- The arm blockitem can now be used to select inputs & outputs
- Arms now transfer items between inputs and outputs
- Arm support for Belts, Depots and Funnels
- Some safety checks in net code
- Minor refactor to NBTHelper
- Belt funnels now render with animated flaps
- Extracting funnels can now be given a stack size
- Filtering now supports setting the extraction count for empty filter slots (wildcard)
- Added a funnel block variant that interacts with chutes horizontally (same item)
- Belt and Chute Funnels now have a push/pull property
- Removed Chute Ports
- Tidied up R-Funnel texture sheet
- R-Funnels can now be powered by redstone
- Non-mounted R-Funnels are now full hopper-like blocks rather than fixtures
- Added blockstates, models and TE rendering for mechanical pumps
- Removed unused pipe textures
- Removed hasStaticPart in IWrenchable as it became obsolete in 1.15
- Bumped version
- Fixed extractors looking for belt inventories too eagerly, adresses #327
- Slightly refactored Extendo Grip handlers
- Fixed missing particle texture of Extendo Grips
- Fixed crash when assembled minecarts pick up the block below their assembler
- Ploughs no longer break blocks if farmland is below them, adresses #345
- Fixed Schematic tools placing lit furnaces, adresses #342
- Super glue can no longer be removed while inbetween two blocks, adresses #341
- Added a safety check in RotationPropagation, addresses #340
- Fixed gearbox pretending to be a deployer
- Fixed reversed rendering in the furnace engine TER
- Motors, fans, flywheels and handcranks now reverse their rotation when facing in negative axisdirections. Addresses #236
- Cart assemblers no longer auto-attach to blocks on their sides (top only)
- Removed temporary lang partial with entity names
- Fixed and Refactored the item renderers of the Wrench, Blockzappers, Worldshapers, Symmetry Wand and Deforester
- Tweaked blockzapper beam rendering to look less clunky
- Fixed selection of zapper tools not showing after they had been dual-wielded
- Setup automated recipes for stone palette blocks and their stairs/slabs/etc
- Fixed datagen putting air blocks as drops for attached logistical blocks
- Fixed recipes and lang entries using outdated registry names
- Fixed kinetic blocks appearing twice in the main creative tab
- All Items are now using registrate
- Blockzapper now renders an outline around its affected area
- Ported rainbow debug ™️
- Reworked the custom item model/renderer system
- Schematics now preview their structure again
- SuperByteBuffers now support being rendered into non-BufferBuilders
- Fixed all TERs that had their transformations backwards
- Fixed contraptions not rendering tileentities when not near world origin
- Fixed Schematic table crashing on upload
- Made more kinetic blocks non-opaque
- Added support for Block & ItemColors in CreateRegistrate
- Updated forge and removed obsolete warning suppressions
- Fixed mossy & overgrown block items not having their foliage layer coloured
- Added builder transform for registering stress config values for kinetic blocks
- Created a blockstate generator for belt blocks
- Added belts to registrate
- Updated outlines rendered by the schematic and quill
- Removed some now auto-generated leftovers from the asset folder
- Fixed Schematic Table screen not rendering the table properly
- CT behaviour is no longer tied to blocks implementing interfaces
- Custom models and connected textures can now be assigned in a custom blockbuider
- Ported framed glass to Palette Registrate
- Clutch, Gearshift and Gearbox joined the registrate
- Fixed belt and gearbox items not being assigned creative tabs properly
- Cleaned up and extended the blockstate generator helpers
- Removed advancements from static assets
- Added datagen .cache to gitignore
- Split the palettes section into its own Creative tab
- Fixed Clutch and Gearshift rendering their casing in the TER
- Started moving over a few kinetic blocks from AllBlocks to registrate
- Changed runData to only run client data tasks for now
- Added missing bind to the ContraptionRenderer for Stationary Contraptions
- Minecarts with mounted contraptions can now be picked up as an item
- Furnace Minecarts can now be used in the cart assembler
- Fixed superglue not re-appearing when moved in piston contraptions
- Fixed deployer not being able to interact with non-living entities
- Fixed Schematic deploy tool outline not rendering at the right location for certain boundary sizes
- Fixed leaking GL texture parameters from outline rendering
- Added Italian localization
- Fixed file extension of Japanese localization
- Added the Mechanical Plough
- Mounted Drills now briefly stall a contraption after breaking a block below falling blocks (sand, gravel, etc)
- Mechanical Saws can now harvest Bamboo, Chorus, Kelp, Sugar Cane, Cactus, Melons and Pumpkins
- Fixed harvester position inconsistency when moved vertically
- Fixed saws/drills not hurting entities in some cases
- Fixed saws/drill throwing back hurt entities in weird directions
- Added new selection/outline particles for use in place of bounding box rendering
- Refactored JEI categories
- Slots for chance outputs now have a slighly different appearance in JEI
- Redstone links no longer cause a redstone update when loaded in
- Redstone links no longer mess up windmill bearings on chunk reload
- Fixed redstone links not working properly after movement in a contraption
- Filter output amounts can no longer be increased beyond the stack limit
- Chassis range visualization now uses the new outline particle
- Kinetic networks are now aware of movement, such as NBT-item placement, schematic placement and other means of tileentity movement and will reset/reconnect
- Fixed pistons/bearings/etc not being movable by chassis
- Fixed pistons/bearings/etc moving a clone of themselves when attached to the initial block
- Fixed pistons/bearings/etc stopping or losing their structure when loaded incorrecly
- Pulleys can now be moved while extended, moving attached ropes and their own attached structure with them
- Brittle blocks such as ladders/torches/etc can no longer be moved unless their attached block is moved
- Fixed mechanical pistons messing up their kinetic information when changing into a different extension state.
- Fixed misplaced client code introduced by a ScreenOpener hotfix
- Fixed inconsistent belt initialization when belts are placed by schematics or structures, causing them to break at random
- Clutches and Gearshifts now await their turn to re-attach when changed, allowing multiple to be used in a network and swapped within one tick without causing components to break.
- Fixed flexcrate interface crashing if the block gets removed while open
- Some additions/modifications in texture assets
- Pistons no longer get blocked by their push limit if the blocks pushed are attached to each other
- Overstressed components now show a tooltip, unless disabled in config
- JEI compat for millstone recipes
- Crushing Wheels now require mechanical crafting in order to be assembled
- Millstones now drop contents when broken
- Players can manually collect millstone outputs via right-click
- Fixed millstone removing ingredients before looking up a recipe
- Gauges no longer require a block to sit on (QOL)
- Added Millstone
- Added Milling recipe type
- Crushing wheels can apply milling recipes
- Added a command for clearing the buffer cache
- Any cog-containing machine can now connect to large cogwheels
- Added French localization by Kiro
- Removed unused lang entries