Commit graph

557 commits

Author SHA1 Message Date
simibubi
d178275018 Copper Re-polish, Part I
- Integrated new fluid pipes and tanks by Dani
2022-05-15 23:42:48 +02:00
simibubi
ae2e144457 Display Link, Train Controls re-polish
- Integrated new assets by Kryppers
- Data Gatherer -> Display Link
2022-05-15 23:40:33 +02:00
simibubi
32da097c26 Interdimensional Railways
- Trackgraphs and trains now properly differentiate between the dimensions they are located in
- Tracks placed next to a nether portal will attempt to connect to a second track piece in the nether
2022-05-15 21:19:02 +02:00
simibubi
e281512787 Choo Choo, Part IV
- Trains now play a sound sequence based on attached blocks when arriving at a station after travelling for some time
- Trains can now be stalled by movement behaviours of mounted blocks
- Fixed bells constantly activating when mounted to a train
- Max train length is now configurable and substantially longer
2022-05-10 00:16:12 +02:00
simibubi
520983d5d0 Out of bounds
- Increased distance at which activated whistles can be heard
- Super glue captured by schematics or /c clone now gets cropped to the selected boundary
- Controlled contraptions now save their anchor block position in relative coords
2022-05-09 17:23:57 +02:00
simibubi
d3c4613030 Choo Choo, Part III
- Steam whistles now play a seamless continuous sound
- Fixed an issue with the wrench and powered shafts
2022-05-08 19:49:23 +02:00
simibubi
56f4cd524d Choo Choo, Part II
- Whistles animate and play a test sound when powered
2022-05-07 17:04:52 +02:00
simibubi
76c57e4695 Choo Choo, Part I
- Added Steam Whistles
2022-05-07 02:21:23 +02:00
simibubi
2f4968e15e death.attack.train
- Fast moving trains now hurt colliding players and mobs (configurable)
2022-05-06 17:09:11 +02:00
simibubi
b85c0ed93f Ctrl A Backspace
- Encased fans can no longer provide stress capacity as generators
- Removed the Furnace Engine
- Added Kryppers' new Flywheel model
- Fixed inverted stress capacity labels in tooltips
- Removed speed requirements from tooltips
- Fixed belt tickers not properly being removed when parts of the belts are destroyed
2022-05-05 20:20:54 +02:00
simibubi
70bbf94e00 How the turns have loot-tabled
- Track curves now drop items when destroyed
- Track curves now spawn particles when destroyed
- Fixed tamed wolves not accepting schedules when driving a train
- Fixed girders not being consumed when placing girder tracks
- Fixed break-overlay of connected tracks not going away after track is destroyed
2022-05-04 14:59:55 +02:00
simibubi
0f2b28a2ad The edge case files
- Fixed train relocation not working
- Train relocation now works on selected beziers
- Fixed trains with driverless backward controls not navigating forward
- Fixed trains not properly stopped by dead ends
- Fixed tracks not separating edges meeting at 45 degrees
- Assembly screen now shows whether any drives are present on the train
- Track placement and pavement now checks and consumes inventory items in survival mode
2022-05-04 01:05:03 +02:00
simibubi
147c2ff9fa Gotta glue fast
- Super glue is now applied through selecting areas of blocks
2022-04-27 12:50:02 +02:00
simibubi
502f2068cb Signal distancing
- Signals and Stations can no longer share a location on a track
- Multiple stations can no longer share a location on a track
- Signals and Stations now render their overlay during the track selection process
2022-04-15 00:12:40 +02:00
simibubi
3e744db3dd Under Construction
- Train Navigation can no longer approach or pass through stations currently in assembly mode
- Station screen now displays whether trains can be (dis-)assembled
2022-04-14 16:02:56 +02:00
simibubi
b970c0029f Turn to target
- Bezier turn segments between tracks can now be hovered as if they were blocks
- Bezier turns can now be destroyed by breaking any of their segments
- Signals and Stations can now be pointed to anywhere on a track, not only to physical blocks
- Added a basic collision shape for straight tracks
2022-04-14 02:23:55 +02:00
simibubi
0c6a23db83 Train route Titles
- Schedules now display stops in their tooltip
- Schedules can now be given a name through one of their instructions
- Fixed Display boards rendering cogs on the wrong axis
2022-04-11 16:25:38 +02:00
simibubi
f2850183f5 Bogeyfied
- Updated assets of train-related components
2022-04-09 19:49:00 +02:00
simibubi
723e989ac5 Merge branch 'mc1.18/dev' into mc1.18/global-railways 2022-04-08 02:10:53 +02:00
simibubi
dc44c7aa68 Auto-Schedules
- Updated bogey assets
- Schedules are now consumed and returned when added/removed from Trains
- Added a schedule retrieval option to the Stations' UI
- Schedule items now keep track of their 'progress', which can be modified to skip stations
- Fixed crash when displaying station summary on a tiny display
- Fixed display boards breaking each other when blocks are added after providing rotational force
- Added placement assist for Display Boards
- Stations can now be given a Schedule via funnels/hoppers, which will apply a copy to its train
2022-04-07 18:11:48 +02:00
simibubi
e8ca22fee8 Post-PR Datagen 2022-04-06 18:38:24 +02:00
simibubi
39b51821aa Big Data
- Added the Display Board
- Added the Data Gatherer
- Nixie Tubes no longer animate text from "dynamic" vanilla text components
- Trains now keep travel time statistics for prediction purposes
- Created "Data-target" behaviour for Signs, Display Boards, Lecterns and Nixie Tubes
- Created "Data-source" behaviour for Train Stations, Clocks, Nixie Tubes, Content Observers, Stockpile Switches, Respawn Anchors, Depots, Belts, Belt Tunnels and Command Blocks
2022-04-05 19:04:04 +02:00
PepperCode1
c1ba7683a7 Miscellaneous fixes and improvements
- Fix ColorAttribute not showing color name
- Refactor some code related to SpeedLevel
- Improve goggles predicate API
- Make ToolboxInventory use Item#canFitInsideContainerItems
- Prevent toolbox items from being placed inside of shulker boxes
- Fix shadow steel always converting below y=0 instead of the min build
height
2022-03-29 21:49:23 -07:00
simibubi
9db9c3f710 Merge branch 'mc1.18/dev' into mc1.18/global-railways 2022-03-23 19:45:40 +01:00
simibubi
a31d713958 Sibling in hiding
- Removed copper backtanks' helper item from creative tab, fixed its model loading issues
2022-03-23 18:02:03 +01:00
simibubi
1525cbb14b Too Intrusive
- Fixed unregistered holders in the item registry
2022-03-22 19:11:08 +01:00
simibubi
a9a37b313c Train crash, game crash
- Added a new signal mode for easier junction & platform management
- Fixed crash during trains' tick after a collision
- Fixed Trains trying to avoid their own carriages in navigation
