Commit graph

188 commits

Author SHA1 Message Date
Jared
379c243133
Fixed non ShapedRecipe / ShapelessRecipe recipes not being shown in JEI.
Fixes #1112
2022-02-15 05:15:56 +02:00
PepperCode1
160e823282 JEI and glowing fixes
- Fix sequenced assembly scene in newer JEI versions; Fix #2779
- Fix inconsistent JEI fan scenes; Fix #2748
- Fix glowing RenderTypes not respecting lightmap values
2022-02-13 14:04:52 -08:00
shartte
d906940b95
Fix Output-Flag for Emptied Fluid in JEI
The category for EmptyingRecipe in JEI marks the fluid slot as an input slot, confusing JEI recipe transfer handlers (like AE2).
2022-01-09 01:32:07 +01:00
simibubi
6dceee2478 Adjustments 2022-01-08 15:34:03 +01:00
simibubi
8a99a08d7c Merge branch 'mc1.18/dev' into pr/2503 2022-01-08 14:33:33 +01:00
PepperCode1
cf3dac6ad0 Prevent loading connected textures on server
- Wrap ConnectedTextureBehaviour and AllSpriteShifts instances in
Suppliers where necessary
- Use client connection's instead of level's RecipeManager when finding
recipes for JEI
- Add missing override annotations in SymmetryEffectPacket
- Organize imports
2022-01-03 15:23:42 -08:00
Jozufozu
150158d7be Merge branch 'The-Vowels/mc1.18/dev' into mc1.18/dev
# Conflicts:
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/render/ContraptionRenderDispatcher.java
#	src/main/java/com/simibubi/create/foundation/utility/worldWrappers/PlacementSimulationWorld.java
#	src/main/java/com/simibubi/create/foundation/utility/worldWrappers/chunk/WrappedChunk.java
2021-12-26 15:43:55 -08:00
lcy0x1
edd5bafee4 add soul smoking and some simple recipe 2021-12-23 15:37:03 -05:00
Aeiou
7fd531199c Add Starlight to Mods enum, along with an executeIfInstalled method. Use said method in WrappedChunk in place of an if-statement to execute Starlight-dependent code 2021-12-20 16:56:27 -05:00
simibubi
e2b8e1cb7d The Processing Experience
- Added the Experience Nugget
- Item Vaults are now Immune to regular explosion damage
- Encased Shafts and Cogwheels no longer appear on creative tabs
- Fixed gantry carriage model uvs
- Fixed Palette blocks & Item Vault not easily mineable using a pickaxe
- Fixed ponder crash when a non-ticking tile is shown
- Fixed cube particle interpolation and quads
- Fixed sawblades rendering with wrong rotations
- Items shown on JEI's Washing tab are now centred
- Introduced a new set of Ore Processing recipes
- Moved Portable Storage Interface to andesite tier
- Removed the Adjustable Crate
- Creative Crates can no longer span multiple blocks
- "Chromatic" items no longer appear on creative tabs
- Ejectors now emit comparator signals relative to their max accepted stack size
- Fixed combined slots in the toolbox menu not acting correctly
- Fixed background of the advancement tab
2021-12-03 03:57:00 +01:00
PepperBell
569975bc07 Merge remote-tracking branch 'upstream/mc1.16/dev' into mc1.17/dev
Conflicts:
	build.gradle
	gradle.properties
	src/generated/resources/.cache/cache
	src/generated/resources/assets/create/lang/unfinished/de_de.json
	src/generated/resources/assets/create/lang/unfinished/es_es.json
	src/generated/resources/assets/create/lang/unfinished/ja_jp.json
	src/generated/resources/assets/create/lang/unfinished/ko_kr.json
	src/generated/resources/assets/create/lang/unfinished/pt_br.json
	src/generated/resources/assets/create/lang/unfinished/zh_cn.json
	src/main/java/com/simibubi/create/AllBlocks.java
	src/main/java/com/simibubi/create/Create.java
	src/main/java/com/simibubi/create/compat/jei/CreateJEI.java
	src/main/java/com/simibubi/create/content/contraptions/components/actors/PortableItemInterfaceTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/actors/SawMovementBehaviour.java
	src/main/java/com/simibubi/create/content/contraptions/components/crafter/ConnectedInputHandler.java
