Provides _heat_ to basin recipes.", "block.create.blaze_burner.tooltip.condition2": "UNLOCALIZED: When fuel is used on the blaze heater", - "block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze_ _Cake_ for high temperatures.", + "block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze Cake_ for high temperatures.", "block.create.reinforced_rail.tooltip": "REINFORCED RAIL", "block.create.reinforced_rail.tooltip.summary": "Рельсы, которые не нуждаются в поддержке.", @@ -1537,9 +1537,9 @@ "block.create.portable_storage_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.", "block.create.portable_fluid_interface.tooltip": "UNLOCALIZED: PORTABLE FLUID INTERFACE", - "block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving_ _fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face_ _each_ _other_ and be spaced _1-2_ _blocks_ _apart_.", + "block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.", "block.create.portable_fluid_interface.tooltip.condition1": "UNLOCALIZED: While Moving", - "block.create.portable_fluid_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable_ _storage_ _interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary_ _Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.", + "block.create.portable_fluid_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable storage interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.", "block.create.portable_fluid_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone", "block.create.portable_fluid_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.", @@ -1564,15 +1564,15 @@ "block.create.mechanical_bearing.tooltip.behaviour1": "Начинает вращение прикреплённых блоков. Используйте блоки шасси или слизи, чтобы перемещать более одного блока.", "block.create.windmill_bearing.tooltip": "UNLOCALIZED: WINDMILL BEARING", - "block.create.windmill_bearing.tooltip.summary": "UNLOCALIZED: Used for harnessing _Rotational_ _Force_ from wind. Attach your own design and watch it spin!", + "block.create.windmill_bearing.tooltip.summary": "UNLOCALIZED: Used for harnessing _Rotational Force_ from wind. Attach your own design and watch it spin!", "block.create.windmill_bearing.tooltip.condition1": "UNLOCALIZED: When Right-clicked", - "block.create.windmill_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts providing _Rotational_ _Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail_ _Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.", + "block.create.windmill_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts providing _Rotational Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.", "block.create.sail_frame.tooltip": "UNLOCALIZED: SAIL FRAME", - "block.create.sail_frame.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_.", + "block.create.sail_frame.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill Bearing_.", "block.create.white_sail.tooltip": "UNLOCALIZED: SAIL", - "block.create.white_sail.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_. Comes in a variety of colours.", + "block.create.white_sail.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill Bearing_. Comes in a variety of colours.", "block.create.white_sail.tooltip.condition1": "UNLOCALIZED: When Right-clicked with Dye", "block.create.white_sail.tooltip.behaviour1": "UNLOCALIZED: Changes color of the sail.", @@ -1595,11 +1595,11 @@ "block.create.cart_assembler.tooltip.condition2": "При размещении над энергорельсами", "block.create.cart_assembler.tooltip.behaviour2": "_Собирает_ и _ускоряет_ вагонетки _при_ _сигнале_ красного камня, в противном случае _разбирает_ и _удерживает_ их.", "block.create.cart_assembler.tooltip.control1": "UNLOCALIZED: When placed above Rail", - "block.create.cart_assembler.tooltip.action1": "UNLOCALIZED: _Assembles_ onto passing carts _when_ _powered_, _disassembles_ them otherwise.", + "block.create.cart_assembler.tooltip.action1": "UNLOCALIZED: _Assembles_ onto passing carts _when powered_, _disassembles_ them otherwise.", "block.create.cart_assembler.tooltip.control2": "UNLOCALIZED: When placed above Powered Rail", - "block.create.cart_assembler.tooltip.action2": "UNLOCALIZED: Assembles and _accelerates_ carts _when_ _powered_, disassembles and _holds_ them otherwise.", + "block.create.cart_assembler.tooltip.action2": "UNLOCALIZED: Assembles and _accelerates_ carts _when powered_, disassembles and _holds_ them otherwise.", "block.create.cart_assembler.tooltip.control3": "UNLOCALIZED: When placed above Detector Rail", - "block.create.cart_assembler.tooltip.action3": "UNLOCALIZED: _Assembles_ _unassembled_ carts, _disassembles_ _assembled_ carts.", + "block.create.cart_assembler.tooltip.action3": "UNLOCALIZED: _Assembles unassembled_ carts, _disassembles assembled_ carts.", "block.create.cart_assembler.tooltip.control4": "UNLOCALIZED: When placed above Activator Rail", "block.create.cart_assembler.tooltip.action4": "UNLOCALIZED: _Disassembles_ carts when powered.", @@ -1618,7 +1618,7 @@ "block.create.linear_chassis.tooltip.action1": "Делает нужную сторону липкой. При перемещении шасси будет тянуть прикреплённые блоки независимо от направления движения.", "block.create.secondary_linear_chassis.tooltip": "UNLOCALIZED: SECONDARY LINEAR CHASSIS", - "block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear_ _Chassis_ that does not connect to the other.", + "block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear Chassis_ that does not connect to the other.", "block.create.radial_chassis.tooltip": "ROTATION CHASSIS", "block.create.radial_chassis.tooltip.summary": "Конфигурируемый базовый блок, соединяющий конструкции для движения.", @@ -1661,7 +1661,7 @@ "block.create.stockpile_switch.tooltip.behaviour1": "Не подаёт _сигнал_ _красного_ _камня_.", "block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER", - "block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects_ _Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute_ _contains_ a matching item, this component will emit a _Redstone_ _Signal_. When an observed _funnel_ _transfers_ a matching item, this component will emit a _Redstone_ _Pulse_.", + "block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute contains_ a matching item, this component will emit a _Redstone Signal_. When an observed _funnel transfers_ a matching item, this component will emit a _Redstone Pulse_.", "block.create.redstone_link.tooltip": "REDSTONE LINK", "block.create.redstone_link.tooltip.summary": "_Беспроводной_ _передатчик_ сигнала красного камня. Можно выбрать _частоты_ с помощью любого предмета. Диапазон сигнала ограничен, но достаточно далёк.", @@ -1677,7 +1677,7 @@ "block.create.nixie_tube.tooltip.condition1": "При подаче сигнала красного камня", "block.create.nixie_tube.tooltip.behaviour1": "Показывает _текущую_ _силу_ _сигнала_ красного камня в качестве отображаемого значения.", "block.create.nixie_tube.tooltip.condition2": "UNLOCALIZED: With Name Tag", - "block.create.nixie_tube.tooltip.behaviour2": "UNLOCALIZED: Display _contents_ of your _name_ _tag_ with several nixie tubes _arranged_ in a _line_.", + "block.create.nixie_tube.tooltip.behaviour2": "UNLOCALIZED: Display _contents_ of your _name tag_ with several nixie tubes _arranged_ in a _line_.", "block.create.redstone_contact.tooltip": "REDSTONE CONTACT", "block.create.redstone_contact.tooltip.summary": "Простое устройство для продвинутых механизмов. Он подвижен с помощью _механических_ _поршней_, _радиальных_ _шасси_ или других контроллеров.", @@ -1727,9 +1727,9 @@ "block.create.powered_latch.tooltip.summary": "Рычаг, которым можно управлять с помощью сигналов красного камня. Сигнал с задней стороны включает его, сигнал со стороны сбрасывает его.", "block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL", - "block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional_ _powered_ _rail_ capable of _fine_ _control_ over a minecarts' _movement_ _speed_.", + "block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.", "block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone", - "block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal_ _strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.", + "block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.", "block.create.speedometer.tooltip": "SPEEDOMETER", "block.create.speedometer.tooltip.summary": "Измеряет и отображает _скорость_ _вращения_ прикреплённых кинетических компонентов. Поддерживает _компараторы_.", @@ -1742,9 +1742,9 @@ "block.create.stressometer.tooltip.behaviour1": "Указывает цвет, соответствующий уровню момента. Перенапряженные сети перестанут двигаться. Напряжение можно снять, добавив в сеть дополнительные источники вращения.", "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", - "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", + "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish materials_. Can be automatically applied using the Deployer.", "item.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used", - "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking_ _at_ _them_", + "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_", "item.create.super_glue.tooltip": "SUPER GLUE", "item.create.super_glue.tooltip.summary": "Приклейте блок к другому, и они навсегда будут неразлучны.", @@ -1763,9 +1763,9 @@ "item.create.shadow_steel.tooltip.summary": "Хроматический материал, _добытый_ _в_ _пустоте_.", "item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING", - "item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage_ _Contraptions_ together to form a majestic Train.", + "item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.", "item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart", - "item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant_ _distance_ while moving.", + "item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.", "item.create.crafter_slot_cover.tooltip": "SLOT COVER", "item.create.crafter_slot_cover.tooltip.summary": "Используется для обозначения слота как пустой слот рецепта в _механическом_ _крафтере_. Крафтеры не обязательно должны образовывать полную квадратную сетку. Это полезно если есть рецепты, где ингредиенты располагаются _по_ _диагонали_ друг к другу.", diff --git a/src/generated/resources/assets/create/lang/unfinished/zh_cn.json b/src/generated/resources/assets/create/lang/unfinished/zh_cn.json index 0e4ff618e..eaec6150e 100644 --- a/src/generated/resources/assets/create/lang/unfinished/zh_cn.json +++ b/src/generated/resources/assets/create/lang/unfinished/zh_cn.json @@ -1,16 +1,16 @@ { - "_": "Missing Localizations: 527", + "_": "Missing Localizations: 1", "_": "->------------------------] Game Elements [------------------------<-", "block.create.acacia_window": "金合欢窗户", "block.create.acacia_window_pane": "金合欢窗户板", - "block.create.adjustable_chain_gearshift": "UNLOCALIZED: Adjustable Chain Gearshift", + "block.create.adjustable_chain_gearshift": "可调节链式传动箱", "block.create.adjustable_crate": "可调节板条箱", "block.create.adjustable_pulse_repeater": "可调节脉冲中继器", "block.create.adjustable_repeater": "可调节中继器", "block.create.analog_lever": "可调节拉杆", - "block.create.andesite_belt_funnel": "UNLOCALIZED: Andesite Belt Funnel", + "block.create.andesite_belt_funnel": "安山岩传送带漏斗", "block.create.andesite_bricks": "安山岩砖", "block.create.andesite_bricks_slab": "安山岩砖台阶", "block.create.andesite_bricks_stairs": "安山岩砖楼梯", @@ -20,30 +20,30 @@ "block.create.andesite_cobblestone_slab": "安山岩圆石台阶", "block.create.andesite_cobblestone_stairs": "安山岩圆石楼梯", "block.create.andesite_cobblestone_wall": "安山岩圆石墙", - "block.create.andesite_encased_shaft": "UNLOCALIZED: Andesite Encased Shaft", - "block.create.andesite_funnel": "UNLOCALIZED: Andesite Funnel", + "block.create.andesite_encased_shaft": "安山传动杆箱", + "block.create.andesite_funnel": "安山岩漏斗", "block.create.andesite_pillar": "竖纹安山岩", - "block.create.andesite_tunnel": "UNLOCALIZED: Andesite Tunnel", + "block.create.andesite_tunnel": "安山岩隧道", "block.create.basin": "工作盆", "block.create.belt": "传送带", "block.create.birch_window": "白桦窗户", "block.create.birch_window_pane": "白桦窗户板", - "block.create.black_sail": "UNLOCALIZED: Black Sail", - "block.create.black_seat": "UNLOCALIZED: Black Seat", - "block.create.black_valve_handle": "UNLOCALIZED: Black Valve Handle", - "block.create.blaze_burner": "UNLOCALIZED: Blaze Burner", - "block.create.blue_sail": "UNLOCALIZED: Blue Sail", - "block.create.blue_seat": "UNLOCALIZED: Blue Seat", - "block.create.blue_valve_handle": "UNLOCALIZED: Blue Valve Handle", - "block.create.brass_belt_funnel": "UNLOCALIZED: Brass Belt Funnel", + "block.create.black_sail": "黑色风帆", + "block.create.black_seat": "黑色坐垫", + "block.create.black_valve_handle": "黑色阀门手轮", + "block.create.blaze_burner": "烈焰人燃烧室", + "block.create.blue_sail": "蓝色风帆", + "block.create.blue_seat": "蓝色坐垫", + "block.create.blue_valve_handle": "蓝色阀门手轮", + "block.create.brass_belt_funnel": "黄铜传送带漏斗", "block.create.brass_block": "黄铜块", "block.create.brass_casing": "黄铜机壳", - "block.create.brass_encased_shaft": "UNLOCALIZED: Brass Encased Shaft", - "block.create.brass_funnel": "UNLOCALIZED: Brass Funnel", - "block.create.brass_tunnel": "UNLOCALIZED: Brass Tunnel", - "block.create.brown_sail": "UNLOCALIZED: Brown Sail", - "block.create.brown_seat": "UNLOCALIZED: Brown Seat", - "block.create.brown_valve_handle": "UNLOCALIZED: Brown Valve Handle", + "block.create.brass_encased_shaft": "黄铜传动杆箱", + "block.create.brass_funnel": "黄铜漏斗", + "block.create.brass_tunnel": "黄铜隧道", + "block.create.brown_sail": "棕色风帆", + "block.create.brown_seat": "棕色坐垫", + "block.create.brown_valve_handle": "棕色阀门手轮", "block.create.cart_assembler": "矿车装配站", "block.create.chiseled_dark_scoria": "錾制深色熔渣", "block.create.chiseled_dolomite": "錾制白云岩", @@ -51,28 +51,28 @@ "block.create.chiseled_limestone": "錾制石灰岩", "block.create.chiseled_scoria": "錾制熔渣", "block.create.chiseled_weathered_limestone": "錾制风化石灰岩", - "block.create.chocolate": "UNLOCALIZED: Chocolate", - "block.create.chute": "UNLOCALIZED: Chute", + "block.create.chocolate": "巧克力", + "block.create.chute": "溜槽", "block.create.clockwork_bearing": "时钟轴承", "block.create.clutch": "离合器", "block.create.cogwheel": "齿轮", - "block.create.content_observer": "UNLOCALIZED: Content Observer", - "block.create.controller_rail": "UNLOCALIZED: Controller Rail", + "block.create.content_observer": "物品侦测器", + "block.create.controller_rail": "控制铁轨", "block.create.copper_block": "铜块", "block.create.copper_casing": "铜机壳", "block.create.copper_ore": "铜矿石", - "block.create.copper_shingles": "铜瓦", - "block.create.copper_tiles": "UNLOCALIZED: Copper Tiles", - "block.create.copper_valve_handle": "UNLOCALIZED: Copper Valve Handle", + "block.create.copper_shingles": "铜砖块", + "block.create.copper_tiles": "铜砖块", + "block.create.copper_valve_handle": "铜阀门手轮", "block.create.creative_crate": "创造板条箱", - "block.create.creative_fluid_tank": "UNLOCALIZED: Creative Fluid Tank", + "block.create.creative_fluid_tank": "创造流体储罐", "block.create.creative_motor": "创造马达", "block.create.crushing_wheel": "粉碎轮", "block.create.crushing_wheel_controller": "粉碎轮控制器", "block.create.cuckoo_clock": "布谷鸟闹钟", - "block.create.cyan_sail": "UNLOCALIZED: Cyan Sail", - "block.create.cyan_seat": "UNLOCALIZED: Cyan Seat", - "block.create.cyan_valve_handle": "UNLOCALIZED: Cyan Valve Handle", + "block.create.cyan_sail": "青色风帆", + "block.create.cyan_seat": "青色坐垫", + "block.create.cyan_valve_handle": "青色阀门手轮", "block.create.dark_oak_window": "深色橡木窗户", "block.create.dark_oak_window_pane": "深色橡木窗户板", "block.create.dark_scoria": "深色熔渣", @@ -86,7 +86,7 @@ "block.create.dark_scoria_cobblestone_wall": "深色熔渣圆石墙", "block.create.dark_scoria_pillar": "竖纹深色熔渣", "block.create.deployer": "机械手", - "block.create.depot": "UNLOCALIZED: Depot", + "block.create.depot": "置物台", "block.create.diorite_bricks": "闪长岩砖", "block.create.diorite_bricks_slab": "闪长岩砖台阶", "block.create.diorite_bricks_stairs": "闪长岩砖楼梯", @@ -106,9 +106,9 @@ "block.create.dolomite_cobblestone_stairs": "白云岩圆石楼梯", "block.create.dolomite_cobblestone_wall": "白云岩圆石墙", "block.create.dolomite_pillar": "竖纹白云岩", - "block.create.encased_chain_drive": "UNLOCALIZED: Encased Chain Drive", + "block.create.encased_chain_drive": "链式传动箱", "block.create.encased_fan": "鼓风机", - "block.create.encased_fluid_pipe": "UNLOCALIZED: Encased Fluid Pipe", + "block.create.encased_fluid_pipe": "流体管道箱", "block.create.fancy_andesite_bricks": "方纹安山岩砖", "block.create.fancy_andesite_bricks_slab": "方纹安山岩砖台阶", "block.create.fancy_andesite_bricks_stairs": "方纹安山岩砖楼梯", @@ -145,9 +145,9 @@ "block.create.fancy_weathered_limestone_bricks_slab": "方纹风化石灰岩砖台阶", "block.create.fancy_weathered_limestone_bricks_stairs": "方纹风化石灰岩砖楼梯", "block.create.fancy_weathered_limestone_bricks_wall": "方纹风化石灰岩砖墙", - "block.create.fluid_pipe": "UNLOCALIZED: Fluid Pipe", - "block.create.fluid_tank": "UNLOCALIZED: Fluid Tank", - "block.create.fluid_valve": "UNLOCALIZED: Fluid Valve", + "block.create.fluid_pipe": "流体管道", + "block.create.fluid_tank": "流体储罐", + "block.create.fluid_valve": "流体阀门", "block.create.flywheel": "飞轮", "block.create.framed_glass": "边框玻璃", "block.create.framed_glass_pane": "边框玻璃板", @@ -163,8 +163,8 @@ "block.create.gabbro_cobblestone_wall": "辉长岩圆石墙", "block.create.gabbro_pillar": "竖纹辉长岩", "block.create.gearbox": "十字齿轮箱", - "block.create.gearshift": "红石齿轮箱", - "block.create.glass_fluid_pipe": "UNLOCALIZED: Glass Fluid Pipe", + "block.create.gearshift": "换挡齿轮箱", + "block.create.glass_fluid_pipe": "玻璃流体管道", "block.create.granite_bricks": "花岗岩砖", "block.create.granite_bricks_slab": "花岗岩砖台阶", "block.create.granite_bricks_stairs": "花岗岩砖楼梯", @@ -174,18 +174,18 @@ "block.create.granite_cobblestone_stairs": "花岗岩圆石楼梯", "block.create.granite_cobblestone_wall": "花岗岩圆石墙", "block.create.granite_pillar": "竖纹花岗岩", - "block.create.gray_sail": "UNLOCALIZED: Gray Sail", - "block.create.gray_seat": "UNLOCALIZED: Gray Seat", - "block.create.gray_valve_handle": "UNLOCALIZED: Gray Valve Handle", - "block.create.green_sail": "UNLOCALIZED: Green Sail", - "block.create.green_seat": "UNLOCALIZED: Green Seat", - "block.create.green_valve_handle": "UNLOCALIZED: Green Valve Handle", + "block.create.gray_sail": "灰色风帆", + "block.create.gray_seat": "灰色坐垫", + "block.create.gray_valve_handle": "灰色阀门手轮", + "block.create.green_sail": "绿色风帆", + "block.create.green_seat": "绿色坐垫", + "block.create.green_valve_handle": "绿色阀门手轮", "block.create.hand_crank": "手摇曲柄", - "block.create.honey": "UNLOCALIZED: Honey", + "block.create.honey": "蜂蜜", "block.create.horizontal_framed_glass": "竖直边框玻璃", "block.create.horizontal_framed_glass_pane": "竖直边框玻璃板", - "block.create.hose_pulley": "UNLOCALIZED: Hose Pulley", - "block.create.item_drain": "UNLOCALIZED: Item Drain", + "block.create.hose_pulley": "软管滑轮", + "block.create.item_drain": "分液池", "block.create.jungle_window": "丛林窗户", "block.create.jungle_window_pane": "丛林窗户板", "block.create.large_cogwheel": "大齿轮", @@ -198,15 +198,15 @@ "block.create.layered_limestone": "层叠石灰岩", "block.create.layered_scoria": "层叠熔渣", "block.create.layered_weathered_limestone": "层叠风化石灰岩", - "block.create.light_blue_sail": "UNLOCALIZED: Light Blue Sail", - "block.create.light_blue_seat": "UNLOCALIZED: Light Blue Seat", - "block.create.light_blue_valve_handle": "UNLOCALIZED: Light Blue Valve Handle", - "block.create.light_gray_sail": "UNLOCALIZED: Light Gray Sail", - "block.create.light_gray_seat": "UNLOCALIZED: Light Gray Seat", - "block.create.light_gray_valve_handle": "UNLOCALIZED: Light Gray Valve Handle", - "block.create.lime_sail": "UNLOCALIZED: Lime Sail", - "block.create.lime_seat": "UNLOCALIZED: Lime Seat", - "block.create.lime_valve_handle": "UNLOCALIZED: Lime Valve Handle", + "block.create.light_blue_sail": "淡蓝色风帆", + "block.create.light_blue_seat": "淡蓝色坐垫", + "block.create.light_blue_valve_handle": "淡蓝色阀门手轮", + "block.create.light_gray_sail": "淡灰色风帆", + "block.create.light_gray_seat": "淡灰色坐垫", + "block.create.light_gray_valve_handle": "淡灰色阀门手轮", + "block.create.lime_sail": "黄绿色风帆", + "block.create.lime_seat": "黄绿色坐垫", + "block.create.lime_valve_handle": "黄绿色阀门手轮", "block.create.limesand": "石灰沙", "block.create.limestone": "石灰岩", "block.create.limestone_bricks": "石灰岩砖", @@ -219,13 +219,13 @@ "block.create.limestone_cobblestone_wall": "石灰岩圆石墙", "block.create.limestone_pillar": "竖纹石灰岩", "block.create.linear_chassis": "机壳底盘", - "block.create.lit_blaze_burner": "UNLOCALIZED: Lit Blaze Burner", - "block.create.magenta_sail": "UNLOCALIZED: Magenta Sail", - "block.create.magenta_seat": "UNLOCALIZED: Magenta Seat", - "block.create.magenta_valve_handle": "UNLOCALIZED: Magenta Valve Handle", - "block.create.mechanical_arm": "UNLOCALIZED: Mechanical Arm", + "block.create.lit_blaze_burner": "烈焰人燃烧室(已点燃)", + "block.create.magenta_sail": "品红色风帆", + "block.create.magenta_seat": "品红色坐垫", + "block.create.magenta_valve_handle": "品红色阀门手轮", + "block.create.mechanical_arm": "动力臂", "block.create.mechanical_bearing": "动力轴承", - "block.create.mechanical_crafter": "动力制造器", + "block.create.mechanical_crafter": "动力合成器", "block.create.mechanical_drill": "动力钻头", "block.create.mechanical_harvester": "动力收割机", "block.create.mechanical_mixer": "动力搅拌器", @@ -233,9 +233,9 @@ "block.create.mechanical_piston_head": "动力活塞头", "block.create.mechanical_plough": "动力犁", "block.create.mechanical_press": "动力辊压机", - "block.create.mechanical_pump": "UNLOCALIZED: Mechanical Pump", + "block.create.mechanical_pump": "动力泵", "block.create.mechanical_saw": "动力切割机", - "block.create.metal_bracket": "UNLOCALIZED: Metal Bracket", + "block.create.metal_bracket": "金属支架", "block.create.millstone": "石磨", "block.create.minecart_anchor": "矿车锚", "block.create.mossy_andesite": "生苔安山岩", @@ -253,9 +253,9 @@ "block.create.nozzle": "分散网", "block.create.oak_window": "橡木窗户", "block.create.oak_window_pane": "橡木窗户板", - "block.create.orange_sail": "UNLOCALIZED: Orange Sail", - "block.create.orange_seat": "UNLOCALIZED: Orange Seat", - "block.create.orange_valve_handle": "UNLOCALIZED: Orange Valve Handle", + "block.create.orange_sail": "橙色风帆", + "block.create.orange_seat": "橙色坐垫", + "block.create.orange_valve_handle": "橙色阀门手轮", "block.create.ornate_iron_window": "华丽铁窗户", "block.create.ornate_iron_window_pane": "华丽铁窗户板", "block.create.overgrown_andesite": "生草安山岩", @@ -303,9 +303,9 @@ "block.create.paved_weathered_limestone_slab": "风化石灰岩铺路石台阶", "block.create.paved_weathered_limestone_stairs": "风化石灰岩铺路石楼梯", "block.create.paved_weathered_limestone_wall": "风化石灰岩铺路石墙", - "block.create.pink_sail": "UNLOCALIZED: Pink Sail", - "block.create.pink_seat": "UNLOCALIZED: Pink Seat", - "block.create.pink_valve_handle": "UNLOCALIZED: Pink Valve Handle", + "block.create.pink_sail": "粉红色风帆", + "block.create.pink_seat": "粉红色坐垫", + "block.create.pink_valve_handle": "粉红色阀门手轮", "block.create.piston_extension_pole": "活塞杆", "block.create.polished_dark_scoria": "磨制深色熔渣", "block.create.polished_dark_scoria_slab": "磨制深色熔渣台阶", @@ -331,27 +331,27 @@ "block.create.polished_weathered_limestone_slab": "磨制风化石灰岩台阶", "block.create.polished_weathered_limestone_stairs": "磨制风化石灰岩楼梯", "block.create.polished_weathered_limestone_wall": "磨制风化石灰岩墙", - "block.create.portable_fluid_interface": "UNLOCALIZED: Portable Fluid Interface", + "block.create.portable_fluid_interface": "移动式流体接口", "block.create.portable_storage_interface": "移动式存储接口", "block.create.powered_latch": "锁存器", "block.create.powered_toggle_latch": "T触发器", - "block.create.pulley_magnet": "传送带磁铁", + "block.create.pulley_magnet": "滑轮磁铁", "block.create.pulse_repeater": "脉冲中继器", - "block.create.purple_sail": "UNLOCALIZED: Purple Sail", - "block.create.purple_seat": "UNLOCALIZED: Purple Seat", - "block.create.purple_valve_handle": "UNLOCALIZED: Purple Valve Handle", + "block.create.purple_sail": "紫色风帆", + "block.create.purple_seat": "紫色坐垫", + "block.create.purple_valve_handle": "紫色阀门手轮", "block.create.radial_chassis": "旋转底盘", - "block.create.red_sail": "UNLOCALIZED: Red Sail", - "block.create.red_seat": "UNLOCALIZED: Red Seat", - "block.create.red_valve_handle": "UNLOCALIZED: Red Valve Handle", - "block.create.redstone_contact": "信号检测器", + "block.create.red_sail": "红色风帆", + "block.create.red_seat": "红色坐垫", + "block.create.red_valve_handle": "红色阀门手轮", + "block.create.redstone_contact": "接触式红石信号发生器", "block.create.redstone_link": "无限红石信号终端", - "block.create.refined_radiance_casing": "UNLOCALIZED: Radiant Casing", - "block.create.reinforced_rail": "UNLOCALIZED: Reinforced Rail", + "block.create.refined_radiance_casing": "光辉机壳", + "block.create.reinforced_rail": "强化铁轨", "block.create.rope": "绳索", "block.create.rope_pulley": "绳索滑轮", "block.create.rotation_speed_controller": "转速控制器", - "block.create.sail_frame": "UNLOCALIZED: Sail Frame", + "block.create.sail_frame": "风帆框架", "block.create.schematic_table": "蓝图桌", "block.create.schematicannon": "蓝图加农炮", "block.create.scoria": "熔渣", @@ -366,18 +366,18 @@ "block.create.scoria_pillar": "竖纹熔渣", "block.create.secondary_linear_chassis": "机壳底盘2号", "block.create.sequenced_gearshift": "可编程齿轮箱", - "block.create.shadow_steel_casing": "UNLOCALIZED: Shadow Casing", + "block.create.shadow_steel_casing": "暗影机壳", "block.create.shaft": "传动杆", - "block.create.smart_fluid_pipe": "UNLOCALIZED: Smart Fluid Pipe", + "block.create.smart_fluid_pipe": "智能流体管道", "block.create.speedometer": "速度表", - "block.create.spout": "UNLOCALIZED: Spout", + "block.create.spout": "注液器", "block.create.spruce_window": "云杉窗户", "block.create.spruce_window_pane": "云杉窗户板", "block.create.sticky_mechanical_piston": "粘性动力活塞", - "block.create.stockpile_switch": "存储检测器", + "block.create.stockpile_switch": "存量检测器", "block.create.stressometer": "应力表", "block.create.tiled_glass": "十字玻璃窗", - "block.create.tiled_glass_pane": "十字玻璃窗板", + "block.create.tiled_glass_pane": "十字玻璃窗户板", "block.create.turntable": "转盘", "block.create.vertical_framed_glass": "竖直边框玻璃", "block.create.vertical_framed_glass_pane": "竖直边框玻璃板", @@ -392,65 +392,65 @@ "block.create.weathered_limestone_cobblestone_stairs": "风化石灰岩圆石楼梯", "block.create.weathered_limestone_cobblestone_wall": "风化石灰岩圆石墙", "block.create.weathered_limestone_pillar": "竖纹风化石灰岩", - "block.create.white_sail": "UNLOCALIZED: White Sail", - "block.create.white_seat": "UNLOCALIZED: White Seat", - "block.create.white_valve_handle": "UNLOCALIZED: White Valve Handle", - "block.create.windmill_bearing": "UNLOCALIZED: Windmill Bearing", - "block.create.wooden_bracket": "UNLOCALIZED: Wooden Bracket", - "block.create.yellow_sail": "UNLOCALIZED: Yellow Sail", - "block.create.yellow_seat": "UNLOCALIZED: Yellow Seat", - "block.create.yellow_valve_handle": "UNLOCALIZED: Yellow Valve Handle", + "block.create.white_sail": "白色风帆", + "block.create.white_seat": "白色坐垫", + "block.create.white_valve_handle": "白色阀门手轮", + "block.create.windmill_bearing": "风车轴承", + "block.create.wooden_bracket": "木质支架", + "block.create.yellow_sail": "黄色风帆", + "block.create.yellow_seat": "黄色坐垫", + "block.create.yellow_valve_handle": "黄色阀门手轮", "block.create.zinc_block": "锌块", "block.create.zinc_ore": "锌矿石", "entity.create.contraption": "结构", - "entity.create.seat": "UNLOCALIZED: Seat", + "entity.create.seat": "坐垫", "entity.create.stationary_contraption": "固定结构", "entity.create.super_glue": "强力胶", - "fluid.create.chocolate": "UNLOCALIZED: Chocolate", - "fluid.create.honey": "UNLOCALIZED: Honey", - "fluid.create.milk": "UNLOCALIZED: Milk", - "fluid.create.potion": "UNLOCALIZED: Potion", - "fluid.create.tea": "UNLOCALIZED: Builder's Tea", + "fluid.create.chocolate": "巧克力", + "fluid.create.honey": "蜂蜜", + "fluid.create.milk": "牛奶", + "fluid.create.potion": "药水", + "fluid.create.tea": "茶", "item.create.andesite_alloy": "安山合金", "item.create.attribute_filter": "属性过滤器", - "item.create.bar_of_chocolate": "UNLOCALIZED: Bar of Chocolate", + "item.create.bar_of_chocolate": "巧克力棒棒", "item.create.belt_connector": "传送带", - "item.create.blaze_cake": "UNLOCALIZED: Blaze Cake", - "item.create.blaze_cake_base": "UNLOCALIZED: Blaze Cake Base", + "item.create.blaze_cake": "熔岩蛋糕", + "item.create.blaze_cake_base": "熔岩蛋糕胚", "item.create.brass_hand": "黄铜手部零件", "item.create.brass_ingot": "黄铜锭", "item.create.brass_nugget": "黄铜粒", "item.create.brass_sheet": "黄铜板", - "item.create.builders_tea": "UNLOCALIZED: Builder's Tea", - "item.create.chest_minecart_contraption": "UNLOCALIZED: Chest Minecart Contraption", - "item.create.chocolate_bucket": "UNLOCALIZED: Chocolate Bucket", + "item.create.builders_tea": "建造工茶饮", + "item.create.chest_minecart_contraption": "装配过的动力矿车", + "item.create.chocolate_bucket": "巧克力桶", "item.create.chromatic_compound": "异彩化合物", - "item.create.cinder_flour": "UNLOCALIZED: Cinder Flour", + "item.create.cinder_flour": "下界面粉", "item.create.copper_ingot": "铜锭", "item.create.copper_nugget": "铜粒", "item.create.copper_sheet": "铜板", - "item.create.crafter_slot_cover": "制造器盖板", - "item.create.crushed_aluminum_ore": "UNLOCALIZED: Crushed Aluminum Ore", + "item.create.crafter_slot_cover": "合成器盖板", + "item.create.crushed_aluminum_ore": "粉碎铝矿石", "item.create.crushed_brass": "粉碎黄铜", "item.create.crushed_copper_ore": "粉碎铜矿石", "item.create.crushed_gold_ore": "粉碎金矿石", "item.create.crushed_iron_ore": "粉碎铁矿石", - "item.create.crushed_lead_ore": "UNLOCALIZED: Crushed Lead Ore", - "item.create.crushed_nickel_ore": "UNLOCALIZED: Crushed Nickel Ore", - "item.create.crushed_osmium_ore": "UNLOCALIZED: Crushed Osmium Ore", - "item.create.crushed_platinum_ore": "UNLOCALIZED: Crushed Platinum Ore", - "item.create.crushed_quicksilver_ore": "UNLOCALIZED: Crushed Quicksilver Ore", - "item.create.crushed_silver_ore": "UNLOCALIZED: Crushed Silver Ore", - "item.create.crushed_tin_ore": "UNLOCALIZED: Crushed Tin Ore", - "item.create.crushed_uranium_ore": "UNLOCALIZED: Crushed Uranium Ore", + "item.create.crushed_lead_ore": "粉碎铅矿石", + "item.create.crushed_nickel_ore": "粉碎镍矿石", + "item.create.crushed_osmium_ore": "粉碎锇矿石", + "item.create.crushed_platinum_ore": "粉碎铂矿石", + "item.create.crushed_quicksilver_ore": "粉碎水银矿石", + "item.create.crushed_silver_ore": "粉碎银矿石", + "item.create.crushed_tin_ore": "粉碎锡矿石", + "item.create.crushed_uranium_ore": "粉碎铀矿石", "item.create.crushed_zinc_ore": "粉碎锌矿石", "item.create.deforester": "树林毁灭者", "item.create.dough": "面团", "item.create.electron_tube": "电子管", - "item.create.empty_blaze_burner": "UNLOCALIZED: Empty Blaze Burner", + "item.create.empty_blaze_burner": "空的烈焰人燃烧室", "item.create.empty_schematic": "空白蓝图", "item.create.extendo_grip": "伸缩机械手", "item.create.filter": "过滤器", @@ -459,12 +459,12 @@ "item.create.golden_sheet": "金板", "item.create.handheld_blockzapper": "手持式方块放置器", "item.create.handheld_worldshaper": "手持式环境塑形器", - "item.create.honey_bucket": "UNLOCALIZED: Honey Bucket", + "item.create.honey_bucket": "蜂蜜桶", "item.create.integrated_circuit": "集成电路板", "item.create.iron_sheet": "铁板", "item.create.lapis_sheet": "青金石板", "item.create.minecart_contraption": "装配过的矿车", - "item.create.minecart_coupling": "UNLOCALIZED: Minecart Coupling", + "item.create.minecart_coupling": "矿车连轴器", "item.create.polished_rose_quartz": "磨制玫瑰石英", "item.create.powdered_obsidian": "黑曜石粉末", "item.create.propeller": "扇叶", @@ -474,7 +474,7 @@ "item.create.sand_paper": "砂纸", "item.create.schematic": "蓝图", "item.create.schematic_and_quill": "蓝图与笔", - "item.create.shadow_steel": "暗影金属", + "item.create.shadow_steel": "暗影钢", "item.create.super_glue": "强力胶", "item.create.tree_fertilizer": "树木肥料", "item.create.vertical_gearbox": "竖直十字齿轮箱", @@ -493,66 +493,66 @@ "advancement.create.andesite_alloy": "原始人类的合金替代品", "advancement.create.andesite_alloy.desc": "机械动力有着许多的材料和合金,但由于技术有限,原始的人类暂时们只能制作出安山合金", "advancement.create.its_alive": "鲜活的机械生命", - "advancement.create.its_alive.desc": "首次激活齿轮结构的旋转.", + "advancement.create.its_alive.desc": "首次激活齿轮结构的旋转。", "advancement.create.shifting_gears": "换挡,加速,起飞!", - "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上, 机械结构的转速将会翻倍", - "advancement.create.overstressed": "超载", - "advancement.create.overstressed.desc": "首次使能量网络超载.", + "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,机械结构的转速将会翻倍", + "advancement.create.overstressed": "过载", + "advancement.create.overstressed.desc": "首次使能量网络超载。", "advancement.create.belt": "大批流水作业", "advancement.create.belt.desc": "用传送带连接两个传动杆", - "advancement.create.tunnel": "UNLOCALIZED: Take cover!", - "advancement.create.tunnel.desc": "UNLOCALIZED: Embellish your mechanical belt with a Tunnel.", - "advancement.create.splitter_tunnel": "UNLOCALIZED: Divide and Conquer", - "advancement.create.splitter_tunnel.desc": "UNLOCALIZED: Create a splitter with a group of Brass Tunnels.", - "advancement.create.chute": "UNLOCALIZED: Tumbling down", - "advancement.create.chute.desc": "UNLOCALIZED: Place a chute, the vertical counterpart of the belt.", - "advancement.create.upward_chute": "UNLOCALIZED: Aerial Abduction", - "advancement.create.upward_chute.desc": "UNLOCALIZED: Watch a thrown item fly up into a fan-powered chute.", - "advancement.create.belt_funnel": "UNLOCALIZED: Funnels' Flappy Danglers", - "advancement.create.belt_funnel.desc": "UNLOCALIZED: Place a sideways funnel on top of a belt or depot to create a special type.", - "advancement.create.belt_funnel_kiss": "UNLOCALIZED: The Parrots and the Flaps", - "advancement.create.belt_funnel_kiss.desc": "UNLOCALIZED: Make two belt mounted funnels kiss.", - "advancement.create.fan": "UNLOCALIZED: Mechanical Airbender", - "advancement.create.fan.desc": "UNLOCALIZED: Ride the stream of air provided by an Encased Fan.", - "advancement.create.fan_lava": "UNLOCALIZED: Geothermal Space Heater", - "advancement.create.fan_lava.desc": "UNLOCALIZED: Get caught in a stream of air that smelts things.", - "advancement.create.fan_water": "UNLOCALIZED: Wacky Washing", - "advancement.create.fan_water.desc": "UNLOCALIZED: Get caught in a stream of air that washes things.", - "advancement.create.fan_smoke": "UNLOCALIZED: Mechanical Bellows", - "advancement.create.fan_smoke.desc": "UNLOCALIZED: Get caught in a stream of air that smokes items.", + "advancement.create.tunnel": "掩护!", + "advancement.create.tunnel.desc": "用隧道修饰您的传送带。", + "advancement.create.splitter_tunnel": "分而治之", + "advancement.create.splitter_tunnel.desc": "用黄铜隧道设计一个分流器。", + "advancement.create.chute": "轰然倒塌", + "advancement.create.chute.desc": "放置一个溜槽(垂直版本的传送带)。", + "advancement.create.upward_chute": "空中劫持", + "advancement.create.upward_chute.desc": "目睹抛出的物品飞入带风扇的溜槽。", + "advancement.create.belt_funnel": "漏斗的垂帘", + "advancement.create.belt_funnel.desc": "将侧向漏斗放在传送带或置物台的顶部,以创建特殊结构。", + "advancement.create.belt_funnel_kiss": "鹦鹉和襟翼", + "advancement.create.belt_funnel_kiss.desc": "使两个安装在传送带上的漏斗接吻。", + "advancement.create.fan": "动力气枪", + "advancement.create.fan.desc": "飘在鼓风机吹出的气流上", + "advancement.create.fan_lava": "地热空间加热器", + "advancement.create.fan_lava.desc": "感受熔炼物品的气流。", + "advancement.create.fan_water": "奇怪的洗涤", + "advancement.create.fan_water.desc": "被洗涤的气流所吸引。", + "advancement.create.fan_smoke": "动力波纹管", + "advancement.create.fan_smoke.desc": "感受烟熏气流。", "advancement.create.wrench": "细节调整", "advancement.create.wrench.desc": "做出一个方便调整方块的扳手", - "advancement.create.goggles": "目力工程师", + "advancement.create.goggles": "应力,一目了然", "advancement.create.goggles.desc": "做出一个能看到机器动能信息的工程师护目镜", "advancement.create.speedometer": "精密的速度控制", "advancement.create.speedometer.desc": "放置一个速度表,并且带上工程师护目镜来读取速度数据", "advancement.create.stressometer": "精密的应力控制", "advancement.create.stressometer.desc": "放置一个应力表,并且带上工程师护目镜来读取应力数据", - "advancement.create.aesthetics": "UNLOCALIZED: Boom, Aesthetics!", - "advancement.create.aesthetics.desc": "UNLOCALIZED: Place brackets on a shaft, pipe and cogwheel.", - "advancement.create.reinforced": "UNLOCALIZED: Boom, Reinforced!", - "advancement.create.reinforced.desc": "UNLOCALIZED: Use fitting casing blocks on a shaft, pipe and mechanical belt.", + "advancement.create.aesthetics": "繁荣,美学!", + "advancement.create.aesthetics.desc": "将支架放在传动杆,管道和齿轮上。", + "advancement.create.reinforced": "Boom~加强!", + "advancement.create.reinforced.desc": "在传动杆,管道和传送带上使用机壳加固。", "advancement.create.water_wheel": "治水", "advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转", - "advancement.create.chocolate_wheel": "UNLOCALIZED: Tasteful power", - "advancement.create.chocolate_wheel.desc": "UNLOCALIZED: Run a Water Wheel with molten Chocolate.", + "advancement.create.chocolate_wheel": "美味的动力源", + "advancement.create.chocolate_wheel.desc": "用融化的巧克力驱动水车。", "advancement.create.lava_wheel": "风火轮", - "advancement.create.lava_wheel.desc": "你确定岩浆能带动水车?", - "advancement.create.cuckoo": "UNLOCALIZED: Is it time?", - "advancement.create.cuckoo.desc": "UNLOCALIZED: Witness a cuckhoo clock announce bedtime.", + "advancement.create.lava_wheel.desc": "它本不应该起作用的..。", + "advancement.create.cuckoo": "到点了吗?", + "advancement.create.cuckoo.desc": "目睹布谷鸟钟宣布就寝时间。", "advancement.create.millstone": "便携式粉碎机", "advancement.create.millstone.desc": "放置一个石磨并且为其供能", - "advancement.create.windmill": "UNLOCALIZED: A mild Breeze", - "advancement.create.windmill.desc": "UNLOCALIZED: Assemble a windmill.", - "advancement.create.maxed_windmill": "UNLOCALIZED: A strong breeze", - "advancement.create.maxed_windmill.desc": "UNLOCALIZED: Assemble a windmill of maximum strength.", + "advancement.create.windmill": "微风拂过", + "advancement.create.windmill.desc": "组装风车。", + "advancement.create.maxed_windmill": "强风阵阵", + "advancement.create.maxed_windmill.desc": "组装最大强度的风车。", "advancement.create.andesite_casing": "安山纪元", "advancement.create.andesite_casing.desc": "使用安山合金和木头来合成一个安山机壳", "advancement.create.mechanical_drill": "坚如磐石,势如破竹", "advancement.create.mechanical_drill.desc": "放置一个动力钻头并且为其供能", "advancement.create.press": "'Duang!'", "advancement.create.press.desc": "使用辊压机来辊压一些板子", - "advancement.create.polished_rose_quartz": "粉丝钻石", + "advancement.create.polished_rose_quartz": "粉色钻石", "advancement.create.polished_rose_quartz.desc": "用砂纸将玫瑰石英打磨至透明", "advancement.create.electron_tube": "哔~~哔~~", "advancement.create.electron_tube.desc": "制作一个可用于合成高级机器的电子管", @@ -562,78 +562,78 @@ "advancement.create.basin.desc": "放置一个工作盆,并且往里面放些东西", "advancement.create.mixer": "均匀搅拌", "advancement.create.mixer.desc": "将搅拌机放在工作盆上方,并且使其搅拌盆内物品", - "advancement.create.blaze_burner": "UNLOCALIZED: A living Fireplace", - "advancement.create.blaze_burner.desc": "UNLOCALIZED: Obtain a Blaze Burner.", + "advancement.create.blaze_burner": "活着的壁炉", + "advancement.create.blaze_burner.desc": "获得一个烈焰人燃烧室。", "advancement.create.compact": "快乐压缩", "advancement.create.compact.desc": "使用辊压机在工作盆中压缩一些物品", "advancement.create.brass": "真正的合金", - "advancement.create.brass.desc": "使用碎锌和碎铜来制作碎黄铜", + "advancement.create.brass.desc": "使用粉碎锌矿石和粉碎铜矿石来制作粉碎黄铜", "advancement.create.brass_casing": "黄铜纪元", "advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜机壳", "advancement.create.copper_casing": "铜纪元", "advancement.create.copper_casing.desc": "使用铜和木头制作一个铜制机壳", - "advancement.create.spout": "UNLOCALIZED: Sploosh", - "advancement.create.spout.desc": "UNLOCALIZED: Watch a fluid item being filled using a spout.", - "advancement.create.spout_potion": "UNLOCALIZED: Global Brewery", - "advancement.create.spout_potion.desc": "UNLOCALIZED: Watch a spout fill a bottle with potion fluid.", - "advancement.create.chocolate": "UNLOCALIZED: A world of Imagination", - "advancement.create.chocolate.desc": "UNLOCALIZED: Obtain a bucket of Molten Chocolate.", - "advancement.create.item_drain": "UNLOCALIZED: Tumble Draining", - "advancement.create.item_drain.desc": "UNLOCALIZED: Watch a fluid item being emptied by an item drain.", - "advancement.create.chained_item_drain": "UNLOCALIZED: Let it roll!", - "advancement.create.chained_item_drain.desc": "UNLOCALIZED: Watch an item roll across several chained item drains.", - "advancement.create.glass_pipe": "UNLOCALIZED: Flow Spy", - "advancement.create.glass_pipe.desc": "UNLOCALIZED: Watch fluid propagate through a windowed fluid pipe. Straight fluid pipes become windowed when a wrench is used on them.", - "advancement.create.pipe_collision": "UNLOCALIZED: Never cross the Streams!", - "advancement.create.pipe_collision.desc": "UNLOCALIZED: Watch two fluids meet in your pipe network.", - "advancement.create.pipe_spill": "UNLOCALIZED: There's a leak!", - "advancement.create.pipe_spill.desc": "UNLOCALIZED: Watch an open end of a pipe take or place fluids into the world.", - "advancement.create.hose_pulley": "UNLOCALIZED: Industrial Spillage", - "advancement.create.hose_pulley.desc": "UNLOCALIZED: Lower a hose pulley and watch it drain or fill a body of fluid.", - "advancement.create.infinite_water": "UNLOCALIZED: Draining the Ocean", - "advancement.create.infinite_water.desc": "UNLOCALIZED: Pump from a body of Water large enough to be considered Infinite.", - "advancement.create.infinite_lava": "UNLOCALIZED: Draining the Planets' Core", - "advancement.create.infinite_lava.desc": "UNLOCALIZED: Pump from a body of Lava large enough to be considered Infinite.", - "advancement.create.infinite_chocolate": "UNLOCALIZED: Drowning in Imagination", - "advancement.create.infinite_chocolate.desc": "UNLOCALIZED: Pump from a body of Molten Chocolate large enough to be considered Infinite.", + "advancement.create.spout": "窜稀", + "advancement.create.spout.desc": "观察注液器灌满物品。", + "advancement.create.spout_potion": "全球啤酒厂", + "advancement.create.spout_potion.desc": "观察注液器注入药水到玻璃瓶。", + "advancement.create.chocolate": "梦里的世界", + "advancement.create.chocolate.desc": "获取一桶熔融巧克力。", + "advancement.create.item_drain": "滚筒排水", + "advancement.create.item_drain.desc": "观察流体物品被分液池抽空。", + "advancement.create.chained_item_drain": "让它摇滚!", + "advancement.create.chained_item_drain.desc": "看着物品横穿多个链状分液池。", + "advancement.create.glass_pipe": "偷窥流体", + "advancement.create.glass_pipe.desc": "透过窗户观察流体在管道中流淌。