Ponder prep

- Added tooltips for newly added tools and equipment
- Fixed depth issues in Ponder UI
- Fixed lack of backface culling in ponder
- Added placeholder storyboards for missing ponder scenes
- Fixed menu screen cogs rendering behind the background
- Fixed menu screen not pausing the game
This commit is contained in:
simibubi 2021-06-18 12:45:43 +02:00
parent 57c68409f5
commit c23071863d
32 changed files with 1406 additions and 283 deletions

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@ -408,20 +408,20 @@ a3a11524cd3515fc01d905767b4b7ea782adaf03 assets/create/blockstates/yellow_seat.j
7f39521b211441f5c3e06d60c5978cebe16cacfb assets/create/blockstates/zinc_block.json
b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json
c71f5246d2cb8e9913d1552d23fcc82c43cde7a0 assets/create/lang/en_ud.json
ec002cefbb883258daed50448e17f874eb814c18 assets/create/lang/en_us.json
639b3bbd99887014d67fc943d6e1415bebd1c70a assets/create/lang/unfinished/de_de.json
3dca81115778734215a4d361ec30f43b1342b51c assets/create/lang/unfinished/es_es.json
df82753f7276ceb72a834170bb09260c4c4f7936 assets/create/lang/unfinished/es_mx.json
021158ff586e33ccfd0012c2c4fbfba83b62d57b assets/create/lang/unfinished/fr_fr.json
4d3132ccb4a8d7c211451e195165fb3719c135a6 assets/create/lang/unfinished/it_it.json
741f5a61d9fec8ece2936649490318ef4b06b15f assets/create/lang/unfinished/ja_jp.json
79983f46c225a3dca6b9e6cecc26f73e07db1b86 assets/create/lang/unfinished/ko_kr.json
c85b841cf6ef7a5205782da242e98c2dc3b2af9a assets/create/lang/unfinished/nl_nl.json
2bcee4396da8bc2cbba794e7dd4b33a406d58360 assets/create/lang/unfinished/pl_pl.json
0b45c9ecdf8fc82f7f1e112d82cb95e94cf8b064 assets/create/lang/unfinished/pt_br.json
b7ef8659876e0890016e696b5adf73404b31ef8a assets/create/lang/unfinished/ru_ru.json
f04ba370732503448596909c56ff0e05aec5a233 assets/create/lang/unfinished/zh_cn.json
708e423b949fc4113cefc46a0119d02cad8f71ad assets/create/lang/unfinished/zh_tw.json
b3d9c21327e7045dfcef863853c08f1e7db5d2db assets/create/lang/en_us.json
2f7b9d1ba5e48abf34ed2096f742b6f90a688b33 assets/create/lang/unfinished/de_de.json
9c137b3b65108afd036afcfb7ee75c96902f81de assets/create/lang/unfinished/es_es.json
3b59c1ac9f06ca567295f83de3c02145e7685852 assets/create/lang/unfinished/es_mx.json
d56fb3eed79f9aeb936902a3fea11dfc0162f424 assets/create/lang/unfinished/fr_fr.json
bb26dfb31a60cb32fdd155ddd7667823d773322a assets/create/lang/unfinished/it_it.json
6bb09346d788d968c8e645b591caea239057b9c9 assets/create/lang/unfinished/ja_jp.json
16bce8571054e88106f7c8c4c9415813234add2b assets/create/lang/unfinished/ko_kr.json
cd91870aa6003249081fc020cb56bd9de6d2908a assets/create/lang/unfinished/nl_nl.json
9b041934d690920babd950e4fb916dbc571db75d assets/create/lang/unfinished/pl_pl.json
b8fb4a7f18d9bed04c007d182cb36626e749fffd assets/create/lang/unfinished/pt_br.json
a9a4fd6dbaedb5bdbd4b034eb48b20c31d7b7331 assets/create/lang/unfinished/ru_ru.json
bd7d056b83a291e50e1b60f88cab2d9c7399cd83 assets/create/lang/unfinished/zh_cn.json
99c4b734db6e45a04a6ffb97f5ec5ed7f0d8666e assets/create/lang/unfinished/zh_tw.json
487a511a01b2a4531fb672f917922312db78f958 assets/create/models/block/acacia_window.json
b48060cba1a382f373a05bf0039054053eccf076 assets/create/models/block/acacia_window_pane_noside.json
3066db1bf03cffa1a9c7fbacf47ae586632f4eb3 assets/create/models/block/acacia_window_pane_noside_alt.json
@ -1654,7 +1654,7 @@ d080b1b25e5bc8baf5aee68691b08c7f12ece3b0 assets/create/models/item/windmill_bear
a80fb25a0b655e76be986b5b49fcb0f03461a1ab assets/create/models/item/zinc_nugget.json
b1689617190c05ef34bd18456b0c7ae09bb3210f assets/create/models/item/zinc_ore.json
6490fa0587db770cf7c794b47f3bcd2b691f4226 assets/create/sounds.json
5d0cc4c0255dc241e61c173b31ddca70c88d08e4 data/create/advancements/aesthetics.json
0f1b4b980afba9bf2caf583b88e261bba8b10313 data/create/advancements/aesthetics.json
187921fa131b06721bfaf63f2623a28c141aae9a data/create/advancements/andesite_alloy.json
0ea2db7173b5be28b289ea7c9a6a0cf5805c60c7 data/create/advancements/andesite_casing.json
83c046bd200623933545c9e4326f782fb02c87fa data/create/advancements/arm_blaze_burner.json

