diff --git a/src/main/java/com/simibubi/create/content/logistics/block/depot/EjectorInstance.java b/src/main/java/com/simibubi/create/content/logistics/block/depot/EjectorInstance.java index bb269009c..8efdd3fcf 100644 --- a/src/main/java/com/simibubi/create/content/logistics/block/depot/EjectorInstance.java +++ b/src/main/java/com/simibubi/create/content/logistics/block/depot/EjectorInstance.java @@ -1,5 +1,7 @@ package com.simibubi.create.content.logistics.block.depot; +import net.minecraft.util.math.MathHelper; + import com.mojang.blaze3d.matrix.MatrixStack; import com.simibubi.create.AllBlockPartials; import com.simibubi.create.content.contraptions.base.KineticTileEntity; @@ -17,6 +19,8 @@ public class EjectorInstance extends ShaftInstance implements IDynamicInstance { protected final InstanceKey plate; + private float lastProgress = Float.NaN; + public EjectorInstance(InstancedTileRenderer dispatcher, EjectorTileEntity tile) { super(dispatcher, tile); this.tile = tile; @@ -29,21 +33,12 @@ public class EjectorInstance extends ShaftInstance implements IDynamicInstance { @Override public void beginFrame() { + float lidProgress = getLidProgress(); - if (tile.lidProgress.settled()) return; + if (MathHelper.epsilonEquals(lidProgress, lastProgress)) return; - pivotPlate(); - } - - private void pivotPlate() { - float lidProgress = tile.getLidProgress(AnimationTickHolder.getPartialTicks()); - float angle = lidProgress * 70; - - MatrixStack ms = new MatrixStack(); - - EjectorRenderer.applyLidAngle(tile, angle, MatrixStacker.of(ms).translate(getInstancePosition())); - - plate.getInstance().setTransform(ms); + pivotPlate(lidProgress); + lastProgress = lidProgress; } @Override @@ -57,4 +52,22 @@ public class EjectorInstance extends ShaftInstance implements IDynamicInstance { super.remove(); plate.delete(); } + + private void pivotPlate() { + pivotPlate(getLidProgress()); + } + + private float getLidProgress() { + return tile.getLidProgress(AnimationTickHolder.getPartialTicks()); + } + + private void pivotPlate(float lidProgress) { + float angle = lidProgress * 70; + + MatrixStack ms = new MatrixStack(); + + EjectorRenderer.applyLidAngle(tile, angle, MatrixStacker.of(ms).translate(getInstancePosition())); + + plate.getInstance().setTransform(ms); + } }