Commit graph

555 commits

Author SHA1 Message Date
reidbhuntley
b9310e93a9 Add mineable-with-pickaxe tag to new palette partial blocks 2021-12-20 19:50:17 -05:00
simibubi
2f8cfc24bc Ah its not actually that good 2021-12-10 01:19:51 +01:00
simibubi
2e56ad6714 Pillar of Jank
- Added connectivity restrictions to pillar blocks
- Fixed reversed uvs on z-axis pillars
- Fluid Pipes now require twice the amount of Copper
2021-12-08 16:57:23 +01:00
simibubi
9362374b1e Vault Virtual
- Double chests no longer split when moved on a contraption
- Changed the way contraption storage interacts with known multi-block item storage (band-aid solution)
- Changed a few blocks' sound types
- Fixed in-world icons not rendering
- Added Ponder Scenes for the Item Vault
- Added crafting recipe for Item Vaults
- Changed crafting recipe for Fluid Tanks
- Fixed ponder tracking items in inactive inventory screens
- Removed unreachable Advancements
2021-12-07 02:35:38 +01:00
simibubi
3fcce376e5 Never Scene Before
- Fixed TileEntities in Ponder not receiving blockstate changes
- Fixed Ponder selection rendering offset
- Re-introduced the depth-sorting hack for PonderUI
- Editing mode is now a Config Option
- Fixed Non-Container Screens no longer closing on "E"
- Added tooltip for Experience Nuggets
- Fixed Schematic Prompt no longer starting auto-focused on the text field
- Pulse Extenders now actually extend the pulse, rather than emitting for a fixed time
- Updated Ponder Scenes for the repeaters
- Picking encased kinetic blocks no longer returns a creative-only item
- Added a Ponder Scene with encased cogwheels
- Implemented change of top & bottom texture for copper roof blocks
2021-12-05 19:44:35 +01:00
simibubi
b487e0a46a Drowning in Datagen
- Mechanical Belts no longer have a Stress Impact
- Stairs and Slabs variants of blocks no longer use plural in their name
- "Polished" stone type variant now uses the prefix Polished Cut
- "Bricks" stone type variant now uses the prefix Cut
- Added more recipes for stone types and copper blocks for convenience
- Reverted re-texture of crushed copper ore
- Added waxed copper recipes for deploying
2021-12-05 00:18:08 +01:00
PepperBell
c6e630a60c The copper commit
- Match Create's copper block variants with vanilla's copper block
variants
- Add CopperBlockSet and CopperRegistries
- Remove copper plating block and OxidizableBlock
- Add remaps for copper ore and copper block and organize RemapHelper
- Fix belt funnel model names
- Bump required Forge version to 37.1.0
- Organize imports
2021-12-03 23:48:55 -08:00
simibubi
79e2ceb23c Packed and Voided
- Added crushing recipes for raw ore blocks
- Layered mineral deposits are slightly more likely to spawn
- Zinc ore is slightly less likely to spawn
- Added layered deposits with Scorchia
- Fixed tuff pillars texture size
- Modified recipe for the Wand of Symmetry
2021-12-04 06:23:01 +01:00
simibubi
210af91396 Cogwheel Configuration
- Reintroduced fluid-lava interactions
- Fixed incorrect uvs on horizontally connected blocks
- Encased cogwheels can now have shaft outputs
2021-12-04 04:17:42 +01:00
simibubi
e2b8e1cb7d The Processing Experience
- Added the Experience Nugget
- Item Vaults are now Immune to regular explosion damage
- Encased Shafts and Cogwheels no longer appear on creative tabs
- Fixed gantry carriage model uvs
- Fixed Palette blocks & Item Vault not easily mineable using a pickaxe
- Fixed ponder crash when a non-ticking tile is shown
- Fixed cube particle interpolation and quads
- Fixed sawblades rendering with wrong rotations
- Items shown on JEI's Washing tab are now centred
- Introduced a new set of Ore Processing recipes