View file

@ -1426,27 +1426,52 @@
"item.create.refined_radiance.tooltip": "REFINED RADIANCE",
"item.create.refined_radiance.tooltip.summary": "A Chromatic material forged from _absorbed light_.",
"item.create.refined_radiance.tooltip.condition1": "Work In Progress",
"item.create.refined_radiance.tooltip.behaviour1": "Usages for this material will be available in a future release.",
"item.create.shadow_steel.tooltip": "SHADOW STEEL",
"item.create.shadow_steel.tooltip.summary": "A Chromatic material forged _in the void_.",
"item.create.shadow_steel.tooltip.condition1": "Work In Progress",
"item.create.shadow_steel.tooltip.behaviour1": "Usages for this material will be available in a future release.",
"item.create.linked_controller.tooltip": "LINKED CONTROLLER",
"item.create.linked_controller.tooltip.summary": "Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.",
"item.create.linked_controller.tooltip.condition1": "R-Click",
"item.create.linked_controller.tooltip.behaviour1": "_Toggles_ the controller. _Movement_ _controls_ are taken over while its active.",
"item.create.linked_controller.tooltip.condition2": "R-Click while Sneaking",
"item.create.linked_controller.tooltip.behaviour2": "Opens the manual _Configuration Interface_.",
"item.create.linked_controller.tooltip.condition3": "R-Click on Redstone Link Receiver",
"item.create.linked_controller.tooltip.behaviour3": "Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
"item.create.diving_helmet.tooltip": "DIVING HELMET",
"item.create.diving_helmet.tooltip.summary": "Together with a _Copper_ _Backtank_, allows the weilder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.condition1": "When Worn",
"item.create.diving_helmet.tooltip.behaviour1": "Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
"item.create.copper_backtank.tooltip": "COPPER BACKTANK",
"item.create.copper_backtank.tooltip.summary": "A _Wearable_ _Tank_ for carrying Pressurized Air.",
"item.create.copper_backtank.tooltip.condition1": "When Worn",
"item.create.copper_backtank.tooltip.behaviour1": "Provides _Pressurized_ _Air_ to Equipment that requires it.",
"item.create.copper_backtank.tooltip.condition2": "When placed, Powered by Kinetics",
"item.create.copper_backtank.tooltip.behaviour2": "_Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.",
"item.create.diving_boots.tooltip": "DIVING BOOTS",
"item.create.diving_boots.tooltip.summary": "A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
"item.create.diving_boots.tooltip.condition1": "When Worn",
"item.create.diving_boots.tooltip.behaviour1": "Weilder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Weilder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.crafting_blueprint.tooltip": "CRAFTING BLUEPRINT",
"item.create.crafting_blueprint.tooltip.summary": "_Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
"item.create.crafting_blueprint.condition1": "R-Click empty Slot",
"item.create.crafting_blueprint.behaviour1": "Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.",
"item.create.crafting_blueprint.condition2": "R-Click configured Slot",
"item.create.crafting_blueprint.behaviour2": "_Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.",
"item.create.minecart_coupling.tooltip": "MINECART COUPLING",
"item.create.minecart_coupling.tooltip.summary": "_Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.",
"item.create.minecart_coupling.tooltip.condition1": "When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "_Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.",
"create.tooltip.wip": "WIP",
"create.tooltip.workInProgress": "Work in progress!",
"create.tooltip.randomWipDescription0": "Please keep this item away from children.",
"create.tooltip.randomWipDescription1": "A baby panda dies every time you use this item. Every. Time.",
"create.tooltip.randomWipDescription2": "Use at your own risk.",
"create.tooltip.randomWipDescription3": "This is not the item you are looking for, *finger-wiggles* please disperse.",
"create.tooltip.randomWipDescription4": "This item will self-destruct in 10 seconds. 10, 9, 8...",
"create.tooltip.randomWipDescription5": "Believe me, it's useless.",
"create.tooltip.randomWipDescription6": "By using this item, you hereby consent to our disclaimer and agree to its terms.",
"create.tooltip.randomWipDescription7": "This one maybe isn't for you. What about that one?",
"create.tooltip.randomWipDescription8": "Use it and regret your decision immediately.",
"_": "->------------------------] Ponder Content [------------------------<-",
@ -1662,6 +1687,8 @@
"create.ponder.cogwheel.text_1": "Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.text_2": "Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.creative_fluid_tank.header": "Creative Fluid Tanks",
"create.ponder.creative_motor.header": "Generating Rotational Force using Creative Motors",
"create.ponder.creative_motor.text_1": "Creative motors are a compact and configurable source of Rotational Force",
"create.ponder.creative_motor.text_2": "Scrolling on the back panel changes the RPM of the motors' rotational output",
@ -1716,6 +1743,8 @@
"create.ponder.empty_blaze_burner.text_4": "For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel",
"create.ponder.empty_blaze_burner.text_5": "However, these are not suitable for industrial heating",
"create.ponder.encased_fluid_pipe.header": "Encasing Fluid Pipes",
"create.ponder.fan_direction.header": "Air flow of Encased Fans",
"create.ponder.fan_direction.text_1": "Encased Fans use Rotational Force to create an Air Current",
"create.ponder.fan_direction.text_2": "Strength and Direction of Flow depends on the Rotational Input",
@ -1734,6 +1763,16 @@
"create.ponder.fan_source.text_1": "Fans facing down into a source of heat can provide Rotational Force",
"create.ponder.fan_source.text_2": "When given a Redstone Signal, the Fans will start providing power",
"create.ponder.fluid_pipe_flow.header": "Moving Fluids using Copper Pipes",
"create.ponder.fluid_pipe_interaction.header": "Draining and Filling fluid containers",
"create.ponder.fluid_tank_access.header": "Accessing Fluid Tanks",
"create.ponder.fluid_tank_sizes.header": "Dimensions of a Fluid tank",
"create.ponder.fluid_tank_storage.header": "Storing Fluids in Fluid Tanks",
"create.ponder.flywheel.header": "Generating Rotational Force using the Flywheel",
"create.ponder.flywheel.text_1": "Flywheels are required for generating rotational force with the Furnace Engine",
"create.ponder.flywheel.text_2": "The provided Rotational Force has a very large stress capacity",
@ -1807,6 +1846,14 @@
"create.ponder.hand_crank.text_3": "Its conveyed speed is relatively high",
"create.ponder.hand_crank.text_4": "Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.hose_pulley.header": "Source Filling and Draining using Hose Pulleys",
"create.ponder.hose_pulley_infinite.header": "Passively Filling and Draining large bodies of Fluid",
"create.ponder.hose_pulley_level.header": "Fill and Drain level of Hose Pulleys",
"create.ponder.item_drain.header": "Emptying Fluid Containers using Item Drains",
"create.ponder.large_cogwheel.header": "Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.text_1": "Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.text_2": "It will help relaying conveyed speed to other axes of rotation",
@ -1929,6 +1976,10 @@
"create.ponder.mechanical_press_compacting.text_3": "Some of those recipes may require the heat of a Blaze Burner",
"create.ponder.mechanical_press_compacting.text_4": "The filter slot can be used in case two recipes are conflicting.",
"create.ponder.mechanical_pump_flow.header": "Fluid Transportation using Mechanical Pumps",
"create.ponder.mechanical_pump_speed.header": "Throughput of Mechanical Pumps",
"create.ponder.mechanical_saw_breaker.header": "Cutting Trees with the Mechanical Saw",
"create.ponder.mechanical_saw_breaker.text_1": "When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
"create.ponder.mechanical_saw_breaker.text_2": "In order to cut the tree fully, the Saw has to break the last block connecting it to the ground",
@ -1959,6 +2010,10 @@
"create.ponder.piston_pole.text_1": "Without attached Poles, a Mechanical Piston cannot move",
"create.ponder.piston_pole.text_2": "The Length of pole added at its back determines the Extension Range",
"create.ponder.portable_fluid_interface.header": "Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface_redstone.header": "Redstone Control",
"create.ponder.portable_storage_interface.header": "Contraption Storage Exchange",
"create.ponder.portable_storage_interface.text_1": "Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.text_2": "This component can interact with storage without the need to stop the contraption.",
@ -2056,11 +2111,17 @@
"create.ponder.smart_chute.text_3": "Use the Mouse Wheel to specify the extracted stack size",
"create.ponder.smart_chute.text_4": "Redstone power will prevent Smart Chutes from acting.",
"create.ponder.smart_pipe.header": "Controlling Fluid flow using Smart Pipes",
"create.ponder.speedometer.header": "Monitoring Kinetic information using the Speedometer",
"create.ponder.speedometer.text_1": "The Speedometer displays the current Speed of the attached components",
"create.ponder.speedometer.text_2": "When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
"create.ponder.speedometer.text_3": "Comparators can emit analog Restone Signals relative to the Speedometer's measurements",
"create.ponder.spout_access.header": "Moving fluids into Spouts",
"create.ponder.spout_filling.header": "Filling Items using a Spout",
"create.ponder.stabilized_bearings.header": "Stabilized Contraptions",
"create.ponder.stabilized_bearings.text_1": "Whenever Mechanical Bearings are themselves part of a moving Structure..",
"create.ponder.stabilized_bearings.text_2": "..they will attempt to keep themselves upright",
@ -2092,6 +2153,8 @@
"create.ponder.valve_handle.text_4": "Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.valve_handle.text_5": "Valve handles can be dyed for aesthetic purposes",
"create.ponder.valve_pipe.header": "Controlling Fluid flow using Valves",
"create.ponder.water_wheel.header": "Generating Rotational Force using Water Wheels",
"create.ponder.water_wheel.text_1": "Water Wheels draw force from adjacent Water Currents",
"create.ponder.water_wheel.text_2": "The more faces are powered, the faster the Water Wheel will rotate",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 968",
"_": "Missing Localizations: 1019",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1427,27 +1427,52 @@
"item.create.refined_radiance.tooltip": "UNLOCALIZED: REFINED RADIANCE",
"item.create.refined_radiance.tooltip.summary": "UNLOCALIZED: A Chromatic material forged from _absorbed light_.",
"item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress",
"item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.shadow_steel.tooltip": "UNLOCALIZED: SHADOW STEEL",
"item.create.shadow_steel.tooltip.summary": "UNLOCALIZED: A Chromatic material forged _in the void_.",
"item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress",
"item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER",
"item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.",
"item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click",
"item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.",
"item.create.linked_controller.tooltip.condition2": "UNLOCALIZED: R-Click while Sneaking",
"item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.",
"item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver",
"item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
"item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the weilder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
"item.create.copper_backtank.tooltip": "UNLOCALIZED: COPPER BACKTANK",
"item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.",
"item.create.copper_backtank.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.",
"item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics",
"item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.",
"item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS",
"item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
"item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Weilder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Weilder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT",
"item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
"item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot",
"item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.",
"item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot",
"item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.",
"item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING",
"item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.",
"item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.",
"create.tooltip.wip": "WIP",
"create.tooltip.workInProgress": "Work in progress!",
"create.tooltip.randomWipDescription0": "Bitte halte dies fern von Kindern",
"create.tooltip.randomWipDescription1": "Ein Babypanda stirbt jedes mal wenn du diesen Gegenstand benutzt. Jedes. Mal.",
"create.tooltip.randomWipDescription2": "Benutzung auf eigene Gefahr.",
"create.tooltip.randomWipDescription3": "Dies ist nicht der Gegenstand den du suchst, *wackelt mit Finger* bitte geht auseinander.",
"create.tooltip.randomWipDescription4": "Dieser Gegenstand wird sich in 10 Sekunden selbst zerstören. 10, 9, 8...",
"create.tooltip.randomWipDescription5": "Glaub mir, es ist nutzlos.",
"create.tooltip.randomWipDescription6": "Bei der Verwendung dieses Gegenstands stimmst du hiermit unserem Haftungsausschluss zu und nimmst dessen Bedingungen an.",
"create.tooltip.randomWipDescription7": "Dieser ist nicht für dich. Wie wäre es mit dem?",
"create.tooltip.randomWipDescription8": "Benutze es und bereue deine Entscheidung umgehend.",
"_": "->------------------------] Ponder Content [------------------------<-",
@ -1663,6 +1688,8 @@
"create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks",
"create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
"create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
"create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output",
@ -1717,6 +1744,8 @@
"create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel",
"create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: However, these are not suitable for industrial heating",
"create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes",
"create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans",
"create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current",
"create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input",
@ -1735,6 +1764,16 @@
"create.ponder.fan_source.text_1": "UNLOCALIZED: Fans facing down into a source of heat can provide Rotational Force",
"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
"create.ponder.fluid_tank_access.header": "UNLOCALIZED: Accessing Fluid Tanks",
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
"create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel",
"create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine",
"create.ponder.flywheel.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
@ -1808,6 +1847,14 @@
"create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high",
"create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys",
"create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid",
"create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys",
"create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains",
"create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
@ -1930,6 +1977,10 @@
"create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
"create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
"create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps",
"create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps",
"create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
"create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
"create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground",
@ -1960,6 +2011,10 @@
"create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
"create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
@ -2057,11 +2112,17 @@
"create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size",
"create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",
"create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes",
"create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
"create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
"create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
"create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",
"create.ponder.spout_access.header": "UNLOCALIZED: Moving fluids into Spouts",
"create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout",
"create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
"create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
"create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright",
@ -2093,6 +2154,8 @@
"create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",
"create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves",
"create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
"create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",
"create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 669",
"_": "Missing Localizations: 720",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1427,27 +1427,52 @@
"item.create.refined_radiance.tooltip": "RESPLANDOR REFINADO",
"item.create.refined_radiance.tooltip.summary": "Material cromático forjado a partir de _luz absorbida_",
"item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress",
"item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.shadow_steel.tooltip": "ACERO SOMBRÍO",
"item.create.shadow_steel.tooltip.summary": "Un material cromático forjado _en el vacío_",
"item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress",
"item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER",
"item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.",
"item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click",
"item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.",
"item.create.linked_controller.tooltip.condition2": "UNLOCALIZED: R-Click while Sneaking",
"item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.",
"item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver",
"item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
"item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the weilder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
"item.create.copper_backtank.tooltip": "UNLOCALIZED: COPPER BACKTANK",
"item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.",
"item.create.copper_backtank.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.",
"item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics",
"item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.",
"item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS",
"item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
"item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Weilder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Weilder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT",
"item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
"item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot",
"item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.",
"item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot",
"item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.",
"item.create.minecart_coupling.tooltip": "ENSAMBLADOR DE VAGONETAS",
"item.create.minecart_coupling.tooltip.summary": "_Encadena_ todas tus _Vagonetas_ o _Artilugios de vagoneta_ para formar un majestuoso Tren",
"item.create.minecart_coupling.tooltip.condition1": "Cuando se utiliza en Vagonetas",
"item.create.minecart_coupling.tooltip.behaviour1": "_Acopla_ dos Vagonetas, intentando mantenerlas a una _distancia constante_ mientras se mueven",
"create.tooltip.wip": "WIP",
"create.tooltip.workInProgress": "¡Trabajo en curso!",
"create.tooltip.randomWipDescription0": "Por favor, mantenga este artículo fuera del alcance de los niños",
"create.tooltip.randomWipDescription1": "Un bebé panda muere cada vez que usas este objeto. Cada vez. Cada vez",
"create.tooltip.randomWipDescription2": "Úsalo bajo tu propio riesgo",
"create.tooltip.randomWipDescription3": "Este no es el objeto que buscas, *mueve los dedos* por favor, dispérsate",
"create.tooltip.randomWipDescription4": "Este objeto se autodestruirá en 10 segundos. 10, 9, 8...",
"create.tooltip.randomWipDescription5": "Créeme, es inútil",
"create.tooltip.randomWipDescription6": "Al utilizar este elemento, aceptas nuestra exención de responsabilidad y estás de acuerdo con sus términos",
"create.tooltip.randomWipDescription7": "Este quizás no es para ti. ¿Qué tal ese?",
