Clefal
8df1394ab9
Updates to zh_cn.json by TUsama ( #2100 )
2021-09-13 17:32:49 +02:00
Jozufozu
68a4478b38
Merge branch 'mc1.16/dev' into flw/next
2021-08-28 15:44:45 -07:00
Jozufozu
208c6eff89
A heck of a lot
...
- Reorganize everything
- Isolate SourceFile related things
- Should consider decoupling ShaderLoader from resource loading
- Document a lot of newer things
- Index functions
- Awkward WorldContext builder
- Template responsible for providing shader inputs
- Template is now an abstract class
- Template provides GLSL version
- ProgramSpecs now only accept one file
2021-08-10 02:06:23 -07:00
Jozufozu
cb47ca8452
Reload
...
- Redo shader loading
- Now loads an immutable SourceFile containing some metadata
- Replace legacy compilation pipeline with improved new one using new api
- Builtins are defined in one file, now "header"
- New ErrorReporter/ErrorBuilder methods
- Fancier shader loading errors
2021-08-08 22:35:27 -07:00
Nekrodamus
33930f7364
Delete es_ve.json
2021-08-07 17:08:18 -03:00
Nekrodamus
d4a17bdd02
Delete es_uy.json
2021-08-07 17:08:09 -03:00
Nekrodamus
2e3e3bc3cd
Delete es_mx.json
2021-08-07 17:08:00 -03:00
Nekrodamus
bf6617081f
Delete es_ec.json
2021-08-07 17:07:49 -03:00
Nekrodamus
2f51cfe983
Delete es_cl.json
2021-08-07 17:07:39 -03:00
Nekrodamus
17150d8b70
Delete es_ar.json
2021-08-07 17:07:26 -03:00
Nekrodamus
c98606444f
Updated spanish language
...
Last minute corrections
2021-08-05 17:24:47 -03:00
Nekrodamus
2e71b20ae7
Updated spanish language
...
Added spanish language variations for:
- Argentina
- Chile
- Uruguay
- Venezuela
- Ecuador
- Mexico
2021-08-05 17:00:15 -03:00
Nekrodamus
867c359803
Update es_es.json
...
Some fixes
2021-08-05 16:46:57 -03:00
Nekrodamus
183485e599
Update es_es.json
...
Fully translated to date. (With possible errors.)
2021-08-04 13:29:46 -03:00
Jozufozu
e1248e598a
Model changes
...
- Buffered models directly consume IModels
- Document IModel more
- Move contraption world render spoofing to flywheel
- Miscellaneous new RenderMaths
- Added WorldModel, renders many blocks given a world instance
- Fix broken transparency on contraptions when using Flywheel
2021-07-29 01:37:48 -07:00
simibubi
3e92574130
Mixing 24/7
...
- Fixed mixer and press not checking for recipes once more after completing
- Creative Cake -> Creative Blaze Cake
- Post-PR data
2021-07-24 20:41:23 +02:00
滢月凛霜
a7a2af7b08
Updates to zh_cn.json by Water-Moon ( #2022 )
2021-07-24 20:15:39 +02:00
PepperBell
d5e659dad2
Merge remote-tracking branch 'upstream/mc1.16/creative-cake' into
...
mc1.16/dev
Conflicts:
src/generated/resources/.cache/cache
src/generated/resources/assets/create/lang/unfinished/ja_jp.json
src/generated/resources/assets/create/lang/unfinished/ru_ru.json
2021-07-18 19:47:39 -07:00
PepperBell
b8107557bf
Creative cake touch-ups
...
- Redo texture
- Add tooltip summary and actions
2021-07-18 18:32:29 -07:00
CKenJa
1928b1e98c
Updates to ja_jp.json by CKenJa ( #1996 )
2021-07-18 15:34:04 +02:00
pgkrol
d6fedab1ae
Updates to ru_ru.json by pgkrol & Hanqnero ( #1966 )
2021-07-18 15:32:43 +02:00
qkrehf2
d4d18a5bd4
Updates to ko_kr.json by qkrehf2 & Red1854th ( #1958 )
2021-07-18 15:21:11 +02:00
PepperBell
01366e30bb
Merge remote-tracking branch 'upstream/mc1.16/dev' into
...
mc1.16/creative-cake
Conflicts:
src/generated/resources/.cache/cache
src/generated/resources/assets/create/lang/unfinished/zh_tw.json
2021-07-17 17:52:39 -07:00
PepperBell
ca94873148
Ponder namespace refactor
...
- Add full support for custom namespaces in ponder
- Make ponder files use Minecraft's resource system
- Allow easily registering and generating ponder lang for any namespace
2021-07-17 00:39:05 -07:00
PepperBell
0088a5c404
Merge remote-tracking branch 'upstream/mc1.16/dev' into mc1.16/creative-cake
2021-07-14 16:07:48 -07:00
PepperBell
777d47ca8b
Fix depot rendering and potato cannon model
...
- Upright items were reflected when rendered on depots
- Potato cannon model had itself as parent and faces with invalid
texture
2021-07-14 15:12:59 -07:00
PepperBell
a17dd26aab
Add creative cake
...
- Item texture and particle colors are not final
2021-07-14 13:29:02 -07:00
Simba-Fs
2b1a76039e
Updates to zh_tw.json by simba-fs ( #1952 )
2021-07-13 17:26:54 +02:00
simibubi
2300e0e58a
Bug Fixes
...
- Copper backtanks can no longer accumulate air pressure when waterlogged
- Copper backtanks now emit a comparator output
- Removed id prefix requirement for ponder and seq. assembly tooltips #1931
- Improved the odds to succeed of existing sequenced assembly recipes
- "junk" -> "salvage"
2021-07-12 20:02:47 +02:00
qkrehf2
6c89dadedd
Updates to ko_kr.json by qkrehf2 ( #1938 )
2021-07-12 11:31:55 +02:00
Jozufozu
f1da8b8f1e
Cull code to fix crash on mac
...
- A bunch of dead code removal
2021-07-10 15:20:34 -07:00
simibubi
b490716c79
End to end
...
- Rotate pipe model in item frames such that they line up when crafting a potato cannon
2021-07-10 21:27:27 +02:00
simibubi
47059e0caf
Fix item particle textures
2021-07-10 21:20:27 +02:00
Daniel Amberson
388f836a02
potato cannon polish!
...
- completely remade the texture from scratch of both the potato cannon and it's cog
- did some slight model tweaks to the potato cannon itself as well
- no changes to the animations should be needed
2021-07-09 21:01:55 -05:00
simibubi
30ba34dbb0
Behind the flaps
...
- Brass tunnels now show a goggle tooltip of contained items within their group
- Right-clicking brass tunnels now retrieves all contained items from their group
2021-07-09 23:43:11 +02:00
PepperBell
7ed7b957dd
Flaming souls
...
- Add soul flame type to lit blaze burner
- Tweak empty blaze burner ponder to show how to transform flame
2021-07-09 00:28:21 -07:00
801f5fa130
Filter for shulker fill level
2021-07-08 09:45:53 +02:00
Nekrodamus
28f647dbda
Updates to es_es.json by FrannDzs
2021-07-07 22:12:04 +02:00
simibubi
10b0bdbfcf
Range indication for bells
...
- Stationary Haunted Bells now show particles at the perimeter of the scanned area, regardless of light level
2021-07-07 19:38:32 +02:00
simibubi
efa2bc745f
Magic Potatoes
...
- Fixed localization of potato cannon ammo tooltip
- Added several enchantment compatibilities to the Potato Cannon
- Added the Potato Recovery Enchantment
2021-07-07 17:33:43 +02:00
Daniel Amberson
c14bece04d
precision mechanism polish
...
- completely redid both the incomplete and complete sprites for the precision mechanisms
2021-07-06 15:37:03 -05:00
simibubi
50aa690619
mlg pvp
...
- Added missing localizations for Create's death messages involving an attacker
2021-07-06 19:17:18 +02:00
Daniel Amberson
62cb04f44d
Merge branch 'mc1.16/dev' of https://github.com/Creators-of-Create/Create into mc1.16/dev
2021-07-06 09:23:42 -05:00
Daniel Amberson
e078c7a2a2
polished bell assets: part 2
...
- this includes tweaks for the haunted bell model!