- Moved Portable Storage Interface to andesite tier
- Removed the Adjustable Crate
- Creative Crates can no longer span multiple blocks
- "Chromatic" items no longer appear on creative tabs
- Ejectors now emit comparator signals relative to their max accepted stack size
- Fixed combined slots in the toolbox menu not acting correctly
- Fixed background of the advancement tab
2021-12-03 03:57:00 +01:00
simibubi
df8f5449f0 Layers of Insanity
- Fixed flipped uvs on horizontal capped faces
- Layered blocks once again can only face the vertical axis (for now)
- Texture updates by Kryppers
2021-11-30 03:18:45 +01:00
simibubi
b0ec966b98 Zinc Beans
- New Zinc Ore integration (Art by .vectorwing)
2021-11-28 04:07:18 +01:00
simibubi
cde2350418 Merge branch 'mc1.17/dev' of https://github.com/Creators-of-Create/Create into mc1.17/dev 2021-11-28 02:48:15 +01:00
simibubi
c1b4c8cef2 New Flavours
- Removed Gabbro, Dolomite, Weathered Limestone
- Added Crimsite, Asurine, Veridium, Ochrum
- Added and Removed palette blocks for Andesite, Diorite, Granite, Tuff, Deepslate, Dripstone, Calcite, Limestone, Scoria and Dark Scoria
- Custom stone types now generate as layers instead of ores
(Work in Progress)
2021-11-28 02:24:15 +01:00
PepperBell
569975bc07 Merge remote-tracking branch 'upstream/mc1.16/dev' into mc1.17/dev
Conflicts:
	build.gradle
	gradle.properties
	src/generated/resources/.cache/cache
	src/generated/resources/assets/create/lang/unfinished/de_de.json
	src/generated/resources/assets/create/lang/unfinished/es_es.json
	src/generated/resources/assets/create/lang/unfinished/ja_jp.json
	src/generated/resources/assets/create/lang/unfinished/ko_kr.json
	src/generated/resources/assets/create/lang/unfinished/pt_br.json
	src/generated/resources/assets/create/lang/unfinished/zh_cn.json
	src/main/java/com/simibubi/create/AllBlocks.java
	src/main/java/com/simibubi/create/Create.java
	src/main/java/com/simibubi/create/compat/jei/CreateJEI.java
	src/main/java/com/simibubi/create/content/contraptions/components/actors/PortableItemInterfaceTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/actors/SawMovementBehaviour.java
	src/main/java/com/simibubi/create/content/contraptions/components/crafter/ConnectedInputHandler.java
	src/main/java/com/simibubi/create/content/contraptions/components/crafter/MechanicalCrafterTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/mixer/MechanicalMixerTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/press/MechanicalPressTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/ControlledContraptionEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/piston/LinearActuatorTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/pulley/PulleyTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/fluids/PipeConnection.java
	src/main/java/com/simibubi/create/content/contraptions/fluids/potion/PotionFluid.java
	src/main/java/com/simibubi/create/content/contraptions/processing/BasinRenderer.java
	src/main/java/com/simibubi/create/content/curiosities/toolbox/RadialToolboxMenu.java
	src/main/java/com/simibubi/create/content/curiosities/toolbox/ToolboxBlock.java
	src/main/java/com/simibubi/create/content/curiosities/toolbox/ToolboxHandlerClient.java
	src/main/java/com/simibubi/create/content/curiosities/toolbox/ToolboxInventory.java
	src/main/java/com/simibubi/create/content/curiosities/toolbox/ToolboxTileEntity.java
	src/main/java/com/simibubi/create/content/logistics/block/depot/EjectorTileEntity.java
	src/main/java/com/simibubi/create/content/logistics/block/depot/EntityLauncher.java
	src/main/java/com/simibubi/create/foundation/data/recipe/StandardRecipeGen.java
	src/main/resources/META-INF/mods.toml
