Commit graph

497 commits

Author SHA1 Message Date
simibubi
8c444f1476 Signal the Signal
- Changed redstone output type of signals to comparator
- Redstone powered signals are now forced to red
- Redstone powered signals now add a substantial path cost
- Increased render distance of signal nixie details
2022-06-07 19:20:09 +02:00
simibubi
c1f0ab8d1a Bonus feature
- Added Framed Glass Door and Trapdoor
- Framed glass now uses vanilla glass colours
- Increased bone meal yield from crushed calcite
- Reinforced Sheet -> Sturdy Sheet
2022-06-06 20:40:10 +02:00
simibubi
e203801aad Trains detected
- Added the Train Observer
2022-06-05 17:02:33 +02:00
simibubi
be78233823 Choo choo proper
- Changed whistle sound when used with trains
- Trains now have sound effects
- Bogeys now emit particle effects
- Steam engines now have sound effects
- Trains deal twice their damage to hostile mobs
2022-06-03 20:17:54 +02:00
simibubi
09e12368a0 Slide to Unlock
- Added Train Doors & Train Trapdoors
2022-06-01 03:35:41 +02:00
simibubi
945de771cf Sign me up
- Added Placards
2022-05-31 21:51:38 +02:00
simibubi
5a1e23fca4 Bezier Cartography
- Curved tracks now create and manage a number of fake blocks for mapping purposes
2022-05-31 18:36:11 +02:00
simibubi
b0cca3b970 Ladditions
- Added Andesite, Brass and Copper ladders
- Players can now "climb" up contraption-assembled ladders
2022-05-31 16:04:40 +02:00
simibubi
79b16d6d26 Across the Atlantic
- Train Tracks, Station, Controls and Seats are now waterproof and waterloggable
- Fixed Schedules not stacking with newly crafted ones after entries are cleared
- Fluid tanks are now a little bit better at keeping campfire particles below them
2022-05-28 21:14:03 +02:00
simibubi
a1347799af Stalling for Storage
- Implemented Cargo Threshold and Idle Cargo schedule conditions
- Added a redstone link schedule condition
- Refactored wait conditions to share a ui builder with display links
- Added jei item assignment support to schedule conditions
- Fixed de-sync with ghost item slots in the schedule UI
2022-05-26 19:00:03 +02:00
simibubi
142e2f6dab Desperate detours
- Fixed constant updates firing from stockpile switches
- Fixed navigation not factoring in red signals leading to occupied blocks
- Fixed navigation not updating when waiting for a red chain signal near a station
- Fixed train carriages with passengers not spawning in correctly
- Railway Casing -> Train Casing
2022-05-23 23:08:47 +02:00
simibubi
d73fa81fe4 Fluids not going swimmingly
- Fixed disconnecting fluid tank blocks not updating their window placement correctly
- Fixed Fluid tanks not updating fluid capabilities correctly
- Fixed Fluid pipes not reacting to modified fluid tanks in specific arrangements
- Fixed Fluid pipes not reacting to boiler shape updates
- Fixed Shafts turning into powered shafts when not directly targeted by any engine
- Fixed lighting and uv incosistency on windowed fluid pipes
- Fixed z-fighting on fluid pipe models
- Fixed placement of rims and nozzles on different pipe types
- Adjusted some of the copper related models to work better with modular rim attachments
- Hose pulley now scans adjacent fluid columns for sources
- Andesite alloy is now tagged #forge:ingots
- Re-adjusted a bunch of recipes for survival mode
- Fixed diagonal slope tracks allowing a very glitchy bezier connection
- Adjusted power output of passive steam engines
2022-05-23 00:25:51 +02:00
simibubi
841bf3f350 Merge branch 'mc1.18/dev' into mc1.18/global-railways 2022-05-22 18:10:40 +02:00
simibubi
5264885654 PR Datagen 2022-05-22 17:06:22 +02:00
muriplz
24fc36335e
Updates to es_es.json by muriplz (#2973) 2022-05-22 16:26:40 +02:00
simibubi
05bacd7a4e 100% less wooden buttons
- Streamlined a number of existing recipe paths
- Added recipes for new items and blocks
- Creating bogeys in survival mode now requires railway casing
2022-05-18 16:22:29 +02:00
simibubi