- general tweaks to both peculiar and haunted bells, by both me and kryppers
- the bell base is now wood instead of brass! and is now less bulky
2021-07-06 09:23:32 -05:00
sqcode06
6eae75df71
Updates to ru_ru.json by sqcode06 ( #1897 )
2021-07-06 12:54:29 +02:00
Hanqnero
21f756baeb
Updates to ru_ru.json by Hanqnero ( #1701 )
2021-07-06 12:46:43 +02:00
CKenJa
593396a3d2
Updates to ja_jp.json by CKenJa ( #1901 )
2021-07-06 12:45:22 +02:00
CKenJa
e7788c42f5
Updates to ja_jp.json by CKenJa ( #1883 )
2021-07-06 12:37:53 +02:00
red1854th
fe3e735cfe
Updates to ko_kr.json by red1854th ( #1742 )
2021-07-06 12:35:27 +02:00
AeolianOwl
e5e633c87e
Compressed panoramas ( #1896 )
2021-07-06 11:36:25 +02:00
simibubi
0b40a57227
Instant Spook
...
- Clockwork Component -> Precision Mechanism
- Re-organized bell models
- Added a little warm-up timer for held haunted bells
- Tweaks to all Sequenced assembly recipes
- Fixed missing particle of incomplete cogwheels
- Sequenced Assembly mid-products are no longer stackable
2021-07-06 00:54:24 +02:00
Jozufozu
d4a4e245bd
Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev
...
# Conflicts:
# src/generated/resources/.cache/cache
2021-07-04 23:54:34 -07:00
Jozufozu
92bf76761e
Assembling cogs
...
- Cogwheels and Large Cogwheels can now be created via sequenced assembly
- Higher return at lower cost
- Might want to nerf?
- Add placement helper for Deployers on belts/depots/etc.
- Multiple SequencedAssemblyRecipes can now start with the same item
2021-07-04 23:50:52 -07:00
reidbhuntley
202f81aa7c
The Polishing
...
- Added new Potato Cannon projectile types and tweaked values of existing types
- Potato projectiles can now catch fire and ignite entities like arrows
- Made splitting potato projectiles more consistent
- Lectern Controller can now be pick-blocked in creative and be placed by Schematicannon
- Fixed Schematicannon treating schematics with a single block in them as empty
- Soul base particles now also disappear early if their location gets lit
- Renamed Cursed Bell to Haunted Bell
2021-07-04 14:23:34 -04:00
Daniel Amberson
abd6e97801
polished bell assets: part 1
...
the currently named "peculiar bell" has been tweaked, and the stands for the bell have been completely remodeled
the cursed bell has not been touched, waiting on an animated texture from kryppers before proceeding
2021-07-04 12:15:29 -05:00
simibubi
b2ff3a465f
Advancing via Potato
...
- Added an advancement for the potato cannon
- Fixed the clockwork advancement
- Fixed the press advancement not firing when used with depot
2021-07-03 16:09:07 +02:00
reidbhuntley
7df865b3cb
No longer just for books
...
- Allow Linked Controllers to be placed onto and used from Lecterns
- Set Linked Controller max stack size to 1
2021-06-29 22:33:44 -04:00
simibubi
94e4f56fe1
Just enough assembly lines
...
- Added JEI integration to Sequenced Assembly
- Bit of Refactoring
- The amount of steps before the transformation occurs are no longer random
- Intermediate item now shows assembly progress in its tooltip
2021-06-28 17:02:57 +02:00
PepperBell
7b18c658b7
Polished bells
...
- Fix cursed bells not rendering on contraptions
- Prevent players in spectator from creating soul pulses
- Improve and format some bell-related code
2021-06-27 23:15:51 -07:00
simibubi
2cfb84995f
Recipes in Recipe Recipes
...
- Added the Clockwork Element
- Added the Sequenced Assembly recipe type (needs JEI)
- Added cascaded datagen for assembly sequence and each of its available processing types
- Temporary test recipe
- Added support for Sequenced Assembly to Press, Deployer, Spout and Saw
- Removed Integrated Circuits
- Removed Lapis sheets
2021-06-28 04:00:24 +02:00
reidbhuntley
82d4a8772d
Curses III, extra spooky edition
...
- Added proper rendering, tooltips, sounds, and particle effects to the bells
- Added a crafting recipe for the Peculiar Bell
- Added a conversion method for obtaining Cursed Bells
- Fixed the soul indicators showing up in non-full blocks
2021-06-27 21:38:42 -04:00
reidbhuntley
a8aa0beed9
Curses II
...
- Added (temporary) rendering to the bells
- Create soul pulse effects on players holding the Cursed Bell item
2021-06-27 11:46:56 -04:00
simibubi
e61dd71df1
No turning back now
...
- Cart Assemblers now have a specific direction
- Assembled cart contraptions assemble and disassemble according to the assemblers direction
- Cart contraptions no longer turn exponentially
- Cart contraption now turn more sluggishly the larger they are
- Some changes to the cart assembler model
2021-06-27 01:42:35 +02:00
JozsefA
586e308dd4
Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev
2021-06-26 15:21:59 -07:00
JozsefA
80f38ef05f
Soul animation stages
...
- Kinda cursed state machine but it works, good start for future iteration
- Adjust the timings
2021-06-26 15:20:09 -07:00
Kryppers
90cdbe6941
Mellow Yellow
...
made the yellow more yellow-er
2021-06-26 20:30:05 +01:00
reidbhuntley
9ddc520652
Curses
...
- Added the Peculiar Bell and the Cursed Bell
2021-06-26 12:05:38 -04:00
PepperBell
de929ef510
GUI cleanup and fixes part 2
...
- Change positions of more GUI elements
- Fix mistakes from last cleanup
- Add window offset to AbstractSimiScreen
- Implement container usability check properly and add
IInteractionChecker
- Render schematic and quill in schematic prompt screen
- Rename curiosities2.png to curiosities_2.png
- Various other tweaks, fixes, and improvements
- Resolves #1847
2021-06-25 22:16:17 -07:00
simibubi
5a30c3bcdb
Vegetable accelerator
...
- Added the Potato Cannon
- Extendogrips now have durability, which is not consumed while wearing a copper backtank (same applies for potato cannon)
- Added a few projectile types for testing
2021-06-26 01:17:35 +02:00
simibubi
ef74d9eef9
Ponder à la carte
...
- An overview of Ponder Tags can now be opened from the game menu
2021-06-25 00:55:40 +02:00
simibubi
12085ed909
Merge branch 'mc1.16/fluid-ponder' into mc1.16/dev
2021-06-24 23:38:56 +02:00
simibubi
40cbbf2b29
Thinking beyond Pipes
...
- Pondering for Spouts, Item Drains and Portable Fluid Interfaces
- Removed tooltips for fluid components
2021-06-24 22:37:30 +02:00
simibubi
ab8b8e41da
Thinking about Pipes
...
- Survival mode players can now configure the fluid supplied by a creative fluid tank
- Pondering for Tanks, Creative Tanks and Hose Pulleys
2021-06-24 18:22:28 +02:00
JozsefA
aeff644cc3
Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/chromatic-projector
...
# Conflicts:
# src/generated/resources/assets/create/lang/en_us.json
# src/generated/resources/assets/create/lang/unfinished/de_de.json
# src/generated/resources/assets/create/lang/unfinished/es_es.json
# src/generated/resources/assets/create/lang/unfinished/es_mx.json
# src/generated/resources/assets/create/lang/unfinished/fr_fr.json
# src/generated/resources/assets/create/lang/unfinished/it_it.json
# src/generated/resources/assets/create/lang/unfinished/ja_jp.json
# src/generated/resources/assets/create/lang/unfinished/ko_kr.json
# src/generated/resources/assets/create/lang/unfinished/nl_nl.json
# src/generated/resources/assets/create/lang/unfinished/pl_pl.json
# src/generated/resources/assets/create/lang/unfinished/pt_br.json
# src/generated/resources/assets/create/lang/unfinished/ru_ru.json
# src/generated/resources/assets/create/lang/unfinished/zh_cn.json
# src/generated/resources/assets/create/lang/unfinished/zh_tw.json
# src/main/java/com/simibubi/create/AllContainerTypes.java
# src/main/java/com/simibubi/create/content/contraptions/base/KineticTileEntity.java
# src/main/java/com/simibubi/create/content/contraptions/components/deployer/DeployerHandler.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/CartAssemblerTileEntity.java
# src/main/java/com/simibubi/create/content/curiosities/tools/BlueprintEntity.java
# src/main/java/com/simibubi/create/content/curiosities/tools/BlueprintOverlayRenderer.java
# src/main/java/com/simibubi/create/content/curiosities/tools/BlueprintRenderer.java
# src/main/java/com/simibubi/create/content/curiosities/tools/BlueprintScreen.java
# src/main/java/com/simibubi/create/content/logistics/block/mechanicalArm/ArmRenderer.java
# src/main/java/com/simibubi/create/content/logistics/item/LinkedControllerScreen.java
# src/main/java/com/simibubi/create/content/logistics/item/filter/AttributeFilterScreen.java
# src/main/java/com/simibubi/create/content/logistics/item/filter/FilterContainer.java
# src/main/java/com/simibubi/create/content/schematics/block/SchematicTableScreen.java
# src/main/java/com/simibubi/create/content/schematics/block/SchematicannonTileEntity.java
# src/main/java/com/simibubi/create/foundation/gui/AllGuiTextures.java
# src/main/java/com/simibubi/create/foundation/gui/mainMenu/CreateMainMenuScreen.java
# src/main/java/com/simibubi/create/foundation/ponder/content/ChainDriveScenes.java
# src/main/java/com/simibubi/create/foundation/render/SuperByteBuffer.java
# src/main/resources/META-INF/mods.toml
# src/main/resources/assets/create/lang/default/messages.json
# src/main/resources/assets/create/lang/default/tooltips.json
2021-06-19 16:11:18 -07:00
reidbhuntley
ecfa554c05
Spawn control
...
