Commit Graph

173 Commits

Author SHA1 Message Date
simibubi
d68d702b3a Fun with Recipes
- Added a couple of recipes involving fluids and things
2020-12-13 15:17:31 +01:00
Snownee
a845a70885 Material checklist I18n 2020-12-13 19:56:49 +08:00
simibubi
45465fb69b Minor adjustments
- Fluid tanks are not nbt safe
- Mekanism uses reversed ids
2020-12-12 17:33:16 +01:00
simibubi
a26988db70
Merge pull request #533 from Creators-of-Create/mc1.15/safe-nbt
Safe NBT tag
2020-12-12 15:37:44 +01:00
Snownee
f64dc8c43f Signs are not nbt-safe, due to the ability to execute command 2020-12-12 19:10:59 +08:00
Snownee
1a052d1ec1 Tag data-gen 2020-12-12 05:00:25 +08:00
simibubi
2744cabf14 How to 0.3
- Updated and Finished up remaining item/block tooltips
- Encased belts are now called encased chain drives for easier distinction
2020-12-11 19:36:13 +01:00
simibubi
17ba73dedf Thermal compat
- Apparently this mod is still a thing
2020-12-11 13:02:04 +01:00
simibubi
f4961e5ede The polish continues
- Fixed water bottles able to be gather by clicking honey or chocolate fluids
- Fixed deployer not parting with its excess items
- Added hint message for backed up deployers
- Fixed basin spoutputs appearing on blocked faces
2020-12-09 18:45:47 +01:00
simibubi
3301f8ff01 Honey, I'm blue!
- Evade fluid tinting issues with optifine
2020-12-04 23:31:12 +01:00
simibubi
9e4b92babf Other options are available
- Added a handful of crushed ore compatibility (+spicy datagen)
- Lapis sheets are now tagged
2020-12-04 18:10:07 +01:00
simibubi
2a56bb76be Casing case closed, Part II
- Encasing fluid pipes now locks their configuration
- Encased fluid pipes now join textures with adjacent casing blocks
- Fixed windowed pipe not allowing to be encased
- Fixed wrapped models not passing down model data in multi layered situations
2020-12-03 23:49:12 +01:00
simibubi
16705c5cb5 A flock of fluids
- Added Fluids for chocolate, honey, milk and tea
2020-12-03 20:41:55 +01:00
simibubi
e3bef624a0 Casing case closed
- Encased shafts and gearboxes can now join textures with respective casing blocks
- Added back encased shaft items for creative mode
- Fixed encased shafts able to be created with casing and cogs
2020-12-02 21:49:57 +01:00
simibubi
da5aaebe1b Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev 2020-11-30 15:26:43 +01:00
simibubi
ccae111ec8 Reversing the reversed
- Controller rails can now control furnace minecarts
- Controller rails now snap to adjacent rails with the correct facing
- Controller rails no longer get reversed when transitioning to or from a slope in certain orientations
- Controller rails are now craftable
- Fun refactors
- Updated texture
- Recipe adjustments
2020-11-30 15:23:37 +01:00
628afa52d1 Fix cocoa beans on contraptions crashing the server 2020-11-30 13:23:35 +01:00
Zelophed
a760ff8a79 Tinted Love
- apply redstone's block coloring to the controller rail
- add a little more polish to the piston pole placement helper

- textures at create:block/controller_rail_on and _off are currently unused, _analog is used for item only i think
2020-11-30 12:29:50 +01:00
0231b32866 Someone get those damn mine carts under control!! 2020-11-28 21:12:31 +01:00
simibubi
e7a22c96e9 Funnels for everybody
- Fixed flapfunnels not taking secondary items off depots
- Funnels can now sit horizontally on saws and drains
- Added a recipe from natural to regular scoria
2020-11-27 17:19:11 +01:00
simibubi
bbe0914b2f SU to confuse you
- Reworked some of the tooltips presented by kinetic components
2020-11-27 13:31:55 +01:00
simibubi
b2e74463e3 All your basin are output to us
- Added useful goggle information to chutes
- (0.3.0) Chutes can no longer carry a fan-like air stream
- Fixed chutes overwriting contained items when picking them up from below
- Basins can now push outputs to any open inventory
- Basin output can now be controlled using a wrench
2020-11-27 01:37:22 +01:00
simibubi
0b24523b8c Get to the copper!
