Commit graph

1084 commits

Author SHA1 Message Date
Jozufozu
cb47ca8452 Reload
- Redo shader loading
 - Now loads an immutable SourceFile containing some metadata
 - Replace legacy compilation pipeline with improved new one using new api
 - Builtins are defined in one file, now "header"
 - New ErrorReporter/ErrorBuilder methods
 - Fancier shader loading errors
2021-08-08 22:35:27 -07:00
Nekrodamus
33930f7364
Delete es_ve.json 2021-08-07 17:08:18 -03:00
Nekrodamus
d4a17bdd02
Delete es_uy.json 2021-08-07 17:08:09 -03:00
Nekrodamus
2e3e3bc3cd
Delete es_mx.json 2021-08-07 17:08:00 -03:00
Nekrodamus
bf6617081f
Delete es_ec.json 2021-08-07 17:07:49 -03:00
Nekrodamus
2f51cfe983
Delete es_cl.json 2021-08-07 17:07:39 -03:00
Nekrodamus
17150d8b70
Delete es_ar.json 2021-08-07 17:07:26 -03:00
Nekrodamus
c98606444f Updated spanish language
Last minute corrections
2021-08-05 17:24:47 -03:00
Nekrodamus
2e71b20ae7 Updated spanish language
Added spanish language variations for:
- Argentina
- Chile
- Uruguay
- Venezuela
- Ecuador
- Mexico
2021-08-05 17:00:15 -03:00
Nekrodamus
867c359803
Update es_es.json
Some fixes
2021-08-05 16:46:57 -03:00
Nekrodamus
183485e599
Update es_es.json
Fully translated to date. (With possible errors.)
2021-08-04 13:29:46 -03:00
Jozufozu
e1248e598a Model changes
- Buffered models directly consume IModels
 - Document IModel more
 - Move contraption world render spoofing to flywheel
 - Miscellaneous new RenderMaths
 - Added WorldModel, renders many blocks given a world instance
 - Fix broken transparency on contraptions when using Flywheel
2021-07-29 01:37:48 -07:00
simibubi
3e92574130 Mixing 24/7
- Fixed mixer and press not checking for recipes once more after completing
- Creative Cake -> Creative Blaze Cake
- Post-PR data
2021-07-24 20:41:23 +02:00
滢月凛霜
a7a2af7b08
Updates to zh_cn.json by Water-Moon (#2022) 2021-07-24 20:15:39 +02:00
PepperBell
d5e659dad2 Merge remote-tracking branch 'upstream/mc1.16/creative-cake' into
mc1.16/dev

Conflicts:
	src/generated/resources/.cache/cache
	src/generated/resources/assets/create/lang/unfinished/ja_jp.json
	src/generated/resources/assets/create/lang/unfinished/ru_ru.json
2021-07-18 19:47:39 -07:00
PepperBell
b8107557bf Creative cake touch-ups
- Redo texture
- Add tooltip summary and actions
2021-07-18 18:32:29 -07:00
CKenJa
1928b1e98c
Updates to ja_jp.json by CKenJa (#1996) 2021-07-18 15:34:04 +02:00
pgkrol
d6fedab1ae
Updates to ru_ru.json by pgkrol & Hanqnero (#1966) 2021-07-18 15:32:43 +02:00
qkrehf2
d4d18a5bd4
Updates to ko_kr.json by qkrehf2 & Red1854th (#1958) 2021-07-18 15:21:11 +02:00
PepperBell
01366e30bb Merge remote-tracking branch 'upstream/mc1.16/dev' into
mc1.16/creative-cake

Conflicts:
	src/generated/resources/.cache/cache
	src/generated/resources/assets/create/lang/unfinished/zh_tw.json
2021-07-17 17:52:39 -07:00
PepperBell
ca94873148 Ponder namespace refactor
- Add full support for custom namespaces in ponder
- Make ponder files use Minecraft's resource system
- Allow easily registering and generating ponder lang for any namespace
2021-07-17 00:39:05 -07:00
PepperBell
0088a5c404 Merge remote-tracking branch 'upstream/mc1.16/dev' into mc1.16/creative-cake 2021-07-14 16:07:48 -07:00
PepperBell
777d47ca8b Fix depot rendering and potato cannon model
- Upright items were reflected when rendered on depots
- Potato cannon model had itself as parent and faces with invalid
texture
2021-07-14 15:12:59 -07:00
PepperBell
a17dd26aab Add creative cake
- Item texture and particle colors are not final
2021-07-14 13:29:02 -07:00
Simba-Fs
2b1a76039e
Updates to zh_tw.json by simba-fs (#1952) 2021-07-13 17:26:54 +02:00
simibubi
2300e0e58a Bug Fixes
- Copper backtanks can no longer accumulate air pressure when waterlogged
- Copper backtanks now emit a comparator output
- Removed id prefix requirement for ponder and seq. assembly tooltips #1931
- Improved the odds to succeed of existing sequenced assembly recipes
- "junk" -> "salvage"
2021-07-12 20:02:47 +02:00
qkrehf2
6c89dadedd
Updates to ko_kr.json by qkrehf2 (#1938) 2021-07-12 11:31:55 +02:00
Jozufozu
f1da8b8f1e Cull code to fix crash on mac
- A bunch of dead code removal
2021-07-10 15:20:34 -07:00
simibubi
b490716c79 End to end
- Rotate pipe model in item frames such that they line up when crafting a potato cannon
2021-07-10 21:27:27 +02:00
simibubi
47059e0caf Fix item particle textures 2021-07-10 21:20:27 +02:00
Daniel Amberson
388f836a02 potato cannon polish!
- completely remade the texture from scratch of both the potato cannon and it's cog
- did some slight model tweaks to the potato cannon itself as well
- no changes to the animations should be needed
2021-07-09 21:01:55 -05:00
simibubi
30ba34dbb0 Behind the flaps
- Brass tunnels now show a goggle tooltip of contained items within their group
- Right-clicking brass tunnels now retrieves all contained items from their group
2021-07-09 23:43:11 +02:00
PepperBell
7ed7b957dd Flaming souls
- Add soul flame type to lit blaze burner
- Tweak empty blaze burner ponder to show how to transform flame
2021-07-09 00:28:21 -07:00
801f5fa130 Filter for shulker fill level 2021-07-08 09:45:53 +02:00
Nekrodamus
28f647dbda
Updates to es_es.json by FrannDzs 2021-07-07 22:12:04 +02:00
simibubi
10b0bdbfcf Range indication for bells
- Stationary Haunted Bells now show particles at the perimeter of the scanned area, regardless of light level
2021-07-07 19:38:32 +02:00
simibubi
efa2bc745f Magic Potatoes
- Fixed localization of potato cannon ammo tooltip
- Added several enchantment compatibilities to the Potato Cannon
- Added the Potato Recovery Enchantment
2021-07-07 17:33:43 +02:00
Daniel Amberson
c14bece04d precision mechanism polish
- completely redid both the incomplete and complete sprites for the precision mechanisms
2021-07-06 15:37:03 -05:00
simibubi
50aa690619 mlg pvp
- Added missing localizations for Create's death messages involving an attacker
2021-07-06 19:17:18 +02:00
Daniel Amberson
62cb04f44d Merge branch 'mc1.16/dev' of https://github.com/Creators-of-Create/Create into mc1.16/dev 2021-07-06 09:23:42 -05:00
Daniel Amberson
e078c7a2a2 polished bell assets: part 2
- this includes tweaks for the haunted bell model!
- general tweaks to both peculiar and haunted bells, by both me and kryppers
- the bell base is now wood instead of brass! and is now less bulky
2021-07-06 09:23:32 -05:00
sqcode06
6eae75df71
Updates to ru_ru.json by sqcode06 (#1897) 2021-07-06 12:54:29 +02:00
Hanqnero
21f756baeb
Updates to ru_ru.json by Hanqnero (#1701) 2021-07-06 12:46:43 +02:00
CKenJa
593396a3d2
Updates to ja_jp.json by CKenJa (#1901) 2021-07-06 12:45:22 +02:00
CKenJa
e7788c42f5
Updates to ja_jp.json by CKenJa (#1883) 2021-07-06 12:37:53 +02:00
red1854th
fe3e735cfe
Updates to ko_kr.json by red1854th (#1742) 2021-07-06 12:35:27 +02:00
AeolianOwl
e5e633c87e
Compressed panoramas (#1896) 2021-07-06 11:36:25 +02:00
simibubi
0b40a57227 Instant Spook
- Clockwork Component -> Precision Mechanism
- Re-organized bell models
- Added a little warm-up timer for held haunted bells
- Tweaks to all Sequenced assembly recipes
- Fixed missing particle of incomplete cogwheels
- Sequenced Assembly mid-products are no longer stackable
2021-07-06 00:54:24 +02:00
Jozufozu
d4a4e245bd Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev
# Conflicts:
#	src/generated/resources/.cache/cache
2021-07-04 23:54:34 -07:00
Jozufozu
92bf76761e Assembling cogs
- Cogwheels and Large Cogwheels can now be created via sequenced assembly
   - Higher return at lower cost
   - Might want to nerf?
 - Add placement helper for Deployers on belts/depots/etc.
