simibubi
00b6a32e77
Chipping away, Part II
2021-11-02 16:25:48 +01:00
PepperBell
0cb7a0260e
Chipping away
2021-11-01 22:18:30 -07:00
simibubi
741fa401d8
Move to official class names
...
- also updated buildscript to 1.17
- some remap corruption from compilation errors in flw/next
2021-11-02 00:08:20 +01:00
PepperBell
9870431db8
Miscellaneous refactors
...
- Refactor custom rendered items; The renderer now creates the model
instead of the other way around
- Only tick wrench cog rotation and linked controller renderer if client
is not paused
- Move all model swapping code from CreateClient to ModelSwapper
- Register client resource reload listener before initial resource
reload
- Use TextureStitchEvent.Post event instead of resource reload listener
for filling sprites of SpriteShiftEntries
- Reuse Random instance in PartialItemModelRenderer
- Make all config fields final
- Merge package foundation.renderState into foundation.render
- Move BreakProgressHook from package foundation to foundation.block
- Rename ResourceReloadHandler to ClientResourceReloadListener
- Rename ProperDirectionalBlock to WrenchableDirectionalBlock
2021-10-16 01:46:49 -07:00
PepperBell
173eb6b7ab
Add data driven potato cannon projectile types
...
- Allow defining custom potato cannon projectile types through JSON in
datapacks
- Separate PotatoCannonProjectileTypes into PotatoCannonProjectileType,
PotatoProjectileTypeManager, and BuiltinPotatoProjectileTypes
- Allow setting a custom render mode when building a projectile type
- Prevent the potato cannon itself from being used as ammo
2021-09-18 17:40:57 -07:00
9e4198fa79
fix mixins
2021-07-15 11:39:37 +02:00
a048285699
Bulk remap, compiles
2021-07-15 11:32:03 +02:00
Jozufozu
f1da8b8f1e
Cull code to fix crash on mac
...
- A bunch of dead code removal
2021-07-10 15:20:34 -07:00
PepperBell
4bf61e049d
Organize imports
2021-06-27 11:03:21 -07:00
JozsefA
dd63c6c4e3
Cleanup and get ready to merge
2021-06-22 21:09:32 -07:00
JozsefA
652111c233
Yeet
2021-06-19 00:29:18 -07:00
JozsefA
b4a1fbf2c7
Instanced entities are lit
2021-06-09 00:26:54 -07:00
JozsefA
285b8f98cf
Instanced entities stage 0
2021-06-07 02:43:36 -07:00
JozsefA
d47f898c76
Move away from a static backend class, add a registration event
2021-06-06 15:46:16 -07:00
JozsefA
9bac709dfd
Event system, sort of untangle backend
2021-06-04 15:56:46 -07:00
JozsefA
bef6d77a59
Start working on instanced enti- oh wait I've got to do all this other stuff first
...
- Separate model-level instance management from object-level instance management
- Separate material management from rendering
- A few things here and there related to entity instancing
- Add a rudimentary command to spawn superglue
2021-06-03 21:23:06 -07:00
JozsefA
2300ef2088
Organization, renaming, and fixing a dumb crash
2021-05-30 17:05:41 -07:00
JozsefA
db53b7a3cf
Fix gl error spam
2021-05-23 19:36:44 -07:00
JozsefA
341a385628
Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/chromatic-projector
...
# Conflicts:
# src/generated/resources/assets/create/lang/en_us.json
# src/main/java/com/simibubi/create/AllBlocks.java
# src/main/java/com/simibubi/create/AllTileEntities.java
# src/main/java/com/simibubi/create/content/contraptions/components/deployer/DeployerTileEntity.java
# src/main/java/com/simibubi/create/foundation/gui/AllIcons.java
# src/main/java/com/simibubi/create/foundation/networking/AllPackets.java
# src/main/resources/assets/create/textures/gui/icons.png
# src/main/resources/create.mixins.json
2021-05-23 14:11:40 -07:00
simibubi
aea44aa3fb
Merge pull request #1613 from reidbhuntley/schematics-crash
...
