Commit Graph

1060 Commits

Author SHA1 Message Date
9e4198fa79 fix mixins 2021-07-15 11:39:37 +02:00
a048285699 Bulk remap, compiles 2021-07-15 11:32:03 +02:00
reidbhuntley
f3a521121d Advanced Arm Applications
- Mechanical Arms remember their targets when placed by Schematicannon (for real this time)
- Mechanical Arms will now rotate/mirror their targets when rotated/mirrored in a schematic or contraption
2021-07-12 22:03:22 -04:00
simibubi
2300e0e58a Bug Fixes
- Copper backtanks can no longer accumulate air pressure when waterlogged
- Copper backtanks now emit a comparator output
- Removed id prefix requirement for ponder and seq. assembly tooltips #1931
- Improved the odds to succeed of existing sequenced assembly recipes
- "junk" -> "salvage"
2021-07-12 20:02:47 +02:00
reidbhuntley
cb41ac679d Use custom FakePlayer for converting Zombie Villagers 2021-07-12 00:43:23 -04:00
zelophed
4306d076db slow and steady
- add create's panorama as a background for config ui when opened from the main menu
- fix panoramas moving at a inconsistent speed

- add a optional speed limit to physical floats
2021-07-11 21:09:23 +02:00
PepperBell
e3386c178a Minor SBB clean up
- Allow custom light from dual (utility) light method to be applied
- Reorganize and rename some members
2021-07-10 22:39:42 -07:00
reidbhuntley
3ab3bffac3 Bump StressConfigDefaults version number
- Should fix Mechanical Arm stress usage staying at the old value in worlds created in previous Create versions
2021-07-10 23:30:27 -04:00
simibubi
4a57b916ff Top ten hotswap engineering oversights
- Fixed reversed frequency display of Redstone Links
2021-07-11 01:28:28 +02:00
simibubi
2821fd7135 Lamptank
- Fixed custom rendered models rendering full bright when supposed to render full dark
2021-07-11 01:14:38 +02:00
Jozufozu
f1da8b8f1e Cull code to fix crash on mac
- A bunch of dead code removal
2021-07-10 15:20:34 -07:00
282a9a6f3a Fix valve handles not having a tooltip 2021-07-10 18:46:44 +02:00
reidbhuntley
bc456a76cd Tuber Tube Tidy-up
- Set recovery chance for unenchanted Potato Cannons to 0
- Power enchantment on Potato Cannons now scales the damage of the projectile type instead of adding to it
- Changed Potato Cannon crafting recipe to better fit the new model
2021-07-09 23:11:16 -04:00
e56da570e8 Limit the light 2021-07-09 23:38:28 +02:00
simibubi
352f213429 Buffing the Buffers
- Fixed large amounts of output in crushing wheels getting voided due to its buffer capacity
- Fixed basin processing running constant recipe lookups while backed up #1911
- Fixed mixer retracting after every operation when auto-output is active
2021-07-09 19:27:50 +02:00
PepperBell
7ed7b957dd Flaming souls
- Add soul flame type to lit blaze burner
- Tweak empty blaze burner ponder to show how to transform flame
2021-07-09 00:28:21 -07:00
PepperBell
cf3ef8c229 Fix saw blade culling
- Remove AllColorHandlers as it was empty
- Organize imports
2021-07-08 11:17:35 -07:00
simibubi
5a031bb99d CrushCrushCrush
- Added some rudimentary crushing ambience
- Dyed nixie tubes now return the correct item for Pickblock and Schematicannons
2021-07-08 16:22:59 +02:00
simibubi
d418f06f37 Magitank
- Copper Backtanks can now be enchanted
- Added the Capacity Enchantment
2021-07-08 00:03:58 +02:00
simibubi
905b140a2f Dyeable Nixies, Part II
- Ponder doc
- Fixed a few colours
- Fixed text wipe on colour change
- Fixed pick block
- Nixie Tubes can now be picked up using the Wrench
2021-07-06 18:35:41 +02:00
simibubi
8f234b7fa8 Dyeable Nixies, Part I 2021-07-06 15:04:22 +02:00
b2e3fe6fd1 get horizontal water wheels ready for 1.16 2021-07-06 10:25:00 +02:00
f4d73118b1 merge more of the new stuff 2021-07-06 10:05:26 +02:00
simibubi
5becf40b60
Merge pull request #1895 from kotakotik22/mc1.16/dev
changes to make it easier for addons
2021-07-06 02:58:00 +02:00
simibubi
0b40a57227 Instant Spook
- Clockwork Component -> Precision Mechanism
- Re-organized bell models
- Added a little warm-up timer for held haunted bells
- Tweaks to all Sequenced assembly recipes
- Fixed missing particle of incomplete cogwheels
- Sequenced Assembly mid-products are no longer stackable
2021-07-06 00:54:24 +02:00
kotakotik22
159f96ca57 Processing recipe generation addon utilities 2021-07-05 18:30:23 +02:00
Jozufozu
d4a4e245bd Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev
# Conflicts:
#	src/generated/resources/.cache/cache
2021-07-04 23:54:34 -07:00
Jozufozu
92bf76761e Assembling cogs
- Cogwheels and Large Cogwheels can now be created via sequenced assembly
   - Higher return at lower cost
   - Might want to nerf?
 - Add placement helper for Deployers on belts/depots/etc.
 - Multiple SequencedAssemblyRecipes can now start with the same item
2021-07-04 23:50:52 -07:00
reidbhuntley
202f81aa7c The Polishing
- Added new Potato Cannon projectile types and tweaked values of existing types
- Potato projectiles can now catch fire and ignite entities like arrows
- Made splitting potato projectiles more consistent
- Lectern Controller can now be pick-blocked in creative and be placed by Schematicannon
- Fixed Schematicannon treating schematics with a single block in them as empty