 - Multiple SequencedAssemblyRecipes can now start with the same item
2021-07-04 23:50:52 -07:00
reidbhuntley
202f81aa7c The Polishing
- Added new Potato Cannon projectile types and tweaked values of existing types
- Potato projectiles can now catch fire and ignite entities like arrows
- Made splitting potato projectiles more consistent
- Lectern Controller can now be pick-blocked in creative and be placed by Schematicannon
- Fixed Schematicannon treating schematics with a single block in them as empty
- Soul base particles now also disappear early if their location gets lit
- Renamed Cursed Bell to Haunted Bell
2021-07-04 14:23:34 -04:00
Daniel Amberson
abd6e97801 polished bell assets: part 1
the currently named "peculiar bell" has been tweaked, and the stands for the bell have been completely remodeled

the cursed bell has not been touched, waiting on an animated texture from kryppers before proceeding
2021-07-04 12:15:29 -05:00
simibubi
b2ff3a465f Advancing via Potato
- Added an advancement for the potato cannon
- Fixed the clockwork advancement
- Fixed the press advancement not firing when used with depot
2021-07-03 16:09:07 +02:00
reidbhuntley
7df865b3cb No longer just for books
- Allow Linked Controllers to be placed onto and used from Lecterns
- Set Linked Controller max stack size to 1
2021-06-29 22:33:44 -04:00
simibubi
94e4f56fe1 Just enough assembly lines
- Added JEI integration to Sequenced Assembly
- Bit of Refactoring
- The amount of steps before the transformation occurs are no longer random
- Intermediate item now shows assembly progress in its tooltip
2021-06-28 17:02:57 +02:00
PepperBell
7b18c658b7 Polished bells
- Fix cursed bells not rendering on contraptions
- Prevent players in spectator from creating soul pulses
- Improve and format some bell-related code
2021-06-27 23:15:51 -07:00
simibubi
2cfb84995f Recipes in Recipe Recipes
- Added the Clockwork Element
- Added the Sequenced Assembly recipe type (needs JEI)
- Added cascaded datagen for assembly sequence and each of its available processing types
- Temporary test recipe
- Added support for Sequenced Assembly to Press, Deployer, Spout and Saw
- Removed Integrated Circuits
- Removed Lapis sheets
2021-06-28 04:00:24 +02:00
reidbhuntley
82d4a8772d Curses III, extra spooky edition
- Added proper rendering, tooltips, sounds, and particle effects to the bells
- Added a crafting recipe for the Peculiar Bell
- Added a conversion method for obtaining Cursed Bells
- Fixed the soul indicators showing up in non-full blocks
2021-06-27 21:38:42 -04:00
reidbhuntley
a8aa0beed9 Curses II
- Added (temporary) rendering to the bells
- Create soul pulse effects on players holding the Cursed Bell item
2021-06-27 11:46:56 -04:00
simibubi
e61dd71df1 No turning back now
- Cart Assemblers now have a specific direction
- Assembled cart contraptions assemble and disassemble according to the assemblers direction
- Cart contraptions no longer turn exponentially
- Cart contraption now turn more sluggishly the larger they are
- Some changes to the cart assembler model
2021-06-27 01:42:35 +02:00
JozsefA
586e308dd4 Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev 2021-06-26 15:21:59 -07:00
JozsefA
80f38ef05f Soul animation stages
- Kinda cursed state machine but it works, good start for future iteration
 - Adjust the timings
2021-06-26 15:20:09 -07:00
Kryppers
90cdbe6941 Mellow Yellow
made the yellow more yellow-er
2021-06-26 20:30:05 +01:00
reidbhuntley
9ddc520652 Curses
- Added the Peculiar Bell and the Cursed Bell
2021-06-26 12:05:38 -04:00
PepperBell
de929ef510 GUI cleanup and fixes part 2
- Change positions of more GUI elements
- Fix mistakes from last cleanup
- Add window offset to AbstractSimiScreen
- Implement container usability check properly and add
IInteractionChecker
- Render schematic and quill in schematic prompt screen
- Rename curiosities2.png to curiosities_2.png
- Various other tweaks, fixes, and improvements
- Resolves #1847
2021-06-25 22:16:17 -07:00
simibubi
5a30c3bcdb Vegetable accelerator
- Added the Potato Cannon
- Extendogrips now have durability, which is not consumed while wearing a copper backtank (same applies for potato cannon)
- Added a few projectile types for testing
2021-06-26 01:17:35 +02:00
simibubi
ef74d9eef9 Ponder à la carte
- An overview of Ponder Tags can now be opened from the game menu
2021-06-25 00:55:40 +02:00
simibubi
12085ed909 Merge branch 'mc1.16/fluid-ponder' into mc1.16/dev 2021-06-24 23:38:56 +02:00
simibubi
40cbbf2b29 Thinking beyond Pipes
- Pondering for Spouts, Item Drains and Portable Fluid Interfaces
- Removed tooltips for fluid components
2021-06-24 22:37:30 +02:00
simibubi
ab8b8e41da Thinking about Pipes
- Survival mode players can now configure the fluid supplied by a creative fluid tank
- Pondering for Tanks, Creative Tanks and Hose Pulleys
2021-06-24 18:22:28 +02:00
JozsefA
aeff644cc3 Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/chromatic-projector
# Conflicts:
#	src/generated/resources/assets/create/lang/en_us.json
#	src/generated/resources/assets/create/lang/unfinished/de_de.json
#	src/generated/resources/assets/create/lang/unfinished/es_es.json
#	src/generated/resources/assets/create/lang/unfinished/es_mx.json
#	src/generated/resources/assets/create/lang/unfinished/fr_fr.json
#	src/generated/resources/assets/create/lang/unfinished/it_it.json
#	src/generated/resources/assets/create/lang/unfinished/ja_jp.json
#	src/generated/resources/assets/create/lang/unfinished/ko_kr.json
#	src/generated/resources/assets/create/lang/unfinished/nl_nl.json
#	src/generated/resources/assets/create/lang/unfinished/pl_pl.json
#	src/generated/resources/assets/create/lang/unfinished/pt_br.json
#	src/generated/resources/assets/create/lang/unfinished/ru_ru.json
#	src/generated/resources/assets/create/lang/unfinished/zh_cn.json
#	src/generated/resources/assets/create/lang/unfinished/zh_tw.json
#	src/main/java/com/simibubi/create/AllContainerTypes.java
#	src/main/java/com/simibubi/create/content/contraptions/base/KineticTileEntity.java
#	src/main/java/com/simibubi/create/content/contraptions/components/deployer/DeployerHandler.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/CartAssemblerTileEntity.java
#	src/main/java/com/simibubi/create/content/curiosities/tools/BlueprintEntity.java
#	src/main/java/com/simibubi/create/content/curiosities/tools/BlueprintOverlayRenderer.java
#	src/main/java/com/simibubi/create/content/curiosities/tools/BlueprintRenderer.java
#	src/main/java/com/simibubi/create/content/curiosities/tools/BlueprintScreen.java
#	src/main/java/com/simibubi/create/content/logistics/block/mechanicalArm/ArmRenderer.java
#	src/main/java/com/simibubi/create/content/logistics/item/LinkedControllerScreen.java
#	src/main/java/com/simibubi/create/content/logistics/item/filter/AttributeFilterScreen.java
#	src/main/java/com/simibubi/create/content/logistics/item/filter/FilterContainer.java
#	src/main/java/com/simibubi/create/content/schematics/block/SchematicTableScreen.java
#	src/main/java/com/simibubi/create/content/schematics/block/SchematicannonTileEntity.java
#	src/main/java/com/simibubi/create/foundation/gui/AllGuiTextures.java
#	src/main/java/com/simibubi/create/foundation/gui/mainMenu/CreateMainMenuScreen.java
#	src/main/java/com/simibubi/create/foundation/ponder/content/ChainDriveScenes.java
#	src/main/java/com/simibubi/create/foundation/render/SuperByteBuffer.java
#	src/main/resources/META-INF/mods.toml
#	src/main/resources/assets/create/lang/default/messages.json
#	src/main/resources/assets/create/lang/default/tooltips.json
2021-06-19 16:11:18 -07:00
reidbhuntley
ecfa554c05 Spawn control
- Cart Contraptions with attached Spawners can no longer be picked up with a wrench (configurable)
2021-06-18 17:34:39 -04:00
simibubi
c23071863d Ponder prep
- Added tooltips for newly added tools and equipment
- Fixed depth issues in Ponder UI
- Fixed lack of backface culling in ponder
- Added placeholder storyboards for missing ponder scenes
- Fixed menu screen cogs rendering behind the background
- Fixed menu screen not pausing the game
2021-06-18 12:45:43 +02:00
PepperBell
2a19b5eb41 GUI cleanup and fixes
- Change positions of GUI elements to improve the overall experience
- Fix window and extra areas to be perfectly aligned with drawn textures
- Add SlotMovers to new screens
- Fix schematicannon progress bar; Resolves #1674
- Fix black background in curiosities2.png
- Move all title creation to getDisplayName
- Other minor tweaks
2021-06-12 21:16:16 -07:00
JozsefA
d612cfdd34 Merge remote-tracking branch 'origin/mc1.16/dev' into chromatic-projector 2021-06-11 10:31:18 -07:00
simibubi
1b5ede1a5d main menu title
- Added new logo to the Create menu screen
2021-06-10 20:32:17 +02:00
simibubi
169669680b Colour shift
- Switched to a more readable text colour for the config ui
- Slight tweaks to ponder button colours as well
- Replaced discord link with project page
2021-06-09 16:17:29 +02:00
simibubi
212cd593a7 Create menu, Part I
- Added an intermediate menu screen for in-game links and configs
- Couple slight tweaks to config UI
2021-06-09 02:17:32 +02:00
Kryppers
3372947c75 Wrench UV fix 2021-06-08 11:03:06 +01:00
JozsefA
d47f898c76 Move away from a static backend class, add a registration event 2021-06-06 15:46:16 -07:00
Kryppers
cecf2102cf Back to the blueprints 2021-06-03 19:42:30 +01:00
simibubi
032fa90ec6 Click to Craft
- Added Crafting Blueprints
- Bit of "Ghost-item" Container refactoring
2021-06-03 01:03:43 +02:00
JozsefA
59dd21b85a Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/chromatic-projector
# Conflicts:
#	src/main/java/com/simibubi/create/AllContainerTypes.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/AbstractContraptionEntity.java
2021-06-01 11:47:15 -07:00
simibubi
9b14d99933
Merge pull request #1632 from dunois2737/mc1.16/dev
Update zh_tw.json for create 0.3.1
2021-05-27 14:22:37 +02:00
simibubi
d82c8bd913
Merge pull request #1606 from joker876/mc1.16/dev
Update pl_pl.json to add latest translation
2021-05-27 14:21:17 +02:00
simibubi
09691b4b40 Redstone gamepads
- Added the Linked Controller
2021-05-26 22:03:06 +02:00
JozsefA
341a385628 Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/chromatic-projector
# Conflicts:
#	src/generated/resources/assets/create/lang/en_us.json
#	src/main/java/com/simibubi/create/AllBlocks.java
#	src/main/java/com/simibubi/create/AllTileEntities.java
#	src/main/java/com/simibubi/create/content/contraptions/components/deployer/DeployerTileEntity.java
#	src/main/java/com/simibubi/create/foundation/gui/AllIcons.java
#	src/main/java/com/simibubi/create/foundation/networking/AllPackets.java
#	src/main/resources/assets/create/textures/gui/icons.png
#	src/main/resources/create.mixins.json
2021-05-23 14:11:40 -07:00
JozsefA
9352ef9ede Json program specs, new extension/gamestate system.