Various bugfixes regarding schematics
2021-05-22 17:50:45 +02:00
JozsefA
9a178ef9d8
Abstract fog
...
- WorldPrograms no longer accept an explicit fog mode.
- They now inherit from a class that takes a list of arbitrary shader extensions
2021-05-19 19:11:06 -07:00
reidbhuntley
e916b06862
Added model data refresh mixin
2021-05-18 21:52:35 -04:00
JozsefA
2c4d650639
Organize the mixins
2021-05-11 12:34:38 -07:00
JozsefA
916b187aa8
Better belt breaking
2021-05-11 11:39:13 -07:00
JozsefA
f6937ffb0c
Only a few moves left
...
- flywheel stuff only barely depends on create
- start drafting what multiple backends could look like
2021-05-11 11:02:43 -07:00
PepperBell
b10ceaf63d
Improve normal scaling fix
2021-05-08 20:02:32 -07:00
JozsefA
aa1a45f164
Block breaking overlay is animated now
2021-05-07 21:24:07 -07:00
JozsefA
3171a0b7e5
Block breaking animations for arbitrary flywheel tiles.
...
- Kinda jank so far, but it's great progress.
- This is also a really good showcase for how flexible the ShaderContext system is.
2021-05-06 18:38:05 -07:00
PepperBell
970a5c2f53
Fix JEI Scene Lighting
...
- Fix sudden light transitions in JEI scenes
- Allow block GuiGameElements to set custom lighting
- Remove deprecated GuiGameElement methods
2021-05-06 14:14:31 -07:00
JozsefA
9736ba19b5
Things here and there
...
- Move CreateClient.kineticRenderer to Backend
- InstancedTileRenderers keep track of their own queuedUpdates
- Sort of a listener system for some render events
2021-05-04 23:56:50 -07:00
JozsefA
55e3f50f64
MaterialSpecs act alone
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- No more awkward MaterialType/MaterialSpec business
- MaterialTypes are registered directly
- FastRenderDispatcher merged with backend
2021-05-04 21:00:55 -07:00
zelophed
3c4e504f61
Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev
...
# Conflicts:
# src/main/java/com/simibubi/create/events/ClientEvents.java
# src/main/resources/create.mixins.json
2021-05-04 16:12:07 +02:00
JozsefA
bc5630e593
ShaderContexts
...
- A huge step towards more arbitrary shader usage
- Need to work on registration of the different parts
- Things are unorganized
2021-05-03 21:46:33 -07:00
simibubi
076783eb7e
Subcreatica
...
- Added the Copper Backtank
- Added Diving helmet and boots
2021-05-04 03:50:17 +02:00
zelophed
c36346b97d
Merge branch 'mc1.16/config-ui' into mc1.16/dev
...
