JozsefA
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37e64e4c1d
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fix vertex attribute data types
blockcolors and ao now work in contraptions
be smarter about allocating buffers
use gl buffer mapping, more to come
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2021-01-15 16:17:13 -08:00 |
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JozsefA
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0bc6b11c5b
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be smart about rebuilding things
not smart enough about contraptions yet
things mostly render in the correct layers
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2021-01-14 14:00:20 -08:00 |
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JozsefA
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0ec312340f
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rainbow debugging and almost correct tints for contraptions
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2021-01-12 01:56:30 -08:00 |
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JozsefA
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379ff9302b
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rotating stuff renders too now
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2021-01-11 01:04:18 -08:00 |
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JozsefA
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a56d08b78e
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a bunch of refactoring to make things easier later
it's not any more stable but belts render on contraptions
rotating things almost do
actually fix a bunch of memory leaks
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2021-01-11 00:29:02 -08:00 |
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JozsefA
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876ddde660
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correct contraption lighting
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2021-01-09 16:34:22 -08:00 |
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JozsefA
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7443ac5031
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start fixing structure tint
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2021-01-08 14:53:22 -08:00 |
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JozsefA
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05ab482f70
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almost super fast kinetic rendering but we need to detect changes in light first (forge pr?)
fast contraption rendering
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2021-01-08 01:29:18 -08:00 |
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JozsefA
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fa1e3ea543
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solve lighting
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2021-01-07 18:31:46 -08:00 |
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JozsefA
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7beeec5e00
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maybe lighting is done
starting fast contraption rendering, not safe to use yet
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2021-01-07 02:06:40 -08:00 |
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JozsefA
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91069163f8
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clean shader code
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2021-01-05 14:50:36 -08:00 |
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JozsefA
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566a370e3b
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smooth belts
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2021-01-05 13:29:45 -08:00 |
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JozsefA
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102e392ab4
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merge experimental rendering from 1.16 to 1.15 part II
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2021-01-05 10:58:31 +01:00 |
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JozsefA
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7d43bb056a
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merge experimental rendering from 1.16 to 1.15
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2021-01-05 10:56:47 +01:00 |
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