Commit Graph

45 Commits

Author SHA1 Message Date
simibubi
8ecf51445a Ore Gen Inconsistencies
- Features now get registered on init, addresses #102
- Fixed motors starting with a scrollvalue of 0
- Fixed deployers not initializing properly
- Saws can now break leaves when moved
- Kinetic networks now actually incorporate pre-config-update capacity/impact of a component
2020-03-22 01:10:21 +01:00
simibubi
fed4df515a Advancement & Recipe clean up
- Clockwork Bearing no longer rotates counter-clockwise when facing certain directions
- Nether Quartz can no longer be obtained from crushing Granite, Diorite or Andesite
- Reorganized and Tweaked the current advancement chain
- Removed unused values in recipe files
- Caught up on Item Descriptions
2020-03-06 01:09:10 +01:00
Zelophed
50ba34e779 added foundation for SoundEvents
added a few soundevents for custom subtitles
sounds.json can be generated by launching the main in foundation/utility/data/Generator.java (this should be done before starting the client when new sound events were added)
2020-02-15 01:57:16 +01:00
simibubi
e0b36a79c9 Mounted Storage and Contraption Stalling
- Saws are now portable and chop trees while mounted
- Portable contraptions can now hold an inventory
- Saw, Drill and Harvester now fill a contraptions internal storage before dropping items
- Mounted blocks can now hold moving contraptions in place
- Saw and Drill now briefly stall contraptions while breaking blocks in front of themselves
- Refactored IHaveMovementBehaviour to IPortableBlock and MovementBehaviour
- Fixed Harvester blades rotating in the wrong direction sometimes
- Shadows on portable contraptions are now a little less aggressive
- Added a block for item exchange with storage on contraptions
- Fixed link range config registering with wrong id
- Added a utility for purposely slowing down animations on the client to match server tps
- Smart Tileentities now lazy tick on initialization
- Fixed crash when breaking active bearings
- Fixed crash when cart assembler fails to assemble a contraption
- Fixed goggles having missing textures
- Reworked Schematicannon Model
- Removed Schematicannon Creatifier from creative tab
2020-02-12 01:36:18 +01:00
Zelophed
e83d593b5f cleaned up current advancements
moved advancement text into the lang file
added some criterion triggers
2020-02-08 18:36:27 +01:00
simibubi
394263c04f The Config Rework
- Created a new config foundation
- Moved all configurable values to the new system
- Worldgen can now be controlled by the config
- Worldgen reloads dynamically when the config file changes
- Tweaked Worldgen parameters and reworked feature registration
- Added Create's stone variants to World gen
2020-02-07 19:25:38 +01:00
simibubi
a821172061 As though they never existed
- Banished high logistics from this branch to resolve build issues
2020-01-27 23:43:33 +01:00
simibubi
eff0c170b6 The registry super purge
- Removed old Advancement managers
- Removed all unfinished logistical features from the registry
- Added new Crafting ingredients
- Added Sand Paper, for a polishing recipe type and repairing tools
- Changed Blockzapper materials
- Added the ability to include catalyst-ingredients in processing recipes
- Added some ingredient/output count validation for processing recipes
- Deployers now spawn particles when using certain items
- Players can now interact with the deployer to swap held items
- Belts now accept brass casing instead of logistical casing
- Introduced a new material chain
- Added a whole bunch of recipes
2020-01-26 23:58:55 +01:00
simibubi
06ddb1fa35 SmartTileEntities and TileEntityBehaviour
- Added a TileEntity behaviour Interface
- Added SmartTileEntities, able to execute behaviours via delegation, replacing old Interface-based approaches
- Re-Implemented Filterable tiles/blocks as a TEBehaviour
- Re-Implemented Redstone-Linkable tiles/blocks as a TEBehaviour
- Added a base block for directional logistical attachments
- Belt Funnels are now Funnels
- Funnels can now face any direction
- Added Transposer blocks and Linked Transposer blocks (missing extraction behaviour)
- Unified in-world itemslot rendering used by filters and links
- Re-designed funnel, belt funnel and belt observer to match the extractor
- Started work on improved logistical casings
2020-01-05 19:41:38 +01:00
simibubi
7a76f44f9e Merge branch 'master' into 0.2 2019-12-16 11:24:40 +01:00
zelophed
3e8ac662f1 lag on command
added a utility that delays server tick by a set time and a command to control it
2019-12-15 01:13:36 +01:00
simibubi
1563a3991c It's alive
- Contraptions pushed by Mechanical Pistons are now wrapped into entities
- Fixed Lighting and Positioning of Contraption entities
2019-12-06 19:48:15 +01:00
simibubi
1d96f50b9a Merge branch '0.2' of https://github.com/simibubi/Create into 0.2 2019-12-05 23:43:40 +01:00
simibubi
9f6022f0fe Colors and Sparkles
- Linear Chassis (formerly translation chassis) now connect textures
- Added Engineer's Goggles
- Added Custom Particle for Speed level indications
- Added Volcanic Rock and the ability to give blocks smooth colors based on their position
2019-12-05 23:42:01 +01:00
zelophed
1fcd033e63 added foundation for basic ore generation
Signed-off-by: Zelophed <zefren1@googlemail.com>
2019-12-05 15:54:11 +01:00
simibubi
c2814f8ad2 Cutting Edge
- Fixed Entity Types not registering correctly
- Fixed WorldRenderer being loaded server side
- Fixed the Tree Cutter search used by the Deforester
- Fixed Crushing wheel controller not dropping contents when removed
- Mechanical Saw can now process Cutting and Stonecutting Recipes
2019-11-10 15:53:44 +01:00
simibubi
7f0ba8211d No pushing
- Fixed Schematicannon asking for "Air" items
- Made several blocks immovable by piston
2019-11-07 12:00:27 +01:00
simibubi
6f185d4540 Finite Energy
- Added a torque system with stress vs capacity scores for networks.