"create.tooltip.randomWipDescription8": "Úsalo y arrepiéntete de tu decisión inmediatamente",
"_": "->------------------------] Ponder Content [------------------------<-",
@ -1663,6 +1688,8 @@
"create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks",
"create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
"create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
"create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output",
@ -1717,6 +1744,8 @@
"create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel",
"create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: However, these are not suitable for industrial heating",
"create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes",
"create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans",
"create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current",
"create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input",
@ -1735,6 +1764,16 @@
"create.ponder.fan_source.text_1": "UNLOCALIZED: Fans facing down into a source of heat can provide Rotational Force",
"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
"create.ponder.fluid_tank_access.header": "UNLOCALIZED: Accessing Fluid Tanks",
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
"create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel",
"create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine",
"create.ponder.flywheel.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
@ -1808,6 +1847,14 @@
"create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high",
"create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys",
"create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid",
"create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys",
"create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains",
"create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
@ -1930,6 +1977,10 @@
"create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
"create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
"create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps",
"create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps",
"create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
"create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
"create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground",
@ -1960,6 +2011,10 @@
"create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
"create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
@ -2057,11 +2112,17 @@
"create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size",
"create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",
"create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes",
"create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
"create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
"create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
"create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",
"create.ponder.spout_access.header": "UNLOCALIZED: Moving fluids into Spouts",
"create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout",
"create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
"create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
"create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright",
@ -2093,6 +2154,8 @@
"create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",
"create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves",
"create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
"create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",
"create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1292",
"_": "Missing Localizations: 1332",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1427,27 +1427,52 @@
"item.create.refined_radiance.tooltip": "UNLOCALIZED: REFINED RADIANCE",
"item.create.refined_radiance.tooltip.summary": "UNLOCALIZED: A Chromatic material forged from _absorbed light_.",
"item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress",
"item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.shadow_steel.tooltip": "UNLOCALIZED: SHADOW STEEL",
"item.create.shadow_steel.tooltip.summary": "UNLOCALIZED: A Chromatic material forged _in the void_.",
"item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress",
"item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER",
"item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.",
"item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click",
"item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.",
"item.create.linked_controller.tooltip.condition2": "UNLOCALIZED: R-Click while Sneaking",
"item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.",
"item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver",
"item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
"item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the weilder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
"item.create.copper_backtank.tooltip": "UNLOCALIZED: COPPER BACKTANK",
"item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.",
"item.create.copper_backtank.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.",
"item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics",
"item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.",
"item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS",
"item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
"item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Weilder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Weilder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT",
"item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
"item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot",
"item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.",
"item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot",
"item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.",
"item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING",
"item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.",
"item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.",
"create.tooltip.wip": "UNLOCALIZED: WIP",
"create.tooltip.workInProgress": "UNLOCALIZED: Work in progress!",
"create.tooltip.randomWipDescription0": "UNLOCALIZED: Please keep this item away from children.",
"create.tooltip.randomWipDescription1": "UNLOCALIZED: A baby panda dies every time you use this item. Every. Time.",
"create.tooltip.randomWipDescription2": "UNLOCALIZED: Use at your own risk.",
"create.tooltip.randomWipDescription3": "UNLOCALIZED: This is not the item you are looking for, *finger-wiggles* please disperse.",
"create.tooltip.randomWipDescription4": "UNLOCALIZED: This item will self-destruct in 10 seconds. 10, 9, 8...",
"create.tooltip.randomWipDescription5": "UNLOCALIZED: Believe me, it's useless.",
"create.tooltip.randomWipDescription6": "UNLOCALIZED: By using this item, you hereby consent to our disclaimer and agree to its terms.",
"create.tooltip.randomWipDescription7": "UNLOCALIZED: This one maybe isn't for you. What about that one?",
"create.tooltip.randomWipDescription8": "UNLOCALIZED: Use it and regret your decision immediately.",
"_": "->------------------------] Ponder Content [------------------------<-",
@ -1663,6 +1688,8 @@
"create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks",
"create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
"create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
"create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output",
@ -1717,6 +1744,8 @@
"create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel",
"create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: However, these are not suitable for industrial heating",
"create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes",
"create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans",
"create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current",
"create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input",
@ -1735,6 +1764,16 @@
"create.ponder.fan_source.text_1": "UNLOCALIZED: Fans facing down into a source of heat can provide Rotational Force",
"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
"create.ponder.fluid_tank_access.header": "UNLOCALIZED: Accessing Fluid Tanks",
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
"create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel",
"create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine",
"create.ponder.flywheel.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
@ -1808,6 +1847,14 @@
"create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high",
"create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys",
"create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid",
"create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys",
"create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains",
"create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
@ -1930,6 +1977,10 @@
"create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
"create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
"create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps",
"create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps",
"create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
"create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
"create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground",
@ -1960,6 +2011,10 @@
"create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
"create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
@ -2057,11 +2112,17 @@
"create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size",
"create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",
"create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes",
"create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
"create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
"create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
"create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",
"create.ponder.spout_access.header": "UNLOCALIZED: Moving fluids into Spouts",
"create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout",
"create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
"create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
"create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright",
@ -2093,6 +2154,8 @@
"create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",
"create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves",
"create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
"create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",
"create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1220",
"_": "Missing Localizations: 1271",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1427,27 +1427,52 @@
"item.create.refined_radiance.tooltip": "ÉCLAT RAFFINÉ",
"item.create.refined_radiance.tooltip.summary": "Un matériau chromatique forgé à partir de _lumière_ _absorbée_.",
"item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress",
"item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.shadow_steel.tooltip": "ACIER SOMBRE",
"item.create.shadow_steel.tooltip.summary": "Un matériau chromatique forgé _dans_ _le_ _néant_.",
"item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress",
"item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER",
"item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.",
"item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click",
"item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.",
"item.create.linked_controller.tooltip.condition2": "UNLOCALIZED: R-Click while Sneaking",
"item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.",
"item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver",
"item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
"item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the weilder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
"item.create.copper_backtank.tooltip": "UNLOCALIZED: COPPER BACKTANK",
"item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.",
"item.create.copper_backtank.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.",
"item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics",
"item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.",
"item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS",
"item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
"item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Weilder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Weilder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT",
"item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
"item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot",
"item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.",
"item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot",
"item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.",
"item.create.minecart_coupling.tooltip": "LIEN POUR WAGONS",
"item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.",
"item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.",
"create.tooltip.wip": "En cours",
"create.tooltip.workInProgress": "En cours!",
"create.tooltip.randomWipDescription0": "Veuillez garder cet objet hors de portée des enfants.",
"create.tooltip.randomWipDescription1": "Un bébé panda meurt chaque fois que vous utilisez cet objet. Chaque. Fois.",
"create.tooltip.randomWipDescription2": "À utiliser à vos risques et périls.",
"create.tooltip.randomWipDescription3": "Ce n'est pas l'objet que vous recherchez, *agite les doigts* circulez.",
"create.tooltip.randomWipDescription4": "Cet objet s'autodétruit en 10 secondes. 10, 9, 8...",
"create.tooltip.randomWipDescription5": "Croyez-moi, c'est inutile.",
"create.tooltip.randomWipDescription6": "En utilisant cet article, vous êtes responsables et acceptez ses conditions.",
"create.tooltip.randomWipDescription7": "Celui-ci n'est peut-être pas pour vous. Que dire de celui-là?",
"create.tooltip.randomWipDescription8": "Utilisez-le et regrettez immédiatement votre décision.",
"_": "->------------------------] Ponder Content [------------------------<-",
@ -1663,6 +1688,8 @@
"create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks",
"create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
"create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
"create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output",
@ -1717,6 +1744,8 @@
"create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel",
"create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: However, these are not suitable for industrial heating",
"create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes",
"create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans",
"create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current",
"create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input",
@ -1735,6 +1764,16 @@
"create.ponder.fan_source.text_1": "UNLOCALIZED: Fans facing down into a source of heat can provide Rotational Force",
"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
"create.ponder.fluid_tank_access.header": "UNLOCALIZED: Accessing Fluid Tanks",
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
"create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel",
"create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine",
"create.ponder.flywheel.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
@ -1808,6 +1847,14 @@
"create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high",
"create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys",
"create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid",
"create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys",
"create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains",
"create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
@ -1930,6 +1977,10 @@
"create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
"create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
"create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps",
"create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps",
"create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
"create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
"create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground",
@ -1960,6 +2011,10 @@
"create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
"create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
@ -2057,11 +2112,17 @@
"create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size",
"create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",
"create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes",
"create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
"create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
"create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
"create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",
"create.ponder.spout_access.header": "UNLOCALIZED: Moving fluids into Spouts",
"create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout",
"create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
"create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
"create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright",
@ -2093,6 +2154,8 @@
"create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",
"create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves",
"create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
"create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",
"create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 686",
"_": "Missing Localizations: 737",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1427,27 +1427,52 @@
"item.create.refined_radiance.tooltip": "RADIANCE RAFFINATA",
"item.create.refined_radiance.tooltip.summary": "Un materiale cromatico forgiato dalla _luce_ _assorbita_.",
"item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress",
"item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.shadow_steel.tooltip": "ACCIAIO OSCURO",
"item.create.shadow_steel.tooltip.summary": "Un materiale cromatico forgiato _nel_ _vuoto_.",
"item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress",
"item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER",
"item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.",
"item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click",
"item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.",
"item.create.linked_controller.tooltip.condition2": "UNLOCALIZED: R-Click while Sneaking",
"item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.",
"item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver",
"item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
"item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the weilder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
"item.create.copper_backtank.tooltip": "UNLOCALIZED: COPPER BACKTANK",
"item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.",
"item.create.copper_backtank.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.",
"item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics",
"item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.",
"item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS",
"item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
"item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Weilder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Weilder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT",
"item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
"item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot",
"item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.",
"item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot",
"item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.",
"item.create.minecart_coupling.tooltip": "AGGANCIO PER CARRELLI DA MINIERA",
"item.create.minecart_coupling.tooltip.summary": "_Concatena_ i _carrelli da miniera_ le _macchine su carrello_ insieme per formare un treno maestoso.",
"item.create.minecart_coupling.tooltip.condition1": "Quando usato su un carrello da miniera",
"item.create.minecart_coupling.tooltip.behaviour1": "_Concatena_ due carrelli insieme, provando a tenerli uniti a una _distanza costante_ mentre si muovono.",
"create.tooltip.wip": "WIP",
"create.tooltip.workInProgress": "Work in progress!",
"create.tooltip.randomWipDescription0": "Si prega di tenere questo oggetto lontano dai bambini.",
"create.tooltip.randomWipDescription1": "Un cucciolo di panda muore ogni volta che usi questo oggetto. Ogni. Volta.",
"create.tooltip.randomWipDescription2": "Da utilizzare a proprio rischio.",
"create.tooltip.randomWipDescription3": "Questo non è l'oggetto che stai cercando, *le dita si muovono* per favore stai in disparte.",
"create.tooltip.randomWipDescription4": "Questo oggetto si autodistruggerà tra 10 secondi. 10, 9, 8...",
"create.tooltip.randomWipDescription5": "Credimi, è inutile.",