- Program specs are now loaded from json instead of being defined in code and registered manually.
 - Within the json spec, a program can define a list of states.
 - A state consists of:
   - A "when" clause.
   - A list of strings to be #defined.
   - A list of extensions to apply at program link time.
 - Each frame, the first state whose "when" clause returns true will be used.
 - A when clause consists of:
  - A state provider defined by a resource location.
  - A value to match.
 - When the value returned by the provider matches the value defined in the when clause, the when clause is considered to be 'true'.
 - There is syntactic sugar for when a provider returns a boolean value.
 - This system is in its infancy, and there is plenty of room for improvement.
2021-05-22 17:45:01 -07:00
dunois2737
62026e3f13
update zh_tw for create 0.3.1 2021-05-22 16:10:23 +09:00
dunois2737
9a935969bb
update zh_tw for create 0.3.1 2021-05-22 16:06:26 +09:00
JozsefA
4d755dc506 More simplification
- Move more stuff to the flywheel namespace
 - Give up on ShaderConstants, there's a better way to do it
 - A semblance of better crash reports
2021-05-19 16:35:37 -07:00
JozsefA
fd6e06b487 whoops everything was spinning backwards 2021-05-18 14:46:45 -07:00
JozsefA
55703d8838 Move to the template system and overhaul instance attributes
- All material shaders now use the template system.
 - Because of the template system, we can know what attributes a material has, along with how they're formatted.
 - All of the *Attribute enums are effectively inlined, as the context they used to provide is no longer needed.
2021-05-18 14:05:52 -07:00
Kryppers
6c3bec250f Pixel perfect
Fixed one of the tank rivets being out of place by one pixel.
2021-05-17 20:04:16 +01:00
joker876
a74c8127f3
Update pl_pl.json 2021-05-17 10:59:39 +02:00
JozsefA
8efe8ed01e Port the fixed lightmap shift to WorldContext 2021-05-14 18:32:27 -07:00
JozsefA
3856283353 Merge remote-tracking branch 'origin/chromatic-projector' into mc1.16/chromatic-projector
# Conflicts:
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/render/ContraptionModel.java
2021-05-14 18:07:13 -07:00
JozsefA
a9cdb1ab6b Begin buffer rework 2021-05-14 18:04:25 -07:00
PepperBell
6c1c7a10d9 Fix darker contraptions
Also
- Partially fix incorrect vertex lighting (make sure to not sure Forge's lighting calculator)
- Reorder some lighting to make it more efficient
- Cleanup some things
2021-05-14 16:34:35 -07:00
JozsefA
56b2046957 It can actually load and link something
- Lots of refactoring in the shader loading code.
 - Abstract all the different shader source transformations into ProcessingStage.
 - An ordered list of ProcessingStages is called a ShaderTransformer.
 - When you acquire sources, a Shader now keeps track of the source location, shader type, and source code all together.
2021-05-12 15:14:33 -07:00
JozsefA
c1b7a1c19d Extremely fancy shader templating
- Nothing is properly hooked up yet.
 - A single shader file will be able to be compiled with different opengl targets.
 - I plan on using this to implement meshlet rendering as an alternate backend-backend that will be used when available.
 - It could also be used to enable compatibility with opengl 3.0 or potentially even 2.0.
2021-05-11 18:24:12 -07:00
JozsefA
f6937ffb0c Only a few moves left
- flywheel stuff only barely depends on create
 - start drafting what multiple backends could look like
2021-05-11 11:02:43 -07:00
JozsefA
70401e4ac4 More tweaking
- FLWFinalizeColor takes care of assigning gl_FragColor
 - Multiply crumbling alpha with diffuse alpha
2021-05-08 23:29:02 -07:00
JozsefA
4111680755 FLWFinalizeWorld takes care of assigning gl_Position 2021-05-07 23:22:40 -07:00
Kryppers
39fb642fd9 The compressioning
50 to 90% compression across all textures
2021-05-08 01:14:22 +01:00
JozsefA
5821476c9f Strip png metadata, save 157KB 2021-05-07 16:42:28 -07:00
Kryppers
c56464d0df copper polish 2021-05-08 00:17:29 +01:00
JozsefA
3171a0b7e5 Block breaking animations for arbitrary flywheel tiles.
- Kinda jank so far, but it's great progress.
 - This is also a really good showcase for how flexible the ShaderContext system is.
2021-05-06 18:38:05 -07:00
simibubi
187c448513 Deploying items on items
- Added the Deploying recipe type
- Deployers can now polish items on belts or depots
- Deployers now make a little polishing sound when using sandpaper
2021-05-06 16:40:33 +02:00
JozsefA
9736ba19b5 Things here and there
- Move CreateClient.kineticRenderer to Backend
 - InstancedTileRenderers keep track of their own queuedUpdates
 - Sort of a listener system for some render events
2021-05-04 23:56:50 -07:00
simibubi
b38dd90431 Subcreatica, Part II
- Diving helmets now display a timer near the hotbar when underwater
- Copper backtanks now play an effect when accumulated air is maxed
- Copper backtank blocks can now be waterlogged
- Copper backtank cogs now animate
- Fixed subtitle of equip sounds
2021-05-04 18:04:00 +02:00
zelophed
3c4e504f61 Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev
# Conflicts:
#	src/main/java/com/simibubi/create/events/ClientEvents.java
#	src/main/resources/create.mixins.json
2021-05-04 16:12:07 +02:00
JozsefA
bc5630e593 ShaderContexts
- A huge step towards more arbitrary shader usage
 - Need to work on registration of the different parts
 - Things are unorganized
2021-05-03 21:46:33 -07:00
simibubi
076783eb7e Subcreatica
- Added the Copper Backtank
- Added Diving helmet and boots
2021-05-04 03:50:17 +02:00
JozsefA
fcbab5b820 #flwbuiltins and oh so much less overhead
- Put a lot of the reusable code in a sort of standard library
 - Need to evaluate just how much should be lumped in there
 - Still need to allow for users to create alternate contexts for the builtins
 - Normal world and contraptions are still hardcoded contexts
2021-05-03 13:42:23 -07:00
zelophed
fd62f2f8f4 Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev
# Conflicts:
#	src/main/java/com/simibubi/create/CreateClient.java
#	src/main/java/com/simibubi/create/compat/jei/category/BlockzapperUpgradeCategory.java
#	src/main/java/com/simibubi/create/content/curiosities/symmetry/SymmetryWandScreen.java
#	src/main/java/com/simibubi/create/content/curiosities/zapper/ZapperScreen.java
2021-05-03 19:58:39 +02:00
zelophed
c36346b97d Merge branch 'mc1.16/config-ui' into mc1.16/dev
# Conflicts:
#	src/main/java/com/simibubi/create/content/contraptions/goggles/GoggleConfigScreen.java
#	src/main/java/com/simibubi/create/foundation/command/AllCommands.java
#	src/main/java/com/simibubi/create/foundation/command/FabulousWarningCommand.java
#	src/main/java/com/simibubi/create/foundation/command/OverlayConfigCommand.java
#	src/main/java/com/simibubi/create/foundation/command/PonderCommand.java
#	src/main/java/com/simibubi/create/foundation/command/ToggleDebugCommand.java
#	src/main/java/com/simibubi/create/foundation/command/ToggleExperimentalRenderingCommand.java
#	src/main/java/com/simibubi/create/foundation/gui/AbstractSimiContainerScreen.java
#	src/main/java/com/simibubi/create/foundation/gui/AbstractSimiScreen.java
#	src/main/java/com/simibubi/create/foundation/gui/AllIcons.java
#	src/main/java/com/simibubi/create/foundation/gui/UIRenderHelper.java
#	src/main/java/com/simibubi/create/foundation/ponder/NavigatableSimiScreen.java
#	src/main/java/com/simibubi/create/foundation/ponder/PonderProgressBar.java
#	src/main/java/com/simibubi/create/foundation/ponder/PonderUI.java
#	src/main/java/com/simibubi/create/foundation/ponder/content/PonderIndexScreen.java
#	src/main/java/com/simibubi/create/foundation/ponder/content/PonderTagScreen.java
#	src/main/java/com/simibubi/create/foundation/ponder/ui/ChapterLabel.java
#	src/main/java/com/simibubi/create/foundation/ponder/ui/PonderButton.java
#	src/main/resources/create.mixins.json
2021-05-03 16:54:32 +02:00