使用扳手可打开直线流体管道的窗户。", + "advancement.create.pipe_collision": "永不交叉的溪流!", + "advancement.create.pipe_collision.desc": "观察两种流体在您的管网中汇合", + "advancement.create.pipe_spill": "漏水啦!", + "advancement.create.pipe_spill.desc": "观察管道的开口端将流体排放到世界。", + "advancement.create.hose_pulley": "工业泄漏", + "advancement.create.hose_pulley.desc": "放下一个软管滑轮,观察它排干或充满液体。", + "advancement.create.infinite_water": "排干海洋", + "advancement.create.infinite_water.desc": "从足以被认为是无限的水源中抽水。", + "advancement.create.infinite_lava": "汲取行星的核心", + "advancement.create.infinite_lava.desc": "从广阔的熔岩湖中抽出熔岩。", + "advancement.create.infinite_chocolate": "淹没在想象中", + "advancement.create.infinite_chocolate.desc": "从广阔的巧克力海中抽出巧克力。", "advancement.create.crafter": "自动化流水作业", "advancement.create.crafter.desc": "放置一些机械合成台并且为其供能", - "advancement.create.clockwork_bearing": "UNLOCALIZED: Contraption o'clock", - "advancement.create.clockwork_bearing.desc": "UNLOCALIZED: Assemble a Structure mounted on a Clockwork Bearing.", - "advancement.create.nixie_tube": "UNLOCALIZED: Signs of Style", - "advancement.create.nixie_tube.desc": "UNLOCALIZED: Obtain and place down a pair of Nixie Tubes.", + "advancement.create.clockwork_bearing": "时差", + "advancement.create.clockwork_bearing.desc": "组装安装在发条轴承上的结构。", + "advancement.create.nixie_tube": "风格的迹象", + "advancement.create.nixie_tube.desc": "获取并放下一对辉光管。", "advancement.create.deployer": "我就指着你了咋地?", "advancement.create.deployer.desc": "放置并且功能一个机械手。这可是你右手的完美复制品", - "advancement.create.speed_controller": "UNLOCALIZED: Engineers hate him!", - "advancement.create.speed_controller.desc": "UNLOCALIZED: Place a Rotation Speed Controller, the ultimate device for changing gear.", - "advancement.create.flywheel": "UNLOCALIZED: Heart of the Factory", - "advancement.create.flywheel.desc": "UNLOCALIZED: Successfully connect an engine to the Flywheel.", - "advancement.create.overstress_flywheel": "UNLOCALIZED: High levels of Stress", - "advancement.create.overstress_flywheel.desc": "UNLOCALIZED: Overstress a Furnace Engine.", - "advancement.create.integrated_circuit": "UNLOCALIZED: Complex Calculation", - "advancement.create.integrated_circuit.desc": "UNLOCALIZED: Assemble an Integrated Circuit.", - "advancement.create.mechanical_arm": "UNLOCALIZED: Busy Hands!", - "advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.", - "advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!", - "advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.", - "advancement.create.arm_many_targets": "UNLOCALIZED: Organize-o-Tron", - "advancement.create.arm_many_targets.desc": "UNLOCALIZED: Program a Mechanical Arm with ten or more output locations.", - "advancement.create.arm_blaze_burner": "UNLOCALIZED: Combust-o-Tron", - "advancement.create.arm_blaze_burner.desc": "UNLOCALIZED: Instruct a Mechanical Arm to feed your Blaze Burner.", + "advancement.create.speed_controller": "工程师讨厌他!", + "advancement.create.speed_controller.desc": "放置一个转速控制器,这是换档的终极装置。", + "advancement.create.flywheel": "工厂之心", + "advancement.create.flywheel.desc": "将引擎成功连接到飞轮。", + "advancement.create.overstress_flywheel": "压力过大", + "advancement.create.overstress_flywheel.desc": "过载熔炉引擎。", + "advancement.create.integrated_circuit": "复杂的运算", + "advancement.create.integrated_circuit.desc": "组装集成电路。", + "advancement.create.mechanical_arm": "忙碌的手!", + "advancement.create.mechanical_arm.desc": "制作机械臂,选择输入和输出,放下并赋予它动力; 然后看着它为您完成所有工作。", + "advancement.create.musical_arm": "没人能在我的BGM里打败我!", + "advancement.create.musical_arm.desc": "使用动力臂播放唱片。", + "advancement.create.arm_many_targets": "你是要累死我吗?", + "advancement.create.arm_many_targets.desc": "配置一个有十个或更多输出位置的机械臂。", + "advancement.create.arm_blaze_burner": "燃烧吧!烈焰人!", + "advancement.create.arm_blaze_burner.desc": "指导机械臂给烈焰人燃烧室投食。", "advancement.create.fist_bump": "来碰个拳,哥们~", - "advancement.create.fist_bump.desc": "使两个机械臂互相碰拳", + "advancement.create.fist_bump.desc": "使两个机械手互相碰拳", "advancement.create.crushing_wheel": "一对大家伙", "advancement.create.crushing_wheel.desc": "制作一些能更快粉碎物品的粉碎轮", - "advancement.create.blaze_cake": "UNLOCALIZED: Sugar Rush", - "advancement.create.blaze_cake.desc": "UNLOCALIZED: Bake your blaze burner a special cake.", + "advancement.create.blaze_cake": "糖份超标", + "advancement.create.blaze_cake.desc": "给烈焰人燃烧室烤一份特别蛋糕。", "advancement.create.chromatic_compound": "两极材料", "advancement.create.chromatic_compound.desc": "制作一个异彩化合物", "advancement.create.shadow_steel": "虚空归来的宝石", - "advancement.create.shadow_steel.desc": "制作一些暗影金属", + "advancement.create.shadow_steel.desc": "制作一些暗影钢", "advancement.create.refined_radiance": "闪耀着洁白的圣光", "advancement.create.refined_radiance.desc": "制作一个光辉石", - "advancement.create.chromatic_age": "UNLOCALIZED: The Chromatic Age", - "advancement.create.chromatic_age.desc": "UNLOCALIZED: Create casing blocks of the light and dark.", + "advancement.create.chromatic_age": "缤纷纪元", + "advancement.create.chromatic_age.desc": "创造出光与影的机壳。", "advancement.create.zapper": "讲究的建筑师", "advancement.create.zapper.desc": "制作一个非常方便的手持方块放置器", "advancement.create.upgraded_zapper": "来自异世界的超频", @@ -641,13 +641,13 @@ "advancement.create.wand_of_symmetry": "简单的镜面几何学", "advancement.create.wand_of_symmetry.desc": "制作一个对称法杖", "advancement.create.deforester": "超时空砍伐", - "advancement.create.deforester.desc": "制作一个森林毁灭者, 然后跟你后院的树林说再见吧", + "advancement.create.deforester.desc": "制作一个森林毁灭者,然后跟你后院的树林说再见吧", "advancement.create.extendo_grip": "biu biu biu!", "advancement.create.extendo_grip.desc": "拿到一个伸缩机械手", "advancement.create.dual_extendo_grip": "biu——biu——biu——", - "advancement.create.dual_extendo_grip.desc": "双持伸缩机械手加长距离", + "advancement.create.dual_extendo_grip.desc": "双持伸缩机械手进一步加长触碰距离", "advancement.create.eob": "Beta版结束", - "advancement.create.eob.desc": "期待未来会有更多的内容. <3", + "advancement.create.eob.desc": "期待未来会有更多的内容。<3", "_": "->------------------------] UI & Messages [------------------------<-", @@ -655,43 +655,43 @@ "itemGroup.create.base": "机械动力", "itemGroup.create.palettes": "机械动力建筑方块", - "death.attack.create.crush": "%1$s 被压扁了", - "death.attack.create.fan_fire": "%1$s 试图接受热风的洗礼", - "death.attack.create.fan_lava": "%1$s 在接受热风的洗礼中欲火焚身", - "death.attack.create.mechanical_drill": "%1$s 被钻头钻的坏掉了", - "death.attack.create.mechanical_saw": "%1$s 被圆锯切成了两截", + "death.attack.create.crush": "%1$s被压扁了", + "death.attack.create.fan_fire": "%1$s试图接受热风的洗礼", + "death.attack.create.fan_lava": "%1$s在接受热风的洗礼中欲火焚身", + "death.attack.create.mechanical_drill": "%1$s被钻头钻的坏掉了", + "death.attack.create.mechanical_saw": "%1$s被圆锯切成了两截", "death.attack.create.cuckoo_clock_explosion": "%1$s 被布谷鸟钟炸得粉身碎骨", - "create.block.deployer.damage_source_name": "二五仔机械臂", - "create.block.cart_assembler.invalid": "UNLOCALIZED: Place your Cart Assembler on a rail block", + "create.block.deployer.damage_source_name": "二五仔机械手", + "create.block.cart_assembler.invalid": "将您的矿车装备器放在铁轨上", "create.recipe.crushing": "粉碎", "create.recipe.milling": "研磨", - "create.recipe.fan_washing": "UNLOCALIZED: Bulk Washing", - "create.recipe.fan_washing.fan": "UNLOCALIZED: Fan behind Flowing Water", - "create.recipe.fan_smoking": "UNLOCALIZED: Bulk Smoking", - "create.recipe.fan_smoking.fan": "UNLOCALIZED: Fan behind Fire", - "create.recipe.fan_blasting": "UNLOCALIZED: Bulk Blasting", - "create.recipe.fan_blasting.fan": "UNLOCALIZED: Fan behind Lava", + "create.recipe.fan_washing": "批量洗涤", + "create.recipe.fan_washing.fan": "在水后放置鼓风机", + "create.recipe.fan_smoking": "批量烟熏", + "create.recipe.fan_smoking.fan": "在火焰后放置鼓风机", + "create.recipe.fan_blasting": "批量熔炼", + "create.recipe.fan_blasting.fan": "在熔岩后放置鼓风机", "create.recipe.pressing": "金属压片", "create.recipe.mixing": "混合搅拌", - "create.recipe.automatic_shapeless": "UNLOCALIZED: Automated Shapeless Crafting", - "create.recipe.automatic_brewing": "UNLOCALIZED: Automated Brewing", + "create.recipe.automatic_shapeless": "自动搅拌", + "create.recipe.automatic_brewing": "自动酿造", "create.recipe.packing": "压块塑形", - "create.recipe.automatic_packing": "UNLOCALIZED: Automated Packing", - "create.recipe.sawing": "UNLOCALIZED: Sawing", + "create.recipe.automatic_packing": "自动打包", + "create.recipe.sawing": "板材切割", "create.recipe.mechanical_crafting": "自动合成", - "create.recipe.automatic_shaped": "UNLOCALIZED: Automated Shaped Crafting", + "create.recipe.automatic_shaped": "自动合成", "create.recipe.block_cutting": "方块切割", - "create.recipe.blockzapper_upgrade": "UNLOCALIZED: Handheld Blockzapper", - "create.recipe.sandpaper_polishing": "砂纸抛光", - "create.recipe.mystery_conversion": "化合物变异", - "create.recipe.spout_filling": "UNLOCALIZED: Filling by Spout", - "create.recipe.draining": "UNLOCALIZED: Item Draining", - "create.recipe.processing.chance": "%1$s%% 概率", - "create.recipe.heat_requirement.none": "UNLOCALIZED: No Heating Required", - "create.recipe.heat_requirement.heated": "UNLOCALIZED: Heated", - "create.recipe.heat_requirement.superheated": "UNLOCALIZED: Super-Heated", + "create.recipe.blockzapper_upgrade": "手持式方块放置器", + "create.recipe.sandpaper_polishing": "砂纸打磨", + "create.recipe.mystery_conversion": "神秘转化", + "create.recipe.spout_filling": "注液", + "create.recipe.draining": "分液", + "create.recipe.processing.chance": "%1$s%%概率", + "create.recipe.heat_requirement.none": "无需加热", + "create.recipe.heat_requirement.heated": "加热", + "create.recipe.heat_requirement.superheated": "超级加热", "create.generic.range": "范围", "create.generic.radius": "半径", @@ -706,15 +706,15 @@ "create.generic.unit.rpm": "RPM", "create.generic.unit.stress": "su", "create.generic.unit.degrees": "°", - "create.generic.unit.millibuckets": "UNLOCALIZED: %1$smB", - "create.generic.clockwise": "UNLOCALIZED: Clockwise", - "create.generic.counter_clockwise": "UNLOCALIZED: Counter-Clockwise", + "create.generic.unit.millibuckets": "%1$smB", + "create.generic.clockwise": "顺时针方向", + "create.generic.counter_clockwise": "逆时针方向", "create.action.scroll": "滚轮", "create.action.confirm": "确认", "create.action.abort": "退出", "create.action.saveToFile": "保存", - "create.action.discard": "丢弃", + "create.action.discard": "放弃", "create.keyinfo.toolmenu": "工具菜单", "create.keyinfo.scrollup": "(游戏中)向上鼠标滚轮", @@ -742,10 +742,10 @@ "create.gui.blockzapper.title": "手持式方块放置机", "create.gui.blockzapper.replaceMode": "替换模式", - "create.gui.blockzapper.searchDiagonal": "根据对角线", - "create.gui.blockzapper.searchFuzzy": "忽视边界", - "create.gui.blockzapper.range": "扩散范围", - "create.gui.blockzapper.needsUpgradedAmplifier": "需要升级扩散器", + "create.gui.blockzapper.searchDiagonal": "对角线延伸", + "create.gui.blockzapper.searchFuzzy": "忽视种类分界", + "create.gui.blockzapper.range": "延伸范围", + "create.gui.blockzapper.needsUpgradedAmplifier": "需要升级范围扩大器", "create.gui.blockzapper.patternSection": "模式", "create.gui.blockzapper.pattern.solid": "实心", "create.gui.blockzapper.pattern.checkered": "棋盘", @@ -772,24 +772,24 @@ "create.terrainzapper.shiftRightClickToSet": "Shift+鼠标右键 以设置塑形类型", - "create.blockzapper.usingBlock": "使用: %1$s", + "create.blockzapper.usingBlock": "使用:%1$s", "create.blockzapper.componentUpgrades": "组件升级:", - "create.blockzapper.component.body": "机体", - "create.blockzapper.component.amplifier": "增大", - "create.blockzapper.component.accelerator": "加速", - "create.blockzapper.component.retriever": "寻回", - "create.blockzapper.component.scope": "范围", + "create.blockzapper.component.body": "放置器机体", + "create.blockzapper.component.amplifier": "范围扩大器", + "create.blockzapper.component.accelerator": "射击加速器", + "create.blockzapper.component.retriever": "物品回捡器", + "create.blockzapper.component.scope": "距离观察镜", "create.blockzapper.componentTier.none": "无", - "create.blockzapper.componentTier.brass": "UNLOCALIZED: Brass", - "create.blockzapper.componentTier.chromatic": "UNLOCALIZED: Chromatic", - "create.blockzapper.leftClickToSet": "左键点击方块以设定方块", + "create.blockzapper.componentTier.brass": "黄铜", + "create.blockzapper.componentTier.chromatic": "异彩化合物", + "create.blockzapper.leftClickToSet": "左键点击方块以设定方块种类", "create.blockzapper.empty": "方块不足!", - "create.minecart_coupling.two_couplings_max": "UNLOCALIZED: Minecarts cannot have more than two couplings each", - "create.minecart_coupling.unloaded": "UNLOCALIZED: Parts of your train seem to be in unloaded chunks", - "create.minecart_coupling.no_loops": "UNLOCALIZED: Couplings cannot form a loop", - "create.minecart_coupling.removed": "UNLOCALIZED: Removed all couplings from minecart", - "create.minecart_coupling.too_far": "UNLOCALIZED: Minecarts are too far apart", + "create.minecart_coupling.two_couplings_max": "矿车无法被连接两个以上的矿车连轴器", + "create.minecart_coupling.unloaded": "有一部分火车存在于未加载区块中", + "create.minecart_coupling.no_loops": "矿车连轴器不能连成一个环", + "create.minecart_coupling.removed": "从矿车上移除所有矿车连轴器", + "create.minecart_coupling.too_far": "矿车距离你太远了", "create.contraptions.movement_mode": "运动模式", "create.contraptions.movement_mode.move_place": "停止时总是实体化方块", @@ -802,39 +802,39 @@ "create.contraptions.cart_movement_mode.rotate": "结构与矿车保持相同方向", "create.contraptions.cart_movement_mode.rotate_paused": "矿车转向时机器停止工作", "create.contraptions.cart_movement_mode.rotation_locked": "结构方向保持不变", - "create.contraptions.windmill.rotation_direction": "UNLOCALIZED: Rotation Direction", - "create.contraptions.clockwork.clock_hands": "UNLOCALIZED: Clock Hands", - "create.contraptions.clockwork.hour_first": "UNLOCALIZED: Hour hand first", - "create.contraptions.clockwork.minute_first": "UNLOCALIZED: Minute hand first", - "create.contraptions.clockwork.hour_first_24": "UNLOCALIZED: 24-Hour hand first", + "create.contraptions.windmill.rotation_direction": "旋转方向", + "create.contraptions.clockwork.clock_hands": "钟表指针", + "create.contraptions.clockwork.hour_first": "时针优先", + "create.contraptions.clockwork.minute_first": "分针优先", + "create.contraptions.clockwork.hour_first_24": "24小时制优先", "create.logistics.filter": "过滤器", - "create.logistics.recipe_filter": "UNLOCALIZED: Recipe Filter", - "create.logistics.fluid_filter": "UNLOCALIZED: Fluid Filter", + "create.logistics.recipe_filter": "配方过滤器", + "create.logistics.fluid_filter": "流体过滤器", "create.logistics.firstFrequency": "频道. #1", "create.logistics.secondFrequency": "频道. #2", - "create.logistics.filter.apply": "UNLOCALIZED: Applied filter to %1$s.", - "create.logistics.filter.apply_click_again": "UNLOCALIZED: Applied filter to %1$s, click again to copy the amount.", - "create.logistics.filter.apply_count": "UNLOCALIZED: Applied extraction count to filter.", + "create.logistics.filter.apply": "将过滤器应用于%1$s。", + "create.logistics.filter.apply_click_again": "将过滤器应用于%1$s,再次点击以复制数量。", + "create.logistics.filter.apply_count": "应用提取计数过滤。", "create.gui.goggles.generator_stats": "产能器状态:", - "create.gui.goggles.kinetic_stats": "动能状态:", + "create.gui.goggles.kinetic_stats": "动力学状态:", "create.gui.goggles.at_current_speed": "当前速度应力值", "create.gui.goggles.pole_length": "UNLOCALIZED: Pole Length:", "create.gui.gauge.info_header": "仪表信息:", "create.gui.speedometer.title": "旋转速度", "create.gui.stressometer.title": "网络应力", - "create.gui.stressometer.capacity": "剩余应力", - "create.gui.stressometer.overstressed": "超载", + "create.gui.stressometer.capacity": "剩余应力量", + "create.gui.stressometer.overstressed": "应力过载", "create.gui.stressometer.no_rotation": "无旋转", - "create.gui.contraptions.not_fast_enough": "显然 %1$s 没有足够的转速.", - "create.gui.contraptions.network_overstressed": "显然装置过载,减速高应力消耗的装置或者添加更多动力", + "create.gui.contraptions.not_fast_enough": "显然%1$s 没有达到足够的工作转速。", + "create.gui.contraptions.network_overstressed": "显然装置过载,减速高应力消耗的装置或者添加更多应力", "create.gui.adjustable_crate.title": "板条箱", "create.gui.adjustable_crate.storageSpace": "储存空间", "create.gui.stockpile_switch.title": "储存开关", - "create.gui.stockpile_switch.invert_signal": "UNLOCALIZED: Invert Signal", - "create.gui.stockpile_switch.move_to_lower_at": "UNLOCALIZED: Move to lower lane at %1$s%%", - "create.gui.stockpile_switch.move_to_upper_at": "UNLOCALIZED: Move to upper lane at %1$s%%", + "create.gui.stockpile_switch.invert_signal": "反转信号", + "create.gui.stockpile_switch.move_to_lower_at": "移至下线%1$s%%", + "create.gui.stockpile_switch.move_to_upper_at": "移至上线%1$s%%", "create.gui.sequenced_gearshift.title": "可编程齿轮箱", "create.gui.sequenced_gearshift.instruction": "指令", "create.gui.sequenced_gearshift.instruction.turn_angle": "旋转", @@ -844,21 +844,21 @@ "create.gui.sequenced_gearshift.instruction.wait": "等待", "create.gui.sequenced_gearshift.instruction.wait.duration": "间隔", "create.gui.sequenced_gearshift.instruction.end": "停止", - "create.gui.sequenced_gearshift.speed": "速度, 速度方向", - "create.gui.sequenced_gearshift.speed.forward": "一倍速, 正向", - "create.gui.sequenced_gearshift.speed.forward_fast": "两倍速, 正向", - "create.gui.sequenced_gearshift.speed.back": "一倍速, 反向", - "create.gui.sequenced_gearshift.speed.back_fast": "两倍速, 反向", + "create.gui.sequenced_gearshift.speed": "速度,速度方向", + "create.gui.sequenced_gearshift.speed.forward": "一倍速,正向", + "create.gui.sequenced_gearshift.speed.forward_fast": "两倍速,正向", + "create.gui.sequenced_gearshift.speed.back": "一倍速,反向", + "create.gui.sequenced_gearshift.speed.back_fast": "两倍速,反向", - "create.schematicAndQuill.dimensions": "蓝图尺寸: %1$sx%2$sx%3$s", - "create.schematicAndQuill.firstPos": "第一个位置.", - "create.schematicAndQuill.secondPos": "第二个位置.", - "create.schematicAndQuill.noTarget": "按住Ctrl选择空气方块.", - "create.schematicAndQuill.abort": "删除选择.", - "create.schematicAndQuill.title": "UNLOCALIZED: Schematic Name:", - "create.schematicAndQuill.convert": "UNLOCALIZED: Save and Deploy Immediately", + "create.schematicAndQuill.dimensions": "蓝图尺寸:%1$sx%2$sx%3$s", + "create.schematicAndQuill.firstPos": "第一个位置。", + "create.schematicAndQuill.secondPos": "第二个位置。", + "create.schematicAndQuill.noTarget": "按住Ctrl选择空气方块。", + "create.schematicAndQuill.abort": "删除选择。", + "create.schematicAndQuill.title": "蓝图名:", + "create.schematicAndQuill.convert": "立即保存并部署", "create.schematicAndQuill.fallbackName": "我的蓝图", - "create.schematicAndQuill.saved": "另存为 %1$s", + "create.schematicAndQuill.saved": "另存为%1$s", "create.schematic.invalid": "[!] 无效的项目", "create.schematic.position": "位置", @@ -877,37 +877,37 @@ "create.schematic.tool.rotate": "旋转", "create.schematic.tool.print": "打印", "create.schematic.tool.flip": "翻转", - "create.schematic.tool.deploy.description.0": "将结构移到某个位置.", - "create.schematic.tool.deploy.description.1": "在地面上单击鼠标右键以放置.", - "create.schematic.tool.deploy.description.2": "按住Ctrl以固定距离选择.", - "create.schematic.tool.deploy.description.3": "按住Ctrl鼠标滚动更改距离.", + "create.schematic.tool.deploy.description.0": "将结构移到某个位置。", + "create.schematic.tool.deploy.description.1": "在地面上单击鼠标右键以放置。", + "create.schematic.tool.deploy.description.2": "按住Ctrl以固定距离选择。", + "create.schematic.tool.deploy.description.3": "按住Ctrl鼠标滚动更改距离。", "create.schematic.tool.move.description.0": "水平移动蓝图", - "create.schematic.tool.move.description.1": "选定蓝图,然后按住Ctrl鼠标滚动移动.", + "create.schematic.tool.move.description.1": "选定蓝图,然后按住Ctrl鼠标滚动移动。", "create.schematic.tool.move.description.2": "", "create.schematic.tool.move.description.3": "", "create.schematic.tool.movey.description.0": "垂直移动蓝图", "create.schematic.tool.movey.description.1": "按住Ctrl鼠标滚动上下移动", "create.schematic.tool.movey.description.2": "", "create.schematic.tool.movey.description.3": "", - "create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图.", + "create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图。", "create.schematic.tool.rotate.description.1": "按住Ctrl鼠标滚动旋转90度", "create.schematic.tool.rotate.description.2": "", "create.schematic.tool.rotate.description.3": "", "create.schematic.tool.print.description.0": "立即将结构放置在世界上", - "create.schematic.tool.print.description.1": "右键单机确认当前位置.", - "create.schematic.tool.print.description.2": "该工具仅适用于创造模式.", + "create.schematic.tool.print.description.1": "右键单机确认当前位置。", + "create.schematic.tool.print.description.2": "该工具仅适用于创造模式。", "create.schematic.tool.print.description.3": "", - "create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图.", - "create.schematic.tool.flip.description.1": "指向蓝图,然后按住Ctrl鼠标滚动将其翻转.", + "create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图。", + "create.schematic.tool.flip.description.1": "指向蓝图,然后按住Ctrl鼠标滚动将其翻转。", "create.schematic.tool.flip.description.2": "", "create.schematic.tool.flip.description.3": "", - "create.schematics.synchronizing": "正在同步...", + "create.schematics.synchronizing": "正在同步..", "create.schematics.uploadTooLarge": "你的蓝图太大", "create.schematics.maxAllowedSize": "允许的最大蓝图文件大小为:", - "create.gui.schematicTable.refresh": "UNLOCALIZED: Refresh Files", - "create.gui.schematicTable.open_folder": "UNLOCALIZED: Open Folder", + "create.gui.schematicTable.refresh": "刷新文件", + "create.gui.schematicTable.open_folder": "打开文件夹", "create.gui.schematicTable.title": "蓝图桌", "create.gui.schematicTable.availableSchematics": "可用蓝图", "create.gui.schematicTable.noSchematics": "没有保存的蓝图", @@ -915,27 +915,27 @@ "create.gui.schematicTable.finished": "上传完成!", "create.gui.schematicannon.title": "蓝图加农炮", "create.gui.schematicannon.listPrinter": "物品清单打印机", - "create.gui.schematicannon.gunpowderLevel": "火药 %1$s%%", - "create.gui.schematicannon.shotsRemaining": "发射进度: %1$s", - "create.gui.schematicannon.shotsRemainingWithBackup": "备份: %1$s", + "create.gui.schematicannon.gunpowderLevel": "火药%1$s%%", + "create.gui.schematicannon.shotsRemaining": "发射进度:%1$s", + "create.gui.schematicannon.shotsRemainingWithBackup": "备份:%1$s", "create.gui.schematicannon.optionEnabled": "当前启用", "create.gui.schematicannon.optionDisabled": "当前禁用", - "create.gui.schematicannon.showOptions": "UNLOCALIZED: Show Printer Settings", + "create.gui.schematicannon.showOptions": "显示蓝图加农炮设置", "create.gui.schematicannon.option.dontReplaceSolid": "不要替换方块", "create.gui.schematicannon.option.replaceWithSolid": "用固体方块替换工作区域内的方块", "create.gui.schematicannon.option.replaceWithAny": "用任何方块替换工作区域内的方块", "create.gui.schematicannon.option.replaceWithEmpty": "用空气替换工作区域内的方块", "create.gui.schematicannon.option.skipMissing": "绕过缺少的方块", "create.gui.schematicannon.option.skipTileEntities": "保护存储方块", - "create.gui.schematicannon.slot.gunpowder": "UNLOCALIZED: Add gunpowder to fuel the cannon", - "create.gui.schematicannon.slot.listPrinter": "UNLOCALIZED: Place books here to print a Checklist for your Schematic", - "create.gui.schematicannon.slot.schematic": "UNLOCALIZED: Add your Schematic here. Make sure it is deployed at a specific location.", - "create.gui.schematicannon.option.skipMissing.description": "如果缺失材料, 蓝图大炮将忽略当前缺失材料并且使用其他已有材料继续工作", - "create.gui.schematicannon.option.skipTileEntities.description": "蓝图将避免更换存储方块,如箱子.", - "create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内的任何固体方块.", + "create.gui.schematicannon.slot.gunpowder": "向蓝图加农炮添加火药以提供动力", + "create.gui.schematicannon.slot.listPrinter": "在此处放置书以打印蓝图所需的材料清单", + "create.gui.schematicannon.slot.schematic": "在此处添加你的蓝图,务必确保其已经被部署在了特点位置", + "create.gui.schematicannon.option.skipMissing.description": "如果缺失材料,蓝图大炮将忽略当前缺失材料并且使用其他已有材料继续工作", + "create.gui.schematicannon.option.skipTileEntities.description": "蓝图将避免更换存储方块,如箱子。", + "create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内的任何固体方块。", "create.gui.schematicannon.option.replaceWithSolid.description": "蓝图加农炮会使用所提供的固体方块来替换工作区域内的其他固体方块", "create.gui.schematicannon.option.replaceWithAny.description": "蓝图加农炮会使用任何所提供的方块来替换工作区域内的固体方块", - "create.gui.schematicannon.option.replaceWithEmpty.description": "蓝图加农炮将清理和替换工作区域内所有原本的方块.", + "create.gui.schematicannon.option.replaceWithEmpty.description": "蓝图加农炮将清理和替换工作区域内所有原本的方块。", "create.schematicannon.status.idle": "闲置", "create.schematicannon.status.ready": "准备", @@ -956,7 +956,7 @@ "create.schematicannon.status.schematicExpired": "蓝图文件已过期", "create.materialChecklist": "材料清单", - "create.materialChecklist.blocksNotLoaded": "UNLOCALIZED: * Disclaimer *\n\nMaterial List may be inaccurate due to relevant chunks not being loaded.", + "create.materialChecklist.blocksNotLoaded": "*免责声明* \n\n由于未加载相关区块,材料清单可能不正确。", "create.gui.filter.deny_list": "黑名单", "create.gui.filter.deny_list.description": "只通过不在黑名单中的物品,如果黑名单为空,所有物品都可以通过", @@ -968,69 +968,69 @@ "create.gui.filter.ignore_data.description": "匹配时忽视物品的耐久、附魔等其他属性", "create.item_attributes.placeable": "可放置", - "create.item_attributes.placeable.inverted": "UNLOCALIZED: is not placeable", + "create.item_attributes.placeable.inverted": "不可放置", "create.item_attributes.consumable": "可食用", - "create.item_attributes.consumable.inverted": "UNLOCALIZED: cannot be eaten", + "create.item_attributes.consumable.inverted": "不可食用", "create.item_attributes.smeltable": "可被熔炉烧制", - "create.item_attributes.smeltable.inverted": "UNLOCALIZED: cannot be Smelted", + "create.item_attributes.smeltable.inverted": "不可被熔炉烧制", "create.item_attributes.washable": "可被筛洗", - "create.item_attributes.washable.inverted": "UNLOCALIZED: cannot be Washed", + "create.item_attributes.washable.inverted": "不可被筛洗", "create.item_attributes.smokable": "可被烟熏", - "create.item_attributes.smokable.inverted": "UNLOCALIZED: cannot be Smoked", - "create.item_attributes.crushable": "UNLOCALIZED: can be Crushed", - "create.item_attributes.crushable.inverted": "UNLOCALIZED: cannot be Crushed", + "create.item_attributes.smokable.inverted": "不可被烟熏", + "create.item_attributes.crushable": "可被粉碎", + "create.item_attributes.crushable.inverted": "不可被粉碎", "create.item_attributes.blastable": "可被高炉冶炼", - "create.item_attributes.blastable.inverted": "UNLOCALIZED: is not smeltable in Blast Furnace", + "create.item_attributes.blastable.inverted": "不可被高炉冶炼", "create.item_attributes.enchanted": "已被附魔", - "create.item_attributes.enchanted.inverted": "UNLOCALIZED: is unenchanted", + "create.item_attributes.enchanted.inverted": "未被附魔", "create.item_attributes.damaged": "已损坏", - "create.item_attributes.damaged.inverted": "UNLOCALIZED: is not damaged", + "create.item_attributes.damaged.inverted": "未损坏", "create.item_attributes.badly_damaged": "严重受损", - "create.item_attributes.badly_damaged.inverted": "UNLOCALIZED: is not heavily damaged", + "create.item_attributes.badly_damaged.inverted": "未严重受损", "create.item_attributes.not_stackable": "无法堆叠", - "create.item_attributes.not_stackable.inverted": "UNLOCALIZED: can be stacked", + "create.item_attributes.not_stackable.inverted": "可堆叠", "create.item_attributes.equipable": "可装备", - "create.item_attributes.equipable.inverted": "UNLOCALIZED: cannot be equipped", + "create.item_attributes.equipable.inverted": "不可装备", "create.item_attributes.furnace_fuel": "是燃料", - "create.item_attributes.furnace_fuel.inverted": "UNLOCALIZED: is not furnace fuel", + "create.item_attributes.furnace_fuel.inverted": "不是燃料", "create.item_attributes.in_tag": "标签是%1$s", - "create.item_attributes.in_tag.inverted": "UNLOCALIZED: is not tagged %1$s", - "create.item_attributes.in_item_group": "属于 %1$s", - "create.item_attributes.in_item_group.inverted": "UNLOCALIZED: is not in group '%1$s'", + "create.item_attributes.in_tag.inverted": "标签不是%1$s", + "create.item_attributes.in_item_group": "属于%1$s", + "create.item_attributes.in_item_group.inverted": "不属于%1$s", "create.item_attributes.added_by": "由%1$s添加", - "create.item_attributes.added_by.inverted": "UNLOCALIZED: was not added by %1$s", - "create.item_attributes.has_enchant": "UNLOCALIZED: is enchanted with %1$s", - "create.item_attributes.has_enchant.inverted": "UNLOCALIZED: is not enchanted with %1$s", - "create.item_attributes.has_fluid": "UNLOCALIZED: contains %1$s", - "create.item_attributes.has_fluid.inverted": "UNLOCALIZED: does not contain %1$s", - "create.item_attributes.has_name": "UNLOCALIZED: has the custom name %1$s", - "create.item_attributes.has_name.inverted": "UNLOCALIZED: does not have the custom name %1$s", - "create.item_attributes.book_author": "UNLOCALIZED: was authored by %1$s", - "create.item_attributes.book_author.inverted": "UNLOCALIZED: was not authored by %1$s", - "create.item_attributes.book_copy_original": "UNLOCALIZED: is an original", - "create.item_attributes.book_copy_original.inverted": "UNLOCALIZED: is not an original", - "create.item_attributes.book_copy_first": "UNLOCALIZED: is a first-generation copy", - "create.item_attributes.book_copy_first.inverted": "UNLOCALIZED: is not a first-generation copy", - "create.item_attributes.book_copy_second": "UNLOCALIZED: is a second-generation copy", - "create.item_attributes.book_copy_second.inverted": "UNLOCALIZED: is not a second-generation copy", - "create.item_attributes.book_copy_tattered": "UNLOCALIZED: is a tattered mess", - "create.item_attributes.book_copy_tattered.inverted": "UNLOCALIZED: is not a tattered mess", - "create.item_attributes.astralsorcery_crystal": "UNLOCALIZED: has crystal attribute %1$s", - "create.item_attributes.astralsorcery_crystal.inverted": "UNLOCALIZED: does not have crystal attribute %1$s", - "create.item_attributes.astralsorcery_constellation": "UNLOCALIZED: is attuned to %1$s", - "create.item_attributes.astralsorcery_constellation.inverted": "UNLOCALIZED: is not attuned to %1$s", - "create.item_attributes.astralsorcery_perk_gem": "UNLOCALIZED: has perk attribute %1$s", - "create.item_attributes.astralsorcery_perk_gem.inverted": "UNLOCALIZED: does not have perk attribute %1$s", - "create.item_attributes.astralsorcery_amulet": "UNLOCALIZED: improves %1$s", - "create.item_attributes.astralsorcery_amulet.inverted": "UNLOCALIZED: does not improve %1$s", + "create.item_attributes.added_by.inverted": "不是由%1$s添加", + "create.item_attributes.has_enchant": "有附魔效果%1$s", + "create.item_attributes.has_enchant.inverted": "没有附魔效果%1$s", + "create.item_attributes.has_fluid": "包含%1$s", + "create.item_attributes.has_fluid.inverted": "不包含%1$s", + "create.item_attributes.has_name": "有自定义名称%1$s", + "create.item_attributes.has_name.inverted": "没有自定义名称%1$s", + "create.item_attributes.book_author": "由%1$s编写", + "create.item_attributes.book_author.inverted": "未由%1$s编写", + "create.item_attributes.book_copy_original": "是原创的", + "create.item_attributes.book_copy_original.inverted": "不是原创的", + "create.item_attributes.book_copy_first": "是第一代拷贝", + "create.item_attributes.book_copy_first.inverted": "不是第一代拷贝", + "create.item_attributes.book_copy_second": "是第二代拷贝", + "create.item_attributes.book_copy_second.inverted": "不是第二代拷贝", + "create.item_attributes.book_copy_tattered": "是一片狼藉", + "create.item_attributes.book_copy_tattered.inverted": "不是一片狼藉", + "create.item_attributes.astralsorcery_crystal": "具有晶体属性%1$s", + "create.item_attributes.astralsorcery_crystal.inverted": "不具有晶体属性%1$s", + "create.item_attributes.astralsorcery_constellation": "与%1$s调谐", + "create.item_attributes.astralsorcery_constellation.inverted": "未与%1$s调谐", + "create.item_attributes.astralsorcery_perk_gem": "具有特殊属性%1$s", + "create.item_attributes.astralsorcery_perk_gem.inverted": "不具有特殊属性%1$s", + "create.item_attributes.astralsorcery_amulet": "提升%1$s", + "create.item_attributes.astralsorcery_amulet.inverted": "不提升%1$s", "create.gui.attribute_filter.no_selected_attributes": "没有标记任何属性", "create.gui.attribute_filter.selected_attributes": "已选择的属性:", - "create.gui.attribute_filter.add_attribute": "UNLOCALIZED: Add attribute to List", - "create.gui.attribute_filter.add_inverted_attribute": "UNLOCALIZED: Add opposite attribute to List", - "create.gui.attribute_filter.allow_list_disjunctive": "任意匹配白名单 (任何)", + "create.gui.attribute_filter.add_attribute": "向列表中添加属性", + "create.gui.attribute_filter.add_inverted_attribute": "向列表中添加相反属性", + "create.gui.attribute_filter.allow_list_disjunctive": "任意匹配白名单(任何)", "create.gui.attribute_filter.allow_list_disjunctive.description": "只要有其中一项属性符合,就可以通过", - "create.gui.attribute_filter.allow_list_conjunctive": "全匹配白名单 (所有)", + "create.gui.attribute_filter.allow_list_conjunctive": "全匹配白名单(全部)", "create.gui.attribute_filter.allow_list_conjunctive.description": "只有所有属性都匹配才可以通过", "create.gui.attribute_filter.deny_list": "黑名单", "create.gui.attribute_filter.deny_list.description": "只要没有上述属性,就可以通过", @@ -1040,75 +1040,75 @@ "create.tooltip.holdKeyOrKey": "按住 [%1$s] 或 [%2$s]", "create.tooltip.keyShift": "Shift", "create.tooltip.keyCtrl": "Ctrl", - "create.tooltip.speedRequirement": "需求速度: %1$s", + "create.tooltip.speedRequirement": "需求速度:%1$s", "create.tooltip.speedRequirement.none": "无", - "create.tooltip.speedRequirement.medium": "适当的", - "create.tooltip.speedRequirement.high": "飞快的", - "create.tooltip.stressImpact": "应力消耗: %1$s", + "create.tooltip.speedRequirement.medium": "适当", + "create.tooltip.speedRequirement.high": "快", + "create.tooltip.stressImpact": "应力消耗:%1$s", "create.tooltip.stressImpact.low": "低", "create.tooltip.stressImpact.medium": "中", "create.tooltip.stressImpact.high": "高", "create.tooltip.stressImpact.overstressed": "过载", - "create.tooltip.capacityProvided": "应力生产量: %1$s", + "create.tooltip.capacityProvided": "应力生产量:%1$s", "create.tooltip.capacityProvided.low": "小", "create.tooltip.capacityProvided.medium": "中", "create.tooltip.capacityProvided.high": "大", - "create.tooltip.capacityProvided.asGenerator": "(作为产能器)", - "create.tooltip.generationSpeed": "产生 %1$s %2$s", - "create.tooltip.analogStrength": "调节强度: %1$s/15", + "create.tooltip.capacityProvided.asGenerator": "(作为发生器)", + "create.tooltip.generationSpeed": "产生%1$s %2$s", + "create.tooltip.analogStrength": "调节强度:%1$s/15", - "create.mechanical_arm.extract_from": "UNLOCALIZED: Take items from %1$s", - "create.mechanical_arm.deposit_to": "UNLOCALIZED: Deposit items to %1$s", - "create.mechanical_arm.summary": "UNLOCALIZED: Mechanical Arm has %1$s input(s) and %2$s output(s).", - "create.mechanical_arm.points_outside_range": "UNLOCALIZED: %1$s selected interaction point(s) removed due to range limitations.", + "create.mechanical_arm.extract_from": "从%1$s 拿取物品", + "create.mechanical_arm.deposit_to": "向%1$s 存储物品", + "create.mechanical_arm.summary": "动力臂有%1$s 输入以及 %2$s 输出。", + "create.mechanical_arm.points_outside_range": "%1$s 由于距离限制,选定的交互点被移除。", - "create.logistics.when_multiple_outputs_available": "UNLOCALIZED: When Multiple Outputs Available", + "create.logistics.when_multiple_outputs_available": "当多个输出可用时", - "create.mechanical_arm.selection_mode.round_robin": "UNLOCALIZED: Round Robin", - "create.mechanical_arm.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin", - "create.mechanical_arm.selection_mode.prefer_first": "UNLOCALIZED: Prefer First Target", + "create.mechanical_arm.selection_mode.round_robin": "轮询调度", + "create.mechanical_arm.selection_mode.forced_round_robin": "强制轮询调度", + "create.mechanical_arm.selection_mode.prefer_first": "第一目标优先", - "create.tunnel.selection_mode.split": "UNLOCALIZED: Split", - "create.tunnel.selection_mode.forced_split": "UNLOCALIZED: Forced Split", - "create.tunnel.selection_mode.round_robin": "UNLOCALIZED: Round Robin", - "create.tunnel.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin", - "create.tunnel.selection_mode.prefer_nearest": "UNLOCALIZED: Prefer Nearest", - "create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize", - "create.tunnel.selection_mode.synchronize": "UNLOCALIZED: Synchronize Inputs", + "create.tunnel.selection_mode.split": "分摊", + "create.tunnel.selection_mode.forced_split": "强制分摊", + "create.tunnel.selection_mode.round_robin": "轮询调度", + "create.tunnel.selection_mode.forced_round_robin": "强制轮询调度", + "create.tunnel.selection_mode.prefer_nearest": "最近优先", + "create.tunnel.selection_mode.randomize": "随机", + "create.tunnel.selection_mode.synchronize": "同步输入", - "create.tooltip.chute.header": "UNLOCALIZED: Chute Information", - "create.tooltip.chute.items_move_down": "UNLOCALIZED: Items move Downward", - "create.tooltip.chute.items_move_up": "UNLOCALIZED: Items move Upward", - "create.tooltip.chute.no_fans_attached": "UNLOCALIZED: No attached fans", - "create.tooltip.chute.fans_push_up": "UNLOCALIZED: Fans push from Below", - "create.tooltip.chute.fans_push_down": "UNLOCALIZED: Fans push from Above", - "create.tooltip.chute.fans_pull_up": "UNLOCALIZED: Fans pull from Above", - "create.tooltip.chute.fans_pull_down": "UNLOCALIZED: Fans pull from Below", + "create.tooltip.chute.header": "溜槽信息", + "create.tooltip.chute.items_move_down": "物品下行移动", + "create.tooltip.chute.items_move_up": "物品上行移动", + "create.tooltip.chute.no_fans_attached": "未安装鼓风机", + "create.tooltip.chute.fans_push_up": "鼓风机从下方进行推动", + "create.tooltip.chute.fans_push_down": "鼓风机从上方进行推动", + "create.tooltip.chute.fans_pull_up": "鼓风机从下方进行吸引", + "create.tooltip.chute.fans_pull_down": "鼓风机从上方进行吸引", - "create.hint.mechanical_arm_no_targets.title": "UNLOCALIZED: No Targets", - "create.hint.mechanical_arm_no_targets": "UNLOCALIZED: It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.", - "create.hint.horizontal_funnel.title": "UNLOCALIZED: Horizontal Funnels", - "create.hint.horizontal_funnel": "UNLOCALIZED: cannot transfer between inventories _directly_. Try running a _Mechanical_ _Belt_ or _Depot_ below your funnel to extract items from Inventories.", - "create.hint.upward_funnel.title": "UNLOCALIZED: Funnels facing upward", - "create.hint.upward_funnel": "UNLOCALIZED: can only transfer items inserted by _Arms_, fan-powered _Chutes_, or items _thrown_ at them. Try building some _Chutes_ if you are looking to move your items _vertically_.", - "create.hint.empty_bearing.title": "UNLOCALIZED: Update Bearing", - "create.hint.empty_bearing": "UNLOCALIZED: _Right-click_ the bearing with an _empty_ _hand_ to _attach_ the structure you just built in front of it.", - "create.hint.full_deployer.title": "UNLOCALIZED: Deployer Item Overflow", - "create.hint.full_deployer": "UNLOCALIZED: It appears this _Deployer_ contains _excess_ _items_ that need to be _extracted._ Use a _hopper,_ _funnel_ or other means to free it from its overflow.", + "create.hint.mechanical_arm_no_targets.title": "没有目标", + "create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配任何_目标_。在手持机械臂的同时,右键选取传送带、置物台、漏斗或其他设备来设置目标。", + "create.hint.horizontal_funnel.title": "水平漏斗", + "create.hint.horizontal_funnel": "无法_直接_在两库存间移动物品。试着使用传送带或者置物台来从库存中提取物品。", + "create.hint.upward_funnel.title": "漏斗向上", + "create.hint.upward_funnel": "只可以传送由_动力臂_,鼓风机驱动的_溜槽_或者被投掷的物品。试着做一些溜槽来垂直运输物品。", + "create.hint.empty_bearing.title": "更新轴承", + "create.hint.empty_bearing": "_空手右键_轴承来_添加_你新建造的结构。", + "create.hint.full_deployer.title": "机械手物品溢出", + "create.hint.full_deployer": "_机械手_包含_过剩的物品_需要被_提取._使用_料斗,__漏斗_或其他方法将溢出释放出来。", - "create.gui.config.overlay1": "UNLOCALIZED: Hi :)", - "create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay", - "create.gui.config.overlay3": "UNLOCALIZED: Click or drag with your mouse", - "create.gui.config.overlay4": "UNLOCALIZED: to move this preview", - "create.gui.config.overlay5": "UNLOCALIZED: Press ESC to exit this screen", - "create.gui.config.overlay6": "UNLOCALIZED: and save the new position", - "create.gui.config.overlay7": "UNLOCALIZED: Run /create overlay reset", - "create.gui.config.overlay8": "UNLOCALIZED: to reset to the default position", + "create.gui.config.overlay1": "Hi :)", + "create.gui.config.overlay2": "这是一个实例层", + "create.gui.config.overlay3": "点击拖拽你的鼠标", + "create.gui.config.overlay4": "来将它移动到前方", + "create.gui.config.overlay5": "ESC退出当前界面", + "create.gui.config.overlay6": "并保存新的位置", + "create.gui.config.overlay7": "输入/create overlay reset", + "create.gui.config.overlay8": "重置到默认位置", "create.command.killTPSCommand": "killtps", "create.command.killTPSCommand.status.slowed_by.0": "[Create]: 服务器每秒tick速被降低为 %s ms :o", "create.command.killTPSCommand.status.slowed_by.1": "[Create]: 服务器现在每秒tick速被降低为 >:)", - "create.command.killTPSCommand.status.slowed_by.2": "[Create]: 服务器现在不卡了, TPS正常 :D", + "create.command.killTPSCommand.status.slowed_by.2": "[Create]: 服务器现在不卡了,TPS正常 :D", "create.command.killTPSCommand.status.usage.0": "[Create]: 用 /killtps stop 来让服务器的TPS速度变回正常", "create.command.killTPSCommand.status.usage.1": "[Create]: 用 /killtps start 来手动降低服务器TPS速度", "create.command.killTPSCommand.argument.tickTime": "tickTime", @@ -1122,196 +1122,196 @@ "create.subtitle.blockzapper_confirm": "选择方块", "create.subtitle.blockzapper_deny": "放置失败", "create.subtitle.block_funnel_eat": "漏斗吞食", - "create.subtitle.blaze_munch": "UNLOCALIZED: Blaze munches happily", + "create.subtitle.blaze_munch": "烈焰人开心地咀嚼着", "_": "->------------------------] Item Descriptions [------------------------<-", "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", - "item.create.example_item.tooltip.summary": "A brief description of the item. _Underscores_ highlight a term.", + "item.create.example_item.tooltip.summary": "A brief description of the item._Underscores_highlight a term.", "item.create.example_item.tooltip.condition1": "When this", - "item.create.example_item.tooltip.behaviour1": "Then this item does this. (behaviours show on shift)", + "item.create.example_item.tooltip.behaviour1": "Then this item does this。