mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-12-27 23:47:38 +01:00
ForgeCraft Playtesting, Part III-a
- fix chromatic compound needing line of sight to the sky to convert even when the beacon is active
This commit is contained in:
parent
a2e4cfb66d
commit
d585fc0e21
1 changed files with 25 additions and 25 deletions
|
@ -1,15 +1,11 @@
|
|||
package com.simibubi.create.content.curiosities;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
import com.simibubi.create.AllItems;
|
||||
import com.simibubi.create.foundation.advancement.AllTriggers;
|
||||
import com.simibubi.create.foundation.config.AllConfigs;
|
||||
import com.simibubi.create.foundation.config.CRecipes;
|
||||
import com.simibubi.create.foundation.utility.ColorHelper;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.entity.item.ItemEntity;
|
||||
|
@ -21,16 +17,15 @@ import net.minecraft.particles.ParticleTypes;
|
|||
import net.minecraft.tileentity.BeaconTileEntity;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.util.math.RayTraceContext;
|
||||
import net.minecraft.util.math.*;
|
||||
import net.minecraft.util.math.RayTraceContext.BlockMode;
|
||||
import net.minecraft.util.math.RayTraceContext.FluidMode;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.gen.Heightmap;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
public class ChromaticCompoundItem extends Item {
|
||||
|
||||
public ChromaticCompoundItem(Properties properties) {
|
||||
|
@ -122,22 +117,27 @@ public class ChromaticCompoundItem extends Item {
|
|||
int entityX = MathHelper.floor(entity.getX());
|
||||
int entityZ = MathHelper.floor(entity.getZ());
|
||||
int localWorldHeight = world.getHeight(Heightmap.Type.WORLD_SURFACE, entityX, entityZ);
|
||||
if (entity.getY() > localWorldHeight) {
|
||||
BlockPos.Mutable testPos = new BlockPos.Mutable(entityX, localWorldHeight, entityZ);
|
||||
while (testPos.getY() > 0) {
|
||||
testPos.move(Direction.DOWN);
|
||||
BlockState state = world.getBlockState(testPos);
|
||||
if (state.getOpacity(world, testPos) >= 15 && state.getBlock() != Blocks.BEDROCK)
|
||||
break;
|
||||
if (state.getBlock() == Blocks.BEACON) {
|
||||
TileEntity te = world.getTileEntity(testPos);
|
||||
if (!(te instanceof BeaconTileEntity))
|
||||
break;
|
||||
BeaconTileEntity bte = (BeaconTileEntity) te;
|
||||
if (bte.getLevels() != 0)
|
||||
isOverBeacon = true;
|
||||
break;
|
||||
}
|
||||
|
||||
BlockPos.Mutable testPos = new BlockPos.Mutable(
|
||||
entityX,
|
||||
Math.min(MathHelper.floor(entity.getY()), localWorldHeight),
|
||||
entityZ);
|
||||
|
||||
while (testPos.getY() > 0) {
|
||||
testPos.move(Direction.DOWN);
|
||||
BlockState state = world.getBlockState(testPos);
|
||||
if (state.getOpacity(world, testPos) >= 15 && state.getBlock() != Blocks.BEDROCK)
|
||||
break;
|
||||
if (state.getBlock() == Blocks.BEACON) {
|
||||
TileEntity te = world.getTileEntity(testPos);
|
||||
|
||||
if (!(te instanceof BeaconTileEntity)) break;
|
||||
|
||||
BeaconTileEntity bte = (BeaconTileEntity) te;
|
||||
|
||||
if (!bte.getBeamSegments().isEmpty()) isOverBeacon = true;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue