diff --git a/src/generated/resources/.cache/cache b/src/generated/resources/.cache/cache index 5a1b5d0de..f6fd50974 100644 --- a/src/generated/resources/.cache/cache +++ b/src/generated/resources/.cache/cache @@ -428,8 +428,7 @@ b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json fb760b12b4bc8114744d3acc6a597b2fad88d988 assets/create/lang/en_ud.json 66e8ae18a98d86c66393c908ab51eae5060b8e04 assets/create/lang/en_us.json 9e94c2420840c516e24dfd7968aaad61da24b5a2 assets/create/lang/unfinished/de_de.json -f5c05d84c11e6db204c42169228329c8d361ca51 assets/create/lang/unfinished/es_es.json -edf3dab78e95aa442c3c667d8d1d574bfc69d5d7 assets/create/lang/unfinished/es_mx.json +f1a6ed9a5812c89e7c7152c9abf2b64c133fd27d assets/create/lang/unfinished/es_es.json 23a46ae0bc7b2181f26eeed70801714a254d2587 assets/create/lang/unfinished/fr_fr.json 5e95153e640edc367b963489df8c92c459badcd3 assets/create/lang/unfinished/it_it.json a951315b2591051dad6c53739fe554fe78595250 assets/create/lang/unfinished/ja_jp.json @@ -3754,6 +3753,7 @@ eac71740fb12bdb38b5dfaa2268613d7ba82b809 data/create/tags/blocks/windmill_sails. 893a01e6004d6d8272bd1658e98da88bb572ee57 data/create/tags/blocks/wrench_pickup.json 081f5aa35602fc27af2ca01ea9f2fd5e7eb284dc data/create/tags/items/create_ingots.json 94c62bf22678ef55b2b8a5398a7960e5b00682dc data/create/tags/items/crushed_ores.json +bce28787b0271382842823d04a977912a88b01c2 data/create/tags/items/sandpaper.json 6cdeeac1689f7b5bfd9bc40b462143d8eaf3ad0b data/create/tags/items/seats.json f1092005b5d01e1f29457e90f75e5750f7f0226b data/create/tags/items/upright_on_belt.json 50936b211d94167a35ec78c89954082a336b6269 data/create/tags/items/valve_handles.json diff --git a/src/generated/resources/assets/create/lang/unfinished/es_es.json b/src/generated/resources/assets/create/lang/unfinished/es_es.json index 146880bfd..79a683627 100644 --- a/src/generated/resources/assets/create/lang/unfinished/es_es.json +++ b/src/generated/resources/assets/create/lang/unfinished/es_es.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 57", + "_": "Missing Localizations: 0", "_": "->------------------------] Game Elements [------------------------<-", @@ -28,12 +28,12 @@ "block.create.belt": "Cinta", "block.create.birch_window": "Ventana de abedul", "block.create.birch_window_pane": "Panel de ventana de abedul", - "block.create.black_nixie_tube": "UNLOCALIZED: Black Nixie Tube", + "block.create.black_nixie_tube": "Tubo Nixie negro", "block.create.black_sail": "Vela negra", "block.create.black_seat": "Asiento negro", "block.create.black_valve_handle": "Asa de válvula negra", "block.create.blaze_burner": "Quemador de Blaze", - "block.create.blue_nixie_tube": "UNLOCALIZED: Blue Nixie Tube", + "block.create.blue_nixie_tube": "Tubo Nixie azul", "block.create.blue_sail": "Vela azul", "block.create.blue_seat": "Asiento azul", "block.create.blue_valve_handle": "Asa de válvula azul", @@ -43,7 +43,7 @@ "block.create.brass_encased_shaft": "Eje revestido de latón", "block.create.brass_funnel": "Embudo de latón", "block.create.brass_tunnel": "Túnel de latón", - "block.create.brown_nixie_tube": "UNLOCALIZED: Brown Nixie Tube", + "block.create.brown_nixie_tube": "Tubo Nixie marrón", "block.create.brown_sail": "Vela marrón", "block.create.brown_seat": "Asiento marrón", "block.create.brown_valve_handle": "Asa de válvula marrón", @@ -76,7 +76,7 @@ "block.create.crushing_wheel": "Rueda trituradora", "block.create.crushing_wheel_controller": "Controlador de Rueda trituradora", "block.create.cuckoo_clock": "Reloj de cuco", - "block.create.cyan_nixie_tube": "UNLOCALIZED: Cyan Nixie Tube", + "block.create.cyan_nixie_tube": "Tubo Nixie cian", "block.create.cyan_sail": "Vela cian", "block.create.cyan_seat": "Asiento cian", "block.create.cyan_valve_handle": "Asa de válvula cian", @@ -183,16 +183,16 @@ "block.create.granite_cobblestone_stairs": "Escaleras de adoquínes de granito", "block.create.granite_cobblestone_wall": "Muro de adoquínes de granito", "block.create.granite_pillar": "Pilar de granito", - "block.create.gray_nixie_tube": "UNLOCALIZED: Gray Nixie Tube", + "block.create.gray_nixie_tube": "Tubo Nixie gris", "block.create.gray_sail": "Vela gris", "block.create.gray_seat": "Asiento gris", "block.create.gray_valve_handle": "Asa de válvula gris", - "block.create.green_nixie_tube": "UNLOCALIZED: Green Nixie Tube", + "block.create.green_nixie_tube": "Tubo Nixie verde", "block.create.green_sail": "Vela verde", "block.create.green_seat": "Asiento verde", "block.create.green_valve_handle": "Asa de válvula verde", "block.create.hand_crank": "Manivela", - "block.create.haunted_bell": "UNLOCALIZED: Haunted Bell", + "block.create.haunted_bell": "Campana encantada", "block.create.honey": "Miel", "block.create.horizontal_framed_glass": "Cristal con marco horizontal", "block.create.horizontal_framed_glass_pane": "Panel de cristal con marco horizontal", @@ -210,16 +210,16 @@ "block.create.layered_limestone": "Piedra caliza estratificada", "block.create.layered_scoria": "Escoria estratificada", "block.create.layered_weathered_limestone": "Caliza erosionada estratificada", - "block.create.lectern_controller": "Lectern Controller", - "block.create.light_blue_nixie_tube": "UNLOCALIZED: Light Blue Nixie Tube", + "block.create.lectern_controller": "Controlador de atril", + "block.create.light_blue_nixie_tube": "Tubo Nixie azul claro", "block.create.light_blue_sail": "Vela azul claro", "block.create.light_blue_seat": "Asiento azul claro", "block.create.light_blue_valve_handle": "Asa de válvula azul claro", - "block.create.light_gray_nixie_tube": "UNLOCALIZED: Light Gray Nixie Tube", + "block.create.light_gray_nixie_tube": "Tubo Nixie gris claro", "block.create.light_gray_sail": "Vela gris claro", "block.create.light_gray_seat": "Asiento gris claro", "block.create.light_gray_valve_handle": "Asa de válvula gris claro", - "block.create.lime_nixie_tube": "UNLOCALIZED: Lime Nixie Tube", + "block.create.lime_nixie_tube": "Tubo Nixie lima", "block.create.lime_sail": "Vela lima", "block.create.lime_seat": "Asiento lima", "block.create.lime_valve_handle": "Asa de válvula lima", @@ -236,7 +236,7 @@ "block.create.limestone_pillar": "Pilar de piedra caliza", "block.create.linear_chassis": "Chasis lineal", "block.create.lit_blaze_burner": "Quemador de Blaze encendido", - "block.create.magenta_nixie_tube": "UNLOCALIZED: Magenta Nixie Tube", + "block.create.magenta_nixie_tube": "Tubo Nixie magenta", "block.create.magenta_sail": "Vela magenta", "block.create.magenta_seat": "Asiento magenta", "block.create.magenta_valve_handle": "Asa de válvula magenta", @@ -320,8 +320,8 @@ "block.create.paved_weathered_limestone_slab": "Losa de piedra caliza erosionada pavimentada", "block.create.paved_weathered_limestone_stairs": "Escaleras de piedra caliza erosionada pavimentada", "block.create.paved_weathered_limestone_wall": "Muro de piedra caliza erosionada pavimentada", - "block.create.peculiar_bell": "Peculiar Bell", - "block.create.pink_nixie_tube": "UNLOCALIZED: Pink Nixie Tube", + "block.create.peculiar_bell": "Campana peculiar", + "block.create.pink_nixie_tube": "Tubo Nixie rosa", "block.create.pink_sail": "Vela rosa", "block.create.pink_seat": "Asiento rosa", "block.create.pink_valve_handle": "Asa de válvula rosa", @@ -356,12 +356,12 @@ "block.create.powered_toggle_latch": "Palanca de cierre motorizada", "block.create.pulley_magnet": "Imán de la polea", "block.create.pulse_repeater": "Repetidor de pulsos de redstone", - "block.create.purple_nixie_tube": "UNLOCALIZED: Purple Nixie Tube", + "block.create.purple_nixie_tube": "Tubo Nixie morado", "block.create.purple_sail": "Vela morada", "block.create.purple_seat": "Asiento morado", "block.create.purple_valve_handle": "Asa de válvula morada", "block.create.radial_chassis": "Chasis radial", - "block.create.red_nixie_tube": "UNLOCALIZED: Red Nixie Tube", + "block.create.red_nixie_tube": "Tubo Nixie rojo", "block.create.red_sail": "Vela roja", "block.create.red_seat": "Asiento rojo", "block.create.red_valve_handle": "Asa de válvula roja", @@ -418,26 +418,26 @@ "block.create.weathered_limestone_cobblestone_wall": "Muro de adoquínes de piedra caliza erosionada", "block.create.weathered_limestone_pillar": "Pilar de piedra caliza erosionada", "block.create.weighted_ejector": "Eyector de peso", - "block.create.white_nixie_tube": "UNLOCALIZED: White Nixie Tube", + "block.create.white_nixie_tube": "Tubo Nixie blanco", "block.create.white_sail": "Vela blanca", "block.create.white_seat": "Asiento blanco", "block.create.white_valve_handle": "Asa de válvula blanco", "block.create.windmill_bearing": "Rodamiento del molino de viento", "block.create.wooden_bracket": "Soporte de madera para ejes", - "block.create.yellow_nixie_tube": "UNLOCALIZED: Yellow Nixie Tube", + "block.create.yellow_nixie_tube": "Tubo Nixie amarillo", "block.create.yellow_sail": "Vela amarilla", "block.create.yellow_seat": "Asiento amarillo", "block.create.yellow_valve_handle": "Asa de válvula amarillo", "block.create.zinc_block": "Bloque de zinc", "block.create.zinc_ore": "Mena de zinc", - "enchantment.create.capacity": "UNLOCALIZED: Capacity", - "enchantment.create.potato_recovery": "UNLOCALIZED: Potato Recovery", + "enchantment.create.capacity": "Capacidad", + "enchantment.create.potato_recovery": "Recuperación de patatas", "entity.create.contraption": "Artilugio", "entity.create.crafting_blueprint": "Plano de elaboración", "entity.create.gantry_contraption": "Artilugio de grúa", - "entity.create.potato_projectile": "Potato Projectile", + "entity.create.potato_projectile": "Proyectil de patata", "entity.create.seat": "Asiento", "entity.create.stationary_contraption": "Artilugio estacionario", "entity.create.super_glue": "Pegamento", @@ -467,7 +467,7 @@ "item.create.copper_sheet": "Lámina de cobre", "item.create.crafter_slot_cover": "Tapa de ranura del ensamblador mecánico", "item.create.crafting_blueprint": "Plano de elaboración", - "item.create.creative_blaze_cake": "UNLOCALIZED: Creative Blaze Cake", + "item.create.creative_blaze_cake": "´Pastel de blaze creativo", "item.create.crushed_aluminum_ore": "Mineral de aluminio molido", "item.create.crushed_brass": "Latón molido", "item.create.crushed_copper_ore": "Mineral de cobre molido", @@ -496,17 +496,17 @@ "item.create.handheld_worldshaper": "Worldshaper Creativo", "item.create.honey_bucket": "Cubo con miel", "item.create.honeyed_apple": "Manzana con miel", - "item.create.incomplete_cogwheel": "UNLOCALIZED: Incomplete Cogwheel", - "item.create.incomplete_large_cogwheel": "UNLOCALIZED: Incomplete Large Cogwheel", - "item.create.incomplete_precision_mechanism": "UNLOCALIZED: Incomplete Precision Mechanism", + "item.create.incomplete_cogwheel": "Engranaje pequeño incompleto", + "item.create.incomplete_large_cogwheel": "Engranaje grande incompleto", + "item.create.incomplete_precision_mechanism": "Mecanismo de precisión incompleto", "item.create.iron_sheet": "Lámina de hierro", "item.create.linked_controller": "Controlador enlazado", "item.create.minecart_contraption": "Artilugio de vagoneta", "item.create.minecart_coupling": "Acoplamiento de vagoneta", "item.create.polished_rose_quartz": "Cuarzo rosado pulido", - "item.create.potato_cannon": "Potato Cannon", + "item.create.potato_cannon": "Cañón de patatas", "item.create.powdered_obsidian": "Polvo de obsidiana", - "item.create.precision_mechanism": "UNLOCALIZED: Precision Mechanism", + "item.create.precision_mechanism": "Mecanismo de precisión", "item.create.propeller": "Hélice", "item.create.red_sand_paper": "Papel de lija rojo", "item.create.refined_radiance": "Resplandor refinado", @@ -651,12 +651,12 @@ "advancement.create.flywheel.desc": "Conecta con éxito un motor a la rueda de inercia.", "advancement.create.overstress_flywheel": "Altos niveles de estrés", "advancement.create.overstress_flywheel.desc": "Sobrecarga un motor de horno.", - "advancement.create.precision_mechanism": "UNLOCALIZED: Complex Curiosities", - "advancement.create.precision_mechanism.desc": "UNLOCALIZED: Assemble a Precision Mechanism.", + "advancement.create.precision_mechanism": "Curiosidades complejas", + "advancement.create.precision_mechanism.desc": "Monta un mecanismo de precisión.", "advancement.create.mechanical_arm": "¡Manos ocupadas!", "advancement.create.mechanical_arm.desc": "Crea un brazo mecánico, selecciona las entradas y salidas, colócalo en el suelo y dale energía; luego observa cómo hace todo el trabajo por ti.", "advancement.create.musical_arm": "¡Tócame la melodía!", - "advancement.create.musical_arm.desc": "Vea cómo un brazo mecánico maneja su Jukebox.", + "advancement.create.musical_arm.desc": "Vea cómo un brazo mecánico maneja su tocadiscos.", "advancement.create.arm_many_targets": "Organize-o-Tron", "advancement.create.arm_many_targets.desc": "Programa un brazo mecánico con diez o más posiciones de salida.", "advancement.create.arm_blaze_burner": "Combust-o-Tron", @@ -667,7 +667,7 @@ "advancement.create.crushing_wheel.desc": "Crea algunas ruedas de trituración para descomponer más materiales de forma más eficaz.", "advancement.create.blaze_cake": "Fiebre del azúcar", "advancement.create.blaze_cake.desc": "Hornea en tu quemador de blaze un pastel especial.", - "advancement.create.chromatic_compound": "Mysterious Minerals", + "advancement.create.chromatic_compound": "Minerales misteriosos", "advancement.create.chromatic_compound.desc": "Crea una barra de compuesto cromático.", "advancement.create.shadow_steel": "Retorno del vacío", "advancement.create.shadow_steel.desc": "Crea acero sombrío, una barra de metal de la nada.", @@ -680,7 +680,7 @@ "advancement.create.extendo_grip": "¡Boioioing!", "advancement.create.extendo_grip.desc": "Hazte con un agarre extentido.", "advancement.create.potato_cannon": "Fwoomp!", - "advancement.create.potato_cannon.desc": "Defeat an enemy with your Potato Cannon.", + "advancement.create.potato_cannon.desc": "Derrota a un enemigo con tu cañón de patatas.", "advancement.create.dual_extendo_grip": "La última edad del boing", "advancement.create.dual_extendo_grip.desc": "Doble empuñadura extendida para un alcance sobrehumano.", "advancement.create.eob": "Fin de la beta", @@ -693,29 +693,29 @@ "itemGroup.create.palettes": "Paletas", "death.attack.create.crush": "%1$s se procesó en las ruedas de trituración", - "death.attack.create.crush.player": "UNLOCALIZED: %1$s was thrown into Crushing Wheels by %2$s", + "death.attack.create.crush.player": "%1$s fue arrojado a las ruedas de trituración por %2$s", "death.attack.create.fan_fire": "%1$s murió quemado por el aire caliente", - "death.attack.create.fan_fire.player": "UNLOCALIZED: %1$s was thrown into a smoker by %2$s", + "death.attack.create.fan_fire.player": "%1$s fue arrojado a un ahumador por %2$s", "death.attack.create.fan_lava": "%1$s murió quemado por un abanico de lava", - "death.attack.create.fan_lava.player": "UNLOCALIZED: %1$s was thrown into a smelter by %2$s", + "death.attack.create.fan_lava.player": "%1$s fue arrojado a una fundición por %2$s", "death.attack.create.mechanical_drill": "%1$s fue empalado por un taladro mecánico", - "death.attack.create.mechanical_drill.player": "UNLOCALIZED: %1$s was thrown in front of a Drill by %2$s", + "death.attack.create.mechanical_drill.player": "%1$s fue lanzado frente a un taladro por %2$s", "death.attack.create.mechanical_saw": "%1$s fue cortado por la mitad por una sierra mecánica", - "death.attack.create.mechanical_saw.player": "UNLOCALIZED: %1$s was thrown into a Saw by %2$s", - "death.attack.create.potato_cannon": "%1$s was shot by %2$s's Potato Cannon", - "death.attack.create.potato_cannon.item": "%1$s was shot by %2$s using %3$s", + "death.attack.create.mechanical_saw.player": "%1$s fue arrojado a una sierra por %2$s", + "death.attack.create.potato_cannon": "%1$s fue disparado por el cañón de patatas de %2$s's", + "death.attack.create.potato_cannon.item": "%1$s fue disparado por %2$s utilizando %3$s", "death.attack.create.cuckoo_clock_explosion": "%1$s fue volado por los aires por un reloj de cuco manipulado", - "death.attack.create.cuckoo_clock_explosion.player": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock", + "death.attack.create.cuckoo_clock_explosion.player": "%1$s fue volado por un reloj de cuco manipulado", - "create.block.deployer.damage_source_name": "un Desplegador rebelde", + "create.block.deployer.damage_source_name": "Un desplegador rebelde", "create.block.cart_assembler.invalid": "Coloque su Ensamblador de vagonetas en un bloque de Raíles", "create.menu.return": "Regresar al menú", "create.menu.configure": "Configurar...", - "create.menu.ponder_index": "Ponder Index", - "create.menu.only_ingame": "Available in the Pause Menu", + "create.menu.ponder_index": "Índice", + "create.menu.only_ingame": "Disponible en el menú de pausa", "create.menu.project_page": "Página del proyecto", - "create.menu.report_bugs": "Informar de problemas", + "create.menu.report_bugs": "Reportar problemas", "create.menu.support": "Apóyenos", "create.recipe.crushing": "Trituración", @@ -742,16 +742,16 @@ "create.recipe.mystery_conversion": "Conversión misteriosa", "create.recipe.spout_filling": "Llenar por el pico", "create.recipe.draining": "Drenador de objetos", - "create.recipe.sequenced_assembly": "Sequenced Assembly", - "create.recipe.assembly.next": "Next: %1$s", - "create.recipe.assembly.step": "Step %1$s:", - "create.recipe.assembly.progress": "Progress: %1$s/%2$s", - "create.recipe.assembly.pressing": "Process in Press", - "create.recipe.assembly.spout_filling_fluid": "Spout %1$s", - "create.recipe.assembly.deploying_item": "Deploy %1$s", - "create.recipe.assembly.cutting": "Cut with Saw", - "create.recipe.assembly.repeat": "Repeat Sequence %1$s Times", - "create.recipe.assembly.junk": "Random junk", + "create.recipe.sequenced_assembly": "Montaje secuenciado", + "create.recipe.assembly.next": "Siguiente: %1$s", + "create.recipe.assembly.step": "Fase %1$s:", + "create.recipe.assembly.progress": "Progreso: %1$s/%2$s", + "create.recipe.assembly.pressing": "Proceso en prensa", + "create.recipe.assembly.spout_filling_fluid": "Pico %1$s", + "create.recipe.assembly.deploying_item": "Despliegue %1$s", + "create.recipe.assembly.cutting": "Corte con sierra", + "create.recipe.assembly.repeat": "Repetir la secuencia %1$s veces", + "create.recipe.assembly.junk": "Basura aleatoria", "create.recipe.processing.chance": "%1$s%% Chance", "create.recipe.heat_requirement.none": "No es necesario calentar", "create.recipe.heat_requirement.heated": "Calentado", @@ -788,7 +788,7 @@ "create.gui.scrollInput.scrollToModify": "Usa la rueda del ratón para modificar", "create.gui.scrollInput.scrollToAdjustAmount": "Usa la rueda del ratón para ajustar la cantidad", "create.gui.scrollInput.scrollToSelect": "Usa la rueda del ratón para seleccionar", - "create.gui.scrollInput.shiftScrollsFaster": "[Mayús izdo.] para usar la rueda del ratón más rápido", + "create.gui.scrollInput.shiftScrollsFaster": "Mayús izdo para usar la rueda del ratón más rápido", "create.gui.toolmenu.focusKey": "Mantén [%1$s] para enfocar", "create.gui.toolmenu.cycle": "[RUEDA DEL RATÓN] para el ciclo", "create.gui.symmetryWand.mirrorType": "Espejado", @@ -832,7 +832,7 @@ "create.gui.terrainzapper.tool.overlay": "Superponer", "create.gui.terrainzapper.tool.flatten": "Aplanar", - "create.terrainzapper.shiftRightClickToSet": "[Mayús izdo.] + clic derecho para seleccionar una forma", + "create.terrainzapper.shiftRightClickToSet": "Mayús izdo + clic derecho para seleccionar una forma", "create.terrainzapper.usingBlock": "Usando: %1$s", "create.terrainzapper.leftClickToSet": "Clic izquierdo a un bloque para establecer el material", @@ -1065,11 +1065,11 @@ "create.item_attributes.in_item_group.inverted": "no está en el grupo '%1$s'", "create.item_attributes.added_by": "fue añadido por %1$s", "create.item_attributes.added_by.inverted": "no fue añadida por %1$s", - "create.item_attributes.shulker_level": "UNLOCALIZED: is shulker %1$s", - "create.item_attributes.shulker_level.inverted": "UNLOCALIZED: is shulker not %1$s", - "create.item_attributes.shulker_level.full": "UNLOCALIZED: full", - "create.item_attributes.shulker_level.empty": "UNLOCALIZED: empty", - "create.item_attributes.shulker_level.partial": "UNLOCALIZED: partially filled", + "create.item_attributes.shulker_level": "es shulker %1$s", + "create.item_attributes.shulker_level.inverted": "no es shulker %1$s", + "create.item_attributes.shulker_level.full": "lleno", + "create.item_attributes.shulker_level.empty": "vacío", + "create.item_attributes.shulker_level.partial": "parcialmente lleno", "create.item_attributes.has_enchant": "está encantado con %1$s", "create.item_attributes.has_enchant.inverted": "no está encantado con %1$s", "create.item_attributes.color": "Está teñido %1$s", @@ -1165,9 +1165,9 @@ "create.tooltip.chute.fans_pull_up": "Los ventiladores tiran desde arriba", "create.tooltip.chute.fans_pull_down": "Los ventiladores tiran desde abajo", "create.tooltip.chute.contains": "Contiene: %1$s x%2$s", - "create.tooltip.brass_tunnel.contains": "UNLOCALIZED: Currently distributing:", - "create.tooltip.brass_tunnel.contains_entry": "UNLOCALIZED: > %1$s x%2$s", - "create.tooltip.brass_tunnel.retrieve": "UNLOCALIZED: Right-Click to retrieve", + "create.tooltip.brass_tunnel.contains": "Actualmente distribuye:", + "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s", + "create.tooltip.brass_tunnel.retrieve": "Haga clic derecho para recuperar", "create.linked_controller.bind_mode": "Modo de enlace activo", "create.linked_controller.press_keybind": "Presiona %1$s, %2$s, %3$s, %4$s, %5$s o %6$s, para vincular esta frecuencia a la tecla correspondiente", @@ -1183,9 +1183,9 @@ "create.crafting_blueprint.secondary_display_slot": "Ranura de pantalla secundaria", "create.crafting_blueprint.optional": "Opcional", - "create.potato_cannon.ammo.attack_damage": "UNLOCALIZED: %1$s Attack Damage", - "create.potato_cannon.ammo.reload_ticks": "UNLOCALIZED: %1$s Reload Ticks", - "create.potato_cannon.ammo.knockback": "UNLOCALIZED: %1$s Knockback", + "create.potato_cannon.ammo.attack_damage": "%1$s Daño de ataque", + "create.potato_cannon.ammo.reload_ticks": "%1$s Recarga por Ticks", + "create.potato_cannon.ammo.knockback": "%1$s Golpe de efecto", "create.hint.hose_pulley.title": "Suministro ilimitado", "create.hint.hose_pulley": "La masa de fluido objetivo se considera infinita.", @@ -1225,13 +1225,13 @@ "create.subtitle.mechanical_press_activation_belt": "", "create.subtitle.fwoomp": "", "create.subtitle.worldshaper_place": "", - "create.subtitle.crushing_1": "UNLOCALIZED: Crushing noises", + "create.subtitle.crushing_1": "", "create.subtitle.depot_slide": "", "create.subtitle.saw_activate_stone": "", "create.subtitle.blaze_munch": "", "create.subtitle.funnel_flap": "", "create.subtitle.schematicannon_finish": "", - "create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls", + "create.subtitle.haunted_bell_use": "", "create.subtitle.scroll_value": "", "create.subtitle.crafter_craft": "", "create.subtitle.controller_put": "", @@ -1242,7 +1242,7 @@ "create.subtitle.wrench_rotate": "", "create.subtitle.potato_hit": "", "create.subtitle.saw_activate_wood": "", - "create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens", + "create.subtitle.haunted_bell_convert": "", "create.subtitle.deployer_polish": "", "create.subtitle.deny": "", "create.subtitle.controller_click": "", @@ -1271,12 +1271,12 @@ "block.create.wooden_bracket.tooltip.summary": "Decora tus _ejes_, _engranajes_ y _ductos_ con un acogedor refuerzo de madera.", "block.create.metal_bracket.tooltip": "SOPORTE DE METAL PARA EJES", - "block.create.metal_bracket.tooltip.summary": "Decora tus _ejes_, _engranajes_ y _ductos_ con un poco de refuerzo industrial robusto.", + "block.create.metal_bracket.tooltip.summary": "Decora tus _ejes_, _engranajes_ y _ductos_ con un poco de robusto refuerzo industrial.", "block.create.seat.tooltip": "ASIENTO", "block.create.seat.tooltip.summary": "¡Siéntate y disfruta del viaje! Anclará a un jugador en un artilugio en movimiento. También es ideal para muebles estáticos. Viene en una variedad de colores.", "block.create.seat.tooltip.condition1": "Cuando se hace clic derecho en el asiento", - "block.create.seat.tooltip.behaviour1": "Sienta al jugador en el _asiento_. Pulsa [Mayús izdo.] para dejar el asiento.", + "block.create.seat.tooltip.behaviour1": "Sienta al jugador en el _asiento_. Pulsa Mayús izdo para dejar el asiento.", "item.create.blaze_cake.tooltip": "PASTEL DE BLAZE", "item.create.blaze_cake.tooltip.summary": "Un delicioso regalo para sus esforzados _quemadores de blaze_. ¡Los pone en marcha!.", @@ -1289,7 +1289,7 @@ "item.create.wand_of_symmetry.tooltip.action1": "_Crea_ o _mueve_ el espejo.", "item.create.wand_of_symmetry.tooltip.control2": "Cuando se hace clic derecho en el aire", "item.create.wand_of_symmetry.tooltip.action2": "_Quita_ el espejo activo.", - "item.create.wand_of_symmetry.tooltip.control3": "[Mayús izdo.] + clic derecho", + "item.create.wand_of_symmetry.tooltip.control3": "Mayús izdo + clic derecho", "item.create.wand_of_symmetry.tooltip.action3": "Abre la interfaz de configuración.", "item.create.handheld_worldshaper.tooltip": "WORLDSHAPER", @@ -1298,7 +1298,7 @@ "item.create.handheld_worldshaper.tooltip.action1": "Establece los bloques colocados por la herramienta en el bloque objetivo.", "item.create.handheld_worldshaper.tooltip.control2": "Cuando se hace clic derecho en un bloque", "item.create.handheld_worldshaper.tooltip.action2": "Aplica el _pincel_ y la _herramienta_ actualmente seleccionadas en el lugar deseado.", - "item.create.handheld_worldshaper.tooltip.control3": "[Mayús izdo.] + clic derecho", + "item.create.handheld_worldshaper.tooltip.control3": "Mayús izdo + clic derecho", "item.create.handheld_worldshaper.tooltip.action3": "Abre la interfaz de configuración.", "item.create.tree_fertilizer.tooltip": "FERTILIZANTE PARA ÁRBOLES", @@ -1307,18 +1307,18 @@ "item.create.tree_fertilizer.tooltip.behaviour1": "Hace crecer los árboles _independientemente_ de sus condiciones de _espacio_.", "item.create.extendo_grip.tooltip": "AGARRE EXTENDIDO", - "item.create.extendo_grip.tooltip.summary": "¡Boioioing! Aumenta enormemente la _distancia de alcance_ del portador. Can be powered with Air Pressure from a _Copper_ _Backtank_", + "item.create.extendo_grip.tooltip.summary": "¡Boioioing! Aumenta enormemente la _distancia de alcance_ del portador. Se puede alimentar con la presión de aire de un _depósito trasero de cobre_", "item.create.extendo_grip.tooltip.condition1": "Cuando está fuera de la mano", "item.create.extendo_grip.tooltip.behaviour1": "Aumenta la _distancia de alcance_ de los objetos usados en la _mano principal_.", - "item.create.extendo_grip.tooltip.condition2": "While wearing Copper Backtank", - "item.create.extendo_grip.tooltip.behaviour2": "_No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank", + "item.create.extendo_grip.tooltip.condition2": "Mientras se usa un depósito trasero de cobre", + "item.create.extendo_grip.tooltip.behaviour2": "No se utilizará _durabilidad_. En su lugar, la _presión del aire_ se drena desde el tanque", - "item.create.potato_cannon.tooltip": "POTATO CANNON", - "item.create.potato_cannon.tooltip.summary": "Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_", - "item.create.potato_cannon.tooltip.condition1": "When R-Clicked", - "item.create.potato_cannon.tooltip.behaviour1": "_Shoots_ a suitable item from your _Inventory_.", - "item.create.potato_cannon.tooltip.condition2": "While wearing Copper Backtank", - "item.create.potato_cannon.tooltip.behaviour2": "_No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank", + "item.create.potato_cannon.tooltip": "CANÓN DE PATATAS", + "item.create.potato_cannon.tooltip.summary": "Fwoomp! Lanza tus verduras caseras a tus enemigos. Se puede alimentar con la presión de aire de un _depósito trasero de cobre_", + "item.create.potato_cannon.tooltip.condition1": "Cuando se usa clic derecho", + "item.create.potato_cannon.tooltip.behaviour1": "_Dispara_ un objeto adecuado desde tu inventario_.", + "item.create.potato_cannon.tooltip.condition2": "Mientras se usa un depósito trasero de cobre", + "item.create.potato_cannon.tooltip.behaviour2": "No se utilizará _durabilidad_. En su lugar, la _presión del aire_ se drena desde el tanque", "item.create.filter.tooltip": "FILTRO", "item.create.filter.tooltip.summary": "Controla las _salidas_ y _entradas_ de los _dispositivos logísticos_ con más precisión, comparándolas con un _conjunto de objetos_ o varios _filtros anidados_.", @@ -1341,7 +1341,7 @@ "item.create.schematic.tooltip.summary": "Contiene una estructura para ser posicionada y colocada en el mundo. Posiciona el holograma como desees y utiliza un _cañón de esquemas_ para construirla.", "item.create.schematic.tooltip.condition1": "Cuando se sostiene en la mano", "item.create.schematic.tooltip.behaviour1": "Se puede posicionar utilizando las herramientas en pantalla.", - "item.create.schematic.tooltip.control1": "[Mayús izdo.] + clic derecho", + "item.create.schematic.tooltip.control1": "Mayús izdo + clic derecho", "item.create.schematic.tooltip.action1": "Abre una _interfaz_ para introducir las _coordenadas_ exactas.", "item.create.schematic_and_quill.tooltip": "ESQUEMA Y PLUMA", @@ -1354,7 +1354,7 @@ "item.create.schematic_and_quill.tooltip.action1": "Selecciona un punto de esquina / confirmar