2021-11-25 19:15:31 -08:00
simibubi
dfe2f41b59 Post-PR Datagen 2021-11-24 14:13:22 +01:00
simibubi
52eca118ad Back on Patch, Part III
- Better visibility for low/half amounts of fluids in basins
- Fixed Mechanical Press head getting stuck in extended position when off-screened or when its basin changes
- Added processingTime support to mixing recipes (defaults to 100)
- Fixed Basin recipes with fluid output not starting when targeted output inventory supports items only
- Fixed item extraction from create creating stacks of unstackable items when source inventory allows stacking them (Storage Drawers)
- Fixed Deployers not having a valid item capability when asked before their first tick
- Fixed Mechanical Crafting recipes able to be automated via packing
2021-11-23 18:55:39 +01:00
simibubi
88e487cdf5 Back on Patch, Part II
- Fixed piston/pulleys moving before their attached entity is loaded
- Recipes with an id suffixed "_manual_only" are now ignored in auto-shaped, auto-shapeless and auto-cutting processing features
- Fixed pipes spawning particles at connections between chunks
- Fixed pipes not initialising target fluid holders properly when the source is loaded in first
- Fixed encased fluid pipes not updating flows when neighbouring blocks change
- Fixed fluid pipes not updating flows when adjacent block changes from fluid to block
2021-11-22 00:55:08 +01:00
simibubi
f3109b28ab Back on Patch
- Fixed Crafters voiding any inserted items after being moved on a contraption
- Fixed Crafters crashing the game after being placed by a Schematicannon
- A couple of two-ingredient recipes have been made shapeless
- Improved piston/pulley contraption collision with blocks in the world
- Fixed pistons/pulley contraptions merging into world blocks when disassembling shortly after loaded in
- Added jei support for toolbox colouring recipes
- Disabled item shadows on belts
- Toolbox radial can now be navigated using hotbar shortcuts
- Toolbox radial now steps back when right-clicked
- Toolbox radial now immediately opens the multi-toolbox view when right-clicking the central "unequip" button
- Fixed hidden slots visible in toolbox screen in some gui scales
- Toolbox sorting in the radial menu is now deterministic
- Fixed Toolboxes not always updating their inventory state to clients
- Shulker boxes can no longer be placed inside toolboxes
- Fixed potion fluids not displaying their full name in jei
- Fixed JEI showing all potion recipes when looking up a specific one
2021-11-21 22:03:38 +01:00
simibubi
91ba2780e7 Post-PR Datagen
- move pt_br to correct location
- bump version
2021-11-20 13:57:12 +01:00
vyhi
db4fcf8065
Updates to pt_br.json by vyhi (#2284) 2021-11-20 13:31:17 +01:00
Jozufozu
3aeef5d0ff The sounds of sand 2021-11-17 19:42:34 -08:00
PepperBell
f9000bf777 Extreme polishing
- Add sanding sounds
- Allow sandpaper to polish vanilla copper
- Spawn particles when polishing Create copper blocks
- Make Create copper blocks inherit properties from copper block instead
of iron block
- Fix empty blaze burner not lighting with flint and steel
2021-11-16 17:42:35 -08:00
simibubi
2078899ed9 Bigger Boxes
- Added the Item Vault
2021-11-10 21:07:47 +01:00
simibubi
70803db5c6 Thanks, Mojang
- Removed the Copper Ingot
- Removed Copper Ore
- Block of Copper -> Copper Plating
2021-11-10 03:30:55 +01:00
simibubi
91e03de96b Blocks of Cogs
- Slightly tweaked cogwheel models
- Added Encased Cogwheels and Encased Large Cogwheels
2021-11-10 02:41:49 +01:00
simibubi
a6e60d704c Brass Circuitry
- Removed the pulse repeater
- Removed the adjustable repeater
- Adjustable Pulse Repeater -> Pulse Repeater
- Added the Pulse Extender
