mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-12-28 16:06:48 +01:00
Contraption actors and blockzapper screen
- Fixed harvesters and drill animating incorrectly on contraptions - Ported blockzapper and worldshaper screen
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parent
467af2ea20
commit
c53f9c2079
4 changed files with 47 additions and 70 deletions
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@ -7,6 +7,7 @@ import com.simibubi.create.AllBlockPartials;
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import com.simibubi.create.content.contraptions.base.KineticTileEntity;
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import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
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import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.AnimationTickHolder;
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import com.simibubi.create.foundation.utility.MatrixStacker;
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import com.simibubi.create.foundation.utility.SuperByteBuffer;
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@ -16,6 +17,7 @@ import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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import net.minecraft.util.Direction;
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public class DrillRenderer extends KineticTileEntityRenderer {
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@ -25,7 +27,7 @@ public class DrillRenderer extends KineticTileEntityRenderer {
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@Override
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protected SuperByteBuffer getRotatedModel(KineticTileEntity te) {
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return getRotatingModel(te.getBlockState());
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return AllBlockPartials.DRILL_HEAD.renderOnDirectional(te.getBlockState());
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}
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protected static SuperByteBuffer getRotatingModel(BlockState state) {
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@ -36,20 +38,25 @@ public class DrillRenderer extends KineticTileEntityRenderer {
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IRenderTypeBuffer buffer) {
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MatrixStack[] matrixStacks = new MatrixStack[] { ms, msLocal };
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BlockState state = context.state;
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SuperByteBuffer superBuffer = getRotatingModel(state);
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SuperByteBuffer superBuffer = AllBlockPartials.DRILL_HEAD.renderOn(state);
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Direction facing = state.get(DrillBlock.FACING);
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float speed = (float) (context.contraption.stalled
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|| !VecHelper.isVecPointingTowards(context.relativeMotion, state.get(FACING)
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.getOpposite()) ? context.getAnimationSpeed() : 0);
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float time = AnimationTickHolder.getRenderTick() / 20;
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float angle = (float) (((time * speed) % 360) / 180 * (float) Math.PI);
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float angle = (float) (((time * speed) % 360));
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for (MatrixStack m : matrixStacks)
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MatrixStacker.of(m)
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.centre()
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.rotateY(angle)
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.rotateY(AngleHelper.horizontalAngle(facing))
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.rotateX(AngleHelper.verticalAngle(facing))
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.rotateZ(angle)
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.unCentre();
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superBuffer.light(msLocal.peek()
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superBuffer
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.light(msLocal.peek()
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.getModel())
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.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
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}
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@ -6,8 +6,8 @@ import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.AllBlockPartials;
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
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import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer;
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import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.AnimationTickHolder;
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import com.simibubi.create.foundation.utility.MatrixStacker;
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import com.simibubi.create.foundation.utility.SuperByteBuffer;
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import com.simibubi.create.foundation.utility.VecHelper;
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@ -16,7 +16,6 @@ import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Direction.Axis;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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@ -30,42 +29,36 @@ public class HarvesterRenderer extends SafeTileEntityRenderer<HarvesterTileEntit
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protected void renderSafe(HarvesterTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer,
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int light, int overlay) {
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BlockState blockState = te.getBlockState();
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SuperByteBuffer superBuffer = AllBlockPartials.HARVESTER_BLADE.renderOnHorizontal(blockState);
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transformHead(ms, 0);
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superBuffer.light(light)
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.renderInto(ms, buffer.getBuffer(RenderType.getCutoutMipped()));
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}
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public static void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
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IRenderTypeBuffer buffers) {
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MatrixStack[] matrixStacks = new MatrixStack[] { ms, msLocal };
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BlockState blockState = context.state;
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Direction facing = blockState.get(HORIZONTAL_FACING);
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SuperByteBuffer superBuffer = AllBlockPartials.HARVESTER_BLADE.renderOnHorizontal(blockState);
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int offset = facing.getAxisDirection()
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.getOffset() * (facing.getAxis() == Axis.X ? 1 : -1);
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SuperByteBuffer superBuffer = AllBlockPartials.HARVESTER_BLADE.renderOn(blockState);
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float speed = (float) (!VecHelper.isVecPointingTowards(context.relativeMotion, facing.getOpposite())
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? context.getAnimationSpeed() * offset
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? context.getAnimationSpeed()
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: 0);
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if (context.contraption.stalled)
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speed = 0;
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float time = AnimationTickHolder.getRenderTick() / 20;
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float angle = (time * speed) % 360;
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float originOffset = 1 / 16f;
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Vec3d rotOffset = new Vec3d(0, -2 * originOffset, originOffset).add(VecHelper.getCenterOf(BlockPos.ZERO));
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for (MatrixStack m : matrixStacks)
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transformHead(m, angle);
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superBuffer.light(msLocal.peek().getModel())
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superBuffer.rotateCentered(Direction.UP, AngleHelper.rad(AngleHelper.horizontalAngle(facing)))
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.translate(rotOffset.x, rotOffset.y, rotOffset.z)
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.rotate(Direction.WEST, AngleHelper.rad(angle))
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.translate(-rotOffset.x, -rotOffset.y, -rotOffset.z)
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.light(msLocal.peek()
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.getModel())
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.renderInto(ms, buffers.getBuffer(RenderType.getCutoutMipped()));
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}
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public static void transformHead(MatrixStack ms, float angle) {