guardar.", "item.create.schematic_and_quill.tooltip.control2": "Cuando mantiene [Ctrl]", "item.create.schematic_and_quill.tooltip.action2": "Selecciona puntos en _medio del aire_. Rueda del ratón para ajustar la distancia.", - "item.create.schematic_and_quill.tooltip.control3": "[Mayús izdo.] + clic derecho", + "item.create.schematic_and_quill.tooltip.control3": "Mayús izdo + clic derecho", "item.create.schematic_and_quill.tooltip.action3": "_Reinicia_ y elimina la selección.", "block.create.schematicannon.tooltip": "CAÑÓN DE ESQUEMAS", @@ -1380,7 +1380,7 @@ "item.create.wrench.tooltip.summary": "Una herramienta útil para trabajar en artilugios cinéticos. Se puede utilizar para _rotar_, _desmantelar_ y para _configurar_ componentes.", "item.create.wrench.tooltip.control1": "Cuando se hace clic derecho en un bloque cinético", "item.create.wrench.tooltip.action1": "Rota los componentes hacia o desde la cara con la que ha interactuado.", - "item.create.wrench.tooltip.control2": "[Mayús izdo.] + clic derecho", + "item.create.wrench.tooltip.control2": "Mayús izdo + clic derecho", "item.create.wrench.tooltip.action2": "Desmonta los _componentes cinéticos_ y los devuelve a tu inventario_.", "block.create.nozzle.tooltip": "BOQUILLA", @@ -1412,10 +1412,10 @@ "block.create.creative_crate.tooltip.condition1": "Cuando el elemento está en la ranura para filtros", "block.create.creative_crate.tooltip.behaviour1": "Todo lo que se _extraiga_ de este contenedor proporcionará un suministro _ilimitado_ del elemento especificado. Los objetos _insertados_ en esta caja serán _evitados_.", - "item.create.creative_blaze_cake.tooltip": "UNLOCALIZED: CREATIVE CAKE", - "item.create.creative_blaze_cake.tooltip.summary": "UNLOCALIZED: A very special treat for _Blaze Burners_ that allows _controlling their heat level_. After eating this cake, Blaze Burners will _never run out of fuel_.", - "item.create.creative_blaze_cake.tooltip.condition1": "UNLOCALIZED: R-Click on Blaze Burner", - "item.create.creative_blaze_cake.tooltip.behaviour1": "UNLOCALIZED: _Locks_ the Blaze Burner's heat level. If used again, _cycles_ the Blaze Burner's heat level.", + "item.create.creative_blaze_cake.tooltip": "PASTEL CREATIVO", + "item.create.creative_blaze_cake.tooltip.summary": "Un regalo muy especial para los _Quemadores de Blaze_ que permite _controlar su nivel de calor_. Después de comer este pastel, los Quemadores de blaze _nunca se quedarán sin combustible_.", + "item.create.creative_blaze_cake.tooltip.condition1": "Click derecho en un Quemador de blaze", + "item.create.creative_blaze_cake.tooltip.behaviour1": "Bloquea el nivel de calor del Quemador de blaze. Si se utiliza de nuevo, _cicla_ el nivel de calor del Quemador de blaze.", "block.create.controller_rail.tooltip": "RAÍL DE CONTROL", "block.create.controller_rail.tooltip.summary": "Un raíl energizado _unidireccional_ capaz de _controlar con precisión_ la _velocidad de movimiento_ de una vagoneta.", @@ -1437,19 +1437,19 @@ "item.create.shadow_steel.tooltip": "ACERO SOMBRÍO", "item.create.shadow_steel.tooltip.summary": "Un material cromático forjado en el _vacío_.", - "item.create.shadow_steel.tooltip.condition1": "Work In Progress", - "item.create.shadow_steel.tooltip.behaviour1": "Usages for this material will be available in a future release.", + "item.create.shadow_steel.tooltip.condition1": "Trabajo en curso", + "item.create.shadow_steel.tooltip.behaviour1": "Los usos de este material estarán disponibles en una futura versión.", "item.create.linked_controller.tooltip": "CONTROLADOR ENLAZADO", - "item.create.linked_controller.tooltip.summary": "Permite el control manual de las frecuencias de _enlaces de redstone_ asignadas a sus seis botones..", + "item.create.linked_controller.tooltip.summary": "Permite el control manual de las frecuencias de _enlaces de redstone_ asignadas a sus seis botones.", "item.create.linked_controller.tooltip.condition1": "Al hacer clic derecho", "item.create.linked_controller.tooltip.behaviour1": "Activa el _controlador_. Los _controles de movimiento_ se adquieren mientras está activo.", - "item.create.linked_controller.tooltip.condition2": "Al usar [Mayús izdo.] + clic derecho", + "item.create.linked_controller.tooltip.condition2": "Al usar Mayús izdo + clic derecho", "item.create.linked_controller.tooltip.behaviour2": "Abre la interfaz de configuración manual.", "item.create.linked_controller.tooltip.condition3": "Al usar clic derecho en un receptor de enlaces de redstone", "item.create.linked_controller.tooltip.behaviour3": "Activa el _modo de vinculación_, pulsa uno de los _seis controles_ para vincularlo a la _frecuencia de los enlaces_.", - "item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern", - "item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)", + "item.create.linked_controller.tooltip.condition4": "Clic derecho en un atril", + "item.create.linked_controller.tooltip.behaviour4": "Coloca el controlador en el atril para facilitar su activación. (Clic derecho + mayús izq. para recuperarlo)", "item.create.diving_helmet.tooltip": "CASCO DE BUCEO", "item.create.diving_helmet.tooltip.summary": "Junto con un _depósito trasero de cobre_, permite que el usuario pueda respirar bajo el agua durante un tiempo prolongado.", @@ -1480,13 +1480,13 @@ "item.create.minecart_coupling.tooltip.condition1": "Cuando se utiliza en vagonetas", "item.create.minecart_coupling.tooltip.behaviour1": "_Acopla_ dos vagonetas, intentando mantenerlas a una _distancia constante_ mientras se mueven.", - "block.create.peculiar_bell.tooltip": "PECULIAR BELL", - "block.create.peculiar_bell.tooltip.summary": "A decorative brass bell. Placing it above a _Soul Fire_ or _Soul Campfire_ may cause a spooky transformation to occur...", + "block.create.peculiar_bell.tooltip": "CAMPANA PECULIAR", + "block.create.peculiar_bell.tooltip.summary": "Una campana decorativa de latón. Al colocarla sobre un _Fuego del alma_ o una _Fogata del alma_ puede producirse una transformación espeluznante...", - "block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL", - "block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.", - "block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang", - "block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.", + "block.create.haunted_bell.tooltip": "CAMPANA ENCANTADA", + "block.create.haunted_bell.tooltip.summary": "Una _campana maldita_ perseguida por las almas perdidas del Nether", + "block.create.haunted_bell.tooltip.condition1": "Cuando se sostiene o suena", + "block.create.haunted_bell.tooltip.behaviour1": "Resalta los _puntos sin luz_ cercanos en los que pueden aparecer las _criaturas hostiles_.", "_": "->------------------------] Ponder Content [------------------------<-", @@ -1503,11 +1503,11 @@ "create.ponder.replay": "Repetición", "create.ponder.think_back": "Volver atrás", "create.ponder.slow_text": "Lectura cómoda", - "create.ponder.exit": "Exit", - "create.ponder.welcome": "Welcome to Ponder", - "create.ponder.categories": "Available Categories in Create", - "create.ponder.index_description": "Click one of the icons to learn about its associated Items and Blocks", - "create.ponder.index_title": "Ponder Index", + "create.ponder.exit": "Salir", + "create.ponder.welcome": "Bienvenido al instructivo de Create", + "create.ponder.categories": "Categorías disponibles", + "create.ponder.index_description": "Haga clic en uno de los iconos para conocer sus objetos y bloques asociados", + "create.ponder.index_title": "Índice", "create.ponder.shared.rpm16": "16 RPM", "create.ponder.shared.behaviour_modify_wrench": "Este comportamiento puede modificarse mediante una llave inglesa", "create.ponder.shared.storage_on_contraption": "Los inventarios unidos al artilugio recogerán sus producciones automáticamente", @@ -1559,7 +1559,7 @@ "create.ponder.analog_lever.header": "Controlar señales mediante la palanca analógica", "create.ponder.analog_lever.text_1": "Las palancas analógicas son una fuente compacta y precisa de energía de redstone", "create.ponder.analog_lever.text_2": "Haz clic derecho para aumentar su potencia analógica", - "create.ponder.analog_lever.text_3": "Usa [Mayús izdo.] + clic derecho para volver a disminuir su potencia", + "create.ponder.analog_lever.text_3": "Usa Mayús izdo + clic derecho para volver a disminuir su potencia", "create.ponder.andesite_tunnel.header": "Usar túneles de andesita", "create.ponder.andesite_tunnel.text_1": "Los túneles de andesita se pueden utilizar para tapar las correas", @@ -1588,7 +1588,7 @@ "create.ponder.belt_connector.header": "El uso de las correas mecánicas", "create.ponder.belt_connector.text_1": "Al hacer clic derecho en dos ejes con una correa mecánica se conectarán entre sí", - "create.ponder.belt_connector.text_2": "Las selecciones accidentales pueden ser canceladas con [Mayús izdo.] + clic derecho", + "create.ponder.belt_connector.text_2": "Las selecciones accidentales pueden ser canceladas con Mayús izdo + clic derecho", "create.ponder.belt_connector.text_3": "Se pueden añadir ejes adicionales en toda la correa", "create.ponder.belt_connector.text_4": "Los ejes conectados a través de correas girarán con velocidad y dirección idénticas", "create.ponder.belt_connector.text_5": "Los ejes añadidos se pueden quitar con la llave inglesa", @@ -1654,8 +1654,8 @@ "create.ponder.cart_assembler_modes.header": "Configurar la orientación de los artilugios de vagonetas", "create.ponder.cart_assembler_modes.text_1": "Los artilugios de vagonetas girarán para orientarse hacia el movimiento de sus vagonetas", - "create.ponder.cart_assembler_modes.text_2": "This Arrow indicates which side of the Structure will be considered the front", - "create.ponder.cart_assembler_modes.text_3": "If the Assembler is set to Lock Rotation, the contraptions' orientation will never change", + "create.ponder.cart_assembler_modes.text_2": "Esta flecha indica qué lado de la estructura se considerará la parte delantera", + "create.ponder.cart_assembler_modes.text_3": "Si el ensamblador está configurado para bloquear la rotación, la orientación de los artilugios nunca cambiará", "create.ponder.cart_assembler_rails.header": "Otros tipos de vagonetas y raíles", "create.ponder.cart_assembler_rails.text_1": "Los ensambladores de vagonetas en raíles normales no afectarán el movimiento de las vagonetas que pasen", @@ -1710,10 +1710,10 @@ "create.ponder.cogwheel.text_2": "Los ejes adyacentes conectados así, girarán en direcciones opuestas", "create.ponder.creative_fluid_tank.header": "Tanque de fluídos creativo", - "create.ponder.creative_fluid_tank.text_1": "Creative Fluid Tanks can be used to provide a bottomless supply of fluid", - "create.ponder.creative_fluid_tank.text_2": "Right-Click with a fluid containing item to configure it", - "create.ponder.creative_fluid_tank.text_3": "Pipe Networks can now endlessly draw the assigned fluid from the tank", - "create.ponder.creative_fluid_tank.text_4": "Any Fluids pushed back into a Creative Fluid Tank will be voided", + "create.ponder.creative_fluid_tank.text_1": "Los depósitos de fluidos creativos pueden utilizarse para proporcionar un suministro de fluidos sin fondo", + "create.ponder.creative_fluid_tank.text_2": "Haga clic con el botón derecho en un elemento que contenga fluido para configurarlo", + "create.ponder.creative_fluid_tank.text_3": "Las redes de tuberías pueden ahora extraer sin cesar el fluido asignado del depósito", + "create.ponder.creative_fluid_tank.text_4": "Cualquier fluido empujado de vuelta a un tanque de fluido creativo será anulado", "create.ponder.creative_motor.header": "Generar fuerza rotacional con motores creativos", "create.ponder.creative_motor.text_1": "Los motores creativos son una fuente compacta y configurable de fuerza rotacional", @@ -1773,13 +1773,13 @@ "create.ponder.empty_blaze_burner.text_2": "Alternativamente, los blaze pueden ser recogidos de sus spawners directamente", "create.ponder.empty_blaze_burner.text_3": "Ahora tienes una fuente de calor ideal para varias máquinas", "create.ponder.empty_blaze_burner.text_4": "Por motivos estéticos, los quemadores de blaze vacíos también se pueden encender con pedernal y acero", - "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item", + "create.ponder.empty_blaze_burner.text_5": "La llama puede transformarse utilizando un objeto con alma", "create.ponder.empty_blaze_burner.text_6": "Sin embargo, no son adecuados para la calefacción industrial", "create.ponder.encased_fluid_pipe.header": "Revestir tuberías de fluídos", - "create.ponder.encased_fluid_pipe.text_1": "Copper Casing can be used to decorate Fluid Pipes", - "create.ponder.encased_fluid_pipe.text_2": "Aside from being conceiled, Encased Pipes are locked into their connectivity state", - "create.ponder.encased_fluid_pipe.text_3": "It will no longer react to any neighbouring blocks being added or removed", + "create.ponder.encased_fluid_pipe.text_1": "El revestidor de cobre puede utilizarse para decorar las tuberías de fluidos", + "create.ponder.encased_fluid_pipe.text_2": "Además de estar ocultas, las tuberías revestidas están bloqueadas en su estado de conectividad", + "create.ponder.encased_fluid_pipe.text_3": "Ya no reaccionará a los bloques vecinos que se añadan o eliminen", "create.ponder.fan_direction.header": "El flujo de aire de los ventiladores revestidos", "create.ponder.fan_direction.text_1": "Los ventiladores revestidos utilizan la fuerza rotacional para crear una corriente de aire", @@ -1800,33 +1800,33 @@ "create.ponder.fan_source.text_2": "Cuando se les da una señal de redstone, los ventiladores comenzarán a proporcionar fuerza", "create.ponder.fluid_pipe_flow.header": "Transportar fluidos mediante tuberías de cobre", - "create.ponder.fluid_pipe_flow.text_1": "Fluid Pipes can connect two or more fluid sources and targets", - "create.ponder.fluid_pipe_flow.text_2": "Using a wrench, a straight pipe segment can be given a window", - "create.ponder.fluid_pipe_flow.text_3": "Windowed pipes will not connect to any other adjacent pipe segments", - "create.ponder.fluid_pipe_flow.text_4": "Powered by Mechanical Pumps, the Pipes can transport Fluids", - "create.ponder.fluid_pipe_flow.text_5": "No fluid is being extracted at first", - "create.ponder.fluid_pipe_flow.text_6": "Once the flow connects them, the endpoints gradually transfer their contents", - "create.ponder.fluid_pipe_flow.text_7": "Thus, the Pipe blocks themselves never 'physically' contain any fluid", + "create.ponder.fluid_pipe_flow.text_1": "Las tuberías de fluidos pueden conectar dos o más fuentes y objetivos de fluidos", + "create.ponder.fluid_pipe_flow.text_2": "Utilizando una llave, se puede dar a un segmento de tubo recto una ventana", + "create.ponder.fluid_pipe_flow.text_3": "Las tuberías con ventanas no se conectarán a ningún otro segmento de tubería adyacente", + "create.ponder.fluid_pipe_flow.text_4": "Accionadas por bombas mecánicas, las tuberías pueden transportar fluidos", + "create.ponder.fluid_pipe_flow.text_5": "Al principio no se extrae ningún líquido", + "create.ponder.fluid_pipe_flow.text_6": "Una vez que el flujo los conecta, los puntos finales transfieren gradualmente su contenido", + "create.ponder.fluid_pipe_flow.text_7": "Así, los bloques de tuberías nunca contienen 'físicamente' ningún fluido", "create.ponder.fluid_pipe_interaction.header": "Drenaje y llenado de contenedores de fluidos", - "create.ponder.fluid_pipe_interaction.text_1": "Endpoints of a pipe network can interact with a variety of blocks", - "create.ponder.fluid_pipe_interaction.text_2": "Any block with fluid storage capabilities can be filled or drained", - "create.ponder.fluid_pipe_interaction.text_3": "Source blocks right in front of an open end can be picked up...", - "create.ponder.fluid_pipe_interaction.text_4": "...while spilling into empty spaces can create fluid sources", - "create.ponder.fluid_pipe_interaction.text_5": "Pipes can also extract fluids from a handful of other blocks directly", + "create.ponder.fluid_pipe_interaction.text_1": "Los puntos finales de una red de tuberías pueden interactuar con una variedad de bloques", + "create.ponder.fluid_pipe_interaction.text_2": "Cualquier bloque con capacidad para almacenar fluidos puede ser llenado o vaciado", + "create.ponder.fluid_pipe_interaction.text_3": "Los bloques de origen justo delante de un extremo abierto pueden ser recogidos...", + "create.ponder.fluid_pipe_interaction.text_4": "...mientras que el derrame en espacios vacíos puede crear fuentes de fluidos", + "create.ponder.fluid_pipe_interaction.text_5": "Las tuberías también pueden extraer fluidos de un puñado de otros bloques directamente", "create.ponder.fluid_tank_sizes.header": "Dimensiones de un depósito de fluidos", - "create.ponder.fluid_tank_sizes.text_1": "Fluid Tanks can be combined to increase the total capacity", - "create.ponder.fluid_tank_sizes.text_2": "Their base square can be up to 3 blocks wide...", - "create.ponder.fluid_tank_sizes.text_3": "...and grow in height by more than 30 additional layers", - "create.ponder.fluid_tank_sizes.text_4": "Using a Wrench, a tanks' window can be toggled", + "create.ponder.fluid_tank_sizes.text_1": "Los depósitos de fluidos pueden combinarse para aumentar la capacidad total", + "create.ponder.fluid_tank_sizes.text_2": "Su cuadrado base puede tener hasta 3 bloques de ancho...", + "create.ponder.fluid_tank_sizes.text_3": "...y crecen en altura en más de 30 capas adicionales", + "create.ponder.fluid_tank_sizes.text_4": "Con una llave inglesa, se puede cambiar la ventana de un tanque", "create.ponder.fluid_tank_storage.header": "Almacenar fluidos en depósitos de fluidos", - "create.ponder.fluid_tank_storage.text_1": "Fluid Tanks can be used to store large amounts of fluid", - "create.ponder.fluid_tank_storage.text_2": "Pipe networks can push and pull fluids from any side", - "create.ponder.fluid_tank_storage.text_3": "The contained fluid can be measured by a Comparator", - "create.ponder.fluid_tank_storage.text_4": "However, in Survival Mode Fluids cannot be added or taken manually", - "create.ponder.fluid_tank_storage.text_5": "You can use Basins, Item Drains and Spouts to drain or fill fluid containing items", + "create.ponder.fluid_tank_storage.text_1": "Los depósitos de fluidos pueden utilizarse para almacenar grandes cantidades de fluidos", + "create.ponder.fluid_tank_storage.text_2": "Las redes de tuberías pueden empujar y arrastrar fluidos desde cualquier lado", + "create.ponder.fluid_tank_storage.text_3": "El fluido contenido puede ser medido por un Comparador", + "create.ponder.fluid_tank_storage.text_4": "Sin embargo, en el Modo Supervivencia no se pueden añadir o tomar fluidos manualmente", + "create.ponder.fluid_tank_storage.text_5": "Puede utilizar cuencas, drenadores de objetos y tuberías para vaciar o llenar objetos que contengan líquido", "create.ponder.flywheel.header": "Generar fuerza rotacional con la rueda de inercia", "create.ponder.flywheel.text_1": "Las ruedas de inercia son necesarias para generar fuerza rotacional con el motor de horno", @@ -1841,7 +1841,7 @@ "create.ponder.funnel_direction.header": "Dirección de la transferencia", "create.ponder.funnel_direction.text_1": "Colocado normalmente, extrae objetos del inventario", - "create.ponder.funnel_direction.text_2": "Colocado mientras pulsa [Mayús izdo.], pone objetos en el inventario", + "create.ponder.funnel_direction.text_2": "Colocado mientras pulsa Mayús izdo, pone objetos en el inventario", "create.ponder.funnel_direction.text_3": "Usando una llave inglesa, el embudo puede ser volteado después de su colocación", "create.ponder.funnel_direction.text_4": "Se aplicarán las mismas reglas para la mayoría de las orientaciones", "create.ponder.funnel_direction.text_5": "Los embudos en las correas extraerán/insertarán dependiendo de su dirección de movimiento", @@ -1899,35 +1899,35 @@ "create.ponder.hand_crank.text_1": "Las manivelas pueden ser utilizadas para aplicar fuerza rotacional manualmente", "create.ponder.hand_crank.text_2": "Mantén pulsado clic derecho para girar en sentido antihorario", "create.ponder.hand_crank.text_3": "Su velocidad de transmisión es relativamente alta", - "create.ponder.hand_crank.text_4": "[Mayús izdo.] + clic derecho pulsado para girar en sentido horario", + "create.ponder.hand_crank.text_4": "Mayús izdo + clic derecho pulsado para girar en sentido horario", "create.ponder.hose_pulley.header": "Llenado y vaciado de fuentes mediante poleas de manguera", - "create.ponder.hose_pulley.text_1": "Hose Pulleys can be used to fill or drain large bodies of Fluid", - "create.ponder.hose_pulley.text_2": "With the Kinetic Input, the height of the pulleys' hose can be controlled", - "create.ponder.hose_pulley.text_3": "The Pulley retracts while the input rotation is inverted", - "create.ponder.hose_pulley.text_4": "On the opposite side, pipes can be connected", - "create.ponder.hose_pulley.text_5": "Attached pipe networks can either provide fluid to the hose...", - "create.ponder.hose_pulley.text_6": "...or pull from it, draining the pool instead", - "create.ponder.hose_pulley.text_7": "Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput", + "create.ponder.hose_pulley.text_1": "Las poleas para mangueras pueden utilizarse para llenar o drenar grandes masas de fluido", + "create.ponder.hose_pulley.text_2": "Con entrada cinética, se puede controlar la altura de la manguera de las poleas", + "create.ponder.hose_pulley.text_3": "La polea se retrae mientras la rotación de entrada se invierte", + "create.ponder.hose_pulley.text_4": "En el lado opuesto, se pueden conectar las tuberías", + "create.ponder.hose_pulley.text_5": "Las redes de tuberías conectadas pueden proporcionar fluido a la manguera...", + "create.ponder.hose_pulley.text_6": "...o tirar de él, vaciando la piscina en su lugar", + "create.ponder.hose_pulley.text_7": "La velocidad de llenado y vaciado de la polea depende totalmente del caudal de las redes de fluidos", "create.ponder.hose_pulley_infinite.header": "Llenado y drenaje pasivo de grandes masas de fluido", - "create.ponder.hose_pulley_infinite.text_1": "When deploying the Hose Pulley into a large enough ocean...", - "create.ponder.hose_pulley_infinite.text_2": "It will provide/dispose fluids without affecting the source", - "create.ponder.hose_pulley_infinite.text_3": "Pipe networks can limitlessly take fluids from/to such pulleys", + "create.ponder.hose_pulley_infinite.text_1": "Al desplegar la polea de manguera en un océano lo suficientemente grande...", + "create.ponder.hose_pulley_infinite.text_2": "Proporcionará/eliminará fluidos sin afectar a la fuente", + "create.ponder.hose_pulley_infinite.text_3": "Las redes de tuberías pueden llevar fluidos de forma ilimitada desde/hacia dichas poleas", "create.ponder.hose_pulley_level.header": "Nivel de llenado y vaciado de las poleas de las mangueras", - "create.ponder.hose_pulley_level.text_1": "While fully retracted, the Hose Pulley cannot operate", - "create.ponder.hose_pulley_level.text_2": "Draining runs from top to bottom", - "create.ponder.hose_pulley_level.text_3": "The surface level will end up just below where the hose ends", - "create.ponder.hose_pulley_level.text_4": "Filling runs from bottom to top", - "create.ponder.hose_pulley_level.text_5": "The filled pool will not grow beyond the layer above the hose end", + "create.ponder.hose_pulley_level.text_1": "Mientras esté totalmente retraída, la polea de la manguera no puede funcionar", + "create.ponder.hose_pulley_level.text_2": "El drenaje va de arriba a abajo", + "create.ponder.hose_pulley_level.text_3": "El nivel de la superficie terminará justo debajo de donde termina la manguera", + "create.ponder.hose_pulley_level.text_4": "El llenado va de abajo a arriba", + "create.ponder.hose_pulley_level.text_5": "La piscina llena no crecerá más allá de la capa por encima del extremo de la manguera", "create.ponder.item_drain.header": "Vaciar contenedores de fluidos mediante drenajes de objetos", - "create.ponder.item_drain.text_1": "Item Drains can extract fluids from items", - "create.ponder.item_drain.text_2": "Right-click it to pour fluids from your held item into it", - "create.ponder.item_drain.text_3": "When items are inserted from the side...", - "create.ponder.item_drain.text_4": "...they roll across, emptying out their contained fluid", - "create.ponder.item_drain.text_5": "Pipe Networks can now pull the fluid from the drains' internal buffer", + "create.ponder.item_drain.text_1": "Los drenajes de objetos pueden extraer los fluidos de los objetos", + "create.ponder.item_drain.text_2": "Haz clic derecho para verter los fluidos de tu objeto retenido en él", + "create.ponder.item_drain.text_3": "Cuando los artículos se insertan desde el lado...", + "create.ponder.item_drain.text_4": "...ruedan a través, vaciando su líquido contenido", + "create.ponder.item_drain.text_5": "Las redes de tuberías pueden ahora extraer el fluido del buffer interno de los desagües", "create.ponder.large_cogwheel.header": "Transmitir fuerza rotacional mediante engranajes grandes", "create.ponder.large_cogwheel.text_1": "Los engranajes grandes pueden conectarse entre sí en ángulo recto", @@ -1936,7 +1936,7 @@ "create.ponder.linear_chassis_attachment.header": "Fijar bloques mediante el chasis lineal", "create.ponder.linear_chassis_attachment.text_1": "Las caras abiertas de un chasis lineal pueden hacerse pegajosas", "create.ponder.linear_chassis_attachment.text_2": "Haz clic de nuevo para que se pegue el lado opuesto", - "create.ponder.linear_chassis_attachment.text_3": "[Mayús izdo.] + clic derecho con la mano vacía para eliminar el pegamento", + "create.ponder.linear_chassis_attachment.text_3": "Mayús izdo + clic derecho con la mano vacía para eliminar el pegamento", "create.ponder.linear_chassis_attachment.text_4": "Las caras pegadas del chasis lineal fijarán una línea de bloques delante de él", "create.ponder.linear_chassis_attachment.text_5": "Utilizando una llave inglesa, se puede especificar un rango preciso", "create.ponder.linear_chassis_attachment.text_6": "Manteniendo pulsada la tecla [Ctrl] y usando la rueda central del ratón, se ajusta el rango de todos los bloques de chasis adjuntos", @@ -2052,19 +2052,19 @@ "create.ponder.mechanical_press_compacting.text_4": "La ranura para filtros se puede utilizar en caso de que dos recetas sean conflictivas.", "create.ponder.mechanical_pump_flow.header": "Transportar fluidos mediante bombas mecánicas", - "create.ponder.mechanical_pump_flow.text_1": "Mechanical Pumps govern the flow of their attached pipe networks", - "create.ponder.mechanical_pump_flow.text_2": "When powered, their arrow indicates the direction of flow", - "create.ponder.mechanical_pump_flow.text_3": "The network behind is now pulling fluids...", - "create.ponder.mechanical_pump_flow.text_4": "...while the network in front is transferring it outward", - "create.ponder.mechanical_pump_flow.text_5": "Reversing the input rotation reverses the direction of flow", - "create.ponder.mechanical_pump_flow.text_6": "Use a Wrench to reverse the orientation of pumps manually", + "create.ponder.mechanical_pump_flow.text_1": "Las bombas mecánicas gobiernan el flujo de sus redes de tuberías anexas", + "create.ponder.mechanical_pump_flow.text_2": "Cuando están alimentadas, su flecha indica la dirección del flujo", + "create.ponder.mechanical_pump_flow.text_3": "La red de atrás está ahora tirando de fluidos...", + "create.ponder.mechanical_pump_flow.text_4": "...mientras la red de enfrente la transfiere hacia el exterior", + "create.ponder.mechanical_pump_flow.text_5": "Al invertir la rotación de la entrada se invierte el sentido del flujo", + "create.ponder.mechanical_pump_flow.text_6": "Utilice una llave inglesa para invertir la orientación de las bombas manualmente", "create.ponder.mechanical_pump_speed.header": "Rendimiento de las bombas mecánicas", - "create.ponder.mechanical_pump_speed.text_1": "Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away", - "create.ponder.mechanical_pump_speed.text_2": "Speeding up the input rotation changes the speed of flow propagation...", - "create.ponder.mechanical_pump_speed.text_3": "...aswell as how quickly fluids are transferred", - "create.ponder.mechanical_pump_speed.text_4": "Pumps can combine their throughputs within shared pipe networks", - "create.ponder.mechanical_pump_speed.text_5": "Alternating their orientation can help align their flow directions", + "create.ponder.mechanical_pump_speed.text_1": "Independientemente de la velocidad, las bombas mecánicas afectan a las tuberías conectadas hasta 16 bloques de distancia", + "create.ponder.mechanical_pump_speed.text_2": "Acelerar la rotación de entrada cambia la velocidad de propagación del flujo...", + "create.ponder.mechanical_pump_speed.text_3": "...así como la rapidez con la que se transfieren los fluidos", + "create.ponder.mechanical_pump_speed.text_4": "Las bombas pueden combinar sus rendimientos en redes de tuberías compartidas", + "create.ponder.mechanical_pump_speed.text_5": "Alternar su orientación puede ayudar a alinear sus direcciones de flujo", "create.ponder.mechanical_saw_breaker.header": "Cortar árboles con la sierra mecánica", "create.ponder.mechanical_saw_breaker.text_1": "Cuando se le da una fuerza rotacional, la sierra mecánica cortará los árboles que estén directamente frente a ella", @@ -2091,21 +2091,21 @@ "create.ponder.nixie_tube.header": "Usar los tubos Nixie", "create.ponder.nixie_tube.text_1": "Cuando