Commit graph

1089 commits

Author SHA1 Message Date
simibubi
edf654cd4a ja_jp.json
- Integrate changes to japanese localization from #879 in the correct file
2021-02-05 19:14:06 +01:00
Odin
ef3d4df944
Translated a bunch of random things 2021-02-05 18:59:58 +01:00
simibubi
2a035a7636
Merge pull request #749 from Chubzik1/patch-1
Small fix for an incorrectly translated line
2021-02-05 18:51:15 +01:00
simibubi
078d86de66 en_mx.json
- Integrate es_mx.json from #655 on correct branch and path; with unlocalized entries removed
2021-02-05 18:42:08 +01:00
simibubi
d24851157e Integrate recent changes to de_de.json
- Transfer changes made to the template file in #647, #648, #523 to actual lang file
2021-02-05 18:11:18 +01:00
simibubi
66b83c1250 Update Localization Readme.txt 2021-02-05 17:48:41 +01:00
simibubi
72ec08ddfa Asset attack
- Fixed floor-mounted cogbrackets not having a particle texture
- Redesigned clutch, gearshift, seq. gearshift and speed controller with up-to-date palettes
2021-02-04 23:46:59 +01:00
simibubi
374f3c9547 Climb or Convey
- Added Gantry shafts and Gantry pinions
- Further attempts at stabilizing kinetic propagation
- Contraption types can now be added from external code
- Kinetic tile entities now have more control over kinetic propagation rules
- Added backend for loading schematic configurations globally for any component to see
- Encased chain drives are less likely to create a kinetic source loop when wrenched
- Piston and Pulley contraptions are less likely to overshoot targets at high speeds
2021-02-04 21:02:30 +01:00
dunois2737
490c53006f
Add files via upload 2021-02-04 21:41:48 +09:00
JozsefA
8c0e983f36 An absolutely ridiculous amount of refactoring. Shader system got a complete makeover, but still needs a little work.
Objective was GL compatibility, now runs with 3.3, 2.0 is target.
Remove old tile rendering code. Need to bring back old old (vanilla) tile rendering code.
2021-02-03 23:21:10 -08:00
JozsefA
b766658415 probably fix all issues with ghost instances
instanced tiles on contraptions now self light properly
2021-02-02 13:11:22 -08:00
JozsefA
16b8e1175e contraptions self light but man it is slow
optimization in PlacementSimulationWorld.getBlockState
2021-01-30 15:00:26 -08:00
TUsama
3ad62d2455 change some details 2021-01-30 12:24:16 +08:00
JozsefA
751fc7192d fix rotating stuff on contraptions 2021-01-28 23:59:58 -08:00
JozsefA
67d59540cf THIS IS NOT READY FOR USE
new rendering api/pipeline
not everything is there yet, but a lot is
2021-01-26 19:45:13 -08:00
TUsama
a03daa1aed sync to latest version 2021-01-25 13:04:02 +08:00
TUsama
0f3c8fe699 update CHS translation
Co-Authored-By: MacrousHyucen <69157544+MacrousHyucen@users.noreply.github.com>
2021-01-25 12:40:52 +08:00
JozsefA
55ea7e3e55 cart contraptions are lit 2021-01-23 21:02:11 -08:00
Jozsef
4cbea0f9c9 intel graphics now like the shaders 2021-01-23 15:32:17 -08:00
simibubi
d35bdab51a The return of dyed belts
- Dyes can now be used to change the appearance of Mechanical Belts
- Fluid items containing water can be used to clean dyed belts
2021-01-23 23:00:27 +01:00
JozsefA
83cb735e62 actors render correctly 2021-01-23 12:49:33 -08:00
JozsefA
cfd60fbc8d fast actor rendering but it's not correct yet 2021-01-22 18:00:14 -08:00
fbb1c6b221 Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
# Conflicts:
#	src/generated/resources/.cache/cache
#	src/generated/resources/assets/create/lang/unfinished/de_de.json
#	src/generated/resources/assets/create/lang/unfinished/fr_fr.json
#	src/generated/resources/assets/create/lang/unfinished/it_it.json
#	src/generated/resources/assets/create/lang/unfinished/ja_jp.json
#	src/generated/resources/assets/create/lang/unfinished/ko_kr.json
#	src/generated/resources/assets/create/lang/unfinished/nl_nl.json
#	src/generated/resources/assets/create/lang/unfinished/pt_br.json
#	src/generated/resources/assets/create/lang/unfinished/ru_ru.json
#	src/generated/resources/assets/create/lang/unfinished/zh_cn.json
2021-01-22 20:56:46 +01:00
simibubi
525fc03278 Demise of the hopper funnel
- Added smart chutes
- Reworked non-mounted funnels to be consistent will all other funnel configurations
- Non-mounted funnels no longer occupy a full block length
- Non-mounted funnels can now insert and extract ground items
- Vertical funnels can no longer transfer between inventories
- Redstone links can now be placed onto any non-empty space
- Mechanical arms no longer arbitrarily wait between operations unless targets are overflowing
- Gave indicators on funnels better visibility
- Chutes now display contents in their goggle overlay
- Mechanical Arms and Wrenches can no longer be assigned to filter slots directly
2021-01-22 20:43:59 +01:00
JozsefA
11f9c7459c prepare for fast actor rendering 2021-01-21 14:14:20 -08:00
JozsefA
697a7df59c suddenly and magically, contraption rendering is 100% accurate 2021-01-21 12:26:55 -08:00
28cd9a1fe1 Druidcraft woodcutter compatibility 2021-01-20 22:36:04 +01:00
JozsefA
22a90c8e5d on our way to super fancy contraption lighting 2021-01-17 22:18:31 -08:00
JozsefA
37e64e4c1d fix vertex attribute data types
blockcolors and ao now work in contraptions
be smarter about allocating buffers
use gl buffer mapping, more to come
2021-01-15 16:17:13 -08:00
Chubz
645d28ac31
Small fix for an incorrectly translated line
Everyone makes mistakes, right?