- Latches now play a sound when flipped manually
- ponder todo
2021-11-08 03:01:27 +01:00
PepperBell
e0b496f807 Chipped away 2021-11-06 20:59:58 -07:00
PepperBell
fd1990f732 Dyed toolbox fixes
- Add in-world toolbox dyeing
- Fix toolbox dyeing recipe not keeping stack NBT
- Fix toolbox handle rendering on solid layer
- Fix shadows for items on belts
- Clean up other in-world dyeing and dyed block code
2021-10-30 12:43:34 -07:00
simibubi
140a4a2463 Too hot a fix
- Potential fix to outside-dev server startup
- Removed unnecessary toolbox recipes
- Fixed absolute coords in toolbox screen
2021-10-23 03:20:55 +02:00
simibubi
63f3946309 Post-PR Datagen 2021-10-21 21:20:01 +02:00
simibubi
af9d6075ff Coolbox
- Added item description for the toolbox
- Fixed Smart Pipes not able to be picked up with Wrench
- Fluid Pipes no longer have to be straight in order to be 'wrenched' into a strictly straight windowed pipe
2021-10-11 23:24:22 +02:00
simibubi
3792e06b8a Observing Fluids
- Stockpile Switches can now be used with Fluid Tanks
- Content Observers can now be used with Fluid Containers and Fluid Pipes
- Fixed Pumps not updating pressure when reversed
2021-10-11 22:45:53 +02:00
simibubi
386a6f698b Stackable Breakable
- Fixed Belt connector items cancelling toolbox sync when their nbt changes
- Fixed Unbreakable items breaking when used as tool in deploying recipes
2021-10-11 14:53:42 +02:00
simibubi
7defbb18a3 Dyed Toolboxes
- Added dyed variants of the toolbox
- Toolboxes can now supply items via the "pickblock" keybind
- Toolboxes are now craftable
2021-10-07 16:16:24 +02:00
simibubi
b0143d604d Merge branch 'mc1.16/dev' into mc1.16/toolbox 2021-10-07 13:34:56 +02:00
PepperBell
1abc3a8bf9 Safe networking and more tag datagen
- Remove NbtPacket and add safe packets for configuring symmetry wand
and worldshaper separately
- Expand internal functionality of AllTags and use optional tags in most
cases
- Datagen tags forge:stone, forge:wg_stone, and forge:buckets/honey
- Fix attribute filter screen being shifted by one pixel
- Add translations for "fluid_container" and "renamed" item attributes
2021-10-07 00:05:35 -07:00
PepperBell
d72f343fdf Various cleanup
- Remove Create namespace restriction in CTSpriteShifter
- Add method to register ponder chapter lang
- Clean up palette block code; Closes #386
- Clean up tag code
- Use Create.asResource in as many places as possible
- Organize imports
2021-10-02 13:02:27 -07:00
simibubi
994fe29021 Careful Deploying
- Added the option to have held items not be consumed in deploying recipes
2021-09-26 20:45:24 +02:00
simibubi
4dc3629f5d Packing Up, Part II
- Toolboxes keep nbt on pickup
- Toolbox radial menu supports mouse wheel
- Added Dispose-all buttons
- Synced slots detach when moving stacks back into the toolbox
- Fixed missing data on client on login
2021-09-16 20:14:38 +02:00
simibubi
896ab01644 Packing Up
- Added the Toolbox
2021-09-16 04:10:34 +02:00
simibubi
1ec299deff Post-PR Datagen 2021-09-13 18:11:04 +02:00
simibubi
b05506ad46 Mechanicalacinahcem
- Added the option to prevent a Mechanical Crafting recipe from matching a vertically flipped arrangement
2021-09-02 23:58:38 +02:00
PepperBell
2b9c48b215 Add cake to upright tag
- Add missing override annotation
2021-08-28 11:20:02 -07:00
simibubi
dc0bdd055e Move to api package, also datagen 2021-08-25 17:49:01 +02:00
MRH0
e8a6500434 Added tag for improved integration in DeployerApplicationRecipe
+ Added create:sandpaper to AllRecipeTypes and datagen.
~ Changed hardcoded list of sandpaper items to Tag.
This would enable me to include the Diamond Grit Sandpaper from CC&A in the deployer recipe. Node: There might be more applications for this tag.
