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Fix gauge not rendering behind door
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parent
08a20972aa
commit
c77e7c28d7
@ -14,7 +14,6 @@ import com.simibubi.create.foundation.utility.worldWrappers.WrappedWorld;
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import net.minecraft.block.Block;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.material.MaterialColor;
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import net.minecraft.block.material.MaterialColor;
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import net.minecraft.item.BlockItemUseContext;
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import net.minecraft.item.BlockItemUseContext;
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import net.minecraft.particles.RedstoneParticleData;
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import net.minecraft.particles.RedstoneParticleData;
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@ -114,6 +113,7 @@ public class GaugeBlock extends DirectionalAxisKineticBlock {
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return context.getFace();
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return context.getFace();
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}
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}
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@Override
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protected boolean getAxisAlignmentForPlacement(BlockItemUseContext context) {
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protected boolean getAxisAlignmentForPlacement(BlockItemUseContext context) {
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return context.getPlacementHorizontalFacing().getAxis() != Axis.X;
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return context.getPlacementHorizontalFacing().getAxis() != Axis.X;
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}
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}
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@ -127,8 +127,7 @@ public class GaugeBlock extends DirectionalAxisKineticBlock {
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return false;
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return false;
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if (getRotationAxis(state) == Axis.Y && face != state.get(FACING))
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if (getRotationAxis(state) == Axis.Y && face != state.get(FACING))
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return false;
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return false;
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BlockState blockState = world.getBlockState(pos.offset(face));
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if (!Block.shouldSideBeRendered(state, world, pos, face)
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if (Block.hasSolidSide(blockState, world, pos, face.getOpposite()) && blockState.getMaterial() != Material.GLASS
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&& !(world instanceof WrappedWorld))
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&& !(world instanceof WrappedWorld))
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return false;
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return false;
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return true;
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return true;
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