Commit Graph

135 Commits

Author SHA1 Message Date
tterrag
748f8af229 Merge remote-tracking branch 'origin/mc1.14-v0.2.2' into mc1.15-v0.2.2
Conflicts:
	build.gradle
	src/main/java/com/simibubi/create/AllTileEntities.java
	src/main/java/com/simibubi/create/foundation/world/OreFeature.java
	src/main/java/com/simibubi/create/modules/contraptions/components/contraptions/ContraptionEntity.java
	src/main/java/com/simibubi/create/modules/contraptions/components/crafter/MechanicalCrafterTileEntityRenderer.java
	src/main/java/com/simibubi/create/modules/contraptions/relays/belt/BeltColor.java
2020-03-28 22:28:49 -04:00
Zelophed
b885a60003 added datagen for BlockTags to AllBlocks
-use the runData run configuration to generate json data
2020-03-28 02:27:43 +01:00
simibubi
f9b9659bc6 Bugs, Recipes and Storage Blocks
- Added Zinc and Brass Block
- Added compat for mechanical Saw with BoP's logs
- Fixed Crafters and Mixers not handling container items properly
- Fixed Shafts not dropping when breaking a belt segment with pulley
- Added missing loot table for copper blocks and shingles
2020-03-23 17:04:09 +01:00
tterrag
7e5406eb05 Merge remote-tracking branch 'origin/mc1.14-v0.2.1' into mc1.15-v0.2.1
Conflicts:
	build.gradle
	src/main/java/com/simibubi/create/modules/contraptions/relays/gauge/GaugeInformationRenderer.java
2020-03-22 23:09:28 -04:00
tterrag
96106f2a9e Merge remote-tracking branch 'origin/mc1.14-v0.2.1' into mc1.15-v0.2.1
Conflicts:
	build.gradle
2020-03-22 14:27:03 -04:00
Zelophed
fc12dd3416 added the submitted recipes from the discord
compatibility recipes for
quark:
crushing cactus replacement
crushing biotite ore
splashing iron plate

