Commit Graph

3374 Commits

Author SHA1 Message Date
simibubi
7e67a4a74a Merge fixups and datagen 2023-05-08 15:17:34 +02:00
simibubi
6e64c2ab01 Merge branch 'mc1.18/dev' into mc1.18/0.5.1 2023-05-08 15:08:10 +02:00
simibubi
2e3c906ce0 Create in the far lands
- Fixed couplings, schematics and in-world overlays not rendering correctly at coordinates far from the origin
2023-05-08 13:05:16 +02:00
simibubi
85a53f6966 Fixed LineOutlines rendering incorrectly 2023-05-08 10:03:47 +02:00
simibubi
c4209a92ae Tweak-a-boo
- Fixed z-fighting on the inner top face of scaffolds
- Added a ponder category for recently added/changed blocks
- Nudged a handful of item transforms
- Fixed offset shaft rotation on encased large cogwheels
2023-05-07 21:27:05 +02:00
simibubi
cc9a63b982 Fold the door!
- Andesite, Brass and Copper doors
2023-05-06 14:31:25 +02:00
simibubi
0abbeaebad Will ponders ever cease?
- New ponder scenes for Smart Observer, Threshold Switch, Elevator Pulley, Contraption Controls and Mechanical Rollers
- Added #contraption_controlled as a tag for items accepted by the contraption controls slot
2023-05-06 02:58:47 +02:00
simibubi
9f2c511647 Broken Thoughts
- Fixed and edited existing tooltips and ponder scenes to include behavioural changes in 0.5.1
- Fixed ponder overlay text rendering with wonky pixels
- Filter -> List Filter
- Deployers can now apply filters to a Redstone link with less required precision
2023-05-03 15:14:14 +02:00
Zelophed
da35b6cd63
Update crowdin.yml 2023-05-03 14:30:27 +02:00
Walle123
b8779299cd brass tunnel distribution speed config added 2023-05-01 12:22:17 +02:00
Walle123
0347038c9a brass tunnel distribution speed config added 2023-05-01 11:32:29 +02:00
Kryppers
c81e535a84 Mechanical Compress
Optimised asset library
2023-04-30 22:06:17 +01:00
Kryppers
acb060d9ef Housekeeping
Couple more touchups

Removed a few more unused textures.
2023-04-30 18:38:42 +01:00
simibubi
7cabcfca3c Are we there yet
- Fixed non-vanilla signs not accepted as valid display targets
- Fixed roller not rotating with correct transforms when flywheel is disabled
- Brass tunnels with no distribution behaviour no longer show the mode switcher
- Used more contrasting colours for diode and tunnel value inputs
- Fixed crash when hose pulley cannot find reference fluid for infinite draining
- Fixed incorrect vertical textures for encased chutes and industrial iron blocks
2023-04-30 18:06:55 +02:00
Kryppers
5f0893e65b Roll it back, I missed one.
Updated threshold switch texture references
2023-04-30 15:07:18 +01:00
Kryppers
58e86680f1 Rolling out
Final changes to the roller texture
Slight cosmetic changes to the threshold switch
Minor tweaks to funnels to avoid inverted cube problems.
2023-04-30 14:54:18 +01:00
simibubi
0034725809 More good looks
- Implement new roller and smart observer model
2023-04-30 02:06:30 +02:00
Kryppers
e394a4957c Merge branch 'mc1.18/0.5.1-repolish' of https://github.com/Creators-of-Create/Create-Concealed into mc1.18/0.5.1-repolish 2023-04-30 00:18:37 +01:00
Kryppers
66b05b3ff8 Did it properly this time.
Updated the dyeable assets to Dani's textures.

Created Art Reference folder in Assets>Create to hold the Palette Reference image and future style guides.
