- Renamed sails to windmill sails
- Crushing gold ore now yields more experience nuggets
- Fixed valve handles not able to be picked up using the wrench
- Fixed andesite encased belts spawning brass textured destroy particles
- Fixed valve pipes sometimes not rotating their indicator fully
- Horizontal encased belts now render a support structure when solid blocks are above them
- Added placement assist for mechanical drills, saws and deployers
- Reduced minimum break speed of drills on trains
- Rollers no longer break blocks beneath the track when no pave material is set or present
- Belts printed instantly or via cannon now retain the correct type of casing
- Scheduled trains no longer slow down for slight ascends/descents on a straight track
- Fixed saplings and other non-collidables sticking to chassis or super glue
- Encased Fluid Pipes no longer z-fight on open pipe faces
- Fixed brass encased cogwheels using andesite particle and gearbox texture
- Fixed filter items having unusual item camera transforms
- Tweaked placement assist of rollers and copycat steps to match shafts and piston poles
- Valve handles now turn twice as quickly
- Bearings no longer have the angle-indicating nook on their block
- Steam engines no longer have their value input on all faces
- Adjusted weighted ejector value slots to match the model
- Depot hitbox is now a simple cuboid
- Fixed Gearshift and Clutch models looking a little toasted
- Fixed belts encased with andesite briefly showing brass textures
- Fixed classloading issues when flywheel is not present serverside
- Fixed missing texture on the mechanical arm item
- Added back deprecated register method for display behaviours
- Fixed Redstone/Elevator Contacts not switching type after rotated by wrench
- Fixed edited clipboard entry not rendering at correct y in some gui scales
- Fan transparency of copycat blocks now refers to their material
- Fixed new metal bars not being fan transparent
- Clipboards can now be used to transfer settings between blocks
- Fixed saw filter slot position not matching assets
- Base stone blocks can now be stonecut back from their cut variants
- Mechanical rollers now sync settings between each other in a row
- Valve handles no longer create stress config entries for each dyed variant
- Place near initial angle mode on bearings now has a smaller interval considered 'near'
- Rollers are now a little easier to place and expand
- Players can now take items from saws via right-click
- Item Drains now accept dropped items as input
- Train track placement overlay now explicitly mentions the ctrl key
- Integrated new chute models by Kryppers
- Chutes can now be encased in Industrial Iron Blocks
- Chutes are now less prone to resetting shape when moved or rotated
- Moved metal deco blocks to Building Blocks tab
- Changed stonecutting ingredient of metal deco blocks from sheet to ingot
- Set a default tooltip colour palette
- Moved copper block sets back to creates building blocks tab
- Fixed mechanical belt not appearing in base creative tab
- Fixed items added after world creation not appearing in tabs at the correct slot
- Added missing survival mode recipes for new blocks & items
- Fixed inside faces of scaffolds not using the correct textures
- Fixed inside faces of scaffolds not connecting
- Copycat panels now accept iron bars and modded instances of it
- Added andesite, brass and copper bars (textures to be replaced)
- Added the Large Water Wheel
- Water wheel fins are no longer directional
- Water wheels now only have two speed levels
- Liquid can no longer spread perpendicularly on top of water wheels (experimental)
- New crushing wheel model
* Make Encasing utilize Interfaces
* Add Javadoc to IEncasable and IEncased interfaces
* Fix Weird block.block issues (No clue where those came from)
* Final Touch ups for now and made requirement for casing normal Block instead of CasingBlock
* Make requested changes
* Add more parameters for tryEncasing, for use in handleEncasing
Move handleEncasing to Encased Interface for more flexability
* Simplify and organize
- Rename:
- Encasable -> EncasableBlock
- Encased -> EncasedBlock
- EncasableRegistry -> EncasingRegistry
- Remove EncasedBlock#setCasing
- Remove encasedBlock argument from EncasedBlock#handleEncasing
- Add Registrate builder transformer to EncasingRegistry for easy use
---------
Co-authored-by: PepperCode1 <44146161+PepperCode1@users.noreply.github.com>
- Finish refactor of item description tooltips and kinetic stat tooltips
- Change Palette to use Style instead of ChatFormatting
- Remove old code in TooltipHelper
- Add deferred registration capabilities to AttachedRegistry
- Move creative mode tabs to AllCreativeModeTabs
- Delete IItemHandlerModifiableIntermediate
- Delete StorageInterfaceMovement
- Remove AllSections
- Refactor ItemDescription and parts of TooltipHelper
- Remove deprecated methods
- Rename CreateRegistry to AttachedRegistry
- Rename creative tab classes to match vanilla names
- Deprecate CreateRegistrate#lazy, add CreateRegistrate#create, and call
registerEventListeners manually
- Remove Create#registrate and use Create.REGISTRATE instead
- Move tag datagen code and methods to TagGen
- Pass event busses directly to Curios#init
- Update logging to use SLF4J
- Update Flywheel to 0.6.8-95
- Increment version to 0.5.0.g
- Added the Contraption Controls
- Added the Elevator Pulley
- Pulley ropes are now climbable
- Lowered hitbox of seats for improved traversability inside contraptions
- Improved safety for players standing on vertically moving contraptions
- Fixed seated entities on controlled contraptions not rendering at the correct location
- Multiple pulleys can now attach to contraptions in a synchronised group
- Display Boards now update text instantaneously at high input rpm
- Rework PipeAttachmentModel to not rely on cullfaces for extra
information
- Split connector away from rim/drain models into separate models
- Remove none pipe models
- Use DeferredRegister/RegistryObject where possible
- Refactor worldgen code to be cleaner and support datagen
- Fix zinc ore only generating on chunk corners
- Remove fan_heaters block tag
- Abstract all custom registries behind improved CreateRegistry class
- Remove usage of ForgeRegistryEntry.delegate and IRegistryDelegate
where possible
- Replace usage of IForgeRegistryEntry#getRegistryName with
RegisteredObjects#getKeyOrThrow where key is expected to be not null
- Move all component creation to the Components class
- Backport some other miscellaneous changes from 1.19
- Add global providers to movement and interaction behavior registries
- All blocks tagged #wooden_doors or #wooden_trapdoors will now have the
correct interaction behavior
- Use IRegistryDelegate instead of ResourceLocation
- Display links are no longer unbreakable
- Various Ponder fixups
- Buffed potato cannon projectile speed
- Fixed Station Marker showing as Mansions on clientside maps
- Fixed Train Tracks no longer spawning fake track blocks for mapping
- Fixed trains not acting correctly on specific junction setups in specific chunk locations, causing bogeys to travel down separate paths
- Both tunnel types can now provide both display link features
- Changed the inner fluid tank texture to reduce contrast near the window
- Kinetic Tile Instance safety check
- Added the /c passenger command