bop:
crushing flowers

silents gems:
crushing gem ores

simple farming:
crushing grains

charm:
crushing nether gold deposit

ready your shovels:
splashing ore deposits
splashing dirt smoothing
2020-03-22 14:41:41 +01:00
tterrag
f8ce736385 Update buildscript to 1.15.2 2020-03-21 15:42:00 -04:00
simibubi
b4cdcb9729 Bug Fixes
- Fixed compat crash when tooltips are loaded early
- Buffed all sources
- Render buffers are now cleared when loading a world. Might help with shader issues
- Fixed eager loading of biomes in ore features
- Kinetic blocks now always clear their source when placed (needs testing)
- Kinetic blocks now remember their applied stress to a network before a config change
- Chassis range is now displayed with an overlay instead of outlines
- Crushing wheels are now more lenient about having different speeds
- Crushing wheels no longer pull players in peaceful mode
- Mixers no longer ignore items inserted during processing
- Powered Latch now reacts to weak power on the sides
- Fixed flexcrates not updating their inventory properly when extended
2020-03-21 18:32:53 +01:00
simibubi
aacc52d84a Refactored animated block partials
- Moved all block partials used only for rendering out of the registry
- Refactored model registry hooks and custom block model handling
- Added a safety layer for all tile entity renderers, addresses #76
- Overstressed indicator no longer shows when the kinetic source changes
- Fixed framed glass rendering glass textures inbetween blocks
- Fixed blockzapper adding itself twice to the item group
- Fixed basing not spawning particles properly
- Updated Forge
- Reworked Schematicannon model
2020-02-04 14:48:21 +01:00
simibubi
e902d269f4 A less messy mess Part I
- Reworked Particle Registry to fix sidedness issues
- Removed some unused models, blocks and textures
- Added missing loot tables
- Fixed all models falsely inheriting from block/cube
- Updated Forge
- Restored server functionality
2020-01-20 13:41:41 +01:00
simibubi
039edb5519 Omnidirectional Extractors
- Extractors and Linked Extractors have vertical variants
- Minor reworks to Extractor models
2019-12-22 01:31:40 +01:00
simibubi
fca3b74909 Flicker awareness & Tree cutting
- Kinetic blocks break when their speed updates to frequently
- Fixed Stress gauge not resetting when source was removed
- Fixed Kinetic networks doubling their stress when saving and loading the world
- Fixed Generators not updating network stress when their speed changed
- Fixed Processing saw crashing when used
- Fixed tree cutting algorithm looping indefinitely
- Fixed sourceless kinetic blocks in rainbow debug
- Horizontal saws cut trees in front of them
- Deforester now works in creative mode
2019-12-13 18:15:11 +01:00
simibubi
c2814f8ad2 Cutting Edge
- Fixed Entity Types not registering correctly
- Fixed WorldRenderer being loaded server side
- Fixed the Tree Cutter search used by the Deforester
- Fixed Crushing wheel controller not dropping contents when removed
- Mechanical Saw can now process Cutting and Stonecutting Recipes
2019-11-10 15:53:44 +01:00
simibubi
7304f59f55 Merge branch '0.1.2' into 0.2 2019-10-30 01:23:40 +01:00
simibubi
00be0f57f0 Last Minute Fixes - 0.1.1a
- Added safety check for other Tile Entities blocking two Crushing Wheels, addresses #36
- Overwrote blockzapper preview renders of Fourway-blocks, addresses #21
- Added safety check for Crushing Wheels in null Worlds, addresses #38
2019-10-22 00:26:21 +02:00
simibubi
baba95e0eb Spiffy Blockzapper
- Reworked animated models for the Handheld Blockzapper
- Fixed beam render on non-default FOV settings
2019-10-21 23:45:16 +02:00
simibubi
835a4a638b Better Pistons Part I
- Started work on cascading chassis and better block models
2019-10-18 13:14:03 +02:00
simibubi
facef0ddb1 Bug Fixes in 0.1.1a
- Fixed id downcasing not working properly in non-english environments #25
- Removed event subscriber annotations for mod & registry events
- Added more displayable slots in the Washing JEI view
- Fixed Windowed blocks referencing IBakedModel on the server
- Changed stairs to use blockstate supplier
- Fixed Symmetry Wand crashing when configured in the off-hand
- Fixed "Hold Shift" in tooltips not being translated
- Chassis now drop applied slime balls
- Slime Balls are now craftable
- Mechanical Belts now lock living entities in place
- Blockzapper recipes can now be viewed from the uses of their ingredient materials
- Configured FlexPeaters now synchronize with other players
- Fixed client crash when rendering lava in a deployed schematic #15
- Made encased fans a little less expensive
- Added other coral types to tree fertilizer recipe
2019-10-15 22:22:19 +02:00
simibubi
98f568f887 Addressing Todos
- Started work on changing how moving constructs are assembled and ticked
2019-10-13 21:30:25 +02:00
simibubi
488a9f63a9 Lazy Logisticians
- Added a new Villager type for delivering packages
- Added the Logisticians Table
- Added Package Funnels
- Added a generic colorable indicator tileentityrenderer
2019-10-11 05:56:32 +02:00
simibubi
0f9cb916cd Advanced Logistics Headstart
