TUsama
a03daa1aed
sync to latest version
2021-01-25 13:04:02 +08:00
TUsama
0f3c8fe699
update CHS translation
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Co-Authored-By: MacrousHyucen <69157544+MacrousHyucen@users.noreply.github.com>
2021-01-25 12:40:52 +08:00
_0Steven
7b5737cf82
Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev
2021-01-24 16:53:20 +01:00
_0Steven
cb25c5ab21
Omnidirectional Crushing
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-Fix directionality of horizontally placed crushing wheels.
-Allow crushing wheels to work omnidirectionally
-Allow downwards crushers to deposit directly into belts/chutes/depots and such below.
-Allow horizontal crushers to take input from belts going below them.
-Allow horizontal crushers to deposit directly into belts/chutes/depots and such placed below, offset by one in the output direction.
-Crushers stall when they have a valid output block but cannot actually output.
-Crushers outputting in any direction except down will shoot out the item entities with some speed.
-Crushers can take entity input from their corresponding input directions rather than just up. However, outputting the entity drops in the right location does currently not work consistently.
2021-01-24 16:46:07 +01:00
JozsefA
f05497a28c
okay the synchronized functions didn't actually fix it
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but now we actually benefit from the tile entity render filtering, another 2x ish performance
2021-01-24 01:07:22 -08:00
JozsefA
59e29ac958
that was a nasty crash
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os memory exception because memory that was being sent to the gpu was getting modified by another thread
2021-01-23 23:32:23 -08:00
JozsefA
ebd20f5173
suddenly, everything is smooth and dry
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- replace all usages of Minecraft.getRenderPartialTicks() with AnimationTickHolder.getPartialTicks()
- refactor stabilized and mounted lighters into one class
- separate fancy contraption render logic and entity render logic, should maybe move *all* rendering to ContraptionRenderDispatcher
2021-01-23 23:07:12 -08:00
JozsefA
55ea7e3e55
cart contraptions are lit
2021-01-23 21:02:11 -08:00
JozsefA
dea3f05364
fix saws not rendering their shafts in contraptions
2021-01-23 16:39:11 -08:00
Jozsef
4cbea0f9c9
intel graphics now like the shaders
2021-01-23 15:32:17 -08:00
simibubi
d35bdab51a
The return of dyed belts
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- Dyes can now be used to change the appearance of Mechanical Belts
- Fluid items containing water can be used to clean dyed belts
2021-01-23 23:00:27 +01:00
JozsefA
83cb735e62
actors render correctly
2021-01-23 12:49:33 -08:00
JozsefA
cfd60fbc8d
fast actor rendering but it's not correct yet
2021-01-22 18:00:14 -08:00
simibubi
667f27d9b7
Update build.gradle
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- Oops, messed with the buildscript again
2021-01-22 20:57:48 +01:00
fbb1c6b221
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
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# Conflicts:
# src/generated/resources/.cache/cache
# src/generated/resources/assets/create/lang/unfinished/de_de.json
# src/generated/resources/assets/create/lang/unfinished/fr_fr.json
# src/generated/resources/assets/create/lang/unfinished/it_it.json
# src/generated/resources/assets/create/lang/unfinished/ja_jp.json
# src/generated/resources/assets/create/lang/unfinished/ko_kr.json
# src/generated/resources/assets/create/lang/unfinished/nl_nl.json
# src/generated/resources/assets/create/lang/unfinished/pt_br.json
# src/generated/resources/assets/create/lang/unfinished/ru_ru.json
# src/generated/resources/assets/create/lang/unfinished/zh_cn.json
2021-01-22 20:56:46 +01:00
simibubi
525fc03278
Demise of the hopper funnel
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- Added smart chutes
- Reworked non-mounted funnels to be consistent will all other funnel configurations
- Non-mounted funnels no longer occupy a full block length
- Non-mounted funnels can now insert and extract ground items
- Vertical funnels can no longer transfer between inventories
- Redstone links can now be placed onto any non-empty space
- Mechanical arms no longer arbitrarily wait between operations unless targets are overflowing
- Gave indicators on funnels better visibility
- Chutes now display contents in their goggle overlay
- Mechanical Arms and Wrenches can no longer be assigned to filter slots directly
2021-01-22 20:43:59 +01:00
JozsefA
f6518d5c5d
insane amounts of refactoring
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surprisingly it all still works the same, but better
