Commit Graph

842 Commits

Author SHA1 Message Date
JozsefA
cfff806df4 some micro optimizations.
cache hot getters.
reduce number of calls to getBeltFacing() in BeltRenderer.
preserve floating point accuracy over (insanely) long play times.
rotate some normals and light some quads.
2021-02-08 21:17:25 -08:00
JozsefA
ee9962b27b fix some new rendering issues that popped up after the revert
proper? optifine shader handling. could use more testing
2021-02-07 22:11:29 -08:00
JozsefA
c9ff31b099 hot swappable rendering
kind of detects optifine
still some kinks to work out
2021-02-07 14:15:52 -08:00
JozsefA
3e6ef34993 restore arm rendering 2021-02-06 14:39:58 -08:00
JozsefA
5ba4477ada restore old tile rendering from 3336778052 2021-02-06 02:26:56 -08:00
JozsefA
90993ce8e1 start working on schematic rendering 2021-02-05 22:48:55 -08:00
JozsefA
d50e07369b flywheels render with the new tech, and therefore have more accurate lighting 2021-02-04 19:21:25 -08:00
JozsefA
456ed364a4 Fix another issue with ghost instances.
Hopefully fix belt lighting issues.
2021-02-04 00:03:37 -08:00
JozsefA
8c0e983f36 An absolutely ridiculous amount of refactoring. Shader system got a complete makeover, but still needs a little work.
Objective was GL compatibility, now runs with 3.3, 2.0 is target.
Remove old tile rendering code. Need to bring back old old (vanilla) tile rendering code.
2021-02-03 23:21:10 -08:00
JozsefA
b766658415 probably fix all issues with ghost instances
instanced tiles on contraptions now self light properly
2021-02-02 13:11:22 -08:00
JozsefA
f319dd5e8d fix #1 finally
start work on shader abstraction
use backend for ebos
fix some issues with ghost instances, more work to be done
2021-02-01 16:16:35 -08:00
JozsefA
f6b68acbd5 contraptions self light but it's slightly less slow 2021-01-30 15:37:50 -08:00
JozsefA
16b8e1175e contraptions self light but man it is slow
optimization in PlacementSimulationWorld.getBlockState
2021-01-30 15:00:26 -08:00
JozsefA
1de931a122 make pulley key null, could avoid a crash 2021-01-28 14:41:54 -08:00
JozsefA
b63466774b probably fix the NPEs
start work on adaptive backend
extra sanity stuff for the render manager
massive speedup when rendering a lot of tile entities
2021-01-28 14:39:34 -08:00
JozsefA
04ccf6e738 belt light 2021-01-27 16:28:39 -08:00
JozsefA
e690f2b8ac okay you can use it now
fixed a lighting bug (with a hack, again)
everything now uses the new api
(kinetic components on contraptions are slightly broken)
2021-01-27 14:03:18 -08:00
JozsefA
67d59540cf THIS IS NOT READY FOR USE
new rendering api/pipeline
not everything is there yet, but a lot is
2021-01-26 19:45:13 -08:00
JozsefA
1874b267b3 fix a contraption lighting glitch 2021-01-25 01:58:39 -08:00
JozsefA
93353b61d6 smarter light volumes
start the process of creating sane gl abstractions
stabilized contraption bounds now fit tightly with them
fix global tile entity issues
2021-01-25 01:17:55 -08:00
JozsefA
7bac93a03c fix drill orientation issue in contraptions 2021-01-25 00:24:07 -08:00
JozsefA
f05497a28c okay the synchronized functions didn't actually fix it
but now we actually benefit from the tile entity render filtering, another 2x ish performance
2021-01-24 01:07:22 -08:00
JozsefA
59e29ac958 that was a nasty crash
os memory exception because memory that was being sent to the gpu was getting modified by another thread
2021-01-23 23:32:23 -08:00
JozsefA
ebd20f5173 suddenly, everything is smooth and dry
