diff --git a/src/main/resources/assets/create/lang/zh_cn.json b/src/main/resources/assets/create/lang/zh_cn.json index edf2fddf9..104f25996 100644 --- a/src/main/resources/assets/create/lang/zh_cn.json +++ b/src/main/resources/assets/create/lang/zh_cn.json @@ -54,7 +54,7 @@ "item.create.electron_tube": "电子管", "item.create.integrated_circuit": "集成电路", - "item.create.blazing_pickaxe": "烈焰稿", + "item.create.blazing_pickaxe": "烈焰镐", "item.create.blazing_shovel": "烈焰铲", "item.create.blazing_axe": "烈焰斧", "item.create.blazing_sword": "烈焰长剑", @@ -124,13 +124,13 @@ "block.create.clockwork_bearing": "时钟轴承", "block.create.rope_pulley": "绳索滑轮", "block.create.rope": "绳索", - "block.create.pulley_magnet": "滑轮磁铁", + "block.create.pulley_magnet": "磁铁吸盘", "block.create.translation_chassis": "机壳底盘", "block.create.rotation_chassis": "旋转底盘", - "block.create.contact": "信号检测器", + "block.create.contact": "接触信号发生器", "block.create.redstone_bridge": "无线红石信号终端", - "block.create.stockswitch": "存储检测器", + "block.create.stockswitch": "存储容量检测器", "block.create.flexcrate": "板条箱", "block.create.creative_crate": "创造板条箱", "block.create.extractor": "提取器", @@ -255,7 +255,7 @@ "block.create.dark_scoria_bricks_slab": "深色熔渣砖台阶", "block.create.dark_scoria_bricks_wall": "深色熔渣砖墙", - "block.create.schematicannon": "加农炮", + "block.create.schematicannon": "蓝图加农炮", "block.create.schematic_table": "蓝图桌", "block.create.cocoa_log": "可可木", @@ -267,12 +267,12 @@ "_comment": "-------------------------] UI & MESSAGES [------------------------------------------------", "death.attack.create.crush": "%1$s 被压扁了", - "death.attack.create.fan_fire": "%1$s 试图接受热风的洗礼", - "death.attack.create.fan_lava": "%1$s 在接受热风的洗礼中欲火焚身", + "death.attack.create.fan_fire": "%1$s 将自己烟熏成了腊肉", + "death.attack.create.fan_lava": "%1$s 在岩浆中起舞", "death.attack.create.drill": "%1$s 的钻头是突破天际的钻头", "death.attack.create.saw": "%1$s 被圆锯切成了两截", "create.block.deployer.damage_source_name": "机械臂二五仔", - "death.attack.create.cuckoo_clock_explosion": "%1$s被布谷鸟闹钟炸得粉身碎骨", + "death.attack.create.cuckoo_clock_explosion": "%1$s被熊孩子的布谷鸟闹钟炸得粉身碎骨", "create.recipe.crushing": "批量粉碎", "create.recipe.milling": "批量研磨", @@ -286,7 +286,7 @@ "create.recipe.mixing": "混合搅拌", "create.recipe.packing": "压块塑形", "create.recipe.sawing": "木材切割", - "create.recipe.mechanical_crafting": "自动合成", + "create.recipe.mechanical_crafting": "机械化合成", "create.recipe.block_cutting": "方块切割", "create.recipe.blockzapperUpgrade": "手持式方块放置器", "create.recipe.sandpaper_polishing": "砂纸抛光", @@ -323,12 +323,12 @@ "create.gui.scrollInput.scrollToModify": "滚动修改", "create.gui.scrollInput.scrollToAdjustAmount": "滚动修改数量", "create.gui.scrollInput.scrollToSelect": "滚动选择", - "create.gui.scrollInput.shiftScrollsFaster": "按住Shift滚动更快", + "create.gui.scrollInput.shiftScrollsFaster": "按住Shift以更快滚动", "create.gui.toolmenu.focusKey": "按住 [%1$s] 鼠标滚轮选择", - "create.gui.toolmenu.cycle": "[SCROLL] 循环", + "create.gui.toolmenu.cycle": "[滚轮] 选择选项", - "create.gui.symmetryWand.mirrorType": "镜子类型", + "create.gui.symmetryWand.mirrorType": "对称类型", "create.gui.symmetryWand.orientation": "方向", "create.symmetry.mirror.plane": "镜像", "create.symmetry.mirror.doublePlane": "矩形", @@ -339,7 +339,7 @@ "create.orientation.alongZ": "以z轴对齐", "create.orientation.alongX": "以x轴对齐", - "create.gui.blockzapper.title": "手持式方块放置机", + "create.gui.blockzapper.title": "手持式方块放置器", "create.gui.blockzapper.replaceMode": "替换模式", "create.gui.blockzapper.searchDiagonal": "根据对角线", "create.gui.blockzapper.searchFuzzy": "忽视边界", @@ -373,16 +373,16 @@ "create.blockzapper.usingBlock": "使用: %1$s", "create.blockzapper.componentUpgrades": "组件升级:", - "create.blockzapper.component.body": "机体", - "create.blockzapper.component.amplifier": "增大", - "create.blockzapper.component.accelerator": "加速", - "create.blockzapper.component.retriever": "寻回", - "create.blockzapper.component.scope": "范围", + "create.blockzapper.component.body": "机体性能", + "create.blockzapper.component.amplifier": "扩散面积", + "create.blockzapper.component.accelerator": "放置速度", + "create.blockzapper.component.retriever": "替换取物", + "create.blockzapper.component.scope": "有效范围", "create.blockzapper.componentTier.none": "无", - "create.blockzapper.componentTier.blazebrass": "烈焰合金", - "create.blockzapper.componentTier.choruschrome": "紫颂合金", + "create.blockzapper.componentTier.brass": "黄铜", + "create.blockzapper.componentTier.chromatic": "异彩", "create.blockzapper.leftClickToSet": "左键点击方块以设定方块", - "create.blockzapper.empty": "方块不足!", + "create.blockzapper.empty": "方块不足!", "create.contraptions.movement_mode": "运动模式", "create.contraptions.movement_mode.move_place": "停止时总是实体化方块", @@ -418,9 +418,9 @@ "create.gui.flexcrate.title": "板条箱", "create.gui.flexcrate.storageSpace": "储存空间", - "create.gui.stockswitch.title": "储存开关", - "create.gui.stockswitch.lowerLimit": "阈值下限", - "create.gui.stockswitch.upperLimit": "阈值上限", + "create.gui.stockswitch.title": "存储容量检测器", + "create.gui.stockswitch.lowerLimit": "信号输出阈值下限", + "create.gui.stockswitch.upperLimit": "信号输出阈值上限", "create.gui.stockswitch.startAt": "启动信号", "create.gui.stockswitch.startAbove": "给予红石信号当容量大于", "create.gui.stockswitch.stopAt": "停止信号", @@ -513,18 +513,18 @@ "create.gui.schematicannon.optionEnabled": "当前启用", "create.gui.schematicannon.optionDisabled": "当前禁用", "create.gui.schematicannon.option.dontReplaceSolid": "不要替换方块", - "create.gui.schematicannon.option.replaceWithSolid": "用实心方块替换工作区域内的方块", + "create.gui.schematicannon.option.replaceWithSolid": "用固体方块替换工作区域内的方块", "create.gui.schematicannon.option.replaceWithAny": "用任何方块替换工作区域内的方块", - "create.gui.schematicannon.option.replaceWithEmpty": "用空气替换工作区域内的方块(放置新方块时清理工作区域内所有原本的方块)", + "create.gui.schematicannon.option.replaceWithEmpty": "用空气替换工作区域内的方块", "create.gui.schematicannon.option.skipMissing": "绕过缺少的方块", "create.gui.schematicannon.option.skipTileEntities": "保护存储方块", - "create.gui.schematicannon.option.skipMissing.description": "如果蓝图无法找到所需的放置块,它将在下一个位置继续(译者:看不懂可以直接看视频,因为我也看不懂...).", + "create.gui.schematicannon.option.skipMissing.description": "如果缺失材料, 