zelophed
ae76821190 more changes to color and theme 2021-05-03 16:14:58 +02:00
JozsefA
35768b5ade Step towards arbitrary shader contexts 2021-05-02 14:16:02 -07:00
JozsefA
15f4cd305e Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/chromatic-projector 2021-05-02 11:50:39 -07:00
simibubi
fd030d3273 Post PR datagen
- Fixed worldshaper asset errors
- Removed zero-width spaces from pl_pl localization file (broke datagen)
- Regenerated unfinished lang templates
2021-05-02 19:37:39 +02:00
simibubi
4f10f743b4
Merge pull request #1525 from CKenJa/mc1.16/dev
Update & fix  ja_jp.json
2021-05-02 17:40:49 +02:00
simibubi
cc2541a476
Merge pull request #1482 from joker876/mc1.16/dev
Add pl_pl localization (Poland)
2021-05-02 17:38:36 +02:00
simibubi
dd82629e5d
Merge pull request #1460 from Chubzik1/patch-2
Small fix for advancements (ru_ru.json)
2021-05-02 17:35:33 +02:00
simibubi
57af793c16
Merge pull request #1456 from LWHK/mc1.16/dev
[Localization]Update CHS translation
2021-05-02 17:34:29 +02:00
JozsefA
2112061db0 Vertex shader abstractions 2021-05-01 23:39:36 -07:00
JozsefA
2e16b85190 Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/chromatic-projector
# Conflicts:
#	src/generated/resources/.cache/cache
#	src/generated/resources/assets/create/lang/unfinished/de_de.json
#	src/generated/resources/assets/create/lang/unfinished/es_es.json
#	src/generated/resources/assets/create/lang/unfinished/es_mx.json
#	src/generated/resources/assets/create/lang/unfinished/fr_fr.json
#	src/generated/resources/assets/create/lang/unfinished/it_it.json
#	src/generated/resources/assets/create/lang/unfinished/ja_jp.json
#	src/generated/resources/assets/create/lang/unfinished/ko_kr.json
#	src/generated/resources/assets/create/lang/unfinished/nl_nl.json
#	src/generated/resources/assets/create/lang/unfinished/pt_br.json
#	src/generated/resources/assets/create/lang/unfinished/ru_ru.json
#	src/generated/resources/assets/create/lang/unfinished/zh_cn.json
#	src/generated/resources/assets/create/lang/unfinished/zh_tw.json
2021-05-01 16:18:32 -07:00
simibubi
8fff3d6745 The great second purge of Tools
- Removed the Blockzapper
- Removed the Deforester
- Handheld Worldshaper -> Creative Worldshaper
- Worldshapers now have a "surface" and "cluster" brush type
- Worldshapers now follow the creative colour palette
- Some UI touch-ups for tools
2021-05-01 13:19:01 +02:00
JozsefA
dc3517eb3a Inversion 2021-04-30 14:28:18 -07:00
CKenJa
572b30f815 Update & fix ja_jp.json
credit: RakuGaki-MC
2021-04-29 18:58:23 +09:00
JozsefA
18d23f69e0 Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/chromatic-projector
# Conflicts:
#	src/generated/resources/.cache/cache
#	src/generated/resources/assets/create/lang/en_us.json
#	src/generated/resources/assets/create/lang/unfinished/de_de.json
#	src/generated/resources/assets/create/lang/unfinished/es_es.json
#	src/generated/resources/assets/create/lang/unfinished/es_mx.json
#	src/generated/resources/assets/create/lang/unfinished/fr_fr.json
#	src/generated/resources/assets/create/lang/unfinished/it_it.json
#	src/generated/resources/assets/create/lang/unfinished/ja_jp.json
#	src/generated/resources/assets/create/lang/unfinished/ko_kr.json
#	src/generated/resources/assets/create/lang/unfinished/nl_nl.json
#	src/generated/resources/assets/create/lang/unfinished/pt_br.json
#	src/generated/resources/assets/create/lang/unfinished/ru_ru.json
#	src/generated/resources/assets/create/lang/unfinished/zh_cn.json
#	src/generated/resources/assets/create/lang/unfinished/zh_tw.json
2021-04-28 12:42:41 -07:00
TUsama
caafd3baab forgot it 2021-04-28 23:33:46 +08:00
JozsefA
54f5783489 More versatile ui/settings
- The channel mask still needs work
 - Add contrast filter
2021-04-28 00:01:26 -07:00
simibubi
35d0ce8387 Widget resize
- Condensed the main reading space of config UIs
- Reworked some of the widgets to better arrange themselves in a column
2021-04-27 20:07:29 +02:00
zelophed
de00f90a37 pondering all over again 2021-04-27 02:48:50 +02:00
JozsefA
e8ab21c184 More polish
- UI icons
 - Color masking
 - Better scroll ux
 - FilterSphere now has its own file
2021-04-23 14:38:31 -07:00
zelophed
33028e1087 please confirm 2021-04-23 18:11:32 +02:00
JozsefA
3879d55517 Better projector gui 2021-04-22 23:42:49 -07:00
JozsefA
fc919c4ac4 Basic projector gui 2021-04-22 16:02:16 -07:00
joker876
b1e0057aad
Add 100% completed translation for Polish language 2021-04-21 15:19:56 +02:00
JozsefA
7b7c6ef3c5 Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/chromatic-projector
# Conflicts:
#	src/main/java/com/simibubi/create/AllBlocks.java
2021-04-20 14:07:54 -07:00
JozsefA
f75422f895 Instruction parallel ray sphere intersection 2021-04-20 14:05:50 -07:00
simibubi
9391700c26 SoundScapes, Part I
- Sounds for depots, funnels, cogwheels and generic kinetic rumbling, also fans
2021-04-20 02:19:12 +02:00
Chubz
6374f9f1ad
Small fix for advancements
Yep, it is.
2021-04-19 12:40:20 +04:00
JozsefA
e50590f6b7 Start working on the blocks
- Also better control and visuals
2021-04-18 22:23:41 -07:00
TUsama
bb6b347cfe update
Co-Authored-By: BigDaleAHA <56267928+BigDaleAHA@users.noreply.github.com>
2021-04-18 12:47:44 +08:00
JozsefA
a6248daf7e Better spheres and framebuffer compat layer 2021-04-17 18:55:29 -07:00
JozsefA
83dc241cd2 Basic spherical effect 2021-04-17 13:04:42 -07:00
JozsefA
fafd7c84be Everything works as intended 2021-04-15 15:39:34 -07:00
JozsefA
45b1412837 Code sanity 2021-04-15 13:28:23 -07:00
JozsefA
f12d9452b4 Shader debugging: scaling the world
In the linearizeDepth function in area_effect.frag, I was multiplying by 2, but the scaling of the world was off. The number I found that works best is e - 0.99, and I have no idea why.
2021-04-15 12:46:54 -07:00
simibubi
3dfe67cd1e Minecarts of Mass Destruction
- Contraptions with exceeding spawn packet sizes no longer get sent to the client
- Minecart Contraptions with exceeding nbt packet sizes can no longer be picked up
- Renamed "Metal Blocks" to "Blocks of Metal"
2021-04-15 20:23:50 +02:00
simibubi
13f0823ccb Sound Registry Refactor
- Improved registration and datagen for custom and combined sounds
2021-04-14 23:40:42 +02:00
JozsefA
7988fb69a7 Color matrices and many effect spheres 2021-04-13 23:52:52 -07:00
JozsefA
db7913d91b It all works, needs some cleanup 2021-04-12 16:00:13 -07:00
simibubi
976be3470f Better address these, Part II
- Fixed entities attempting to path-find through Creates' non-solids #1390
- Fixed Redstone Links occasionally wiping their frequency when moved in a Contraption
- Fixed Flywheels doubling their SU capacity after every chunk reload
- Fixed display of numeric formats using non-breaking space #1374
- Signs can now be moved on a contraption #1315
- Fixed Typo in german localization #1363
- Fixed Windmill Bearings keeping su information after relocation #1364
- Fixed Symmetry Wand using up too many items #1342
2021-04-10 18:23:42 +02:00
JozsefA
08b2c498e6 Add basic blocks and TEs for the chromatic projector 2021-04-09 16:16:25 -07:00
simibubi
525001e410 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-04-07 12:36:39 +02:00
simibubi
ffa19dd354 Update data, move misplaced localization file 2021-04-07 12:00:00 +02:00
simibubi
c46e286844
Update Localization Readme.txt 2021-04-07 11:38:11 +02:00
simibubi
1bc32d4b80
Merge pull request #1355 from Peatral/mc1.15/dev
Update de_de.json
2021-04-07 11:29:30 +02:00
Christof
cbabd943fd Typo
Whoops
2021-04-05 16:39:03 +02:00
Christof
330777045e Update de_de.json
Added missing blocks and GUI stuff and fixed typos.