e344551057 Portaln't
- Feedback message when a portal track fails to bind
2022-05-18 03:32:27 +02:00
simibubi
d63b12554a Railway Casing 2022-05-17 00:06:49 +02:00
simibubi
279349a37a Just encase
- Added a new recipe type for manual item on block interaction
- Changed casing recipes
- Added the #create:casing tag
2022-05-16 17:47:55 +02:00
simibubi
5d21b2168e Merge branch 'mc1.18/dani-pipes' into mc1.18/global-railways 2022-05-15 23:43:10 +02:00
simibubi
d178275018 Copper Re-polish, Part I
- Integrated new fluid pipes and tanks by Dani
2022-05-15 23:42:48 +02:00
simibubi
ae2e144457 Display Link, Train Controls re-polish
- Integrated new assets by Kryppers
- Data Gatherer -> Display Link
2022-05-15 23:40:33 +02:00
simibubi
32da097c26 Interdimensional Railways
- Trackgraphs and trains now properly differentiate between the dimensions they are located in
- Tracks placed next to a nether portal will attempt to connect to a second track piece in the nether
2022-05-15 21:19:02 +02:00
simibubi
e281512787 Choo Choo, Part IV
- Trains now play a sound sequence based on attached blocks when arriving at a station after travelling for some time
- Trains can now be stalled by movement behaviours of mounted blocks
- Fixed bells constantly activating when mounted to a train
- Max train length is now configurable and substantially longer
2022-05-10 00:16:12 +02:00
simibubi
520983d5d0 Out of bounds
- Increased distance at which activated whistles can be heard
- Super glue captured by schematics or /c clone now gets cropped to the selected boundary
- Controlled contraptions now save their anchor block position in relative coords
2022-05-09 17:23:57 +02:00
simibubi
d3c4613030 Choo Choo, Part III
- Steam whistles now play a seamless continuous sound
- Fixed an issue with the wrench and powered shafts
2022-05-08 19:49:23 +02:00
simibubi
56f4cd524d Choo Choo, Part II
- Whistles animate and play a test sound when powered
2022-05-07 17:04:52 +02:00
simibubi
76c57e4695 Choo Choo, Part I
- Added Steam Whistles
2022-05-07 02:21:23 +02:00
simibubi
2f4968e15e death.attack.train
- Fast moving trains now hurt colliding players and mobs (configurable)
2022-05-06 17:09:11 +02:00
simibubi
b85c0ed93f Ctrl A Backspace
- Encased fans can no longer provide stress capacity as generators
- Removed the Furnace Engine
- Added Kryppers' new Flywheel model
- Fixed inverted stress capacity labels in tooltips
- Removed speed requirements from tooltips
- Fixed belt tickers not properly being removed when parts of the belts are destroyed
2022-05-05 20:20:54 +02:00
simibubi
0f2b28a2ad The edge case files
- Fixed train relocation not working
- Train relocation now works on selected beziers
- Fixed trains with driverless backward controls not navigating forward
- Fixed trains not properly stopped by dead ends
- Fixed tracks not separating edges meeting at 45 degrees
- Assembly screen now shows whether any drives are present on the train
- Track placement and pavement now checks and consumes inventory items in survival mode
2022-05-04 01:05:03 +02:00
simibubi
147c2ff9fa Gotta glue fast
- Super glue is now applied through selecting areas of blocks
2022-04-27 12:50:02 +02:00
simibubi
502f2068cb Signal distancing
- Signals and Stations can no longer share a location on a track
- Multiple stations can no longer share a location on a track
- Signals and Stations now render their overlay during the track selection process
2022-04-15 00:12:40 +02:00
simibubi
3e744db3dd Under Construction
- Train Navigation can no longer approach or pass through stations currently in assembly mode
- Station screen now displays whether trains can be (dis-)assembled
2022-04-14 16:02:56 +02:00
simibubi
b970c0029f Turn to target
- Bezier turn segments between tracks can now be hovered as if they were blocks
- Bezier turns can now be destroyed by breaking any of their segments
- Signals and Stations can now be pointed to anywhere on a track, not only to physical blocks
