mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-12-24 22:16:38 +01:00
Portable Attached Blocks
- Moved Structures now pick up attached blocks such as torches, ladders or rails if the block they sit on is moved
This commit is contained in:
parent
2f5d2adc9f
commit
cb983bb017
5 changed files with 168 additions and 88 deletions
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@ -1,12 +1,21 @@
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package com.simibubi.create.modules.contraptions.components.contraptions;
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package com.simibubi.create.modules.contraptions.components.contraptions;
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import com.simibubi.create.AllBlocks;
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import com.simibubi.create.AllBlocks;
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import com.simibubi.create.modules.contraptions.components.actors.HarvesterBlock;
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import com.simibubi.create.modules.contraptions.components.actors.PortableStorageInterfaceBlock;
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import com.simibubi.create.modules.contraptions.components.actors.PortableStorageInterfaceBlock;
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import com.simibubi.create.modules.contraptions.components.contraptions.chassis.AbstractChassisBlock;
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import com.simibubi.create.modules.contraptions.components.contraptions.chassis.AbstractChassisBlock;
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import net.minecraft.block.AbstractRailBlock;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.HorizontalFaceBlock;
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import net.minecraft.block.LadderBlock;
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import net.minecraft.block.RedstoneWallTorchBlock;
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import net.minecraft.block.TorchBlock;
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import net.minecraft.block.WallTorchBlock;
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import net.minecraft.block.material.PushReaction;
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import net.minecraft.block.material.PushReaction;
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import net.minecraft.state.properties.AttachFace;
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import net.minecraft.state.properties.BlockStateProperties;
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import net.minecraft.state.properties.BlockStateProperties;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos;
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@ -14,6 +23,17 @@ import net.minecraft.world.World;
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public class BlockMovementTraits {
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public class BlockMovementTraits {
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public static boolean movementNecessary(World world, BlockPos pos) {
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BlockState state = world.getBlockState(pos);
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if (isBrittle(state))
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return true;
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if (state.getMaterial().isReplaceable())
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return false;
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if (state.getCollisionShape(world, pos).isEmpty())
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return false;
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return true;
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}
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public static boolean movementAllowed(World world, BlockPos pos) {
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public static boolean movementAllowed(World world, BlockPos pos) {
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BlockState blockState = world.getBlockState(pos);
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BlockState blockState = world.getBlockState(pos);
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if (blockState.getBlock() instanceof AbstractChassisBlock)
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if (blockState.getBlock() instanceof AbstractChassisBlock)
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@ -27,6 +47,60 @@ public class BlockMovementTraits {
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return blockState.getPushReaction() != PushReaction.BLOCK;
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return blockState.getPushReaction() != PushReaction.BLOCK;
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}
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}
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/**
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* Brittle blocks will be collected first, as they may break when other blocks
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* are removed before them
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*/
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public static boolean isBrittle(BlockState state) {
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Block block = state.getBlock();
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if (state.has(BlockStateProperties.HANGING))
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return true;
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if (block instanceof LadderBlock)
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return true;
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if (block instanceof TorchBlock)
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return true;
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if (block instanceof HorizontalFaceBlock)
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return true;
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if (block instanceof AbstractRailBlock)
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return true;
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return false;
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}
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/**
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* Attached blocks will move if blocks they are attached to are moved
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*/
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public static boolean isBlockAttachedTowards(BlockState state, Direction direction) {
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Block block = state.getBlock();
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if (block instanceof LadderBlock)
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return state.get(LadderBlock.FACING) == direction.getOpposite();
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if (block instanceof WallTorchBlock)
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return state.get(WallTorchBlock.HORIZONTAL_FACING) == direction.getOpposite();
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if (block instanceof RedstoneWallTorchBlock)
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return state.get(RedstoneWallTorchBlock.FACING) == direction.getOpposite();
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if (block instanceof TorchBlock)
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return direction == Direction.DOWN;
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if (block instanceof HorizontalFaceBlock) {
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AttachFace attachFace = state.get(HorizontalFaceBlock.FACE);
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if (attachFace == AttachFace.CEILING)
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return direction == Direction.UP;
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if (attachFace == AttachFace.FLOOR)
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return direction == Direction.DOWN;
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if (attachFace == AttachFace.WALL)
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return direction.getOpposite() == state.get(HorizontalFaceBlock.HORIZONTAL_FACING);
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}
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if (state.has(BlockStateProperties.HANGING))
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return direction == (state.get(BlockStateProperties.HANGING) ? Direction.UP : Direction.DOWN);
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if (block instanceof AbstractRailBlock)
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return direction == Direction.DOWN;
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if (block instanceof HarvesterBlock)
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return direction == state.get(HarvesterBlock.HORIZONTAL_FACING).getOpposite();
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return false;
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}
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/**
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* Non-Supportive blocks will not continue a chain of blocks picked up by e.g. a
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* piston
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*/
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public static boolean notSupportive(BlockState state, Direction facing) {
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public static boolean notSupportive(BlockState state, Direction facing) {
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if (AllBlocks.DRILL.typeOf(state))
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if (AllBlocks.DRILL.typeOf(state))
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return state.get(BlockStateProperties.FACING) == facing;
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return state.get(BlockStateProperties.FACING) == facing;
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@ -36,7 +110,7 @@ public class BlockMovementTraits {
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return state.get(PortableStorageInterfaceBlock.FACING) == facing;
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return state.get(PortableStorageInterfaceBlock.FACING) == facing;
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if (AllBlocks.HARVESTER.typeOf(state))
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if (AllBlocks.HARVESTER.typeOf(state))
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return state.get(BlockStateProperties.HORIZONTAL_FACING) == facing;
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return state.get(BlockStateProperties.HORIZONTAL_FACING) == facing;
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return false;
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return isBrittle(state);
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}
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}
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public static boolean movementIgnored(BlockState state) {
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public static boolean movementIgnored(BlockState state) {
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@ -18,6 +18,7 @@ import org.apache.commons.lang3.tuple.Pair;
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import com.simibubi.create.AllBlocks;
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import com.simibubi.create.AllBlocks;
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import com.simibubi.create.config.AllConfigs;
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import com.simibubi.create.config.AllConfigs;
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import com.simibubi.create.foundation.utility.Iterate;
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import com.simibubi.create.foundation.utility.NBTHelper;
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import com.simibubi.create.foundation.utility.NBTHelper;
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import com.simibubi.create.foundation.utility.VecHelper;
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import com.simibubi.create.foundation.utility.VecHelper;
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import com.simibubi.create.foundation.utility.WrappedWorld;
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import com.simibubi.create.foundation.utility.WrappedWorld;
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@ -88,14 +89,11 @@ public abstract class Contraption {
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for (BlockInfo info : blocks.values()) {
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for (BlockInfo info : blocks.values()) {
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BlockPos offsetPos = info.pos.offset(movementDirection);
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BlockPos offsetPos = info.pos.offset(movementDirection);
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boolean hasNext = false;
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if (info.state.getCollisionShape(world, offsetPos).isEmpty())
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for (BlockInfo otherInfo : blocks.values()) {
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continue;
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if (!otherInfo.pos.equals(offsetPos))
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if (blocks.containsKey(offsetPos)
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&& !blocks.get(offsetPos).state.getCollisionShape(world, offsetPos).isEmpty())
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continue;
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continue;
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hasNext = true;
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break;
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}
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if (!hasNext)
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cachedColliders.add(info.pos);
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cachedColliders.add(info.pos);
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}
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}
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@ -142,13 +140,11 @@ public abstract class Contraption {
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if (!world.isBlockPresent(pos))
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if (!world.isBlockPresent(pos))
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return false;
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return false;
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BlockState state = world.getBlockState(pos);
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if (!BlockMovementTraits.movementNecessary(world, pos))
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if (state.getMaterial().isReplaceable())
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return true;
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if (state.getCollisionShape(world, pos).isEmpty())
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return true;
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return true;
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if (!BlockMovementTraits.movementAllowed(world, pos))
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if (!BlockMovementTraits.movementAllowed(world, pos))
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return false;
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return false;
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BlockState state = world.getBlockState(pos);
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if (isChassis(state) && !moveChassis(world, pos, forcedDirection, frontier, visited))
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if (isChassis(state) && !moveChassis(world, pos, forcedDirection, frontier, visited))
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return false;
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return false;
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if (AllBlocks.FLEXCRATE.typeOf(state))
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if (AllBlocks.FLEXCRATE.typeOf(state))
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@ -162,18 +158,19 @@ public abstract class Contraption {
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frontier.add(prevPos);
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frontier.add(prevPos);
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}
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}
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if (state.getBlock() instanceof SlimeBlock)
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boolean isSlimeBlock = state.getBlock() instanceof SlimeBlock;
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for (Direction offset : Direction.values()) {
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for (Direction offset : Direction.values()) {
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BlockPos offsetPos = pos.offset(offset);
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BlockPos offsetPos = pos.offset(offset);
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BlockState blockState = world.getBlockState(offsetPos);
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BlockState blockState = world.getBlockState(offsetPos);
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if (BlockMovementTraits.movementIgnored(blockState))
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if (BlockMovementTraits.movementIgnored(blockState))
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continue;
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continue;
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if (!BlockMovementTraits.movementAllowed(world, offsetPos)) {
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if (!BlockMovementTraits.movementAllowed(world, offsetPos)) {
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if (offset == forcedDirection)
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if (offset == forcedDirection && isSlimeBlock)
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return false;
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return false;
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continue;
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continue;
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}
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}
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if (!visited.contains(offsetPos))
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if (!visited.contains(offsetPos)
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&& (isSlimeBlock || BlockMovementTraits.isBlockAttachedTowards(blockState, offset.getOpposite())))
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frontier.add(offsetPos);
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frontier.add(offsetPos);
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}
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}
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@ -382,7 +379,11 @@ public abstract class Contraption {
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public void removeBlocksFromWorld(IWorld world, BlockPos offset, BiPredicate<BlockPos, BlockState> customRemoval) {
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public void removeBlocksFromWorld(IWorld world, BlockPos offset, BiPredicate<BlockPos, BlockState> customRemoval) {
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storage.values().forEach(MountedStorage::empty);
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storage.values().forEach(MountedStorage::empty);
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for (boolean brittles : Iterate.trueAndFalse) {
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for (BlockInfo block : blocks.values()) {
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for (BlockInfo block : blocks.values()) {
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if (brittles != BlockMovementTraits.isBrittle(block.state))
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continue;
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BlockPos add = block.pos.add(anchor).add(offset);
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BlockPos add = block.pos.add(anchor).add(offset);
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if (customRemoval.test(add, block.state))
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if (customRemoval.test(add, block.state))
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continue;
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continue;
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world.setBlockState(add, Blocks.AIR.getDefaultState(), 67);
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world.setBlockState(add, Blocks.AIR.getDefaultState(), 67);
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}
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}
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}
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}
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}
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public void disassemble(World world, BlockPos offset, Vec3d rotation,
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public void disassemble(World world, BlockPos offset, Vec3d rotation,
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BiPredicate<BlockPos, BlockState> customPlacement) {
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BiPredicate<BlockPos, BlockState> customPlacement) {
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@ -397,7 +399,11 @@ public abstract class Contraption {
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StructureTransform transform = new StructureTransform(offset, rotation);
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StructureTransform transform = new StructureTransform(offset, rotation);
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for (boolean nonBrittles : Iterate.trueAndFalse) {
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for (BlockInfo block : blocks.values()) {
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for (BlockInfo block : blocks.values()) {
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if (nonBrittles == BlockMovementTraits.isBrittle(block.state))
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continue;
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BlockPos targetPos = transform.apply(block.pos);
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BlockPos targetPos = transform.apply(block.pos);
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BlockState state = transform.apply(block.state);
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BlockState state = transform.apply(block.state);
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@ -405,14 +411,19 @@ public abstract class Contraption {
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continue;
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continue;
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for (Direction face : Direction.values())
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for (Direction face : Direction.values())
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state = state.updatePostPlacement(face, world.getBlockState(targetPos.offset(face)), world, targetPos,
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state = state.updatePostPlacement(face, world.getBlockState(targetPos.offset(face)), world,
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targetPos.offset(face));
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targetPos, targetPos.offset(face));
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if (AllBlocks.SAW.typeOf(state))
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if (AllBlocks.SAW.typeOf(state))
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state = state.with(SawBlock.RUNNING, false);
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state = state.with(SawBlock.RUNNING, false);
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if (world.getBlockState(targetPos).getBlockHardness(world, targetPos) == -1)
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BlockState blockState = world.getBlockState(targetPos);
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if (blockState.getBlockHardness(world, targetPos) == -1)
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continue;
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continue;
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world.destroyBlock(targetPos, world.getBlockState(targetPos).getCollisionShape(world, targetPos).isEmpty());
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if (state.getCollisionShape(world, targetPos).isEmpty()
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&& !blockState.getCollisionShape(world, targetPos).isEmpty())
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continue;
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world.destroyBlock(targetPos, blockState.getCollisionShape(world, targetPos).isEmpty());
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world.setBlockState(targetPos, state, 3 | BlockFlags.IS_MOVING);
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world.setBlockState(targetPos, state, 3 | BlockFlags.IS_MOVING);
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TileEntity tileEntity = world.getTileEntity(targetPos);
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TileEntity tileEntity = world.getTileEntity(targetPos);
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CompoundNBT tag = block.nbt;
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CompoundNBT tag = block.nbt;
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@ -445,6 +456,8 @@ public abstract class Contraption {
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}
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}
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}
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}
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}
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}
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}
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public void initActors(World world) {
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public void initActors(World world) {
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@ -165,9 +165,7 @@ public class ChassisTileEntity extends SmartTileEntity {
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break;
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break;
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// Ignore replaceable Blocks and Air-like
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// Ignore replaceable Blocks and Air-like
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if (currentState.getMaterial().isReplaceable())
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if (!BlockMovementTraits.movementNecessary(world, current))
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break;
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if (currentState.getCollisionShape(world, current).isEmpty())
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break;
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break;
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if (AllBlocks.MECHANICAL_PISTON_HEAD.typeOf(currentState))
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if (AllBlocks.MECHANICAL_PISTON_HEAD.typeOf(currentState))
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break;
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break;
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@ -212,9 +210,7 @@ public class ChassisTileEntity extends SmartTileEntity {
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continue;
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continue;
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if (!searchPos.withinDistance(pos, chassisRange + .5f))
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if (!searchPos.withinDistance(pos, chassisRange + .5f))
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continue;
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continue;
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if (searchedState.getMaterial().isReplaceable())
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if (!BlockMovementTraits.movementNecessary(world, searchPos))
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continue;
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if (searchedState.getCollisionShape(world, searchPos).isEmpty())
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continue;
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continue;
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localVisited.add(searchPos);
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localVisited.add(searchPos);
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@ -135,11 +135,9 @@ public class PistonContraption extends Contraption {
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BlockPos currentPos = pos.offset(orientation, offset + initialExtensionProgress);
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BlockPos currentPos = pos.offset(orientation, offset + initialExtensionProgress);
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if (!world.isBlockPresent(currentPos))
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if (!world.isBlockPresent(currentPos))
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return false;
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return false;
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if (!BlockMovementTraits.movementNecessary(world, currentPos))
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return true;
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BlockState state = world.getBlockState(currentPos);
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BlockState state = world.getBlockState(currentPos);
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if (state.getMaterial().isReplaceable())
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return true;
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if (state.getCollisionShape(world, currentPos).isEmpty())
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return true;
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if (AllBlocks.MECHANICAL_PISTON_HEAD.typeOf(state) && state.get(FACING) == direction.getOpposite())
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if (AllBlocks.MECHANICAL_PISTON_HEAD.typeOf(state) && state.get(FACING) == direction.getOpposite())
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return true;
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return true;
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if (!BlockMovementTraits.movementAllowed(world, currentPos))
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if (!BlockMovementTraits.movementAllowed(world, currentPos))
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@ -5,11 +5,11 @@ import com.simibubi.create.AllTileEntities;
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import com.simibubi.create.config.AllConfigs;
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import com.simibubi.create.config.AllConfigs;
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import com.simibubi.create.foundation.behaviour.CenteredSideValueBoxTransform;
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import com.simibubi.create.foundation.behaviour.CenteredSideValueBoxTransform;
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import com.simibubi.create.foundation.behaviour.ValueBoxTransform;
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import com.simibubi.create.foundation.behaviour.ValueBoxTransform;
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import com.simibubi.create.modules.contraptions.components.contraptions.BlockMovementTraits;
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import com.simibubi.create.modules.contraptions.components.contraptions.ContraptionCollider;
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import com.simibubi.create.modules.contraptions.components.contraptions.ContraptionCollider;
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import com.simibubi.create.modules.contraptions.components.contraptions.ContraptionEntity;
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import com.simibubi.create.modules.contraptions.components.contraptions.ContraptionEntity;
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import com.simibubi.create.modules.contraptions.components.contraptions.piston.LinearActuatorTileEntity;
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import com.simibubi.create.modules.contraptions.components.contraptions.piston.LinearActuatorTileEntity;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
|
import net.minecraft.block.Blocks;
|
||||||
import net.minecraft.nbt.CompoundNBT;
|
import net.minecraft.nbt.CompoundNBT;
|
||||||
import net.minecraft.util.Direction;
|
import net.minecraft.util.Direction;
|
||||||
|
@ -129,8 +129,7 @@ public class PulleyTileEntity extends LinearActuatorTileEntity {
|
||||||
return;
|
return;
|
||||||
|
|
||||||
BlockPos posBelow = pos.down((int) (offset + getMovementSpeed()) + 1);
|
BlockPos posBelow = pos.down((int) (offset + getMovementSpeed()) + 1);
|
||||||
BlockState stateBelow = world.getBlockState(posBelow);
|
if (!BlockMovementTraits.movementNecessary(world, posBelow))
|
||||||
if (stateBelow.getMaterial().isReplaceable() || stateBelow.getShape(world, posBelow).isEmpty())
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
disassemble();
|
disassemble();
|
||||||
|
|
Loading…
Reference in a new issue