(behaviours show on shift)", "item.create.example_item.tooltip.condition2": "And When this", "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", "item.create.example_item.tooltip.control1": "When Ctrl pressed", "item.create.example_item.tooltip.action1": "These controls are displayed.", - "block.create.andesite_encased_shaft.tooltip": "UNLOCALIZED: ANDESITE ENCASED SHAFT", - "block.create.andesite_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative_ _only_ item. Encase shafts _in-world_ using _Andesite_ _Casing_. Casing blocks will not be consumed.", + "block.create.andesite_encased_shaft.tooltip": "安山传动杆箱", + "block.create.andesite_encased_shaft.tooltip.summary": "_创造模式_物品。用安山机壳包裹世界中的传动杆,机壳不会被消耗。", - "block.create.brass_encased_shaft.tooltip": "UNLOCALIZED: BRASS ENCASED SHAFT", - "block.create.brass_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative_ _only_ item. Encase shafts _in-world_ using _Brass_ _Casing_. Casing blocks will not be consumed.", + "block.create.brass_encased_shaft.tooltip": "黄铜传动杆箱", + "block.create.brass_encased_shaft.tooltip.summary": "_创造模式_物品。用黄铜机壳包裹世界中的传动杆,机壳不会被消耗。", - "block.create.wooden_bracket.tooltip": "UNLOCALIZED: WOODEN BRACKET", - "block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.", + "block.create.wooden_bracket.tooltip": "木质支架", + "block.create.wooden_bracket.tooltip.summary": "舒适的木质材料,用于装饰_传动杆_,_齿轮_和_管道_。", - "block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET", - "block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.", + "block.create.metal_bracket.tooltip": "金属支架", + "block.create.metal_bracket.tooltip.summary": "坚固的工业材料,用于装饰_传动杆_,_齿轮_和_管道_。", - "block.create.andesite_casing.tooltip": "UNLOCALIZED: ANDESITE CASING", - "block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase_ _Shafts_ and _Mechanical_ _Belts._", + "block.create.andesite_casing.tooltip": "安山机壳", + "block.create.andesite_casing.tooltip.summary": "具有多种用途的简单机壳,可用于加固并装饰_传动杆_,_传送带_", - "block.create.andesite_funnel.tooltip": "UNLOCALIZED: ANDESITE FUNNEL", - "block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_.", - "block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour", - "block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", - "block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar", - "block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", - "block.create.andesite_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories", - "block.create.andesite_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.", + "block.create.andesite_funnel.tooltip": "安山漏斗", + "block.create.andesite_funnel.tooltip.summary": "一种常用的传输设备,配合各种物流结构传输物品,可由_红石信号_控制。", + "block.create.andesite_funnel.tooltip.condition1": "一般形态", + "block.create.andesite_funnel.tooltip.behaviour1": "开口的面会吸收面前的_掉落物_,并_传输_到它所附着的_容器_里。", + "block.create.andesite_funnel.tooltip.condition2": "装配在传送带、置物台等结构上时,会转化为贴片形态", + "block.create.andesite_funnel.tooltip.behaviour2": "从容器中向传送带、置物台放置物品,或从中收集物品到容器中。", + "block.create.andesite_funnel.tooltip.condition3": "垂直放置于两个容器之间时", + "block.create.andesite_funnel.tooltip.behaviour3": "仅向下垂直传输物品,类似一个没有缓冲槽的漏斗。", - "block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL", - "block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.", - "block.create.andesite_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", - "block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", + "block.create.andesite_tunnel.tooltip": "安山隧道", + "block.create.andesite_tunnel.tooltip.summary": "传送带的保护隧道,能让你的传送路线优雅地穿过墙壁。", + "block.create.andesite_tunnel.tooltip.control1": "扳手右键侧面时", + "block.create.andesite_tunnel.tooltip.action1": "如果传送带隧道串联的数量达到三个或以上,可在位于中间的隧道侧面上开启关闭百叶窗。", - "block.create.brass_funnel.tooltip": "UNLOCALIZED: BRASS FUNNEL", - "block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_. Comes with a handy _filter_.", - "block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour", - "block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", - "block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar", - "block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", - "block.create.brass_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories", - "block.create.brass_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.", + "block.create.brass_funnel.tooltip": "黄铜漏斗", + "block.create.brass_funnel.tooltip.summary": "一种常用的传输设备,配合各种物流结构传输物品,可由_红石信号_控制,并附带过滤插槽", + "block.create.brass_funnel.tooltip.condition1": "一般形态", + "block.create.brass_funnel.tooltip.behaviour1": "开口的面会吸收面前的_掉落物_,并_传输_到它所附着的_容器_里。", + "block.create.brass_funnel.tooltip.condition2": "装配在传送带、置物台等结构上时", + "block.create.brass_funnel.tooltip.behaviour2": "从容器中向传送带、置物台放置物品,或从中收集物品到容器中。", + "block.create.brass_funnel.tooltip.condition3": "垂直放置于两个容器之间时", + "block.create.brass_funnel.tooltip.behaviour3": "向下垂直传输物品,类似一个没有缓冲槽的漏斗。", - "block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL", - "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass_ _Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", - "block.create.brass_tunnel.tooltip.condition1": "UNLOCALIZED: When placed side by side", - "block.create.brass_tunnel.tooltip.behaviour1": "UNLOCALIZED: _Brass_ _Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", - "block.create.brass_tunnel.tooltip.condition2": "UNLOCALIZED: Filtering", - "block.create.brass_tunnel.tooltip.behaviour2": "UNLOCALIZED: _Brass_ _Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.", - "block.create.brass_tunnel.tooltip.condition3": "UNLOCALIZED: Splitting", - "block.create.brass_tunnel.tooltip.behaviour3": "UNLOCALIZED: _Brass_ _Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.", - "block.create.brass_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", - "block.create.brass_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", - "block.create.brass_tunnel.tooltip.control2": "UNLOCALIZED: Scroll with Wrench on Top", - "block.create.brass_tunnel.tooltip.action2": "UNLOCALIZED: Change the splitting method of connected _Tunnels_.", + "block.create.brass_tunnel.tooltip": "黄铜隧道", + "block.create.brass_tunnel.tooltip.summary": "_黄铜隧道_拥有_过滤_,_分流_传送带上物品的功能。", + "block.create.brass_tunnel.tooltip.condition1": "当它们_并排放置_时", + "block.create.brass_tunnel.tooltip.behaviour1": "紧挨着的_黄铜隧道_可以让传送带路线上穿过的物品_重定向_到与其并排的传送带路线上。", + "block.create.brass_tunnel.tooltip.condition2": "过滤", + "block.create.brass_tunnel.tooltip.behaviour2": "_黄铜隧道_的_输入_方向和_输出_方向都带有过滤插槽。如果进入的物品不满足隧道输出端的过滤条件,则该物品会从并排的其他隧道出口传出。", + "block.create.brass_tunnel.tooltip.condition3": "分流", + "block.create.brass_tunnel.tooltip.behaviour3": "_黄铜隧道_可以为并排的传送带路线提供多个物品分流的方案。", + "block.create.brass_tunnel.tooltip.control1": "扳手右键侧面时", + "block.create.brass_tunnel.tooltip.action1": "如果传送带隧道串联的数量达到三个或以上,可在位于中间的隧道侧面上开启关闭百叶窗。", + "block.create.brass_tunnel.tooltip.control2": "手持扳手在隧道顶部滚动鼠标滚轮", + "block.create.brass_tunnel.tooltip.action2": "更改_隧道_的分流模式。", - "block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING", - "block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.", - "block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe", - "block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Encased Fluid pipes will _lock_ _their_ _connections_ in place, no longer reacting to changes to neighbouring pipes.", + "block.create.copper_casing.tooltip": "铜机壳", + "block.create.copper_casing.tooltip.summary": "具有多种用途的坚固机壳,可用于装饰。", + "block.create.copper_casing.tooltip.condition1": "在流体管道上使用时", + "block.create.copper_casing.tooltip.behaviour1": "将管道包裹进机壳,加壳的管道会与临近的管道区分开来,防止它们自动连接到一起。", - "block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE", - "block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.", + "block.create.encased_fluid_pipe.tooltip": "流体管道箱", + "block.create.encased_fluid_pipe.tooltip.summary": "用铜机壳加固后的流体管道。", - "block.create.copper_valve_handle.tooltip": "UNLOCALIZED: COPPER VALVE HANDLE", - "block.create.copper_valve_handle.tooltip.summary": "UNLOCALIZED: A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!", - "block.create.copper_valve_handle.tooltip.condition1": "UNLOCALIZED: When Used", - "block.create.copper_valve_handle.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", + "block.create.copper_valve_handle.tooltip": "铜阀门手轮", + "block.create.copper_valve_handle.tooltip.summary": "精确的动力来源,需要玩家手动操作。注意不要让自己太累!", + "block.create.copper_valve_handle.tooltip.condition1": "右键使用时", + "block.create.copper_valve_handle.tooltip.behaviour1": "为连接的设备提供动力。潜行状态下反向旋转。", - "block.create.seat.tooltip": "UNLOCALIZED: SEAT", - "block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.", - "block.create.seat.tooltip.condition1": "UNLOCALIZED: Right click on Seat", - "block.create.seat.tooltip.behaviour1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.", + "block.create.seat.tooltip": "坐垫", + "block.create.seat.tooltip.summary": "坐下来享受旅程吧!坐垫将会把玩家固定在一个移动装置上。也可以用来作为居家装饰,毕竟他有许多颜色。", + "block.create.seat.tooltip.condition1": "右键坐垫", + "block.create.seat.tooltip.behaviour1": "会使得玩家坐在_坐垫_上,L-Shift可离开_坐垫_。", - "block.create.chute.tooltip": "UNLOCALIZED: CHUTE", - "block.create.chute.tooltip.summary": "UNLOCALIZED: _Collect_ and transport items vertically or diagonally. Can both take and place items into _item_ _containers_. You can also interact with chutes from the side using _hoppers_ or _mounted_ _funnels_.", - "block.create.chute.tooltip.condition1": "UNLOCALIZED: When powered by a fan", - "block.create.chute.tooltip.behaviour1": "UNLOCALIZED: _Fan_ powered chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.", + "block.create.chute.tooltip": "溜槽", + "block.create.chute.tooltip.summary": "用于_收集_物品并_垂直运输_它们。可以从_容器_中抽取也可向_容器_输入。它的侧面可以被_漏斗_、_装配的安山岩漏斗_和_装配的黄铜漏斗_等传输设备交互", + "block.create.chute.tooltip.condition1": "当被上方的鼓风机通风时", + "block.create.chute.tooltip.behaviour1": "由_鼓风机_驱动的_溜槽_可由下向上传输_物品_,可以从_置物台_或者_传送带_上吸取物品。", - "block.create.depot.tooltip": "UNLOCALIZED: DEPOT", - "block.create.depot.tooltip.summary": "UNLOCALIZED: A handy location to place your _Items_. Provides an interaction point for several machines", - "block.create.depot.tooltip.condition1": "UNLOCALIZED: Right Click on Depot", - "block.create.depot.tooltip.behaviour1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.", + "block.create.depot.tooltip": "置物台", + "block.create.depot.tooltip.summary": "一个方便的放置物品的地方。它为多台机器提供了一个交互点", + "block.create.depot.tooltip.condition1": "右键置物台", + "block.create.depot.tooltip.behaviour1": "可以在_置物台_放置或取出物品。可以与_传送带_交互的方块或装置也可以与_置物台_交互。", - "item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE", - "item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze_ _Burners_. Gets them all fired up!", + "item.create.blaze_cake.tooltip": "熔岩蛋糕", + "item.create.blaze_cake.tooltip.summary": "对辛勤劳作的_烈焰人_的美味款待。让他们兴奋起来吧!", - "item.create.empty_blaze_burner.tooltip": "UNLOCALIZED: EMPTY BLAZE BURNER", - "item.create.empty_blaze_burner.tooltip.summary": "UNLOCALIZED: A little iron home for your fiery friends. I'm sure you could put them to good use.", - "item.create.empty_blaze_burner.tooltip.condition1": "UNLOCALIZED: When used on a Blaze or Blaze spawner", - "item.create.empty_blaze_burner.tooltip.behaviour1": "UNLOCALIZED: _Captures_ a Blaze in the item", + "item.create.empty_blaze_burner.tooltip": "空的烈焰人燃烧室", + "item.create.empty_blaze_burner.tooltip.summary": "你火热的朋友的一个小小的铁质的家。我相信你会好好利用他们的!", + "item.create.empty_blaze_burner.tooltip.condition1": "当对着烈焰人或烈焰人刷怪笼使用时", + "item.create.empty_blaze_burner.tooltip.behaviour1": "即可_捕获_烈焰人", - "block.create.fluid_pipe.tooltip": "UNLOCALIZED: FLUID PIPE", - "block.create.fluid_pipe.tooltip.summary": "UNLOCALIZED: Used for moving _fluids_ around. Needs a _Mechanical_ _Pump_ to get the _fluid_ moving.", - "block.create.fluid_pipe.tooltip.condition1": "UNLOCALIZED: Fluid Transfer", - "block.create.fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Can connect to _fluid_ _containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!", - "block.create.fluid_pipe.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench", - "block.create.fluid_pipe.tooltip.action1": "UNLOCALIZED: Places a window on the pipe if available", + "block.create.fluid_pipe.tooltip": "流体管道", + "block.create.fluid_pipe.tooltip.summary": "用于传输_流体_。需要一个_动力泵_来提供压强。", + "block.create.fluid_pipe.tooltip.condition1": "转移流体", + "block.create.fluid_pipe.tooltip.behaviour1": "可以与_流体容器_如_储罐_或_工作盆_相连_。裸露的_管道_末端也可以排放或抽取流体。注意别漏水了!", + "block.create.fluid_pipe.tooltip.control1": "使用扳手右键", + "block.create.fluid_pipe.tooltip.action1": "如果可能的话,在管道侧面开启/关闭窗口。", - "block.create.hose_pulley.tooltip": "UNLOCALIZED: HOSE PULLEY", - "block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid_ _bodies_ in the world.", - "block.create.hose_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.hose_pulley.tooltip.behaviour1": "UNLOCALIZED: _Raises_ or _Lowers_ the hose, location of the hose determines up to which _height_ _extraction_ or _filling_ will act.", - "block.create.hose_pulley.tooltip.condition2": "UNLOCALIZED: When Fluids pulled from Pulley", - "block.create.hose_pulley.tooltip.behaviour2": "UNLOCALIZED: Starts _taking_ _fluid_ blocks from the body the hose end was lowered into. Very _large_ _bodies_ of fluids will be _considered_ _infinite_.", - "block.create.hose_pulley.tooltip.condition3": "UNLOCALIZED: When Fluids pushed to Pulley", - "block.create.hose_pulley.tooltip.behaviour3": "UNLOCALIZED: Starts _filling_ _fluid_ into the world _up_ _to_ the _hose_ ends' _height_.", + "block.create.hose_pulley.tooltip": "软管滑轮", + "block.create.hose_pulley.tooltip.summary": "用于在_世界_中放置或排放大量的液体。", + "block.create.hose_pulley.tooltip.condition1": "接入动力时", + "block.create.hose_pulley.tooltip.behaviour1": "升高或降低软管,软管的位置决定了抽取或填充液体的高度。", + "block.create.hose_pulley.tooltip.condition2": "当软管滑轮抽取流体时", + "block.create.hose_pulley.tooltip.behaviour2": "开始从软管末端将其从中取出_流体方块_。巨大的流体湖将被认定是_无限_的", + "block.create.hose_pulley.tooltip.condition3": "当流体从软管滑轮中排出时", + "block.create.hose_pulley.tooltip.behaviour3": "开始向世界填充流体,直到达到_软管末端_的高度。", - "block.create.fluid_tank.tooltip": "UNLOCALIZED: FLUID TANK", - "block.create.fluid_tank.tooltip.summary": "UNLOCALIZED: _Stores_ all your favourite _fluids_. Scales in width and height.", - "block.create.fluid_tank.tooltip.condition1": "UNLOCALIZED: Right-clicked with Wrench", - "block.create.fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Changes the optional window", + "block.create.fluid_tank.tooltip": "流体储罐", + "block.create.fluid_tank.tooltip.summary": "_存储_任意_流体_", + "block.create.fluid_tank.tooltip.condition1": "使用扳手右键", + "block.create.fluid_tank.tooltip.behaviour1": "改变可选窗口", - "block.create.creative_fluid_tank.tooltip": "UNLOCALIZED: CREATIVE FLUID TANK", - "block.create.creative_fluid_tank.tooltip.summary": "UNLOCALIZED: This _Fluid_ _Tank_ allows infinite replication of any Fluid. Scales in width and height.", - "block.create.creative_fluid_tank.tooltip.condition1": "UNLOCALIZED: When Fluid in Tank", - "block.create.creative_fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this tank will provide an _endless_ _supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._", - "block.create.creative_fluid_tank.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench", - "block.create.creative_fluid_tank.tooltip.behaviour2": "UNLOCALIZED: Changes the optional window", + "block.create.creative_fluid_tank.tooltip": "创造流体储罐", + "block.create.creative_fluid_tank.tooltip.summary": "此流体储罐能够_无限的复制_任何流体。", + "block.create.creative_fluid_tank.tooltip.condition1": "罐中装有流体时", + "block.create.creative_fluid_tank.tooltip.behaviour1": "任意的_流体提取设备_能够从中提取无穷无尽的指定流体,流体的导入功能同时也会无效。", + "block.create.creative_fluid_tank.tooltip.condition2": "扳手右击时", + "block.create.creative_fluid_tank.tooltip.behaviour2": "打开关闭窗户", - "block.create.fluid_valve.tooltip": "UNLOCALIZED: FLUID VALVE", - "block.create.fluid_valve.tooltip.summary": "UNLOCALIZED: Halts the flow of fluid down a pipe.", - "block.create.fluid_valve.tooltip.condition1": "UNLOCALIZED: Controllable flow", - "block.create.fluid_valve.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational_ _force_ to re-open the valve.", + "block.create.fluid_valve.tooltip": "流体阀门", + "block.create.fluid_valve.tooltip.summary": "阻止流体沿管道向前流动。", + "block.create.fluid_valve.tooltip.condition1": "控制流量", + "block.create.fluid_valve.tooltip.behaviour1": "施加的_旋转力_将迫使阀门关闭,从而阻止流体流动。_逆转旋转方向_以重新打开阀门。", - "block.create.mechanical_pump.tooltip": "UNLOCALIZED: MECHANICAL PUMP", - "block.create.mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational_ _force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)", - "block.create.mechanical_pump.tooltip.condition1": "UNLOCALIZED: Fluid Flow", - "block.create.mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational_ _force_ to switch the direction that the _fluid_ flows.", - "block.create.mechanical_pump.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench", - "block.create.mechanical_pump.tooltip.action1": "UNLOCALIZED: Reverses the direction of the _pump_, switching the default direction of the flow", + "block.create.mechanical_pump.tooltip": "动力泵", + "block.create.mechanical_pump.tooltip.summary": "_接入动力_,能迫使流体_沿管道指定方向移动_。在两个方向上都有_最大的作用范围_。(默认为16个方块距离)", + "block.create.mechanical_pump.tooltip.condition1": "流体流向", + "block.create.mechanical_pump.tooltip.behaviour1": "_接入动力_后会产生压力,迫使流体通过管道。_反转动力_的方向以切换流体_流向_。", + "block.create.mechanical_pump.tooltip.control1": "扳手右键时", + "block.create.mechanical_pump.tooltip.action1": "反转泵的方向,从而改变默认的流体流向", - "block.create.smart_fluid_pipe.tooltip": "UNLOCALIZED: SMART FLUID PIPE", - "block.create.smart_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _fluid_ _pipe_ with a filter. Can specify which _fluids_ pass through.", - "block.create.smart_fluid_pipe.tooltip.condition1": "UNLOCALIZED: When Fluids are pushed into it", - "block.create.smart_fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Smart pipes receiving fluid that does not match its filter will block the flow.", - "block.create.smart_fluid_pipe.tooltip.condition2": "UNLOCALIZED: When adjacent to fluid container", - "block.create.smart_fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Smart pipes _starting_ a _flow_ from any container will only extract fluids that _match_ its _filter._", + "block.create.smart_fluid_pipe.tooltip": "智能流体管道", + "block.create.smart_fluid_pipe.tooltip.summary": "带有过滤器的_流体管道_。可以指定通过哪个_流体_。", + "block.create.smart_fluid_pipe.tooltip.condition1": "当流体进入时", + "block.create.smart_fluid_pipe.tooltip.behaviour1": "进入的流体与_过滤器_不匹配时,智能管道将_阻止_其通过。", + "block.create.smart_fluid_pipe.tooltip.condition2": "与_流体容器相邻_时", + "block.create.smart_fluid_pipe.tooltip.behaviour2": "从_任何容器_开始流动的_智能管道_只会抽取与其过滤器匹配的流体。", - "block.create.spout.tooltip": "UNLOCALIZED: SPOUT", - "block.create.spout.tooltip.summary": "UNLOCALIZED: An injector for refilling your _fluid_ _items._", - "block.create.spout.tooltip.condition1": "UNLOCALIZED: Fluid Transfer", - "block.create.spout.tooltip.behaviour1": "UNLOCALIZED: When a _fluid_ _container_ _item_ such as a _bucket_ or _bottle_ is placed underneath, the spout will attempt to refill it with it's own stored _fluid_.", - "block.create.spout.tooltip.condition2": "UNLOCALIZED: Fluid Automation", - "block.create.spout.tooltip.behaviour2": "UNLOCALIZED: The spout placed above a _belt_ or _depot_ will react automatically with a _fluid_ _container_ _item_ that passes beneath it.", + "block.create.spout.tooltip": "注液器", + "block.create.spout.tooltip.summary": "一种用于_装罐_的机器。", + "block.create.spout.tooltip.condition1": "流体传输", + "block.create.spout.tooltip.behaviour1": "当下方放置类似_玻璃瓶_,_桶_这样的流体容器物品时,注液器将试图将自身存储的液体注入到下方的_流体容器物品_中。", + "block.create.spout.tooltip.condition2": "流体自动化", + "block.create.spout.tooltip.behaviour2": "注液器位于_传送带_或者_置物台_上方时,将自动为流水线上的_流体容器物品_进行_注入_。", - "block.create.item_drain.tooltip": "UNLOCALIZED: ITEM DRAIN", - "block.create.item_drain.tooltip.summary": "UNLOCALIZED: A grated depot for emptying your _fluid_ _items._", - "block.create.item_drain.tooltip.condition1": "UNLOCALIZED: Fluid Transfer", - "block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid_ _container_ _item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid_ _container_. The item will then be ejected on the opposite side.", + "block.create.item_drain.tooltip": "分液池", + "block.create.item_drain.tooltip.summary": "一种用于_抽空流体容器物品_的置物台", + "block.create.item_drain.tooltip.condition1": "流体传输", + "block.create.item_drain.tooltip.behaviour1": "当从侧面导入诸如_桶_或_瓶子_之类的_流体容器物品_时,_分液池_将尝试将其倒入其_自身的液体库存_中。空的_流体容器物品_将被弹出至_另一侧_。", - "block.create.mechanical_arm.tooltip": "UNLOCALIZED: MECHANICAL ARM", - "block.create.mechanical_arm.tooltip.summary": "UNLOCALIZED: Advanced contraption for re-locating _items_.", - "block.create.mechanical_arm.tooltip.condition1": "UNLOCALIZED: Item Transfer", - "block.create.mechanical_arm.tooltip.behaviour1": "UNLOCALIZED: Can take or place items into any _accessible_ _inventory_, such as _Belts_, _Depots_, _Funnels_ and _Mechanical_ _Crafters_.", - "block.create.mechanical_arm.tooltip.control1": "UNLOCALIZED: While in Hand", - "block.create.mechanical_arm.tooltip.action1": "UNLOCALIZED: Right-Click an _accessible_ _item_ _inventory_ to set it as a _source_ for the _Mechanical_ _Arm_. Right-click twice to set it as the _destination_.", - "block.create.mechanical_arm.tooltip.control2": "UNLOCALIZED: Scroll with Wrench", - "block.create.mechanical_arm.tooltip.action2": "UNLOCALIZED: Sets the ordering behaviour for _items_ output by the _mechanical_ _Arm_.", + "block.create.mechanical_arm.tooltip": "动力臂", + "block.create.mechanical_arm.tooltip.summary": "移动_物品_的高级装置", + "block.create.mechanical_arm.tooltip.condition1": "转移物品", + "block.create.mechanical_arm.tooltip.behaviour1": "可以从任意_可够到的设备_中拿取或放置物品,比如说_传送带_,_置物台_,_漏斗_以及_动力合成器_。", + "block.create.mechanical_arm.tooltip.control1": "手持时", + "block.create.mechanical_arm.tooltip.action1": "右键单击一个_可获取的容器_来将其设置为_动力臂_的_输入端_。右键双击将其设置为_动力臂_的_输出端_。", + "block.create.mechanical_arm.tooltip.control2": "手持扳手滚动滚轮", + "block.create.mechanical_arm.tooltip.action2": "调整_动力臂_输出物品时的调度模式。", - "item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND", - "item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块放置与破坏", + "item.create.wand_of_symmetry.tooltip": "对称法杖", + "item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块放置于破坏", "item.create.wand_of_symmetry.tooltip.condition1": "当在热键栏时", "item.create.wand_of_symmetry.tooltip.behaviour1": "持续进行镜面复制", "item.create.wand_of_symmetry.tooltip.control1": "当右键地面时", "item.create.wand_of_symmetry.tooltip.action1": "_创建_或_移动_镜子", "item.create.wand_of_symmetry.tooltip.control2": "当右键空气时", - "item.create.wand_of_symmetry.tooltip.action2": "_删除_ 镜子", + "item.create.wand_of_symmetry.tooltip.action2": "_删除_镜子", "item.create.wand_of_symmetry.tooltip.control3": "当潜行右键时", "item.create.wand_of_symmetry.tooltip.action3": "打开_gui界面_", - "item.create.handheld_blockzapper.tooltip": "BLOCKZAPPER", - "item.create.handheld_blockzapper.tooltip.summary": "新颖的小工具,可以远距离放置或更换方块.", + "item.create.handheld_blockzapper.tooltip": "手持式方块放置器", + "item.create.handheld_blockzapper.tooltip.summary": "新颖的小工具,可以远距离放置或更换方块。", "item.create.handheld_blockzapper.tooltip.control1": "当左键方块时", - "item.create.handheld_blockzapper.tooltip.action1": "设定放置此方块.", + "item.create.handheld_blockzapper.tooltip.action1": "设定放置此方块。", "item.create.handheld_blockzapper.tooltip.control2": "当右键方块时", - "item.create.handheld_blockzapper.tooltip.action2": "_放置_或_替换_ 目标方块.", + "item.create.handheld_blockzapper.tooltip.action2": "_放置_或_替换_目标方块。", "item.create.handheld_blockzapper.tooltip.control3": "当潜行右键时", "item.create.handheld_blockzapper.tooltip.action3": "打开_gui界面_", - "item.create.handheld_worldshaper.tooltip": "HANDHELD WORLDSHAPER", + "item.create.handheld_worldshaper.tooltip": "手持式环境塑形器", "item.create.handheld_worldshaper.tooltip.summary": "_创造_大陆和山脉的手持工具", "item.create.handheld_worldshaper.tooltip.control1": "当左键方块时", "item.create.handheld_worldshaper.tooltip.action1": "设定放置此方块", @@ -1320,334 +1320,334 @@ "item.create.handheld_worldshaper.tooltip.control3": "当潜行右键时", "item.create.handheld_worldshaper.tooltip.action3": "打开工具的_gui界面_", - "item.create.tree_fertilizer.tooltip": "TREE FERTILIZER", + "item.create.tree_fertilizer.tooltip": "树木肥料", "item.create.tree_fertilizer.tooltip.summary": "适用于常见树木的快速肥料", "item.create.tree_fertilizer.tooltip.condition1": "在树苗上使用时", - "item.create.tree_fertilizer.tooltip.behaviour1": "无论_生长时间_多少,直接长大", + "item.create.tree_fertilizer.tooltip.behaviour1": "无论_生长时间_多少,直接长大", - "item.create.deforester.tooltip": "DEFORESTER", + "item.create.deforester.tooltip": "树林毁灭者", "item.create.deforester.tooltip.summary": "_树林毁灭者_,能够瞬间砍倒一棵树", - "item.create.extendo_grip.tooltip": "EXTENDO GRIP", - "item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加了_使用者的_触碰距离_.", + "item.create.extendo_grip.tooltip": "伸缩机械手", + "item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加了_使用者的_触碰距离_。", "item.create.extendo_grip.tooltip.condition1": "放置于副手栏时", - "item.create.extendo_grip.tooltip.behaviour1": "大幅增加_主手_的触碰距离,与_主手_的伸缩机械手携同使用,可进一步增加_触碰距离_.", + "item.create.extendo_grip.tooltip.behaviour1": "大幅增加_主手_的触碰距离,与_主手_的伸缩机械手携同使用,可进一步增加_触碰距离_。", - "item.create.filter.tooltip": "FILTER", - "item.create.filter.tooltip.summary": "将物品更精确地进行_筛选分类_, 可以同时_筛选_多个物品或者将已标记的_过滤器_放在另一个_过滤器_里_嵌套_使用.", - "item.create.filter.tooltip.condition1": "当处于_过滤器_槽中", - "item.create.filter.tooltip.behaviour1": "根据_过滤器_的配置,_控制_物品流经过滤器", + "item.create.filter.tooltip": "过滤器", + "item.create.filter.tooltip.summary": "将物品更精确地进行_筛选分类_,可以同时_筛选_多个物品或者将已标记的_过滤器_放在另一个_过滤器_里_嵌套_使用。", + "item.create.filter.tooltip.condition1": "放置于过滤插槽中时", + "item.create.filter.tooltip.behaviour1": "根据_过滤器_的配置,来_决定_物品是否能够通过", "item.create.filter.tooltip.condition2": "当右键时", "item.create.filter.tooltip.behaviour2": "打开_配置面板_", - "item.create.attribute_filter.tooltip": "ATTRIBUTE FILTER", - "item.create.attribute_filter.tooltip.summary": "比起普通过滤器, _属性过滤器_可以根据不同物品的_属性_来进行过滤", - "item.create.attribute_filter.tooltip.condition1": "当处于_过滤器_槽中", - "item.create.attribute_filter.tooltip.behaviour1": "根据_过滤器的_配置,_控制_物品流经过滤器", + "item.create.attribute_filter.tooltip": "属性过滤器", + "item.create.attribute_filter.tooltip.summary": "比起普通过滤器,_属性过滤器_可以根据不同物品的_属性_来进行过滤", + "item.create.attribute_filter.tooltip.condition1": "放置于过滤插槽中时", + "item.create.attribute_filter.tooltip.behaviour1": "根据_过滤器_的配置,来_决定_物品是否能够通过", "item.create.attribute_filter.tooltip.condition2": "当右键时", "item.create.attribute_filter.tooltip.behaviour2": "打开_配置面板_", - "item.create.empty_schematic.tooltip": "EMPTY SCHEMATIC", + "item.create.empty_schematic.tooltip": "空白蓝图", "item.create.empty_schematic.tooltip.summary": "可作为合成材料或在_蓝图桌_使用", - "item.create.schematic.tooltip": "SCHEMATIC", - "item.create.schematic.tooltip.summary": "可以放置在世界中的结构,根据需要放置全息图,并使用_蓝图加农炮_进行构建.", + "item.create.schematic.tooltip": "蓝图", + "item.create.schematic.tooltip.summary": "将工程结构的_全息图_放置于_世界中_,并使用_蓝图加农炮_进行构建。", "item.create.schematic.tooltip.condition1": "当全息图存在时", - "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具定位", + "item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具调整位置", "item.create.schematic.tooltip.control1": "当潜行右键时", - "item.create.schematic.tooltip.action1": "打开一个用于输入_精确坐标_的界面.", + "item.create.schematic.tooltip.action1": "打开一个用于输入_精确坐标_的界面。", - "item.create.schematic_and_quill.tooltip": "SCHEMATIC AND QUILL", - "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到.nbt文件.", + "item.create.schematic_and_quill.tooltip": "蓝图与笔", + "item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到.nbt文件。", "item.create.schematic_and_quill.tooltip.condition1": "第一步", "item.create.schematic_and_quill.tooltip.behaviour1": "手持蓝图与右键旋转两个点", "item.create.schematic_and_quill.tooltip.condition2": "第二步", - "item.create.schematic_and_quill.tooltip.behaviour2": "按住Ctrl鼠标滚轮选择选区大小,右键空白处保存.", + "item.create.schematic_and_quill.tooltip.behaviour2": "按住Ctrl鼠标滚轮选择选区大小,右键空白处保存。", "item.create.schematic_and_quill.tooltip.control1": "右键", "item.create.schematic_and_quill.tooltip.action1": "选取点/确认保存", "item.create.schematic_and_quill.tooltip.control2": "按住Ctrl鼠标滚轮", "item.create.schematic_and_quill.tooltip.action2": "在_空中_选择点滚动以调整距离。", "item.create.schematic_and_quill.tooltip.control3": "当潜行右键时", - "item.create.schematic_and_quill.tooltip.action3": "_重置_并删除选区.", + "item.create.schematic_and_quill.tooltip.action3": "_重置_并删除选区。", - "block.create.schematicannon.tooltip": "SCHEMATICANNON", - "block.create.schematicannon.tooltip.summary": "通过发射方块以在世界中重新构建已部署的_全息图_,使用相邻箱子中的物品及_火药_作为燃料.", + "block.create.schematicannon.tooltip": "蓝图加农炮", + "block.create.schematicannon.tooltip.summary": "通过发射方块以在世界中重新构建已部署的_全息图_,使用相邻箱子中的物品及_火药_作为燃料。", "block.create.schematicannon.tooltip.control1": "当右键时", "block.create.schematicannon.tooltip.action1": "打开_gui界面_", - "block.create.schematic_table.tooltip": "SCHEMATIC TABLE", + "block.create.schematic_table.tooltip": "蓝图桌", "block.create.schematic_table.tooltip.summary": "将保存的蓝图图写入_空白蓝图_", "block.create.schematic_table.tooltip.condition1": "放入空白蓝图时", "block.create.schematic_table.tooltip.behaviour1": "从Schematics文件夹上传所选文件", - "block.create.shaft.tooltip": "SHAFT", - "block.create.shaft.tooltip.summary": "将_旋转动能_进行直线传递.", + "block.create.shaft.tooltip": "传动杆", + "block.create.shaft.tooltip.summary": "将_旋转动能_进行直线传递。", - "block.create.cogwheel.tooltip": "COGWHEEL", + "block.create.cogwheel.tooltip": "齿轮", "block.create.cogwheel.tooltip.summary": "将_旋转动能_进行直线传递,或者传递到邻近的_齿轮_上", - "block.create.large_cogwheel.tooltip": "LARGE COGWHEEL", - "block.create.large_cogwheel.tooltip.summary": "大号齿轮传动结构,连接到_小号齿轮_时改变其_转速_.", + "block.create.large_cogwheel.tooltip": "大齿轮", + "block.create.large_cogwheel.tooltip.summary": "大号齿轮传动结构,连接到_小号齿轮_时改变其_转速_。", - "block.create.encased_shaft.tooltip": "ENCASED SHAFT", - "block.create.encased_shaft.tooltip.summary": "将_旋转动能_进行直线传递,其方块体积使其在穿过墙体时更加_美观_.", + "block.create.encased_shaft.tooltip": "传动杆箱", + "block.create.encased_shaft.tooltip.summary": "将_旋转动能_进行直线传递,其方块体积使其在穿过墙体时更加_美观_。", - "block.create.gearbox.tooltip": "GEARBOX", - "block.create.gearbox.tooltip.summary": "十字传动旋转结构,同时将直线旋转方向_反转_.", + "block.create.gearbox.tooltip": "十字齿轮箱", + "block.create.gearbox.tooltip.summary": "十字传动旋转结构,同时将直线旋转方向_反转_。", - "block.create.gearshift.tooltip": "GEARSHIFT", - "block.create.gearshift.tooltip.summary": "用于动能控制_旋转方向_的开关.", + "block.create.gearshift.tooltip": "换挡齿轮箱", + "block.create.gearshift.tooltip.summary": "用于反转传动杆_旋转方向_的开关。", "block.create.gearshift.tooltip.condition1": "当提供红石信号时", - "block.create.gearshift.tooltip.behaviour1": "_更改_旋转方向.", + "block.create.gearshift.tooltip.behaviour1": "_更改_旋转方向。", - "block.create.clutch.tooltip": "CLUTCH", - "block.create.clutch.tooltip.summary": "传动开关装置.", + "block.create.clutch.tooltip": "离合器", + "block.create.clutch.tooltip.summary": "传动开关装置。", "block.create.clutch.tooltip.condition1": "当提供红石信号时", - "block.create.clutch.tooltip.behaviour1": "_停止_另一侧的旋转.", + "block.create.clutch.tooltip.behaviour1": " _停止_ 另一侧的旋转。", - "block.create.encased_chain_drive.tooltip": "UNLOCALIZED: ENCASED_CHAIN_DRIVE", - "block.create.encased_chain_drive.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.", - "block.create.encased_chain_drive.tooltip.condition1": "UNLOCALIZED: When Connected", - "block.create.encased_chain_drive.tooltip.behaviour1": "UNLOCALIZED: Attached Blocks will relay _rotation_ _speed_ and direction of this component.", + "block.create.encased_chain_drive.tooltip": "链式传动箱", + "block.create.encased_chain_drive.tooltip.summary": "将动能_链式传递_给侧面相贴的_链式传动箱_,呈_直线_放置形成链式传动箱组,它们的朝向不必一致。", + "block.create.encased_chain_drive.tooltip.condition1": "互相连接时", + "block.create.encased_chain_drive.tooltip.behaviour1": "_链式传动箱组_中的_链式传动箱_将以相同的速度旋转。", - "block.create.adjustable_chain_gearshift.tooltip": "UNLOCALIZED: ADJUSTABLE CHAIN GEARSHIFT", - "block.create.adjustable_chain_gearshift.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. _Analog_ _redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.", - "block.create.adjustable_chain_gearshift.tooltip.condition1": "UNLOCALIZED: Redstone Control", - "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Without_ a signal, adjacent chain drives will relay the _same_ _speed._ With a _full_ _strength_ signal, adjacent chain drives will relay exactly _twice_ _its_ _speed._ Anything inbetween will give results between 1-2x its speed.", + "block.create.adjustable_chain_gearshift.tooltip": "可调节链式传动箱", + "block.create.adjustable_chain_gearshift.tooltip.summary": "将动能_链式传递_给侧面相贴的_链式传动箱_,呈_直线_放置形成链式传动箱组,可通过_红石信号_改变其内部主齿轮的半径大小从而提高其耦合齿轮的_转速_,进而提高其_连携_的其它_链式传动箱_的_转速_。", + "block.create.adjustable_chain_gearshift.tooltip.condition1": "红石控制", + "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "没有红石信号时,_链式传动箱组_中的_链式传动箱_将以相同的速度旋转。红石信号拉满时,_链式传动箱组_中除自身以外的_链式传动箱_将以两倍的速度旋转。介于两者之间的任何结果都将使其速度提高1-2倍。", - "item.create.belt_connector.tooltip": "BELT CONNECTOR", - "item.create.belt_connector.tooltip.summary": "用_传送带_连接两个_传动杆_,连接的传动杆将具有完全相同的转速和方向.传送带可以_传输实体_和_物品_.", + "item.create.belt_connector.tooltip": "传送带", + "item.create.belt_connector.tooltip.summary": "用_传送带_连接两个_传动杆_,连接的传动杆将具有完全相同的转速和方向。传送带可以_传输实体_和_物品_。", "item.create.belt_connector.tooltip.control1": "当右键传动杆时", - "item.create.belt_connector.tooltip.action1": "选择传动杆作为传送带的传输点,选定的两个传动杆都必须相互_垂直_,_水平_或_对角平齐_.", + "item.create.belt_connector.tooltip.action1": "选择传动杆作为传送带的传输点,选定的两个传动杆都必须相互_垂直_,_水平_或_对角平齐_。", "item.create.belt_connector.tooltip.control2": "当潜行右键时", "item.create.belt_connector.tooltip.action2": "_重置_传送带的第一个选定位置", - "item.create.goggles.tooltip": "GOGGLES", - "item.create.goggles.tooltip.summary": "一副特殊的眼镜,能够让你看见 _动能_ 的信息.", + "item.create.goggles.tooltip": "工程师护目镜", + "item.create.goggles.tooltip.summary": "一副特殊的眼镜,能够让你看见_动能_的信息。", "item.create.goggles.tooltip.condition1": "当装备时", "item.create.goggles.tooltip.behaviour1": "将会展示单个动能元件的_速度_、_应力_等信息", "item.create.goggles.tooltip.condition2": "当看向仪表时", - "item.create.goggles.tooltip.behaviour2": "将会展示仪表连接网络的_速度_、_应力_等信息.", + "item.create.goggles.tooltip.behaviour2": "将会展示仪表连接网络的_速度_、_应力_等信息。", - "item.create.wrench.tooltip": "WRENCH", - "item.create.wrench.tooltip.summary": "一种有用的工具,能够调整_动能_的_方向_、_配置_等.", + "item.create.wrench.tooltip": "扳手", + "item.create.wrench.tooltip.summary": "一种常用的工具,能够调整_动能_的_方向_、_配置_等。", "item.create.wrench.tooltip.control1": "当右键点击_动能元件_时", "item.create.wrench.tooltip.action1": "以点击的面为轴心_旋转_点击的方块", "item.create.wrench.tooltip.control2": "当潜行右键时", - "item.create.wrench.tooltip.action2": "将物品_取下_并移动到你的背包中.", + "item.create.wrench.tooltip.action2": "将物品_取下_并移动到你的背包中。", - "block.create.creative_motor.tooltip": "CREATIVE MOTOR", + "block.create.creative_motor.tooltip": "创造马达", "block.create.creative_motor.tooltip.summary": "可以配置的_无限动力_来源", - "block.create.water_wheel.tooltip": "WATER WHEEL", - "block.create.water_wheel.tooltip.summary": "从相邻的流水中获得动力", + "block.create.water_wheel.tooltip": "水车", + "block.create.water_wheel.tooltip.summary": "从相邻的流动水中获得动力", - "block.create.encased_fan.tooltip": "ENCASED FAN", - "block.create.encased_fan.tooltip.summary": "有多种用途,主要可以将_动力_和_风力_进行互相转换.", + "block.create.encased_fan.tooltip": "鼓风机", + "block.create.encased_fan.tooltip.summary": "有多种用途,主要可以将_动力_和_风力_进行互相转换。", "block.create.encased_fan.tooltip.condition1": "当被红石信号激活后", - "block.create.encased_fan.tooltip.behaviour1": "可将鼓风机下方的_热能_(火, 岩浆等)转化成_动能_, 需要将鼓风机向下摆放", - "block.create.encased_fan.tooltip.condition2": "当旋转时", - "block.create.encased_fan.tooltip.behaviour2": "根据旋转方向_推动_或者_吸引_实体,强度和速度取决于给予的动力.", - "block.create.encased_fan.tooltip.condition3": "当气流通过火,水,岩浆时", - "block.create.encased_fan.tooltip.behaviour3": "在_被吹出_的水,火,岩浆粒子中放置物品会获得相应产物(_建议配合jei查看_).", + "block.create.encased_fan.tooltip.behaviour1": "可将鼓风机下方的_热能_(火、熔岩等)转化成_动能_,需要将鼓风机向下摆放", + "block.create.encased_fan.tooltip.condition2": "接入动力时", + "block.create.encased_fan.tooltip.behaviour2": "根据旋转方向_推动_或者_吸引_实体,强度和速度取决于给予的动力。", + "block.create.encased_fan.tooltip.condition3": "当气流通过火、水、熔岩时", + "block.create.encased_fan.tooltip.behaviour3": "在_被吹出_的水,火,熔岩粒子中放置物品会获得相应产物(_建议配合jei查看_)。", - "block.create.nozzle.tooltip": "NOZZLE", - "block.create.nozzle.tooltip.summary": "依附在鼓风机上,能够将鼓风机的风到_分散_各个方向.", + "block.create.nozzle.tooltip": "分散网", + "block.create.nozzle.tooltip.summary": "依附在鼓风机上,能够将鼓风机的效果_分散_各个方向。", - "block.create.hand_crank.tooltip": "HAND CRANK", - "block.create.hand_crank.tooltip.summary": "一种简单的旋转能源,需要_人工转动_.", + "block.create.hand_crank.tooltip": "手摇曲柄", + "block.create.hand_crank.tooltip.summary": "一种简单的动力源,需要_人工转动_,注意不要让自己太累!", "block.create.hand_crank.tooltip.condition1": "当使用时", - "block.create.hand_crank.tooltip.behaviour1": "向依附的结构提供动力,_潜行_时将会提供_反向_的旋转动力", + "block.create.hand_crank.tooltip.behaviour1": "向依附的结构提供动力,_潜行_时将会提供_反向_的旋转动力", - "block.create.cuckoo_clock.tooltip": "CUCKOO CLOCK", - "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够记录时间", - "block.create.cuckoo_clock.tooltip.condition1": "当旋转时", - "block.create.cuckoo_clock.tooltip.behaviour1": "显示 _当前时间_ 并且一天会咕咕_两次_.中午咕咕一次, 黄昏可以睡觉的时候咕咕一次 ", + "block.create.cuckoo_clock.tooltip": "布谷鸟闹钟", + "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够记录时间", + "block.create.cuckoo_clock.tooltip.condition1": "接入动力时", + "block.create.cuckoo_clock.tooltip.behaviour1": "显示_当前时间_并且一天会咕咕_两次_。中午咕咕一次,黄昏可以睡觉的时候咕咕一次 ", - "block.create.turntable.tooltip": "TURNTABLE", - "block.create.turntable.tooltip.summary": "让旋转动力给你带来一场刺激的旋转风车体验.", + "block.create.turntable.tooltip": "转盘", + "block.create.turntable.tooltip.summary": "让旋转动力给你带来一场刺激的旋转风车体验。", - "block.create.millstone.tooltip": "MILLSTONE", - "block.create.millstone.tooltip.summary": "一个能_研磨物品_的动能装置, 可以被临近的_齿轮_供能, 或者可以在底部用传动杆供能, 成品必须被提取出石磨", + "block.create.millstone.tooltip": "石磨", + "block.create.millstone.tooltip.summary": "一个能_研磨物品_的动能装置,可以被临近的_齿轮_供能,或者可以在底部用传动杆供能,成品必须被提取出石磨", "block.create.millstone.tooltip.condition1": "当旋转运作时", - "block.create.millstone.tooltip.behaviour1": "开始根据 _研磨配方_ 来处理物品.", + "block.create.millstone.tooltip.behaviour1": "开始根据_研磨配方_来处理物品。", "block.create.millstone.tooltip.condition2": "当右键时", - "block.create.millstone.tooltip.behaviour2": "手动取出研磨后的成品.", + "block.create.millstone.tooltip.behaviour2": "手动取出研磨后的成品。", - "block.create.crushing_wheel.tooltip": "CRUSHING WHEEL", - "block.create.crushing_wheel.tooltip.summary": "一对能够粉碎一切的粉碎轮。向两个粉碎轮提供向内且相反的转速来工作", + "block.create.crushing_wheel.tooltip": "粉碎轮", + "block.create.crushing_wheel.tooltip.summary": "一对能够_粉碎一切_的粉碎轮。向两个粉碎轮提供_向内_且_相反的转速_后开始工作", "block.create.crushing_wheel.tooltip.condition1": "当两个粉碎轮一起运作时", - "block.create.crushing_wheel.tooltip.behaviour1": "粉碎物品并获得相应产物(建议配合jei查看)", + "block.create.crushing_wheel.tooltip.behaviour1": "_粉碎物品_并获得相应产物(建议配合jei查看)", - "block.create.mechanical_press.tooltip": "MECHANICAL PRESS", - "block.create.mechanical_press.tooltip.summary": "一个强力的活塞式机器,用于压制其下方的物品.", - "block.create.mechanical_press.tooltip.condition1": "当提供红石信号时", - "block.create.mechanical_press.tooltip.behaviour1": "_压制_其下方的物品.", + "block.create.mechanical_press.tooltip": "动力辊压机", + "block.create.mechanical_press.tooltip.summary": "一个强力的活塞式机器,用于压制其下方的物品。", + "block.create.mechanical_press.tooltip.condition1": "当提供_红石信号_时", + "block.create.mechanical_press.tooltip.behaviour1": "_压制_其下方的物品。", "block.create.mechanical_press.tooltip.condition2": "在传送带上方时", - "block.create.mechanical_press.tooltip.behaviour2": "_自动压缩_经过传送带的物品.", - "block.create.mechanical_press.tooltip.condition3": "UNLOCALIZED: When above Basin", - "block.create.mechanical_press.tooltip.behaviour3": "UNLOCALIZED: Starts to _compact_ _items_ in the basin whenever all necessary ingredients are present.", + "block.create.mechanical_press.tooltip.behaviour2": "_自动压缩_经过传送带的物品。", + "block.create.mechanical_press.tooltip.condition3": "在_工作盆_上方时", + "block.create.mechanical_press.tooltip.behaviour3": "开始_压缩_配方中允许压缩的物品。", - "block.create.basin.tooltip": "BASIN", - "block.create.basin.tooltip.summary": "一种方便的_物品容器_,常常用于_辊压机_和_搅拌机_,可以被_红石比较器_检测", - "block.create.basin.tooltip.condition1": "UNLOCALIZED: Auto-Output", - "block.create.basin.tooltip.behaviour1": "UNLOCALIZED: When _open_ _inventories_ such as belts, other basins, depots, item drains and others are _below_ _one_ _side_ of a basin, they will automatically receive any _item/fluid_ _outputs_ created in the basin. This is useful for automation.", + "block.create.basin.tooltip": "工作盆", + "block.create.basin.tooltip.summary": "一种方便的_物品容器_,常常与_辊压机_和_搅拌机_配合使用,可以被_红石比较器_检测", + "block.create.basin.tooltip.condition1": "自动输出", + "block.create.basin.tooltip.behaviour1": "当裸露的容器(例如传送带,其他的工作盆,置物台等)位于工作盆的一侧下方时,它们将自动接收在工作盆中产出的任何物品/流体并输出。