- Conveyors now have a stress impact by default
- Fixed shops secretly not allowing higher cost counts than the items' stack size
- Stock keepers can now request items from a schematic checklist clipboard
- Fixed item hatch not able to be wrench-picked
- Frogports display a tooltip when packages cannot be exported to their attached inventory
- Item hatch now deposits inventory on shift
- Added a conversion recipe for the re-packager
- Added pathfinding blockers for any non-solid new blocks
- Basins no longer limit to 16 items per slot
- Packagers now bypass basin's unique-item-per-slot limitations
- Fixed packagers not inserting correct item amounts into toolboxes
- Fixed packagers on creative crates or drawers packaging stacks into individual boxes
- Fixed packages opened in creative mode resetting hotbar item count to 1
- Update catnip (Fixes doubled models in ponder)
- Add burn time for cardboard blocks
- Remove train colour scroll input when no map mods are present
- Fixed desyncs when picking up packages at the player reach limit
- Fixed stock keeper search results not comparing names in lowercase
- Fixed packages leaving encased chutes 'dying' through suffocation
- Fixed categories not collapsing on click when invalid filters are present
- Standard filters now ignore package style and fragment data when comparing them
- Refactored package type registration
- Added placeholders for rare, custom packages
- Table cloths now show a tooltip when sold items have extra information
- Fixed inventory desync when encoding blocks at the stock keeper
- Fixed table cloth item orientations
- Metal table cloths now have side textures
- Right click removes stock keeper jei slots
- Fixed a train map issue
- Fixed drawer integration with stock tickers
- Fixed client and server using the same link cache
- Fixed repackager emitting empty packages
- Chain conveyor connections are now easier to abort
- Fixed various issues with gameplay-related caches not using in-game ticks for invalidation
- Fixed stock keeper tooltips rendering below icons
- Factory and restock gauges can now be paused with a redstone signal
- Factory and restock gauges can now output comparator signals when completed
- Gauge connection handler now aborts when something other than a gauge is clicked
- Fixed arms not taking from repackagers
- Restore missing train map icons
- Fix contraption visuals not actually being invalidated, motivated by
getting carriage contraption visuals to go through portals correctly
- Fix bogey visuals initially appearing with incorrect transforms
- Fix contraption visuals initially appearing lerp'd between the origin
and their actual pos
- Use max of mesh/instance light in instance shaders
- Bump flywheel version to fix contraption self lighting