2021-08-04 02:20:40 +02:00
simibubi
eea9778840 Post-PR datagen 2021-07-27 13:43:58 +02:00
simibubi
b6b6b32e96 SuperBustedBuffer
- Removed obsolete milk filling/draining code and recipes
- Fixed lack of transforms on cpu rendered stuff
- Move fluid remapper to RemapHelper
2021-07-24 22:32:27 +02:00
simibubi
65f1748e04
Merge branch 'mc1.16/dev' into fix-milk 2021-07-24 20:57:05 +02:00
simibubi
3e92574130 Mixing 24/7
- Fixed mixer and press not checking for recipes once more after completing
- Creative Cake -> Creative Blaze Cake
- Post-PR data
2021-07-24 20:41:23 +02:00
PepperBell
28d9df16f2 Post-PR datagen 2021-07-20 17:45:41 -07:00
PepperBell
d5e659dad2 Merge remote-tracking branch 'upstream/mc1.16/creative-cake' into
mc1.16/dev

Conflicts:
	src/generated/resources/.cache/cache
	src/generated/resources/assets/create/lang/unfinished/ja_jp.json
	src/generated/resources/assets/create/lang/unfinished/ru_ru.json
2021-07-18 19:47:39 -07:00
PepperBell
b8107557bf Creative cake touch-ups
- Redo texture
- Add tooltip summary and actions
2021-07-18 18:32:29 -07:00
simibubi
909bf8a03f Post-PR datagen 2021-07-18 15:38:00 +02:00
PepperBell
01366e30bb Merge remote-tracking branch 'upstream/mc1.16/dev' into
mc1.16/creative-cake

Conflicts:
	src/generated/resources/.cache/cache
	src/generated/resources/assets/create/lang/unfinished/zh_tw.json
2021-07-17 17:52:39 -07:00
PepperBell
ca94873148 Ponder namespace refactor
- Add full support for custom namespaces in ponder
- Make ponder files use Minecraft's resource system
- Allow easily registering and generating ponder lang for any namespace
2021-07-17 00:39:05 -07:00
PepperBell
a17dd26aab Add creative cake
- Item texture and particle colors are not final
2021-07-14 13:29:02 -07:00
simibubi
2300e0e58a Bug Fixes
- Copper backtanks can no longer accumulate air pressure when waterlogged
- Copper backtanks now emit a comparator output
- Removed id prefix requirement for ponder and seq. assembly tooltips #1931
- Improved the odds to succeed of existing sequenced assembly recipes
- "junk" -> "salvage"
2021-07-12 20:02:47 +02:00
simibubi
091a70b420 Post-PR datagen 2021-07-12 11:35:43 +02:00
reidbhuntley
bc456a76cd Tuber Tube Tidy-up
- Set recovery chance for unenchanted Potato Cannons to 0
- Power enchantment on Potato Cannons now scales the damage of the projectile type instead of adding to it
- Changed Potato Cannon crafting recipe to better fit the new model
2021-07-09 23:11:16 -04:00
simibubi
30ba34dbb0 Behind the flaps
- Brass tunnels now show a goggle tooltip of contained items within their group
- Right-clicking brass tunnels now retrieves all contained items from their group
2021-07-09 23:43:11 +02:00
simibubi
352f213429 Buffing the Buffers
- Fixed large amounts of output in crushing wheels getting voided due to its buffer capacity
- Fixed basin processing running constant recipe lookups while backed up #1911
- Fixed mixer retracting after every operation when auto-output is active
2021-07-09 19:27:50 +02:00
PepperBell
7ed7b957dd Flaming souls
- Add soul flame type to lit blaze burner
- Tweak empty blaze burner ponder to show how to transform flame
2021-07-09 00:28:21 -07:00
simibubi
5a031bb99d CrushCrushCrush
- Added some rudimentary crushing ambience