son alimentados con redstone, los tubos nixie mostrarán la fuerza de las señales de redstone", "create.ponder.nixie_tube.text_2": "Con las etiquetas editadas en un yunque, pueden mostar un texto personalizado", - "create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour", + "create.ponder.nixie_tube.text_3": "Haga clic derecho con un tinte para cambiar su color de visualización", "create.ponder.piston_pole.header": "Pértigas de extensión de pistones", "create.ponder.piston_pole.text_1": "Sin las pértigas de extensión unidas, un pistón mecánico no puede moverse", "create.ponder.piston_pole.text_2": "La longitud de la pértiga añadida en su parte posterior determina el rango de alcance", "create.ponder.portable_fluid_interface.header": "Interfaz de fluidos portátil", - "create.ponder.portable_fluid_interface.text_1": "Fluid Tanks on moving contraptions cannot be accessed by any pipes", - "create.ponder.portable_fluid_interface.text_2": "This component can interact with fluid tanks without the need to stop the contraption", - "create.ponder.portable_fluid_interface.text_3": "Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_fluid_interface.text_4": "Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_fluid_interface.text_5": "While engaged, the stationary interface will represent ALL Tanks on the contraption", - "create.ponder.portable_fluid_interface.text_6": "Fluid can now be inserted...", - "create.ponder.portable_fluid_interface.text_7": "...or extracted from the contraption", - "create.ponder.portable_fluid_interface.text_8": "After no contents have been exchanged for a while, the contraption will continue on its way", + "create.ponder.portable_fluid_interface.text_1": "No se puede acceder a los depósitos de fluidos de los artilugios en movimiento por ninguna tubería", + "create.ponder.portable_fluid_interface.text_2": "Este componente puede interactuar con los depósitos de fluidos sin necesidad de detener el artilugio", + "create.ponder.portable_fluid_interface.text_3": "Coloca una segunda con un espacio de 1 o 2 bloques entre ellas", + "create.ponder.portable_fluid_interface.text_4": "Cada vez que pasen por delante de la otra, entablarán una conexión", + "create.ponder.portable_fluid_interface.text_5": "Mientras esté activada, la interfaz estacionaria representará TODOS los tanques del artilugio", + "create.ponder.portable_fluid_interface.text_6": "Ahora se puede introducir el fluido...", + "create.ponder.portable_fluid_interface.text_7": "...o extraerlo del artilugio", + "create.ponder.portable_fluid_interface.text_8": "Cuando no se intercambien contenidos durante un tiempo, el artilugio seguirá su camino", "create.ponder.portable_storage_interface.header": "Interfaz de almacenamiento portátil", "create.ponder.portable_storage_interface.text_1": "Los jugadores no pueden acceder a los inventarios de los artilugios en movimiento.", @@ -2140,7 +2140,7 @@ "create.ponder.radial_chassis.text_2": "Cuando uno es movido por un artilugio, los otros son arrastrados con él", "create.ponder.radial_chassis.text_3": "Las caras laterales de un chasis radial pueden hacerse adhesivas", "create.ponder.radial_chassis.text_4": "Haga clic de nuevo para que todos los demás lados sean pegajosos", - "create.ponder.radial_chassis.text_5": "[Mayús izdo.] + clic derecho con la mano vacía para eliminar el pegamento", + "create.ponder.radial_chassis.text_5": "Mayús izdo + clic derecho con la mano vacía para eliminar el pegamento", "create.ponder.radial_chassis.text_6": "Cada vez que un bloque está junto a una cara pegajosa...", "create.ponder.radial_chassis.text_7": "...adjuntará todos los bloques alcanzables dentro de un radio en esa capa", "create.ponder.radial_chassis.text_8": "Con una llave inglesa y usando la rueda de desplazamiento del ratón se puede especificar un radio preciso", @@ -2152,7 +2152,7 @@ "create.ponder.redstone_link.header": "Usar los enlaces de redstone", "create.ponder.redstone_link.text_1": "Los enlaces de redstone pueden transmitir señales redstone de forma inalámbrica", - "create.ponder.redstone_link.text_2": "[Mayús izdo.] + clic derecho para cambiar el modo de recepción", + "create.ponder.redstone_link.text_2": "Mayús izdo + clic derecho para cambiar el modo de recepción", "create.ponder.redstone_link.text_3": "Un simple clic derecho con una llave inglesa puede hacer lo mismo", "create.ponder.redstone_link.text_4": "Los receptores emiten la potencia de redstone de los transmisores en 128 bloques", "create.ponder.redstone_link.text_5": "Colocando objetos en las dos ranuras puede especificar una frecuencia", @@ -2205,10 +2205,10 @@ "create.ponder.smart_chute.text_4": "La energía de redstone impedirá que funcionen.", "create.ponder.smart_pipe.header": "Controlar el flujo de fluidos mediante tuberías inteligentes", - "create.ponder.smart_pipe.text_1": "Smart pipes can help control flows by fluid type", - "create.ponder.smart_pipe.text_2": "When placed directly at the source, they can specify the type of fluid to extract", - "create.ponder.smart_pipe.text_3": "Simply Right-Click their filter slot with any item containing the desired fluid", - "create.ponder.smart_pipe.text_4": "When placed further down a pipe network, smart pipes will only let matching fluids continue", + "create.ponder.smart_pipe.text_1": "Las tuberías inteligentes pueden ayudar a controlar los flujos por tipo de fluido", + "create.ponder.smart_pipe.text_2": "Cuando se colocan directamente en la fuente, pueden especificar el tipo de fluido a extraer", + "create.ponder.smart_pipe.text_3": "Simplemente haga clic derecho en su ranura de filtro con cualquier elemento que contenga el fluido deseado", + "create.ponder.smart_pipe.text_4": "Cuando se colocan detrás de una red de tuberías, las tuberías inteligentes sólo dejan que los fluidos coincidentes continúen", "create.ponder.speedometer.header": "Controlar la información cinética mediante el velocímetro", "create.ponder.speedometer.text_1": "El velocímetro muestra la velocidad actual de los componentes conectados", @@ -2216,12 +2216,12 @@ "create.ponder.speedometer.text_3": "Los comparadores pueden emitir señales analógicas de redstone en relación con las mediciones del velocímetro", "create.ponder.spout_filling.header": "Llenar objetos con un surtidor", - "create.ponder.spout_filling.text_1": "The Spout can fill fluid holding items provided beneath it", - "create.ponder.spout_filling.text_2": "The content of a Spout cannot be accessed manually", - "create.ponder.spout_filling.text_3": "Instead, Pipes can be used to supply it with fluids", - "create.ponder.spout_filling.text_4": "The Input items can be placed on a Depot under the Spout", - "create.ponder.spout_filling.text_5": "When items are provided on a belt...", - "create.ponder.spout_filling.text_6": "The Spout will hold and process them automatically", + "create.ponder.spout_filling.text_1": "El surtidor puede llenar los elementos de retención de fluidos que se encuentran debajo de él", + "create.ponder.spout_filling.text_2": "No se puede acceder manualmente al contenido de un surtidor", + "create.ponder.spout_filling.text_3": "En su lugar, se pueden utilizar tuberías para suministrarle fluidos", + "create.ponder.spout_filling.text_4": "Los objetos de entrada pueden colocarse en un depósito bajo el surtidor", + "create.ponder.spout_filling.text_5": "Cuando los artículos se proporcionan en una cinta...", + "create.ponder.spout_filling.text_6": "El surtidor los retendrá y procesará automáticamente", "create.ponder.stabilized_bearings.header": "Estabilizar artilugios", "create.ponder.stabilized_bearings.text_1": "Siempre que los rodamientos mecánicos formen parte de una estructura móvil...", @@ -2251,14 +2251,14 @@ "create.ponder.valve_handle.text_1": "Los jugadores pueden utilizar las asas de válvulas para aplicar fuerza rotacional manualmente", "create.ponder.valve_handle.text_2": "Mantén pulsado el clic derecho para rotar en sentido contrario a las agujas del reloj", "create.ponder.valve_handle.text_3": "Su velocidad de transmisión es lenta y precisa", - "create.ponder.valve_handle.text_4": "[Mayús izdo.] + clic derecho para rotar en el sentido de las agujas del reloj", + "create.ponder.valve_handle.text_4": "Mayús izdo + clic derecho para rotar en el sentido de las agujas del reloj", "create.ponder.valve_handle.text_5": "Las asas de las válvulas pueden teñirse con fines estéticos", "create.ponder.valve_pipe.header": "Controlar el flujo de fluidos mediante válvulas", - "create.ponder.valve_pipe.text_1": "Valve pipes help control fluids propagating through pipe networks", - "create.ponder.valve_pipe.text_2": "Their shaft input controls whether fluid is currently allowed through", - "create.ponder.valve_pipe.text_3": "Given Rotational Force in the opening direction, the valve will open up", - "create.ponder.valve_pipe.text_4": "It can be closed again by reversing the input rotation", + "create.ponder.valve_pipe.text_1": "Las tuberías con válvulas ayudan a controlar los fluidos que se propagan por las redes de tuberías", + "create.ponder.valve_pipe.text_2": "Su entrada en el eje controla si el fluido puede pasar por", + "create.ponder.valve_pipe.text_3": "Dada la fuerza de rotación en la dirección de apertura, la válvula se abrirá", + "create.ponder.valve_pipe.text_4": "Se puede volver a cerrar invirtiendo el giro de entrada", "create.ponder.water_wheel.header": "Generar fuerza rotacional mediante ruedas hidráulicas", "create.ponder.water_wheel.text_1": "Las ruedas hidráulicas extraen la fuerza de las corrientes de agua adyacentes", @@ -2267,7 +2267,7 @@ "create.ponder.water_wheel.text_4": "Orientadas hacia el lado contrario, no serán tan eficaces", "create.ponder.weighted_ejector.header": "Usar eyectores de peso", - "create.ponder.weighted_ejector.text_1": "[Mayús izdo.] + clic derecho sosteniendo un eyector de peso para seleccionar la ubicación de destino", + "create.ponder.weighted_ejector.text_1": "Mayús izdo + clic derecho sosteniendo un eyector de peso para seleccionar la ubicación de destino", "create.ponder.weighted_ejector.text_10": "Ahora estára limitado a este tamaño de pila, y sólo se activara cuando su pila retenida alcance esta cantidad", "create.ponder.weighted_ejector.text_11": "Otras entidades activarán el eyector al pisarlos", "create.ponder.weighted_ejector.text_2": "El eyector colocado lanzará ahora los objetos al lugar marcado", diff --git a/src/generated/resources/assets/create/lang/unfinished/es_mx.json b/src/generated/resources/assets/create/lang/unfinished/es_mx.json deleted file mode 100644 index 40315c425..000000000 --- a/src/generated/resources/assets/create/lang/unfinished/es_mx.json +++ /dev/null @@ -1,2306 +0,0 @@ -{ - "_": "Missing Localizations: 1501", - - "_": "->------------------------] Game Elements [------------------------<-", - - "block.create.acacia_window": "Ventana de Acacia", - "block.create.acacia_window_pane": "Panel de Ventana de Acacia", - "block.create.adjustable_chain_gearshift": "Cambio Ajustable de Velocidad de Cadena", - "block.create.adjustable_crate": "Caja Ajustable", - "block.create.adjustable_pulse_repeater": "Repetidor de Pulso Ajustable", - "block.create.adjustable_repeater": "Repetidor Ajustable", - "block.create.analog_lever": "Palanca Analogica", - "block.create.andesite_belt_funnel": "UNLOCALIZED: Andesite Belt Funnel", - "block.create.andesite_bricks": "Ladrillos de Andesita", - "block.create.andesite_bricks_slab": "Losa de Ladrillos de Andesita", - "block.create.andesite_bricks_stairs": "Escaleras de Ladrillos de Andesita", - "block.create.andesite_bricks_wall": "Pared de Ladrillos de Andesita", - "block.create.andesite_casing": "Carcasa de Andesita", - "block.create.andesite_cobblestone": "Piedra Labrada de Andesita", - "block.create.andesite_cobblestone_slab": "Losa de Piedra Labrada de Andesita", - "block.create.andesite_cobblestone_stairs": "Escaleras de Piedra Labrada de Andesita", - "block.create.andesite_cobblestone_wall": "Pared de Piedra Labrada de Andesita", - "block.create.andesite_encased_shaft": "Eje empotrado de Andesita", - "block.create.andesite_funnel": "Embudo de Andesita", - "block.create.andesite_pillar": "Pilar de Andesita", - "block.create.andesite_tunnel": "Túnel de Andesita", - "block.create.basin": "Cuenco", - "block.create.belt": "Correa", - "block.create.birch_window": "Ventana de Abedul", - "block.create.birch_window_pane": "Panel de Ventana de Abedul", - "block.create.black_nixie_tube": "UNLOCALIZED: Black Nixie Tube", - "block.create.black_sail": "Vela Negra", - "block.create.black_seat": "Asiento Negro", - "block.create.black_valve_handle": "Manija de Válvula Negra", - "block.create.blaze_burner": "Quemador de Blaze", - "block.create.blue_nixie_tube": "UNLOCALIZED: Blue Nixie Tube", - "block.create.blue_sail": "Vela Azul", - "block.create.blue_seat": "Asiento Azul", - "block.create.blue_valve_handle": "Manija de Válvula Azul", - "block.create.brass_belt_funnel": "UNLOCALIZED:Brass Belt Funnel", - "block.create.brass_block": "Bloque de Latón", - "block.create.brass_casing": "Carcasa de Latón", - "block.create.brass_encased_shaft": "Eje empotrado de Latón", - "block.create.brass_funnel": "Embudo de Latón", - "block.create.brass_tunnel": "Túnel de Latón", - "block.create.brown_nixie_tube": "UNLOCALIZED: Brown Nixie Tube", - "block.create.brown_sail": "Vela Café", - "block.create.brown_seat": "Asiento Café ", - "block.create.brown_valve_handle": "Manija de Válvula Café", - "block.create.cart_assembler": "Ensamblador de Vagonetas", - "block.create.chiseled_dark_scoria": "Escoria Oscura Grabada", - "block.create.chiseled_dolomite": "Dolomita Grabada", - "block.create.chiseled_gabbro": "Gabro Grabado", - "block.create.chiseled_limestone": "Caliza Grabada", - "block.create.chiseled_scoria": "Escoria Grabada", - "block.create.chiseled_weathered_limestone": "Caliza Meteorizada Grabada", - "block.create.chocolate": "Chocolate", - "block.create.chute": "Vertedor", - "block.create.clockwork_bearing": "Rodamiento de Reloj", - "block.create.clutch": "Embrague", - "block.create.cogwheel": "Rueda Dentada", - "block.create.content_observer": "Observador de Contenido", - "block.create.controller_rail": "Vía de Control", - "block.create.copper_backtank": "UNLOCALIZED: Copper Backtank", - "block.create.copper_block": "Bloque de Cobre", - "block.create.copper_casing": "Carcasa de Cobre", - "block.create.copper_ore": "Mineral de Cobre", - "block.create.copper_shingles": "Techado de Cobre", - "block.create.copper_tiles": "Baldosas de Cobre", - "block.create.copper_valve_handle": "Manija de Válvula de Cobre", - "block.create.creative_crate": "Caja del Creativo", - "block.create.creative_fluid_tank": "Tanque de Fluido del Creativo", - "block.create.creative_motor": "Motor del Creativo", - "block.create.crimson_window": "Ventana Carmesí", - "block.create.crimson_window_pane": "Panel de Ventana Carmesí", - "block.create.crushing_wheel": "Rueda Trituradora", - "block.create.crushing_wheel_controller": "UNLOCALIZED:Crushing Wheel Controller", - "block.create.cuckoo_clock": "Reloj Cuco", - "block.create.cyan_nixie_tube": "UNLOCALIZED: Cyan Nixie Tube", - "block.create.cyan_sail": "Vela Cian", - "block.create.cyan_seat": "Asiento Cian", - "block.create.cyan_valve_handle": "Manija de Válvula Cian", - "block.create.dark_oak_window": "Ventana de Roble Oscuro", - "block.create.dark_oak_window_pane": "Panel de Ventana de Roble Oscuro", - "block.create.dark_scoria": "Escoria Oscura", - "block.create.dark_scoria_bricks": "Ladrillos de Escoria Oscura", - "block.create.dark_scoria_bricks_slab": "Losa de Ladrillos de Escoria Oscura", - "block.create.dark_scoria_bricks_stairs": "Escaleras de Ladrillos de Escoria Oscura", - "block.create.dark_scoria_bricks_wall": "Pared de Ladrillos de Escoria Oscura", - "block.create.dark_scoria_cobblestone": "Piedra Labrada de Escoria Oscura", - "block.create.dark_scoria_cobblestone_slab": "Losa de Piedra Labrada de Escoria Oscura", - "block.create.dark_scoria_cobblestone_stairs": "Escaleras de Piedra Labrada de Escoria Oscura", - "block.create.dark_scoria_cobblestone_wall": "Pared de Piedra Labrada de Escoria Oscura", - "block.create.dark_scoria_pillar": "Pilar de Escoria Oscura", - "block.create.deployer": "Desplegador", - "block.create.depot": "Depósito", - "block.create.diorite_bricks": "Ladrillos de Diorita", - "block.create.diorite_bricks_slab": "Losa de Ladrillos de Diorita", - "block.create.diorite_bricks_stairs": "Escaleras de Ladrillos de Diorita", - "block.create.diorite_bricks_wall": "Pared de Ladrillos de Diorita", - "block.create.diorite_cobblestone": "Piedra Labrada de Diorita", - "block.create.diorite_cobblestone_slab": "Losa de Piedra Labrada de Diorita", - "block.create.diorite_cobblestone_stairs": "Escaleras de Piedra Labrada de Diorita", - "block.create.diorite_cobblestone_wall": "Pared de Piedra Labrada de Diorita", - "block.create.diorite_pillar": "Pared de Diorita", - "block.create.dolomite": "Dolomita", - "block.create.dolomite_bricks": "Ladrillos de Dolomita", - "block.create.dolomite_bricks_slab": "Losa de Ladrillos de Dolomita", - "block.create.dolomite_bricks_stairs": "Escaleras de Ladrillos de Dolomita", - "block.create.dolomite_bricks_wall": "Pared de Ladrillos de Dolomita", - "block.create.dolomite_cobblestone": "Piedra Labrada de Dolomita", - "block.create.dolomite_cobblestone_slab": "Losa de Piedra Labrada de Dolomita", - "block.create.dolomite_cobblestone_stairs": "Escaleras de Piedra Labrada de Dolomita", - "block.create.dolomite_cobblestone_wall": "Pared de Piedra Labrada de Dolomita", - "block.create.dolomite_pillar": "Pilar de Dolomita", - "block.create.encased_chain_drive": "Transmisión de Cadena Empotrada", - "block.create.encased_fan": "Ventilador Acoplado", - "block.create.encased_fluid_pipe": "Tubería de Fluidos Recubierta", - "block.create.fancy_andesite_bricks": "Ladrillos de Andesita Elegantes", - "block.create.fancy_andesite_bricks_slab": "Losa de Ladrillos de Andesita Elegantes", - "block.create.fancy_andesite_bricks_stairs": "Escaleras de Ladrillos de Andesita Elegantes", - "block.create.fancy_andesite_bricks_wall": "Pared de Ladrillos de Andesita Elegantes", - "block.create.fancy_dark_scoria_bricks": "Ladrillos de Escoria Oscura Elegantes", - "block.create.fancy_dark_scoria_bricks_slab": "Losa de Ladrillos de Escoria Oscura Elegantes", - "block.create.fancy_dark_scoria_bricks_stairs": "Escaleras de Ladrillos de Escoria Oscura Elegantes", - "block.create.fancy_dark_scoria_bricks_wall": "Pared de Ladrillos de Escoria Oscura Elegantes", - "block.create.fancy_diorite_bricks": "Ladrillos de Diorita Elegantes", - "block.create.fancy_diorite_bricks_slab": "Losa de Ladrillos de Diorita Elegantes", - "block.create.fancy_diorite_bricks_stairs": "Escaleras de Ladrillos de Diorita Elegantes", - "block.create.fancy_diorite_bricks_wall": "Pared de Ladrillos de Diorita Elegantes", - "block.create.fancy_dolomite_bricks": "Ladrillos de Dolomita Elegantes", - "block.create.fancy_dolomite_bricks_slab": "Losa de Ladrillos de Dolomita Elegantes", - "block.create.fancy_dolomite_bricks_stairs": "Escaleras de Ladrillos de Dolomita Elegantes", - "block.create.fancy_dolomite_bricks_wall": "Pared de Ladrillos de Dolomita Elegantes", - "block.create.fancy_gabbro_bricks": "Ladrillos de Gabro Elegantes", - "block.create.fancy_gabbro_bricks_slab": "Losa Ladrillos de Gabro Elegantes", - "block.create.fancy_gabbro_bricks_stairs": "Escaleras Ladrillos de Gabro Elegantes", - "block.create.fancy_gabbro_bricks_wall": "Pared de Ladrillos de Gabro Elegantes", - "block.create.fancy_granite_bricks": "Ladrillos de Granito Elegantes", - "block.create.fancy_granite_bricks_slab": "Losa de Ladrillos de Granito Elegantes", - "block.create.fancy_granite_bricks_stairs": "Escaleras de Ladrillos de Granito Elegantes", - "block.create.fancy_granite_bricks_wall": "Pared de Ladrillos de Granito Elegantes", - "block.create.fancy_limestone_bricks": "Ladrillos de Caliza Elegantes", - "block.create.fancy_limestone_bricks_slab": "Losa de Ladrillos de Caliza Elegantes", - "block.create.fancy_limestone_bricks_stairs": "Escaleras de Ladrillos de Caliza Elegantes", - "block.create.fancy_limestone_bricks_wall": "Pared de Ladrillos de Caliza Elegantes", - "block.create.fancy_scoria_bricks": "Ladrillos de Escoria Elegantes", - "block.create.fancy_scoria_bricks_slab": "Losa de Ladrillos de Escoria Elegantes", - "block.create.fancy_scoria_bricks_stairs": "Escaleras de Ladrillos de Escoria Elegantes", - "block.create.fancy_scoria_bricks_wall": "Pared de Ladrillos de Escoria Elegantes", - "block.create.fancy_weathered_limestone_bricks": "Ladrillos de Caliza Meteorizada Elegantes", - "block.create.fancy_weathered_limestone_bricks_slab": "Losa de Ladrillos de Caliza Meteorizada Elegantes", - "block.create.fancy_weathered_limestone_bricks_stairs": "Escaleras de Ladrillos de Caliza Meteorizada Elegantes", - "block.create.fancy_weathered_limestone_bricks_wall": "Pared de Ladrillos de Caliza Meteorizada Elegantes", - "block.create.fluid_pipe": "Tubería de Fluidos", - "block.create.fluid_tank": "Tanque de Fluidos", - "block.create.fluid_valve": "Válvula de Fluidos", - "block.create.flywheel": "Rueda de Inercia", - "block.create.framed_glass": "Vidrio Enmarcado", - "block.create.framed_glass_pane": "Panel de Vidrio Enmarcado", - "block.create.furnace_engine": "Motor de Horno", - "block.create.gabbro": "Gabro", - "block.create.gabbro_bricks": "Ladrillos de Gabro", - "block.create.gabbro_bricks_slab": "Losa de Ladrillos de Gabro", - "block.create.gabbro_bricks_stairs": "Escaleras de Ladrillos de Gabro", - "block.create.gabbro_bricks_wall": "Pared de Ladrillos de Gabro", - "block.create.gabbro_cobblestone": "Piedra Labrada de Gabro", - "block.create.gabbro_cobblestone_slab": "Losa de Piedra Labrada de Gabro", - "block.create.gabbro_cobblestone_stairs": "Escaleras de Piedra Labrada de Gabro", - "block.create.gabbro_cobblestone_wall": "Pared de Piedra Labrada de Gabro", - "block.create.gabbro_pillar": "Pilar de Gabro", - "block.create.gantry_carriage": "UNLOCALIZED: Gantry Carriage", - "block.create.gantry_shaft": "UNLOCALIZED: Gantry Shaft", - "block.create.gearbox": "Transmisión", - "block.create.gearshift": "Cambio de Marcha", - "block.create.glass_fluid_pipe": "Tubería de Fluidos de Vidrio", - "block.create.granite_bricks": "Ladrillos de Granito", - "block.create.granite_bricks_slab": "Losa de Ladrillos de Granito", - "block.create.granite_bricks_stairs": "Escaleras de Ladrillos de Granito", - "block.create.granite_bricks_wall": "Pared de Ladrillos de Granito", - "block.create.granite_cobblestone": "Piedra Labrada de Granito", - "block.create.granite_cobblestone_slab": "Losa de Piedra Labrada de Granito", - "block.create.granite_cobblestone_stairs": "Escaleras de Piedra Labrada de Granito", - "block.create.granite_cobblestone_wall": "Pared de Piedra Labrada de Granito", - "block.create.granite_pillar": "Pilar de Granito", - "block.create.gray_nixie_tube": "UNLOCALIZED: Gray Nixie Tube", - "block.create.gray_sail": "Vela Gris", - "block.create.gray_seat": "Asiento Gris", - "block.create.gray_valve_handle": "Manija de Válvula Gris", - "block.create.green_nixie_tube": "UNLOCALIZED: Green Nixie Tube", - "block.create.green_sail": "Vela Verde", - "block.create.green_seat": "Asiento Verde", - "block.create.green_valve_handle": "Manija de Válvula Verde", - "block.create.hand_crank": "Manivela", - "block.create.haunted_bell": "UNLOCALIZED: Haunted Bell", - "block.create.honey": "Miel", - "block.create.horizontal_framed_glass": "Vidrio Enmarcado Horizontal", - "block.create.horizontal_framed_glass_pane": "Panel de Vidrio Enmarcado Horizontal", - "block.create.hose_pulley": "Polea con Manguera", - "block.create.item_drain": "Extractor de Fluidos", - "block.create.jungle_window": "Ventana de Jungla", - "block.create.jungle_window_pane": "Panel de Ventana de Jungla", - "block.create.large_cogwheel": "Rueda Dentada Grande", - "block.create.layered_andesite": "Andesita en Capas", - "block.create.layered_dark_scoria": "Escoria Oscura en Capas", - "block.create.layered_diorite": "Diorita en Capas", - "block.create.layered_dolomite": "Dolomita en Capas", - "block.create.layered_gabbro": "Gabro en Capas", - "block.create.layered_granite": "Granito en Capas", - "block.create.layered_limestone": "Caliza en Capas", - "block.create.layered_scoria": "Escoria en Capas", - "block.create.layered_weathered_limestone": "Caliza Meteorizada en Capas", - "block.create.lectern_controller": "UNLOCALIZED: Lectern Controller", - "block.create.light_blue_nixie_tube": "UNLOCALIZED: Light Blue Nixie Tube", - "block.create.light_blue_sail": "Vela Azul Claro", - "block.create.light_blue_seat": "Asiento Azul Claro", - "block.create.light_blue_valve_handle": "Manija de Válvula Azul Claro", - "block.create.light_gray_nixie_tube": "UNLOCALIZED: Light Gray Nixie Tube", - "block.create.light_gray_sail": "Vela Gris Claro", - "block.create.light_gray_seat": "Asiento Gris Claro", - "block.create.light_gray_valve_handle": "Manija de Válvula Gris Claro", - "block.create.lime_nixie_tube": "UNLOCALIZED: Lime Nixie Tube", - "block.create.lime_sail": "Vela Verde Lima", - "block.create.lime_seat": "Asiento Verde Lima", - "block.create.lime_valve_handle": "Manija de Válvula Verde Lima", - "block.create.limesand": "Arena de Caliza", - "block.create.limestone": "Caliza", - "block.create.limestone_bricks": "Ladrillos de Caliza", - "block.create.limestone_bricks_slab": "Losa de Ladrillos de Caliza", - "block.create.limestone_bricks_stairs": "Escaleras de Ladrillos de Caliza", - "block.create.limestone_bricks_wall": "Pared de Ladrillos de Caliza", - "block.create.limestone_cobblestone": "Piedra Labrada de Caliza", - "block.create.limestone_cobblestone_slab": "Losa de Piedra Labrada de Caliza", - "block.create.limestone_cobblestone_stairs": "Escaleras de Piedra Labrada de Caliza", - "block.create.limestone_cobblestone_wall": "Pared de Piedra Labrada de Caliza", - "block.create.limestone_pillar": "Pilar de Caliza", - "block.create.linear_chassis": "Chasis Lineal", - "block.create.lit_blaze_burner": "Quemador de Blaze Iluminado", - "block.create.magenta_nixie_tube": "UNLOCALIZED: Magenta Nixie Tube", - "block.create.magenta_sail": "Vela Magenta", - "block.create.magenta_seat": "Asiento Magenta", - "block.create.magenta_valve_handle": "Manija de Válvula Magenta", - "block.create.mechanical_arm": "Brazo Mecánico", - "block.create.mechanical_bearing": "Rodamiento Mecánico", - "block.create.mechanical_crafter": "Crafter Mecánico", - "block.create.mechanical_drill": "Taladro Mecánico", - "block.create.mechanical_harvester": "Cosechador Mecánico", - "block.create.mechanical_mixer": "Mezcladora Mecánica", - "block.create.mechanical_piston": "Pistón Mecánico", - "block.create.mechanical_piston_head": "Cabeza de Pistón Mecánico", - "block.create.mechanical_plough": "Arado Mecánico", - "block.create.mechanical_press": "Prensa Mecánica", - "block.create.mechanical_pump": "Bomba Mecánica", - "block.create.mechanical_saw": "Sierra Mecánica", - "block.create.metal_bracket": "Soporte de Metal", - "block.create.millstone": "Molino", - "block.create.minecart_anchor": "Ancla de Vagonetas", - "block.create.mossy_andesite": "Andesita Musgosa", - "block.create.mossy_dark_scoria": "Escoria Oscura Musgosa", - "block.create.mossy_diorite": "Diorita Musgosa", - "block.create.mossy_dolomite": "Dolomita Musgosa", - "block.create.mossy_gabbro": "Gabro Musgoso", - "block.create.mossy_granite": "Granito Musgoso", - "block.create.mossy_limestone": "Caliza Musgosa", - "block.create.mossy_scoria": "Escoria Musgosa", - "block.create.mossy_weathered_limestone": "Caliza Meteorizada Musgosa", - "block.create.mysterious_cuckoo_clock": "Reloj Cuco", - "block.create.natural_scoria": "Escoria Natural", - "block.create.nixie_tube": "Tubo Nixie", - "block.create.nozzle": "Boquilla", - "block.create.oak_window": "Ventana de Roble", - "block.create.oak_window_pane": "Panel de Ventana de Roble", - "block.create.orange_sail": "Vela Naranja", - "block.create.orange_seat": "Asiento Naranja", - "block.create.orange_valve_handle": "Manija de Válvula Naranja", - "block.create.ornate_iron_window": "Ventana Ornamentada", - "block.create.ornate_iron_window_pane": "Panel de Ventana Ornamentada", - "block.create.overgrown_andesite": "Andesita Descuidada", - "block.create.overgrown_dark_scoria": "Escoria Oscura Descuidada", - "block.create.overgrown_diorite": "Diorita Descuidada", - "block.create.overgrown_dolomite": "Dolomita Descuidada", - "block.create.overgrown_gabbro": "Gabro Descuidado", - "block.create.overgrown_granite": "Granito Descuidado", - "block.create.overgrown_limestone": "Caliza Descuidada", - "block.create.overgrown_scoria": "Escoria Descuidada", - "block.create.overgrown_weathered_limestone": "Caliza Meteorizada Descuidada", - "block.create.paved_andesite": "Andesita Pavimentada", - "block.create.paved_andesite_slab": "Losa de Andesita Pavimentada", - "block.create.paved_andesite_stairs": "Escaleras de Andesita Pavimentada", - "block.create.paved_andesite_wall": "Pared de Andesita Pavimentada", - "block.create.paved_dark_scoria": "Escoria Oscura Pavimentada", - "block.create.paved_dark_scoria_slab": "Losa de Escoria Oscura Pavimentada", - "block.create.paved_dark_scoria_stairs": "Escaleras de Escoria Oscura Pavimentada", - "block.create.paved_dark_scoria_wall": "Pared de Escoria Oscura Pavimentada", - "block.create.paved_diorite": "Diorita