- Removed AO from pipe models
- Fixed InventorySorter able to take items from ghost inventories
- Some damage control for HL blocks acting up in contraptions/schematics
- Fixed slot offsets in requester screen
- Added the transmitter ingredient item
- Stock links now have additional block orientations
- Fixed frogports catching packages on chains they weren't targeting
- Stealthing as a box no longer shows rare package models
- Added jinx's rare box texture
- Fixed frogport able to connect to train stations
- Fixed non-schematic clipboards triggering material checklist requests
- Fixed destination suggestions in factory gauge screen
- Factory gauge now shows a hint when inputs are configured but no target amount
- Couple of ui tweaks
- Bump flywheel and catnip builds
- Fix compile errors caused by upstream refactors
- Unintentionally fixes some lighting issues when the forge pipeline is
enabled
- Play at most 4 steam engine sounds at once per side of a boiler
- 3 seems to be too few for this case as there's still a perceptible
difference between 3 and 4 sounds per side
- Track which positions want to play the sound in any given rolling
window of ticks, and roll dice to decide which positions actually get
to play
- Introduce SoundPool to track that and explain the perception stuffs
- Added more safety checks for invalid factory gauge connections
- Factory gauges now show visual feedback when the target address is missing
- Fixed factory gauges rotating when more gauges are placed into the space
- Added a display source for factory gauges
- Factory gauge ui can now clear connections to links
- Implement an api for registering schematic requirements for PartialSafeNBT providers for block entities
- Related issue: Creators-of-Create/Create#4702
- Conveyors now have a stress impact by default
- Fixed shops secretly not allowing higher cost counts than the items' stack size
- Stock keepers can now request items from a schematic checklist clipboard
- Fixed item hatch not able to be wrench-picked
- Frogports display a tooltip when packages cannot be exported to their attached inventory
- Item hatch now deposits inventory on shift
- Added a conversion recipe for the re-packager
- Added pathfinding blockers for any non-solid new blocks