- Cart Contraptions with attached Spawners can no longer be picked up with a wrench (configurable)
2021-06-18 17:34:39 -04:00
simibubi
c23071863d
Ponder prep
...
- Added tooltips for newly added tools and equipment
- Fixed depth issues in Ponder UI
- Fixed lack of backface culling in ponder
- Added placeholder storyboards for missing ponder scenes
- Fixed menu screen cogs rendering behind the background
- Fixed menu screen not pausing the game
2021-06-18 12:45:43 +02:00
PepperBell
2a19b5eb41
GUI cleanup and fixes
...
- Change positions of GUI elements to improve the overall experience
- Fix window and extra areas to be perfectly aligned with drawn textures
- Add SlotMovers to new screens
- Fix schematicannon progress bar; Resolves #1674
- Fix black background in curiosities2.png
- Move all title creation to getDisplayName
- Other minor tweaks
2021-06-12 21:16:16 -07:00
JozsefA
d612cfdd34
Merge remote-tracking branch 'origin/mc1.16/dev' into chromatic-projector
2021-06-11 10:31:18 -07:00
simibubi
1b5ede1a5d
main menu title
...
- Added new logo to the Create menu screen
2021-06-10 20:32:17 +02:00
simibubi
169669680b
Colour shift
...
- Switched to a more readable text colour for the config ui
- Slight tweaks to ponder button colours as well
- Replaced discord link with project page
2021-06-09 16:17:29 +02:00
simibubi
212cd593a7
Create menu, Part I
...
- Added an intermediate menu screen for in-game links and configs
- Couple slight tweaks to config UI
2021-06-09 02:17:32 +02:00
Kryppers
3372947c75
Wrench UV fix
2021-06-08 11:03:06 +01:00
JozsefA
d47f898c76
Move away from a static backend class, add a registration event
2021-06-06 15:46:16 -07:00
Kryppers
cecf2102cf
Back to the blueprints
2021-06-03 19:42:30 +01:00
simibubi
032fa90ec6
Click to Craft
...
- Added Crafting Blueprints
- Bit of "Ghost-item" Container refactoring
2021-06-03 01:03:43 +02:00
JozsefA
59dd21b85a
Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/chromatic-projector
...
# Conflicts:
# src/main/java/com/simibubi/create/AllContainerTypes.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/AbstractContraptionEntity.java
2021-06-01 11:47:15 -07:00
simibubi
9b14d99933
Merge pull request #1632 from dunois2737/mc1.16/dev
...
Update zh_tw.json for create 0.3.1
2021-05-27 14:22:37 +02:00
simibubi
d82c8bd913
Merge pull request #1606 from joker876/mc1.16/dev
...
Update pl_pl.json to add latest translation
2021-05-27 14:21:17 +02:00
simibubi
09691b4b40
Redstone gamepads
...
- Added the Linked Controller
2021-05-26 22:03:06 +02:00
JozsefA
341a385628
Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/chromatic-projector
...
# Conflicts:
# src/generated/resources/assets/create/lang/en_us.json
# src/main/java/com/simibubi/create/AllBlocks.java
# src/main/java/com/simibubi/create/AllTileEntities.java
# src/main/java/com/simibubi/create/content/contraptions/components/deployer/DeployerTileEntity.java
# src/main/java/com/simibubi/create/foundation/gui/AllIcons.java
# src/main/java/com/simibubi/create/foundation/networking/AllPackets.java
# src/main/resources/assets/create/textures/gui/icons.png
# src/main/resources/create.mixins.json
2021-05-23 14:11:40 -07:00
JozsefA
9352ef9ede
Json program specs, new extension/gamestate system.
...
- Program specs are now loaded from json instead of being defined in code and registered manually.
- Within the json spec, a program can define a list of states.
- A state consists of:
- A "when" clause.
- A list of strings to be #defined.
- A list of extensions to apply at program link time.
- Each frame, the first state whose "when" clause returns true will be used.
- A when clause consists of:
- A state provider defined by a resource location.
- A value to match.
- When the value returned by the provider matches the value defined in the when clause, the when clause is considered to be 'true'.
- There is syntactic sugar for when a provider returns a boolean value.
- This system is in its infancy, and there is plenty of room for improvement.
2021-05-22 17:45:01 -07:00
dunois2737
62026e3f13
update zh_tw for create 0.3.1
2021-05-22 16:10:23 +09:00
dunois2737
9a935969bb
update zh_tw for create 0.3.1
2021-05-22 16:06:26 +09:00
JozsefA
4d755dc506
More simplification
...
- Move more stuff to the flywheel namespace
- Give up on ShaderConstants, there's a better way to do it
- A semblance of better crash reports
2021-05-19 16:35:37 -07:00
JozsefA
fd6e06b487
whoops everything was spinning backwards
2021-05-18 14:46:45 -07:00
JozsefA
55703d8838
Move to the template system and overhaul instance attributes
...
- All material shaders now use the template system.
- Because of the template system, we can know what attributes a material has, along with how they're formatted.
- All of the *Attribute enums are effectively inlined, as the context they used to provide is no longer needed.
2021-05-18 14:05:52 -07:00
Kryppers
6c3bec250f
Pixel perfect
...
Fixed one of the tank rivets being out of place by one pixel.
2021-05-17 20:04:16 +01:00
joker876
a74c8127f3
Update pl_pl.json
2021-05-17 10:59:39 +02:00
JozsefA
8efe8ed01e
Port the fixed lightmap shift to WorldContext
2021-05-14 18:32:27 -07:00
JozsefA
3856283353
Merge remote-tracking branch 'origin/chromatic-projector' into mc1.16/chromatic-projector
...
# Conflicts:
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/render/ContraptionModel.java
2021-05-14 18:07:13 -07:00
JozsefA
a9cdb1ab6b
Begin buffer rework
2021-05-14 18:04:25 -07:00
PepperBell
6c1c7a10d9
Fix darker contraptions
...
Also
- Partially fix incorrect vertex lighting (make sure to not sure Forge's lighting calculator)
- Reorder some lighting to make it more efficient
- Cleanup some things
2021-05-14 16:34:35 -07:00
JozsefA
56b2046957
It can actually load and link something
...
- Lots of refactoring in the shader loading code.
- Abstract all the different shader source transformations into ProcessingStage.
- An ordered list of ProcessingStages is called a ShaderTransformer.
- When you acquire sources, a Shader now keeps track of the source location, shader type, and source code all together.
2021-05-12 15:14:33 -07:00
JozsefA
c1b7a1c19d
Extremely fancy shader templating
...
- Nothing is properly hooked up yet.
- A single shader file will be able to be compiled with different opengl targets.
- I plan on using this to implement meshlet rendering as an alternate backend-backend that will be used when available.
- It could also be used to enable compatibility with opengl 3.0 or potentially even 2.0.
2021-05-11 18:24:12 -07:00
JozsefA
f6937ffb0c
Only a few moves left
...
- flywheel stuff only barely depends on create
- start drafting what multiple backends could look like
2021-05-11 11:02:43 -07:00
JozsefA
70401e4ac4
More tweaking
...
- FLWFinalizeColor takes care of assigning gl_FragColor
- Multiply crumbling alpha with diffuse alpha
2021-05-08 23:29:02 -07:00
JozsefA
4111680755
FLWFinalizeWorld takes care of assigning gl_Position
2021-05-07 23:22:40 -07:00
Kryppers
39fb642fd9
The compressioning
...