- Added config values for stress and capacity
- Added rainbow debug (tm)
- Added infinite new bugs
2019-11-07 11:30:29 +01:00
simibubi
5655fa0609 Here to ruin the fun
- Rotational sources can now be connected to each other if their speeds have the same direction. Sources with slower speeds will be overpowered by the others.
- Added a skeleton for torque mechanics. Very janky and unfinished
2019-11-01 01:09:38 +01:00
simibubi
7304f59f55 Merge branch '0.1.2' into 0.2 2019-10-30 01:23:40 +01:00
simibubi
baba95e0eb Spiffy Blockzapper
- Reworked animated models for the Handheld Blockzapper
- Fixed beam render on non-default FOV settings
2019-10-21 23:45:16 +02:00
simibubi
facef0ddb1 Bug Fixes in 0.1.1a
- Fixed id downcasing not working properly in non-english environments #25
- Removed event subscriber annotations for mod & registry events
- Added more displayable slots in the Washing JEI view
- Fixed Windowed blocks referencing IBakedModel on the server
- Changed stairs to use blockstate supplier
- Fixed Symmetry Wand crashing when configured in the off-hand
- Fixed "Hold Shift" in tooltips not being translated
- Chassis now drop applied slime balls
- Slime Balls are now craftable
- Mechanical Belts now lock living entities in place
- Blockzapper recipes can now be viewed from the uses of their ingredient materials
- Configured FlexPeaters now synchronize with other players
- Fixed client crash when rendering lava in a deployed schematic #15
- Made encased fans a little less expensive
- Added other coral types to tree fertilizer recipe
2019-10-15 22:22:19 +02:00
simibubi
488a9f63a9 Lazy Logisticians
- Added a new Villager type for delivering packages
- Added the Logisticians Table
- Added Package Funnels
- Added a generic colorable indicator tileentityrenderer
2019-10-11 05:56:32 +02:00
simibubi
0f9cb916cd Advanced Logistics Headstart
- Added Logistical Controllers
- Added Logistical Casings
- Added the Logistical Index
- Added a Logistical Dial
- Started laying out logic for Logistical Networks
2019-10-05 19:00:43 +02:00
simibubi
0a1b85fe39 Fancy Windows
- Added ability to put glass panes inside partial blocks such as Fences, Stairs and Slabs.
- Added Tiled Glass and Tiled Glass Panes
- Fixed Translation Chassis pulling blocks even without being sticky
- Added Palette Blocks to corresponding tag groups
- Added translation to zh_cn (Thanks to Thirace446)
- Split gearboxes into two interchangeable Items
2019-09-24 14:40:01 +02:00
simibubi
687e96135a Bug Busting 0.1 Part II
- Removed WIP Items from Creative Tab
- Added option to disable tooltips
- Moved common config values to synced serverconfig
- Numbers on Scrollable Blocks are centered
- Motors can be configured to rotate with negative speed
- Fixed Processing Recipes Serializer (severe)
- Fixed Moving constructs not rendering at a reasonable distance
- Mechanical Bearing always solidifies when empty
- Fixed some movement incosistencies with translation constructs
- Fixed Crushing Wheel Controller not stopping when Wheels do
- Fixed Crushing Wheels ejecting entities on world reload
- Fixed Movement inconsistencies with Mechanical Belts
- Added rotation propagation through large cogwheels connected at a 90 degree angle
- Fixed Client code being called server side
- Fixed Abstract Method errors regarding Extractors and FrequencyHolders
- Added a unit character to Flexpeater display
- Fixed additional washing outputs from flying all over the place
- Schematicannon now ignores Structure Void blocks
- Fixed Schematic hologram not displaying
- Added little indicators to the Mechanical Bearing to visualize curent angle
- Bumped version
2019-09-18 11:16:57 +02:00
simibubi
47cde5abb2 The Funnel looked too Funny
- Improved the model of Belt Funnel and Pulley
- Added a null check to ServerSchematicLoader ticks. Possibly helps #7
2019-09-13 20:07:27 +02:00
simibubi
4a2335672d This? Yes. That? No.