蓝图大炮将忽略当前缺失材料并且使用其他已有材料继续工作", "create.gui.schematicannon.option.skipTileEntities.description": "蓝图将避免更换存储方块,如箱子.", - "create.gui.schematicannon.option.dontReplaceSolid.description": "加农炮将永远不会替换工作范围内的任何实体方块.", - "create.gui.schematicannon.option.replaceWithSolid.description": "如果蓝图在其工作范围内包含实体方块,则加农炮将仅替换实体方块.", - "create.gui.schematicannon.option.replaceWithAny.description": "如果蓝图在其工作范围内包含任何块,则加农炮将替换实体方块.", - "create.gui.schematicannon.option.replaceWithEmpty.description": "加农炮将清除其工作范围内的所有阻碍物,包括被空气取代的障碍.", + "create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内的任何固体方块.", + "create.gui.schematicannon.option.replaceWithSolid.description": "蓝图加农炮会使用所提供的固体方块来替换工作区域内的其他固体方块", + "create.gui.schematicannon.option.replaceWithAny.description": "蓝图加农炮会使用任何所提供的方块来替换工作区域内的固体方块", + "create.gui.schematicannon.option.replaceWithEmpty.description": "蓝图加农炮将清理和替换工作区域内所有原本的方块.", "create.schematicannon.status.idle": "闲置", "create.schematicannon.status.ready": "准备", @@ -532,14 +532,14 @@ "create.schematicannon.status.finished": "完成", "create.schematicannon.status.paused": "已暂停", "create.schematicannon.status.stopped": "停止", - "create.schematicannon.status.noGunpowder": "火药消耗殆尽", + "create.schematicannon.status.noGunpowder": "火药消耗完毕", "create.schematicannon.status.targetNotLoaded": "方块未加载", "create.schematicannon.status.targetOutsideRange": "定位目标太远", "create.schematicannon.status.searching": "搜索", "create.schematicannon.status.skipping": "跳过", "create.schematicannon.status.missingBlock": "缺少方块:", - "create.schematicannon.status.placing": "配置", - "create.schematicannon.status.clearing": "清除方块", + "create.schematicannon.status.placing": "建筑中", + "create.schematicannon.status.clearing": "清除方块中", "create.schematicannon.status.schematicInvalid": "蓝图无效", "create.schematicannon.status.schematicNotPlaced": "蓝图未部署", "create.schematicannon.status.schematicExpired": "蓝图文件已过期", @@ -551,7 +551,7 @@ "create.gui.filter.respect_data": "匹配物品属性", "create.gui.filter.respect_data.description": "只有物品的耐久、附魔等其他属性相同时才可以匹配", "create.gui.filter.ignore_data": "忽视物品属性", - "create.gui.filter.ignore_data.description": "就是跟属性无关", + "create.gui.filter.ignore_data.description": "匹配时忽视物品的耐久、附魔等其他属性", "create.item_attributes.placeable": "可放置", "create.item_attributes.consumable": "可食用", @@ -569,7 +569,7 @@ "create.item_attributes.in_item_group": "属于 %1$s", "create.item_attributes.added_by": "由%1$s添加", - "create.gui.attribute_filter.no_selected_attributes": "没有任何属性", + "create.gui.attribute_filter.no_selected_attributes": "没有标记任何属性", "create.gui.attribute_filter.selected_attributes": "已选择的属性:", "create.gui.attribute_filter.whitelist_disjunctive": "任意匹配白名单 (任何)", "create.gui.attribute_filter.whitelist_disjunctive.description": "只要有其中一项属性符合,就可以通过", @@ -595,7 +595,7 @@ "create.tooltip.stressImpact.high": "高", "create.tooltip.stressImpact.overstressed": "过载", - "create.tooltip.capacityProvided": "应力容量: %1$s", + "create.tooltip.capacityProvided": "应力生产量: %1$s", "create.tooltip.capacityProvided.low": "小", "create.tooltip.capacityProvided.medium": "中", "create.tooltip.capacityProvided.high": "大", @@ -604,8 +604,8 @@ "create.tooltip.analogStrength": "拟电(红石信号)强度: %1$s/15", - "create.tooltip.wip": "WIP", - "create.tooltip.workInProgress": "Work in progress!", + "create.tooltip.wip": "开发中", + "create.tooltip.workInProgress": "作者正在快马加鞭地赶制此物品", "create.tooltip.randomWipDescription0": "别把这玩意给熊孩子", "create.tooltip.randomWipDescription1": "每一次使用这个物品都会伤害一只无辜的小猫, 所以没有使用就没有伤害。别!用!", @@ -629,11 +629,11 @@ "advancement.create.root": "欢迎来到机械动力", "advancement.create.root.desc": "是时候来制作一些超赞的机械结构了!", - "advancement.create.andesite_alloy": "原始人类的合金替代品", - "advancement.create.andesite_alloy.desc": "机械动力有着许多的材料和合金,但由于技术有限,原始的人类暂时们只能制作出安山合金", + "advancement.create.andesite_alloy": "原始的合金替代品", + "advancement.create.andesite_alloy.desc": "机械动力有着许多的材料和合金,但由于技术有限,靠着原始技术暂时只能制作出安山合金", "advancement.create.its_alive": "鲜活的机械生命", - "advancement.create.its_alive.desc": "首次激活齿轮结构的旋转.", + "advancement.create.its_alive.desc": "首次使动能传动结构旋转.", "advancement.create.shifting_gears": "换挡,加速,起飞!", "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上, 机械结构的转速将会翻倍", "advancement.create.overstressed": "超载", @@ -642,7 +642,7 @@ "advancement.create.belt.desc": "用传送带连接两个传动杆", "advancement.create.wrench": "细节调整", "advancement.create.wrench.desc": "做出一个方便调整方块的扳手", - "advancement.create.goggles": "目力工程师", + "advancement.create.goggles": "工程师之眼", "advancement.create.goggles.desc": "做出一个能看到机器动能信息的工程师护目镜", "advancement.create.speed_gauge": "精密的速度控制", "advancement.create.speed_gauge.desc": "放置一个速度表,并且带上工程师护目镜来读取速度数据", @@ -690,14 +690,14 @@ "advancement.create.deployer.desc": "放置并且功能一个机械手。这可是你右手的完美复制品", "advancement.create.fist_bump": "机械之间的友谊", "advancement.create.fist_bump.desc": "使两个机械臂互相碰拳", - "advancement.create.crushing_wheel": "超级巨无霸", + "advancement.create.crushing_wheel": "一对大家伙", "advancement.create.crushing_wheel.desc": "制作一些能更快粉碎物品的粉碎轮", "advancement.create.chromatic_compound": "极性材料", "advancement.create.chromatic_compound.desc": "制作一个异彩化合物", - "advancement.create.shadow_steel": "暗影中的宝石", + "advancement.create.shadow_steel": "暗影中的宝物", "advancement.create.shadow_steel.desc": "制作一些暗影金属", - "advancement.create.refined_radiance": "闪耀着洁白的圣光", + "advancement.create.refined_radiance": "闪耀着洁白的光芒", "advancement.create.refined_radiance.desc": "制作一个光辉石", "advancement.create.zapper": "讲究的建筑师", @@ -714,7 +714,7 @@ "create.subtitle.schematicannon_launch_block": "蓝图大炮发射", "create.subtitle.schematicannon_finish": "蓝图大炮完成任务", - "create.subtitle.slime_added": "史莱姆挤压", + "create.subtitle.slime_added": "粘液挤压", "create.subtitle.mechanical_press_activation": "辊压机工作", "create.subtitle.mechanical_press_item_break": "金属碰撞", "create.subtitle.blockzapper_place": "放置方块", @@ -734,70 +734,70 @@ "item.create.example_item.tooltip.action1": "These controls are displayed.", "item.create.symmetry_wand.tooltip": "SYMMETRY WAND", - "item.create.symmetry_wand.tooltip.summary": "完美地映射你在已配置平面上的方块放置.", + "item.create.symmetry_wand.tooltip.summary": "完美地镜面复制工作区域内的方块放置与破坏", "item.create.symmetry_wand.tooltip.condition1": "当在热键栏时", - "item.create.symmetry_wand.tooltip.behaviour1": "保持活跃", + "item.create.symmetry_wand.tooltip.behaviour1": "持续进行镜面复制", "item.create.symmetry_wand.tooltip.control1": "当右键地面时", - "item.create.symmetry_wand.tooltip.action1": "创建或移动镜子", + "item.create.symmetry_wand.tooltip.action1": "_创建_或_移动_镜子", "item.create.symmetry_wand.tooltip.control2": "当右键空气时", - "item.create.symmetry_wand.tooltip.action2": "删除镜子", + "item.create.symmetry_wand.tooltip.action2": "_删除_ 镜子", "item.create.symmetry_wand.tooltip.control3": "当潜行右键时", - "item.create.symmetry_wand.tooltip.action3": "打开gui界面", + "item.create.symmetry_wand.tooltip.action3": "打开_gui界面_", "item.create.placement_handgun.tooltip": "BLOCKZAPPER", "item.create.placement_handgun.tooltip.summary": "新颖的小工具,可以远距离放置或更换方块.", "item.create.placement_handgun.tooltip.control1": "当左键方块时", "item.create.placement_handgun.tooltip.action1": "设定放置此方块.", "item.create.placement_handgun.tooltip.control2": "当右键方块时", - "item.create.placement_handgun.tooltip.action2": "放置或替换目标方块.", + "item.create.placement_handgun.tooltip.action2": "_放置_或_替换_ 