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https://github.com/Creators-of-Create/Create.git
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Basic model abstraction
- Stop providing a buffered model supplier - Instead, provide an IModel supplier - IModel exposes basic properties of models - IModel exposes a method to copy the model to a VecBuffer
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1 changed files with 66 additions and 50 deletions
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@ -1,5 +1,6 @@
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package com.simibubi.create.content.contraptions.components.structureMovement.glue;
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import com.jozufozu.flywheel.backend.gl.attrib.VertexFormat;
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import com.jozufozu.flywheel.backend.gl.buffer.VecBuffer;
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import com.jozufozu.flywheel.backend.instancing.ITickableInstance;
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import com.jozufozu.flywheel.backend.instancing.Instancer;
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@ -7,12 +8,15 @@ import com.jozufozu.flywheel.backend.material.MaterialManager;
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import com.jozufozu.flywheel.backend.instancing.entity.EntityInstance;
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import com.jozufozu.flywheel.backend.material.MaterialGroup;
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import com.jozufozu.flywheel.backend.model.BufferedModel;
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import com.jozufozu.flywheel.backend.model.ElementBuffer;
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import com.jozufozu.flywheel.backend.model.IndexedModel;
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import com.jozufozu.flywheel.backend.state.TextureRenderState;
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import com.jozufozu.flywheel.core.Formats;
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import com.jozufozu.flywheel.core.Materials;
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import com.jozufozu.flywheel.core.QuadConverter;
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import com.jozufozu.flywheel.core.instancing.ConditionalInstance;
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import com.jozufozu.flywheel.core.materials.OrientedData;
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import com.jozufozu.flywheel.core.model.IModel;
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import com.simibubi.create.AllItems;
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import com.simibubi.create.AllStitchedTextures;
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import com.simibubi.create.Create;
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@ -54,7 +58,7 @@ public class GlueInstance extends EntityInstance<SuperGlueEntity> implements ITi
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private Instancer<OrientedData> getInstancer(MaterialManager<?> materialManager, SuperGlueEntity entity) {
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MaterialGroup<?> group = USE_ATLAS ? materialManager.defaultSolid() : materialManager.solid(TextureRenderState.get(TEXTURE));
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return group.material(Materials.ORIENTED).model(entity.getType(), GlueInstance::supplyModel);
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return group.material(Materials.ORIENTED).model(entity.getType(), GlueModel::new);
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}
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@Override
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@ -95,64 +99,76 @@ public class GlueInstance extends EntityInstance<SuperGlueEntity> implements ITi
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|| AllItems.SUPER_GLUE.isIn(player.getOffhandItem());
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}
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public static BufferedModel supplyModel() {
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Vector3d diff = Vector3d.atLowerCornerOf(Direction.SOUTH.getNormal());
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Vector3d extension = diff.normalize()
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.scale(1 / 32f - 1 / 128f);
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public static class GlueModel implements IModel {
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@Override
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public void buffer(VecBuffer buffer) {
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Vector3d diff = Vector3d.atLowerCornerOf(Direction.SOUTH.getNormal());
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Vector3d extension = diff.normalize()
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.scale(1 / 32f - 1 / 128f);
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Vector3d plane = VecHelper.axisAlingedPlaneOf(diff);
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Direction.Axis axis = Direction.getNearest(diff.x, diff.y, diff.z)
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.getAxis();
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Vector3d plane = VecHelper.axisAlingedPlaneOf(diff);
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Direction.Axis axis = Direction.getNearest(diff.x, diff.y, diff.z)
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.getAxis();
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Vector3d start = Vector3d.ZERO.subtract(extension);
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Vector3d end = Vector3d.ZERO.add(extension);
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Vector3d start = Vector3d.ZERO.subtract(extension);
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Vector3d end = Vector3d.ZERO.add(extension);
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plane = plane.scale(1 / 2f);
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Vector3d a1 = plane.add(start);
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Vector3d b1 = plane.add(end);
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plane = VecHelper.rotate(plane, -90, axis);
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Vector3d a2 = plane.add(start);
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Vector3d b2 = plane.add(end);
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plane = VecHelper.rotate(plane, -90, axis);
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Vector3d a3 = plane.add(start);
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Vector3d b3 = plane.add(end);
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plane = VecHelper.rotate(plane, -90, axis);
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Vector3d a4 = plane.add(start);
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Vector3d b4 = plane.add(end);
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plane = plane.scale(1 / 2f);
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Vector3d a1 = plane.add(start);
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Vector3d b1 = plane.add(end);
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plane = VecHelper.rotate(plane, -90, axis);