# Conflicts:
# src/main/java/com/simibubi/create/content/contraptions/goggles/GoggleConfigScreen.java
# src/main/java/com/simibubi/create/foundation/command/AllCommands.java
# src/main/java/com/simibubi/create/foundation/command/FabulousWarningCommand.java
# src/main/java/com/simibubi/create/foundation/command/OverlayConfigCommand.java
# src/main/java/com/simibubi/create/foundation/command/PonderCommand.java
# src/main/java/com/simibubi/create/foundation/command/ToggleDebugCommand.java
# src/main/java/com/simibubi/create/foundation/command/ToggleExperimentalRenderingCommand.java
# src/main/java/com/simibubi/create/foundation/gui/AbstractSimiContainerScreen.java
# src/main/java/com/simibubi/create/foundation/gui/AbstractSimiScreen.java
# src/main/java/com/simibubi/create/foundation/gui/AllIcons.java
# src/main/java/com/simibubi/create/foundation/gui/UIRenderHelper.java
# src/main/java/com/simibubi/create/foundation/ponder/NavigatableSimiScreen.java
# src/main/java/com/simibubi/create/foundation/ponder/PonderProgressBar.java
# src/main/java/com/simibubi/create/foundation/ponder/PonderUI.java
# src/main/java/com/simibubi/create/foundation/ponder/content/PonderIndexScreen.java
# src/main/java/com/simibubi/create/foundation/ponder/content/PonderTagScreen.java
# src/main/java/com/simibubi/create/foundation/ponder/ui/ChapterLabel.java
# src/main/java/com/simibubi/create/foundation/ponder/ui/PonderButton.java
# src/main/resources/create.mixins.json
2021-05-03 16:54:32 +02:00
JozsefA
67e75d747a
Move backend
2021-05-01 16:32:09 -07:00
zelophed
c85870ea2d
boxing elements
2021-04-25 19:54:18 +02:00
JozsefA
7988fb69a7
Color matrices and many effect spheres
2021-04-13 23:52:52 -07:00
JozsefA
db7913d91b
It all works, needs some cleanup
2021-04-12 16:00:13 -07:00
JozsefA
536b8d2d5e
Fix transparent contraption parts rendering strangely
...
- It was rendering as if it existed with your hand.
2021-04-09 15:23:51 -07:00
JozsefA
f2c6afdcb3
Fix projection matrix bug
...
- Copy the projection matrix when vanilla would be uploading it to GL.
- This should account for just about everything.
Unrelated to the fix:
- Shader programs now have more flexibility in specialization.
- Accomplished with IMultiProgram.
- Remove unnecessary SHADER_DEBUG_OUTPUT boolean.
2021-04-09 14:48:44 -07:00
simibubi
edb1b59f41
Housekeeping
...
- Added an .editorconfig
- Auto-Reformatted most .java files
- Auto-Organized Imports
2021-04-08 19:22:11 +02:00
simibubi
47bd1d9c93
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-04-04 00:58:14 +02:00
JozsefA
75f2516408
Hopefully fix ServerWorld class cast exception
...
- Avoid changing Entity.world, maintain contraption related state in the mixin.
- Add a mixin to playSound to shift the position of the sound.
2021-04-03 00:42:21 -07:00
simibubi
2b4ef88fc1
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-03-31 14:50:16 +02:00
JozsefA
65d21c374b
Fix crash making step sounds on servers.
2021-03-30 18:50:07 -07:00
JozsefA
c905aa5e2e
Merge branch 'mc1.15/dev' into mc1.16/dev
...
# Conflicts:
# src/main/java/com/simibubi/create/content/contraptions/components/flywheel/FlyWheelInstance.java
# src/main/java/com/simibubi/create/content/contraptions/components/mixer/MixerInstance.java
# src/main/java/com/simibubi/create/content/contraptions/components/press/PressInstance.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/chassis/StickerInstance.java
# src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/render/ContraptionKineticRenderer.java
# src/main/java/com/simibubi/create/content/contraptions/relays/gauge/GaugeInstance.java
# src/main/java/com/simibubi/create/content/logistics/block/FlapData.java
# src/main/java/com/simibubi/create/content/logistics/block/mechanicalArm/ArmInstance.java
2021-03-30 14:58:08 -07:00
JozsefA
a2b9dfc28a
Change the locks
...
- InstanceKey is no more.
- InstanceData and co. keep track of removals and updates.
- InstancedModel's buffer management is much more sane now.
- Re-add mixin to #tickBlockEntities and ensure compat with Performant.
- Move ...backend.instancing.impl to backend.core
2021-03-30 14:14:58 -07:00
9bc25db615
Keep everything up to date
2021-03-27 08:32:23 +01:00
JozsefA
0b25f662dc
Frame rate and tick rate limiting with distance.
...
- Significant performance improvement when dealing with massive amounts of dynamic instances, otherwise marginal.
2021-03-26 16:47:37 -07:00