mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-12-29 08:27:03 +01:00
Fix arms glitching out on contraptions.
- Also provide a hook for subclasses of InstancedTileRenderer to control when specific instances tick.
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parent
0b6098817e
commit
ff4a9e5c78
4 changed files with 34 additions and 24 deletions
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@ -57,6 +57,11 @@ public class ContraptionKineticRenderer extends InstancedTileRenderer<Contraptio
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actors.forEach(ActorInstance::beginFrame);
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actors.forEach(ActorInstance::beginFrame);
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}
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}
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@Override
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protected boolean shouldTick(BlockPos worldPos, float lookX, float lookY, float lookZ, int cX, int cY, int cZ) {
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return true;
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}
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@Nullable
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@Nullable
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public ActorInstance createActor(Pair<Template.BlockInfo, MovementContext> actor) {
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public ActorInstance createActor(Pair<Template.BlockInfo, MovementContext> actor) {
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Template.BlockInfo blockInfo = actor.getLeft();
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Template.BlockInfo blockInfo = actor.getLeft();
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@ -79,13 +79,13 @@ public class ArmTileEntity extends KineticTileEntity {
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phase = Phase.SEARCH_INPUTS;
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phase = Phase.SEARCH_INPUTS;
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previousTarget = ArmAngleTarget.NO_TARGET;
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previousTarget = ArmAngleTarget.NO_TARGET;
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baseAngle = new InterpolatedAngle();
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baseAngle = new InterpolatedAngle();
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baseAngle.set(previousTarget.baseAngle);
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baseAngle.init(previousTarget.baseAngle);
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lowerArmAngle = new InterpolatedAngle();
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lowerArmAngle = new InterpolatedAngle();
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lowerArmAngle.set(previousTarget.lowerArmAngle);
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lowerArmAngle.init(previousTarget.lowerArmAngle);
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upperArmAngle = new InterpolatedAngle();
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upperArmAngle = new InterpolatedAngle();
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upperArmAngle.set(previousTarget.upperArmAngle);
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upperArmAngle.init(previousTarget.upperArmAngle);
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headAngle = new InterpolatedAngle();
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headAngle = new InterpolatedAngle();
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headAngle.set(previousTarget.headAngle);
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headAngle.init(previousTarget.headAngle);
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clawAngle = new InterpolatedAngle();
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clawAngle = new InterpolatedAngle();
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previousBaseAngle = previousTarget.baseAngle;
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previousBaseAngle = previousTarget.baseAngle;
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updateInteractionPoints = true;
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updateInteractionPoints = true;
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@ -13,6 +13,11 @@ public class InterpolatedValue {
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return this;
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return this;
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}
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}
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public InterpolatedValue init(float value) {
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this.lastValue = this.value = value;
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return this;
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}
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public float get(float partialTicks) {
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public float get(float partialTicks) {
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return MathHelper.lerp(partialTicks, lastValue, value);
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return MathHelper.lerp(partialTicks, lastValue, value);
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}
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}
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@ -57,11 +57,7 @@ public abstract class InstancedTileRenderer<P extends BasicProgram> {
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int dY = pos.getY() - cY;
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int dY = pos.getY() - cY;
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int dZ = pos.getZ() - cZ;
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int dZ = pos.getZ() - cZ;
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int dSq = dX * dX + dY * dY + dZ * dZ;
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if ((frame % getUpdateDivisor(dX, dY, dZ)) == 0)
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int divisor = (dSq / 1024) + 1;
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if (frame % divisor == 0)
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instance.tick();
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instance.tick();
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}
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}
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}
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}
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@ -88,21 +84,7 @@ public abstract class InstancedTileRenderer<P extends BasicProgram> {
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continue;
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continue;
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}
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}
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BlockPos pos = dyn.getWorldPosition();
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if (shouldTick(dyn.getWorldPosition(), lookX, lookY, lookZ, cX, cY, cZ))
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int dX = pos.getX() - cX;
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int dY = pos.getY() - cY;
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int dZ = pos.getZ() - cZ;
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float dot = dX * lookX + dY * lookY + dZ * lookZ;
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if (dot < 0) continue; // is it behind the camera?
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int dSq = dX * dX + dY * dY + dZ * dZ;
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int divisor = (dSq / 1024) + 1; // https://www.desmos.com/calculator/aaycpludsy
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if (frame % divisor == 0)
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dyn.beginFrame();
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dyn.beginFrame();
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}
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}
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}
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}
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@ -207,6 +189,24 @@ public abstract class InstancedTileRenderer<P extends BasicProgram> {
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}
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}
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}
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}
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protected boolean shouldTick(BlockPos worldPos, float lookX, float lookY, float lookZ, int cX, int cY, int cZ) {
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int dX = worldPos.getX() - cX;
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int dY = worldPos.getY() - cY;
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int dZ = worldPos.getZ() - cZ;
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float dot = dX * lookX + dY * lookY + dZ * lookZ;
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if (dot < 0) return false; // is it behind the camera?
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return (frame % getUpdateDivisor(dX, dY, dZ)) == 0;
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}
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protected int getUpdateDivisor(int dX, int dY, int dZ) {
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int dSq = dX * dX + dY * dY + dZ * dZ;
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return (dSq / 1024) + 1;
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}
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private void addInternal(TileEntity tile) {
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private void addInternal(TileEntity tile) {
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getInstance(tile, true);
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getInstance(tile, true);
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}
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}
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