mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-12-29 00:16:27 +01:00
More sane models
- BufferedModel is no longer abstract. - InstancedModel no longer inherits from BufferedModel, it accepts one as input. - Replace usage of IndexedModel with BufferedModel
This commit is contained in:
parent
db53b7a3cf
commit
c8814f123b
7 changed files with 191 additions and 155 deletions
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@ -1,90 +1,98 @@
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package com.jozufozu.flywheel.backend.core;
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import static org.lwjgl.opengl.GL20.GL_COLOR_ARRAY;
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import static org.lwjgl.opengl.GL20.GL_INDEX_ARRAY;
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import static org.lwjgl.opengl.GL20.GL_NORMAL_ARRAY;
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import static org.lwjgl.opengl.GL20.GL_QUADS;
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import static org.lwjgl.opengl.GL20.GL_TEXTURE_COORD_ARRAY;
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import static org.lwjgl.opengl.GL20.GL_VERTEX_ARRAY;
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import static org.lwjgl.opengl.GL20.glDisableClientState;
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import static org.lwjgl.opengl.GL20.glDrawArrays;
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import java.nio.ByteBuffer;
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import org.lwjgl.opengl.GL20;
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import com.jozufozu.flywheel.backend.RenderWork;
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import com.jozufozu.flywheel.backend.gl.attrib.VertexFormat;
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import com.jozufozu.flywheel.backend.gl.buffer.GlBuffer;
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import com.jozufozu.flywheel.backend.gl.buffer.GlBufferType;
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import com.jozufozu.flywheel.backend.gl.buffer.MappedBuffer;
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import com.jozufozu.flywheel.util.AttribUtil;
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public abstract class BufferedModel {
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public class BufferedModel {
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protected final ByteBuffer data;
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protected final VertexFormat modelFormat;
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protected final VertexFormat format;
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protected final int vertexCount;
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protected GlBuffer modelVBO;
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private boolean initialized; // lazy init
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protected GlBuffer vbo;
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private boolean removed;
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protected BufferedModel(VertexFormat modelFormat, ByteBuffer data, int vertices) {
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public BufferedModel(VertexFormat format, ByteBuffer data, int vertices) {
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this.data = data;
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this.modelFormat = modelFormat;
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this.format = format;
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this.vertexCount = vertices;
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vbo = new GlBuffer(GlBufferType.ARRAY_BUFFER);
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vbo.bind();
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// allocate the buffer on the gpu
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vbo.alloc(this.data.capacity());
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// mirror it in system memory so we can write to it, and upload our model.
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vbo.getBuffer(0, this.data.capacity())
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.put(this.data)
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.flush();
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vbo.unbind();
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}
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public VertexFormat getFormat() {
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return format;
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}
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public int getVertexCount() {
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return vertexCount;
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}
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public void bindBuffer() {
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vbo.bind();
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}
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public void unbindBuffer() {
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vbo.unbind();
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}
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/**
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* Renders this model, checking first if there is anything to render.
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*/
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public final void render() {
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public void render() {
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if (vertexCount <= 0 || removed) return;
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if (!initialized) {
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// Lazily acquire resources in order to get around initialization order, as #getTotalShaderAttributeCount
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// might depend on fields in subclasses.
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init();
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initialized = true;
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}
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// TODO: minecraft sometimes leaves its state dirty on launch. this is a hack
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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glDisableClientState(GL_COLOR_ARRAY);
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glDisableClientState(GL_INDEX_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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doRender();
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vbo.bind();
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AttribUtil.enableArrays(getAttributeCount());
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format.vertexAttribPointers(0);
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glDrawArrays(GL_QUADS, 0, vertexCount);
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AttribUtil.disableArrays(getAttributeCount());
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vbo.unbind();
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}
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/**
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* Set up any state and make the draw calls.
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*/
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protected abstract void doRender();
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public void delete() {
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if (removed) return;
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public final void delete() {
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removed = true;
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if (initialized) {
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RenderWork.enqueue(this::deleteInternal);
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}
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vbo.delete();
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}
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protected void init() {
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modelVBO = new GlBuffer(GlBufferType.ARRAY_BUFFER);
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modelVBO.bind();
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initModel();
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modelVBO.unbind();
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public int getAttributeCount() {
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return format.getAttributeCount();
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}
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protected void initModel() {
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// allocate the buffer on the gpu
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modelVBO.alloc(data.capacity());
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// mirror it in system memory so we can write to it
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MappedBuffer buffer = modelVBO.getBuffer(0, data.capacity());
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buffer.put(data);
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buffer.flush();
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}
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protected int getTotalShaderAttributeCount() {
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return modelFormat.getShaderAttributeCount();
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}
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protected void setupAttributes() {
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int numAttributes = getTotalShaderAttributeCount();
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for (int i = 0; i <= numAttributes; i++) {
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GL20.glEnableVertexAttribArray(i);
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}
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modelFormat.vertexAttribPointers(0);
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}
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protected void deleteInternal() {
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modelVBO.delete();
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}
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}
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@ -8,62 +8,49 @@ import com.jozufozu.flywheel.backend.gl.GlPrimitiveType;
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import com.jozufozu.flywheel.backend.gl.attrib.VertexFormat;
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import com.jozufozu.flywheel.backend.gl.buffer.GlBuffer;
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import com.jozufozu.flywheel.backend.gl.buffer.GlBufferType;
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import com.jozufozu.flywheel.backend.gl.buffer.MappedBuffer;
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import com.jozufozu.flywheel.util.AttribUtil;
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public class IndexedModel extends BufferedModel {
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protected GlPrimitiveType eboIndexType;
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protected GlBuffer ebo;
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public IndexedModel(VertexFormat modelFormat, ByteBuffer buf, int vertices) {
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public IndexedModel(VertexFormat modelFormat, ByteBuffer buf, int vertices, ByteBuffer indices, GlPrimitiveType indexType) {
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super(modelFormat, buf, vertices);
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}
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@Override
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protected void init() {
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super.init();
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createEBO();
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}
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@Override
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protected void doRender() {
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modelVBO.bind();
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ebo.bind();
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setupAttributes();
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GL20.glDrawElements(GL20.GL_QUADS, vertexCount, eboIndexType.getGlConstant(), 0);
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int numAttributes = getTotalShaderAttributeCount();
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for (int i = 0; i <= numAttributes; i++) {
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GL20.glDisableVertexAttribArray(i);
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}
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ebo.unbind();
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modelVBO.unbind();
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}
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protected final void createEBO() {
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ebo = new GlBuffer(GlBufferType.ELEMENT_ARRAY_BUFFER);
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eboIndexType = GlPrimitiveType.UINT; // TODO: choose this based on the number of vertices
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this.eboIndexType = indexType;
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int indicesSize = vertexCount * eboIndexType.getSize();
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int indicesSize = vertexCount * indexType.getSize();
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ebo.bind();
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ebo.alloc(indicesSize);
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MappedBuffer indices = ebo.getBuffer(0, indicesSize);
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for (int i = 0; i < vertexCount; i++) {
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indices.putInt(i);
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}
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indices.flush();
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ebo.getBuffer(0, indicesSize)
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.put(indices)
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.flush();
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ebo.unbind();
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}
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@Override
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protected void deleteInternal() {
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super.deleteInternal();
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ebo.delete();
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}
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public void render() {
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vbo.bind();
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ebo.bind();
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AttribUtil.enableArrays(getAttributeCount());
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format.vertexAttribPointers(0);
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GL20.glDrawElements(GL20.GL_QUADS, vertexCount, eboIndexType.getGlConstant(), 0);
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AttribUtil.disableArrays(getAttributeCount());
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ebo.unbind();
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vbo.unbind();
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}
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@Override
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public void delete() {
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super.delete();
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ebo.delete();
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}
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}
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@ -22,7 +22,7 @@ public class VertexFormat {
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this.stride = stride;
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}
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public int getShaderAttributeCount() {
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public int getAttributeCount() {
