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Ported #528 to 1.15
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@ -10,6 +10,8 @@ import com.simibubi.create.foundation.utility.worldWrappers.WrappedWorld;
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import net.minecraft.block.BlockRenderType;
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import net.minecraft.block.BlockRenderType;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.BubbleColumnBlock;
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import net.minecraft.fluid.Fluids;
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import net.minecraft.fluid.Fluids;
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import net.minecraft.fluid.IFluidState;
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import net.minecraft.fluid.IFluidState;
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import net.minecraft.item.BlockItemUseContext;
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import net.minecraft.item.BlockItemUseContext;
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@ -80,18 +82,25 @@ public class WaterWheelBlock extends HorizontalKineticBlock implements ITE<Water
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updateWheelSpeed(worldIn, pos);
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updateWheelSpeed(worldIn, pos);
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}
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}
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private void updateFlowAt(BlockState state, World world, BlockPos pos, Direction f) {
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private void updateFlowAt(BlockState state, World world, BlockPos pos, Direction side) {
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if (f.getAxis() == state.get(HORIZONTAL_FACING)
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if (side.getAxis() == state.get(HORIZONTAL_FACING)
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.getAxis())
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.getAxis())
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return;
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return;
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IFluidState fluid = world.getFluidState(pos.offset(f));
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IFluidState fluid = world.getFluidState(pos.offset(side));
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Direction wf = state.get(HORIZONTAL_FACING);
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Direction wf = state.get(HORIZONTAL_FACING);
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boolean clockwise = wf.getAxisDirection() == AxisDirection.POSITIVE;
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boolean clockwise = wf.getAxisDirection() == AxisDirection.POSITIVE;
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int clockwiseMultiplier = 2;
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int clockwiseMultiplier = 2;
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Vec3d vec = fluid.getFlow(world, pos.offset(f));
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Vec3d vec = fluid.getFlow(world, pos.offset(side));
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vec = vec.scale(f.getAxisDirection()
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if (side.getAxis()
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.isHorizontal()) {
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BlockState adjacentBlock = world.getBlockState(pos.offset(side));
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if (adjacentBlock.getBlock() == Blocks.BUBBLE_COLUMN.getBlock())
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vec = new Vec3d(0, adjacentBlock.get(BubbleColumnBlock.DRAG) ? -1 : 1, 0);
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}
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vec = vec.scale(side.getAxisDirection()
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.getOffset());
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.getOffset());
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vec = new Vec3d(Math.signum(vec.x), Math.signum(vec.y), Math.signum(vec.z));
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vec = new Vec3d(Math.signum(vec.x), Math.signum(vec.y), Math.signum(vec.z));
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Vec3d flow = vec;
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Vec3d flow = vec;
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@ -100,16 +109,16 @@ public class WaterWheelBlock extends HorizontalKineticBlock implements ITE<Water
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double flowStrength = 0;
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double flowStrength = 0;
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if (wf.getAxis() == Axis.Z) {
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if (wf.getAxis() == Axis.Z) {
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if (f.getAxis() == Axis.Y)
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if (side.getAxis() == Axis.Y)
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flowStrength = flow.x > 0 ^ !clockwise ? -flow.x * clockwiseMultiplier : -flow.x;
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flowStrength = flow.x > 0 ^ !clockwise ? -flow.x * clockwiseMultiplier : -flow.x;
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if (f.getAxis() == Axis.X)
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if (side.getAxis() == Axis.X)
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flowStrength = flow.y < 0 ^ !clockwise ? flow.y * clockwiseMultiplier : flow.y;
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flowStrength = flow.y < 0 ^ !clockwise ? flow.y * clockwiseMultiplier : flow.y;
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}
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}
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if (wf.getAxis() == Axis.X) {
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if (wf.getAxis() == Axis.X) {
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if (f.getAxis() == Axis.Y)
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if (side.getAxis() == Axis.Y)
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flowStrength = flow.z < 0 ^ !clockwise ? flow.z * clockwiseMultiplier : flow.z;
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flowStrength = flow.z < 0 ^ !clockwise ? flow.z * clockwiseMultiplier : flow.z;
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if (f.getAxis() == Axis.Z)
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if (side.getAxis() == Axis.Z)
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flowStrength = flow.y > 0 ^ !clockwise ? -flow.y * clockwiseMultiplier : -flow.y;
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flowStrength = flow.y > 0 ^ !clockwise ? -flow.y * clockwiseMultiplier : -flow.y;
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}
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}
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@ -120,7 +129,7 @@ public class WaterWheelBlock extends HorizontalKineticBlock implements ITE<Water
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}
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}
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Integer flowModifier = AllConfigs.SERVER.kinetics.waterWheelFlowSpeed.get();
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Integer flowModifier = AllConfigs.SERVER.kinetics.waterWheelFlowSpeed.get();
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te.setFlow(f, (float) (flowStrength * flowModifier / 2f));
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te.setFlow(side, (float) (flowStrength * flowModifier / 2f));
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});
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});
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}
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}
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