这对自动化很有帮助。", - "block.create.blaze_burner.tooltip": "UNLOCALIZED: BLAZE BURNER", - "block.create.blaze_burner.tooltip.summary": "UNLOCALIZED: A block to heat a basin when housing a tamed blaze.", - "block.create.blaze_burner.tooltip.condition1": "UNLOCALIZED: When placed below a basin", - "block.create.blaze_burner.tooltip.behaviour1": "UNLOCALIZED: Provides _heat_ to basin recipes.", - "block.create.blaze_burner.tooltip.condition2": "UNLOCALIZED: When fuel is used on the blaze heater", - "block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze_ _Cake_ for high temperatures.", + "block.create.blaze_burner.tooltip": "烈焰人燃烧室", + "block.create.blaze_burner.tooltip.summary": "一个用于加热_工作盆_的设备,由烈焰人来驱动。", + "block.create.blaze_burner.tooltip.condition1": "放置于工作盆下方时", + "block.create.blaze_burner.tooltip.behaviour1": "为工作盆配方_提供热量_。", + "block.create.blaze_burner.tooltip.condition2": "对烈焰加热器使用可燃物时", + "block.create.blaze_burner.tooltip.behaviour2": "_消耗_可燃物,并根据该物品在_熔炉中的燃烧时间_来延长_烈焰加热器的燃烧时间_,使用_熔岩蛋糕_投喂将提供_更高的温度_。", - "block.create.reinforced_rail.tooltip": "UNLOCALIZED: REINFORCED RAIL", - "block.create.reinforced_rail.tooltip.summary": "UNLOCALIZED: A timber stabilized rail, _does_ _not_ _need_ _supports_.", + "block.create.reinforced_rail.tooltip": "强化铁轨", + "block.create.reinforced_rail.tooltip.summary": "牢固稳定的铁轨,不需要_方块支撑_。", - "block.create.mechanical_mixer.tooltip": "MECHANICAL MIXER", - "block.create.mechanical_mixer.tooltip.summary": "一种能够动态进行搅拌的机器,需要恒定且够快的速度,并且下方需要放置_工作盆_(中间需要一格高)", + "block.create.mechanical_mixer.tooltip": "动力搅拌器", + "block.create.mechanical_mixer.tooltip.summary": "一种能够动态进行搅拌的机器,需要稳定且足够快的转速,并且下方需要放置_工作盆_(中间需要一格高)", "block.create.mechanical_mixer.tooltip.condition1": "当位于工作盆上方", - "block.create.mechanical_mixer.tooltip.behaviour1": "只要_工作盆_中有必要的物品,就会将物品进行搅拌", + "block.create.mechanical_mixer.tooltip.behaviour1": "只要_工作盆_中有满足配方的物品,将自动进行搅拌", - "block.create.mechanical_crafter.tooltip": "MECHANICAL CRAFTER", - "block.create.mechanical_crafter.tooltip.summary": "一种依靠_动能_的_自动_合成台。根据想要合成物品的_合成表_来摆放_相应数量_的机械制造机,并且用扳手调整物品在制造机里的_传动方向_以让他们合在一起后被输出", - "block.create.mechanical_crafter.tooltip.condition1": "当旋转时", - "block.create.mechanical_crafter.tooltip.behaviour1": "当机器中_所有_的物品槽有物品时,将会启动所有的制造机来工作.", + "block.create.mechanical_crafter.tooltip": "动力合成器", + "block.create.mechanical_crafter.tooltip.summary": "一种依靠_动能_的_自动_合成台。根据想要合成的物品的_合成表尺寸_来摆放_相应数量_的动力合成器,并且用扳手调整物品在合成器里的_传动方向_以让他们收束在一起合成并输出", + "block.create.mechanical_crafter.tooltip.condition1": "接入动力时", + "block.create.mechanical_crafter.tooltip.behaviour1": "当机器中_所有_的物品槽有物品时,将会启动所有的合成器来工作。", "block.create.mechanical_crafter.tooltip.condition2": "被红石激活时", "block.create.mechanical_crafter.tooltip.behaviour2": "强制启动当前网格中所有给定的_材料_的_合成_", "block.create.mechanical_crafter.tooltip.control1": "当在机器前方使用扳手时", - "block.create.mechanical_crafter.tooltip.action1": "将会改变物品移动的方向. 要合成一个物品,所有原料必须被_移动到一起_,并且在阵列的_外缘_被弹出机器", + "block.create.mechanical_crafter.tooltip.action1": "将会改变物品移动的方向。要合成一个物品,所有原料必须被_移动到一起_,并且在阵列的_外缘_被弹出机器", "block.create.mechanical_crafter.tooltip.control2": "当侧方或者后方使用扳手时", - "block.create.mechanical_crafter.tooltip.action2": "连接相邻的制造机的物品栏,这样_相同_的物品就会自动进入所有相互连接的制造机", + "block.create.mechanical_crafter.tooltip.action2": "连接相邻的合成器的物品栏,这样_相同_的物品就会自动进入所有相互连接的合成器", - "block.create.furnace_engine.tooltip": "FURNACE ENGINE", - "block.create.furnace_engine.tooltip.summary": "一种强力的_旋转动能_的来源,但是需要_正在工作_的_熔炉_(三种熔炉都可以)", + "block.create.furnace_engine.tooltip": "熔炉引擎", + "block.create.furnace_engine.tooltip.summary": "一种强力的_旋转动能_的来源,但是需要_正在工作_的_熔炉_(三种熔炉都可以)", "block.create.furnace_engine.tooltip.condition1": "当连接正在燃烧的熔炉", - "block.create.furnace_engine.tooltip.behaviour1": "将会带动_相连_的_飞轮_(需要间隔一格),用高炉速度更快", + "block.create.furnace_engine.tooltip.behaviour1": "将会带动_相连_的_飞轮_(需要间隔一格),用高炉速度更快", - "block.create.flywheel.tooltip": "FLYWHEEL", - "block.create.flywheel.tooltip.summary": "一种大型的金属轮, 能将_熔炉引擎_提供的动能稳定化输出, 需要与_熔炉引擎_间隔一个方块", + "block.create.flywheel.tooltip": "飞轮", + "block.create.flywheel.tooltip.summary": "一种大型的金属轮,能将_熔炉引擎_提供的动能稳定化输出,需要与_熔炉引擎_间隔一个方块", "block.create.flywheel.tooltip.condition1": "当连接正在输出的_熔炉引擎_", - "block.create.flywheel.tooltip.behaviour1": "将会提供相应的_旋转动能_.", + "block.create.flywheel.tooltip.behaviour1": "将会提供相应的_旋转动能_。", - "block.create.portable_storage_interface.tooltip": "PORTABLE STORAGE INTERFACE", - "block.create.portable_storage_interface.tooltip.summary": "一种便携的_物品接口_,能够将移动的结构中的物品进行交互移动", - "block.create.portable_storage_interface.tooltip.condition1": "当处于移动时", - "block.create.portable_storage_interface.tooltip.behaviour1": "与固定的_传输器_交互. 会根据传输器的方向进行输出或者输入物品。 移动结构在传输物品的时候会短暂地停下", - "block.create.portable_storage_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone", - "block.create.portable_storage_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.", + "block.create.portable_storage_interface.tooltip": "移动存储接口", + "block.create.portable_storage_interface.tooltip.summary": "为动力活塞、装配矿车、旋转轴承、滑轮_等移动结构_设计的_物流接口_,_移动结构_和_固定结构_之间的物品交换站,两个接口会面时将_自动对接_,接口必须彼此面对且彼此隔开1-2个方块。", + "block.create.portable_storage_interface.tooltip.condition1": "装配在移动结构上时", + "block.create.portable_storage_interface.tooltip.behaviour1": "移动到能够满足与_固定结构_上的_移动式存储接口_对接的条件后,移动结构会_短暂地停下_,开始对接,并直接与_移动结构上的_存储容器_交互,进行物品的_输入输出_。", + "block.create.portable_storage_interface.tooltip.condition2": "被红石激活时", + "block.create.portable_storage_interface.tooltip.behaviour2": "立即断开任何活动连接。", - "block.create.portable_fluid_interface.tooltip": "UNLOCALIZED: PORTABLE FLUID INTERFACE", - "block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving_ _fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face_ _each_ _other_ and be spaced _1-2_ _blocks_ _apart_.", - "block.create.portable_fluid_interface.tooltip.condition1": "UNLOCALIZED: While Moving", - "block.create.portable_fluid_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable_ _storage_ _interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary_ _Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.", - "block.create.portable_fluid_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone", - "block.create.portable_fluid_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.", + "block.create.portable_fluid_interface.tooltip": "移动流体接口", + "block.create.portable_fluid_interface.tooltip.summary": "为动力活塞、装配矿车、旋转轴承、滑轮_等移动结构_设计的_流体接口_,_移动结构_和_固定结构_之间的流体交换站,两个会面的接口必须彼此面对且彼此隔开1-2个方块。", + "block.create.portable_fluid_interface.tooltip.condition1": "装配在移动结构上时", + "block.create.portable_fluid_interface.tooltip.behaviour1": "移动到能够满足与_固定结构_上的_移动式流体接口_对接的条件后,移动结构会_短暂地停下_,开始对接,并直接与_移动结构上的_流体储罐_交互,进行流体的_导入导出_。", + "block.create.portable_fluid_interface.tooltip.condition2": "被红石激活时", + "block.create.portable_fluid_interface.tooltip.behaviour2": "立即断开任何活动的连接。", - "block.create.rotation_speed_controller.tooltip": "ROTATION SPEED CONTROLLER", + "block.create.rotation_speed_controller.tooltip": "转速控制器", "block.create.rotation_speed_controller.tooltip.summary": "一个可以变换所连接齿轮旋转速度的元件", - "block.create.rotation_speed_controller.tooltip.condition1": "当连接大齿轮时", - "block.create.rotation_speed_controller.tooltip.behaviour1": "将输入的旋转动能改变速度后,传递给连接的大齿轮,连接的大齿轮要放在上方.", + "block.create.rotation_speed_controller.tooltip.condition1": "接入大齿轮时", + "block.create.rotation_speed_controller.tooltip.behaviour1": "通过_鼠标滚轮_调整接入动力的_转速_,传递给连接的_大齿轮_,连接的大齿轮需要放置在其上方。", - "block.create.mechanical_piston.tooltip": "MECHANICAL PISTON", - "block.create.mechanical_piston.tooltip.summary": "活塞的高级版本,使用_旋转动能_精确地移动其连接的方块,背面可放置活塞杆延长活塞范围,没有活塞杆将不会工作,使用_底盘_或者_粘液块_可以移动多行方块.", + "block.create.mechanical_piston.tooltip": "动力活塞", + "block.create.mechanical_piston.tooltip.summary": "活塞的高级版本,使用_旋转动能_精确地移动其连接的方块,背面可放置活塞杆延长活塞范围,没有活塞杆将不会工作,使用_底盘_或者_粘液块_可以移动多行方块。", "block.create.mechanical_piston.tooltip.condition1": "推拉活塞时", - "block.create.mechanical_piston.tooltip.behaviour1": "活塞的速度和方向与所接受转速的大小以及方向相关.", + "block.create.mechanical_piston.tooltip.behaviour1": "活塞的_速度_和_方向_与所接受_转速_的_大小_以及_方向_相关。", - "block.create.piston_extension_pole.tooltip": "PISTON POLE", + "block.create.piston_extension_pole.tooltip": "活塞杆", "block.create.piston_extension_pole.tooltip.summary": "用于增加_动力活塞_的移动范围", "block.create.piston_extension_pole.tooltip.condition1": "当连接到动力活塞时", "block.create.piston_extension_pole.tooltip.behaviour1": "活塞的移动范围将扩大", - "block.create.mechanical_bearing.tooltip": "MECHANICAL BEARING", - "block.create.mechanical_bearing.tooltip.summary": "用于建造大型的旋转结构,或者反之转换_风能_为_旋转能_.", - "block.create.mechanical_bearing.tooltip.condition1": "当旋转时", - "block.create.mechanical_bearing.tooltip.behaviour1": "使用_粘液块_或者_底盘_来驱动更多方块", + "block.create.mechanical_bearing.tooltip": "动力轴承", + "block.create.mechanical_bearing.tooltip.summary": "由动力驱动,根据动力的方向旋转,用于建造大型的旋转结构。", + "block.create.mechanical_bearing.tooltip.condition1": "接入动力时", + "block.create.mechanical_bearing.tooltip.behaviour1": "前方的旋转盘将带动_粘液块_或者_底盘_来驱动更多方块一同旋转。", - "block.create.windmill_bearing.tooltip": "UNLOCALIZED: WINDMILL BEARING", - "block.create.windmill_bearing.tooltip.summary": "UNLOCALIZED: Used for harnessing _Rotational_ _Force_ from wind. Attach your own design and watch it spin!", - "block.create.windmill_bearing.tooltip.condition1": "UNLOCALIZED: When Right-clicked", - "block.create.windmill_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts providing _Rotational_ _Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail_ _Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.", + "block.create.windmill_bearing.tooltip": "风车轴承", + "block.create.windmill_bearing.tooltip.summary": "借助_风的力量_创造_动力_。用您独特的设计拼接它并让它旋转!", + "block.create.windmill_bearing.tooltip.condition1": "右键时", + "block.create.windmill_bearing.tooltip.behaviour1": "启动轴承,提供由其_附加结构_的旋转产生的动力。结构必须包括合适的_风帆_或_羊毛_。使用_机壳地盘_,_粘液块_或_强力胶_可以带动更多方块旋转。", - "block.create.sail_frame.tooltip": "UNLOCALIZED: SAIL FRAME", - "block.create.sail_frame.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_.", + "block.create.sail_frame.tooltip": "风帆框架", + "block.create.sail_frame.tooltip.summary": "可用于_组装风车_的结构方块,不俗的动力来源。", - "block.create.white_sail.tooltip": "UNLOCALIZED: SAIL", - "block.create.white_sail.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_. Comes in a variety of colours.", - "block.create.white_sail.tooltip.condition1": "UNLOCALIZED: When Right-clicked with Dye", - "block.create.white_sail.tooltip.behaviour1": "UNLOCALIZED: Changes color of the sail.", + "block.create.white_sail.tooltip": "风帆", + "block.create.white_sail.tooltip.summary": "可用于_组装风车_的结构方块,不俗的动力来源,有多种颜色。", + "block.create.white_sail.tooltip.condition1": "使用染料右键时", + "block.create.white_sail.tooltip.behaviour1": "改变颜色。", - "block.create.clockwork_bearing.tooltip": "CLOCKWORK BEARING", - "block.create.clockwork_bearing.tooltip.summary": "一种高级的机械轴承,可以根据当前游戏内时间旋转两个不同的指针", - "block.create.clockwork_bearing.tooltip.condition1": "当旋转时", - "block.create.clockwork_bearing.tooltip.behaviour1": "旋转第一个连接的结构作为时针,第二个连接的结构作为分针", + "block.create.clockwork_bearing.tooltip": "时钟轴承", + "block.create.clockwork_bearing.tooltip.summary": "一种高级的机械轴承,可以根据当前游戏内时间旋转两个不同的指针", + "block.create.clockwork_bearing.tooltip.condition1": "接入动力时", + "block.create.clockwork_bearing.tooltip.behaviour1": "旋转第一个连接的结构作为时针,第二个连接的结构作为分针", - "block.create.sequenced_gearshift.tooltip": "SEQUENCED GEARSHIFT", - "block.create.sequenced_gearshift.tooltip.summary": "一种可编程的组件,可以根据内部的指令改变旋转的_方向_,_速度_,以及_距离_。 此组件可以有效配合活塞和轴承等使用。最高可让其按_顺序_执行_5条指令_。条高速旋转时可能会变得不精确。", + "block.create.sequenced_gearshift.tooltip": "可编程齿轮箱", + "block.create.sequenced_gearshift.tooltip.summary": "一种可编程的组件,可以根据内部的指令设计旋转的_方向_,_速度_,以及_距离_。此组件可以有效配合活塞和轴承等使用。最高可让其按_顺序_执行_5条指令_。条高速旋转时可能会变得不精确。", "block.create.sequenced_gearshift.tooltip.condition1": "当给予红石信号时", - "block.create.sequenced_gearshift.tooltip.behaviour1": "在输入旋转动能的情况下,执行指令.", + "block.create.sequenced_gearshift.tooltip.behaviour1": "在接入动能的情况下,执行指令。", "block.create.sequenced_gearshift.tooltip.condition2": "当右键时", - "block.create.sequenced_gearshift.tooltip.behaviour2": "将打开配置_配置界面_", + "block.create.sequenced_gearshift.tooltip.behaviour2": "将打开_配置界面_", - "block.create.cart_assembler.tooltip": "CART ASSEMBLER", + "block.create.cart_assembler.tooltip": "矿车装配站", "block.create.cart_assembler.tooltip.summary": "将连接当前方块的结构连接在_矿车_上", "block.create.cart_assembler.tooltip.condition1": "当被红石信号激活时", "block.create.cart_assembler.tooltip.behaviour1": "将装配站上连接的结构组装到矿车上,并送矿车上路", "block.create.cart_assembler.tooltip.condition2": "没有红石信号时", - "block.create.cart_assembler.tooltip.behaviour2": "将经过的矿车上的结构_实体化_,并停住矿车.", - "block.create.cart_assembler.tooltip.control1": "UNLOCALIZED: When placed above Rail", - "block.create.cart_assembler.tooltip.action1": "UNLOCALIZED: _Assembles_ onto passing carts _when_ _powered_, _disassembles_ them otherwise.", - "block.create.cart_assembler.tooltip.control2": "UNLOCALIZED: When placed above Powered Rail", - "block.create.cart_assembler.tooltip.action2": "UNLOCALIZED: Assembles and _accelerates_ carts _when_ _powered_, disassembles and _holds_ them otherwise.", - "block.create.cart_assembler.tooltip.control3": "UNLOCALIZED: When placed above Detector Rail", - "block.create.cart_assembler.tooltip.action3": "UNLOCALIZED: _Assembles_ _unassembled_ carts, _disassembles_ _assembled_ carts.", - "block.create.cart_assembler.tooltip.control4": "UNLOCALIZED: When placed above Activator Rail", - "block.create.cart_assembler.tooltip.action4": "UNLOCALIZED: _Disassembles_ carts when powered.", + "block.create.cart_assembler.tooltip.behaviour2": "将经过的矿车上的结构_实体化_,并停住矿车。", + "block.create.cart_assembler.tooltip.control1": "放置于轨道上时", + "block.create.cart_assembler.tooltip.action1": "红石激活时_装配_经过的矿车,未激活时_卸载_经过的矿车。", + "block.create.cart_assembler.tooltip.control2": "放置于充能铁轨上时", + "block.create.cart_assembler.tooltip.action2": "红石激活时_装配_并加速矿车,未激活时_卸载_并停住经过的矿车。", + "block.create.cart_assembler.tooltip.control3": "放置在探测铁轨上时", + "block.create.cart_assembler.tooltip.action3": "_装配_未装配过的矿车,_卸载_装配过的矿车。", + "block.create.cart_assembler.tooltip.control4": "放置在激活铁轨上时", + "block.create.cart_assembler.tooltip.action4": "红石激活时_卸载_矿车。", - "block.create.rope_pulley.tooltip": "ROPE PULLEY", - "block.create.rope_pulley.tooltip.summary": "移动绳索相连的结构. 使用_底盘_或者_粘液块_来移动多行方块", - "block.create.rope_pulley.tooltip.condition1": "当旋转时", - "block.create.rope_pulley.tooltip.behaviour1": "根据输入的转速的大小以及方向,移动链接的结构.", + "block.create.rope_pulley.tooltip": "绳索滑轮", + "block.create.rope_pulley.tooltip.summary": "移动绳索相连的结构。使用_底盘_或者_粘液块_来移动多行方块", + "block.create.rope_pulley.tooltip.condition1": "接入动力时", + "block.create.rope_pulley.tooltip.behaviour1": "根据输入的转速的大小以及方向,移动链接的结构。", - "block.create.linear_chassis.tooltip": "TRANSLATION CHASSIS", + "block.create.linear_chassis.tooltip": "机壳底盘", "block.create.linear_chassis.tooltip.summary": "一种可配置的_底盘_。这种底盘可以将多个方块连接起来组合成_大型结构_", "block.create.linear_chassis.tooltip.condition1": "被移动时", - "block.create.linear_chassis.tooltip.behaviour1": "移动所有_并排_的_机壳底盘_。如果底盘上涂了_粘液球_,那么其范围内一条直线的方块都会被_黏附移动_(详情见Ctrl).", + "block.create.linear_chassis.tooltip.behaviour1": "移动所有_并排_的_机壳底盘_。如果底盘上涂了_粘液球_,那么其范围内一条直线的方块都会被_黏附移动_(详情见Ctrl)。", "block.create.linear_chassis.tooltip.condition2": "当使用扳手时", - "block.create.linear_chassis.tooltip.behaviour2": "通过_鼠标滚轮_来配置连接的方块的范围.按住_Ctrl_时滚动滚轮可以同时配置相连的其他底盘.", + "block.create.linear_chassis.tooltip.behaviour2": "通过_鼠标滚轮_来配置连接的方块的范围。按住_Ctrl_时滚动滚轮可以同时配置相连的其他底盘。", "block.create.linear_chassis.tooltip.control1": "当用粘液球右键时", - "block.create.linear_chassis.tooltip.action1": "变为_粘性机壳底盘_. 所有工作范围内与其相连的方块会与其_一同移动_", + "block.create.linear_chassis.tooltip.action1": "变为_粘性机壳底盘_。所有工作范围内与其相连的方块会与其_一同移动_", - "block.create.secondary_linear_chassis.tooltip": "UNLOCALIZED: SECONDARY LINEAR CHASSIS", - "block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear_ _Chassis_ that does not connect to the other.", + "block.create.secondary_linear_chassis.tooltip": "机壳底盘2号", + "block.create.secondary_linear_chassis.tooltip.summary": "第二种_机壳底盘_,不会与第一种机壳底盘互相连接。", - "block.create.radial_chassis.tooltip": "ROTATION CHASSIS", + "block.create.radial_chassis.tooltip": "旋转底盘", "block.create.radial_chassis.tooltip.summary": "一种可配置的底盘。这种底盘可以将多个方块连接起来组合成_大型结构_", - "block.create.radial_chassis.tooltip.condition1": "当旋转时", - "block.create.radial_chassis.tooltip.behaviour1": "所有_竖排_的_旋转底盘_会互相粘连移动,并且每个涂了_粘液球_的底盘都会带动其工作半径内的方块(详情见Ctrl).", + "block.create.radial_chassis.tooltip.condition1": "当被旋转时", + "block.create.radial_chassis.tooltip.behaviour1": "所有_竖排_的_旋转底盘_会互相粘连移动,并且每个涂了_粘液球_的底盘都会带动其工作半径内的方块(详情见Ctrl)。", "block.create.radial_chassis.tooltip.condition2": "当使用扳手时", - "block.create.radial_chassis.tooltip.behaviour2": "配置连接的方块的半径.按住_Ctrl_可以同时配置相连的其他底盘.", + "block.create.radial_chassis.tooltip.behaviour2": "配置连接的方块的半径。按住_Ctrl_可以同时配置相连的其他底盘。", "block.create.radial_chassis.tooltip.control1": "当用粘液球右键时", - "block.create.radial_chassis.tooltip.action1": "变为_粘性旋转底盘_.所有工作范围内与其相连的方块会与其_一同移动_.", + "block.create.radial_chassis.tooltip.action1": "变为_粘性旋转底盘_。所有工作范围内与其相连的方块会与其_一同移动_。", - "block.create.mechanical_drill.tooltip": "MECHANICAL mechanical_drill", - "block.create.mechanical_drill.tooltip.summary": "用于_破坏方块_的装置,可以被_动力活塞_和_动力轴承_等带动", + "block.create.mechanical_drill.tooltip": "动力钻头", + "block.create.mechanical_drill.tooltip.summary": "用于_破坏方块_的装置,可以被_动力活塞_和_动力轴承_等移动设备带动", "block.create.mechanical_drill.tooltip.condition1": "被供能时", - "block.create.mechanical_drill.tooltip.behaviour1": "_原地_破坏正前方的方块,且_伤害_在一定范围内生物及玩家.", + "block.create.mechanical_drill.tooltip.behaviour1": "_原地_破坏正前方的方块,且_伤害_在一定范围内生物及玩家。", "block.create.mechanical_drill.tooltip.condition2": "当移动时", - "block.create.mechanical_drill.tooltip.behaviour2": "横向或纵向破坏其所_碰到_的方块.", + "block.create.mechanical_drill.tooltip.behaviour2": "横向或纵向沿路破坏其所_碰到_的方块。", - "block.create.mechanical_harvester.tooltip": "MECHANICAL mechanical_harvester", - "block.create.mechanical_harvester.tooltip.summary": "适用于中型作物自动化的收割机,可以被_动力活塞_和_动力轴承_等带动.", + "block.create.mechanical_harvester.tooltip": "动力收割机", + "block.create.mechanical_harvester.tooltip.summary": "适用于中型作物自动化的收割机,可以被_动力活塞_和_动力轴承_等带动。", "block.create.mechanical_harvester.tooltip.condition1": "当移动时", - "block.create.mechanical_harvester.tooltip.behaviour1": "收割机移动至成熟作物,收割作物并将作物变为初始生长状态.", + "block.create.mechanical_harvester.tooltip.behaviour1": "收割机移动至成熟作物,收割作物并将作物变为初始生长状态。", - "block.create.mechanical_plough.tooltip": "MECHANICAL mechanical_plough", - "block.create.mechanical_plough.tooltip.summary": "犁是一个非常有用的多功能方块, 它可以被 _动力活塞_ 和 _动力轴承_ 等带动", + "block.create.mechanical_plough.tooltip": "动力犁", + "block.create.mechanical_plough.tooltip.summary": "犁是一个非常有用的多功能方块,它可以被_动力活塞_和_动力轴承_等带动", "block.create.mechanical_plough.tooltip.condition1": "当移动时", - "block.create.mechanical_plough.tooltip.behaviour1": "可以打掉无碰撞体积的一些_附着方块_,比如火把和雪等. 可以在不伤害实体的情况下移动它们. 能像_锄头_一样翻土耕田.", + "block.create.mechanical_plough.tooltip.behaviour1": "可以打掉无碰撞体积的一些_附着方块_,比如火把和雪等。可以在不伤害实体的情况下移动它们。能像_锄头_一样翻土耕田。", - "block.create.mechanical_saw.tooltip": "MECHANICAL mechanical_saw", - "block.create.mechanical_saw.tooltip.summary": "可以用于砍树,也可以用于切割方块,可以被_动力活塞_和_动力轴承_等带动", + "block.create.mechanical_saw.tooltip": "动力切割机", + "block.create.mechanical_saw.tooltip.summary": "可以用于砍树,也可以用于切割方块,可以被_动力活塞_和_动力轴承_等带动", "block.create.mechanical_saw.tooltip.condition1": "当向上放置时", "block.create.mechanical_saw.tooltip.behaviour1": "可以切割各种物品(建议配合jei查看)", "block.create.mechanical_saw.tooltip.condition2": "当方向在水平面时", @@ -1655,132 +1655,132 @@ "block.create.mechanical_saw.tooltip.condition3": "当移动时", "block.create.mechanical_saw.tooltip.behaviour3": "将会砍倒碰撞到的树木", - "block.create.stockpile_switch.tooltip": "stockpile_switch", - "block.create.stockpile_switch.tooltip.summary": "根据连接的容器_存储空间_的占用情况切换红石信号强度.", - "block.create.stockpile_switch.tooltip.condition1": "低于下限时", - "block.create.stockpile_switch.tooltip.behaviour1": "停止提供红石信号", + "block.create.stockpile_switch.tooltip": "存量检测器", + "block.create.stockpile_switch.tooltip.summary": "根据连接的容器_存储空间_的占用情况切换红石信号强度。", + "block.create.stockpile_switch.tooltip.condition1": "低于_下线_或高于_上线_时", + "block.create.stockpile_switch.tooltip.behaviour1": "提供红石信号", - "block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER", - "block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects_ _Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute_ _contains_ a matching item, this component will emit a _Redstone_ _Signal_. When an observed _funnel_ _transfers_ a matching item, this component will emit a _Redstone_ _Pulse_.", + "block.create.content_observer.tooltip": "物品侦测器", + "block.create.content_observer.tooltip.summary": "检测_容器_和_传送带_中过滤器匹配的物品。当观察到包含匹配的物品时,此组件将发出_红石信号_。当观察到的漏斗_转移匹配的物品_时,此组件将发出_红石脉冲_。", - "block.create.redstone_link.tooltip": "REDSTONE LINK", - "block.create.redstone_link.tooltip.summary": "无线红石信号终端,可以使用任何物品编辑终端频道. 虽然距离有限,但是也挺远的.", + "block.create.redstone_link.tooltip": "无限红石信号终端", + "block.create.redstone_link.tooltip.summary": "无线红石信号终端,可以使用_任何物品_编辑终端_频道_。虽然距离有限,但是也挺远的。", "block.create.redstone_link.tooltip.condition1": "当启用时", - "block.create.redstone_link.tooltip.behaviour1": "接收相同频道提供的红石信号.", + "block.create.redstone_link.tooltip.behaviour1": "接收相同_频道_提供的_红石信号_。", "block.create.redstone_link.tooltip.control1": "当手持方块右键方块时", - "block.create.redstone_link.tooltip.action1": "手持任意物品为其设置频道,可以组合两个物品.", + "block.create.redstone_link.tooltip.action1": "手持_任意物品_为其设置_频道_,可以使用两种物品组合设置_频道_。", "block.create.redstone_link.tooltip.control2": "当潜行右键时", - "block.create.redstone_link.tooltip.action2": "在终端模式和接收模式之间切换.", + "block.create.redstone_link.tooltip.action2": "在_发射模式_和_接收模式_之间切换。", - "block.create.nixie_tube.tooltip": "NIXIE TUBE", - "block.create.nixie_tube.tooltip.summary": "一个花里胡哨的红石强度显示器,范围:0到15。", + "block.create.nixie_tube.tooltip": "辉光管", + "block.create.nixie_tube.tooltip.summary": "一个花里胡哨的_红石强度_显示器,范围:0到15。", "block.create.nixie_tube.tooltip.condition1": "被红石激活时", "block.create.nixie_tube.tooltip.behaviour1": "直观的显示当前红石型号的强度", - "block.create.nixie_tube.tooltip.condition2": "UNLOCALIZED: With Name Tag", - "block.create.nixie_tube.tooltip.behaviour2": "UNLOCALIZED: Display _contents_ of your _name_ _tag_ with several nixie tubes _arranged_ in a _line_.", + "block.create.nixie_tube.tooltip.condition2": "被命名牌命名时", + "block.create.nixie_tube.tooltip.behaviour2": "显示_命名牌内容_,名称过长时需要_沿直线排列_多个辉光管。", - "block.create.redstone_contact.tooltip": "REDSTONE CONTACT", - "block.create.redstone_contact.tooltip.summary": "一种用于高级红石装置的设备. 只能两两工作. 可以被_动力活塞_和_动力轴承_等带动", + "block.create.redstone_contact.tooltip": "接触式红石信号发生器", + "block.create.redstone_contact.tooltip.summary": "一种用于高级红石装置的设备。只能两两工作。可以被_动力活塞_和_动力轴承_等带动", "block.create.redstone_contact.tooltip.condition1": "当正对面放置也放置_相互朝向_的接触信号发生器时", - "block.create.redstone_contact.tooltip.behaviour1": "提供_红石信号_.", + "block.create.redstone_contact.tooltip.behaviour1": "提供_红石信号_。", "block.create.redstone_contact.tooltip.condition2": "当移动时", - "block.create.redstone_contact.tooltip.behaviour2": "如果接触到其他信号发生器,使其发出红石信号.", + "block.create.redstone_contact.tooltip.behaviour2": "如果接触到其他信号发生器,使其发出红石信号。", - "block.create.adjustable_crate.tooltip": "ADJUSTABLE CRATE", - "block.create.adjustable_crate.tooltip.summary": "该箱子允许对其容量进行调整,最大可以容纳_16组_物品.", - "block.create.adjustable_crate.tooltip.control1": "当右键方块时", + "block.create.adjustable_crate.tooltip": "可调节板条箱", + "block.create.adjustable_crate.tooltip.summary": "该箱子支持玩家对其容量进行调整,最大可以容纳_16组_物品。", + "block.create.adjustable_crate.tooltip.control1": "当右键时", "block.create.adjustable_crate.tooltip.action1": "打开箱子", - "block.create.creative_crate.tooltip": "THE ENDLESS CRATE", - "block.create.creative_crate.tooltip.summary": "这个容器可以给临近的 _蓝图大炮_ 提供无限物品以及燃料 (创造专用物品)", + "block.create.creative_crate.tooltip": "创造板条箱", + "block.create.creative_crate.tooltip.summary": "这个容器可以给临近的_蓝图大炮_提供无限物品以及燃料 (创造专用物品)", "block.create.creative_crate.tooltip.condition1": "当标记了物品时", "block.create.creative_crate.tooltip.behaviour1": "容器将会从虚空中提供_无限量_的标记物品,并且任何放置到容器中的物品都会被_送入虚空_", - "block.create.deployer.tooltip": "DEPLOYER", - "block.create.deployer.tooltip.summary": "它是一个_机械手_,将尽可能_模仿玩家_的行为,也能将方块从容器中取出并_放置_. 可以设置_白名单_.", - "block.create.deployer.tooltip.condition1": "被供能时", - "block.create.deployer.tooltip.behaviour1": "机械手可以最多伸长_两个方块_的距离", - "block.create.deployer.tooltip.condition2": "当使用扳手时", - "block.create.deployer.tooltip.behaviour2": "将会启用拳头模式,在拳头模式之下,机械臂将会试图使用手中的物品_破坏方块_,或者_攻击实体_.", - "block.create.deployer.tooltip.condition3": "UNLOCALIZED: When Filter assigned", - "block.create.deployer.tooltip.behaviour3": "UNLOCALIZED: Deployer will not activate unless held item _matches_ the _filter._ Items not matching cannot be inserted; Held items matching the filter cannot be extracted.", + "block.create.deployer.tooltip": "机械手", + "block.create.deployer.tooltip.summary": "它是一个尽可能_模仿玩家_的行为的_机械手_,自带一个物品_缓存区_,可以由漏斗、动力臂等输入设备为其提供物品,并带有过滤插槽", + "block.create.deployer.tooltip.condition1": "接入动能时", + "block.create.deployer.tooltip.behaviour1": "机械手可伸长_两个方块_的距离,取出_缓存区_的物品并使用。", + "block.create.deployer.tooltip.condition2": "当使用扳手右键时", + "block.create.deployer.tooltip.behaviour2": "启用拳头模式,在拳头模式之下,机械手将会试图使用手中的物品_破坏方块_,或者_攻击实体_。", + "block.create.deployer.tooltip.condition3": "配有_过滤器_时", + "block.create.deployer.tooltip.behaviour3": "当_缓存区_的物品与过滤器匹配,机械手才会取出并使用,不匹配的物品_无法从外部输入_到机械手的_缓存区_中;_缓存区_中与过滤器匹配的物品_无法被提取_。", - "block.create.brass_casing.tooltip": "BRASS CASING", - "block.create.brass_casing.tooltip.summary": "一种坚固的机壳,有多种用处.", + "block.create.brass_casing.tooltip": "黄铜机壳", + "block.create.brass_casing.tooltip.summary": "一种坚固的机壳,有多种用途。", - "block.create.pulse_repeater.tooltip": "PULSE REPEATER", - "block.create.pulse_repeater.tooltip.summary": "一个简单的电路元件,将通过的红石信号变为1tick.", + "block.create.pulse_repeater.tooltip": "可调节脉冲中继器", + "block.create.pulse_repeater.tooltip.summary": "一个简单的电路元件,将通过的红石信号变为1tick。", - "block.create.adjustable_repeater.tooltip": "FLEX REPEATER", - "block.create.adjustable_repeater.tooltip.summary": "高级中继器,最大可设置30分钟延迟", + "block.create.adjustable_repeater.tooltip": "可调节中继器", + "block.create.adjustable_repeater.tooltip.summary": "高级中继器,最大可设置30分钟延迟", - "block.create.adjustable_pulse_repeater.tooltip": "FLEX PULSE REPEATER", + "block.create.adjustable_pulse_repeater.tooltip": "可调节脉冲中继器", "block.create.adjustable_pulse_repeater.tooltip.summary": "一种单次1tick的红石脉冲器,可以调节延时至30min", - "block.create.analog_lever.tooltip": "ANALOG LEVER", - "block.create.analog_lever.tooltip.summary": "一种可以调节任意信号强度的推杆.", + "block.create.analog_lever.tooltip": "可调节拉杆", + "block.create.analog_lever.tooltip.summary": "一种可以调节任意信号强度的推杆。", - "block.create.powered_toggle_latch.tooltip": "POWERED TOGGLE LATCH", - "block.create.powered_toggle_latch.tooltip.summary": "一种拉杆,在红石电路中可以用作t触发器.", + "block.create.powered_toggle_latch.tooltip": "T触发器", + "block.create.powered_toggle_latch.tooltip.summary": "一种拉杆,在红石电路中可以用作t触发器。", - "block.create.powered_latch.tooltip": "POWERED LATCH", - "block.create.powered_latch.tooltip.summary": "一种拉杆,在红石电路中用作锁存器,从后方输入将会启用这个拉杆,从侧边输入将会重置这个拉杆.", + "block.create.powered_latch.tooltip": "锁存器", + "block.create.powered_latch.tooltip.summary": "一种拉杆,在红石电路中用作锁存器,从后方输入将会启用这个拉杆,从侧边输入将会重置这个拉杆。", - "block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL", - "block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional_ _powered_ _rail_ capable of _fine_ _control_ over a minecarts' _movement_ _speed_.", - "block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone", - "block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal_ _strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.", + "block.create.controller_rail.tooltip": "控制铁轨", + "block.create.controller_rail.tooltip.summary": "单向电动导轨,能够精细控制矿车的移动速度。", + "block.create.controller_rail.tooltip.condition1": "被红石激活时", + "block.create.controller_rail.tooltip.behaviour1": "根据信号强度_加速_或_减速_经过的矿车。将红石强度传播到相邻的控制铁轨。", - "block.create.speedometer.tooltip": "SPEEDOMETER", - "block.create.speedometer.tooltip.summary": "测量并展示连接网络的旋转速度,支持使用红石比较器", + "block.create.speedometer.tooltip": "速度表", + "block.create.speedometer.tooltip.summary": "测量并展示连接网络的旋转速度,支持使用红石比较器", "block.create.speedometer.tooltip.condition1": "接入动力时", - "block.create.speedometer.tooltip.behaviour1": "将会用颜色展示速度的大小,绿-慢、蓝-中、紫-快.", + "block.create.speedometer.tooltip.behaviour1": "将会用颜色展示速度的大小,绿-慢、蓝-中、紫-快。", - "block.create.stressometer.tooltip": "STRESSOMETER", - "block.create.stressometer.tooltip.summary": "测量并展示连接网络的应力值,支持红石比较器", + "block.create.stressometer.tooltip": "应力表", + "block.create.stressometer.tooltip.summary": "测量并展示连接网络的应力值,支持红石比较器", "block.create.stressometer.tooltip.condition1": "接入动力时", - "block.create.stressometer.tooltip.behaviour1": "将会用颜色展示承受的应力. 如果网络过载则会瘫痪,必须减少机器或者增加动力", + "block.create.stressometer.tooltip.behaviour1": "将会用颜色展示承受的应力。如果网络过载则会瘫痪,必须减少机器或者增加动力", - "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", - "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.", - "item.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used", - "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking_ _at_ _them_", + "item.create.sand_paper.tooltip": "红砂纸", + "item.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸,可以用_机械手_来实现自动化。", + "item.create.sand_paper.tooltip.condition1": "使用时", + "item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品。", - "item.create.super_glue.tooltip": "SUPER GLUE", + "item.create.super_glue.tooltip": "强力胶", "item.create.super_glue.tooltip.summary": "让两个方块互相_粘黏_,他们会一直因此相爱到永远", "item.create.super_glue.tooltip.condition1": "右键使用时", "item.create.super_glue.tooltip.behaviour1": "有强力胶的方块的_那一面_会变得有粘性。和此面相邻的方块在被_动力活塞_或者_动力轴承_等方块驱动的时候会被一同带动", "item.create.super_glue.tooltip.condition2": "在副手上时", "item.create.super_glue.tooltip.behaviour2": "主手放置的方块会被_直接_黏在所放置的方块上", - "item.create.builders_tea.tooltip": "UNLOCALIZED: BUILDERS TEA", - "item.create.builders_tea.tooltip.summary": "UNLOCALIZED: The perfect drink to get the day started- _Motivating_ and _Saturating._", + "item.create.builders_tea.tooltip": "建造工茶饮", + "item.create.builders_tea.tooltip.summary": "神清气爽的一天,从这杯完美茶饮开始。回复_饥饿值_并获得_急迫_效果。", - "item.create.refined_radiance.tooltip": "REFINED RADIANCE", - "item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料.", + "item.create.refined_radiance.tooltip": "光辉石", + "item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料。", - "item.create.shadow_steel.tooltip": "SHADOW STEEL", - "item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料.", + "item.create.shadow_steel.tooltip": "暗影钢", + "item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料。", - "item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING", - "item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage_ _Contraptions_ together to form a majestic Train.", - "item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart", - "item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant_ _distance_ while moving.", + "item.create.minecart_coupling.tooltip": "矿车连轴器", + "item.create.minecart_coupling.tooltip.summary": "将多个_矿车_或运输结构链接在一起,构成雄伟的火车。", + "item.create.minecart_coupling.tooltip.condition1": "作用与矿车时", + "item.create.minecart_coupling.tooltip.behaviour1": "将两个矿车耦合在一起,在移动时将它们保持_恒定的距离_。", - "item.create.crafter_slot_cover.tooltip": "SLOT COVER", - "item.create.crafter_slot_cover.tooltip.summary": "用来标记_机械制造机_以不放入物品. 在制造与桶类似的斜向合成表时非常有用.", + "item.create.crafter_slot_cover.tooltip": "合成器盖板", + "item.create.crafter_slot_cover.tooltip.summary": "用来标记_动力合成器_以不放入物品。在制造与桶类似的斜向合成表时非常有用。", "create.tooltip.wip": "WIP", - "create.tooltip.workInProgress": "工作进行中!", + "create.tooltip.workInProgress": "这东西还没有做完!", "create.tooltip.randomWipDescription0": "别把这玩意给熊孩子", - "create.tooltip.randomWipDescription1": "每一次使用这个物品都会伤害一只无辜的小猫, 所以没有使用就没有伤害。别!用!", + "create.tooltip.randomWipDescription1": "每次你使用这个东西,都会让一只无辜的熊猫丢掉性命,每!一!次!", "create.tooltip.randomWipDescription2": "使用后果自负", - "create.tooltip.randomWipDescription3": "(摇手指)这可不是你在找的物品, 走开吧", - "create.tooltip.randomWipDescription4": "自爆模式已启动,10,9,8...", - "create.tooltip.randomWipDescription5": "这玩意真的没用, 我骗你干嘛", - "create.tooltip.randomWipDescription6": "如果你使用这个东西, 那么本作者与它造成的任何后果没有责任.", - "create.tooltip.randomWipDescription7": "这玩意不是给你用的, 换个吧", - "create.tooltip.randomWipDescription8": "试试就逝世", + "create.tooltip.randomWipDescription3": "(摇手指)这可不是你在找的物品,走开吧", + "create.tooltip.randomWipDescription4": "自爆模式已启动,10,9,8..。", + "create.tooltip.randomWipDescription5": "相信我,你现在已经没有回头路了。", + "create.tooltip.randomWipDescription6": "如果你使用这个东西,那么本作者与它造成的任何后果没有责任。", + "create.tooltip.randomWipDescription7": "这玩意不是给你用的,换个吧", + "create.tooltip.randomWipDescription8": "试试就逝世。", "_": "Thank you for translating Create!" diff --git a/src/generated/resources/data/forge/tags/fluids/chocolate.json b/src/generated/resources/data/forge/tags/fluids/chocolate.json new file mode 100644 index 000000000..4311fa015 --- /dev/null +++ b/src/generated/resources/data/forge/tags/fluids/chocolate.json @@ -0,0 +1,7 @@ +{ + "replace": false, + "values": [ + "create:flowing_chocolate", + "create:chocolate" + ] +} \ No newline at end of file diff --git a/src/generated/resources/data/forge/tags/fluids/tea.json b/src/generated/resources/data/forge/tags/fluids/tea.json new file mode 100644 index 000000000..088a21939 --- /dev/null +++ b/src/generated/resources/data/forge/tags/fluids/tea.json @@ -0,0 +1,7 @@ +{ + "replace": false, + "values": [ + "create:flowing_tea", + "create:tea" + ] +} \ No newline at end of file diff --git a/src/main/java/com/simibubi/create/AllFluids.java b/src/main/java/com/simibubi/create/AllFluids.java index 5f2277b51..ca2ea4980 100644 --- a/src/main/java/com/simibubi/create/AllFluids.java +++ b/src/main/java/com/simibubi/create/AllFluids.java @@ -32,6 +32,7 @@ public class AllFluids { public static RegistryEntry TEA = REGISTRATE.virtualFluid("tea") .lang(f -> "fluid.create.tea", "Builder's Tea") + .tag(AllTags.forgeFluidTag("tea")) .register(); public static RegistryEntry MILK = REGISTRATE.virtualFluid("milk") @@ -49,17 +50,24 @@ public class AllFluids { .slopeFindDistance(3) .explosionResistance(100f)) .tag(AllTags.forgeFluidTag("honey")) + .bucket() + .properties(p -> p.maxStackSize(1)) + .build() .register(); public static RegistryEntry CHOCOLATE = REGISTRATE.standardFluid("chocolate", NoColorFluidAttributes::new) .lang(f -> "fluid.create.chocolate", "Chocolate") + .tag(AllTags.forgeFluidTag("chocolate")) .attributes(b -> b.viscosity(500) .density(1400)) .properties(p -> p.levelDecreasePerBlock(2) .tickRate(25) .slopeFindDistance(3) .explosionResistance(100f)) + .bucket() + .properties(p -> p.maxStackSize(1)) + .build() .register(); // Load this class diff --git a/src/main/java/com/simibubi/create/content/contraptions/components/actors/dispenser/DispenserMovementBehaviour.java b/src/main/java/com/simibubi/create/content/contraptions/components/actors/dispenser/DispenserMovementBehaviour.java index 5a608e69d..2c346a510 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/components/actors/dispenser/DispenserMovementBehaviour.java +++ b/src/main/java/com/simibubi/create/content/contraptions/components/actors/dispenser/DispenserMovementBehaviour.java @@ -23,6 +23,7 @@ public class DispenserMovementBehaviour extends DropperMovementBehaviour { private static final HashMap MOVED_DISPENSE_ITEM_BEHAVIOURS = new HashMap<>(); private static final HashMap MOVED_PROJECTILE_DISPENSE_BEHAVIOURS = new HashMap<>(); private static final DispenserLookup BEHAVIOUR_LOOKUP = new DispenserLookup(); + private static boolean spawneggsRegistered = false; public static void gatherMovedDispenseItemBehaviours() { IMovedDispenseItemBehaviour.init(); @@ -34,6 +35,11 @@ public class DispenserMovementBehaviour extends DropperMovementBehaviour { @Override protected void activate(MovementContext context, BlockPos pos) { + if (!spawneggsRegistered) { + spawneggsRegistered = true; + IMovedDispenseItemBehaviour.initSpawneggs(); + } + DispenseItemLocation location = getDispenseLocation(context); if (location.isEmpty()) { context.world.playEvent(1001, pos, 0); diff --git a/src/main/java/com/simibubi/create/content/contraptions/components/actors/dispenser/IMovedDispenseItemBehaviour.java b/src/main/java/com/simibubi/create/content/contraptions/components/actors/dispenser/IMovedDispenseItemBehaviour.java index 952dc986f..3159864bb 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/components/actors/dispenser/IMovedDispenseItemBehaviour.java +++ b/src/main/java/com/simibubi/create/content/contraptions/components/actors/dispenser/IMovedDispenseItemBehaviour.java @@ -35,6 +35,28 @@ import net.minecraft.world.IWorld; import net.minecraft.world.World; public interface IMovedDispenseItemBehaviour { + + static void initSpawneggs() { + final IMovedDispenseItemBehaviour spawnEggDispenseBehaviour = new MovedDefaultDispenseItemBehaviour() { + @Override + protected ItemStack dispenseStack(ItemStack itemStack, MovementContext context, BlockPos pos, + Vec3d facing) { + if (!