	src/main/java/com/simibubi/create/content/contraptions/components/crafter/MechanicalCrafterTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/mixer/MechanicalMixerTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/press/MechanicalPressTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/ControlledContraptionEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/piston/LinearActuatorTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/pulley/PulleyTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/fluids/PipeConnection.java
	src/main/java/com/simibubi/create/content/contraptions/fluids/potion/PotionFluid.java
	src/main/java/com/simibubi/create/content/contraptions/processing/BasinRenderer.java
	src/main/java/com/simibubi/create/content/curiosities/toolbox/RadialToolboxMenu.java
	src/main/java/com/simibubi/create/content/curiosities/toolbox/ToolboxBlock.java
	src/main/java/com/simibubi/create/content/curiosities/toolbox/ToolboxHandlerClient.java
	src/main/java/com/simibubi/create/content/curiosities/toolbox/ToolboxInventory.java
	src/main/java/com/simibubi/create/content/curiosities/toolbox/ToolboxTileEntity.java
	src/main/java/com/simibubi/create/content/logistics/block/depot/EjectorTileEntity.java
	src/main/java/com/simibubi/create/content/logistics/block/depot/EntityLauncher.java
	src/main/java/com/simibubi/create/foundation/data/recipe/StandardRecipeGen.java
	src/main/resources/META-INF/mods.toml
2021-11-25 19:15:31 -08:00
Jozufozu
028ac4bbda Transform stack changes
- Add ToolBoxInstance
 - Move from MatrixTransformStack to TransformStack.cast where possible
 - SuperByteBuffer implements transform traits on its own
 - Bump flywheel build
2021-11-23 18:16:57 -08:00
simibubi
52eca118ad Back on Patch, Part III
- Better visibility for low/half amounts of fluids in basins
- Fixed Mechanical Press head getting stuck in extended position when off-screened or when its basin changes
- Added processingTime support to mixing recipes (defaults to 100)
- Fixed Basin recipes with fluid output not starting when targeted output inventory supports items only
- Fixed item extraction from create creating stacks of unstackable items when source inventory allows stacking them (Storage Drawers)
- Fixed Deployers not having a valid item capability when asked before their first tick
- Fixed Mechanical Crafting recipes able to be automated via packing
2021-11-23 18:55:39 +01:00
simibubi
88e487cdf5 Back on Patch, Part II
- Fixed piston/pulleys moving before their attached entity is loaded
- Recipes with an id suffixed "_manual_only" are now ignored in auto-shaped, auto-shapeless and auto-cutting processing features
- Fixed pipes spawning particles at connections between chunks
- Fixed pipes not initialising target fluid holders properly when the source is loaded in first
- Fixed encased fluid pipes not updating flows when neighbouring blocks change
- Fixed fluid pipes not updating flows when adjacent block changes from fluid to block
2021-11-22 00:55:08 +01:00
simibubi
f3109b28ab Back on Patch
- Fixed Crafters voiding any inserted items after being moved on a contraption
- Fixed Crafters crashing the game after being placed by a Schematicannon
- A couple of two-ingredient recipes have been made shapeless
- Improved piston/pulley contraption collision with blocks in the world
- Fixed pistons/pulley contraptions merging into world blocks when disassembling shortly after loaded in
- Added jei support for toolbox colouring recipes
- Disabled item shadows on belts
- Toolbox radial can now be navigated using hotbar shortcuts
- Toolbox radial now steps back when right-clicked
- Toolbox radial now immediately opens the multi-toolbox view when right-clicking the central "unequip" button
- Fixed hidden slots visible in toolbox screen in some gui scales
- Toolbox sorting in the radial menu is now deterministic
- Fixed Toolboxes not always updating their inventory state to clients
- Shulker boxes can no longer be placed inside toolboxes
- Fixed potion fluids not displaying their full name in jei
- Fixed JEI showing all potion recipes when looking up a specific one
2021-11-21 22:03:38 +01:00
PepperBell
7b4f9f924f Over-rendered
- Replace AngleHelper.horizontalAngle with horizontalAngleNew (return 0