2023-04-30 00:18:33 +01:00
simibubi
08bd9360b0 Z counseling
- Bezier track segments now render with a slight angle
2023-04-29 18:43:15 +02:00
simibubi
1b54827feb Switch it up
- Added tripwire to #movable_empty_collider
- Netherite armor can now be upgraded to Netherite diving gear
- Stockpile Switch -> Threshold Switch
- Content Observer -> Smart Observer
- Smart observer and threshold switch can now be oriented to face blocks above or below them
- Smart observer will now also emit redstone when the block in front of it matches its filter
- Gui touch-ups
2023-04-29 15:53:07 +02:00
Zelophed
5a9f0443d9
Update crowdin.yml 2023-04-29 13:57:51 +02:00
simibubi
e0fcc96bb2 Check with Mates
- Clipboards can now be placed in the world
2023-04-26 19:24:37 +02:00
Kryppers
dc4ff5b26d now in technicolour
Updated the dyeable assets to Dani's new versions
2023-04-26 13:11:33 +01:00
simibubi
5bf263f63c For the techies
- Fixed Deployers accepting held items from the back
- Deployers now set filters on blocks only by targeting any location on a correct side
- Fixed Schematics loaded for deployer printing not rotating block entity contents
2023-04-24 13:45:30 +02:00
NerdsOfAFeather
596c9839d2 Open Ended Pipes now correctly handle Builder's Tea 2023-04-23 17:55:01 -04:00
simibubi
f5ba751e6a TweaksTM
- Moved redstone link filter slots
- Adjusted placement assist for deployers & saws
2023-04-23 01:14:37 +02:00
simibubi
f2556d75e6 Merge branch 'mc1.18/0.5.1-repolish' of https://github.com/Creators-of-Create/Create-Concealed into mc1.18/0.5.1-repolish 2023-04-23 00:33:12 +02:00
simibubi
8de06ce5c5 A patch of peppers
- Netherite diving boots now improve movement abilities in lava
- Lava diving now consumes air from the netherite backtank
- Fixed netherite backtank armor not showing in first person view
2023-04-23 00:33:09 +02:00
Kryppers
5703374d7c Pixel perfect
continued updates for model and texture assets.
2023-04-22 21:44:22 +01:00
simibubi
a673734c71 Slots of fun
- Fixed upright mechanical saws only able to be oriented in two directions
- Deployers now have their filter slot on the side of the block
- Deployers can now be rotated by wrenching them near the edge of the front face
2023-04-22 18:27:39 +02:00
simibubi
9cd992eed7 Underwater Transport II
- Depots and Ejectors can now be Waterlogged
- Chutes and Funnels can now be Waterlogged
2023-04-22 13:56:58 +02:00
simibubi
c2c37da442 Underwater Transport
- Mechanical Belts can now be waterlogged
2023-04-22 13:18:55 +02:00
simibubi
af2c40c27d Playtest VI
- Renamed sails to windmill sails
- Crushing gold ore now yields more experience nuggets
- Fixed valve handles not able to be picked up using the wrench
- Fixed andesite encased belts spawning brass textured destroy particles
- Fixed valve pipes sometimes not rotating their indicator fully
- Horizontal encased belts now render a support structure when solid blocks are above them
- Added placement assist for mechanical drills, saws and deployers
2023-04-21 15:11:18 +02:00
simibubi
a925679552 Rest in pose 2023-04-20 23:32:46 +02:00
simibubi
5416162d0f No arm, no foul
- Implement repolished assets for the Mechanical Arm
2023-04-20 22:29:41 +02:00
simibubi
ce108ad786 Banter on the Lift
- Pulley contraptions will now make an effort to place remote players at y values sensible to the client
2023-04-20 19:19:51 +02:00
simibubi
ffa85dc889 Multifiltration
- Clipboards now copy invertedness of brass diodes
- Clipboards can now copy filters, consuming filter items from the players' inventory
- Fixed Filters and Attribute Filters not stacking with unmodified, equivalent stacks
- Fixed Attribute Filters saving the name tag preview item in their data
- Filters and Schedules can now be reset via crafting
- Fixed 'upto'-filter amounts not working correctly on inserting belt funnels
2023-04-20 15:06:55 +02:00
simibubi
c7b0c11abc Playtest V