50 to 90% compression across all textures
2021-05-08 01:14:22 +01:00
JozsefA
5821476c9f
Strip png metadata, save 157KB
2021-05-07 16:42:28 -07:00
Kryppers
c56464d0df
copper polish
2021-05-08 00:17:29 +01:00
JozsefA
3171a0b7e5
Block breaking animations for arbitrary flywheel tiles.
...
- Kinda jank so far, but it's great progress.
- This is also a really good showcase for how flexible the ShaderContext system is.
2021-05-06 18:38:05 -07:00
simibubi
187c448513
Deploying items on items
...
- Added the Deploying recipe type
- Deployers can now polish items on belts or depots
- Deployers now make a little polishing sound when using sandpaper
2021-05-06 16:40:33 +02:00
JozsefA
9736ba19b5
Things here and there
...
- Move CreateClient.kineticRenderer to Backend
- InstancedTileRenderers keep track of their own queuedUpdates
- Sort of a listener system for some render events
2021-05-04 23:56:50 -07:00
simibubi
b38dd90431
Subcreatica, Part II
...
- Diving helmets now display a timer near the hotbar when underwater
- Copper backtanks now play an effect when accumulated air is maxed
- Copper backtank blocks can now be waterlogged
- Copper backtank cogs now animate
- Fixed subtitle of equip sounds
2021-05-04 18:04:00 +02:00
zelophed
3c4e504f61
Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev
...
# Conflicts:
# src/main/java/com/simibubi/create/events/ClientEvents.java
# src/main/resources/create.mixins.json
2021-05-04 16:12:07 +02:00
JozsefA
bc5630e593
ShaderContexts
...
- A huge step towards more arbitrary shader usage
- Need to work on registration of the different parts
- Things are unorganized
2021-05-03 21:46:33 -07:00
simibubi
076783eb7e
Subcreatica
...
- Added the Copper Backtank
- Added Diving helmet and boots
2021-05-04 03:50:17 +02:00
JozsefA
fcbab5b820
#flwbuiltins and oh so much less overhead
...
- Put a lot of the reusable code in a sort of standard library
- Need to evaluate just how much should be lumped in there
- Still need to allow for users to create alternate contexts for the builtins
- Normal world and contraptions are still hardcoded contexts
2021-05-03 13:42:23 -07:00
zelophed
fd62f2f8f4
Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev
...
# Conflicts:
# src/main/java/com/simibubi/create/CreateClient.java
# src/main/java/com/simibubi/create/compat/jei/category/BlockzapperUpgradeCategory.java
# src/main/java/com/simibubi/create/content/curiosities/symmetry/SymmetryWandScreen.java
# src/main/java/com/simibubi/create/content/curiosities/zapper/ZapperScreen.java
2021-05-03 19:58:39 +02:00
zelophed
c36346b97d
Merge branch 'mc1.16/config-ui' into mc1.16/dev
...
# Conflicts:
# src/main/java/com/simibubi/create/content/contraptions/goggles/GoggleConfigScreen.java
# src/main/java/com/simibubi/create/foundation/command/AllCommands.java
# src/main/java/com/simibubi/create/foundation/command/FabulousWarningCommand.java
# src/main/java/com/simibubi/create/foundation/command/OverlayConfigCommand.java
# src/main/java/com/simibubi/create/foundation/command/PonderCommand.java
# src/main/java/com/simibubi/create/foundation/command/ToggleDebugCommand.java
# src/main/java/com/simibubi/create/foundation/command/ToggleExperimentalRenderingCommand.java
# src/main/java/com/simibubi/create/foundation/gui/AbstractSimiContainerScreen.java
# src/main/java/com/simibubi/create/foundation/gui/AbstractSimiScreen.java
# src/main/java/com/simibubi/create/foundation/gui/AllIcons.java
# src/main/java/com/simibubi/create/foundation/gui/UIRenderHelper.java
# src/main/java/com/simibubi/create/foundation/ponder/NavigatableSimiScreen.java
# src/main/java/com/simibubi/create/foundation/ponder/PonderProgressBar.java
# src/main/java/com/simibubi/create/foundation/ponder/PonderUI.java
# src/main/java/com/simibubi/create/foundation/ponder/content/PonderIndexScreen.java
# src/main/java/com/simibubi/create/foundation/ponder/content/PonderTagScreen.java
# src/main/java/com/simibubi/create/foundation/ponder/ui/ChapterLabel.java
# src/main/java/com/simibubi/create/foundation/ponder/ui/PonderButton.java
# src/main/resources/create.mixins.json
2021-05-03 16:54:32 +02:00
zelophed
ae76821190
more changes to color and theme
2021-05-03 16:14:58 +02:00
JozsefA
35768b5ade
Step towards arbitrary shader contexts
2021-05-02 14:16:02 -07:00
JozsefA
15f4cd305e
Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/chromatic-projector
2021-05-02 11:50:39 -07:00
simibubi
fd030d3273
Post PR datagen
...
- Fixed worldshaper asset errors
- Removed zero-width spaces from pl_pl localization file (broke datagen)
- Regenerated unfinished lang templates
2021-05-02 19:37:39 +02:00
simibubi
4f10f743b4
Merge pull request #1525 from CKenJa/mc1.16/dev
...
Update & fix ja_jp.json
2021-05-02 17:40:49 +02:00
simibubi
cc2541a476
Merge pull request #1482 from joker876/mc1.16/dev
...
Add pl_pl localization (Poland)
2021-05-02 17:38:36 +02:00
simibubi
dd82629e5d
Merge pull request #1460 from Chubzik1/patch-2
...
Small fix for advancements (ru_ru.json)
2021-05-02 17:35:33 +02:00
simibubi
57af793c16
Merge pull request #1456 from LWHK/mc1.16/dev
...
[Localization]Update CHS translation
2021-05-02 17:34:29 +02:00
JozsefA
2112061db0
Vertex shader abstractions
2021-05-01 23:39:36 -07:00
JozsefA
2e16b85190
Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/chromatic-projector
...
# Conflicts:
# src/generated/resources/.cache/cache
# src/generated/resources/assets/create/lang/unfinished/de_de.json
# src/generated/resources/assets/create/lang/unfinished/es_es.json
# src/generated/resources/assets/create/lang/unfinished/es_mx.json
# src/generated/resources/assets/create/lang/unfinished/fr_fr.json
# src/generated/resources/assets/create/lang/unfinished/it_it.json
# src/generated/resources/assets/create/lang/unfinished/ja_jp.json
# src/generated/resources/assets/create/lang/unfinished/ko_kr.json
# src/generated/resources/assets/create/lang/unfinished/nl_nl.json
# src/generated/resources/assets/create/lang/unfinished/pt_br.json
# src/generated/resources/assets/create/lang/unfinished/ru_ru.json
# src/generated/resources/assets/create/lang/unfinished/zh_cn.json
# src/generated/resources/assets/create/lang/unfinished/zh_tw.json
2021-05-01 16:18:32 -07:00
simibubi
8fff3d6745
The great second purge of Tools
...
- Removed the Blockzapper
- Removed the Deforester
- Handheld Worldshaper -> Creative Worldshaper
- Worldshapers now have a "surface" and "cluster" brush type
- Worldshapers now follow the creative colour palette
- Some UI touch-ups for tools
2021-05-01 13:19:01 +02:00
JozsefA
dc3517eb3a
Inversion
2021-04-30 14:28:18 -07:00
CKenJa
572b30f815
Update & fix ja_jp.json
...
credit: RakuGaki-MC
2021-04-29 18:58:23 +09:00
JozsefA
18d23f69e0
Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/chromatic-projector
...
# Conflicts:
# src/generated/resources/.cache/cache
# src/generated/resources/assets/create/lang/en_us.json
# src/generated/resources/assets/create/lang/unfinished/de_de.json
# src/generated/resources/assets/create/lang/unfinished/es_es.json
# src/generated/resources/assets/create/lang/unfinished/es_mx.json
# src/generated/resources/assets/create/lang/unfinished/fr_fr.json
# src/generated/resources/assets/create/lang/unfinished/it_it.json
# src/generated/resources/assets/create/lang/unfinished/ja_jp.json
# src/generated/resources/assets/create/lang/unfinished/ko_kr.json
# src/generated/resources/assets/create/lang/unfinished/nl_nl.json
# src/generated/resources/assets/create/lang/unfinished/pt_br.json
# src/generated/resources/assets/create/lang/unfinished/ru_ru.json
# src/generated/resources/assets/create/lang/unfinished/zh_cn.json
# src/generated/resources/assets/create/lang/unfinished/zh_tw.json
2021-04-28 12:42:41 -07:00
TUsama
caafd3baab
forgot it
2021-04-28 23:33:46 +08:00
JozsefA
54f5783489
More versatile ui/settings
...