- Fixed Trains trying to avoid their own station in navigation
- Fixed Trains triggering signals behind their targeted station
- Fixed Trains reversing mid-travel when path cost behind them is lower
- Wait time at signals now affects the tick order of Trains
- Trains no longer change destination when they are close to arriving at their initial choice
- Fixed crashed trains no longer keeping signal blocks occupied
- Fixed crash when a trains' path update is unable to find the original destination
- Improved precision of trains arriving at signals/stations
2022-03-17 15:41:09 +01:00
PepperCode1
2211632f5c Just enough brewing
- Optimize CreateJEI recipe list construction
- Optimize PotionMixingRecipes
- Add basic modded brewing recipe compatibility
- Fix dyed sails not being placed when printing schematics
- Fix sideways belts not being placed correctly when printing schematics
- Fix MechanicalCraftingCategory not applying the model matrix
- Add Upgrade Aquatic compatible fertilizer recipes; Resolve #658
- Replace almost all reflection with access transformers or accessor
mixins
- Remove duplicate sails tag
- Improve metal compatibility
- Switch to a linked set in StringSerializableTrigger to prevent
inconsistent generation of aesthetics.json
- Other minor changes
2022-03-12 00:04:05 -08:00
simibubi
71e18eb505 Politeness Intensifies
- Train navigation now tries to pick destinations and directions avoiding other trains and stations on the way
- Trains now slow to a secondary top speed when approaching a turn
- Attempts to fix trains not always showing up when entering a clients tracking distance
- Substantial increase to carriage contraption's client tracking range
- Fixed Carriage Contraptions starting to render before fully aligned to their position/angle
- Fixed trains remaining stuck to far away signals after being controlled manually for a bit
- Fixed crash when placing tracks into a replaceable block
- Fixed a handful of dist issues for dedicated servers
- Fixed controls allowing control even when a train is not fully assembled yet
- Controls now disengage on relog/esc
2022-03-11 23:37:41 +01:00
simibubi
9e0f35e4d7 Reincartnated
- Trains now get saved to disk
- Trains now sync raw position data to clients while in the derailed state
- Trains can no longer be relocated into another train
- Train relocation now shows indicators
- Fixed single-bogey carriages not sending enough position context when derailed
2022-03-09 21:33:28 +01:00
PepperCode1
fa4a0e7261 Limiting the infinite
- Add new config and tags for better control over infinite draining
behaviour
- Pipes spilling water will now extinguish entities and fires; pipes
spilling lava will now set entities on fire
- Fix some bugs and inconvenient behavior with the config menus
- Fix fluids destroying crushing wheel controllers
- Fix crushing wheel controller using output direction instead of input
direction at times
- Rename blaze burner fuel tags
- Improve GhostBlockRenderer
- Organize imports
- Update Forge
2022-03-05 01:45:39 -08:00
simibubi
97ea78e852 Post-PR Datagen 2022-03-03 18:10:35 +01:00
PepperCode1
6420f54194 Add tags for blaze burner fuel
- `#create:blaze_burner_regular_fuel`: these items are treated like coal
by the blaze burner if they cannot be used as fuel in a furnace
- `#create:blaze_burner_special_fuel`: these items cause the blaze
burner to become superheated
- Fix equipable item attribute
- Fix SandPaperItem overriding both getItemEnchantability and
getEnchantmentValue
2022-02-24 17:32:33 -08:00
simibubi
cf308cdc7f Steamy
- Fluid tanks become boilers when engines are attached
- Added the steam engine
- Some tweaks and fixes to girder connectivity
2022-02-22 19:41:30 +01:00
simibubi
34bc21658a "|" means go
- Added Signals
- Nixie tubes no longer have a base plate
- Nixie tubes can now mount to walls
- Nixie tubes display signal info when mounted to a signal box
- Train speeds are now configurable
- More Jank patrol
- Track debug now on 'H' & 'J'
2022-02-16 03:14:31 +01:00
simibubi
2b750c943a Down the steel-reinforced rabbit hole
- Added track junctions
- Girder block pillars now connect textures
- Girders now render a panel towards connected solid blocks and chutes
- Shafts can now be encased with girders
- Added placement assist for girders
2022-02-09 02:05:48 +01:00
simibubi
380104a850 Girdert of here!
- New Metal Girder block
- Experimental Girder renderer for track curves
2022-02-08 01:49:35 +01:00
simibubi
0cd56e67f2 Giga Shiny
- New track texture by Kryppers
2022-02-07 04:52:50 +01:00
simibubi
f64c355816 Back & Forth
- Reverse steering is no longer inverted
- Fixed previous passengers not being removed from seat when player uses it
- Trains with two mounted controls/conductors can now pathfind backwards out of a station
- Fixed auto-approach not working properly while reversing or controlling a dual powered train the opposite direction
- Fixed icon display order and disassembly location of reversed trains in a station
- Fixed inaccurate train length()
- Blaze burners can now drive a train
- Non player train drivers are now required to sit in front of a controls block
- Schedule now interrupts when no conductors are found
- Fixed reversing trains not iterating carriages in the correct direction
2022-02-07 01:54:20 +01:00
simibubi
0a931a77ef Manual Steering
- Trains can now travel backwards through the graph
- Controls are now a requirement for assembly
- Double-endedness now depends on two opposite controls blocks anywhere on the train
- Players can now manually control trains via a mounted controls block
2022-02-05 02:06:31 +01:00
simibubi
478d891a04 Cut and Paste
- Trains no longer disappear when a new train is created
- Trains now crash into other trains
- Fixed navigation complaining when schedule starts at current station
- Fixed contraption interaction not iterating all potential colliders
- Hovering tooltip for derailed trains
- Trains can now be relocated using a wrench
2022-02-04 05:15:53 +01:00
simibubi
c6278dbd24 Graph hopping, Part I
- Cannot send train off while still in assembly mode
- Missing shafts in bogey render
- Moving to Lang keys
- Fix diagonal bends using weird constraints
- Cannot assemble tracks and stations on contraptions
- Track placement now helpful with 45° slope tracks
- Stations on Diagonal tracks can now be navigated to
- Stations no longer crash when target track missing
- Reduced Trackpropagator network traffic
- Stations now migrate to newly created trackgraphs/edges when network changes
- Stations now distribute properly to trackgraph segments that got split apart
- Client thread no longer creates stations
2022-02-02 01:21:28 +01:00
simibubi
576d00d3a0 Choowo what's this?