Now only
  - Most advancements
  - A lot of block summaries/tooltips
  - All of the pondering
  - All attributes
are missing
2021-04-05 16:15:00 +02:00
simibubi
47bd1d9c93 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-04-04 00:58:14 +02:00
simibubi
62b1fe82b7 Fix-ups Cont'd
- Fixed Spawners losing nbt data when moved
- Nixie tubes now update their texts starting from the clicked block, rather than the leftmost one in the chain
- Fixed inconsistency between block and item model of the furnace engine
2021-04-03 23:49:59 +02:00
simibubi
c7a3464151 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-04-02 22:27:37 +02:00
simibubi
7193b5b0c2
Merge pull request #1149 from RakuGaki-MC/mc1.16/dev
[mc1.16/dev] Update ja_jp.json
2021-04-02 21:00:07 +02:00
Christof
1d31271bcb Update de_de.json
Typos and Gabelstein  = Gabbro
2021-04-02 18:23:11 +02:00
Christof
8dbfd4877e Update de_de.json
Added the translations for a lot of blocks and a few advancements
2021-04-02 18:07:53 +02:00
90b9a3aff9 Merge & Port 2021-03-29 10:57:50 +02:00
simibubi
5299204fb5 Better Tooltip Integration
- Removed overlapping tooltips
- Adjusted tooltip presentation for more visual consistency
2021-03-28 20:56:55 +02:00
caa3c57b71 Merge & Port 2021-03-28 10:58:25 +02:00
Kryppers
7de922f239 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2021-03-28 02:13:57 +01:00
Kryppers
1888f2d79b Update weighted_ejector_casing.png 2021-03-28 02:13:53 +01:00
simibubi
76bd3b3f50 Pondering too fast
- Added a button to slow down ponder scenes while any text is shown on screen
2021-03-28 01:52:04 +01:00
Kryppers
213711ce77 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2021-03-27 21:09:19 +00:00
Kryppers
c239cec8b4 Update weighted_ejector_top.png 2021-03-27 21:09:17 +00:00
simibubi
3dd199e9d9 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2021-03-27 20:15:13 +01:00
simibubi
497ea4bb66 Foolish not to avoid the lack of counteracting no-clip
- Ejectors now occasionally track launched items, scanning for any obstacles in their trajectory
- Fixed rendered items passing an Ejectors' target on clients ticking faster than their server
- Removed outdated warnings for 'transposer funnels'
2021-03-27 20:14:55 +01:00
Kryppers
25bc102e92 New contact, who dis?
updated redstone contact textures.
2021-03-27 19:13:26 +00:00
fe10c258c4 Merge & Port 2021-03-26 23:13:49 +01:00
simibubi
cb759e793e 3D Printing is cool again
- Fixed Schematicannon clearing blocks outside of a Schematics' bounding box
- Safety check for onBlockPlacedBy with null player
- Deployers with a positioned Schematic as their filter will place blocks accordingly, taking items from the contraption inventory
2021-03-26 22:05:16 +01:00
35c62360be Merge & Port 2021-03-26 16:03:09 +01:00
9c8d035694 Dya see the dye? 2021-03-26 13:35:45 +01:00
simibubi
718142e26f Faith in your Depot
- Added Weighted Ejectors
- Fixed? some tunnel distribution inconsistencies
2021-03-26 00:15:38 +01:00
cbbf502003 port recent changes 2021-03-24 14:54:24 +01:00
JozsefA
1310b88828 Lieutenant Scatterbrain II.
- Swich to tabs. (not everything is tabs yet)
 - Refactor light and color attributes to their own Enum.
 - Quaternion/pivot/position attribute shader.
 - Always update an instance when the WorldRenderer checks if it should rerender a block.
 - Simplify some names.
 - Remove generics in InstanceData classes.
 - Deployer Tiles now use the oriented material.
 - Press heads now correctly orient themselves.
 - ModelData buffers things faster and is simpler.
2021-03-22 20:20:52 -07:00
simibubi
f7f7b67a7d Thinking Arms
- Ponder Scenes for the Mechanical Arm
- Fixed empty basins showing a fluid container tooltip
2021-03-22 02:05:47 +01:00
JozsefA
3d0898c59b Smooth harvesters, step sounds v1. 2021-03-20 13:16:20 -07:00
zelophed
d03ea3488a Merge branch 'mc1.15/dev' into mc1.16/dev
# Conflicts:
#	src/generated/resources/.cache/cache
#	src/generated/resources/assets/create/blockstates/andesite_funnel.json
#	src/generated/resources/assets/create/blockstates/brass_funnel.json
#	src/generated/resources/assets/create/lang/unfinished/de_de.json
#	src/generated/resources/assets/create/lang/unfinished/es_es.json
#	src/generated/resources/assets/create/lang/unfinished/fr_fr.json
#	src/generated/resources/assets/create/lang/unfinished/it_it.json
#	src/generated/resources/assets/create/lang/unfinished/ja_jp.json
#	src/generated/resources/assets/create/lang/unfinished/ko_kr.json
#	src/generated/resources/assets/create/lang/unfinished/nl_nl.json
#	src/generated/resources/assets/create/lang/unfinished/pt_br.json
#	src/main/java/com/simibubi/create/AllBlocks.java
#	src/main/java/com/simibubi/create/compat/jei/category/CreateRecipeCategory.java
#	src/main/java/com/simibubi/create/content/contraptions/components/actors/ContraptionActorData.java
#	src/main/java/com/simibubi/create/content/contraptions/components/actors/HarvesterRenderer.java
#	src/main/java/com/simibubi/create/content/contraptions/components/actors/HarvesterTileEntity.java
#	src/main/java/com/simibubi/create/content/contraptions/components/deployer/DeployerRenderer.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/AbstractContraptionEntity.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/AssemblyException.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/IDisplayAssemblyExceptions.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/MovementBehaviour.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/OrientedContraptionEntity.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/chassis/LinearChassisBlock.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/gantry/GantryCarriageBlock.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/CartAssemblerBlock.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/render/ContraptionRenderDispatcher.java
#	src/main/java/com/simibubi/create/content/contraptions/fluids/actors/SpoutTileEntity.java
#	src/main/java/com/simibubi/create/content/contraptions/fluids/tank/FluidTankTileEntity.java
#	src/main/java/com/simibubi/create/content/contraptions/goggles/IHaveGoggleInformation.java
#	src/main/java/com/simibubi/create/content/contraptions/particle/RotationIndicatorParticle.java
#	src/main/java/com/simibubi/create/content/contraptions/relays/belt/transport/BeltMovementHandler.java
#	src/main/java/com/simibubi/create/content/curiosities/tools/ExtendoGripItem.java
#	src/main/java/com/simibubi/create/content/logistics/block/funnel/FunnelFilterSlotPositioning.java
#	src/main/java/com/simibubi/create/content/logistics/block/funnel/FunnelMovementBehaviour.java
#	src/main/java/com/simibubi/create/content/logistics/block/funnel/FunnelTileEntity.java
#	src/main/java/com/simibubi/create/content/logistics/block/mechanicalArm/ArmInteractionPoint.java
#	src/main/java/com/simibubi/create/content/logistics/item/filter/AbstractFilterScreen.java
#	src/main/java/com/simibubi/create/content/logistics/item/filter/AttributeFilterScreen.java
#	src/main/java/com/simibubi/create/content/schematics/SchematicWorld.java
#	src/main/java/com/simibubi/create/content/schematics/block/SchematicTableScreen.java
#	src/main/java/com/simibubi/create/content/schematics/block/SchematicannonRenderer.java
#	src/main/java/com/simibubi/create/events/ClientEvents.java
#	src/main/java/com/simibubi/create/foundation/block/connected/ConnectedTextureBehaviour.java
#	src/main/java/com/simibubi/create/foundation/collision/CollisionDebugger.java
#	src/main/java/com/simibubi/create/foundation/collision/OBBCollider.java
#	src/main/java/com/simibubi/create/foundation/data/BuilderTransformers.java
#	src/main/java/com/simibubi/create/foundation/gui/AbstractSimiContainerScreen.java
#	src/main/java/com/simibubi/create/foundation/gui/AbstractSimiScreen.java
#	src/main/java/com/simibubi/create/foundation/gui/AllGuiTextures.java
#	src/main/java/com/simibubi/create/foundation/gui/AllIcons.java
#	src/main/java/com/simibubi/create/foundation/gui/widgets/SelectionScrollInput.java
#	src/main/java/com/simibubi/create/foundation/item/TooltipHelper.java
#	src/main/java/com/simibubi/create/foundation/mixin/LightUpdateMixin.java
#	src/main/java/com/simibubi/create/foundation/mixin/RenderHooksMixin.java
#	src/main/java/com/simibubi/create/foundation/render/KineticRenderer.java
#	src/main/java/com/simibubi/create/foundation/render/SuperByteBuffer.java
#	src/main/java/com/simibubi/create/foundation/render/backend/Backend.java
#	src/main/java/com/simibubi/create/foundation/render/backend/instancing/InstancedTileRenderer.java
#	src/main/java/com/simibubi/create/foundation/utility/BlockHelper.java
#	src/main/java/com/simibubi/create/foundation/utility/ColorHelper.java
#	src/main/java/com/simibubi/create/foundation/utility/Lang.java
#	src/main/java/com/simibubi/create/foundation/utility/MatrixStacker.java
#	src/main/java/com/simibubi/create/foundation/utility/TreeCutter.java
#	src/main/java/com/simibubi/create/foundation/utility/VecHelper.java
#	src/main/java/com/simibubi/create/foundation/utility/placement/IPlacementHelper.java
#	src/main/java/com/simibubi/create/foundation/utility/placement/util/PoleHelper.java
2021-03-20 12:58:02 +01:00
simibubi
c0de8c4eb6 The grind continues
- Scenes for Millstone, Crushing wheels, blaze burners, basin, mixer, press, speedometer and stressometer
2021-03-19 20:05:55 +01:00
JozsefA
b7ec884b9c Includes, quaternions, and frames.
- Shaders can now reference other files with #flwinclude <"...">.
