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Belting these bugs.
- Belts now always render their items again. - Items on belts on contraptions are now at least somewhat lit.
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parent
25b4e4d5be
commit
e930e62436
3 changed files with 7 additions and 3 deletions
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@ -225,6 +225,7 @@ public abstract class KineticTileEntity extends SmartTileEntity
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boolean overStressedBefore = overStressed;
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clearKineticInformation();
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cachedBoundingBox = null;
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// DO NOT READ kinetic information when placed after movement
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if (wasMoved) {
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super.read(compound, clientPacket);
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@ -20,6 +20,7 @@ import com.simibubi.create.foundation.utility.AnimationTickHolder;
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import com.simibubi.create.foundation.utility.Iterate;
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import com.simibubi.create.foundation.utility.MatrixStacker;
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import com.simibubi.create.foundation.utility.worldWrappers.WrappedWorld;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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@ -45,7 +46,7 @@ public class BeltRenderer extends SafeTileEntityRenderer<BeltTileEntity> {
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@Override
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public boolean isGlobalRenderer(BeltTileEntity te) {
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return BeltBlock.canTransportObjects(te.getBlockState());
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return te.isController();
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}
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@Override
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@ -189,6 +190,8 @@ public class BeltRenderer extends SafeTileEntityRenderer<BeltTileEntity> {
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boolean slopeAlongX = beltFacing
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.getAxis() == Axis.X;
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boolean onContraption = te.getWorld() instanceof WrappedWorld;
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for (TransportedItemStack transported : te.getInventory()
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.getTransportedItems()) {
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ms.push();
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@ -203,7 +206,7 @@ public class BeltRenderer extends SafeTileEntityRenderer<BeltTileEntity> {
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sideOffset = transported.sideOffset;
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}
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int stackLight = getPackedLight(te, offset);
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int stackLight = onContraption ? light : getPackedLight(te, offset);
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if (offset < .5)
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verticalMovement = 0;
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@ -521,7 +521,7 @@ public class BeltTileEntity extends KineticTileEntity {
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@Override
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public boolean shouldRenderAsTE() {
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return BeltBlock.canTransportObjects(getBlockState());
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return isController();
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}
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private void updateLight() {
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