- Dyed nixie tubes now return the correct item for Pickblock and Schematicannons
2021-07-08 16:22:59 +02:00
801f5fa130 Filter for shulker fill level 2021-07-08 09:45:53 +02:00
simibubi
d418f06f37 Magitank
- Copper Backtanks can now be enchanted
- Added the Capacity Enchantment
2021-07-08 00:03:58 +02:00
simibubi
137e64e90a Post-PR datagen 2021-07-07 22:15:46 +02:00
simibubi
efa2bc745f Magic Potatoes
- Fixed localization of potato cannon ammo tooltip
- Added several enchantment compatibilities to the Potato Cannon
- Added the Potato Recovery Enchantment
2021-07-07 17:33:43 +02:00
simibubi
50aa690619 mlg pvp
- Added missing localizations for Create's death messages involving an attacker
2021-07-06 19:17:18 +02:00
simibubi
905b140a2f Dyeable Nixies, Part II
- Ponder doc
- Fixed a few colours
- Fixed text wipe on colour change
- Fixed pick block
- Nixie Tubes can now be picked up using the Wrench
2021-07-06 18:35:41 +02:00
simibubi
8f234b7fa8 Dyeable Nixies, Part I 2021-07-06 15:04:22 +02:00
simibubi
e3d497e527
Merge pull request #1900 from LordGrimmauld/horizontal-water-wheels-V2
Horizontal water wheels v2
2021-07-06 12:58:26 +02:00
simibubi
0ec9a681b6 Post-PR datagen 2021-07-06 12:57:05 +02:00
simibubi
83d9b5d518 Post-PR datagen 2021-07-06 12:43:50 +02:00
b2e3fe6fd1 get horizontal water wheels ready for 1.16 2021-07-06 10:25:00 +02:00
simibubi
0b40a57227 Instant Spook
- Clockwork Component -> Precision Mechanism
- Re-organized bell models
- Added a little warm-up timer for held haunted bells
- Tweaks to all Sequenced assembly recipes
- Fixed missing particle of incomplete cogwheels
- Sequenced Assembly mid-products are no longer stackable
2021-07-06 00:54:24 +02:00
Jozufozu
d4a4e245bd Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev
# Conflicts:
#	src/generated/resources/.cache/cache
2021-07-04 23:54:34 -07:00
Jozufozu
92bf76761e Assembling cogs
- Cogwheels and Large Cogwheels can now be created via sequenced assembly
   - Higher return at lower cost
   - Might want to nerf?
 - Add placement helper for Deployers on belts/depots/etc.
 - Multiple SequencedAssemblyRecipes can now start with the same item
2021-07-04 23:50:52 -07:00
reidbhuntley
202f81aa7c The Polishing
- Added new Potato Cannon projectile types and tweaked values of existing types
- Potato projectiles can now catch fire and ignite entities like arrows
- Made splitting potato projectiles more consistent
- Lectern Controller can now be pick-blocked in creative and be placed by Schematicannon
- Fixed Schematicannon treating schematics with a single block in them as empty
- Soul base particles now also disappear early if their location gets lit
- Renamed Cursed Bell to Haunted Bell
2021-07-04 14:23:34 -04:00
vemerion
6e0a758d1f Change to use Forge milk
This commit removes Create's fluid milk, and changes things to instead
use the milk fluid already provided by Forge. This makes the mod more
compatible with other mods. I also added an event subscriber to the
MissingMappings event in the AllFluids class, to convert already
existing Create milk to Forge milk so that players don't lose any stored
milk.

Note: I did not update language files and remove textures to reflect the
fact that Create's milk to longer existsMissingMappings, so right now
there are some unused resources that can be cleaned up.
