- Fixed chain conveyors culling too quickly
- Adjusted outline for logistically linked preview
- Address box suggestions no longer have duplicates and render above box when necessary
- Adjusted display cloth entity collision box
- Held clipboards can now copy entries from other in-world clipboards
- Fixed logistically linked items not placing the block when sneaking
- Postboxes and frogs now open visually when opened
- String can now be applied to cardboard blocks in-world
- Desk bells can now be spam-clicked
- Metal ladders no longer require a wall if another ladder block is above them
- Packaged spawn eggs may cause side effects when opened
- Fixed packagers having an unlimited queue for requests
- Fixed issues related to factory panels with differing frequencies interacting
- Fixed promise creep on deployer inventories
- Added restocker mode for factory panels when placed on packager
- Factory panel connections are more picky about correct placement
- Wrench can cycle the arrow pathing mode
- Fully outlined text on filter slots for better readability
- Fixed amounts on funnels no longer showing
- Fixed factory panels overproducing when using stack units
- Added UI for Redstone Requester
- Requester emits comparator signal on success
- Fixed saw offsets
- Fixed cardboard knockback not applied to server players
- Factory panels shut off when some links arent loaded
- Postbox animates flag and spawns particles on transfer
- Fixed cardboard block culling
- Fixed trains not transferring packages during stay, only on arrival
- Factory panel refinements
- Added bound cardboard blocks
- Added recipes where cardboard substitutes leather
- Raised rendered partial models of train and contraption controls to match new block asset
- Doors on elevators now try to open other non-assembled doors in front of them
- Bump flywheel version
- Fix rope pulleys being invisible
- Use an InstanceRecycler in AbstractPulleyVisual
- Remove Select, Group, and ConditionalInstance
- Fix track visuals not appearing when first placed
- Fix blaze burner's heads appearing at 0,0,0 until you look at them
- Bump flywheel version to fix crash when breaking blocks