目标方块.", "item.create.placement_handgun.tooltip.control3": "当潜行右键时", - "item.create.placement_handgun.tooltip.action3": "打开gui界面", + "item.create.placement_handgun.tooltip.action3": "打开_gui界面_", "item.create.terrain_zapper.tooltip": "HANDHELD WORLDSHAPER", - "item.create.terrain_zapper.tooltip.summary": "创造大陆和山脉的手持工具", + "item.create.terrain_zapper.tooltip.summary": "_创造_大陆和山脉的手持工具", "item.create.terrain_zapper.tooltip.control1": "当左键方块时", "item.create.terrain_zapper.tooltip.action1": "设定放置此方块", "item.create.terrain_zapper.tooltip.control2": "当右键方块时", - "item.create.terrain_zapper.tooltip.action2": "放置或替换目标方块", + "item.create.terrain_zapper.tooltip.action2": "_放置_或_替换_目标方块", "item.create.terrain_zapper.tooltip.control3": "当潜行右键时", "item.create.terrain_zapper.tooltip.action3": "打开工具的_gui界面_", "item.create.tree_fertilizer.tooltip": "TREE FERTILIZER", "item.create.tree_fertilizer.tooltip.summary": "适用于常见树木的快速肥料", "item.create.tree_fertilizer.tooltip.condition1": "在树苗上使用时", - "item.create.tree_fertilizer.tooltip.behaviour1": "无论生长时间多少,直接长大", + "item.create.tree_fertilizer.tooltip.behaviour1": "无论_生长时间_多少,直接长大", "item.create.deforester.tooltip": "DEFORESTER", - "item.create.deforester.tooltip.summary": "树林毁灭者,能够瞬间_砍倒_一棵树", + "item.create.deforester.tooltip.summary": "_树林毁灭者_,能够瞬间砍倒一棵树", "item.create.filter.tooltip": "FILTER", - "item.create.filter.tooltip.summary": "将物品更精确地进行筛选分类, 可以同时筛选多个物品或者将已标记的过滤器放在另一个过滤器里嵌套使用.", - "item.create.filter.tooltip.condition1": "当处于过滤器槽中", - "item.create.filter.tooltip.behaviour1": "根据过滤器的配置,控制物品流经过滤器", + "item.create.filter.tooltip.summary": "将物品更精确地进行_筛选分类_, 可以同时_筛选_多个物品或者将已标记的_过滤器_放在另一个_过滤器_里_嵌套_使用.", + "item.create.filter.tooltip.condition1": "当处于_过滤器_槽中", + "item.create.filter.tooltip.behaviour1": "根据_过滤器_的配置,_控制_物品流经过滤器", "item.create.filter.tooltip.condition2": "当右键时", "item.create.filter.tooltip.behaviour2": "打开_配置面板_", "item.create.property_filter.tooltip": "ATTRIBUTE FILTER", - "item.create.property_filter.tooltip.summary": "比起普通过滤器, 属性过滤器可以根据不同物品的属性来进行过滤", - "item.create.property_filter.tooltip.condition1": "当处于过滤器槽中", - "item.create.property_filter.tooltip.behaviour1": "根据过滤器的配置,控制物品流经过滤器", + "item.create.property_filter.tooltip.summary": "比起普通过滤器, _属性过滤器_可以根据不同物品的_属性_来进行过滤", + "item.create.property_filter.tooltip.condition1": "当处于_过滤器_槽中", + "item.create.property_filter.tooltip.behaviour1": "根据_过滤器的_配置,_控制_物品流经过滤器", "item.create.property_filter.tooltip.condition2": "当右键时", "item.create.property_filter.tooltip.behaviour2": "打开_配置面板_", "block.create.cocoa_log.tooltip": "COCOA LOG", - "block.create.cocoa_log.tooltip.summary": "增强的可可豆丛林木,更方便实现可可豆自动化", + "block.create.cocoa_log.tooltip.summary": "增强的可可豆丛林木,更方便实现_可可豆自动化_", "block.create.cocoa_log.tooltip.condition1": "成熟时", - "block.create.cocoa_log.tooltip.behaviour1": "四面生长可可豆", + "block.create.cocoa_log.tooltip.behaviour1": "四面生长_可可豆_", "item.create.empty_blueprint.tooltip": "EMPTY SCHEMATIC", - "item.create.empty_blueprint.tooltip.summary": "可作为合成材料或在蓝图桌使用", + "item.create.empty_blueprint.tooltip.summary": "可作为合成材料或在_蓝图桌_使用", "item.create.blueprint.tooltip": "SCHEMATIC", - "item.create.blueprint.tooltip.summary": "可以放置在世界中的结构,根据需要放置全息图,并使用蓝图加农炮进行构建.", + "item.create.blueprint.tooltip.summary": "可以放置在世界中的结构,根据需要放置全息图,并使用_蓝图加农炮_进行构建.", "item.create.blueprint.tooltip.condition1": "当全息图存在时", "item.create.blueprint.tooltip.behaviour1": "可以使用屏幕上的工具定位", "item.create.blueprint.tooltip.control1": "当潜行右键时", - "item.create.blueprint.tooltip.action1": "打开一个用于输入精确坐标的界面.", + "item.create.blueprint.tooltip.action1": "打开一个用于输入_精确坐标_的界面.", "item.create.blueprint_and_quill.tooltip": "SCHEMATIC AND QUILL", "item.create.blueprint_and_quill.tooltip.summary": "用于将世界中的结构保存到.nbt文件.", @@ -813,70 +813,70 @@ "item.create.blueprint_and_quill.tooltip.action3": "_重置_并删除选区.", "block.create.schematicannon.tooltip": "SCHEMATICANNON", - "block.create.schematicannon.tooltip.summary": "发射方块以在世界中重新构建已部署的全息图,使用相邻箱子中的物品及火药作为燃料.", + "block.create.schematicannon.tooltip.summary": "通过发射方块以在世界中重新构建已部署的_全息图_,使用相邻箱子中的物品及_火药_作为燃料.", "block.create.schematicannon.tooltip.control1": "当右键时", - "block.create.schematicannon.tooltip.action1": "打开gui界面", + "block.create.schematicannon.tooltip.action1": "打开_gui界面_", "block.create.schematic_table.tooltip": "SCHEMATIC TABLE", - "block.create.schematic_table.tooltip.summary": "将保存的蓝图图写入空白蓝图", + "block.create.schematic_table.tooltip.summary": "将保存的蓝图图写入_空白蓝图_", "block.create.schematic_table.tooltip.condition1": "放入空白蓝图时", "block.create.schematic_table.tooltip.behaviour1": "从Schematics文件夹上传所选文件", "block.create.shaft.tooltip": "SHAFT", - "block.create.shaft.tooltip.summary": "传动杆.", + "block.create.shaft.tooltip.summary": "将_旋转动能_进行直线传递.", "block.create.cogwheel.tooltip": "COGWHEEL", - "block.create.cogwheel.tooltip.summary": "传动结构之一.", + "block.create.cogwheel.tooltip.summary": "将_旋转动能_进行直线传递,或者传递到邻近的_齿轮_上", "block.create.large_cogwheel.tooltip": "LARGE COGWHEEL", - "block.create.large_cogwheel.tooltip.summary": "大号齿轮传动结构,连接到小型齿轮时改变其转速.", + "block.create.large_cogwheel.tooltip.summary": "大号齿轮传动结构,连接到_小号齿轮_时改变其_转速_.", "block.create.encased_shaft.tooltip": "ENCASED SHAFT", - "block.create.encased_shaft.tooltip.summary": "一字齿轮传动结构.", + "block.create.encased_shaft.tooltip.summary": "将_旋转动能_进行直线传递,其方块体积使其在穿过墙体时更加_美观_.", "block.create.gearbox.tooltip": "GEARBOX", - "block.create.gearbox.tooltip.summary": "十字传动旋转结构.", + "block.create.gearbox.tooltip.summary": "十字传动旋转结构,同时将直线旋转方向_反转_.", "block.create.gearshift.tooltip": "GEARSHIFT", - "block.create.gearshift.tooltip.summary": "用于传动的可控旋转开关.", + "block.create.gearshift.tooltip.summary": "用于动能控制_旋转方向_的开关.", "block.create.gearshift.tooltip.condition1": "当提供红石信号时", "block.create.gearshift.tooltip.behaviour1": "_更改_旋转方向.", "block.create.clutch.tooltip": "CLUTCH", - "block.create.clutch.tooltip.summary": "传动控制装置.", + "block.create.clutch.tooltip.summary": "传动开关装置.", "block.create.clutch.tooltip.condition1": "当提供红石信号时", "block.create.clutch.tooltip.behaviour1": "_停止_另一侧的旋转.", "block.create.encased_belt.tooltip": "ENCASED_BELT", - "block.create.encased_belt.tooltip.summary": "通过此方块传递动力,比如将动力传递到连接的传送带.", + "block.create.encased_belt.tooltip.summary": "将_旋转动能_进行直线传递,或者传递到临近的_连携齿轮箱_.", "block.create.encased_belt.tooltip.condition1": "连接到其他传动或装置时", "block.create.encased_belt.tooltip.behaviour1": "将具有完全相同的转速和方向.", "block.create.adjustable_pulley.tooltip": "ANALOG BELT PULLEY", - "block.create.adjustable_pulley.tooltip.summary": "通过此方块传递动力,比如将动力传递到连接的传送带.