"create.tooltip.randomWipDescription6": "Utilizzando questo articolo, acconsenti al nostro disclaimer e accetti i suoi termini.",
"create.tooltip.randomWipDescription7": "Questo forse non fa per te. Che ne dici di quello?",
"create.tooltip.randomWipDescription8": "Usalo e rimpiangi immediatamente la tua decisione.",
"_": "->------------------------] Ponder Content [------------------------<-",
@ -1663,6 +1688,8 @@
"create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks",
"create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
"create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
"create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output",
@ -1717,6 +1744,8 @@
"create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel",
"create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: However, these are not suitable for industrial heating",
"create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes",
"create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans",
"create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current",
"create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input",
@ -1735,6 +1764,16 @@
"create.ponder.fan_source.text_1": "UNLOCALIZED: Fans facing down into a source of heat can provide Rotational Force",
"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
"create.ponder.fluid_tank_access.header": "UNLOCALIZED: Accessing Fluid Tanks",
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
"create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel",
"create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine",
"create.ponder.flywheel.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
@ -1808,6 +1847,14 @@
"create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high",
"create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys",
"create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid",
"create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys",
"create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains",
"create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
@ -1930,6 +1977,10 @@
"create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
"create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
"create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps",
"create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps",
"create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
"create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
"create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground",
@ -1960,6 +2011,10 @@
"create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
"create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
@ -2057,11 +2112,17 @@
"create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size",
"create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",
"create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes",
"create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
"create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
"create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
"create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",
"create.ponder.spout_access.header": "UNLOCALIZED: Moving fluids into Spouts",
"create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout",
"create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
"create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
"create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright",
@ -2093,6 +2154,8 @@
"create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",
"create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves",
"create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
"create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",
"create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 50",
"_": "Missing Localizations: 101",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1427,27 +1427,52 @@
"item.create.refined_radiance.tooltip": "高貴な光輝",
"item.create.refined_radiance.tooltip.summary": "_吸収した光輝_から鍛造した色彩素材。",
"item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress",
"item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.shadow_steel.tooltip": "シャドウスチール",
"item.create.shadow_steel.tooltip.summary": "_奈落の虚無_から鍛造した色彩素材。",
"item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress",
"item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER",
"item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.",
"item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click",
"item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.",
"item.create.linked_controller.tooltip.condition2": "UNLOCALIZED: R-Click while Sneaking",
"item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.",
"item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver",
"item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
"item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the weilder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
"item.create.copper_backtank.tooltip": "UNLOCALIZED: COPPER BACKTANK",
"item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.",
"item.create.copper_backtank.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.",
"item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics",
"item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.",
"item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS",
"item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
"item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Weilder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Weilder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT",
"item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
"item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot",
"item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.",
"item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot",
"item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.",
"item.create.minecart_coupling.tooltip": "トロッコ連結器",
"item.create.minecart_coupling.tooltip.summary": "壮大な列車を作るために_トロッコ_や_からくり車両_を_連結_しよう。",
"item.create.minecart_coupling.tooltip.condition1": "トロッコに使ったとき",
"item.create.minecart_coupling.tooltip.behaviour1": "_2台_のトロッコを連結します。それらは移動中に_一定_の_距離_を保とうします。",
"create.tooltip.wip": "WIP",
"create.tooltip.workInProgress": "作業中です!",
"create.tooltip.randomWipDescription0": "お子様の手の届かないところに保管してください。",
"create.tooltip.randomWipDescription1": "赤ちゃんパンダは、このアイテムを使うたびに死にます。そう、いつでもね。",
"create.tooltip.randomWipDescription2": "自己責任。",
"create.tooltip.randomWipDescription3": "これはあなたが探しているアイテムではありません。*人差し指を振って*ちっちっちっ、解散!",
"create.tooltip.randomWipDescription4": "このアイテムは10秒で自爆します。10、9、8 ...",
"create.tooltip.randomWipDescription5": "私を信じて、それは無駄だ。",
"create.tooltip.randomWipDescription6": "このアイテムを使うことにより、お客様は免責事項に同意し、その条件を承諾するものとします。",
"create.tooltip.randomWipDescription7": "これは君に向いていないかもしれない。あれはどう??",
"create.tooltip.randomWipDescription8": "それを使ったことをすぐ後悔するだろう。",
"_": "->------------------------] Ponder Content [------------------------<-",
@ -1663,6 +1688,8 @@
"create.ponder.cogwheel.text_1": "歯車は隣接する歯車へ回転力を伝達します",
"create.ponder.cogwheel.text_2": "このように連結された隣のシャフトは、逆方向に回転します",
"create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks",
"create.ponder.creative_motor.header": "クリエイティブモーターによる回転力の生成",
"create.ponder.creative_motor.text_1": "クリエイティブモーターは、コンパクトで調整できる原動機です",
"create.ponder.creative_motor.text_2": "背面パネルを見てスクロールすると、モーターの回転速度を変更できます",
@ -1717,6 +1744,8 @@
"create.ponder.empty_blaze_burner.text_4": "空のブレイズバーナーは火打石と打ち金を使って火を付ければ装飾にも使えます",
"create.ponder.empty_blaze_burner.text_5": "しかし、これは加工用の熱源には適していません",
"create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes",
"create.ponder.fan_direction.header": "ケース入りファンの気流",
"create.ponder.fan_direction.text_1": "ケース入りファンは、回転力を利用して気流を生み出します",
"create.ponder.fan_direction.text_2": "気流の強さと方向は、供給される回転力に依存します",
@ -1735,6 +1764,16 @@
"create.ponder.fan_source.text_1": "ファンを熱源に向けて設置すると、回転力を生成できます",
"create.ponder.fan_source.text_2": "レッドストーン信号を受けると、回転力が生成されます",
"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
"create.ponder.fluid_tank_access.header": "UNLOCALIZED: Accessing Fluid Tanks",
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
"create.ponder.flywheel.header": "勢車による回転力の生成",
"create.ponder.flywheel.text_1": "かまどエンジンで回転力を生成するには、勢車が必要です",
"create.ponder.flywheel.text_2": "これによって生成される回転力は、非常に大きな応力許容量を持っています",
@ -1808,6 +1847,14 @@
"create.ponder.hand_crank.text_3": "回転速度は比較的速めです",
"create.ponder.hand_crank.text_4": "スニークしながら右クリックし続けると、時計回りに回転します",
"create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys",
"create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid",
"create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys",
"create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains",
"create.ponder.large_cogwheel.header": "大きな歯車による回転力の伝達",
"create.ponder.large_cogwheel.text_1": "大きな歯車は、直角に接続できます",
"create.ponder.large_cogwheel.text_2": "回転力の回転軸を変えてに伝達するのに役立ちます",
@ -1930,6 +1977,10 @@
"create.ponder.mechanical_press_compacting.text_3": "これらのレシピの中には、ブレイズバーナーの熱を必要とするものがあります",
"create.ponder.mechanical_press_compacting.text_4": "フィルタースロットは、2つのレシピが競合する場合に使えます",
"create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps",
"create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps",
"create.ponder.mechanical_saw_breaker.header": "メカニカルソーによる伐採",
"create.ponder.mechanical_saw_breaker.text_1": "メカニカルソーは回転力を供給すると、目の前の木を伐採できます",
"create.ponder.mechanical_saw_breaker.text_2": "木を完全に伐採するには、木と地面を繋ぐ最後の根本を伐採しなければなりません",
@ -1960,6 +2011,10 @@
"create.ponder.piston_pole.text_1": "ポールが無いとメカニカルピストンは動きません",
"create.ponder.piston_pole.text_2": "後ろに付けたポールの長さによって、伸び縮みする長さが決まります",
"create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.header": "稼働中のからくりとの搬出入",
"create.ponder.portable_storage_interface.text_1": "稼働中のからくりに組み込まれた収納ブロックは、プレイヤーが開くことはできません",
"create.ponder.portable_storage_interface.text_2": "この装置は、からくりを停止することなく、収納ブロックと搬出入できます",
@ -2057,11 +2112,17 @@
"create.ponder.smart_chute.text_3": "マウスホイールで搬出するスタック量を指定できます",
"create.ponder.smart_chute.text_4": "レッドストーン信号で、スマートシュートを停止させることもできます",
"create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes",
"create.ponder.speedometer.header": "速度メーターによる動力情報の監視",
"create.ponder.speedometer.text_1": "速度メーターは、接続された機械の現在の回転速度を表示します",
"create.ponder.speedometer.text_2": "エンジニアのゴーグルを装着していると、より詳細な情報を得られます",
"create.ponder.speedometer.text_3": "コンパレータは、速度メーターの測定値に応じたレッドストーン信号を出力します",
"create.ponder.spout_access.header": "UNLOCALIZED: Moving fluids into Spouts",
"create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout",
"create.ponder.stabilized_bearings.header": "からくりの角度の固定",
"create.ponder.stabilized_bearings.text_1": "メカニカルベアリングが動いている構造物に組み込まれているとき ...",
"create.ponder.stabilized_bearings.text_2": "...自身の角度を真っ直ぐに保とうとします",
@ -2093,6 +2154,8 @@
"create.ponder.valve_handle.text_4": "スニーク状態で右クリックし続けると、時計回りに回転します",
"create.ponder.valve_handle.text_5": "バルブハンドルは、染色できます",
"create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves",
"create.ponder.water_wheel.header": "水車による回転力の生成",
"create.ponder.water_wheel.text_1": "水車は隣接する水流から回転力を生み出します",
"create.ponder.water_wheel.text_2": "水流を受ける面が多ければ多いほど、水車の回転速度は速くなります",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 739",
"_": "Missing Localizations: 790",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1427,27 +1427,52 @@
"item.create.refined_radiance.tooltip": "REFINED RADIANCE",
"item.create.refined_radiance.tooltip.summary": "_흡수된_ _빛_으로 제련된 색채 혼합물입니다.",
"item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress",
"item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.shadow_steel.tooltip": "SHADOW STEEL",
"item.create.shadow_steel.tooltip.summary": "_공허_에서 제련된 색채 혼합물입니다.",
"item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress",
"item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER",
"item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.",
"item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click",
"item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.",
"item.create.linked_controller.tooltip.condition2": "UNLOCALIZED: R-Click while Sneaking",
"item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.",
"item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver",
"item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
"item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the weilder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
"item.create.copper_backtank.tooltip": "UNLOCALIZED: COPPER BACKTANK",
"item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.",
"item.create.copper_backtank.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.",
"item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics",
"item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.",
"item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS",
"item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
"item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Weilder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Weilder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT",
"item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
"item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot",
"item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.",
"item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot",
"item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.",
"item.create.minecart_coupling.tooltip": "MINECART COUPLING",
"item.create.minecart_coupling.tooltip.summary": "당신의 모든 _수레들을 이어 _멋진 _기차_를 만들어보세요.",
"item.create.minecart_coupling.tooltip.condition1": "광산 수레에 사용할 때",
"item.create.minecart_coupling.tooltip.behaviour1": "_두 수레를 묶어_ 이동할 때 고정된 _거리를 유지하게_ 합니다.",
"create.tooltip.wip": "WIP",
"create.tooltip.workInProgress": "Work in progress!",
"create.tooltip.randomWipDescription0": "Please keep this item away from children.",
"create.tooltip.randomWipDescription1": "A baby panda dies every time you use this item. Every. Time.",
"create.tooltip.randomWipDescription2": "Use at your own risk.",
"create.tooltip.randomWipDescription3": "This is not the item you are looking for, *finger-wiggles* please disperse.",
"create.tooltip.randomWipDescription4": "This item will self-destruct in 10 seconds. 10, 9, 8...",
"create.tooltip.randomWipDescription5": "Believe me, it's useless.",
"create.tooltip.randomWipDescription6": "By using this item, you hereby consent to our disclaimer and agree to its terms.",
"create.tooltip.randomWipDescription7": "This one maybe isn't for you. What about that one?",
"create.tooltip.randomWipDescription8": "Use it and regret your decision immediately.",
"_": "->------------------------] Ponder Content [------------------------<-",
@ -1663,6 +1688,8 @@
"create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks",
"create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
"create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
"create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output",
@ -1717,6 +1744,8 @@
"create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel",
"create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: However, these are not suitable for industrial heating",
"create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes",
"create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans",
"create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current",
"create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input",
@ -1735,6 +1764,16 @@
"create.ponder.fan_source.text_1": "UNLOCALIZED: Fans facing down into a source of heat can provide Rotational Force",
"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
"create.ponder.fluid_tank_access.header": "UNLOCALIZED: Accessing Fluid Tanks",
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
"create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel",
"create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine",
"create.ponder.flywheel.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
@ -1808,6 +1847,14 @@
"create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high",
"create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys",
"create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid",
"create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys",
"create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains",
"create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
@ -1930,6 +1977,10 @@
"create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
"create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
"create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps",
"create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps",
"create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
"create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
"create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground",
@ -1960,6 +2011,10 @@
"create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
"create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
@ -2057,11 +2112,17 @@
"create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size",
"create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",
"create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes",
"create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
"create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
"create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
"create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",
"create.ponder.spout_access.header": "UNLOCALIZED: Moving fluids into Spouts",
"create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout",
"create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
"create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
"create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright",
@ -2093,6 +2154,8 @@
"create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",
"create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves",
"create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
"create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",
"create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1603",
"_": "Missing Localizations: 1654",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1427,27 +1427,52 @@
"item.create.refined_radiance.tooltip": "UNLOCALIZED: REFINED RADIANCE",
"item.create.refined_radiance.tooltip.summary": "UNLOCALIZED: A Chromatic material forged from _absorbed light_.",
"item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress",
"item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.shadow_steel.tooltip": "UNLOCALIZED: SHADOW STEEL",
"item.create.shadow_steel.tooltip.summary": "UNLOCALIZED: A Chromatic material forged _in the void_.",
"item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress",
"item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER",
"item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.",
"item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click",
"item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.",
"item.create.linked_controller.tooltip.condition2": "UNLOCALIZED: R-Click while Sneaking",
"item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.",
"item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver",
"item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
"item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the weilder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
"item.create.copper_backtank.tooltip": "UNLOCALIZED: COPPER BACKTANK",
"item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.",
"item.create.copper_backtank.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.",
"item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics",
"item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.",
"item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS",
"item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
"item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Weilder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Weilder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT",
"item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
"item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot",
"item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.",
"item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot",
"item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.",
"item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING",
"item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.",
"item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.",
"create.tooltip.wip": "WIP",
"create.tooltip.workInProgress": "Work in progress!",
"create.tooltip.randomWipDescription0": "Houdt dit object buiten bereik van kinderen.",
"create.tooltip.randomWipDescription1": "Een baby panda sterft elke keer als je dit object gebruikt.",
"create.tooltip.randomWipDescription2": "Gebruikt dit object op eigen risico.",
