Commit graph

8 commits

Author SHA1 Message Date
attackeight
f551107e6d
Move compat recipies to datagen (#5095)
* Separate config options for placing source blocks
placeFluidSourceBlocks ->
     fluidFillingPlaceFluidSourceBlocks
     pipesPlaceFluidSourceBlocks

* Add IC2 Metals compat

* Compat Datagen, pt 1

* Add IC2 Metals compat

* Compat Datagen, pt 1

* All Compat Recipes moved to datagen

* Add Oreganized and Galosphere compat

* Update HexCasting Compat

* Add The Vault Compat

* Add The Vault Compat

* Fix dupe bug added by last commit

* adding some wood missed previously

* add Nether's Exoticism Compat

* Update Mods.java

Remove duplicate enum entry

* Update CuttingRecipeGen.java

Reflect Mods.java update

* Update MillingRecipeGen.java

Reflect Mods.java changes

* Update PressingRecipeGen.java

Reflect Mods.java changes

* Update WashingRecipeGen.java

Reflect Mods.java changes

* Ok it's actually correct now

---------

Co-authored-by: NerdsOfAFeather <ftcteam18218@gmail.com>
2024-03-17 00:40:05 +01:00
PepperCode1
8bf42ffa6f Fixes and tweaks
- Add #create:blaze_burner_capturable entity type tag
- Make it so blocks that do not implement IWrenchable and that are
tagged can only be picked up with a wrench while sneaking
- Fix AnalogLeverInstance not rendering indicator on 1.18 and 1.19 and
rendering indicator at wrong place in 1.20
- Change AirCurrent entity distance calculation to fix issues with some
items not being processed
- Simplify AirCurrent max VoxelShape depth calculation by using min and
max instead of raycasting
- Fix pipe cobblestone generation
- Fix vertical smart observers outputting redstone signal from wrong
sides
- Fix smart observer using wrong bottom texture
2023-10-28 13:58:40 -07:00
PepperCode1
4cda09e0e7 Controllable Catalysts
- Add tags to allow controlling which blocks and fluids act as catalysts
for certain fan processing types
- Fix unexpected and incorrect fan processing air current behaviors
- Fix unlit campfires providing boiler heat
- Rename consumeLang to provideLang in all places
- Remove unused advancement-related classes
2023-08-31 19:09:20 -07:00
PepperCode1
c5e7ad623f Update Flywheel
- Fix too many implementations of ProcessingRecipe#canSpecifyDuration
returning true
2023-08-23 15:36:19 -07:00
simibubi
6819fc1c42 Issue. Gesundheit
- Fixed an incompatibility with Supplementaries leading to a server crash
- Fixed fallback damage bar colour for air powered tools
- Various NPE guards
- Fixed sequenced assembly recipes conflicting when starting with a filling step
- Potato cannons can no longer plant crops on the side of farmland
- Fixed Mechanical rollers consuming filter items despite not supporting them
- Fixed brass tunnels not refunding previous filter items when changed
- Fixed catalyst ingredients getting consumed in the basin
2023-07-04 17:43:54 +02:00
simibubi
c170738a56 Post-Calamity Datagen
- Forfeit deprecated display registry
- Added valve handle to recently updated ponders
- Fixed self-containing ingredient items probably also being affected by the basin dupe
2023-05-21 22:00:08 +02:00
simibubi
691786bbb9 Some re-repackaging 2023-05-21 21:48:39 +02:00
PepperCode1
47f18aa1f9 Just a little repackaging 2023-05-21 11:58:31 -07:00