 - Shaders are now located in assets/flywheel/shaders.
 - Include paths are namespaced (a la ResourceLocation) and relative to the flywheel shaders root folder.
 - Optimized glsl rotations using quaternions (when applicable) and vectorized matrix construction.
 - Vectorize diffuse lighting calculations.
 - Micro optimization in SmartTileEntity.java
2021-03-18 14:36:37 -07:00
JozsefA
20da7c7761 Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev 2021-03-16 15:52:45 -07:00
JozsefA
018c177f1e Better contraption actor instancing.
- Promoted actor instance creation to the ActorInstance class.
 - Drills and Harvesters' rotational speed is based on their movement speed with Flywheel on.
 - Deployers now use Flywheel.
2021-03-16 15:52:37 -07:00
simibubi
a897b5e78b Scene machine
- Fix funnels not rendering filter slot items
- Ponder scenes for the Deployer, Harvester and Plough
- Fixed uvs on Deployer model
- Ploughs can now harvest snow layers
2021-03-16 21:04:42 +01:00
JozsefA
a1e10a5c3c Belt speed = item speed and secret wrench fix. 2021-03-12 16:33:01 -08:00
Kryppers
5e5289fcb0 Update secondary_linear_chassis_side_connected.png 2021-03-11 23:50:58 +00:00
simibubi
2a8c3debeb Captain Distracto, Part II
- Linear Chassis now connect to each other in any direction
2021-03-11 19:51:58 +01:00
simibubi
d1e96c3b4b Timewarp
- Added user view mode for editors to hide coordinates
- Ponder now pauses the game in SP
- Ponder elements now use a separate timer and separate partial ticks
- Fixed virtual funnels not flapping
- Fixed ponder buttons having hover highlights when not clickable
- Fixed ponder button mouse hitbox
- Addressed strange render state bleed with identify mode highlighting
2021-03-11 11:35:34 +01:00
JozsefA
95eabe9cf9 Instanced arms. 2021-03-09 14:22:20 -08:00
simibubi
d61b840c5c Back to fighting Minecarts
- Fixed Minecart Contraptions started on a powered rail facing in unwanted directions
- Fixed powered rail Cart Assemblers not respecting the solid block rule of powered rails
- Fixed Minecart contraption items not facing away from the player when placed
- Polished every last bit of the belt uvs
2021-03-09 04:24:45 +01:00
simibubi
62c3ae4040 Captain Distracto
- Removed processing recipes from recipe book
- Reorganized items in creative tab
- Tweaked a few model transforms
- Fixed belt uvs
- ponder birbs can now face the cursor
- fix interpolation on ponder birbs
- Fixed log spam when assembling certain blocks (Points of interest) in a contraption
- Fixed content observers not triggering for in-line belt funnels
2021-03-09 01:49:49 +01:00
JozsefA
e943705fb7 Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev
# Conflicts:
#	src/main/java/com/simibubi/create/AllTileEntities.java
#	src/main/resources/META-INF/accesstransformer.cfg
2021-03-08 11:06:35 -08:00
simibubi
1a315a11cf Merge branch 'mc1.15/ponder-ui' into mc1.15/dev 2021-03-08 17:29:06 +01:00
JozsefA
d0e5be24d7 Transformed models. 2021-03-08 00:36:23 -08:00
JozsefA
25fdf08e11 Fog modes for new rendering.
- For each fog mode, compile a different version of each shader.
 - Could maybe do some fancier preprocessing to make writing shaders easier?
2021-03-04 23:43:28 -08:00
zelophed
d590b23aa7 tagging along
- added tags and chapters to the ponder registry
- slightly changed how scenes are registered
- added a back stack to the screen opener and some animations to go along with it
- added a interface for icons drawn into screens
2021-03-04 12:58:26 +01:00
simibubi
8bf82aff79 Refactor Goggles Fluid Information
- Removed code duplicates
- Made fluid information more generic and concise
- Made fluid information easier to port
- Fixed potion fluid not overriding its translation key
- (I'm sorry, Steven)
2021-03-03 19:17:56 +01:00
simibubi
562104341d
Merge branch 'mc1.15/dev' into comparator-tanks 2021-03-03 16:30:59 +01:00
simibubi
2b1c17cb48
Merge pull request #1133 from FrannDzs/patch-2
Update es_es.json (HOTFIX)
2021-03-03 16:23:01 +01:00
simibubi
20d8e1d915
Merge pull request #1130 from Alepod/patch-2
Update ru_ru.json
2021-03-03 16:22:02 +01:00
simibubi
fe6d9136fc
Merge pull request #1129 from Alepod/patch-1
Update ru_ru.json
2021-03-03 16:21:27 +01:00
simibubi
c1c6e5e046 Controlled attachment
- Added the Sticker, a redstone-driven block attachment component
- Fixed lighting of TileEntities lowered by a pulley
2021-03-03 05:21:58 +01:00
simibubi
e87849deca Vector's food expansion
- Added honeyed apples
- Added sweet rolls
- Added chocolate glazed berries
- New goggles item model
- Other texture tweaks
2021-03-03 02:30:21 +01:00
JozsefA
5499fdbad0 The flappening.
Tunnel and funnel flaps are now rendered with the new engine.
2021-03-02 15:54:31 -08:00
simibubi
2e1129a3a5 Thinking about Gantries
- Added Ponder entries for gantry shafts and carriages
- Added ability to mark lang key prefixes as ignored, leaving out 'dev-only' lang entries from the localization templates
- Gantry Pinion -> Gantry Carriage
- Scenes can now be "re-assembled" by their storyboard while Ponder is opened using shift+refresh
- removed the requirement of editor provided lang keys for text windows
- couple fixes, changes to instructions
2021-03-02 05:53:43 +01:00
simibubi
0a1be94cbb Funnel Fantasy VII
- Finished ponder entries about funnels
- Smart TEs can now enter "virtual mode" to run both client and server code (support for it needs individual adjustment)
- Removed obsolete quads from the andesite funnels' model
- Not enough ponder instructions
- Fixed upright belt items in ponder UI
2021-02-28 23:49:51 +01:00
_0Steven
23d7d65bb2 ...Right, language datagen is a thing
- Actually put the lang stuff in the right files, and generate the other localization files...
2021-02-27 17:24:49 +01:00
simibubi
692c6deaaf More pondering
- First couple of funnel scenes
- More utility methods
- Scene progress bar
- An inspect mode that does nothing
2021-02-26 19:46:56 +01:00
simibubi
550744da92 Merge branch 'mc1.15/dev' into mc1.15/ponder-ui 2021-02-24 17:52:20 +01:00
RakuGaki-MC
6a5d0a00c7
fix
fix
ちょっと修正
2021-02-22 17:47:52 +09:00
RakuGaki-MC
4dc0b107e6
Update ja_jp.json
[mc1.16/dev] update & fix
2021-02-22 17:16:24 +09:00
Franco Paladini
d8beae6ee9
Update es_es.json 2021-02-22 03:12:41 -03:00
Franco Paladini
38d406e85d
Update es_es.json
Updated
2021-02-22 03:07:02 -03:00
simibubi
fe1c32de05 Cheese control
- Windmill bearings now have a configurable minimum of sail blocks
2021-02-21 23:01:57 +01:00
simibubi
e3915792b1 Back to Directional
- New vertical funnel models by @Kryppers
2021-02-21 22:29:46 +01:00
31e3c5b0bd Port recent changes 2021-02-20 17:27:51 +01:00
Franco Paladini
ffc152ecf2
Update es_es.json (HOTFIX)
-Translated unfinished strings
-Some improvements and fixes
2021-02-19 17:16:28 -03:00
simibubi
45fc0ca7ee post-merge fixup 2021-02-19 20:21:29 +01:00
simibubi
b61dc0d562 Merge branch 'mc1.15/dev' into mc1.15/ponder-ui 2021-02-19 18:03:34 +01:00
simibubi
bfd666bb9c Sequenced Adjustments
- Added more descriptive names for sequencer instructions
- 'Await' instruction now requires a rising flank to trigger
- Fixed invalid json of german localization
- Ingored crushing wheel controllers facing in blockstate datagen
2021-02-19 16:55:45 +01:00
Alepod
619045a505
Update ru_ru.json
More mistakes fixed
2021-02-19 16:44:49 +02:00
Alepod
5a1984eae4
Update ru_ru.json
Minor typo fixed
2021-02-19 16:42:25 +02:00
simibubi
2ece21a3ec
Merge pull request #962 from CookieNick/mc1.15/paused-sequenced-gearshift
Added the 'Paused' instruction for sequenced gearshift
2021-02-19 15:10:14 +01:00
simibubi
f363d56cc1
Merge pull request #1115 from FrannDzs/mc1.15/dev
Added Spanish language (es_es) [FINISHED]
2021-02-19 15:05:37 +01:00
simibubi
e424245d3a
Merge pull request #1083 from muffinbarde/mc1.15/dev
Update de_de.json 1.15/dev
2021-02-19 15:03:25 +01:00
Franco Paladini
7c0d0b6439
Update es_es.json 2021-02-19 00:53:47 -03:00
Franco Paladini
54ca447301
Update es_es.json 2021-02-19 00:53:29 -03:00
simibubi
4ee9dd8a8a Merge branch 'mc1.15/dev' into mc1.16/dev 2021-02-19 00:49:39 +01:00
Kryppers
e2ccb80870 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2021-02-18 22:57:32 +00:00
Kryppers
3c48ece021 It's the Funnel Countdown
d-do-do dooo, do-de-do-do-doooo
2021-02-18 22:57:25 +00:00
7023148e7f generic infinite fluid triggers 2021-02-18 23:00:17 +01:00
8c8a9abd8a Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
# Conflicts:
#	src/generated/resources/assets/create/blockstates/fluid_pipe.json
2021-02-18 22:32:45 +01:00
Franco Paladini
9c1ab785d7
Update es_es.json 2021-02-18 15:00:07 -03:00
simibubi
c0b6a55209
Merge pull request #1075 from CKenJa/mc1.15/dev
Localize Fixes
2021-02-18 18:08:19 +01:00
simibubi
616bc09267
Merge pull request #1040 from Chexet48/patch-2
Update it_it.json
2021-02-18 18:07:11 +01:00
simibubi
3ff3992f97
Merge pull request #1118 from Jozufozu/mc1.15/experimental-rendering
Experimental Rendering
2021-02-18 17:59:52 +01:00
Kryppers
779b19b377 Multiple Thread improvements.
improved the threads.