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float originOffset = 1 / 16f;
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Vec3d offset = new Vec3d(0, -2 * originOffset, -originOffset).add(VecHelper.getCenterOf(BlockPos.ZERO));
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MatrixStacker.of(ms)
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.translate(offset)
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.rotateX(angle)
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.translateBack(offset);
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}
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public static void transformHead(MatrixStack ms, float angle) {}
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}
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@ -2,9 +2,6 @@ package com.simibubi.create.content.curiosities.zapper;
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import java.util.Vector;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.platform.GlStateManager.DestFactor;
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import com.mojang.blaze3d.platform.GlStateManager.SourceFactor;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.simibubi.create.foundation.gui.AbstractSimiScreen;
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import com.simibubi.create.foundation.gui.AllGuiTextures;
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@ -17,10 +14,7 @@ import com.simibubi.create.foundation.utility.Lang;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.model.ItemCameraTransforms.TransformType;
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import net.minecraft.client.renderer.texture.AtlasTexture;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.nbt.NBTUtil;
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@ -68,12 +62,14 @@ public class ZapperScreen extends AbstractSimiScreen {
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int id = patternButtons.size();
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PlacementPatterns pattern = PlacementPatterns.values()[id];
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patternButtons.add(new IconButton(i + 147 + col * 18, j + 23 + row * 18, pattern.icon));
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patternButtons.get(id).setToolTip(Lang.translate("gui.blockzapper.pattern." + pattern.translationKey));
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patternButtons.get(id)
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.setToolTip(Lang.translate("gui.blockzapper.pattern." + pattern.translationKey));
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}
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}
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if (nbt.contains("Pattern"))
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patternButtons.get(PlacementPatterns.valueOf(nbt.getString("Pattern")).ordinal()).active = false;
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patternButtons.get(PlacementPatterns.valueOf(nbt.getString("Pattern"))
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.ordinal()).active = false;
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widgets.addAll(patternButtons);
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}
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@ -86,7 +82,8 @@ public class ZapperScreen extends AbstractSimiScreen {
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background.draw(this, i, j);
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drawOnBackground(i, j);
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minecraft.getTextureManager().bindTexture(AtlasTexture.LOCATION_BLOCKS_TEXTURE);
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minecraft.getTextureManager()
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.bindTexture(AtlasTexture.LOCATION_BLOCKS_TEXTURE);
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RenderSystem.enableBlend();
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renderBlock();
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@ -120,7 +117,8 @@ public class ZapperScreen extends AbstractSimiScreen {
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if (patternButton.isHovered()) {
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patternButtons.forEach(b -> b.active = true);
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patternButton.active = false;
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patternButton.playDownSound(Minecraft.getInstance().getSoundHandler());
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patternButton.playDownSound(Minecraft.getInstance()
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.getSoundHandler());
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nbt.putString("Pattern", PlacementPatterns.values()[patternButtons.indexOf(patternButton)].name());
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}
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}
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@ -129,50 +127,29 @@ public class ZapperScreen extends AbstractSimiScreen {
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}
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protected void renderZapper() {
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RenderSystem.pushLightingAttributes();
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RenderSystem.pushMatrix();
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RenderHelper.enable();
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RenderSystem.enableBlend();
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RenderSystem.enableRescaleNormal();
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RenderSystem.enableAlphaTest();
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RenderSystem.alphaFunc(516, 0.1F);
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RenderSystem.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
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RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
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RenderSystem.translated((this.width - this.sWidth) / 2 + 260, this.height / 2 - this.sHeight / 4, 100);
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RenderSystem.rotatef(90 + 0.2f * animationProgress, 0, 1, 0);
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RenderSystem.rotatef(-40, .8f, 0, -.0f);
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RenderSystem.scaled(100, -100, 100);
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itemRenderer.renderItem(zapper, TransformType.FIXED, 0xF000F0, OverlayTexture.DEFAULT_UV, new MatrixStack(), getMinecraft().getBufferBuilders().getEntityVertexConsumers());
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RenderSystem.disableAlphaTest();
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RenderSystem.disableRescaleNormal();
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RenderSystem.disableLighting();
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RenderSystem.popMatrix();
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RenderSystem.popAttributes();
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GuiGameElement.of(zapper)
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.at((this.width - this.sWidth) / 2 + 210, this.height / 2 - this.sHeight / 4)
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.scale(4)
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.render();
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}
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protected void renderBlock() {
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RenderSystem.pushMatrix();
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RenderSystem.translated(guiLeft + 1.7f, guiTop - 49, 120);
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RenderSystem.translated(guiLeft + 1.7f, guiTop + 48, 120);
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RenderSystem.rotatef(-30f, .5f, .9f, -.1f);
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RenderSystem.scaled(20, -20, 20);
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RenderSystem.scaled(20, 20, 20);
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BlockState state = Blocks.AIR.getDefaultState();
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if (zapper.hasTag() && zapper.getTag().contains("BlockUsed"))
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state = NBTUtil.readBlockState(zapper.getTag().getCompound("BlockUsed"));
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RenderSystem.translated(0, -5, 0);
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GuiGameElement.of(state).render();
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if (zapper.hasTag() && zapper.getTag()
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.contains("BlockUsed"))
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state = NBTUtil.readBlockState(zapper.getTag()
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.getCompound("BlockUsed"));
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GuiGameElement.of(state)
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.render();
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RenderSystem.popMatrix();
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}
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protected void writeAdditionalOptions(CompoundNBT nbt) {
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}
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protected void writeAdditionalOptions(CompoundNBT nbt) {}
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}
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