- Reduced minimum break speed of drills on trains
- Rollers no longer break blocks beneath the track when no pave material is set or present
- Belts printed instantly or via cannon now retain the correct type of casing
- Scheduled trains no longer slow down for slight ascends/descents on a straight track
- Fixed saplings and other non-collidables sticking to chassis or super glue
- Encased Fluid Pipes no longer z-fight on open pipe faces
- Fixed brass encased cogwheels using andesite particle and gearbox texture
- Fixed filter items having unusual item camera transforms
- Tweaked placement assist of rollers and copycat steps to match shafts and piston poles
- Valve handles now turn twice as quickly
- Bearings no longer have the angle-indicating nook on their block
- Steam engines no longer have their value input on all faces
- Adjusted weighted ejector value slots to match the model
- Depot hitbox is now a simple cuboid
- Fixed Gearshift and Clutch models looking a little toasted
- Fixed belts encased with andesite briefly showing brass textures
2023-04-19 18:39:56 +02:00
simibubi
98a08d667e Playtest IV
- Fixed lava fans voiding items that have smoking & smelting recipes with different outputs
- Fixed Mechanical Saws not rendering as animated when using rubidium (?)
- Right clicking elevator controls now always prevents block placement actions
- Increased size of the scroll bounding box on elevator controls
- Fixed a ui element of the Station Screen rendering behind the background
- Fixed train controls not rendering handles when loading in with activated contraption controls
2023-04-18 19:03:11 +02:00
simibubi
1432c46c47 Rudebidium
- Misc. workarounds to make copycat blocks render correctly with sodiums optimization strategies
2023-04-18 13:43:13 +02:00
Zelophed
4ebcf82012
Update crowdin.yml 2023-04-17 20:37:45 +02:00
simibubi
641e0f000a Me and the Noise
- New randomised textures for natural palette stone types
- Readjusted palette stone generation to use taller layers
- World generation now places fewer stone type veins by default
2023-04-16 14:02:35 +02:00
Kryppers
bcc38b4559 so many textures..
Next batch of texture polish and adjustment.
2023-04-15 18:43:21 +01:00
simibubi
7374c9c059 Playtest III
- Can now scroll in the clipboard screen to cycle between pages
- Fixed schematic checklist putting too many entries on a single page
- Fixed funnels losing filters when changing between types
- Fixed smoothed sloped tracks not working across multiple chained slopes
- Improved location transitions of node locations in-between smoothed sloped tracks
- Fixed track placement allowing an s-bend between two sloped track pieces in specific arrangements
- Updated Crushing Wheel obj file
2023-04-15 14:34:45 +02:00
Kryppers
bdf9584633 'Allo Alloy
Another round of Texture updates, Mostly Andesite.
2023-04-13 16:23:37 +01:00
simibubi
47dc952382 Playtest II
- Fix Dist crash when placing track
.. Fix crash when valve ticks while powered by other sources
2023-04-09 18:31:42 +02:00
simibubi
4360916316 Playtest I
- Fixed classloading issues when flywheel is not present serverside
- Fixed missing texture on the mechanical arm item
- Added back deprecated register method for display behaviours
- Fixed Redstone/Elevator Contacts not switching type after rotated by wrench
- Fixed edited clipboard entry not rendering at correct y in some gui scales
- Fan transparency of copycat blocks now refers to their material
- Fixed new metal bars not being fan transparent
2023-04-01 12:42:16 +02:00
simibubi
f3814d0668 Merge branch 'mc1.18/0.5.1-repolish' of https://github.com/Creators-of-Create/Create-Concealed into mc1.18/0.5.1-repolish 2023-03-31 00:11:13 +02:00
Kryppers
219f39471d Merge branch 'mc1.18/0.5.1-repolish' of https://github.com/Creators-of-Create/Create-Concealed into mc1.18/0.5.1-repolish 2023-03-30 23:09:50 +01:00