- Ported the contraption renderer
- Fixed sticky blockstates of the linear chassis
- SuperByteBuffers can now be given a separate matrixStack for vertex lighting
- Kinetic TERs now make use of the passed light parameter
- Started moving over a few kinetic blocks from AllBlocks to registrate
- Changed runData to only run client data tasks for now
- Added missing bind to the ContraptionRenderer for Stationary Contraptions