- The channel mask still needs work
- Add contrast filter
2021-04-28 00:01:26 -07:00
simibubi
35d0ce8387
Widget resize
...
- Condensed the main reading space of config UIs
- Reworked some of the widgets to better arrange themselves in a column
2021-04-27 20:07:29 +02:00
zelophed
de00f90a37
pondering all over again
2021-04-27 02:48:50 +02:00
JozsefA
e8ab21c184
More polish
...
- UI icons
- Color masking
- Better scroll ux
- FilterSphere now has its own file
2021-04-23 14:38:31 -07:00
zelophed
33028e1087
please confirm
2021-04-23 18:11:32 +02:00
JozsefA
3879d55517
Better projector gui
2021-04-22 23:42:49 -07:00
JozsefA
fc919c4ac4
Basic projector gui
2021-04-22 16:02:16 -07:00
joker876
b1e0057aad
Add 100% completed translation for Polish language
2021-04-21 15:19:56 +02:00
JozsefA
7b7c6ef3c5
Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/chromatic-projector
...
# Conflicts:
# src/main/java/com/simibubi/create/AllBlocks.java
2021-04-20 14:07:54 -07:00
JozsefA
f75422f895
Instruction parallel ray sphere intersection
2021-04-20 14:05:50 -07:00
simibubi
9391700c26
SoundScapes, Part I
...
- Sounds for depots, funnels, cogwheels and generic kinetic rumbling, also fans
2021-04-20 02:19:12 +02:00
Chubz
6374f9f1ad
Small fix for advancements
...
Yep, it is.
2021-04-19 12:40:20 +04:00
JozsefA
e50590f6b7
Start working on the blocks
...
- Also better control and visuals
2021-04-18 22:23:41 -07:00
TUsama
bb6b347cfe
update
...
Co-Authored-By: BigDaleAHA <56267928+BigDaleAHA@users.noreply.github.com>
2021-04-18 12:47:44 +08:00
JozsefA
a6248daf7e
Better spheres and framebuffer compat layer
2021-04-17 18:55:29 -07:00
JozsefA
83dc241cd2
Basic spherical effect
2021-04-17 13:04:42 -07:00
JozsefA
fafd7c84be
Everything works as intended
2021-04-15 15:39:34 -07:00
JozsefA
45b1412837
Code sanity
2021-04-15 13:28:23 -07:00
JozsefA
f12d9452b4
Shader debugging: scaling the world
...
In the linearizeDepth function in area_effect.frag, I was multiplying by 2, but the scaling of the world was off. The number I found that works best is e - 0.99, and I have no idea why.
2021-04-15 12:46:54 -07:00
simibubi
3dfe67cd1e
Minecarts of Mass Destruction
...
- Contraptions with exceeding spawn packet sizes no longer get sent to the client
- Minecart Contraptions with exceeding nbt packet sizes can no longer be picked up
- Renamed "Metal Blocks" to "Blocks of Metal"
2021-04-15 20:23:50 +02:00
simibubi
13f0823ccb
Sound Registry Refactor
...
- Improved registration and datagen for custom and combined sounds
2021-04-14 23:40:42 +02:00
JozsefA
7988fb69a7
Color matrices and many effect spheres
2021-04-13 23:52:52 -07:00
JozsefA
db7913d91b
It all works, needs some cleanup
2021-04-12 16:00:13 -07:00
simibubi
976be3470f
Better address these, Part II
...
- Fixed entities attempting to path-find through Creates' non-solids #1390
- Fixed Redstone Links occasionally wiping their frequency when moved in a Contraption
- Fixed Flywheels doubling their SU capacity after every chunk reload
- Fixed display of numeric formats using non-breaking space #1374
- Signs can now be moved on a contraption #1315
- Fixed Typo in german localization #1363
- Fixed Windmill Bearings keeping su information after relocation #1364
- Fixed Symmetry Wand using up too many items #1342
2021-04-10 18:23:42 +02:00
JozsefA
08b2c498e6
Add basic blocks and TEs for the chromatic projector
2021-04-09 16:16:25 -07:00
simibubi
525001e410
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-04-07 12:36:39 +02:00
simibubi
ffa19dd354
Update data, move misplaced localization file
2021-04-07 12:00:00 +02:00
simibubi
c46e286844
Update Localization Readme.txt
2021-04-07 11:38:11 +02:00
simibubi
1bc32d4b80
Merge pull request #1355 from Peatral/mc1.15/dev
...
Update de_de.json
2021-04-07 11:29:30 +02:00
Christof
cbabd943fd
Typo
...
Whoops
2021-04-05 16:39:03 +02:00
Christof
330777045e
Update de_de.json
...
Added missing blocks and GUI stuff and fixed typos.
Now only
- Most advancements
- A lot of block summaries/tooltips
- All of the pondering
- All attributes
are missing
2021-04-05 16:15:00 +02:00
simibubi
47bd1d9c93
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-04-04 00:58:14 +02:00
simibubi
62b1fe82b7
Fix-ups Cont'd
...
- Fixed Spawners losing nbt data when moved
- Nixie tubes now update their texts starting from the clicked block, rather than the leftmost one in the chain
- Fixed inconsistency between block and item model of the furnace engine
2021-04-03 23:49:59 +02:00
simibubi
c7a3464151
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-04-02 22:27:37 +02:00
simibubi
7193b5b0c2
Merge pull request #1149 from RakuGaki-MC/mc1.16/dev
...
[mc1.16/dev] Update ja_jp.json
2021-04-02 21:00:07 +02:00
Christof
1d31271bcb
Update de_de.json
...
Typos and Gabelstein = Gabbro
2021-04-02 18:23:11 +02:00
Christof
8dbfd4877e
Update de_de.json
...
Added the translations for a lot of blocks and a few advancements
2021-04-02 18:07:53 +02:00
90b9a3aff9
Merge & Port
2021-03-29 10:57:50 +02:00
simibubi
5299204fb5
Better Tooltip Integration
...
- Removed overlapping tooltips
- Adjusted tooltip presentation for more visual consistency
2021-03-28 20:56:55 +02:00
caa3c57b71
Merge & Port
2021-03-28 10:58:25 +02:00
Kryppers
7de922f239
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2021-03-28 02:13:57 +01:00
Kryppers
1888f2d79b
Update weighted_ejector_casing.png
2021-03-28 02:13:53 +01:00
simibubi
76bd3b3f50
Pondering too fast
...
- Added a button to slow down ponder scenes while any text is shown on screen
2021-03-28 01:52:04 +01:00
Kryppers
213711ce77
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2021-03-27 21:09:19 +00:00
Kryppers
c239cec8b4
Update weighted_ejector_top.png
2021-03-27 21:09:17 +00:00
simibubi
3dd199e9d9
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2021-03-27 20:15:13 +01:00
simibubi
497ea4bb66
Foolish not to avoid the lack of counteracting no-clip
...
- Ejectors now occasionally track launched items, scanning for any obstacles in their trajectory
- Fixed rendered items passing an Ejectors' target on clients ticking faster than their server
- Removed outdated warnings for 'transposer funnels'
2021-03-27 20:14:55 +01:00
Kryppers
25bc102e92
New contact, who dis?
...
updated redstone contact textures.
2021-03-27 19:13:26 +00:00
fe10c258c4
Merge & Port
2021-03-26 23:13:49 +01:00
simibubi
cb759e793e
3D Printing is cool again
...
- Fixed Schematicannon clearing blocks outside of a Schematics' bounding box
- Safety check for onBlockPlacedBy with null player
- Deployers with a positioned Schematic as their filter will place blocks accordingly, taking items from the contraption inventory
2021-03-26 22:05:16 +01:00
35c62360be
Merge & Port
2021-03-26 16:03:09 +01:00
9c8d035694
Dya see the dye?
2021-03-26 13:35:45 +01:00
simibubi
718142e26f
Faith in your Depot
...
- Added Weighted Ejectors
- Fixed? some tunnel distribution inconsistencies
2021-03-26 00:15:38 +01:00
cbbf502003
port recent changes
2021-03-24 14:54:24 +01:00
JozsefA
1310b88828
Lieutenant Scatterbrain II.
...