(itemStack.getItem() instanceof SpawnEggItem)) + return super.dispenseStack(itemStack, context, pos, facing); + EntityType entityType = ((SpawnEggItem) itemStack.getItem()).getType(itemStack.getTag()); + Entity spawnedEntity = entityType.spawn(context.world, itemStack, null, + pos.add(facing.x + .7, facing.y + .7, facing.z + .7), SpawnReason.DISPENSER, facing.y < .5, false); + if (spawnedEntity != null) + spawnedEntity.setMotion(context.motion.scale(2)); + itemStack.shrink(1); + return itemStack; + } + }; + + for (SpawnEggItem spawneggitem : SpawnEggItem.getEggs()) + DispenserMovementBehaviour.registerMovedDispenseItemBehaviour(spawneggitem, spawnEggDispenseBehaviour); + } + static void init() { MovedProjectileDispenserBehaviour movedPotionDispenseItemBehaviour = new MovedProjectileDispenserBehaviour() { @Override @@ -50,119 +72,124 @@ public interface IMovedDispenseItemBehaviour { return super.getProjectileVelocity() * .5F; } }; - DispenserMovementBehaviour.registerMovedDispenseItemBehaviour(Items.SPLASH_POTION, movedPotionDispenseItemBehaviour); - DispenserMovementBehaviour.registerMovedDispenseItemBehaviour(Items.LINGERING_POTION, movedPotionDispenseItemBehaviour); + DispenserMovementBehaviour.registerMovedDispenseItemBehaviour(Items.SPLASH_POTION, + movedPotionDispenseItemBehaviour); + DispenserMovementBehaviour.registerMovedDispenseItemBehaviour(Items.LINGERING_POTION, + movedPotionDispenseItemBehaviour); + DispenserMovementBehaviour.registerMovedDispenseItemBehaviour(Items.TNT, + new MovedDefaultDispenseItemBehaviour() { + @Override + protected ItemStack dispenseStack(ItemStack itemStack, MovementContext context, BlockPos pos, + Vec3d facing) { + double x = pos.getX() + facing.x * .7 + .5; + double y = pos.getY() + facing.y * .7 + .5; + double z = pos.getZ() + facing.z * .7 + .5; + TNTEntity tntentity = new TNTEntity(context.world, x, y, z, null); + tntentity.addVelocity(context.motion.x, context.motion.y, context.motion.z); + context.world.addEntity(tntentity); + context.world.playSound(null, tntentity.getX(), tntentity.getY(), tntentity.getZ(), + SoundEvents.ENTITY_TNT_PRIMED, SoundCategory.BLOCKS, 1.0F, 1.0F); + itemStack.shrink(1); + return itemStack; + } + }); - DispenserMovementBehaviour.registerMovedDispenseItemBehaviour(Items.TNT, new MovedDefaultDispenseItemBehaviour() { - @Override - protected ItemStack dispenseStack(ItemStack itemStack, MovementContext context, BlockPos pos, Vec3d facing) { - double x = pos.getX() + facing.x * .7 + .5; - double y = pos.getY() + facing.y * .7 + .5; - double z = pos.getZ() + facing.z * .7 + .5; - TNTEntity tntentity = new TNTEntity(context.world, x, y, z, null); - tntentity.addVelocity(context.motion.x, context.motion.y, context.motion.z); - context.world.addEntity(tntentity); - context.world.playSound(null, tntentity.getX(), tntentity.getY(), tntentity.getZ(), SoundEvents.ENTITY_TNT_PRIMED, SoundCategory.BLOCKS, 1.0F, 1.0F); - itemStack.shrink(1); - return itemStack; - } - }); + DispenserMovementBehaviour.registerMovedDispenseItemBehaviour(Items.FIREWORK_ROCKET, + new MovedDefaultDispenseItemBehaviour() { + @Override + protected ItemStack dispenseStack(ItemStack itemStack, MovementContext context, BlockPos pos, + Vec3d facing) { + double x = pos.getX() + facing.x * .7 + .5; + double y = pos.getY() + facing.y * .7 + .5; + double z = pos.getZ() + facing.z * .7 + .5; + FireworkRocketEntity fireworkrocketentity = + new FireworkRocketEntity(context.world, itemStack, x, y, z, true); + fireworkrocketentity.shoot(facing.x, facing.y, facing.z, 0.5F, 1.0F); + context.world.addEntity(fireworkrocketentity); + itemStack.shrink(1); + return itemStack; + } + @Override + protected void playDispenseSound(IWorld world, BlockPos pos) { + world.playEvent(1004, pos, 0); + } + }); - DispenserMovementBehaviour.registerMovedDispenseItemBehaviour(Items.FIREWORK_ROCKET, new MovedDefaultDispenseItemBehaviour() { - @Override - protected ItemStack dispenseStack(ItemStack itemStack, MovementContext context, BlockPos pos, Vec3d facing) { - double x = pos.getX() + facing.x * .7 + .5; - double y = pos.getY() + facing.y * .7 + .5; - double z = pos.getZ() + facing.z * .7 + .5; - FireworkRocketEntity fireworkrocketentity = new FireworkRocketEntity(context.world, itemStack, x, y, z, true); - fireworkrocketentity.shoot(facing.x, facing.y, facing.z, 0.5F, 1.0F); - context.world.addEntity(fireworkrocketentity); - itemStack.shrink(1); - return itemStack; - } + DispenserMovementBehaviour.registerMovedDispenseItemBehaviour(Items.FIRE_CHARGE, + new MovedDefaultDispenseItemBehaviour() { + @Override + protected void playDispenseSound(IWorld world, BlockPos pos) { + world.playEvent(1018, pos, 0); + } - @Override - protected void playDispenseSound(IWorld world, BlockPos pos) { - world.playEvent(1004, pos, 0); - } - }); + @Override + protected ItemStack dispenseStack(ItemStack itemStack, MovementContext context, BlockPos pos, + Vec3d facing) { + Random random = context.world.rand; + double x = pos.getX() + facing.x * .7 + .5; + double y = pos.getY() + facing.y * .7 + .5; + double z = pos.getZ() + facing.z * .7 + .5; + context.world.addEntity(Util.make( + new SmallFireballEntity(context.world, x, y, z, + random.nextGaussian() * 0.05D + facing.x + context.motion.x, + random.nextGaussian() * 0.05D + facing.y + context.motion.y, + random.nextGaussian() * 0.05D + facing.z + context.motion.z), + (p_229425_1_) -> p_229425_1_.setStack(itemStack))); + itemStack.shrink(1); + return itemStack; + } + }); + DispenserMovementBehaviour.registerMovedDispenseItemBehaviour(Items.GLASS_BOTTLE, + new MovedOptionalDispenseBehaviour() { + @Override + protected ItemStack dispenseStack(ItemStack itemStack, MovementContext context, BlockPos pos, + Vec3d facing) { + this.successful = false; + BlockPos interactAt = pos.offset(getClosestFacingDirection(facing)); + BlockState state = context.world.getBlockState(interactAt); + Block block = state.getBlock(); - DispenserMovementBehaviour.registerMovedDispenseItemBehaviour(Items.FIRE_CHARGE, new MovedDefaultDispenseItemBehaviour() { - @Override - protected void playDispenseSound(IWorld world, BlockPos pos) { - world.playEvent(1018, pos, 0); - } + if (block.isIn(BlockTags.field_226151_aa_) && state.get(BeehiveBlock.HONEY_LEVEL) >= 5) { // Beehive + // -> + // honey + // bottles + ((BeehiveBlock) block).takeHoney(context.world, state, interactAt, null, + BeehiveTileEntity.State.BEE_RELEASED); + this.successful = true; + return placeItemInInventory(itemStack, new ItemStack(Items.field_226638_pX_), context, pos, + facing); + } else if (context.world.getFluidState(interactAt) + .isTagged(FluidTags.WATER)) { + this.successful = true; + return placeItemInInventory(itemStack, + PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION), Potions.WATER), context, pos, + facing); + } else { + return super.dispenseStack(itemStack, context, pos, facing); + } + } + }); - @Override - protected ItemStack dispenseStack(ItemStack itemStack, MovementContext context, BlockPos pos, Vec3d facing) { - Random random = context.world.rand; - double x = pos.getX() + facing.x * .7 + .5; - double y = pos.getY() + facing.y * .7 + .5; - double z = pos.getZ() + facing.z * .7 + .5; - context.world.addEntity(Util.make(new SmallFireballEntity(context.world, x, y, z, - random.nextGaussian() * 0.05D + facing.x + context.motion.x, random.nextGaussian() * 0.05D + facing.y + context.motion.y, random.nextGaussian() * 0.05D + facing.z + context.motion.z), (p_229425_1_) -> p_229425_1_.setStack(itemStack))); - itemStack.shrink(1); - return itemStack; - } - }); - - - DispenserMovementBehaviour.registerMovedDispenseItemBehaviour(Items.GLASS_BOTTLE, new MovedOptionalDispenseBehaviour() { - @Override - protected ItemStack dispenseStack(ItemStack itemStack, MovementContext context, BlockPos pos, Vec3d facing) { - this.successful = false; - BlockPos interactAt = pos.offset(getClosestFacingDirection(facing)); - BlockState state = context.world.getBlockState(interactAt); - Block block = state.getBlock(); - - if (block.isIn(BlockTags.field_226151_aa_) && state.get(BeehiveBlock.HONEY_LEVEL) >= 5) { // Beehive -> honey bottles - ((BeehiveBlock) block).takeHoney(context.world, state, interactAt, null, BeehiveTileEntity.State.BEE_RELEASED); - this.successful = true; - return placeItemInInventory(itemStack, new ItemStack(Items.field_226638_pX_), context, pos, facing); - } else if (context.world.getFluidState(interactAt).isTagged(FluidTags.WATER)) { - this.successful = true; - return placeItemInInventory(itemStack, PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION), Potions.WATER), context, pos, facing); - } else { + DispenserMovementBehaviour.registerMovedDispenseItemBehaviour(Items.BUCKET, + new MovedDefaultDispenseItemBehaviour() { + @Override + protected ItemStack dispenseStack(ItemStack itemStack, MovementContext context, BlockPos pos, + Vec3d facing) { + BlockPos interactAt = pos.offset(getClosestFacingDirection(facing)); + BlockState state = context.world.getBlockState(interactAt); + Block block = state.getBlock(); + if (block instanceof IBucketPickupHandler) { + Fluid fluid = ((IBucketPickupHandler) block).pickupFluid(context.world, interactAt, state); + if (fluid instanceof FlowingFluid) + return placeItemInInventory(itemStack, new ItemStack(fluid.getFilledBucket()), context, pos, + facing); + } return super.dispenseStack(itemStack, context, pos, facing); } - } - }); - - DispenserMovementBehaviour.registerMovedDispenseItemBehaviour(Items.BUCKET, new MovedDefaultDispenseItemBehaviour() { - @Override - protected ItemStack dispenseStack(ItemStack itemStack, MovementContext context, BlockPos pos, Vec3d facing) { - BlockPos interactAt = pos.offset(getClosestFacingDirection(facing)); - BlockState state = context.world.getBlockState(interactAt); - Block block = state.getBlock(); - if (block instanceof IBucketPickupHandler) { - Fluid fluid = ((IBucketPickupHandler) block).pickupFluid(context.world, interactAt, state); - if (fluid instanceof FlowingFluid) - return placeItemInInventory(itemStack, new ItemStack(fluid.getFilledBucket()), context, pos, facing); - } - return super.dispenseStack(itemStack, context, pos, facing); - } - }); - - final IMovedDispenseItemBehaviour spawnEggDispenseBehaviour = new MovedDefaultDispenseItemBehaviour() { - @Override - protected ItemStack dispenseStack(ItemStack itemStack, MovementContext context, BlockPos pos, Vec3d facing) { - if (!(itemStack.getItem() instanceof SpawnEggItem)) - return super.dispenseStack(itemStack, context, pos, facing); - EntityType entityType = ((SpawnEggItem) itemStack.getItem()).getType(itemStack.getTag()); - Entity spawnedEntity = entityType.spawn(context.world, itemStack, null, pos.add(facing.x + .7, facing.y + .7, facing.z + .7), SpawnReason.DISPENSER, facing.y < .5, false); - if (spawnedEntity != null) - spawnedEntity.setMotion(context.motion.scale(2)); - itemStack.shrink(1); - return itemStack; - } - }; - - for (SpawnEggItem spawneggitem : SpawnEggItem.getEggs()) { - DispenserMovementBehaviour.registerMovedDispenseItemBehaviour(spawneggitem, spawnEggDispenseBehaviour); - } + }); } ItemStack dispense(ItemStack itemStack, MovementContext context, BlockPos pos); diff --git a/src/main/java/com/simibubi/create/content/contraptions/components/mixer/MechanicalMixerTileEntity.java b/src/main/java/com/simibubi/create/content/contraptions/components/mixer/MechanicalMixerTileEntity.java index 76874ae4d..4d8aba8c5 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/components/mixer/MechanicalMixerTileEntity.java +++ b/src/main/java/com/simibubi/create/content/contraptions/components/mixer/MechanicalMixerTileEntity.java @@ -4,7 +4,6 @@ import java.util.List; import java.util.Optional; import com.simibubi.create.AllRecipeTypes; -import com.simibubi.create.content.contraptions.components.press.MechanicalPressTileEntity; import com.simibubi.create.content.contraptions.fluids.FluidFX; import com.simibubi.create.content.contraptions.fluids.recipe.PotionMixingRecipeManager; import com.simibubi.create.content.contraptions.processing.BasinOperatingTileEntity; @@ -207,8 +206,7 @@ public class MechanicalMixerTileEntity extends BasinOperatingTileEntity { @Override protected boolean matchStaticFilters(IRecipe r) { return ((r.getSerializer() == IRecipeSerializer.CRAFTING_SHAPELESS - && AllConfigs.SERVER.recipes.allowShapelessInMixer.get()) || r.getType() == AllRecipeTypes.MIXING.type) - && !MechanicalPressTileEntity.canCompress(r.getIngredients()); + && AllConfigs.SERVER.recipes.allowShapelessInMixer.get()) || r.getType() == AllRecipeTypes.MIXING.type); } @Override diff --git a/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/AbstractContraptionEntity.java b/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/AbstractContraptionEntity.java index 91c8a10e4..84b7f8b64 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/AbstractContraptionEntity.java +++ b/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/AbstractContraptionEntity.java @@ -13,6 +13,7 @@ import org.apache.commons.lang3.tuple.MutablePair; import com.simibubi.create.AllMovementBehaviours; import com.simibubi.create.content.contraptions.components.actors.SeatEntity; import com.simibubi.create.content.contraptions.components.structureMovement.glue.SuperGlueEntity; +import com.simibubi.create.content.contraptions.components.structureMovement.mounted.MountedContraption; import com.simibubi.create.content.contraptions.components.structureMovement.sync.ContraptionSeatMappingPacket; import com.simibubi.create.foundation.collision.Matrix3d; import com.simibubi.create.foundation.networking.AllPackets; @@ -567,7 +568,7 @@ public abstract class AbstractContraptionEntity extends Entity implements IEntit if (e instanceof HangingEntity) return false; if (e instanceof AbstractMinecartEntity) - return false; + return !(contraption instanceof MountedContraption); if (e instanceof SuperGlueEntity) return false; if (e instanceof SeatEntity) diff --git a/src/main/java/com/simibubi/create/content/contraptions/fluids/actors/ItemDrainItemHandler.java b/src/main/java/com/simibubi/create/content/contraptions/fluids/actors/ItemDrainItemHandler.java index a0e98baa8..eeb68b089 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/fluids/actors/ItemDrainItemHandler.java +++ b/src/main/java/com/simibubi/create/content/contraptions/fluids/actors/ItemDrainItemHandler.java @@ -1,10 +1,12 @@ package com.simibubi.create.content.contraptions.fluids.actors; +import com.simibubi.create.content.contraptions.processing.EmptyingByBasin; import com.simibubi.create.content.contraptions.relays.belt.transport.TransportedItemStack; import net.minecraft.item.ItemStack; import net.minecraft.util.Direction; import net.minecraftforge.items.IItemHandler; +import net.minecraftforge.items.ItemHandlerHelper; public class ItemDrainItemHandler implements IItemHandler { @@ -31,13 +33,21 @@ public class ItemDrainItemHandler implements IItemHandler { if (!te.getHeldItemStack() .isEmpty()) return stack; + + ItemStack returned = ItemStack.EMPTY; + if (stack.getCount() > 1 && EmptyingByBasin.canItemBeEmptied(te.getWorld(), stack)) { + returned = ItemHandlerHelper.copyStackWithSize(stack, stack.getCount() - 1); + stack = ItemHandlerHelper.copyStackWithSize(stack, 1); + } + if (!simulate) { TransportedItemStack heldItem = new TransportedItemStack(stack); heldItem.prevBeltPosition = 0; te.setHeldItem(heldItem, side.getOpposite()); te.notifyUpdate(); } - return ItemStack.EMPTY; + + return returned; } @Override diff --git a/src/main/java/com/simibubi/create/content/contraptions/fluids/actors/ItemDrainTileEntity.java b/src/main/java/com/simibubi/create/content/contraptions/fluids/actors/ItemDrainTileEntity.java index 53d83571e..fd5a060a4 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/fluids/actors/ItemDrainTileEntity.java +++ b/src/main/java/com/simibubi/create/content/contraptions/fluids/actors/ItemDrainTileEntity.java @@ -27,6 +27,7 @@ import net.minecraftforge.common.capabilities.Capability; import net.minecraftforge.common.util.LazyOptional; import net.minecraftforge.fluids.FluidStack; import net.minecraftforge.fluids.capability.IFluidHandler.FluidAction; +import net.minecraftforge.items.ItemHandlerHelper; public class ItemDrainTileEntity extends SmartTileEntity { @@ -57,12 +58,18 @@ public class ItemDrainTileEntity extends SmartTileEntity { private ItemStack tryInsertingFromSide(TransportedItemStack transportedStack, Direction side, boolean simulate) { ItemStack inserted = transportedStack.stack; - ItemStack empty = ItemStack.EMPTY; + ItemStack returned = ItemStack.EMPTY; if (!getHeldItemStack().isEmpty()) return inserted; + + if (inserted.getCount() > 1 && EmptyingByBasin.canItemBeEmptied(world, inserted)) { + returned = ItemHandlerHelper.copyStackWithSize(inserted, inserted.getCount() - 1); + inserted = ItemHandlerHelper.copyStackWithSize(inserted, 1); + } + if (simulate) - return empty; + return returned; transportedStack = transportedStack.copy(); transportedStack.beltPosition = side.getAxis() @@ -73,7 +80,7 @@ public class ItemDrainTileEntity extends SmartTileEntity { markDirty(); sendData(); - return empty; + return returned; } public ItemStack getHeldItemStack() { diff --git a/src/main/java/com/simibubi/create/content/contraptions/fluids/pipes/EncasedPipeBlock.java b/src/main/java/com/simibubi/create/content/contraptions/fluids/pipes/EncasedPipeBlock.java index f74484b10..3a6ff0f7a 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/fluids/pipes/EncasedPipeBlock.java +++ b/src/main/java/com/simibubi/create/content/contraptions/fluids/pipes/EncasedPipeBlock.java @@ -14,6 +14,8 @@ import com.simibubi.create.AllBlocks; import com.simibubi.create.AllTileEntities; import com.simibubi.create.content.contraptions.fluids.FluidPropagator; import com.simibubi.create.content.contraptions.wrench.IWrenchable; +import com.simibubi.create.content.schematics.ISpecialBlockItemRequirement; +import com.simibubi.create.content.schematics.ItemRequirement; import com.simibubi.create.foundation.utility.Iterate; import net.minecraft.block.Block; @@ -35,7 +37,7 @@ import net.minecraft.world.TickPriority; import net.minecraft.world.World; import net.minecraft.world.server.ServerWorld; -public class EncasedPipeBlock extends Block implements IWrenchable { +public class EncasedPipeBlock extends Block implements IWrenchable, ISpecialBlockItemRequirement { public static final Map FACING_TO_PROPERTY_MAP = SixWayBlock.FACING_TO_PROPERTY_MAP; @@ -136,5 +138,10 @@ public class EncasedPipeBlock extends Block implements IWrenchable { } return to; } + + @Override + public ItemRequirement getRequiredItems(BlockState state) { + return ItemRequirement.of(AllBlocks.FLUID_PIPE.getDefaultState()); + } } diff --git a/src/main/java/com/simibubi/create/content/contraptions/fluids/pipes/GlassFluidPipeBlock.java b/src/main/java/com/simibubi/create/content/contraptions/fluids/pipes/GlassFluidPipeBlock.java index 2dbe5debb..2b1d40780 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/fluids/pipes/GlassFluidPipeBlock.java +++ b/src/main/java/com/simibubi/create/content/contraptions/fluids/pipes/GlassFluidPipeBlock.java @@ -1,6 +1,9 @@ package com.simibubi.create.content.contraptions.fluids.pipes; +import com.simibubi.create.AllBlocks; import com.simibubi.create.AllTileEntities; +import com.simibubi.create.content.schematics.ISpecialBlockItemRequirement; +import com.simibubi.create.content.schematics.ItemRequirement; import mcp.MethodsReturnNonnullByDefault; import net.minecraft.block.Block; @@ -24,7 +27,7 @@ import javax.annotation.ParametersAreNonnullByDefault; @MethodsReturnNonnullByDefault @ParametersAreNonnullByDefault -public class GlassFluidPipeBlock extends AxisPipeBlock implements IWaterLoggable { +public class GlassFluidPipeBlock extends AxisPipeBlock implements IWaterLoggable, ISpecialBlockItemRequirement { public static final BooleanProperty ALT = BooleanProperty.create("alt"); @@ -74,4 +77,9 @@ public class GlassFluidPipeBlock extends AxisPipeBlock implements IWaterLoggable return state.get(BlockStateProperties.WATERLOGGED) ? Fluids.WATER.getStillFluidState(false) : Fluids.EMPTY.getDefaultState(); } + + @Override + public ItemRequirement getRequiredItems(BlockState state) { + return ItemRequirement.of(AllBlocks.FLUID_PIPE.getDefaultState()); + } } diff --git a/src/main/java/com/simibubi/create/content/contraptions/relays/belt/BeltBlock.java b/src/main/java/com/simibubi/create/content/contraptions/relays/belt/BeltBlock.java index 61dd45903..01bdbcce2 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/relays/belt/BeltBlock.java +++ b/src/main/java/com/simibubi/create/content/contraptions/relays/belt/BeltBlock.java @@ -31,7 +31,6 @@ import net.minecraft.entity.Entity; import net.minecraft.entity.MobEntity; import net.minecraft.entity.item.ItemEntity; import net.minecraft.entity.player.PlayerEntity; -import net.minecraft.item.DyeColor; import net.minecraft.item.ItemGroup; import net.minecraft.item.ItemStack; import net.minecraft.item.ItemUseContext; @@ -63,7 +62,6 @@ import net.minecraft.world.WorldType; import net.minecraft.world.storage.loot.LootParameters; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; -import net.minecraftforge.common.Tags; import net.minecraftforge.items.CapabilityItemHandler; import net.minecraftforge.items.IItemHandler; @@ -211,23 +209,8 @@ public class BeltBlock extends HorizontalKineticBlock implements ITE { - DyeColor dyeColor = DyeColor.getColor(heldItem); - if (dyeColor == null) - return; - te.applyColor(dyeColor); - }); - if (!player.isCreative()) - heldItem.shrink(1); - return ActionResultType.SUCCESS; - } - BeltTileEntity belt = BeltHelper.getSegmentTE(world, pos); if (belt == null) return ActionResultType.PASS; diff --git a/src/main/java/com/simibubi/create/content/contraptions/relays/elementary/CogWheelBlock.java b/src/main/java/com/simibubi/create/content/contraptions/relays/elementary/CogWheelBlock.java index 4b62167c9..684498740 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/relays/elementary/CogWheelBlock.java +++ b/src/main/java/com/simibubi/create/content/contraptions/relays/elementary/CogWheelBlock.java @@ -5,6 +5,7 @@ import com.simibubi.create.AllShapes; import com.simibubi.create.content.contraptions.base.IRotate; import com.simibubi.create.content.contraptions.relays.advanced.SpeedControllerBlock; import com.simibubi.create.foundation.utility.Iterate; + import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.fluid.Fluids; @@ -60,6 +61,9 @@ public class CogWheelBlock extends AbstractShaftBlock { continue; BlockState blockState = worldIn.getBlockState(pos.offset(facing)); + if (blockState.has(AXIS) && facing.getAxis() == blockState.get(AXIS)) + continue; + if (isLargeCog(blockState) || isLarge && isSmallCog(blockState)) return false; } @@ -73,6 +77,9 @@ public class CogWheelBlock extends AbstractShaftBlock { BlockState placedAgainst = world.getBlockState(placedOnPos); Block block = placedAgainst.getBlock(); + if (context.getPlayer() != null && context.getPlayer().isSneaking()) + return this.getDefaultState().with(AXIS, context.getFace().getAxis()); + BlockState stateBelow = world.getBlockState(context.getPos() .down()); IFluidState ifluidstate = context.getWorld().getFluidState(context.getPos()); diff --git a/src/main/java/com/simibubi/create/content/contraptions/relays/encased/EncasedShaftBlock.java b/src/main/java/com/simibubi/create/content/contraptions/relays/encased/EncasedShaftBlock.java index 1592b93cf..d74f8f72e 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/relays/encased/EncasedShaftBlock.java +++ b/src/main/java/com/simibubi/create/content/contraptions/relays/encased/EncasedShaftBlock.java @@ -4,6 +4,8 @@ import com.simibubi.create.AllBlocks; import com.simibubi.create.AllTileEntities; import com.simibubi.create.content.contraptions.base.CasingBlock; import com.simibubi.create.content.contraptions.base.KineticTileEntity; +import com.simibubi.create.content.schematics.ISpecialBlockItemRequirement; +import com.simibubi.create.content.schematics.ItemRequirement; import com.tterrag.registrate.util.entry.BlockEntry; import net.minecraft.block.Block; @@ -13,7 +15,7 @@ import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ActionResultType; import net.minecraft.world.IBlockReader; -public class EncasedShaftBlock extends AbstractEncasedShaftBlock { +public class EncasedShaftBlock extends AbstractEncasedShaftBlock implements ISpecialBlockItemRequirement { private BlockEntry casing; @@ -47,5 +49,10 @@ public class EncasedShaftBlock extends AbstractEncasedShaftBlock { KineticTileEntity.switchToBlockState(context.getWorld(), context.getPos(), AllBlocks.SHAFT.getDefaultState().with(AXIS, state.get(AXIS))); return ActionResultType.SUCCESS; } + + @Override + public ItemRequirement getRequiredItems(BlockState state) { + return ItemRequirement.of(AllBlocks.SHAFT.getDefaultState()); + } } diff --git a/src/main/java/com/simibubi/create/content/logistics/block/funnel/BeltFunnelBlock.java b/src/main/java/com/simibubi/create/content/logistics/block/funnel/BeltFunnelBlock.java index d09c13fe8..6f4061b7c 100644 --- a/src/main/java/com/simibubi/create/content/logistics/block/funnel/BeltFunnelBlock.java +++ b/src/main/java/com/simibubi/create/content/logistics/block/funnel/BeltFunnelBlock.java @@ -6,6 +6,8 @@ import com.simibubi.create.AllTileEntities; import com.simibubi.create.content.contraptions.relays.belt.BeltBlock; import com.simibubi.create.content.contraptions.relays.belt.BeltSlope; import com.simibubi.create.content.contraptions.wrench.IWrenchable; +import com.simibubi.create.content.schematics.ISpecialBlockItemRequirement; +import com.simibubi.create.content.schematics.ItemRequirement; import com.simibubi.create.foundation.advancement.AllTriggers; import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour; import com.simibubi.create.foundation.tileEntity.behaviour.belt.DirectBeltInputBehaviour; @@ -43,7 +45,7 @@ import net.minecraft.world.World; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; -public abstract class BeltFunnelBlock extends HorizontalBlock implements IWrenchable { +public abstract class BeltFunnelBlock extends HorizontalBlock implements IWrenchable, ISpecialBlockItemRequirement { private BlockEntry parent; @@ -236,5 +238,10 @@ public abstract class BeltFunnelBlock extends HorizontalBlock implements IWrench } return ActionResultType.SUCCESS; } + + @Override + public ItemRequirement getRequiredItems(BlockState state) { + return ItemRequirement.of(parent.getDefaultState()); + } } diff --git a/src/main/java/com/simibubi/create/content/schematics/block/SchematicannonTileEntity.java b/src/main/java/com/simibubi/create/content/schematics/block/SchematicannonTileEntity.java index 872b36696..8069187b7 100644 --- a/src/main/java/com/simibubi/create/content/schematics/block/SchematicannonTileEntity.java +++ b/src/main/java/com/simibubi/create/content/schematics/block/SchematicannonTileEntity.java @@ -747,8 +747,12 @@ public class SchematicannonTileEntity extends SmartTileEntity implements INamedC // Block doesnt have a mapping (Water, lava, etc) if (state.getBlock() == Blocks.STRUCTURE_VOID) return true; - if (getItemForBlock(state).getItem() == Items.AIR && state.getBlock() != Blocks.AIR) - return true; + + ItemRequirement requirement = ItemRequirement.of(state); + if (requirement.isEmpty()) + return false; + if (requirement.isInvalid()) + return false; // Block doesnt need to be placed twice (Doors, beds, double plants) if (state.has(BlockStateProperties.DOUBLE_BLOCK_HALF) diff --git a/src/main/java/com/simibubi/create/foundation/utility/SuperByteBuffer.java b/src/main/java/com/simibubi/create/foundation/utility/SuperByteBuffer.java index defc49c7a..d7c8b0569 100644 --- a/src/main/java/com/simibubi/create/foundation/utility/SuperByteBuffer.java +++ b/src/main/java/com/simibubi/create/foundation/utility/SuperByteBuffer.java @@ -62,9 +62,9 @@ public class SuperByteBuffer { template = GLAllocation.createDirectByteBuffer(size); template.order(rendered.order()); - ((Buffer)template).limit(((Buffer)rendered).limit()); + ((Buffer) template).limit(((Buffer) rendered).limit()); template.put(rendered); - ((Buffer)template).rewind(); + ((Buffer) template).rewind(); transforms = new MatrixStack(); } @@ -81,11 +81,14 @@ public class SuperByteBuffer { private static final Long2DoubleMap skyLightCache = new Long2DoubleOpenHashMap(); private static final Long2DoubleMap blockLightCache = new Long2DoubleOpenHashMap(); + Vector4f pos = new Vector4f(); + Vector4f lightPos = new Vector4f(); + public void renderInto(MatrixStack input, IVertexBuilder builder) { ByteBuffer buffer = template; - if (((Buffer)buffer).limit() == 0) + if (((Buffer) buffer).limit() == 0) return; - ((Buffer)buffer).rewind(); + ((Buffer) buffer).rewind(); Matrix4f t = input.peek() .getModel() @@ -94,25 +97,26 @@ public class SuperByteBuffer { .getModel(); t.multiply(localTransforms); - skyLightCache.clear(); - blockLightCache.clear(); - for (int i = 0; i < vertexCount(buffer); i++) { + if (shouldLight && lightTransform != null) { + skyLightCache.clear(); + blockLightCache.clear(); + } + + float f = .5f; + int vertexCount = vertexCount(buffer); + for (int i = 0; i < vertexCount; i++) { float x = getX(buffer, i); float y = getY(buffer, i); float z = getZ(buffer, i); - - Vector4f pos = new Vector4f(x, y, z, 1F); - Vector4f lightPos = new Vector4f(x, y, z, 1F); - pos.transform(t); - lightPos.transform(localTransforms); - - builder.vertex(pos.getX(), pos.getY(), pos.getZ()); - byte r = getR(buffer, i); byte g = getG(buffer, i); byte b = getB(buffer, i); byte a = getA(buffer, i); + pos.set(x, y, z, 1F); + pos.transform(t); + builder.vertex(pos.getX(), pos.getY(), pos.getZ()); + if (shouldColor) { float lum = (r < 0 ? 255 + r : r) / 256f; builder.color((int) (this.r * lum), (int) (this.g * lum), (int) (this.b * lum), this.a); @@ -134,6 +138,8 @@ public class SuperByteBuffer { if (shouldLight) { int light = packedLightCoords; if (lightTransform != null) { + lightPos.set(((x - f) * 15 / 16f) + f, (y - f) * 15 / 16f + f, (z - f) * 15 / 16f + f, 1F); + lightPos.transform(localTransforms); lightPos.transform(lightTransform); light = getLight(Minecraft.getInstance().world, lightPos); } @@ -214,7 +220,7 @@ public class SuperByteBuffer { } protected int vertexCount(ByteBuffer buffer) { - return ((Buffer)buffer).limit() / formatSize; + return ((Buffer) buffer).limit() / formatSize; } protected int getBufferPosition(int vertexIndex) { @@ -277,21 +283,22 @@ public class SuperByteBuffer { BlockPos.Mutable pos = new BlockPos.Mutable(); double sky = 0, block = 0; float offset = 1 / 8f; - for (float zOffset = offset; zOffset >= -offset; zOffset -= 2 * offset) { - for (float yOffset = offset; yOffset >= -offset; yOffset -= 2 * offset) { - for (float xOffset = offset; xOffset >= -offset; xOffset -= 2 * offset) { - pos.setPos(lightPos.getX() + xOffset, lightPos.getY() + yOffset, lightPos.getZ() + zOffset); - sky += skyLightCache.computeIfAbsent(pos.toLong(), $ -> world.getLightLevel(LightType.SKY, pos) / 8.0); - block += blockLightCache.computeIfAbsent(pos.toLong(), $ -> world.getLightLevel(LightType.BLOCK, pos) / 8.0); - } - } - } +// for (float zOffset = offset; zOffset >= -offset; zOffset -= 2 * offset) { +// for (float yOffset = offset; yOffset >= -offset; yOffset -= 2 * offset) { +// for (float xOffset = offset; xOffset >= -offset; xOffset -= 2 * offset) { +// pos.setPos(lightPos.getX() + xOffset, lightPos.getY() + yOffset, lightPos.getZ() + zOffset); + pos.setPos(lightPos.getX() + 0, lightPos.getY() + 0, lightPos.getZ() + 0); + sky += skyLightCache.computeIfAbsent(pos.toLong(), $ -> world.getLightLevel(LightType.SKY, pos)); + block += blockLightCache.computeIfAbsent(pos.toLong(), $ -> world.getLightLevel(LightType.BLOCK, pos)); +// } +// } +// } return ((int) sky) << 20 | ((int) block) << 4; } - + public boolean isEmpty() { - return ((Buffer)template).limit() == 0; + return ((Buffer) template).limit() == 0; } } From d5ac8cb3b90713e44ffb59a0d4ce10bfdf055e0d Mon Sep 17 00:00:00 2001 From: simibubi <31564874+simibubi@users.noreply.github.com> Date: Tue, 29 Dec 2020 20:45:21 +0100 Subject: [PATCH 22/27] Why are we still here, Part II - Fixed basins dropping outputs when no spoutput is present - Lowered overfeeding threshold for blaze cakes - Brass tunnels no longer distribute in directions against their mounted belt - Fixed capability issues on millstones - Fixed incompatibility with The One Probe --- .../components/crafter/CrafterCTBehaviour.java | 2 ++ .../components/millstone/MillstoneTileEntity.java | 15 +++++++++++---- .../capability/CapabilityMinecartController.java | 7 +++++++ .../contraptions/processing/BasinTileEntity.java | 2 +- .../processing/burner/BlazeBurnerTileEntity.java | 2 ++ .../block/belts/tunnel/BrassTunnelTileEntity.java | 2 ++ 6 files changed, 25 insertions(+), 5 deletions(-) diff --git a/src/main/java/com/simibubi/create/content/contraptions/components/crafter/CrafterCTBehaviour.java b/src/main/java/com/simibubi/create/content/contraptions/components/crafter/CrafterCTBehaviour.java index 7ff7153ae..fad0ba50c 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/components/crafter/CrafterCTBehaviour.java +++ b/src/main/java/com/simibubi/create/content/contraptions/components/crafter/CrafterCTBehaviour.java @@ -29,6 +29,8 @@ public class CrafterCTBehaviour extends ConnectedTextureBehaviour { if (input1 == null || input2 == null) return false; + if (input1.data.isEmpty() || input2.data.isEmpty()) + return false; if (pos.add(input1.data.get(0)) .equals(otherPos.add(input2.data.get(0)))) return true; diff --git a/src/main/java/com/simibubi/create/content/contraptions/components/millstone/MillstoneTileEntity.java b/src/main/java/com/simibubi/create/content/contraptions/components/millstone/MillstoneTileEntity.java index a438ccd31..7a5a457fc 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/components/millstone/MillstoneTileEntity.java +++ b/src/main/java/com/simibubi/create/content/contraptions/components/millstone/MillstoneTileEntity.java @@ -17,7 +17,7 @@ import net.minecraft.util.math.MathHelper; import net.minecraft.util.math.Vec3d; import net.minecraftforge.common.capabilities.Capability; import net.minecraftforge.common.util.LazyOptional; -import net.minecraftforge.items.CapabilityItemHandler; +import net.minecraftforge.items.IItemHandler; import net.minecraftforge.items.ItemHandlerHelper; import net.minecraftforge.items.ItemStackHandler; import net.minecraftforge.items.wrapper.CombinedInvWrapper; @@ -27,6 +27,7 @@ public class MillstoneTileEntity extends KineticTileEntity { public ItemStackHandler inputInv; public ItemStackHandler outputInv; + public LazyOptional capability; public int timer; private MillingRecipe lastRecipe; @@ -34,6 +35,7 @@ public class MillstoneTileEntity extends KineticTileEntity { super(type); inputInv = new ItemStackHandler(1); outputInv = new ItemStackHandler(9); + capability = LazyOptional.of(MillstoneInventoryHandler::new); } @Override @@ -81,6 +83,12 @@ public class MillstoneTileEntity extends KineticTileEntity { sendData(); } + @Override + public void remove() { + super.remove(); + capability.invalidate(); + } + private void process() { RecipeWrapper inventoryIn = new RecipeWrapper(inputInv); @@ -138,9 +146,8 @@ public class MillstoneTileEntity extends KineticTileEntity { @Override public LazyOptional getCapability(Capability cap, Direction side) { - if (cap == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) - return LazyOptional.of(MillstoneInventoryHandler::new) - .cast(); + if (isItemHandlerCap(cap)) + return capability.cast(); return super.getCapability(cap, side); } diff --git a/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/train/capability/CapabilityMinecartController.java b/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/train/capability/CapabilityMinecartController.java index cf3b5abe2..715b4c1e2 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/train/capability/CapabilityMinecartController.java +++ b/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/train/capability/CapabilityMinecartController.java @@ -99,6 +99,13 @@ public class CapabilityMinecartController implements ICapabilitySerializable capability = cart.getCapability(MINECART_CONTROLLER_CAPABILITY); diff --git a/src/main/java/com/simibubi/create/content/contraptions/processing/BasinTileEntity.java b/src/main/java/com/simibubi/create/content/contraptions/processing/BasinTileEntity.java index b2898e0d7..90ce7d1c0 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/processing/BasinTileEntity.java +++ b/src/main/java/com/simibubi/create/content/contraptions/processing/BasinTileEntity.java @@ -435,7 +435,7 @@ public class BasinTileEntity extends SmartTileEntity { if (targetInv == null && !outputItems.isEmpty()) return false; for (ItemStack itemStack : outputItems) { - if (simulate) { + if (simulate || direction == Direction.DOWN) { if (!ItemHandlerHelper.insertItemStacked(targetInv, itemStack.copy(), simulate) .isEmpty()) return false; diff --git a/src/main/java/com/simibubi/create/content/contraptions/processing/burner/BlazeBurnerTileEntity.java b/src/main/java/com/simibubi/create/content/contraptions/processing/burner/BlazeBurnerTileEntity.java index 81f54ab1c..c422b9699 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/processing/burner/BlazeBurnerTileEntity.java +++ b/src/main/java/com/simibubi/create/content/contraptions/processing/burner/BlazeBurnerTileEntity.java @@ -120,6 +120,8 @@ public class BlazeBurnerTileEntity extends SmartTileEntity { return false; if (newFuel.ordinal() < activeFuel.ordinal()) return false; + if (activeFuel == FuelType.SPECIAL && remainingBurnTime > 20) + return false; if (newFuel == activeFuel) { if (remainingBurnTime + newBurnTime > maxHeatCapacity && !forceOverflow) diff --git a/src/main/java/com/simibubi/create/content/logistics/block/belts/tunnel/BrassTunnelTileEntity.java b/src/main/java/com/simibubi/create/content/logistics/block/belts/tunnel/BrassTunnelTileEntity.java index e0ae67f56..a1b96f488 100644 --- a/src/main/java/com/simibubi/create/content/logistics/block/belts/tunnel/BrassTunnelTileEntity.java +++ b/src/main/java/com/simibubi/create/content/logistics/block/belts/tunnel/BrassTunnelTileEntity.java @@ -414,6 +414,8 @@ public class BrassTunnelTileEntity extends BeltTunnelTileEntity { for (Direction direction : Iterate.horizontalDirections) { if (direction == movementFacing && below.getSpeed() == 0) continue; + if (direction == movementFacing.getOpposite()) + continue; if (tunnelTE.flaps.containsKey(direction) || tunnelTE.hasValidOutputFunnel(direction)) { BlockPos offset = tunnelTE.pos.down() .offset(direction); From cdf292295a8aae3ead2012565740520f629dc250 Mon Sep 17 00:00:00 2001 From: simibubi <31564874+simibubi@users.noreply.github.com> Date: Thu, 31 Dec 2020 16:02:59 +0100 Subject: [PATCH 23/27] Why are we still here, Part III - Fan washing now supports up to 12 output stacks. For your textbook skyblock insanity. #620 - Chance outputs below 1% no longer show 0% in their tooltip - Fixed creates components picking up dead items #618 - Fixed server-side crash when disassembling contraptions containing a creative crate --- .../jei/category/CreateRecipeCategory.java | 5 +-- .../jei/category/FanWashingCategory.java | 32 +++++++++++-------- .../category/ProcessingViaFanCategory.java | 12 +++++-- .../components/fan/SplashingRecipe.java | 2 +- .../components/millstone/MillstoneBlock.java | 2 ++ .../press/MechanicalPressTileEntity.java | 2 ++ .../components/saw/SawTileEntity.java | 2 ++ .../contraptions/relays/belt/BeltBlock.java | 2 ++ .../logistics/block/chute/ChuteBlock.java | 2 ++ .../logistics/block/funnel/FunnelBlock.java | 2 ++ .../block/funnel/FunnelMovementBehaviour.java | 2 ++ .../inventories/BottomlessItemHandler.java | 3 ++ 12 files changed, 50 insertions(+), 18 deletions(-) diff --git a/src/main/java/com/simibubi/create/compat/jei/category/CreateRecipeCategory.java b/src/main/java/com/simibubi/create/compat/jei/category/CreateRecipeCategory.java index c1479c3b6..e8d2a6170 100644 --- a/src/main/java/com/simibubi/create/compat/jei/category/CreateRecipeCategory.java +++ b/src/main/java/com/simibubi/create/compat/jei/category/CreateRecipeCategory.java @@ -101,9 +101,10 @@ public abstract class CreateRecipeCategory> implements IRec if (input) return; ProcessingOutput output = results.get(slotIndex - 1); - if (output.getChance() != 1) + float chance = output.getChance(); + if (chance != 1) tooltip.add(1, - TextFormatting.GOLD + Lang.translate("recipe.processing.chance", (int) (output.getChance() * 100))); + TextFormatting.GOLD + Lang.translate("recipe.processing.chance", chance < 0.01 ? "<1" : (int) (chance * 100))); }); } diff --git a/src/main/java/com/simibubi/create/compat/jei/category/FanWashingCategory.java b/src/main/java/com/simibubi/create/compat/jei/category/FanWashingCategory.java index 7779b3047..eb181aae7 100644 --- a/src/main/java/com/simibubi/create/compat/jei/category/FanWashingCategory.java +++ b/src/main/java/com/simibubi/create/compat/jei/category/FanWashingCategory.java @@ -20,7 +20,7 @@ import net.minecraft.item.Items; public class FanWashingCategory extends ProcessingViaFanCategory { public FanWashingCategory() { - super(doubleItemIcon(AllItems.PROPELLER.get(), Items.WATER_BUCKET)); + super(185, doubleItemIcon(AllItems.PROPELLER.get(), Items.WATER_BUCKET)); } @Override @@ -37,18 +37,19 @@ public class FanWashingCategory extends ProcessingViaFanCategory results = recipe.getRollableResults(); boolean single = results.size() == 1; + boolean excessive = results.size() > 9; for (int outputIndex = 0; outputIndex < results.size(); outputIndex++) { - int xOffset = outputIndex % 2 == 0 ? 0 : 19; - int yOffset = (outputIndex / 2) * -19; + int xOffset = (outputIndex % 3) * 19; + int yOffset = (outputIndex / 3) * -19; - itemStacks.init(outputIndex + 1, false, single ? 139 : 133 + xOffset, 47 + yOffset); + itemStacks.init(outputIndex + 1, false, single ? 126 : 121 + xOffset, 47 + yOffset + (excessive ? 8 : 0)); itemStacks.set(outputIndex + 1, results.get(outputIndex) .getStack()); } @@ -61,22 +62,27 @@ public class FanWashingCategory extends ProcessingViaFanCategory 9 ? 8 : 0); + getRenderedSlot(recipe, i).draw(121 + xOffset, 47 + yOffset); } } + + @Override + protected void translateFan() { + RenderSystem.translatef(43, 33, 0); + } @Override public void renderAttachedBlock() { diff --git a/src/main/java/com/simibubi/create/compat/jei/category/ProcessingViaFanCategory.java b/src/main/java/com/simibubi/create/compat/jei/category/ProcessingViaFanCategory.java index ea6afdac2..a76310777 100644 --- a/src/main/java/com/simibubi/create/compat/jei/category/ProcessingViaFanCategory.java +++ b/src/main/java/com/simibubi/create/compat/jei/category/ProcessingViaFanCategory.java @@ -24,7 +24,11 @@ import net.minecraft.util.text.TextFormatting; public abstract class ProcessingViaFanCategory> extends CreateRecipeCategory { public ProcessingViaFanCategory(IDrawable icon) { - super(icon, emptyBackground(177, 70)); + this(177, icon); + } + + protected ProcessingViaFanCategory(int width, IDrawable icon) { + super(icon, emptyBackground(width, 71)); } @Override @@ -62,7 +66,7 @@ public abstract class ProcessingViaFanCategory> extends Cre public void draw(T recipe, double mouseX, double mouseY) { renderWidgets(recipe, mouseX, mouseY); RenderSystem.pushMatrix(); - RenderSystem.translatef(56, 33, 0); + translateFan(); RenderSystem.rotatef(-12.5f, 1, 0, 0); RenderSystem.rotatef(22.5f, 0, 1, 0); int scale = 24; @@ -82,6 +86,10 @@ public abstract class ProcessingViaFanCategory> extends Cre RenderSystem.popMatrix(); } + protected void translateFan() { + RenderSystem.translatef(56, 33, 0); + } + public abstract void renderAttachedBlock(); } diff --git a/src/main/java/com/simibubi/create/content/contraptions/components/fan/SplashingRecipe.java b/src/main/java/com/simibubi/create/content/contraptions/components/fan/SplashingRecipe.java index 0e47dc7a2..e6eafe17f 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/components/fan/SplashingRecipe.java +++ b/src/main/java/com/simibubi/create/content/contraptions/components/fan/SplashingRecipe.java @@ -32,7 +32,7 @@ public class SplashingRecipe extends ProcessingRecipe 0) return; + if (!entityIn.isAlive()) + return; withTileEntityDo(worldIn, pos, te -> { ItemEntity itemEntity = (ItemEntity) entityIn; IItemHandler handler = te.