Pavimentada", - "block.create.paved_diorite_slab": "Losa de Diorita Pavimentada", - "block.create.paved_diorite_stairs": "Escaleras de Diorita Pavimentada", - "block.create.paved_diorite_wall": "Pared de Diorita Pavimentada", - "block.create.paved_dolomite": "Dolomita Pavimentada", - "block.create.paved_dolomite_slab": "Losa de Dolomita Pavimentada", - "block.create.paved_dolomite_stairs": "Escaleras de Dolomita Pavimentada", - "block.create.paved_dolomite_wall": "Pared de Dolomita Pavimentada", - "block.create.paved_gabbro": "Gabro Pavimentado", - "block.create.paved_gabbro_slab": "Losa de Gabro Pavimentado", - "block.create.paved_gabbro_stairs": "Escaleras de Gabro Pavimentado", - "block.create.paved_gabbro_wall": "Pared de Gabro Pavimentado", - "block.create.paved_granite": "Granito Pavimentado", - "block.create.paved_granite_slab": "Losa de Granito Pavimentado", - "block.create.paved_granite_stairs": "Escaleras de Granito Pavimentado", - "block.create.paved_granite_wall": "Pared de Granito Pavimentado", - "block.create.paved_limestone": "Caliza Pavimentada", - "block.create.paved_limestone_slab": "Losa de Caliza Pavimentada", - "block.create.paved_limestone_stairs": "Escaleras de Caliza Pavimentada", - "block.create.paved_limestone_wall": "Pared de Caliza Pavimentada", - "block.create.paved_scoria": "Escoria Pavimentada", - "block.create.paved_scoria_slab": "Losa de Escoria Pavimentada", - "block.create.paved_scoria_stairs": "Escaleras de Escoria Pavimentada", - "block.create.paved_scoria_wall": "Pared de Escoria Pavimentada", - "block.create.paved_weathered_limestone": "Caliza Meteorizada Pavimentada", - "block.create.paved_weathered_limestone_slab": "Losa de Caliza Meteorizada Pavimentada", - "block.create.paved_weathered_limestone_stairs": "Escaleras de Caliza Meteorizada Pavimentada", - "block.create.paved_weathered_limestone_wall": "Pared de Caliza Meteorizada Pavimentada", - "block.create.peculiar_bell": "UNLOCALIZED: Peculiar Bell", - "block.create.pink_nixie_tube": "UNLOCALIZED: Pink Nixie Tube", - "block.create.pink_sail": "Vela Rosa", - "block.create.pink_seat": "Asiento Rosa", - "block.create.pink_valve_handle": "Manija de Válvula Rosa", - "block.create.piston_extension_pole": "Poste de Extensión de Pistón", - "block.create.polished_dark_scoria": "Escoria Oscura Pulida", - "block.create.polished_dark_scoria_slab": "Losa de Escoria Oscura Pulida", - "block.create.polished_dark_scoria_stairs": "Escaleras de Escoria Oscura Pulida", - "block.create.polished_dark_scoria_wall": "Pared de Escoria Oscura Pulida", - "block.create.polished_dolomite": "Dolomita Pulida", - "block.create.polished_dolomite_slab": "Losa de Dolomita Pulida", - "block.create.polished_dolomite_stairs": "Escaleras de Dolomita Pulida", - "block.create.polished_dolomite_wall": "Pared de Dolomita Pulida", - "block.create.polished_gabbro": "Gabro Pulido", - "block.create.polished_gabbro_slab": "Losa de Gabro Pulido", - "block.create.polished_gabbro_stairs": "Escaleras de Gabro Pulido", - "block.create.polished_gabbro_wall": "Pared de Gabro Pulido", - "block.create.polished_limestone": "Caliza Pulida", - "block.create.polished_limestone_slab": "Losa de Caliza Pulida", - "block.create.polished_limestone_stairs": "Escaleras de Caliza Pulida", - "block.create.polished_limestone_wall": "Pared de Caliza Pulida", - "block.create.polished_scoria": "Escoria Pulida", - "block.create.polished_scoria_slab": "Losa de Escoria Pulida", - "block.create.polished_scoria_stairs": "Escaleras de Escoria Pulida", - "block.create.polished_scoria_wall": "Pared de Escoria Pulida", - "block.create.polished_weathered_limestone": "Caliza Meteorizada Pulida", - "block.create.polished_weathered_limestone_slab": "Losa de Escoria Pulida", - "block.create.polished_weathered_limestone_stairs": "Escaleras de Escoria Pulida", - "block.create.polished_weathered_limestone_wall": "Pared de Escoria Pulida", - "block.create.portable_fluid_interface": "Interfaz de Fluidos Portable", - "block.create.portable_storage_interface": "Interfaz de Almacenamiento Portable", - "block.create.powered_latch": "Cerradura Electrica", - "block.create.powered_toggle_latch": "Cerradura Electrica de Palanca", - "block.create.pulley_magnet": "Polea con Imán", - "block.create.pulse_repeater": "Repetidor de Pulso", - "block.create.purple_nixie_tube": "UNLOCALIZED: Purple Nixie Tube", - "block.create.purple_sail": "Vela Morada", - "block.create.purple_seat": "Asiento Morado", - "block.create.purple_valve_handle": "Manija de Válvula Morada", - "block.create.radial_chassis": "Chasis Radial", - "block.create.red_nixie_tube": "UNLOCALIZED: Red Nixie Tube", - "block.create.red_sail": "Vela Roja", - "block.create.red_seat": "Asiento Rojo", - "block.create.red_valve_handle": "Manija de Válvula Roja", - "block.create.redstone_contact": "Contacto de Redstone", - "block.create.redstone_link": "Enlace de Redstone", - "block.create.refined_radiance_casing": "Carcasa Radiante", - "block.create.reinforced_rail": "Vía Reforzada", - "block.create.rope": "Cuerda", - "block.create.rope_pulley": "Polea con Cuerda", - "block.create.rotation_speed_controller": "Controlador de Velocidad de Rotación", - "block.create.sail_frame": "Marco de Vela", - "block.create.schematic_table": "Mesa de Esquemas", - "block.create.schematicannon": "Esquemacañon", - "block.create.scoria": "Escoria", - "block.create.scoria_bricks": "Ladrillos de Escoria", - "block.create.scoria_bricks_slab": "Losa de Ladrillos de Escoria", - "block.create.scoria_bricks_stairs": "Escaleras de Ladrillos de Escoria", - "block.create.scoria_bricks_wall": "Pared de Ladrillos de Escoria", - "block.create.scoria_cobblestone": "Piedra Labrada de Escoria", - "block.create.scoria_cobblestone_slab": "Losa de Piedra Labrada de Escoria", - "block.create.scoria_cobblestone_stairs": "Escaleras de Piedra Labrada de Escoria", - "block.create.scoria_cobblestone_wall": "Pared de Piedra Labrada de Escoria", - "block.create.scoria_pillar": "Pilar de Escoria", - "block.create.secondary_linear_chassis": "Chasis Lineal Secundario", - "block.create.sequenced_gearshift": "Cambio de Marcha Secuenciado", - "block.create.shadow_steel_casing": "Carcasa Sombría", - "block.create.shaft": "Eje", - "block.create.smart_chute": "UNLOCALIZED: Smart Chute", - "block.create.smart_fluid_pipe": "Tubería de Fluidos Inteligente", - "block.create.speedometer": "Velocímetro", - "block.create.spout": "Canaleta", - "block.create.spruce_window": "Ventana de Abeto", - "block.create.spruce_window_pane": "Panel de Ventana de Abeto", - "block.create.sticker": "UNLOCALIZED: Sticker", - "block.create.sticky_mechanical_piston": "Pistón Mecánico Pegajoso", - "block.create.stockpile_switch": "Interruptor de Pila", - "block.create.stressometer": "Estresómetro", - "block.create.tiled_glass": "Vidrio de Azulejos", - "block.create.tiled_glass_pane": "Panel de Vidrio de Azulejos", - "block.create.turntable": "Mesa Giratoria", - "block.create.vertical_framed_glass": "Vidrio Enmarcado Vertical", - "block.create.vertical_framed_glass_pane": "Panel de Vidrio Enmarcado Vertical", - "block.create.warped_window": "Ventana Distorsionada", - "block.create.warped_window_pane": "Panel de ventana Distorsionada", - "block.create.water_wheel": "Rueda Hidráulica", - "block.create.weathered_limestone": "Caliza Meteorizada", - "block.create.weathered_limestone_bricks": "Ladrillos de Caliza Meteorizada", - "block.create.weathered_limestone_bricks_slab": "Losa de Caliza Meteorizada", - "block.create.weathered_limestone_bricks_stairs": "Escaleras de Caliza Meteorizada", - "block.create.weathered_limestone_bricks_wall": "Pared de Caliza Meteorizada", - "block.create.weathered_limestone_cobblestone": "Piedra Labrada de Caliza Meteorizada", - "block.create.weathered_limestone_cobblestone_slab": "Losa de Piedra Labrada de Caliza Meteorizada", - "block.create.weathered_limestone_cobblestone_stairs": "Escaleras de Piedra Labrada de Caliza Meteorizada", - "block.create.weathered_limestone_cobblestone_wall": "Pared de Piedra Labrada de Caliza Meteorizada", - "block.create.weathered_limestone_pillar": "Pilar de Caliza Meteorizada", - "block.create.weighted_ejector": "UNLOCALIZED: Weighted Ejector", - "block.create.white_nixie_tube": "UNLOCALIZED: White Nixie Tube", - "block.create.white_sail": "Vela Blanca", - "block.create.white_seat": "Asiento Blanco", - "block.create.white_valve_handle": "Manija de Válvula Blanca", - "block.create.windmill_bearing": "Rodamiento de Molino de Viento", - "block.create.wooden_bracket": "Soporte de Madera", - "block.create.yellow_nixie_tube": "UNLOCALIZED: Yellow Nixie Tube", - "block.create.yellow_sail": "Vela Amarilla", - "block.create.yellow_seat": "Asiento Amarillo", - "block.create.yellow_valve_handle": "Manija de Válvula Amarilla", - "block.create.zinc_block": "Bloque de Zinc", - "block.create.zinc_ore": "Mineral de Zinc", - - "enchantment.create.capacity": "UNLOCALIZED: Capacity", - "enchantment.create.potato_recovery": "UNLOCALIZED: Potato Recovery", - - "entity.create.contraption": "Artefacto", - "entity.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint", - "entity.create.gantry_contraption": "UNLOCALIZED: Gantry Contraption", - "entity.create.potato_projectile": "UNLOCALIZED: Potato Projectile", - "entity.create.seat": "Asiento", - "entity.create.stationary_contraption": "Artefacto Estacionario", - "entity.create.super_glue": "Super Pegamento", - - "fluid.create.potion": "Poción", - "fluid.create.tea": "Té del Constructor", - - "item.create.andesite_alloy": "Aleación de Andesita", - "item.create.attribute_filter": "Filtro por Atributos", - "item.create.bar_of_chocolate": "Barra de Chocolate", - "item.create.belt_connector": "Conector de Correa", - "item.create.blaze_cake": "Pastel de Blaze", - "item.create.blaze_cake_base": "Base de Pastel de Blaze", - "item.create.brass_hand": "Mano de Latón", - "item.create.brass_ingot": "Lingote de Latón", - "item.create.brass_nugget": "Pepita de Latón", - "item.create.brass_sheet": "Lámina de Latón", - "item.create.builders_tea": "Té del Constructor", - "item.create.chest_minecart_contraption": "Artefacto de Vagón con Cofre", - "item.create.chocolate_bucket": "Cubeta de Chocolate", - "item.create.chocolate_glazed_berries": "UNLOCALIZED: Chocolate Glazed Berries", - "item.create.chromatic_compound": "Compuesto Cromático", - "item.create.cinder_flour": "Ceniza Molida", - "item.create.copper_backtank": "UNLOCALIZED: Copper Backtank", - "item.create.copper_ingot": "Lingote de Cobre", - "item.create.copper_nugget": "Pepita de Cobre", - "item.create.copper_sheet": "Lámina de Cobre", - "item.create.crafter_slot_cover": "Cubierta de Ranura del Crafter", - "item.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint", - "item.create.creative_blaze_cake": "UNLOCALIZED: Creative Blaze Cake", - "item.create.crushed_aluminum_ore": "Mineral de Aluminio Molido", - "item.create.crushed_brass": "Latón Molido", - "item.create.crushed_copper_ore": "Mineral de Cobre Molido", - "item.create.crushed_gold_ore": "Mineral de Oro Molido", - "item.create.crushed_iron_ore": "Mineral de Hierro Molido", - "item.create.crushed_lead_ore": "Mineral de Plomo Molido", - "item.create.crushed_nickel_ore": "Mineral de Nickel Molido", - "item.create.crushed_osmium_ore": "Mineral de Osmio Molido", - "item.create.crushed_platinum_ore": "Mineral de Platino Molido", - "item.create.crushed_quicksilver_ore": "Mineral de Mercurio Molido", - "item.create.crushed_silver_ore": "Mineral de Plata Molido", - "item.create.crushed_tin_ore": "Mineral de Estaño Molido", - "item.create.crushed_uranium_ore": "Mineral de Uranio Molido", - "item.create.crushed_zinc_ore": "Mineral de Zinc Molido", - "item.create.diving_boots": "UNLOCALIZED: Diving Boots", - "item.create.diving_helmet": "UNLOCALIZED: Diving Helmet", - "item.create.dough": "Masa", - "item.create.electron_tube": "Válvula Electrónica", - "item.create.empty_blaze_burner": "Quemador de Blaze Vacío", - "item.create.empty_schematic": "Esquema Vacío", - "item.create.extendo_grip": "Brazo Extensor", - "item.create.filter": "Filtro", - "item.create.furnace_minecart_contraption": "Artefacto de Vagón con Horno", - "item.create.goggles": "Gafas de Protección para Ingenieros", - "item.create.golden_sheet": "Lámina de Oro", - "item.create.handheld_worldshaper": "Pistola de Manipulación de Mundo", - "item.create.honey_bucket": "Cubeta de Miel", - "item.create.honeyed_apple": "UNLOCALIZED: Honeyed Apple", - "item.create.incomplete_cogwheel": "UNLOCALIZED: Incomplete Cogwheel", - "item.create.incomplete_large_cogwheel": "UNLOCALIZED: Incomplete Large Cogwheel", - "item.create.incomplete_precision_mechanism": "UNLOCALIZED: Incomplete Precision Mechanism", - "item.create.iron_sheet": "Lámina de Hierro", - "item.create.linked_controller": "UNLOCALIZED: Linked Controller", - "item.create.minecart_contraption": "Artefacto de Vagón", - "item.create.minecart_coupling": "Acoplamiento de Vagonetas", - "item.create.polished_rose_quartz": "Cuarzo Rosa Pulido", - "item.create.potato_cannon": "UNLOCALIZED: Potato Cannon", - "item.create.powdered_obsidian": "Polvo de Obsidiana", - "item.create.precision_mechanism": "UNLOCALIZED: Precision Mechanism", - "item.create.propeller": "Hélice", - "item.create.red_sand_paper": "Papel de Arena Roja", - "item.create.refined_radiance": "Radiancia Refinada", - "item.create.rose_quartz": "Cuarzo Rosa", - "item.create.sand_paper": "Papel de Arena", - "item.create.schematic": "Esquema", - "item.create.schematic_and_quill": "Esquema y Pluma", - "item.create.shadow_steel": "Acero Sombrío", - "item.create.super_glue": "Super Pegamento", - "item.create.sweet_roll": "UNLOCALIZED: Sweet Roll", - "item.create.tree_fertilizer": "Fertilizador de Árboles", - "item.create.vertical_gearbox": "Transmisión Vertical", - "item.create.wand_of_symmetry": "Vara de la Simetria", - "item.create.wheat_flour": "Harina de Trigo", - "item.create.whisk": "Batidor", - "item.create.wrench": "Llave Inglesa", - "item.create.zinc_ingot": "Lingote de Zinc", - "item.create.zinc_nugget": "Pepita de Zinc", - - - "_": "->------------------------] Advancements [------------------------<-", - - "advancement.create.root": "UNLOCALIZED: Welcome to Create", - "advancement.create.root.desc": "UNLOCALIZED: It's time to start building some amazing Contraptions!", - "advancement.create.andesite_alloy": "UNLOCALIZED: Alliterations Aplenty", - "advancement.create.andesite_alloy.desc": "UNLOCALIZED: Create's materials have weird names, Andesite Alloy is one of them.", - "advancement.create.its_alive": "UNLOCALIZED: It's Alive!", - "advancement.create.its_alive.desc": "UNLOCALIZED: Watch your first kinetic component spin.", - "advancement.create.shifting_gears": "UNLOCALIZED: Shifting Gears", - "advancement.create.shifting_gears.desc": "UNLOCALIZED: Connect a Large Cogwheel to a Small Cogwheel, allowing you to change the speed of your contraption.", - "advancement.create.overstressed": "UNLOCALIZED: Overstressed", - "advancement.create.overstressed.desc": "UNLOCALIZED: Experience the limits of stress firsthand.", - "advancement.create.belt": "UNLOCALIZED: Kelp Drive", - "advancement.create.belt.desc": "UNLOCALIZED: Connect two shafts with a Mechanical Belt.", - "advancement.create.tunnel": "UNLOCALIZED: Take cover!", - "advancement.create.tunnel.desc": "UNLOCALIZED: Embellish your mechanical belt with a Tunnel.", - "advancement.create.splitter_tunnel": "UNLOCALIZED: Divide and Conquer", - "advancement.create.splitter_tunnel.desc": "UNLOCALIZED: Create a splitter with a group of Brass Tunnels.", - "advancement.create.chute": "UNLOCALIZED: Tumbling down", - "advancement.create.chute.desc": "UNLOCALIZED: Place a chute, the vertical counterpart of the belt.", - "advancement.create.upward_chute": "UNLOCALIZED: Aerial Abduction", - "advancement.create.upward_chute.desc": "UNLOCALIZED: Watch a thrown item fly up into a fan-powered chute.", - "advancement.create.belt_funnel": "UNLOCALIZED: Funnels' Flappy Danglers", - "advancement.create.belt_funnel.desc": "UNLOCALIZED: Place a sideways funnel on top of a belt or depot to create a special type.", - "advancement.create.belt_funnel_kiss": "UNLOCALIZED: The Parrots and the Flaps", - "advancement.create.belt_funnel_kiss.desc": "UNLOCALIZED: Make two belt mounted funnels kiss.", - "advancement.create.fan": "UNLOCALIZED: Mechanical Airbender", - "advancement.create.fan.desc": "UNLOCALIZED: Ride the stream of air provided by an Encased Fan.", - "advancement.create.fan_lava": "UNLOCALIZED: Geothermal Space Heater", - "advancement.create.fan_lava.desc": "UNLOCALIZED: Get caught in a stream of air that smelts things.", - "advancement.create.fan_water": "UNLOCALIZED: Wacky Washing", - "advancement.create.fan_water.desc": "UNLOCALIZED: Get caught in a stream of air that washes things.", - "advancement.create.fan_smoke": "UNLOCALIZED: Mechanical Bellows", - "advancement.create.fan_smoke.desc": "UNLOCALIZED: Get caught in a stream of air that smokes items.", - "advancement.create.wrench": "UNLOCALIZED: Configure Conveniently", - "advancement.create.wrench.desc": "UNLOCALIZED: Create a Wrench to aid you in building your contraptions.", - "advancement.create.goggles": "UNLOCALIZED: Stress-O-Vision", - "advancement.create.goggles.desc": "UNLOCALIZED: Create some Engineer's Goggles to aid you in getting more kinetic information from components.", - "advancement.create.speedometer": "UNLOCALIZED: But How Fast Exactly?", - "advancement.create.speedometer.desc": "UNLOCALIZED: Place and power a Speedometer. Look at it through your goggles to read its exact value.", - "advancement.create.stressometer": "UNLOCALIZED: But How Stressed Exactly?", - "advancement.create.stressometer.desc": "UNLOCALIZED: Place and power a Stressometer. Look at it through your goggles to read its exact value.", - "advancement.create.aesthetics": "UNLOCALIZED: Boom, Aesthetics!", - "advancement.create.aesthetics.desc": "UNLOCALIZED: Place brackets on a shaft, pipe and cogwheel.", - "advancement.create.reinforced": "UNLOCALIZED: Boom, Reinforced!", - "advancement.create.reinforced.desc": "UNLOCALIZED: Use fitting casing blocks on a shaft, pipe and mechanical belt.", - "advancement.create.water_wheel": "UNLOCALIZED: Harnessing Hydraulics", - "advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and try getting it to spin!", - "advancement.create.chocolate_wheel": "UNLOCALIZED: Tasteful power", - "advancement.create.chocolate_wheel.desc": "UNLOCALIZED: Run a Water Wheel with molten Chocolate.", - "advancement.create.lava_wheel": "UNLOCALIZED: Magma Wheel", - "advancement.create.lava_wheel.desc": "UNLOCALIZED: This shouldn't have worked.", - "advancement.create.cuckoo": "UNLOCALIZED: Is it time?", - "advancement.create.cuckoo.desc": "UNLOCALIZED: Witness a cuckhoo clock announce bedtime.", - "advancement.create.millstone": "UNLOCALIZED: Pocket Crusher", - "advancement.create.millstone.desc": "UNLOCALIZED: Place and power a Millstone.", - "advancement.create.windmill": "UNLOCALIZED: A mild Breeze", - "advancement.create.windmill.desc": "UNLOCALIZED: Assemble a windmill.", - "advancement.create.maxed_windmill": "UNLOCALIZED: A strong breeze", - "advancement.create.maxed_windmill.desc": "UNLOCALIZED: Assemble a windmill of maximum strength.", - "advancement.create.andesite_casing": "UNLOCALIZED: The Andesite Age", - "advancement.create.andesite_casing.desc": "UNLOCALIZED: Use some Andesite Alloy and Wood to create a basic Casing.", - "advancement.create.mechanical_drill": "UNLOCALIZED: Stationary Breakers", - "advancement.create.mechanical_drill.desc": "UNLOCALIZED: Place and power a Mechanical Drill.", - "advancement.create.press": "UNLOCALIZED: Press Goes 'Bonk!'", - "advancement.create.press.desc": "UNLOCALIZED: Power a Mechanical Press and use it to create some Sheets.", - "advancement.create.polished_rose_quartz": "UNLOCALIZED: Pink Diamonds", - "advancement.create.polished_rose_quartz.desc": "UNLOCALIZED: Use a piece of Sand Paper to polish Rose Quartz until it becomes transparent.", - "advancement.create.electron_tube": "UNLOCALIZED: Beep Boop", - "advancement.create.electron_tube.desc": "UNLOCALIZED: Make some Electron Tubes, useful in crafting less primitive machinery.", - "advancement.create.mechanical_saw": "UNLOCALIZED: Stationary Chopping", - "advancement.create.mechanical_saw.desc": "UNLOCALIZED: Place and power a Mechanical Saw.", - "advancement.create.basin": "UNLOCALIZED: Basin Operation", - "advancement.create.basin.desc": "UNLOCALIZED: Place a Basin and try throwing items into it.", - "advancement.create.mixer": "UNLOCALIZED: Mixin' It Up", - "advancement.create.mixer.desc": "UNLOCALIZED: Place a Mechanical Mixer above the Basin, power it, and start mixing some ingredients.", - "advancement.create.blaze_burner": "UNLOCALIZED: A living Fireplace", - "advancement.create.blaze_burner.desc": "UNLOCALIZED: Obtain a Blaze Burner.", - "advancement.create.compact": "UNLOCALIZED: Automated Compacting", - "advancement.create.compact.desc": "UNLOCALIZED: Use a Press and a Basin to compact some items.", - "advancement.create.brass": "UNLOCALIZED: Actual Alloys", - "advancement.create.brass.desc": "UNLOCALIZED: Use Crushed Copper and Crushed Zinc to create some Brass.", - "advancement.create.brass_casing": "UNLOCALIZED: The Brass Age", - "advancement.create.brass_casing.desc": "UNLOCALIZED: Use newly obtained Brass and some Wood to create a more advanced Casing.", - "advancement.create.copper_casing": "UNLOCALIZED: The Copper Age", - "advancement.create.copper_casing.desc": "UNLOCALIZED: Use some Copper Sheets and Wood to create some Copper Casings.", - "advancement.create.spout": "UNLOCALIZED: Sploosh", - "advancement.create.spout.desc": "UNLOCALIZED: Watch a fluid item being filled using a spout.", - "advancement.create.spout_potion": "UNLOCALIZED: Global Brewery", - "advancement.create.spout_potion.desc": "UNLOCALIZED: Watch a spout fill a bottle with potion fluid.", - "advancement.create.chocolate": "UNLOCALIZED: A world of Imagination", - "advancement.create.chocolate.desc": "UNLOCALIZED: Obtain a bucket of Molten Chocolate.", - "advancement.create.item_drain": "UNLOCALIZED: Tumble Draining", - "advancement.create.item_drain.desc": "UNLOCALIZED: Watch a fluid item being emptied by an item drain.", - "advancement.create.chained_item_drain": "UNLOCALIZED: Let it roll!", - "advancement.create.chained_item_drain.desc": "UNLOCALIZED: Watch an item roll across several chained item drains.", - "advancement.create.glass_pipe": "UNLOCALIZED: Flow Spy", - "advancement.create.glass_pipe.desc": "UNLOCALIZED: Watch fluid propagate through a windowed fluid pipe. Straight fluid pipes become windowed when a wrench is used on them.", - "advancement.create.pipe_collision": "UNLOCALIZED: Never cross the Streams!", - "advancement.create.pipe_collision.desc": "UNLOCALIZED: Watch two fluids meet in your pipe network.", - "advancement.create.pipe_spill": "UNLOCALIZED: There's a leak!", - "advancement.create.pipe_spill.desc": "UNLOCALIZED: Watch an open end of a pipe take or place fluids into the world.", - "advancement.create.hose_pulley": "UNLOCALIZED: Industrial Spillage", - "advancement.create.hose_pulley.desc": "UNLOCALIZED: Lower a hose pulley and watch it drain or fill a body of fluid.", - "advancement.create.infinite_water": "UNLOCALIZED: Draining the Ocean", - "advancement.create.infinite_water.desc": "UNLOCALIZED: Pump from a body of Water large enough to be considered Infinite.", - "advancement.create.infinite_lava": "UNLOCALIZED: Draining the Planets' Core", - "advancement.create.infinite_lava.desc": "UNLOCALIZED: Pump from a body of Lava large enough to be considered Infinite.", - "advancement.create.infinite_chocolate": "UNLOCALIZED: Drowning in Imagination", - "advancement.create.infinite_chocolate.desc": "UNLOCALIZED: Pump from a body of Molten Chocolate large enough to be considered Infinite.", - "advancement.create.crafter": "UNLOCALIZED: Automated Assembly", - "advancement.create.crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters.", - "advancement.create.clockwork_bearing": "UNLOCALIZED: Contraption o'clock", - "advancement.create.clockwork_bearing.desc": "UNLOCALIZED: Assemble a Structure mounted on a Clockwork Bearing.", - "advancement.create.nixie_tube": "UNLOCALIZED: Signs of Style", - "advancement.create.nixie_tube.desc": "UNLOCALIZED: Obtain and place down a pair of Nixie Tubes.", - "advancement.create.deployer": "UNLOCALIZED: Poke, Place, and Attack", - "advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself.", - "advancement.create.speed_controller": "UNLOCALIZED: Engineers hate him!", - "advancement.create.speed_controller.desc": "UNLOCALIZED: Place a Rotation Speed Controller, the ultimate device for changing gear.", - "advancement.create.flywheel": "UNLOCALIZED: Heart of the Factory", - "advancement.create.flywheel.desc": "UNLOCALIZED: Successfully connect an engine to the Flywheel.", - "advancement.create.overstress_flywheel": "UNLOCALIZED: High levels of Stress", - "advancement.create.overstress_flywheel.desc": "UNLOCALIZED: Overstress a Furnace Engine.", - "advancement.create.precision_mechanism": "UNLOCALIZED: Complex Curiosities", - "advancement.create.precision_mechanism.desc": "UNLOCALIZED: Assemble a Precision Mechanism.", - "advancement.create.mechanical_arm": "UNLOCALIZED: Busy Hands!", - "advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.", - "advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!", - "advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.", - "advancement.create.arm_many_targets": "UNLOCALIZED: Organize-o-Tron", - "advancement.create.arm_many_targets.desc": "UNLOCALIZED: Program a Mechanical Arm with ten or more output locations.", - "advancement.create.arm_blaze_burner": "UNLOCALIZED: Combust-o-Tron", - "advancement.create.arm_blaze_burner.desc": "UNLOCALIZED: Instruct a Mechanical Arm to feed your Blaze Burner.", - "advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!", - "advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump.", - "advancement.create.crushing_wheel": "UNLOCALIZED: A Pair of Giants", - "advancement.create.crushing_wheel.desc": "UNLOCALIZED: Create some Crushing Wheels to break down more materials more effectively.", - "advancement.create.blaze_cake": "UNLOCALIZED: Sugar Rush", - "advancement.create.blaze_cake.desc": "UNLOCALIZED: Bake your blaze burner a special cake.", - "advancement.create.chromatic_compound": "UNLOCALIZED: Mysterious Minerals", - "advancement.create.chromatic_compound.desc": "UNLOCALIZED: Create a Bar of Chromatic Compound.", - "advancement.create.shadow_steel": "UNLOCALIZED: Void Returner", - "advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.", - "advancement.create.refined_radiance": "UNLOCALIZED: Bright and Inspiring", - "advancement.create.refined_radiance.desc": "UNLOCALIZED: Create Refined Radiance, a powerful chromatic substance.", - "advancement.create.chromatic_age": "UNLOCALIZED: The Chromatic Age", - "advancement.create.chromatic_age.desc": "UNLOCALIZED: Create casing blocks of the light and dark.", - "advancement.create.wand_of_symmetry": "UNLOCALIZED: Radiant Mirrors", - "advancement.create.wand_of_symmetry.desc": "UNLOCALIZED: Craft a Staff of Symmetry.", - "advancement.create.extendo_grip": "UNLOCALIZED: Boioioing!", - "advancement.create.extendo_grip.desc": "UNLOCALIZED: Get hold of an Extendo Grip.", - "advancement.create.potato_cannon": "UNLOCALIZED: Fwoomp!", - "advancement.create.potato_cannon.desc": "UNLOCALIZED: Defeat an enemy with your Potato Cannon.", - "advancement.create.dual_extendo_grip": "UNLOCALIZED: Ultimate Boing-age", - "advancement.create.dual_extendo_grip.desc": "UNLOCALIZED: Dual wield Extendo Grips for super-human reach.", - "advancement.create.eob": "UNLOCALIZED: End of Beta", - "advancement.create.eob.desc": "UNLOCALIZED: Expect more content here in the future. <3", - - - "_": "->------------------------] UI & Messages [------------------------<-", - - "itemGroup.create.base": "UNLOCALIZED: Create", - "itemGroup.create.palettes": "UNLOCALIZED: Create Palettes", - - "death.attack.create.crush": "UNLOCALIZED: %1$s was processed by Crushing Wheels", - "death.attack.create.crush.player": "UNLOCALIZED: %1$s was thrown into Crushing Wheels by %2$s", - "death.attack.create.fan_fire": "UNLOCALIZED: %1$s got smoked by an Encased Fan", - "death.attack.create.fan_fire.player": "UNLOCALIZED: %1$s was thrown into a smoker by %2$s", - "death.attack.create.fan_lava": "UNLOCALIZED: %1$s was incinerated by an Encased Fan", - "death.attack.create.fan_lava.player": "UNLOCALIZED: %1$s was thrown into a smelter by %2$s", - "death.attack.create.mechanical_drill": "UNLOCALIZED: %1$s was impaled by a Mechanical Drill", - "death.attack.create.mechanical_drill.player": "UNLOCALIZED: %1$s was thrown in front of a Drill by %2$s", - "death.attack.create.mechanical_saw": "UNLOCALIZED: %1$s got cut in half by a Mechanical Saw", - "death.attack.create.mechanical_saw.player": "UNLOCALIZED: %1$s was thrown into a Saw by %2$s", - "death.attack.create.potato_cannon": "UNLOCALIZED: %1$s was shot by %2$s's Potato Cannon", - "death.attack.create.potato_cannon.item": "UNLOCALIZED: %1$s was shot by %2$s using %3$s", - "death.attack.create.cuckoo_clock_explosion": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock", - "death.attack.create.cuckoo_clock_explosion.player": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock", - - "create.block.deployer.damage_source_name": "UNLOCALIZED: a rogue Deployer", - "create.block.cart_assembler.invalid": "UNLOCALIZED: Place your Cart Assembler on a rail block", - - "create.menu.return": "UNLOCALIZED: Return to Menu", - "create.menu.configure": "UNLOCALIZED: Configure...", - "create.menu.ponder_index": "UNLOCALIZED: Ponder Index", - "create.menu.only_ingame": "UNLOCALIZED: Available in the Pause Menu", - "create.menu.project_page": "UNLOCALIZED: Project Page", - "create.menu.report_bugs": "UNLOCALIZED: Report Issues", - "create.menu.support": "UNLOCALIZED: Support Us", - - "create.recipe.crushing": "UNLOCALIZED: Crushing", - "create.recipe.milling": "UNLOCALIZED: Milling", - "create.recipe.fan_washing": "UNLOCALIZED: Bulk Washing", - "create.recipe.fan_washing.fan": "UNLOCALIZED: Fan behind Flowing Water", - "create.recipe.fan_smoking": "UNLOCALIZED: Bulk Smoking", - "create.recipe.fan_smoking.fan": "UNLOCALIZED: Fan behind Fire", - "create.recipe.fan_blasting": "UNLOCALIZED: Bulk Blasting", - "create.recipe.fan_blasting.fan": "UNLOCALIZED: Fan behind Lava", - "create.recipe.pressing": "UNLOCALIZED: Pressing", - "create.recipe.mixing": "UNLOCALIZED: Mixing", - "create.recipe.deploying": "UNLOCALIZED: Deploying", - "create.recipe.automatic_shapeless": "UNLOCALIZED: Automated Shapeless Crafting", - "create.recipe.automatic_brewing": "UNLOCALIZED: Automated Brewing", - "create.recipe.packing": "UNLOCALIZED: Compacting", - "create.recipe.automatic_packing": "UNLOCALIZED: Automated Packing", - "create.recipe.sawing": "UNLOCALIZED: Sawing", - "create.recipe.mechanical_crafting": "UNLOCALIZED: Mechanical Crafting", - "create.recipe.automatic_shaped": "UNLOCALIZED: Automated Shaped Crafting", - "create.recipe.block_cutting": "UNLOCALIZED: Block Cutting", - "create.recipe.wood_cutting": "UNLOCALIZED: Wood Cutting", - "create.recipe.sandpaper_polishing": "UNLOCALIZED: Sandpaper Polishing", - "create.recipe.mystery_conversion": "UNLOCALIZED: Mysterious Conversion", - "create.recipe.spout_filling": "UNLOCALIZED: Filling by Spout", - "create.recipe.draining": "UNLOCALIZED: Item Draining", - "create.recipe.sequenced_assembly": "UNLOCALIZED: Sequenced Assembly", - "create.recipe.assembly.next": "UNLOCALIZED: Next: %1$s", - "create.recipe.assembly.step": "UNLOCALIZED: Step %1$s:", - "create.recipe.assembly.progress": "UNLOCALIZED: Progress: %1$s/%2$s", - "create.recipe.assembly.pressing": "UNLOCALIZED: Process in Press", - "create.recipe.assembly.spout_filling_fluid": "UNLOCALIZED: Spout %1$s", - "create.recipe.assembly.deploying_item": "UNLOCALIZED: Deploy %1$s", - "create.recipe.assembly.cutting": "UNLOCALIZED: Cut with Saw", - "create.recipe.assembly.repeat": "UNLOCALIZED: Repeat Sequence %1$s Times", - "create.recipe.assembly.junk": "UNLOCALIZED: Random salvage", - "create.recipe.processing.chance": "UNLOCALIZED: %1$s%% Chance", - "create.recipe.heat_requirement.none": "UNLOCALIZED: No Heating Required", - "create.recipe.heat_requirement.heated": "UNLOCALIZED: Heated", - "create.recipe.heat_requirement.superheated": "UNLOCALIZED: Super-Heated", - - "create.generic.range": "UNLOCALIZED: Range", - "create.generic.radius": "UNLOCALIZED: Radius", - "create.generic.width": "UNLOCALIZED: Width", - "create.generic.height": "UNLOCALIZED: Height", - "create.generic.length": "UNLOCALIZED: Length", - "create.generic.speed": "UNLOCALIZED: Speed", - "create.generic.delay": "UNLOCALIZED: Delay", - "create.generic.unit.ticks": "UNLOCALIZED: Ticks", - "create.generic.unit.seconds": "UNLOCALIZED: Seconds", - "create.generic.unit.minutes": "UNLOCALIZED: Minutes", - "create.generic.unit.rpm": "UNLOCALIZED: RPM", - "create.generic.unit.stress": "UNLOCALIZED: su", - "create.generic.unit.degrees": "UNLOCALIZED: °", - "create.generic.unit.millibuckets": "UNLOCALIZED: %1$smB", - "create.generic.clockwise": "UNLOCALIZED: Clockwise", - "create.generic.counter_clockwise": "UNLOCALIZED: Counter-Clockwise", - - "create.action.scroll": "UNLOCALIZED: Scroll", - "create.action.confirm": "UNLOCALIZED: Confirm", - "create.action.abort": "UNLOCALIZED: Abort", - "create.action.saveToFile": "UNLOCALIZED: Save", - "create.action.discard": "UNLOCALIZED: Discard", - - "create.keyinfo.toolmenu": "UNLOCALIZED: Focus Tool Menu", - "create.keyinfo.scrollup": "UNLOCALIZED: Simulate Mousewheel Up (inworld)", - "create.keyinfo.scrolldown": "UNLOCALIZED: Simulate Mousewheel Down (inworld)", - - "create.gui.scrollInput.defaultTitle": "UNLOCALIZED: Choose an Option:", - "create.gui.scrollInput.scrollToModify": "UNLOCALIZED: Scroll to Modify", - "create.gui.scrollInput.scrollToAdjustAmount": "UNLOCALIZED: Scroll to Adjust Amount", - "create.gui.scrollInput.scrollToSelect": "UNLOCALIZED: Scroll to Select", - "create.gui.scrollInput.shiftScrollsFaster": "UNLOCALIZED: Shift to Scroll Faster", - "create.gui.toolmenu.focusKey": "UNLOCALIZED: Hold [%1$s] to Focus", - "create.gui.toolmenu.cycle": "UNLOCALIZED: [SCROLL] to Cycle", - "create.gui.symmetryWand.mirrorType": "UNLOCALIZED: Mirror", - "create.gui.symmetryWand.orientation": "UNLOCALIZED: Orientation", - - "create.symmetry.mirror.plane": "UNLOCALIZED: Mirror Once", - "create.symmetry.mirror.doublePlane": "UNLOCALIZED: Rectangular", - "create.symmetry.mirror.triplePlane": "UNLOCALIZED: Octagonal", - - "create.orientation.orthogonal": "UNLOCALIZED: Orthogonal", - "create.orientation.diagonal": "UNLOCALIZED: Diagonal", - "create.orientation.horizontal": "UNLOCALIZED: Horizontal", - "create.orientation.alongZ": "UNLOCALIZED: Along Z", - "create.orientation.alongX": "UNLOCALIZED: Along X", - - "create.gui.terrainzapper.title": "UNLOCALIZED: Handheld Blockzapper", - "create.gui.terrainzapper.searchDiagonal": "UNLOCALIZED: Follow Diagonals", - "create.gui.terrainzapper.searchFuzzy": "UNLOCALIZED: Ignore Material Borders", - "create.gui.terrainzapper.patternSection": "UNLOCALIZED: Pattern", - "create.gui.terrainzapper.pattern.solid": "UNLOCALIZED: Solid", - "create.gui.terrainzapper.pattern.checkered": "UNLOCALIZED: Checkerboard", - "create.gui.terrainzapper.pattern.inversecheckered": "UNLOCALIZED: Inverted Checkerboard", - "create.gui.terrainzapper.pattern.chance25": "UNLOCALIZED: 25% Roll", - "create.gui.terrainzapper.pattern.chance50": "UNLOCALIZED: 50% Roll", - "create.gui.terrainzapper.pattern.chance75": "UNLOCALIZED: 75% Roll", - "create.gui.terrainzapper.placement": "UNLOCALIZED: Placement", - "create.gui.terrainzapper.placement.merged": "UNLOCALIZED: Merged", - "create.gui.terrainzapper.placement.attached": "UNLOCALIZED: Attached", - "create.gui.terrainzapper.placement.inserted": "UNLOCALIZED: Inserted", - "create.gui.terrainzapper.brush": "UNLOCALIZED: Brush", - "create.gui.terrainzapper.brush.cuboid": "UNLOCALIZED: Cuboid", - "create.gui.terrainzapper.brush.sphere": "UNLOCALIZED: Sphere", - "create.gui.terrainzapper.brush.cylinder": "UNLOCALIZED: Cylinder", - "create.gui.terrainzapper.brush.surface": "UNLOCALIZED: Surface", - "create.gui.terrainzapper.brush.cluster": "UNLOCALIZED: Cluster", - "create.gui.terrainzapper.tool": "UNLOCALIZED: Tool", - "create.gui.terrainzapper.tool.fill": "UNLOCALIZED: Fill", - "create.gui.terrainzapper.tool.place": "UNLOCALIZED: Place", - "create.gui.terrainzapper.tool.replace": "UNLOCALIZED: Replace", - "create.gui.terrainzapper.tool.clear": "UNLOCALIZED: Clear", - "create.gui.terrainzapper.tool.overlay": "UNLOCALIZED: Overlay", - "create.gui.terrainzapper.tool.flatten": "UNLOCALIZED: Flatten", - - "create.terrainzapper.shiftRightClickToSet": "UNLOCALIZED: Shift-Right-Click to Select a Shape", - "create.terrainzapper.usingBlock": "UNLOCALIZED: Using: %1$s", - "create.terrainzapper.leftClickToSet": "UNLOCALIZED: Left-Click a Block to set Material", - - "create.minecart_coupling.two_couplings_max": "UNLOCALIZED: Minecarts cannot have more than two couplings each", - "create.minecart_coupling.unloaded": "UNLOCALIZED: Parts of your train seem to be in unloaded chunks", - "create.minecart_coupling.no_loops": "UNLOCALIZED: Couplings cannot form a loop", - "create.minecart_coupling.removed": "UNLOCALIZED: Removed all couplings from minecart", - "create.minecart_coupling.too_far": "UNLOCALIZED: Minecarts are too far apart", - - "create.contraptions.movement_mode": "UNLOCALIZED: Movement Mode", - "create.contraptions.movement_mode.move_place": "UNLOCALIZED: Always Place when Stopped", - "create.contraptions.movement_mode.move_place_returned": "UNLOCALIZED: Place only in Starting Position", - "create.contraptions.movement_mode.move_never_place": "UNLOCALIZED: Place only when Anchor Destroyed", - "create.contraptions.movement_mode.rotate_place": "UNLOCALIZED: Always Place when Stopped", - "create.contraptions.movement_mode.rotate_place_returned": "UNLOCALIZED: Only Place near Initial Angle", - "create.contraptions.movement_mode.rotate_never_place": "UNLOCALIZED: Only Place when Anchor Destroyed", - "create.contraptions.cart_movement_mode": "UNLOCALIZED: Cart Movement Mode", - "create.contraptions.cart_movement_mode.rotate": "UNLOCALIZED: Always face toward motion", - "create.contraptions.cart_movement_mode.rotate_paused": "UNLOCALIZED: Pause actors while rotating", - "create.contraptions.cart_movement_mode.rotation_locked": "UNLOCALIZED: Lock rotation", - "create.contraptions.windmill.rotation_direction": "UNLOCALIZED: Rotation Direction", - "create.contraptions.clockwork.clock_hands": "UNLOCALIZED: Clock Hands", - "create.contraptions.clockwork.hour_first": "UNLOCALIZED: Hour hand first", - "create.contraptions.clockwork.minute_first": "UNLOCALIZED: Minute hand first", - "create.contraptions.clockwork.hour_first_24": "UNLOCALIZED: 24-Hour hand first", - - "create.logistics.filter": "UNLOCALIZED: Filter", - "create.logistics.recipe_filter": "UNLOCALIZED: Recipe Filter", - "create.logistics.fluid_filter": "UNLOCALIZED: Fluid Filter", - "create.logistics.firstFrequency": "UNLOCALIZED: Freq. #1", - "create.logistics.secondFrequency": "UNLOCALIZED: Freq. #2", - "create.logistics.filter.apply": "UNLOCALIZED: Applied filter to %1$s.", - "create.logistics.filter.apply_click_again": "UNLOCALIZED: Applied filter to %1$s, click again to copy the amount.", - "create.logistics.filter.apply_count": "UNLOCALIZED: Applied extraction count to filter.", - - "create.gui.goggles.generator_stats": "UNLOCALIZED: Generator Stats:", - "create.gui.goggles.kinetic_stats": "UNLOCALIZED: Kinetic Stats:", - "create.gui.goggles.at_current_speed": "UNLOCALIZED: at current speed", - "create.gui.goggles.pole_length": "UNLOCALIZED: Pole Length:", - "create.gui.goggles.fluid_container": "UNLOCALIZED: Fluid Container Info:", - "create.gui.goggles.fluid_container.capacity": "UNLOCALIZED: Capacity: ", - "create.gui.assembly.exception": "UNLOCALIZED: This Contraption was unable to assemble:", - "create.gui.assembly.exception.unmovableBlock": "UNLOCALIZED: Unmovable Block (%4$s) at [%1$s,%2$s,%3$s]", - "create.gui.assembly.exception.chunkNotLoaded": "UNLOCALIZED: The Block at [%1$s,%2$s,%3$s] was not in a loaded chunk", - "create.gui.assembly.exception.structureTooLarge": "UNLOCALIZED: There are too many Blocks included in the contraption.\nThe configured maximum is: %1$s", - "create.gui.assembly.exception.tooManyPistonPoles": "UNLOCALIZED: There are too many extension Poles attached to this Piston.\nThe configured maximum is: %1$s", - "create.gui.assembly.exception.noPistonPoles": "UNLOCALIZED: The Piston is missing some extension Poles", - "create.gui.assembly.exception.not_enough_sails": "UNLOCALIZED: Attached structure does not include enough sail-like blocks: %1$s\nA minimum of %2$s are required", - "create.gui.gauge.info_header": "UNLOCALIZED: Gauge Information:", - "create.gui.speedometer.title": "UNLOCALIZED: Rotation Speed", - "create.gui.stressometer.title": "UNLOCALIZED: Network Stress", - "create.gui.stressometer.capacity": "UNLOCALIZED: Remaining Capacity", - "create.gui.stressometer.overstressed": "UNLOCALIZED: Overstressed", - "create.gui.stressometer.no_rotation": "UNLOCALIZED: No Rotation", - "create.gui.contraptions.not_fast_enough": "UNLOCALIZED: It appears that this %1$s is _not_ rotating with _enough_ _speed_.", - "create.gui.contraptions.network_overstressed": "UNLOCALIZED: It appears that this contraption is _overstressed_. Add more sources or _slow_ _down_ the components with a high _stress_ _impact_.", - "create.gui.adjustable_crate.title": "UNLOCALIZED: Adjustable Crate", - "create.gui.adjustable_crate.storageSpace": "UNLOCALIZED: Storage Space", - "create.gui.stockpile_switch.title": "UNLOCALIZED: Stockpile Switch", - "create.gui.stockpile_switch.invert_signal": "UNLOCALIZED: Invert Signal", - "create.gui.stockpile_switch.move_to_lower_at": "UNLOCALIZED: Move to lower lane at %1$s%%", - "create.gui.stockpile_switch.move_to_upper_at": "UNLOCALIZED: Move to upper lane at %1$s%%", - "create.gui.sequenced_gearshift.title": "UNLOCALIZED: Sequenced Gearshift", - "create.gui.sequenced_gearshift.instruction": "UNLOCALIZED: Instruction", - "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "UNLOCALIZED: Turn by angle", - "create.gui.sequenced_gearshift.instruction.turn_angle": "UNLOCALIZED: Turn", - "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "UNLOCALIZED: Angle", - "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "UNLOCALIZED: Turn to move Piston/Pulley/Gantry", - "create.gui.sequenced_gearshift.instruction.turn_distance": "UNLOCALIZED: Piston", - "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "UNLOCALIZED: Distance", - "create.gui.sequenced_gearshift.instruction.delay.descriptive": "UNLOCALIZED: Timed Delay", - "create.gui.sequenced_gearshift.instruction.delay": "UNLOCALIZED: Delay", - "create.gui.sequenced_gearshift.instruction.delay.duration": "UNLOCALIZED: Duration", - "create.gui.sequenced_gearshift.instruction.end.descriptive": "UNLOCALIZED: End", - "create.gui.sequenced_gearshift.instruction.end": "UNLOCALIZED: End", - "create.gui.sequenced_gearshift.instruction.await.descriptive": "UNLOCALIZED: Await new Redstone Pulse", - "create.gui.sequenced_gearshift.instruction.await": "UNLOCALIZED: Await", - "create.gui.sequenced_gearshift.speed": "UNLOCALIZED: Speed, Direction", - "create.gui.sequenced_gearshift.speed.forward": "UNLOCALIZED: Input speed, Forwards", - "create.gui.sequenced_gearshift.speed.forward_fast": "UNLOCALIZED: Double speed, Forwards", - "create.gui.sequenced_gearshift.speed.back": "UNLOCALIZED: Input speed, Reversed", - "create.gui.sequenced_gearshift.speed.back_fast": "UNLOCALIZED: Double speed, Reversed", - - "create.schematicAndQuill.dimensions": "UNLOCALIZED: Schematic Size: %1$sx%2$sx%3$s", - "create.schematicAndQuill.firstPos": "UNLOCALIZED: First position set.", - "create.schematicAndQuill.secondPos": "UNLOCALIZED: Second position set.", - "create.schematicAndQuill.noTarget": "UNLOCALIZED: Hold [Ctrl] to select Air blocks.", - "create.schematicAndQuill.abort": "UNLOCALIZED: Removed selection.", - "create.schematicAndQuill.title": "UNLOCALIZED: Schematic Name:", - "create.schematicAndQuill.convert": "UNLOCALIZED: Save and Upload Immediately", - "create.schematicAndQuill.fallbackName": "UNLOCALIZED: My Schematic", - "create.schematicAndQuill.saved": "UNLOCALIZED: Saved as %1$s", - - "create.schematic.invalid": "UNLOCALIZED: [!] Invalid Item - Use the Schematic Table instead", - "create.schematic.position": "UNLOCALIZED: Position", - "create.schematic.rotation": "UNLOCALIZED: Rotation", - "create.schematic.rotation.none": "UNLOCALIZED: None", - "create.schematic.rotation.cw90": "UNLOCALIZED: Clockwise 90", - "create.schematic.rotation.cw180": "UNLOCALIZED: Clockwise 180", - "create.schematic.rotation.cw270": "UNLOCALIZED: Clockwise 270", - "create.schematic.mirror": "UNLOCALIZED: Mirror", - "create.schematic.mirror.none": "UNLOCALIZED: None", - "create.schematic.mirror.frontBack": "UNLOCALIZED: Front-Back", - "create.schematic.mirror.leftRight": "UNLOCALIZED: Left-Right", - "create.schematic.tool.deploy": "UNLOCALIZED: Position", - "create.schematic.tool.move": "UNLOCALIZED: Move XZ", - "create.schematic.tool.movey": "UNLOCALIZED: Move Y", - "create.schematic.tool.rotate": "UNLOCALIZED: Rotate", - "create.schematic.tool.print": "UNLOCALIZED: Print", - "create.schematic.tool.flip": "UNLOCALIZED: Mirror", - "create.schematic.tool.deploy.description.0": "UNLOCALIZED: Moves the structure to a location.", - "create.schematic.tool.deploy.description.1": "UNLOCALIZED: Right-Click on the ground to place.", - "create.schematic.tool.deploy.description.2": "UNLOCALIZED: Hold [Ctrl] to select at a fixed distance.", - "create.schematic.tool.deploy.description.3": "UNLOCALIZED: [Ctrl]-Scroll to change the distance.", - "create.schematic.tool.move.description.0": "UNLOCALIZED: Shifts the Schematic Horizontally.", - "create.schematic.tool.move.description.1": "UNLOCALIZED: Point at the Schematic and [CTRL]-Scroll to push it.", - "create.schematic.tool.move.description.2": "UNLOCALIZED: ", - "create.schematic.tool.move.description.3": "UNLOCALIZED: ", - "create.schematic.tool.movey.description.0": "UNLOCALIZED: Shifts the Schematic Vertically.", - "create.schematic.tool.movey.description.1": "UNLOCALIZED: [CTRL]-Scroll to move it up/down.", - "create.schematic.tool.movey.description.2": "UNLOCALIZED: ", - "create.schematic.tool.movey.description.3": "UNLOCALIZED: ", - "create.schematic.tool.rotate.description.0": "UNLOCALIZED: Rotates the Schematic around its center.", - "create.schematic.tool.rotate.description.1": "UNLOCALIZED: [CTRL]-Scroll to rotate by 90 Degrees.", - "create.schematic.tool.rotate.description.2": "UNLOCALIZED: ", - "create.schematic.tool.rotate.description.3": "UNLOCALIZED: ", - "create.schematic.tool.print.description.0": "UNLOCALIZED: Instantly places the structure in the world.", - "create.schematic.tool.print.description.1": "UNLOCALIZED: [Right-Click] to confirm placement at the current location.", - "create.schematic.tool.print.description.2": "UNLOCALIZED: This tool is for Creative Mode only.", - "create.schematic.tool.print.description.3": "UNLOCALIZED: ", - "create.schematic.tool.flip.description.0": "UNLOCALIZED: Flips the Schematic along the face you select.", - "create.schematic.tool.flip.description.1": "UNLOCALIZED: Point at the Schematic and [CTRL]-Scroll to flip it.", - "create.schematic.tool.flip.description.2": "UNLOCALIZED: ", - "create.schematic.tool.flip.description.3": "UNLOCALIZED: ", - - "create.schematics.synchronizing": "UNLOCALIZED: Syncing...", - "create.schematics.uploadTooLarge": "UNLOCALIZED: Your schematic exceeds limitations specified by the server.", - "create.schematics.maxAllowedSize": "UNLOCALIZED: The maximum allowed schematic file size is:", - - "create.gui.schematicTable.refresh": "UNLOCALIZED: Refresh Files", - "create.gui.schematicTable.open_folder": "UNLOCALIZED: Open Folder", - "create.gui.schematicTable.title": "UNLOCALIZED: Schematic Table", - "create.gui.schematicTable.availableSchematics": "UNLOCALIZED: Available Schematics", - "create.gui.schematicTable.noSchematics": "UNLOCALIZED: No Schematics Saved", - "create.gui.schematicTable.uploading": "UNLOCALIZED: Uploading...", - "create.gui.schematicTable.finished": "UNLOCALIZED: Upload Finished!", - "create.gui.schematicannon.title": "UNLOCALIZED: Schematicannon", - "create.gui.schematicannon.listPrinter": "UNLOCALIZED: Checklist Printer", - "create.gui.schematicannon.gunpowderLevel": "UNLOCALIZED: Gunpowder at %1$s%%", - "create.gui.schematicannon.shotsRemaining": "UNLOCALIZED: Shots left: %1$s", - "create.gui.schematicannon.shotsRemainingWithBackup": "UNLOCALIZED: With backup: %1$s", - "create.gui.schematicannon.optionEnabled": "UNLOCALIZED: Currently Enabled", - "create.gui.schematicannon.optionDisabled": "UNLOCALIZED: Currently Disabled", - "create.gui.schematicannon.showOptions": "UNLOCALIZED: Show Printer Settings", - "create.gui.schematicannon.option.dontReplaceSolid": "UNLOCALIZED: Don't Replace Solid Blocks", - "create.gui.schematicannon.option.replaceWithSolid": "UNLOCALIZED: Replace Solid with Solid", - "create.gui.schematicannon.option.replaceWithAny": "UNLOCALIZED: Replace Solid with Any", - "create.gui.schematicannon.option.replaceWithEmpty": "UNLOCALIZED: Replace Solid with Empty", - "create.gui.schematicannon.option.skipMissing": "UNLOCALIZED: Skip missing Blocks", - "create.gui.schematicannon.option.skipTileEntities": "UNLOCALIZED: Protect Tile Entities", - "create.gui.schematicannon.slot.gunpowder": "UNLOCALIZED: Add gunpowder to fuel the cannon", - "create.gui.schematicannon.slot.listPrinter": "UNLOCALIZED: Place books here to print a Checklist for your Schematic", - "create.gui.schematicannon.slot.schematic": "UNLOCALIZED: Add your Schematic here. Make sure it is deployed at a specific location.", - "create.gui.schematicannon.option.skipMissing.description": "UNLOCALIZED: If the cannon cannot find a required Block for placement, it will continue at the next Location.", - "create.gui.schematicannon.option.skipTileEntities.description": "UNLOCALIZED: The cannon will avoid replacing data holding blocks such as Chests.", - "create.gui.schematicannon.option.dontReplaceSolid.description": "UNLOCALIZED: The cannon will never replace any Solid blocks in its working area, only non-Solid and Air.", - "create.gui.schematicannon.option.replaceWithSolid.description": "UNLOCALIZED: The cannon will only replace Solid blocks in its working area if the Schematic contains a solid Block at the Location.", - "create.gui.schematicannon.option.replaceWithAny.description": "UNLOCALIZED: The cannon will replace Solid blocks in its working area if the Schematic contains any Block at the Location.", - "create.gui.schematicannon.option.replaceWithEmpty.description": "UNLOCALIZED: The cannon will clear out all blocks in its working area, including those replaced by Air.", - - "create.schematicannon.status.idle": "UNLOCALIZED: Idle", - "create.schematicannon.status.ready": "UNLOCALIZED: Ready", - "create.schematicannon.status.running": "UNLOCALIZED: Running", - "create.schematicannon.status.finished": "UNLOCALIZED: Finished", - "create.schematicannon.status.paused": "UNLOCALIZED: Paused", - "create.schematicannon.status.stopped": "UNLOCALIZED: Stopped", - "create.schematicannon.status.noGunpowder": "UNLOCALIZED: Out of Gunpowder", - "create.schematicannon.status.targetNotLoaded": "UNLOCALIZED: Target is not loaded", - "create.schematicannon.status.targetOutsideRange": "UNLOCALIZED: Target too far away", - "create.schematicannon.status.searching": "UNLOCALIZED: Searching", - "create.schematicannon.status.skipping": "UNLOCALIZED: Skipping", - "create.schematicannon.status.missingBlock": "UNLOCALIZED: Missing Item:", - "create.schematicannon.status.placing": "UNLOCALIZED: Placing", - "create.schematicannon.status.clearing": "UNLOCALIZED: Clearing Blocks", - "create.schematicannon.status.schematicInvalid": "UNLOCALIZED: Schematic Invalid", - "create.schematicannon.status.schematicNotPlaced": "UNLOCALIZED: Schematic not Positioned", - "create.schematicannon.status.schematicExpired": "UNLOCALIZED: Schematic File Expired", - - "create.materialChecklist": "UNLOCALIZED: Material Checklist", - "create.materialChecklist.blocksNotLoaded": "UNLOCALIZED: * Disclaimer *\n\nMaterial List may be inaccurate due to relevant chunks not being loaded.", - - "create.gui.filter.deny_list": "UNLOCALIZED: Deny-List", - "create.gui.filter.deny_list.description": "UNLOCALIZED: Items pass if they do NOT match any of the above. An empty Deny-List accepts everything.", - "create.gui.filter.allow_list": "UNLOCALIZED: Allow-List", - "create.gui.filter.allow_list.description": "UNLOCALIZED: Items pass if they match any of the above. An empty Allow-List rejects everything.", - "create.gui.filter.respect_data": "UNLOCALIZED: Respect Data", - "create.gui.filter.respect_data.description": "UNLOCALIZED: Items only match if their durability, enchantments, and other attributes match as well.", - "create.gui.filter.ignore_data": "UNLOCALIZED: Ignore Data", - "create.gui.filter.ignore_data.description": "UNLOCALIZED: Items match regardless of their attributes.", - - "create.item_attributes.placeable": "UNLOCALIZED: is placeable", - "create.item_attributes.placeable.inverted": "UNLOCALIZED: is not placeable", - "create.item_attributes.consumable": "UNLOCALIZED: can be eaten", - "create.item_attributes.consumable.inverted": "UNLOCALIZED: cannot be eaten", - "create.item_attributes.smeltable": "UNLOCALIZED: can be Smelted", - "create.item_attributes.smeltable.inverted": "UNLOCALIZED: cannot be Smelted", - "create.item_attributes.washable": "UNLOCALIZED: can be Washed", - "create.item_attributes.washable.inverted": "UNLOCALIZED: cannot be Washed", - "create.item_attributes.smokable": "UNLOCALIZED: can be Smoked", - "create.item_attributes.smokable.inverted": "UNLOCALIZED: cannot be Smoked", - "create.item_attributes.crushable": "UNLOCALIZED: can be Crushed", - "create.item_attributes.crushable.inverted": "UNLOCALIZED: cannot be Crushed", - "create.item_attributes.blastable": "UNLOCALIZED: is smeltable in Blast Furnace", - "create.item_attributes.blastable.inverted": "UNLOCALIZED: is not smeltable in Blast Furnace", - "create.item_attributes.enchanted": "UNLOCALIZED: is enchanted", - "create.item_attributes.enchanted.inverted": "UNLOCALIZED: is unenchanted", - "create.item_attributes.damaged": "UNLOCALIZED: is damaged", - "create.item_attributes.damaged.inverted": "UNLOCALIZED: is not damaged", - "create.item_attributes.badly_damaged": "UNLOCALIZED: is heavily damaged", - "create.item_attributes.badly_damaged.inverted": "UNLOCALIZED: is not heavily damaged", - "create.item_attributes.not_stackable": "UNLOCALIZED: cannot stack", - "create.item_attributes.not_stackable.inverted": "UNLOCALIZED: can be stacked", - "create.item_attributes.equipable": "UNLOCALIZED: can be equipped", - "create.item_attributes.equipable.inverted": "UNLOCALIZED: cannot be equipped", - "create.item_attributes.furnace_fuel": "UNLOCALIZED: is furnace fuel", - "create.item_attributes.furnace_fuel.inverted": "UNLOCALIZED: is not furnace fuel", - "create.item_attributes.in_tag": "UNLOCALIZED: is tagged %1$s", - "create.item_attributes.in_tag.inverted": "UNLOCALIZED: is not tagged %1$s", - "create.item_attributes.in_item_group": "UNLOCALIZED: is in group '%1$s'", - "create.item_attributes.in_item_group.inverted": "UNLOCALIZED: is not in group '%1$s'", - "create.item_attributes.added_by": "UNLOCALIZED: was added by %1$s", - "create.item_attributes.added_by.inverted": "UNLOCALIZED: was not added by %1$s", - "create.item_attributes.shulker_level": "UNLOCALIZED: is shulker %1$s", - "create.item_attributes.shulker_level.inverted": "UNLOCALIZED: is shulker not %1$s", - "create.item_attributes.shulker_level.full": "UNLOCALIZED: full", - "create.item_attributes.shulker_level.empty": "UNLOCALIZED: empty", - "create.item_attributes.shulker_level.partial": "UNLOCALIZED: partially filled", - "create.item_attributes.has_enchant": "UNLOCALIZED: is enchanted with %1$s", - "create.item_attributes.has_enchant.inverted": "UNLOCALIZED: is not enchanted with %1$s", - "create.item_attributes.color": "UNLOCALIZED: is dyed %1$s", - "create.item_attributes.color.inverted": "UNLOCALIZED: is not dyed %1$s", - "create.item_attributes.max_enchanted": "UNLOCALIZED: is enchanted at max level", - "create.item_attributes.max_enchanted.inverted": "UNLOCALIZED: is not enchanted at max level", - "create.item_attributes.has_fluid": "UNLOCALIZED: contains %1$s", - "create.item_attributes.has_fluid.inverted": "UNLOCALIZED: does not contain %1$s", - "create.item_attributes.has_name": "UNLOCALIZED: has the custom name %1$s", - "create.item_attributes.has_name.inverted": "UNLOCALIZED: does not have the custom name %1$s", - "create.item_attributes.book_author": "UNLOCALIZED: was authored by %1$s", - "create.item_attributes.book_author.inverted": "UNLOCALIZED: was not authored by %1$s", - "create.item_attributes.book_copy_original": "UNLOCALIZED: is an original", - "create.item_attributes.book_copy_original.inverted": "UNLOCALIZED: is not an original", - "create.item_attributes.book_copy_first": "UNLOCALIZED: is a first-generation copy", - "create.item_attributes.book_copy_first.inverted": "UNLOCALIZED: is not a first-generation copy", - "create.item_attributes.book_copy_second": "UNLOCALIZED: is a second-generation copy", - "create.item_attributes.book_copy_second.inverted": "UNLOCALIZED: is not a second-generation copy", - "create.item_attributes.book_copy_tattered": "UNLOCALIZED: is a tattered mess", - "create.item_attributes.book_copy_tattered.inverted": "UNLOCALIZED: is not a tattered mess", - "create.item_attributes.astralsorcery_crystal": "UNLOCALIZED: has crystal attribute %1$s", - "create.item_attributes.astralsorcery_crystal.inverted": "UNLOCALIZED: does not have crystal attribute %1$s", - "create.item_attributes.astralsorcery_constellation": "UNLOCALIZED: is attuned to %1$s", - "create.item_attributes.astralsorcery_constellation.inverted": "UNLOCALIZED: is not attuned to %1$s", - "create.item_attributes.astralsorcery_perk_gem": "UNLOCALIZED: has perk attribute %1$s", - "create.item_attributes.astralsorcery_perk_gem.inverted": "UNLOCALIZED: does not have perk attribute %1$s", - "create.item_attributes.astralsorcery_amulet": "UNLOCALIZED: improves %1$s", - "create.item_attributes.astralsorcery_amulet.inverted": "UNLOCALIZED: does not improve %1$s", - - "create.gui.attribute_filter.no_selected_attributes": "UNLOCALIZED: No attributes selected", - "create.gui.attribute_filter.selected_attributes": "UNLOCALIZED: Selected attributes:", - "create.gui.attribute_filter.add_attribute": "UNLOCALIZED: Add attribute to List", - "create.gui.attribute_filter.add_inverted_attribute": "UNLOCALIZED: Add opposite attribute to List", - "create.gui.attribute_filter.allow_list_disjunctive": "UNLOCALIZED: Allow-List (Any)", - "create.gui.attribute_filter.allow_list_disjunctive.description": "UNLOCALIZED: Items pass if they have any of the selected attributes.", - "create.gui.attribute_filter.allow_list_conjunctive": "UNLOCALIZED: Allow-List (All)", - "create.gui.attribute_filter.allow_list_conjunctive.description": "UNLOCALIZED: Items pass only if they have ALL of the selected attributes.", - "create.gui.attribute_filter.deny_list": "UNLOCALIZED: Deny-List", - "create.gui.attribute_filter.deny_list.description": "UNLOCALIZED: Items pass if they do NOT have any of the selected attributes.", - "create.gui.attribute_filter.add_reference_item": "UNLOCALIZED: Add Reference Item", - - "create.tooltip.holdForDescription": "UNLOCALIZED: Hold [%1$s] for Summary", - "create.tooltip.holdForControls": "UNLOCALIZED: Hold [%1$s] for Controls", - "create.tooltip.keyShift": "UNLOCALIZED: Shift", - "create.tooltip.keyCtrl": "UNLOCALIZED: Ctrl", - "create.tooltip.speedRequirement": "UNLOCALIZED: Speed Requirement: %1$s", - "create.tooltip.speedRequirement.none": "UNLOCALIZED: None", - "create.tooltip.speedRequirement.medium": "UNLOCALIZED: Moderate", - "create.tooltip.speedRequirement.high": "UNLOCALIZED: Fast", - "create.tooltip.stressImpact": "UNLOCALIZED: Kinetic Stress Impact: %1$s", - "create.tooltip.stressImpact.low": "UNLOCALIZED: Low", - "create.tooltip.stressImpact.medium": "UNLOCALIZED: Moderate", - "create.tooltip.stressImpact.high": "UNLOCALIZED: High", - "create.tooltip.stressImpact.overstressed": "UNLOCALIZED: Overstressed", - "create.tooltip.capacityProvided": "UNLOCALIZED: Kinetic Stress Capacity: %1$s", - "create.tooltip.capacityProvided.low": "UNLOCALIZED: Small", - "create.tooltip.capacityProvided.medium": "UNLOCALIZED: Medium", - "create.tooltip.capacityProvided.high": "UNLOCALIZED: Large", - "create.tooltip.generationSpeed": "UNLOCALIZED: Generates at %1$s %2$s", - "create.tooltip.analogStrength": "UNLOCALIZED: Analog Strength: %1$s/15", - - "create.mechanical_arm.extract_from": "UNLOCALIZED: Take items from %1$s", - "create.mechanical_arm.deposit_to": "UNLOCALIZED: Deposit items to %1$s", - "create.mechanical_arm.summary": "UNLOCALIZED: Mechanical Arm has %1$s input(s) and %2$s output(s).", - "create.mechanical_arm.points_outside_range": "UNLOCALIZED: %1$s selected interaction point(s) removed due to range limitations.", - - "create.weighted_ejector.target_set": "UNLOCALIZED: Target Selected", - "create.weighted_ejector.target_not_valid": "UNLOCALIZED: Ejecting to Adjacent block (Target was not Valid)", - "create.weighted_ejector.no_target": "UNLOCALIZED: Ejecting to Adjacent block (No Target was Selected)", - "create.weighted_ejector.targeting": "UNLOCALIZED: Ejecting to [%1$s,%2$s,%3$s]", - "create.weighted_ejector.stack_size": "UNLOCALIZED: Ejected Stack Size", - - "create.logistics.when_multiple_outputs_available": "UNLOCALIZED: When Multiple Outputs Available", - - "create.mechanical_arm.selection_mode.round_robin": "UNLOCALIZED: Round Robin", - "create.mechanical_arm.