- replace all usages of Minecraft.getRenderPartialTicks() with AnimationTickHolder.getPartialTicks()
 - refactor stabilized and mounted lighters into one class
 - separate fancy contraption render logic and entity render logic, should maybe move *all* rendering to ContraptionRenderDispatcher
2021-01-23 23:07:12 -08:00
JozsefA
55ea7e3e55 cart contraptions are lit 2021-01-23 21:02:11 -08:00
JozsefA
dea3f05364 fix saws not rendering their shafts in contraptions 2021-01-23 16:39:11 -08:00
JozsefA
83cb735e62 actors render correctly 2021-01-23 12:49:33 -08:00
JozsefA
cfd60fbc8d fast actor rendering but it's not correct yet 2021-01-22 18:00:14 -08:00
JozsefA
f6518d5c5d insane amounts of refactoring
surprisingly it all still works the same, but better
maybe still some more cleanup to do
2021-01-22 11:28:39 -08:00
JozsefA
11f9c7459c prepare for fast actor rendering 2021-01-21 14:14:20 -08:00
JozsefA
697a7df59c suddenly and magically, contraption rendering is 100% accurate 2021-01-21 12:26:55 -08:00
JozsefA
33e66c6e89 pulleys are lit
stabilized things are sort of lit but man is it jank
light volumes have a more sane constructor
try to mess around with contraption layering but it's still jank
2021-01-20 00:47:40 -08:00
JozsefA
9df796029f rename the confounding function 2021-01-18 00:35:16 -08:00
JozsefA
398a848791 pistons are lit and bearings are better lit in the corners
stop sampling light in places that don't matter
2021-01-18 00:31:33 -08:00
JozsefA
22a90c8e5d on our way to super fancy contraption lighting 2021-01-17 22:18:31 -08:00
JozsefA
37e64e4c1d fix vertex attribute data types
blockcolors and ao now work in contraptions
be smarter about allocating buffers
use gl buffer mapping, more to come
2021-01-15 16:17:13 -08:00
JozsefA
5ea0fa788f Make the last tile of its kind disappear 2021-01-15 14:26:27 -08:00
JozsefA
0bc6b11c5b be smart about rebuilding things
not smart enough about contraptions yet
things mostly render in the correct layers
2021-01-14 14:00:20 -08:00
6af884edb7 Merge https://github.com/Creators-of-Create/Create into mc1.15/experimental-rendering 2021-01-13 22:41:59 +01:00
JozsefA
64b5683ac4 things actually pause when paused 2021-01-13 13:24:45 -08:00
JozsefA
03205c277b move render package up one level 2021-01-13 12:15:48 -08:00
simibubi
511950b766 Hotfix the fix
- More safety for the minecart controller capability
- Blaze burners now support comparators
2021-01-13 18:28:29 +01:00
07b33b66cc Merge https://github.com/Creators-of-Create/Create into mc1.15/experimental-rendering 2021-01-13 16:34:45 +01:00
simibubi
de55778fc5 Extendo clip
- Fixed extendo grips able to attack entities behind blocks
2021-01-13 15:49:55 +01:00
simibubi
f47d1e87c1 You were moved
- runData
- Tried addressing some redstone activation inconsistencies with disassembled contraptions
2021-01-13 14:55:29 +01:00
simibubi
9d5ae97a0a Thank you weakref, very deterministic
- Cart controller safety #669, #684, #702, #708, #709, #714, #719, #722, #725, #728
- Update Registrate #662, #677, #697, #726
- Fixed blocks not able to be placed onto a face with super glue
- Fixed block duplication involving super glue #681, #682
- Fixed fluid tanks voiding content on contrapion disassembly #707
2021-01-13 14:16:45 +01:00
2b615b68bd Fix mixins outside dev env 2021-01-13 09:50:00 +01:00
JozsefA
93a1983302 maybe this actually fixes the memory leak 2021-01-12 22:00:24 -08:00
JozsefA
e5b61891fc update forge and setup mixins 2021-01-12 21:58:40 -08:00
JozsefA
d1dccffc67 fix fan shaft lighting 2021-01-12 12:12:44 -08:00