"create.tooltip.randomWipDescription3": "Niks te zien hier, vervolg uw weg.",
"create.tooltip.randomWipDescription4": "Dit object zal zichzelf vernietigen in 10 seconden.",
"create.tooltip.randomWipDescription5": "Geloof me, het is nuteloos.",
"create.tooltip.randomWipDescription6": "Door dit object te gebruiken stemt u in met onze disclaimer en gaat u akkoord met de algemene voorwaarden.",
"create.tooltip.randomWipDescription7": "Deze is misschien niet geschikt voor jou.",
"create.tooltip.randomWipDescription8": "Gebruikt het en je zal meteen spijt hebben.",
"_": "->------------------------] Ponder Content [------------------------<-",
@ -1663,6 +1688,8 @@
"create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks",
"create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
"create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
"create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output",
@ -1717,6 +1744,8 @@
"create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel",
"create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: However, these are not suitable for industrial heating",
"create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes",
"create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans",
"create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current",
"create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input",
@ -1735,6 +1764,16 @@
"create.ponder.fan_source.text_1": "UNLOCALIZED: Fans facing down into a source of heat can provide Rotational Force",
"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
"create.ponder.fluid_tank_access.header": "UNLOCALIZED: Accessing Fluid Tanks",
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
"create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel",
"create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine",
"create.ponder.flywheel.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
@ -1808,6 +1847,14 @@
"create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high",
"create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys",
"create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid",
"create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys",
"create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains",
"create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
@ -1930,6 +1977,10 @@
"create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
"create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
"create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps",
"create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps",
"create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
"create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
"create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground",
@ -1960,6 +2011,10 @@
"create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
"create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
@ -2057,11 +2112,17 @@
"create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size",
"create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",
"create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes",
"create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
"create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
"create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
"create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",
"create.ponder.spout_access.header": "UNLOCALIZED: Moving fluids into Spouts",
"create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout",
"create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
"create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
"create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright",
@ -2093,6 +2154,8 @@
"create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",
"create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves",
"create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
"create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",
"create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 26",
"_": "Missing Localizations: 77",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1427,27 +1427,52 @@
"item.create.refined_radiance.tooltip": "ŚWIETLISTY MATERIAŁ",
"item.create.refined_radiance.tooltip.summary": "Chromatyczny materiał powstały z _absorbcji światła_.",
"item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress",
"item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.shadow_steel.tooltip": "MROCZNA STAL",
"item.create.shadow_steel.tooltip.summary": "Chromatyczny materiał powstały w _otchłani_.",
"item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress",
"item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER",
"item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.",
"item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click",
"item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.",
"item.create.linked_controller.tooltip.condition2": "UNLOCALIZED: R-Click while Sneaking",
"item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.",
"item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver",
"item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
"item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the weilder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
"item.create.copper_backtank.tooltip": "UNLOCALIZED: COPPER BACKTANK",
"item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.",
"item.create.copper_backtank.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.",
"item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics",
"item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.",
"item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS",
"item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
"item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Weilder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Weilder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT",
"item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
"item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot",
"item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.",
"item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot",
"item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.",
"item.create.minecart_coupling.tooltip": "ŁĄCZNIK WAGONIKÓW",
"item.create.minecart_coupling.tooltip.summary": "_Łączy_ wszystkie Twoje _wagoniki_ lub _maszyny torowe_, tworząc majestatyczny pociąg.",
"item.create.minecart_coupling.tooltip.condition1": "Kiedy użyto na wagoniku",
"item.create.minecart_coupling.tooltip.behaviour1": "_Łączy_ dwa wagoniki, próbując utrzymać je w stałej odległości od siebie.",
"create.tooltip.wip": "WIP",
"create.tooltip.workInProgress": "Praca w toku!",
"create.tooltip.randomWipDescription0": "Trzymać z dala od dzieci.",
"create.tooltip.randomWipDescription1": "Mała panda ginie za każdym razem, kiedy patrzysz na ten przedmiot. Za. Każdym. Razem.",
"create.tooltip.randomWipDescription2": "Używaj na własną odpowiedzialność.",
"create.tooltip.randomWipDescription3": "To nie ten przedmiot, którego szukasz, proszę się rozejść.",
"create.tooltip.randomWipDescription4": "Ten przedmiot ulegnie autodestrukcji za 10 sekund. 10, 9, 8...",
"create.tooltip.randomWipDescription5": "Uwierz mi, jest bezużyteczny.",
"create.tooltip.randomWipDescription6": "Używając tego przedmiotu, zgadzasz się na warunki umowy.",
"create.tooltip.randomWipDescription7": "Ten przedmiot chyba nie jest dla Ciebie. A może ten?",
"create.tooltip.randomWipDescription8": "Użyj tego i natychmiast będziesz tego żałował.",
"_": "->------------------------] Ponder Content [------------------------<-",
@ -1663,6 +1688,8 @@
"create.ponder.cogwheel.text_1": "Koła zębate przekazują obrót do sąsiadujących kół",
"create.ponder.cogwheel.text_2": "Koła połączone w ten sposób będą obracać się w przeciwnych kierunkach",
"create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks",
"create.ponder.creative_motor.header": "Generowanie siły obrotowej z użyciem kreatywnego silnika",
"create.ponder.creative_motor.text_1": "Kreatywny silnik to kompaktowe i regulowane źródło siły obrotowej",
"create.ponder.creative_motor.text_2": "Przewijanie patrząc na tylny panel zmienia prędkość obrotu",
@ -1717,6 +1744,8 @@
"create.ponder.empty_blaze_burner.text_4": "Dla celów dekoracyjnych, puste palniki można też zapalić krzesiwem",
"create.ponder.empty_blaze_burner.text_5": "Nie będzie on dawał jednak ciepła",
"create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes",
"create.ponder.fan_direction.header": "Przepływ powietrza przez izolowane wiatraki",
"create.ponder.fan_direction.text_1": "Izolowane wiatraki używają siły obrotowej, aby wytworzyć przepływ powietrza",
"create.ponder.fan_direction.text_2": "Siła i kierunek przepływu zależy od właściwości siły obrotu",
@ -1735,6 +1764,16 @@
"create.ponder.fan_source.text_1": "Wiatraki skierowane w stronę źródła ciepła generują siłę obrotową",
"create.ponder.fan_source.text_2": "Po zasileniu, wiatraki zaczną przesyłać siłę do przylegających komponentów",
"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
"create.ponder.fluid_tank_access.header": "UNLOCALIZED: Accessing Fluid Tanks",
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
"create.ponder.flywheel.header": "Generowanie siły obrotowej z użyciem koła zamachowego",
"create.ponder.flywheel.text_1": "Koła zamachowe są wymagane, aby generować siłę obrotową przy pomocy silnika spalinowego",
"create.ponder.flywheel.text_2": "Wyprodukowana w ten sposób siła ma bardzo dużą odporność na obciążenie",
@ -1808,6 +1847,14 @@
"create.ponder.hand_crank.text_3": "Wytwarzana prędkość jest dosyć duża!",
"create.ponder.hand_crank.text_4": "Trzymaj PPM skradając się, aby obrócić ją zgodnie ze wskazówkami zegara",
"create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys",
"create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid",
"create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys",
"create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains",
"create.ponder.large_cogwheel.header": "Przekazywanie siły obrotowej z użyciem dużych kół zębatych",
"create.ponder.large_cogwheel.text_1": "Duże koła zębate mogą się łączyć ze sobą pod kątem prostym",
"create.ponder.large_cogwheel.text_2": "Pomogą one w przekazywaniu siły obrotowej na inne osie obrotu",
@ -1930,6 +1977,10 @@
"create.ponder.mechanical_press_compacting.text_3": "Niektóre z nich mogą wymagać użycia płomiennego palnika",
"create.ponder.mechanical_press_compacting.text_4": "Slot filtrujący może być użyty w przypadku dwóch konfliktujących receptur",
"create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps",
"create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps",
"create.ponder.mechanical_saw_breaker.header": "Ścinanie drzew z użyciem mechanicznej piły",
"create.ponder.mechanical_saw_breaker.text_1": "Po otrzymaniu siły obrotowej, mechaniczna piła zetnie każde znajdujące się przed nią drzewo",
"create.ponder.mechanical_saw_breaker.text_2": "Aby całkowicie ściąć drzewo, piła musi zniszczyć każdy blok łączący je z ziemią",
@ -1960,6 +2011,10 @@
"create.ponder.piston_pole.text_1": "Bez przyłączonych przedłużeń, mechaniczny tłok nie może się wysunąć",
"create.ponder.piston_pole.text_2": "Długość przedłużenia z tyłu ustala maksymalny zasięg tłoka",
"create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.header": "Używanie przenośnych interfejsów magazynu",
"create.ponder.portable_storage_interface.text_1": "Pojemniki na ruchomych maszynach nie mogą być otwarte przez gracza",
"create.ponder.portable_storage_interface.text_2": "Ten komponent może współpracować z zawartością maszyny bez potrzeby jej zatrzymywania",
@ -2057,11 +2112,17 @@
"create.ponder.smart_chute.text_3": "Użyj rolki w myszce, aby sprecyzować maksymalną wielkość stosu",
"create.ponder.smart_chute.text_4": "Sygnał Redstone zatrzyma działanie inteligentnych zsypów",
"create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes",
"create.ponder.speedometer.header": "Monitorowanie prędkości obrotu z użyciem prędkościomierza",
"create.ponder.speedometer.text_1": "Prędkościomierz wyświetla obecną prędkość przyłączonych komponentów",
"create.ponder.speedometer.text_2": "Mając na sobie gogle inżyniera, gracz może pozyskać dodatkowe informacje z miernika",
"create.ponder.speedometer.text_3": "Komparatory mogą emitować sygnał Redstone bazując na pomiarach prędkościomierza",
"create.ponder.spout_access.header": "UNLOCALIZED: Moving fluids into Spouts",
"create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout",
"create.ponder.stabilized_bearings.header": "Stabilizowanie maszyn",
"create.ponder.stabilized_bearings.text_1": "Kiedy łożyska mechaniczne są częścią ruchomej maszyny...",
"create.ponder.stabilized_bearings.text_2": "...będą utrzymywać swoją obrotową część w pozycji wyjściowej",
@ -2093,6 +2154,8 @@
"create.ponder.valve_handle.text_4": "Trzymaj PPM skradając się, aby obrócić ją zgodnie ze wskazówkami zegara",
"create.ponder.valve_handle.text_5": "Pokrętła mogą być zabarwione dla celów dekoracyjnych",
"create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves",
"create.ponder.water_wheel.header": "Generowanie siły obrotowej z użyciem kół wodnych",
"create.ponder.water_wheel.text_1": "Koła wodne pobierają energię z prądów wodnych",
"create.ponder.water_wheel.text_2": "Im więcej stron ma dostęp do wody, tym szybciej koło się będzie obracać",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1655",
"_": "Missing Localizations: 1695",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1427,27 +1427,52 @@
"item.create.refined_radiance.tooltip": "UNLOCALIZED: REFINED RADIANCE",
"item.create.refined_radiance.tooltip.summary": "UNLOCALIZED: A Chromatic material forged from _absorbed light_.",
"item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress",
"item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.shadow_steel.tooltip": "UNLOCALIZED: SHADOW STEEL",
"item.create.shadow_steel.tooltip.summary": "UNLOCALIZED: A Chromatic material forged _in the void_.",
"item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress",
"item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER",
"item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.",
"item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click",
"item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.",
"item.create.linked_controller.tooltip.condition2": "UNLOCALIZED: R-Click while Sneaking",
"item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.",
"item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver",
"item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
"item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the weilder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
"item.create.copper_backtank.tooltip": "UNLOCALIZED: COPPER BACKTANK",
"item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.",
"item.create.copper_backtank.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.",
"item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics",
"item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.",
"item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS",
"item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
"item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Weilder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Weilder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT",
"item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
"item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot",
"item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.",
"item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot",
"item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.",
"item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING",
"item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.",
"item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.",
"create.tooltip.wip": "UNLOCALIZED: WIP",
"create.tooltip.workInProgress": "UNLOCALIZED: Work in progress!",
"create.tooltip.randomWipDescription0": "UNLOCALIZED: Please keep this item away from children.",
"create.tooltip.randomWipDescription1": "UNLOCALIZED: A baby panda dies every time you use this item. Every. Time.",
"create.tooltip.randomWipDescription2": "UNLOCALIZED: Use at your own risk.",
"create.tooltip.randomWipDescription3": "UNLOCALIZED: This is not the item you are looking for, *finger-wiggles* please disperse.",
"create.tooltip.randomWipDescription4": "UNLOCALIZED: This item will self-destruct in 10 seconds. 10, 9, 8...",
"create.tooltip.randomWipDescription5": "UNLOCALIZED: Believe me, it's useless.",
"create.tooltip.randomWipDescription6": "UNLOCALIZED: By using this item, you hereby consent to our disclaimer and agree to its terms.",
"create.tooltip.randomWipDescription7": "UNLOCALIZED: This one maybe isn't for you. What about that one?",
"create.tooltip.randomWipDescription8": "UNLOCALIZED: Use it and regret your decision immediately.",
"_": "->------------------------] Ponder Content [------------------------<-",
@ -1663,6 +1688,8 @@
"create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks",
"create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
"create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
"create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output",
@ -1717,6 +1744,8 @@
"create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel",
"create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: However, these are not suitable for industrial heating",
"create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes",
"create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans",
"create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current",
"create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input",
@ -1735,6 +1764,16 @@
"create.ponder.fan_source.text_1": "UNLOCALIZED: Fans facing down into a source of heat can provide Rotational Force",
"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
"create.ponder.fluid_tank_access.header": "UNLOCALIZED: Accessing Fluid Tanks",
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
"create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel",
"create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine",
"create.ponder.flywheel.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
@ -1808,6 +1847,14 @@
"create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high",
"create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys",
"create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid",
"create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys",
"create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains",
"create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
@ -1930,6 +1977,10 @@
"create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
"create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
"create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps",
"create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps",
"create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
"create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
"create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground",
@ -1960,6 +2011,10 @@
"create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
"create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
@ -2057,11 +2112,17 @@
"create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size",
"create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",
"create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes",
"create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
"create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
"create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
"create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",
"create.ponder.spout_access.header": "UNLOCALIZED: Moving fluids into Spouts",
"create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout",
"create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
"create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
"create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright",
@ -2093,6 +2154,8 @@
"create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",
"create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves",
"create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
"create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",
"create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 583",
"_": "Missing Localizations: 634",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1427,27 +1427,52 @@
"item.create.refined_radiance.tooltip": "REFINED RADIANCE",
"item.create.refined_radiance.tooltip.summary": "Хроматический материал, _добытый_ _из_ _поглощенного_ _света_.",
"item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress",