- Added Logistical Controllers
- Added Logistical Casings
- Added the Logistical Index
- Added a Logistical Dial
- Started laying out logic for Logistical Networks
2019-10-05 19:00:43 +02:00
simibubi
0a1b85fe39 Fancy Windows
- Added ability to put glass panes inside partial blocks such as Fences, Stairs and Slabs.
- Added Tiled Glass and Tiled Glass Panes
- Fixed Translation Chassis pulling blocks even without being sticky
- Added Palette Blocks to corresponding tag groups
- Added translation to zh_cn (Thanks to Thirace446)
- Split gearboxes into two interchangeable Items
2019-09-24 14:40:01 +02:00
simibubi
687e96135a Bug Busting 0.1 Part II
- Removed WIP Items from Creative Tab
- Added option to disable tooltips
- Moved common config values to synced serverconfig
- Numbers on Scrollable Blocks are centered
- Motors can be configured to rotate with negative speed
- Fixed Processing Recipes Serializer (severe)
- Fixed Moving constructs not rendering at a reasonable distance
- Mechanical Bearing always solidifies when empty
- Fixed some movement incosistencies with translation constructs
- Fixed Crushing Wheel Controller not stopping when Wheels do
- Fixed Crushing Wheels ejecting entities on world reload
- Fixed Movement inconsistencies with Mechanical Belts
- Added rotation propagation through large cogwheels connected at a 90 degree angle
- Fixed Client code being called server side
- Fixed Abstract Method errors regarding Extractors and FrequencyHolders
- Added a unit character to Flexpeater display
- Fixed additional washing outputs from flying all over the place
- Schematicannon now ignores Structure Void blocks
- Fixed Schematic hologram not displaying
- Added little indicators to the Mechanical Bearing to visualize curent angle
- Bumped version
2019-09-18 11:16:57 +02:00
simibubi
e95060f997 JEI integration & Placement QOL
- Added JEI support for all added recipe types
- Changed a few recipes
- Kinetic blocks with shafts now try to connect to other shafts when placed
2019-09-16 12:27:28 +02:00
simibubi
6fb5da3d6a Configure Everything
- Added config file handling for server and client parameters, also adresses #6
- Attached most constants to a config value
2019-09-10 22:51:26 +02:00
simibubi
9420d874fe Smelty on the Belty
- Encased Fans can smelt items
- Added some random textures for future items
- Moved some event calls
- More Renames
2019-09-03 23:03:52 +02:00
simibubi
f5f9ac7989 Logistics Part II
- Added Screens for Flexcrate and Stockswitch
- Added Models for Flexcrate and Stockswitch
- Added Container and Inventory to Flexcrate
- Redstone bridges are now divided into senders and receivers
- Fixed some GUI inconsistencies and repetitive code
2019-08-26 20:17:16 +02:00
simibubi
4cfd7a1bb9 Constructs, Pistons and Blocks
- Added Mechanical Pistons
- Added Chassis blocks for multiblock movement
- Improved memory usage of kinetic renders
- Added Mechanical Harvester
- Added Mechanical Drill
- Visual hints for the Belt connector
- Added Crushing Wheel Model
- Added Encased Belt
- Added Redstone Contact
- Fixed Invalid Schematics crashing on shift-right-click
- Added a variety of building materials
- Updated textures of kinetic blocks to be rotation independent
- Fixed axes rotating with fixed shaded sides
2019-08-17 00:57:36 +02:00
simibubi
5e9950ba98 Last Minute changes 0.0.5
- Fixed inconsistent version
- Added control tooltip for scroll inputs
- Particles of symmetrically broken blocks appear at the correct location
- Fixed crash in schematictable when refreshing an emptied folder
2019-08-06 21:51:02 +02:00
simibubi
f67a61290f Forge Proofing
- Updated to Forge 28.0.45, Fixes #5
- Tidied up mods.toml and build.gradle
2019-08-06 19:00:51 +02:00
simibubi
903ad95bf0 Handheld Blockzapper
+ Added the Handheld Blockzapper Tool
+ Added several craftable upgrades for
the Tool
+ Added animated Models for Symmetry wand and Handheld Blockzapper
- Schematicannon now uses two items for Double Slabs
- Fixed Warn messages for client packets
- Added misc Crafting Ingredients
- Changed recipe unlock triggers
2019-07-28 10:08:49 +02:00
simibubi
a9c710f81d Schematicannon and Complex blocks
- Fixed double blocks being counted twice as requirement
- Fixed beds not showing in Hologram
- Fixed Blocks like flowers not showing in Hologram at certain conditions
- Added a print option to blueprints in creative (Bypassing the cannon)
- Fixed pistons placed by the cannon
2019-07-22 14:40:28 +02:00
simibubi
dbfb60b809 Fix, Refactor and Polish
- Tidied up and renamed Classes
- Added useful tooltips to all items
- Added tooltips to blueprint overlay tools
- Made Schematic And Quill more bearable to use
- Changed rendering order for blueprint overlay, Fixes Issue #1
2019-07-19 17:50:23 +02:00
simibubi
f0b9c30ef5 Jar Fixes
- Fixed ScrollFixer not working in built jar
- updated mods.toml
- moved TreeFertilizer to item package
2019-07-18 10:24:36 +02:00
simibubi
ddc846d860 Setup Infrastructure
- Relevant Mod files
- Relevant Classes
- Resources
- Added Symmetry Wand from TMA
2019-07-11 09:03:08 +02:00