Commit Graph

302 Commits

Author SHA1 Message Date
simibubi
cdf292295a Why are we still here, Part III
- Fan washing now supports up to 12 output stacks. For your textbook skyblock insanity. #620
- Chance outputs below 1% no longer show 0% in their tooltip
- Fixed creates components picking up dead items #618
- Fixed server-side crash when disassembling contraptions containing a creative crate
2020-12-31 16:02:59 +01:00
simibubi
d5ac8cb3b9 Why are we still here, Part II
- Fixed basins dropping outputs when no spoutput is present
- Lowered overfeeding threshold for blaze cakes
- Brass tunnels no longer distribute in directions against their mounted belt
- Fixed capability issues on millstones
- Fixed incompatibility with The One Probe
2020-12-29 20:45:21 +01:00
simibubi
788f92705d Why are we still here
- Added chocolate and tea fluid tag #580
- Fixed item drain accepting stacks of items to empty
- Fixed basins mistakingly ignoring recipes with 4 or 9 equal ingredients
- Fixed schematicannon not able to place glass pipes, encased pipes, belt funnels and encased shafts
- Fixed race condition with other mods registering spawn eggs
- Belts no longer consume dye
- Tweaked placement constraints and control of cogwheels
- Chocolate and honey buckets can no longer stack
- Minecarts can now collide with non-mounted contraptions
- Attempted some optimizations to contraption lighting
2020-12-27 23:09:19 +01:00
Snownee
6df81c8272 Fix belt funnel disappearing on contraption 2020-12-25 17:34:45 +08:00
Snownee
0cc6fe1de7 Fix liquid tank contents not being rendered (#588) 2020-12-24 21:28:12 +08:00
Snownee
01602c8e77 Fix: Honey block don't have same ability as slime block (#576) 2020-12-24 18:15:36 +08:00
simibubi
32b0a01c3a The magical bucket
- Fixed basins consuming container items with certain output inventories
- Potentially fixed item duplication with stale contraption inventories
2020-12-22 13:18:44 +01:00
0fe8a24041 Controlling the Assembler 2020-12-21 13:03:16 +01:00
9336931f30 Press no longer go brrr, just bonk 2020-12-21 09:04:11 +01:00
simibubi
2a57de3205 Bug Fixes
- Fixed basin not triggering a recipe check when output fluids are emptied
- Fluid behaviour safety on render thread
- Wrenchable Depots
2020-12-19 18:05:37 +01:00
Zelophed
f45c0ca182 Assisted Placement, Part II
- helpers now respect waterlogging
- add placement helpers for rsc's cogwheel as well as machines with integrated cogwheels
2020-12-19 15:58:03 +01:00
simibubi
e2437d1a5c Bug Fixes
- Fixed hose pulley not placing source blocks when filling with chocolate or honey
- Added a fluid tag to prevent bottomless draining behaviour of hose pulleys
- Grindstones can now be moved on contraptions
- Fixed fluids zFighting the item drain
- Added some crash safety for coupling rendering
- Updated mixer tooltip
2020-12-19 13:06:09 +01:00
0182316d36 Waterlogged glass pipes 2020-12-19 11:59:56 +01:00
simibubi
5b3e1e8c38 Prime patching material
- Fixed open pipe ends not providing fluids to pipe networks
- Safety check for pipe attachment rendering
2020-12-19 00:52:41 +01:00
simibubi
62621f8bdd Mildly problematic
- Fixed broken kinetic propagation caused by bracket handling
- Fixed crash when fluid-interfacing with a contraption loaded from disk
2020-12-18 18:30:58 +01:00
simibubi
6c6760ef17 More content, who dis?