"item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.shadow_steel.tooltip": "SHADOW STEEL",
"item.create.shadow_steel.tooltip.summary": "Хроматический материал, _добытый_ _в_ _пустоте_.",
"item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress",
"item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER",
"item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.",
"item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click",
"item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.",
"item.create.linked_controller.tooltip.condition2": "UNLOCALIZED: R-Click while Sneaking",
"item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.",
"item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver",
"item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
"item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the weilder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
"item.create.copper_backtank.tooltip": "UNLOCALIZED: COPPER BACKTANK",
"item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.",
"item.create.copper_backtank.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.",
"item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics",
"item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.",
"item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS",
"item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
"item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Weilder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Weilder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT",
"item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
"item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot",
"item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.",
"item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot",
"item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.",
"item.create.minecart_coupling.tooltip": "MINECART COUPLING",
"item.create.minecart_coupling.tooltip.summary": "_Соединяет_ ваши _вагонетки_ или _Перевозочные устройства_ вместе, чтобы создать великолепный поезд.",
"item.create.minecart_coupling.tooltip.condition1": "При использовании на вагонетке",
"item.create.minecart_coupling.tooltip.behaviour1": "_Соединяет_ две вагонетки вместе, пытаясь держать их на _определенной дистанции_ при движении.",
"create.tooltip.wip": "WIP",
"create.tooltip.workInProgress": "Работа продолжается!",
"create.tooltip.randomWipDescription0": "Пожалуйста держите этот предмет подальше от детей!",
"create.tooltip.randomWipDescription1": "Маленькая панда умирает каждый раз, когда вы используете этот предмет. Каждый. Раз.",
"create.tooltip.randomWipDescription2": "Используйте на свой страх и риск.",
"create.tooltip.randomWipDescription3": "Это не тот предмет, который вы ищете, *шевелит пальцами* пожалуйста, ускорьтесь.",
"create.tooltip.randomWipDescription4": "Этот предмет самоуничтожится через 10 секунд. 10, 9, 8...",
"create.tooltip.randomWipDescription5": "Поверьте мне, это бесполезно.",
"create.tooltip.randomWipDescription6": "Используя этот пункт, вы тем самым соглашаетесь с нашим отказом от ответственности и соглашаетесь с его условиями.",
"create.tooltip.randomWipDescription7": "Этот, возможно, но не для тебя. Как насчет этого?",
"create.tooltip.randomWipDescription8": "Используя его, вы немедленно пожалеете о своем решении.",
"_": "->------------------------] Ponder Content [------------------------<-",
@ -1663,6 +1688,8 @@
"create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks",
"create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
"create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
"create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output",
@ -1717,6 +1744,8 @@
"create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel",
"create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: However, these are not suitable for industrial heating",
"create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes",
"create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans",
"create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current",
"create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input",
@ -1735,6 +1764,16 @@
"create.ponder.fan_source.text_1": "UNLOCALIZED: Fans facing down into a source of heat can provide Rotational Force",
"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
"create.ponder.fluid_tank_access.header": "UNLOCALIZED: Accessing Fluid Tanks",
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
"create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel",
"create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine",
"create.ponder.flywheel.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
@ -1808,6 +1847,14 @@
"create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high",
"create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys",
"create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid",
"create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys",
"create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains",
"create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
@ -1930,6 +1977,10 @@
"create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
"create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
"create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps",
"create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps",
"create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
"create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
"create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground",
@ -1960,6 +2011,10 @@
"create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
"create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
@ -2057,11 +2112,17 @@
"create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size",
"create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",
"create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes",
"create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
"create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
"create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
"create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",
"create.ponder.spout_access.header": "UNLOCALIZED: Moving fluids into Spouts",
"create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout",
"create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
"create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
"create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright",
@ -2093,6 +2154,8 @@
"create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",
"create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves",
"create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
"create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",
"create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 69",
"_": "Missing Localizations: 120",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1427,27 +1427,52 @@
"item.create.refined_radiance.tooltip": "光辉石",
"item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料。",
"item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress",
"item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.shadow_steel.tooltip": "暗影钢",
"item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料。",
"item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress",
"item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER",
"item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.",
"item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click",
"item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.",
"item.create.linked_controller.tooltip.condition2": "UNLOCALIZED: R-Click while Sneaking",
"item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.",
"item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver",
"item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
"item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the weilder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
"item.create.copper_backtank.tooltip": "UNLOCALIZED: COPPER BACKTANK",
"item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.",
"item.create.copper_backtank.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.",
"item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics",
"item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.",
"item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS",
"item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
"item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Weilder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Weilder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT",
"item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
"item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot",
"item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.",
"item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot",
"item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.",
"item.create.minecart_coupling.tooltip": "矿车连轴器",
"item.create.minecart_coupling.tooltip.summary": "将多个_矿车_或运输结构链接在一起构成雄伟的火车。",
"item.create.minecart_coupling.tooltip.condition1": "作用与矿车时",
"item.create.minecart_coupling.tooltip.behaviour1": "将两个矿车耦合在一起在移动时将它们保持_恒定的距离_。",
"create.tooltip.wip": "WIP",
"create.tooltip.workInProgress": "这东西还没有做完!",
"create.tooltip.randomWipDescription0": "别把这玩意给熊孩子",
"create.tooltip.randomWipDescription1": "每次你使用这个东西,都会让一只无辜的熊猫丢掉性命,每!一!次!",
"create.tooltip.randomWipDescription2": "使用后果自负",
"create.tooltip.randomWipDescription3": "(摇手指)这可不是你在找的物品,走开吧",
"create.tooltip.randomWipDescription4": "自爆模式已启动1098..。",
"create.tooltip.randomWipDescription5": "相信我,你现在已经没有回头路了。",
"create.tooltip.randomWipDescription6": "如果你使用这个东西,那么本作者与它造成的任何后果没有责任。",
"create.tooltip.randomWipDescription7": "这玩意不是给你用的,换个吧",
"create.tooltip.randomWipDescription8": "试试就逝世。",
"_": "->------------------------] Ponder Content [------------------------<-",
@ -1663,6 +1688,8 @@
"create.ponder.cogwheel.text_1": "齿轮会将动力传递至临近的齿轮",
"create.ponder.cogwheel.text_2": "以此方式连接的齿轮,旋转方向相反",
"create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks",
"create.ponder.creative_motor.header": "使用创造马达发生旋转",
"create.ponder.creative_motor.text_1": "创造马达不仅能够手动调配输出旋转力,而且体积相当小巧",
"create.ponder.creative_motor.text_2": "对其背侧面板滚动滑轮,可以改变马达的输出旋转转速",
@ -1717,6 +1744,8 @@
"create.ponder.empty_blaze_burner.text_4": "如果是为了美观,空的烈焰人燃烧室也可以被打火石点燃",
"create.ponder.empty_blaze_burner.text_5": "但是,这样的热源不足以给机器提加工供足够的热量",
"create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes",
"create.ponder.fan_direction.header": "鼓风机的气流",
"create.ponder.fan_direction.text_1": "鼓风机使用旋转力来制造气流",
"create.ponder.fan_direction.text_2": "流速以及方向由所接收旋转力的强弱以及方向而定",
@ -1735,6 +1764,16 @@
"create.ponder.fan_source.text_1": "如鼓风机的扇叶向下朝着热源放置,鼓风机可以借此产生旋转力",
"create.ponder.fan_source.text_2": "当鼓风机接受红石信号后,它便会向外供给旋转力",
"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
"create.ponder.fluid_tank_access.header": "UNLOCALIZED: Accessing Fluid Tanks",
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
"create.ponder.flywheel.header": "使用飞轮来产生旋转力",
"create.ponder.flywheel.text_1": "飞轮和熔炉引擎必须配套使用,方可产生旋转力",
"create.ponder.flywheel.text_2": "如此产生的旋转力具有非常大的应力值",
@ -1808,6 +1847,14 @@
"create.ponder.hand_crank.text_3": "它产生的转速相对较高",
"create.ponder.hand_crank.text_4": "潜行长按右键可以顺时针旋转它",
"create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys",
"create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid",
"create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys",
"create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains",
"create.ponder.large_cogwheel.header": "使用大齿轮传递旋转力",
"create.ponder.large_cogwheel.text_1": "大齿轮可以以特定的角度相互连接",
"create.ponder.large_cogwheel.text_2": "可以利用大齿轮变更旋转轴向",
@ -1930,6 +1977,10 @@
"create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰人燃烧室提供热量",
"create.ponder.mechanical_press_compacting.text_4": "过滤槽可用于解决两个配方相互冲突的情况",
"create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps",
"create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps",
"create.ponder.mechanical_saw_breaker.header": "使用动力锯伐木",
"create.ponder.mechanical_saw_breaker.text_1": "向其通入旋转力后,动力锯可以直接砍伐掉它面前的树木",
"create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵树,锯子必须破坏掉树与地面连接的最后一个方块",
@ -1960,6 +2011,10 @@
"create.ponder.piston_pole.text_1": "若无相接的延长杆,动力活塞无法移动其他方块",
"create.ponder.piston_pole.text_2": "在其背面安装的延长杆长度,决定了活塞的推动范围",
"create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.header": "装置存储交换",
"create.ponder.portable_storage_interface.text_1": "玩家无法与运动装置内的存储空间进行交互",
"create.ponder.portable_storage_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的存储空间进行交互",
@ -2057,11 +2112,17 @@
"create.ponder.smart_chute.text_3": "使用鼠标滚轮可以指定被过滤的物品数量",
"create.ponder.smart_chute.text_4": "通入红石信号,智能溜槽将会完全暂停工作",
"create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes",
"create.ponder.speedometer.header": "使用速度表来监测转速",
"create.ponder.speedometer.text_1": "速度表能显示相接组件的转速",
"create.ponder.speedometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据",
"create.ponder.speedometer.text_3": "红石比较器可以根据速度表的数值输出不同强弱的红石信号",
"create.ponder.spout_access.header": "UNLOCALIZED: Moving fluids into Spouts",
"create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout",
"create.ponder.stabilized_bearings.header": "装置固定朝向",
"create.ponder.stabilized_bearings.text_1": "当动力轴承在结构被带动时...",
"create.ponder.stabilized_bearings.text_2": "...它会确保它转盘的垂直朝向不变",
@ -2093,6 +2154,8 @@
"create.ponder.valve_handle.text_4": "潜行右击可使它顺时针旋转",
"create.ponder.valve_handle.text_5": "可以通过染色来美化阀门手轮",
"create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves",
"create.ponder.water_wheel.header": "使用水车产生旋转力",
"create.ponder.water_wheel.text_1": "水车利用临近的水流来进行应力发生",
"create.ponder.water_wheel.text_2": "水车接触水流的面越多,它的转速越高",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 62",
"_": "Missing Localizations: 113",
"_": "->------------------------] Game Elements [------------------------<-",
@ -1427,27 +1427,52 @@
"item.create.refined_radiance.tooltip": "光輝石",
"item.create.refined_radiance.tooltip.summary": "一種用_光輝_鍛造的化合物材料。",
"item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress",
"item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.shadow_steel.tooltip": "暗影鋼",
"item.create.shadow_steel.tooltip.summary": "一種用_虛空_鍛造的化合物材料。",
"item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress",
"item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER",
"item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.",
"item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click",
"item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.",
"item.create.linked_controller.tooltip.condition2": "UNLOCALIZED: R-Click while Sneaking",
"item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.",
"item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver",
"item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
"item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET",
"item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the weilder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
"item.create.copper_backtank.tooltip": "UNLOCALIZED: COPPER BACKTANK",
"item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.",
"item.create.copper_backtank.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.",
"item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics",
"item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.",
"item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS",
"item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
"item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn",
"item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Weilder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Weilder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT",
"item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
"item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot",
"item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.",
"item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot",
"item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.",
"item.create.minecart_coupling.tooltip": "礦車連軸器",
"item.create.minecart_coupling.tooltip.summary": "將多個_礦車_或運輸結構鏈接在一起構成雄偉的火車。",
"item.create.minecart_coupling.tooltip.condition1": "作用與礦車時",
"item.create.minecart_coupling.tooltip.behaviour1": "將兩個礦車耦合在一起在移動時將它們保持_恒定的距離_。",
"create.tooltip.wip": "半成品",
"create.tooltip.workInProgress": "尚在製作中!",
"create.tooltip.randomWipDescription0": "禁止將此物品給屁孩。",
"create.tooltip.randomWipDescription1": "每~一~次~你使用此物品時,就會使一隻小熊貓死亡。",
"create.tooltip.randomWipDescription2": "使用此物品請自負後果。",
"create.tooltip.randomWipDescription3": "快走開,這不是你要找的東西(搖手指",
"create.tooltip.randomWipDescription4": "啟動自爆模式10、9、8...。",
"create.tooltip.randomWipDescription5": "你已經沒有退路了。",
"create.tooltip.randomWipDescription6": "作者我將不負任何你使用此物所造成的責任。",
"create.tooltip.randomWipDescription7": "這東西不是給你用的,再找找吧!",
"create.tooltip.randomWipDescription8": "用了就死定了。",
"_": "->------------------------] Ponder Content [------------------------<-",
@ -1663,6 +1688,8 @@
"create.ponder.cogwheel.text_1": "齒輪會將動力傳遞至臨近的齒輪",
"create.ponder.cogwheel.text_2": "以此方式連接的齒輪,旋轉方向相反",
"create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks",
"create.ponder.creative_motor.header": "使用創造馬達產生動能",
"create.ponder.creative_motor.text_1": "創造馬達不僅能夠手動設定輸出動能,而且體積相當小巧",
"create.ponder.creative_motor.text_2": "對其背後面板滾動滾輪,可以改變馬達的轉速",
@ -1717,6 +1744,8 @@
"create.ponder.empty_blaze_burner.text_4": "如果是為了美觀,空的烈焰人燃燒室也可以被打火石點燃",
"create.ponder.empty_blaze_burner.text_5": "但是,這樣的熱源不足以給機器提加工供足夠的熱量",
"create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes",
"create.ponder.fan_direction.header": "鼓風機的氣流",
"create.ponder.fan_direction.text_1": "鼓風機使用動能來製造氣流",
"create.ponder.fan_direction.text_2": "流速以及方向由所接收動能的強弱以及方向而定",
@ -1735,6 +1764,16 @@
"create.ponder.fan_source.text_1": "如鼓風機的扇葉向下朝著熱源放置,鼓風機可以藉此產生動能",
"create.ponder.fan_source.text_2": "當鼓風機接受紅石訊號後,它便會向外供給動能",
"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
"create.ponder.fluid_tank_access.header": "UNLOCALIZED: Accessing Fluid Tanks",
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
"create.ponder.flywheel.header": "使用飛輪來產生動能",
"create.ponder.flywheel.text_1": "飛輪和熔爐引擎必須配套使用,方可產生動能",
"create.ponder.flywheel.text_2": "如此產生的動能具有非常大的應力值",
@ -1808,6 +1847,14 @@
"create.ponder.hand_crank.text_3": "它產生的轉速相對較高",
"create.ponder.hand_crank.text_4": "潛行長按右鍵可以順時針旋轉它",
"create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys",
"create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid",
"create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys",
"create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains",
"create.ponder.large_cogwheel.header": "使用大齒輪傳遞動能",
"create.ponder.large_cogwheel.text_1": "大齒輪可以以特定的角度相互連接",
"create.ponder.large_cogwheel.text_2": "可以利用大齒輪變更旋轉軸向",
@ -1930,6 +1977,10 @@
"create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰人燃燒室提供熱量",
"create.ponder.mechanical_press_compacting.text_4": "過濾槽可用於解決兩個配方相互衝突的情況",
"create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps",
"create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps",
"create.ponder.mechanical_saw_breaker.header": "使用動力鋸伐木",
"create.ponder.mechanical_saw_breaker.text_1": "向其通入動能後,動力鋸可以直接砍伐掉它面前的樹木",
"create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵樹,鋸子必須破壞掉樹與地面連接的最後一個方塊",
@ -1960,6 +2011,10 @@
"create.ponder.piston_pole.text_1": "若無相接的延長杆,動力活塞無法移動其他方塊",
"create.ponder.piston_pole.text_2": "在其背面安裝的延長杆長度,決定了活塞的推動範圍",
"create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
"create.ponder.portable_fluid_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface.header": "裝置存儲交換",
"create.ponder.portable_storage_interface.text_1": "玩家無法與運動裝置內的存儲空間進行互動",
"create.ponder.portable_storage_interface.text_2": "這一組件可以在不停止裝置的情況下與裝置內的存儲空間進行互動",
@ -2057,11 +2112,17 @@
"create.ponder.smart_chute.text_3": "使用滑鼠滾輪可以指定被過濾的物品數量",
"create.ponder.smart_chute.text_4": "通入紅石訊號,智慧溜槽將會完全暫停工作",
"create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes",
"create.ponder.speedometer.header": "使用速度計來監測轉速",
"create.ponder.speedometer.text_1": "速度計能顯示相接組件的轉速",
"create.ponder.speedometer.text_2": "當佩戴MR護目鏡時可以看到儀表所顯示的更詳細的數據",
"create.ponder.speedometer.text_3": "紅石比較器可以根據速度計的數值輸出不同強弱的紅石訊號",
"create.ponder.spout_access.header": "UNLOCALIZED: Moving fluids into Spouts",
"create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout",
"create.ponder.stabilized_bearings.header": "裝置固定朝向",
"create.ponder.stabilized_bearings.text_1": "當動力軸承在結構被帶動時...",
"create.ponder.stabilized_bearings.text_2": "...它會確保它轉盤的垂直朝向不變",
@ -2093,6 +2154,8 @@
"create.ponder.valve_handle.text_4": "潛行右擊可使它順時針旋轉",
"create.ponder.valve_handle.text_5": "可以透過染色來美化閥門手輪",
"create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves",
"create.ponder.water_wheel.header": "使用水車產生動能",
"create.ponder.water_wheel.text_1": "水車利用臨近的水流來進行應力發生",
"create.ponder.water_wheel.text_2": "水車接觸水流的麵越多,它的轉速越高",