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) diff --git a/src/main/java/com/simibubi/create/content/logistics/block/chute/ChuteBlock.java b/src/main/java/com/simibubi/create/content/logistics/block/chute/ChuteBlock.java index f9183aa1f..c1de7792b 100644 --- a/src/main/java/com/simibubi/create/content/logistics/block/chute/ChuteBlock.java +++ b/src/main/java/com/simibubi/create/content/logistics/block/chute/ChuteBlock.java @@ -79,6 +79,8 @@ public class ChuteBlock extends Block implements IWrenchable, ITE Date: Fri, 1 Jan 2021 22:46:04 -0500 Subject: [PATCH 24/27] Adding support for Ice and Fire silver and copper, even though Ice and Fire does not support Create... --- .../silver_ingot_compat_iceandfire.json | 32 +++++++++++++++++++ .../silver_ingot_compat_iceandfire.json | 32 +++++++++++++++++++ .../silver_ingot_compat_iceandfire.json | 15 +++++++++ .../silver_ingot_compat_iceandfire.json | 15 +++++++++ .../iceandfire/crushed_silver_ore.json | 25 +++++++++++++++ .../create/foundation/data/recipe/Mods.java | 3 +- .../data/recipe/StandardRecipeGen.java | 3 +- .../data/recipe/WashingRecipeGen.java | 3 +- 8 files changed, 125 insertions(+), 3 deletions(-) create mode 100644 src/generated/resources/data/create/advancements/recipes/building_blocks/blasting/silver_ingot_compat_iceandfire.json create mode 100644 src/generated/resources/data/create/advancements/recipes/building_blocks/smelting/silver_ingot_compat_iceandfire.json create mode 100644 src/generated/resources/data/create/recipes/blasting/silver_ingot_compat_iceandfire.json create mode 100644 src/generated/resources/data/create/recipes/smelting/silver_ingot_compat_iceandfire.json create mode 100644 src/generated/resources/data/create/recipes/splashing/iceandfire/crushed_silver_ore.json diff --git a/src/generated/resources/data/create/advancements/recipes/building_blocks/blasting/silver_ingot_compat_iceandfire.json b/src/generated/resources/data/create/advancements/recipes/building_blocks/blasting/silver_ingot_compat_iceandfire.json new file mode 100644 index 000000000..30a8d2fdc --- /dev/null +++ b/src/generated/resources/data/create/advancements/recipes/building_blocks/blasting/silver_ingot_compat_iceandfire.json @@ -0,0 +1,32 @@ +{ + "parent": "minecraft:recipes/root", + "rewards": { + "recipes": [ + "create:blasting/silver_ingot_compat_iceandfire" + ] + }, + "criteria": { + "has_item": { + "trigger": "minecraft:inventory_changed", + "conditions": { + "items": [ + { + "item": "create:crushed_silver_ore" + } + ] + } + }, + "has_the_recipe": { + "trigger": "minecraft:recipe_unlocked", + "conditions": { + "recipe": "create:blasting/silver_ingot_compat_iceandfire" + } + } + }, + "requirements": [ + [ + "has_item", + "has_the_recipe" + ] + ] +} \ No newline at end of file diff --git a/src/generated/resources/data/create/advancements/recipes/building_blocks/smelting/silver_ingot_compat_iceandfire.json b/src/generated/resources/data/create/advancements/recipes/building_blocks/smelting/silver_ingot_compat_iceandfire.json new file mode 100644 index 000000000..dfe220d08 --- /dev/null +++ b/src/generated/resources/data/create/advancements/recipes/building_blocks/smelting/silver_ingot_compat_iceandfire.json @@ -0,0 +1,32 @@ +{ + "parent": "minecraft:recipes/root", + "rewards": { + "recipes": [ + "create:smelting/silver_ingot_compat_iceandfire" + ] + }, + "criteria": { + "has_item": { + "trigger": "minecraft:inventory_changed", + "conditions": { + "items": [ + { + "item": "create:crushed_silver_ore" + } + ] + } + }, + "has_the_recipe": { + "trigger": "minecraft:recipe_unlocked", + "conditions": { + "recipe": "create:smelting/silver_ingot_compat_iceandfire" + } + } + }, + "requirements": [ + [ + "has_item", + "has_the_recipe" + ] + ] +} \ No newline at end of file diff --git a/src/generated/resources/data/create/recipes/blasting/silver_ingot_compat_iceandfire.json b/src/generated/resources/data/create/recipes/blasting/silver_ingot_compat_iceandfire.json new file mode 100644 index 000000000..4cd0e7c3a --- /dev/null +++ b/src/generated/resources/data/create/recipes/blasting/silver_ingot_compat_iceandfire.json @@ -0,0 +1,15 @@ +{ + "type": "minecraft:blasting", + "ingredient": { + "item": "create:crushed_silver_ore" + }, + "result": "iceandfire:silver_ingot", + "experience": 0.1, + "cookingtime": 100, + "conditions": [ + { + "modid": "iceandfire", + "type": "forge:mod_loaded" + } + ] +} \ No newline at end of file diff --git a/src/generated/resources/data/create/recipes/smelting/silver_ingot_compat_iceandfire.json b/src/generated/resources/data/create/recipes/smelting/silver_ingot_compat_iceandfire.json new file mode 100644 index 000000000..7a1d9cb3d --- /dev/null +++ b/src/generated/resources/data/create/recipes/smelting/silver_ingot_compat_iceandfire.json @@ -0,0 +1,15 @@ +{ + "type": "minecraft:smelting", + "ingredient": { + "item": "create:crushed_silver_ore" + }, + "result": "iceandfire:silver_ingot", + "experience": 0.1, + "cookingtime": 200, + "conditions": [ + { + "modid": "iceandfire", + "type": "forge:mod_loaded" + } + ] +} \ No newline at end of file diff --git a/src/generated/resources/data/create/recipes/splashing/iceandfire/crushed_silver_ore.json b/src/generated/resources/data/create/recipes/splashing/iceandfire/crushed_silver_ore.json new file mode 100644 index 000000000..8e14e236a --- /dev/null +++ b/src/generated/resources/data/create/recipes/splashing/iceandfire/crushed_silver_ore.json @@ -0,0 +1,25 @@ +{ + "type": "create:splashing", + "ingredients": [ + { + "item": "create:crushed_silver_ore" + } + ], + "results": [ + { + "item": "iceandfire:silver_nugget", + "count": 10 + }, + { + "item": "iceandfire:silver_nugget", + "count": 5, + "chance": 0.5 + } + ], + "conditions": [ + { + "modid": "iceandfire", + "type": "forge:mod_loaded" + } + ] +} \ No newline at end of file diff --git a/src/main/java/com/simibubi/create/foundation/data/recipe/Mods.java b/src/main/java/com/simibubi/create/foundation/data/recipe/Mods.java index 500f7ae98..2dc58e37b 100644 --- a/src/main/java/com/simibubi/create/foundation/data/recipe/Mods.java +++ b/src/main/java/com/simibubi/create/foundation/data/recipe/Mods.java @@ -8,7 +8,8 @@ public enum Mods { TH("thermal", false), MW("mysticalworld", false), SM("silents_mechanisms", false), - IE("immersiveengineering", true) + IE("immersiveengineering", true), + INF("iceandfire", false) ; diff --git a/src/main/java/com/simibubi/create/foundation/data/recipe/StandardRecipeGen.java b/src/main/java/com/simibubi/create/foundation/data/recipe/StandardRecipeGen.java index 438f8d272..96ac8ca88 100644 --- a/src/main/java/com/simibubi/create/foundation/data/recipe/StandardRecipeGen.java +++ b/src/main/java/com/simibubi/create/foundation/data/recipe/StandardRecipeGen.java @@ -5,6 +5,7 @@ import static com.simibubi.create.foundation.data.recipe.Mods.MEK; import static com.simibubi.create.foundation.data.recipe.Mods.MW; import static com.simibubi.create.foundation.data.recipe.Mods.SM; import static com.simibubi.create.foundation.data.recipe.Mods.TH; +import static com.simibubi.create.foundation.data.recipe.Mods.INF; import java.util.ArrayList; import java.util.List; @@ -972,7 +973,7 @@ public class StandardRecipeGen extends CreateRecipeProvider { CRUSHED_OSMIUM = blastModdedCrushedMetal(AllItems.CRUSHED_OSMIUM, "osmium", MEK), CRUSHED_PLATINUM = blastModdedCrushedMetal(AllItems.CRUSHED_PLATINUM, "platinum", SM), - CRUSHED_SILVER = blastModdedCrushedMetal(AllItems.CRUSHED_SILVER, "silver", MW, TH, IE, SM), + CRUSHED_SILVER = blastModdedCrushedMetal(AllItems.CRUSHED_SILVER, "silver", MW, TH, IE, SM, INF), CRUSHED_TIN = blastModdedCrushedMetal(AllItems.CRUSHED_TIN, "tin", MEK, TH, MW, SM), CRUSHED_LEAD = blastModdedCrushedMetal(AllItems.CRUSHED_LEAD, "lead", MW, TH, IE, SM), CRUSHED_QUICKSILVER = blastModdedCrushedMetal(AllItems.CRUSHED_QUICKSILVER, "quicksilver", MW), diff --git a/src/main/java/com/simibubi/create/foundation/data/recipe/WashingRecipeGen.java b/src/main/java/com/simibubi/create/foundation/data/recipe/WashingRecipeGen.java index 6c726e541..562de30bc 100644 --- a/src/main/java/com/simibubi/create/foundation/data/recipe/WashingRecipeGen.java +++ b/src/main/java/com/simibubi/create/foundation/data/recipe/WashingRecipeGen.java @@ -5,6 +5,7 @@ import static com.simibubi.create.foundation.data.recipe.Mods.MEK; import static com.simibubi.create.foundation.data.recipe.Mods.MW; import static com.simibubi.create.foundation.data.recipe.Mods.SM; import static com.simibubi.create.foundation.data.recipe.Mods.TH; +import static com.simibubi.create.foundation.data.recipe.Mods.INF; import java.util.function.Supplier; @@ -52,7 +53,7 @@ public class WashingRecipeGen extends ProcessingRecipeGen { CRUSHED_OSMIUM = moddedCrushedOre(AllItems.CRUSHED_OSMIUM, "osmium", MEK), CRUSHED_PLATINUM = moddedCrushedOre(AllItems.CRUSHED_PLATINUM, "platinum", SM), - CRUSHED_SILVER = moddedCrushedOre(AllItems.CRUSHED_SILVER, "silver", TH, MW, IE, SM), + CRUSHED_SILVER = moddedCrushedOre(AllItems.CRUSHED_SILVER, "silver", TH, MW, IE, SM, INF), CRUSHED_TIN = moddedCrushedOre(AllItems.CRUSHED_TIN, "tin", TH, MEK, MW, SM), CRUSHED_LEAD = moddedCrushedOre(AllItems.CRUSHED_LEAD, "lead", TH, MW, IE, SM), CRUSHED_QUICKSILVER = moddedCrushedOre(AllItems.CRUSHED_QUICKSILVER, "quicksilver", MW), From 1498cb1cfc389a829e2a3cce8131c4fe19423dc8 Mon Sep 17 00:00:00 2001 From: simibubi <31564874+simibubi@users.noreply.github.com> Date: Sun, 3 Jan 2021 22:29:55 +0100 Subject: [PATCH 25/27] Why are we still here, Part IV - Mixers can no longer process single-item recipes - Added processing recipes for items in AE2 - Fixed pams harvestcraft recipe catalysts not recycling properly - Windmill bearings no longer assemble when the attached kinetics update - Hose pulleys now display additional goggle info when their target fluid body is considered infinite - Protected the natural scoria model from vertex-format changes made by optifine - Andesite tunnels now split off single items to side outputs - Fixed non-interpolated item animation on the Mechanical Saw - Attempted fix to oriented contraption causing serialization issues - Fixed mounted contraptions not updating yaw interpolation when stalled - Fixed "shifting gears" advancement not triggering when using the cogwheel placement assist - Schematicannons no longer cause pasted kinetic networks to be virtually interconnected - Added sandstone -> sand; milling/crushing recipe - Fixed Spouts duplicating container items in some configurations - Fixed block cutting recipe outputs piling up beyond the gui boundaries --- build.gradle | 2 +- src/generated/resources/.cache/cache | 26 ++- .../resources/assets/create/lang/en_us.json | 4 +- .../assets/create/lang/unfinished/de_de.json | 6 +- .../assets/create/lang/unfinished/fr_fr.json | 4 +- .../assets/create/lang/unfinished/it_it.json | 4 +- .../assets/create/lang/unfinished/ja_jp.json | 4 +- .../assets/create/lang/unfinished/ko_kr.json | 4 +- .../assets/create/lang/unfinished/nl_nl.json | 4 +- .../assets/create/lang/unfinished/pt_br.json | 6 +- .../assets/create/lang/unfinished/ru_ru.json | 4 +- .../assets/create/lang/unfinished/zh_cn.json | 4 +- .../create/recipes/milling/sandstone.json | 14 ++ src/main/java/com/simibubi/create/Create.java | 2 - .../simibubi/create/compat/jei/CreateJEI.java | 7 +- .../jei/category/BlockCuttingCategory.java | 23 +- .../category/MechanicalCraftingCategory.java | 50 +++-- .../mixer/MechanicalMixerTileEntity.java | 4 +- .../components/saw/SawRenderer.java | 3 +- .../AbstractContraptionEntityRenderer.java | 4 +- .../OrientedContraptionEntity.java | 36 ++-- .../StabilizedBearingMovementBehaviour.java | 5 +- .../bearing/WindmillBearingTileEntity.java | 7 + .../mounted/MinecartContraptionItem.java | 5 +- .../fluids/actors/FluidDrainingBehaviour.java | 2 + .../fluids/actors/FluidFillingBehaviour.java | 2 + .../fluids/actors/HosePulleyTileEntity.java | 31 ++- .../fluids/actors/SpoutTileEntity.java | 2 +- .../contraptions/processing/BasinRecipe.java | 4 + .../processing/BasinTileEntity.java | 9 +- .../relays/belt/transport/BeltInventory.java | 10 +- .../BeltTunnelInteractionHandler.java | 98 ++++++--- .../elementary/CogWheelPlacementHelper.java | 5 - .../relays/elementary/CogwheelBlockItem.java | 201 +++++++++--------- .../block/belts/tunnel/BeltTunnelBlock.java | 5 + .../belts/tunnel/BeltTunnelTileEntity.java | 38 +++- .../block/belts/tunnel/BrassTunnelBlock.java | 5 + .../belts/tunnel/BrassTunnelTileEntity.java | 17 +- .../schematics/block/LaunchedItem.java | 3 + .../block/render/ColoredVertexModel.java | 20 +- .../data/recipe/MillingRecipeGen.java | 2 + .../entity/CreateDataSerializers.java | 38 ---- .../utility/placement/PlacementOffset.java | 2 +- .../assets/create/lang/default/messages.json | 4 +- .../assets/create/lang/default/tooltips.json | 2 +- .../compat/ae2/crushing/certus_ore.json | 31 +++ .../ae2/crushing/charged_certus_ore.json | 31 +++ .../compat/ae2/milling/certus_quartz.json | 21 ++ .../compat/ae2/milling/ender_pearl.json | 21 ++ .../compat/ae2/milling/glowflower.json | 21 ++ .../recipes/compat/ae2/milling/gold.json | 21 ++ .../recipes/compat/ae2/milling/iron.json | 21 ++ .../compat/ae2/milling/nether_quartz.json | 21 ++ .../compat/ae2/milling/sky_stone_block.json | 21 ++ .../compat/ae2/mixing/fluix_crystal.json | 32 +++ 55 files changed, 687 insertions(+), 286 deletions(-) create mode 100644 src/generated/resources/data/create/recipes/milling/sandstone.json delete mode 100644 src/main/java/com/simibubi/create/content/contraptions/relays/elementary/CogWheelPlacementHelper.java delete mode 100644 src/main/java/com/simibubi/create/foundation/entity/CreateDataSerializers.java create mode 100644 src/main/resources/data/create/recipes/compat/ae2/crushing/certus_ore.json create mode 100644 src/main/resources/data/create/recipes/compat/ae2/crushing/charged_certus_ore.json create mode 100644 src/main/resources/data/create/recipes/compat/ae2/milling/certus_quartz.json create mode 100644 src/main/resources/data/create/recipes/compat/ae2/milling/ender_pearl.json create mode 100644 src/main/resources/data/create/recipes/compat/ae2/milling/glowflower.json create mode 100644 src/main/resources/data/create/recipes/compat/ae2/milling/gold.json create mode 100644 src/main/resources/data/create/recipes/compat/ae2/milling/iron.json create mode 100644 src/main/resources/data/create/recipes/compat/ae2/milling/nether_quartz.json create mode 100644 src/main/resources/data/create/recipes/compat/ae2/milling/sky_stone_block.json create mode 100644 src/main/resources/data/create/recipes/compat/ae2/mixing/fluix_crystal.json diff --git a/build.gradle b/build.gradle index b8cf8d5e0..c6f266f7c 100644 --- a/build.gradle +++ b/build.gradle @@ -22,7 +22,7 @@ boolean dev = System.getenv('RELEASE') == null || System.getenv('RELEASE').equal ext.buildnumber = 0 project.buildnumber = System.getenv('BUILD_NUMBER') != null ? System.getenv('BUILD_NUMBER') : "custom" -version = "mc${minecraft_version}_v${mod_version}" + (dev ? "+${buildnumber}" : '') +version = "mc${minecraft_version}_v${mod_version}" group = 'com.simibubi.create' archivesBaseName = 'create' diff --git a/src/generated/resources/.cache/cache b/src/generated/resources/.cache/cache index 2d84f9f0c..23549702d 100644 --- a/src/generated/resources/.cache/cache +++ b/src/generated/resources/.cache/cache @@ -398,16 +398,16 @@ a3a11524cd3515fc01d905767b4b7ea782adaf03 assets/create/blockstates/yellow_seat.j 7f39521b211441f5c3e06d60c5978cebe16cacfb assets/create/blockstates/zinc_block.json b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json ff5ca8ad030f1dd58a05c2fef2c3788292db5bd1 assets/create/lang/en_ud.json -211b6a54a5e9eca29d4112aeb98796b250bd1ac7 assets/create/lang/en_us.json -0ffb102de8e43fb20a7efbd5887e01f6708642a1 assets/create/lang/unfinished/de_de.json -f1ae1b2b0e4b686bdee17cf357fb999462a90a56 assets/create/lang/unfinished/fr_fr.json -8634445232b6492effe3c790a6a6abdfc606d8c1 assets/create/lang/unfinished/it_it.json -c7ba4d035c7382b9c1f9dc0f4f310a1714b59fea assets/create/lang/unfinished/ja_jp.json -e484dee6af6788321928691164ae8b78a827afd4 assets/create/lang/unfinished/ko_kr.json -8bcf3a906818d89ebc9abb7ba35889d9ddc4ed32 assets/create/lang/unfinished/nl_nl.json -015c286766cf66b8482f08636b6c2ab5924d2bf6 assets/create/lang/unfinished/pt_br.json -7e337a8928f40aa29c69682b26190c134adbddb1 assets/create/lang/unfinished/ru_ru.json -9e5e9e4583543468ad3f7fe16c12dcfbad68d8cb assets/create/lang/unfinished/zh_cn.json +a8ad953d1d7cbdad4a962aa578c498ecdd7a1ec0 assets/create/lang/en_us.json +5f151d6f69aadf7b206468174e303b96349c74e4 assets/create/lang/unfinished/de_de.json +8a146456612f307e39f6cada321d528c0f626daf assets/create/lang/unfinished/fr_fr.json +2230f25d6f42a54072b184f8dc7fb372e33a0ad5 assets/create/lang/unfinished/it_it.json +72b83aa84cd6b5688c2ff88d63e54b6fee6e9e0b assets/create/lang/unfinished/ja_jp.json +0e1f1922cc50cce5839b3bf71f32750ac605a578 assets/create/lang/unfinished/ko_kr.json +dec3bf706c1810e7d0840f9d7b19c563ca5b7af5 assets/create/lang/unfinished/nl_nl.json +d67a1d50c33da6577aad12c7b3e47c8d75fb2999 assets/create/lang/unfinished/pt_br.json +8697e07ce453d4aad2af91a2a142f04d77cd44d7 assets/create/lang/unfinished/ru_ru.json +2c86a2f313e2650ec02c8368b1ea728a65fbc530 assets/create/lang/unfinished/zh_cn.json 846200eb548d3bfa2e77b41039de159b4b6cfb45 assets/create/models/block/acacia_window.json 1930fa3a3c98d53dd19e4ee7f55bc27fd47aa281 assets/create/models/block/acacia_window_pane_noside.json 1763ea2c9b981d187f5031ba608f3d5d3be3986a assets/create/models/block/acacia_window_pane_noside_alt.json @@ -1622,6 +1622,7 @@ fc07b75f81782fa06990c7eb7febc635621df91a data/create/advancements/recipes/buildi e2475d1fad9aaa82e99415a2a5d07a2343ce84a6 data/create/advancements/recipes/building_blocks/blasting/nickel_ingot_compat_thermal.json f994f545e3a1990448e852c556d94f7eaf9954a0 data/create/advancements/recipes/building_blocks/blasting/platinum_ingot_compat_silents_mechanisms.json 85b1a8c173ca7e5421f9d2bd0f3f997c8431d15c data/create/advancements/recipes/building_blocks/blasting/quicksilver_ingot_compat_mysticalworld.json +a61045a27757950d96fee77768bfd96f935f98b2 data/create/advancements/recipes/building_blocks/blasting/silver_ingot_compat_iceandfire.json 9b48187d487ddabcad4f4e4f75b67813f26a746d data/create/advancements/recipes/building_blocks/blasting/silver_ingot_compat_mysticalworld.json 96bf046af4d23dddcca5915cfbfc04a46b0d2912 data/create/advancements/recipes/building_blocks/blasting/silver_ingot_compat_silents_mechanisms.json 96a3efecf663433123861136467d9fa28ea26a1e data/create/advancements/recipes/building_blocks/blasting/silver_ingot_compat_thermal.json @@ -1648,6 +1649,7 @@ cdf4697b74e4a6add2ea41825733f4d9ff2b83e6 data/create/advancements/recipes/buildi 6dff1a0b51d7a81d6a4e8f4fd8fa558f9befea1b data/create/advancements/recipes/building_blocks/smelting/nickel_ingot_compat_thermal.json 70d98f34671f09331f6765447b95cd00c3b8d4e5 data/create/advancements/recipes/building_blocks/smelting/platinum_ingot_compat_silents_mechanisms.json 8e5beb04ea241145f4e34320cba1745fd9d386e6 data/create/advancements/recipes/building_blocks/smelting/quicksilver_ingot_compat_mysticalworld.json +6c6fd69e9efb6a1bda750c6d73109c98e774a498 data/create/advancements/recipes/building_blocks/smelting/silver_ingot_compat_iceandfire.json 60fd25d05bfe101d83e3a13678cca9940665771c data/create/advancements/recipes/building_blocks/smelting/silver_ingot_compat_mysticalworld.json 29685c6f05455faa657cb51433352d005b798cf4 data/create/advancements/recipes/building_blocks/smelting/silver_ingot_compat_silents_mechanisms.json 05b68914ac2fb0da7609a32369bf739e28256e41 data/create/advancements/recipes/building_blocks/smelting/silver_ingot_compat_thermal.json @@ -2689,6 +2691,7 @@ aeb345e5b4c266ac9e2ef6929b153cb535468d01 data/create/recipes/blasting/lead_ingot bd26be2cc7044537628e10ff057a7ce78b720025 data/create/recipes/blasting/nickel_ingot_compat_thermal.json a99be7aae1706cce96a3b6fadd38295bb53d10b7 data/create/recipes/blasting/platinum_ingot_compat_silents_mechanisms.json 3419a88787e331d59e0da8b9084d8c8a72a84ec0 data/create/recipes/blasting/quicksilver_ingot_compat_mysticalworld.json +88ee97cacce93436dcb6d2cb37219435bcaaf3cb data/create/recipes/blasting/silver_ingot_compat_iceandfire.json 84b73c8ef561ab0ecc2954cd86160595975811d6 data/create/recipes/blasting/silver_ingot_compat_mysticalworld.json 3ce20049c90fc3ce446efac1d166b5e1b2855980 data/create/recipes/blasting/silver_ingot_compat_silents_mechanisms.json c49e88f38ad624a56865bb293e2b81da09ebdf37 data/create/recipes/blasting/silver_ingot_compat_thermal.json @@ -3184,6 +3187,7 @@ ea6fb7e30fa22cd87ff4760288e11f909b78ac86 data/create/recipes/milling/red_tulip.j bda581c2039f41f7d55527814a46903f10da7e05 data/create/recipes/milling/rose_bush.json 54be62a1bf098a370d315f79068ec326e4f4d6c2 data/create/recipes/milling/saddle.json 8bc6124293f4efb5f2d0fa4a3166c6d00a88a14c data/create/recipes/milling/sand.json +42c5837c16132632da52325cddea3cdbb318e822 data/create/recipes/milling/sandstone.json 87e30347cc28aa5fb2daefae4c25fa81ce92b0f1 data/create/recipes/milling/silver_ore.json 1e14bd30032aab6dfaff5bca50c791332ffc1aaa data/create/recipes/milling/sugar_cane.json af2beca9f934601ad029f34bad08be3cee07f6b4 data/create/recipes/milling/sunflower.json @@ -3395,6 +3399,7 @@ bf0e5df5a88e583e39a4e14b006cbf33b99611e1 data/create/recipes/smelting/limestone. 92c308baf81fe2c8a63c90b0dfc7cf8cc2183c4b data/create/recipes/smelting/quicksilver_ingot_compat_mysticalworld.json 2c230522bb0946bde6a51442cb15c5efeea99b15 data/create/recipes/smelting/scoria.json f5317c85a9e10a5f9346e13aef8bb364a5203346 data/create/recipes/smelting/scoria_from_natural.json +893a857a02ef643296473148216da05102a09e05 data/create/recipes/smelting/silver_ingot_compat_iceandfire.json 96c2b799b812e469bb1785200d68c1e8f8cfacf7 data/create/recipes/smelting/silver_ingot_compat_mysticalworld.json 21c5fbce648ca8812d4c75e3c71934bc269e2216 data/create/recipes/smelting/silver_ingot_compat_silents_mechanisms.json c01f5fdef7419a2da5e0f24d61637ec35a006fd1 data/create/recipes/smelting/silver_ingot_compat_thermal.json @@ -3418,6 +3423,7 @@ c4d680eed98791fe45fa93aeeae9e8dbd508d6f5 data/create/recipes/splashing/gravel.js 7af4d9ae50af13da0d4fc814687f9586ff872798 data/create/recipes/splashing/gray_concrete_powder.json 23fb61c0e4bcca58fa7241db9cbef07bf4bd9a9b data/create/recipes/splashing/green_concrete_powder.json 0a15fffe26190b78d2177c8302c92fc2232ce398 data/create/recipes/splashing/ice.json +42e05e89ad9c83bd74ea67878930056ee0491fa8 data/create/recipes/splashing/iceandfire/crushed_silver_ore.json 1c978c74c949e9325a4078f25d8b39ed2d70f4a0 data/create/recipes/splashing/immersiveengineering/crushed_aluminum_ore.json 10ce4f124a8caf28027f4976f49a54561bfb7d18 data/create/recipes/splashing/immersiveengineering/crushed_lead_ore.json ab433eb5d0739ca5932588f48308151d7e0bacc2 data/create/recipes/splashing/immersiveengineering/crushed_nickel_ore.json diff --git a/src/generated/resources/assets/create/lang/en_us.json b/src/generated/resources/assets/create/lang/en_us.json index a501c4056..7e5685a2c 100644 --- a/src/generated/resources/assets/create/lang/en_us.json +++ b/src/generated/resources/assets/create/lang/en_us.json @@ -1084,6 +1084,8 @@ "create.tooltip.chute.fans_pull_up": "Fans pull from Above", "create.tooltip.chute.fans_pull_down": "Fans pull from Below", + "create.hint.hose_pulley.title": "Bottomless Supply", + "create.hint.hose_pulley": "The targeted body of fluid is considered infinite.", "create.hint.mechanical_arm_no_targets.title": "No Targets", "create.hint.mechanical_arm_no_targets": "It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.", "create.hint.horizontal_funnel.title": "Horizontal Funnels", @@ -1503,7 +1505,7 @@ "block.create.reinforced_rail.tooltip.summary": "A timber stabilized rail, _does not need supports_.", "block.create.mechanical_mixer.tooltip": "MECHANICAL MIXER", - "block.create.mechanical_mixer.tooltip.summary": "A kinetic whisk for applying any shapeless crafting recipes to items beneath it. Requires constant _Rotational Force_ and a _Basin_ placed below (with a gap in between).", + "block.create.mechanical_mixer.tooltip.summary": "A kinetic whisk providing automated shapeless crafting recipes of multiple ingredients. Requires constant _Rotational Force_ and a _Basin_ placed below (with a gap in between).", "block.create.mechanical_mixer.tooltip.condition1": "When above Basin", "block.create.mechanical_mixer.tooltip.behaviour1": "Starts to mix items in the basin whenever all necessary ingredients are present. To prevent unwanted recipes, use the filter slot on the basin or cut the rotational force until all desired ingredients have been added.", diff --git a/src/generated/resources/assets/create/lang/unfinished/de_de.json b/src/generated/resources/assets/create/lang/unfinished/de_de.json index bcc9c6352..21901d2a2 100644 --- a/src/generated/resources/assets/create/lang/unfinished/de_de.json +++ b/src/generated/resources/assets/create/lang/unfinished/de_de.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 1209", + "_": "Missing Localizations: 1211", "_": "->------------------------] Game Elements [------------------------<-", @@ -1085,6 +1085,8 @@ "create.tooltip.chute.fans_pull_up": "UNLOCALIZED: Fans pull from Above", "create.tooltip.chute.fans_pull_down": "UNLOCALIZED: Fans pull from Below", + "create.hint.hose_pulley.title": "UNLOCALIZED: Bottomless Supply", + "create.hint.hose_pulley": "UNLOCALIZED: The targeted body of fluid is considered infinite.", "create.hint.mechanical_arm_no_targets.title": "UNLOCALIZED: No Targets", "create.hint.mechanical_arm_no_targets": "UNLOCALIZED: It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.", "create.hint.horizontal_funnel.title": "UNLOCALIZED: Horizontal Funnels", @@ -1504,7 +1506,7 @@ "block.create.reinforced_rail.tooltip.summary": "UNLOCALIZED: A timber stabilized rail, _does not need supports_.", "block.create.mechanical_mixer.tooltip": "UNLOCALIZED: MECHANICAL MIXER", - "block.create.mechanical_mixer.tooltip.summary": "UNLOCALIZED: A kinetic whisk for applying any shapeless crafting recipes to items beneath it. Requires constant _Rotational Force_ and a _Basin_ placed below (with a gap in between).", + "block.create.mechanical_mixer.tooltip.summary": "UNLOCALIZED: A kinetic whisk providing automated shapeless crafting recipes of multiple ingredients. Requires constant _Rotational Force_ and a _Basin_ placed below (with a gap in between).", "block.create.mechanical_mixer.tooltip.condition1": "UNLOCALIZED: When above Basin", "block.create.mechanical_mixer.tooltip.behaviour1": "UNLOCALIZED: Starts to mix items in the basin whenever all necessary ingredients are present. To prevent unwanted recipes, use the filter slot on the basin or cut the rotational force until all desired ingredients have been added.", diff --git a/src/generated/resources/assets/create/lang/unfinished/fr_fr.json b/src/generated/resources/assets/create/lang/unfinished/fr_fr.json index 67345a2ab..c8a237d9f 100644 --- a/src/generated/resources/assets/create/lang/unfinished/fr_fr.json +++ b/src/generated/resources/assets/create/lang/unfinished/fr_fr.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 860", + "_": "Missing Localizations: 862", "_": "->------------------------] Game Elements [------------------------<-", @@ -1085,6 +1085,8 @@ "create.tooltip.chute.fans_pull_up": "UNLOCALIZED: Fans pull from Above", "create.tooltip.chute.fans_pull_down": "UNLOCALIZED: Fans pull from Below", + "create.hint.hose_pulley.title": "UNLOCALIZED: Bottomless Supply", + "create.hint.hose_pulley": "UNLOCALIZED: The targeted body of fluid is considered infinite.", "create.hint.mechanical_arm_no_targets.title": "UNLOCALIZED: No Targets", "create.hint.mechanical_arm_no_targets": "UNLOCALIZED: It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.", "create.hint.horizontal_funnel.title": "UNLOCALIZED: Horizontal Funnels", diff --git a/src/generated/resources/assets/create/lang/unfinished/it_it.json b/src/generated/resources/assets/create/lang/unfinished/it_it.json index f92be8e9f..c160609e8 100644 --- a/src/generated/resources/assets/create/lang/unfinished/it_it.json +++ b/src/generated/resources/assets/create/lang/unfinished/it_it.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 844", + "_": "Missing Localizations: 846", "_": "->------------------------] Game Elements [------------------------<-", @@ -1085,6 +1085,8 @@ "create.tooltip.chute.fans_pull_up": "UNLOCALIZED: Fans pull from Above", "create.tooltip.chute.fans_pull_down": "UNLOCALIZED: Fans pull from Below", + "create.hint.hose_pulley.title": "UNLOCALIZED: Bottomless Supply", + "create.hint.hose_pulley": "UNLOCALIZED: The targeted body of fluid is considered infinite.", "create.hint.mechanical_arm_no_targets.title": "UNLOCALIZED: No Targets", "create.hint.mechanical_arm_no_targets": "UNLOCALIZED: It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.", "create.hint.horizontal_funnel.title": "UNLOCALIZED: Horizontal Funnels", diff --git a/src/generated/resources/assets/create/lang/unfinished/ja_jp.json b/src/generated/resources/assets/create/lang/unfinished/ja_jp.json index ad0899eb4..254de776b 100644 --- a/src/generated/resources/assets/create/lang/unfinished/ja_jp.json +++ b/src/generated/resources/assets/create/lang/unfinished/ja_jp.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 843", + "_": "Missing Localizations: 845", "_": "->------------------------] Game Elements [------------------------<-", @@ -1085,6 +1085,8 @@ "create.tooltip.chute.fans_pull_up": "UNLOCALIZED: Fans pull from Above", "create.tooltip.chute.fans_pull_down": "UNLOCALIZED: Fans pull from Below", + "create.hint.hose_pulley.title": "UNLOCALIZED: Bottomless Supply", + "create.hint.hose_pulley": "UNLOCALIZED: The targeted body of fluid is considered infinite.", "create.hint.mechanical_arm_no_targets.title": "UNLOCALIZED: No Targets", "create.hint.mechanical_arm_no_targets": "UNLOCALIZED: It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.", "create.hint.horizontal_funnel.title": "UNLOCALIZED: Horizontal Funnels", diff --git a/src/generated/resources/assets/create/lang/unfinished/ko_kr.json b/src/generated/resources/assets/create/lang/unfinished/ko_kr.json index bdfc2bc12..5bb7233be 100644 --- a/src/generated/resources/assets/create/lang/unfinished/ko_kr.json +++ b/src/generated/resources/assets/create/lang/unfinished/ko_kr.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 48", + "_": "Missing Localizations: 50", "_": "->------------------------] Game Elements [------------------------<-", @@ -1085,6 +1085,8 @@ "create.tooltip.chute.fans_pull_up": "선풍기가 위에서 당김", "create.tooltip.chute.fans_pull_down": "선풍기가 아래에서 당김", + "create.hint.hose_pulley.title": "UNLOCALIZED: Bottomless Supply", + "create.hint.hose_pulley": "UNLOCALIZED: The targeted body of fluid is considered infinite.", "create.hint.mechanical_arm_no_targets.title": "목표 없음", "create.hint.mechanical_arm_no_targets": "이 _기계 팔_은 _목표_가 설정되지 않은 것 같습니다. _기계 팔을 손에 들고_ 벨트, 아이템 거치대, 깔때기를 _우클릭_하여 목표로 지정하세요.", "create.hint.horizontal_funnel.title": "깔때기가 수평임", diff --git a/src/generated/resources/assets/create/lang/unfinished/nl_nl.json b/src/generated/resources/assets/create/lang/unfinished/nl_nl.json index 83c50646e..a042f9b8e 100644 --- a/src/generated/resources/assets/create/lang/unfinished/nl_nl.json +++ b/src/generated/resources/assets/create/lang/unfinished/nl_nl.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 1150", + "_": "Missing Localizations: 1152", "_": "->------------------------] Game Elements [------------------------<-", @@ -1085,6 +1085,8 @@ "create.tooltip.chute.fans_pull_up": "UNLOCALIZED: Fans pull from Above", "create.tooltip.chute.fans_pull_down": "UNLOCALIZED: Fans pull from Below", + "create.hint.hose_pulley.title": "UNLOCALIZED: Bottomless Supply", + "create.hint.hose_pulley": "UNLOCALIZED: The targeted body of fluid is considered infinite.", "create.hint.mechanical_arm_no_targets.title": "UNLOCALIZED: No Targets", "create.hint.mechanical_arm_no_targets": "UNLOCALIZED: It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.", "create.hint.horizontal_funnel.title": "UNLOCALIZED: Horizontal Funnels", diff --git a/src/generated/resources/assets/create/lang/unfinished/pt_br.json b/src/generated/resources/assets/create/lang/unfinished/pt_br.json index 2afee1718..42eb73459 100644 --- a/src/generated/resources/assets/create/lang/unfinished/pt_br.json +++ b/src/generated/resources/assets/create/lang/unfinished/pt_br.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 1216", + "_": "Missing Localizations: 1218", "_": "->------------------------] Game Elements [------------------------<-", @@ -1085,6 +1085,8 @@ "create.tooltip.chute.fans_pull_up": "UNLOCALIZED: Fans pull from Above", "create.tooltip.chute.fans_pull_down": "UNLOCALIZED: Fans pull from Below", + "create.hint.hose_pulley.title": "UNLOCALIZED: Bottomless Supply", + "create.hint.hose_pulley": "UNLOCALIZED: The targeted body of fluid is considered infinite.", "create.hint.mechanical_arm_no_targets.title": "UNLOCALIZED: No Targets", "create.hint.mechanical_arm_no_targets": "UNLOCALIZED: It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.", "create.hint.horizontal_funnel.title": "UNLOCALIZED: Horizontal Funnels", @@ -1504,7 +1506,7 @@ "block.create.reinforced_rail.tooltip.summary": "UNLOCALIZED: A timber stabilized rail, _does not need supports_.", "block.create.mechanical_mixer.tooltip": "UNLOCALIZED: MECHANICAL MIXER", - "block.create.mechanical_mixer.tooltip.summary": "UNLOCALIZED: A kinetic whisk for applying any shapeless crafting recipes to items beneath it. Requires constant _Rotational Force_ and a _Basin_ placed below (with a gap in between).", + "block.create.mechanical_mixer.tooltip.summary": "UNLOCALIZED: A kinetic whisk providing automated shapeless crafting recipes of multiple ingredients. Requires constant _Rotational Force_ and a _Basin_ placed below (with a gap in between).", "block.create.mechanical_mixer.tooltip.condition1": "UNLOCALIZED: When above Basin", "block.create.mechanical_mixer.tooltip.behaviour1": "UNLOCALIZED: Starts to mix items in the basin whenever all necessary ingredients are present. To prevent unwanted recipes, use the filter slot on the basin or cut the rotational force until all desired ingredients have been added.", diff --git a/src/generated/resources/assets/create/lang/unfinished/ru_ru.json b/src/generated/resources/assets/create/lang/unfinished/ru_ru.json index 2de728f54..09d075d84 100644 --- a/src/generated/resources/assets/create/lang/unfinished/ru_ru.json +++ b/src/generated/resources/assets/create/lang/unfinished/ru_ru.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 519", + "_": "Missing Localizations: 521", "_": "->------------------------] Game Elements [------------------------<-", @@ -1085,6 +1085,8 @@ "create.tooltip.chute.fans_pull_up": "UNLOCALIZED: Fans pull from Above", "create.tooltip.chute.fans_pull_down": "UNLOCALIZED: Fans pull from Below", + "create.hint.hose_pulley.title": "UNLOCALIZED: Bottomless Supply", + "create.hint.hose_pulley": "UNLOCALIZED: The targeted body of fluid is considered infinite.", "create.hint.mechanical_arm_no_targets.title": "UNLOCALIZED: No Targets", "create.hint.mechanical_arm_no_targets": "UNLOCALIZED: It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.", "create.hint.horizontal_funnel.title": "UNLOCALIZED: Horizontal Funnels", diff --git a/src/generated/resources/assets/create/lang/unfinished/zh_cn.json b/src/generated/resources/assets/create/lang/unfinished/zh_cn.json index eaec6150e..c8dc4bc66 100644 --- a/src/generated/resources/assets/create/lang/unfinished/zh_cn.json +++ b/src/generated/resources/assets/create/lang/unfinished/zh_cn.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 1", + "_": "Missing Localizations: 3", "_": "->------------------------] Game Elements [------------------------<-", @@ -1085,6 +1085,8 @@ "create.tooltip.chute.fans_pull_up": "鼓风机从下方进行吸引", "create.tooltip.chute.fans_pull_down": "鼓风机从上方进行吸引", + "create.hint.hose_pulley.title": "UNLOCALIZED: Bottomless Supply", + "create.hint.hose_pulley": "UNLOCALIZED: The targeted body of fluid is considered infinite.", "create.hint.mechanical_arm_no_targets.title": "没有目标", "create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配任何_目标_。