instead of -90 for vertical directions)
- Fix FluidRenderer not calculating correct UVs for integer positions
- Fix FluidRenderer rendering streams and flowing texture incorrectly
- Slightly improve performance of outlines
- Rename PartialBufferer to CachedBufferer
- Move specific code out of SuperByteBufferCache into CachedBufferer and
BakedModelRenderHelper
- Move Compartment inside SuperByteBufferCache
- Rename some methods and fields
2021-11-21 00:44:37 -08:00
PepperBell
ad350507c9 The great screen refactor
- Use vanilla's widget lists instead of custom ones
- Use press callback instead of overriding mouseClicked
- Switch old container classes to extend ContainerBase or
GhostItemContainer
- Organize foundation.gui package
- Remove deprecated methods in Color
- Various other changes
2021-11-14 16:11:14 -08:00
PepperBell
ad9a6272c2 Fully fix GuiGameElements
- Replace all GUI y-flip scalings to not scale normals
- Rotate CustomLightingSettings along XN instead of XP
- Apply custom lighting to all fluids in JEI scenes
- Fix fluid rendering: fix normals, normal scaling, and color
2021-11-07 10:31:19 -08:00
PepperBell
e0b496f807 Chipped away 2021-11-06 20:59:58 -07:00
PepperBell
1c23302544 Chipping away, Part III 2021-11-02 19:04:52 -07:00
simibubi
d35f5905ff Derailed Capabilities
- more porting
- port JEI plugin
- use new capability lifecycle for minecarts
2021-11-02 23:17:26 +01:00
simibubi
00b6a32e77 Chipping away, Part II 2021-11-02 16:25:48 +01:00
PepperBell
0cb7a0260e Chipping away 2021-11-01 22:18:30 -07:00
simibubi
741fa401d8 Move to official class names
- also updated buildscript to 1.17
- some remap corruption from compilation errors in flw/next
2021-11-02 00:08:20 +01:00
simibubi
b0143d604d Merge branch 'mc1.16/dev' into mc1.16/toolbox 2021-10-07 13:34:56 +02:00
PepperBell
d72f343fdf Various cleanup
- Remove Create namespace restriction in CTSpriteShifter
- Add method to register ponder chapter lang
- Clean up palette block code; Closes #386
- Clean up tag code
- Use Create.asResource in as many places as possible
- Organize imports
2021-10-02 13:02:27 -07:00
simibubi
994fe29021 Careful Deploying
- Added the option to have held items not be consumed in deploying recipes
2021-09-26 20:45:24 +02:00
simibubi
896ab01644 Packing Up
- Added the Toolbox
2021-09-16 04:10:34 +02:00
simibubi
aecd988384 Foliage Machine
- Mechanical Harvesters can now be used to gather Leaves
- Mechanical Harvesters can now be used to gather Weeping and Twisting Vines
- Fixed JEI integration of Basin recipes with multiple and/or stochastic outputs
2021-08-31 13:46:28 +02:00
simibubi
dc0bdd055e Move to api package, also datagen 2021-08-25 17:49:01 +02:00
simibubi
fece0e39e2 Add-ons, behave
- Fixed idle blaze burners sending packets every tick
- Fixed placement indicator rendering behind the crosshair
- Added an Event allowing additional tileentitybehaviour objects to be attached to STEs from outside
2021-08-25 17:21:12 +02:00
simibubi
925c98792f (Sp)out of order
- Added behavioural registry for Spout/Block interaction
- Fixed and Refactored TiCon Casting via Spout
- Fixed fluid pipes getting stuck trying to waterlog non-solid blocks with fluid handling capabilities
- Fixed modlist lookup for non-english locales
2021-08-25 13:46:53 +02:00
simibubi
9f558cf419 Not a magic mod
- Fixed Auto-Compacting picking up special gated recipes from the mod Occultism #2070
2021-08-05 19:11:13 +02:00
Jozufozu
b188f97ae0 Merge branch 'mc1.16/dev' into mc1.16/flw/vanilla-opt 2021-07-22 14:10:20 -07:00
PepperBell
c3f87ec347 Recipe interface
- Add IRecipeTypeInfo to replace AllRecipeTypes method calls in most
cases to allow for better addon support
- Tweak some visibility modifiers
2021-07-22 13:40:40 -07:00
Jozufozu
a52b6d766f MaterialGroups and massive refactors
- Move material stuff to its own package
 - The various render functions in the material tree now bind to specific render layers
 - Instancers can choose which layer to use
 - The layers are SOLID, CUTOUT, and TRANSPARENT
