fix fan shaft lighting

This commit is contained in:
JozsefA 2021-01-12 12:12:44 -08:00
parent 0ec312340f
commit d1dccffc67

View file

@ -41,7 +41,24 @@ public class EncasedFanRenderer extends KineticTileEntityRenderer {
InstanceBuffer<RotatingData> fanInner =
AllBlockPartials.ENCASED_FAN_INNER.renderOnDirectionalSouthRotating(ctx, te.getBlockState(), direction.getOpposite());
renderRotatingBuffer(ctx, shaftHalf);
shaftHalf.setupInstance(data -> {
final BlockPos pos = te.getPos();
Direction.Axis axis = ((IRotate) te.getBlockState()
.getBlock()).getRotationAxis(te.getBlockState());
data.setRotationalSpeed(te.getSpeed())
.setRotationOffset(getRotationOffsetForPosition(te, pos, axis))
.setRotationAxis(Direction.getFacingFromAxis(Direction.AxisDirection.POSITIVE, axis).getUnitVector())
.setTileEntity(te);
if (ctx.checkWorldLight()) {
BlockPos behind = te.getPos().offset(direction.getOpposite());
int blockLight = te.getWorld().getLightLevel(LightType.BLOCK, behind);
int skyLight = te.getWorld().getLightLevel(LightType.SKY, behind);
data.setBlockLight(blockLight)
.setSkyLight(skyLight);
}
});
fanInner.setupInstance(data -> {
final BlockPos pos = te.getPos();
Direction.Axis axis = ((IRotate) te.getBlockState()