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin", - "create.mechanical_arm.selection_mode.prefer_first": "UNLOCALIZED: Prefer First Target", - - "create.tunnel.selection_mode.split": "UNLOCALIZED: Split", - "create.tunnel.selection_mode.forced_split": "UNLOCALIZED: Forced Split", - "create.tunnel.selection_mode.round_robin": "UNLOCALIZED: Round Robin", - "create.tunnel.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin", - "create.tunnel.selection_mode.prefer_nearest": "UNLOCALIZED: Prefer Nearest", - "create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize", - "create.tunnel.selection_mode.synchronize": "UNLOCALIZED: Synchronize Inputs", - - "create.tooltip.chute.header": "UNLOCALIZED: Chute Information", - "create.tooltip.chute.items_move_down": "UNLOCALIZED: Items move Downward", - "create.tooltip.chute.items_move_up": "UNLOCALIZED: Items move Upward", - "create.tooltip.chute.no_fans_attached": "UNLOCALIZED: No attached fans", - "create.tooltip.chute.fans_push_up": "UNLOCALIZED: Fans push from Below", - "create.tooltip.chute.fans_push_down": "UNLOCALIZED: Fans push from Above", - "create.tooltip.chute.fans_pull_up": "UNLOCALIZED: Fans pull from Above", - "create.tooltip.chute.fans_pull_down": "UNLOCALIZED: Fans pull from Below", - "create.tooltip.chute.contains": "UNLOCALIZED: Contains: %1$s x%2$s", - "create.tooltip.brass_tunnel.contains": "UNLOCALIZED: Currently distributing:", - "create.tooltip.brass_tunnel.contains_entry": "UNLOCALIZED: > %1$s x%2$s", - "create.tooltip.brass_tunnel.retrieve": "UNLOCALIZED: Right-Click to retrieve", - - "create.linked_controller.bind_mode": "UNLOCALIZED: Bind mode active", - "create.linked_controller.press_keybind": "UNLOCALIZED: Press %1$s, %2$s, %3$s, %4$s, %5$s or %6$s, to bind this frequency to the respective key", - "create.linked_controller.key_bound": "UNLOCALIZED: Frequency bound to %1$s", - "create.linked_controller.frequency_slot_1": "UNLOCALIZED: Keybind: %1$s, Freq. #1", - "create.linked_controller.frequency_slot_2": "UNLOCALIZED: Keybind: %1$s, Freq. #2", - - "create.crafting_blueprint.crafting_slot": "UNLOCALIZED: Ingredient Slot", - "create.crafting_blueprint.filter_items_viable": "UNLOCALIZED: Advanced filter items are viable", - "create.crafting_blueprint.display_slot": "UNLOCALIZED: Display Slot", - "create.crafting_blueprint.inferred": "UNLOCALIZED: Inferred from recipe", - "create.crafting_blueprint.manually_assigned": "UNLOCALIZED: Manually assigned", - "create.crafting_blueprint.secondary_display_slot": "UNLOCALIZED: Secondary Display Slot", - "create.crafting_blueprint.optional": "UNLOCALIZED: Optional", - - "create.potato_cannon.ammo.attack_damage": "UNLOCALIZED: %1$s Attack Damage", - "create.potato_cannon.ammo.reload_ticks": "UNLOCALIZED: %1$s Reload Ticks", - "create.potato_cannon.ammo.knockback": "UNLOCALIZED: %1$s Knockback", - - "create.hint.hose_pulley.title": "UNLOCALIZED: Bottomless Supply", - "create.hint.hose_pulley": "UNLOCALIZED: The targeted body of fluid is considered infinite.", - "create.hint.mechanical_arm_no_targets.title": "UNLOCALIZED: No Targets", - "create.hint.mechanical_arm_no_targets": "UNLOCALIZED: It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.", - "create.hint.empty_bearing.title": "UNLOCALIZED: Update Bearing", - "create.hint.empty_bearing": "UNLOCALIZED: _Right-click_ the bearing with an _empty_ _hand_ to _attach_ the structure you just built in front of it.", - "create.hint.full_deployer.title": "UNLOCALIZED: Deployer Item Overflow", - "create.hint.full_deployer": "UNLOCALIZED: It appears this _Deployer_ contains _excess_ _items_ that need to be _extracted._ Use a _hopper,_ _funnel_ or other means to free it from its overflow.", - - "create.gui.config.overlay1": "UNLOCALIZED: Hi :)", - "create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay", - "create.gui.config.overlay3": "UNLOCALIZED: Click or drag with your mouse", - "create.gui.config.overlay4": "UNLOCALIZED: to move this preview", - "create.gui.config.overlay5": "UNLOCALIZED: Press ESC to exit this screen", - "create.gui.config.overlay6": "UNLOCALIZED: and save the new position", - "create.gui.config.overlay7": "UNLOCALIZED: Run /create overlay reset", - "create.gui.config.overlay8": "UNLOCALIZED: to reset to the default position", - - "create.command.killTPSCommand": "UNLOCALIZED: killtps", - "create.command.killTPSCommand.status.slowed_by.0": "UNLOCALIZED: [Create]: Server tick is currently slowed by %s ms :o", - "create.command.killTPSCommand.status.slowed_by.1": "UNLOCALIZED: [Create]: Server tick is slowed by %s ms now >:)", - "create.command.killTPSCommand.status.slowed_by.2": "UNLOCALIZED: [Create]: Server tick is back to regular speed :D", - "create.command.killTPSCommand.status.usage.0": "UNLOCALIZED: [Create]: use /killtps stop to bring back server tick to regular speed", - "create.command.killTPSCommand.status.usage.1": "UNLOCALIZED: [Create]: use /killtps start to artificially slow down the server tick", - "create.command.killTPSCommand.argument.tickTime": "UNLOCALIZED: tickTime", - - "create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up", - "create.contraption.minecart_contraption_illegal_pickup": "UNLOCALIZED: A mystical force is binding this Cart Contraption to the world", - - - "_": "->------------------------] Subtitles [------------------------<-", - - "create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops", - "create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls", - "create.subtitle.mixing": "UNLOCALIZED: Mixing noises", - "create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks", - "create.subtitle.fwoomp": "UNLOCALIZED: Potato Launcher fwoomps", - "create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps", - "create.subtitle.crushing_1": "UNLOCALIZED: Crushing noises", - "create.subtitle.depot_slide": "UNLOCALIZED: Item slides", - "create.subtitle.saw_activate_stone": "UNLOCALIZED: Mechanical Saw activates", - "create.subtitle.blaze_munch": "UNLOCALIZED: Blaze Burner munches", - "create.subtitle.funnel_flap": "UNLOCALIZED: Funnel flaps", - "create.subtitle.schematicannon_finish": "UNLOCALIZED: Schematicannon dings", - "create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls", - "create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks", - "create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts", - "create.subtitle.controller_put": "UNLOCALIZED: Controller thumps", - "create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns", - "create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks", - "create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble", - "create.subtitle.slime_added": "UNLOCALIZED: Slime squishes", - "create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used", - "create.subtitle.potato_hit": "UNLOCALIZED: Vegetable impacts", - "create.subtitle.saw_activate_wood": "UNLOCALIZED: Mechanical Saw activates", - "create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens", - "create.subtitle.deployer_polish": "UNLOCALIZED: Deployer applies polish", - "create.subtitle.deny": "UNLOCALIZED: Declining boop", - "create.subtitle.controller_click": "UNLOCALIZED: Controller clicks", - "create.subtitle.schematicannon_launch_block": "UNLOCALIZED: Schematicannon fires", - "create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks", - "create.subtitle.controller_take": "UNLOCALIZED: Lectern empties", - "create.subtitle.mechanical_press_activation": "UNLOCALIZED: Mechanical Press clangs", - "create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves", - "create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks", - "create.subtitle.depot_plop": "UNLOCALIZED: Item lands", - "create.subtitle.confirm": "UNLOCALIZED: Affirmative ding", - - - "_": "->------------------------] Item Descriptions [------------------------<-", - - "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", - "item.create.example_item.tooltip.summary": "A brief description of the item. _Underscores_ highlight a term.", - "item.create.example_item.tooltip.condition1": "When this", - "item.create.example_item.tooltip.behaviour1": "Then this item does this. (behaviours show on shift)", - "item.create.example_item.tooltip.condition2": "And When this", - "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", - "item.create.example_item.tooltip.control1": "When Ctrl pressed", - "item.create.example_item.tooltip.action1": "These controls are displayed.", - - "block.create.wooden_bracket.tooltip": "SOPORTE DE MADERA", - "block.create.wooden_bracket.tooltip.summary": "_Decora_ tus _ejes,_ _ruedas_ _dentadas_ y _tuberías_ con un pequeño y acogedor refuerzo de madera", - - "block.create.metal_bracket.tooltip": "SOPORTE DE METAL", - "block.create.metal_bracket.tooltip.summary": "_Decora_ tus _ejes,_ _ruedas_ _dentadas_ y _tuberías_ con un robusto refuerzo industrial de metal", - - "block.create.seat.tooltip": "ASIENTO", - "block.create.seat.tooltip.summary": "¡Siéntese y disfrute del paseo! Anclará a un jugador en una _artefacto_ en movimiento. ¡También es Grandioso para las construcciones estáticas! Viene en una variedad de colores.", - "block.create.seat.tooltip.condition1": "Click Derecho en el asiento", - "block.create.seat.tooltip.behaviour1": "Sienta al jugador en el _asiento_ . Presiona el shift izquierdo para salir del _asiento._", - - "item.create.blaze_cake.tooltip": "PASTEL DE BLAZE", - "item.create.blaze_cake.tooltip.summary": "Un delicioso regalo para tus grandiosos _quemadores_ _de_ _blaze._ ¡Los enciende a todos!", - - "item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND", - "item.create.wand_of_symmetry.tooltip.summary": "Crea un 'espejo' que refleja perfectamente la colocación de bloques a través de los planos configurados.", - "item.create.wand_of_symmetry.tooltip.condition1": "Cuando esta en la barra de ítems", - "item.create.wand_of_symmetry.tooltip.behaviour1": "Se mantiene activo", - "item.create.wand_of_symmetry.tooltip.control1": "Click Derecho en el suelo", - "item.create.wand_of_symmetry.tooltip.action1": "_Crea_ o _mueve_ el 'espejo'.", - "item.create.wand_of_symmetry.tooltip.control2": "Click Derecho en el aire", - "item.create.wand_of_symmetry.tooltip.action2": "_Remueve_ el 'espejo' activo", - "item.create.wand_of_symmetry.tooltip.control3": "Click Derecho cuando se esta agachado", - "item.create.wand_of_symmetry.tooltip.action3": "Abre la _Interfaz_ _de_ _Configuración_", - - "item.create.handheld_worldshaper.tooltip": "HANDHELD WORLDSHAPER", - "item.create.handheld_worldshaper.tooltip.summary": "Una herramienta útil para crear _paisajes_ y _características_ en el _terreno._", - "item.create.handheld_worldshaper.tooltip.control1": "Click Izquierdo a un bloque", - "item.create.handheld_worldshaper.tooltip.action1": "Establece los bloques que serán colocados por la herramienta en el bloque objetivo.", - "item.create.handheld_worldshaper.tooltip.control2": "Click Derecho en un bloque", - "item.create.handheld_worldshaper.tooltip.action2": "Aplica el _Pincel_ y la _Herramienta_ actualmente seleccionados en el lugar objetivo.", - "item.create.handheld_worldshaper.tooltip.control3": "Click Derecho mientras se está agachado", - "item.create.handheld_worldshaper.tooltip.action3": "Abre la _Interfaz_ _de_ _Configuración._", - - "item.create.tree_fertilizer.tooltip": "TREE FERTILIZER", - "item.create.tree_fertilizer.tooltip.summary": "Una poderosa combinación de minerales adecuados para acelerar el crecimiento de los tipos de árboles comunes.", - "item.create.tree_fertilizer.tooltip.condition1": "Cuando se usa en un retoño de árbol", - "item.create.tree_fertilizer.tooltip.behaviour1": "Hace crecer los árboles, sin importar el espacio entre ellos.", - - "item.create.extendo_grip.tooltip": "EXTENDO GRIP", - "item.create.extendo_grip.tooltip.summary": "Boioioing! En gran medida, _aumenta_ _la_ _distancia_ _de_ _alcance_ del portador.", - "item.create.extendo_grip.tooltip.condition1": "Cuando está en la mano secundaria", - "item.create.extendo_grip.tooltip.behaviour1": "Aumenta el rango de alcance de los objetos usados en la _mano_ _principal._", - "item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank", - "item.create.extendo_grip.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank", - - "item.create.potato_cannon.tooltip": "UNLOCALIZED: POTATO CANNON", - "item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_", - "item.create.potato_cannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked", - "item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.", - "item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank", - "item.create.potato_cannon.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank", - - "item.create.filter.tooltip": "FILTER", - "item.create.filter.tooltip.summary": "_Controla_ las _salidas_ y _entradas_ de los dispositivos logísticos con más _precisión,_ comparándolas con un _conjunto_ _de_ _objetos_ o varios _filtros_ _anidados._", - "item.create.filter.tooltip.condition1": "Cuando está en la ranura del filtro", - "item.create.filter.tooltip.behaviour1": "_Controla_ el flujo de objetos según su _configuración._", - "item.create.filter.tooltip.condition2": "Con Click Derecho", - "item.create.filter.tooltip.behaviour2": "Abre la _Interfaz_ _de_ _Configuración._", - - "item.create.attribute_filter.tooltip": "ATTRIBUTE FILTER", - "item.create.attribute_filter.tooltip.summary": "_Controla_ las _salidas_ y _entradas_ de los dispositivos logísticos con más _precisión,_ comparándolas con un _conjunto_ _de_ _atributos_ _de_ _objetos_ y _categorias._", - "item.create.attribute_filter.tooltip.condition1": "Cuando está en la ranura del filtro", - "item.create.attribute_filter.tooltip.behaviour1": "_Controla_ el flujo de objetos según su _configuración._", - "item.create.attribute_filter.tooltip.condition2": "Con Click Derecho", - "item.create.attribute_filter.tooltip.behaviour2": "Abre la _Interfaz_ _de_ _Configuración._", - - "item.create.empty_schematic.tooltip": "EMPTY SCHEMATIC", - "item.create.empty_schematic.tooltip.summary": "Se usa como ingrediente en una receta y para escribir en la _Mesa_ _de_ _Esquemas._", - - "item.create.schematic.tooltip": "SCHEMATIC", - "item.create.schematic.tooltip.summary": "Sostiene una estructura para ser posicionada y colocada en el mundo. Posiciona el Holograma como se desee y usa un _Esquemacañon_ para construirlo.", - "item.create.schematic.tooltip.condition1": "Cuando es sostenido", - "item.create.schematic.tooltip.behaviour1": "Se puede posicionar usando las Herramientas en Pantalla.", - "item.create.schematic.tooltip.control1": "Click Derecho mientras se está agachado", - "item.create.schematic.tooltip.action1": "Abre una _interfaz_ para introducir las _coordenadas_ exactas.", - - "item.create.schematic_and_quill.tooltip": "SCHEMATIC AND QUILL", - "item.create.schematic_and_quill.tooltip.summary": "Se usa para guardar una estructura de tu mundo en un archivo .nbt", - "item.create.schematic_and_quill.tooltip.condition1": "Paso 1", - "item.create.schematic_and_quill.tooltip.behaviour1": "Selecciona dos esquinas con Click Derecho.", - "item.create.schematic_and_quill.tooltip.condition2": "Paso 2", - "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl_ _+_ _girar_ _rueda_ _del_ _ratón_ en las caras para ajustar el tamaño. Click Derecho de nuevo para Guardar.", - "item.create.schematic_and_quill.tooltip.control1": "Click Derecho", - "item.create.schematic_and_quill.tooltip.action1": "Selecciona una esquina / confirma el guardado.", - "item.create.schematic_and_quill.tooltip.control2": "Manteniendo la tecla Ctrl", - "item.create.schematic_and_quill.tooltip.action2": "Selecciona los puntos en _medio_ _del_ _aire._ _Girar_ _rueda_ _del_ _ratón_ para ajustar la distancia.", - "item.create.schematic_and_quill.tooltip.control3": "Click Derecho mientras se está agachado", - "item.create.schematic_and_quill.tooltip.action3": "_Reinicia_ y quita la selección.", - - "block.create.schematicannon.tooltip": "SCHEMATICANNON", - "block.create.schematicannon.tooltip.summary": "Dispara bloques para recrear un _esquema_ ya desplegado en el mundo. Utiliza objetos de los inventarios adyacentes y _Pólvora_ como combustible.", - "block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked", - "block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_", - - "block.create.schematic_table.tooltip": "SCHEMATIC TABLE", - "block.create.schematic_table.tooltip.summary": "Escribe los esquemas guardados en un _Esquema_ _Vacío._", - "block.create.schematic_table.tooltip.condition1": "Cuando se le da un esquema vacío", - "block.create.schematic_table.tooltip.behaviour1": "Carga un archivo elegido de su carpeta de esquemas.", - - "item.create.goggles.tooltip": "GOGGLES", - "item.create.goggles.tooltip.summary": "Un par de gafas para aumentar la visión con _información_ _cinética_ útil.", - "item.create.goggles.tooltip.condition1": "Cuando se usan", - "item.create.goggles.tooltip.behaviour1": "Muestra _indicadores_ _con_ _colores_ correspondientes al _Nivel_ _de_ _Velocidad_ de un componente cinético colocado, así como _Impacto_ _de_ _Estrés_ y _Capacidad_ de los componentes individuales.", - "item.create.goggles.tooltip.condition2": "Al mirar el medidor", - "item.create.goggles.tooltip.behaviour2": "Muestra información detallada sobre la _velocidad_ o el _estrés_ de la red a la que está conectado el medidor.", - "item.create.goggles.tooltip.condition3": "UNLOCALIZED: When looking at fluid containers", - "item.create.goggles.tooltip.behaviour3": "UNLOCALIZED: Shows detailed information about the _Capacity_ of the block and any _Fluids_ stored within.", - - "item.create.wrench.tooltip": "WRENCH", - "item.create.wrench.tooltip.summary": "Una herramienta útil para trabajar en artefactos cinéticos. Se puede utilizar para _Rotar,_ _Desmantelar_ y _Configurar_ componentes.", - "item.create.wrench.tooltip.control1": "Click Derecho en un bloqueo cinético", - "item.create.wrench.tooltip.action1": "_Gira_ los componentes hacia o en contra de la cara con la que interactuó.", - "item.create.wrench.tooltip.control2": "Click Derecho mientras se está agachado", - "item.create.wrench.tooltip.action2": "_Desmonta_ los _componentes_ _cinéticos_ y los coloca de nuevo en _tú_ _inventario._", - - "block.create.nozzle.tooltip": "UNLOCALIZED: NOZZLE", - "block.create.nozzle.tooltip.summary": "UNLOCALIZED: Attach to the front of an _Encased Fan_ to distribute its effect on Entities in _all directions_.", - - "block.create.cuckoo_clock.tooltip": "UNLOCALIZED: CUCKOO CLOCK", - "block.create.cuckoo_clock.tooltip.summary": "UNLOCALIZED: Fine craftsmanship for _decorating_ a space and _keeping track of time_.", - "block.create.cuckoo_clock.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.cuckoo_clock.tooltip.behaviour1": "UNLOCALIZED: Shows the _current time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players can sleep_.", - - "block.create.turntable.tooltip": "UNLOCALIZED: TURNTABLE", - "block.create.turntable.tooltip.summary": "UNLOCALIZED: Turns _Rotational Force_ into refined Motion Sickness.", - - "block.create.stockpile_switch.tooltip": "UNLOCALIZED: STOCKPILE SWITCH", - "block.create.stockpile_switch.tooltip.summary": "UNLOCALIZED: Toggles a Redstone signal based on the amount of _Stored Items_ in the attached Container. Comes with a handy filter. As opposed to a _Comparator,_ the _Stockpile Switch_ allows configuration of _thresholds,_ at which signals are inverted.", - "block.create.stockpile_switch.tooltip.condition1": "UNLOCALIZED: When R-Clicked", - "block.create.stockpile_switch.tooltip.behaviour1": "UNLOCALIZED: Opens the _Configuration Interface_.", - - "block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER", - "block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute contains_ a matching item, this component will emit a _Redstone Signal_. When an observed _funnel transfers_ a matching item, this component will emit a _Redstone Pulse_.", - - "block.create.adjustable_crate.tooltip": "UNLOCALIZED: ADJUSTABLE CRATE", - "block.create.adjustable_crate.tooltip.summary": "UNLOCALIZED: This _Item Container_ allows Manual control over its capacity. It can hold up to _16 Stacks_ of any Item. Supports _Redstone Comparators_.", - "block.create.adjustable_crate.tooltip.condition1": "UNLOCALIZED: When R-Clicked", - "block.create.adjustable_crate.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_.", - - "block.create.creative_crate.tooltip": "UNLOCALIZED: THE ENDLESS CRATE", - "block.create.creative_crate.tooltip.summary": "UNLOCALIZED: This _Storage Container_ allows infinite replication of any item. Place next to a _Schematicannon_ to remove any material requirements.", - "block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot", - "block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._", - - "item.create.creative_blaze_cake.tooltip": "UNLOCALIZED: CREATIVE CAKE", - "item.create.creative_blaze_cake.tooltip.summary": "UNLOCALIZED: A very special treat for _Blaze Burners_ that allows _controlling their heat level_. After eating this cake, Blaze Burners will _never run out of fuel_.", - "item.create.creative_blaze_cake.tooltip.condition1": "UNLOCALIZED: R-Click on Blaze Burner", - "item.create.creative_blaze_cake.tooltip.behaviour1": "UNLOCALIZED: _Locks_ the Blaze Burner's heat level. If used again, _cycles_ the Blaze Burner's heat level.", - - "block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL", - "block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.", - "block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone", - "block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.", - - "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER", - "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish materials_. Can be automatically applied using the Deployer.", - "item.