- Use DeferredRegister/RegistryObject where possible
- Refactor worldgen code to be cleaner and support datagen
- Fix zinc ore only generating on chunk corners
- Remove fan_heaters block tag
- Abstract all custom registries behind improved CreateRegistry class
- Remove usage of ForgeRegistryEntry.delegate and IRegistryDelegate
where possible
- Replace usage of IForgeRegistryEntry#getRegistryName with
RegisteredObjects#getKeyOrThrow where key is expected to be not null
- Move all component creation to the Components class
- Backport some other miscellaneous changes from 1.19
- Add global providers to movement and interaction behavior registries
- All blocks tagged #wooden_doors or #wooden_trapdoors will now have the
correct interaction behavior
- Use IRegistryDelegate instead of ResourceLocation
- Display links are no longer unbreakable
- Various Ponder fixups
- Buffed potato cannon projectile speed
- Fixed Station Marker showing as Mansions on clientside maps
- Fixed Train Tracks no longer spawning fake track blocks for mapping
- Fixed trains not acting correctly on specific junction setups in specific chunk locations, causing bogeys to travel down separate paths
- Both tunnel types can now provide both display link features
- Changed the inner fluid tank texture to reduce contrast near the window
- Kinetic Tile Instance safety check
- Added the /c passenger command
- Fake Tracks no longer replace lava or flowing water
- Fixed passengers dismounting from contraptions teleporting into the ceiling for a tick
- Fixed serverside collision mask not updating when doors open on a contraption
- Signals can now be seen from further away
- Fixed some model loading logspam
- Fixed curved tracks dropping items when destroyed in creative mode
- Fixed curved tracks sometimes reappearing after being broken once
- Fixed Fluid pipes not rendering a rim when facing a pump from its side
- Fixed Super glue not always taking effect when intersecting with another box
- Fixed Super glue blocking entities travelling on a belt
- Fixed Super glue disintegrating when pushed by a vanilla piston
- Fixed Tracks placed up against a solid wall placing as ascending slopes
- Fixed movement actors switching dimensions stalling indefinitely
- Fixed kinetic components showing speed requirement popups when moving very slowly
- Fixed display boards not always connecting properly when placed with placement assist
- Fixed display boards getting caught in kinetic ghost power loops
- Fixed display boards loading in with jumbled text
- Fixed players unable to hand schedules to conductors while seated
- Minor tweaks to blaze burner animation and timings
- Increased Steam engines render distance
- Fixed reversed tooltip for stress capacity
- Modified stress capacity tooltips to show max achievable su
- Fixed fluid tanks no longer able to support blocks like levers
- Fixed fluid tanks no longer conducting redstone power
- Fixed Players riding a mount standing on a contraption getting kicked for 'flying'
- Simplified the Stressometer display source and added a Progress Bar option
- Fixed PSIs not updating comparator state when disengaging
- Fixed engaged PSIs flickering when another is placed nearby and within a contraption boundary
- Fixed shaft placement assist not working on nor through an engine-powered shaft
- Steam engines can now be reversed and will adjust the direction automatically when starting on a shaft which is already moving
- Created "Data-source" behaviour for Boilers, Seats, Kinetic Gauges, Enchantment Table and Fluid-Content Observers
- Minor refactors at some locations
- Fixed NPE with train sounds
- Belts launched by a schematicannon can no longer replace bedrock
- Placards now unpower one game tick sooner
- Fixed station display link not assigning default values correctly
- Fixed Train doors able to be destroyed in a single punch
- Contraptions now send block changes to other clients when doors are opened
- Train doors now have special behaviour on contraptions
- Train doors no longer require solid ground
- fixed a minor oversight in ProperWaterloggedBlock
- changed tracks material color to metal
- added the ability to add station markers to maps, working similar to banners
- Fixed incomplete track graph network packets at >1000 nodes
- Fixed Metal girders having incorrect block properties
- Trains getting abnormally high coupling stress now derail and stop moving
- Fixed trains not always migrating graphs properly when track connections are severed
- Motion applied to players run over by trains now caps at 60m/s
- Fixed train relocation able to cause run-over damage
- Fixed minecart contraption relocation sending nearby players to the moon
- Fixed non-player entities not getting run over by trains
- Trains can now reverse out of being stalled
- Fixed train relocation not deactivating mounted actors
- Fixed drill trains occasionally getting stuck breaking blocks at very low speeds
- Train Tracks, Station, Controls and Seats are now waterproof and waterloggable
- Fixed Schedules not stacking with newly crafted ones after entries are cleared
- Fluid tanks are now a little bit better at keeping campfire particles below them
- Mounted Drills no longer attach track blocks
- Train stalling for actors no longer requires it to re-accelerate
- Fixed serverside portal cutoff not properly cleared when exiting a portal slowly
- Fixed mounted fluid tanks not showing contents when on a train
- Non-colliding blocks can no longer be used for auto track pavement
- Changed redstone link range to 256, display link range to 64
- Fixed bearings rotating their top even on contraptions that do not support stabilisation