2021-02-18 16:01:05 +00:00
simibubi
203ca6f849 Birbs and Click input 2021-02-18 15:44:18 +01:00
muriplz
f8d6f73f8a Update es_es.json 2021-02-18 12:26:59 +01:00
muriplz
a52865666a Update es_es.json 2021-02-18 12:19:40 +01:00
muriplz
310cbd484c Update es_es.json 2021-02-18 12:09:09 +01:00
JozsefA
24ab4e181f Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/experimental-rendering
# Conflicts:
#	src/main/java/com/simibubi/create/CreateClient.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
#	src/main/java/com/simibubi/create/events/ClientEvents.java
#	src/main/resources/META-INF/accesstransformer.cfg
2021-02-17 14:06:13 -08:00
Franco Paladini
22c03c4a14
Update es_es.json
accents suppressed
2021-02-17 16:56:09 -03:00
Franco Paladini
9048442fec
Update es_es.json 2021-02-17 16:52:50 -03:00
Franco Paladini
607ce9edca
Update es_es.json 2021-02-17 16:43:06 -03:00
Franco Paladini
9d57a25104
Update es_es.json 2021-02-17 16:42:37 -03:00
Franco Paladini
bd49e9bc7f
Update es_es.json 2021-02-17 16:39:07 -03:00
Franco Paladini
2f9607a196
Update es_es.json 2021-02-17 16:29:35 -03:00
Franco Paladini
d187dc0b38
Update es_es.json 2021-02-17 14:50:28 -03:00
Zelophed
159e298e8b paletted contraptions
- use minecraft's palette-map during serialization and deserialization to reduce compound size in most cases
- also update the placement_indicator sprite sheet
2021-02-17 17:21:31 +01:00
Franco Paladini
a4c96be51c
Update es_es.json 2021-02-17 08:24:41 -03:00
Franco Paladini
36553c6ee0
Update es_es.json 2021-02-17 01:01:01 -03:00
Franco Paladini
c4c57c6ba1
Update es_es.json 2021-02-16 23:41:47 -03:00
Franco Paladini
ed04fd1d52
Update es_es.json 2021-02-16 19:54:49 -03:00
JozsefA
d2e30eeab5 finish merge
remove old assets
2021-02-16 14:47:03 -08:00
Zelophed
bec13b8e7d Assisted Placement, Part IV-b 2021-02-16 22:50:11 +01:00
c6f82bff5e Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2021-02-16 20:29:40 +01:00
08562d2689 preliminary merge 2021-02-16 20:21:42 +01:00
simibubi
fd99acc00a Merge branch 'mc1.15/dev' into mc1.15/ponder-ui 2021-02-16 19:36:12 +01:00
simibubi
18067e8d5c Ponder
- rebrand
- support for particles
- support for fluids
- support for outliner
- coloured text labels
- debug scenes
- proper UI stuff
- proper layered rendering
2021-02-16 19:35:26 +01:00
Franco Paladini
e4fe371d4c
Add Spanish language (es_es) (unfinished) 2021-02-16 13:59:05 -03:00
JozsefA
15302495f5 Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/experimental-rendering-merge
# Conflicts:
#	src/main/java/com/simibubi/create/AllEntityTypes.java
#	src/main/java/com/simibubi/create/AllSpriteShifts.java
#	src/main/java/com/simibubi/create/content/contraptions/base/KineticTileEntity.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/OrientedContraptionEntityRenderer.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/MechanicalBearingTileEntity.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/MountedContraption.java
#	src/main/java/com/simibubi/create/content/contraptions/relays/advanced/SpeedControllerRenderer.java
#	src/main/java/com/simibubi/create/content/contraptions/relays/belt/BeltRenderer.java
#	src/main/java/com/simibubi/create/content/contraptions/relays/belt/BeltTileEntity.java
#	src/main/java/com/simibubi/create/foundation/command/AllCommands.java
#	src/main/java/com/simibubi/create/foundation/utility/outliner/Outliner.java
2021-02-15 21:27:08 -08:00
JozsefA
1e95fe4c7b avoid floating point accuracy errors at high coordinate values.
refactor contraption model translation to be a method in AbstractContraptionEntity.
 - this simplifies the setup required for the fast rendering.
2021-02-14 23:09:17 -08:00
JozsefA
67408e0dff better vertex attributes.
all shaders are now GL 2.0 compatible!!!
contraption structure rendering is technically 2.0 compatible now, need some better handling for that.
2021-02-11 20:03:24 -08:00
Zelophed
82e922032a Merge branch 'mc1.15/feedback2' into mc1.15/dev
# Conflicts:
#	src/generated/resources/.cache/cache
#	src/generated/resources/assets/create/lang/unfinished/de_de.json
#	src/generated/resources/assets/create/lang/unfinished/fr_fr.json
#	src/generated/resources/assets/create/lang/unfinished/it_it.json
#	src/generated/resources/assets/create/lang/unfinished/ja_jp.json
#	src/generated/resources/assets/create/lang/unfinished/ko_kr.json
#	src/generated/resources/assets/create/lang/unfinished/nl_nl.json
#	src/generated/resources/assets/create/lang/unfinished/pt_br.json
#	src/generated/resources/assets/create/lang/unfinished/ru_ru.json
#	src/generated/resources/assets/create/lang/unfinished/zh_cn.json
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/BearingContraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/ClockworkContraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/StabilizedContraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/MountedContraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/piston/PistonContraption.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/pulley/PulleyContraption.java
2021-02-11 20:07:38 +01:00
Zelophed
b4c881a6c8 Player Feedback, Part II 2021-02-11 17:47:55 +01:00
muffinbarde
5f6c94939c
Update de_de.json 2021-02-11 17:21:05 +01:00
JozsefA
e93562569b world fog works, fluid fog still doesn't.
better dimension changes.
2021-02-09 21:18:05 -08:00
CKenJa
a8b1fe5f90 Localize Fixes 2021-02-10 13:07:41 +09:00
JozsefA
0cb9094913 non experimental contraption rendering is back.
schematic rendering is fixed.
both of these are kinda ugly hacks, and there is definitely some rewriting necessary for when it's time to be more opengl compatible.

maybe fix belt lighting, again.
remove old belt assets.
2021-02-09 16:14:44 -08:00
Chexet48
05e62ced51
Update it_it.json 2021-02-07 22:51:43 +01:00
simibubi
2700832dff Merge branch 'mc1.15/dev' into mc1.16/dev 2021-02-06 21:41:02 +01:00
Nick Smit
44a3313c12 Added the 'Paused' instruction for sequenced gearshift, which waits for another redstone pulse to continue. 2021-02-06 21:07:24 +01:00
Chexet48
83df83d4be
Update it_it.json
Added Gantry Pinion and Gantry Shaft, missing in unlocalized entries
2021-02-06 19:09:29 +01:00
Odin
577c0e4912
Update fr_fr.json
666 Unlocalized
2021-02-06 17:34:37 +01:00
JozsefA
5ba4477ada restore old tile rendering from 3336778052 2021-02-06 02:26:56 -08:00
3d2edc492b Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2021-02-05 21:36:10 +01:00
simibubi
ff96e80d81 ru_ru.json
- Integrated changes to russian localization made by #819 on correct branch to the correct file
2021-02-05 20:31:49 +01:00
simibubi
b3ee203701 fr_fr.json
- Reorganize localization file
2021-02-05 20:11:52 +01:00
simibubi
4a357bb729
Merge pull request #1027 from dindin-glitch/patch-2
Translated a bunch of random things
2021-02-05 20:05:42 +01:00
simibubi
16e871feba it_it.json
- Move lang file to correct location
2021-02-05 20:02:39 +01:00
simibubi
df6b92cf19
Merge pull request #985 from dunois2737/mc1.15/dev
Create zh_tw.json
2021-02-05 19:52:19 +01:00
simibubi
58d2171f02
Merge pull request #896 from LWHK/mc1.15/dev
[Localization]update CHS translation
2021-02-05 19:45:47 +01:00
simibubi
a5f5204019 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2021-02-05 19:14:26 +01:00
simibubi
edf654cd4a ja_jp.json
- Integrate changes to japanese localization from #879 in the correct file
2021-02-05 19:14:06 +01:00
Odin
ef3d4df944
Translated a bunch of random things 2021-02-05 18:59:58 +01:00
simibubi
2a035a7636
Merge pull request #749 from Chubzik1/patch-1
Small fix for an incorrectly translated line
2021-02-05 18:51:15 +01:00
simibubi
078d86de66 en_mx.json
- Integrate es_mx.json from #655 on correct branch and path; with unlocalized entries removed
2021-02-05 18:42:08 +01:00
simibubi
d24851157e Integrate recent changes to de_de.json
- Transfer changes made to the template file in #647, #648, #523 to actual lang file
2021-02-05 18:11:18 +01:00
simibubi
66b83c1250 Update Localization Readme.txt 2021-02-05 17:48:41 +01:00
simibubi
72ec08ddfa Asset attack
- Fixed floor-mounted cogbrackets not having a particle texture
- Redesigned clutch, gearshift, seq. gearshift and speed controller with up-to-date palettes
2021-02-04 23:46:59 +01:00
simibubi
374f3c9547 Climb or Convey
- Added Gantry shafts and Gantry pinions
- Further attempts at stabilizing kinetic propagation
- Contraption types can now be added from external code
- Kinetic tile entities now have more control over kinetic propagation rules
- Added backend for loading schematic configurations globally for any component to see
- Encased chain drives are less likely to create a kinetic source loop when wrenched
- Piston and Pulley contraptions are less likely to overshoot targets at high speeds
2021-02-04 21:02:30 +01:00
dunois2737
490c53006f
Add files via upload 2021-02-04 21:41:48 +09:00
JozsefA
8c0e983f36 An absolutely ridiculous amount of refactoring. Shader system got a complete makeover, but still needs a little work.