- Added a basic collision shape for straight tracks
2022-04-14 02:23:55 +02:00
simibubi
0c6a23db83 Train route Titles
- Schedules now display stops in their tooltip
- Schedules can now be given a name through one of their instructions
- Fixed Display boards rendering cogs on the wrong axis
2022-04-11 16:25:38 +02:00
simibubi
f2850183f5 Bogeyfied
- Updated assets of train-related components
2022-04-09 19:49:00 +02:00
simibubi
a883551473 Updates from the dev branch 2022-04-08 02:22:14 +02:00
simibubi
723e989ac5 Merge branch 'mc1.18/dev' into mc1.18/global-railways 2022-04-08 02:10:53 +02:00
simibubi
dc44c7aa68 Auto-Schedules
- Updated bogey assets
- Schedules are now consumed and returned when added/removed from Trains
- Added a schedule retrieval option to the Stations' UI
- Schedule items now keep track of their 'progress', which can be modified to skip stations
- Fixed crash when displaying station summary on a tiny display
- Fixed display boards breaking each other when blocks are added after providing rotational force
- Added placement assist for Display Boards
- Stations can now be given a Schedule via funnels/hoppers, which will apply a copy to its train
2022-04-07 18:11:48 +02:00
simibubi
e8ca22fee8 Post-PR Datagen 2022-04-06 18:38:24 +02:00
simibubi
39b51821aa Big Data
- Added the Display Board
- Added the Data Gatherer
- Nixie Tubes no longer animate text from "dynamic" vanilla text components
- Trains now keep travel time statistics for prediction purposes
- Created "Data-target" behaviour for Signs, Display Boards, Lecterns and Nixie Tubes
- Created "Data-source" behaviour for Train Stations, Clocks, Nixie Tubes, Content Observers, Stockpile Switches, Respawn Anchors, Depots, Belts, Belt Tunnels and Command Blocks
2022-04-05 19:04:04 +02:00
PepperCode1
c1ba7683a7 Miscellaneous fixes and improvements
- Fix ColorAttribute not showing color name
- Refactor some code related to SpeedLevel
- Improve goggles predicate API
- Make ToolboxInventory use Item#canFitInsideContainerItems
- Prevent toolbox items from being placed inside of shulker boxes
- Fix shadow steel always converting below y=0 instead of the min build
height
2022-03-29 21:49:23 -07:00
simibubi
9db9c3f710 Merge branch 'mc1.18/dev' into mc1.18/global-railways 2022-03-23 19:45:40 +01:00
simibubi
a31d713958 Sibling in hiding
- Removed copper backtanks' helper item from creative tab, fixed its model loading issues
2022-03-23 18:02:03 +01:00
simibubi
1525cbb14b Too Intrusive
- Fixed unregistered holders in the item registry
2022-03-22 19:11:08 +01:00
simibubi
a9a37b313c Train crash, game crash
- Added a new signal mode for easier junction & platform management
- Fixed crash during trains' tick after a collision
- Fixed Trains trying to avoid their own carriages in navigation
- Fixed Trains trying to avoid their own station in navigation
- Fixed Trains triggering signals behind their targeted station
- Fixed Trains reversing mid-travel when path cost behind them is lower
- Wait time at signals now affects the tick order of Trains
- Trains no longer change destination when they are close to arriving at their initial choice
- Fixed crashed trains no longer keeping signal blocks occupied
- Fixed crash when a trains' path update is unable to find the original destination
- Improved precision of trains arriving at signals/stations
2022-03-17 15:41:09 +01:00
simibubi
9e0f35e4d7 Reincartnated
- Trains now get saved to disk
- Trains now sync raw position data to clients while in the derailed state
- Trains can no longer be relocated into another train
- Train relocation now shows indicators
- Fixed single-bogey carriages not sending enough position context when derailed
2022-03-09 21:33:28 +01:00
simibubi
97ea78e852 Post-PR Datagen 2022-03-03 18:10:35 +01:00
muriplz
e69732f818
Updates to es_es.json by muriplz (#2523) 2022-03-03 17:35:45 +01:00