- Swich to tabs. (not everything is tabs yet)
- Refactor light and color attributes to their own Enum.
- Quaternion/pivot/position attribute shader.
- Always update an instance when the WorldRenderer checks if it should rerender a block.
- Simplify some names.
- Remove generics in InstanceData classes.
- Deployer Tiles now use the oriented material.
- Press heads now correctly orient themselves.
- ModelData buffers things faster and is simpler.
2021-03-22 20:20:52 -07:00
simibubi
f7f7b67a7d
Thinking Arms
...
- Ponder Scenes for the Mechanical Arm
- Fixed empty basins showing a fluid container tooltip
2021-03-22 02:05:47 +01:00
JozsefA
3d0898c59b
Smooth harvesters, step sounds v1.
2021-03-20 13:16:20 -07:00
zelophed
d03ea3488a
Merge branch 'mc1.15/dev' into mc1.16/dev
...
# Conflicts:
# src/generated/resources/.cache/cache
# src/generated/resources/assets/create/blockstates/andesite_funnel.json
# src/generated/resources/assets/create/blockstates/brass_funnel.json
# src/generated/resources/assets/create/lang/unfinished/de_de.json
# src/generated/resources/assets/create/lang/unfinished/es_es.json
# src/generated/resources/assets/create/lang/unfinished/fr_fr.json
# src/generated/resources/assets/create/lang/unfinished/it_it.json
# src/generated/resources/assets/create/lang/unfinished/ja_jp.json
# src/generated/resources/assets/create/lang/unfinished/ko_kr.json
# src/generated/resources/assets/create/lang/unfinished/nl_nl.json
# src/generated/resources/assets/create/lang/unfinished/pt_br.json
# src/main/java/com/simibubi/create/AllBlocks.java
# src/main/java/com/simibubi/create/compat/jei/category/CreateRecipeCategory.java
# src/main/java/com/simibubi/create/content/contraptions/components/actors/ContraptionActorData.java
# src/main/java/com/simibubi/create/content/contraptions/components/actors/HarvesterRenderer.java
# src/main/java/com/simibubi/create/content/contraptions/components/actors/HarvesterTileEntity.java
# src/main/java/com/simibubi/create/content/contraptions/components/deployer/DeployerRenderer.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/AbstractContraptionEntity.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/AssemblyException.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/IDisplayAssemblyExceptions.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/MovementBehaviour.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/OrientedContraptionEntity.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/chassis/LinearChassisBlock.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/gantry/GantryCarriageBlock.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/CartAssemblerBlock.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/render/ContraptionRenderDispatcher.java
# src/main/java/com/simibubi/create/content/contraptions/fluids/actors/SpoutTileEntity.java
# src/main/java/com/simibubi/create/content/contraptions/fluids/tank/FluidTankTileEntity.java
# src/main/java/com/simibubi/create/content/contraptions/goggles/IHaveGoggleInformation.java
# src/main/java/com/simibubi/create/content/contraptions/particle/RotationIndicatorParticle.java
# src/main/java/com/simibubi/create/content/contraptions/relays/belt/transport/BeltMovementHandler.java
# src/main/java/com/simibubi/create/content/curiosities/tools/ExtendoGripItem.java
# src/main/java/com/simibubi/create/content/logistics/block/funnel/FunnelFilterSlotPositioning.java
# src/main/java/com/simibubi/create/content/logistics/block/funnel/FunnelMovementBehaviour.java
# src/main/java/com/simibubi/create/content/logistics/block/funnel/FunnelTileEntity.java
# src/main/java/com/simibubi/create/content/logistics/block/mechanicalArm/ArmInteractionPoint.java
# src/main/java/com/simibubi/create/content/logistics/item/filter/AbstractFilterScreen.java
# src/main/java/com/simibubi/create/content/logistics/item/filter/AttributeFilterScreen.java
# src/main/java/com/simibubi/create/content/schematics/SchematicWorld.java
# src/main/java/com/simibubi/create/content/schematics/block/SchematicTableScreen.java
# src/main/java/com/simibubi/create/content/schematics/block/SchematicannonRenderer.java
# src/main/java/com/simibubi/create/events/ClientEvents.java
# src/main/java/com/simibubi/create/foundation/block/connected/ConnectedTextureBehaviour.java
# src/main/java/com/simibubi/create/foundation/collision/CollisionDebugger.java
# src/main/java/com/simibubi/create/foundation/collision/OBBCollider.java
# src/main/java/com/simibubi/create/foundation/data/BuilderTransformers.java
# src/main/java/com/simibubi/create/foundation/gui/AbstractSimiContainerScreen.java
# src/main/java/com/simibubi/create/foundation/gui/AbstractSimiScreen.java
# src/main/java/com/simibubi/create/foundation/gui/AllGuiTextures.java
# src/main/java/com/simibubi/create/foundation/gui/AllIcons.java
# src/main/java/com/simibubi/create/foundation/gui/widgets/SelectionScrollInput.java
# src/main/java/com/simibubi/create/foundation/item/TooltipHelper.java
# src/main/java/com/simibubi/create/foundation/mixin/LightUpdateMixin.java
# src/main/java/com/simibubi/create/foundation/mixin/RenderHooksMixin.java
# src/main/java/com/simibubi/create/foundation/render/KineticRenderer.java
# src/main/java/com/simibubi/create/foundation/render/SuperByteBuffer.java
# src/main/java/com/simibubi/create/foundation/render/backend/Backend.java
# src/main/java/com/simibubi/create/foundation/render/backend/instancing/InstancedTileRenderer.java
# src/main/java/com/simibubi/create/foundation/utility/BlockHelper.java
# src/main/java/com/simibubi/create/foundation/utility/ColorHelper.java
# src/main/java/com/simibubi/create/foundation/utility/Lang.java
# src/main/java/com/simibubi/create/foundation/utility/MatrixStacker.java
# src/main/java/com/simibubi/create/foundation/utility/TreeCutter.java
# src/main/java/com/simibubi/create/foundation/utility/VecHelper.java
# src/main/java/com/simibubi/create/foundation/utility/placement/IPlacementHelper.java
# src/main/java/com/simibubi/create/foundation/utility/placement/util/PoleHelper.java
2021-03-20 12:58:02 +01:00
simibubi
c0de8c4eb6
The grind continues
...
- Scenes for Millstone, Crushing wheels, blaze burners, basin, mixer, press, speedometer and stressometer
2021-03-19 20:05:55 +01:00
JozsefA
b7ec884b9c
Includes, quaternions, and frames.
...
- Shaders can now reference other files with #flwinclude <"...">.
- Shaders are now located in assets/flywheel/shaders.
- Include paths are namespaced (a la ResourceLocation) and relative to the flywheel shaders root folder.
- Optimized glsl rotations using quaternions (when applicable) and vectorized matrix construction.
- Vectorize diffuse lighting calculations.
- Micro optimization in SmartTileEntity.java
2021-03-18 14:36:37 -07:00
JozsefA
20da7c7761
Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev
2021-03-16 15:52:45 -07:00
JozsefA
018c177f1e
Better contraption actor instancing.
...
- Promoted actor instance creation to the ActorInstance class.
- Drills and Harvesters' rotational speed is based on their movement speed with Flywheel on.
- Deployers now use Flywheel.
2021-03-16 15:52:37 -07:00
simibubi
a897b5e78b
Scene machine
...
- Fix funnels not rendering filter slot items
- Ponder scenes for the Deployer, Harvester and Plough
- Fixed uvs on Deployer model
- Ploughs can now harvest snow layers
2021-03-16 21:04:42 +01:00
JozsefA
a1e10a5c3c
Belt speed = item speed and secret wrench fix.
2021-03-12 16:33:01 -08:00
Kryppers
5e5289fcb0
Update secondary_linear_chassis_side_connected.png
2021-03-11 23:50:58 +00:00
simibubi
2a8c3debeb
Captain Distracto, Part II
...
- Linear Chassis now connect to each other in any direction
2021-03-11 19:51:58 +01:00
simibubi
d1e96c3b4b
Timewarp
...
- Added user view mode for editors to hide coordinates
- Ponder now pauses the game in SP
- Ponder elements now use a separate timer and separate partial ticks
- Fixed virtual funnels not flapping
- Fixed ponder buttons having hover highlights when not clickable
- Fixed ponder button mouse hitbox
- Addressed strange render state bleed with identify mode highlighting
2021-03-11 11:35:34 +01:00
JozsefA
95eabe9cf9
Instanced arms.