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return numAttributes;
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}
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@ -1,7 +1,6 @@
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package com.jozufozu.flywheel.backend.instancing;
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import java.nio.ByteBuffer;
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import java.util.ArrayList;
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import java.util.BitSet;
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import com.jozufozu.flywheel.backend.gl.buffer.GlBuffer;
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import com.jozufozu.flywheel.backend.gl.buffer.GlBufferType;
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import com.jozufozu.flywheel.backend.gl.buffer.MappedBuffer;
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import com.jozufozu.flywheel.util.AttribUtil;
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public class InstancedModel<D extends InstanceData> extends BufferedModel {
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public class InstancedModel<D extends InstanceData> {
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public final InstancedTileRenderer<?> renderer;
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protected final BufferedModel model;
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protected final VertexFormat instanceFormat;
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protected final InstanceFactory<D> factory;
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protected GlVertexArray vao;
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protected GlBuffer instanceVBO;
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protected int glBufferSize = -1;
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protected int glInstanceCount = 0;
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private boolean deleted;
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protected final ArrayList<D> data = new ArrayList<>();
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boolean anyToRemove;
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boolean anyToUpdate;
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public InstancedModel(VertexFormat modelFormat, ByteBuffer buf, int vertices, InstancedTileRenderer<?> renderer, VertexFormat instanceFormat, InstanceFactory<D> factory) {
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super(modelFormat, buf, vertices);
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public InstancedModel(BufferedModel model, InstancedTileRenderer<?> renderer, VertexFormat instanceFormat, InstanceFactory<D> factory) {
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this.model = model;
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this.factory = factory;
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this.instanceFormat = instanceFormat;
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this.renderer = renderer;
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if (model.getVertexCount() <= 0)
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throw new IllegalArgumentException("Refusing to instance a model with no vertices.");
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vao = new GlVertexArray();
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instanceVBO = new GlBuffer(GlBufferType.ARRAY_BUFFER);
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vao.bind();
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// bind the model's vbo to our vao
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model.bindBuffer();
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model.getFormat().vertexAttribPointers(0);
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model.unbindBuffer();
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// enable all the attribute arrays in our vao. we only need to do this once
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AttribUtil.enableArrays(model.getAttributeCount() + this.instanceFormat.getAttributeCount());
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vao.unbind();
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}
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public synchronized D createInstance() {
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public void render() {
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if (deleted) return;
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vao.bind();
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renderSetup();
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if (glInstanceCount > 0)
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Backend.compat.drawInstanced.drawArraysInstanced(GL11.GL_QUADS, 0, model.getVertexCount(), glInstanceCount);
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vao.unbind();
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}
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public D createInstance() {
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D instanceData = factory.create(this);
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instanceData.dirty = true;
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anyToUpdate = true;
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return instanceData;
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}
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@Override
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protected void init() {
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vao = new GlVertexArray();
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instanceVBO = new GlBuffer(GlBufferType.ARRAY_BUFFER);
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public void delete() {
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if (deleted) return;
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vao.bind();
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super.init();
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vao.unbind();
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}
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deleted = true;
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@Override
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protected void initModel() {
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super.initModel();
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setupAttributes();
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}
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protected void deleteInternal() {
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super.deleteInternal();
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model.delete();
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instanceVBO.delete();
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vao.delete();
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}
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protected void doRender() {
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vao.bind();
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renderSetup();
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if (glInstanceCount > 0)
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Backend.compat.drawInstanced.drawArraysInstanced(GL11.GL_QUADS, 0, vertexCount, glInstanceCount);
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vao.unbind();
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}
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protected void renderSetup() {
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if (anyToRemove) {
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removeDeletedInstances();
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updateBuffer();
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}
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glInstanceCount = data.size();
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}
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glInstanceCount = data.size();
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informAttribDivisors();
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instanceVBO.unbind();
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this.anyToRemove = false;
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this.anyToUpdate = false;
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}
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private void informAttribDivisors() {
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int staticAttributes = modelFormat.getShaderAttributeCount();
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instanceFormat.vertexAttribPointers(staticAttributes);
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for (int i = 0; i < instanceFormat.getShaderAttributeCount(); i++) {
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Backend.compat.instancedArrays.vertexAttribDivisor(i + staticAttributes, 1);
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}
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anyToRemove = anyToUpdate = false;
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}
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private void clearBufferTail() {