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used", - "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_", - - "item.create.builders_tea.tooltip": "UNLOCALIZED: BUILDERS TEA", - "item.create.builders_tea.tooltip.summary": "UNLOCALIZED: The perfect drink to get the day started- _Motivating_ and _Saturating._", - - "item.create.refined_radiance.tooltip": "UNLOCALIZED: REFINED RADIANCE", - "item.create.refined_radiance.tooltip.summary": "UNLOCALIZED: A Chromatic material forged from _absorbed light_.", - "item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress", - "item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.", - - "item.create.shadow_steel.tooltip": "UNLOCALIZED: SHADOW STEEL", - "item.create.shadow_steel.tooltip.summary": "UNLOCALIZED: A Chromatic material forged _in the void_.", - "item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress", - "item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.", - - "item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER", - "item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.", - "item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click", - "item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.", - "item.create.linked_controller.tooltip.condition2": "UNLOCALIZED: R-Click while Sneaking", - "item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.", - "item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver", - "item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.", - "item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern", - "item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)", - - "item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET", - "item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.", - "item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn", - "item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.", - - "item.create.copper_backtank.tooltip": "UNLOCALIZED: COPPER BACKTANK", - "item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.", - "item.create.copper_backtank.tooltip.condition1": "UNLOCALIZED: When Worn", - "item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.", - "item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics", - "item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.", - - "item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS", - "item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.", - "item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn", - "item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.", - - "item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT", - "item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.", - "item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot", - "item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.", - "item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot", - "item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.", - - "item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING", - "item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.", - "item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart", - "item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.", - - "block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL", - "block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...", - - "block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL", - "block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.", - "block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang", - "block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.", - - - "_": "->------------------------] Ponder Content [------------------------<-", - - "create.ponder.hold_to_ponder": "UNLOCALIZED: Hold [%1$s] to Ponder", - "create.ponder.subject": "UNLOCALIZED: Subject of this scene", - "create.ponder.pondering": "UNLOCALIZED: Pondering about...", - "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", - "create.ponder.associated": "UNLOCALIZED: Associated Entries", - "create.ponder.close": "UNLOCALIZED: Close", - "create.ponder.identify": "UNLOCALIZED: Identify", - "create.ponder.next": "UNLOCALIZED: Next Scene", - "create.ponder.previous": "UNLOCALIZED: Previous Scene", - "create.ponder.replay": "UNLOCALIZED: Replay", - "create.ponder.think_back": "UNLOCALIZED: Think Back", - "create.ponder.slow_text": "UNLOCALIZED: Comfy Reading", - "create.ponder.exit": "UNLOCALIZED: Exit", - "create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder", - "create.ponder.categories": "UNLOCALIZED: Available Categories in Create", - "create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks", - "create.ponder.index_title": "UNLOCALIZED: Ponder Index", - "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM", - "create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench", - "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically", - "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", - "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", - "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", - "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", - "create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM", - "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", - "create.ponder.tag.redstone": "UNLOCALIZED: Logic Components", - "create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering", - "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility", - "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption", - "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", - "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", - "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics", - "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes", - "create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings", - "create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.", - "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms", - "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm", - "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", - "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", - "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", - "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", - "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", - "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", - "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", - "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", - "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", - "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption", - "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode", - "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode", - "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation", - "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", - - "create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters", - "create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay", - "create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured", - "create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes", - - "create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters", - "create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters", - "create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...", - "create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration", - "create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured", - "create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes", - - "create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever", - "create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power", - "create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output", - "create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again", - - "create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels", - "create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts", - "create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...", - "create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks", - "create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path", - - "create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin", - "create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing", - "create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them", - "create.ponder.basin.text_3": "UNLOCALIZED: When a valid component is present, the Basin will show an output faucet", - "create.ponder.basin.text_4": "UNLOCALIZED: A number of options are applicable here", - "create.ponder.basin.text_5": "UNLOCALIZED: Outputs will be caught by the inventory below", - "create.ponder.basin.text_6": "UNLOCALIZED: Without output faucet, the Basin will retain items created in its processing", - "create.ponder.basin.text_7": "UNLOCALIZED: This can be useful if outputs should be re-used as ingredients", - "create.ponder.basin.text_8": "UNLOCALIZED: Desired outputs will then have to be extracted from the basin", - "create.ponder.basin.text_9": "UNLOCALIZED: A Filter might be necessary to avoid pulling out un-processed items", - - "create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing", - "create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle", - "create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at", - - "create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts", - "create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", - "create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing", - - "create.ponder.belt_connector.header": "UNLOCALIZED: Using Mechanical Belts", - "create.ponder.belt_connector.text_1": "UNLOCALIZED: Right-Clicking two shafts with a belt item will connect them together", - "create.ponder.belt_connector.text_2": "UNLOCALIZED: Accidental selections can be canceled with Right-Click while Sneaking", - "create.ponder.belt_connector.text_3": "UNLOCALIZED: Additional Shafts can be added throughout the Belt", - "create.ponder.belt_connector.text_4": "UNLOCALIZED: Shafts connected via Belts will rotate with Identical Speed and Direction", - "create.ponder.belt_connector.text_5": "UNLOCALIZED: Added shafts can be removed using the wrench", - "create.ponder.belt_connector.text_6": "UNLOCALIZED: Mechanical Belts can be dyed for aesthetic purposes", - - "create.ponder.belt_directions.header": "UNLOCALIZED: Valid Orientations for Mechanical Belts", - "create.ponder.belt_directions.text_1": "UNLOCALIZED: Belts cannot connect in arbitrary directions", - "create.ponder.belt_directions.text_2": "UNLOCALIZED: 1. They can connect horizontally", - "create.ponder.belt_directions.text_3": "UNLOCALIZED: 2. They can connect diagonally", - "create.ponder.belt_directions.text_4": "UNLOCALIZED: 3. They can connect vertically", - "create.ponder.belt_directions.text_5": "UNLOCALIZED: 4. And they can connect vertical shafts horizontally", - "create.ponder.belt_directions.text_6": "UNLOCALIZED: These are all possible directions. Belts can span any Length between 2 and 20 blocks", - - "create.ponder.belt_transport.header": "UNLOCALIZED: Using Mechanical Belts for Logistics", - "create.ponder.belt_transport.text_1": "UNLOCALIZED: Moving belts will transport Items and other Entities", - "create.ponder.belt_transport.text_2": "UNLOCALIZED: Right-Click with an empty hand to take items off a belt", - - "create.ponder.blaze_burner.header": "UNLOCALIZED: Feeding Blaze Burners", - "create.ponder.blaze_burner.text_1": "UNLOCALIZED: Blaze Burners can provide Heat to Items processed in a Basin", - "create.ponder.blaze_burner.text_2": "UNLOCALIZED: For this, the Blaze has to be fed with flammable items", - "create.ponder.blaze_burner.text_3": "UNLOCALIZED: With a Blaze Cake, the Burner can reach an even stronger level of heat", - "create.ponder.blaze_burner.text_4": "UNLOCALIZED: The feeding process can be automated using Deployers or Mechanical Arms", - - "create.ponder.brass_funnel.header": "UNLOCALIZED: The Brass Funnel", - "create.ponder.brass_funnel.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", - "create.ponder.brass_funnel.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", - "create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", - "create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", - - "create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels", - "create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts", - "create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side", - "create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items", - "create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type", - "create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it", - "create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group", - "create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits", - "create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly", - - "create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel", - "create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured", - "create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels", - "create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting", - "create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate", - "create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs", - "create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped", - "create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free", - "create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively", - "create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped", - "create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs", - "create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location", - "create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs", - - "create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers", - "create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts", - "create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks", - "create.ponder.cart_assembler.text_3": "UNLOCALIZED: Using a Wrench on the Minecart will let you carry the Contraption elsewhere", - - "create.ponder.cart_assembler_dual.header": "UNLOCALIZED: Assembling Carriage Contraptions", - "create.ponder.cart_assembler_dual.text_1": "UNLOCALIZED: Whenever two Cart Assembers share an attached structure...", - "create.ponder.cart_assembler_dual.text_2": "UNLOCALIZED: Powering either of them will create a Carriage Contraption", - "create.ponder.cart_assembler_dual.text_3": "UNLOCALIZED: The carts will behave like those connected via Minecart Coupling", - - "create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions", - "create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion", - "create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: This Arrow indicates which side of the Structure will be considered the front", - "create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change", - - "create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails", - "create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion", - "create.ponder.cart_assembler_rails.text_2": "UNLOCALIZED: When on Powered or Controller Rail, the carts will be held in place until it's Powered", - "create.ponder.cart_assembler_rails.text_3": "UNLOCALIZED: Other types of Minecarts can be used as the anchor", - "create.ponder.cart_assembler_rails.text_4": "UNLOCALIZED: Furnace Carts will keep themselves powered, pulling fuel from any attached inventories", - - "create.ponder.chain_drive.header": "UNLOCALIZED: Relaying rotational force with Chain Drives", - "create.ponder.chain_drive.text_1": "UNLOCALIZED: Chain Drives relay rotation to each other in a row", - "create.ponder.chain_drive.text_2": "UNLOCALIZED: All shafts connected like this will rotate in the same direction", - "create.ponder.chain_drive.text_3": "UNLOCALIZED: Any part of the row can be rotated by 90 degrees", - - "create.ponder.chain_gearshift.header": "UNLOCALIZED: Controlling rotational speed with Chain Gearshifts", - "create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exactly like Chain Drives", - "create.ponder.chain_gearshift.text_2": "UNLOCALIZED: When Powered, the speed transmitted to other Chain Drives in the row is doubled", - "create.ponder.chain_gearshift.text_3": "UNLOCALIZED: Whenever the Powered Gearshift is not at the source, its speed will be halved instead", - "create.ponder.chain_gearshift.text_4": "UNLOCALIZED: In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift", - "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2", - "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM", - - "create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes", - "create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories", - "create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created", - "create.ponder.chute.text_3": "UNLOCALIZED: Placing chutes targeting the side faces of another will make it diagonal", - - "create.ponder.chute_upward.header": "UNLOCALIZED: Transporting Items upward via Chutes", - "create.ponder.chute_upward.text_1": "UNLOCALIZED: Using Encased Fans at the top or bottom, a Chute can move items upward", - "create.ponder.chute_upward.text_2": "UNLOCALIZED: Inspecting chutes with Engineers' Goggles reveals information about the movement direction", - "create.ponder.chute_upward.text_3": "UNLOCALIZED: On the 'blocked' end, items will have to be inserted/taken from the sides", - - "create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings", - "create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them", - "create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day", - "create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00", - "create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00", - "create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure", - "create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added", - "create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure the two Structures are not attached to each other through super glue or similar", - "create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand", - - "create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch", - "create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", - "create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", - - "create.ponder.cog_speedup.header": "UNLOCALIZED: Gearshifting with Cogs", - "create.ponder.cog_speedup.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", - "create.ponder.cog_speedup.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", - "create.ponder.cog_speedup.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", - - "create.ponder.cogwheel.header": "UNLOCALIZED: Relaying rotational force using Cogwheels", - "create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels", - "create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions", - - "create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks", - "create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid", - "create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it", - "create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank", - "create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided", - - "create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors", - "create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force", - "create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output", - - "create.ponder.crushing_wheels.header": "UNLOCALIZED: Processing Items with Crushing Wheels", - "create.ponder.crushing_wheels.text_1": "UNLOCALIZED: A pair of Crushing Wheels can grind items very effectively", - "create.ponder.crushing_wheels.text_2": "UNLOCALIZED: Their Rotational Input has to make them spin into each other", - "create.ponder.crushing_wheels.text_3": "UNLOCALIZED: Items thrown or inserted into the top will get processed", - "create.ponder.crushing_wheels.text_4": "UNLOCALIZED: Items can be inserted and picked up through automated means as well", - - "create.ponder.deployer.header": "UNLOCALIZED: Using the Deployer", - "create.ponder.deployer.text_1": "UNLOCALIZED: Given Rotational Force, a Deployer can imitate player interactions", - "create.ponder.deployer.text_10": "UNLOCALIZED: Right-click the front to give it an Item to use", - "create.ponder.deployer.text_11": "UNLOCALIZED: Items can also be inserted automatically", - "create.ponder.deployer.text_12": "UNLOCALIZED: Deployers carry a filter slot", - "create.ponder.deployer.text_13": "UNLOCALIZED: When a filter is set, it activates only while holding a matching item", - "create.ponder.deployer.text_14": "UNLOCALIZED: Only items matching the filter can now be inserted...", - "create.ponder.deployer.text_15": "UNLOCALIZED: ...and only non-matching items will be extracted", - "create.ponder.deployer.text_2": "UNLOCALIZED: It will always interact with the position 2 blocks in front of itself", - "create.ponder.deployer.text_3": "UNLOCALIZED: Blocks directly in front will not obstruct it", - "create.ponder.deployer.text_4": "UNLOCALIZED: Deployers can:", - "create.ponder.deployer.text_5": "UNLOCALIZED: Place Blocks,", - "create.ponder.deployer.text_6": "UNLOCALIZED: Use Items,", - "create.ponder.deployer.text_7": "UNLOCALIZED: Activate Blocks,", - "create.ponder.deployer.text_8": "UNLOCALIZED: Harvest blocks", - "create.ponder.deployer.text_9": "UNLOCALIZED: and Attack Mobs", - - "create.ponder.deployer_contraption.header": "UNLOCALIZED: Using Deployers on Contraptions", - "create.ponder.deployer_contraption.text_1": "UNLOCALIZED: Whenever Deployers are moved as part of an animated Contraption...", - "create.ponder.deployer_contraption.text_2": "UNLOCALIZED: They activate at each visited location, using items from inventories anywhere on the contraption", - "create.ponder.deployer_contraption.text_3": "UNLOCALIZED: The Filter slot can be used to specify which items to pull", - - "create.ponder.deployer_modes.header": "UNLOCALIZED: Modes of the Deployer", - "create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction", - "create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead", - - "create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers", - "create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them", - "create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer", - "create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...", - "create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically", - - "create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone", - "create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate", - "create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles", - "create.ponder.deployer_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle", - - "create.ponder.depot.header": "UNLOCALIZED: Using Depots", - "create.ponder.depot.text_1": "UNLOCALIZED: Depots can serve as 'stationary' belt elements", - "create.ponder.depot.text_2": "UNLOCALIZED: Right-Click to manually place or remove Items from it", - "create.ponder.depot.text_3": "UNLOCALIZED: Just like Mechanical Belts, it can provide items to processing", - "create.ponder.depot.text_4": "UNLOCALIZED: ...as well as provide Items to Mechanical Arms", - - "create.ponder.empty_blaze_burner.header": "UNLOCALIZED: Using Empty Blaze Burners", - "create.ponder.empty_blaze_burner.text_1": "UNLOCALIZED: Right-click a Blaze with the empty burner to capture it", - "create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly", - "create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines", - "create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel", - "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item", - "create.ponder.empty_blaze_burner.text_6": "UNLOCALIZED: However, without a blaze they are not suitable for industrial heating", - - "create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes", - "create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes", - "create.ponder.encased_fluid_pipe.text_2": "UNLOCALIZED: Aside from being conceiled, Encased Pipes are locked into their connectivity state", - "create.ponder.encased_fluid_pipe.text_3": "UNLOCALIZED: It will no longer react to any neighbouring blocks being added or removed", - - "create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans", - "create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current", - "create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input", - - "create.ponder.fan_processing.header": "UNLOCALIZED: Processing Items using Encased Fans", - "create.ponder.fan_processing.text_1": "UNLOCALIZED: When passing through lava, the Air Flow becomes Heated", - "create.ponder.fan_processing.text_2": "UNLOCALIZED: Items caught in the area will be smelted", - "create.ponder.fan_processing.text_3": "UNLOCALIZED: Food items thrown here would be incinerated", - "create.ponder.fan_processing.text_4": "UNLOCALIZED: Instead, a setup for Smoking using Fire should be used for them", - "create.ponder.fan_processing.text_5": "UNLOCALIZED: Air Flows passing through water create a Washing Setup", - "create.ponder.fan_processing.text_6": "UNLOCALIZED: Some interesting new processing can be done with it", - "create.ponder.fan_processing.text_7": "UNLOCALIZED: The Speed of the Fan does NOT affect the processing speed, only its range", - "create.ponder.fan_processing.text_8": "UNLOCALIZED: Fan Processing can also be applied to Items on Depots and Belts", - - "create.ponder.fan_source.header": "UNLOCALIZED: Generating Rotational Force using Encased Fans", - "create.ponder.fan_source.text_1": "UNLOCALIZED: Fans facing down into a source of heat can provide Rotational Force", - "create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power", - - "create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes", - "create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: Fluid Pipes can connect two or more fluid sources and targets", - "create.ponder.fluid_pipe_flow.text_2": "UNLOCALIZED: Using a wrench, a straight pipe segment can be given a window", - "create.ponder.fluid_pipe_flow.text_3": "UNLOCALIZED: Windowed pipes will not connect to any other adjacent pipe segments", - "create.ponder.fluid_pipe_flow.text_4": "UNLOCALIZED: Powered by Mechanical Pumps, the Pipes can transport Fluids", - "create.ponder.fluid_pipe_flow.text_5": "UNLOCALIZED: No fluid is being extracted at first", - "create.ponder.fluid_pipe_flow.text_6": "UNLOCALIZED: Once the flow connects them, the endpoints gradually transfer their contents", - "create.ponder.fluid_pipe_flow.text_7": "UNLOCALIZED: Thus, the Pipe blocks themselves never 'physically' contain any fluid", - - "create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers", - "create.ponder.fluid_pipe_interaction.text_1": "UNLOCALIZED: Endpoints of a pipe network can interact with a variety of blocks", - "create.ponder.fluid_pipe_interaction.text_2": "UNLOCALIZED: Any block with fluid storage capabilities can be filled or drained", - "create.ponder.fluid_pipe_interaction.text_3": "UNLOCALIZED: Source blocks right in front of an open end can be picked up...", - "create.ponder.fluid_pipe_interaction.text_4": "UNLOCALIZED: ...while spilling into empty spaces can create fluid sources", - "create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly", - - "create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank", - "create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity", - "create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...", - "create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers", - "create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled", - - "create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks", - "create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid", - "create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side", - "create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator", - "create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually", - "create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items", - - "create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel", - "create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine", - "create.ponder.flywheel.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity", - "create.ponder.flywheel.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine", - - "create.ponder.funnel_compat.header": "UNLOCALIZED: Funnel compatibility", - "create.ponder.funnel_compat.text_1": "UNLOCALIZED: Funnels should also interact nicely with a handful of other components.", - "create.ponder.funnel_compat.text_2": "UNLOCALIZED: Vertical Saws", - "create.ponder.funnel_compat.text_3": "UNLOCALIZED: Depots", - "create.ponder.funnel_compat.text_4": "UNLOCALIZED: Item Drains", - - "create.ponder.funnel_direction.header": "UNLOCALIZED: Direction of Transfer", - "create.ponder.funnel_direction.text_1": "UNLOCALIZED: Placed normally, it pulls items from the inventory.", - "create.ponder.funnel_direction.text_2": "UNLOCALIZED: Placed while sneaking, it puts items into the inventory.", - "create.ponder.funnel_direction.text_3": "UNLOCALIZED: Using a wrench, the funnel can be flipped after placement.", - "create.ponder.funnel_direction.text_4": "UNLOCALIZED: Same rules will apply for most orientations.", - "create.ponder.funnel_direction.text_5": "UNLOCALIZED: Funnels on belts will extract/insert depending on its movement direction.", - - "create.ponder.funnel_intro.header": "UNLOCALIZED: Using funnels", - "create.ponder.funnel_intro.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", - - "create.ponder.funnel_redstone.header": "UNLOCALIZED: Redstone control", - "create.ponder.funnel_redstone.text_1": "UNLOCALIZED: Redstone power will prevent any funnel from acting", - - "create.ponder.funnel_transfer.header": "UNLOCALIZED: Direct transfer", - "create.ponder.funnel_transfer.text_1": "UNLOCALIZED: Funnels cannot ever transfer between closed inventories directly.", - "create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", - "create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement. A mechanical belt should help here.", - - "create.ponder.furnace_engine.header": "UNLOCALIZED: Generating Rotational Force using the Furnace Engine", - "create.ponder.furnace_engine.text_1": "UNLOCALIZED: Furnace Engines generate Rotational Force while their attached Furnace is running", - "create.ponder.furnace_engine.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity", - "create.ponder.furnace_engine.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine", - - "create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages", - "create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", - "create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", - - "create.ponder.gantry_cascaded.header": "UNLOCALIZED: Cascaded Gantries", - "create.ponder.gantry_cascaded.text_1": "UNLOCALIZED: Gantry shafts attach to a carriage without the need of super glue", - "create.ponder.gantry_cascaded.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", - "create.ponder.gantry_cascaded.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", - - "create.ponder.gantry_direction.header": "UNLOCALIZED: Gantry Movement Direction", - "create.ponder.gantry_direction.text_1": "UNLOCALIZED: Gantry Shafts can have opposite orientations", - "create.ponder.gantry_direction.text_2": "UNLOCALIZED: The movement direction of carriages depend on their shafts' orientation", - "create.ponder.gantry_direction.text_3": "UNLOCALIZED: ...as well as the rotation direction of the shaft", - "create.ponder.gantry_direction.text_4": "UNLOCALIZED: Same rules apply for the propagated rotation", - - "create.ponder.gantry_redstone.header": "UNLOCALIZED: Gantry Power Propagation", - "create.ponder.gantry_redstone.text_1": "UNLOCALIZED: Redstone-powered gantry shafts stop moving their carriages", - "create.ponder.gantry_redstone.text_2": "UNLOCALIZED: Instead, its rotational force is relayed to the carriages' output shaft", - - "create.ponder.gantry_shaft.header": "UNLOCALIZED: Using Gantry Shafts", - "create.ponder.gantry_shaft.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", - "create.ponder.gantry_shaft.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", - - "create.ponder.gearbox.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", - "create.ponder.gearbox.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", - "create.ponder.gearbox.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", - "create.ponder.gearbox.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", - "create.ponder.gearbox.text_4": "UNLOCALIZED: Straight connections will be reversed", - - "create.ponder.gearshift.header": "UNLOCALIZED: Controlling rotational force using a Gearshift", - "create.ponder.gearshift.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line", - "create.ponder.gearshift.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission", - - "create.ponder.hand_crank.header": "UNLOCALIZED: Generating Rotational Force using Hand Cranks", - "create.ponder.hand_crank.text_1": "UNLOCALIZED: Hand Cranks can be used by players to apply rotational force manually", - "create.ponder.hand_crank.