diff --git a/changelog.md b/changelog.md index 970baa8f4c..07557cf480 100644 --- a/changelog.md +++ b/changelog.md @@ -66,11 +66,11 @@ Gameplay Bug Fixes - Deployers can no longer take a seat -- Fixed contraptions keeping pressure plates and tripwires activated +- Fixed contraptions keeping pressure plates and tripwires activated (#7255) - Steam engine placement assist now shows a normal shaft - Fixed schedule screen not showing tooltips in the entry editor - Fixed tracks creating signal block intersections despite being in different dimensions -- Fixed non-effect fans resetting processed belt items +- Fixed non-effect fans resetting processed belt items (#7298) - Fixed mechanical saw considering scaffolding as leaves - Fixed entity name display source not working for players on signs - Fixed certain blocks messing up the order scheduled ticks (#7141) @@ -82,7 +82,6 @@ Bug Fixes - Fixed redstone links not updating their redstone output when they've been taken out of receiver mode (#7226) - Fixed rare crash related to sliding doors (#6184) - Verify that schematics are gzip-encoded before trying to read from them (#6087) -- Added workaround for create_tracks.dat getting corrupted during crashes, the mod will try to restore the old track data stored in the create_tracks.dat_old file if the current one is corrupted - Fixed ConditionContext nbt in trains containing a large number of empty tags - Fixed deployers not placing fish from fish buckets (#3705) - Fixed gasses not being visible in basins and item drains (#7236)