在手持机械臂的同时,右键选取传送带、置物台、漏斗或其他设备来设置目标。", "create.hint.horizontal_funnel.title": "水平漏斗", diff --git a/src/generated/resources/data/create/recipes/milling/sandstone.json b/src/generated/resources/data/create/recipes/milling/sandstone.json new file mode 100644 index 000000000..773617a41 --- /dev/null +++ b/src/generated/resources/data/create/recipes/milling/sandstone.json @@ -0,0 +1,14 @@ +{ + "type": "create:milling", + "ingredients": [ + { + "item": "minecraft:sandstone" + } + ], + "results": [ + { + "item": "minecraft:sand" + } + ], + "processingTime": 150 +} \ No newline at end of file diff --git a/src/main/java/com/simibubi/create/Create.java b/src/main/java/com/simibubi/create/Create.java index d1d6333b4..26e6eb038 100644 --- a/src/main/java/com/simibubi/create/Create.java +++ b/src/main/java/com/simibubi/create/Create.java @@ -24,7 +24,6 @@ import com.simibubi.create.foundation.data.LangMerger; import com.simibubi.create.foundation.data.recipe.MechanicalCraftingRecipeGen; import com.simibubi.create.foundation.data.recipe.ProcessingRecipeGen; import com.simibubi.create.foundation.data.recipe.StandardRecipeGen; -import com.simibubi.create.foundation.entity.CreateDataSerializers; import com.simibubi.create.foundation.networking.AllPackets; import com.simibubi.create.foundation.worldgen.AllWorldFeatures; import com.tterrag.registrate.util.NonNullLazyValue; @@ -93,7 +92,6 @@ public class Create { modEventBus.addListener(EventPriority.LOWEST, this::gatherData); AllConfigs.register(); - CreateDataSerializers.register(); random = new Random(); DistExecutor.runWhenOn(Dist.CLIENT, () -> () -> CreateClient.addClientListeners(modEventBus)); diff --git a/src/main/java/com/simibubi/create/compat/jei/CreateJEI.java b/src/main/java/com/simibubi/create/compat/jei/CreateJEI.java index 12c5f4e90..5cb215a61 100644 --- a/src/main/java/com/simibubi/create/compat/jei/CreateJEI.java +++ b/src/main/java/com/simibubi/create/compat/jei/CreateJEI.java @@ -114,8 +114,9 @@ public class CreateJEI implements IModPlugin { .build(), autoShapeless = register("automatic_shapeless", MixingCategory::autoShapeless) - .recipes(r -> r.getSerializer() == IRecipeSerializer.CRAFTING_SHAPELESS - && !MechanicalPressTileEntity.canCompress(r.getIngredients()), BasinRecipe::convertShapeless) + .recipes(r -> r.getSerializer() == IRecipeSerializer.CRAFTING_SHAPELESS && r.getIngredients() + .size() > 1 && !MechanicalPressTileEntity.canCompress(r.getIngredients()), + BasinRecipe::convertShapeless) .catalyst(AllBlocks.MECHANICAL_MIXER::get) .catalyst(AllBlocks.BASIN::get) .enableWhen(c -> c.allowShapelessInMixer) @@ -171,6 +172,8 @@ public class CreateJEI implements IModPlugin { .build(), autoShaped = register("automatic_shaped", MechanicalCraftingCategory::new) + .recipes(r -> r.getSerializer() == IRecipeSerializer.CRAFTING_SHAPELESS && r.getIngredients() + .size() == 1) .recipes( r -> (r.getType() == IRecipeType.CRAFTING && r.getType() != AllRecipeTypes.MECHANICAL_CRAFTING.type) && (r instanceof ShapedRecipe)) diff --git a/src/main/java/com/simibubi/create/compat/jei/category/BlockCuttingCategory.java b/src/main/java/com/simibubi/create/compat/jei/category/BlockCuttingCategory.java index 6326ed9ab..86806e554 100644 --- a/src/main/java/com/simibubi/create/compat/jei/category/BlockCuttingCategory.java +++ b/src/main/java/com/simibubi/create/compat/jei/category/BlockCuttingCategory.java @@ -46,20 +46,20 @@ public class BlockCuttingCategory extends CreateRecipeCategory results = recipe.getOutputs(); + List> results = recipe.getCondensedOutputs(); for (int outputIndex = 0; outputIndex < results.size(); outputIndex++) { int xOffset = (outputIndex % 5) * 19; int yOffset = (outputIndex / 5) * -19; itemStacks.init(outputIndex + 1, false, 77 + xOffset, 47 + yOffset); - itemStacks.set(outputIndex + 1, results.get(outputIndex).getStack()); + itemStacks.set(outputIndex + 1, results.get(outputIndex)); } } @Override public void draw(CondensedBlockCuttingRecipe recipe, double mouseX, double mouseY) { AllGuiTextures.JEI_SLOT.draw(4, 4); - int size = recipe.getOutputs().size(); + int size = Math.min(recipe.getOutputs().size(), 15); for (int i = 0; i < size; i++) { int xOffset = (i % 5) * 19; int yOffset = (i / 5) * -19; @@ -84,6 +84,23 @@ public class BlockCuttingCategory extends CreateRecipeCategory getOutputs() { return outputs; } + + public List> getCondensedOutputs() { + List> result = new ArrayList<>(); + int index = 0; + boolean firstPass = true; + for (ItemStack itemStack : outputs) { + if (firstPass) + result.add(new ArrayList<>()); + result.get(index).add(itemStack); + index++; + if (index >= 15) { + index = 0; + firstPass = false; + } + } + return result; + } public static List condenseRecipes(List> stoneCuttingRecipes) { List condensed = new ArrayList<>(); diff --git a/src/main/java/com/simibubi/create/compat/jei/category/MechanicalCraftingCategory.java b/src/main/java/com/simibubi/create/compat/jei/category/MechanicalCraftingCategory.java index 7b731b1e4..ee3d7c168 100644 --- a/src/main/java/com/simibubi/create/compat/jei/category/MechanicalCraftingCategory.java +++ b/src/main/java/com/simibubi/create/compat/jei/category/MechanicalCraftingCategory.java @@ -8,6 +8,7 @@ import java.util.stream.Collectors; import com.mojang.blaze3d.systems.RenderSystem; import com.simibubi.create.AllBlocks; import com.simibubi.create.compat.jei.category.animations.AnimatedCrafter; +import com.simibubi.create.compat.jei.category.animations.AnimatedKinetics; import com.simibubi.create.foundation.gui.AllGuiTextures; import mezz.jei.api.constants.VanillaTypes; @@ -23,13 +24,14 @@ import net.minecraft.client.util.ITooltipFlag; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.ItemStack; import net.minecraft.item.Rarity; +import net.minecraft.item.crafting.ICraftingRecipe; import net.minecraft.item.crafting.Ingredient; import net.minecraft.item.crafting.ShapedRecipe; import net.minecraft.util.NonNullList; import net.minecraft.util.text.ITextComponent; import net.minecraft.util.text.TextFormatting; -public class MechanicalCraftingCategory extends CreateRecipeCategory { +public class MechanicalCraftingCategory extends CreateRecipeCategory { private final AnimatedCrafter crafter = new AnimatedCrafter(); @@ -38,13 +40,13 @@ public class MechanicalCraftingCategory extends CreateRecipeCategory recipeIngredients = recipe.getIngredients(); @@ -61,8 +63,8 @@ public class MechanicalCraftingCategory extends CreateRecipeCategory getRecipeClass() { - return ShapedRecipe.class; + public Class getRecipeClass() { + return ICraftingRecipe.class; } private static final class CrafterIngredientRenderer implements IIngredientRenderer { - private final ShapedRecipe recipe; + private final ICraftingRecipe recipe; - public CrafterIngredientRenderer(ShapedRecipe recipe) { + public CrafterIngredientRenderer(ICraftingRecipe recipe) { this.recipe = recipe; } diff --git a/src/main/java/com/simibubi/create/content/contraptions/components/mixer/MechanicalMixerTileEntity.java b/src/main/java/com/simibubi/create/content/contraptions/components/mixer/MechanicalMixerTileEntity.java index 4d8aba8c5..b6037c0c7 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/components/mixer/MechanicalMixerTileEntity.java +++ b/src/main/java/com/simibubi/create/content/contraptions/components/mixer/MechanicalMixerTileEntity.java @@ -206,7 +206,9 @@ public class MechanicalMixerTileEntity extends BasinOperatingTileEntity { @Override protected boolean matchStaticFilters(IRecipe r) { return ((r.getSerializer() == IRecipeSerializer.CRAFTING_SHAPELESS - && AllConfigs.SERVER.recipes.allowShapelessInMixer.get()) || r.getType() == AllRecipeTypes.MIXING.type); + && AllConfigs.SERVER.recipes.allowShapelessInMixer.get() && r.getIngredients() + .size() > 1) + || r.getType() == AllRecipeTypes.MIXING.type); } @Override diff --git a/src/main/java/com/simibubi/create/content/contraptions/components/saw/SawRenderer.java b/src/main/java/com/simibubi/create/content/contraptions/components/saw/SawRenderer.java index a161df9d8..6ab63b12f 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/components/saw/SawRenderer.java +++ b/src/main/java/com/simibubi/create/content/contraptions/components/saw/SawRenderer.java @@ -93,8 +93,9 @@ public class SawRenderer extends SafeTileEntityRenderer { boolean moving = te.inventory.recipeDuration != 0; float offset = moving ? (float) (te.inventory.remainingTime) / te.inventory.recipeDuration : 0; + float processingSpeed = MathHelper.clamp(Math.abs(te.getSpeed()) / 32, 1, 128); if (moving) - offset = MathHelper.clamp(offset + (-partialTicks + .5f) / te.inventory.recipeDuration, 0, 1); + offset = MathHelper.clamp(offset + ((-partialTicks + .5f) * processingSpeed) / te.inventory.recipeDuration, 0, 1); if (te.getSpeed() == 0) offset = .5f; diff --git a/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/AbstractContraptionEntityRenderer.java b/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/AbstractContraptionEntityRenderer.java index 54438be96..f6b9ad44d 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/AbstractContraptionEntityRenderer.java +++ b/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/AbstractContraptionEntityRenderer.java @@ -46,7 +46,9 @@ public abstract class AbstractContraptionEntityRenderer> COUPLING = EntityDataManager.createKey(OrientedContraptionEntity.class, DataSerializers.OPTIONAL_UNIQUE_ID); - private static final DataParameter> INITIAL_ORIENTATION = - EntityDataManager.createKey(OrientedContraptionEntity.class, CreateDataSerializers.OPTIONAL_DIRECTION); + private static final DataParameter INITIAL_ORIENTATION = + EntityDataManager.createKey(OrientedContraptionEntity.class, DataSerializers.DIRECTION); protected Vec3d motionBeforeStall; protected boolean forceAngle; @@ -92,15 +91,15 @@ public class OrientedContraptionEntity extends AbstractContraptionEntity { } public void setInitialOrientation(Direction direction) { - dataManager.set(INITIAL_ORIENTATION, Optional.of(direction)); + dataManager.set(INITIAL_ORIENTATION, direction); } - public Optional getInitialOrientation() { + public Direction getInitialOrientation() { return dataManager.get(INITIAL_ORIENTATION); } public void deferOrientation(Direction newInitialAngle) { - dataManager.set(INITIAL_ORIENTATION, Optional.empty()); + dataManager.set(INITIAL_ORIENTATION, Direction.UP); yaw = initialYawOffset = newInitialAngle.getHorizontalAngle(); } @@ -110,8 +109,7 @@ public class OrientedContraptionEntity extends AbstractContraptionEntity { } public float getInitialYaw() { - return dataManager.get(INITIAL_ORIENTATION) - .orElse(Direction.SOUTH) + return (isInitialOrientationPresent() ? dataManager.get(INITIAL_ORIENTATION) : Direction.SOUTH) .getHorizontalAngle(); } @@ -119,7 +117,7 @@ public class OrientedContraptionEntity extends AbstractContraptionEntity { protected void registerData() { super.registerData(); dataManager.register(COUPLING, Optional.empty()); - dataManager.register(INITIAL_ORIENTATION, Optional.empty()); + dataManager.register(INITIAL_ORIENTATION, Direction.UP); } @Override @@ -177,9 +175,10 @@ public class OrientedContraptionEntity extends AbstractContraptionEntity { compound.put("CachedMotion", newDoubleNBTList(motionBeforeStall.x, motionBeforeStall.y, motionBeforeStall.z)); - Optional optional = dataManager.get(INITIAL_ORIENTATION); - if (optional.isPresent()) - NBTHelper.writeEnum(compound, "InitialOrientation", optional.get()); + Direction optional = dataManager.get(INITIAL_ORIENTATION); + if (optional.getAxis() + .isHorizontal()) + NBTHelper.writeEnum(compound, "InitialOrientation", optional); if (forceAngle) { compound.putFloat("ForceYaw", yaw); forceAngle = false; @@ -195,11 +194,16 @@ public class OrientedContraptionEntity extends AbstractContraptionEntity { @Override public void notifyDataManagerChange(DataParameter key) { super.notifyDataManagerChange(key); - if (key == INITIAL_ORIENTATION && dataManager.get(INITIAL_ORIENTATION) - .isPresent()) + if (key == INITIAL_ORIENTATION && isInitialOrientationPresent()) startAtInitialYaw(); } + public boolean isInitialOrientationPresent() { + return dataManager.get(INITIAL_ORIENTATION) + .getAxis() + .isHorizontal(); + } + public void startAtInitialYaw() { startAtYaw(getInitialYaw()); } @@ -343,6 +347,7 @@ public class OrientedContraptionEntity extends AbstractContraptionEntity { return false; } + prevYaw = yaw; if (wasStalled) return false; @@ -353,8 +358,7 @@ public class OrientedContraptionEntity extends AbstractContraptionEntity { movementVector = getPositionVec().subtract(prevPosX, prevPosY, prevPosZ); Vec3d motion = movementVector.normalize(); - if (!dataManager.get(INITIAL_ORIENTATION) - .isPresent() && !world.isRemote) { + if (!isInitialOrientationPresent() && !world.isRemote) { if (motion.length() > 0) { Direction facingFromVector = Direction.getFacingFromVector(motion.x, motion.y, motion.z); if (initialYawOffset != -1) diff --git a/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/StabilizedBearingMovementBehaviour.java b/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/StabilizedBearingMovementBehaviour.java index 598c84a12..35df5d517 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/StabilizedBearingMovementBehaviour.java +++ b/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/StabilizedBearingMovementBehaviour.java @@ -1,7 +1,5 @@ package com.simibubi.create.content.contraptions.components.structureMovement.bearing; -import java.util.Optional; - import com.mojang.blaze3d.matrix.MatrixStack; import com.simibubi.create.AllBlockPartials; import com.simibubi.create.content.contraptions.components.structureMovement.AbstractContraptionEntity; @@ -55,8 +53,7 @@ public class StabilizedBearingMovementBehaviour extends MovementBehaviour { if (axis.isVertical()) offset = -orientedCE.getYaw(renderPartialTicks); else { - Optional initialOrientation = orientedCE.getInitialOrientation(); - if (initialOrientation.isPresent() && initialOrientation.get() + if (orientedCE.isInitialOrientationPresent() && orientedCE.getInitialOrientation() .getAxis() == axis) offset = -orientedCE.getPitch(renderPartialTicks); } diff --git a/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/WindmillBearingTileEntity.java b/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/WindmillBearingTileEntity.java index 2fef5b324..e79f652eb 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/WindmillBearingTileEntity.java +++ b/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/WindmillBearingTileEntity.java @@ -26,6 +26,13 @@ public class WindmillBearingTileEntity extends MechanicalBearingTileEntity { super.updateGeneratedRotation(); lastGeneratedSpeed = getGeneratedSpeed(); } + + @Override + public void onSpeedChanged(float prevSpeed) { + boolean cancelAssembly = assembleNextTick; + super.onSpeedChanged(prevSpeed); + assembleNextTick = cancelAssembly; + } @Override public float getGeneratedSpeed() { diff --git a/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/MinecartContraptionItem.java b/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/MinecartContraptionItem.java index ca0487ad0..6c38f9c41 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/MinecartContraptionItem.java +++ b/src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/MinecartContraptionItem.java @@ -244,9 +244,8 @@ public class MinecartContraptionItem extends Item { tag.remove("Pos"); tag.remove("Motion"); - Optional initialOrientation = entity.getInitialOrientation(); - if (initialOrientation.isPresent()) - NBTHelper.writeEnum(tag, "InitialOrientation", initialOrientation.get()); + if (entity.isInitialOrientationPresent()) + NBTHelper.writeEnum(tag, "InitialOrientation", entity.getInitialOrientation()); stack.getOrCreateTag() .put("Contraption", tag); diff --git a/src/main/java/com/simibubi/create/content/contraptions/fluids/actors/FluidDrainingBehaviour.java b/src/main/java/com/simibubi/create/content/contraptions/fluids/actors/FluidDrainingBehaviour.java index 74d8fa92d..3ee683b49 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/fluids/actors/FluidDrainingBehaviour.java +++ b/src/main/java/com/simibubi/create/content/contraptions/fluids/actors/FluidDrainingBehaviour.java @@ -174,6 +174,7 @@ public class FluidDrainingBehaviour extends FluidManipulationBehaviour { infinite = false; setValidationTimer(); frontier.add(new BlockPosEntry(root, 0)); + tileEntity.sendData(); } protected boolean checkValid(World world, BlockPos root) { @@ -322,6 +323,7 @@ public class FluidDrainingBehaviour extends FluidManipulationBehaviour { newValidationSet.clear(); validationFrontier.clear(); validationVisited.clear(); + tileEntity.sendData(); } public static BehaviourType TYPE = new BehaviourType<>(); diff --git a/src/main/java/com/simibubi/create/content/contraptions/fluids/actors/FluidFillingBehaviour.java b/src/main/java/com/simibubi/create/content/contraptions/fluids/actors/FluidFillingBehaviour.java index efde52b6b..9447d5216 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/fluids/actors/FluidFillingBehaviour.java +++ b/src/main/java/com/simibubi/create/content/contraptions/fluids/actors/FluidFillingBehaviour.java @@ -76,6 +76,7 @@ public class FluidFillingBehaviour extends FluidManipulationBehaviour { if (!infinite) { reset(); infinite = true; + tileEntity.sendData(); } infinityCheckFrontier.clear(); setLongValidationTimer(); @@ -236,6 +237,7 @@ public class FluidFillingBehaviour extends FluidManipulationBehaviour { queue.enqueue(new BlockPosEntry(root, 0)); infinite = false; setValidationTimer(); + tileEntity.sendData(); } enum SpaceType { diff --git a/src/main/java/com/simibubi/create/content/contraptions/fluids/actors/HosePulleyTileEntity.java b/src/main/java/com/simibubi/create/content/contraptions/fluids/actors/HosePulleyTileEntity.java index b53a36bff..436b111f9 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/fluids/actors/HosePulleyTileEntity.java +++ b/src/main/java/com/simibubi/create/content/contraptions/fluids/actors/HosePulleyTileEntity.java @@ -4,6 +4,7 @@ import java.util.List; import com.simibubi.create.content.contraptions.base.KineticTileEntity; import com.simibubi.create.foundation.fluid.SmartFluidTank; +import com.simibubi.create.foundation.item.TooltipHelper; import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour; import com.simibubi.create.foundation.utility.LerpedFloat; import com.simibubi.create.foundation.utility.ServerSpeedProvider; @@ -28,6 +29,8 @@ public class HosePulleyTileEntity extends KineticTileEntity { private LazyOptional capability; private FluidDrainingBehaviour drainer; private FluidFillingBehaviour filler; + private HosePulleyFluidHandler handler; + private boolean infinite; public HosePulleyTileEntity(TileEntityType typeIn) { super(typeIn); @@ -35,11 +38,25 @@ public class HosePulleyTileEntity extends KineticTileEntity { .startWithValue(0); isMoving = true; internalTank = new SmartFluidTank(1500, this::onTankContentsChanged); - IFluidHandler handler = new HosePulleyFluidHandler(internalTank, filler, drainer, + handler = new HosePulleyFluidHandler(internalTank, filler, drainer, () -> pos.down((int) Math.ceil(offset.getValue())), () -> !this.isMoving); capability = LazyOptional.of(() -> handler); } + @Override + public void sendData() { + infinite = filler.infinite || drainer.infinite; + super.sendData(); + } + + @Override + public boolean addToGoggleTooltip(List tooltip, boolean isPlayerSneaking) { + boolean addToGoggleTooltip = super.addToGoggleTooltip(tooltip, isPlayerSneaking); + if (infinite) + TooltipHelper.addHint(tooltip, "hint.hose_pulley"); + return addToGoggleTooltip; + } + @Override public void addBehaviours(List behaviours) { drainer = new FluidDrainingBehaviour(this); @@ -59,10 +76,10 @@ public class HosePulleyTileEntity extends KineticTileEntity { offset.setValue(Math.round(offset.getValue())); isMoving = false; } - + if (isMoving) { float newOffset = offset.getValue() + getMovementSpeed(); - if (newOffset < 0) + if (newOffset < 0) isMoving = false; if (!world.getBlockState(pos.down((int) Math.ceil(newOffset))) .getMaterial() @@ -74,7 +91,7 @@ public class HosePulleyTileEntity extends KineticTileEntity { filler.reset(); } } - + super.onSpeedChanged(previousSpeed); } @@ -127,6 +144,8 @@ public class HosePulleyTileEntity extends KineticTileEntity { filler.reset(); return; } + + sendData(); } @Override @@ -134,6 +153,8 @@ public class HosePulleyTileEntity extends KineticTileEntity { compound.put("Offset", offset.writeNBT()); compound.put("Tank", internalTank.writeToNBT(new CompoundNBT())); super.write(compound, clientPacket); + if (clientPacket) + compound.putBoolean("Infinite", infinite); } @Override @@ -141,6 +162,8 @@ public class HosePulleyTileEntity extends KineticTileEntity { offset.readNBT(compound.getCompound("Offset"), clientPacket); internalTank.readFromNBT(compound.getCompound("Tank")); super.read(compound, clientPacket); + if (clientPacket) + infinite = compound.getBoolean("Infinite"); } @Override diff --git a/src/main/java/com/simibubi/create/content/contraptions/fluids/actors/SpoutTileEntity.java b/src/main/java/com/simibubi/create/content/contraptions/fluids/actors/SpoutTileEntity.java index d6f0928d2..564ae6a33 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/fluids/actors/SpoutTileEntity.java +++ b/src/main/java/com/simibubi/create/content/contraptions/fluids/actors/SpoutTileEntity.java @@ -118,7 +118,7 @@ public class SpoutTileEntity extends SmartTileEntity { .setFluid(fluid); sendSplash = true; notifyUpdate(); - return PASS; + return HOLD; } private FluidStack getCurrentFluidInTank() { diff --git a/src/main/java/com/simibubi/create/content/contraptions/processing/BasinRecipe.java b/src/main/java/com/simibubi/create/content/contraptions/processing/BasinRecipe.java index 32ed3a75a..80e7a6349 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/processing/BasinRecipe.java +++ b/src/main/java/com/simibubi/create/content/contraptions/processing/BasinRecipe.java @@ -99,6 +99,10 @@ public class BasinRecipe extends ProcessingRecipe { ItemStack extracted = availableItems.extractItem(slot, 1, true); if (!ingredient.test(extracted)) continue; + // Catalyst items are never consumed + if (extracted.hasContainerItem() && extracted.getContainerItem() + .isItemEqual(extracted)) + continue Ingredients; if (!simulate) availableItems.extractItem(slot, 1, false); else if (extracted.hasContainerItem()) diff --git a/src/main/java/com/simibubi/create/content/contraptions/processing/BasinTileEntity.java b/src/main/java/com/simibubi/create/content/contraptions/processing/BasinTileEntity.java index 90ce7d1c0..c41a4f751 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/processing/BasinTileEntity.java +++ b/src/main/java/com/simibubi/create/content/contraptions/processing/BasinTileEntity.java @@ -308,7 +308,7 @@ public class BasinTileEntity extends SmartTileEntity { : te.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, direction.getOpposite()) .orElse(null); boolean update = false; - + for (Iterator iterator = spoutputBuffer.iterator(); iterator.hasNext();) { ItemStack itemStack = iterator.next(); @@ -330,7 +330,7 @@ public class BasinTileEntity extends SmartTileEntity { iterator.remove(); visualizedOutputItems.add(IntAttached.withZero(itemStack)); } - + if (update) { notifyChangeOfContents(); sendData(); @@ -435,6 +435,11 @@ public class BasinTileEntity extends SmartTileEntity { if (targetInv == null && !outputItems.isEmpty()) return false; for (ItemStack itemStack : outputItems) { + // Catalyst items are never consumed + if (itemStack.hasContainerItem() && itemStack.getContainerItem() + .isItemEqual(itemStack)) + continue; + if (simulate || direction == Direction.DOWN) { if (!ItemHandlerHelper.insertItemStacked(targetInv, itemStack.copy(), simulate) .isEmpty()) diff --git a/src/main/java/com/simibubi/create/content/contraptions/relays/belt/transport/BeltInventory.java b/src/main/java/com/simibubi/create/content/contraptions/relays/belt/transport/BeltInventory.java index 654528425..1284afba9 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/relays/belt/transport/BeltInventory.java +++ b/src/main/java/com/simibubi/create/content/contraptions/relays/belt/transport/BeltInventory.java @@ -408,11 +408,11 @@ public class BeltInventory { public void applyToEachWithin(float position, float maxDistanceToPosition, Function processFunction) { boolean dirty = false; - for (TransportedItemStack transforted : items) { - ItemStack stackBefore = transforted.stack.copy(); - if (Math.abs(position - transforted.beltPosition) >= maxDistanceToPosition) + for (TransportedItemStack transported : items) { + ItemStack stackBefore = transported.stack.copy(); + if (Math.abs(position - transported.beltPosition) >= maxDistanceToPosition) continue; - TransportedResult result = processFunction.apply(transforted); + TransportedResult result = processFunction.apply(transported); if (result == null|| result.didntChangeFrom(stackBefore)) continue; @@ -423,7 +423,7 @@ public class BeltInventory { toInsert.add(held); } toInsert.addAll(result.getOutputs()); - toRemove.add(transforted); + toRemove.add(transported); } if (dirty) { belt.markDirty(); diff --git a/src/main/java/com/simibubi/create/content/contraptions/relays/belt/transport/BeltTunnelInteractionHandler.java b/src/main/java/com/simibubi/create/content/contraptions/relays/belt/transport/BeltTunnelInteractionHandler.java index d7ff62dff..08f3dcb0a 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/relays/belt/transport/BeltTunnelInteractionHandler.java +++ b/src/main/java/com/simibubi/create/content/contraptions/relays/belt/transport/BeltTunnelInteractionHandler.java @@ -1,5 +1,6 @@ package com.simibubi.create.content.contraptions.relays.belt.transport; +import com.simibubi.create.AllBlocks; import com.simibubi.create.content.contraptions.relays.belt.BeltBlock; import com.simibubi.create.content.contraptions.relays.belt.BeltHelper; import com.simibubi.create.content.contraptions.relays.belt.BeltSlope; @@ -8,12 +9,18 @@ import com.simibubi.create.content.logistics.block.belts.tunnel.BeltTunnelBlock; import com.simibubi.create.content.logistics.block.belts.tunnel.BeltTunnelTileEntity; import com.simibubi.create.content.logistics.block.belts.tunnel.BrassTunnelBlock; import com.simibubi.create.content.logistics.block.belts.tunnel.BrassTunnelTileEntity; +import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour; +import com.simibubi.create.foundation.tileEntity.behaviour.belt.DirectBeltInputBehaviour; +import com.simibubi.create.foundation.utility.Iterate; +import net.minecraft.block.BlockState; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.Direction; import net.minecraft.util.Direction.Axis; import net.minecraft.util.math.BlockPos; +import net.minecraft.world.World; +import net.minecraftforge.items.ItemHandlerHelper; public class BeltTunnelInteractionHandler { @@ -26,38 +33,77 @@ public class BeltTunnelInteractionHandler { Direction movementFacing = beltInventory.belt.getMovementFacing(); if (!beltInventory.beltMovementPositive && nextOffset == 0) upcomingSegment = -1; - if (currentSegment != upcomingSegment) { - if (stuckAtTunnel(beltInventory, upcomingSegment, current.stack, movementFacing)) { - current.beltPosition = currentSegment + (beltInventory.beltMovementPositive ? .99f : .01f); - return true; + if (currentSegment == upcomingSegment) + return false; + + if (stuckAtTunnel(beltInventory, upcomingSegment, current.stack, movementFacing)) { + current.beltPosition = currentSegment + (beltInventory.beltMovementPositive ? .99f : .01f); + return true; + } + + World world = beltInventory.belt.getWorld(); + boolean onServer = !world.isRemote; + boolean removed = false; + BeltTunnelTileEntity nextTunnel = getTunnelOnSegement(beltInventory, upcomingSegment); + + if (nextTunnel instanceof BrassTunnelTileEntity) { + BrassTunnelTileEntity brassTunnel = (BrassTunnelTileEntity) nextTunnel; + if (brassTunnel.hasDistributionBehaviour()) { + if (!brassTunnel.canTakeItems()) + return true; + if (onServer) { + brassTunnel.setStackToDistribute(current.stack); + current.stack = ItemStack.EMPTY; + beltInventory.belt.sendData(); + beltInventory.belt.markDirty(); + } + removed = true; } - boolean onServer = !beltInventory.belt.getWorld().isRemote; - boolean removed = false; - BeltTunnelTileEntity nextTunnel = getTunnelOnSegement(beltInventory, upcomingSegment); - if (nextTunnel instanceof BrassTunnelTileEntity) { - BrassTunnelTileEntity brassTunnel = (BrassTunnelTileEntity) nextTunnel; - if (brassTunnel.hasDistributionBehaviour()) { - if (!brassTunnel.canTakeItems()) + } else if (nextTunnel != null) { + BlockState blockState = nextTunnel.getBlockState(); + if (current.stack.getCount() > 1 && AllBlocks.ANDESITE_TUNNEL.has(blockState) + && BeltTunnelBlock.isJunction(blockState) + && movementFacing.getAxis() == blockState.get(BeltTunnelBlock.HORIZONTAL_AXIS)) { + + for (Direction d : Iterate.horizontalDirections) { + if (d.getAxis() == blockState.get(BeltTunnelBlock.HORIZONTAL_AXIS)) + continue; + if (!nextTunnel.flaps.containsKey(d)) + continue; + BlockPos outpos = nextTunnel.getPos() + .down() + .offset(d); + if (!world.isBlockPresent(outpos)) return true; - if (onServer) { - brassTunnel.setStackToDistribute(current.stack); - current.stack = ItemStack.EMPTY; - beltInventory.belt.sendData(); - beltInventory.belt.markDirty(); - } - removed = true; + DirectBeltInputBehaviour behaviour = + TileEntityBehaviour.get(world, outpos, DirectBeltInputBehaviour.TYPE); + if (behaviour == null) + continue; + if (!behaviour.canInsertFromSide(d)) + continue; + + ItemStack toinsert = ItemHandlerHelper.copyStackWithSize(current.stack, 1); + if (!behaviour.handleInsertion(toinsert, d, false).isEmpty()) + return true; + if (onServer) + flapTunnel(beltInventory, upcomingSegment, d, false); + + current.stack.shrink(1); + beltInventory.belt.sendData(); + if (current.stack.getCount() <= 1) + break; } } - - if (onServer) { - flapTunnel(beltInventory, currentSegment, movementFacing, false); - flapTunnel(beltInventory, upcomingSegment, movementFacing.getOpposite(), true); - } - - if (removed) - return true; } + if (onServer) { + flapTunnel(beltInventory, currentSegment, movementFacing, false); + flapTunnel(beltInventory, upcomingSegment, movementFacing.getOpposite(), true); + } + + if (removed) + return true; + return false; } diff --git a/src/main/java/com/simibubi/create/content/contraptions/relays/elementary/CogWheelPlacementHelper.java b/src/main/java/com/simibubi/create/content/contraptions/relays/elementary/CogWheelPlacementHelper.java deleted file mode 100644 index 5f4e7a3e6..000000000 --- a/src/main/java/com/simibubi/create/content/contraptions/relays/elementary/CogWheelPlacementHelper.java +++ /dev/null @@ -1,5 +0,0 @@ -package com.simibubi.create.content.contraptions.relays.elementary; - -public class CogWheelPlacementHelper { - -} diff --git a/src/main/java/com/simibubi/create/content/contraptions/relays/elementary/CogwheelBlockItem.java b/src/main/java/com/simibubi/create/content/contraptions/relays/elementary/CogwheelBlockItem.java index 94cc8e993..15ea07c4c 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/relays/elementary/CogwheelBlockItem.java +++ b/src/main/java/com/simibubi/create/content/contraptions/relays/elementary/CogwheelBlockItem.java @@ -1,5 +1,10 @@ package com.simibubi.create.content.contraptions.relays.elementary; +import static com.simibubi.create.content.contraptions.base.RotatedPillarKineticBlock.AXIS; + +import java.util.List; +import java.util.function.Predicate; + import com.simibubi.create.AllBlocks; import com.simibubi.create.AllShapes; import com.simibubi.create.content.contraptions.base.DirectionalKineticBlock; @@ -11,6 +16,7 @@ import com.simibubi.create.foundation.utility.VecHelper; import com.simibubi.create.foundation.utility.placement.IPlacementHelper; import com.simibubi.create.foundation.utility.placement.PlacementHelpers; import com.simibubi.create.foundation.utility.placement.PlacementOffset; + import mcp.MethodsReturnNonnullByDefault; import net.minecraft.block.BlockState; import net.minecraft.entity.player.PlayerEntity; @@ -25,11 +31,6 @@ import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockRayTraceResult; import net.minecraft.world.World; -import java.util.List; -import java.util.function.Predicate; - -import static com.simibubi.create.content.contraptions.relays.elementary.CogWheelBlock.AXIS; - public class CogwheelBlockItem extends BlockItem { boolean large; @@ -48,18 +49,24 @@ public class CogwheelBlockItem extends BlockItem { @Override public ActionResultType tryPlace(BlockItemUseContext context) { World world = context.getWorld(); - BlockPos pos = context.getPos().offset(context.getFace().getOpposite()); + BlockPos pos = context.getPos() + .offset(context.getFace() + .getOpposite()); BlockState state = world.getBlockState(pos); IPlacementHelper helper = PlacementHelpers.get(placementHelperId); + PlayerEntity player = context.getPlayer(); if (helper.matchesState(state)) { - PlacementOffset offset = helper.getOffset(world, state, pos, new BlockRayTraceResult(context.getHitVec(), context.getFace(), pos, true)); + PlacementOffset offset = helper.getOffset(world, state, pos, + new BlockRayTraceResult(context.getHitVec(), context.getFace(), pos, true)); if (!offset.isReplaceable(world)) return super.tryPlace(context); - offset.placeInWorld(world, this, context.getPlayer(), context.getItem()); + offset.placeInWorld(world, this, player, context.getItem()); + triggerShiftingGearsAdvancement(world, new BlockPos(offset.getPos()), offset.getTransform() + .apply(getBlock().getDefaultState()), player); return ActionResultType.SUCCESS; } @@ -68,92 +75,61 @@ public class CogwheelBlockItem extends BlockItem { helper = PlacementHelpers.get(integratedCogHelperId); if (helper.matchesState(state)) { - PlacementOffset offset = helper.getOffset(world, state, pos, new BlockRayTraceResult(context.getHitVec(), context.getFace(), pos, true)); + PlacementOffset offset = helper.getOffset(world, state, pos, + new BlockRayTraceResult(context.getHitVec(), context.getFace(), pos, true)); if (!offset.isReplaceable(world)) return super.tryPlace(context); - offset.placeInWorld(world, this, context.getPlayer(), context.getItem()); + offset.placeInWorld(world, this, player, context.getItem()); + triggerShiftingGearsAdvancement(world, new BlockPos(offset.getPos()), offset.getTransform() + .apply(getBlock().getDefaultState()), player); return ActionResultType.SUCCESS; } } return super.tryPlace(context); - - /*if (!(placedOnState.getBlock() instanceof CogWheelBlock)) - return super.tryPlace(context); - if (face.getAxis() == placedOnState.get(CogWheelBlock.AXIS)) - return super.tryPlace(context); - - boolean placedOnLarge = CogWheelBlock.isLargeCog(placedOnState); - if (placedOnLarge || large) { - - boolean largeOnLarge = placedOnLarge && large; - Axis offsetAxis = Axis.X; - for (Axis axis : Axis.values()) { - if (placedOnState.get(CogWheelBlock.AXIS) == axis) - continue; - if (axis == face.getAxis()) - continue; - offsetAxis = axis; - } - - if (largeOnLarge) - offsetAxis = placedOnState.get(CogWheelBlock.AXIS); - - Vec3d hitVec = context.getHitVec().subtract(VecHelper.getCenterOf(placedOnPos)); - hitVec = hitVec - .mul(new Vec3d(Direction.getFacingFromAxis(AxisDirection.POSITIVE, offsetAxis).getDirectionVec())); - - BlockPos correctPos = - context.getPos().add(Math.signum(hitVec.x), Math.signum(hitVec.y), Math.signum(hitVec.z)); - - if (context.getWorld().getBlockState(correctPos).getMaterial().isReplaceable()) - context = BlockItemUseContext.func_221536_a(context, correctPos, largeOnLarge ? face - : Direction.getFacingFromAxis(AxisDirection.POSITIVE, placedOnState.get(CogWheelBlock.AXIS))); - else - return ActionResultType.FAIL; - } - - return super.tryPlace(context);*/ } @Override // Trigger cogwheel criterion protected boolean placeBlock(BlockItemUseContext context, BlockState state) { - World world = context.getWorld(); - PlayerEntity player = context.getPlayer(); + triggerShiftingGearsAdvancement(context.getWorld(), context.getPos(), state, context.getPlayer()); + return super.placeBlock(context, state); + } - if (!world.isRemote && player != null) { - Axis axis = state.get(CogWheelBlock.AXIS); - for (Axis perpendicular1 : Iterate.axes) { - if (perpendicular1 == axis) + protected void triggerShiftingGearsAdvancement(World world, BlockPos pos, BlockState state, PlayerEntity player) { + if (world.isRemote || player == null) + return; + + Axis axis = state.get(CogWheelBlock.AXIS); + for (Axis perpendicular1 : Iterate.axes) { + if (perpendicular1 == axis) + continue; + Direction d1 = Direction.getFacingFromAxis(AxisDirection.POSITIVE, perpendicular1); + for (Axis perpendicular2 : Iterate.axes) { + if (perpendicular1 == perpendicular2) continue; - Direction d1 = Direction.getFacingFromAxis(AxisDirection.POSITIVE, perpendicular1); - for (Axis perpendicular2 : Iterate.axes) { - if (perpendicular1 == perpendicular2) - continue; - if (axis == perpendicular2) - continue; - Direction d2 = Direction.getFacingFromAxis(AxisDirection.POSITIVE, perpendicular2); - for (int offset1 : Iterate.positiveAndNegative) { - for (int offset2 : Iterate.positiveAndNegative) { - BlockPos connectedPos = context.getPos().offset(d1, offset1).offset(d2, offset2); - BlockState blockState = world.getBlockState(connectedPos); - if (!(blockState.getBlock() instanceof CogWheelBlock)) - continue; - if (blockState.get(CogWheelBlock.AXIS) != axis) - continue; - if (AllBlocks.LARGE_COGWHEEL.has(blockState) == large) - continue; - AllTriggers.triggerFor(AllTriggers.SHIFTING_GEARS, player); - } + if (axis == perpendicular2) + continue; + Direction d2 = Direction.getFacingFromAxis(AxisDirection.POSITIVE, perpendicular2); + for (int offset1 : Iterate.positiveAndNegative) { + for (int offset2 : Iterate.positiveAndNegative) { + BlockPos connectedPos = pos.offset(d1, offset1) + .offset(d2, offset2); + BlockState blockState = world.getBlockState(connectedPos); + if (!(blockState.getBlock() instanceof CogWheelBlock)) + continue; + if (blockState.get(CogWheelBlock.AXIS) != axis) + continue; + if (AllBlocks.LARGE_COGWHEEL.has(blockState) == large) + continue; + AllTriggers.triggerFor(AllTriggers.SHIFTING_GEARS, player); } } } } - return super.placeBlock(context, state); } @MethodsReturnNonnullByDefault @@ -170,7 +146,8 @@ public class CogwheelBlockItem extends BlockItem { return PlacementOffset.fail(); if (!((CogWheelBlock) state.getBlock()).isLarge) { - List directions = IPlacementHelper.orderedByDistanceExceptAxis(pos, ray.getHitVec(), state.get(AXIS)); + List directions = + IPlacementHelper.orderedByDistanceExceptAxis(pos, ray.getHitVec(), state.get(AXIS)); for (Direction dir : directions) { BlockPos newPos = pos.offset(dir); @@ -178,7 +155,9 @@ public class CogwheelBlockItem extends BlockItem { if (hasLargeCogwheelNeighbor(world, newPos, state.get(AXIS))) continue; - if (!world.getBlockState(newPos).getMaterial().isReplaceable()) + if (!world.getBlockState(newPos) + .getMaterial() + .isReplaceable()) continue; return PlacementOffset.success(newPos, s -> s.with(AXIS, state.get(AXIS))); @@ -193,7 +172,9 @@ public class CogwheelBlockItem extends BlockItem { @Override public void renderAt(BlockPos pos, BlockState state, BlockRayTraceResult ray, PlacementOffset offset) { - IPlacementHelper.renderArrow(VecHelper.getCenterOf(pos), VecHelper.getCenterOf(offset.getPos()), Direction.getFacingFromAxis(Direction.AxisDirection.POSITIVE, state.get(AXIS)), ((CogWheelBlock) state.getBlock()).isLarge ? 1.5D : 0.75D); + IPlacementHelper.renderArrow(VecHelper.getCenterOf(pos), VecHelper.getCenterOf(offset.getPos()), + Direction.getFacingFromAxis(Direction.AxisDirection.POSITIVE, state.get(AXIS)), + ((CogWheelBlock) state.getBlock()).isLarge ? 1.5D : 0.75D); } } @@ -211,11 +192,16 @@ public class CogwheelBlockItem extends BlockItem { return PlacementOffset.fail(); if (((CogWheelBlock) state.getBlock()).isLarge) { - Direction side = IPlacementHelper.orderedByDistanceOnlyAxis(pos, ray.getHitVec(), state.get(AXIS)).get(0); - List directions = IPlacementHelper.orderedByDistanceExceptAxis(pos, ray.getHitVec(), state.get(AXIS)); + Direction side = IPlacementHelper.orderedByDistanceOnlyAxis(pos, ray.getHitVec(), state.get(AXIS)) + .get(0); + List directions = + IPlacementHelper.orderedByDistanceExceptAxis(pos, ray.getHitVec(), state.get(AXIS)); for (Direction dir : directions) { - BlockPos newPos = pos.offset(dir).offset(side); - if (!world.getBlockState(newPos).getMaterial().isReplaceable()) + BlockPos newPos = pos.offset(dir) + .offset(side); + if (!world.getBlockState(newPos) + .getMaterial() + .isReplaceable()) continue; return PlacementOffset.success(newPos, s -> s.with(AXIS, dir.getAxis())); @@ -238,13 +224,18 @@ public class CogwheelBlockItem extends BlockItem { @Override public PlacementOffset getOffset(World world, BlockState state, BlockPos pos, BlockRayTraceResult ray) { - //diagonal gears of different size - Direction closest = IPlacementHelper.orderedByDistanceExceptAxis(pos, ray.getHitVec(), state.get(AXIS)).get(0); - List directions = IPlacementHelper.orderedByDistanceExceptAxis(pos, ray.getHitVec(), state.get(AXIS), d -> d.getAxis() != closest.getAxis()); + // diagonal gears of different size + Direction closest = IPlacementHelper.orderedByDistanceExceptAxis(pos, ray.getHitVec(), state.get(AXIS)) + .get(0); + List directions = IPlacementHelper.orderedByDistanceExceptAxis(pos, ray.getHitVec(), + state.get(AXIS), d -> d.getAxis() != closest.getAxis()); for (Direction dir : directions) { - BlockPos newPos = pos.offset(dir).offset(closest); - if (!world.getBlockState(newPos).getMaterial().isReplaceable()) + BlockPos newPos = pos.offset(dir) + .offset(closest); + if (!world.getBlockState(newPos) + .getMaterial() + .isReplaceable()) continue; if (AllBlocks.COGWHEEL.has(state) && hasSmallCogwheelNeighbor(world, newPos, state.get(AXIS))) @@ -258,11 +249,17 @@ public class CogwheelBlockItem extends BlockItem { @Override public void renderAt(BlockPos pos, BlockState state, BlockRayTraceResult ray, PlacementOffset offset) { - IPlacementHelper.renderArrow(VecHelper.getCenterOf(pos), VecHelper.getCenterOf(offset.getPos()), Direction.getFacingFromAxis(Direction.AxisDirection.POSITIVE, state.get(AXIS)), 1D); + IPlacementHelper.renderArrow(VecHelper.getCenterOf(pos), VecHelper.getCenterOf(offset.getPos()), + Direction.getFacingFromAxis(Direction.AxisDirection.POSITIVE, state.get(AXIS)), 1D); } protected boolean hitOnShaft(BlockState state, BlockRayTraceResult ray) { - return AllShapes.SIX_VOXEL_POLE.get(state.get(AXIS)).getBoundingBox().grow(0.001).contains(ray.getHitVec().subtract(ray.getHitVec().align(Iterate.axisSet))); + return AllShapes.SIX_VOXEL_POLE.get(state.get(AXIS)) + .getBoundingBox() + .grow(0.001) + .contains(ray.getHitVec() + .subtract(ray.getHitVec() + .align(Iterate.axisSet))); } static public boolean hasLargeCogwheelNeighbor(World world, BlockPos pos, Direction.Axis axis) { @@ -300,7 +297,8 @@ public class CogwheelBlockItem extends BlockItem { @Override public Predicate getStatePredicate() { - return s -> !AllBlocks.COGWHEEL.has(s) && s.getBlock() instanceof IRotate && ((IRotate) s.getBlock()).hasIntegratedCogwheel(null, null, null); + return s -> !AllBlocks.COGWHEEL.has(s) && s.getBlock() instanceof IRotate + && ((IRotate) s.getBlock()).hasIntegratedCogwheel(null, null, null); } @Override @@ -309,24 +307,31 @@ public class CogwheelBlockItem extends BlockItem { Axis newAxis; if (state.has(HorizontalKineticBlock.HORIZONTAL_FACING)) - newAxis = state.get(HorizontalKineticBlock.HORIZONTAL_FACING).getAxis(); + newAxis = state.get(HorizontalKineticBlock.HORIZONTAL_FACING) + .getAxis(); else if (state.has(DirectionalKineticBlock.FACING)) - newAxis = state.get(DirectionalKineticBlock.FACING).getAxis(); + newAxis = state.get(DirectionalKineticBlock.FACING) + .getAxis(); else newAxis = Axis.Y; if (face.getAxis() == newAxis) return PlacementOffset.fail(); - List directions = IPlacementHelper.orderedByDistanceExceptAxis(pos, ray.getHitVec(), face.getAxis(), newAxis); + List directions = + IPlacementHelper.orderedByDistanceExceptAxis(pos, ray.getHitVec(), face.getAxis(), newAxis); for (Direction d : directions) { - BlockPos newPos = pos.offset(face).offset(d); + BlockPos newPos = pos.offset(face) + .offset(d); - if (!world.getBlockState(newPos).getMaterial().isReplaceable()) + if (!world.getBlockState(newPos) + .getMaterial() + .isReplaceable()) continue; - if (DiagonalCogHelper.hasLargeCogwheelNeighbor(world, newPos, newAxis) || DiagonalCogHelper.hasSmallCogwheelNeighbor(world, newPos, newAxis)) + if (DiagonalCogHelper.hasLargeCogwheelNeighbor(world, newPos, newAxis) + || DiagonalCogHelper.hasSmallCogwheelNeighbor(world, newPos, newAxis)) return PlacementOffset.fail(); return PlacementOffset.success(newPos, s -> s.with(CogWheelBlock.AXIS, newAxis)); @@ -337,10 +342,10 @@ public class CogwheelBlockItem extends BlockItem { @Override public void renderAt(BlockPos pos, BlockState state, BlockRayTraceResult ray, PlacementOffset offset) { - IPlacementHelper.renderArrow( - VecHelper.getCenterOf(pos), - VecHelper.getCenterOf(offset.getPos()), - Direction.getFacingFromAxis(Direction.AxisDirection.POSITIVE, offset.getTransform().apply(AllBlocks.LARGE_COGWHEEL.getDefaultState()).get(AXIS))); + IPlacementHelper.renderArrow(VecHelper.getCenterOf(pos), VecHelper.getCenterOf(offset.getPos()), + Direction.getFacingFromAxis(Direction.AxisDirection.POSITIVE, offset.getTransform() + .apply(AllBlocks.LARGE_COGWHEEL.getDefaultState()) + .get(AXIS))); } } } diff --git a/src/main/java/com/simibubi/create/content/logistics/block/belts/tunnel/BeltTunnelBlock.java b/src/main/java/com/simibubi/create/content/logistics/block/belts/tunnel/BeltTunnelBlock.java index ce91f29b0..334a15976 100644 --- a/src/main/java/com/simibubi/create/content/logistics/block/belts/tunnel/BeltTunnelBlock.java +++ b/src/main/java/com/simibubi/create/content/logistics/block/belts/tunnel/BeltTunnelBlock.java @@ -94,6 +94,11 @@ public class BeltTunnelBlock extends Block implements ITE, public static boolean isStraight(BlockState state) { return hasWindow(state) || state.get(SHAPE) == Shape.STRAIGHT; } + + public static boolean isJunction(BlockState state) { + Shape shape = state.get(SHAPE); + return shape == Shape.CROSS || shape == Shape.T_LEFT || shape == Shape.T_RIGHT; + } @Override public BlockState getStateForPlacement(BlockItemUseContext context) { diff --git a/src/main/java/com/simibubi/create/content/logistics/block/belts/tunnel/BeltTunnelTileEntity.java b/src/main/java/com/simibubi/create/content/logistics/block/belts/tunnel/BeltTunnelTileEntity.java index 3c7850948..5a288d073 100644 --- a/src/main/java/com/simibubi/create/content/logistics/block/belts/tunnel/BeltTunnelTileEntity.java +++ b/src/main/java/com/simibubi/create/content/logistics/block/belts/tunnel/BeltTunnelTileEntity.java @@ -36,12 +36,15 @@ import net.minecraftforge.items.IItemHandler; public class BeltTunnelTileEntity extends SmartTileEntity { public HashMap flaps; + public Set sides; + protected LazyOptional cap = LazyOptional.empty(); protected List> flapsToSend; public BeltTunnelTileEntity(TileEntityType type) { super(type); flaps = new HashMap<>(); + sides = new HashSet<>(); flapsToSend = new LinkedList<>(); } @@ -57,6 +60,12 @@ public class BeltTunnelTileEntity extends SmartTileEntity { for (Direction direction : flaps.keySet()) flapsNBT.add(IntNBT.of(direction.getIndex())); compound.put("Flaps", flapsNBT); + + ListNBT sidesNBT = new ListNBT(); + for (Direction direction : sides) + sidesNBT.add(IntNBT.of(direction.getIndex())); + compound.put("Sides", sidesNBT); + super.write(compound, clientPacket); if (!clientPacket) @@ -83,6 +92,12 @@ public class BeltTunnelTileEntity extends SmartTileEntity { for (INBT inbt : flapsNBT) if (inbt instanceof IntNBT) newFlaps.add(Direction.byIndex(((IntNBT) inbt).getInt())); + + sides.clear(); + ListNBT sidesNBT = compound.getList("Sides", NBT.TAG_INT); + for (INBT inbt : sidesNBT) + if (inbt instanceof IntNBT) + sides.add(Direction.byIndex(((IntNBT) inbt).getInt())); for (Direction d : Iterate.directions) if (!newFlaps.contains(d)) @@ -91,6 +106,10 @@ public class BeltTunnelTileEntity extends SmartTileEntity { flaps.put(d, new InterpolatedChasingValue().start(.25f) .target(0) .withSpeed(.05f)); + + // Backwards compat + if (!compound.contains("Sides") && compound.contains("Flaps")) + sides.addAll(flaps.keySet()); super.read(compound, clientPacket); @@ -108,11 +127,9 @@ public class BeltTunnelTileEntity extends SmartTileEntity { public void updateTunnelConnections() { flaps.clear(); + sides.clear(); BlockState tunnelState = getBlockState(); for (Direction direction : Iterate.horizontalDirections) { - BlockState blockState = world.getBlockState(pos.offset(direction)); - if (blockState.getBlock() instanceof BeltTunnelBlock) - continue; if (direction.getAxis() != tunnelState.get(BlockStateProperties.HORIZONTAL_AXIS)) { boolean positive = direction.getAxisDirection() == AxisDirection.POSITIVE ^ direction.getAxis() == Axis.Z; @@ -124,11 +141,16 @@ public class BeltTunnelTileEntity extends SmartTileEntity { if (!positive && shape == Shape.T_RIGHT) continue; } - - BlockState funnelState = world.getBlockState(getPos().offset(direction)); - if (funnelState.getBlock() instanceof BeltFunnelBlock) - if (funnelState.get(BeltFunnelBlock.SHAPE) == BeltFunnelBlock.Shape.EXTENDED - && funnelState.get(BeltFunnelBlock.HORIZONTAL_FACING) == direction.getOpposite()) + + sides.add(direction); + + // Flap might be occluded + BlockState nextState = world.getBlockState(pos.offset(direction)); + if (nextState.getBlock() instanceof BeltTunnelBlock) + continue; + if (nextState.getBlock() instanceof BeltFunnelBlock) + if (nextState.get(BeltFunnelBlock.SHAPE) == BeltFunnelBlock.Shape.EXTENDED + && nextState.get(BeltFunnelBlock.HORIZONTAL_FACING) == direction.getOpposite()) continue; flaps.put(direction, new InterpolatedChasingValue().start(.25f) diff --git a/src/main/java/com/simibubi/create/content/logistics/block/belts/tunnel/BrassTunnelBlock.java b/src/main/java/com/simibubi/create/content/logistics/block/belts/tunnel/BrassTunnelBlock.java index 034f2f73f..98675add7 100644 --- a/src/main/java/com/simibubi/create/content/logistics/block/belts/tunnel/BrassTunnelBlock.java +++ b/src/main/java/com/simibubi/create/content/logistics/block/belts/tunnel/BrassTunnelBlock.java @@ -4,6 +4,7 @@ import com.simibubi.create.AllTileEntities; import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour; import com.simibubi.create.foundation.tileEntity.behaviour.filtering.FilteringBehaviour; +import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.Direction; @@ -35,6 +36,10 @@ public class BrassTunnelBlock extends BeltTunnelBlock { if (p_196243_1_.hasTileEntity() && (p_196243_1_.getBlock() != p_196243_4_.getBlock() || !p_196243_4_.hasTileEntity())) { TileEntityBehaviour.destroy(p_196243_2_, p_196243_3_, FilteringBehaviour.TYPE); + withTileEntityDo(p_196243_2_, p_196243_3_, te -> { + if (te instanceof BrassTunnelTileEntity) + Block.spawnAsEntity(p_196243_2_, p_196243_3_, ((BrassTunnelTileEntity) te).stackToDistribute); + }); p_196243_2_.removeTileEntity(p_196243_3_); } } diff --git a/src/main/java/com/simibubi/create/content/logistics/block/belts/tunnel/BrassTunnelTileEntity.java b/src/main/java/com/simibubi/create/content/logistics/block/belts/tunnel/BrassTunnelTileEntity.java index a1b96f488..cae6d2088 100644 --- a/src/main/java/com/simibubi/create/content/logistics/block/belts/tunnel/BrassTunnelTileEntity.java +++ b/src/main/java/com/simibubi/create/content/logistics/block/belts/tunnel/BrassTunnelTileEntity.java @@ -13,8 +13,6 @@ import org.apache.commons.lang3.tuple.Pair; import com.simibubi.create.AllBlocks; import com.simibubi.create.content.contraptions.relays.belt.BeltHelper; import com.simibubi.create.content.contraptions.relays.belt.BeltTileEntity; -import com.simibubi.create.content.logistics.block.funnel.BeltFunnelBlock; -import com.simibubi.create.content.logistics.block.funnel.BeltFunnelBlock.Shape; import com.simibubi.create.foundation.advancement.AllTriggers; import com.simibubi.create.foundation.gui.AllIcons; import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour; @@ -416,7 +414,7 @@ public class BrassTunnelTileEntity extends BeltTunnelTileEntity { continue; if (direction == movementFacing.getOpposite()) continue; - if (tunnelTE.flaps.containsKey(direction) || tunnelTE.hasValidOutputFunnel(direction)) { + if (tunnelTE.sides.contains(direction)) { BlockPos offset = tunnelTE.pos.down() .offset(direction); DirectBeltInputBehaviour inputBehaviour = @@ -434,17 +432,6 @@ public class BrassTunnelTileEntity extends BeltTunnelTileEntity { } } - protected boolean hasValidOutputFunnel(Direction side) { - BlockState funnelState = world.getBlockState(getPos().offset(side)); - if (!