- Added config values to toggle the modules of create.
- Added config options to disable unstable features in case of a crashloop.
- Cleaned up the Encased Fan TileEntity
- Changed in-world processing from static lists to item nbt.
2019-09-12 10:00:15 +02:00
simibubi
6fb5da3d6a Configure Everything
- Added config file handling for server and client parameters, also adresses #6
- Attached most constants to a config value
2019-09-10 22:51:26 +02:00
simibubi
4d065bebc1 Mechanical Piston remastered
- Improved entity handling for moving constructs
- Fixed Pistons colliding inconsistently after world reload
2019-09-05 14:23:52 +02:00
simibubi
9420d874fe Smelty on the Belty
- Encased Fans can smelt items
- Added some random textures for future items
- Moved some event calls
- More Renames
2019-09-03 23:03:52 +02:00
simibubi
d20ac87f2c Refactoring Events
- Moved main Client code to separate class
- Bundled some events into a single subscriber
- Renamed a few things
- Keybinds and Keys have their own enum now
2019-09-03 08:34:02 +02:00
simibubi
22fc9d1100 Logistics Part III
- Fixed Redstone bridges activating inconsistently
- Fixed Redstone bridges breaking on world reload
- Completed the Stockpile Switch
- Added Skeleton for filters
- Added Skeleton for extractors
- Renamed some stuff
2019-08-27 17:35:34 +02:00
simibubi
f67a61290f Forge Proofing
- Updated to Forge 28.0.45, Fixes #5
- Tidied up mods.toml and build.gradle
2019-08-06 19:00:51 +02:00
simibubi
903ad95bf0 Handheld Blockzapper
+ Added the Handheld Blockzapper Tool
+ Added several craftable upgrades for
the Tool
+ Added animated Models for Symmetry wand and Handheld Blockzapper
- Schematicannon now uses two items for Double Slabs
- Fixed Warn messages for client packets
- Added misc Crafting Ingredients
- Changed recipe unlock triggers
2019-07-28 10:08:49 +02:00
simibubi
e943690baa Shifting Things Around
- Removed some old resources inherited from TMA
- Introduced a new package structure, grouping by modules rather than types
2019-07-23 12:54:53 +02:00
simibubi
a9c710f81d Schematicannon and Complex blocks
- Fixed double blocks being counted twice as requirement
- Fixed beds not showing in Hologram
- Fixed Blocks like flowers not showing in Hologram at certain conditions
- Added a print option to blueprints in creative (Bypassing the cannon)
- Fixed pistons placed by the cannon
2019-07-22 14:40:28 +02:00
simibubi
dbfb60b809 Fix, Refactor and Polish
- Tidied up and renamed Classes
- Added useful tooltips to all items
- Added tooltips to blueprint overlay tools
- Made Schematic And Quill more bearable to use
- Changed rendering order for blueprint overlay, Fixes Issue #1
2019-07-19 17:50:23 +02:00
simibubi
f0b9c30ef5 Jar Fixes
- Fixed ScrollFixer not working in built jar
- updated mods.toml
- moved TreeFertilizer to item package
2019-07-18 10:24:36 +02:00
simibubi
d7bcc1ea28 Schematic and Quill
- Added Schematic and Quill for recording schematics in game
- Schematicannon no longer attempts to place liquids
2019-07-17 17:13:09 +02:00
simibubi
a34034379f Schematics Mega Polish
- Schematicannon makes less obnoxious noises
- Schematic Table Container and Gui Improved
- Made New Additions Server Proof
- Server side Schematic handler is less trusting
- Added a Material Checklist for blueprints loaded in the schematicannon
- Added more safety checks regarding Schematics & Chunkloading, Filesystem and Distance
- Added new option for Schematicannon to not replace tileentities
- Schematic upload progress is now handled on the server
2019-07-17 14:36:51 +02:00
simibubi
56139aab20 Blueprint Placement Tools
- New tools for modifying the blueprints location and orientation
- Fixed client classes loading on physical servers
2019-07-15 12:10:57 +02:00
simibubi
b66aa4c4d3 Schematicannon and Holograms
- Uploaded Blueprints can be previewed by the owner
- The Schematicannon prints the schematic from blocks in attached inventories
2019-07-12 12:13:05 +02:00
simibubi
550b477d8d Added Blueprints
- Blueprints are item references to schematic files on the server
- Added a block to upload schematics from the client
2019-07-11 19:55:11 +02:00
simibubi
ddc846d860 Setup Infrastructure
- Relevant Mod files
- Relevant Classes
- Resources
- Added Symmetry Wand from TMA
2019-07-11 09:03:08 +02:00