Objective was GL compatibility, now runs with 3.3, 2.0 is target.
Remove old tile rendering code. Need to bring back old old (vanilla) tile rendering code.
2021-02-03 23:21:10 -08:00
JozsefA
b766658415 probably fix all issues with ghost instances
instanced tiles on contraptions now self light properly
2021-02-02 13:11:22 -08:00
JozsefA
16b8e1175e contraptions self light but man it is slow
optimization in PlacementSimulationWorld.getBlockState
2021-01-30 15:00:26 -08:00
TUsama
3ad62d2455 change some details 2021-01-30 12:24:16 +08:00
JozsefA
751fc7192d fix rotating stuff on contraptions 2021-01-28 23:59:58 -08:00
JozsefA
67d59540cf THIS IS NOT READY FOR USE
new rendering api/pipeline
not everything is there yet, but a lot is
2021-01-26 19:45:13 -08:00
TUsama
a03daa1aed sync to latest version 2021-01-25 13:04:02 +08:00
TUsama
0f3c8fe699 update CHS translation
Co-Authored-By: MacrousHyucen <69157544+MacrousHyucen@users.noreply.github.com>
2021-01-25 12:40:52 +08:00
JozsefA
55ea7e3e55 cart contraptions are lit 2021-01-23 21:02:11 -08:00
Jozsef
4cbea0f9c9 intel graphics now like the shaders 2021-01-23 15:32:17 -08:00
simibubi
d35bdab51a The return of dyed belts
- Dyes can now be used to change the appearance of Mechanical Belts
- Fluid items containing water can be used to clean dyed belts
2021-01-23 23:00:27 +01:00
JozsefA
83cb735e62 actors render correctly 2021-01-23 12:49:33 -08:00
JozsefA
cfd60fbc8d fast actor rendering but it's not correct yet 2021-01-22 18:00:14 -08:00
fbb1c6b221 Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
# Conflicts:
#	src/generated/resources/.cache/cache
#	src/generated/resources/assets/create/lang/unfinished/de_de.json
#	src/generated/resources/assets/create/lang/unfinished/fr_fr.json
#	src/generated/resources/assets/create/lang/unfinished/it_it.json
#	src/generated/resources/assets/create/lang/unfinished/ja_jp.json
#	src/generated/resources/assets/create/lang/unfinished/ko_kr.json
#	src/generated/resources/assets/create/lang/unfinished/nl_nl.json
#	src/generated/resources/assets/create/lang/unfinished/pt_br.json
#	src/generated/resources/assets/create/lang/unfinished/ru_ru.json
#	src/generated/resources/assets/create/lang/unfinished/zh_cn.json
2021-01-22 20:56:46 +01:00
simibubi
525fc03278 Demise of the hopper funnel
- Added smart chutes
- Reworked non-mounted funnels to be consistent will all other funnel configurations
- Non-mounted funnels no longer occupy a full block length
- Non-mounted funnels can now insert and extract ground items
- Vertical funnels can no longer transfer between inventories
- Redstone links can now be placed onto any non-empty space
- Mechanical arms no longer arbitrarily wait between operations unless targets are overflowing
- Gave indicators on funnels better visibility
- Chutes now display contents in their goggle overlay
- Mechanical Arms and Wrenches can no longer be assigned to filter slots directly
2021-01-22 20:43:59 +01:00
JozsefA
11f9c7459c prepare for fast actor rendering 2021-01-21 14:14:20 -08:00
JozsefA
697a7df59c suddenly and magically, contraption rendering is 100% accurate 2021-01-21 12:26:55 -08:00
28cd9a1fe1 Druidcraft woodcutter compatibility 2021-01-20 22:36:04 +01:00
JozsefA
22a90c8e5d on our way to super fancy contraption lighting 2021-01-17 22:18:31 -08:00
JozsefA
37e64e4c1d fix vertex attribute data types
blockcolors and ao now work in contraptions
be smarter about allocating buffers
use gl buffer mapping, more to come
2021-01-15 16:17:13 -08:00
Chubz
645d28ac31
Small fix for an incorrectly translated line
Everyone makes mistakes, right?
2021-01-15 21:24:33 +04:00
JozsefA
0bc6b11c5b be smart about rebuilding things
not smart enough about contraptions yet
things mostly render in the correct layers
2021-01-14 14:00:20 -08:00
07b33b66cc Merge https://github.com/Creators-of-Create/Create into mc1.15/experimental-rendering 2021-01-13 16:34:45 +01:00
simibubi
db3a579b21 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-01-13 15:11:58 +01:00
JozsefA
0ec312340f rainbow debugging and almost correct tints for contraptions 2021-01-12 01:56:30 -08:00
Chubz
b1ac81611c
Update and fixes for ru_ru.json
Updated translation to match latest Create version, with some fixes and improvements for the existing lines
2021-01-11 20:43:13 +04:00
JozsefA
379ff9302b rotating stuff renders too now 2021-01-11 01:04:18 -08:00
JozsefA
a56d08b78e a bunch of refactoring to make things easier later
it's not any more stable but belts render on contraptions
rotating things almost do
actually fix a bunch of memory leaks
2021-01-11 00:29:02 -08:00
JozsefA
876ddde660 correct contraption lighting 2021-01-09 16:34:22 -08:00
JozsefA
7443ac5031 start fixing structure tint 2021-01-08 14:53:22 -08:00
JozsefA
05ab482f70 almost super fast kinetic rendering but we need to detect changes in light first (forge pr?)
fast contraption rendering
2021-01-08 01:29:18 -08:00
JozsefA
fa1e3ea543 solve lighting 2021-01-07 18:31:46 -08:00
JozsefA
7beeec5e00 maybe lighting is done
starting fast contraption rendering, not safe to use yet
2021-01-07 02:06:40 -08:00
JozsefA
91069163f8 clean shader code 2021-01-05 14:50:36 -08:00
JozsefA
c9feda18d6 add missing texture 2021-01-05 13:40:04 -08:00
JozsefA
566a370e3b smooth belts 2021-01-05 13:29:45 -08:00
JozsefA
102e392ab4 merge experimental rendering from 1.16 to 1.15 part II 2021-01-05 10:58:31 +01:00
JozsefA
7d43bb056a merge experimental rendering from 1.16 to 1.15 2021-01-05 10:56:47 +01:00
simibubi
bf73a24401 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-01-04 14:15:53 +01:00
simibubi
3cdbf47cb9 Adjusted Tooltips 2021-01-04 02:49:47 +01:00
simibubi
1498cb1cfc Why are we still here, Part IV
- Mixers can no longer process single-item recipes
- Added processing recipes for items in AE2
- Fixed pams harvestcraft recipe catalysts not recycling properly
- Windmill bearings no longer assemble when the attached kinetics update
- Hose pulleys now display additional goggle info when their target fluid body is considered infinite
- Protected the natural scoria model from vertex-format changes made by optifine
- Andesite tunnels now split off single items to side outputs
- Fixed non-interpolated item animation on the Mechanical Saw
- Attempted fix to oriented contraption causing serialization issues
- Fixed mounted contraptions not updating yaw interpolation when stalled
- Fixed "shifting gears" advancement not triggering when using the cogwheel placement assist
- Schematicannons no longer cause pasted kinetic networks to be virtually interconnected
- Added sandstone -> sand; milling/crushing recipe
- Fixed Spouts duplicating container items in some configurations
- Fixed block cutting recipe outputs piling up beyond the gui boundaries
2021-01-03 22:29:55 +01:00
simibubi
2699201661
Merge pull request #593 from Snownee/mc1.15/dev
Bug fixes
2020-12-27 13:25:54 +01:00
simibubi
27e12e6568
Merge pull request #525 from qkrehf2/patch-1
Update ko_kr.json
2020-12-27 13:24:24 +01:00
TUsama
111b63a3c7 0.3 CHS translation
Co-Authored-By: gloomybanana <29054038+gloomybanana@users.noreply.github.com>
Co-Authored-By: Snownee <16059084+Snownee@users.noreply.github.com>
Co-Authored-By: MacrousHyucen <69157544+MacrousHyucen@users.noreply.github.com>
Co-Authored-By: StarFish <56152035+Imbarainbow@users.noreply.github.com>
2020-12-25 22:41:51 +08:00
qkrehf2
388b3d9076
Nevermine the past fix. This is the right one 2020-12-25 18:11:54 +09:00
qkrehf2
bc74108933
Fixed Typo Ko_Kr
I was busy for holidays,, so now I can fix translation
2020-12-25 18:03:02 +09:00