View file

@ -28,8 +28,8 @@
"trigger": "create:bracket_apply",
"conditions": {
"accepted_entries": [
"create:large_cogwheel",
"create:cogwheel"
"create:cogwheel",
"create:large_cogwheel"
]
}
},

View file

@ -80,7 +80,7 @@ public class CreateMainMenuScreen extends AbstractSimiScreen {
for (int side : Iterate.positiveAndNegative) {
ms.push();
ms.translate(width / 2, 60, -800);
ms.translate(width / 2, 60, 200);
ms.scale(24 * side, 24 * side, 32);
ms.translate(-1.75 * ((alpha * alpha) / 2f + .5f), .25f, 0);
MatrixStacker.of(ms)
@ -181,6 +181,11 @@ public class CreateMainMenuScreen extends AbstractSimiScreen {
}, url, true));
}
@Override
public boolean isPauseScreen() {
return true;
}
@Override
public void onClose() {
super.onClose();

View file

@ -9,7 +9,6 @@ import java.util.HashMap;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.function.Supplier;
import com.google.common.base.Strings;
@ -33,9 +32,7 @@ import net.minecraft.util.IItemProvider;
import net.minecraft.util.text.IFormattableTextComponent;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.StringTextComponent;
import net.minecraft.util.text.Style;
import net.minecraft.util.text.TextFormatting;
import net.minecraft.util.text.TextProcessing;
import net.minecraftforge.client.MinecraftForgeClient;
public class TooltipHelper {
@ -277,10 +274,6 @@ public class TooltipHelper {
private static ItemDescription buildToolTip(String translationKey, ItemStack stack) {
AllSections module = AllSections.of(stack);
if (I18n.format(translationKey)
.equals("WIP"))
return new WipScription(module.getTooltipPalette());
ItemDescription tooltip = new ItemDescription(module.getTooltipPalette());
String summaryKey = translationKey + ".summary";
@ -328,14 +321,14 @@ public class TooltipHelper {
return item.getTranslationKey(stack) + ".tooltip";
}
private static int getComponentLength(ITextComponent component) {
AtomicInteger l = new AtomicInteger();
TextProcessing.visitFormatted(component, Style.EMPTY, (s, style, charConsumer) -> {
l.getAndIncrement();
return true;
});
return l.get();
}
// private static int getComponentLength(ITextComponent component) {
// AtomicInteger l = new AtomicInteger();
// TextProcessing.visitFormatted(component, Style.EMPTY, (s, style, charConsumer) -> {
// l.getAndIncrement();
// return true;
// });
// return l.get();
// }
public static String getUnformattedDeepText(ITextComponent component) {
StringBuilder b = new StringBuilder();

View file

@ -1,48 +0,0 @@
package com.simibubi.create.foundation.item;
import java.util.List;
import java.util.Random;
import com.simibubi.create.foundation.utility.Lang;
import net.minecraft.client.resources.I18n;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.StringTextComponent;
import net.minecraft.util.text.TextFormatting;
public class WipScription extends ItemDescription {
public WipScription(Palette palette) {
super(palette);
add(getLines(), Lang.translate("tooltip.workInProgress")
.formatted(TextFormatting.RED));
int descriptions = 0;
while (I18n.hasKey("create.tooltip.randomWipDescription" + descriptions++))
;
if (--descriptions > 0) {
int index = new Random().nextInt(descriptions);
ITextComponent translate = Lang.translate("tooltip.randomWipDescription" + index);
List<ITextComponent> lines = getLines();
lines.addAll(TooltipHelper.cutTextComponent(translate, TextFormatting.DARK_RED, TextFormatting.DARK_RED));
}
}
@Override
public List<ITextComponent> addInformation(List<ITextComponent> tooltip) {
tooltip.set(0, decorateName(tooltip.get(0)));
tooltip.addAll(getLines());
return tooltip;
}
public static ITextComponent decorateName(ITextComponent name) {
return StringTextComponent.EMPTY.copy()
.append(name.copy()
.formatted(TextFormatting.GRAY, TextFormatting.STRIKETHROUGH))
.append(" ")
.append(Lang.translate("tooltip.wip")
.formatted(TextFormatting.GOLD));
}
}

View file

@ -95,7 +95,7 @@ public class PonderProgressBar extends AbstractSimiWidget {
new BoxElement()
.withBackground(Theme.c(Theme.Key.PONDER_BACKGROUND_FLAT))
.gradientBorder(Theme.p(Theme.Key.PONDER_IDLE))
.at(x, y, 250)
.at(x, y, 300)
.withBounds(width, height)
.render(ms);

View file

@ -17,6 +17,7 @@ import org.apache.commons.lang3.mutable.MutableDouble;
import org.apache.commons.lang3.mutable.MutableObject;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.systems.RenderSystem;
import com.simibubi.create.foundation.ponder.content.PonderIndex;
import com.simibubi.create.foundation.ponder.content.PonderTag;
import com.simibubi.create.foundation.ponder.elements.PonderOverlayElement;
@ -233,6 +234,7 @@ public class PonderScene {
for (RenderType type : RenderType.getBlockLayers())
forEachVisible(PonderSceneElement.class, e -> e.renderLayer(world, buffer, type, ms, pt));
forEachVisible(PonderSceneElement.class, e -> e.renderLast(world, buffer, ms, pt));
info.set(transform.xRotation.getValue(pt), transform.yRotation.getValue(pt));
world.renderEntities(ms, buffer, info, pt);

View file

@ -536,6 +536,8 @@ public class PonderUI extends NavigatableSimiScreen {
}
protected void renderWidgets(MatrixStack ms, int mouseX, int mouseY, float partialTicks) {
RenderSystem.disableDepthTest();
float fade = fadeIn.getValue(partialTicks);
float lazyIndexValue = lazyIndex.getValue(partialTicks);
float indexDiff = Math.abs(lazyIndexValue - index);
@ -549,7 +551,7 @@ public class PonderUI extends NavigatableSimiScreen {
{
// Chapter title
ms.push();
ms.translate(0, 0, 100);
ms.translate(0, 0, 400);
int x = 31 + 20 + 8;
int y = 31;
@ -735,6 +737,8 @@ public class PonderUI extends NavigatableSimiScreen {
if (PonderIndex.EDITOR_MODE && userMode.isHovered())
drawCenteredString(ms, textRenderer, "Editor View", userMode.x + 10, tooltipY, tooltipColor);
ms.pop();
RenderSystem.enableDepthTest();
}
private void renderOverlay(MatrixStack ms, int i, float partialTicks) {