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Vector3d a2 = plane.add(start);
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Vector3d b2 = plane.add(end);
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plane = VecHelper.rotate(plane, -90, axis);
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Vector3d a3 = plane.add(start);
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Vector3d b3 = plane.add(end);
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plane = VecHelper.rotate(plane, -90, axis);
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Vector3d a4 = plane.add(start);
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Vector3d b4 = plane.add(end);
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VecBuffer buffer = VecBuffer.allocate(Formats.UNLIT_MODEL.getStride() * 8);
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float minU;
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float maxU;
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float minV;
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float maxV;
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float minU;
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float maxU;
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float minV;
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float maxV;
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if (USE_ATLAS) {
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TextureAtlasSprite sprite = AllStitchedTextures.SUPER_GLUE.getSprite();
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minU = sprite.getU0();
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maxU = sprite.getU1();
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minV = sprite.getV0();
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maxV = sprite.getV1();
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} else {
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minU = minV = 0;
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maxU = maxV = 1;
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}
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if (USE_ATLAS) {
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TextureAtlasSprite sprite = AllStitchedTextures.SUPER_GLUE.getSprite();
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minU = sprite.getU0();
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maxU = sprite.getU1();
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minV = sprite.getV0();
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maxV = sprite.getV1();
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} else {
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minU = minV = 0;
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maxU = maxV = 1;
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// pos normal uv
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// inside quad
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buffer.putVec3((float) a1.x, (float) a1.y, (float) a1.z).putVec3((byte) 0, (byte) 0, (byte) -127).putVec2(maxU, minV);
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buffer.putVec3((float) a2.x, (float) a2.y, (float) a2.z).putVec3((byte) 0, (byte) 0, (byte) -127).putVec2(maxU, maxV);
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buffer.putVec3((float) a3.x, (float) a3.y, (float) a3.z).putVec3((byte) 0, (byte) 0, (byte) -127).putVec2(minU, maxV);
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buffer.putVec3((float) a4.x, (float) a4.y, (float) a4.z).putVec3((byte) 0, (byte) 0, (byte) -127).putVec2(minU, minV);
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// outside quad
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buffer.putVec3((float) b4.x, (float) b4.y, (float) b4.z).putVec3((byte) 0, (byte) 0, (byte) 127).putVec2(minU, minV);
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buffer.putVec3((float) b3.x, (float) b3.y, (float) b3.z).putVec3((byte) 0, (byte) 0, (byte) 127).putVec2(minU, maxV);
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buffer.putVec3((float) b2.x, (float) b2.y, (float) b2.z).putVec3((byte) 0, (byte) 0, (byte) 127).putVec2(maxU, maxV);
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buffer.putVec3((float) b1.x, (float) b1.y, (float) b1.z).putVec3((byte) 0, (byte) 0, (byte) 127).putVec2(maxU, minV);
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}
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// pos normal uv
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// inside quad
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buffer.putVec3((float) a1.x, (float) a1.y, (float) a1.z).putVec3((byte) 0, (byte) 0, (byte) -127).putVec2(maxU, minV);
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buffer.putVec3((float) a2.x, (float) a2.y, (float) a2.z).putVec3((byte) 0, (byte) 0, (byte) -127).putVec2(maxU, maxV);
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buffer.putVec3((float) a3.x, (float) a3.y, (float) a3.z).putVec3((byte) 0, (byte) 0, (byte) -127).putVec2(minU, maxV);
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buffer.putVec3((float) a4.x, (float) a4.y, (float) a4.z).putVec3((byte) 0, (byte) 0, (byte) -127).putVec2(minU, minV);
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// outside quad
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buffer.putVec3((float) b4.x, (float) b4.y, (float) b4.z).putVec3((byte) 0, (byte) 0, (byte) 127).putVec2(minU, minV);
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buffer.putVec3((float) b3.x, (float) b3.y, (float) b3.z).putVec3((byte) 0, (byte) 0, (byte) 127).putVec2(minU, maxV);
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buffer.putVec3((float) b2.x, (float) b2.y, (float) b2.z).putVec3((byte) 0, (byte) 0, (byte) 127).putVec2(maxU, maxV);
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buffer.putVec3((float) b1.x, (float) b1.y, (float) b1.z).putVec3((byte) 0, (byte) 0, (byte) 127).putVec2(maxU, minV);
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@Override
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public int vertexCount() {
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return 8;
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}
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buffer.rewind();
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@Override
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public VertexFormat format() {
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return Formats.UNLIT_MODEL;
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}
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return IndexedModel.fromSequentialQuads(Formats.UNLIT_MODEL, buffer.unwrap(), 8);
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@Override
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public ElementBuffer createEBO() {
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return QuadConverter.getInstance()
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.quads2Tris(2);
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}
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}
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}
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