2021-01-15 21:24:33 +04:00
JozsefA
0bc6b11c5b be smart about rebuilding things
not smart enough about contraptions yet
things mostly render in the correct layers
2021-01-14 14:00:20 -08:00
07b33b66cc Merge https://github.com/Creators-of-Create/Create into mc1.15/experimental-rendering 2021-01-13 16:34:45 +01:00
simibubi
db3a579b21 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-01-13 15:11:58 +01:00
JozsefA
0ec312340f rainbow debugging and almost correct tints for contraptions 2021-01-12 01:56:30 -08:00
Chubz
b1ac81611c
Update and fixes for ru_ru.json
Updated translation to match latest Create version, with some fixes and improvements for the existing lines
2021-01-11 20:43:13 +04:00
JozsefA
379ff9302b rotating stuff renders too now 2021-01-11 01:04:18 -08:00
JozsefA
a56d08b78e a bunch of refactoring to make things easier later
it's not any more stable but belts render on contraptions
rotating things almost do
actually fix a bunch of memory leaks
2021-01-11 00:29:02 -08:00
JozsefA
876ddde660 correct contraption lighting 2021-01-09 16:34:22 -08:00
JozsefA
7443ac5031 start fixing structure tint 2021-01-08 14:53:22 -08:00
JozsefA
05ab482f70 almost super fast kinetic rendering but we need to detect changes in light first (forge pr?)
fast contraption rendering
2021-01-08 01:29:18 -08:00
JozsefA
fa1e3ea543 solve lighting 2021-01-07 18:31:46 -08:00
JozsefA
7beeec5e00 maybe lighting is done
starting fast contraption rendering, not safe to use yet
2021-01-07 02:06:40 -08:00
JozsefA
91069163f8 clean shader code 2021-01-05 14:50:36 -08:00
JozsefA
c9feda18d6 add missing texture 2021-01-05 13:40:04 -08:00
JozsefA
566a370e3b smooth belts 2021-01-05 13:29:45 -08:00
JozsefA
102e392ab4 merge experimental rendering from 1.16 to 1.15 part II 2021-01-05 10:58:31 +01:00
JozsefA
7d43bb056a merge experimental rendering from 1.16 to 1.15 2021-01-05 10:56:47 +01:00
simibubi
bf73a24401 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-01-04 14:15:53 +01:00
simibubi
3cdbf47cb9 Adjusted Tooltips 2021-01-04 02:49:47 +01:00
simibubi
1498cb1cfc Why are we still here, Part IV
- Mixers can no longer process single-item recipes
- Added processing recipes for items in AE2
- Fixed pams harvestcraft recipe catalysts not recycling properly
- Windmill bearings no longer assemble when the attached kinetics update
- Hose pulleys now display additional goggle info when their target fluid body is considered infinite
- Protected the natural scoria model from vertex-format changes made by optifine
- Andesite tunnels now split off single items to side outputs
- Fixed non-interpolated item animation on the Mechanical Saw
- Attempted fix to oriented contraption causing serialization issues
- Fixed mounted contraptions not updating yaw interpolation when stalled
- Fixed "shifting gears" advancement not triggering when using the cogwheel placement assist
- Schematicannons no longer cause pasted kinetic networks to be virtually interconnected
- Added sandstone -> sand; milling/crushing recipe
- Fixed Spouts duplicating container items in some configurations
- Fixed block cutting recipe outputs piling up beyond the gui boundaries
2021-01-03 22:29:55 +01:00