- It trains
2022-02-01 01:14:21 +01:00
simibubi
30a026ab0c Patch D
- Safety check for schematicannon entities
- Some tagging
2022-01-25 18:58:37 +01:00
simibubi
65e6c24c32 Maintenance Day
- Bump forge
- Mechanical Harvester no longer crashes the game on newer forge versions
- Fixed Cocoa Beans being harvested too early
- Fixed incompatibility with Abnormals' custom tree types
- Fixed incompatibility with Serene Seasons
- Fixed incompatibility with Terralith
- Added a couple of Raw Ore compatibility recipes
2022-01-24 16:40:30 +01:00
PepperCode1
a666f24ee0 Souls and flames
- Fix lit soul blaze burner providing smoking instead of haunting
- Fix horses displaying soul particles even when not being haunted
- Add hauntable item attribute
- Re-add right clicking lit blaze burner with shovel to extinguish it
- Move most fan type functionality to abstract methods in the enum
constant
- Rework FurnaceEngineModifiers
2022-01-09 14:00:55 -08:00
simibubi
04c76bb6f0 The meaning of null
- Fixed Client-side TileEntities ignoring data packets with empty compound tags
- Fixed Stickers not visually updating when powered
- Fixed Cocoa pods colliding with piston/pulley/gantry harvesters
- Fixed Bulk Smoking using Haunting particles
- Unified particle emission locations between depot and belt fan processing
- Updated Haunting recipes
2022-01-09 20:06:04 +01:00
simibubi
6dceee2478 Adjustments 2022-01-08 15:34:03 +01:00
simibubi
8a99a08d7c Merge branch 'mc1.18/dev' into pr/2503 2022-01-08 14:33:33 +01:00
simibubi
41f36d5176 Post-PR datagen 2022-01-08 14:17:00 +01:00
simibubi
3deb23303d Moss, Paper, Scissors
- Dripstone and Lush Caves can now replace exposed create stone types with their own generated blocks
2021-12-28 13:48:30 +01:00
lcy0x1
6327aad3f6 add netherrack farming machine (harsh recipe) 2021-12-23 21:15:08 -05:00
lcy0x1
edd5bafee4 add soul smoking and some simple recipe 2021-12-23 15:37:03 -05:00
reidbhuntley
b9310e93a9 Add mineable-with-pickaxe tag to new palette partial blocks 2021-12-20 19:50:17 -05:00
simibubi
2f8cfc24bc Ah its not actually that good 2021-12-10 01:19:51 +01:00
simibubi
2e56ad6714 Pillar of Jank
- Added connectivity restrictions to pillar blocks
- Fixed reversed uvs on z-axis pillars
- Fluid Pipes now require twice the amount of Copper
2021-12-08 16:57:23 +01:00
simibubi
9362374b1e Vault Virtual
- Double chests no longer split when moved on a contraption
- Changed the way contraption storage interacts with known multi-block item storage (band-aid solution)
- Changed a few blocks' sound types
- Fixed in-world icons not rendering
- Added Ponder Scenes for the Item Vault
- Added crafting recipe for Item Vaults
- Changed crafting recipe for Fluid Tanks
- Fixed ponder tracking items in inactive inventory screens
- Removed unreachable Advancements
2021-12-07 02:35:38 +01:00
simibubi
3fcce376e5 Never Scene Before
- Fixed TileEntities in Ponder not receiving blockstate changes
- Fixed Ponder selection rendering offset
- Re-introduced the depth-sorting hack for PonderUI
- Editing mode is now a Config Option
- Fixed Non-Container Screens no longer closing on "E"
- Added tooltip for Experience Nuggets
- Fixed Schematic Prompt no longer starting auto-focused on the text field
- Pulse Extenders now actually extend the pulse, rather than emitting for a fixed time
- Updated Ponder Scenes for the repeaters
- Picking encased kinetic blocks no longer returns a creative-only item
- Added a Ponder Scene with encased cogwheels
- Implemented change of top & bottom texture for copper roof blocks
2021-12-05 19:44:35 +01:00
simibubi
b487e0a46a Drowning in Datagen
- Mechanical Belts no longer have a Stress Impact
- Stairs and Slabs variants of blocks no longer use plural in their name
- "Polished" stone type variant now uses the prefix Polished Cut
- "Bricks" stone type variant now uses the prefix Cut
- Added more recipes for stone types and copper blocks for convenience
- Reverted re-texture of crushed copper ore
- Added waxed copper recipes for deploying
2021-12-05 00:18:08 +01:00
PepperBell
c6e630a60c The copper commit
- Match Create's copper block variants with vanilla's copper block
variants
- Add CopperBlockSet and CopperRegistries
- Remove copper plating block and OxidizableBlock
- Add remaps for copper ore and copper block and organize RemapHelper
- Fix belt funnel model names
- Bump required Forge version to 37.1.0
- Organize imports
2021-12-03 23:48:55 -08:00
simibubi
79e2ceb23c Packed and Voided
- Added crushing recipes for raw ore blocks
- Layered mineral deposits are slightly more likely to spawn
- Zinc ore is slightly less likely to spawn
- Added layered deposits with Scorchia
- Fixed tuff pillars texture size
- Modified recipe for the Wand of Symmetry
2021-12-04 06:23:01 +01:00
simibubi
210af91396 Cogwheel Configuration
- Reintroduced fluid-lava interactions
- Fixed incorrect uvs on horizontally connected blocks
- Encased cogwheels can now have shaft outputs
2021-12-04 04:17:42 +01:00
simibubi
e2b8e1cb7d The Processing Experience
- Added the Experience Nugget
- Item Vaults are now Immune to regular explosion damage
- Encased Shafts and Cogwheels no longer appear on creative tabs
- Fixed gantry carriage model uvs
- Fixed Palette blocks & Item Vault not easily mineable using a pickaxe
- Fixed ponder crash when a non-ticking tile is shown
- Fixed cube particle interpolation and quads
- Fixed sawblades rendering with wrong rotations
- Items shown on JEI's Washing tab are now centred
- Introduced a new set of Ore Processing recipes
- Moved Portable Storage Interface to andesite tier
- Removed the Adjustable Crate
- Creative Crates can no longer span multiple blocks
- "Chromatic" items no longer appear on creative tabs
- Ejectors now emit comparator signals relative to their max accepted stack size
- Fixed combined slots in the toolbox menu not acting correctly
- Fixed background of the advancement tab
2021-12-03 03:57:00 +01:00
simibubi
df8f5449f0 Layers of Insanity
- Fixed flipped uvs on horizontal capped faces
- Layered blocks once again can only face the vertical axis (for now)
- Texture updates by Kryppers
2021-11-30 03:18:45 +01:00
simibubi
