Dump the moving bucket

This commit is contained in:
grimmauld 2020-10-01 12:37:55 +02:00
parent 5c56adaeaa
commit c1316d1c8d
2 changed files with 66 additions and 0 deletions

View file

@ -73,6 +73,7 @@ import com.simibubi.create.content.contraptions.fluids.tank.FluidTankGenerator;
import com.simibubi.create.content.contraptions.fluids.tank.FluidTankItem; import com.simibubi.create.content.contraptions.fluids.tank.FluidTankItem;
import com.simibubi.create.content.contraptions.fluids.tank.FluidTankModel; import com.simibubi.create.content.contraptions.fluids.tank.FluidTankModel;
import com.simibubi.create.content.contraptions.processing.BasinBlock; import com.simibubi.create.content.contraptions.processing.BasinBlock;
import com.simibubi.create.content.contraptions.processing.BasinMovementBehaviour;
import com.simibubi.create.content.contraptions.processing.burner.BlazeBurnerBlock; import com.simibubi.create.content.contraptions.processing.burner.BlazeBurnerBlock;
import com.simibubi.create.content.contraptions.processing.burner.BlazeBurnerBlockItem; import com.simibubi.create.content.contraptions.processing.burner.BlazeBurnerBlockItem;
import com.simibubi.create.content.contraptions.relays.advanced.SpeedControllerBlock; import com.simibubi.create.content.contraptions.relays.advanced.SpeedControllerBlock;
@ -408,6 +409,7 @@ public class AllBlocks {
public static final BlockEntry<BasinBlock> BASIN = REGISTRATE.block("basin", BasinBlock::new) public static final BlockEntry<BasinBlock> BASIN = REGISTRATE.block("basin", BasinBlock::new)
.initialProperties(SharedProperties::stone) .initialProperties(SharedProperties::stone)
.blockstate((ctx, prov) -> prov.simpleBlock(ctx.getEntry(), AssetLookup.standardModel(ctx, prov))) .blockstate((ctx, prov) -> prov.simpleBlock(ctx.getEntry(), AssetLookup.standardModel(ctx, prov)))
.onRegister(addMovementBehaviour(new BasinMovementBehaviour()))
.simpleItem() .simpleItem()
.register(); .register();

View file

@ -0,0 +1,64 @@
package com.simibubi.create.content.contraptions.processing;
import com.simibubi.create.content.contraptions.components.structureMovement.MovementBehaviour;
import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
import com.simibubi.create.foundation.utility.VecHelper;
import net.minecraft.entity.item.ItemEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Direction;
import net.minecraft.util.math.Vec3d;
import net.minecraftforge.items.ItemStackHandler;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
public class BasinMovementBehaviour extends MovementBehaviour {
@SuppressWarnings("unchecked")
public Map<String, ItemStackHandler> getOrReadInventory(MovementContext context) {
if (!(context.temporaryData instanceof List)) {
Map<String, ItemStackHandler> map = new HashMap<>();
map.put("InputItems", new ItemStackHandler(9));
map.put("OutputItems", new ItemStackHandler(8));
map.forEach((s, h) -> h.deserializeNBT(context.tileData.getCompound(s)));
context.temporaryData = map;
}
return (Map<String, ItemStackHandler>) context.temporaryData;
}
@Override
public void writeExtraData(MovementContext context) {
super.writeExtraData(context);
getOrReadInventory(context).forEach((s, h) -> context.tileData.put(s, h.serializeNBT()));
}
@Override
public boolean hasSpecialMovementRenderer() {
return false;
}
@Override
public void tick(MovementContext context) {
super.tick(context);
Vec3d facingVec = VecHelper.rotate(new Vec3d(Direction.UP.getDirectionVec()), context.rotation.x, context.rotation.y, context.rotation.z);
facingVec.normalize();
if (Direction.getFacingFromVector(facingVec.x, facingVec.y, facingVec.z) == Direction.DOWN)
dump(context, facingVec);
}
private void dump(MovementContext context, Vec3d facingVec) {
getOrReadInventory(context).forEach((key, itemStackHandler) -> {
for (int i = 0; i < itemStackHandler.getSlots(); i++) {
if (itemStackHandler.getStackInSlot(i).isEmpty())
continue;
ItemEntity itemEntity = new ItemEntity(context.world, context.position.x, context.position.y, context.position.z, itemStackHandler.getStackInSlot(i));
itemEntity.setMotion(facingVec.scale(.05));
context.world.addEntity(itemEntity);
itemStackHandler.setStackInSlot(i, ItemStack.EMPTY);
}
context.tileData.put(key, itemStackHandler.serializeNBT());
});
context.temporaryData = null;
context.contraption.customRenderTEs.stream().filter(te -> te.getPos().equals(context.localPos)).forEach(te -> te.read(context.tileData));
}
}