- Sprite touch-ups by vectorwing
- Builders Tea
- Bar of Chocolate
- Fixed spouts not rendering fluid particles of virtual fluid types
- Fixed spouts filling bottles inconsistently
2020-12-18 15:13:57 +01:00
simibubi
68e7d3c34c Bug Fixes
- Snownee's basin render fix
- Fixed milk fluid exchange between vanilla items and the create fluid infrastructure
2020-12-17 23:29:33 +01:00
Zelophed
e950aa268f Assisted Placement, Part I
- refactor existing placement helpers
- add placement helpers for cogs and shafts
2020-12-16 17:36:22 +01:00
simibubi
743d303bbe Fix #527 2020-12-16 11:32:12 +01:00
simibubi
fa6bac2bfc Locally sourced arms
- Mechanical arms now serialize target positions in relative coordinates
2020-12-16 11:16:46 +01:00
simibubi
64b2c61389 Bug fixes
- Fixed spout creating potions from any fluid
- Fixed pipes not actually transferring the type of fluid selected by layer II flow propagation
- Fixed some fluid handlers erasing nbt data of extracted fluidstacks
- Fix sidedness issues in Config packets
2020-12-15 23:13:22 +01:00
simibubi
f8b3a77f26 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-12-15 21:16:21 +01:00
simibubi
1840b40e2e Advancing toward the day
- Added advancements for exploring the content
- Adjusted some recipes
2020-12-15 21:16:17 +01:00
tterrag
4c26627b73 Fix blaze burner consuming buckets, arm no longer inserts lava buckets 2020-12-13 15:04:55 -05:00
simibubi
d68d702b3a Fun with Recipes
- Added a couple of recipes involving fluids and things
2020-12-13 15:17:31 +01:00
simibubi
45465fb69b Minor adjustments
- Fluid tanks are not nbt safe
- Mekanism uses reversed ids
2020-12-12 17:33:16 +01:00
Snownee
f3053d7e45 Remove unused imports 2020-12-12 19:39:02 +08:00
Snownee
1a052d1ec1 Tag data-gen 2020-12-12 05:00:25 +08:00
Snownee
727de5425f Hide goggle overlay if ValueBox is hovered 2020-12-11 17:00:36 +08:00
Snownee
f425b150bd Fix crash if mechanical piston pushes a bed 2020-12-11 15:52:09 +08:00
Snownee
7f95a16b5e Merge branch 'mc1.15/dev' into mc1.15/snownee 2020-12-10 09:37:42 +08:00
Snownee
77e9a75877 Use cached directions 2020-12-10 09:36:59 +08:00
simibubi
2772ead740 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-12-09 18:57:54 +01:00
simibubi
f9b09c213b Ported #528 to 1.15 2020-12-09 18:57:29 +01:00
simibubi
360fd38d5d
Merge pull request #529 from Snownee/mc1.15/snownee
Bug fixes
2020-12-09 18:49:04 +01:00
simibubi
f4961e5ede The polish continues
- Fixed water bottles able to be gather by clicking honey or chocolate fluids
- Fixed deployer not parting with its excess items
- Added hint message for backed up deployers
- Fixed basin spoutputs appearing on blocked faces
2020-12-09 18:45:47 +01:00
simibubi
9a7886f406 Backwards for Progress
- Rebuilt the entire fluid propagation and transfer system with a new approach
2020-12-09 16:05:52 +01:00
Snownee
d9a59f704e Fix assembling contraption while no speed (https://discord.com/channels/620934202875183104/689866656914210897/767825162548019240) 2020-12-09 21:40:44 +08:00
Snownee
169856858c Fix piston hitbox is directional (#453, #489) 2020-12-09 20:04:57 +08:00
Snownee
e62bbfd9c0 Fix activator rail does not disassemble furnace minecart contraptions 2020-12-09 09:18:31 +08:00
Snownee
88ba7f2887 Fix contraption stopping action is not called in some cases (#526) 2020-12-09 07:47:40 +08:00
simibubi
9e4b92babf Other options are available
- Added a handful of crushed ore compatibility (+spicy datagen)
- Lapis sheets are now tagged
2020-12-04 18:10:07 +01:00
1a384b99fd Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2020-12-04 16:59:14 +01:00
f85c47e9b1 Cart Contraptions now keep their item name 2020-12-04 16:59:05 +01:00
simibubi
8ec74ee96d Minor contraption annoyances
- Fixed belts sometimes popping off when disassembling a contraption
- Made Portable Storage Interfaces a little more lenient to engage at funny angles
2020-12-04 00:21:30 +01:00
simibubi
2a56bb76be Casing case closed, Part II
- Encasing fluid pipes now locks their configuration
- Encased fluid pipes now join textures with adjacent casing blocks
- Fixed windowed pipe not allowing to be encased
- Fixed wrapped models not passing down model data in multi layered situations
2020-12-03 23:49:12 +01:00
simibubi
16705c5cb5 A flock of fluids
- Added Fluids for chocolate, honey, milk and tea
2020-12-03 20:41:55 +01:00
simibubi
00b01cac55 Fix pipe brackets not rendering on contraptions 2020-12-02 22:34:26 +01:00
simibubi
e3bef624a0 Casing case closed
- Encased shafts and gearboxes can now join textures with respective casing blocks
- Added back encased shaft items for creative mode
- Fixed encased shafts able to be created with casing and cogs
2020-12-02 21:49:57 +01:00
simibubi
ccae111ec8 Reversing the reversed
- Controller rails can now control furnace minecarts
- Controller rails now snap to adjacent rails with the correct facing
- Controller rails no longer get reversed when transitioning to or from a slope in certain orientations
- Controller rails are now craftable
- Fun refactors
- Updated texture
- Recipe adjustments
2020-11-30 15:23:37 +01:00