b0ec966b98 Zinc Beans
- New Zinc Ore integration (Art by .vectorwing)
2021-11-28 04:07:18 +01:00
simibubi
cde2350418 Merge branch 'mc1.17/dev' of https://github.com/Creators-of-Create/Create into mc1.17/dev 2021-11-28 02:48:15 +01:00
simibubi
c1b4c8cef2 New Flavours
- Removed Gabbro, Dolomite, Weathered Limestone
- Added Crimsite, Asurine, Veridium, Ochrum
- Added and Removed palette blocks for Andesite, Diorite, Granite, Tuff, Deepslate, Dripstone, Calcite, Limestone, Scoria and Dark Scoria
- Custom stone types now generate as layers instead of ores
(Work in Progress)
2021-11-28 02:24:15 +01:00
PepperBell
569975bc07 Merge remote-tracking branch 'upstream/mc1.16/dev' into mc1.17/dev
Conflicts:
	build.gradle
	gradle.properties
	src/generated/resources/.cache/cache
	src/generated/resources/assets/create/lang/unfinished/de_de.json
	src/generated/resources/assets/create/lang/unfinished/es_es.json
	src/generated/resources/assets/create/lang/unfinished/ja_jp.json
	src/generated/resources/assets/create/lang/unfinished/ko_kr.json
	src/generated/resources/assets/create/lang/unfinished/pt_br.json
	src/generated/resources/assets/create/lang/unfinished/zh_cn.json
	src/main/java/com/simibubi/create/AllBlocks.java
	src/main/java/com/simibubi/create/Create.java
	src/main/java/com/simibubi/create/compat/jei/CreateJEI.java
	src/main/java/com/simibubi/create/content/contraptions/components/actors/PortableItemInterfaceTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/actors/SawMovementBehaviour.java
	src/main/java/com/simibubi/create/content/contraptions/components/crafter/ConnectedInputHandler.java
	src/main/java/com/simibubi/create/content/contraptions/components/crafter/MechanicalCrafterTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/mixer/MechanicalMixerTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/press/MechanicalPressTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/ControlledContraptionEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/piston/LinearActuatorTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/pulley/PulleyTileEntity.java
	src/main/java/com/simibubi/create/content/contraptions/fluids/PipeConnection.java
	src/main/java/com/simibubi/create/content/contraptions/fluids/potion/PotionFluid.java
	src/main/java/com/simibubi/create/content/contraptions/processing/BasinRenderer.java
	src/main/java/com/simibubi/create/content/curiosities/toolbox/RadialToolboxMenu.java
	src/main/java/com/simibubi/create/content/curiosities/toolbox/ToolboxBlock.java
	src/main/java/com/simibubi/create/content/curiosities/toolbox/ToolboxHandlerClient.java
	src/main/java/com/simibubi/create/content/curiosities/toolbox/ToolboxInventory.java
	src/main/java/com/simibubi/create/content/curiosities/toolbox/ToolboxTileEntity.java
	src/main/java/com/simibubi/create/content/logistics/block/depot/EjectorTileEntity.java
	src/main/java/com/simibubi/create/content/logistics/block/depot/EntityLauncher.java
	src/main/java/com/simibubi/create/foundation/data/recipe/StandardRecipeGen.java
	src/main/resources/META-INF/mods.toml
2021-11-25 19:15:31 -08:00
simibubi
dfe2f41b59 Post-PR Datagen 2021-11-24 14:13:22 +01:00
simibubi
52eca118ad Back on Patch, Part III
- Better visibility for low/half amounts of fluids in basins
- Fixed Mechanical Press head getting stuck in extended position when off-screened or when its basin changes
- Added processingTime support to mixing recipes (defaults to 100)
- Fixed Basin recipes with fluid output not starting when targeted output inventory supports items only
- Fixed item extraction from create creating stacks of unstackable items when source inventory allows stacking them (Storage Drawers)
- Fixed Deployers not having a valid item capability when asked before their first tick
- Fixed Mechanical Crafting recipes able to be automated via packing
2021-11-23 18:55:39 +01:00
simibubi
88e487cdf5 Back on Patch, Part II
- Fixed piston/pulleys moving before their attached entity is loaded
- Recipes with an id suffixed "_manual_only" are now ignored in auto-shaped, auto-shapeless and auto-cutting processing features
- Fixed pipes spawning particles at connections between chunks
- Fixed pipes not initialising target fluid holders properly when the source is loaded in first
- Fixed encased fluid pipes not updating flows when neighbouring blocks change
- Fixed fluid pipes not updating flows when adjacent block changes from fluid to block
2021-11-22 00:55:08 +01:00
simibubi
f3109b28ab Back on Patch
- Fixed Crafters voiding any inserted items after being moved on a contraption
- Fixed Crafters crashing the game after being placed by a Schematicannon
- A couple of two-ingredient recipes have been made shapeless
- Improved piston/pulley contraption collision with blocks in the world
- Fixed pistons/pulley contraptions merging into world blocks when disassembling shortly after loaded in
- Added jei support for toolbox colouring recipes
- Disabled item shadows on belts
- Toolbox radial can now be navigated using hotbar shortcuts
- Toolbox radial now steps back when right-clicked
- Toolbox radial now immediately opens the multi-toolbox view when right-clicking the central "unequip" button
- Fixed hidden slots visible in toolbox screen in some gui scales
- Toolbox sorting in the radial menu is now deterministic
- Fixed Toolboxes not always updating their inventory state to clients
- Shulker boxes can no longer be placed inside toolboxes
- Fixed potion fluids not displaying their full name in jei
- Fixed JEI showing all potion recipes when looking up a specific one
2021-11-21 22:03:38 +01:00
simibubi
91ba2780e7 Post-PR Datagen
- move pt_br to correct location
- bump version
2021-11-20 13:57:12 +01:00
Jozufozu
3aeef5d0ff The sounds of sand 2021-11-17 19:42:34 -08:00
PepperBell
f9000bf777 Extreme polishing
- Add sanding sounds
- Allow sandpaper to polish vanilla copper
- Spawn particles when polishing Create copper blocks
- Make Create copper blocks inherit properties from copper block instead
of iron block
- Fix empty blaze burner not lighting with flint and steel
2021-11-16 17:42:35 -08:00
simibubi
2078899ed9 Bigger Boxes
- Added the Item Vault