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buffer.flush();
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glInstanceCount = size;
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informAttribDivisors();
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return true;
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}
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return false;
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}
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protected int getTotalShaderAttributeCount() {
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return instanceFormat.getShaderAttributeCount() + super.getTotalShaderAttributeCount();
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private void informAttribDivisors() {
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int staticAttributes = model.getAttributeCount();
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instanceFormat.vertexAttribPointers(staticAttributes);
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for (int i = 0; i < instanceFormat.getAttributeCount(); i++) {
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Backend.compat.instancedArrays.vertexAttribDivisor(i + staticAttributes, 1);
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}
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}
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}
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@ -12,6 +12,8 @@ import org.lwjgl.opengl.GL11;
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import com.google.common.cache.Cache;
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import com.google.common.cache.CacheBuilder;
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import com.jozufozu.flywheel.backend.RenderWork;
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import com.jozufozu.flywheel.backend.core.BufferedModel;
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import com.jozufozu.flywheel.backend.core.PartialModel;
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import com.jozufozu.flywheel.backend.core.shader.ShaderCallback;
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import com.jozufozu.flywheel.backend.core.shader.WorldProgram;
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@ -45,7 +47,10 @@ public class RenderMaterial<P extends WorldProgram, D extends InstanceData> {
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this.spec = spec;
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this.models = CacheBuilder.newBuilder()
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.removalListener(notification -> ((InstancedModel<?>) notification.getValue()).delete())
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.removalListener(notification -> {
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InstancedModel<?> model = (InstancedModel<?>) notification.getValue();
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RenderWork.enqueue(model::delete);
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})
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.build();
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}
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@ -140,7 +145,9 @@ public class RenderMaterial<P extends WorldProgram, D extends InstanceData> {
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to.rewind();
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return new InstancedModel<>(format, to, vertexCount, renderer, spec.getInstanceFormat(), spec.getInstanceFactory());
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BufferedModel bufferedModel = new BufferedModel(format, to, vertexCount);
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return new InstancedModel<>(bufferedModel, renderer, spec.getInstanceFormat(), spec.getInstanceFactory());
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}
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private static final Direction[] dirs;
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26
src/main/java/com/jozufozu/flywheel/util/AttribUtil.java
Normal file
26
src/main/java/com/jozufozu/flywheel/util/AttribUtil.java
Normal file
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package com.jozufozu.flywheel.util;
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import org.lwjgl.opengl.GL20;
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public class AttribUtil {
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public static void enableArrays(int count) {
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enableArrays(0, count);
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}
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public static void enableArrays(int start, int end) {
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for (int i = start; i <= end; i++) {
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GL20.glEnableVertexAttribArray(i);
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}
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}
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public static void disableArrays(int count) {
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disableArrays(0, count);
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}
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public static void disableArrays(int start, int end) {
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for (int i = start; i <= end; i++) {
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GL20.glDisableVertexAttribArray(i);
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}
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}
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}
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@ -10,7 +10,7 @@ import java.util.Map;
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import javax.annotation.Nullable;
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import com.jozufozu.flywheel.backend.Backend;
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import com.jozufozu.flywheel.backend.core.IndexedModel;
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import com.jozufozu.flywheel.backend.core.BufferedModel;
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import com.jozufozu.flywheel.backend.gl.attrib.CommonAttributes;
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import com.jozufozu.flywheel.backend.gl.attrib.VertexFormat;
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import com.jozufozu.flywheel.backend.instancing.IInstanceRendered;
|
||||
|
@ -45,7 +45,7 @@ public class RenderedContraption extends ContraptionWorldHolder {
|
|||
private final ContraptionLighter<?> lighter;
|
||||
public final ContraptionKineticRenderer kinetics;
|
||||
|
||||
private final Map<RenderType, IndexedModel> renderLayers = new HashMap<>();
|
||||
private final Map<RenderType, BufferedModel> renderLayers = new HashMap<>();
|
||||
|
||||
private Matrix4f model;
|
||||
private AxisAlignedBB lightBox;
|
||||
|
@ -67,7 +67,7 @@ public class RenderedContraption extends ContraptionWorldHolder {
|
|||
}
|
||||
|
||||
public void doRenderLayer(RenderType layer, ContraptionProgram shader) {
|
||||
IndexedModel structure = renderLayers.get(layer);
|
||||
BufferedModel structure = renderLayers.get(layer);
|
||||
if (structure != null) {
|
||||
setup(shader);
|
||||
structure.render();
|
||||
|
@ -108,7 +108,7 @@ public class RenderedContraption extends ContraptionWorldHolder {
|
|||
}
|
||||
|
||||
void invalidate() {
|
||||
for (IndexedModel buffer : renderLayers.values()) {
|
||||
for (BufferedModel buffer : renderLayers.values()) {
|
||||
buffer.delete();
|
||||
}
|
||||
renderLayers.clear();
|
||||
|
@ -119,7 +119,7 @@ public class RenderedContraption extends ContraptionWorldHolder {
|
|||
}
|
||||
|
||||
private void buildLayers() {
|
||||
for (IndexedModel buffer : renderLayers.values()) {
|
||||
for (BufferedModel buffer : renderLayers.values()) {
|
||||
buffer.delete();
|
||||
}
|
||||
|
||||
|
@ -128,7 +128,7 @@ public class RenderedContraption extends ContraptionWorldHolder {
|
|||
List<RenderType> blockLayers = RenderType.getBlockLayers();
|
||||
|
||||
for (RenderType layer : blockLayers) {
|
||||
IndexedModel layerModel = buildStructureModel(renderWorld, contraption, layer);
|
||||
BufferedModel layerModel = buildStructureModel(renderWorld, contraption, layer);
|
||||
if (layerModel != null) renderLayers.put(layer, layerModel);
|
||||
}
|
||||
}
|
||||
|
@ -153,7 +153,7 @@ public class RenderedContraption extends ContraptionWorldHolder {
|
|||
}
|
||||
|
||||
@Nullable
|
||||
private static IndexedModel buildStructureModel(PlacementSimulationWorld renderWorld, Contraption c, RenderType layer) {
|
||||
private static BufferedModel buildStructureModel(PlacementSimulationWorld renderWorld, Contraption c, RenderType layer) {
|
||||
BufferBuilderReader reader = new BufferBuilderReader(ContraptionRenderDispatcher.buildStructure(renderWorld, c, layer));
|
||||
|
||||
int vertexCount = reader.getVertexCount();
|
||||
|
@ -192,6 +192,6 @@ public class RenderedContraption extends ContraptionWorldHolder {
|
|||
|
||||
to.rewind();
|
||||
|
||||
return new IndexedModel(format, to, vertexCount);
|
||||
return new BufferedModel(format, to, vertexCount);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue