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fix fan shaft lighting
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0ec312340f
commit
d1dccffc67
1 changed files with 18 additions and 1 deletions
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@ -41,7 +41,24 @@ public class EncasedFanRenderer extends KineticTileEntityRenderer {
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InstanceBuffer<RotatingData> fanInner =
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AllBlockPartials.ENCASED_FAN_INNER.renderOnDirectionalSouthRotating(ctx, te.getBlockState(), direction.getOpposite());
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renderRotatingBuffer(ctx, shaftHalf);
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shaftHalf.setupInstance(data -> {
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final BlockPos pos = te.getPos();
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Direction.Axis axis = ((IRotate) te.getBlockState()
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.getBlock()).getRotationAxis(te.getBlockState());
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data.setRotationalSpeed(te.getSpeed())
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.setRotationOffset(getRotationOffsetForPosition(te, pos, axis))
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.setRotationAxis(Direction.getFacingFromAxis(Direction.AxisDirection.POSITIVE, axis).getUnitVector())
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.setTileEntity(te);
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if (ctx.checkWorldLight()) {
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BlockPos behind = te.getPos().offset(direction.getOpposite());
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int blockLight = te.getWorld().getLightLevel(LightType.BLOCK, behind);
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int skyLight = te.getWorld().getLightLevel(LightType.SKY, behind);
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data.setBlockLight(blockLight)
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.setSkyLight(skyLight);
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}
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});
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fanInner.setupInstance(data -> {
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final BlockPos pos = te.getPos();
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Direction.Axis axis = ((IRotate) te.getBlockState()
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