- Some asset rewiring
2020-11-26 00:17:49 +01:00
simibubi
8ff98dc3fb Fluid Delivery
- Fluid Tanks and Creative Fluid Tanks now form a combined fluid inventory on contraptions
- Added the Portable Fluid Interface
- Fixed tanks placed with nbt not clamping their contained fluids
- Item Storage information on Contraptions no longer get sent to the client
- Combined fluid storage synchronizes to the client and applies new contents to the corresponding mounted TE renderers
- Fixed motion of dripping potion particles from fluid pipe flow indication
- Portable Storage interfaces now interrupt their connection when receiving redstone power
2020-11-25 18:54:59 +01:00
8dff92e0bf Added chest minecart contraption item and wrenching of chest minecart contraptions 2020-11-17 14:35:07 +01:00
7bd339e655 Fix typo and messed up key 2020-11-17 14:13:53 +01:00
simibubi
e4fa2de11e PR dusting
- Some lang fixes/adjustments
- runData
2020-11-14 22:53:15 +01:00
simibubi
d383965618
Merge pull request #503 from Snownee/mc1.15/snownee
Bug fixes
2020-11-14 22:10:16 +01:00
simibubi
9a7596286d JEI Integration: Spout and Drain 2020-11-13 20:56:39 +01:00
simibubi
103c1a7441 Lifeless Flames
- Empty blaziers can now be lit using flint and steel
- Blaze burners now have ambient sounds and sounds played when fed items
2020-11-12 12:58:26 +01:00
Snownee
c730517fb4 Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/snownee
# Conflicts:
#	src/generated/resources/.cache/cache
#	src/generated/resources/assets/create/blockstates/fluid_pipe.json
2020-11-12 08:03:24 +08:00
simibubi
675af419ce Fixing user errors
- Added hints when looking at
-    Mechanical arms with no targets
-    Funnels attempted to be used like 0.2 transposers
-    Bearings that require an update to attach to their blocks
- Added some additional feedback when players apply filters
- Spouts now place two blocks above a depot/belt when used
- Basins can no longer be placed directly under a press or mixer
- Fixed prismarine recipe cycles from various mod interactions
2020-11-11 23:59:40 +01:00
simibubi
287db27ef0 The Funnel doesn't end here
- Updated wrench model (Kryppers)
- Funnels on depots and perpendicular to belts use a new model
- Funnels at the end of belts
    - no longer have a directional constraint
    - can now be extended/retracted manually
    - now hold items back at the block boundary
- Extracting Funnels on top of belts can now specify an amount no their filter, taking x items off a nearby stack when possible
- Fixed some issues with belt/funnel interaction
- Items reaching the end of a belt will still be regularly checked by perpendicular funnels in the space
- Contraptions now render blocks in appropriate render layers
- Straight diagonal Chutes now create an intersection when a funnel is directly above them
- Attempted a safety fix to bracket removal from shafts and cogs
- Fixed windmill structures not stalling when their attached network is overstressed
2020-11-11 19:00:31 +01:00
Snownee
1afab1dd51 Fix slab loot tables 2020-11-11 00:57:29 +08:00
Snownee
5958370900 Give ProcessingOutput a default count 2020-11-08 17:30:40 +08:00
Snownee
073e3980ee Fix water rendering overlay on glass blocks 2020-11-08 16:29:58 +08:00
simibubi
d5f08aab76 Brackets and spilled potions
- Added wooden and metal brackets
- Brackets can be applied to shafts, cogs and fluid pipes
- Brackets prevent pipes from connecting to adjacent pipes
- Fixed blockzapper not showing up in the searchable creative menu
- Added config values for hose pulleys
- Hose pulleys now extinguish lit waterloggable blocks
- Hose pulley now break blocks that cannot withstand vanilla fluid flows
- Spout is now wrenchable
- Fixed spout not activating properly
- Added fluid particles that supports fluids without a block variant
- Potion fluids now apply their effects to nearby entities when spilling from an open end
- Fixed pumps not rendering fluid particles when spilling/pulling fluids directly
- Hose Pulley no longer accepts fluids that cannot be placed