- Train station crafting recipe now yields 2 blocks instead of 1
- Fixed some train related blocks not being breakable or wrenchable
- Lowered top speed of manually controlled trains by 25%
- Manually controlled trains now slow down to turn top speed when traversing a bezier
- Increased character limit on train names
- Fixed inconsistent deployer facing for oriented contraptions
- Fixed constant updates firing from stockpile switches
- Fixed navigation not factoring in red signals leading to occupied blocks
- Fixed navigation not updating when waiting for a red chain signal near a station
- Fixed train carriages with passengers not spawning in correctly
- Railway Casing -> Train Casing
- Fixed disconnecting fluid tank blocks not updating their window placement correctly
- Fixed Fluid tanks not updating fluid capabilities correctly
- Fixed Fluid pipes not reacting to modified fluid tanks in specific arrangements
- Fixed Fluid pipes not reacting to boiler shape updates
- Fixed Shafts turning into powered shafts when not directly targeted by any engine
- Fixed lighting and uv incosistency on windowed fluid pipes
- Fixed z-fighting on fluid pipe models
- Fixed placement of rims and nozzles on different pipe types
- Adjusted some of the copper related models to work better with modular rim attachments
- Hose pulley now scans adjacent fluid columns for sources
- Andesite alloy is now tagged #forge:ingots
- Re-adjusted a bunch of recipes for survival mode
- Fixed diagonal slope tracks allowing a very glitchy bezier connection
- Adjusted power output of passive steam engines
- Encased fans can no longer provide stress capacity as generators
- Removed the Furnace Engine
- Added Kryppers' new Flywheel model
- Fixed inverted stress capacity labels in tooltips
- Removed speed requirements from tooltips
- Fixed belt tickers not properly being removed when parts of the belts are destroyed
- Track curves now drop items when destroyed
- Track curves now spawn particles when destroyed
- Fixed tamed wolves not accepting schedules when driving a train
- Fixed girders not being consumed when placing girder tracks
- Fixed break-overlay of connected tracks not going away after track is destroyed
- Signals and Stations can no longer share a location on a track
- Multiple stations can no longer share a location on a track
- Signals and Stations now render their overlay during the track selection process
- Bezier turn segments between tracks can now be hovered as if they were blocks
- Bezier turns can now be destroyed by breaking any of their segments
- Signals and Stations can now be pointed to anywhere on a track, not only to physical blocks
- Added a basic collision shape for straight tracks
- Added the Display Board
- Added the Data Gatherer
- Nixie Tubes no longer animate text from "dynamic" vanilla text components
- Trains now keep travel time statistics for prediction purposes
- Created "Data-target" behaviour for Signs, Display Boards, Lecterns and Nixie Tubes
- Created "Data-source" behaviour for Train Stations, Clocks, Nixie Tubes, Content Observers, Stockpile Switches, Respawn Anchors, Depots, Belts, Belt Tunnels and Command Blocks
- Fix ColorAttribute not showing color name
- Refactor some code related to SpeedLevel
- Improve goggles predicate API
- Make ToolboxInventory use Item#canFitInsideContainerItems
- Prevent toolbox items from being placed inside of shulker boxes
- Fix shadow steel always converting below y=0 instead of the min build
height
- Added a new signal mode for easier junction & platform management
- Fixed crash during trains' tick after a collision
- Fixed Trains trying to avoid their own carriages in navigation
- Fixed Trains trying to avoid their own station in navigation
- Fixed Trains triggering signals behind their targeted station
- Fixed Trains reversing mid-travel when path cost behind them is lower
- Wait time at signals now affects the tick order of Trains
- Trains no longer change destination when they are close to arriving at their initial choice
- Fixed crashed trains no longer keeping signal blocks occupied
- Fixed crash when a trains' path update is unable to find the original destination
- Improved precision of trains arriving at signals/stations
- Optimize CreateJEI recipe list construction
- Optimize PotionMixingRecipes
- Add basic modded brewing recipe compatibility
- Fix dyed sails not being placed when printing schematics
- Fix sideways belts not being placed correctly when printing schematics
- Fix MechanicalCraftingCategory not applying the model matrix
- Add Upgrade Aquatic compatible fertilizer recipes; Resolve#658
- Replace almost all reflection with access transformers or accessor
mixins
- Remove duplicate sails tag
- Improve metal compatibility
- Switch to a linked set in StringSerializableTrigger to prevent
inconsistent generation of aesthetics.json
- Other minor changes
- Movement of client-side trains is now controlled via network packets (Manual controls and Relocation not yet adjusted for sidedness)
- Modified train settings now get broadcasted to other players
- Cleaned up redundant delegation between classes involved in controlling the carriages
- Add new config and tags for better control over infinite draining
behaviour
- Pipes spilling water will now extinguish entities and fires; pipes
spilling lava will now set entities on fire
- Fix some bugs and inconvenient behavior with the config menus
- Fix fluids destroying crushing wheel controllers
- Fix crushing wheel controller using output direction instead of input
direction at times
- Rename blaze burner fuel tags
- Improve GhostBlockRenderer
- Organize imports
- Update Forge