- Soul base particles now also disappear early if their location gets lit
- Renamed Cursed Bell to Haunted Bell
2021-07-04 14:23:34 -04:00
simibubi
5179aad4fe Tweaks
- Added config control for ambient sounds
- Spilled milk off a pipe end now clears effects on entities
- Non-placeable fluids now exit an open pipe at a fixed rate of 1mb/t
- Air currents can now pass through Campfires vertically
- Fixed perpendicular movement actors not activating consistently
2021-07-04 16:30:46 +02:00
simibubi
b2ff3a465f Advancing via Potato
- Added an advancement for the potato cannon
- Fixed the clockwork advancement
- Fixed the press advancement not firing when used with depot
2021-07-03 16:09:07 +02:00
PepperBell
7264d838a0 Remove another unnecessary override
- Remove shouldCloseOnEsc override from AbstractSimiContainerScreen
2021-07-03 01:15:34 -07:00
PepperCode1
215262bbe5
Merge pull request #1873 from macbrayne/patch-1
Fix #1872 by removing a unnecessary override
2021-07-03 01:10:58 -07:00
PepperBell
b5c0684dd6 Rendering refactors
- Fix fluid rendering in JEI scenes
- Add more separate options to SuperByteBuffer
- Fix copper backtank diffuse when worn
- Fix enchantment glint on custom rendered items; Closes #1846
2021-07-03 01:03:37 -07:00
simibubi
ccbb57f518 Tiny padding tweak 2021-07-02 13:06:28 +02:00
zelophed
8550b07011 confirm again
- fix confirmation screen not rendering its stencil elements corectly
- add a title with the current modId to config base screen
2021-07-02 12:56:58 +02:00
simibubi
c6fa055d9b The one in orange
- Blueprint overlay now renders a '1' for single missing items
- Dough can now be created in the mixer without the need of buckets
- JEI no longer shows all available machines as catalysts for sequenced assembly recipes
2021-07-02 12:52:52 +02:00
simibubi
b5ff93cff0 You saw nothing
- Tweaked item processing behaviour of mechanical saws
- Fixed placement assist not playing placement sounds
- Saws now yield more planks
- Saws can no longer process stacks of items, unless configured to
- Removed unused sounds
- Soul particles now disappear early if their location gets lit
- Stationary cursed bell range is doubled
- Mechanical Arms now require clockwork components to craft
- Extendo-grips now require clockwork components to craft
- Mechanical Arms now take significantly less stress units to power
- Added recipe for the potato cannon
- Bells no longer require ghast tears
2021-06-30 16:55:24 +02:00
reidbhuntley
7df865b3cb No longer just for books
- Allow Linked Controllers to be placed onto and used from Lecterns
- Set Linked Controller max stack size to 1
2021-06-29 22:33:44 -04:00
simibubi
7548d483fd Dist patch? 2021-06-29 23:00:27 +02:00
simibubi
c6e50ad26e Dist patch 2021-06-29 22:28:14 +02:00
macbrayne
e25a016596
Fix #1872 by removing a unnecessary override
The parent class uses the exact same code to stop the screen from pausing. AFAIK it shouldn't break anything.
2021-06-29 12:27:11 +02:00
simibubi
94e4f56fe1 Just enough assembly lines
- Added JEI integration to Sequenced Assembly
- Bit of Refactoring
- The amount of steps before the transformation occurs are no longer random
- Intermediate item now shows assembly progress in its tooltip
2021-06-28 17:02:57 +02:00
PepperBell
7b18c658b7 Polished bells
- Fix cursed bells not rendering on contraptions
- Prevent players in spectator from creating soul pulses
- Improve and format some bell-related code
2021-06-27 23:15:51 -07:00
simibubi
2cfb84995f Recipes in Recipe Recipes
- Added the Clockwork Element
- Added the Sequenced Assembly recipe type (needs JEI)
- Added cascaded datagen for assembly sequence and each of its available processing types
- Temporary test recipe
- Added support for Sequenced Assembly to Press, Deployer, Spout and Saw
- Removed Integrated Circuits
- Removed Lapis sheets
2021-06-28 04:00:24 +02:00
reidbhuntley
d0be7428aa Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev
# Conflicts:
#	src/main/java/com/simibubi/create/content/curiosities/bell/AbstractBellTileEntity.java
#	src/main/java/com/simibubi/create/content/curiosities/bell/BellRenderer.java
#	src/main/java/com/simibubi/create/content/curiosities/bell/CursedBellBlock.java
#	src/main/java/com/simibubi/create/content/curiosities/bell/CursedBellTileEntity.java
#	src/main/java/com/simibubi/create/content/curiosities/bell/PeculiarBellBlock.java
#	src/main/java/com/simibubi/create/content/curiosities/bell/SoulPulseEffectHandler.java
2021-06-27 21:46:51 -04:00
reidbhuntley
82d4a8772d Curses III, extra spooky edition
- Added proper rendering, tooltips, sounds, and particle effects to the bells
- Added a crafting recipe for the Peculiar Bell
- Added a conversion method for obtaining Cursed Bells
- Fixed the soul indicators showing up in non-full blocks
2021-06-27 21:38:42 -04:00
PepperBell
4bf61e049d Organize imports 2021-06-27 11:03:21 -07:00
reidbhuntley
53383dc6a2 Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev 2021-06-27 11:47:15 -04:00
reidbhuntley
a8aa0beed9 Curses II
- Added (temporary) rendering to the bells
- Create soul pulse effects on players holding the Cursed Bell item
2021-06-27 11:46:56 -04:00