2021-07-04 20:09:43 +02:00
simibubi
5179aad4fe Tweaks
- Added config control for ambient sounds
- Spilled milk off a pipe end now clears effects on entities
- Non-placeable fluids now exit an open pipe at a fixed rate of 1mb/t
- Air currents can now pass through Campfires vertically
- Fixed perpendicular movement actors not activating consistently
2021-07-04 16:30:46 +02:00
Jozsef
de339819d5 Wrench-stone
- Wrenches can pick up redstone components
 - This behavior is controlled by the block tag #create:wrench_pickup
2021-07-04 00:42:10 -07:00
simibubi
b2ff3a465f Advancing via Potato
- Added an advancement for the potato cannon
- Fixed the clockwork advancement
- Fixed the press advancement not firing when used with depot
2021-07-03 16:09:07 +02:00
simibubi
c6fa055d9b The one in orange
- Blueprint overlay now renders a '1' for single missing items
- Dough can now be created in the mixer without the need of buckets
- JEI no longer shows all available machines as catalysts for sequenced assembly recipes
2021-07-02 12:52:52 +02:00
simibubi
b5ff93cff0 You saw nothing
- Tweaked item processing behaviour of mechanical saws
- Fixed placement assist not playing placement sounds
- Saws now yield more planks
- Saws can no longer process stacks of items, unless configured to
- Removed unused sounds
- Soul particles now disappear early if their location gets lit
- Stationary cursed bell range is doubled
- Mechanical Arms now require clockwork components to craft
- Extendo-grips now require clockwork components to craft
- Mechanical Arms now take significantly less stress units to power
- Added recipe for the potato cannon
- Bells no longer require ghast tears
2021-06-30 16:55:24 +02:00
reidbhuntley
7df865b3cb No longer just for books
- Allow Linked Controllers to be placed onto and used from Lecterns
- Set Linked Controller max stack size to 1
2021-06-29 22:33:44 -04:00
simibubi
94e4f56fe1 Just enough assembly lines
- Added JEI integration to Sequenced Assembly
- Bit of Refactoring
- The amount of steps before the transformation occurs are no longer random
- Intermediate item now shows assembly progress in its tooltip
2021-06-28 17:02:57 +02:00
simibubi
2cfb84995f Recipes in Recipe Recipes
- Added the Clockwork Element
- Added the Sequenced Assembly recipe type (needs JEI)
- Added cascaded datagen for assembly sequence and each of its available processing types
- Temporary test recipe
- Added support for Sequenced Assembly to Press, Deployer, Spout and Saw
- Removed Integrated Circuits
- Removed Lapis sheets
2021-06-28 04:00:24 +02:00
reidbhuntley
82d4a8772d Curses III, extra spooky edition
- Added proper rendering, tooltips, sounds, and particle effects to the bells
- Added a crafting recipe for the Peculiar Bell
- Added a conversion method for obtaining Cursed Bells
- Fixed the soul indicators showing up in non-full blocks
2021-06-27 21:38:42 -04:00
reidbhuntley
a8aa0beed9 Curses II
- Added (temporary) rendering to the bells
- Create soul pulse effects on players holding the Cursed Bell item
2021-06-27 11:46:56 -04:00
simibubi
e61dd71df1 No turning back now
- Cart Assemblers now have a specific direction
- Assembled cart contraptions assemble and disassemble according to the assemblers direction
- Cart contraptions no longer turn exponentially
- Cart contraption now turn more sluggishly the larger they are
- Some changes to the cart assembler model
2021-06-27 01:42:35 +02:00
reidbhuntley
9ddc520652 Curses
- Added the Peculiar Bell and the Cursed Bell
2021-06-26 12:05:38 -04:00
PepperBell
737b7ad255 Extra recipes
- Add chocolate melting, honey liquification, and honey compacting
recipes
- Create honey tag field and use Forge's milk tag field
- Make fluid fields final
- Closes #1845
2021-06-26 00:30:01 -07:00
simibubi
5a30c3bcdb Vegetable accelerator
- Added the Potato Cannon
- Extendogrips now have durability, which is not consumed while wearing a copper backtank (same applies for potato cannon)
- Added a few projectile types for testing
2021-06-26 01:17:35 +02:00
simibubi
ef74d9eef9 Ponder à la carte
- An overview of Ponder Tags can now be opened from the game menu
2021-06-25 00:55:40 +02:00
simibubi
12085ed909 Merge branch 'mc1.16/fluid-ponder' into mc1.16/dev 2021-06-24 23:38:56 +02:00
simibubi
