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move lightvolumes down 1 to fix darkness on bottom of contraption
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@ -91,7 +91,7 @@ public class ContraptionLighter {
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private void setupPosition(Contraption c) {
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Vec3d positionVec = c.entity.getPositionVec();
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minX = (int) (Math.floor(positionVec.x) - sizeX / 2);
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minY = (int) (Math.floor(positionVec.y));
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minY = (int) (Math.floor(positionVec.y) - 1);
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minZ = (int) (Math.floor(positionVec.z) - sizeZ / 2);
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}
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