2021-03-09 14:22:20 -08:00
simibubi
d61b840c5c
Back to fighting Minecarts
...
- Fixed Minecart Contraptions started on a powered rail facing in unwanted directions
- Fixed powered rail Cart Assemblers not respecting the solid block rule of powered rails
- Fixed Minecart contraption items not facing away from the player when placed
- Polished every last bit of the belt uvs
2021-03-09 04:24:45 +01:00
simibubi
62c3ae4040
Captain Distracto
...
- Removed processing recipes from recipe book
- Reorganized items in creative tab
- Tweaked a few model transforms
- Fixed belt uvs
- ponder birbs can now face the cursor
- fix interpolation on ponder birbs
- Fixed log spam when assembling certain blocks (Points of interest) in a contraption
- Fixed content observers not triggering for in-line belt funnels
2021-03-09 01:49:49 +01:00
JozsefA
e943705fb7
Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev
...
# Conflicts:
# src/main/java/com/simibubi/create/AllTileEntities.java
# src/main/resources/META-INF/accesstransformer.cfg
2021-03-08 11:06:35 -08:00
simibubi
1a315a11cf
Merge branch 'mc1.15/ponder-ui' into mc1.15/dev
2021-03-08 17:29:06 +01:00
JozsefA
d0e5be24d7
Transformed models.
2021-03-08 00:36:23 -08:00
JozsefA
25fdf08e11
Fog modes for new rendering.
...
- For each fog mode, compile a different version of each shader.
- Could maybe do some fancier preprocessing to make writing shaders easier?
2021-03-04 23:43:28 -08:00
zelophed
d590b23aa7
tagging along
...
- added tags and chapters to the ponder registry
- slightly changed how scenes are registered
- added a back stack to the screen opener and some animations to go along with it
- added a interface for icons drawn into screens
2021-03-04 12:58:26 +01:00
simibubi
8bf82aff79
Refactor Goggles Fluid Information
...
- Removed code duplicates
- Made fluid information more generic and concise
- Made fluid information easier to port
- Fixed potion fluid not overriding its translation key
- (I'm sorry, Steven)
2021-03-03 19:17:56 +01:00
simibubi
562104341d
Merge branch 'mc1.15/dev' into comparator-tanks
2021-03-03 16:30:59 +01:00
simibubi
2b1c17cb48
Merge pull request #1133 from FrannDzs/patch-2
...
Update es_es.json (HOTFIX)
2021-03-03 16:23:01 +01:00
simibubi
20d8e1d915
Merge pull request #1130 from Alepod/patch-2
...
Update ru_ru.json
2021-03-03 16:22:02 +01:00
simibubi
fe6d9136fc
Merge pull request #1129 from Alepod/patch-1
...
Update ru_ru.json
2021-03-03 16:21:27 +01:00
simibubi
c1c6e5e046
Controlled attachment
...
- Added the Sticker, a redstone-driven block attachment component
- Fixed lighting of TileEntities lowered by a pulley
2021-03-03 05:21:58 +01:00
simibubi
e87849deca
Vector's food expansion
...
- Added honeyed apples
- Added sweet rolls
- Added chocolate glazed berries
- New goggles item model
- Other texture tweaks
2021-03-03 02:30:21 +01:00
JozsefA
5499fdbad0
The flappening.
...
Tunnel and funnel flaps are now rendered with the new engine.
2021-03-02 15:54:31 -08:00
simibubi
2e1129a3a5
Thinking about Gantries
...
- Added Ponder entries for gantry shafts and carriages
- Added ability to mark lang key prefixes as ignored, leaving out 'dev-only' lang entries from the localization templates
- Gantry Pinion -> Gantry Carriage
- Scenes can now be "re-assembled" by their storyboard while Ponder is opened using shift+refresh
- removed the requirement of editor provided lang keys for text windows
- couple fixes, changes to instructions
2021-03-02 05:53:43 +01:00
simibubi
0a1be94cbb
Funnel Fantasy VII
...
- Finished ponder entries about funnels
- Smart TEs can now enter "virtual mode" to run both client and server code (support for it needs individual adjustment)
- Removed obsolete quads from the andesite funnels' model
- Not enough ponder instructions
- Fixed upright belt items in ponder UI
2021-02-28 23:49:51 +01:00
_0Steven
23d7d65bb2
...Right, language datagen is a thing
...
- Actually put the lang stuff in the right files, and generate the other localization files...
2021-02-27 17:24:49 +01:00
simibubi
692c6deaaf
More pondering
...
- First couple of funnel scenes
- More utility methods
- Scene progress bar
- An inspect mode that does nothing
2021-02-26 19:46:56 +01:00
simibubi
550744da92
Merge branch 'mc1.15/dev' into mc1.15/ponder-ui
2021-02-24 17:52:20 +01:00
RakuGaki-MC
6a5d0a00c7
fix
...
fix
ちょっと修正
2021-02-22 17:47:52 +09:00
RakuGaki-MC
4dc0b107e6
Update ja_jp.json
...
[mc1.16/dev] update & fix
2021-02-22 17:16:24 +09:00
Franco Paladini
d8beae6ee9
Update es_es.json
2021-02-22 03:12:41 -03:00
Franco Paladini
38d406e85d
Update es_es.json
...
Updated
2021-02-22 03:07:02 -03:00
simibubi
fe1c32de05
Cheese control
...
- Windmill bearings now have a configurable minimum of sail blocks
2021-02-21 23:01:57 +01:00
simibubi
e3915792b1
Back to Directional
...
- New vertical funnel models by @Kryppers
2021-02-21 22:29:46 +01:00
31e3c5b0bd
Port recent changes
2021-02-20 17:27:51 +01:00
Franco Paladini
ffc152ecf2
Update es_es.json (HOTFIX)
...
-Translated unfinished strings
-Some improvements and fixes
2021-02-19 17:16:28 -03:00
simibubi
45fc0ca7ee
post-merge fixup
2021-02-19 20:21:29 +01:00
simibubi
b61dc0d562
Merge branch 'mc1.15/dev' into mc1.15/ponder-ui
2021-02-19 18:03:34 +01:00
simibubi
bfd666bb9c
Sequenced Adjustments
...
- Added more descriptive names for sequencer instructions
- 'Await' instruction now requires a rising flank to trigger
- Fixed invalid json of german localization
- Ingored crushing wheel controllers facing in blockstate datagen
2021-02-19 16:55:45 +01:00
Alepod
619045a505
Update ru_ru.json
...
More mistakes fixed
2021-02-19 16:44:49 +02:00
Alepod
5a1984eae4
Update ru_ru.json
...
Minor typo fixed
2021-02-19 16:42:25 +02:00
simibubi
2ece21a3ec
Merge pull request #962 from CookieNick/mc1.15/paused-sequenced-gearshift
...
Added the 'Paused' instruction for sequenced gearshift
2021-02-19 15:10:14 +01:00
simibubi
f363d56cc1
Merge pull request #1115 from FrannDzs/mc1.15/dev
...
Added Spanish language (es_es) [FINISHED]
2021-02-19 15:05:37 +01:00
simibubi
e424245d3a
Merge pull request #1083 from muffinbarde/mc1.15/dev
...
Update de_de.json 1.15/dev
2021-02-19 15:03:25 +01:00
Franco Paladini
7c0d0b6439
Update es_es.json
2021-02-19 00:53:47 -03:00
Franco Paladini
54ca447301
Update es_es.json
2021-02-19 00:53:29 -03:00
simibubi
4ee9dd8a8a
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-02-19 00:49:39 +01:00
Kryppers
e2ccb80870
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2021-02-18 22:57:32 +00:00
Kryppers
3c48ece021
It's the Funnel Countdown
...
d-do-do dooo, do-de-do-do-doooo
2021-02-18 22:57:25 +00:00
7023148e7f
generic infinite fluid triggers
2021-02-18 23:00:17 +01:00
8c8a9abd8a
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
...
# Conflicts:
# src/generated/resources/assets/create/blockstates/fluid_pipe.json
2021-02-18 22:32:45 +01:00
Franco Paladini
9c1ab785d7
Update es_es.json
2021-02-18 15:00:07 -03:00
simibubi
c0b6a55209
Merge pull request #1075 from CKenJa/mc1.15/dev
...
Localize Fixes
2021-02-18 18:08:19 +01:00
simibubi
616bc09267
Merge pull request #1040 from Chexet48/patch-2
...
Update it_it.json
2021-02-18 18:07:11 +01:00
simibubi
3ff3992f97
Merge pull request #1118 from Jozufozu/mc1.15/experimental-rendering
...