当方块接收到信号时旋转速度将会改变", + "block.create.adjustable_pulley.tooltip.summary": "将_旋转动能_进行直线传递,或者传递到临近的_连携齿轮箱_.当方块接收到信号时旋转速度将会改变.", "block.create.adjustable_pulley.tooltip.condition1": "当提供不同红石信号强度时", "block.create.adjustable_pulley.tooltip.behaviour1": "如果没有红石信号_不会加速_,最强的红石信号将会提升至_两倍速_", "item.create.belt_connector.tooltip": "BELT CONNECTOR", - "item.create.belt_connector.tooltip.summary": "用传送带连接传动杆,连接的传动杆将具有完全相同的转速和方向.传送带可以传输实体.", + "item.create.belt_connector.tooltip.summary": "用_传送带_连接两个_传动杆_,连接的传动杆将具有完全相同的转速和方向.传送带可以_传输实体_和_物品_.", "item.create.belt_connector.tooltip.control1": "当右键传动杆时", - "item.create.belt_connector.tooltip.action1": "选择传动杆作为传送带的传输点,选定的两个传动杆都必须相互垂直,水平或对角平齐.", + "item.create.belt_connector.tooltip.action1": "选择传动杆作为传送带的传输点,选定的两个传动杆都必须相互_垂直_,_水平_或_对角平齐_.", "item.create.belt_connector.tooltip.control2": "当潜行右键时", - "item.create.belt_connector.tooltip.action2": "重置传送带的第一个选定位置", + "item.create.belt_connector.tooltip.action2": "_重置_传送带的第一个选定位置", "item.create.goggles.tooltip": "GOGGLES", "item.create.goggles.tooltip.summary": "一副特殊的眼镜,能够让你看见 _动能_ 的信息.", "item.create.goggles.tooltip.condition1": "当装备时", - "item.create.goggles.tooltip.behaviour1": "将会展示动能的速度、应力等信息", + "item.create.goggles.tooltip.behaviour1": "将会展示单个动能元件的_速度_、_应力_等信息", "item.create.goggles.tooltip.condition2": "当看向仪表时", - "item.create.goggles.tooltip.behaviour2": "将会展示仪表连接网络的速度、应力等信息.", + "item.create.goggles.tooltip.behaviour2": "将会展示仪表连接网络的_速度_、_应力_等信息.", "item.create.wrench.tooltip": "WRENCH", "item.create.wrench.tooltip.summary": "一种有用的工具,能够调整_动能_的_方向_、_配置_等.", - "item.create.wrench.tooltip.control1": "当右键动能时", - "item.create.wrench.tooltip.action1": "旋转动能的方向至你点击的面", + "item.create.wrench.tooltip.control1": "当右键点击_动能元件_时", + "item.create.wrench.tooltip.action1": "以点击的面为轴心_旋转_点击的方块", "item.create.wrench.tooltip.control2": "当潜行右键时", - "item.create.wrench.tooltip.action2": "将物品取下并移动到你的背包中.", + "item.create.wrench.tooltip.action2": "将物品_取下_并移动到你的背包中.", "block.create.creative_motor.tooltip": "CREATIVE MOTOR", "block.create.creative_motor.tooltip.summary": "可以配置的_无限动力_来源", @@ -885,21 +885,21 @@ "block.create.water_wheel.tooltip.summary": "从相邻的流水中获得动力", "block.create.encased_fan.tooltip": "ENCASED FAN", - "block.create.encased_fan.tooltip.summary": "有多种用途,主要可以将动力转化为气流.", + "block.create.encased_fan.tooltip.summary": "有多种用途,主要可以将_动力_和_风力_进行互相转换.", "block.create.encased_fan.tooltip.condition1": "当被红石信号激活后", - "block.create.encased_fan.tooltip.behaviour1": "可将鼓风机下方的热能(火, 岩浆等)转化成动能, 需要将鼓风机向下摆放", + "block.create.encased_fan.tooltip.behaviour1": "可将鼓风机下方的_热能_(火, 岩浆等)转化成_动能_, 需要将鼓风机向下摆放", "block.create.encased_fan.tooltip.condition2": "当旋转时", - "block.create.encased_fan.tooltip.behaviour2": "一面推动实体,一面吸引实体,强度和速度取决于给予的动力.", + "block.create.encased_fan.tooltip.behaviour2": "根据旋转方向_推动_或者_吸引_实体,强度和速度取决于给予的动力.", "block.create.encased_fan.tooltip.condition3": "当气流通过火,水,岩浆时", - "block.create.encased_fan.tooltip.behaviour3": "获得相应产物(建议配合jei查看).", + "block.create.encased_fan.tooltip.behaviour3": "在_被吹出_的水,火,岩浆粒子中放置物品会获得相应产物(_建议配合jei查看_).", "block.create.nozzle.tooltip": "NOZZLE", "block.create.nozzle.tooltip.summary": "依附在鼓风机上,能够将鼓风机的风到_分散_各个方向.", "block.create.hand_crank.tooltip": "HAND CRANK", - "block.create.hand_crank.tooltip.summary": "一种简单的旋转能源,需要人工转动.", + "block.create.hand_crank.tooltip.summary": "一种简单的旋转能源,需要_人工转动_.", "block.create.hand_crank.tooltip.condition1": "当使用时", - "block.create.hand_crank.tooltip.behaviour1": "向依附的结构提供动力,潜行时将会提供反向的旋转动力", + "block.create.hand_crank.tooltip.behaviour1": "向依附的结构提供动力,_潜行_时将会提供_反向_的旋转动力", "block.create.cuckoo_clock.tooltip": "CUCKOO CLOCK", "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够记录时间", @@ -910,155 +910,155 @@ "block.create.turntable.tooltip.summary": "让旋转动力给你带来一场刺激的旋转风车体验.", "block.create.millstone.tooltip": "MILLSTONE", - "block.create.millstone.tooltip.summary": "一个能研磨物品的动能装置, 可以被临近的齿轮供能, 或者可以在底部用传动杆供能, 成品必须被提取出石磨", + "block.create.millstone.tooltip.summary": "一个能_研磨物品_的动能装置, 可以被临近的_齿轮_供能, 或者可以在底部用传动杆供能, 成品必须被提取出石磨", "block.create.millstone.tooltip.condition1": "当旋转运作时", "block.create.millstone.tooltip.behaviour1": "开始根据 _研磨配方_ 来处理物品.", "block.create.millstone.tooltip.condition2": "当右键时", "block.create.millstone.tooltip.behaviour2": "手动取出研磨后的成品.", "block.create.crushing_wheel.tooltip": "CRUSHING WHEEL", - "block.create.crushing_wheel.tooltip.summary": "用于建造多方块粉碎机,粉碎轮的齿必须以相同的速度朝相对的方向旋转才可处理各种物品的粉碎合成.", + "block.create.crushing_wheel.tooltip.summary": "一对能够粉碎一切的粉碎轮。向两个粉碎轮提供向内且相反的转速来工作", "block.create.crushing_wheel.tooltip.condition1": "当两个粉碎轮一起运作时", "block.create.crushing_wheel.tooltip.behaviour1": "粉碎物品并获得相应产物(建议配合jei查看)", "block.create.mechanical_press.tooltip": "MECHANICAL PRESS", - "block.create.mechanical_press.tooltip.summary": "一个强力的活塞,用于压制其下方的物品.", + "block.create.mechanical_press.tooltip.summary": "一个强力的活塞式机器,用于压制其下方的物品.", "block.create.mechanical_press.tooltip.condition1": "当提供红石信号时", - "block.create.mechanical_press.tooltip.behaviour1": "压制其下方的物品.", + "block.create.mechanical_press.tooltip.behaviour1": "_压制_其下方的物品.", "block.create.mechanical_press.tooltip.condition2": "在传送带上方时", - "block.create.mechanical_press.tooltip.behaviour2": "自动压缩经过传送带的物品.", - "block.create.mechanical_mixer.tooltip.condition3": "当下方是工作盆时", - "block.create.mechanical_mixer.tooltip.behaviour3": "只要盆中有必要的物品,就会将物品压缩组合.", + "block.create.mechanical_press.tooltip.behaviour2": "_自动压缩_经过传送带的物品.", + "block.create.mechanical_mixer.tooltip.condition3": "当下方是_工作盆_时", + "block.create.mechanical_mixer.tooltip.behaviour3": "只要盆中有必要的物品,就会将物品_压缩塑形_.", "block.create.basin.tooltip": "BASIN", - "block.create.basin.tooltip.summary": "一种方便的物品容器,常常用于辊压机和搅拌机,可以被红石比较器检测", + "block.create.basin.tooltip.summary": "一种方便的_物品容器_,常常用于_辊压机_和_搅拌机_,可以被_红石比较器_检测", "block.create.mechanical_mixer.tooltip": "MECHANICAL MIXER", - "block.create.mechanical_mixer.tooltip.summary": "一种能够动态进行搅拌的机器,需要恒定的速度并且下方需要放置工作盆(中间需要一格宽)", + "block.create.mechanical_mixer.tooltip.summary": "一种能够动态进行搅拌的机器,需要恒定且够快的速度,并且下方需要放置_工作盆_(中间需要一格高)", "block.create.mechanical_mixer.tooltip.condition1": "当位于工作盆上方", - "block.create.mechanical_mixer.tooltip.behaviour1": "只要工作盆中有必要的物品,就会将物品进行搅拌", + "block.create.mechanical_mixer.tooltip.behaviour1": "只要_工作盆_中有必要的物品,就会将物品进行搅拌", "block.create.mechanical_mixer.tooltip.condition2": "当使用扳手时", - "block.create.mechanical_mixer.tooltip.behaviour2": "配置配方中物品合成所需的最小数目,通过这个配置能够避免不需要的、相似的配方", + "block.create.mechanical_mixer.tooltip.behaviour2": "_配置_配方中物品合成所需的最小数目,通过这个配置能够_避免不需要_的、相似的配方", "block.create.mechanical_crafter.tooltip": "MECHANICAL CRAFTER", - "block.create.mechanical_crafter.tooltip.summary": "一种动态制作的工作台,根据你配置的配方进行合成.", + "block.create.mechanical_crafter.tooltip.summary": "一种依靠_动能_的_自动_合成台。