- Emit CC events train_passing & train_passed with the name of the train
originating these events
- Add CC isTrainPassing() function to check passing train presence
- Add CC getPassingTrainName() function to get the passing train name,
or nil failing that
- Emit CC events train_imminent, train_arrival and train_departure when
these occur on the station
- Add CC canTrainReach() function to test if the train stopped at the
station can reach a (schedule-compatible) destination
- Makes computer-controlled signals unable to be changed by external
factors
- Emit CC event train_signal_state_change with the new state as
parameter whenever the signal changes
- Add CC getState() function to get the current signal state
- Add CC isForcedRed()/setForcedRed(forced) functions to force the
signal to be red, replacing redstone control
- Add CC getSignalType()/cycleSignalType() function to change the
signal signal type in the same manner as using the wrench
- Add CC listBlockingTrainNames() function to list names of trains
blocking the track group ahead of the signal
- Makes computer-controlled Nixie Tubes unable to be changed by external
factors (but can still be used as a Display Link source)
- Add CC setText(text[, colour]) function
- Add CC setTextColour(colour) function
- Add CC setSignal(first, second) function taking 2 tables describing
the appearance of the first and second tube as custom train signals
* Add compatibility recipes for The Aether, Haunted Harvest, Regions Unexplored and Vampirism
* Add crushing recipes for ambrosium and zanite ore from The Aether
* Move to datagen
* Fix misspelling
---------
Co-authored-by: Mario <mario.mario@y7mail.com>
* new issue templates
* add MC version to crash
* make MC version required
* update suggestions
* questions link
* simpler language
* remove minecraft version labeler
* change some more words
* recommend joining discord before reporting a bug
* make debug info optional
* typo, say to not upload log contents. remove minecraft version from crash
* Tweak some descriptions
---------
Co-authored-by: PepperCode1 <44146161+PepperCode1@users.noreply.github.com>
- Schematicannons no longer consume additional gunpowder items until the previous item is depleted
- Condensed Schematicannon fuel config to a single shots-per-gunpowder value
- Schematicannons can now take gunpowder from adjacent inventories if necessary
- Fixed a typo in ponder