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", - "create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high", - "create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", - - "create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys", - "create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid", - "create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled", - "create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted", - "create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected", - "create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...", - "create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead", - "create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput", - - "create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid", - "create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...", - "create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source", - "create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys", - - "create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys", - "create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate", - "create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom", - "create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends", - "create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top", - "create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end", - - "create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains", - "create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items", - "create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it", - "create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...", - "create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid", - "create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer", - - "create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels", - "create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", - "create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", - - "create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis", - "create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky", - "create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky", - "create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", - "create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it", - "create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis", - "create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks", - "create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue", - "create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption", - - "create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups", - "create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them", - "create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", - "create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach", - - "create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms", - "create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed", - "create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets", - "create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)", - "create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection", - "create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously", - "create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range", - "create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly", - "create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap", - - "create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm", - "create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs", - "create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs", - "create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter", - "create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering", - "create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm", - "create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute", - - "create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm", - "create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input", - "create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs", - "create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...", - "create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting", - "create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it", - "create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available", - "create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped", - "create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free", - "create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm", - - "create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone", - "create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate", - "create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles", - "create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle", - - "create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing", - "create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them", - "create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption", - - "create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters", - "create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe", - "create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged", - "create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side", - "create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit", - "create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate", - "create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually", - "create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin", - "create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse", - - "create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters", - "create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically", - "create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined", - "create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location", - - "create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters", - "create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path", - "create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement", - "create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters", - - "create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill", - "create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it", - "create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input", - - "create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions", - "create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...", - "create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into", - - "create.ponder.mechanical_harvester.header": "UNLOCALIZED: Using Mechanical Harvesters on Contraptions", - "create.ponder.mechanical_harvester.text_1": "UNLOCALIZED: Whenever Harvesters are moved as part of an animated Contraption...", - "create.ponder.mechanical_harvester.text_2": "UNLOCALIZED: They will harvest and reset any mature crops on their way", - - "create.ponder.mechanical_mixer.header": "UNLOCALIZED: Processing Items with the Mechanical Mixer", - "create.ponder.mechanical_mixer.text_1": "UNLOCALIZED: With a Mixer and Basin, some Crafting Recipes can be automated", - "create.ponder.mechanical_mixer.text_2": "UNLOCALIZED: Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones", - "create.ponder.mechanical_mixer.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", - "create.ponder.mechanical_mixer.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", - - "create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons", - "create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them", - "create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input", - "create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back", - - "create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston", - "create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks", - "create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", - - "create.ponder.mechanical_plough.header": "UNLOCALIZED: Using Mechanical Ploughs on Contraptions", - "create.ponder.mechanical_plough.text_1": "UNLOCALIZED: Whenever Ploughs are moved as part of an animated Contraption...", - "create.ponder.mechanical_plough.text_2": "UNLOCALIZED: ...they will break blocks without a solid collision hitbox", - "create.ponder.mechanical_plough.text_3": "UNLOCALIZED: Additionally, ploughs can create farmland", - "create.ponder.mechanical_plough.text_4": "UNLOCALIZED: ...they can also launch entities without hurting them", - - "create.ponder.mechanical_press.header": "UNLOCALIZED: Processing Items with the Mechanical Press", - "create.ponder.mechanical_press.text_1": "UNLOCALIZED: The Mechanical Press can process items provided beneath it", - "create.ponder.mechanical_press.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Press", - "create.ponder.mechanical_press.text_3": "UNLOCALIZED: When items are provided on a belt...", - "create.ponder.mechanical_press.text_4": "UNLOCALIZED: The Press will hold and process them automatically", - - "create.ponder.mechanical_press_compacting.header": "UNLOCALIZED: Compacting items with the Mechanical Press", - "create.ponder.mechanical_press_compacting.text_1": "UNLOCALIZED: Pressing items held in a Basin will cause them to be Compacted", - "create.ponder.mechanical_press_compacting.text_2": "UNLOCALIZED: Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones", - "create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", - "create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", - - "create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps", - "create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks", - "create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow", - "create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...", - "create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward", - "create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow", - "create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually", - - "create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps", - "create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away", - "create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...", - "create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred", - "create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks", - "create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions", - - "create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw", - "create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it", - "create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground", - - "create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions", - "create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...", - "create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into", - - "create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw", - "create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items", - "create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw", - "create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts", - "create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it", - "create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead", - - "create.ponder.millstone.header": "UNLOCALIZED: Processing Items in the Millstone", - "create.ponder.millstone.text_1": "UNLOCALIZED: Millstones process items by grinding them", - "create.ponder.millstone.text_2": "UNLOCALIZED: They can be powered from the side using cogwheels", - "create.ponder.millstone.text_3": "UNLOCALIZED: Throw or Insert items at the top", - "create.ponder.millstone.text_4": "UNLOCALIZED: After some time, the result can be obtained via Right-click", - "create.ponder.millstone.text_5": "UNLOCALIZED: The outputs can also be extracted by automation", - - "create.ponder.nixie_tube.header": "UNLOCALIZED: Using Nixie Tubes", - "create.ponder.nixie_tube.text_1": "UNLOCALIZED: When powered by Redstone, Nixie Tubes will display the redstone signals' strength", - "create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed", - "create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour", - - "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", - "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", - "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", - - "create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange", - "create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes", - "create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption", - "create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption", - "create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...", - "create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", - "create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way", - - "create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange", - "create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", - "create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", - "create.ponder.portable_storage_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_storage_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_storage_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", - "create.ponder.portable_storage_interface.text_6": "UNLOCALIZED: Items can now be inserted...", - "create.ponder.portable_storage_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", - "create.ponder.portable_storage_interface.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", - - "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control", - "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", - - "create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch", - "create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers", - "create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on", - "create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off", - "create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually", - - "create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch", - "create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers", - "create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state", - "create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off", - "create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually", - - "create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters", - "create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse", - - "create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis", - "create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row", - "create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", - "create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky", - "create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky", - "create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", - "create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...", - "create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer", - "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", - "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach", - - "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts", - "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", - "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", - - "create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links", - "create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly", - "create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode", - "create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same", - "create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers emit the redstone power of transmitters within 128 blocks", - "create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency", - "create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequencies will communicate", - - "create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys", - "create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force", - "create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input", - - "create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption", - "create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...", - "create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it", - "create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped", - - "create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley", - "create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks", - "create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", - - "create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller", - "create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them", - "create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured", - - "create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails", - "create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with", - "create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", - "create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them", - "create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames", - - "create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames", - "create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with", - "create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", - - "create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts", - "create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions", - "create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI", - "create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence", - "create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over", - "create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress", - - "create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts", - "create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", - - "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts", - "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", - - "create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes", - "create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control", - "create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer", - "create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size", - "create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.", - - "create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes", - "create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type", - "create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract", - "create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid", - "create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue", - - "create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer", - "create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components", - "create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", - "create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements", - - "create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout", - "create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it", - "create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually", - "create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids", - "create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout", - "create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...", - "create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically", - - "create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions", - "create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..", - "create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright", - "create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it", - "create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright", - - "create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker", - "create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment", - "create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state", - "create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it", - "create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached", - - "create.ponder.stressometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Stressometer", - "create.ponder.stressometer.text_1": "UNLOCALIZED: The Stressometer displays the current Stress Capacity of the attached kinetic network", - "create.ponder.stressometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", - "create.ponder.stressometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Stressometer's measurements", - - "create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue", - "create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue can be used between any two blocks", - "create.ponder.super_glue.text_2": "UNLOCALIZED: The attached blocks will move together when assembled into a Contraption", - "create.ponder.super_glue.text_3": "UNLOCALIZED: Whenever Super Glue is held in the off-hand...", - "create.ponder.super_glue.text_4": "UNLOCALIZED: ...added blocks will be glued to the face they were placed on automatically", - "create.ponder.super_glue.text_5": "UNLOCALIZED: Super Glue can be removed with Left-Click", - - "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", - "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", - "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", - "create.ponder.valve_handle.text_3": "UNLOCALIZED: Its conveyed speed is slow and precise", - "create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", - "create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes", - - "create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves", - "create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks", - "create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through", - "create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up", - "create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation", - - "create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels", - "create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents", - "create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate", - "create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow", - "create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective", - - "create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors", - "create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location", - "create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount", - "create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it", - "create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location", - "create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range", - "create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side", - "create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front", - "create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up", - "create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger", - "create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space", - "create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured", - - "create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone", - "create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate", - "create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate", - - "create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors", - "create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts", - "create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output", - "create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off", - "create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...", - "create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path", - - "create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings", - "create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them", - "create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill", - "create.ponder.windmill_source.text_3": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force", - "create.ponder.windmill_source.text_4": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed", - "create.ponder.windmill_source.text_5": "UNLOCALIZED: Use a Wrench to configure its rotation direction", - "create.ponder.windmill_source.text_6": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again", - - "create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions", - "create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.", - - "_": "Thank you for translating Create!" - -} \ No newline at end of file diff --git a/src/main/java/com/simibubi/create/Create.java b/src/main/java/com/simibubi/create/Create.java index f2ada3c6a..26dffcdb9 100644 --- a/src/main/java/com/simibubi/create/Create.java +++ b/src/main/java/com/simibubi/create/Create.java @@ -7,10 +7,10 @@ import org.apache.logging.log4j.Logger; import com.google.gson.Gson; import com.google.gson.GsonBuilder; +import com.simibubi.create.api.behaviour.BlockSpoutingBehaviour; import com.simibubi.create.content.CreateItemGroup; import com.simibubi.create.content.contraptions.TorquePropagator; import com.simibubi.create.content.contraptions.components.structureMovement.train.capability.CapabilityMinecartController; -import com.simibubi.create.content.contraptions.fluids.actors.BlockSpoutingBehaviour; import com.simibubi.create.content.curiosities.weapons.PotatoCannonProjectileTypes; import com.simibubi.create.content.logistics.RedstoneLinkNetworkHandler; import com.simibubi.create.content.palettes.AllPaletteBlocks; diff --git a/src/main/java/com/simibubi/create/content/contraptions/fluids/actors/BlockSpoutingBehaviour.java b/src/main/java/com/simibubi/create/api/behaviour/BlockSpoutingBehaviour.java similarity index 94% rename from src/main/java/com/simibubi/create/content/contraptions/fluids/actors/BlockSpoutingBehaviour.java rename to src/main/java/com/simibubi/create/api/behaviour/BlockSpoutingBehaviour.java index 9279b770e..61b11e4fa 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/fluids/actors/BlockSpoutingBehaviour.java +++ b/src/main/java/com/simibubi/create/api/behaviour/BlockSpoutingBehaviour.java @@ -1,10 +1,11 @@ -package com.simibubi.create.content.contraptions.fluids.actors; +package com.simibubi.create.api.behaviour; import java.util.HashMap; import java.util.function.Consumer; import com.simibubi.create.Create; import com.simibubi.create.compat.tconstruct.SpoutCasting; +import com.simibubi.create.content.contraptions.fluids.actors.SpoutTileEntity; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.BlockPos; diff --git a/src/main/java/com/simibubi/create/compat/event/TileEntityBehaviourEvent.java b/src/main/java/com/simibubi/create/api/event/TileEntityBehaviourEvent.java similarity index 97% rename from src/main/java/com/simibubi/create/compat/event/TileEntityBehaviourEvent.java rename to src/main/java/com/simibubi/create/api/event/TileEntityBehaviourEvent.java index ad9d14bab..03e6e4dc9 100644 --- a/src/main/java/com/simibubi/create/compat/event/TileEntityBehaviourEvent.java +++ b/src/main/java/com/simibubi/create/api/event/TileEntityBehaviourEvent.java @@ -1,4 +1,4 @@ -package com.simibubi.create.compat.event; +package com.simibubi.create.api.event; import java.lang.reflect.Type; import java.util.Map; diff --git a/src/main/java/com/simibubi/create/compat/tconstruct/SpoutCasting.java b/src/main/java/com/simibubi/create/compat/tconstruct/SpoutCasting.java index d297d892a..88f47a402 100644 --- a/src/main/java/com/simibubi/create/compat/tconstruct/SpoutCasting.java +++ b/src/main/java/com/simibubi/create/compat/tconstruct/SpoutCasting.java @@ -1,7 +1,7 @@ package com.simibubi.create.compat.tconstruct; +import com.simibubi.create.api.behaviour.BlockSpoutingBehaviour; import com.simibubi.create.compat.Mods; -import com.simibubi.create.content.contraptions.fluids.actors.BlockSpoutingBehaviour; import com.simibubi.create.content.contraptions.fluids.actors.SpoutTileEntity; import com.simibubi.create.foundation.config.AllConfigs; import com.simibubi.create.foundation.fluid.FluidHelper; diff --git a/src/main/java/com/simibubi/create/content/contraptions/fluids/actors/SpoutTileEntity.java b/src/main/java/com/simibubi/create/content/contraptions/fluids/actors/SpoutTileEntity.java index df4f69f40..8d3c6515a 100644 --- a/src/main/java/com/simibubi/create/content/contraptions/fluids/actors/SpoutTileEntity.java +++ b/src/main/java/com/simibubi/create/content/contraptions/fluids/actors/SpoutTileEntity.java @@ -6,6 +6,7 @@ import static com.simibubi.create.foundation.tileEntity.behaviour.belt.BeltProce import java.util.ArrayList; import java.util.List; +import com.simibubi.create.api.behaviour.BlockSpoutingBehaviour; import com.simibubi.create.content.contraptions.fluids.FluidFX; import com.simibubi.create.content.contraptions.goggles.IHaveGoggleInformation; import com.simibubi.create.content.contraptions.relays.belt.transport.TransportedItemStack; diff --git a/src/main/java/com/simibubi/create/foundation/tileEntity/SmartTileEntity.java b/src/main/java/com/simibubi/create/foundation/tileEntity/SmartTileEntity.java index 80f5a0fda..2b7541bb4 100644 --- a/src/main/java/com/simibubi/create/foundation/tileEntity/SmartTileEntity.java +++ b/src/main/java/com/simibubi/create/foundation/tileEntity/SmartTileEntity.java @@ -6,7 +6,7 @@ import java.util.List; import java.util.Map; import java.util.function.Consumer; -import com.simibubi.create.compat.event.TileEntityBehaviourEvent; +import com.simibubi.create.api.event.TileEntityBehaviourEvent; import com.simibubi.create.content.schematics.ItemRequirement; import com.simibubi.create.foundation.gui.IInteractionChecker; import com.simibubi.create.foundation.tileEntity.behaviour.BehaviourType;