根据想要合成物品的_合成表_来摆放_相应数量_的机械制造机,并且用扳手调整物品在制造机里的_传动方向_以让他们合在一起后被输出", "block.create.mechanical_crafter.tooltip.condition1": "当旋转时", - "block.create.mechanical_crafter.tooltip.behaviour1": "当机器中的物品槽有物品时,将会启动所有的制造机来工作.", - "block.create.mechanical_crafter.tooltip.control1": "当前方使用扳手时", - "block.create.mechanical_crafter.tooltip.action1": "将会改变物品移动的方向.为了构建一个工作网格,需要将网格中所有的物品,移动到最后的网格,最后的网格需要离开工作网格", - "block.create.mechanical_crafter.tooltip.control2": "当后方使用扳手时", - "block.create.mechanical_crafter.tooltip.action2": "连接相邻的制造机的物品栏..", + "block.create.mechanical_crafter.tooltip.behaviour1": "当机器中_所有_的物品槽有物品时,将会启动所有的制造机来工作.", + "block.create.mechanical_crafter.tooltip.control1": "当在机器前方使用扳手时", + "block.create.mechanical_crafter.tooltip.action1": "将会改变物品移动的方向. 要合成一个物品,所有原料必须被_移动到一起_,并且在阵列的_外缘_被弹出机器。", + "block.create.mechanical_crafter.tooltip.control2": "当侧方或者后方使用扳手时", + "block.create.mechanical_crafter.tooltip.action2": "连接相邻的制造机的物品栏,这样_相同_的物品就会自动进入所有相互连接的制造机", "block.create.furnace_engine.tooltip": "FURNACE ENGINE", - "block.create.furnace_engine.tooltip.summary": "一种强力的能量旋转能量来源,但是需要正在工作的炉", - "block.create.furnace_engine.tooltip.condition1": "当连接正在燃烧的炉", - "block.create.furnace_engine.tooltip.behaviour1": "将会带动相连的飞轮(需要间隔一格),用高炉速度更快", + "block.create.furnace_engine.tooltip.summary": "一种强力的_旋转动能_的来源,但是需要_正在工作_的_熔炉_(三种熔炉都可以)", + "block.create.furnace_engine.tooltip.condition1": "当连接正在燃烧的熔炉", + "block.create.furnace_engine.tooltip.behaviour1": "将会带动_相连_的_飞轮_(需要间隔一格),用高炉速度更快", "block.create.flywheel.tooltip": "FLYWHEEL", - "block.create.flywheel.tooltip.summary": "一种大型的金属轮,能过够提供稳定的旋转动力,动力来自熔炉引擎,需要与熔炉引擎间隔一个方块", - "block.create.flywheel.tooltip.condition1": "当连接正在燃烧的炉", - "block.create.flywheel.tooltip.behaviour1": "将会提供相应的旋转力.", + "block.create.flywheel.tooltip.summary": "一种大型的金属轮, 能将_熔炉引擎_提供的动能稳定化输出, 需要与_熔炉引擎_间隔一个方块", + "block.create.flywheel.tooltip.condition1": "当连接正在输出的_熔炉引擎_", + "block.create.flywheel.tooltip.behaviour1": "将会提供相应的_旋转动能_.", "block.create.portable_storage_interface.tooltip": "PORTABLE STORAGE INTERFACE", - "block.create.portable_storage_interface.tooltip.summary": "一种便携的物品接口,能够将移动的结构上的物品进行交换移动", + "block.create.portable_storage_interface.tooltip.summary": "一种便携的_物品接口_,能够将移动的结构中的物品进行交互移动", "block.create.portable_storage_interface.tooltip.condition1": "当处于移动时", - "block.create.portable_storage_interface.tooltip.behaviour1": "与固定的_传输器_ 交互.", + "block.create.portable_storage_interface.tooltip.behaviour1": "与固定的_传输器_交互. 会根据传输器的方向进行输出或者输入物品。 移动结构在传输物品的时候会短暂地停下", "block.create.rotation_speed_controller.tooltip": "ROTATION SPEED CONTROLLER", - "block.create.rotation_speed_controller.tooltip.summary": "一个可以变换绑定的齿轮旋转速度的方块", + "block.create.rotation_speed_controller.tooltip.summary": "一个可以变换所连接齿轮旋转速度的元件", "block.create.rotation_speed_controller.tooltip.condition1": "当连接大齿轮时", - "block.create.rotation_speed_controller.tooltip.behaviour1": "将输入的旋转改变速度后,传递给绑定的齿轮,绑定的齿轮要放在上方.", + "block.create.rotation_speed_controller.tooltip.behaviour1": "将输入的旋转动能改变速度后,传递给连接的大齿轮,连接的大齿轮要放在上方.", "block.create.mechanical_piston.tooltip": "MECHANICAL PISTON", - "block.create.mechanical_piston.tooltip.summary": "活塞的高级版本,使用机械动力精确移动粘贴的方块,背面可放置活塞杆延长活塞范围,没有活塞杆将不会工作,使用机壳底盘可以移动多行.", + "block.create.mechanical_piston.tooltip.summary": "活塞的高级版本,使用_旋转动能_精确地移动其连接的方块,背面可放置活塞杆延长活塞范围,没有活塞杆将不会工作,使用_底盘_或者_粘液块_可以移动多行方块.", "block.create.mechanical_piston.tooltip.condition1": "推拉活塞时", - "block.create.mechanical_piston.tooltip.behaviour1": "速度和方向与转速相关.", + "block.create.mechanical_piston.tooltip.behaviour1": "活塞的速度和方向与所接受转速的大小以及方向相关.", "block.create.sticky_mechanical_piston.tooltip": "STICKY MECHANICAL PISTON", - "block.create.sticky_mechanical_piston.tooltip.summary": "粘性活塞的高级版本,使用机械动力精确移动粘贴的方块,背面可放置活塞杆延长活塞范围,没有活塞杆将不会工作,使用机壳底盘可以移动多行.", + "block.create.sticky_mechanical_piston.tooltip.summary": "粘性活塞的高级版本,使用_旋转动能_精确移动其粘贴的方块,背面可放置活塞杆延长活塞范围,没有活塞杆将不会工作,使用_底盘_或者_粘液块_可以移动多行方块.", "block.create.sticky_mechanical_piston.tooltip.condition1": "推拉活塞时", - "block.create.sticky_mechanical_piston.tooltip.behaviour1": "速度和方向与转速相关.", + "block.create.sticky_mechanical_piston.tooltip.behaviour1": "活塞的速度和方向与所接受转速的大小以及方向相关.", "block.create.piston_pole.tooltip": "PISTON POLE", - "block.create.piston_pole.tooltip.summary": "用于增加动力活塞范围", + "block.create.piston_pole.tooltip.summary": "用于增加_动力活塞_的移动范围", "block.create.piston_pole.tooltip.condition1": "当连接到动力活塞时", - "block.create.piston_pole.tooltip.behaviour1": "活塞的延伸范围将扩大", + "block.create.piston_pole.tooltip.behaviour1": "活塞的移动范围将扩大", "block.create.mechanical_bearing.tooltip": "MECHANICAL BEARING", - "block.create.mechanical_bearing.tooltip.summary": "用于建造旋转的大型风力动能结构,比如风车.", + "block.create.mechanical_bearing.tooltip.summary": "用于建造大型的旋转结构,或者反之转换_风能_为_旋转能_.", "block.create.mechanical_bearing.tooltip.condition1": "当旋转时", - "block.create.mechanical_bearing.tooltip.behaviour1": "使用_史莱姆块_或者_底盘_来驱动更多方块", + "block.create.mechanical_bearing.tooltip.behaviour1": "使用_粘液块_或者_底盘_来驱动更多方块", "block.create.mechanical_bearing.tooltip.condition2": "给予红石信号时", - "block.create.mechanical_bearing.tooltip.behaviour2": "开始旋转并为连接的传动方块提供动力(此结构需使用羊毛建造).", + "block.create.mechanical_bearing.tooltip.behaviour2": "开始旋转并为连接的传动方块提供动力(此结构需使用_羊毛_建造).", "block.create.clockwork_bearing.tooltip": "CLOCKWORK BEARING", - "block.create.clockwork_bearing.tooltip.summary": "一种高级的机械轴承,可以根据当前游戏时间旋转两个时针", + "block.create.clockwork_bearing.tooltip.summary": "一种高级的机械轴承,可以根据当前游戏内时间旋转两个不同的指针", "block.create.clockwork_bearing.tooltip.condition1": "当旋转时", "block.create.clockwork_bearing.tooltip.behaviour1": "旋转第一个连接的结构作为时针,第二个连接的结构作为分针", "block.create.sequenced_gearshift.tooltip": "SEQUENCED GEARSHIFT", - "block.create.sequenced_gearshift.tooltip.summary": "一种可编程的组件,可以根据内部的指令改变旋转的角度.使用机械轴承,活塞等物品时可以控制他们的速度和时间.高速旋转时可能会变得不精确.", + "block.create.sequenced_gearshift.tooltip.summary": "一种可编程的组件,可以根据内部的指令改变旋转的_方向_,_速度_,以及_距离_。 此组件可以有效配合活塞和轴承等使用。最高可让其按_顺序_执行_5条指令_。