- Added a new Villager type for delivering packages
- Added the Logisticians Table
- Added Package Funnels
- Added a generic colorable indicator tileentityrenderer
- Added Logistical Controllers
- Added Logistical Casings
- Added the Logistical Index
- Added a Logistical Dial
- Started laying out logic for Logistical Networks
- Added ability to put glass panes inside partial blocks such as Fences, Stairs and Slabs.
- Added Tiled Glass and Tiled Glass Panes
- Fixed Translation Chassis pulling blocks even without being sticky
- Added Palette Blocks to corresponding tag groups
- Added translation to zh_cn (Thanks to Thirace446)
- Split gearboxes into two interchangeable Items
- Mechanical Belts can now be dyed with any color
- Added the Mechanical Press with a new Pressing recipe type
- Added the belt support, purely decorational
- Added the FlexpeaterTM
- Added some unspectacular ingredients and recipes
- Added config values to toggle the modules of create.
- Added config options to disable unstable features in case of a crashloop.
- Cleaned up the Encased Fan TileEntity
- Changed in-world processing from static lists to item nbt.
- Removed old chassis blocks
- Added new chasses with configurable range of effect
- Added the mechanical bearing and rotation chassis
- Motor speed can now be configured
- Added the Detector, along with item filtering interfaces
- Added filtering to Extractors
- Fixed some items jittering on belts
- Added text to Frequency and Filter slot highlighting
- Added the Pulse Repeater, a simple Pulse former circuit.
- Added a Belt Funnel, along with a generic belt attachment interface.
- Fans now push or pull entities based on their rotation speed.
- Added little symbols to extractor and funnel item models
- Gearshifter -> Gearshift
- Added the Clutch, using the prior model of the Gearshift
- New Model for Gearshift
- Generalized conditional shaft connectors for rendering
- Added extractors for dropping items from an inventory
- Further generalized Wireless Redstone actors
- Made the crushing wheel more dramatic
- Stationary Drills will drop items more carefully
- Added Screens for Flexcrate and Stockswitch
- Added Models for Flexcrate and Stockswitch
- Added Container and Inventory to Flexcrate
- Redstone bridges are now divided into senders and receivers
- Fixed some GUI inconsistencies and repetitive code
- Added an option to register stairs, slabs and other together with the main Block
- Added Skeleton for FlexCrate
- Added Skeleton for Redstone Bridge
- Added Skeleton for Stockpile Switch
- Generalized tooltips between blocks and items
- Added more tooltips to existing blocks
- Crushing wheels can now apply recipes to contained items
- Added a new generic recipe type for processing
- Improved Crushing Wheel model
- Improved gui models of large wheels
- Improved gui models of harvesters and drills
- Added several crushing recipes
- Fixed Water wheel updating rotation speeds incosistently
- Added Mechanical Pistons
- Added Chassis blocks for multiblock movement
- Improved memory usage of kinetic renders
- Added Mechanical Harvester
- Added Mechanical Drill
- Visual hints for the Belt connector
- Added Crushing Wheel Model
- Added Encased Belt
- Added Redstone Contact
- Fixed Invalid Schematics crashing on shift-right-click
- Added a variety of building materials
- Updated textures of kinetic blocks to be rotation independent
- Fixed axes rotating with fixed shaded sides
- Limiting belts to 45 Degree angles allows for actual hitboxes and vanilla model action
- Animation now only moves around the texture coordinates of cached vertices
- Blocks fired now follow a semi-reasonable trajectory
- Added models and animations
- Added a Creative block for use with the cannon to ignore materials