40cbbf2b29 Thinking beyond Pipes
- Pondering for Spouts, Item Drains and Portable Fluid Interfaces
- Removed tooltips for fluid components
2021-06-24 22:37:30 +02:00
JozsefA
64c55c1205 Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/chromatic-projector
# Conflicts:
#	README.md
#	src/generated/resources/.cache/cache
#	src/generated/resources/assets/create/lang/unfinished/de_de.json
#	src/generated/resources/assets/create/lang/unfinished/es_es.json
#	src/generated/resources/assets/create/lang/unfinished/es_mx.json
#	src/generated/resources/assets/create/lang/unfinished/fr_fr.json
#	src/generated/resources/assets/create/lang/unfinished/it_it.json
#	src/generated/resources/assets/create/lang/unfinished/ja_jp.json
#	src/generated/resources/assets/create/lang/unfinished/ko_kr.json
#	src/generated/resources/assets/create/lang/unfinished/nl_nl.json
#	src/generated/resources/assets/create/lang/unfinished/pl_pl.json
#	src/generated/resources/assets/create/lang/unfinished/pt_br.json
#	src/generated/resources/assets/create/lang/unfinished/ru_ru.json
#	src/generated/resources/assets/create/lang/unfinished/zh_cn.json
#	src/generated/resources/assets/create/lang/unfinished/zh_tw.json
#	src/main/java/com/simibubi/create/foundation/fluid/FluidRenderer.java
2021-06-22 21:13:34 -07:00
simibubi
0a376b719e Thinking with Pipes
- Implemented ponder scenes for Fluid Pipes and Copper Casing
- Adjusted Fluid transfer, containment and rendering behaviours to function in 'virtual' environments
2021-06-21 18:46:31 +02:00
JozsefA
aeff644cc3 Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/chromatic-projector
# Conflicts:
#	src/generated/resources/assets/create/lang/en_us.json
#	src/generated/resources/assets/create/lang/unfinished/de_de.json
#	src/generated/resources/assets/create/lang/unfinished/es_es.json
#	src/generated/resources/assets/create/lang/unfinished/es_mx.json
#	src/generated/resources/assets/create/lang/unfinished/fr_fr.json
#	src/generated/resources/assets/create/lang/unfinished/it_it.json
#	src/generated/resources/assets/create/lang/unfinished/ja_jp.json
#	src/generated/resources/assets/create/lang/unfinished/ko_kr.json
#	src/generated/resources/assets/create/lang/unfinished/nl_nl.json
#	src/generated/resources/assets/create/lang/unfinished/pl_pl.json
#	src/generated/resources/assets/create/lang/unfinished/pt_br.json
#	src/generated/resources/assets/create/lang/unfinished/ru_ru.json
#	src/generated/resources/assets/create/lang/unfinished/zh_cn.json
#	src/generated/resources/assets/create/lang/unfinished/zh_tw.json
#	src/main/java/com/simibubi/create/AllContainerTypes.java
#	src/main/java/com/simibubi/create/content/contraptions/base/KineticTileEntity.java
#	src/main/java/com/simibubi/create/content/contraptions/components/deployer/DeployerHandler.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/mounted/CartAssemblerTileEntity.java
#	src/main/java/com/simibubi/create/content/curiosities/tools/BlueprintEntity.java
#	src/main/java/com/simibubi/create/content/curiosities/tools/BlueprintOverlayRenderer.java
#	src/main/java/com/simibubi/create/content/curiosities/tools/BlueprintRenderer.java
#	src/main/java/com/simibubi/create/content/curiosities/tools/BlueprintScreen.java
#	src/main/java/com/simibubi/create/content/logistics/block/mechanicalArm/ArmRenderer.java
#	src/main/java/com/simibubi/create/content/logistics/item/LinkedControllerScreen.java
#	src/main/java/com/simibubi/create/content/logistics/item/filter/AttributeFilterScreen.java
#	src/main/java/com/simibubi/create/content/logistics/item/filter/FilterContainer.java
#	src/main/java/com/simibubi/create/content/schematics/block/SchematicTableScreen.java
#	src/main/java/com/simibubi/create/content/schematics/block/SchematicannonTileEntity.java
#	src/main/java/com/simibubi/create/foundation/gui/AllGuiTextures.java
#	src/main/java/com/simibubi/create/foundation/gui/mainMenu/CreateMainMenuScreen.java
#	src/main/java/com/simibubi/create/foundation/ponder/content/ChainDriveScenes.java
#	src/main/java/com/simibubi/create/foundation/render/SuperByteBuffer.java
#	src/main/resources/META-INF/mods.toml
#	src/main/resources/assets/create/lang/default/messages.json
#	src/main/resources/assets/create/lang/default/tooltips.json
2021-06-19 16:11:18 -07:00