2021-11-10 21:07:47 +01:00
simibubi
70803db5c6 Thanks, Mojang
- Removed the Copper Ingot
- Removed Copper Ore
- Block of Copper -> Copper Plating
2021-11-10 03:30:55 +01:00
simibubi
91e03de96b Blocks of Cogs
- Slightly tweaked cogwheel models
- Added Encased Cogwheels and Encased Large Cogwheels
2021-11-10 02:41:49 +01:00
simibubi
a6e60d704c Brass Circuitry
- Removed the pulse repeater
- Removed the adjustable repeater
- Adjustable Pulse Repeater -> Pulse Repeater
- Added the Pulse Extender
- Latches now play a sound when flipped manually
- ponder todo
2021-11-08 03:01:27 +01:00
PepperBell
e0b496f807 Chipped away 2021-11-06 20:59:58 -07:00
PepperBell
fd1990f732 Dyed toolbox fixes
- Add in-world toolbox dyeing
- Fix toolbox dyeing recipe not keeping stack NBT
- Fix toolbox handle rendering on solid layer
- Fix shadows for items on belts
- Clean up other in-world dyeing and dyed block code
2021-10-30 12:43:34 -07:00
simibubi
140a4a2463 Too hot a fix
- Potential fix to outside-dev server startup
- Removed unnecessary toolbox recipes
- Fixed absolute coords in toolbox screen
2021-10-23 03:20:55 +02:00
simibubi
63f3946309 Post-PR Datagen 2021-10-21 21:20:01 +02:00
simibubi
af9d6075ff Coolbox
- Added item description for the toolbox
- Fixed Smart Pipes not able to be picked up with Wrench
- Fluid Pipes no longer have to be straight in order to be 'wrenched' into a strictly straight windowed pipe
2021-10-11 23:24:22 +02:00
simibubi
3792e06b8a Observing Fluids
- Stockpile Switches can now be used with Fluid Tanks
- Content Observers can now be used with Fluid Containers and Fluid Pipes
- Fixed Pumps not updating pressure when reversed
2021-10-11 22:45:53 +02:00
simibubi
386a6f698b Stackable Breakable
- Fixed Belt connector items cancelling toolbox sync when their nbt changes
- Fixed Unbreakable items breaking when used as tool in deploying recipes
2021-10-11 14:53:42 +02:00
simibubi
7defbb18a3 Dyed Toolboxes
- Added dyed variants of the toolbox
- Toolboxes can now supply items via the "pickblock" keybind
- Toolboxes are now craftable
2021-10-07 16:16:24 +02:00
simibubi
b0143d604d Merge branch 'mc1.16/dev' into mc1.16/toolbox 2021-10-07 13:34:56 +02:00
PepperBell
1abc3a8bf9 Safe networking and more tag datagen
- Remove NbtPacket and add safe packets for configuring symmetry wand
and worldshaper separately
- Expand internal functionality of AllTags and use optional tags in most
cases
- Datagen tags forge:stone, forge:wg_stone, and forge:buckets/honey
- Fix attribute filter screen being shifted by one pixel
- Add translations for "fluid_container" and "renamed" item attributes
2021-10-07 00:05:35 -07:00
PepperBell
d72f343fdf Various cleanup
- Remove Create namespace restriction in CTSpriteShifter
- Add method to register ponder chapter lang
- Clean up palette block code; Closes #386
- Clean up tag code
- Use Create.asResource in as many places as possible
- Organize imports
2021-10-02 13:02:27 -07:00
simibubi
994fe29021 Careful Deploying
- Added the option to have held items not be consumed in deploying recipes
2021-09-26 20:45:24 +02:00
simibubi
4dc3629f5d Packing Up, Part II
- Toolboxes keep nbt on pickup
- Toolbox radial menu supports mouse wheel
- Added Dispose-all buttons
- Synced slots detach when moving stacks back into the toolbox
- Fixed missing data on client on login
2021-09-16 20:14:38 +02:00
simibubi
896ab01644 Packing Up
- Added the Toolbox
2021-09-16 04:10:34 +02:00
simibubi
1ec299deff Post-PR Datagen 2021-09-13 18:11:04 +02:00
simibubi
b05506ad46 Mechanicalacinahcem
- Added the option to prevent a Mechanical Crafting recipe from matching a vertically flipped arrangement
2021-09-02 23:58:38 +02:00
PepperBell
2b9c48b215 Add cake to upright tag
- Add missing override annotation
2021-08-28 11:20:02 -07:00
simibubi
dc0bdd055e Move to api package, also datagen 2021-08-25 17:49:01 +02:00
simibubi
eea9778840 Post-PR datagen 2021-07-27 13:43:58 +02:00
simibubi
b6b6b32e96 SuperBustedBuffer
- Removed obsolete milk filling/draining code and recipes
- Fixed lack of transforms on cpu rendered stuff
- Move fluid remapper to RemapHelper
2021-07-24 22:32:27 +02:00
simibubi
3e92574130 Mixing 24/7
- Fixed mixer and press not checking for recipes once more after completing
- Creative Cake -> Creative Blaze Cake
- Post-PR data
2021-07-24 20:41:23 +02:00
PepperBell
28d9df16f2 Post-PR datagen 2021-07-20 17:45:41 -07:00
PepperBell
d5e659dad2 Merge remote-tracking branch 'upstream/mc1.16/creative-cake' into
mc1.16/dev

Conflicts:
	src/generated/resources/.cache/cache
	src/generated/resources/assets/create/lang/unfinished/ja_jp.json
	src/generated/resources/assets/create/lang/unfinished/ru_ru.json
2021-07-18 19:47:39 -07:00
PepperBell
b8107557bf Creative cake touch-ups
- Redo texture
- Add tooltip summary and actions
2021-07-18 18:32:29 -07:00
simibubi
909bf8a03f Post-PR datagen 2021-07-18 15:38:00 +02:00
PepperBell
01366e30bb Merge remote-tracking branch 'upstream/mc1.16/dev' into
mc1.16/creative-cake

Conflicts:
	src/generated/resources/.cache/cache
	src/generated/resources/assets/create/lang/unfinished/zh_tw.json
2021-07-17 17:52:39 -07:00
PepperBell
ca94873148 Ponder namespace refactor
- Add full support for custom namespaces in ponder
- Make ponder files use Minecraft's resource system
- Allow easily registering and generating ponder lang for any namespace
2021-07-17 00:39:05 -07:00
PepperBell
a17dd26aab Add creative cake
- Item texture and particle colors are not final
2021-07-14 13:29:02 -07:00
simibubi
2300e0e58a Bug Fixes
- Copper backtanks can no longer accumulate air pressure when waterlogged
- Copper backtanks now emit a comparator output
- Removed id prefix requirement for ponder and seq. assembly tooltips #1931
- Improved the odds to succeed of existing sequenced assembly recipes
- "junk" -> "salvage"
2021-07-12 20:02:47 +02:00
simibubi
091a70b420 Post-PR datagen 2021-07-12 11:35:43 +02:00
reidbhuntley
bc456a76cd Tuber Tube Tidy-up
- Set recovery chance for unenchanted Potato Cannons to 0
- Power enchantment on Potato Cannons now scales the damage of the projectile type instead of adding to it
- Changed Potato Cannon crafting recipe to better fit the new model