条高速旋转时可能会变得不精确。", "block.create.sequenced_gearshift.tooltip.condition1": "当给予红石信号时", - "block.create.sequenced_gearshift.tooltip.behaviour1": "在输入旋转速度下,执行指令.", + "block.create.sequenced_gearshift.tooltip.behaviour1": "在输入旋转动能的情况下,执行指令.", "block.create.sequenced_gearshift.tooltip.condition2": "当右键时", - "block.create.sequenced_gearshift.tooltip.behaviour2": "将打开配置指令的界面_", + "block.create.sequenced_gearshift.tooltip.behaviour2": "将打开配置_配置界面_", "block.create.cart_assembler.tooltip": "CART ASSEMBLER", - "block.create.cart_assembler.tooltip.summary": "将连接当前方块的结构连接在矿车上", + "block.create.cart_assembler.tooltip.summary": "将连接当前方块的结构连接在_矿车_上", "block.create.cart_assembler.tooltip.condition1": "当给予红石信号时", - "block.create.cart_assembler.tooltip.behaviour1": "将解除已连接的矿车上的结构.", + "block.create.cart_assembler.tooltip.behaviour1": "将_实体化_已连接的_矿车_上的结构.", "block.create.rope_pulley.tooltip": "ROPE PULLEY", - "block.create.rope_pulley.tooltip.summary": "移动绳索相连的结构.", + "block.create.rope_pulley.tooltip.summary": "移动绳索相连的结构. 使用_底盘_或者_粘液块_来移动多行方块", "block.create.rope_pulley.tooltip.condition1": "当旋转时", - "block.create.rope_pulley.tooltip.behaviour1": "根据输入的旋转速度,移动链接的结构.", + "block.create.rope_pulley.tooltip.behaviour1": "根据输入的转速的大小以及方向,移动链接的结构.", "block.create.translation_chassis.tooltip": "TRANSLATION CHASSIS", - "block.create.translation_chassis.tooltip.summary": "动力活塞移动的多方块结构基础,这种方块须在活塞前面第一层放置.", - "block.create.translation_chassis.tooltip.condition1": "由动力活塞推动时", - "block.create.translation_chassis.tooltip.behaviour1": "朝相同的方向移动所有连接在一起的机壳底盘;当活塞缩回时,只拉回底盘表面设置数量的方块(详情见Ctrl).", + "block.create.translation_chassis.tooltip.summary": "一种可配置的_底盘_。这种底盘可以将多个方块连接起来组合成_大型结构_", + "block.create.translation_chassis.tooltip.condition1": "被移动时", + "block.create.translation_chassis.tooltip.behaviour1": "移动所有_并排_的_机壳底盘_。如果底盘上涂了_粘液球_,那么其范围内一条直线的方块都会被_黏附移动_(详情见Ctrl).", "block.create.translation_chassis.tooltip.condition2": "当使用扳手时", - "block.create.translation_chassis.tooltip.behaviour2": "配置连接的方块的范围.按住_Ctrl_可以同时配置相连的其他方块.", - "block.create.translation_chassis.tooltip.control1": "当用史莱姆球右键时", - "block.create.translation_chassis.tooltip.action1": "变为粘性机壳底盘.", + "block.create.translation_chassis.tooltip.behaviour2": "通过_鼠标滚轮_来配置连接的方块的范围.按住_Ctrl_时滚动滚轮可以同时配置相连的其他底盘.", + "block.create.translation_chassis.tooltip.control1": "当用粘液球右键时", + "block.create.translation_chassis.tooltip.action1": "变为_粘性机壳底盘_. 所有工作范围内与其相连的方块会与其_一同移动_", "block.create.rotation_chassis.tooltip": "ROTATION CHASSIS", - "block.create.rotation_chassis.tooltip.summary": "使用旋转底盘是旋转结构必须的", + "block.create.rotation_chassis.tooltip.summary": "一种可配置的底盘。这种底盘可以将多个方块连接起来组合成_大型结构_", "block.create.rotation_chassis.tooltip.condition1": "当旋转时", - "block.create.rotation_chassis.tooltip.behaviour1": "在其周围的配置范围内旋转所有粘贴到粘性面的方块(详情见Ctrl).", + "block.create.rotation_chassis.tooltip.behaviour1": "所有_竖排_的_旋转底盘_会互相粘连移动,并且每个涂了_粘液球_的底盘都会带动其工作半径内的方块(详情见Ctrl).", "block.create.rotation_chassis.tooltip.condition2": "当使用扳手时", - "block.create.rotation_chassis.tooltip.behaviour2": "配置连接的方块的范围.按住_Ctrl_可以同时配置相连的其他方块.", - "block.create.rotation_chassis.tooltip.control1": "当用史莱姆球右键时", - "block.create.rotation_chassis.tooltip.action1": "当底盘旋转同时旋转所有粘贴到粘性面的方块.", + "block.create.rotation_chassis.tooltip.behaviour2": "配置连接的方块的半径.按住_Ctrl_可以同时配置相连的其他底盘.", + "block.create.rotation_chassis.tooltip.control1": "当用粘液球右键时", + "block.create.rotation_chassis.tooltip.action1": "变为_粘性旋转底盘_.所有工作范围内与其相连的方块会与其_一同移动_.", "block.create.drill.tooltip": "MECHANICAL DRILL", - "block.create.drill.tooltip.summary": "用于破坏方块的装置", - "block.create.drill.tooltip.condition1": "当旋转时", - "block.create.drill.tooltip.behaviour1": "破化正前方的方块,且伤害在一定范围内生物及玩家.", - "block.create.drill.tooltip.condition2": "由动力活塞推动时", - "block.create.drill.tooltip.behaviour2": "横向或纵向破坏相当于活塞杆长度的方块.", + "block.create.drill.tooltip.summary": "用于_破坏方块_的装置,可以被_动力活塞_和_动力轴承_等带动", + "block.create.drill.tooltip.condition1": "被供能时", + "block.create.drill.tooltip.behaviour1": "_原地_破坏正前方的方块,且_伤害_在一定范围内生物及玩家.", + "block.create.drill.tooltip.condition2": "当移动时", + "block.create.drill.tooltip.behaviour2": "横向或纵向破坏其所_碰到_的方块.", "block.create.harvester.tooltip": "MECHANICAL HARVESTER", - "block.create.harvester.tooltip.summary": "适用于中型作物自动化的收割机", - "block.create.harvester.tooltip.condition1": "由动力活塞推动时", - "block.create.harvester.tooltip.behaviour1": "收割机移动至成熟作物收割作物并将作物变为初始生长状态.", + "block.create.harvester.tooltip.summary": "适用于中型作物自动化的收割机,可以被_动力活塞_和_动力轴承_等带动", + "block.create.harvester.tooltip.condition1": "当移动时", + "block.create.harvester.tooltip.behaviour1": "收割机移动至成熟作物,收割作物并将作物变为初始生长状态.", "block.create.plough.tooltip": "MECHANICAL PLOUGH", - "block.create.plough.tooltip.summary": "犁是一个非常有用的多功能方块, 它可以被 _动力活塞_ 和 _动力轴承_ 等方块带动", + "block.create.plough.tooltip.summary": "犁是一个非常有用的多功能方块, 它可以被 _动力活塞_ 和 _动力轴承_ 等带动", "block.create.plough.tooltip.condition1": "当移动时", - "block.create.plough.tooltip.behaviour1": "可以打掉无碰撞体积的一些附着方块,比如火把和雪等. 可以在不伤害实体的情况下推动它们. 能像锄头一样翻土耕田", + "block.create.plough.tooltip.behaviour1": "可以打掉无碰撞体积的一些_附着方块_,比如火把和雪等. 可以在不伤害实体的情况下移动它们. 能像_锄头_一样翻土耕田", "block.create.saw.tooltip": "MECHANICAL SAW", - "block.create.saw.tooltip.summary": "可以用于砍树,也可以用于切割方块.", - "block.create.saw.tooltip.condition1": "当方向向上时", + "block.create.saw.tooltip.summary": "可以用于砍树,也可以用于切割方块,可以被_动力活塞_和_动力轴承_等带动", + "block.create.saw.tooltip.condition1": "当向上放置时", "block.create.saw.tooltip.behaviour1": "可以切割各种物品(建议配合jei查看)", "block.create.saw.tooltip.condition2": "当方向在水平面时", - "block.create.saw.tooltip.behaviour2": "可以砍到面前的树木", + "block.create.saw.tooltip.behaviour2": "可以砍倒面前的树木", "block.create.saw.tooltip.condition3": "当移动时", - "block.create.saw.tooltip.behaviour3": "将会切割碰撞到的树木.", + "block.create.saw.tooltip.behaviour3": "将会砍倒碰撞到的树木.", "block.create.stockswitch.tooltip": "STOCKSWITCH", - "block.create.stockswitch.tooltip.summary": "根据连接的容器存储空间大小切换红石信号强度.", + "block.create.stockswitch.tooltip.summary": "根据连接的容器_存储空间_的占用情况切换红石信号强度.", "block.create.stockswitch.tooltip.condition1": "低于下限时", "block.create.stockswitch.tooltip.behaviour1": "停止提供红石信号", "block.create.stockswitch.tooltip.condition2": "超过上限时", @@ -1067,116 +1067,116 @@ "block.create.stockswitch.tooltip.action1": "打开配置面板", "block.create.redstone_bridge.tooltip": "REDSTONE LINK", - "block.create.redstone_bridge.tooltip.summary": "无线红石信号终端,可以使用任何物品编辑终端频道,但距离有限.", + "block.create.redstone_bridge.tooltip.summary": "无线红石信号终端,可以使用任何物品编辑终端频道. 