- Hose Pulleys and open pipes can no longer place water in the nether
- Some Refactors to the particle system
- Reverted reversed crtl activation for schematic tools
- Added a command to fix broken lighting in some of creates models (enables experimental forge block rendering)
- Fixed fluid ingredients in jei once again
- Fixed fluid tag ingredients being resolved on the client
2020-11-04 19:08:01 +01:00
simibubi
e701569fee Automatic Acrobatics
- Added the item drain
- Refactored pulley renderers
- Fixed belt funnel not dropping filters
- Fixed funnel filter slot positioning on upward facing funnels
- Sails can now be sheared
- Fixed the kinetic connectivity of the rotation speed controller
- Valve handles can now by dyed in world
- Seats can now be dyed in world
- Fixed Stockpile Switch emitting redstone power towards its detection target
- Organized Imports
- Fixed server launch issues
2020-10-30 19:28:33 +01:00
simibubi
5abfc15e9e Destroyer of Lakes
- Added the hose pulley
- Added creative tanks
- Fixed sails not getting consumed when placed against each other
- Items can now be inserted onto belts regardless of it moving or not
- Fixed item duplication on stopped belts
- Refactored fluid block rendering in JEI
- Reworked model of the schematic table
2020-10-30 02:16:08 +01:00
simibubi
b2cd378b52 Back in the early game
- Hand cranks can now be made without the need of brass
- Fixed tooltip referrals
- Crafters can no longer be covered when while they are holding an item
- Pushed some numbers around
2020-10-22 01:48:24 +02:00
simibubi
b14664d45f Windmill is Bearing is Clockwork
- Fixed Mechanical Press animation de-sync between server and client
- The press no longer requires a redstone signal to activate on in-world items
- Fixed spouts and basin trying to create potion buckets
- The Mechanical bearing can no longer generate force from wind
- Added the windmill bearing
- Windmill bearings can be configured to rotate counter-clockwise
- Added Sail Frames and Sails
- Sails can by dyed in-world
- Sails negate fall damage
- Sails attach themselves to blocks and do not require a sticky surface or chassis
- Clockwork bearings can now be configured to switch minute and hour hand aswell as use a 24 hour cycle
- Fixed tunnels with windows occluding block faces directly behind them
- Fixed item model of the mechanical saw
2020-10-22 00:50:17 +02:00
89bad1c192 Add Attribute Filter Lang back in 2020-10-21 19:18:29 +02:00
simibubi
a8031b7569 Missed Tags 2020-10-20 17:34:39 +02:00
simibubi
df252b3e30 Catching up
- remapped seat tooltips
- remapped outdated lang keys
- applied changes of #395 to 1.15
- Fixed Schematic hotbar overlay sometimes drawing on top of the item icon
- Fixed mechanical arm lighting and render bounds issues
2020-10-20 13:42:16 +02:00
simibubi
7ca8325b5f
Merge pull request #484 from gamrguy/extra-attributes
Extra attribute filters
2020-10-20 12:58:35 +02:00
simibubi
eea9811053
Merge pull request #460 from gamrguy/improved-saws
Improved mechanical saw rendering and contraptions
2020-10-20 12:47:37 +02:00
simibubi
b7bed44a61 Basic Brewing
- Refactored JEI plugin to use a builder for categories
- The mixer can now process vanilla potion recipes
- JEI support for fluid potion mixing
- Refined some categories to not show obsolete information
- Compacting and automatic vanilla packing are now in separate tabs
- Fluids can now be manually picked up from a basin
- Basins and Spouts can now extract from and fill vanilla potion items
- Improved the filtering for fluid tests, such as the basin recipe and smart pipes
- Fixed CombinedTankWrapper losing nbt data of transferred fluidstacks
2020-10-19 22:07:05 +02:00
simibubi
dd95096bfa Smart Fluid Pipes
- Added craftable pipes with filtering capabilities
- Added missing recipe for the Portable Storage Interface
2020-10-17 18:20:05 +02:00
Colman Davenport
6d51a6c730 Astral Sorcery Attributes 2020-10-17 01:25:29 -04:00
Colman Davenport
822ca6dad6 Lang 2020-10-17 01:17:25 -04:00