(funnelState.getBlock() instanceof BeltFunnelBlock)) - return false; - if (funnelState.has(BeltFunnelBlock.POWERED) && funnelState.get(BeltFunnelBlock.POWERED)) - return false; - if (funnelState.get(BeltFunnelBlock.HORIZONTAL_FACING) != side.getOpposite()) - return false; - return funnelState.get(BeltFunnelBlock.SHAPE) == Shape.EXTENDED; - } - @Override public void addBehavioursDeferred(List behaviours) { super.addBehavioursDeferred(behaviours); @@ -462,7 +449,7 @@ public class BrassTunnelTileEntity extends BeltTunnelTileEntity { } private boolean isValidFaceForFilter(Direction side) { - return flaps.containsKey(side); + return sides.contains(side); } @Override diff --git a/src/main/java/com/simibubi/create/content/schematics/block/LaunchedItem.java b/src/main/java/com/simibubi/create/content/schematics/block/LaunchedItem.java index 5502356af..f2127a1cb 100644 --- a/src/main/java/com/simibubi/create/content/schematics/block/LaunchedItem.java +++ b/src/main/java/com/simibubi/create/content/schematics/block/LaunchedItem.java @@ -3,6 +3,7 @@ package com.simibubi.create.content.schematics.block; import java.util.Optional; import com.simibubi.create.AllBlocks; +import com.simibubi.create.content.contraptions.base.KineticTileEntity; import com.simibubi.create.content.contraptions.relays.belt.BeltBlock; import com.simibubi.create.content.contraptions.relays.belt.BeltPart; import com.simibubi.create.content.contraptions.relays.belt.item.BeltConnectorItem; @@ -161,6 +162,8 @@ public abstract class LaunchedItem { data.putInt("x", target.getX()); data.putInt("y", target.getY()); data.putInt("z", target.getZ()); + if (tile instanceof KineticTileEntity) + ((KineticTileEntity) tile).warnOfMovement(); tile.read(data); } } diff --git a/src/main/java/com/simibubi/create/foundation/block/render/ColoredVertexModel.java b/src/main/java/com/simibubi/create/foundation/block/render/ColoredVertexModel.java index 391801a9b..9caf7d96a 100644 --- a/src/main/java/com/simibubi/create/foundation/block/render/ColoredVertexModel.java +++ b/src/main/java/com/simibubi/create/foundation/block/render/ColoredVertexModel.java @@ -12,6 +12,7 @@ import net.minecraft.client.renderer.model.BakedQuad; import net.minecraft.client.renderer.model.IBakedModel; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.client.renderer.vertex.VertexFormat; +import net.minecraft.client.renderer.vertex.VertexFormatElement; import net.minecraft.util.Direction; import net.minecraft.util.math.BlockPos; import net.minecraft.world.ILightReader; @@ -40,18 +41,27 @@ public class ColoredVertexModel extends BakedModelWrapper { List quads = new ArrayList<>(super.getQuads(state, side, rand, extraData)); if (!extraData.hasProperty(POSITION_PROPERTY)) return quads; - + if (quads.isEmpty()) + return quads; + + // Optifine might've rejigged vertex data + VertexFormat format = DefaultVertexFormats.BLOCK; + int colorIndex = 0; + for (int j = 0; j < format.getElements().size(); j++) { + VertexFormatElement e = format.getElements().get(j); + if (e.getUsage() == VertexFormatElement.Usage.COLOR) + colorIndex = j; + } + int colorOffset = format.getOffset(colorIndex) / 4; + BlockPos data = extraData.getData(POSITION_PROPERTY); + for (int i = 0; i < quads.size(); i++) { BakedQuad quad = quads.get(i); BakedQuad newQuad = new BakedQuad(Arrays.copyOf(quad.getVertexData(), quad.getVertexData().length), quad.getTintIndex(), quad.getFace(), quad.getSprite(), quad.shouldApplyDiffuseLighting()); - - VertexFormat format = DefaultVertexFormats.BLOCK; int[] vertexData = newQuad.getVertexData(); - BlockPos data = extraData.getData(POSITION_PROPERTY); for (int vertex = 0; vertex < vertexData.length; vertex += format.getIntegerSize()) { - int colorOffset = 12 / 4; float x = Float.intBitsToFloat(vertexData[vertex]); float y = Float.intBitsToFloat(vertexData[vertex + 1]); float z = Float.intBitsToFloat(vertexData[vertex + 2]); diff --git a/src/main/java/com/simibubi/create/foundation/data/recipe/MillingRecipeGen.java b/src/main/java/com/simibubi/create/foundation/data/recipe/MillingRecipeGen.java index 1753f2874..92480a848 100644 --- a/src/main/java/com/simibubi/create/foundation/data/recipe/MillingRecipeGen.java +++ b/src/main/java/com/simibubi/create/foundation/data/recipe/MillingRecipeGen.java @@ -39,6 +39,8 @@ public class MillingRecipeGen extends ProcessingRecipeGen { .output(Items.FLINT)), SAND = create(() -> Blocks.SAND, b -> b.duration(150) .output(AllPaletteBlocks.LIMESAND.get())), + SANDSTONE = create(() -> Blocks.SANDSTONE, b -> b.duration(150) + .output(Blocks.SAND)), DIORITE = create(() -> Blocks.DIORITE, b -> b.duration(200) .output(AllPaletteBlocks.LIMESAND.get())), diff --git a/src/main/java/com/simibubi/create/foundation/entity/CreateDataSerializers.java b/src/main/java/com/simibubi/create/foundation/entity/CreateDataSerializers.java deleted file mode 100644 index 390696e89..000000000 --- a/src/main/java/com/simibubi/create/foundation/entity/CreateDataSerializers.java +++ /dev/null @@ -1,38 +0,0 @@ -package com.simibubi.create.foundation.entity; - -import java.util.Optional; - -import com.simibubi.create.foundation.utility.Iterate; - -import net.minecraft.network.PacketBuffer; -import net.minecraft.network.datasync.DataSerializers; -import net.minecraft.network.datasync.IDataSerializer; -import net.minecraft.util.Direction; - -public class CreateDataSerializers { - - public static final IDataSerializer> OPTIONAL_DIRECTION = - new IDataSerializer>() { - - public void write(PacketBuffer buffer, Optional opt) { - buffer.writeVarInt(opt.map(Direction::ordinal) - .orElse(-1) + 1); - } - - public Optional read(PacketBuffer buffer) { - int i = buffer.readVarInt(); - return i == 0 ? Optional.empty() : Optional.of(Iterate.directions[i - 1]); - } - - public Optional copyValue(Optional opt) { - return Optional.ofNullable(opt.orElse(null)); - } - }; - - static { - DataSerializers.registerSerializer(OPTIONAL_DIRECTION); - } - - public static void register() {} - -} diff --git a/src/main/java/com/simibubi/create/foundation/utility/placement/PlacementOffset.java b/src/main/java/com/simibubi/create/foundation/utility/placement/PlacementOffset.java index 059150f22..8da2b5ce2 100644 --- a/src/main/java/com/simibubi/create/foundation/utility/placement/PlacementOffset.java +++ b/src/main/java/com/simibubi/create/foundation/utility/placement/PlacementOffset.java @@ -59,7 +59,7 @@ public class PlacementOffset { public void placeInWorld(World world, BlockItem blockItem, PlayerEntity player, ItemStack item) { placeInWorld(world, blockItem.getBlock().getDefaultState(), player, item); } - + public void placeInWorld(World world, BlockState defaultState, PlayerEntity player, ItemStack item) { if (world.isRemote) return; diff --git a/src/main/resources/assets/create/lang/default/messages.json b/src/main/resources/assets/create/lang/default/messages.json index 175a66baa..33fa8d770 100644 --- a/src/main/resources/assets/create/lang/default/messages.json +++ b/src/main/resources/assets/create/lang/default/messages.json @@ -449,7 +449,9 @@ "create.tooltip.chute.fans_push_down": "Fans push from Above", "create.tooltip.chute.fans_pull_up": "Fans pull from Above", "create.tooltip.chute.fans_pull_down": "Fans pull from Below", - + + "create.hint.hose_pulley.title": "Bottomless Supply", + "create.hint.hose_pulley": "The targeted body of fluid is considered infinite.", "create.hint.mechanical_arm_no_targets.title": "No Targets", "create.hint.mechanical_arm_no_targets": "It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.", "create.hint.horizontal_funnel.title": "Horizontal Funnels", diff --git a/src/main/resources/assets/create/lang/default/tooltips.json b/src/main/resources/assets/create/lang/default/tooltips.json index 2eae1ce0c..3dd7b79a3 100644 --- a/src/main/resources/assets/create/lang/default/tooltips.json +++ b/src/main/resources/assets/create/lang/default/tooltips.json @@ -377,7 +377,7 @@ "block.create.reinforced_rail.tooltip.summary": "A timber stabilized rail, _does not need supports_.", "block.create.mechanical_mixer.tooltip": "MECHANICAL MIXER", - "block.create.mechanical_mixer.tooltip.summary": "A kinetic whisk for applying any shapeless crafting recipes to items beneath it. Requires constant _Rotational Force_ and a _Basin_ placed below (with a gap in between).", + "block.create.mechanical_mixer.tooltip.summary": "A kinetic whisk providing automated shapeless crafting recipes of multiple ingredients. Requires constant _Rotational Force_ and a _Basin_ placed below (with a gap in between).", "block.create.mechanical_mixer.tooltip.condition1": "When above Basin", "block.create.mechanical_mixer.tooltip.behaviour1": "Starts to mix items in the basin whenever all necessary ingredients are present. To prevent unwanted recipes, use the filter slot on the basin or cut the rotational force until all desired ingredients have been added.", diff --git a/src/main/resources/data/create/recipes/compat/ae2/crushing/certus_ore.json b/src/main/resources/data/create/recipes/compat/ae2/crushing/certus_ore.json new file mode 100644 index 000000000..973dd4630 --- /dev/null +++ b/src/main/resources/data/create/recipes/compat/ae2/crushing/certus_ore.json @@ -0,0 +1,31 @@ +{ + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "appliedenergistics2" + } + ], + "type": "create:crushing", + "ingredients": [ + { + "item": "appliedenergistics2:quartz_ore" + } + ], + "results": [ + { + "item": "appliedenergistics2:certus_quartz_crystal", + "count": 2 + }, + { + "item": "appliedenergistics2:certus_quartz_dust", + "count": 1, + "chance": 0.25 + }, + { + "item": "minecraft:cobblestone", + "count": 1, + "chance": 0.125 + } + ], + "processingTime": 300 +} diff --git a/src/main/resources/data/create/recipes/compat/ae2/crushing/charged_certus_ore.json b/src/main/resources/data/create/recipes/compat/ae2/crushing/charged_certus_ore.json new file mode 100644 index 000000000..0f82a5e55 --- /dev/null +++ b/src/main/resources/data/create/recipes/compat/ae2/crushing/charged_certus_ore.json @@ -0,0 +1,31 @@ +{ + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "appliedenergistics2" + } + ], + "type": "create:crushing", + "ingredients": [ + { + "item": "appliedenergistics2:charged_quartz_ore" + } + ], + "results": [ + { + "item": "appliedenergistics2:charged_certus_quartz_crystal", + "count": 2 + }, + { + "item": "appliedenergistics2:certus_quartz_dust", + "count": 1, + "chance": 0.25 + }, + { + "item": "minecraft:cobblestone", + "count": 1, + "chance": 0.125 + } + ], + "processingTime": 300 +} diff --git a/src/main/resources/data/create/recipes/compat/ae2/milling/certus_quartz.json b/src/main/resources/data/create/recipes/compat/ae2/milling/certus_quartz.json new file mode 100644 index 000000000..6f8022a4a --- /dev/null +++ b/src/main/resources/data/create/recipes/compat/ae2/milling/certus_quartz.json @@ -0,0 +1,21 @@ +{ + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "appliedenergistics2" + } + ], + "type": "create:milling", + "ingredients": [ + { + "tag": "forge:gems/certus_quartz" + } + ], + "results": [ + { + "item": "appliedenergistics2:certus_quartz_dust", + "count": 1 + } + ], + "processingTime": 200 +} \ No newline at end of file diff --git a/src/main/resources/data/create/recipes/compat/ae2/milling/ender_pearl.json b/src/main/resources/data/create/recipes/compat/ae2/milling/ender_pearl.json new file mode 100644 index 000000000..abab859dd --- /dev/null +++ b/src/main/resources/data/create/recipes/compat/ae2/milling/ender_pearl.json @@ -0,0 +1,21 @@ +{ + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "appliedenergistics2" + } + ], + "type": "create:milling", + "ingredients": [ + { + "tag": "forge:ender_pearls" + } + ], + "results": [ + { + "item": "appliedenergistics2:ender_dust", + "count": 1 + } + ], + "processingTime": 100 +} \ No newline at end of file diff --git a/src/main/resources/data/create/recipes/compat/ae2/milling/glowflower.json b/src/main/resources/data/create/recipes/compat/ae2/milling/glowflower.json new file mode 100644 index 000000000..431878641 --- /dev/null +++ b/src/main/resources/data/create/recipes/compat/ae2/milling/glowflower.json @@ -0,0 +1,21 @@ +{ + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "appliedenergistics2" + } + ], + "type": "create:milling", + "ingredients": [ + { + "item": "appliedenergistics2:certus_quartz_crystal" + } + ], + "results": [ + { + "item": "appliedenergistics2:certus_quartz_dust", + "count": 1 + } + ], + "processingTime": 200 +} \ No newline at end of file diff --git a/src/main/resources/data/create/recipes/compat/ae2/milling/gold.json b/src/main/resources/data/create/recipes/compat/ae2/milling/gold.json new file mode 100644 index 000000000..bfbc249f2 --- /dev/null +++ b/src/main/resources/data/create/recipes/compat/ae2/milling/gold.json @@ -0,0 +1,21 @@ +{ + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "appliedenergistics2" + } + ], + "type": "create:milling", + "ingredients": [ + { + "tag": "forge:ingots/gold" + } + ], + "results": [ + { + "item": "appliedenergistics2:gold_dust", + "count": 1 + } + ], + "processingTime": 100 +} \ No newline at end of file diff --git a/src/main/resources/data/create/recipes/compat/ae2/milling/iron.json b/src/main/resources/data/create/recipes/compat/ae2/milling/iron.json new file mode 100644 index 000000000..a7f0e56e5 --- /dev/null +++ b/src/main/resources/data/create/recipes/compat/ae2/milling/iron.json @@ -0,0 +1,21 @@ +{ + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "appliedenergistics2" + } + ], + "type": "create:milling", + "ingredients": [ + { + "tag": "forge:ingots/iron" + } + ], + "results": [ + { + "item": "appliedenergistics2:iron_dust", + "count": 1 + } + ], + "processingTime": 200 +} \ No newline at end of file diff --git a/src/main/resources/data/create/recipes/compat/ae2/milling/nether_quartz.json b/src/main/resources/data/create/recipes/compat/ae2/milling/nether_quartz.json new file mode 100644 index 000000000..e9b4aa015 --- /dev/null +++ b/src/main/resources/data/create/recipes/compat/ae2/milling/nether_quartz.json @@ -0,0 +1,21 @@ +{ + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "appliedenergistics2" + } + ], + "type": "create:milling", + "ingredients": [ + { + "tag": "forge:gems/quartz" + } + ], + "results": [ + { + "item": "appliedenergistics2:nether_quartz_dust", + "count": 1 + } + ], + "processingTime": 200 +} \ No newline at end of file diff --git a/src/main/resources/data/create/recipes/compat/ae2/milling/sky_stone_block.json b/src/main/resources/data/create/recipes/compat/ae2/milling/sky_stone_block.json new file mode 100644 index 000000000..145402282 --- /dev/null +++ b/src/main/resources/data/create/recipes/compat/ae2/milling/sky_stone_block.json @@ -0,0 +1,21 @@ +{ + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "appliedenergistics2" + } + ], + "type": "create:milling", + "ingredients": [ + { + "item": "appliedenergistics2:sky_stone_block" + } + ], + "results": [ + { + "item": "appliedenergistics2:sky_dust", + "count": 1 + } + ], + "processingTime": 300 +} \ No newline at end of file diff --git a/src/main/resources/data/create/recipes/compat/ae2/mixing/fluix_crystal.json b/src/main/resources/data/create/recipes/compat/ae2/mixing/fluix_crystal.json new file mode 100644 index 000000000..c3cef0d65 --- /dev/null +++ b/src/main/resources/data/create/recipes/compat/ae2/mixing/fluix_crystal.json @@ -0,0 +1,32 @@ +{ + "conditions": [ + { + "type": "forge:mod_loaded", + "modid": "appliedenergistics2" + } + ], + "type": "create:mixing", + "ingredients": [ + { + "tag": "forge:dusts/redstone" + }, + { + "fluid": "minecraft:water", + "nbt": {}, + "amount": 250 + }, + { + "item": "appliedenergistics2:charged_certus_quartz_crystal" + }, + { + "tag": "forge:gems/quartz" + } + ], + "results": [ + { + "item": "appliedenergistics2:fluix_crystal", + "count": 2 + } + ], + "heatRequirement": "none" +} \ No newline at end of file From 069d5c962da29dc663a22fa3bf28b65bc6be315b Mon Sep 17 00:00:00 2001 From: simibubi <31564874+simibubi@users.noreply.github.com> Date: Sun, 3 Jan 2021 22:33:07 +0100 Subject: [PATCH 26/27] Revert temporary changes to build.gradle --- build.gradle | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/build.gradle b/build.gradle index c6f266f7c..b8cf8d5e0 100644 --- a/build.gradle +++ b/build.gradle @@ -22,7 +22,7 @@ boolean dev = System.getenv('RELEASE') == null || System.getenv('RELEASE').equal ext.buildnumber = 0 project.buildnumber = System.getenv('BUILD_NUMBER') != null ? System.getenv('BUILD_NUMBER') : "custom" -version = "mc${minecraft_version}_v${mod_version}" +version = "mc${minecraft_version}_v${mod_version}" + (dev ? "+${buildnumber}" : '') group = 'com.simibubi.create' archivesBaseName = 'create' From 3cdbf47cb9a6f09cadef24e71d6c787487d68ab6 Mon Sep 17 00:00:00 2001 From: simibubi <31564874+simibubi@users.noreply.github.com> Date: Mon, 4 Jan 2021 02:49:47 +0100 Subject: [PATCH 27/27] Adjusted Tooltips --- src/generated/resources/.cache/cache | 16 ++++++++-------- .../resources/assets/create/lang/en_us.json | 4 ++-- .../assets/create/lang/unfinished/de_de.json | 4 ++-- .../assets/create/lang/unfinished/fr_fr.json | 4 ++-- .../assets/create/lang/unfinished/it_it.json | 4 ++-- .../assets/create/lang/unfinished/ja_jp.json | 4 ++-- .../assets/create/lang/unfinished/nl_nl.json | 4 ++-- .../assets/create/lang/unfinished/pt_br.json | 4 ++-- .../assets/create/lang/unfinished/ru_ru.json | 4 ++-- .../assets/create/lang/default/tooltips.json | 4 ++-- 10 files changed, 26 insertions(+), 26 deletions(-) diff --git a/src/generated/resources/.cache/cache b/src/generated/resources/.cache/cache index 23549702d..f484bfdb1 100644 --- a/src/generated/resources/.cache/cache +++ b/src/generated/resources/.cache/cache @@ -398,15 +398,15 @@ a3a11524cd3515fc01d905767b4b7ea782adaf03 assets/create/blockstates/yellow_seat.j 7f39521b211441f5c3e06d60c5978cebe16cacfb assets/create/blockstates/zinc_block.json b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json ff5ca8ad030f1dd58a05c2fef2c3788292db5bd1 assets/create/lang/en_ud.json -a8ad953d1d7cbdad4a962aa578c498ecdd7a1ec0 assets/create/lang/en_us.json -5f151d6f69aadf7b206468174e303b96349c74e4 assets/create/lang/unfinished/de_de.json -8a146456612f307e39f6cada321d528c0f626daf assets/create/lang/unfinished/fr_fr.json -2230f25d6f42a54072b184f8dc7fb372e33a0ad5 assets/create/lang/unfinished/it_it.json -72b83aa84cd6b5688c2ff88d63e54b6fee6e9e0b assets/create/lang/unfinished/ja_jp.json +73018587da0c54d9e99a18649c2362d2710e23b2 assets/create/lang/en_us.json +0c0bc1299211f3d16ff69da4fd33a34ccb0a6b16 assets/create/lang/unfinished/de_de.json +14bb39c5cbdd8c7522f6e1736aefe8a8bc293aec assets/create/lang/unfinished/fr_fr.json +da4442fd0d7a69396a38050d22b8a4dca24cf7c8 assets/create/lang/unfinished/it_it.json +818528da9f50888744692d263f8996a41a3539e3 assets/create/lang/unfinished/ja_jp.json 0e1f1922cc50cce5839b3bf71f32750ac605a578 assets/create/lang/unfinished/ko_kr.json -dec3bf706c1810e7d0840f9d7b19c563ca5b7af5 assets/create/lang/unfinished/nl_nl.json -d67a1d50c33da6577aad12c7b3e47c8d75fb2999 assets/create/lang/unfinished/pt_br.json -8697e07ce453d4aad2af91a2a142f04d77cd44d7 assets/create/lang/unfinished/ru_ru.json +4b8198d61f4fcf384d3e6dc5188846f0a3cc3d27 assets/create/lang/unfinished/nl_nl.json +7ec32d73f5ab8fc79b19e39da587cce1458d484e assets/create/lang/unfinished/pt_br.json +6d9fa6c52474894a65a49ea25afb39a27919deec assets/create/lang/unfinished/ru_ru.json 2c86a2f313e2650ec02c8368b1ea728a65fbc530 assets/create/lang/unfinished/zh_cn.json 846200eb548d3bfa2e77b41039de159b4b6cfb45 assets/create/models/block/acacia_window.json 1930fa3a3c98d53dd19e4ee7f55bc27fd47aa281 assets/create/models/block/acacia_window_pane_noside.json diff --git a/src/generated/resources/assets/create/lang/en_us.json b/src/generated/resources/assets/create/lang/en_us.json index 7e5685a2c..1f24c2e7d 100644 --- a/src/generated/resources/assets/create/lang/en_us.json +++ b/src/generated/resources/assets/create/lang/en_us.json @@ -1162,7 +1162,7 @@ "block.create.andesite_funnel.tooltip.behaviour3": "Will _transfer_ items _downward_, much like a buffer-less hopper.", "block.create.andesite_tunnel.tooltip": "ANDESITE TUNNEL", - "block.create.andesite_tunnel.tooltip.summary": "A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.", + "block.create.andesite_tunnel.tooltip.summary": "A protective cover for your _Mechanical_ _Belts!_ _Andesite Tunnels_ can split off one item from a stack when another belt or depot is placed at the side of the main belt.", "block.create.andesite_tunnel.tooltip.control1": "R-Click with Wrench on Side", "block.create.andesite_tunnel.tooltip.action1": "_Adjusts window shutters_ if the tunnel has a window on that face.", @@ -1176,7 +1176,7 @@ "block.create.brass_funnel.tooltip.behaviour3": "Will _transfer_ items _downward_, much like a buffer-less hopper.", "block.create.brass_tunnel.tooltip": "BRASS TUNNEL", - "block.create.brass_tunnel.tooltip.summary": "_Brass Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", + "block.create.brass_tunnel.tooltip.summary": "A fancy protective cover for your _Mechanical_ _Belts!_ _Brass Tunnels_ also come with a number of _Filtering_ and _Splitting_ options for your items.", "block.create.brass_tunnel.tooltip.condition1": "When placed side by side", "block.create.brass_tunnel.tooltip.behaviour1": "_Brass Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", "block.create.brass_tunnel.tooltip.condition2": "Filtering", diff --git a/src/generated/resources/assets/create/lang/unfinished/de_de.json b/src/generated/resources/assets/create/lang/unfinished/de_de.json index 21901d2a2..b1697e8c0 100644 --- a/src/generated/resources/assets/create/lang/unfinished/de_de.json +++ b/src/generated/resources/assets/create/lang/unfinished/de_de.json @@ -1163,7 +1163,7 @@ "block.create.andesite_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.", "block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL", - "block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.", + "block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Mechanical_ _Belts!_ _Andesite Tunnels_ can split off one item from a stack when another belt or depot is placed at the side of the main belt.", "block.create.andesite_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", "block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts window shutters_ if the tunnel has a window on that face.", @@ -1177,7 +1177,7 @@ "block.create.brass_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.", "block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL", - "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", + "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: A fancy protective cover for your _Mechanical_ _Belts!_ _Brass Tunnels_ also come with a number of _Filtering_ and _Splitting_ options for your items.", "block.create.brass_tunnel.tooltip.condition1": "UNLOCALIZED: When placed side by side", "block.create.brass_tunnel.tooltip.behaviour1": "UNLOCALIZED: _Brass Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", "block.create.brass_tunnel.tooltip.condition2": "UNLOCALIZED: Filtering", diff --git a/src/generated/resources/assets/create/lang/unfinished/fr_fr.json b/src/generated/resources/assets/create/lang/unfinished/fr_fr.json index c8a237d9f..13ae9a686 100644 --- a/src/generated/resources/assets/create/lang/unfinished/fr_fr.json +++ b/src/generated/resources/assets/create/lang/unfinished/fr_fr.json @@ -1163,7 +1163,7 @@ "block.create.andesite_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.", "block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL", - "block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.", + "block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Mechanical_ _Belts!_ _Andesite Tunnels_ can split off one item from a stack when another belt or depot is placed at the side of the main belt.", "block.create.andesite_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", "block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts window shutters_ if the tunnel has a window on that face.", @@ -1177,7 +1177,7 @@ "block.create.brass_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.", "block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL", - "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", + "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: A fancy protective cover for your _Mechanical_ _Belts!_ _Brass Tunnels_ also come with a number of _Filtering_ and _Splitting_ options for your items.", "block.create.brass_tunnel.tooltip.condition1": "UNLOCALIZED: When placed side by side", "block.create.brass_tunnel.tooltip.behaviour1": "UNLOCALIZED: _Brass Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", "block.create.brass_tunnel.tooltip.condition2": "UNLOCALIZED: Filtering", diff --git a/src/generated/resources/assets/create/lang/unfinished/it_it.json b/src/generated/resources/assets/create/lang/unfinished/it_it.json index c160609e8..e96e93eee 100644 --- a/src/generated/resources/assets/create/lang/unfinished/it_it.json +++ b/src/generated/resources/assets/create/lang/unfinished/it_it.json @@ -1163,7 +1163,7 @@ "block.create.andesite_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.", "block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL", - "block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.", + "block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Mechanical_ _Belts!_ _Andesite Tunnels_ can split off one item from a stack when another belt or depot is placed at the side of the main belt.", "block.create.andesite_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", "block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts window shutters_ if the tunnel has a window on that face.", @@ -1177,7 +1177,7 @@ "block.create.brass_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.", "block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL", - "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", + "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: A fancy protective cover for your _Mechanical_ _Belts!_ _Brass Tunnels_ also come with a number of _Filtering_ and _Splitting_ options for your items.", "block.create.brass_tunnel.tooltip.condition1": "UNLOCALIZED: When placed side by side", "block.create.brass_tunnel.tooltip.behaviour1": "UNLOCALIZED: _Brass Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", "block.create.brass_tunnel.tooltip.condition2": "UNLOCALIZED: Filtering", diff --git a/src/generated/resources/assets/create/lang/unfinished/ja_jp.json b/src/generated/resources/assets/create/lang/unfinished/ja_jp.json index 254de776b..311d25576 100644 --- a/src/generated/resources/assets/create/lang/unfinished/ja_jp.json +++ b/src/generated/resources/assets/create/lang/unfinished/ja_jp.json @@ -1163,7 +1163,7 @@ "block.create.andesite_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.", "block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL", - "block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.", + "block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Mechanical_ _Belts!_ _Andesite Tunnels_ can split off one item from a stack when another belt or depot is placed at the side of the main belt.", "block.create.andesite_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", "block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts window shutters_ if the tunnel has a window on that face.", @@ -1177,7 +1177,7 @@ "block.create.brass_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.", "block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL", - "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", + "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: A fancy protective cover for your _Mechanical_ _Belts!_ _Brass Tunnels_ also come with a number of _Filtering_ and _Splitting_ options for your items.", "block.create.brass_tunnel.tooltip.condition1": "UNLOCALIZED: When placed side by side", "block.create.brass_tunnel.tooltip.behaviour1": "UNLOCALIZED: _Brass Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", "block.create.brass_tunnel.tooltip.condition2": "UNLOCALIZED: Filtering", diff --git a/src/generated/resources/assets/create/lang/unfinished/nl_nl.json b/src/generated/resources/assets/create/lang/unfinished/nl_nl.json index a042f9b8e..084cc382a 100644 --- a/src/generated/resources/assets/create/lang/unfinished/nl_nl.json +++ b/src/generated/resources/assets/create/lang/unfinished/nl_nl.json @@ -1163,7 +1163,7 @@ "block.create.andesite_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.", "block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL", - "block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.", + "block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Mechanical_ _Belts!_ _Andesite Tunnels_ can split off one item from a stack when another belt or depot is placed at the side of the main belt.", "block.create.andesite_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", "block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts window shutters_ if the tunnel has a window on that face.", @@ -1177,7 +1177,7 @@ "block.create.brass_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.", "block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL", - "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", + "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: A fancy protective cover for your _Mechanical_ _Belts!_ _Brass Tunnels_ also come with a number of _Filtering_ and _Splitting_ options for your items.", "block.create.brass_tunnel.tooltip.condition1": "UNLOCALIZED: When placed side by side", "block.create.brass_tunnel.tooltip.behaviour1": "UNLOCALIZED: _Brass Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", "block.create.brass_tunnel.tooltip.condition2": "UNLOCALIZED: Filtering", diff --git a/src/generated/resources/assets/create/lang/unfinished/pt_br.json b/src/generated/resources/assets/create/lang/unfinished/pt_br.json index 42eb73459..76d6140fe 100644 --- a/src/generated/resources/assets/create/lang/unfinished/pt_br.json +++ b/src/generated/resources/assets/create/lang/unfinished/pt_br.json @@ -1163,7 +1163,7 @@ "block.create.andesite_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.", "block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL", - "block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.", + "block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Mechanical_ _Belts!_ _Andesite Tunnels_ can split off one item from a stack when another belt or depot is placed at the side of the main belt.", "block.create.andesite_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", "block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts window shutters_ if the tunnel has a window on that face.", @@ -1177,7 +1177,7 @@ "block.create.brass_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.", "block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL", - "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", + "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: A fancy protective cover for your _Mechanical_ _Belts!_ _Brass Tunnels_ also come with a number of _Filtering_ and _Splitting_ options for your items.", "block.create.brass_tunnel.tooltip.condition1": "UNLOCALIZED: When placed side by side", "block.create.brass_tunnel.tooltip.behaviour1": "UNLOCALIZED: _Brass Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", "block.create.brass_tunnel.tooltip.condition2": "UNLOCALIZED: Filtering", diff --git a/src/generated/resources/assets/create/lang/unfinished/ru_ru.json b/src/generated/resources/assets/create/lang/unfinished/ru_ru.json index 09d075d84..94969f116 100644 --- a/src/generated/resources/assets/create/lang/unfinished/ru_ru.json +++ b/src/generated/resources/assets/create/lang/unfinished/ru_ru.json @@ -1163,7 +1163,7 @@ "block.create.andesite_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.", "block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL", - "block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.", + "block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Mechanical_ _Belts!_ _Andesite Tunnels_ can split off one item from a stack when another belt or depot is placed at the side of the main belt.", "block.create.andesite_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Side", "block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts window shutters_ if the tunnel has a window on that face.", @@ -1177,7 +1177,7 @@ "block.create.brass_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.", "block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL", - "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", + "block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: A fancy protective cover for your _Mechanical_ _Belts!_ _Brass Tunnels_ also come with a number of _Filtering_ and _Splitting_ options for your items.", "block.create.brass_tunnel.tooltip.condition1": "UNLOCALIZED: When placed side by side", "block.create.brass_tunnel.tooltip.behaviour1": "UNLOCALIZED: _Brass Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", "block.create.brass_tunnel.tooltip.condition2": "UNLOCALIZED: Filtering", diff --git a/src/main/resources/assets/create/lang/default/tooltips.json b/src/main/resources/assets/create/lang/default/tooltips.json index 3dd7b79a3..b4baad170 100644 --- a/src/main/resources/assets/create/lang/default/tooltips.json +++ b/src/main/resources/assets/create/lang/default/tooltips.json @@ -34,7 +34,7 @@ "block.create.andesite_funnel.tooltip.behaviour3": "Will _transfer_ items _downward_, much like a buffer-less hopper.", "block.create.andesite_tunnel.tooltip": "ANDESITE TUNNEL", - "block.create.andesite_tunnel.tooltip.summary": "A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.", + "block.create.andesite_tunnel.tooltip.summary": "A protective cover for your _Mechanical_ _Belts!_ _Andesite Tunnels_ can split off one item from a stack when another belt or depot is placed at the side of the main belt.", "block.create.andesite_tunnel.tooltip.control1": "R-Click with Wrench on Side", "block.create.andesite_tunnel.tooltip.action1": "_Adjusts window shutters_ if the tunnel has a window on that face.", @@ -48,7 +48,7 @@ "block.create.brass_funnel.tooltip.behaviour3": "Will _transfer_ items _downward_, much like a buffer-less hopper.", "block.create.brass_tunnel.tooltip": "BRASS TUNNEL", - "block.create.brass_tunnel.tooltip.summary": "_Brass Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.", + "block.create.brass_tunnel.tooltip.summary": "A fancy protective cover for your _Mechanical_ _Belts!_ _Brass Tunnels_ also come with a number of _Filtering_ and _Splitting_ options for your items.", "block.create.brass_tunnel.tooltip.condition1": "When placed side by side", "block.create.brass_tunnel.tooltip.behaviour1": "_Brass Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", "block.create.brass_tunnel.tooltip.condition2": "Filtering",