虽然距离有限,但是也挺远的.", "block.create.redstone_bridge.tooltip.condition1": "当启用时", "block.create.redstone_bridge.tooltip.behaviour1": "接收相同频道提供的红石信号.", - "block.create.redstone_bridge.tooltip.control1": "当右键方块时", + "block.create.redstone_bridge.tooltip.control1": "当手持方块右键方块时", "block.create.redstone_bridge.tooltip.action1": "手持任意物品为其设置频道,可以组合两个物品.", "block.create.redstone_bridge.tooltip.control2": "当潜行右键方块时", "block.create.redstone_bridge.tooltip.action2": "在终端模式和接收模式之间切换.", "block.create.contact.tooltip": "REDSTONE CONTACT", - "block.create.contact.tooltip.summary": "一种用于高级红石装置的设备.", - "block.create.contact.tooltip.condition1": "当正对面放置也放置信号检测器时", - "block.create.contact.tooltip.behaviour1": "提供红石信号", + "block.create.contact.tooltip.summary": "一种用于高级红石装置的设备. 只能两两工作. 可以被_动力活塞_和_动力轴承_等带动", + "block.create.contact.tooltip.condition1": "当正对面放置也放置_相互朝向_的接触信号发生器时", + "block.create.contact.tooltip.behaviour1": "提供_红石信号_", "block.create.contact.tooltip.condition2": "当移动时", - "block.create.contact.tooltip.behaviour2": "将会触发途径的固定触发点", + "block.create.contact.tooltip.behaviour2": "如果接触到其他信号发生器,使其发出红石信号", "block.create.flexcrate.tooltip": "FLEXCRATE", - "block.create.flexcrate.tooltip.summary": "该箱子允许对其容量进行调整,最大可以容纳16组物品.", + "block.create.flexcrate.tooltip.summary": "该箱子允许对其容量进行调整,最大可以容纳_16组_物品.", "block.create.flexcrate.tooltip.control1": "当右键方块时", "block.create.flexcrate.tooltip.action1": "打开箱子", "block.create.creative_crate.tooltip": "THE ENDLESS CRATE", "block.create.creative_crate.tooltip.summary": "这个容器可以给临近的 _蓝图大炮_ 提供无限物品以及燃料 (创造专用物品)", "block.create.creative_crate.tooltip.condition1": "当标记了物品时", - "block.create.creative_crate.tooltip.behaviour1": "容器将会从虚空中提供无限量的标记物品,并且任何放置到容器中的物品都会被送入虚空", + "block.create.creative_crate.tooltip.behaviour1": "容器将会从虚空中提供_无限量_的标记物品,并且任何放置到容器中的物品都会被_送入虚空_", "block.create.extractor.tooltip": "EXTRACTOR", - "block.create.extractor.tooltip.summary": "从连接的箱子里自动将物品输出到外面,可以设置白名单过滤.", + "block.create.extractor.tooltip.summary": "从连接的_容器_里自动将物品_输出_到外面,如果前方已经有物品,则在物品被移动前不会继续输出. 可以设置_白名单过滤_.", "block.create.extractor.tooltip.condition1": "当提供红石信号时", - "block.create.extractor.tooltip.behaviour1": "暂停自动输出", + "block.create.extractor.tooltip.behaviour1": "_暂停_自动输出", "block.create.extractor.tooltip.condition2": "放置在传送带上时", - "block.create.extractor.tooltip.behaviour2": "当传送带被黄铜外壳加固时,使用提取器可以将传送带上的物品提取出来. 当提取器堵塞时,传送带将会停下.", + "block.create.extractor.tooltip.behaviour2": "当传送带被_黄铜外壳_加固时,使用提取器可以将传送带上的物品_提取_出来. 当提取器堵塞时,传送带将会停下.", "block.create.extractor.tooltip.control1": "当右键过滤框时", - "block.create.extractor.tooltip.action1": "将当前持有的物品设置为物品过滤白名单", + "block.create.extractor.tooltip.action1": "将当前持有的_物品数量_的物品设置为物品_过滤白名单_,且输出此_数量_的物品.", "block.create.transposer.tooltip": "TRANSPOSER", - "block.create.transposer.tooltip.summary": "将绑定的物品栏中的物品传送到指定的物品栏.", + "block.create.transposer.tooltip.summary": "将过滤框_白名单_中的物品_传输_到指定的容器.", "block.create.transposer.tooltip.condition1": "当给予红石信号时", - "block.create.transposer.tooltip.behaviour1": "暂停传输.", + "block.create.transposer.tooltip.behaviour1": "_暂停_传输.", "block.create.transposer.tooltip.condition2": "放置在传送带上时", - "block.create.transposer.tooltip.behaviour2": "当传送带被黄铜外壳加固时,使用传输器可以将传送带上的物品提取出来. 当传输器堵塞时,传送带将会停下.", + "block.create.transposer.tooltip.behaviour2": "当传送带被_黄铜外壳_加固时,使用_传输器_可以将传送带上的物品_提取_出来. 当传输器堵塞时,传送带将会停下.", "block.create.transposer.tooltip.control1": "当右键过滤框时", - "block.create.transposer.tooltip.action1": "将当前持有的物品设置为物品过滤白名单.", + "block.create.transposer.tooltip.action1": "将当前持有的_物品数量_的物品设置为物品_过滤白名单_,且输出此_数量_的物品.", "block.create.deployer.tooltip": "DEPLOYER", - "block.create.deployer.tooltip.summary": "它是一个机械手,将尽可能模仿玩家的行为,能够将物品拿出来,也可以将物品放入物品栏中. 可以设置白名单.", - "block.create.deployer.tooltip.condition1": "当旋转时", - "block.create.deployer.tooltip.behaviour1": "将可以伸出手臂两个方块长", + "block.create.deployer.tooltip.summary": "它是一个_机械手_,将尽可能_模仿玩家_的行为,也能将方块从容器中取出并_放置_. 可以设置_白名单_.", + "block.create.deployer.tooltip.condition1": "被供能时", + "block.create.deployer.tooltip.behaviour1": "机械手可以最多伸长_两个方块_的距离", "block.create.deployer.tooltip.condition2": "当使用扳手时", - "block.create.deployer.tooltip.behaviour2": "将会启用拳头模式,在拳头模式之下,机械臂将会试图使用手中的物品破坏方块,或者攻击实体.", + "block.create.deployer.tooltip.behaviour2": "将会启用拳头模式,在拳头模式之下,机械臂将会试图使用手中的物品_破坏方块_,或者_攻击实体_.", "block.create.linked_extractor.tooltip": "LINKED EXTRACTOR", - "block.create.linked_extractor.tooltip.summary": "从连接的箱子里自动将物品输出到外面,可以设置白名单过滤,直到上一次输出的物品被清空才会再次输出,可以使用无线红石信号终端控制.", + "block.create.linked_extractor.tooltip.summary": "从连接的_容器_里自动将物品_输出_到外面,如果前方已经有物品,则在物品被移动前不会继续输出. 可以设置_白名单过滤_.可以使用_无线红石信号终端_控制.", "block.create.linked_extractor.tooltip.condition1": "当无线红石信号激活时", - "block.create.linked_extractor.tooltip.behaviour1": "暂停输出物品", - "block.create.linked_extractor.tooltip.control1": "右键方块时", - "block.create.linked_extractor.tooltip.action1": "将当前持有的物品数量的物品设置为物品过滤白名单且输出此数量的物品.", - "block.create.linked_extractor.tooltip.control2": "当右键方块侧面时", - "block.create.linked_extractor.tooltip.action2": "手持任意物品为其设置频道,将接收无线红石终端相应频道,可以组合两个物品.", + "block.create.linked_extractor.tooltip.behaviour1": "_暂停_输出物品", + "block.create.linked_extractor.tooltip.control1": "右键过滤框时", + "block.create.linked_extractor.tooltip.action1": "将当前持有的_物品数量_的物品设置为物品_过滤白名单_,且输出此_数量_的物品.", + "block.create.linked_extractor.tooltip.control2": "当右键提取器侧面的频道框时", + "block.create.linked_extractor.tooltip.action2": "手持任意物品为其设置_频道_,将接收_无线红石终端_相应频道,可以用两个物品来组合标记频道.", "block.create.linked_transposer.tooltip": "LINKED TRANSPOSER", - "block.create.linked_transposer.tooltip.summary": "将绑定的物品栏中的物品传送到指定的物品栏.能够使用无线红石信号控制", + "block.create.linked_transposer.tooltip.summary": "将过滤框_白名单_中的物品_传输_到指定的容器.能够使用_无线红石信号终端_控制", "block.create.linked_transposer.tooltip.condition1": "当无线红石信号触发时", "block.create.linked_transposer.tooltip.behaviour1": "暂停传输", "block.create.linked_transposer.tooltip.control1": "当右键过滤框时", - "block.create.linked_transposer.tooltip.action1": "将当前持有的物品数量的物品设置为物品过滤白名单且输出此数量的物品.", - "block.create.linked_transposer.tooltip.control2": "当右键频道框时", - "block.create.linked_transposer.tooltip.action2": "手持任意物品为其设置频道,将接收无线红石终端相应频道,可以组合两个物品.", + "block.create.linked_transposer.tooltip.action1": "将当前持有的_物品数量_的物品设置为物品_过滤白名单_,且输出此_数量_的物品.", + "block.create.linked_transposer.tooltip.control2": "当右键传输器侧面的频道框时", + "block.create.linked_transposer.tooltip.action2": "手持任意物品为其设置_频道_,将接收_无线红石终端_相应频道,可以用两个物品来组合标记频道.", "block.create.belt_funnel.tooltip": "FUNNEL", - "block.create.belt_funnel.tooltip.summary": "接收传送带上的物品到连接的储存空间,必须放置在正对传送带的方向及高度.", - "block.create.belt_funnel.tooltip.condition1": "接收传送带物品", - "block.create.belt_funnel.tooltip.behaviour1": "位于传送带边上或者终点时,传送带漏斗可以将物品从传送带上拿出. 