2021-07-09 23:11:16 -04:00
simibubi
30ba34dbb0 Behind the flaps
- Brass tunnels now show a goggle tooltip of contained items within their group
- Right-clicking brass tunnels now retrieves all contained items from their group
2021-07-09 23:43:11 +02:00
simibubi
352f213429 Buffing the Buffers
- Fixed large amounts of output in crushing wheels getting voided due to its buffer capacity
- Fixed basin processing running constant recipe lookups while backed up #1911
- Fixed mixer retracting after every operation when auto-output is active
2021-07-09 19:27:50 +02:00
PepperBell
7ed7b957dd Flaming souls
- Add soul flame type to lit blaze burner
- Tweak empty blaze burner ponder to show how to transform flame
2021-07-09 00:28:21 -07:00
simibubi
5a031bb99d CrushCrushCrush
- Added some rudimentary crushing ambience
- Dyed nixie tubes now return the correct item for Pickblock and Schematicannons
2021-07-08 16:22:59 +02:00
801f5fa130 Filter for shulker fill level 2021-07-08 09:45:53 +02:00
simibubi
d418f06f37 Magitank
- Copper Backtanks can now be enchanted
- Added the Capacity Enchantment
2021-07-08 00:03:58 +02:00
simibubi
137e64e90a Post-PR datagen 2021-07-07 22:15:46 +02:00
simibubi
efa2bc745f Magic Potatoes
- Fixed localization of potato cannon ammo tooltip
- Added several enchantment compatibilities to the Potato Cannon
- Added the Potato Recovery Enchantment
2021-07-07 17:33:43 +02:00
simibubi
50aa690619 mlg pvp
- Added missing localizations for Create's death messages involving an attacker
2021-07-06 19:17:18 +02:00
simibubi
905b140a2f Dyeable Nixies, Part II
- Ponder doc
- Fixed a few colours
- Fixed text wipe on colour change
- Fixed pick block
- Nixie Tubes can now be picked up using the Wrench
2021-07-06 18:35:41 +02:00
simibubi
8f234b7fa8 Dyeable Nixies, Part I 2021-07-06 15:04:22 +02:00
simibubi
e3d497e527
Merge pull request #1900 from LordGrimmauld/horizontal-water-wheels-V2
Horizontal water wheels v2
2021-07-06 12:58:26 +02:00
simibubi
0ec9a681b6 Post-PR datagen 2021-07-06 12:57:05 +02:00
simibubi
83d9b5d518 Post-PR datagen 2021-07-06 12:43:50 +02:00
b2e3fe6fd1 get horizontal water wheels ready for 1.16 2021-07-06 10:25:00 +02:00
simibubi
0b40a57227 Instant Spook
- Clockwork Component -> Precision Mechanism
- Re-organized bell models
- Added a little warm-up timer for held haunted bells
- Tweaks to all Sequenced assembly recipes
- Fixed missing particle of incomplete cogwheels
- Sequenced Assembly mid-products are no longer stackable
2021-07-06 00:54:24 +02:00
Jozufozu
d4a4e245bd Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev
# Conflicts:
#	src/generated/resources/.cache/cache
2021-07-04 23:54:34 -07:00
Jozufozu
92bf76761e Assembling cogs
- Cogwheels and Large Cogwheels can now be created via sequenced assembly
   - Higher return at lower cost
   - Might want to nerf?
 - Add placement helper for Deployers on belts/depots/etc.
 - Multiple SequencedAssemblyRecipes can now start with the same item
2021-07-04 23:50:52 -07:00
reidbhuntley
202f81aa7c The Polishing
- Added new Potato Cannon projectile types and tweaked values of existing types
- Potato projectiles can now catch fire and ignite entities like arrows
- Made splitting potato projectiles more consistent
- Lectern Controller can now be pick-blocked in creative and be placed by Schematicannon
- Fixed Schematicannon treating schematics with a single block in them as empty
- Soul base particles now also disappear early if their location gets lit
- Renamed Cursed Bell to Haunted Bell
2021-07-04 14:23:34 -04:00
simibubi
5179aad4fe Tweaks
- Added config control for ambient sounds
- Spilled milk off a pipe end now clears effects on entities
- Non-placeable fluids now exit an open pipe at a fixed rate of 1mb/t
- Air currents can now pass through Campfires vertically
- Fixed perpendicular movement actors not activating consistently
2021-07-04 16:30:46 +02:00
Jozsef
de339819d5 Wrench-stone
- Wrenches can pick up redstone components
 - This behavior is controlled by the block tag #create:wrench_pickup
2021-07-04 00:42:10 -07:00
simibubi
b2ff3a465f Advancing via Potato
- Added an advancement for the potato cannon
- Fixed the clockwork advancement
- Fixed the press advancement not firing when used with depot
2021-07-03 16:09:07 +02:00
simibubi
c6fa055d9b The one in orange
- Blueprint overlay now renders a '1' for single missing items
- Dough can now be created in the mixer without the need of buckets
- JEI no longer shows all available machines as catalysts for sequenced assembly recipes
2021-07-02 12:52:52 +02:00
simibubi
b5ff93cff0 You saw nothing
- Tweaked item processing behaviour of mechanical saws
- Fixed placement assist not playing placement sounds
- Saws now yield more planks
- Saws can no longer process stacks of items, unless configured to
- Removed unused sounds
- Soul particles now disappear early if their location gets lit
- Stationary cursed bell range is doubled
- Mechanical Arms now require clockwork components to craft
- Extendo-grips now require clockwork components to craft
- Mechanical Arms now take significantly less stress units to power
- Added recipe for the potato cannon
- Bells no longer require ghast tears
2021-06-30 16:55:24 +02:00
reidbhuntley
7df865b3cb No longer just for books
- Allow Linked Controllers to be placed onto and used from Lecterns
- Set Linked Controller max stack size to 1
2021-06-29 22:33:44 -04:00
simibubi
94e4f56fe1 Just enough assembly lines
- Added JEI integration to Sequenced Assembly
- Bit of Refactoring
- The amount of steps before the transformation occurs are no longer random
- Intermediate item now shows assembly progress in its tooltip
2021-06-28 17:02:57 +02:00
simibubi
2cfb84995f Recipes in Recipe Recipes
- Added the Clockwork Element
- Added the Sequenced Assembly recipe type (needs JEI)
- Added cascaded datagen for assembly sequence and each of its available processing types
- Temporary test recipe
- Added support for Sequenced Assembly to Press, Deployer, Spout and Saw
- Removed Integrated Circuits
- Removed Lapis sheets
2021-06-28 04:00:24 +02:00
reidbhuntley
82d4a8772d Curses III, extra spooky edition
