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STE tick optimization.
- SmartTileEntity#tick down to 3.32% from 11.64% cpu time. - Measured by JFR over 2 sessions each >8min. - Test world was the deployer fields. - Iterating over HashMap values is slow. - Collect TileEntityBehaviours into a list when the contents of SmartTileEntity#behaviours changes.
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1 changed files with 27 additions and 12 deletions
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@ -17,7 +17,9 @@ import net.minecraftforge.items.CapabilityItemHandler;
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public abstract class SmartTileEntity extends SyncedTileEntity implements ITickableTileEntity {
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public abstract class SmartTileEntity extends SyncedTileEntity implements ITickableTileEntity {
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private Map<BehaviourType<?>, TileEntityBehaviour> behaviours;
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private final Map<BehaviourType<?>, TileEntityBehaviour> behaviours;
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// Internally maintained to be identical to behaviorMap.values() in order to improve iteration performance.
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private final List<TileEntityBehaviour> behaviourList;
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private boolean initialized;
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private boolean initialized;
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private boolean firstNbtRead;
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private boolean firstNbtRead;
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private int lazyTickRate;
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private int lazyTickRate;
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@ -36,6 +38,9 @@ public abstract class SmartTileEntity extends SyncedTileEntity implements ITicka
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ArrayList<TileEntityBehaviour> list = new ArrayList<>();
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ArrayList<TileEntityBehaviour> list = new ArrayList<>();
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addBehaviours(list);
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addBehaviours(list);
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list.forEach(b -> behaviours.put(b.getType(), b));
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list.forEach(b -> behaviours.put(b.getType(), b));
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behaviourList = new ArrayList<>(list.size());
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updateBehaviorList();
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}
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}
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public abstract void addBehaviours(List<TileEntityBehaviour> behaviours);
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public abstract void addBehaviours(List<TileEntityBehaviour> behaviours);
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@ -58,13 +63,11 @@ public abstract class SmartTileEntity extends SyncedTileEntity implements ITicka
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lazyTick();
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lazyTick();
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}
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}
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behaviours.values()
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behaviourList.forEach(TileEntityBehaviour::tick);
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.forEach(TileEntityBehaviour::tick);
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}
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}
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public void initialize() {
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public void initialize() {
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behaviours.values()
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behaviourList.forEach(TileEntityBehaviour::initialize);
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.forEach(TileEntityBehaviour::initialize);
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lazyTick();
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lazyTick();
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}
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}
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@ -99,10 +102,11 @@ public abstract class SmartTileEntity extends SyncedTileEntity implements ITicka
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ArrayList<TileEntityBehaviour> list = new ArrayList<>();
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ArrayList<TileEntityBehaviour> list = new ArrayList<>();
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addBehavioursDeferred(list);
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addBehavioursDeferred(list);
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list.forEach(b -> behaviours.put(b.getType(), b));
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list.forEach(b -> behaviours.put(b.getType(), b));
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updateBehaviorList();
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}
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}
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super.read(compound);
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super.read(compound);
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behaviours.values()
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behaviourList.forEach(tb -> tb.read(compound, clientPacket));
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.forEach(tb -> tb.read(compound, clientPacket));
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}
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}
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/**
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/**
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@ -110,8 +114,7 @@ public abstract class SmartTileEntity extends SyncedTileEntity implements ITicka
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*/
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*/
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protected void write(CompoundNBT compound, boolean clientPacket) {
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protected void write(CompoundNBT compound, boolean clientPacket) {
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super.write(compound);
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super.write(compound);
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behaviours.values()
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behaviourList.forEach(tb -> tb.write(compound, clientPacket));
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.forEach(tb -> tb.write(compound, clientPacket));
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}
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}
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@Override
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@Override
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@ -130,19 +133,31 @@ public abstract class SmartTileEntity extends SyncedTileEntity implements ITicka
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}
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}
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protected void forEachBehaviour(Consumer<TileEntityBehaviour> action) {
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protected void forEachBehaviour(Consumer<TileEntityBehaviour> action) {
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behaviours.values()
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behaviourList.forEach(action);
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.forEach(action);
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}
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}
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protected void attachBehaviourLate(TileEntityBehaviour behaviour) {
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protected void attachBehaviourLate(TileEntityBehaviour behaviour) {
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behaviours.put(behaviour.getType(), behaviour);
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behaviours.put(behaviour.getType(), behaviour);
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behaviour.initialize();
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behaviour.initialize();
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updateBehaviorList();
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}
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}
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protected void removeBehaviour(BehaviourType<?> type) {
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protected void removeBehaviour(BehaviourType<?> type) {
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TileEntityBehaviour remove = behaviours.remove(type);
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TileEntityBehaviour remove = behaviours.remove(type);
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if (remove != null)
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if (remove != null) {
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remove.remove();
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remove.remove();
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updateBehaviorList();
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}
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}
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// We don't trust the input to the API will be sane, so we
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// update all the contents whenever something changes. It's
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// simpler than trying to manipulate the list one element at
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// a time.
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private void updateBehaviorList() {
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behaviourList.clear();
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behaviourList.addAll(behaviours.values());
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}
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}
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@SuppressWarnings("unchecked")
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@SuppressWarnings("unchecked")
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