maybe still some more cleanup to do
2021-01-22 11:28:39 -08:00
Matteo Merler
7a1817d54d
Update purpur_scope.json
2021-01-22 13:37:30 +01:00
Matteo Merler
bb2d2bbdd9
Update gold_scope.json
2021-01-22 13:37:02 +01:00
Matteo Merler
c75b2e95e7
Update gold_retriever.json
2021-01-22 13:36:42 +01:00
Matteo Merler
6d6ad4f6a4
Update gold_body.json
2021-01-22 13:36:24 +01:00
Matteo Merler
6ab935b85b
Update gold_amplifier.json
2021-01-22 13:36:04 +01:00
Matteo Merler
82fc4637d2
Update gold_accelerator.json
2021-01-22 13:35:41 +01:00
JozsefA
11f9c7459c
prepare for fast actor rendering
2021-01-21 14:14:20 -08:00
JozsefA
697a7df59c
suddenly and magically, contraption rendering is 100% accurate
2021-01-21 12:26:55 -08:00
28cd9a1fe1
Druidcraft woodcutter compatibility
2021-01-20 22:36:04 +01:00
JozsefA
33e66c6e89
pulleys are lit
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stabilized things are sort of lit but man is it jank
light volumes have a more sane constructor
try to mess around with contraption layering but it's still jank
2021-01-20 00:47:40 -08:00
JozsefA
9df796029f
rename the confounding function
2021-01-18 00:35:16 -08:00
JozsefA
398a848791
pistons are lit and bearings are better lit in the corners
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stop sampling light in places that don't matter
2021-01-18 00:31:33 -08:00
JozsefA
22a90c8e5d
on our way to super fancy contraption lighting
2021-01-17 22:18:31 -08:00
Bobert
32d240f91d
Uhh, didn't know it would do that 😅
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Un-removed RYS compat, apperently that breaks things
2021-01-16 13:10:08 -07:00
Bobert
1622d71929
The Nerf
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Nerfs Arid Sand splashing, shouldn't hurt pogression anymore.
Removes RYS recipes, that mod is being rebuilt and reworked, I will submit new recipes when the new version is released for 1.16
2021-01-16 13:00:58 -07:00
JozsefA
0cb18c532d
uncomment the mixin annotation processor whoops
2021-01-15 20:07:04 -08:00
JozsefA
37e64e4c1d
fix vertex attribute data types
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blockcolors and ao now work in contraptions
be smarter about allocating buffers
use gl buffer mapping, more to come
2021-01-15 16:17:13 -08:00
JozsefA
5ea0fa788f
Make the last tile of its kind disappear
2021-01-15 14:26:27 -08:00
Chubz
645d28ac31
Small fix for an incorrectly translated line
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Everyone makes mistakes, right?
2021-01-15 21:24:33 +04:00
garyantonyo
eaf131c57f
I think this was left in here by mistake.
2021-01-15 01:06:41 -05:00
garyantonyo
b86941a519
Added missing ae2 compatibility recipe.
2021-01-15 00:38:47 -05:00
JozsefA
0bc6b11c5b
be smart about rebuilding things
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not smart enough about contraptions yet
things mostly render in the correct layers
2021-01-14 14:00:20 -08:00
6af884edb7
Merge https://github.com/Creators-of-Create/Create into mc1.15/experimental-rendering
2021-01-13 22:41:59 +01:00
JozsefA
64b5683ac4
things actually pause when paused
2021-01-13 13:24:45 -08:00
JozsefA
03205c277b
move render package up one level
2021-01-13 12:15:48 -08:00
simibubi
3336778052
version++
2021-01-13 18:29:57 +01:00
simibubi
511950b766
Hotfix the fix
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- More safety for the minecart controller capability
- Blaze burners now support comparators
2021-01-13 18:28:29 +01:00
07b33b66cc
Merge https://github.com/Creators-of-Create/Create into mc1.15/experimental-rendering
2021-01-13 16:34:45 +01:00
simibubi
de55778fc5
Extendo clip
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- Fixed extendo grips able to attack entities behind blocks
2021-01-13 15:49:55 +01:00
simibubi
f47d1e87c1
You were moved
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- runData
- Tried addressing some redstone activation inconsistencies with disassembled contraptions
2021-01-13 14:55:29 +01:00
simibubi
0f60e453f3
Merge pull request #715 from Chubzik1/mc1.15/dev
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Update and fixes for ru_ru.json
2021-01-13 14:18:16 +01:00
simibubi
9d5ae97a0a
Thank you weakref, very deterministic
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- Cart controller safety #669 , #684 , #702 , #708 , #709 , #714 , #719 , #722 , #725 , #728
- Update Registrate #662 , #677 , #697 , #726
- Fixed blocks not able to be placed onto a face with super glue
- Fixed block duplication involving super glue #681 , #682
- Fixed fluid tanks voiding content on contrapion disassembly #707
2021-01-13 14:16:45 +01:00
2b615b68bd
Fix mixins outside dev env
2021-01-13 09:50:00 +01:00