- Added proper rendering, tooltips, sounds, and particle effects to the bells
- Added a crafting recipe for the Peculiar Bell
- Added a conversion method for obtaining Cursed Bells
- Fixed the soul indicators showing up in non-full blocks
2021-06-27 21:38:42 -04:00
reidbhuntley
a8aa0beed9 Curses II
- Added (temporary) rendering to the bells
- Create soul pulse effects on players holding the Cursed Bell item
2021-06-27 11:46:56 -04:00
simibubi
e61dd71df1 No turning back now
- Cart Assemblers now have a specific direction
- Assembled cart contraptions assemble and disassemble according to the assemblers direction
- Cart contraptions no longer turn exponentially
- Cart contraption now turn more sluggishly the larger they are
- Some changes to the cart assembler model
2021-06-27 01:42:35 +02:00
PepperBell
737b7ad255 Extra recipes
- Add chocolate melting, honey liquification, and honey compacting
recipes
- Create honey tag field and use Forge's milk tag field
- Make fluid fields final
- Closes #1845
2021-06-26 00:30:01 -07:00
simibubi
5a30c3bcdb Vegetable accelerator
- Added the Potato Cannon
- Extendogrips now have durability, which is not consumed while wearing a copper backtank (same applies for potato cannon)
- Added a few projectile types for testing
2021-06-26 01:17:35 +02:00
simibubi
ef74d9eef9 Ponder à la carte
- An overview of Ponder Tags can now be opened from the game menu
2021-06-25 00:55:40 +02:00
simibubi
40cbbf2b29 Thinking beyond Pipes
- Pondering for Spouts, Item Drains and Portable Fluid Interfaces
- Removed tooltips for fluid components
2021-06-24 22:37:30 +02:00
simibubi
0a376b719e Thinking with Pipes
- Implemented ponder scenes for Fluid Pipes and Copper Casing
- Adjusted Fluid transfer, containment and rendering behaviours to function in 'virtual' environments
2021-06-21 18:46:31 +02:00
PepperBell
6d177c4366 Post-PR datagen 2021-06-19 12:44:03 -07:00
reidbhuntley
ecfa554c05 Spawn control
- Cart Contraptions with attached Spawners can no longer be picked up with a wrench (configurable)
2021-06-18 17:34:39 -04:00
simibubi
1bab1bc6d3 Ponder prep, Part II
- Added scene for deployer's new item processing
- Fixed particles rendering faced away from the camera
- Fixed airflow particles not getting lit properly
- Fixed lack of culling in Gui ItemStack elements
- Prepared texts for all fluid-related storyboards
- Fixed ponder progress bar not displaying
2021-06-18 18:13:40 +02:00
simibubi
c23071863d Ponder prep
- Added tooltips for newly added tools and equipment
- Fixed depth issues in Ponder UI
- Fixed lack of backface culling in ponder
- Added placeholder storyboards for missing ponder scenes
- Fixed menu screen cogs rendering behind the background
- Fixed menu screen not pausing the game
2021-06-18 12:45:43 +02:00
c1d88bbad4 Shut up non_movable. Please. 2021-06-17 22:27:48 +02:00
a6f0816611 No longer move obsidian by contraption (Stoopid datagen), this time for real 2021-06-17 21:55:13 +02:00
b76f2dffb5 Revert "No longer move obsidian by contraption (Stoopid datagen)" bc i was stupid
This reverts commit f5b7dd7f7f.
2021-06-17 21:45:49 +02:00
f5b7dd7f7f No longer move obsidian by contraption (Stoopid datagen) 2021-06-17 21:43:29 +02:00
simibubi
57f6e739e3 Return of the buttons
- Added recipe for linked controller
- Removed soundspam of saws, needs continuous replacement
- Soundscapes are now reset on resource reload
2021-06-17 16:20:15 +02:00
simibubi
158c0eba15 Blending in with Entities
- Changed blueprint entity and item rendering to be more Optifine friendly (?)
- Punching blueprints now clears the slot before breaking it
- Fix a dist issue with KTEs
- Added recipe for blueprint
2021-06-16 21:39:38 +02:00
simibubi
169669680b Colour shift
- Switched to a more readable text colour for the config ui
- Slight tweaks to ponder button colours as well
- Replaced discord link with project page
2021-06-09 16:17:29 +02:00
simibubi
212cd593a7 Create menu, Part I
- Added an intermediate menu screen for in-game links and configs
- Couple slight tweaks to config UI
2021-06-09 02:17:32 +02:00
PepperBell
16cf6a44de Fix ponder typo
- Fix "exacly" typo in adjustable chain gearshift ponder scene
- Resolves #1718
2021-06-04 21:53:04 -07:00
simibubi
032fa90ec6 Click to Craft
- Added Crafting Blueprints
- Bit of "Ghost-item" Container refactoring
2021-06-03 01:03:43 +02:00
simibubi
a9ced3fea2 SoundScapes, Part IV
- Fixed diving helmet activating when wielder is only partially submerged in water
- Fixed diving helmet activating for players in creative mode
- Added sounds for the Mechanical Saw
- Added clicking sounds for the Linked Controller
- Gantry contraptions now make contraption noises
- Soundscapes now lower their volume based on the distance between listener and center of noise
2021-05-31 20:48:22 +02:00
PepperBell
c013345860 Cobblestone drops and smelting
- Make regular palette stone blocks drop their cobblestone variant instead of themselves (unless silk touch is used)
- Add smelting recipes for cobblestone palette blocks
- Rename PaletteBlockPatterns to PaletteBlockPattern
- Move PatternNameType to PaletteBlockPattern
- Rename some fields
2021-05-29 16:31:36 -07:00
simibubi
3903631c7b Post-PR datagen 2021-05-27 14:36:24 +02:00
simibubi
09691b4b40 Redstone gamepads
- Added the Linked Controller
2021-05-26 22:03:06 +02:00
simibubi
aea44aa3fb
Merge pull request #1613 from reidbhuntley/schematics-crash
Various bugfixes regarding schematics
2021-05-22 17:50:45 +02:00
simibubi
f9ad211fb8 Generate required data for Pepper's bed fix 2021-05-22 17:33:49 +02:00
reidbhuntley
305b16fea9 Store Schematicannon options in block item as NBT 2021-05-20 22:53:08 -04:00
simibubi
ca5b9b4fb9 Bugs and things
- Recipes for the diving gear
- Idle Windmill Bearings now attach their structure when moved as part of another contraption
- Fixed pumps not updating transfer speed when directly between containers
- Fixed Multiblock Fluid tanks showing inconsistent information on their goggle overlay
- Creative Fluid tanks no longer show a goggle overlay
- Fixed Funnels and other interfaces not updating properly when affected chunks are unloaded and reloaded
- Fixed tooltips rendering behind item icon in the filter screens
