Shootable glow berries

- Add glow berries as a potato cannon projectile type; Closes #2406
This commit is contained in:
PepperCode1 2022-02-13 14:41:09 -08:00
parent 160e823282
commit ed4a371fa0

View file

@ -98,6 +98,16 @@ public class BuiltinPotatoProjectileTypes {
.soundPitch(1.25f)
.registerAndAssign(Items.SWEET_BERRIES),
GLOW_BERRIES = create("glow_berry").damage(2)
.reloadTicks(10)
.knockback(0.05f)
.velocity(1.05f)
.renderTumbling()
.splitInto(2)
.soundPitch(1.2f)
.onEntityHit(potion(MobEffects.GLOWING, 1, 200, false))
.registerAndAssign(Items.GLOW_BERRIES),
CHOCOLATE_BERRIES = create("chocolate_berry").damage(4)
.reloadTicks(10)
.knockback(0.2f)
@ -188,7 +198,7 @@ public class BuiltinPotatoProjectileTypes {
.soundPitch(1.5f)
.registerAndAssign(Items.MELON_SLICE),
GLISTENING_MELON = create("glistening_melon").damage(5)
GLISTERING_MELON = create("glistering_melon").damage(5)
.reloadTicks(8)
.knockback(0.1f)
.velocity(1.45f)
@ -283,7 +293,7 @@ public class BuiltinPotatoProjectileTypes {
};
}
public static void applyEffect(LivingEntity entity, MobEffectInstance effect) {
private static void applyEffect(LivingEntity entity, MobEffectInstance effect) {
if (effect.getEffect().isInstantenous())
effect.getEffect().applyInstantenousEffect(null, null, entity, effect.getDuration(), 1.0);
else