如果在传送带边上且传动带漏斗阻塞时,不会阻塞传送带.", + "block.create.belt_funnel.tooltip.summary": "接收传送带上的物品到_连接的容器_,必须放置在_正对_传送带的_方向_及_高度_.", + "block.create.belt_funnel.tooltip.condition1": "提取传送带物品", + "block.create.belt_funnel.tooltip.behaviour1": "位于黄铜外壳加固的传送带_边上_或者_末端_时,传送带漏斗可以将物品从传送带上_拿出_. 传动带漏斗阻塞时_不会阻塞_传送带.", "block.create.belt_tunnel.tooltip": "BELT TUNNEL", - "block.create.belt_tunnel.tooltip.summary": "这是一种美观的方块,能够让传送带穿过墙壁,但是传送带必须被黄铜外壳包装.如果启动了同步模式,且旁边有传送带隧道时,将会等待另一个周围的传送带隧道的物品,一起通过. [Ctrl]", + "block.create.belt_tunnel.tooltip.summary": "这是一种美观的方块,能够让_传送带_穿过墙壁时更美观, 但是传送带必须被黄铜外壳包装才能在上方放置此方块. 如果启动了_同步模式_,且旁边有_传送带隧道_时, 将会等待其他所有传送带隧道的物品_一起通过_. [Ctrl]", "block.create.belt_tunnel.tooltip.control1": "当使用扳手右键前面时", - "block.create.belt_tunnel.tooltip.action1": "启动同步模式", - "block.create.belt_tunnel.tooltip.control2": "当使用扳手右键边上时", - "block.create.belt_tunnel.tooltip.action2": "当传送带隧道出现玻璃窗时,右键将会关闭玻璃窗", + "block.create.belt_tunnel.tooltip.action1": "启动_同步模式_, 同步模式下,只有临近的_所有_同步模式的传送带隧道都有物品时才会_一齐通过_", + "block.create.belt_tunnel.tooltip.control2": "当使用扳手右键侧面时", + "block.create.belt_tunnel.tooltip.action2": "如果传送带隧道有_小窗口_,调整其窗口内的_遮帘高度_", "block.create.brass_casing.tooltip": "BRASS CASING", "block.create.brass_casing.tooltip.summary": "一种坚固的外壳,有多种用处.", "block.create.brass_casing.tooltip.condition1": "当被使用在传送带上时", - "block.create.brass_casing.tooltip.behaviour1": "当传送带上装配有黄铜外壳时,可以提供传送带两侧安装传送带隧道、提取器、传输器、传送带漏斗等物品", + "block.create.brass_casing.tooltip.behaviour1": "当传送带上装配有黄铜外壳时,可以在传送带上安装_传送带隧道_、_提取器_、_传输器_、_传送带漏斗_等物品", "block.create.entity_detector.tooltip": "BELT OBSERVER", - "block.create.entity_detector.tooltip.summary": "检测传送带上经过观察者的物品、实体. 使用扳手将可以修改它的模式.", + "block.create.entity_detector.tooltip.summary": "检测_传送带_上经过侦测器的物品、实体. 使用_扳手_将可以修改它的模式. 非物品实体总会以观测模式经行侦测. 可进行物品标记", "block.create.entity_detector.tooltip.condition1": "观测模式", - "block.create.entity_detector.tooltip.behaviour1": "当观测到传送带上有物品或者实体时,将会提供红石信号", + "block.create.entity_detector.tooltip.behaviour1": "当观测到传送带上有_匹配的物品_或者实体时,将会提供_红石信号_", "block.create.entity_detector.tooltip.condition2": "脉冲模式", - "block.create.entity_detector.tooltip.behaviour2": "当观察者中心线匹配到物品时,将会发出红石脉冲", + "block.create.entity_detector.tooltip.behaviour2": "当侦测器中心线_匹配_到物品时,将会发出_红石脉冲_", "block.create.entity_detector.tooltip.condition3": "转移模式", - "block.create.entity_detector.tooltip.behaviour3": "将匹配的物品转移至观察者前方的传送带. 如果目标位置被堵塞,物品将会停下等待转移.", + "block.create.entity_detector.tooltip.behaviour3": "将_匹配的物品_转移至侦测器前方的传送带. 如果目标位置被堵塞,物品将会_停下_等待转移.", "block.create.entity_detector.tooltip.condition4": "分裂模式", - "block.create.entity_detector.tooltip.behaviour4": "将匹配的物品分成两部分,一半的物品被传送到前方的传送带.", + "block.create.entity_detector.tooltip.behaviour4": "将匹配的物品_分成两部分_,一半的物品被传送到前方的传送带.", "block.create.pulse_repeater.tooltip": "PULSE REPEATER", - "block.create.pulse_repeater.tooltip.summary": "一个简单的电路,将通过的红石信号变为1tick.", + "block.create.pulse_repeater.tooltip.summary": "一个简单的电路元件,将通过的红石信号变为1tick.", "block.create.flexpeater.tooltip": "FLEX REPEATER", "block.create.flexpeater.tooltip.summary": "高级中继器,最大可设置30分钟延迟", "block.create.flexpulsepeater.tooltip": "FLEX PULSE REPEATER", - "block.create.flexpulsepeater.tooltip.summary": "一种红石中继器可以调节延时至30m", + "block.create.flexpulsepeater.tooltip.summary": "一种1tick的单次红石脉冲器,可以调节延时至30m", "block.create.analog_lever.tooltip": "ANALOG LEVER", "block.create.analog_lever.tooltip.summary": "一种可以调节信号强度的推杆", "block.create.toggle_latch.tooltip": "POWERED TOGGLE LATCH", - "block.create.toggle_latch.tooltip.summary": "一种拉杆,在红石电路中可以用作触发器", + "block.create.toggle_latch.tooltip.summary": "一种拉杆,在红石电路中可以用作t触发器", "block.create.redstone_latch.tooltip": "POWERED LATCH", "block.create.redstone_latch.tooltip.summary": "一种拉杆,在红石电路中用作锁存器,从后方输入将会启用这个拉杆,从侧边输入将会重置这个拉杆.", @@ -1189,37 +1189,37 @@ "block.create.stress_gauge.tooltip": "STRESSOMETER", "block.create.stress_gauge.tooltip.summary": "测量并展示连接网络的应力值,支持红石比较器", "block.create.stress_gauge.tooltip.condition1": "当旋转时", - "block.create.stress_gauge.tooltip.behaviour1": "将会用颜色展示承受的应力", + "block.create.stress_gauge.tooltip.behaviour1": "将会用颜色展示承受的应力. 如果网络过载则会瘫痪,必须减少机器或者增加动力", "tool.create.sand_paper.tooltip": "SAND PAPER", - "tool.create.sand_paper.tooltip.summary": "用来打磨物品的砂纸, 可以用机械臂来实现自动化.", + "tool.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸, 可以用机械臂来实现自动化.", "tool.create.sand_paper.tooltip.condition1": "当使用时", - "tool.create.sand_paper.tooltip.behaviour1": "打磨副手上或者准心所指向的物品", + "tool.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品", "item.create.super_glue.tooltip": "SUPER GLUE", - "item.create.super_glue.tooltip.summary": "让两个方块互相粘黏,他们会一直因此相爱到永远", + "item.create.super_glue.tooltip.summary": "让两个方块互相_粘黏_,他们会一直因此相爱到永远", "item.create.super_glue.tooltip.condition1": "右键使用时", - "item.create.super_glue.tooltip.behaviour1": "有强力胶的方块的那一面会变得有粘性。和这一面相邻的方块在被活塞或者动力轴承等方块驱动的时候会被一同带动", + "item.create.super_glue.tooltip.behaviour1": "有强力胶的方块的_那一面_会变得有粘性。和此面相邻的方块在被_动力活塞_或者_动力轴承_等方块驱动的时候会被一同带动", "item.create.super_glue.tooltip.condition2": "在副手上时", - "item.create.super_glue.tooltip.behaviour2": "主手放置的方块会被直接黏在所放置的方块上", + "item.create.super_glue.tooltip.behaviour2": "主手放置的方块会被_直接_黏在所放置的方块上", "item.create.refined_radiance.tooltip": "REFINED RADIANCE", - "item.create.refined_radiance.tooltip.summary": "一种用光辉锻造的化合物材料.", + "item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料.", "item.create.shadow_steel.tooltip": "SHADOW STEEL", - "item.create.shadow_steel.tooltip.summary": "一种用虚空锻造的化合物材料.", + "item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料.", "item.create.slot_cover.tooltip": "SLOT COVER", - "item.create.slot_cover.tooltip.summary": "用来标记制造机不放入物品.", + "item.create.slot_cover.tooltip.summary": "用来标记_机械制造机_以不放入物品. 在制造与桶类似的斜向合成表时非常有用", "tool.create.shadow_steel.tooltip": "SHADOW STEEL TOOLS", - "tool.create.shadow_steel.tooltip.summary": "一种强力的工具, 但是破坏方块的同时也会破坏其掉落物。 杀死生物会掉落更多经验, 经验的数量和_抢夺_的附魔等级有关", + "tool.create.shadow_steel.tooltip.summary": "一种强力的工具, 但是_破坏方块_的同时也会_破坏其掉落物_。 杀死生物会掉落更多经验, 经验的数量和_抢夺_的附魔等级有关", "tool.create.blazing.tooltip": "BLAZING TOOLS", - "tool.create.blazing.tooltip.summary": "将会冶炼被破坏的方块,并且点燃怪物,在地狱中不会减少耐久", + "tool.create.blazing.tooltip.summary": "将会_冶炼_被破坏的方块,并且_点燃_怪物,在_下界_中不会减少耐久", "tool.create.rose_quartz.tooltip": "ROSE QUARTZ TOOLS", - "tool.create.rose_quartz.tooltip.summary": "这个工具将会让你的手更长,伸得更远.", + "tool.create.rose_quartz.tooltip.summary": "这个工具将会让你的_手更长_, 伸的更远.", "itemGroup.create": "机械动力" }