Experimental Rendering
2021-02-18 17:59:52 +01:00
Kryppers
779b19b377
Multiple Thread improvements.
...
improved the threads.
2021-02-18 16:01:05 +00:00
simibubi
203ca6f849
Birbs and Click input
2021-02-18 15:44:18 +01:00
muriplz
f8d6f73f8a
Update es_es.json
2021-02-18 12:26:59 +01:00
muriplz
a52865666a
Update es_es.json
2021-02-18 12:19:40 +01:00
muriplz
310cbd484c
Update es_es.json
2021-02-18 12:09:09 +01:00
JozsefA
24ab4e181f
Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/experimental-rendering
...
# Conflicts:
# src/main/java/com/simibubi/create/CreateClient.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
# src/main/java/com/simibubi/create/events/ClientEvents.java
# src/main/resources/META-INF/accesstransformer.cfg
2021-02-17 14:06:13 -08:00
Franco Paladini
22c03c4a14
Update es_es.json
...
accents suppressed
2021-02-17 16:56:09 -03:00
Franco Paladini
9048442fec
Update es_es.json
2021-02-17 16:52:50 -03:00
Franco Paladini
607ce9edca
Update es_es.json
2021-02-17 16:43:06 -03:00
Franco Paladini
9d57a25104
Update es_es.json
2021-02-17 16:42:37 -03:00
Franco Paladini
bd49e9bc7f
Update es_es.json
2021-02-17 16:39:07 -03:00
Franco Paladini
2f9607a196
Update es_es.json
2021-02-17 16:29:35 -03:00
Franco Paladini
d187dc0b38
Update es_es.json
2021-02-17 14:50:28 -03:00
Zelophed
159e298e8b
paletted contraptions
...
- use minecraft's palette-map during serialization and deserialization to reduce compound size in most cases
- also update the placement_indicator sprite sheet
2021-02-17 17:21:31 +01:00
Franco Paladini
a4c96be51c
Update es_es.json
2021-02-17 08:24:41 -03:00
Franco Paladini
36553c6ee0
Update es_es.json
2021-02-17 01:01:01 -03:00
Franco Paladini
c4c57c6ba1
Update es_es.json
2021-02-16 23:41:47 -03:00
Franco Paladini
ed04fd1d52
Update es_es.json
2021-02-16 19:54:49 -03:00
JozsefA
d2e30eeab5
finish merge
...
remove old assets
2021-02-16 14:47:03 -08:00
Zelophed
bec13b8e7d
Assisted Placement, Part IV-b
2021-02-16 22:50:11 +01:00
c6f82bff5e
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
2021-02-16 20:29:40 +01:00
08562d2689
preliminary merge
2021-02-16 20:21:42 +01:00
simibubi
fd99acc00a
Merge branch 'mc1.15/dev' into mc1.15/ponder-ui
2021-02-16 19:36:12 +01:00
simibubi
18067e8d5c
Ponder
...
- rebrand
- support for particles
- support for fluids
- support for outliner
- coloured text labels
- debug scenes
- proper UI stuff
- proper layered rendering
2021-02-16 19:35:26 +01:00
Franco Paladini
e4fe371d4c
Add Spanish language (es_es) (unfinished)
2021-02-16 13:59:05 -03:00
JozsefA
15302495f5
Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/experimental-rendering-merge
...
# Conflicts:
# src/main/java/com/simibubi/create/AllEntityTypes.java
# src/main/java/com/simibubi/create/AllSpriteShifts.java
# src/main/java/com/simibubi/create/content/contraptions/base/KineticTileEntity.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/OrientedContraptionEntityRenderer.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/MechanicalBearingTileEntity.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/MountedContraption.java
# src/main/java/com/simibubi/create/content/contraptions/relays/advanced/SpeedControllerRenderer.java
# src/main/java/com/simibubi/create/content/contraptions/relays/belt/BeltRenderer.java
# src/main/java/com/simibubi/create/content/contraptions/relays/belt/BeltTileEntity.java
# src/main/java/com/simibubi/create/foundation/command/AllCommands.java
# src/main/java/com/simibubi/create/foundation/utility/outliner/Outliner.java
2021-02-15 21:27:08 -08:00
JozsefA
1e95fe4c7b
avoid floating point accuracy errors at high coordinate values.
...
refactor contraption model translation to be a method in AbstractContraptionEntity.
- this simplifies the setup required for the fast rendering.
2021-02-14 23:09:17 -08:00
JozsefA
67408e0dff
better vertex attributes.
...
all shaders are now GL 2.0 compatible!!!
contraption structure rendering is technically 2.0 compatible now, need some better handling for that.
2021-02-11 20:03:24 -08:00
Zelophed
82e922032a
Merge branch 'mc1.15/feedback2' into mc1.15/dev
...
# Conflicts:
# src/generated/resources/.cache/cache
# src/generated/resources/assets/create/lang/unfinished/de_de.json
# src/generated/resources/assets/create/lang/unfinished/fr_fr.json
# src/generated/resources/assets/create/lang/unfinished/it_it.json
# src/generated/resources/assets/create/lang/unfinished/ja_jp.json
# src/generated/resources/assets/create/lang/unfinished/ko_kr.json
# src/generated/resources/assets/create/lang/unfinished/nl_nl.json
# src/generated/resources/assets/create/lang/unfinished/pt_br.json
# src/generated/resources/assets/create/lang/unfinished/ru_ru.json
# src/generated/resources/assets/create/lang/unfinished/zh_cn.json
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/Contraption.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/BearingContraption.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/ClockworkContraption.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/bearing/StabilizedContraption.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/MountedContraption.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/piston/PistonContraption.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/pulley/PulleyContraption.java
2021-02-11 20:07:38 +01:00
Zelophed
b4c881a6c8
Player Feedback, Part II
2021-02-11 17:47:55 +01:00
muffinbarde
5f6c94939c
Update de_de.json
2021-02-11 17:21:05 +01:00
JozsefA
e93562569b
world fog works, fluid fog still doesn't.
...
better dimension changes.
2021-02-09 21:18:05 -08:00
CKenJa
a8b1fe5f90
Localize Fixes
2021-02-10 13:07:41 +09:00
JozsefA
0cb9094913
non experimental contraption rendering is back.
...
schematic rendering is fixed.
both of these are kinda ugly hacks, and there is definitely some rewriting necessary for when it's time to be more opengl compatible.
maybe fix belt lighting, again.
remove old belt assets.
2021-02-09 16:14:44 -08:00
Chexet48
05e62ced51
Update it_it.json
2021-02-07 22:51:43 +01:00
simibubi
2700832dff
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-02-06 21:41:02 +01:00
Nick Smit
44a3313c12
Added the 'Paused' instruction for sequenced gearshift, which waits for another redstone pulse to continue.
2021-02-06 21:07:24 +01:00
Chexet48
83df83d4be
Update it_it.json
...
Added Gantry Pinion and Gantry Shaft, missing in unlocalized entries
2021-02-06 19:09:29 +01:00
Odin
577c0e4912
Update fr_fr.json
...
666 Unlocalized
2021-02-06 17:34:37 +01:00
JozsefA
5ba4477ada
restore old tile rendering from 3336778052
2021-02-06 02:26:56 -08:00
3d2edc492b
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
2021-02-05 21:36:10 +01:00
simibubi
ff96e80d81
ru_ru.json
...
- Integrated changes to russian localization made by #819 on correct branch to the correct file
2021-02-05 20:31:49 +01:00
simibubi
b3ee203701
fr_fr.json
...
- Reorganize localization file
2021-02-05 20:11:52 +01:00
simibubi
4a357bb729
Merge pull request #1027 from dindin-glitch/patch-2
...
Translated a bunch of random things
2021-02-05 20:05:42 +01:00
simibubi
16e871feba
it_it.json
...
- Move lang file to correct location
2021-02-05 20:02:39 +01:00
simibubi
df6b92cf19
Merge pull request #985 from dunois2737/mc1.15/dev
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Create zh_tw.json
2021-02-05 19:52:19 +01:00
simibubi
58d2171f02
Merge pull request #896 from LWHK/mc1.15/dev
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[Localization]update CHS translation
2021-02-05 19:45:47 +01:00
simibubi
a5f5204019
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2021-02-05 19:14:26 +01:00
simibubi
edf654cd4a
ja_jp.json
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- Integrate changes to japanese localization from #879 in the correct file
2021-02-05 19:14:06 +01:00
Odin
ef3d4df944
Translated a bunch of random things
2021-02-05 18:59:58 +01:00