 - More layers are likely unnecessary, but we'll see
 - Deprecate functions in MaterialManager in favor of more builderesque ones using MaterialGroups
 - Catching up with Flywheel
 - Remove MatrixStacker in favor of Flywheel's TransformStack (thread safety too)
2021-07-21 20:30:35 -07:00
PepperBell
0c3696dd21 Extra alternative
- Rename AnimatedKinetics#defaultBlockElement to
AnimatedKinetics#blockElement
- Add static alternative to AnimatedKinetics#blockElement meant to be
used outside of subclasses
2021-07-21 12:49:55 -07:00
simibubi
1e7078fe56 One-liner marathon
- Version bump
- Implement #1969
- Guard emptying JEI integration from empty item outputs, addresses #1994
- Goggles icon no longer renders when menu button is set invisible, addresses #1979
- Fixed missing blaze burner in JEI's display of heated compacting recipes, addresses #1970
2021-07-18 17:37:14 +02:00
PepperBell
4bdd802170 Organize imports 2021-07-17 00:46:35 -07:00
PepperBell
1dd7c4bc1e Minor cleanup changes
- Change AllRecipeTypes to have less repetition and force getter usage
2021-07-16 15:11:28 -07:00
a048285699 Bulk remap, compiles 2021-07-15 11:32:03 +02:00
PepperBell
cf3ef8c229 Fix saw blade culling
- Remove AllColorHandlers as it was empty
- Organize imports
2021-07-08 11:17:35 -07:00
f4d73118b1 merge more of the new stuff 2021-07-06 10:05:26 +02:00
simibubi
0b40a57227 Instant Spook
- Clockwork Component -> Precision Mechanism
- Re-organized bell models
- Added a little warm-up timer for held haunted bells
- Tweaks to all Sequenced assembly recipes
- Fixed missing particle of incomplete cogwheels
- Sequenced Assembly mid-products are no longer stackable
2021-07-06 00:54:24 +02:00
reidbhuntley
202f81aa7c The Polishing
- Added new Potato Cannon projectile types and tweaked values of existing types
- Potato projectiles can now catch fire and ignite entities like arrows
- Made splitting potato projectiles more consistent
- Lectern Controller can now be pick-blocked in creative and be placed by Schematicannon
- Fixed Schematicannon treating schematics with a single block in them as empty
- Soul base particles now also disappear early if their location gets lit
- Renamed Cursed Bell to Haunted Bell
2021-07-04 14:23:34 -04:00
simibubi
c6fa055d9b The one in orange
- Blueprint overlay now renders a '1' for single missing items
- Dough can now be created in the mixer without the need of buckets
- JEI no longer shows all available machines as catalysts for sequenced assembly recipes
2021-07-02 12:52:52 +02:00
simibubi
94e4f56fe1 Just enough assembly lines
- Added JEI integration to Sequenced Assembly
- Bit of Refactoring
- The amount of steps before the transformation occurs are no longer random
- Intermediate item now shows assembly progress in its tooltip
2021-06-28 17:02:57 +02:00
simibubi
2cfb84995f Recipes in Recipe Recipes
- Added the Clockwork Element
- Added the Sequenced Assembly recipe type (needs JEI)
- Added cascaded datagen for assembly sequence and each of its available processing types
- Temporary test recipe
- Added support for Sequenced Assembly to Press, Deployer, Spout and Saw
- Removed Integrated Circuits
- Removed Lapis sheets
2021-06-28 04:00:24 +02:00
reidbhuntley
82d4a8772d Curses III, extra spooky edition
- Added proper rendering, tooltips, sounds, and particle effects to the bells
- Added a crafting recipe for the Peculiar Bell
- Added a conversion method for obtaining Cursed Bells
- Fixed the soul indicators showing up in non-full blocks
2021-06-27 21:38:42 -04:00
PepperBell
31bd6865fc Custom lighting refactor and JEI tweaks
- Create ILightingSettings and CustomLightingSettings to better manage
custom lighting
- Allow item GuiGameElements to have custom lighting
- Add defaultBlockElement methods to automatically apply default custom
lighting to JEI scenes
- Add blaze head bobbing to JEI scenes
- Shift elements on JEI washing scene
- Use an empty screen instead of creating a new one in IScreenRenderable
2021-06-26 23:46:10 -07:00