2021-05-08 18:37:30 +02:00
simibubi
187c448513 Deploying items on items
- Added the Deploying recipe type
- Deployers can now polish items on belts or depots
- Deployers now make a little polishing sound when using sandpaper
2021-05-06 16:40:33 +02:00
simibubi
b38dd90431 Subcreatica, Part II
- Diving helmets now display a timer near the hotbar when underwater
- Copper backtanks now play an effect when accumulated air is maxed
- Copper backtank blocks can now be waterlogged
- Copper backtank cogs now animate
- Fixed subtitle of equip sounds
2021-05-04 18:04:00 +02:00
simibubi
076783eb7e Subcreatica
- Added the Copper Backtank
- Added Diving helmet and boots
2021-05-04 03:50:17 +02:00
simibubi
fd030d3273 Post PR datagen
- Fixed worldshaper asset errors
- Removed zero-width spaces from pl_pl localization file (broke datagen)
- Regenerated unfinished lang templates
2021-05-02 19:37:39 +02:00
simibubi
8fff3d6745 The great second purge of Tools
- Removed the Blockzapper
- Removed the Deforester
- Handheld Worldshaper -> Creative Worldshaper
- Worldshapers now have a "surface" and "cluster" brush type
- Worldshapers now follow the creative colour palette
- Some UI touch-ups for tools
2021-05-01 13:19:01 +02:00
simibubi
ab6b18e42d SoundScapes, Part III
- Increased minimum sound threshold for ambient noise
- Sounds for contraption (dis-)assembly
- Sounds for more wrench interactions
- Hand crank clicks less furiously
- Block breakers now make block breaking noises
- Crafting noises
2021-04-28 17:55:05 +02:00
simibubi
559146ef04 SoundScapes, Part II
- Picking items off belts, depots, basins
- Arms collecting an item
- Mixing noises
- Cranking click noises
- Scroll-input noises
2021-04-20 17:26:46 +02:00
simibubi
9391700c26 SoundScapes, Part I
- Sounds for depots, funnels, cogwheels and generic kinetic rumbling, also fans
2021-04-20 02:19:12 +02:00
simibubi
6db763ed5d Seat-hopping into oblivion
- Fixed Seat interaction being too restrictive with max reach
- Contraption seats can no longer be mounted while riding something else
2021-04-16 01:13:46 +02:00
simibubi
3dfe67cd1e Minecarts of Mass Destruction
- Contraptions with exceeding spawn packet sizes no longer get sent to the client
- Minecart Contraptions with exceeding nbt packet sizes can no longer be picked up
- Renamed "Metal Blocks" to "Blocks of Metal"
2021-04-15 20:23:50 +02:00
simibubi
13f0823ccb Sound Registry Refactor
- Improved registration and datagen for custom and combined sounds
2021-04-14 23:40:42 +02:00
simibubi
976be3470f Better address these, Part II
- Fixed entities attempting to path-find through Creates' non-solids #1390
- Fixed Redstone Links occasionally wiping their frequency when moved in a Contraption
- Fixed Flywheels doubling their SU capacity after every chunk reload
- Fixed display of numeric formats using non-breaking space #1374
- Signs can now be moved on a contraption #1315
- Fixed Typo in german localization #1363
- Fixed Windmill Bearings keeping su information after relocation #1364
- Fixed Symmetry Wand using up too many items #1342
2021-04-10 18:23:42 +02:00
simibubi
525001e410 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-04-07 12:36:39 +02:00
simibubi
ffa19dd354 Update data, move misplaced localization file 2021-04-07 12:00:00 +02:00
simibubi
47bd1d9c93 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-04-04 00:58:14 +02:00
simibubi
f528520a53 Destructive Pondering
- Fixed a couple overlooked ponder lang issues
- Fixed weighted ejector not accepting arbitrary gold plates in its recipe
- Fix crash opening ponder from screens with an opened recipe book
2021-04-03 18:33:48 +02:00
simibubi
c7a3464151 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-04-02 22:27:37 +02:00
simibubi
f17a804f43 post-PR datagen 2021-04-02 21:09:40 +02:00
simibubi
dba1ff9c34 Port new Changes 2021-03-30 18:34:55 +02:00
90b9a3aff9 Merge & Port 2021-03-29 10:57:50 +02:00
simibubi
5299204fb5 Better Tooltip Integration
- Removed overlapping tooltips
- Adjusted tooltip presentation for more visual consistency
2021-03-28 20:56:55 +02:00
caa3c57b71 Merge & Port 2021-03-28 10:58:25 +02:00
simibubi
76bd3b3f50 Pondering too fast
- Added a button to slow down ponder scenes while any text is shown on screen
2021-03-28 01:52:04 +01:00
simibubi
fcae7e5c9a Motion commotion
- Update recipe for redstone contact
- Counteracted ejector inaccuracies caused by deferred activation
- Rewired ponder vertex sorting to evade Optifine incompatibilities
2021-03-28 00:45:14 +01:00
simibubi
497ea4bb66 Foolish not to avoid the lack of counteracting no-clip
- Ejectors now occasionally track launched items, scanning for any obstacles in their trajectory
- Fixed rendered items passing an Ejectors' target on clients ticking faster than their server
- Removed outdated warnings for 'transposer funnels'
2021-03-27 20:14:55 +01:00
60bc6102e2 Add Create stone to base_stone_overworld block tag (terraforged was complaining) 2021-03-26 23:21:44 +01:00
fe10c258c4 Merge & Port 2021-03-26 23:13:49 +01:00
simibubi
cb759e793e 3D Printing is cool again
- Fixed Schematicannon clearing blocks outside of a Schematics' bounding box
- Safety check for onBlockPlacedBy with null player
- Deployers with a positioned Schematic as their filter will place blocks accordingly, taking items from the contraption inventory
2021-03-26 22:05:16 +01:00
35c62360be Merge & Port 2021-03-26 16:03:09 +01:00
9c8d035694 Dya see the dye? 2021-03-26 13:35:45 +01:00
simibubi
718142e26f Faith in your Depot
- Added Weighted Ejectors
- Fixed? some tunnel distribution inconsistencies
2021-03-26 00:15:38 +01:00
cbbf502003 port recent changes 2021-03-24 14:54:24 +01:00
simibubi
a356f8a91a Ponder and Polish
- Ponder scenes for depot, chute and smart chute
- Fixed saws and drains ejecting items when mounted funnel is backstuffed
- Fixed extracting funnels allowing items to be inserted by arms and belt input
- Vanilla items in ponder tags are marked purple instead of red
- Vertical funnels now block chutes
- Large cogs can no longer be placed right next to crafters or millstones
- Mechanical Arms now stall targeted belt items
2021-03-21 03:51:22 +01:00