View file

@ -3,13 +3,20 @@ package com.simibubi.create.foundation.ponder.content;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.AllItems;
import com.simibubi.create.foundation.ponder.PonderRegistry;
import com.simibubi.create.foundation.ponder.content.fluid.DrainScenes;
import com.simibubi.create.foundation.ponder.content.fluid.FluidMovementActorScenes;
import com.simibubi.create.foundation.ponder.content.fluid.FluidTankScenes;
import com.simibubi.create.foundation.ponder.content.fluid.HosePulleyScenes;
import com.simibubi.create.foundation.ponder.content.fluid.PipeScenes;
import com.simibubi.create.foundation.ponder.content.fluid.PumpScenes;
import com.simibubi.create.foundation.ponder.content.fluid.SpoutScenes;
import net.minecraft.block.Blocks;
import net.minecraft.item.DyeColor;
public class PonderIndex {
public static final boolean EDITOR_MODE = false;
public static final boolean EDITOR_MODE = true;
public static void register() {
// Register storyboards here
@ -231,6 +238,41 @@ public class PonderIndex {
PonderRegistry.forComponents(AllBlocks.MECHANICAL_PLOUGH)
.addStoryBoard("plough", MovementActorScenes::plough);
// Fluids
PonderRegistry.forComponents(AllBlocks.FLUID_PIPE)
.addStoryBoard("debug/scene_1", PipeScenes::flow, PonderTag.FLUIDS)
.addStoryBoard("debug/scene_1", PipeScenes::interaction)
.addStoryBoard("debug/scene_1", PipeScenes::encasing);
PonderRegistry.forComponents(AllBlocks.COPPER_CASING)
.addStoryBoard("debug/scene_1", PipeScenes::encasing);
PonderRegistry.forComponents(AllBlocks.MECHANICAL_PUMP)
.addStoryBoard("debug/scene_1", PumpScenes::flow, PonderTag.FLUIDS)
.addStoryBoard("debug/scene_1", PumpScenes::speed);
PonderRegistry.forComponents(AllBlocks.FLUID_VALVE)
.addStoryBoard("debug/scene_1", PipeScenes::valve, PonderTag.FLUIDS);
PonderRegistry.forComponents(AllBlocks.SMART_FLUID_PIPE)
.addStoryBoard("debug/scene_1", PipeScenes::smart, PonderTag.FLUIDS);
PonderRegistry.forComponents(AllBlocks.FLUID_TANK)
.addStoryBoard("debug/scene_1", FluidTankScenes::storage, PonderTag.FLUIDS)
.addStoryBoard("debug/scene_1", FluidTankScenes::sizes)
.addStoryBoard("debug/scene_1", FluidTankScenes::access);
PonderRegistry.forComponents(AllBlocks.CREATIVE_FLUID_TANK)
.addStoryBoard("debug/scene_1", FluidTankScenes::creative, PonderTag.FLUIDS, PonderTag.CREATIVE)
.addStoryBoard("debug/scene_1", FluidTankScenes::sizes);
PonderRegistry.forComponents(AllBlocks.HOSE_PULLEY)
.addStoryBoard("debug/scene_1", HosePulleyScenes::intro, PonderTag.FLUIDS)
.addStoryBoard("debug/scene_1", HosePulleyScenes::level)
.addStoryBoard("debug/scene_1", HosePulleyScenes::infinite);
PonderRegistry.forComponents(AllBlocks.SPOUT)
.addStoryBoard("debug/scene_1", SpoutScenes::filling, PonderTag.FLUIDS)
.addStoryBoard("debug/scene_1", SpoutScenes::access);
PonderRegistry.forComponents(AllBlocks.ITEM_DRAIN)
.addStoryBoard("debug/scene_1", DrainScenes::emptying, PonderTag.FLUIDS);
PonderRegistry.forComponents(AllBlocks.PORTABLE_FLUID_INTERFACE)
.addStoryBoard("debug/scene_1", FluidMovementActorScenes::transfer, PonderTag.FLUIDS, PonderTag.CONTRAPTION_ACTOR)
.addStoryBoard("debug/scene_1", FluidMovementActorScenes::redstone);
// Redstone
PonderRegistry.forComponents(AllBlocks.PULSE_REPEATER)
.addStoryBoard("pulse_repeater", RedstoneScenes::pulseRepeater);

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@ -0,0 +1,18 @@
package com.simibubi.create.foundation.ponder.content.fluid;
import com.simibubi.create.foundation.ponder.SceneBuilder;
import com.simibubi.create.foundation.ponder.SceneBuildingUtil;
import net.minecraft.util.Direction;
public class DrainScenes {
public static void emptying(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("item_drain", "Emptying Fluid Containers using Item Drains");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
}
}

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@ -0,0 +1,26 @@
package com.simibubi.create.foundation.ponder.content.fluid;
import com.simibubi.create.foundation.ponder.SceneBuilder;
import com.simibubi.create.foundation.ponder.SceneBuildingUtil;
import net.minecraft.util.Direction;
public class FluidMovementActorScenes {
public static void transfer(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("portable_fluid_interface", "Contraption Fluid Exchange");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
}
public static void redstone(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("portable_fluid_interface_redstone", "Redstone Control");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
}
}

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@ -0,0 +1,42 @@
package com.simibubi.create.foundation.ponder.content.fluid;
import com.simibubi.create.foundation.ponder.SceneBuilder;
import com.simibubi.create.foundation.ponder.SceneBuildingUtil;
import net.minecraft.util.Direction;
public class FluidTankScenes {
public static void storage(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("fluid_tank_storage", "Storing Fluids in Fluid Tanks");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
}
public static void sizes(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("fluid_tank_sizes", "Dimensions of a Fluid tank");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
}
public static void access(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("fluid_tank_access", "Accessing Fluid Tanks");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
}
public static void creative(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("creative_fluid_tank", "Creative Fluid Tanks");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
}
}

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@ -0,0 +1,34 @@
package com.simibubi.create.foundation.ponder.content.fluid;
import com.simibubi.create.foundation.ponder.SceneBuilder;
import com.simibubi.create.foundation.ponder.SceneBuildingUtil;
import net.minecraft.util.Direction;
public class HosePulleyScenes {
public static void intro(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("hose_pulley", "Source Filling and Draining using Hose Pulleys");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
}
public static void level(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("hose_pulley_level", "Fill and Drain level of Hose Pulleys");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
}
public static void infinite(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("hose_pulley_infinite", "Passively Filling and Draining large bodies of Fluid");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
}
}

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@ -0,0 +1,50 @@
package com.simibubi.create.foundation.ponder.content.fluid;
import com.simibubi.create.foundation.ponder.SceneBuilder;
import com.simibubi.create.foundation.ponder.SceneBuildingUtil;
import net.minecraft.util.Direction;
public class PipeScenes {
public static void flow(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("fluid_pipe_flow", "Moving Fluids using Copper Pipes");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
}
public static void interaction(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("fluid_pipe_interaction", "Draining and Filling fluid containers");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
}
public static void encasing(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("encased_fluid_pipe", "Encasing Fluid Pipes");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
}
public static void valve(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("valve_pipe", "Controlling Fluid flow using Valves");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
}
public static void smart(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("smart_pipe", "Controlling Fluid flow using Smart Pipes");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
}
}

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@ -0,0 +1,26 @@
package com.simibubi.create.foundation.ponder.content.fluid;
import com.simibubi.create.foundation.ponder.SceneBuilder;
import com.simibubi.create.foundation.ponder.SceneBuildingUtil;
import net.minecraft.util.Direction;
public class PumpScenes {
public static void flow(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("mechanical_pump_flow", "Fluid Transportation using Mechanical Pumps");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
}
public static void speed(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("mechanical_pump_speed", "Throughput of Mechanical Pumps");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
}
}

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@ -0,0 +1,26 @@
package com.simibubi.create.foundation.ponder.content.fluid;
import com.simibubi.create.foundation.ponder.SceneBuilder;
import com.simibubi.create.foundation.ponder.SceneBuildingUtil;
import net.minecraft.util.Direction;
public class SpoutScenes {
public static void filling(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("spout_filling", "Filling Items using a Spout");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
}
public static void access(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("spout_access", "Moving fluids into Spouts");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
}
}

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@ -2,7 +2,6 @@ package com.simibubi.create.foundation.renderState;
import java.util.SortedMap;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import it.unimi.dsi.fastutil.objects.Object2ObjectLinkedOpenHashMap;
@ -48,14 +47,12 @@ public class SuperRenderTypeBuffer implements IRenderTypeBuffer {
}
public void draw() {
RenderSystem.disableCull();
earlyBuffer.draw();
defaultBuffer.draw();
lateBuffer.draw();
}
public void draw(RenderType type) {
RenderSystem.disableCull();
earlyBuffer.draw(type);
defaultBuffer.draw(type);
lateBuffer.draw(type);

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@ -234,26 +234,50 @@
"item.create.refined_radiance.tooltip": "REFINED RADIANCE",
"item.create.refined_radiance.tooltip.summary": "A Chromatic material forged from _absorbed light_.",
"item.create.refined_radiance.tooltip.condition1": "Work In Progress",
"item.create.refined_radiance.tooltip.behaviour1": "Usages for this material will be available in a future release.",
"item.create.shadow_steel.tooltip": "SHADOW STEEL",
"item.create.shadow_steel.tooltip.summary": "A Chromatic material forged _in the void_.",
"item.create.shadow_steel.tooltip.condition1": "Work In Progress",
"item.create.shadow_steel.tooltip.behaviour1": "Usages for this material will be available in a future release.",
"item.create.linked_controller.tooltip": "LINKED CONTROLLER",
"item.create.linked_controller.tooltip.summary": "Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.",
"item.create.linked_controller.tooltip.condition1": "R-Click",
"item.create.linked_controller.tooltip.behaviour1": "_Toggles_ the controller. _Movement_ _controls_ are taken over while its active.",
"item.create.linked_controller.tooltip.condition2": "R-Click while Sneaking",
"item.create.linked_controller.tooltip.behaviour2": "Opens the manual _Configuration Interface_.",
"item.create.linked_controller.tooltip.condition3": "R-Click on Redstone Link Receiver",
"item.create.linked_controller.tooltip.behaviour3": "Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
"item.create.diving_helmet.tooltip": "DIVING HELMET",
"item.create.diving_helmet.tooltip.summary": "Together with a _Copper_ _Backtank_, allows the weilder to _breathe_ _underwater_ for an extended amount of time.",
"item.create.diving_helmet.tooltip.condition1": "When Worn",
"item.create.diving_helmet.tooltip.behaviour1": "Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
"item.create.copper_backtank.tooltip": "COPPER BACKTANK",
"item.create.copper_backtank.tooltip.summary": "A _Wearable_ _Tank_ for carrying Pressurized Air.",
"item.create.copper_backtank.tooltip.condition1": "When Worn",
"item.create.copper_backtank.tooltip.behaviour1": "Provides _Pressurized_ _Air_ to Equipment that requires it.",
"item.create.copper_backtank.tooltip.condition2": "When placed, Powered by Kinetics",
"item.create.copper_backtank.tooltip.behaviour2": "_Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.",
"item.create.diving_boots.tooltip": "DIVING BOOTS",
"item.create.diving_boots.tooltip.summary": "A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
"item.create.diving_boots.tooltip.condition1": "When Worn",
"item.create.diving_boots.tooltip.behaviour1": "Weilder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Weilder also is no longer affected by _Mechanical_ _Belts_.",
"item.create.crafting_blueprint.tooltip": "CRAFTING BLUEPRINT",
"item.create.crafting_blueprint.tooltip.summary": "_Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
"item.create.crafting_blueprint.condition1": "R-Click empty Slot",
"item.create.crafting_blueprint.behaviour1": "Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.",
"item.create.crafting_blueprint.condition2": "R-Click configured Slot",
"item.create.crafting_blueprint.behaviour2": "_Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.",
"item.create.minecart_coupling.tooltip": "MINECART COUPLING",
"item.create.minecart_coupling.tooltip.summary": "_Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.",
"item.create.minecart_coupling.tooltip.condition1": "When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "_Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.",
"create.tooltip.wip": "WIP",
"create.tooltip.workInProgress": "Work in progress!",
"create.tooltip.randomWipDescription0": "Please keep this item away from children.",
"create.tooltip.randomWipDescription1": "A baby panda dies every time you use this item. Every. Time.",
"create.tooltip.randomWipDescription2": "Use at your own risk.",
"create.tooltip.randomWipDescription3": "This is not the item you are looking for, *finger-wiggles* please disperse.",
"create.tooltip.randomWipDescription4": "This item will self-destruct in 10 seconds. 10, 9, 8...",
"create.tooltip.randomWipDescription5": "Believe me, it's useless.",
"create.tooltip.randomWipDescription6": "By using this item, you hereby consent to our disclaimer and agree to its terms.",
"create.tooltip.randomWipDescription7": "This one maybe isn't for you. What about that one?",
"create.tooltip.randomWipDescription8": "Use it and regret your decision immediately."
"item.create.minecart_coupling.tooltip.behaviour1": "_Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving."
}